DoCoMo, Sony To Create Mobile Phone Game System
A developer writes: "Sony and DoCoMo announced they will jointly develop on-line games worldwide. Sony, Motorola and JVC have greatly invested in a new Sun Authorized Java Virtual Machine which is also being used in the new Amiga computer. Founder of the UK based Tao Group and ex-Amiga developer Mr. Charig just returned from Japan for the launch of DoCoMo`s new Java technology based i appli service. Interestingly Tao demonstrated its technology running on the Dreamcast a year ago as well and recently it was announced that Sega is going to make games for new set-top boxes and mobile phones. BTW every C, C++, Java or Vitual Assembler written Amiga/Tao application can be executed code identical on top of other operation systems as well including Linux. :)"
edhak also points to this BBC article on the possibility of worldwide handheld wirelessly distributed games, and gloats "Wipeout on a mobile!"
The Tao VP code is a better bytocode than java bytecode, basically. Also, it is *always* entirely compiled to native code before it is run - no interpreted virtual machine. It's also designed (like amiga m68k macro assembler was) to be coded in directly - amiga m68k macro asm allowed you to declare C-style structures, define functions, call libary functions (CALLGFX OpenWindow, for example, is pretty much legal DevPac-style amiga assembler...could have been CALLGRAF, but you get my point...)
The Nokia Game really just involved reading email and text messages, occasionally buying a paper or watching a TV advert, going to the specified web sites, and playing some buggy Shockwave games. For about the first 25 days it was really easy, then most people (including me) were eliminated by a game in which the best tactic was to go for maximum points by completely ignoring the instructions. It was fun in parts, but it could have been much better.
I played something like this as a member of the Oxford Guild of Assassins; they just call it the Assassination Game. I believe that some other variants are known as "Killer".
Question: What happens when the guy who's always on his cell phone while driving gets one with game playing ability?
I see even classic Slashdot is now pretty much unusable on dial up anymore.
Yea, it's something so NOT Amiga but calling itself that .. kinda sick really. I fail to see any Amiga-likeness of it all. Where's the custom chips with the cute names, the chip-ram/fast-ram split, the OS-in-a-ROM-chip .. I doubt too that that Workbench and Intuition could be recreated in Java with the slickness that I remember in REAL Amigas.
Jay Miner wouldn't have been happy.
:/
Yes, Amiga deserves to Rest In Peace.
--
Delphis
PC, wired InterNet connections were stymied by
expensive national telcos, limited infrastucture,
and english-based apps. In the US wireless is
stymied by a lack of a national standard.
It remains to be seen whether US customers will
be swayed by the rather limited user interfaces
of wireless compared to the decent PC stuff they
get now. In Asian cuntries the wired stuff was
worse.
Of course Java isn't dead. Even if Java isn't very popular at the desktop, because of bad browsers and the lack of demand for platform independance (because 95% of all desktops run Windows), it's very alive at the server, which is (together with others like IBM) Sun's domain. And I mean real servers, not these funny little NT boxes. ;-)
:-)
.NET, but IMHO they have two drawbacks: they are some years behind und their world picture is PC centric.
If you take a look at the raw numbers, there are more mobile phones than PCs and the numbers. If you can get the mobiles into the internet, there is a *huge* demand for servers. Got it?
Microsoft tries something similar with
Here in Germany, the oncoming standard for set-top boxes includes java. So if Java is already there, why bother with two (very similar, but incompatible) standards for very similar markets?
Even if the core APIs of operating systems are quite similar, the GUI APIs aren't. This looks like the biggest problem for Java and Swing for me. There are few cross-plattfrom GUI libraries and if you dig a little, you find lots of unhappy people. In my eyes, cross-plattform GUI development is quite tricky and I don't expect redoing it in Java from scratch to fix the common problems.
As far as I know Sun is working hard to improve Swing performance. I dont know details, there are two more releases (1.3.1 and 1.4) planned for this year. Hopefully with faster swing.
