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Is the PS/2 A Disappointment?

katananja writes: "According to this page Playstation 2 is the industry's big disappointment. This article compares de DC versus PS2 in many ways you can imagine. To better understand the PS2's limitations and the Dreamcast's strengths, you need only look at the available video memory for your answer. While the DC has 8MB of VRAM, the PS2 has only 4MB of VRAM. The main problem arises because a polygon takes up roughly 40 bytes of RAM. When you have 5 million of them in a given second, this amounts to 5 million/60fps = 83,333 polygons in a given frame of animation. If each of these polygons uses 40 bytes of VRAM, you will use 3.33 MB displaying these 5 million PPS. This doesn't leave the PS2 much room for its framebuffer which uses around 1.2MB just to display the end data, not to mention that you still need to leave room for textures to put on those polygons." This is obviously biased 'cuz the site is 'Segaweb' but it's got a lot of interesting tidbits. As always tho, the real test is the games.

359 comments

  1. Re:VRAM and polygons... by Tim+Browse · · Score: 1

    I have not programmed either the Dreamcast, or the PS2, but I feel fairly confident in saying: yes, developers can write directly to RAM on both systems.

    It's kinda essential :-)

    Tim

  2. Re:But the games... by eyez · · Score: 1
    the Dreamcast blows away the PS2 library thus far.

    Yeah, with the dreamcast having a year head-start. Sega's seen this before- The genesis was out far ahead of SNES, with a huge library. yet i'm willing to bet that there are more SNES units in homes than genesis units today.

    For your post to be REALLY relevant, you'd be comparing the DC vs. PS2 RELEASE titles.

    --
    get 0wned. irc.w30wnzj00.com
  3. Re:VRAM and polygons... by cybrthng · · Score: 2
    What are you talking about? I travel 99% of the year for my job. My dreamcast sits in a softcase and makes it from hotel to hotel and airplane to airplane perfectly well.

    Infact the DC is one of the most rock solid consoles i have ever had.

    And SSX is not a reason to get a PS2. If your gonna spend 400 bucks for one game your on crack.

  4. MOD UO by SuperKendall · · Score: 2

    That was a much better article, though a little biased toward the GameCube it was a lot clearer, and talking to actual PS2 developers yielded a lot better informed comparisons. It had a much better discussion of what the vecotr units could do, for example.

    Now, if only they had included Dreamcast developers we might have a real comparison going!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  5. Re:ONE WORD Metamoderation by Scott+Wood · · Score: 1

    It's redundant because the same IBM PS/2 comments have been made in *every single playstation 2 story on slashdot*. It was funny the first time. It isn't funny anymore.

  6. Re:um.. HELLO? by Snowfox · · Score: 3

    If you want to make a valid comparison, you need to compare Dreamcast release titles to Playstation 2 release titles.

    Early titles never look anything like later titles - that much is beyond debate. If you're comparing currently available titles then this makes sense. If you're comparing the hardware, as this article purports to do, then comparing a first-off PS2 title to a third or fourth generation Dreamcast title is rather foolish.

  7. Hopefully they'll both live. by pheonix · · Score: 3

    I'm actually rather surprised by the content of many fan reviews (and some of the comments here). Many are along the lines of "PS2 will kill DC" or "DC won't let PS2 take off". How ridiculous is this?

    You'd think, now that we've seen how one company holding a lock on a market (Microsoft?) is such a detrimental force against the consumer, we'd all be praying that all the consoles do reasonably well, to force competition to create better and better games and consoles.

    I own a DC, and when the price comes down will own a PS2. I don't get to play games alot, but when I want to, I'll not be locked into a console to determine what I play. Sega has more original games than any other console maker out there. Period (Jet Grind Radio or Seaman to name two examples). Sony has some of the stronger sports games (Madden for example) and a few other genres. Sega and Sony both have great RPGs.

    Hardware-wise, I've been skeptical for some time that the PS2 would appear significantly more advanced than any other new console. In comparing Madden to NFL2K (not the new, I prefer to compare first gen to first gen) or TTT to Soul Calibre, I don't see any amazing advance.

    Of course this article is biased, but it's no more biased than the same FUD we've seen on PS2 sources for a year now.

    1. Re:Hopefully they'll both live. by AtariDatacenter · · Score: 2
      I prefer to compare first gen to first gen) or TTT to Soul Calibre, I don't see any amazing advance.

      But you don't compare a first generation Atari 2600 work to a first generation Nintendo work, do you? If a game console is released TWO YEARS after the competitor, you'd expect a better first generation product than the competitor. If they're mearly equal, it doesn't bode well for the new player.

  8. D'oh by Ella+the+Cat · · Score: 1

    No need to take my word about the video memory sizes, read the front page for this discussion. Still, there have been so many PS2 articles lately, it's no wonder we're going round in circles.

  9. The PS2 is NOT a PC. by Anonymous Coward · · Score: 5

    The so called 'problems' with the Playstation 2 have nothing to do with hardware, and everything to do with programmer stupidity and laziness.

    Programming for the PS2 is inheirently different than for a PC or even the Dreamcast. My brother is a developer for the PS2 (as well as Dreamcast, and X-box. We've been playing games on a PS2 Development machine for a few weeks now) and is going nuts everyday reading this crap slandering the Playstation 2. Here is what is boils down to.

    VRAM is used PER FRAME. You don't load up all the game's textures into VRAM and leave 'em there like you would on a PC or Dreamcast. The Playstation has 48 gigabytes of bandwidth between it's components. So, what does that mean? I means you STREAM your textures EVERY frame. If you have 48 gigs a second and 60 frames per second, you can stream up to 800 megabytes of textures PER FRAME. And that is uncompressed. The playstation allows you to do compression WHILE streaming the textures, for FREE with no extra cycles. And you can stream them directly from the DVD if you wanted.

    You only need to load the textures for THAT frame and no more.

    The problem is not with Playstation 2 hardware (which kicks ass), it is with the developers who are coding for it like it was a PC. The Playstation does not have a cute architecture that panders to weak programmers. It does one thing and it does it well. Coding properly for the PS2 requires programmers to get down to basics, write microcode for the VMU's and fine tune their applications to the Playstation 2's unique hardware.

    What I'm afraid of, is that when X-box gets released with hardware that is basically a PC in different packaging, is that developers won't want to bother coding for the PS2 because they can just port their programs with little to no change from PC to X-box.

    Hopefully, however, developers will realize their mistakes in programming for the PS2 like it was a PC and start making better software.

    Perhaps the writer of the article should examine less the superficial stats of the two systems (ie. VRAM only), and begin to think more outside of the box.

    1. Re:The PS2 is NOT a PC. by jetson123 · · Score: 4
      That architecture doesn't necessarily make it harder to program, it can actually make it easier. Roughly, you have to worry much less about how to arrange your data in memory or how to make incremental changes to it, you just get a fresh copy when you need it. In fact, there are excellent patterns and languages for programming systems composed of multiple units and fast interconnects.

      It does make it harder for people steeped in the C/C++/Windows tradition to deal with, who generally aren't used at all to dealing with those kinds of systems. But maybe it's time to move beyond old approaches and learn something new.

    2. Re:The PS2 is NOT a PC. by Anonymous Coward · · Score: 3

      So you mean if I want to release a game for the PS2 I have to write microcode and specially architect my software in such a way that it'll be nearly impossible to port to Windows, Dreamcast, Playstation 1, Nintendo 64, Nintendo Game Cube, Macintosh, an arcade cabinet, Linux, and the X-Box? What exactly is my incentive to do that?

    3. Re:The PS2 is NOT a PC. by dynweb · · Score: 1

      Please moderate this up - he makes a very valid, and important point.

    4. Re:The PS2 is NOT a PC. by Ralph+Wiggam · · Score: 2

      What is your incentive? Between 1 and 10 million people paying 50 bucks a piece, depending on when you release it. Releasing to multiple platforms is great, but for the forseeable future there will be plenty of money to be made off of great games for one console (read: Goldeneye).

      -B

    5. Re:The PS2 is NOT a PC. by MikeFM · · Score: 2

      Am I wrong or might not programmers and hardware designers take the new experiences they get from the PS2 and use these experiences to build better next generation engines/libs and hardware? I know whenever I write a program that is different from what I'm used to I learn new things and the experience relates back to everything else I do making me a better programmer in general.

      And as the PS2 will still play PS games I have plenty to keep me busy while waiting for all the awesome new PS2 titles to come out. Some of the games already out, or scheduled, look pretty impressive though. Can't wait. :)

      I wish Sega, Nintendo, Playstation, etc would work together more though. I'd love to be able to play Mario, Zelda, and Sonic on the PS2. :)

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    6. Re:The PS2 is NOT a PC. by g_mcbay · · Score: 5
      Mr Coward: I agree with your basic ideas, but I think the point is that Sony fucked up by making the PS2 so radically different.

      The PS2 architecture may be superior to current PCs, the Dreamcast, etc, when you get 'down to the metal'. However, most console game developers like to develop games that are 90% portable code with 10% platform-specific code (or so). By being so different, the PS2 requires developers to almost recode their game from the ground up to suit the PS2's architecture. This is fine if you're developing a PS2 exclusive, but a huge pain if you want to support multiple platforms!!

      In the end, it could be Sony's undoing..We'll see when X-box comes out.

    7. Re:The PS2 is NOT a PC. by birder · · Score: 1

      How often does a PC title sell more then 1 million units? Not very often - Just the half dozen blockbuters or Deer Hunter/Millionare of the year.

      An installed base of 70 million PlayStations or 100 million Gameboys sell a lot of product. Piracy is harder on consoles and I'm sure tends to make people buy the games.

    8. Re:The PS2 is NOT a PC. by rabidcow · · Score: 2

      programmers are lazy. they should realize that they're just gonna have to deal with it.

      if you don't want programmers writing like they're used to, either make it easy to program it properly, or make it obvious that the other way doesn't work.

      you can't go blaming "those stupid lazy programmers" if your success depends on them.

    9. Re:The PS2 is NOT a PC. by winter@ES · · Score: 3

      Excelent post. You are correct, and the original article on sega web is just flat-out wrong on its techincal points. The author picks out some facts about the different architectures (like 4 megs of VRAM vs 8) and then just starts pulling rediculous and made-up conclusions and numbers out of thin air.

      The PS2 is a low-cache/ultra-high-bandwidth design, which is backward from the huge-cache/ultra-narrow-bandwidth design of a PC (128 megs of video ram on a GeForce, for example.) In the past on other consoles, developers haven't shied away from learning a specialized hardware and exploiting it - just look at some of the latest generation N64 or PSX titles, these take full advantage of the multi-chip hardware down at the lowest level.

      The PS2 is capable of having performance characteristics similar to that of a PC, but you have to go at it a much different way (which is what libraries such as renderware will abstract out) for developers who are more interested in releasing a multi-platform title, rather than specializing for the PS2 hardware. But if you consider the momentum that the PS2 has, and how many systems it is likely to sell, it does seem likely that a developer wouldn't mind targetting only that platform.

      paulb

      --

      Paul Bettner

      Game Developer et al

    10. Re:The PS2 is NOT a PC. by Spider-X · · Score: 1

      Actually, I don't know where you get your numbers from, so here's a summary of the numbers I got off Sony's official site for the Playstation 2. Submitted in Code due to the fact that I can't use the <pre> and </pre> tags.

