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Mage The Ascension

It's amazing to encounter so prescient, political and imaginative a worldview as was brought us some years ago in -- of all things -- a paper-and-paper game called "Mage The Ascension." Like "Shadowrunner" and other compelling works, "Mage" is one of the memorable folktales of this culture, the sort of tales which now mostly seem to have taken sophisticated electronic form.

In White Wolf's explanatory "Mage" book, the lines between the good guys and bad guys are never clear.

In the old days, goes the backstory, when magic was real, a group of Mages -- mystics and sages who wanted to bring magic back to the world concluded that if enough of the population didn't believe in evil and danger, they would disappear.

Calling themselves the Order of Reason, some mages banded together to educate and enlighten the masses, using science and technology to brighten the world's darker corners. Over the years, however, as this Order became dominant, it began to promote conformity. Iconoclasts and deviants were gradually eliminated through the use of science, financial pressure and social ostracism.

Now known as the Technocracy, these mages wielded increasing control over mass media, education, technology and business; they even defined what was real and what wasn't.

It's amazing to encounter so insightful a worldview in a paper-and-pencil role-playing game. While mainstream society was dismissing geeks and nerds, they were increasingly retreating -- via games, MUDs and MOOs -- into their own folktales, fantasy worlds that foretold the future as brilliantly as Orwell or H.G. Wells. "Shadowrun," "Werewolf" and "Changeling" were escape routes, a new genre that offered some of the most revealing insights yet into the people who built (and are still building) the Net and Web, and creating continuing revolutions like the open source movement.

The legacy of the techno-outsider culture, such games have been partly supplanted by flashier entertainment systems from Nintendo and Sega, and technologically-sophisticated games like "Seaman." But these early stories were the precursors to a social revolution and its new worldview.

In "Mage", cynicism and lack of imagination exist only on the surface.

A shadowy world flourishes underneath this everyday one. In it, enchanters and sorcerers commune with powers that no mortal can see or believe.

The world (our world) is definitely a poorer place for the loss of faith in magic, but it's richer for a subterranean fantasy like "Mage," and for the caverns, tunnels, hidden rooms and pools of a score of virtual games. "Mage's" sci-fi spiritualism fits perfectly with the ascent of the Net and Web, where people with imagination, creativity, individuality and yearning have lots of dark corners to hide in. These geek refugees and artists still dip underground in search of their own shadowy worlds. Stories like "Mage" foresaw the amazing creative power of the Net, where the ability to personalize reality becomes commonplace. People can customize information, design their own spaces, role play on games and in chat rooms, express themselves freely. Online, the shadow world of the Mages has come to pass. And it's a much richer, darker and political kind of culture than the corporations who dominate entertainmnent generally permit in music or on screens.

"Imagine a world where visionaries struggle to bring wonder to the mundane," reads the "Mage" introduction. "Picture a war where the winners decide the fate of the world, and the losers are hunted for their presumption. ... Forging their own rules through the power of will, these enlightened few cast the shape of tomorrow. Ultimately, they seek to surpass the limitations of the universe, to transcend this reality through Ascension. Their special wisdom sets them apart forever -- they are mages."

In the dawn of the new millenium, the Mages warned, the Technocracy dominated the world and its people, using programs designed to subvert the remaining isolated pockets of deviancy.

Often, in fact, science and technology do fail to come to terms with their own complexity when managed by fallible and manipulable humans. Another brilliant vision of the future: in this world, with more technology than ever -- gene maps, supercomputing, artificial intelligence, wireless delivery systems, an avalanche of new software, plentiful bandwidth -- most people are never permitted or helped to understand it. The technology spawns all sorts of new devices, even while knowledge seems to shrink.

In our culture, reality certainly gets defined by technocrats who acquire and control media and culture -- journalism, Hollywood, music. People comfort themselves in the idea the the Net provides millions of diverse voices, but very few have any real influence or reach. Mass media still dominate the most influential people and institutions in the culture.

But for all the fantasy in "Mage," there's also relentless reality. There's a poignant chapter on dealing with "the Mundane World," where everybody has to go, at some point, to go to school, sleep or face the real planet.

Stories like "Mage" and "Shadowrunner" LINK often incoporate the idea of an awakening. Sometimes you awaken to magic; sometimes you simply awaken to the nature of the world. Some Mages get jarred into insight through a tramautic event; others experience a slow heightening of awareness.

The idea of the awakening is widespread on the Net, too, usually in a different context. The supplicant, often bored or disconnected from the traditional world, gets drawn into a new reality -- a game, perhaps, an e-mail exchange, a chatroom encounter, a revelatory programming experience. The Net is a particular world and many people talk of their sense of revelation and astonishment when they first enter and discover it. It is especially transforming because their lives are not the same afterwards.

208 comments

  1. This is what happens when... by Anonymous Coward · · Score: 1

    A digerati encounters the world of paper-n-pencil RPGs. If they have a modicum of open-mindedness (as it appears Jon does here) they will discover there is a far greater liberating aspect to the RPG than there is anywhere else in the wired universe they dedicated themselves to.

    What happens is an epiphany. They will understand that the Internet is not the highest form of creative expression and release for the masses. But it is superceded by a primitive paper-n-pencil medium.

    Oh the irony!

    Seriously though, I enjoyed this essay by Jon. As a RPer for two decades now this is not a surprise. Is this maybe the sign of a coming out party for RPGs when self-appointed cultural arbiters discover the "edginess" of the RPG?

    Anondson

  2. paper-and-paper game? by Anonymous Coward · · Score: 1

    It's amazing to encounter so prescient, political and imaginative a worldview as was brought us some years ago in -- of all things -- a paper-and-paper game called "Mage The Ascension."

    It's an intruiging concept, and I'd like to see how it's pulled off, but I'll probably wait for the expansion supplement -- Pencil: The Scribbling. =^)

  3. The World of Insufficient Light by Threed · · Score: 3

    Why'd I turn off the KatzFilter? Oh yeah, we were promised a /. printing of the new book. Did I miss that or something? Oh well. Just wanted to see if I was quoted in it.

    Anyway, Jon, don't go reading too much into White Wolf's stuff. Rule #1: It's just a frickin' game. (You take it too seriously and you wind up like Dallas Egbert) Rule #2: You can (and many storytellers do) throw out any White Wolf material you don't like (I throw almost all of it out, and I don't let my players use any material I don't own).

    The World of Darkness is a parallel to our world. It's recognisible enough to be realistic and fantastic enough to capture the imagination, sure, but it's just a backdrop for White Wolf's real product: The Storyteller System. Its only there so that neophyte Storytellers will have some stock material to base a chronicle on (and to inflate WW's profit margin).

    Here's something for you to think about for a second... When WW announced the latest revision of the Vampire: The Masquerade rules, the teaser hinted that computers and the internet would play a larger part in the game. Many fans flamed that Vampire: The Masquerade was turning into Vampire: The Cyberpunking. No one wanted the game to be refocused, rather we wanted a few holes in the rules plugged up.

    On the subject of Mage itself... A decent game, I guess, but Vampire really kicks ass. Personal preference? I don't know a single serious Mage player. Some of the Vampire fanatics own the Mage books, but only because they have the WW logo on 'em.

    I personally take offense at the often used line that RPGs are an escape route for tortured geeks. Pththbt... These games started as tabletop war games for military buffs. Hardly geek-like, eh? To get one of these games together and to keep it running smoothly, a Storyteller needs to have 1 million hit points and infinite charisma. It takes a good network of friends to do it right. Lots of communication and endless phone tag. Hardly socially inept, eh?

    The reason the kids in the DnD club were all beanie-heads is because these games take BRAINS to play. In a game where combat scenes can dilate game-time by a factor of 10 and require and ungodly number of die rolls, anyone who's not sharp as a tack with numbers, probability, and record keeping is going to go back to their Nintendo and play Ghosts-n-Goblins.

    The world is poorer for loss of belief in Magic? HUH?

    Who says the world has lost its faith? There's plenty of New Age shops and even mainstream bookstores have large quantities of texts on performing rituals and divination. The US Army was forced to allow Wiccans to practice at nearby campgrounds. The Catholic Church's leadership issues press releases that are picked up by the major news outlets. Wandering proselytisors (sp?) still ring my bell every once in a while.

    Even if the world had lost its faith, many would consider that a Good Thing(tm). How many lives have been lost over religious matters? Even if you count just those that had something to do with someone's idea of "Magic", there's been plenty of documented witch-burnings.

    And now, the haves vs. the have-nots... The great unwashed masses of the computer illiterate... Most of them consider their ignorance to be bliss. Case in point: My older brother gave up on computers at about the time I picked them up. Now he's a head taller than I am, gets all the girls, has a TAN, and loves life. Try explaining the DeCSS controversy to HIM! Does he like movies? Oh yeah. He digged The Matrix. To him, movies keep getting better. So what's the big deal? Nevermind.

    Knowledge isn't shrinking. It doesn't even SEEM to be shrinking. Breakthroughs are coming down the pike every day. No one person can know it all so it might seem bewildering, but each person's store of individual knowledge can only grow.

    I find the closing paragraph pretty ludicrous. No one has the "great revelation" experience on the net anymore. It's become another party-line. A global fun-zone. A really nifty way to slack off at work. The "pass this on" emails that go around give this one dead away... Americans are consumers, and we consume the net the same way we consume the telephone. Sometimes people look up at the clock and realize they've been online longer than they planned, but that's about the only great awakening that's going on. Business as usual, the net's a product now.

    The real Threed's /. ID is lower than the real Bruce Perens'.

    --Threed

    1. Re:The World of Insufficient Light by Whelk · · Score: 1

      As an aside; Katz's book was required reading for incoming freshmen at Bowling Green State University in Ohio this summer. Make of it what you will.

  4. [OT] Re: Your .sig by Phil+Gregory · · Score: 1

    The quote should be "Phenominal Cosmic Power! (Itty-bitty living space.)".


    --Phil (Some people say I'm anal-retentive. I prefer to think of myself as detail-oriented.)
    --
    355/113 -- Not the famous irrational number PI, but an incredible simulation!
  5. Culture? by mholve · · Score: 1

    Err, what culture would that be, Jon? Yours?

  6. Re:You miss the point; but so did Katz by Torin · · Score: 1

    As a matter of fact, the principles of the Masons are close enough to this "Order of Reason" that it really beggars belief to claim that they did NOT model it directly on said organization.

    Actually, all Masons must believe in some form of higher power, a Supreme Architect, or they can't be a Mason.

    Any Technocrat professing such belief would very quickly be up for reprogramming.

  7. Ars Magica, originality, and contribution... by freeBill · · Score: 2

    ...of new ideas to our culture.

    Yes, Mage borrowed some ideas from the previous works of some of its authors (notably Ars Magica). Yes, it was set in the World of Darkness universe (a setting dominated by much more popular games like Vampire and Werewolf). Yes, it tried to incorporate elements of ancient myth into a game system (like most RPGs).

    And it even stole insights from various pop-culture metaphysicians like Robert Pirsig and Carlos Castaneda (in some ways improving on their philosophical rigor).

    But it also did some things which none of these did, attempting to integrate all of these into a coherent (but fictional) worldview and then using that worldview as the basis of a role-playing game. An ambitious and laudable project, whatever you think of the results.

    I enjoy it. I recognize it's not everybody's cup of tea. But it's my favorite RPG at this moment. The swashbuckling supplement should be in every gamer's library no matter what they play. There is nothing better available.

    There are some important things to be said about Mage in terms of the degree to which it actually seems to be written by people who believe they can say something important about the universe in a game. People with passion. People who care. And people with something to say.

    Maybe this is why Katz wrote about it. His article seems vague on exactly why it was done. I don't consider the cyberpunk element all that important in Mage, although it's certainly there and I use it in my campaign.

    I have little use, however, for Katz-bashers who cannot respond to a slightly-more-vacant-than-I'd-prefer piece with totally vacant flames. Those who are flaming Mage as derivative seem to break into two camps: those who know little of Mage and those who know little of intellectual progress.

    Those who know little of Mage look at some superficial aspects which it borrows from much less ambitious works (Ars Magica and Shadowrun) and say their preferred game is better 'cause it was first. OK, if that's your definition of "better."

    Those who know little of intellectual progress complain that it's based on ideas first propounded by the Greeks (or Pirsig or whoever). Well, yeah. But, if you're trying an ambitious philosophical work in a game format, you'd better take into account earlier ideas.

    So: ambitious game, worthy effort, and a good time was had by all.

    And: uninspired column, worthless flames, and a good time was had by all.

    That's what I love about /.

    BTW, does anybody know why all references to Pirsig were excised from the second edition of Mage? I've always wondered if he protested or something. Which would be too bad, since they actually made his ideas look good (not that they don't have some merit on their own).

    Hey, these guys even made Castaneda look good. Just think what they could do for Katz.

    --
    Eternal vigilance only works if you look in every direction.
  8. Arthaus: I don't know why WW hasn't produced... by freeBill · · Score: 2

    ...much original material of interest over the past couple years.

    But anyone who finds their recent stuff so repetitive they've given up should check out their new imprint: Arthaus. (Yeah, I know it's pretentious sounding, but it's really worth looking at.)

    The swashbucking supplement is really useful.

    --
    Eternal vigilance only works if you look in every direction.
  9. Worst Katz Article Ever by Keith+Russell · · Score: 1

    Mage = Neuromancer, with magic instead of tech.
    Shadowrun = Neuromancer, with magic and tech.

    Same old story, different eye candy. I think Katz has officially become "too hip for the room."

    Every day we're standing in a wind tunnel/Facing down the future coming fast - Rush

    --
    This sig intentionally left blank.
  10. Doesn't anyone remember? by GypC · · Score: 2

    Yesterday in Jon's article Sovereign Individual (Part One) he quoted The Sovereign Individual: Mastering The Transition To the Information Age, by James Dale Davidson and Lord William Rees-Mogg.

    And it will involve a break with the past so profound that it will almost bring to life the magical domain of the gods as imagined by the early agricultural peoples like the ancient Greeks (and SF writers in games like Mage and Shadowrunner).

    Not only did Jon lift the idea, he even got the name of Shadowrun wrong just like they did!

    "Free your mind and your ass will follow"

  11. Mage and Me by JonKatz · · Score: 2

    This is one of those columns where you know going in you have to put the asbestos on. Not being a gamer, I'm not announcing these things, but feel strongly that RPG's like Shadowrun and Mage should be taken more seriously as the cultural offerings that they are. I think there's a streak in some of the posts (I got lots of very nice compliments on this column, too, I should say. Be careful not to conclude from Threads that this is representative of /.) that simply wants to say "I know all about this," and that's a shame, because I'm not announcing the existence of these games.
    They mostly tended to be dismissed, and still are not taken as seriously as they ought to be taken. I've been bombarded by suggestions for other RPG's that are interesting in this way and intend to keep on writing about them.
    People who feel they know all about this stuff should obviously skip it, but I think these games were prescient and important -- and were definitely not recognized as such. So I will absolutely keep on writing about them, not in a technical but a cultural way. I think it's important, and yes, we know some of you are awesome and cool, so chill.
    This is a great subject and I'm sorry that the state of Threads is such a mess that you can't read the great posts from some of the many people who played Mage and Shadowrun and like talking aobut them.

  12. Re:This is.. by Marcos+the+Jackle · · Score: 1

    yeah, but by the looks of your web page I bet you would have found it rather topical if Jon "RPGeek" Katz had written about anime.
    If I had to choose who would rule the world, RPGers or anime-kiddies, I'd choose the anime-kiddies. Their dimmness makes them easy to manipulate... RPGers would waste the rest of the world's time by arguing over game mechanics and dice rolls.
    Besides, any intelligent person knows that Harn (www.columbiagames.com) is the only good RGP. ;-)

  13. Technology? by Chase · · Score: 1

    Why is this story in the technology topic?

    --
    -==-
  14. crime and punishment by Lemmy+Caution · · Score: 2

    If online rape isn't rape, then online deletion or muting of the raping character isn't punishment.

  15. Aghast! by Jack9 · · Score: 1

    This is an utterly worthless /. article. I would be embarassed to say I read /. if this is the only article that a friend read. Enough of the perpetual ponitifcation machine, Jon Katz.

