Most of the people I know with multiple video cards use either 3dfx cards or older RIVA cards. The machine behind me at work has a Riva 128 as secondary display. Several of my friends use Voodoo3 2000s and 3000s as a secondary display. As soon as I scrounge up another moniter, I plan to make myself a dual head machine with 2 PCI Voodoo3s for my Pentium 200 workstation.
If nothing else, moniters don't have refresh rates much above 90hz, so higher frame rates are wasted.
What I want is effects like motion blur and depth of focus. 3dfx offers these, but no games support it.
I know several console gamedevelopers who are all trying to convince me not to get a PS2 and go with the (much
cheaper) DC instead as they're all telling me the same thing this article is.
I'm not surprised. My understanding is that most programmers dislike the PS2 because instead of one 600mhz chip, they have to jugle 4 294 mhz chips, each a little bit different.
Also, my understanding is that Sony's PS2 libraries aren't very user friendly this time, unlike the original Playstation.
I believe that the PS2 stores it's polygons in system ram instead of in the framebuffer. That is what most video cards do. Also, textures are stored in system memory rather than the frame buffer.
I'm not sure how the dream cast uses it's 8 megs, but I know that they aren't storing their polys. I know that on Windows, the polys aren't stored in the frame buffer, only the textures, frame buffers, and Z buffer(and not always the textures). Sega might be storing their textures in that memory space, but that would be severely limiting if they do.
Most of the people I know with multiple video cards use either 3dfx cards or older RIVA cards. The machine behind me at work has a Riva 128 as secondary display. Several of my friends use Voodoo3 2000s and 3000s as a secondary display. As soon as I scrounge up another moniter, I plan to make myself a dual head machine with 2 PCI Voodoo3s for my Pentium 200 workstation.
If nothing else, moniters don't have refresh rates much above 90hz, so higher frame rates are wasted. What I want is effects like motion blur and depth of focus. 3dfx offers these, but no games support it.
I know several console gamedevelopers who are all trying to convince me not to get a PS2 and go with the (much cheaper) DC instead as they're all telling me the same thing this article is.
I'm not surprised. My understanding is that most programmers dislike the PS2 because instead of one 600mhz chip, they have to jugle 4 294 mhz chips, each a little bit different.
Also, my understanding is that Sony's PS2 libraries aren't very user friendly this time, unlike the original Playstation.
I believe that the PS2 stores it's polygons in system ram instead of in the framebuffer. That is what most video cards do. Also, textures are stored in system memory rather than the frame buffer. I'm not sure how the dream cast uses it's 8 megs, but I know that they aren't storing their polys. I know that on Windows, the polys aren't stored in the frame buffer, only the textures, frame buffers, and Z buffer(and not always the textures). Sega might be storing their textures in that memory space, but that would be severely limiting if they do.