      PlayStation 2 Features and Specs
      10/4/00

      PlayStation®2 Computer Entertainment System

      Features and Specifications

      System Clock Frequency
      294.912 MHz

      Main Memory
      Direct Rambus (Direct RDRAM)

      Memory Size
      *** 32MB

      Memory Bus Bandwidth
      *** 3.2GB per Second

      Graphics:
      Clock Frequency
      147.456MHz

      Embedded DRAM
      *** 4MB

      DRAM Bus bandwidth
      *** 48GB per Second

      DRAM Bus width
      *** 2560 Bits

      Polygon Drawing Rate
      75 Million Polygons per Second

      IOP
      I/O Processor

      CPU Core
      PlayStation (current) CPU

      Clock Frequency
      33.8688MHz or 36.864MHz (Selectable)

      IOP Memory
      2MB

      Sub Bus
      *** 32-bit

      Okay, now looking at this, it becomes clear that the poster, who stated that you have 48GB/s between systems is false. For I/O you only have 60 MB/s max, of course the DVD drive in the unit is the bottleneck. Looking at the main ram, your max bandwidth is 3.2GB/sec. The 48GB/s is apparently only for the EMBEDDED DRAM on the video card. It is not the interface to the graphics chip, which is apparently limited by the 3.2GB/sec of the main memory. Still though, using his math, you have 53.3 megs of textures per frame, not the 800 that was specified. However, considering that the video only has 4mb I find it highly unlikely. Also, the system only has 32 mb ram! This is ram for both the textures and models, as well as the CPU. If half your memory is taken for models and instructions, that leaves you with only 16mb for textures. You definitely won't be having many dynamic textures, though it is possible. Of course, on a regular television, you can get away with having lower resolution textures, lower poly counts, etc... than your average PC game.

      --
      witty sig goes here
    11. Re:The PS2 is NOT a PC. by node42 · · Score: 1

      Personally I tend to buy games on the architecure they were designed for. For instance - I wouldn't ever buy Final Fantasy VII for the PC because it is a definit port. Also - Since I run Linux and Solaris on my PC's I tend to play games only on my PS2 (PS1 up until now). Finally, piracy is out of control on the PC platforms - it is much less so with consoles. I hate learning a new language/architecture as much as anyone - but I wouldn't hesitate a second to do so to hold back the next generation of a platform!

      It is unfortunate that such technically compitent people are in favor of sticking with obsolete hardware to avoid learning something new...

    12. Re:The PS2 is NOT a PC. by Patrik+Nordebo · · Score: 2

      The only thing you should have to architect in an unportable way is the guts of the 3D engine. The rest of the game probably won't have to be tailored for the Emotion Engine (including the higher level parts of the 3D engine), if you do your job well. Of course the guts of the 3D engine can be a pretty big part of a modern game...
      IANAPS2D (I Am Not A PS2 Developer) so I may be completely wrong about this.

    13. Re:The PS2 is NOT a PC. by Anonymous Coward · · Score: 2

      > What I'm afraid of, is that when X-box gets released with hardware that is basically a PC in different packaging, is that developers won't want to bother coding for the PS2 because they can just port their programs with little to no change from PC to X-box.

      Yep. When I earn my living porting games from the Atari ST to other platform, I saw how games companies handle ports. The key is time-to-market + marketing. Quality is of no consequence. Basically a ST to Amiga port meant getting the Amiga in the very same video mode than the ST could do, running the same code, and cutting whatever features that couldn't be directly emulated by the amiga. Us programers cried out loud, but it was of no consequence.

      So future will tell if the PS2 is a very bad move (as ports are more difficult, games will suck even more), or a brillant one (there would be no other solution than to redo the thing in a PS2 oriented way, hence getting much higher quality at the end).

      Cheers,

      --fred

    14. Re:The PS2 is NOT a PC. by damyan · · Score: 1

      Yup, that's right.

      IAAPS2D (I Am A PS2 Developer)

    15. Re:The PS2 is NOT a PC. by artemis67 · · Score: 1
      How often does a PC title sell more then 1 million units? Not very often - Just the half dozen blockbuters or Deer Hunter/Millionare of the year.

      Good point...a majority of PC's are installed in businesses, where game playing is at a minimum or non-existant. Consoles, OTOH, are exclusively game machines.

    16. Re:The PS2 is NOT a PC. by segmond · · Score: 1

      Mr Mcbay,

      I am very sorry but you are wrong. Have you ever written game for consoles? Then don't speak for console game developers. Sony didn't fuck up by makin PS2 radically different. Consoles have always been different from PCs and will always be or else why get a Console? My first inital shock when I got into gameboy and NES programming was that there is no concept of a pixel. You had to work in tiles. I went nuts! Oh shit, I can't port my graphics library from PC which all boiled down to my put_pixel() routine. Was I mad, or what! I said that consoles sucked! PC rocks, but then as I learned more, I began loving the concept of working with tiles instead of pixels, as it allowed me to think in a totally different way and do things I couldn't do easily on the PC.

      Now, gameboy, NES, SNES, gensis were all coded for in assembly. It is with the arrival of 32bit consoles that we saw move to C, and yet you do think developers will like to develop portable code, right? Wrong. The top priority for any develop is not portability but speed! If you develop a portable tekken than can run on a watch but which runs at 8fps, who cares? You rather have that tekken on one system and have it running at real 60fps. Metal Gear Solid, Dead or Alive, are all games I heard which were done in 100% asm. Console developers are hardcore, you do be surprise how easy it is for them to port asm code. Even asm code can be ported, it all depends on how you code your routines.

      --
      ------ Curiosity killed the cat. {satisfaction brought it back | it didn't die ignorant | lack of it is killing mankind
  10. Re:Biased article by sirket · · Score: 1

    You're an idiot.

    It always amazes me how anonymous cowards are the only ones who post rude comments such as yours. The previous posters comments were exactly on target, which you would know if you had ever done _ANY_ graphics programming in your life. VRAM is used for textures not polygons. Newer hardware based T&L engines will change this but they are not commonplace yet. People are having trouble coding for this system because it is new and nothing else. In 6 months to a year you will see unbelievable games out that will blow away anything the DreamCast has to offer.

    Finally, there is nothing illegal about purchasing exclusive rights to a software line. If you make a deal with a game company to only release their software for your platform there is nothing wrong with that. It is only illegal if you force or otherwise coerce them to ink said deal.

    -sirket

  11. Re:But the games... by Toddarooski · · Score: 1
    Somehow Sony has convinced several major developers not to release their flagship titles on the Dreamcast.
    That's a deal console companies often make with developers for "first party publishing" rights -- that is, games where Sony takes care of most of the distribution, advertising, etc. (For example, all the Crash Bandicoot games were first party titles on the Playstation. I wouldn't expect to see those anytime soon on the N64.) Usually, for a game to become a first party title, it has to be exclusive to that platform. That's why you see lots of Sony-sponsored ads for Tekken Tag Tournament and not for Dead or Alive 2 -- I'm pretty sure TTT is a Sony first party title.

    All that being said, I'm not sure the PSX2 is a clear winner in the fighting games category. The reviews I've read of TTT are basically, "It's fun, but if you've played Tekken 3, you've played this game." And Street Fighter EX game has gotten mostly average reviews. The Dreamcast has some great fighting games in Soul Caliber, the Powerstone series (which I find a blast, if not particularly deep) and the 2D Marvel vs. Capcom vs. SNK vs. Your Mom types of games.

    Granted, I'm sure there will eventually be more and better fighting games for the Playstation, but in the meantime, I might recommend picking up a Dreamcast and letting that tide you over until the Playstation 2 drops in price and you don't have to wait in line for 8 hours just to get one. That's my plan, anyway...

    --

    "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

  12. Bleem on Dreamcast by earache · · Score: 2

    This is an interesting preview of bleem on the dreamcast. "Supposedly" bleem will play psx games better then the psx2, or the original for that matter. We'll see...

    1. Re:Bleem on Dreamcast by Vegeta99 · · Score: 1

      As a close follower of the emulation scene at the time, Bleem! PC did NOT deliver. It cost $10 when it came out, and when you got your CD, you didn't even have the program! You had to go to Bleem! to download it. First, Randy's anti-piracy method would NOT work on all CD-ROM readers. So, there came a flurry of revisions to get it to work. Then, another flurry of revisions to get Direct3D working. There has not been an update since at least the middle of March 2000. [sarcasm] Keep up the good work, Randy! [/sarcasm]

  13. Re:hum.. who needs PS2 or DC anyway ? PCs rule ! by nagora · · Score: 1
    And two years down the line when they're still buying good games for their machines, how much will you need to have spent to keep your PC fit for current releases?

    PC's are for work; consoles are for play; board games are for a social life.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  14. Generated geometry way to go by Heretic2 · · Score: 1

    Obviously, it would not be wise to store a bunch of geometry in VRAM. Games would need to be designed to generate throw-away geometry on the fly. That's what higher order surfaces and tesselation is for along with many, many other techniques. Some processor(s) would simply stream geometry to the rasterization hardware never staying resident in memory. At most you need to store some transformation matrices perhaps for skeleton animation, vertex blending, etc. 50 of these matrices, 4x4x4 bytes = 64bytes only takes up 3,200 bytes. You don't need a lot of frame buffer space for a television either. What's the resolution of the base TV? 320x240 or something? Triple buffer that with a 32 bits for Z and stencil and that's 1.2MB. Given low TV resolution, textures don't need to be very large either. I don't know the PS2 specs, but I'm sure it must have some texture compression as well.

    Ryan Earl
    Student of Computer Science
    University of Texas

    1. Re:Generated geometry way to go by DrPascal · · Score: 1

      "Low TV Resolution" is fine, but the PS2 has future support for connecting it to monitors and HDTVs, just like the DC. Besides, bigger textures DO matter when 3D objects are in motion, even at smaller resolutions.

      --
      DrPascal: Not the language, the mathematician.
    2. Re:Generated geometry way to go by Heretic2 · · Score: 1

      Feh...

      Say 720x400 then for HDTV. You still have enough space for that in 32-bit color, double-buffered with 32-bit Z/Stencil: 3.3MB. Stream in textures from other memory or generate the textures procedurally.

      That's what the super high bus bandwidth is for. X-Box is going to be the same way: procedural generation of rendering data.

      Ryan Earl
      Student of Computer Science
      University of Texas

  15. Re:um.. HELLO? by CerebusUS · · Score: 2

    Unfortunately, it degrades into a battle of who can hit forward and B the fastest when playing multiplayer (at least against my lamo friends who do nothing but use the same move over and over and over and overa again).

    I had this problem as well, until I learned to sidestep them and combo their ass :-)

  16. Re:Memory expansion by Snowfox · · Score: 1

    I'm a big Dreamcast fan, but what would prevent Sony from doing a VRAM memory expansion, similar to what N64 did for its core memory?

    The VRAM on the PS2 is akin to the tiny active texture cache on your average 3D card. Texture can be brought in from main memory more quickly than most cards can load the texture cache from video memory.

