I had some issues with firewire in kernel 2.6 (getting total lockups when under heavy activity). I solved them by using the latest code in the subversion tree of http://www.linux1394.org/ with kernel 2.6.5-rc2. Since then I have upgraded to 2.6.5-rc3 and now 2.6.5 without any problems.
So, my advice is, try the latest kernel with the latest subversion tree from the linux1394.org website. Hopefully, that will solve your problems. 8)
Actually only the toolset was developed using C++ builder. The rest of the game was built using Visual Studio. That was the main reason why the toolset did not get ported to the Mac.
I had some issues with firewire in kernel 2.6 (getting total lockups when under heavy activity). I solved them by using the latest code in the subversion tree of http://www.linux1394.org/ with kernel 2.6.5-rc2. Since then I have upgraded to 2.6.5-rc3 and now 2.6.5 without any problems.
So, my advice is, try the latest kernel with the latest subversion tree from the linux1394.org website. Hopefully, that will solve your problems. 8)
They said that the final version will not need Windows in a post in the forums. This is only a beta after all.
Actually only the toolset was developed using C++ builder. The rest of the game was built using Visual Studio. That was the main reason why the toolset did not get ported to the Mac.