Actually, Yeah. In fact, Classic MacOS did as well. With OS X being SMP-enabled at the kernel, the clusters should be able to make full use of the hardware now.
Now, it's neat that AMD has just put out a top-of-the-line Athlon with DDR & 133MhzFSB support, but tell me fellas:
Could any of you really tell the difference between this setup and a 1.2Ghz machine? I mean seriously, this isn't flamebait. Your app might open, what, 1/20th of a second faster, and you might bet 5 more FPS in Q3A.
It almost seems like what's the point with these incremental releases.
Uh, no. Apple never claimed to have created BSD. They claim to have made it useable (for the great unwashed, of which I am a member). Which they have done.
Putting that "nice GUI stuff" on top of it is the trick that nobody else seems to have been able to do.
That's pretty easy. Login to OS X as >console with no password, and up pops the Darwin login prompt, with BSD services at your service. Run X on it, bash on it, compile a binary or two - knock yourself out.
There's no need to use Aqua and the Mac OS system configuration tools if you don't want to.
OK, OK... $2670 less. You gotta spend another 30 bucks on RAM to be "official."
I hate seeing these slashdotters complain about having to buy Apple's most expensive machine to run their software. It's not like you couldn't quote an equally expensive PC and say the same thing about Linux.
Kevin Werbach from Edventure gave some insight on this a while back: The Phone Network as an Application Platform.
With companies like TellMe and BeVocal and even the venerable AOL getting into the game by building voice portals, you could tell that it's only a matter of time before Internet services are available to anyone with access to a phone.
There are quite a few extremely complicated issues facing VoiceXML, the variation in languages being only the most basic, but the hard-working folks behind it have made great progress. Even AOL-by-phone has a loyal userbase already.
Has people from Daimler-Chrysler in Germany controlling their prototype cars from the 'net already. In fact, they've already created a peer-to-peer networking system that allows drivers to exchange, for example, their insurance information automatically after an accident (assuming the thing isn't totaled.
More on this from TheFeature.
Carnegie Mellon has been looking into this for some time as well.
Justin Hall (of Gamers.com fame, among other things) predicted this would happen a while back, and offered up some insight into its ramifications.
Imagine the whole (unwired) world taking part in a series of games that never really end, only evolving over time. The Internet introduced the concept to a large degree (Everquest, anyone?), but the mobile Internet makes this a truly personal experience. Pick just about anyone on the planet out for a match of Quake 3 Arena at wireless broadband speeds, or role-play with friends anytime anywhere.
A whole new way of interacting with people is introduced, and over the next couple of decades it'll prove itself to everyone just how revolutionary the idea is.
Actually, Yeah. In fact, Classic MacOS did as well. With OS X being SMP-enabled at the kernel, the clusters should be able to make full use of the hardware now.
Neither did Intel, until the endorsement money started talking.
Could any of you really tell the difference between this setup and a 1.2Ghz machine? I mean seriously, this isn't flamebait. Your app might open, what, 1/20th of a second faster, and you might bet 5 more FPS in Q3A.
It almost seems like what's the point with these incremental releases.
Putting that "nice GUI stuff" on top of it is the trick that nobody else seems to have been able to do.
There's no need to use Aqua and the Mac OS system configuration tools if you don't want to.
OK, OK... $2670 less. You gotta spend another 30 bucks on RAM to be "official."
I hate seeing these slashdotters complain about having to buy Apple's most expensive machine to run their software. It's not like you couldn't quote an equally expensive PC and say the same thing about Linux.
If you can't beat 'em, eat 'em!
Kevin Werbach from Edventure gave some insight on this a while back: The Phone Network as an Application Platform. With companies like TellMe and BeVocal and even the venerable AOL getting into the game by building voice portals, you could tell that it's only a matter of time before Internet services are available to anyone with access to a phone. There are quite a few extremely complicated issues facing VoiceXML, the variation in languages being only the most basic, but the hard-working folks behind it have made great progress. Even AOL-by-phone has a loyal userbase already.
Not to be pedantic, but the Jet Stream generally flows under the US on the west coast, so his best bet would be to traverse over Mexico.
Has people from Daimler-Chrysler in Germany controlling their prototype cars from the 'net already. In fact, they've already created a peer-to-peer networking system that allows drivers to exchange, for example, their insurance information automatically after an accident (assuming the thing isn't totaled. More on this from TheFeature. Carnegie Mellon has been looking into this for some time as well.
For that matter, why was the airplane, the transistor, the microprocessor, or the atomic bomb? Wonders never cease.
Justin Hall (of Gamers.com fame, among other things) predicted this would happen a while back, and offered up some insight into its ramifications. Imagine the whole (unwired) world taking part in a series of games that never really end, only evolving over time. The Internet introduced the concept to a large degree (Everquest, anyone?), but the mobile Internet makes this a truly personal experience. Pick just about anyone on the planet out for a match of Quake 3 Arena at wireless broadband speeds, or role-play with friends anytime anywhere. A whole new way of interacting with people is introduced, and over the next couple of decades it'll prove itself to everyone just how revolutionary the idea is.
"Interesting rumour" Heh heh... easily confused by the alternate spelling.