  17. Re:Whoever wrote this never programmed one. by _egg · · Score: 1

    Whoops, my comment was intended as a reply to the article in general, not this person's comment. My apologies for the confusion.

  18. Re:But the games... by Jerf · · Score: 2
    Two points:

    1. The dreamcast is mature, the PS2 is not. In terms of "fair" maybe we should compare releaserelease... but who gives a damn about "fair"? This is what's here _now_.

    2. Actually, most of the release titles are mentioned in that round up. There was a startling array of good ones in the US release.

  19. Re:4 players in Q3 by _martini_ · · Score: 2

    http://www.stileproject.com/ps2death.mpg

    kinda funny video.

  20. Re:But the games... by CerebusUS · · Score: 1

    It will be interesting to see how Microsoft handles this with the XBox, who will have more influence on the developers? Microsoft or Sony?

    Well, if early reports are to be believed (and that's all that exists for the xBox...) Microsoft will not be charging licensing fees for development on the xBox. While that doesn't prevent Sony from including PS2 only clauses in their contracts with developers, it does mean that developers won't have to sign aggreements with MS at all (disclaimer: I'm not an xbox developer, so I may have the licensing situation wrong :-)

  21. Old Discussions by ucblockhead · · Score: 2

    How about modifying slashcode so that when these repeat articles come up, it automatically loads the previous discussion so nobody has to waste time rehashing the same old comments.

    --
    The cake is a pie
    1. Re:Old Discussions by Ross+C.+Brackett · · Score: 1

      Or how about modifying slashcode so that people can't just use the tag whenever they want to make their posts look more important?

    2. Re:Old Discussions by King+of+the+World · · Score: 1

      How about we introduce Karma to slashdot editors? It works, right? So why don't you use it.

    3. Re:Old Discussions by rekcufrehtom · · Score: 3

      When was the last time you saw a new point mentioned in any post to any story on Slashdot?

    4. Re:Old Discussions by ucblockhead · · Score: 1

      Sorry you took offense at the tag. It was my first post using the Opera beta, I didn't notice that it reset the form controls.

      --
      The cake is a pie
    5. Re:Old Discussions by aardwolf64 · · Score: 1

      Yep... AKA: Hot Grits
      Naked Petrified Natalie Portman
      Imagine a Beowulf cluster of x
      It's all Microsoft's fault...

      Can anyone think of any more?

    6. Re:Old Discussions by oingoboingo · · Score: 1

      how about..."Imagine a Beowulf cluster of these Playstations!!!"

  22. Re:Let Me Keep This Short And Sweet (OT) by nagora · · Score: 1
    any African-American

    How many living Americans actually were born in Africa? It is a constant source of puzzlement to me that blatant and open racism of this sort (a person has black skin so can't just be an "American") is not only tolerated but appears to be used by the people it's directed against. Although the same thing is starting to catch on in the UK (the MOBO awards are given to artists who are deemed racialy acceptable - ie Black) it still seems unethical to me.

    Is XOR really an operation that can be performed on Racism?

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  23. Re:"obviously biased" ... by Snowfox · · Score: 1

    I'll say. Other graphics chips must texture the backs of polygons as well as the front facing polygons. Who the hell sends those polys to the renderer?

    Back face culling happens after projection into screen space. With modern architectures, you go ahead and dump everything that's on screen into the pipeline and let the hardware take care of the back face culling. The PS2 can chew through triangles so quickly that there's no effective cost in doing it this way.

  24. Re:But the games... by CerebusUS · · Score: 1

    Yeah, with the dreamcast having a year head-start. Sega's seen this before- The genesis was out far ahead of SNES, with a huge library. yet i'm willing to bet that there are more SNES units in homes than genesis units today.

    I'm not sure that's true. I always thought Sega was generally seen as the victor of the 16-bit platform wars. Which made their rapid descent in the 32-bit wars so much more painful to them.

    Correct me if I'm wrong here, but I don't believe any company has carried the lead from one generation of game console to the next. Generally the progression seen has been:

    Atari 2600 (besting Colecovision and Intellivision)
    Nintendo NES (Besting the Sega 8-bit system)
    Sega Genesis (Besting the Nintendo SNES. Again, I'm going with popular opinion here... I had both consoles)
    Sony Playstation (Besting the N64 and the Saturn)

    For your post to be REALLY relevant, you'd be comparing the DC vs. PS2 RELEASE titles

    I definitely disagree with this. Going into the holiday buying season, people should be more worried about the bang their buck can get them NOW than in some nebulous six to twelve month timeframe.

  25. Re:um.. HELLO? by Dalroth · · Score: 1

    Actually, that's really easy.

    Soul Caliber vs. Tekken TT

    Soul Caliber has the edge on TTT in everything except two player gameplay. Crisper brighter graphics, considerably better animation, and a hell of a lot more features for single player than TTT. Unfortunately, it degrades into a battle of who can hit forward and B the fastest when playing multiplayer (at least against my lamo friends who do nothing but use the same move over and over and over and overa again). Tekken is much better playing against your friends since they can't get away with that.

    Both are good games, and both systems are good. I've got both so I don't care who wins. I'l aslo have a nintendo Dolphin, but I refuse to buy an X-Box! :)

  26. Errr... That's not how 3D graphics work... by Temporal · · Score: 3

    You don't typically store polygons in VRAM. You calculate polygons dynamicly as you render the frame. Yeah, you need some sort of reference point (3D models, etc.), but that can be stored in regular RAM just fine. Anyone know how much main memory the PS2 has? The DC?

    On the other hand, the Voodoo 1 also had 4MB of VRAM. I'm having trouble understanding how a "next generation" console can get by with so little. Even 8MB is puny compared to modern PC graphics cards.

    ------

  27. Re:Don't buy it for the DVD. by drinkypoo · · Score: 1
    Yes, it plays DVDs. But if you want a wireless remote, you have to go third-party. And it doesn't play VCDs, SVCDs and the like, unlike most $170 DVD players nowadays.

    Like many other geeks, I have an Apex to play the VCDs and such. That, of course, was $160, and it has all the other neat features thereof. The IR remote add-on is only $15 at funcoland, so that's not really a big deterrent. I mean, sure, it's extra money, but it's not a bad buy. Also, the menuing speed in the PS2'd DVD implementation is excellent (Then again, so is that of the apex) so it's an excellent platform for space ace, dragon's lair, et cetera.

    Point is, without at least the VCD support, I still need a real DVD player anyway. So the only good reason to get a PS2 anytime soon is for the (you guessed it) games.

    This is a wonderful way, however, for families which don't already have a DVD player to get into DVD and to supply a new video game system for the kids at the same time. Sure, it's pricy, but not when you consider that it's both a game system and an excellent DVD player. It may not play VCD or out-of-region DVD (yet) but the vast majority of families won't care about that at all. For them, being able to play DVDs flawlessly is all a DVD player has to do.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  28. 4 players in Q3 by CBoy · · Score: 2

    Personally, I have to give props to any system that has a BROADBAND ADAPTER (e.g. connects to ethernet). Dunno if the dreamcast does this, but I know the ps2 does. I had a friend who writes for some smalling gaming mags review q3 on ps2 and he liked it, but
    <ul>
    <li>it only supports custom maps that come with it
    <li>only 4 players max
    </ul>
    <p>
    I had so many people tell me that this system was going to kick a pc's butt.....not with those limitations, but the broadband is a good start.

    1. Re:4 players in Q3 by IronChef · · Score: 1


      I like the fact that Sony thinks ahead and gave it a network port, but broadband isn't "here" for most people. 11% of US households have cable/DSL today.

      http://cyberatlas.internet.com/markets/broadband /article/0,,10099_481071,00.html

      11% isn't much. It will still bw a while before enough people have a fat enough pipe to justify all those web sites that are larded up with Flash and other junk. (But that's a rant for another day.)

      If I could plug my PS2 into my LAN and give it Internet access -- that was USEFUL, like trading game saves or something, and didn't cost extra -- I would be in more of a hurry to get one.

    2. Re:4 players in Q3 by pheonix · · Score: 1
      I dont know about the Mp3 player, but the dreamcast zip drive was canceled, at least for the us.

      No. The MP3 player was cancelled for the US, however the zip drive has been delayed for potential added functionality.

    3. Re:4 players in Q3 by Anonymous Coward · · Score: 1

      Not only does it have an Ethernet Adapter, but you can get a Zip Drive... and a portable MP3 player which plugs into the VMU slot

    4. Re:4 players in Q3 by IronChef · · Score: 1


      I got the numbers from the link I posted. Took about 10 seconds to find via Google. It sounds high to me too, but it's in print, so it must be true, right?

      I never said Sony shouldn't ship a broadband adapter. I was just making an observation that broadband's hype has far, far exceeded it's reach.

    5. Re:4 players in Q3 by Mirus+Nex · · Score: 1
      Ethernet is both Broadband and Baseband.
      Broadband is analog (e.g. cable modems).
      Baseband is digital (e.g. DSL (Digital Subscriber Line))

      Baseband is more popular (10BaseT, 100BaseTX, etc...) because it's easier and cheaper to cable and Cat 5 cable (up to 100Mb/s) can also be used for phone.

      M

    6. Re:4 players in Q3 by Grahf666 · · Score: 1

      And plus all the college types who can just plug the PS2 ethernet adapter into the campus network (not that college students would have enough money to buy one though :).

    7. Re:4 players in Q3 by Woody77 · · Score: 1

      I did something like that to an alarm clock that died, and left me late for class.... Was a great stress-releiver to occasionally stomp on the bits and pieces later that week as I worked on a class project that wasn't going well...

      They say why they did it?

    8. Re:4 players in Q3 by Anonymous Coward · · Score: 1

      Q3 is ONLY available on the DC, and it is the first game to be configured to use the broadband adapter for the DC, so I don't know what your friend is telling you. Unless you meant the DC, because all the points you made were for the DC version of Quake III.

      The DC broadband adapter was suppposed to be released simulatneously with Quake 3(a week or so ago) but has been delayed for a little bit.

    9. Re:4 players in Q3 by Ryokurin · · Score: 1

      I dont know about the Mp3 player, but the dreamcast zip drive was canceled, at least for the us.

    10. Re:4 players in Q3 by SquidBoy · · Score: 1
      Who in their right mind would buy a zip drive today?

      It makes sense if you've got a console with no hard disk. Of course, you could develop a hard disk add-on, but, uh, I can't think of any reason whatsoever, sorry....

      --
      If you're a jock, inflict some pain / If you're a nerd then use your brain - DAPHNE AND CELESTE
    11. Re:4 players in Q3 by Anonymous Coward · · Score: 2

      If I believe your numbers (11% seems way too high), that's approaching 3 million households. Don't you think it's more likely that households that have invested in broadband are also more likely to be the kinds of houses that end up with new toys, like, say...the PS2? If you numbers are correct, it would make perfect sense for Sony to ship an ethernet adapter.