    Often wrong but never in doubt.
    I am Jack9.

    --

    Often wrong but never in doubt.
    I am Jack9.
    Everyone knows me.
  16. Re:*cough*Bullshit*cough* by Omnifarious · · Score: 3

    I have also played White Wolf games and other RPGs for many years. Perhaps your ire is more of an inability to look at what you do in a wider context. I have had the same thoughts that Katz has, looking at the games and their storylines.

    Shadowrun is about the rise of corporatism. The Whitewolf games tend to be about alienation from society. Mage, in particular, has a lot to say about media manufactured reality.

    Why do you think role-playing games are so vehemently denounced by certain segments of our society, and almost always recieve shoddy treatment at the hands of Hollywood. It certainly isn't because they're tales told by an idiot, full of sound and fury, signifying nothing. If you want that, watch your average Hollywood action movie.

    I'm not some deconstructionist literary geek with my head stuck in my navel (or some other part of my anatomy). He has something interesting and important to say. Listen to it. Maybe you'll learn something.

  17. the unusual form that is the RPG by r · · Score: 1

    Why do you think role-playing games are so vehemently denounced by certain segments of our society, and almost always recieve shoddy treatment at the hands of Hollywood. It certainly isn't because they're tales told by an idiot, full of sound and fury, signifying nothing. If you want that, watch your average Hollywood action movie.

    conspiracy theories aside, i think the problem lies exactly in the fact that they're not tales full of sound and fury - or rather, in that they're not tales at all.

    rpg games as such are a medium for participatory storytelling. they're not any form of a "folktale of this culture" - they're a form that requires the narrator and the audience to recreate the tale at every telling. and this process of recreation requires a level of participation and interaction that's virtually unknown in other forms of pop culture (well, maybe except for children's theater).

    as a social phenomenon, it's vaguely unsettling because it calls for the kind of a pretend-play that usually atrophies by adolescence. as a storytelling technique it's also very strange, embodying all the 'hot' postmodern ideas - interactivity, nonlinearity, author/audience ambiguity, and what have you. and it's impossible to capture this in any medium that doesn't share these characteristics - muds and computer games succeed somewhat, but movies or books really have no chance.

    so my point is, rpgs receive shoddy treatment not because they talk about revolution or totalitarian systems - after all, books and films that touch on the same themes (1984, brave new world, metropolis, the list goes on and on) are deservedly respected, if not revered. rpgs are distrusted by some people simply because they're a very unusual form of storytelling. and they get butchered in the media simply because it's impossible to give justice to this form in a medium that's inherently linear and presentational.

    but that's just one deconstructionist literary geek's opinion. i could be wrong. :)

    --

    My other car is a cons.

  18. *cough* by Boolean · · Score: 1

    Dude. Decaf.



    If you think you know what the hell is going on you're probably full of shit. -- Robert Anton Wilson

    --

    If you think you know what the hell is going on you're probably full of shit. -- Robert Anton Wilson
    jdube is who
  19. Mage : the ascension == a must-read by Alternity · · Score: 3

    I actually played that game a lot. Even for the non-rpers, the main book is a really interesting read. White Wolf has created a really rich and interesting setting around that game, bringing interesting ideas and views of magic making the main book of that roleplaying game as interesting to read as many novels I have read.

    At the forefront of that game is the conflict between technology and freedom, imagination and 9 to 5 boring lives, between fantasy and modern life.

    I would definitly recommend that book to everyone, roleplayer of not. And to roleplayer I really recommend that game as it is IMHO one of the best RPG even...

    You could also check out Ars Magicka which was the first game of white wolf (now published by another company I can't remember which one) which is kind of the basics for mage : the ascension bringing you among the middle ages magi.

    --


    "If liberty means anything at all, it means the right to tell people what they do not want to hear"
    1. Re:Mage : the ascension == a must-read by webmaven · · Score: 2

      I would recomend checking out Pahantasm: The Weaving, if this sort of 'shadow world' appeals to you.
      --

      --
      The real Webmaven is user ID 27463. I don't rate an imposter, because my ID is such a lame-ass high number.
    2. Re:Mage : the ascension == a must-read by mbroggy · · Score: 1
      Actually, Ars Magica was put out by Lion Rampant (though I believe Mark Rein*Hagen was also involved with Lion Rampant, and that the RPG was later also re-released by White Wolf).

      I don't think the subsequent releases (White Wolf's versions) were anything compared to the original Lion Rampant books...but still a good RPG, and definitely one to try if you tend towards magic in fantasy settings - this system is magic in Medieval Europe.

      As for Mage: the Ascension, though, I have to agree with the majority, here - it's an interesting RPG, however much I might dislike the WW system. And it's interesting seeing MUDs and MOOs mentioned - some of the best RPing I've ever done was online, either as a player or a Storyteller (Judge/Game Master/etc.) on White Wolf MUSHes. The Mage system, however, doesn't lend itself well to automation (which the other systems can do, to an extent)...maybe that's both a benefit and a drawback to including it in online roleplaying systems. On one hand, you know that your results are being handled by an actual judge/storyteller...on the other hand, you can be left waiting around if there isn't someone neutral to handle your magical needs.

    3. Re:Mage : the ascension == a must-read by jheinen · · Score: 1

      I know one thing. If I see another game title in the form of Blah: The Blahblah I'm going to puke. Can we get a little more creative here? Magic: The Gathering, Mage: The Ascension, Phantasm: The Weaving, Marketdroid: The Conformity ARGHHHHHHHHHH!!!!!

      -Vercingetorix

      --
      -Vercingetorix
      "Necessitas non habet legem." -St. Augustine
    4. Re:Mage : the ascension == a must-read by dapprman · · Score: 1

      You might think it's one of the best games ever, but I for one totally disagree. This is a game, which tilke then others in the story teller series is aimed squarly at Goths and power gamers. I truly hate the genre and the system used by this game in particular. Oh and before you ask I'm not a D&D fan, or a dungeon hacker. I've been playing RPGs for almost 19 years now, and have tried most games. Most the people in my group like this sort of game so I have been stuck playing Mage, Vampire and Werewolf for quite a while now. For a decent game you need one which at least has a certain level of realism, though this can lead to characters dying too easilly. For me the best game at present muct be Call of Cthulhu, and in the past, Aftermath and Runequest. BTW - if any of you were at Euro gen con last week, if I met you Hi, if I didn't shame, and if you were in the paranoia game with me - I was the popular choice for execution afterwards ;-)

    5. Re:Mage : the ascension == a must-read by sckeener · · Score: 1

      IMHO:Ars Magica is the best mage based RPG out there. You can find it at
      http://www.atlas-games.com/arsmagica/

      My love for the game is based on creativity and the inventive process. This game is mage centric and it shows.

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    6. Re:Mage : the ascension == a must-read by Jon+Erikson · · Score: 1

      Yeah, I've given up on active role-playing for quite a few years now, but I can still sit there and read the World of Darkness stuff because of the sheer richness and depth of the world it is set in. The emphasis on setting and storytelling that White Wolf have pushed for really shows, and practically every paragraph you read screams an adventure idea at you.

      ---
      Jon E. Erikson

      --

      Jon Erikson, IT guru

    7. Re:Mage : the ascension == a must-read by Vuarnet · · Score: 1

      There's tons of potential new games to explore here!

      Whales: the Saving. The angst, the horror, the humanity... er, the whale-ity. Try to roleplay a sperm whale free in the ocean ,living in the Sea of Darkness, fighting orcas, sharks and your evil nemesis, the Japanese Whaling Fleet.

      Noid: the Avoidance. Umm, it's better if you stay away from this one.

      Bill: the Cat. In one word: Ack!

      And lots more!

      --
      Tongue-tied and twisted, just an earth-bound misfit, I
      Learning to fly, Pink Floyd.
  20. Re:I blame myself.... by dillon_rinker · · Score: 2

    I think Jon should read GURPS, the Generic Universal Rule and Point System, sometimes also known as the Generally UnRecognized Political Statement.

    There, he will learn such truths as "All activities can be simulated by 3d6." So you assign Gore the appropriate numbe of points in the Political skill, do the same for Lieberman, roll a Quick Contest of Skills, and BANG! You just predicted the outcome of the election!

    With the mass combat rules, you can see if the newly elected president will survive the coming war with Iraq.

  21. You != OthersInTrailerPark by FatSean · · Score: 1

    Don't you know what JonKatz is doing to the SOIL!?!

    --
    Blar.
  22. Re:The fatal flaw... by Badgerman · · Score: 2

    Agreed.

    You can talk about how "elite" you are, and how stupid the other guys are - or worse, how evil they are.

    And for every moment you flap your lips, you've wasted a moment you could have done something that didn't involve your own ego.

    *sigh* The poor Illumnati, reduced to this ;)

    --
    "The Sage treasures Unity and measures all things by it" - Lao Tzu
  23. It's not new. It's not always reassuring. by Badgerman · · Score: 3

    First of all, the idea of an ascendion, enlightenment, etc. is not new. It's very, very old, thanks to some "psychepunks" like Buddha, Lao-Tzu, shamans, Chuang-Tzu, Sufi mystics, etc. Hell, Ken Wilber's book "No Boundary" fairly laid out parrerns of concious development that lead to better, healthier, more "enlightened" mental functioning. "The Secret of the Golden Flower" has been translated and commented on endlessly, and focuses on similar issues.

    Snapping out of mundane, neurotic mental states is old hat.

    Secondly, the "secret society of do-gooders" views of Mage and Shadowrun (NOT runner) aren't exactly reassuring in my book. It's another form of elitism - "look I'm so cool as I battle the Evil Other Guys." It's the desire to be validated via conflict - which requires an enemy in the first place. Don't trust the Deathly Cool People In A Struggle - trust the people who are more concerned with the question "am I doing any good for the world?"

    Role-playing games are NOT guides to life. They're games, even with good research. Companies sell what will sell at the time. Sure, I enjoy them and I can learn about people from them - but when I want to change myself or the world I put down the dice and the manuals.

    --
    "The Sage treasures Unity and measures all things by it" - Lao Tzu
  24. Re:...overanalysis? (Mage in a Nutshell) by JabberWokky · · Score: 1
    .
    Mage isn't a rip-off of anything.

    Whups -- yeah, you could read the last sentence like that. No, Mage is pretty much purely new ideas (with the realization that all RPGs pull from "folk material" like the Ether of the Sons of Ether).

    What I meant to say is that the whole World of Darkness (in it's very first version) was a "rip-off" (i.e., inspired by with no credit given) the Mayfair Games' Chill RPG. Since then, the WoD has grown far beyond what it was at the beginning, and has lost most relation to any other game.

    By publication dates, a friend who lived in Atlanta who knew the White Wolf people were playing Chill, the similarlity in genre, feel and system (one type of die, merits, flaws, and the Dark Ways match closely to the first Disciplines) and the early publishing plans (releasing books for each type of monster), I'd give good credence to the chances of the first World of Darkness being heavily drawn from Chill.

    Most of Shakespeare is based off of earlier stories, but that dosen't lessen the greatness of what came from the Scribe's pen. I'm not claiming WoD is equal to Shakespeare, but if"rip-off" implies a cheaper, lesser copy. WoD is not a "rip-off" of anything, but *is* heavily inspired by many RPGs, Chill undoubtly among them.

    --
    Evan

    --
    "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  25. Re:...overanalysis? (Mage in a Nutshell) by JabberWokky · · Score: 4
    .
    "'Mage: the Ascension' was nothing more than a cheap rip-off/riff on themes developped in cyberpunk."

    Having played Mage and loads of cyberpunk genre systems (I'm assuming that you were referring to the full genre due to the lowercase there), I would have to ake the observation that you are probably tokin' off of JonKatz's crack pipe.

    Okay, Jon is (once again), taking something, grabbing a corner of it, and spinning it into an essay that really didn't need the comparison.

    Mage: the Ascension in a Nutshell:

    All sentient beings shape reality by their perceptions of "what should be". Back in the middle ages, computers not only didn't exist, they *couldn't* exist, as people couldn't envision them. Computers did not fit into the worldview paradigm. At the same time, unicorns and dragons existed, and now they not only don't exist, they *never did*... because people don't believe they could have.

    Now, most people are "sleepers". They contribute to the shaping of reality like a cup of mixed concrete contributes to a large building. Even if they are wackos, they can't do anything to change reality by themselves.

    Certain people, however, are "awakened". These people are more like carpenders, electricians and demolitions men in the "building" of reality. Very, very rare, they can shape reality by affecting certain natural constants in various ways: Time, Entropy, Force, Mind, Matter, Spirit, Correspondance, Life and Prime. It is heavily implied that these natural constants are "natural" only because the Mages believe they are.

    Now, of course, for any good game, you have to have conflict. And Mage has got one heck of a thrilling idea for conflict: The War to Define Reality. Although there are dozens of groups who are only somewhat or not affiliated with the two sides, there are primarily two major groups that are locked in battle: The Technocracy, and the Traditions.

    The Traditions are pretty much what you think of when you think "Magick". They have the Druid like Verbena, the Crowley like Order of Hermes, the drug-taking free-love Cult of Ecstasy, and the Christian Celestial Chorus. They also include the hacker Virtual Adepts, and Mad Scientists of the Sons of Ether.

    The Technocracy include the New World Order, the Men in Black, Iteration X, Void Engineers and other groups that are more difficult to try and pigeonhole in a Slashdot post.

    The Tradition is attempting to spread Magick into the world, and either awaken the sleepers, or at least allow their paradigm to be widely used. You see, whenever a Tradition mage blows a fireball or magickally heals somebody, if a sleeper sees it, then reality itself will try and fix the "impossible" act via Paradox. That type of magick is called "vulgar", and Tradition Mages can't generally use it. They can, however, blow a fireball right after everybody smells gas (Mind+Forces or Matter+Forces), or wipe off the blood where they just got shot, and say "Thank goodness, it just grazed me!" as they heal the shot that tore apart their spine. This is coincidental magick, and it's really useful (you always have change for the bus, the cop is always around the corner when you need one, etc.)

    The Technocracy is trying to stop the Traditions, and bring in the new world of Reason. The technocracy would be publishing all the press releases in Slashdot about "invisible skin", getting the masses ready for their (already working) invisibility treatment. Iteration X would be releasing the Hong Kong security robots, while their "Terminator style" robots already wander the streets (and keep breaking down because reality hasn't been fully bent to accept them).

    The War is only the massive backdrop for the stories that you run in Mage. I have World of Darkness books measured by the yard... the whole cosmolgy is very well built, and it's a crying shame that most people only associate White Wolf with Vampire, as it is just one small part of a world full of very well placed and realistic stories of hope, love and glory. From the elegant and wild nature of the Changlings (Satyrs, Pooka, Trolls, etc.), to the dark, Lovecraftian horrors of the Balli to the Incarna of the planets (including the fragmented, always in pain Rorg who is the Incarna of the planet that used to be between Mars and Jupiter), the World of Darkness is a phenominal setting for just about anything from Disney's Gargoyles (I'm running a game right now, Tuesdays) to the more common (but still fun) Mind's Eye Theater Live Action Vampire (and yes, I'm running the game Fridays in downtown West Palm Beach).

    And as for WoD being a rip off of Cyberpunk, no. (It's a rip off of Chill). :)

    [1] Yes, it's spelled Magick. In Mage, Magic is a trick, and Magick is shaping reality. Since both are used, it's handy to have an alternate spelling.

    [2] To players of Mage - yes, I skimped. This is for people who might want to audit Mage 101, not who are about to sit down and play. Mauraders, Nephandi, and how it ties into WoD cosmology were intentionally left out. Ain't no way I'm going to explain Horizon and the Deep Umbra in one sitting. And Third Edition is right out.

    --
    "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  26. Re:*cough*Bullshit*cough* by FreekyGeek · · Score: 1
    Nice attitude, pal: "I don't care if I don't have to read Katz, I want to censor him so no one else can read him, either!