BTW: Last week I got a notice that the bug, that prevented Swing apps running through a ssh tunnel, was fixed. Looks like they are really working at Swing.
This is the last straw.
I'm never getting in an automobile ever again.
Jesus.
I though drivers were dangerous when they were talking on the phone, but this is ridiculous.
Anyone know where I can buy a tank or APC?
--Shoeboy
Shocked me: I had NO idea you could BUY a tank or APC. . . .
"For those who don't know it yet"? Please.. C# is just one language that "powers" the .NET platform. Another language is Perl.. And VB.. And C++.. And get this.. Java. Java is no more history with .NET than it was with J++ a few years ago. J++ on the other hand *is* history. I firmly believe C# and .NET *will* be big things and yeah, they probably will eat away a little bit from Java, but kill Java? No more than it will kill Linux.
Who cares about lack of Java VM's in the browser? That has nothing to do with running Java on Microsoft operating systems. I've NEVER used a Microsoft VM (other than testing) for running Java on Windows - Sun's and IBM's VM's are *SO* much better.
It's silly to compare Java to Delphi since Java is far more successful than Delphi ever was. In fact, I'd guess Java is the most successful language ever, next to VB maybe..
Funny how Slashdot used to be full of people talking about "the death of Java" in past tense. It's pretty amazing how Java keeps finding new homes these days.. First it was applets in the browser; bad Java VM's and even worse coders who gave Java a bad rep ruined that. Then there was the servers, which worked great (maybe the coders are better, at least the VM's are) and now there seems to be something of a comeback of Java to the client side with digi-TV and cellular Java.. First Symbian, then Siemens, then Nokia, Sega, Sony, Motorola.. I'd say Java is about as far from dead as can be - and this is DESPITE Microsoft's furious efforts to kill it.
Actually, playing games on mobile phones is not as stupid as it sounds... The Nokia 51xx/61xx was Nokia's best selling phone ever. Why? At least partly because they included three silly games, such as Snake...
When the average person is bored and wanting to play a game (say, you're waiting for the bus), do you really think they'll pull out (or even have with them) a PDA or Gameboy? Probably not. But, you can basically assume that in 5 years pretty much everyone will have a mobile, and will be willing to play a game on it.
--- There's no place like 127.0.0.1
There's a funky discussion eGroup on this topic
:)
What do you think of this?
Pervasive Gaming - Always on. Always under the spell.
Pervasive Gaming is a suggested next generation RPG (Role-Playing Game), to use net enabled mobile devices with a location-based element. Pervasive Gaming is live role-playing gone berserk, potentially invading everyday life at every turn of the corner.
Consider this short gaming scenario: In everyday reality Avi is a system guy at a small start-up in Tel-Aviv, however in game-reality he is a member of the Israeli Shaper's Hypno-Clique, a group that uses manipulative mind control techniques to disrupt technological advances and convert members of other cliques to it's cause. Anticipating another boring day at work, Avi uses his mobile phone to switch ON gaming mode, grabs something to eat and heads to the office. Just before lunch time, Avi receives an email from his Clique's HQ, saying that a rival faction are now holding a meeting in a coffee-shop not far from where he is working [using location-based services authorized only to game players.] Avi takes an hour break from work and heads there. On his way, the game server beeps Avi that Ilya, an old game enemy of his and a former defector from the Hypno-Clique, is in the area [Avi has previously planted a tracking bug on Ilya, remote-uploading it stealthfully to Ilya's game-profile on his mobile without his knowledge, using the game's bluetooth options.] Avi takes a sharp turn and heads in an alternative route to the coffee-shop, while downloading a hypno-bomb from the hypno-clique's servers to use later...
The above scenerio spans technologies which in some shape or form are already available, and should be popularized in around 2 years - Mobile internet usage should spread with the deployment of GPRS and similar networks, LBS (Location Based Services) Technologies should also be deployed, and the Bluetooth standard for close-range interaction between electronic devices is also destined to hit gold.