  29. If you just want to play games then why? by StarbuckZero · · Score: 1


    Okay I got friends that got a kick ass computer but all he do is play games. I sit in my room and surf the web, program, and help my friends make CDs off of MP3.com. I have a Dreamcast and I can't see my self paying $300 for a console. I got a Geforce 2($300 card) and all that mean is that I can turn up all the grapic details in Quake 3 but it's still the same game I don't care how good it looks. That's the only upgrading I'm doing to my computer in a long time.

    Why a game system? Just put in the game and that's it. That's what I love about my DC! I don't have to fight over drivers. Write or post about games being ported to Linux(I still want them tho) and download patches for a game. Game systems is great, if someone never used a computer then what would they have to do? Learn the OS(Windows because it's easier for most), then make sure they have the right almount of Ram, Hardrive space, Video card and a good CPU for that game. Also you have to remember if you want your games to look good as consoles you would have to make sure you keep upgrading. That includes from the Ram on up to the OS knowing M$.
    =)

    As for the PS2 and the DC it's all about the games. I don't care how they look, you can tell people what hey want but if they see a good game on PS2 then they will go there. If the same game is put out on both the DC and PS2 and let the user show how the game look. I would like to play FF 9, but I don't feel like going out and PS just for that. It's all about the companies, because they don't care how hard it is to program for long as people keep going and staying hype then the will keep pushing out games.

    --
    From Zero to Hero... Starbuck Zero
  30. NGC vs. PS2 by Malicose · · Score: 1

    IGNcube compared Nintendo GAMECUBE and Sony PlayStation2 in "Gamecube Versus PlayStation 2." In the article there are "comments from respected development houses Bioware, Naughty Dog and Oddworld Inhabitants, as well as Left Field Productions and Factor 5."

  31. who else? by ukyoCE · · Score: 1

    >>in reporting an article on DC vs PS2 that was written by a Seg-affiliated site. That's like reporting on a MS review that Linux sucks: it's pointless....

    Are you expecting some psx site to release these facts? No-the only people who will are those who care. If you want to find a decent rebuttal for this go for it, but it's gonna be hard to disprove an article that's all facts.

  32. Re:Agreed. by jandrese · · Score: 2

    There are marked advantages to console systems, like fighting / puzzle games, which have never achieved success on the PC. Just as RTS, and FPS will probably never be serious on the consoles. I have yet to see a viable version of Street Fighter, or Tekken appear on my PC. Also, console games rarely have bugs. How many Quake 3, UT, Half-Life, Diablo, Starcraft patches have you downloaded? Its nice and simple.

    This isn't entirely fair. Many console games have bugs (and they are just plain never fixed). Usually these aren't the showstoppers you find in PC games fortunatly, however the multitude of Starcraft patches (for example) have been to fine tune the play balance of the game and to fix extremly obscure network exploits. There was only one actual "crash the game" bug fixed that I can remember, and it was some sort of oddity with the last Terrain campaign that triggered only very rarely AFAIK. One of the weaknesses for consoles is that you can't patch a game once it is released (which DOES lead to better release quality games) which can lead to games with festering bugs. Just look how many people say character x is the only character I play, because that character is slightly (or sometimes grossly) unbalanced. Of course these munchkins also wonder why nobody wants to play with them.

    --

    I read the internet for the articles.
  33. PS2 abuse video by Vic · · Score: 1

    Clic k here to see someone beat the crap out of a PS2 box.
    (Ignore the banner ads...and right-click where it tells you to...)

    1. Re:PS2 abuse video by meebs · · Score: 1

      too bad they were too dumb to realize that PS2's have been going on ebay to the tune of $5100 bucks... I should have reserved ten of em. :(

  34. Re:Agreed. by Captain_Frisk · · Score: 1

    Just look how many people say character x is the only character I play, because that character is slightly (or sometimes grossly) unbalanced. Of course these munchkins also wonder why nobody wants to play with them.

    This is a good point that I didn't really think about. I guess they are "fixed" in future revisions of the game (look at the castration of Ryu and Ken in street fighter games). Alot of times however, a character may seem underpowered, but the true fact is that nobody knows how to use them properly. (Try playing against me as Adon in SFA2)

    Also, you could argue that consoles get better games because more people play them. Diablo has sold amazingly well, and has grossed maybe 2 million copies. Each iteration of Final Fantasy trounces that number, and I don't even want to think about how many copies of Zelda or Metroid are out there.

    Consoles have the advantage of a stable platform. You know that everyone has the same machine, with the same controllers. A game developed for the PC has to take everything into account, and not everyone even has a gamepad, let alone one with a standard configuration, and the keyboard doesn't lend itself well to certain style games.

    I'm hoping the X-Box can use its hard drive to address things like play balance and things of that nature, but at the same time preventing developers for using it as an excuse to put out shoddy software, and patching it later.

    Captain_Frisk

  35. Re:Errr... That's not how 3D graphics work... by be-fan · · Score: 2

    A Voodoo1 is also limited to 640x480 resolution. However, that's considered high-res in the console world where (the TV equivalent of) 320x240 is the norm. Ever wonder why the N64 was able to put in full scene antialiasing on Voodoo1 level hardware?

    --
    A deep unwavering belief is a sure sign you're missing something...
  36. Re:What about mods? by BluedemonX · · Score: 2

    RE: You must be hardware designed to be sure.

    Nope, sorry. Software.

    RE: What makes you thnk that Sony's engineers who struggled to meet the marketing BS specs published have not tried every possible thing to make it happen?

    They could have been constrained by costs, licensing agreements, deadlines, any of a number of reasons that have NOTHING to do with the engineering standpoint.

    RE: What makes you think that some other people will be able to reverse engineer hardware without any specs,

    Please check up on the dictionary definition of hacker. The hacker scene died when people started trading curiosity, rifling through pinouts documents et. al. and poking around with a soldering iron and/or hex editor for kiddie scripts and warez.

    RE: possibly breaking Sony's license and getting sued later can do it???

    I'm of the opinion that when I buy something it's mine, and if I fuck with it, and the warranty goes bye bye that's my problem and I couldn't care less.

    RE: The days are changing, it;s no longer C64 world.

    Yeah, but curiosity doesn't have to change, does it?

    RE: Chips are more complicated to design, it takes very well coordinated efforts of MANY talented individuals to design one.

    On the flip side, we also have the collaborative power of the Internet and more sophisticated and cheaper tools. So what's your point?

    --

    --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
  37. I'm an old skool gamer myself... by rinkjustice · · Score: 1

    and it makes me teary-eyed to see Sega get savagely thrashed by Sony. Sega and Nintendo are the one's responsible for timeless classics like Sega Rally Championship, Virtua Fighter 2 and Super Mario, not Sony. What beat Sega was PlayStations hardware architecture, which was easier for game developers to program for than Saturn's multi-cpu blah-blah-blah. Ergo, third party development flourished for the PlayStation and Sega got the sloppy seconds. Let's hope the DreamCast can withstand the PS/2 marketing flurry and perhaps even wobble Sony with a good combination... God knows Nintendo won't release anything decent for adults!

  38. Terminator vs Robocop? by xonix7 · · Score: 1

    A few questions for the /. community. First of all, has anyone seen a revamped version of Terminator vs Robocop for consoles or PC's?

    2nd: Who would win a fight:

    5 Robocops and 5 Terminators VS 1 superman, 2 batmin, and 2 spidermin???

    --
    Everything is but a number spoken by itself.
  39. Re:Technical flaw in segaweb article by Glonk · · Score: 1

    The Z-Buffer is all well and good, but it doesn't fully stop from rendering images that aren't visible. The ATi Radeon has "HyperZ" which only renders visible objects, and the boost can be upwards of 50% FPS when it's enabled. The Kyro uses the PowerVR chipset as well, and it gets more performance out of less MHz than the competition (although it's still weak...).

  40. Re:Agreed. by Anonymous Coward · · Score: 1

    One of the reasons that consoles seemingly have less bug-prone games than PC's is because it is a stable platform. When you develop a PC game, you target a particular set of hardware (which is never the high end as that would limit your profits, so those who bought that $600 vid card, has 512MB ram, and a 1gig proc may see some benefits, but if the game was not designed with that in mind, you're just hitting diminishing returns much quicker), but almost every PC is a bit different (whether hardware or software as in drivers or OS), so the range of possible incompatibilities (ie, bugs) is much larger on a PC than on a console.

  41. Re:Memory expansion by be-fan · · Score: 2

    They can't because the video memory is embedded into the graphics synthesizer chip.

    --
    A deep unwavering belief is a sure sign you're missing something...
  42. Re:Errr... That's not how 3D graphics work... by Riskable · · Score: 2

    The PS2 has...
    32 MB of DRAM.
    2 MB of Audio RAM
    4 MB of VRAM

    The Dreamcast has...
    16 MB of DRAM
    2 MB of Audio RAM
    8 MB of VRAM

    "I Geek, therefore I know." -Riskable

    --------------------------
    -Riskable

    --
    -Riskable
    "Those who choose proprietary software will pay for their decision!"
  43. Re:A few issues with the article... by Snowfox · · Score: 1

    * I think they dismissed the vector processors rather lightly. After all, the whole point of the game machines is to make the best games possible - while part of that lies in the graphics, a big, big part lies in the AI and dynamics a game offers. Having a whole bunch of extra processor power around to devote to such things should, I think, translate to the possibility of some amazing games with equally amazing graphics.

    Bingo. And by operating entirely off the main bus, you can do some deep, deep analysis without burdening the main bus, even spitting data straight into the graphics hardware without revisiting the main bus.

    * As far as anti-aliasing goes, I had thought Sony did have some kind of library now that developers could use - but I'm not sure about that at all. It would be interesting to hear if the description of the TTT anti-aliasing is correct.

    Sony have shown how to structure programs for anti-aliasing with zero cost. The kind of trickery and special-case handling other systems use isn't required. It really is spectacular hardware.

  44. bogus claims - Moderators should do more homework by krinje · · Score: 1

    katananja shouldn't do math. Pixels != Polygons.

    --
    "He treats objects like women, man!"
    - The Dude, The Big Lebowski
  45. PS2 Available Memory by Deltan · · Score: 1

    Phil Harrison VP of R&D at SCE Explains all of the memory issues on Gamers.com.
    http://www.gamers.com/s/feature/000717-philharriso n/index There are also video explanations in ASF & MOV format concerning the memory. A good read.

  46. Re:hum.. who needs PS2 or DC anyway ? PCs rule ! by DrPascal · · Score: 1

    "PC's are for work; consoles are for play; board games are for a social life. " WELL SAID!

    --
    DrPascal: Not the language, the mathematician.
  47. getting a clone was cheaper by STREMF · · Score: 2

    The first thing that surprised me about the PS/2 was its high price and i was reluctant to buy one mainly because i was pretty confident i could get a couple of my friends to build a clone for me that would still run Windows and Wolfenistein3D. At first the choice of games for the PS/2 was pretty slim, mostly DOS apps and a few weak ones for Windows 3.0 but i guess when IBM RELEASED THE "PS/2" (PERSONAL SYSTEM 2) IN 1987 we really had no idea what things might be like more than 10 years later when sony would release the "PSX2" (PLAYSTATION 2) in 2000.

  48. wow, amazing games-- NOT by ukyoCE · · Score: 1

    another crappy football game, an even worse fighting game.