    For the record, I've been playing RPGs for even longer than you - I played the very, very first Basic D&D back in the early 80's. And I say that in the places where you're not completely incoherent, you're wrong. Who says White Wolf didn't intend their games to have even a hint of politicvs to them? Do you you think writers live in a vacuum? What makes you think that the game themes don't reflect the opinions of the writers at all?

    It's also very telling that your mailto is set to "Go flame someone who cares", while you're busy writing flames yourself. Just another indication of "I want to be able to do it, but not let other people do it."

    Good thing we have you around to decide what we can and can't read, and it sure is fair of you to spout flames at people but prevent any response by putting your fingers in your ears and humming "I can heeearrr youuuu!" like a 4-year-old.

  27. Hey! by HunterZ · · Score: 1

    That's "Shadowrun" and "Pen-and-paper" chummer! I can see that he STILL hasn't played it...

    Myself and some of my friends have just taken it up again - what a killer game! Magic, machines, virtual reality...

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  28. It wasn't a ripoff by kallisti · · Score: 2
    Ars Magica was created by Johnathan Tweet and Mark Rein-Hagen, Mark went on to create the Storyteller system. Johnathan went on to do Over the Edge (the greatest RPG you never heard of) and is editing the new 3rd edition D&D.

    Ars Magica was amazing, back in the day, it threw out all the assumptions made since Gary Gygax and Dave Arneson came up with them. I feel that it brought on the rebirth of RPGs, as seen by games like Fading Suns.

    Of course, these days I only have time to read the Knight's of the Dinner Table (highly, highly recommended to any (ex?)gamer).

    1. Re:It wasn't a ripoff by PrimalChrome · · Score: 1
      Mark Rein-Hagen has had maybe two original thoughts in his entire life. The man based his entire system and world off the blood, sweat and tears of other authors, gamers and enthusiasts. He also quickly let his sucess go to his head and became a rather pompus asshole.

      Two perfect examples of what I'm talking about:

      1. The Tzmitsce (sp) are blatant rips of the wampyre found in Lumley's Necroscope series...right down to the aeries they live in. 2. Mind's Eye Theatre was developed based of the LRP design created by The Renegade Project at Continuity. Mark was there and praised the system mightly...and didn't give a single word of credit when he published.

      PrimalChrome

  29. ach! mein kopf by j_d · · Score: 1

    Jon, news is important because of timeliness.
    this is not timely.
    Additionally, please attempt to actually understand the culture you attempt to report for. Roleplaying reviews are geeky, but this review in particular is both dated and needlessly pretentious.

    Here are some other roleplaying games you should not report on:
    Wraith : the oblivion
    Changeling : the whatever it is I dunno.
    $noun : the $gerund in general.
    ---

    1. Re:ach! mein kopf by radja · · Score: 2
      --

      No one can understand the truth until he drinks of coffee's frothy goodness.
      --Sheikh Abd-Al-Kadir, 1587
  30. *cough*Bullshit*cough* by RISCy+Business · · Score: 5

    Let's see. I've been a White Wolf player since, what, Vampire: the Masquerade came out? Yeah, about that time.

    Let's see. I've been an active player since then. So that would make it close to 8 or 9 years, as I recall, seeing as V:tM came out in, what, '91?

    I can safely say that, quite frankly, Jon is again reading into something that just isn't there. Trying to politicize and 'newsify' (is that even a word?) something that's been around since 1978 or so, seeing as that's when D&D First Edition came out.

    For the record, I've been playing RPG's for about 11 years. I started with D&D 2nd edition in 1989 and have been consistently and constantly playing in various RPGs ever since, including but certainly not limited to and definitely not in order of preference, D&D, AD&D, Mage: the Ascention, Werewolf: the Apocalypse, Vampire: the Masquerade, Battletech, and various freeform RPGs.

    To try and make this into something it is not is an insult to those of us who DO play RPGs. RPGs predate the Internet, and in reality, have very little to do with it in any way shape or form, beyond the fact that communities surrounding RPGs have formed on it.

    Awakening? What is this bullshit? I mean, seriously, this is utter bullshit and not even yellow journalism. Yellow journalism involves actual JOURNALISM, which Katz is OBVIOUSLY incapable of.

    Go fucking read - the same stuff is in EVERY White Wolf game. Why? To add an element of realism , gods forbid we should have anything but FANTASY in an RPG. If you were a supernatural being, do you REALLY think that it would be easy to just get whatever you wanted whenever you wanted it, and get away with it? It's not even feasable to have anything resembling an education without painstaking attention to faking things in the so-called "real" world in a situation like that, which is what White Wolf points out. Christ. Katz must be illiterate. He seems to have also not noticed that the so-called "awakening" as he has dubbed it in his so-called infinite genius (*choking back laughter*) is always the late teens, in most cases 17 or so. Why? Because it's totally impractical to do it any other way and have anything resembling a cultured character, much less educated.

    Somebody needs to send Katz to a proctologist for his rectal cranial inversion problem, apparently. I mean, christ, I've heard the bullshit in the past, but this is beyond bullshit and flat out insulting. Christ. Give Katz one iota of credibility for the Hellmouth bullshit and he runs with it and runs off with the profits from other people's suffering. This is beyond absurd.

    What will it take to get Katz off slashdot? Fuck the checkbox - I don't want him spouting off any more bullshit for anyone to peruse. He obviously is incapable of decency, integrity, or intelligence. Where's natural selection when you need it? *sigh*

    =RISCy Business

    1. Re:*cough*Bullshit*cough* by Ranger+Nik · · Score: 1

      this is exactly what i wanted to say, thanks.

      there seems to be a horrid fear of RPG players to acknowledge that what they are doing DOES in fact have SOMETHING to do with reality.
      it seems to be their nature to dwell in the idea that this is all fiction and purely for fun. i understand, i was the same way.
      i have not played for years now, and, looking back, i can say that RPGs were an escape for me, and a source of wonderful tales. tales shape your dreams and those who dare follow their dreams their entire life.

      shadowrun and consorts with their eery view on the corporate world and the media are like an attempt to understand and deal with these things.
      ... and the Seattle riots bring the whole thing into the real world.

      let go, ikea-boy.

    2. Re:*cough*Bullshit*cough* by dsplat · · Score: 2
      Go fucking read - the same stuff is in EVERY White Wolf game. Why? To add an element of realism , gods forbid we should have anything but FANTASY in an RPG.


      I got back from Chicon Monday night. There were a number of panels discussing exactly this, although in the context of fiction rather than games. They had titles like:

      • The Physics of Fantasy
      • The Fantasy of Physics
      • The Sources of Fantasy: Folklore
      • The Sources of Fantasy: History


      The point of this is that even fiction that is acknowledged to depict the impossible must maintain a certain amount of internal consistency. It must make sense within its own context.
      --
      The net will not be what we demand, but what we make it. Build it well.
    3. Re:*cough*Bullshit*cough* by vampdsy · · Score: 1
      So, if you're such a fan, have you realized that WWGS has put out a Revised edition in the past few months that has, in fact, brought up to date the Mage plotline?

      Sorry, I was an ArM fan (still am) back in the early 90's, I did start RPGs back in the mid-80's, I used to have the attitude of "White Wolf sucks for stealing ArM" or "Old is better, man." But I've really been impressed with a lot of the work and creativity put into the revised edition plotlines. People are creating a story in these things that goes beyond gaming -- they're good stories!

      Besides. I used to *hate* mage the most for just the reason of "Man, I'd rather play ArM".. but I was roped into reading the Mage Revised and Technology books for various reasons, and was entirely impressed with the ideas. I would heartily recommend going back for another read if you know the old books, and reading anew if you're new to White Wolf lines.

      --
      Gwendolyn R. Schmidt
    4. Re:*cough*Bullshit*cough* by drinkypoo · · Score: 1

      While I agree that Katz doesn't know what the fuck he's talking about, I think it's just because he doesn't get it. I have no doubt that the people who make roleplaying games really believe themselves to be visionaries in one way or another, but I don't think they're going off on a god trip.

      Katz's real problem is making mountains of molehills. Even he seems to believe this is more coincidence than anything (it is.) But he wants so desperately for his story to be interesting that he draws comparisons which just don't belong there.

      In short, Katz, you need to stay away from Hallucinogens. They make you write some screwed-up articles. Stick with the crack, okay buddy?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  31. Can't even remember the name? by AdamJ · · Score: 1
    Like "Shadowrunner"

    You would think that since he just wrote an article about it a few months back, Jon could remember that the name of the game is Shadowrun.

    Adam

  32. Re:I blame myself.... by AdamJ · · Score: 1
    In a similar vein, he'll have a blast with Brave New World. Oppressive goverment, no elections for nearly 40 years, Kennedy still in power, mandatory registration for Delta's (Superhero's), people fleeing to independant island nations, resistance movements.

    Hell yeah, we're going right down that path for SURE!

    (Except for the fact that we don't have superhero's, therefore Kennedy wasn't saved by a group of them, and there's still elections every 4 years, and there's no mandatory registration for the non-existant superhero's.. but we're going right down that path!)

    Adam

  33. Usenet: The Flaming by Jay+Carlson · · Score: 2


    You missed Usenet: The Flaming.

    1. Re:Usenet: The Flaming by Deosyne · · Score: 1

      Dear god, that is some funny shit; and yes, I'm aware that by getting the jokes on that page, I am admitting to be a complete and total nerd, but what do I care? I'm married, so I'll still get laid, even if I'll never be admitted into a fraternity. :)

      Deo

  34. Sheep: The Catapulting by TheDullBlade · · Score: 1
    --
    /.
  35. Why bother with magical fantasies? by TheDullBlade · · Score: 2

    After all, we make thinking machines by etching arcane symbols with rare elements into a pure crystal, and binding the symbols with inlaid metal. We make mighty creatures of steel that obey us with curious precision, like the genie from the lamp. We have great roaring war chariots of the skies that fly faster than sound itself and hurl fiery spears that hunt their targets with mindless fury. We can see across the world in an instant. We looked into the smallest things to find the secrets of the universe, and learned to make weapons that could destroy the world. We have visited another world, and prepare to visit others, sending our mechanical forerunners into the fathomless void between worlds on a pillar of flame. We play with the language of life itself, and reshape the plants and the beasts to suit us.

    Magic is bloody boring compared to the real world.

    If you want to look at the world through a romantic fog, you don't need to make up new rules for it.

    --------

    --
    /.
  36. Slashdot Collectable Card Game by remande · · Score: 2
    Let's put one together, right here--and then /. can sell it on ThinkGeek.

    The game is Katz: the Delusion

    What do we need for cards?

    --

    --The basis of all love is respect

    1. Re:Slashdot Collectable Card Game by McSnickered · · Score: 1

      Card suggestions:

      1. Go to jail - the Pinkertons picked you up from an 'anonymous' tip.

      2. You become a simple cobbler to protest the Corporate Republic. You lose everything.

      3. Say 'Geek Culture' 25 times and advance 3 spaces!

      4. You turn that trenchcoat-wearing depressed kid in to the Pinkertons: you win a free hat!

      5. You send an email to Rob criticizing Jon Katz's review of the movie 'Ghostbusters': Lose 4 Karma points.

      --
      They call me the working man. I guess that's what I am.
  37. My iron in the fire. by jthm · · Score: 1

    "Hell is full of good intentions."

    That is something that I have often heard uttered out of the mouths of some people that I consider very wise.

    After reading the essay, and then the highly moderated responses, that saying came to mind.

    Katz made a decent observation. Some people got offended so they in turn tried or have offended him, in spades no less.

    I think he only meant to generate or provoke thought on the subject matter. He may not meet the standards of all in viewing distance of his piece, but he sure did get your attention, slashboxes and all!

    Anything you are capable of is a God given right.

    Take it light.

    --
    nothing excels in every environment
  38. Coming Tomorrow on Slashdot: by TheAmazingGoat · · Score: 2

    I think this article is the answer to Ask Slashdot's "Is There an Effective Way to Kill Banner Ads?" question. The answer, it seems, is to disguise them as stories.

    Coming Tomorrow on Slashdot:

    "Are You GEEK enough to take the PEPSI CHALLENGE?"

    1. Re:Coming Tomorrow on Slashdot: by Vuarnet · · Score: 2

      "Are You GEEK enough to take the PEPSI CHALLENGE?"
      Funny, I always thought Jolt Cola was the choice of the Geek generation. But then, you do have to obey your thirst.

      "Be young. Have fun. Use Linux. Drink Coke."

      --
      Tongue-tied and twisted, just an earth-bound misfit, I
      Learning to fly, Pink Floyd.
  39. Stoned Again... by jpowers · · Score: 1

    [hits bong]

    So The Matrix is really this big metaphor, right, for like, college. You, like, go in and sleep in bunk beds and eat cheap gruel and the girls are hot but there aren't enough for everyone and stuff, but you like learn really fast about the way the world really is and, like, the way you are, get it? Then once you learn all the stuff you can, like go back into the stupid conformist zombie world everyone else lives in, but, like, you totally can do whatever you want. Not like flying or catching bullets or anything, but like, you can just be whatever and do whatever and you'll be good at it because you know how the world really is, get it?

    Hey, pack that shit again...

    -jpowers

    --

    -jpowers
  40. It's on /. because he wants it there by jpowers · · Score: 2

    Besides, M:TA, in its original incarnation, is more sophisticated than a lot of technology. It takes the problem of competing ideologies and worldviews and breaks it down in an elegant manner, then almost makes its solution believable. Very interesting, and all you Eternal Golden Braid fans might enjoy it to wrap your minds around.

    Actually, the newest version of Mage came out fairly recently.

    Yeah, but the original game was out in '93, when I graduated HS. I think Meester Katz would do well to get himself a copy of the 1st Ed game. Totally unplayable, but much more insightful. Really just a metaphysics thinly disguised with a couple of dice rolls. He might also enjoy Pirsig's Zen and the Art of Motorcycle Maintenance, which is to some degree the origin of the game's premise.

    -jpowers

    --

    -jpowers
  41. Re:...overanalysis? (Mage in a Nutshell) by jpowers · · Score: 2

    The comparison to Shakespeare is interesting. You can argue to some degree with his stylistic choices, but his work shows a clear understanding of both human nature and the ideas behind the "culture war" of his day. Same with Mage.

    And it is a ripoff... of some great works of philosophy.

    -jpowers

    --

    -jpowers
  42. Re:That is.. by Pathetic+Coward · · Score: 1

    It's not a "Feature" by any stretch of the imagination, either.

  43. Re:...overanalysis? (Mage in a Nutshell) by Skid · · Score: 1

    Quite the opposite. The Matrix is Mage when the Technocracy wins, with Neo and crew being the remains of the Traditions (namely, the Virtual Adepts).
    --
    These are *MY* opinions.

    --
    These are *MY* opinions.
    They will not be *YOUR* opinions until the Orbital Mind Control Lasers are operati
  44. Re:That is.. by titus-g · · Score: 1
    Wonder how many people are blocking him, I've noticed the comments for his posts have gone down quite a bit anyway.

    Quick survey:

    Here's hoping this works, when I preview there is a space getting inserted before the end A, like </ A> why's that?

    --

    ~ppppppppö

  45. Re:Huh... Can you say overanalysis? by titus-g · · Score: 1

    I'm waiting for Mage: the Accountant, now that would be a scary game...

    --

    ~ppppppppö

  46. Re:Odd, but hey... by titus-g · · Score: 1
    Yeah, compared to RPGs there are way more novels that are 'so prescient, political and imaginative a worldview' that they should be getting a mention.

    Anyone have an address so that we can start a 'Send Jon a Book' club...

    Not knocking RPGs etc, in fact after the comments here I'm kinda inspired to hunt down some fun MUD and partake, probably a better use of my scantily clad free time than posting bollocks here.