Sounds cool? Let's Talk
This is soundling like MS and .NET and C#. Well... i guess id rather have Java, then an MS product ... cause id be driving and playing multi-player Space Invaders when suddenly my cellphone would BSOD and id have to take my other hand off the wheel so i could Ctrl-Alt-Del my phone ... (by entering the ASCII codes...)
;)
... following amiga traits ... i'll bet it'll be the first phone that'll be able to full-screen decompress a dvd ;)
ARG!
But hey
/* Lobster Stick To Magnet!*/
You are at a red light
>wait
You are at a red light
>wait
You are at a green light
>look
You see three people crossing the street while talking on cell phones and a man with a white-tipped cane.
>go north
You have killed 3 pedestrians and avoided the blind man, for a total of 300 points.
Indeed - so you go for visually simple games where you don't need to fit a lot of information on-screen at once. It's a limitation (as is the keypad; text adventures aren't going to be fun with SMS-style typing), but it doesn't mean you can't do games at all. Certainly it's a lot less limited than Game-and-Watch's fixed graphics.
I very much hope that the screens won't shrink with the phone. Certainly there are devices coming this summer which forego the keypad in favour of a bigger, touch-sensitive screen. They'll be expensive to start with but I believe that's the way forward.
Not that I'm likely to get one. I don't want people to be able to interrupt me with phone calls!
Oh, and could the Slashbots stop with the weak traffic accident gags now please? Thanks then.
--
This comment was brought to you by And Clover.
In Japan you can already play games on your mobile phone
And you can plug both your Gameboy Color and the Color Wonderswan into your cell phone for net gaming.
I s'pose its a total accident that this bears a striking resembalcen to what little is known of EA's project Majestic??
PC gamer did an article on this EA stealth project a few months back.
They have soem kidn of media auhtoring system thatballwos them to easily customize and scale the game utilizing everything from fake web pages to mid-night phone calls.
Otehr then that its all pretty hush hush
Sun's got a bunch of info at JavaSoft.com if you wanna switch from the consumer angle to the developer angle...
i am all for this because i feel it finally destroy that age old stigma that talking to yourself has.
not that i talk to myself
A blog about stuff.
Sorry, officer, I couldn't have noticed that red light -- my arse was being whooped by some level 35 paladin from Australia...
If you open yourself to the foo, You and foo become one.
What is Media Nokia Game? It's a new type of gaming that we call an 'all media experience'. As a player, you have to step into the shoes of the main character in a fictional story. You will experience life from his point of view - along the way, encountering a series of problems that you'll have to solve on his behalf. Messages and clues will reach you via every imaginable media (Internet, TV, radio, voicemail, SMS, magazines and newspapers). Your job is to follow the leads and stay connected by visiting the game web sites. Nokia Game will keep you busy for a month - that is, if you survive all the stages...
http://www.nokia-game.com/
That's exactly what my morning commute needs: cellphone-wielding drivers trying to play Space Invaders.
If amiga is dead, how come OS3.9 just got out?
If amiga is dead, how come I can use recent technologies (cable modem, cd-rw, etc etc) on it?
If amiga is dead, how come I can run linux on it?
If amiga is dead, how come my 4 systems are still up and running?
oh well... I don't know what scares you the most, the fact that you KNOW it was superior in late 80s and early 90s and it didn't get noticed, and this time it's ran by better people so it might have a chance to succeed (and maybe even more than linux??) or are you just scared of something you don't even know?
--- Metamoderating abusive downgraders since my 300th post.
According to this story at The Register Sega and Pace have announced that Pace will license Dreamcast technology for their next generation set-top boxes. Pace are Europe's largest digital TV set-top box manufacturer and has made set-tops for all the major UK digital networks (BSkyB, OnDigital, NTL and Telewest) and for US cable networks (Comcast and TimeWarner) as well as digital networks in Europe, Asia, Africa and Australasia. Looks like their tackling the home gateway challenge from the other side than Sony.