    We've all seen the screenshots, we know it looks like jaggedy crap compared to the dreamcast. Which is pretty freakin pathetic considering the dreamcast is TWO YEARS OLD!!

    Even if the Dreamcast did look worse, at 1/3 the price and with so many more(and better) games...

    screw PS2

  49. What if... by Nerds · · Score: 1

    what happens to these broadband adapters if IPV6 is released and widely adopted by broadband providers?

    Yeah, what if it rained beer?

    --
    My other .sig is 'The Art of Computer Programming'
  50. Re:Rebuttal by Glonk · · Score: 1

    Then you also have to worry about drivers every 3 months(random period), about OS updates every year, and game patches every other week for the first 2 months of it's existence. How is that bad? You don't prefer to update games that have bugs, or to boost your FPS by having better hardware support? Either way, consoles are moving in that direction. The Xbox comes with an 8GB harddrive and is broadband-enabled...

  51. Link to that Ars Technica article: by Anonymous Coward · · Score: 2

    PS2 vs. PC

    Even more interesting, however, is the article about the architecture of the Playstation 2's Emotion Engine. I'd suggest that anyone read both of these articles before believing all the claims in that SegaWeb article.

  52. PS/2 is tho. by Yarn · · Score: 2

    I have a couple kicking around. Wonderful design, but I've found all the plastic clicky bits are very fragile after about 10 years of service. IT'S AN OUTRAGE.

    --
    -Yarn - Rio Karma: Excellent
  53. Re:The PS2 can not be programmed for like a PC by DrPascal · · Score: 1

    Can you come up with better ones than he did? Or do you just enjoy writing useless comments like this?

    I for one thought it was an interesting way to think of RAM and bandwidth.

    --
    DrPascal: Not the language, the mathematician.
  54. Re:Let Me Keep This Short And Sweet (OT) by Vermifax · · Score: 1

    Basically, I hold that if you are born in the US, you are not an African-American, but just an American. If you immigrate to the United states from Africa, then you are an African-American. My Grandfather was Polish-American. I am an American. Granted not everybody agrees with me, because if we can't lable people we can't show how disadvantaged they are.

    Vermifax

    --

    Vermifax

    Logout
  55. everyone forgets console's main strength by ph0rk · · Score: 1


    They do not change.

    and so, studios who develop for consoles like the ps2 or the dc can focus more on the game itself, rather than how many new high-tech widgets and crap they can stuff in a game.

    UT on pc- buggy as heall
    quake on pc- finicky
    everquest on pc-- too many problems to mention
    tekken tag -- hmmm. works great.

    gee, i wonder what system i'll buy oni for...

    --
    semantics are everything!
  56. Re:The PS2 vs. PC by Anonymous Coward · · Score: 1

    I'm going to go out on a limb and say that this is why there's a job shortage in IT. All the kids in this country just plop in a CD and it works. They never need to tinker with the computer to see how it works. So then they don't feel comfortable working on computers and don't go into the computer field. I remember seeing an article somewhere a couple weeks ago that explained why making everything easier is not necessary the best path to take. I'm in IT only because I was forced to figure out DOS memory management and editing .INI files and the like as a kid. The dumbing down of America...do your part to prevent it.

  57. Proving ground by nigelb0 · · Score: 1

    Games are the natural proving ground, but Sony has enough of the current market (and general buzz about the new machine) to help them though this transitional period.

    When the Gamecube and Xbox make an appearance the market will get too small for niche consoles. I find it hard to believe that 4 console makers are each going to find enough share of the market to make their businesses feasible.

  58. Re:Buy it for the DVD? by mgblst · · Score: 1

    Yeah....

    ...but can it play DVD's and PS2 games at the same time. Then i will buy one.

  59. Re:Look at the Gameboy by Bilestoad · · Score: 5

    That's exactly right - and if you want another example to prove that point, look at the market share of PalmOS devices vs. Windows CE. The incredible amount of software available for the Palm is just like the Gameboy situation.

    A small proportion of people want the coolest, fastest, most colorful gadget available. Most people want what satisfies their needs at the right price. Unfortunately for the first group, they aren't a big enough group to make devices like Windows CE a good proposition when you think about the proportionally higher R&D & production costs for their devices. (hence Philips dropping their Windows CE line) Fortunately, these devices are produced by engineers who mostly belong to that first group.

    Of course the availability of software is also driven by the quality of the development tools. The Codewarrior IDE is excellent - you don't even need hardware to start work, the emulator is just as good as the real thing. The documentation from Palm is about the best I've seen for any platform. By contrast, Windows CE requires an add-on to VisualC++. In the early days you had to use assemblers and DOS to build for CE! And finding which Win32 API calls were actually present was largely a matter of guesswork. I wonder how manay developers were (like me) so disgusted by the Windows CE development environment that they switched to Palm and never looked back?

  60. Of course the question is.. by Thaidog · · Score: 1

    Can you run Linux on it?... and if so... maybe a cluster?

    --

    ||| I still can't believe Parkay's not butter.

  61. Re:Look at the Gameboy by dial0g · · Score: 1
    Actually, its not because of Mario, Final Fantasy, or even Zelda that the GameBoy is still the top game machine out now...

    1 word - Pokèmon...

  62. DC has tons of fighting games! by MikeyNg · · Score: 1

    Hmmm... if fighting games is the only stuff you use a console for, then the Dreamcast should very amply fulfill your needs. It doesn't have TTT and SFEX3, but it does have Soul Calibur, Dead or Alive 2 (so does PS2), two versions of SF3, SFA3, VF3, and tons more. Wait 'til Guilty Gear X comes out, too. Besides, Tekken and SFEX are rather poor fighting games.

    --
    Where the wind blows, the tumbleweed goes.
  63. Re:VRAM and polygons... by valis · · Score: 1

    Only my immediate conclusion on the feel of the thing. I'm sure the DC can travel great, but it just feels cheap.

    As for SSX, that's the game they had at the kiosk, and it's damn cool. Doesn't mean it's the only game I'd buy the console for, but it's rare to see a really kickass launch title ( IMHO ).

    Also doesn't mean the DC doesn't have good games as well.

    I have yet to get enough play time to judge.

    And yes, I am on crack.

  64. Re:Hello?? This is from segaweb.com... by drinkypoo · · Score: 1
    First of all folks, are we even sure that Segaweb.com is even owned by Sega? I did a whois on the domain name, and it appears to be owned by a separate party that has nothing to do with Sega.

    They're not, but the writing on the site is definitely going to have a Sega slant to it, whether or not Sega puts any pressure on them. I wouldn't be surprised (not alleging anything, mind you) if Sega didn't offer them some form of incentive to breathe a little more life into DC.

    I think it's pretty clear that the PS2 is a more powerful platform than DC. As stated previously, though, what really matters is the games, and the jury is (for the most part) still out, there. It also seems clear that you have to do more work to get amazing performance out of the PS2, while the DC is better for lazy developers. So which is the better platform? The one that has the games you want.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  65. Re:Don't buy it for the DVD. by kdoherty · · Score: 1

    This is a wonderful way, however, for families which don't already have a DVD player to get into DVD and to supply a new video game system for the kids at the same time.

    Yeah, and it's a wonderful way to bend current DVD player owners over and fuck them up the ass.

    I have a DVD player. Moreover, I have a GOOD DVD player that's better than the PS2 one and so Sony putting a DVD player into the PS2 is completely and utterly useless to me, and in fact incurs the additional cost of paying for shit I don't want or need.

    Fuck families. Fuck the kids. I want a game console, dammit.
    --
    Kevin Doherty
    kdoherty+slashdot@jurai.net

    --
    Kevin Doherty
    kdoherty+slashdot@jurai.net
  66. Re:Whoever wrote this never programmed one. by Ryokurin · · Score: 1

    Thankyou! This was what i've been saying all along.

  67. Might be because by Vermifax · · Score: 1

    your initial premise "It has the best next-generation games available for any console by FAR, including some really killer online titles" is an opinion not shared by everyone. I'm not saying I believe it, however it is likely.

    Vermifax

    --

    Vermifax

    Logout
  68. Re:um.. HELLO? by Wire+Tap · · Score: 1
    Yeah, right. You are no better than those who write the slander that makes people believe lies. Now, I don't know where you got that picture - but it is certianly a bad example.

    If anyone is interested in a GOOD example of what the PS2 can do, check this: http://www.gamestop.com/large-screen-shots/992021l 6.jpg

    Thank you.

    --

    Man is born free; and everywhere he is in chains.

  69. What did you say? Just 4MB of VRAM? by Jagasian · · Score: 1

    Screw that! I was going to buy a Playstation2, but not now. Not now that I know that it only has 4MB of VRAM. Why would I want a game system that has only 4MB of VRAM, when another game system as 8MB of VRAM. Who cares about games. I want the system with the highest tech stats, because I don't even play video games. I just piss and moan about gaming system stats all day.

  70. Re:The PS2 vs. PC by sTp81 · · Score: 2

    From http://www.dricasworld.com/news/101100h9.shtml
    Planetweb CEO Ken Soohoo being asked about coding on the PS2 platform...

    Q: Seeing that your company has first hand experience, is there any truth to the rumor that the PlayStation2 is a pain to code on?

    A: Well, it depends on what you mean by a pain. You know, it's very powerful. It's got a ton of different graphic engines, and graphic paths, and you can do so much with it. It's not like they just loaded up on a giganto CPU and said "Well here you go, isn't this neat?". They have made a lot of custom hardware inside this platform. It means that in order to get the most out of it you're going to really have to dig deep and work hard. That means that the lifetime of this product line will be very long. It means that a year, two years, three years from now, you will still see games that are getting better and better and better as people learn how to make all those paths shine, and work in parallel and all those things they were intended to do by the hardware designers. So frankly, a general purpose CPU is pretty quick. You pound the compiler at it and there you go, you're done. So it really depends on what you mean by difficult. I wouldn't characterize it as difficult. I think a classic games programmer from the last decade and a half of making games is very excited about working on the PlayStation2. It's one of the most imaginative new systems to come out from a hardware architecture perspective. I think that people who entered programming in the last four years are used to "Well, here's the C compiler, let'er rip," and they're not really used to what games used to be, which was custom hardware.

  71. Re:Don't buy it for the DVD. by ToLu+the+Happy+Furby · · Score: 2

    And it doesn't play VCDs, SVCDs and the like, unlike most $170 DVD players nowadays.

    But it has better DVD quality than those $170 players; better, even than most $500 players. (This is going on reviews I've read, not my own personal experience.) You may need VCD support and a 5-disc changer, but most people only care about quality and price.

    So the only good reason to get a PS2 anytime soon is for the (you guessed it) games.

    Well, the people in Japan who have only bought an abysmal average of 1.8 games/ PS2 sold seem to disagree with you. Of course, that number will rise once the games stop sucking so much.

  72. Re:VRAM and polygons... by lethalp1mpslapper · · Score: 1

    Also, from what I read, developers can also write directly to ram. Can the DC do that? I dunno what boost that would give to the PS2?(yes I got one) People compare these 2 consoles and say "Oh the DC is better and has better games..." but fail to mention that the DC has been out for a year. Was everyone expecting the PS2 to come out with a years worth of games at launch? Anyways, I would love to see a comparison dealing with a little more attention to detail about the two different technologies.