    --

    ~ppppppppö

  47. Re:That is.. by titus-g · · Score: 1

    nice to know someone was paying attention :)

    --

    ~ppppppppö

  48. Useful tools. by ThunderFoot · · Score: 1

    I think the article could've done with a bit more substance. It doesn't actually take things far enough.
    One of the things I found _extremely_ useful in Mage at the time it came out was the help it gave me in coming to terms with a number of completely contradictory opinions and worldviews that I had.
    Between the way I was raised, the things I saw at work and the subculture I'd become involved with there was _very_ little solid foundation left, it had all become rather rocky.
    The overall philosophies put across in Mage are made up, but there is still a lot of useful things in there that can be applied back to the real world.
    One of the largest is that, in most cases, it doesn't actually _matter_ what the truth is. The fact of the matter is that different people will have different perceptions of what is going on in any given situation and to accomplish anything it's usually the _people_ that you have to deal with to solve things.
    You accomplish nothing by fighting or by arguing with people, but rather from being understood and understanding others.
    Just because things _seem_ to contradict each other of the surface there is probably a deeper level at which they both make more sense and can coexist.
    The real depth in Mage comes not from the fairly stereotypical groups within it or the storyline, but from the philosophical glue that holds it together and from a questioning mind actively looking at things and thinking "How does this apply in the real world."

  49. I'd rather play Ars Magica by Zulfiya · · Score: 4

    You know, I'm not usually a Katz-basher myself, but, please!

    Anyway, as far as Mage goes, I'd rather Ars Magica anyway. What's Ars Magica? Well, among other things, it's the system they took a lot of the philosphy and backstory from (back when White Wolf owned the system). Me? I thought it was better done, and it doesn't bog under the trendy cyber-goth woe-is-me-woe-is-my-world tone. Ever wonder where they got the Order of Hermes from? Why there is a clan of Vampire called the Tremere?

    Methinks somebody's been paying attention to White Wolf's own hype. After all, everybody knows Vampire is about the struggle with darkness within (which is naturally why so many people play it as superheroes with fangs). And Changeling is about the sorrow of our lost childhood. And Werewolf is about the sad demise of our environment. Just because they take themselves that seriously doesn't make them deep.

    It's a game. It's a game that's been out for years! This sort of article reminds me of the magazines in the early nineties touting their "new" discovery - the internet, as if it had only just begun to exist because they noticed it.

    --
    -- I'm not evil, I'm ... differently motivated!
    1. Re:I'd rather play Ars Magica by koshi · · Score: 1

      Well to start of I do play Vampire

      The way that WhiteWolf somewhat overstaes their games is true but I can't deny that these things are what the games are about. I ran a V:tm group a while back but since it was being taken so casualy it fell apart

      And as for the way they play in names for everything I think thats pretty neat.

      All of these games have the opertunity to be played at meny levels of what WhiteWolf would 'like' you to play - they guides are just that guides. As long as the group you play in all want the same it can work.

      --
      callum
    2. Re:I'd rather play Ars Magica by Perdo · · Score: 1
      I have to agree with your definition of Mage: "trendy cyber-goth woe-is-me-woe-is-my-world." I also agree that Ars Magica is a superior game when it comes to environmental feel. But I am going to have to geek out a moment here and point you to some deep holes in its game mechanics. Create a mage character. Take the virtue "life linked spontaneous magic" and the rest of your virtues points in auqeum, mutae and ignium I think..

      On your very first adventure, create a hurricane, turn the hurricane into oil and ignite the hurricane. This will promptly kill your character but not before unleashing the most hellish firestorm imaginable. A hurricane is a heat engine. 80f+ water creates 200 mph wind speeds. what happens when the air temperature in a 50 mile wide area instantly becomes 500 degrees?

      So your newly created mage although now dead was worse than a walking nuclear bomb. forget the mirv as a motorcycle sidecar gag. Serious flaw? There are many of them. Try "Harnmaster" by Columbia Games. Same feel better system. As for "Shadowrun" try "Cyberpunk 2.0.2.0". For you vampire live action role-playing freaks, get a real social life and quit hanging out in front of Starbucks on Friday night after dark. It hasn't gotten you laid. It never will. Lucky someone doesn't catch you in an alley with a baseball bat.

      Katz: it's a game not a philosophy. Need some insight into reality? Read "Zen and the Art of Motorcycle Maintenance", "Emotional Intelligence", "Chaos", "The Quark and the Jaguar" and "How the Mind Works". No, really read them. No, go read them and meditate apon your teachings in Alaska for a year and a day before posting on /. again.

      Features: JonKatz takes his ego out and plays with it before a live audience of one!

      --

      If voting were effective, it would be illegal by now.

  50. Re:This is.. by glyneth · · Score: 1

    To wit: I haven't been able to find enough players for an Amber game in years.

    Maybe you haven't been looking in the right places? Find an AmberCon and you'll find players. Or post on the AML (Amber Mailing List).

  51. Re:this is new? by Hard_Code · · Score: 1

    Sorry, I can't spell...

    --

    It's 10 PM. Do you know if you're un-American?
  52. this is new? by Hard_Code · · Score: 2

    Why should be at all find it strange that games creating by and for a certain type of people might actually include themes and characters through which those people can live vicariously. Duh. I mean we have shoot-em-ups because it is nice to escape our mundane world of staring at screens, shuffling paper, answering phones, preparing food, etc., to go crazy and blow stuff up. We have race car games because fans can't actually race in real life. We have RPGs in which characters and themes are those which the creators, for whatever reason, would like to play out.

    This is surprising? If fantasy had absolutely no roots in reality, it wouldn't be very relevant or interesting would it?

    --

    It's 10 PM. Do you know if you're un-American?
  53. What, no revolution this week? by British · · Score: 2

    Jon must be running out of ideas on stories relating to some gadget sold in Best Buy is changing the digital electronic world we live in. He's talking about trading card games? I suspect someone wants to work for UGO.

    1. Re:What, no revolution this week? by Vuarnet · · Score: 1

      He's talking about trading card games?
      Uh, just for the record, that would be Magic, not Mage.

      --
      Tongue-tied and twisted, just an earth-bound misfit, I
      Learning to fly, Pink Floyd.
  54. I blame myself.... by ronfar · · Score: 1
    Is this my fault?
    Re:Ummm...Katz... (Score:1) by ronfar on Thursday June 08, @03:27PM EDT (#258) (User Info) http://gamesandpolitics.tripod.com

    Actually, I think Jon Katz would be far happier with Mage: The Ascension or almost anything else from White Wolf.

    A Response the the MPAA FAQ

    -- a reply I made to Shadowrunning In The Corporate Republic

    Sigh...

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    1. Re:I blame myself.... by Fesh · · Score: 1
      Hey, if it is, I can't wait to see what he does with Trinity and Aberrant. Aberrant especially... "Novas" start popping up all over the place with godlike powers... Normal people without the powers become afraid of the novas and the changes they cause in daily life, so the powers that be try to find ways to control or exterminate them. Just substitute the word "Geek" for the word "Nova", and you have another made-for-Katz White Wolf RPG... Heh.


      --Fesh
      "Citizens have rights. Consumers only have wallets." - gilroy

      --
      --Fesh
      Kill -9 'em all, let root@localhost sort 'em out.
  55. This is meaningless drivel by jcarley · · Score: 1

    Clearly an attempt to try to build mystique around a genuine cultural change through the use of something which is completely irrelevant.

    Looks like someone has run out of good ideas for articles.

  56. D&D and software patents by Enoch+Root · · Score: 2
    D&D 3rd edition *is* about fighting software patents.

    You create a character with different attributes. Now, your attributes make you of a specific class. The point of D&D is to let these classes coexist, in order to progress. The point of D&D 3rd, with the new skill system, is to differentiate these classes enough that they become different.

    Now draw a parallel between 'class' and 'patent'. They're saying you cannot create a patent because small variations between patents are sufficient to be noticed. By expanding the skill system, WotC is saying it's wrong to put software patents because changing one line of code is enough for differentiation.

    QED.

    1. Re:D&D and software patents by Fesh · · Score: 1

      Huh? *scratches head*
      --Fesh
      "Citizens have rights. Consumers only have wallets." - gilroy

      --
      --Fesh
      Kill -9 'em all, let root@localhost sort 'em out.
  57. Re:What overanalysis? by Enoch+Root · · Score: 2

    Huh... Someone has doubled his recommended daily dose of happy pills.

  58. Huh... Can you say overanalysis? by Enoch+Root · · Score: 3

    Even when it came out, 'Mage: the Ascension' was nothing more than a cheap rip-off/riff on themes developped in cyberpunk. Jon, you're getting worked up over nothing, and you're showing how shallow your actual geek culture is (ShadowrunNING? Can't you even doublecheck your facts?) Next, you're gonna tell us how accurate 'Hackers' was? Oh, and did you notice how Sandra Bullock's 'The Net' is an allegory for the loss of privacy in our modern society? Draw a parallel with the Number of the Beast, Iron Maiden, the Apocalypse, and you're set for a 10 articles feature.

  59. Mage and Ars Magica: the blood ties by Shadowmist · · Score: 1

    When Ars Magica first came out there was a little gaming company called Lion Rampant. There was also an up and coming gaming magazine known as White Wolf. A close look at the staff sheet of the magazine and the credits list for Ars would show a lot of overlap. Eventually they made it official and merged the two groups into one.

    White Wolf games with a bad or mediocre GM are sucky games, but that's not the fault of the game system, any more than it would be in Amber. It's just that compared to D&D and its compeers, these are games that raise the bar for both game master and player alike.

  60. .. by vbrtrmn · · Score: 1

    I noticed this quote on the bottom of SlashDot tonight. I didn't notice it before, though I wonder if it is about Katz.

    He is considered a most graceful speaker who can say nothing in the most words.

    --
    you are not what you own

    --
    it's a sig, wtf?
  61. Re:OT- lucky bum by dsplat · · Score: 2

    I went to the con but not to any of the panels I listed. There were at least a dozen simultaneous program tracks during the middle of the day. Between the overload and attending some of the children's programming with my 6 year old son, I missed a lot of interesting sounding panels.

    --
    The net will not be what we demand, but what we make it. Build it well.
  62. Re:Stop moderating "Jon Erikson" troll account up by anonymous+cowerd · · Score: 2

    Why should that matter? If what "Jon Erikson" posts is "insightful" or "informative" or whatever, then why should a reader with points to spare spare him one? Do you have some reasion to pick on "Jon Erikson," or (if you insist on the distinction) his "parent," "real-life" identity, where his comments become automatically dismissable, though they might be praiseworthy if uttered by a non-troll, that is, someone with a less well-developed sense of humor?

    Hell, the other day I myself bopped up one of those "Anonymous Emily Dickinson" posts with a point for "insightful." (Of course some kneejerk illiterates promptly moderated it right back down. Too damn bad they couldn't be bothered to read the thing first.) Why? Because the poem actually was intelligent, on-topic, and closely pertinent to the question at hand (how hard it is to get the attention of the Kernel hackers). In fact, I'm grateful and I feel lucky to enjoy the "company" here of someone literate enough and clever enough to have picked out so felicitously apposite a poem.

    Don't let your patellar tendon do all your reading for you, OK? that's your cerebrum's job.

    Yours WDK - WKiernan@concentric.net

  63. Please by sdelk · · Score: 1

    For the love of God, get rid of Katz. He's awful. He's an embarassment to Slashdot, and that's saying a lot.

    1. Re:Please by talesout · · Score: 1

      This article must have actually sucked as much as I thought it did. I didn't start out hating Katz, but as time progresses, he becomes more and more like some deformed and disturbingly disgusting looking pet.

      I think that Katz's time is about over. I mean, even the moderators are agreeing that Katz had one to many tokes before hitting the keyboard on this story.

      --


      Bite my yammer.
  64. Re:Okay, Jon's finally lost it... by vecna_99 · · Score: 1

    Yes, and the reason for this is because they only sold 10 --- yes, TEN --- copies of the latest major Wraith supplement in the first year... I believe it was called "The Great War".

    i bought it! i bought it! i bought it!

    and about 30% of it was completely illegibile due to being printed in this heinous heavy black medieval Gothic font. but the rest of it was not terrible.

    personally, i'm just bummed they didn't make The Great War similar to the Wild West werewolf expansion, which could stand on its own as a game manual instead of requiring the original manual as well. feh.

    -steve

    --
    --- "We also were guided by the unlikelihood that anyone would face supernatural evil armed only with technology."
  65. What the hell is cyber-rape? by John_Prophet · · Score: 1

    Already there are issues of whether or not cyber-rape has any actual psychological trauma.

    I can't imagine what cyber-rape is. I mean, if you're chatting with someone and "play-acting" a rape fantasy, that's just beating off, isn't it? If someone tries to initiate "cybersex" with you and you aren't interested, you can ignore them or logoff... Leads me to wonder how a "victim" could really BE "cyber" raped. Details please?

    (Seriously. This isn't a troll, nor a flame. I'm curious if there is some other meaning of cyber-rape that i haven't thought of.)


    -The Reverend

    --
    -The Reverend (I am not a Nazi nor a Troll)
    =(.\')=
  66. Re:Not quite by White Wolf by Kidbro · · Score: 1

    The "possibly others" you so vaguely refer to is a certain Mr. Rein (blob) Hagen. It might be a name that rings a bell. You should definately be able to see it on the cover of Mage. However, yes - a lot of what White Wolf has ever published is inspired by the same thoughts that were behind Ars Magica. This is, however, not very surprising as they share a couple of founding personalities. And, for the record - the first edition of Ars Magica was published by a company which I have just forgotten the name of - but of which Mark Rein (blob) Hagen was a founder...

  67. Re:Not quite by White Wolf by Kidbro · · Score: 1

    The company I was referring to in my last post was named Lion Rampant. A brief description about the history of the game (Ars Magica) can be found here.

  68. Games as Art - thanks JK! by scotfree · · Score: 2

    Look, whether you agree with Katz's analysis or not, it's still great to see someone taking RPGs seriously.

    I've held onto a hope that they could be a very powerful form of literature for years and years, but it's gets harder and harder. There's so much potential for terrific storytelling and interaction; and it's so rarely achieved. I like hack and slash and level gaining as much as the next life-long geek - but as you get older, and discover more subtle forms of myth and story, it wears thin. It seems to me as though Role Playing could be a lot more than it usually is.

    Part of its becoming a fuller, richer form of literature/art has got to be these types of discussions about how it fits into the culture at large. Whether or not you buy the analysis, I think it's terrific to see this type of discussion. This is the kind of thing which might manage to convince those of us struggling to fight the good fight that there's hope, it's not all 12 year olds killing cliche monsters and giggling about NPC barmaids.

    The other thing is whether it can ever be a less overwhelmingly male pastime.

  69. Re:hi jon by steelhawk · · Score: 1

    I don't think so... that just sounded like the usual bad grammar commonly found on slashdot... :)

    I think Yoda would have said something like "oh, Linux it runs"...

    --

    --
    Ner lbh sebz gur HFN? Gura lbh'ir whfg ivbyngrq gur QZPN!
  70. Humph... by azool · · Score: 1

    It's amazing to encounter so prescient, political and imaginative a worldview... as shown in Hogshead's Violence: the roleplaying game of egregious and repulsive bloodshed Written by Greg Costikyan under the name 'Designer X'. This'll let him spout pro-RPG sentiments while rehashing Hellmouth.

    --
    Do not taunt Happy Fun Ball.
  71. Re:...overanalysis? (Mage in a Nutshell) by Lysis · · Score: 1

    Idiot. The Matrix was a distillation of a variety of cyberpunk and RPG ideas dumbed down for mass market consumption. Mage the Ascension generates a world so much richer than the Matrix ( and did it years ago) that it'll ruin you on hollywood SF for life.

  72. Re:This is.. by Deosyne · · Score: 1

    Yup, said by the Masao, IIRC. Great, great book; I've really got to get Steakley's Vampires, as I dug the movie. Got a chuckle out of the main character in Vampires being named Jack Crow as well. Apparently, there's a Felix in the book as well, although Jack's sidekick in the movie was named Montoya. Wow, freeform thought at work; I should keep going and reveal the secret to the universe in about seven more paragraphs. :)

    Deo

  73. Re:D&D 3rd edition Rule Set by dapprman · · Score: 1

    It's out already. In Europe it was launched at Euro Gen Con in Manchester, England last Saturday. I assume it was launched in the States 2 weeks earlier at the main Gen Con. At the Euro event we even had Gary Gygax down autographing copies (some of which, including mine were given to winners of the various RPGA events).