Is there a story that could possibly have more?
rr
Quidquid latine dictum sit, altum videtur.
It's actually interesting to see the USA behind in something technological for a change. Yeah we're used to all the funky gadgets coming from Japan, but usually you know something is big when it becomes big in the USA. In this case, Europe is far ahead of the states (not to mention Japan which is light years ahead of the rest of the world).
The Wireless Internet is definitly going to take the world by storm. There is no doubt about it. Conversion of the PDA and the Cellphone, Location Based Services, Bluetooth enabled devices and what have you. All of those are gonna be here very soon, in color, in 3D and in your face (or rather palm).
The interesting thing to watch is if things will develop differently now that European companies are such a big driving force. Seems like they did a better job with Wireless standards then the American companies did. Let's see if they can make a better job with solving the many problems and questions they will face very soon.
I for one, both as a developer and as a consumer (a geeky one, but still a consumer) hope to see some real standards this time, some real security (transferring sensitive information over the air, what fun!) and as a result market acceptance, lots of applications, and definitly lots of COOL games. once we break a few more obstacles, we're on our way to some really amazing never before seen stuff that is gonna blow the hell out of everybody's shorts and will completely redfine gaming as we know it.
Cell phones are everywhere. Seems like 1 out of 3 cars are driven by someone chatting away on one. (by percentage driving cell users probably cause less accidents than drunks, but as a gross I'm positive it's many more) I expect at some near point you're cell phone will be not just _a_ but _the_ combination of phone, PDA and entertainment center on the go.
I'll stick with playing games on a larger screen, since I like larger screens games better.
--
A feeling of having made the same mistake before: Deja Foobar
--
A feeling of having made the same mistake before: Deja Foobar
Justin Hall (of Gamers.com fame, among other things) predicted this would happen a while back, and offered up some insight into its ramifications. Imagine the whole (unwired) world taking part in a series of games that never really end, only evolving over time. The Internet introduced the concept to a large degree (Everquest, anyone?), but the mobile Internet makes this a truly personal experience. Pick just about anyone on the planet out for a match of Quake 3 Arena at wireless broadband speeds, or role-play with friends anytime anywhere. A whole new way of interacting with people is introduced, and over the next couple of decades it'll prove itself to everyone just how revolutionary the idea is.
Blue skies... Barthie burgers... girls.
BTW every C, C++, Java or Vitual (sic) Assembler written Amiga/Tao application can be executed code identical on top of other operation systems (sic) as well including Linux. :)
You could say the same thing about regular Amiga apps, not to mention Win32 apps, MacOS apps, SNES apps, Gameboy apps, System16 apps etc etc. Emulation is pretty much a given for most platforms nowadays.
And as long as your target has to interpret/compile what you give it, you might as well give it something well-standardised, eg. C/C++ source. If you're set on producing bytecode, why not compile to Java bytecode? Or just pick an arch at random, compile to that arch, and use existing emulators on other platforms?
I'm trying to give up cynicism, but isn't this just inventing stuff for the sake of it?
Leave it alone! It would spin in its grave at this announcement, if it hadn't been turned into an undead zombie by the evil Tao / Eyetech / Fleece-the-customers Moss conspiracy.
Does my bum look big in this?
This already exists. SprintPCS offers a ton of games via their system. They even have a great game where you play a hacker trying to get through other people's firewalls, systems, etc. They also have action games, role playing games, and sports games.
Don't tell me this is going to be at 9.6kbps. No one mentions the speed. Ya, sure you can play games, but what type of games?? Bricks anyone??
Is this going to be the same games we played years back or is there going to be some PS2 eating, Xbox slaying RPGs??
I-mode is like WAP. Its a mechanism for transferring information. Its not a Broadband technology. Modern Games *need* bandwidth.
Oops... Acoustic insulation isn't designed to block out light. That's the problem with trying to post too fast...