  73. Re:Technical flaw in segaweb article by jonabbey · · Score: 1

    Yeah, I realized after that I posted that I was probably too glib about tossing terms like 'z-buffer algorithms' around when a generic z-buffer algorithm is just about pixel-by-pixel go/no-go decisions on rendering from a given polygon.

    The tile rendering system you describe sounds quite worthwhile, and I have no doubt the DC does something as smart as that. I was mainly objecting to the 'textures both sides of the polygon' bit.

  74. Re:Let Me Keep This Short And Sweet (OT) by unapersson · · Score: 1

    Except the MOBO awards are given to white artists as well. It's music of black origin, not music by black artists. Though it seems to have a slightly narrow defination.

  75. Re:But broadband does not ship with the PS2... by drsoran · · Score: 2

    Details details. Since when has Microsoft had to ship anything to take the #1 spot on any review or poll? :-) X-Box is THE best gaming platform of all time. It beats out the PS2, Dreamcast, and Dolphin without a fight. If you start out thinking otherwise you'll just end up in a bad mood when the reviews come out. Just start to accept Microsoft==FAST, Microsoft=Good.. Microsoft==Stable. Can I put my clothes back on now?

  76. Re:Memory expansion by Ryokurin · · Score: 1

    heh, they could. think about it. they have several ways.

    Memory stick - just stick it in the pcmcia slot in the back. im sure theres a way to remove that plastic that is in there now.

    HD slot - why not, the firewireport can run a HD anyways, its gonna be like that in Japan, why not here too?

  77. Exactly...No Games=Disappointment. by Alkaiser · · Score: 2

    Sure, remember all the technological edges the Jaguar and TurboGrafx systems had? That ensured their long term success...

    Or actually, it didn't help at all and they got run into the ground.

    The DC has a very limited supply of games of C quality. I've got over 50 DC games, and I honestly HATE, not just don't really like, HATE, over half of them. I enjoy playing maybe 5.

    I guarantee that in a year's time I'll have more than 5 PS2 games that I really like playing and less than 28 that I hate.

    Oh yeah...don't buy a PS2 on Ebay...I'm looking for a solution around that...if I can find it...muahahahaha...I'd just love to see when those guys who bought 15 machines are suddenly left holding 15 and nobody wants to buy their inventory.

    --
    Netjak.com independent reviews of domestic & import video ga
  78. Re:But broadband does not ship with the PS2... by llzackll · · Score: 1

    Dammit everyone. Since when has an ethernet adapter been called a "Broadband adapter". Ahhhhhhhhhhhhhhhhhhhhh!!!!!!!

  79. unfounded complaints by trapkit · · Score: 1

    does anyone here even own a ps2? i seem to be one of the few folks that got a ps2, and can make an unbiased judgement, since i consider myself to be unbiased. why do i consider myself unbiased? i own a ps2, a drica, an n64, a psx, an snes, and an snes. since i still buy [and enjoy] games for all the consoles listed, i thknk this would make me unbiased. do i like my ps2? yes, i sure do. i just played timsplitters from 11pm to 7am, and had a hell of a time. and when we started get hostile towards each other, we busted own samba de amgio and the maracas. oh yes, samba de amigo is on the dreamcast. it seems as if the only people who judge a system once they have it are the unbiased types. my final point is, don't say it sucks until you play some fucking games.

    --
    'Mullethead. A hairstyle that's a way of life'
  80. Graphics Graphics Graphics!!!! - pfft. by eyez · · Score: 1
    One of the things that disgusts me most about the world, currently, is that MANY MANY video games sacrifice plot and playability for graphics and eyecandy. Case in point: I (this is, of course, MY opinion) found Sonic1-3/Sonic&Knuckles to be WAY better games than That Dreamcast Sonic game. Same goes with The Old Mario games up to Mario64. Same goes with FinalFantasy1-6 versus ff7 and especially ff8. Hell, DOOM/DOOM2 were more fun to me than quake*-- not due to graphics, but to the creepier music.

    I'm not saying that Pretty Graphics aren't good, I'm saying that gameplay shouldn't be sacrificed for them. And in too many newer games, they are. Today's gamers may like graphics, but they still want games that they can enjoy for a long time.

    --
    get 0wned. irc.w30wnzj00.com
  81. Playonline Already in the works? by GuyFantasy · · Score: 1

    Haven't SquareSoft and Sony already pumped mucho buxos into the development of PlayOnline? I don't think Sony would be stupid enough to fund a company that will create a service that their products won't be able to handle. And how do you peeps think the PS2 followers will be able to combat the X-Box people when PlayOnline goes multi-platform? These are the golden years of gaming, imho.

    --
    GuyFantasy | News Writer | www.square-x.com
  82. What happened to fun? by R-66Y · · Score: 1

    Why are we living in a society where we have to quantify everything against everything else? Why is it that people can see things so dramatically different, due to a little education? Why is it that people are always seeming to be so disatisfied with this, that, and the other, that the original point of something has been distorted and completely lost?

    In today's society, the age of the Internet, if you will, speed is one of the most key things to have. It seems like no matter what you do, if you don't have enough speed, you're not going to be successful, either with yourself, or with other people. If you think about it, everything involves speed these days: computers, cars, sporting events, food. Given that, it's only natural that video game systems would also want a lot of speed. But the double standard steps in when video games should only want speed to impress, not to satisfy. You can apply that logic to anything involved with a video game (system). If you were to talk with the old video game companies (Atari, pre-SNES Nintendo, pre-Saturn SEGA), they would tell you that they weren't out to just satisfy people. They were out to impress, whether through graphics, or gameplay, or speed, it seemed like whatever they did was always cutting-edge, because it had never been seen before. Assuming that the same sort of logic applies to today, why are everyone's panties in a bunch because they think that the PS2 might have some flaws when compared to the Dreamcast? There's absolutely no necessity to compare the two systems, except to make people feel stupid about the 4-pound piece of plastic that they've just purchased. Quantification doesn't make things better, it's just makes them less-impressive.

    Just a few weeks ago, I was reading a story in my English class at school. A (nonfiction) story about a marine biologist who was plagued with seeing sea otters, and the such, in a purely scientific way. He was upset that he couldn't truly appreciate marine life how non-marine biologists do: with wonder and enjoyment. He had to look at the animals with a purely scientific view, not necessarily because that was what he was paid for, but simply because it's what he'd gotten used to. Essentially, the moral of that story was that looking at things with wonder and enjoyment, without having to dissect them and assign numbers to different categories of their existence, is a lost feeling when you become too educated about a topic. Given that, who on Earth wants to see two video game systems compared. If these plastic boxes are here for people to enjoy them, then what's the point of taking that away? Education doesn't make things less interesting, it just makes them less mystical.

    Even though I'm only a sophomore in high school, I know that there used to be a time when people considered themselves lucky; they figured that there was nothing better than living in the most opportunistic country, having faithful friends, and watching a movie every Thursday night on NBS (in color, to boot). Where along the line did people start looking for things to be disappointed in? In every single idea these days, a flaw of some sort is always made apparent by someone. Keeping in mind that I'm not counting flaws that HAVE to be pointed out (things like those Firestone tires, etc.). I'm talking about the unnecessary things, like comparing a video game's system specs to another's. I'm talking about things that seem to serve very little purpose other than pissing on someone's parade (NOTE: One of the sure-fire ways of finding one of these stupid comments are to look for sentences that start "Sorry to tell you this, but.."). Disatisfaction doesn't change the product, it just changes the world around it.

    So now that I've addressed all three of my initial questions, I'll just do a little real-world ranting. The other day, I was in CompUSA and I played Madden 2001 on the PS2. My eyes were probably as large as dinner plates because I was so amazed at the quality of the graphics, sound (particularly the commentary), and really just the whole presentation of the game. Who cares if the PS2 has 4MB of video ram and the DC has 8? It's not quantity; it's what you do with the quantity (a.k.a. quality :). Honestly, I think they're both absolutely amazing system, so why try to convince me, or anyone else, of otherwise?

    It's really just a sad fact that geeks always want numbers to understand things. Don't get me wrong, I absolutely love numbers. Math has always been my favorite class, but some things should just go unquantified, particularly if that was never the intent. I'll propose one last question: What happened to fun?

    1. Re:What happened to fun? by Gondola · · Score: 1

      "Fun" can't be quantified, printed on the side of the box, put in a press release, standardized across platforms, or written in a business proposal.

      Numbers are the job of the console designer and manufacturer. "Fun" is the job of the game designer and programmer to instill into the games. "Fun" is what you have when you sit around the TV with your friends playing Mario Party and you all yell and scream like maniacs because you played a particularly fun game of Mario Ball.

      The developers (Sony, Sega) of the consoles determine numbers. These have to be progressive so they can make a business case and compete with other products by saying their specs outperform the competition's. They also have to woo the game developers to sign on and make the expense of purchasing the development license and tools, paying their programmers to learn a new environment instead of possibly putting out another few games on a proven system. They're taking a gamble. The system has to have good potential and incentive for game developers to write for it.

      Game developers are the ones responsible for putting in fun, and if people buy games, those games are deemed 'successes' and that level of 'fun' from those successes becomes standard.

      If the game's not fun, tell your friends not to buy it, post in public forums that the game sucks and back your point of view up.

      We as consumers are the ones ultimately responsible for giving the thumbs up or thumbs down on products. Money talks. Record companies, movie studios, and political engines all run on money... we vote with our money.

  83. Re:The PS2 vs. PC by Trepalium · · Score: 1
    I hate to sound like an old curmudgeon -- I just honestly don't understand the appeal to these boxes in this day and age... I'd suggest saving that $200 and applying it to a high-end video card. Then every time you buy a game for your computer (if you actually pay for it, that is) put the $30 or $50 that you're saving over the cost of a console title toward future upgrades.
    It seems that hardcore PC gamers never understand the appeal of them... Lets put it this way. With a console you pay around $100-$300 for a console that has a lifespan of 2-5 YEARS, instead of a videocard that will be severely dated and possibly unusable for some games in just 6 months. The games themselves cost about the same with the average being $39-$49. Then there's the fact that the console just works -- there's no OS to mess up, no drivers to update, no insallers to choke on. A PC, on the other hand, costs at least $800 to get the lowest consumer model possible. Then there's game selection. On the PC, FPS and RTS games are king, whereas on the consoles you're more likely to find platformers, sports games, etc. So, in essence you're dealing with two different types of gamers, and there has been little indication that there's a whole lot of cross-over, except for the PC gaming enthusiasts continually claiming that the console will die becuase of faster and better personal computers.
    --
    I used up all my sick days, so I'm calling in dead.
  84. Re:In Related News... by Ziviyr · · Score: 1

    There IS a bit of FUD in there... Perhaps you should look for a less biased source to link to?


    --

    Someone set us up the bomb, so shine we are!
  85. Re:But broadband does not ship with the PS2... by shren · · Score: 1

    The X-Box does ship with a broadband adaptor.

    Really? Where can I get one?