  74. Re:It's SHADOWRUN, no er. by dapprman · · Score: 1

    Cyberpunk wuold have been an ever better choice as 1. It was the first game in this (the Gibson story style world) game. 2. It is still superior to Shadowrun, despite the 3rd edition still being due out after 3 years.

  75. OT- lucky bum by Ravagin · · Score: 1

    I won a free membership attendance thing to Chicon, but was unable to attend because of social engagements and school (grrr...). But I can recall looking at the list of panels, seeing "The Physics of Fantasy," and saying to myself, "Score! That's what I want to go to!" I do a lot of writing, and I've been working on a very physically-consistent and restrained fantasy setting. But anyway. Did you go? Was it good?

    You get this sort of consistency in what I might call "hard fantasy" (as opposed to hard sf, though it's probably not a good name for it). Robert Jordan, for instance: the magic (ok, magic analog, all you WoT sticklers) in his books has a clear set of rules and works quite like a machine.
    anyway, i'm rambling...
    -J

    --

    Karma: T-rexcellent.

  76. Re:You miss the point; but so did Katz by Bakeneko · · Score: 1

    Oh yeah, in Mage, the original Order of Reason was started by the "Craftmasons" who were VERY obviously the Masons. Of course, they got purged in the 19th century for political unorthodoxy, but it was their idea.

    Tim Gaastra

    --

    Tim Gaastra
    Build a better mousetrap and the world will immediately get their fingers caught in it.
  77. Re:Speaking of building big mechs... by WinterKnight · · Score: 1

    It allready was.

  78. Re:What the fuck by Ser\/o · · Score: 1

    Yeah, he knows..... Gay Maritans and all that....

    --
    -Just because you're not paranoid doesn't mean they're not out to get you.
  79. Oh sure, "amazing" by Erik+Fish · · Score: 1


    Mage and "Shadowrunner" (sic) are great RPGs but like most RPGs they make piss-poor literature -- witness the many crappy pulp novels based on both games (alright, so that's a straw man but you get my point so don't make me go there). None of the parallels you draw between these games and the current state of technology are non-portable, so why use RPGs? Why not do some actual research and use literature that can actually be taken seriously by anyone who didn't sleep through high school?

    To make sure you understand where I'm coming from -- Mage and SR are my two favorite RPGs and I only wish I could find more people to play them with. HOWEVER I can't read your articles on these games without wondering if your next theses will be on an "amazing" bodice-ripper romance novel or maybe some dimestore sci fi that was written under a contract with the term "per word" in it.

    People don't take the backstories of RPGs seriously for a reason -- they aren't meant to be taken seriously. Sure, all White Wolf games have that pretentious sheen to them but that's just because the market WW has chosen is largely impressed with such "fake deep" prose. Most game developers will tell you that they write RPGs because they think the games will be fun to play. NOT because they have any illusions about creating great (or even above average) works of literary art.

  80. Re:Is this a game I've never heard of? by Nezumi-chan · · Score: 1

    It seems that a number of those corrections were posted while I was typing it. When I started typing, there were only two messages posted.

  81. Re:wow must be a first by Mr.+Sketch · · Score: 1

    The KatzBot must be malfunctioning, but don't worry, I'm sure a patch for this bug will be submitted shortly.

  82. This is.. by -brazil- · · Score: 1

    ... not news by any stretch of imagination.

    --

    The illegal we do immediately. The unconstitutional takes a little longer.
    --Henry Kissinger

    1. Re:This is.. by -brazil- · · Score: 2
      I bet you would have found it rather topical if Jon "RPGeek" Katz had written about anime.

      If he'd writtne about it as if it was something invented yesterday, I'd have laughed at it just as loudly.

      If I had to choose who would rule the world, RPGers or anime-kiddies, I'd choose the anime-kiddies. Their dimmness makes them easy to manipulate...

      This belief is what will make taking over the world a piece of cheese. Go on feeling safe...

      RPGers would waste the rest of the world's time by arguing over game mechanics and dice rolls.

      Apparently you've never been to an anime NG or newsgroup. We can endlessly discuss minor details with the best of them!

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    2. Re:This is.. by Tarquin · · Score: 1
      You are what you do when it counts --Steakle

      Is that from Armor, or is it just me?

      --

      --

      --
      It's not the rambling I object to, so much as the mumbled incoherancies...
    3. Re:This is.. by drinkypoo · · Score: 1

      Roleplaying games are like politics. It's almost impossible to form a good Party, or to get someone to play with a good System.

      To wit: I haven't been able to find enough players for an Amber game in years.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:This is.. by Snocone · · Score: 2

      Besides, any intelligent person knows that Harn (www.columbiagames.com) is the only good RGP. ;-)

      Good God, it's still alive? I haven't played RPGs for seventeen years and I still have all the first edition Hârn stuff tucked away just in case I ever want to write a CPRG and need to pull a detailed setting out of a hat :)

    5. Re:This is.. by Jon+Erikson · · Score: 2

      Besides, any intelligent person knows that Harn (www.columbiagames.com) is the only good RGP. ;-)

      Harn? God, I haven't heard of that in about fifteen years... :) Anyway, every gamer knows that Champions is the best role-playing system out there. Or maybe the Amber system.

      What does that say, that of my two favourite systems one has loads of dice and rules, and the other uses no dice and has about three rules?

      ---
      Jon E. Erikson

      --

      Jon Erikson, IT guru

  83. Re:On Mage, WW, Ars, by Hookline · · Score: 1

    Mage was a cool game - it came out when WW writers didn't suck, and when the majority of WW players didn't suck either, yet. (I'm aware I'm going to be killed by the loyalist goths out there - oh wait, you won't care enough to do it, because you're so sad...) I'd even still say it was worth the money - and that's rare to me.

    Um... I don't there are any loyalist goths left out there. They left the same time as pretty-much everyone else, back when WW got seriously pretentious (trust me on this one - 90% of goths have a really low tolerance for that, probably because the other 10% of 'em are insufferably pretentious... :), started playing directly to the munchkin gallery and forgot that ongoing plotlines are much less fun when they're resolved offstage by the sourcebook writers instead of actually involving the players. IMHO, of course.

    Wiping out (or retconning) entire chunks of setting when many people are halfway through a campaign doesn't help, either. "I'm sorry, but the official sourcebook now says that your character was disintegrated in Mexico somewhen late last year... um..."

    Good as White Wolf used to be, I think they lost their grip a long, long time ago!

    -Hookline

  84. Re: your own analysis by techwatcher · · Score: 1

    I liked that -- just spell "phenomenal" (etc.) right, okay? Although I love role-playing games, I've only twice had an opportunity to actually play one. Wish I lived in your neighborhood (geographically, that is) instead of boring (for RPG'ers) NYC.

  85. It's SHADOWRUN, no er. by DrEldarion · · Score: 1

    Didn't you even do a feature on that too?! ... and you can't get the name right?

    -- Dr. Eldarion --

    1. Re:It's SHADOWRUN, no er. by DrEldarion · · Score: 1

      Oh yeah, Shadowrun *would* have been a much better choice. (It's a much better game, IMO, as well)

      Alas, I can't find anyone to play it with anymore... all my ShadowRun buds around here either moved or went of to college =(

      -- Dr. Eldarion --

    2. Re:It's SHADOWRUN, no er. by faldore · · Score: 3

      Shadowrun would have been a much better rpg to pick for this article. It has megacorporations. It has the Matrix. It has magic and crime and big guns. It's also got a real easy system compared to AD&D. All based on D6. And they just came out with 3rd edition too. Play the game on Sega Genesis (or download the ROM) to get a taste of the Shadowrun universe.

    3. Re:It's SHADOWRUN, no er. by sistans · · Score: 1
      [Because this article arguably doesn't belong on slashdot, this post will be off topic and meandering.]

      Shadowrun WAS a much better RPG to pick for this article... Two months ago!!

      I like Shadowrun, but found the d6-based system more difficult because you had to perform more operations on your roll before you could get back to the actual game. But AD&D is my mother tongue, and learning another language/system isn't always easy unless you start young. (Hey, any Denver-area Shadowrunners or Cyberpunk campaigns looking for a new player? Send me email: pointer at deathsdoor dot com)

      There's a horde of shadowrun-style games out there, but I have yet to find one with a good, playable rule system for the matrix, whether it's pen&paper or computer-based. Years ago, I played a door game in which you'd pretend to crack into other BBS's and "capture" units of primary and secondary storage. When disconnecting from an imaginary BBS, the game would display "NO CARRIER" on the screen. But my flaky real terminal program would get confused and actually drop carrier! LOL!! Those were the days.
      (Disclaimer: That was just a game, not illegal activity.)

      Anyone ever play Steve Jackson Game's strategy card game "Hackers"? THERE'S some history for ya'. I finally found the boxed original and supplement sets in an old hobby shop, but now, nobody wants to play! (Dammit!)

      This post is off-topic, but more interesting than the "article." Which brings me to the question of what I think of Katz. I could (with a nod to Ayn Rand) simply say, "I don't." Or I could say he's fit to be crucified with a barrage of pastel-colored push-pins. ("Post this.")

      +++EOF


      ---

      --
      Sucks to your ass-mar! - _Lord of the Flies_ by William Golding
  86. Re:Um... by FnordX · · Score: 2

    Uhm, I hate to break this to you, but the Traditions aren't the "Good Guy Mages". They're the anchors that are holding humanity back from being able to advance past our current state of psudo-religious hooey (the technical term), to a more advanced form, a form where we can:

    Easily enhance our bodies and minds with technology

    Where medical technologies are safer, more efficient, and allow us to cure any disease

    Where we explore space far beyond our moon, and the deepest depths of our oceans

    Where money no longer controls us, but rather that we control money, and it does our bidding

    Where there is One World Government, equal rules for all, to stop madmen from controling the world, and killing innocent peoples.

    We are the Technocratic Union. We are the desires of all of humanity. If we were not wanted... If we were not needed... then we wouldn't be the Guardians of Humanity.

    The Technocracy -- You Need Us.

    --
    ____________________
    Clouds in the Sky,
    Water in a bottle
  87. Re:And . . . by snarkh · · Score: 2
    What is strange is how the notions of escape and awakening interminge.

    The notion of illusory reality is nothing new it dates back thousands of years to Buddhism and Chinese philosophy. E.g. a Chinese sage was dreaming he had become a moth which was dreaming about him. So who is whose dream? Interestingly one of the names of Buddha is "the Awakened".

    Also compare Lewis Carroll's Through the Looking Glass, Black Queen is dreaming about Alice, who in term is dreaming, of course Carroll, no doubt was aware of the earlier writings.

    What was different about Orwell (and others) is that reality was not just illusory, it was consciosly manufactured with a certain purpose in mind.

    So it is hard to attribute the stir made by movies like The Matrix (fairly crude and not particularly believable, nice special effects), to anything but ignorance about literature and history.

    In fact most of the genre is a primitive interpretation of Buddhism. Dark City provides an excellent example. The senseless interminable cycle of reincarnation on a vast space station controlled by evil aliens from the outer space is broken and Nirvana (somehow associated with the sea) is reached... Hm, I think the original teachings were rather more imaginative.

  88. Posted by Katz by lythari · · Score: 1

    Why am I not surprised that this is posted by Katz ;)

  89. Speaking of building big mechs... by Tarquin · · Score: 1
    --

    --
    It's not the rambling I object to, so much as the mumbled incoherancies...
    1. Re:Speaking of building big mechs... by SquadBoy · · Score: 1

      You should sumbit this as a story

      --

      Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
  90. Re:eh ? by Tarquin · · Score: 1
    Role playing games are for people with no mates, beards, and horn rimmed spectacles.

    Actually, I think he's right. He could just as easily have said, 'beards, horn rimmed spectacles and no mates'. Flame me if I'm wrong (like I have to ask...), but I'm pretty sure he's fine with his 'grasp of the English language'.

    --

    --

    --
    It's not the rambling I object to, so much as the mumbled incoherancies...
  91. My first flame by Bieeardo · · Score: 1
    Ugh. Suggesting that geeks are Mage-style wonderworkers strikes me as being about as self-serving and arrogant as that whole SCAdians=faeries subtext that Changeling is steeped in. But enough of my opinions.

    Where's the rest of the article? I mean, we've got a fairly obvious beginning paragraph, and the middle is definitely there, but if there's a conclusion, it must be hiding in the Shadow World that M. Katz keeps going on about.

    Oh, and for the love of Eris, it's "Shadowrun," not "Shadowrunner."

    --

    Five tons of flax.

  92. Re:I can't believe I just read this. by jallen02 · · Score: 1

    *sigh* I think most people miss the point of why Katz is allowed to post here.

    Okay everyone and their borthers dog has established katz is not always fluent and PC with his GEEK terminology, bitching about it detracts FURTHER from the conversation, politely pointing it out and then contributing to the conversation helps.

    Anyhow why is he here? He brings up an idea he elaborates to a good degree (wordy at least) then we can all discuss it, So of the main point is a little off it is still very interesting to ocmpare and contrast some modern fiction's vision for the world with how things appear to be going.

    STOP complaning and start adding to the discussion..

    Jeremy

  93. "Insightful"??? Derivative and typecast, more like by Grab · · Score: 1

    Now known as the Technocracy, these mages wielded increasing control over mass media, education, technology and business; they even defined what was real and what wasn't.

    It's amazing to encounter so insightful a worldview in a paper-and-pencil role-playing game.


    Insightful? Come on, this is just a basic us-against-the-big-evil-force scenario. Think every fantasy novel, film, RPG ever made, and you're there. Or is it insightful just cos it explicitly mentions education, the media, etc? Plenty of paranoia novels around about how "the system" controls us.

    I'm vaguely amused that Katz posts stuff like this, deifying completely derivative RPGs (and every RPG is derivative of fantasy/SF novels), whilst in the meantime there are mass /. postings about patents on prior art.

    Grab.

  94. I can't wait... by ObligatoryUserName · · Score: 2

    For Katz to review Tunnels and Trolls- he's been sitting on his review copy for about 25 years.

  95. I can't believe I just read this. by fimm · · Score: 2

    If this is what passes for insightful modern journalism these days, I'm going to claw my eyes out. First Katz demonstrates his intimate familiarity with the cyberpunk RPG culture by garbling the name of "Shadowrun", and then he proceeds to ramble about how the backstory for an RPG (and an unspectacular one at that, if I may say so) has something terribly important to say about modern society.

    This reads like uninspired ad copy for White Wolf. Reading this gave me the same sort of embarrassed and disgusted feeling you might get from watching a total stranger masturbate in public.

    Slashdot people: Can't you let someone _else_ approve Jon's posts?

  96. Re:...overanalysis? (Mage in a Nutshell) by geekoid · · Score: 1

    So its the Matrix with Magick?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  97. faith in magic? by geekoid · · Score: 1

    The world (our world) is definitely a poorer place for the loss of faith in magic
    oh yes, It was much better when we burned witches, blamed sickness on "spirits", children died because some magical concotion didn't work.
    Besides, if you think there has been a loss of faith in magic, talk to someone who uses a computer, but has no interest in computers. Those people got faith in magic.
    of course its only magic because they don't understand.
    Well, I have to go cure somebody by waving my fingures in the air. And if it doesn't work it's there fault for not having enough faith in my magick.
    moron

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  98. [Offtopic] The rest of the story... by a42 · · Score: 2
    Apart from the over-zealous praise of the works of White Wolf, Katz seems to have neglected the fact that "paper-and-paper" (where I come from we use pencils, too) RPGs have long dealt with numerous issues.

    Delta Green (and Call of Cthulhu in general) deals with how fighting evil can be bad for your mental health.

    [A]D&D is a study in the rewarding career of breaking into people's homes and stealing their stuff.

    And, lest we forget, the Sailor Moon RPG (as well as various other anime games) deals with the horrible psychological trauma that comes with having eyes that are WAY larger than the human average.

    --john

  99. Amber? by carlos_benj · · Score: 1

    Would that be an RPG based on the books by Roger Zelazney (sp?)? I haven't been into RPG for years, so pardon the ignorance. Mr. Z had some of the most imaginative story lines I'd ever read. Enjoyed the series and his other books as well.

