Yes, and the reason for this is because they only sold 10 --- yes, TEN --- copies of the latest major Wraith supplement in the first year... I believe it was called "The Great War".
Actually, I've had this same discussion with a number of other gamers -- concerning "what facet of modern culture each White Wolf game represents", that is. We decided that Changeling was in fact about gamers. Look at it this way: the Changelings do half of all the things they do in a semi-mythical world that no one else can see, and it often depends on the outcome of a dice roll or similar cantrip. It's probably one of the reason why Changeling is one of the least successful White Wolf games.
We gave up on Wraith. AFAIK there is no point to that game other than to be depressing.
Seriously, though, White Wolf set out to create entertaining games, too, but I don't think it's impossible for entertaining games to have been intended to teach us something about ourselves and society as a whole. After all, how *else* are most gamers going to get it?
We gave up on Wraith. AFAIK there is no point to that game other than to be depressing.
Seriously, though, White Wolf set out to create entertaining games, too, but I don't think it's impossible for entertaining games to have been intended to teach us something about ourselves and society as a whole. After all, how *else* are most gamers going to get it?