    --
    Maybe the state's highest function is to grind out insoluble problems. (Zelazny, Hall of Mirrors)
  86. Re:hum.. who needs PS2 or DC anyway ? PCs rule ! by Styder · · Score: 1
    Actually, there is a Q3 for dreamcast and a PS2 version of UT, sucka dawg. and they aren't that bad. Plus you can buy a keyboard and mouse so its almost JUST LIKE the PC version.

    p.s. the italics was a horrible industrial accident involving funyons and pez... or me forgeting an ending /i tag... either way

  87. Re:But the games... by Jburkholder · · Score: 1

    >Who's the black private dick, who's a sex machine for all the chicks?

    Steeeve Dahl! (sorry, Chicago radio personality reference. Seeing that made me have a sudden flashback to 1984 growing up in Chicago Heights.)

  88. The PS2 vs. PC by Seumas · · Score: 1
    The PS2 (like every other gaming console) doesn't offer anything that my PC's don't, other than perhaps a few game titles. Except for the hardcore gamers who have to get their hands on every possible game, I'd think consoles would be obsolete long ago.

    Money isn't tight, but I still wouldn't blow a couple hundred dollars on a console and then almost a hundred bucks per game. Especially since I've never found a console that produces graphics and speed that compare to my PC (or whatever PCs I have at the time that each console has been released throughought the last fifteen years).

    I hate to sound like an old curmudgeon -- I just honestly don't understand the appeal to these boxes in this day and age... I'd suggest saving that $200 and applying it to a high-end video card. Then every time you buy a game for your computer (if you actually pay for it, that is) put the $30 or $50 that you're saving over the cost of a console title toward future upgrades.

    Hell, just a thought . . .
    ---
    seumas.com

    1. Re:The PS2 vs. PC by gribbly · · Score: 1

      Consoles would be obsolete except for hardcore gamers??? You gotta be kidding me! A big console title can do upwards of 5,000,000 copies (Goldeneye on the N64 did more than 7,000,000).

      I guess there's more hardcore gamers than I thought!?

      :-/

      PS2 vs DC? Dreamcast, easy win.

      grib.

      --
      maybe
    2. Re:The PS2 vs. PC by Refrag · · Score: 1

      Where in the hell do you shop for games that you have to pay almost a hundred bucks for one? PlayStation games cost around $40.


      Refrag

      --
      I have a website. It's about Macs.
    3. Re:The PS2 vs. PC by epukinsk · · Score: 1

      Check out some of the dreamcast titles like Shenmue, Yokasuka, Soul Caliber, and Ecco the Dolphin. Download some movies of the gameplay.

      Yes, your PC + Geforce2 Ultra rocks the socks off the dreamcast from the performance standpoint. But there just don't seem to be games like this coming out for the PC. They're all prettier than Quake III, which seems to be one of the prettiest games on PC. And they have interesting play dynamics.... I haven't played any of them, but they seem fresh and fun. What do we have on PC?

      I just ordered the port of Metal Gear Solid... I downloaded the demo a few weeks ago and realized that this was ten times more fun and just better designed than everything I've seen on the PC.

      But the PC has a lock on certain genre's... FPC's belong on the PC. The control system and the resolution just make a difference there. Strategy games too seem to require a mouse. But if you just want to sit down and play a sports game, a fighting game, an adventure game... there are simply much better solutions on the console side of things.

      -Erik

    4. Re:The PS2 vs. PC by RESPAWN · · Score: 2
      I think for the most part, the big appeal of this systems is their relatively simplistic nature. They are built to do one thing, and that just happens to be the one thing that a gamer wants. He just pops in the disc, turns it on, and he's ready to go. There's none of this booting up stuff, and none of the many little tweaks that PC users sometimes have to make the get the game running. You also say, why not spend the $200 on a high-end video card. Well, many of these people don't even own computers, let alone ones new enough to support the high-end video card. Now, I'm a big proponent of PC gaming, but I can still see where these people are coming from. Why spend $1500 on a descent computer if all you want to do is play games? It makes absolutely no sense.

      As for console titles costing alsmot a hundred bucks... well, I'd like to know where you're seeing these prices. Granted that aisde from my NES, I haven't really bought any console titles in years, I still visit the console sections of stores and haven't seen any games going for that much. I mostly see $60 tops. Which is also about how much I've seen some PC games start going for.

      Granted, for those of us who already own PCs, and many times high-end PCs at that, a PS2 might not make the best purchase. However, they do have their nich(sp?), so we shouldn't knock them.


      --------------------------------------

      --

      If Murphy's Law can go wrong, it will.

    5. Re:The PS2 vs. PC by Fluffy+the+Cat · · Score: 2

      The primary advantage to consoles is that they allow you to play games without having to worry about whether your graphics card is good enough, whether your drivers are up to date, whether it'll randomly crash for other reasons entirely and all the rest of the hassle you have to go through to get games working on PCs. Put game in. Switch on. Play. That's the advantage of consoles.

    6. Re:The PS2 vs. PC by Aqualung · · Score: 1
      A PC, on the other hand, costs at least $800 to get the lowest consumer model possible.

      Umm and these aren't really rigs that are aimed at the hardcore PC gamer, either. A true hard-core PC gamer would sneer at these "Honey, Let's Get A Computer So We Can Surf The Web" type computers which are aimed primarily at the lower income end of society which have previously been excluded from the "digital revolution". By creating these low-cost machines which sell to a larger market, they can make decent money off these machines.

      While this might appeal to a very casual gamer (read: Solitaire, anyone?) I don't think that many serious gamers opt for these low-cost computers, unless they just use them for the base parts. Low-end gaming systems generally retail for over $1k, with the pure drool-machines costing more than some new cars :-P. Just a small point, but an important one.
      ----
      Dave
      MicrosoftME®? No, Microsoft YOU, buddy! - my boss

      --

      - Dave
    7. Re:The PS2 vs. PC by tektalk · · Score: 1

      Do your part to prevent the dumbing down of America by forcing people to have to screw with their PC just to get a game to work? Cut me a break. Good thing we're not short of auto mechanics, or you'd be saying it'd be nice if people would have to look under their hood every time they wanted to take a trip.

    8. Re:The PS2 vs. PC by cheese_wallet · · Score: 1

      consoles used to be better game machines than pc's. Back when the apple //e was hot shit, nintendo had come out. I don't know anyone who would claim the apple was a better game machine than the nintendo.

      The real change took place with the voodoo 3d accelerators. That was when the pc finally overtook the console.

    9. Re:The PS2 vs. PC by meebs · · Score: 2

      The PS2 (like every other gaming console) doesn't offer anything that my PC's don't, other than perhaps a few game titles.

      How about stability, 100% compatibility with every game on the shelf, and the fact that consoles give the developers a chance to tighten up their code by giving them specific hardware to write for. The Gran Tourismo games are some of the best examples. They use assembly.

    10. Re:The PS2 vs. PC by maraist · · Score: 3

      The primary advantage to consoles is that they allow you to play games without having to worry about whether your graphics card is good enough, whether your drivers are up to date, whether it'll randomly crash for other reasons entirely and all the rest of the hassle you have to go through to get games working on PCs. Put game in. Switch on. Play. That's the advantage of consoles.


      Well, that's _ONE_ advantage. The MAC advocates might point out that they tout the same story. In fact, however, if you don't skimp out on the price tag of a PC, you shouldn't have any difficulty. Since win95's Direct X came out, I haven't had a compatibility problem for my main desktop... True, I choose my hardware with a mircro-scope, but I chose name-brands, which are typical of more expensive vendors.

      A _big_ advantage of console games is that programmers have a common target platform. For the longest time, this was the biggest problem for PC's.. Recently, again, with Direct X, this pretty much goes away. Others that wish to take the more difficult road use GL, etc, but the trend is towards convergence and compatibility. Still consoles have the edge (as long as you're not trying to port to every console out there).

      As for reliability, I've never seen a reliable console. Even my old Atari would crash on occasion. It's a computer, it isn't infallible, or immune to bad code.. And as the programs get more complex, the likelyhood increases. I snicker under my breath when my friend says he has to "reboot" his N64 periodically.

      Heck, one Sega machine had dual procs, but few progammers used it becuase race condition management just throw you out the window.

      The MAIN reason why consoles are so popular is content.. They simply have a great wealth of games. I don't know what the cost is for a PC game verses a console game, but it's just been the trend for most of history. Granted, I find many of the games on consoles dumbed up versions of their PC counterparts, mainly because the limited control "buttons", but also because of the appauling resolution and interlacing inherent in a console setup.

      We were taught when I was young to not sit too close to the TV because of the radiation.. But consoles do the exact opposite.. They place you right in front of a heavily flickering monitor with interlacing to mess with your built in motion sensing.

      Back to the original point, consoles definately have simplicity going for them, but PC's are slowly catching up. You already have to know how to turn the computer on and off if you do any sort of productivity. Now you just pop the CD in, and it'll automatically install and or RUN. Aside from the million and one things a user can do to screw this up, that's pretty straight forward. Consoles win by utilizing the AOL syndrom (that I herefore coin). Reduce the number of options your customer has, and you simplify their life, and can claim that they're happier humans. The gamble works because the vast majority of people accept this, and new-commers can always initially appretiate it. Also, even experienced uses might enjoy this, so long as they can do what-ever they like (the only explanation I can offer towards Mac Power Users). The small minority that feel closterphobic in such restricted environments will simply opt NOT to choose that platform.

      Personally, Sony's dream scares me.. They wish to produce the most powerful hardware on earth, and sell at a loss so that they can lock you into their accessories (like games, or home entertainment). Of course you'll be able to control your Sony TV, stereo, VCR, Sony internet connection, etc. Why need a PC at all when you can do all the basic Home operations from your living room. Heck, put a PSX next to every TV in your house.
      It's not a real danger, but you never know.

      -Michael
      --
      -Michael
  89. Re:um.. HELLO? by Trepalium · · Score: 1

    Even that wouldn't exactly be fair. First generation games typically have vastly differing quality, with some consoles shipping with strong first gen games, and others with poor first gen games. I'd wait for the second or third generation comparisons before making any conclusions about any of these consoles. Hell, look at the original playstation. Most of the release titles are just plain sad, whereas some of these end-of-life games being released now are exploiting the machines true capability and producing graphics that almost compare to these new machines.

    --
    I used up all my sick days, so I'm calling in dead.
  90. Re:Depth of game play by Neurotrash · · Score: 1

    A few Cowards have hit this point already, but I'll take the risk of redundancy in order to present it with some sort of minimum elegance.

    Simply put, you need to look more into what games are available on both systems. There are, of course, plenty of PC games that don't require any more thought than the console games you're denouncing, but more importantly, there are plenty of console games that require just as much thought as any PC game.

    There's at least one passel, maybe more, of RPGs for consoles(Final Fantasy 1-8, Chrono Trigger/Cross), as well as strategy-based games (Fire Emblem, Ogre Battle Tactics), puzzle games (Chu Chu Rocket, Daedalian Opus [I know it's a really old game, but damn does it take thought...]), and more...

    --
    [the absolute destiny: apocalypse]
  91. Is this article a troll? by Farq+Fenderson · · Score: 1

    I don't know, we've all seen this coming, right?