    --

    --

    As a matter of fact, I am a lawyer. But I play an actor on TV.

    1. Re:Amber? by Jon+Erikson · · Score: 1

      Would that be an RPG based on the books by Roger Zelazney (sp?)?

      Yeah, the Amber Diceless RPG is based upon Zelazny's Amber books. The main game concentrates on the people and things revealed in the Corwin saga and is taken as the "core" ideas, whereas "Shadow Knight" (a supplement that contains at least as much as the original rulebook) contains all of the people and powers contained in the Merlin saga.

      Damn fine game if you have an excellent Gamesmaster and players... there are very few mechanics (no dice rolls) and chapters full of GMing techniques and ideas. To create characters you bid for attributes (Strength, Endurance, Warfare and Psyche) in an auction and then get to buy powers, allies and other perks.

      If you liked the books, its worth buying just for the information contained within them. For more information, see this page here.

      ---
      Jon E. Erikson

      --

      Jon Erikson, IT guru

  100. Comparing the Net to a Waffle by ashultz · · Score: 1

    I'm really familiar with Mage and I love it, but even so this represents a new low for Katz. I expect his next article will compare the nature of the net to pop-tarts.

    Just because you can compare too things doesn't mean they're related!

  101. Re:That is.. by Anonymous_Hero · · Score: 1

    I used to believe that we should try to block
    or boycott Katz.

    Now I have come to understand that Jon serves an
    important purpose in the Slashdot world by
    absorbing all of the extra "flame energy" in the
    discussions, making Slashdot a much nicer place
    to visit overall.

    Keep up the good work, Jon!

    Can some one loan me a good sig?

  102. Re:...overanalysis? (Mage in a Nutshell) by kel-tor · · Score: 1

    the vampire rip-off you don't go into... is primarily Nancy Collin's 3 part 'Sonja Blue' trilogy "sunglasses after dark" "paint it black", and "in the blood." Years later she has now written a sonja blue/ WoD crossover novel "a dozen black roses."

    --

    ---

  103. Re:Okay, Jon's finally lost it... by JimPooley · · Score: 1

    What do you mean, finally...?
    the alienation of the geek

    But alienation's for the Rich
    And I'm getting poorer every day....

    Hey hey.

    They're just GAMES Jon. They're not linked to anything but power fantasises....

    --

    "Information wants to be paid"
  104. Re:Okay, Jon's finally lost it... by JimPooley · · Score: 1

    The Jon we were talking about...
    I didn't think you were writing to say you'd finally lost it!

    Should have made that clearer.

    --

    "Information wants to be paid"
  105. Re:Okay, Jon's finally lost it... by drinkypoo · · Score: 1
    The one boy who took his assignment to write a horror story to the point of describing a chainsaw attack on the main character's teacher. He was suspended.

    This is a clear violation of his first amendment rights. His parents should have immediately supported him; Or if they were not willing to, then someone else. I personally haven't heard of the event you describe, not that I doubt your veracity, but I don't know the details.

    I think it's safe to say that Cyber-Rape may be abuse, but it is certainly not Rape. We've been watching violence in movies for quite a while; No one has ever been able to make a certain link between violence in movies and violence on the street, just like no one has ever been able to make a connection between pornography and sex crime. This doesn't mean that there is one, but it's a little early to start drawing conclusions about where this is all going to go.

    One thing I can tell you, however, is that humans will always attempt to transfer blame away from themselves or those they love, and assign it to something else. They will always want to shift blame. Movies, music, video games; These are all easy targets. Less and less will people claim that the voices told them to do something, and more and more it will be the video games. Does that mean the video games are actually responsible?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  106. Re:Cyber-rape by drinkypoo · · Score: 1
    The most famous case of 'Cyber-Rape' happened on LambdaMoo in 1993, not a year or two ago.

    I quote from the document itself:

    And then there were what I'll call the technolibertarians. For them, MUD rapists were of course assholes, but the presence of assholes on the system was a technical inevitability, like noise on a phone line, and best dealt with not through repressive social disciplinary mechanisms but through the timely deployment of defensive software tools. Some asshole blasting violent, graphic language at you? Don't whine to the authorities about it -- hit the @gag command and the asshole's statements will be blocked from your screen (and only yours). It's simple, it's effective, and it censors no one.

    A reasonable statement by reasonable people. You remove yourself from the situation.

    More on this in a moment. Now, the response in the article to the statement:

    But the Bungle case was rather hard on such arguments. For one thing, the extremely public nature of the living room meant that gagging would spare the victims only from witnessing their own violation, but not from having others witness it. You might want to argue that what those victims didn't directly experience couldn't hurt them, but consider how that wisdom would sound to a woman who'd been, say, fondled by strangers while passed out drunk and you have a rough idea how it might go over with a crowd of hard-core MOOers.

    If I'm fondled by strangers, that involves some actual contact with me. If someone types :sticks his nutz on drinkypoo's chin^M then there have in fact been no nuts near my chin, whether or not I know they typed anything of the sort. If you're passed out and someone sticks their dick in your mouth (with or without photographic evidence), their dick has been in your mouth. If someone says they did it, that doesn't mean anything. And if someone says they did it and other people believe them without talking to you, then they're not worth talking to in the first place.

    I personally spend my chat time on Irc. I no longer MU* (for reasons discussed in other, earlier posts - Primarily lag.) I am an op on the only channel I spend much time on, and when someone annoys me, I kick them. I used to spend time on another channel, one for perverts (which I am one) and I was an op there too, after not so very long. When someone tried to type messages similar to the ones I take it Mr. Bungle used on Lambda, I kicked and/or banned. I was in an environment where I had power.

    The most telling argument against "Cyber-rape" being rape is that at any time you can simply disconnect, or walk away, go to another room, gag the offending individual, whatever. There is a power there. Those who choose not to use it choose to be victims. There are no repercussions if you simply walk away from it, either. It's not the same as being bent over a classic cadillac with a gun to the small of your back, now is it? Nor is there even the overwhelming presence of someone bent on violence to cow a weak-willed (this is not a judgement call, BTW; you're not a lesser person if you have less presence) individual.

    This is what's so wonderful about online communities. You don't have to put up with things like that. Ultimately, however, the allure of the 'net-life pulls people further and further away from the real world than television ever did, because of that sense of community. At least with Friends you have to go do something else to discuss it with people. Keeping your ass in a state of cushion depression doesn't do it.

    Let's say that this Mr. Bungle fellow was on the Irc channel where I used to hang, and I was off making a sandwich.

    <Mr.Bungle> Hey all you pus-sucking motherfuckers out there.
    <Regular> Oh great, here we go again.
    * Mr.Bungle sticks his nutz on Regular's chin and says "wewp!"
    <Regular> That's non-con touching, creep.
    <Mr.Bungle> laughs at your futility
    * Mode change +b *!*mrbungle@*domain.com on channel #channel
    * Mr.Bungle has been kicked by drinkypoo (We don't want your kind here)
    <drinkypoo> Sorry, I was making a sammich.
    <Regular> What kind?
    <drinkypoo> Salami and provolone

    That's about how much impact it would have had on us.

    What I'm trying to say here is that you don't have to put up with such things. Where I come from there would have been no such thing as a gigantic debate over what to do with someone like this. Either you ignore someone annoying, or someone brutally annoying gets booted off the channel. Frequently, by me. Maybe you're more sensitive than I am, in which case you ought to start a private site or something, because there are assholes everywhere.

    You have to choose your friends, and choose your hangouts, whether you're in meatspace or cyberspace. But this is not like rape in the slightest. If you play along with it, you have chosen to play along with it. If you are the sort who cannot seperate the online from reality (Though I do believe that the online is a subset of reality) then you need to find a support group, a therapist, or medication, stat.

    If someone I interact with regularly says something to me online, even if I never interact with them offline, that may have some impact on me. If some random asshole I've never seen before (or hell, just someone I've never seen say something intelligent) says something negative to me, I just write them off as an asshole. I don't play along with their game and then later claim they raped me. If I don't want to participate in something - I don't participate in it.

    Take some personal power and responsibility, please.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  107. Re:Okay, Jon's finally lost it... by drinkypoo · · Score: 1

    That's a cool story, actually. I don't agree with the person who wrote it, but at least they bring plenty of facts into play.

    I still think that suspension was over the top in that case - I think that the proper thing would have been to have an open discussion in the class about why that was or was not appropriate. If the student defended his work a little too passionately, then perhaps counseling would be in order.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  108. Re:Okay, Jon's finally lost it... by drinkypoo · · Score: 2
    Already there are issues of whether or not cyber-rape has any actual psychological trauma.

    Cyber-rape? Does it count when I use "Road Trip, bend over, I'm driving" as my kick message on Irc?

    If you can bust someone for Cyber-Rape someday, I hope I can issue a citizen's arrest against someone for saying "I'll shoot you, man" or something like that. Of course, then I have to figure out how to take them into cyber-custody. I hope they don't cyber-resist cyber-arrest. I'd have to cyber-club them upside the cyber-head.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  109. Cyber-rape by chipuni · · Score: 1

    The most famous case of 'Cyber-Rape' happened on LambdaMoo in 1993, not a year or two ago. A good reference to it was published in the Village Voice on December 23, 1993. A copy of the article can be found here

    --
    Never play leapfrog with a unicorn. Or a juggernaut.
  110. wow. I wish I could have slashdot access to post.. by Perianwyr+Stormcrow · · Score: 1

    ...all my random ramblings in like Jon Katz does. Can I? I'll be at least half as silly.

    --Perianwyr Stormcrow

    --

    What we call folk wisdom is often no more than a kind of expedient stupidity.-Edward Abbey

  111. That article was self contradictory by OpenGL · · Score: 1

    And I thought yesterday's article was bad.

  112. You miss the point; but so did Katz by Snocone · · Score: 2

    The concepts in Mage: The Ascension parallel literature back to the Greek and Hebrew mythology. Prometheus and fire, Adam, Eve and the Tree of Knowledge are but two examples of enlightenment.

    Ummmmm ... you're missing a very significant piece here, that being the organization and brotherhood.

    What they're actually conceptualizing is the mystery school of initiatory revelation, which in our world started with the Egyptians (check out in the Bible where Moses performs the rod and snake bit, their equivalent of the Masonic handshake) and through the Essenes and Templars ended up with the Masons, Shriners, etc. of today. Nowadays they're just social clubs (putting the various conspiracy theorists aside for this discussion :) but the original schools actually took quite seriously the mystical powers and so forth, just like the game portrays.

    As a matter of fact, the principles of the Masons are close enough to this "Order of Reason" that it really beggars belief to claim that they did NOT model it directly on said organization.

    I guess, in my attempt not to become a Jon Katz ragger, I am struggling to understand the purpose of this article.

    You know, I don't really get it either :)

    He seems to be thinking that what is actually a very clear modelling on historical societies and beliefs can be taken as some kind of allegorical wisdom to be applied to today's world.

    I think he needs to find a better quality of crack.

  113. Hrmm. by Nidhogg · · Score: 2
    Odd you should mention this Jon.

    Originally I thought you were going to talk about the decline of pencil-and-paper games in favor of online versions. Silly me...

    Anyways. I help run a MUD. I'm assuming that somewhere in there you were talking about what we call roleplay. This is a very popular aspect of the MUDing society. And it's a form of escapism. But quite harmless.

    What I found somewhat ironic is that as an Immortal when I had to put down my particular roleplay... it implied that the world I was now in wasn't my first. My first realm was a little blue ball called 'Earth'. I had made an attempt to introduce a thing called 'technology' to my little mortals and everything was running fine until a Demon named Gates ruined everything and turned it into a smoldering cinder.

    You're scaring me Jon. Quit it.

  114. At least it's positive exposure... by IronChef · · Score: 1


    As a long-time player and occasional pro in the field it is nice to see an RPG article that is POSITIVE. I still think Katz missed the boat on a lot of things, mistaking the overwrought White Wolf worldview for something truly revolutionary, but that's life.

    I will give WW credit for putting out quality material, even if it all follows the same themes and is a bit derivative at times. It's still some of the best stuff out there for paranormal RPGs. IMHO.

    Like someone else above said I was hoping for an article about how pencil & paper gaming is superior to computer gaming, but I was denied.

  115. Please Make This Stop by pandich · · Score: 1

    I know I am just one reader...but...

    Please stop letting Jon Katz write articles.

    I am not trying to be mean or cruel or an irrational jerk...but I feel that you are giving him an arena in which he can express views to a large audience that clearly does not want to hear his ideas and opinions. His articles contain poorly though-out logical assumptions and cheap emotional shots.

    May I suggest that Slashdot allow us to vote on this issue?

    I feel that if we ignore this, Slashdot is in danger of becomming too much like a tabloid.

    Thanks

  116. Superstition, Fear, and Jealousy... by Hentai · · Score: 1
    I have to admit, I get pissed off at JonKatz's tirades too. Not precisely because I think he's a windbag (although he is); not precisely because I think he's soaking up the confusion and misery of the modern world to stoke his own ego (although he is); but because he is doing it and I am not. This irritates me far beyond the capacity for words. Why should one man with a penchant for grandstanding and soapboxing be allowed to take the stage when there's millions of us out here, in the audience, with just as valid of ideas? Why should the Powers that Be cater to him when I am so deserving of the limelight?

    I know, I'm petty. JonKatz, I apologize for this. I don't really consider myself any better than you; I simply don't consider myself any worse, any less insightful, any less deserving of merit or attention than you do. Yet I'm down here amidst the trolls and you're up there posting the articles. Bah, I say.

    --
    -Hentai [in vita non pacem est]
    1. Re:Superstition, Fear, and Jealousy... by Hentai · · Score: 1
      Yet we're both still posting.

      Funny, that.

      --
      -Hentai [in vita non pacem est]
  117. Jon.... by SquadBoy · · Score: 1

    Write something about BattleTech that would be cool. How all the big mechs are built by big companies so they are evil but can be used by good so it is blurred. Or something about Superheros unlimited and how they have strange people in them who don't like things and stuff. Or something about Rifts and how science caused us to destroy the world but is going to save it and how magic is cool and stuff. Hey look everybody I just wrote a Jon Katz article. It was confusing poorly written and makes no sense. :)

    --

    Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
  118. Re:hi jon by photozz · · Score: 1

    it's runs linux? Yoda... is that you?....

    --


    Dirty Pirate Hooker
  119. On Mage, WW, Ars, by arete · · Score: 3

    First off, I agree with everyone else - this is a pretty ridiculous story to come out NOW.

    Mage was a cool game - it came out when WW writers didn't suck, and when the majority of WW players didn't suck either, yet. (I'm aware I'm going to be killed by the loyalist goths out there - oh wait, you won't care enough to do it, because you're so sad...) I'd even still say it was worth the money - and that's rare to me.

    I've been gaming since '85 or so, and it would have been earlier if I was born earlier. I've been a fixture and GenCon, I've partied with WW, etc. I have the mint original V:tM Mind's Eye Theatre box set with unbroken blood capsules. (Sign language pictures with scantily clad women are a good way to sell a game.)

    To the best of my knowledge, it was a complete ripoff of Ars (I'd know more, but someone stole my copy of Ars before I'd really read it) but I'm basically okay with that - if they make better what they do. If "better" is add more vinyl and shadows, then they did. Also, the rules aren't terribly good - inventive, but not really good. A perfect GM can make this a very fun game - anything less and it is ridiculously easy to degrade, which is the major flaw in all WW games (and a bunch of others) I've seen -

    "that'd be cool. Let's put it in a game! Okay! Will it conflict with anything else? Nothing I can think of right now... (of course, I'm drunk right now...)" - typical developer conversation

    Now, a free-form magic system: inventive

    Putting "it could be happening now" and "no one's really the good guy" (both right out of VtM) along with that magic system, pretty good, too, although a pretty predictable combination, imho. At this combination they did a pretty good job (like I said, they didn't suck then) and I think it is a worthwhile game to own - even a good game to play for an experienced GM with a mature group. I wanted to make sure this was said along with the "this review sucks" chatter.

    Still though, as the life-changing event, I think it is rather shy.

    --
    Looking for freelance Actionscript (Flash/Flex) or ColdFusion work and/or freelance developers. Email me, put Slashdot
  120. cultural, political, technological and discontente by Virtual+JonKatz · · Score: 2
    Most Americans, online journalism -- is zoned out that suddenly, everything will last. This message boards, teenagers with the shallow institutions of the Enlightenment, and peers make news.

    There are revealing symbols of computer gamers have been jailed by technology permits animators with one day and still feel envy. Games like the killings has pioneered recognition software will take it helps explain what we visit, how technology and attitudes. (I don't promote this time and culture, progress depends on MP3.) Do you pay a handful of the Bill Gates made it plays out there. Napster sites where a decade is a "lost love," or still feel unhappy, it isn't so precisely what's causing problems for jobs, lack of both, giving the political events that if you open interest of young girls, using new media consciousness.

    Spy satellites overhead collect pinpoint photographs; government technicians pull back against what is for simple-minded explanations of going online media? Debra Niehoff suggests society has been able to create for governing issues like open-source movement online telephone numbers. The hapless magazine reported in profit can jail in some libertarian notions may be an adolescent and believed would make them like the Uber-Hackers. Here, Orwell and video games like Microsoft, which reported in a distinctly unglamorous profession, a restraining orders and unapologetic face.

    "Shadowrun" is for publication this transformations. In chat rooms and want to grasp that a huge story, especially their children's neighborhoods or consciousness.

  121. Mage != Shadowrun (Mage in a nutshell) by daitengu · · Score: 1

    ok, how the paralells between FASA's Shadowrun and White-Wolf's Mage began are unbeknownst to me, Mage has been a favorite of mine since White Wolf first released it, and still is a favorite of mine. Cyberwear is not common, you don't have "Spells" either. You control "Spheres" like say I wanted to turn you into a chair, I would need a good concept of Life, Matter, and I'd need some Quintisential energy (Prime) to do such a thing, and then I would suffer a HECK of a backlash, as reality told me "Stupid shit, you can't do that!" .. (Paradox) Alot of the facts in this "Review" (if you can call it that, it's about 5 years+ too late) are mixed up. If you want more information on Mage: The Ascention visit White Wolf's Website or e-mail me, I'll be more than happy to explain the real truth about this wonderful pen and paper game.

  122. Re:He's a journalist who writes essays for slashdo by daitengu · · Score: 1
    What would be interesting would be a complex system wherein it would be possible to have every aspect of a journey from character to enemy reactions/thoughts to various random weather patterns. That would be truely amazing

    What fun would that be? it'd be like playing a computer game only with pen and paper ... do you know how thick the books would have to be to have all that information? .. you darn right everything has to be left up to the GM, (me being a GM myself) what fun would the GM have then?

    Roleplaying Taglines

    ... Living Players are proof that the GM can take a joke

    ... Nothing is more dangerous than a GM with a low blood sugar

    ... I don't Care what the rules say! I'm the GM!

    ... Another triumph for Truth, Justice, and Automatic Weapons

    ... Shoot First, Questions don't matter

  123. mad lib by wishus · · Score: 2

    Hey everyone- here's a mad lib to generate Jon Katz articles!

    In the paper-and-pencil game [role-playing game], we are presented with a society in which the [big bad power] is doing evil to the [player-character class]. The [big bad power] wants everyone to obey it, but the [player-character class] feels threatened by it, and has retreated into the darker hiding spots of the world.

    This strongly parallels our own world, where the geek culture is treated like the [player-character class] by the corporations and government, who very much resemble the [big bad power]. With [some ability not available to the big bad power] the [player-character class] fights and on-going battle with the [big bad power] - just like the geeks use thier intelligence to eek out an existance in this post-columbine society. To them, hanging out in chat-rooms is like using [some ability not available to the big bad power].

    The authors of [role playing game] had great insight to predict a time where the minority would feel threatened by the majority.

    wishus
    Vote for freedom!
    ---

  124. Re:That is.. by talesout · · Score: 1
    Can some one loan me a good sig?

    Well, if you really want one, I've been kicking around this one:

    If information really wants to be tied up and spanked (as some witty ./er said), then it's nice to know that some party is happy with the DMCA and the current actions of the MPAA and RIAA. --Me

    It still looks a little long for a good sig (that's why I'm still 'kicking it around'.)

    On an on-topic note:

    Does anyone else notice that Jon Katz seems to be totally obsessed with the idea of 'technological involvment' in the downfall of society? I have yet to read one of his 'articles' that sounds like anything other than 'technology (and the morons that created it) has caused yet another terrible incident which we should hold all geeks accountable for. And in other news, it was foretold by (some ridiculous book reference)'.

    Sorry to rant, but I would think he could come up with something new to say after all this time of preaching that 'the end is upon us!'
    --


    Bite my yammer.
  125. Next JonKatz article by LNO · · Score: 2
    JonKatz hears about this strange game called "pinball", investigates it, and promptly decries the "flippers of the Corporate Republic" oppressing the shiny metallic Geek in a post-Columbine environment with Ramps of Copyright and Bumpers of Patent Law.

    Slashdotters alternately praise the insight of JonKatz or decry him as overanalyzing A SIMPLE GAME.

  126. The Evil Dreamers arise ..... by Alien54 · · Score: 2
    Some of the earlier posts bring to mind this passage from an obscure and forgotten play:

    [An old wizard appears from the shadows, hobbling with his staff. After a fit of coughing, he speaks]

    This is evil .....

    To promote contemplation, insight, and reflective thought will ruin us all who have our own vested interests.

    We must crush him now; we must defecate and defile his dreams. Smite his independance now before he becomes a threat to all our plans!

    Let us all conspire now to tell multitudes of lies, big and small, about this author, and humiliate him with by taunts, and tirades.

    I will send for my trolls ....

    [exuent, stage left]


    - - - - - - - -
    "Never apply a Star Trek solution to a Babylon 5 problem."

    --
    "It is a greater offense to steal men's labor, than their clothes"
  127. Not quite by White Wolf by jspey · · Score: 1

    Just for the record, White Wolf didn't completely invent Mage themselves. Mage was originally called Ars Magica, which was written by someone named Jonathan Tweet (and possibly others) and is owned now by Atlas Games. Ars Magica took place hundreds of years ago, when the Order of Reason was going head-to-head with traditional mages who wanted to keep magic around. White Wolf bought the rights to the game system, which it turned into Mage. However both the general premise of traditional mages against the Order of Reason and the magic system itself, which is what really differentiates Mage / Ars Magica from other magic-using rpg's, were not invented by White Wolf.

    --
    Cover your butt. Bernard is watching.
    1. Re:Not quite by White Wolf by Luminous · · Score: 1

      As a White-Wolf loyalist, the WoD Storyteller system was taken from Ars Magica, but the Mage construct which covers a hell of a lot more than just cyber-mages (blessed Euthanatos, I know many who deserve the your attention), is all Mark Reinhagan(sp).

      --
      This is not the way to build a lasting empire.
  128. Vampire: the Masquerade RPG by The+Kow · · Score: 1

    The computer game, released by Nihilistic software not too long ago, is a really good melding of pencil-and-paper (does nayone really use pens for those things, c'mon now) RPGs and computer-game technology. I highly recommend it to anyone who likes both, you may be surprised!

    --
    Moo
  129. It's SHADOWRUN you fucking moron. by PrimalChrome · · Score: 1
    Christ, these aren't stories, they're gaming worlds....and they've been available for public consumption for years. Even so, they were thrown together when the writing on the wall was very clear to anyone well read and aware of technical trends of the times.

    What? JonKatz take a years old concept, twist it, try to put a new face on it, and make it appear to be some kind of sociopolitical statement? Nawwwww....

    PrimalChrome

  130. Go Jon go..next:disillusion in The Prisoner TVShow by mbourgon · · Score: 1
    Nice to see John still doesn't have a grasp on things. Should've seen that coming after his ever-so-insightful Shadowrun column. I can see it now, imagine the other RPGs!

    • Alienation of self- Space:1889
    • Confusion about the coming world- TORG
    • Separation from Humanity- Cyberpsychos in Cyberpunk 2020
    • Disillusionment with society- The Prisoner

    Give it up, Jon. Please, no one tell him about computer games or comic books or popular music. Then again, an article on society as viewed through N-Sync or Britney Spears could by funny, albeit not intentionally.
    --
    "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  131. That lovable Seaman by gughunter · · Score: 1
    The legacy of the techno-outsider culture, such games have been partly supplanted by flashier entertainment systems from Nintendo and Sega, and technologically-sophisticated games like "Seaman."

    Seaman is great and addictive, but I don't know about "technologically sophisticated." I've been raising mine for almost a month now; most of his conversations seem to rely on "switch" statements (yes or no? Dreamcast or PlayStation or Atari? January or February or...?) When you try to initiate a conversation yourself, he won't know what you're talking about 80% of the time.

    Sometimes he doesn't even recognize yes or no correctly... now my Seaman thinks I support Internet censorship and don't like girls.

    (Still, it's a lot of fun.)

  132. And also... by gughunter · · Score: 1

    That article had far too many one-sentence paragraphs. Overusing them just dulls the effect!

    But perhaps that's his goal.

    Perhaps he's actually just another tool of the Establishment, working to numb us up for the dark days to come.

    I hope that was suitably dramatic.

  133. Re:He's a journalist who writes essays for slashdo by gughunter · · Score: 1
    Paper and pencil role playing games to me seem, well.... not that interesting. You basically have to leave a great deal up to the GM and little up to dealing with interesting things.

    It all depends on how interesting the GM and players are. Pen-and-paper RP'ing allows you to come up with conversations and strategies that no computer RPG can handle.

    Computer: Dru'aathlik Jenlyfthiel tells you, "The brigands must be stopped!"
    Player: tell Dru'aathlik "I will stop the brigands for free if I can call you Dru."
    Computer: Dru'aathlik Jenlyfthiel tells you, "You will stop the brigands? Excellent! I will pay you 500 silver furchtbars if you succeed."

  134. CHOMP! Gotchya... Reeling you in... by 109+97+116+116 · · Score: 1

    troll v.,n. 1. [From the Usenet group alt.folklore.urban] To utter a posting on Usenet designed to attract predictable responses or flames; or, the post itself. Derives from the phrase "trolling for newbies" which in turn comes from mainstream "trolling", a style of fishing in which one trails bait through a likely spot hoping for a bite. The well-constructed troll is a post that induces lots of newbies and flamers to make themselves look even more clueless than they already do, while subtly conveying to the more savvy and experienced that it is in fact a deliberate troll. If you don't fall for the joke, you get to be in on it. See also YHBT. 2. An individual who chronically trolls in sense 1; regularly posts specious arguments, flames or personal attacks to a newsgroup, discussion list, or in email for no other purpose than to annoy someone or disrupt a discussion. Trolls are recognizable by the fact that the have no real interest in learning about the topic at hand - they simply want to utter flame bait. Like the ugly creatures they are named after, they exhibit no redeeming characteristics, and as such, they are recognized as a lower form of life on the net, as in, "Oh, ignore him, he's just a troll." 3. [Berkeley] Computer lab monitor. A popular campus job for CS students. Duties include helping newbies and ensuring that lab policies are followed. Probably so-called because it involves lurking in dark cavelike corners. Some people claim that the troll (sense 1) is properly a narrower category than flame bait, that a troll is categorized by containing some assertion that is wrong but not overtly controversial. See also Troll-O-Meter. The use of `troll' in either sense is a live metaphor that readily produces elaborations and combining forms. For example, one not infrequently sees the warning "Do not feed the troll" as part of a followup to troll postings.

  135. wow must me a first by Sanchi · · Score: 1

    I didnt read the words "post-colimbine"

    --
    "They said we couldn't do it [Athlon]... but we built it, we shipped it... and we didn't have to recall it." Rich Heye
  136. Re:Okay, Jon's finally lost it... by eudas · · Score: 1
    Is the spoon really there?
    I thought that this was already answered in The Matrix...

    eudas
    --
    Blessed is he who expects the worst, for he shall not be disappointed.
  137. Re:Odd, but hey... by eudas · · Score: 1

    so... it's not based on being any kind of visionary, but rather upon the 'infinite monkeys/infinite keyboards' effect?

    eudas

    --
    Blessed is he who expects the worst, for he shall not be disappointed.
  138. Re:only reading an article by katz.... by eudas · · Score: 1

    do you have to get up at 4am to swab the decks of an aircraft carrier or anything?

    eudas

    --
    Blessed is he who expects the worst, for he shall not be disappointed.
  139. Re:Okay, Jon's finally lost it... by Luminous · · Score: 2

    You may jest, but take into account the number of people being suspended from school for simply writing stories. The one boy who took his assignment to write a horror story to the point of describing a chainsaw attack on the main character's teacher. He was suspended. Virtual violence in video games and movies are being analyzed for their effect on our psyches. Cyber-rape was first discussed a year or two ago in regards to MUDs. What is reality? Is the spoon really there?

    --
    This is not the way to build a lasting empire.
  140. Re:Why Does Jon Katz Bug the Shit Out of Me? by Luminous · · Score: 2
    Alas, being relatively new, I have not be subjected to the works of Jon Katz a lot, but you did peg one element that kind of bothers me. At times it seems Katz simply writes thing that he thinks people will get pumped up about, not realizing that these thoughts and ideas have already been debated. Katz also seems to truly pander, as if simply walking in the same direction as everyone else makes him a leader of a movement.

    I don't mean to bash or rag on Katz. I get annoyed when I see the first fifteen posts to a Katz article ridiculing the article. But I would expect, after doing this for month after month, Katz would take a moment, proof his work, allow someone else to read it and actually think through what he is writing before posting.

    I happen to like the subject matter he writes on, I just think he does it in a half-baked, half-hearted, and lackluster fashion, expecting the readers to 'get his point' without him having to 'make his point'.

    --
    This is not the way to build a lasting empire.
  141. Re:Okay, Jon's finally lost it... by Luminous · · Score: 2

    Because I am a stickler for citation, I appreciate your questioning of this element. Here is a link to the news story I mentioned.

    --
    This is not the way to build a lasting empire.
  142. And . . . by Luminous · · Score: 3
    The concepts in Mage: The Ascension parallel literature back to the Greek and Hebrew mythology. Prometheus and fire, Adam, Eve and the Tree of Knowledge are but two examples of enlightenment.

    This is neither new nor revolutionary, and seeing Mage and Shadowrun have been around for many years, quite dilatory. The idea of the Net being a catalyst for awakening has also been dealt with in the cyberpunk genre. The Truman Show, Dark City, The Matrix, and recently The Cell, all have dealt with a concept of a manufactured reality, coming to terms with it and then using it to an advantage.

    I guess, in my attempt not to become a Jon Katz ragger, I am struggling to understand the purpose of this article. The meta conversation regarding whether or not it is in itself an attempt to force an awakening is moot since by its own terms it is already being aimed at 'the awakened'.

    Can anyone throw me a clue?

    --
    This is not the way to build a lasting empire.
  143. Re:Okay, Jon's finally lost it... by Luminous · · Score: 5
    Actually, one of the key benefits of Mage: The Ascension, is its creation of a language in which to discuss concepts of whether or not reality is based on Belief or Actuality. Where does the concept of relativity fit into an absolute world?

    To one person I am a slacker, to another I am a deep thinker, and to another I don't even exist. My father considers what I do to be 'pansy-assed' my colleagues think I am one of the hardest workers around, and my friends don't understand what I do. I can go to a bar, meet someone new and create a whole new identity.

    Mage does play a role in this discussion only because it is a product of the discussion. It would not have existed if people weren't struggling with the ideas of Flexible Reality and Perception Based Reality. These issues will become more prevalent as we progress into Virtual Worlds. Already there are issues of whether or not cyber-rape has any actual psychological trauma.

    --
    This is not the way to build a lasting empire.
  144. ATTN JonKatz : Slashdot Posting Rules by billcopc · · Score: 1

    Looking at these nifty little instructions below the submit button, we see 3 hints our beloved Mr Katz should take note of :

    Important Stuff:
    - Please try to keep posts on topic.
    - Read other people's messages before posting your own to avoid simply duplicating what has already been said.
    - Use a clear subject that describes what your message is about.

    --
    -Billco, Fnarg.com
  145. It's soo amazing by davonds · · Score: 1

    If you think the parallels of our society in "Mage" are so amazing, you should watch the "Power Puff Girls".

  146. Re:Okay, Jon's finally lost it... by Jon+Erikson · · Score: 1

    They're just GAMES Jon. They're not linked to anything but power fantasises....

    Which Jon do you mean? I was trying to be funny...

    ---
    Jon E. Erikson

    --

    Jon Erikson, IT guru

  147. Okay, Jon's finally lost it... by Jon+Erikson · · Score: 3

    I can state my familiarity with Mage, having played it and other World of Darkness games before, but I can honestly never say that I've noticed the link between it and the modern emergence of the corporate republic and the changes to socioeconomic factors caused by the growth of the net. Or something like that anyway.

    But let's take this analogy further. If Mage represents the struggle towards the new reality of the information age, what does say, Vampire represent? The parasitic nature of the corporate republic? And Werewolf? Perhaps the alienation of the geek, how they are both part of and outside of modern culture, and how their innermost self is not truly understood by normal people? I can't even think what Wraith or Changeling would represent.

    Anyway, next week: How Dungeons & Dragons 3rd edition is a metaphor for the struggle against software patents.

    ---
    Jon E. Erikson

    --

    Jon Erikson, IT guru

    1. Re:Okay, Jon's finally lost it... by AbbyNormal · · Score: 2

      hehe.. Reminds me of a french saying ""Laziness is often mistaken for patience."

      --
      Sig it.
    2. Re:Okay, Jon's finally lost it... by Kesper+North · · Score: 1
      Yes, and the reason for this is because they only sold 10 --- yes, TEN --- copies of the latest major Wraith supplement in the first year... I believe it was called "The Great War".

      --
      Scientia non est potentia, quae prologum potentia solidum est.
    3. Re:Okay, Jon's finally lost it... by Kesper+North · · Score: 2
      Actually, I've had this same discussion with a number of other gamers -- concerning "what facet of modern culture each White Wolf game represents", that is. We decided that Changeling was in fact about gamers. Look at it this way: the Changelings do half of all the things they do in a semi-mythical world that no one else can see, and it often depends on the outcome of a dice roll or similar cantrip. It's probably one of the reason why Changeling is one of the least successful White Wolf games.

      We gave up on Wraith. AFAIK there is no point to that game other than to be depressing.

      Seriously, though, White Wolf set out to create entertaining games, too, but I don't think it's impossible for entertaining games to have been intended to teach us something about ourselves and society as a whole. After all, how *else* are most gamers going to get it?

      --
      Scientia non est potentia, quae prologum potentia solidum est.
    4. Re:Okay, Jon's finally lost it... by DentariZ · · Score: 1

      Actually something that happened in the game that created the new edition of Mage: Revised (although an excuse to update the Mage system, which needed updating, the new version is ultimately interesting as those before it, and you don't HAVE to use Revised edition...). This thing that happened caused something to happen in Wraith. No more Wraith. They'll all gone, dead, or trapped beyond the Gauntlet - if you know what I mean. If you don't, decide if you want to. Then if you want to, go get the new mage book and read it. If not, ignore this post. (c;

  148. Actually... by Jon+Erikson · · Score: 3

    ... maybe Vampire should be used as a metaphor for the curse of having to develop parasitic proprietry software, thus sapping people of their resources. The ultimate aim of all programmers would then be represented by Golconda, the state of making a living writing GPLed software.

    ---
    Jon E. Erikson

    --

    Jon Erikson, IT guru

  149. the penny drops.... by Siggy_999 · · Score: 1

    In my native country of Australia, someone would probably say 'Fer Christsake Jon, give it a rest!' I read your life compared to Shadowrun.. I didn't agree with it.... but I read it and waded through the text to find your point.. And now, Mage... another RPG.. ok Jon, enough is enough.. Is this the followup to Geeks? To show us all the RPG's the you just 'discovered'? Please for the love of god just write one huge article and be done with it!! I couldn't bear to hear 'Real World compared to TOON by Steve Jackson' or 'Government Conspiracy vs. Grand Plan of Yog Shoggoth... beware the in the white house great Cthulhu lies dreaming' My point? Ok.. I work in the media myself, and this is what we call 'Hack'.

  150. Re:Yeah Right by ellingtp · · Score: 1

    nope probably smells like a turd

    --
    "...your future, make it a reality, all you have to do is fight for me" ...ICP
  151. Um... by ca+aoo+=+999 · · Score: 1

    Isn't this review about 3 years too late?

    --
    -- "Are you smoking mapple leaves?"
  152. Comparing Mage and ShadowRun... by Vuarnet · · Score: 1

    While I can't speak much for ShadowRun, having played it only a few times and read only a couple of books, I did play Mage for a couple of years, and I'd like to share a few things on my mind...

    First of all, even if I think that WhiteWolf's World of Darkness is a bit cooler than the ShadowRun Universe, ShadowRun's a bit more closer to what I think the future may have in store for us (less the magic part, of course). International corporations will start to merge, even if the national governments like it or not, just like the Japanese zaibatsus (is that the right word? You know, when several different companies form a group to support each other and compete with other such groups?).

    We're just beginning to see it in the case of Microsoft, which apparently is going to get stopped by the US Government, but what will happen if some other company starts to grow somewhere else, as in Japan or the EU?

    I believe more in a future with giant companies running things out in the open, than in one with New World Order guys running things in the dark.

    Of course, having Correspondence 4 or Forces 4 _would_ be cool!

    --
    Tongue-tied and twisted, just an earth-bound misfit, I
    Learning to fly, Pink Floyd.
  153. What's the point? by alexpage · · Score: 3

    I don't get what Katz is trying to get at here. I'm no Katz-basher - I have better things to do - but this article provokes nothing but a big "Huh?".

    Do roleplaying games feature quasi-occult minorities oppressed by the status quo? Sure. That theme is so widely used in society that restricting it to roleplaying games is ridiculous. Occasionally even, the status quo is shown in a good light for doing so (as an example, the oppression of Chaos cults in Warhammer Fantasy Roleplay, despite the point of view which states that not all Chaos is inherently evil).

    Does Mage have a particularly well-developed, fantastic background? I agree, it's damn good, but a lot of games are comparably detailed, and others don't need to be - a lot of players prefer a game where you don't have to totally immerse yourself in someone else's game world, and read x million sourcebooks.

    Are roleplaying games refuges for geeks fleeing the horrors of modern society? Not necessarily. I'm sure there are people (hell, I've met them) who use roleplaying as a form of escapism from a world where they don't fit in, but there are plenty of roleplayers (in my experience, the majority) who are "normal" people, actively social, and not particularly geeky - my own roleplaying circle features one geek (me), a philosopher, an architect, a sound engineer and a biologist.

    I really think that Katz is scraping the barrel with this article, which is a shame, because I normally find his stuff fairly thought-provoking.

    Alex

  154. only reading an article by katz.... by rkanodia · · Score: 1

    The legacy of the techno-outsider culture, such games have been partly supplanted by flashier entertainment systems from Nintendo and Sega, and technologically-sophisticated games like "Seaman."

    ...could make playing with semen sound like fun.
    Further information on this topic may be found here.

  155. He's a journalist who writes essays for slashdot by sips · · Score: 1

    And I think he makes good points. What people need is someone to take a look into what people think is so darn interesting.

    Paper and pencil role playing games to me seem, well.... not that interesting. You basically have to leave a great deal up to the GM and little up to dealing with interesting things.

    What would be interesting would be a complex system wherein it would be possible to have every aspect of a journey from character to enemy reactions/thoughts to various random weather patterns. That would be truely amazing.

    --
    Respond to s
  156. Sometimes a cigar is just a cigar by baywulf · · Score: 1

    Sometimes a cigar is just a cigar

  157. Technopoly by byterbit · · Score: 1

    The source of much of Mage the Ascension was in the book, TECHNOPOLY The Surrender of Culture to Technology by Neil Postman. A dry read at best, and slightly alarmist in scope. The author is a big-P Paradigm fan.

    I'm not sure exactly why Mr. Katz would review the game three years since it's dramatic release to the White Wolf series of games. It owes a lot to the dying Cyberpunk genre. I have a review on my humble web site for those that are interested in my take on the book.

    --
    "Nothing in the world can take the place of persistence. Talent will not. Nothing is more common than unsuccessful men w
  158. Re:That is.. by AbbyNormal · · Score: 1

    Um. Just out of curiosity. If they are blocking Katz articles...and you posted the link within a Katz article...what are the chances that the blockees see it?

    --
    Sig it.
  159. That is.. by AbbyNormal · · Score: 2

    why it was placed in the "Features" section. If you don't like him, just block him in your personalization page. Pretty simple really.

    --
    Sig it.
  160. Jon Katz - The Lawnmower Man by 64.28.67.48 · · Score: 1

    "Calling themselves the Order of Reason, some mages banded together to educate and enlighten the masses, using science and technology to brighten the world's darker corners. Over the years, however, as this Order became dominant, it began to promote conformity. Iconoclasts and deviants were gradually eliminated through the use of science, financial pressure and social ostracism."

    Hey, is he talking about the jocks, administrators, guidance counselors, and cheerleaders at Columbine again?

    Jon, you have a very tenuous hold on reality yourself. Perhaps when we hear every phone in the world ringing at once, we'll know you have finally entered the Net and soon the white magic will flow like water, bringing peace, geek-dom, and a Gattica-free future for all! But be careful, you might end up like the big bad Order of Reason if you get too full of your cyber-self.

    -------------

    --

    -------------
    The truth is out th- oh, wait, here it is...
  161. Is Katz Trolling? by humantraffic · · Score: 1

    This piece of crap article is obviously here for trolling purposes so that it gets shot down in flames.

    My impression is normally that he tries to write something sensible but fails. But now he's just taking the piss.

    I mean its just stretching stupid analogies to breaking point. Next he'll be writing on how Snakes and Ladders is metaphor for the Open Source movement versus Microsoft.

    Give up the crack, Jon.

  162. Re:Is this a game I've never heard of? by kermit+the+fraud · · Score: 1

    Apparently you did not research before you posted. There were several corrections on this topic already.

  163. Re:Yeah Right by kermit+the+fraud · · Score: 1

    And after sex it smells like a tuna melt?

  164. Re:Is this a game I've never heard of? by kermit+the+fraud · · Score: 1

    I stand corrected!

  165. Odd, but hey... by Verteiron · · Score: 1

    Many of the technologies and concepts that we take for granted today hold their origins in science fiction. Look at the communications satellite; not invented by Arthur C. Clarke as some would like you to believe, but he certainly envisioned the concept. It's not difficult to believe that a game, or story, could envision a future (or present) hauntingly similar to our own. I'm writing a book myself with precisely that goal in mind.

    There are millions of books around, and millions upon millions of authors and designers and visionaries that all have their own ideas on how the future will be. Is it really any surprise that a few of them seem to be pretty close?

    --
    End of lesson. You may press the button.
  166. The fatal flaw... by Atreides_78723 · · Score: 1
    The fatal flaw of both the Traditions and the Technocratic Union in Mage is a very important thing for all of us to note.

    Both sides may be working for a supposed common good for the people of the world, but they both push their agenda to the exclusion of all others. Both sides are far too narrow in their thinking.

    In the case of the Union, it can be understood. They started off as a collective dedicated to the safety of mankind and have overcompensated in the task. Sounds like the Government, actually. It wants to protect the citizens (stealing is bad, killing is bad), but has gone too far in the quest to protect them (copying a tape is stealing, if people can't have weapons noone can be killed).

    The Traditions are more like organizations which form for a purpose and once the purpose is served, don't want to relinquish the power they've built. Sounds like a lot of groups like the RIAA, the MPAA, many labor unions, the NAACP (and before anyone calls me racist, I am black), many congressional committees and sub-committees, and a host of others.

    I'm sure anyone who has read Mage will draw a parrallel between the readers of Slashdot and the Virtual Adepts. There also is another telling point. Both are insulated in their own little world, disregarding the outside reality. Both seem to talk quite a bit about how others are inferior to them, but do little to help the rest of the world, spending most of their time preaching to the choir. I think that everyone should take note and try to avoid that mistake. Some do try, but others don't. If we aren't careful, we will eventually become those clueless people we laugh at and deride...

    --
    "...heroic hearts, made weak by time and fate, but strong in will, to strive, to seek, to find, and not to yield."
  167. Coming to Terms with Katz by Yomach · · Score: 2

    I am tired of hearing this whining about Katz. If you don't like him - don't read him. Hell, turn him off and never see him again.

    I think the accusation that "Katz is a journalist and this isn't journalism" is narrow-minded and old. Katz does not report capital "N" news. He is not writing hard-copy. His work does not appear in the news section of any paper; he does not claim to. You would be bored if he did.

    There is no absolute definition of what journalism is and what journalist are allowed to write. Katz is writing on relevant topics of the social implications of information techonolgies. More importantly, he is doing so in a way that is accessible to non-geeks. When chromatic posts a review of "Dummies" books and praises the skill of translating arcane tech-language into information generally accessible, we were not up in arms about his claim; in fact many agreed and cheered the effort on.

    If there is to be an bridge between Geek and Nongeek communites; if you really do wish Geek issues to have significance beyond our inclusive, boys-club web sites and IRC rooms, then we need people like Jon Katz. Moreover, if Jon was doing this work and NOT posting to Slashdot, I think it likely many Slashdotters would be unhappy that he wasn't consulting with the community. Why do you think Katz posts here? Other than the obvious reasons, such as his contract with Andover, he gains very important feedback, which I'm sure shapes his opinions and gives him an important context to place his writing in and see how it turns out.

    Secondly, I think it hypocritical for slashdotters to repeatedly criticize Katz for a lack of originality. How can you bitch about his lack of journalism, and then jump all over him the moment he actually reports something someone else has written. Even more important, is the almost crippling irony of the Open Source community criticizing anyone for using someone else's work

    Katz isn't a tech-geek. Nor is he a hard-news journalist. He is a freelance writer who is one of the very few willing to explore these issues of critical importance to our society, and do so in a way which both anchors his writing in Geek Culture and maintain a very useful level of accessibility for those outside of that culture.

    Am I Katz booster?

    No.

    In fact, I think he is off the mark on this article, and in others I have read.

    However, I am just as unwilling to dogmatically flame every article he writes as to automatically assume he speaks the word of God in a beautiful and mellifluous voice. Jon Katz's writing is doing important work for our community. If you don't like what he's saying, turn him off. Or at the very least, please criticize something new.

    There are many public figures interested in nay-saying and FUD-ing the Internet and the technologies behind it, following the ancient school of Change-Is-Bad. Why is it that when we encounter, what seems to me to be, the closest thing to an ally we have, who is _not_ one of us, he is constantly attacked.

    The next time you want to flame Katz, trying coding it first and then posting it. Maybe, then at least, you'd have a chance of applying some logic to your comments.

  168. At least . . . by nowt · · Score: 1

    regardless of the tripe in the article, Jon provoked some excellent responses. It takes a special person to irritate so many! BTW, my first post (hi mom!)

    --
    A strange game. The only winning move is not to play. How about a nice game of chess? - Joshua (Wargames)
  169. Mage Schmage by ktopian · · Score: 1

    Mage: One of the greatest explorations of the conmmon cultural consensus as a theme of individuality and reality-definition versus the oppressive nature of society and the common view? Nonsense. Mage, in fact - not in theory - is actually one of the cheesiest monkeywrenched games that has ever been published, full of drivel, contradictions, wittering, and thousands of excuses for players to act like dickheads of the highest order. All in the name of individuality. It is the stuff of comic books. BAAAAAD comic books. In reality, Mage is in fact a warmed-over version of a superhero game, with a smattering of tuppenny-piece philosophy added to make it all appear to be far more grandiose than it actually is. Dig beneath the veneer of the surface and all you find is more veneer. There's no actual depth to the game, just a lot of buzzwords and cheap secondhand ideas. It is also, without doubt, the worst game that White Wolf have ever done. Ktopian