    There's already been a lot of commentary on how the PS/2 is less than expected. Get over it. Wait 'til the games come out: it's still about what's the most fun, right?

    Yeah, mod me down, I'm too close to the 26 mark as it is.


    ---

  92. Re:um.. HELLO? by istartedi · · Score: 2

    The PS2 short is badly aliased. Wasn't that a problem with some early Japanese PS2s that has since been fixed?


    Eenie meenie miney moe
    Stupid voters have to go.
    Inca dinca dinca do
    I can do it, why can't you?
    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
  93. Gee, Taco, I dunno... by electricmonk · · Score: 1

    I would say that PS/2 has been pretty successful so far. Look on the back of your computer. What do you think that is that you're keyboard's plugged into? (Unless, of course, you have an Apple, Sun, or other weird hardware.)

    --
    Friends don't let friends use multiple inheritance.
  94. Re:hum.. who needs PS2 or DC anyway ? PCs rule ! by RelliK · · Score: 1

    Is there Diablo 1/2 for console? How about Worcraft 1/2 and Starcraft? Or Quake 1/2/3? Or Unreal?
    I thought so...

    And I don't care about Sonic and Mario and Zelda and whatever other crap consoles have.
    ___

    --
    ___
    If you think big enough, you'll never have to do it.
  95. Comment removed by account_deleted · · Score: 3

    Comment removed based on user account deletion

  96. antialiasing vs mipmapping by mike260 · · Score: 1

    What a lot of people perceive as antialiasing problems on PSX2 are in fact (at least partially) the result of bad mipmapping. Although the hardware will (if you ask nicely) select a miplevel based on vertex Z, it will NOT take into account the polygon slope. That means that a polygon that's sloped with respect to the viewer does not correctly drop to a lower miplevel. The result is that silhouette polys (which are typically at a sharp angle to the viewer) get a badly pixellated/sparkly look.

    The solution is to switch off the auto-mipmapping and calculate the mipmapping parameters yourself. Although the vector-units are nice and fast at this sort of thing, it's certainly not free.

  97. Re:Trolldania - 70 million sold by Ella+the+Cat · · Score: 1

    something like 10 MILLION Playstations (first one) already sold.

    More like 70 (seventy) million as of Dec 99 ...

  98. Welp... by Jon+Shaft · · Score: 2
    Well there's not / in PS2.

    But anyway...

    Most of the techno mumbo jumbo is meaningless to my tiny mind, but the pictures I see on the article definately put the Dreamcsat on top. The user who keeps posting the 2 urls comparing Dreamcast and PS2 also shows a good difference.

    I know most Slashdot readers are gung ho on the PS2, but I bought a Dreamcast a couple months ago and love it. There are soo many different kind of games being built for it, where I see the ps2 having the old game ideas thrown back together in monotonus renditions...

    10MB/frame on screen for the PS2 and 25MB/frame on screen for Dreamcast... Ouch... I supposed writing to VRAM is a mounds quicker then writing to GS-memory.

    Oh welps...

    --

    Who's the black private dick, who's a sex machine for all the chicks?

  99. Re:PS/2 was definitely a disappointment... in 1988 by swdunlop · · Score: 1

    Pity the poor computer salespeople.

    'Yes.. I'm here to complain about this keyboard for my PS/2'

    'Why? What's wrong with it'

    'There's no freaking square ports on the back of my computer! It doesn't fit!'

    Or even worse

    'Funny.. I bought a mouse from you that said it was PS/2 compatible.. But my son's playstation didn't like it one bit.'

  100. geez! by jbridge21 · · Score: 1

    Give it a break, already! This is what, the fifth or sixth PS2 article in the past 72 hours?

    Really, Taco, we need a PS2 icon so that some of us can add it to the "ignore" list...

    -----

    1. Re:geez! by eyez · · Score: 1
      Really, Taco, we need a PS2 icon so that some of us can add it to the "ignore" list

      My Hairy god. you can't just spend 5 seconds scanning the article to NOTICE it's a playstation 2 article and SCROLL past it? is it that magnificently hard? If it's that big of a deal, just put the entire 'games' icon in ignore, or even, seeing as how *5 Seconds* of scanning is so harrd on your rough daily (even on SUNDAY!) schedule, stop reading /. until you get more free time.

      Idiot.

      --
      get 0wned. irc.w30wnzj00.com
  101. In Related News... by Cheshire+Cat · · Score: 1
    In related news, Microsoft has pointed out numerous flaws in Linux.

    Go ahead and moderate me down for this, but why is Slashdot posting press releases as though they were fact?!

    --

    Last night I shot an elephant in my pajamas. How he got in my pajamas I'll never know.
  102. However, it also has a HD... by SuperKendall · · Score: 2

    But you forget that it was a HD/ethernet combo, with a lot more sales potential (even if you ignore the fact that your estimates of the broadband sales are off by an order of magnitude).

    Also, for the person who thought it was questionable the X-box would ship with etherenet - I think MS would remove memory before dropping the etherenet. I think the X-box has a lot of problems going for it, but it's 90% sure it'll ship with an adaptor... just like I'm 90% sure the PS2 will ship a broadband adaptor given the market they are trying to go after.

    And remember this - the PS2 is not going to have a modem because Sony wants the baseline of development to be broadband. I wouldn't be surprised if they talked the UT people out of supporting USB modems to ensure that was so.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:However, it also has a HD... by SuperKendall · · Score: 2

      However, both phone and cable companies (not to mention dark horse wireless efforts) are working as hard as possible to get as many people as they can high speed lines as fast as possible. I think your estimate of 3% availiability of the general population is probably way off even now - but it certainly will be in a few months.

      Also, you discount how people with income (and especially the people who get PS2s) gravitate to high speed lines, as well as the reverse - a friend of mine just recently moved into a new development that had a lot of expensive homes. The area around them wasn't listed for cable modem access, but they ran lines just to get to the new houses. Two of my co-workers and a freind at another company made sure that apartments they moved into would be able to get some kind of high-speed access before they moved.

      So I'd estimate a 50% sell through of ethernet adaptors just based on online play - also, the HD should draw in a few more people as I'm assuming Sony will have some interesting games out to take advantage of it.

      The other aspect that may push things - I've read many rumors of an online Star Wars based RPG. Do not tell me you think that would interest only 3% of the PS3 buying population!

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  103. um.. HELLO? by Anonymous Coward · · Score: 3
    1. Re:um.. HELLO? by Ralph+Wiggam · · Score: 3

      I can't believe nobody has responed with a screenshot of Gran Turismo 2000 yet. There are millions on the web, I won't bother linking one. Instead, I'll paste a headline from an IGN article written after GT2000 was first shown at some expo.

      "The best looking racer ever? No, the best looking game ever."

      IGN is not a PS2 fansite, they cover all consoles as well as other stuff.

      -B

    2. Re:um.. HELLO? by MilTan · · Score: 1

      See, therein lies the problem. IGN as a whole is not a PS2 fansite. But ps2.ign.com is essentially a fansite. If you've read the various comments, mailbags, etc on each of the ign affiliate sites (n64, dc, psx, ps2, pc) you'll see that the editors and writers for each are different, and they all carry an editorial slant towards whichever console/system their site reports on. Just FYI

    3. Re:um.. HELLO? by gedanken · · Score: 1

      http://www.shugashack.com/screens.x/psx2//1/thumbs

      better screenshots.

    4. Re:um.. HELLO? by KarmaBlackballed · · Score: 1

      Pretty clearly different resolution. (Does anyone know if this pictures are fudged in some way?) How can the PS2 claim to be better than DM with graphic disparities like this?

      --

      --- -- - -
      Give me LIBERTY, or give me a check.
    5. Re:um.. HELLO? by node42 · · Score: 1

      Valid - but look at GT2000. Pretty obivous who has the programming talent!

    6. Re:um.. HELLO? by micromoog · · Score: 1
      Finally, Sony looks as good as the N64 :)

      Anti-alisasing makes all the difference . . .

    7. Re:um.. HELLO? by drwiii · · Score: 2

      Hmm, looks like you've got Ridge Racer for PS2 vs. Shotouko Battle for DC. If anyone's interested, I just happen to have a few more screenshots of shotouko battle 2 lying around. Nice game, stays at about 60fps unless there's a ton of cars on screen, which usually never happens when you're racing fast enough.

    8. Re:um.. HELLO? by DarkProphet · · Score: 1

      Thank you very much... thats exactly the first thing I thought whilst reading the article (other than that the whole thing is blatantly biased :)

      I mean, just look at early PSX titles... quite frankly, they look like ass, compared to some of the newer ones... developers need time to get acquainted with the nuances of any system, and I don't see consoles as any exception (actually, I see this as being more true of consoles, than say PC hardware)

      Its already been said that the article has the whole technical aspect all wrong, but even so, the author makes a fairly fatal assumption, that "more efficient" hardware makes for better games. True in theory, it never works in practice. You can have a fairly crappy machine and still get kickass games (I still remember how late SNES titles beat the shit out of the Sega 32X/Saturn).

      But really, even none of that matters. Sega has more original titles, buuuut thats not necessarily what people want. I want a PS2 because Sony just plain has more of what I know I like, in terms of genre and licensees. And I rather like the fact that I'll be able to dust off my very OLD PSX titles and play em on the PS2 (I got a PSX when they first came out, and they seem to have been plagued with CD lens problems, hence my trusty old PSX is out of commission). Its nice to know that I can play all my favorites on the new console. You can bet I'll be buying a bunch of "Classic" PSX games now... they are one helluva deal at $9.99 to $29.99 ;-)

      --
      What could possibly hurt the security of the American people more than giving our own government the ability to hide its
    9. Re:um.. HELLO? by Dj · · Score: 3

      PS2 screenshots tend to look jaggie usually by the process they are snapped (they take one interlace frame and stretch it)...

      --
      "You know you want me baby!" - Crow T Robot
  104. Re:But broadband does not ship with the PS2... by Anonymous Coward · · Score: 1
    what happens to these broadband adaptors if IPV6 is released and widely adopted by broadband providers? Will they be able to cope?

    Oh yeah, all those "broadband adapters" (aka ethernet) that are current in PCs everywhere are going to need a hardware upgrade for IPv6!! Certainly not just a new TCPIP stack that lives completely in software!!

    Genius

  105. Re:Technical flaw in segaweb article by LucVdB · · Score: 1


    What the author probably meant is that the DC graphics libraries are smart enough to not do texturing for polygons which are completely occluded by other polygons, but that is a software function, not a hardware function.

    Wrong. It's certainly possible the DC libraries don't pass completely occluded polygons to the graphics hardware, but that's not what deferred rendering is about. First of all, the Imagination Technologies chip uses tile based rendering (or perhaps more clearly 'defered texturing'). What this means is that it's got a small z-buffer on chip, and renders the scene in small tiles the size of this z-buffer. Defered rendering refers to the fact that only those pixels that are visible as determined by the z-buffer are textured and shaded. In a traditional architecture (e.g. Nvidia) the whole polygon is textured & shaded.

    Z-buffer algorithms have been doing that in 3d graphics systems for years as well.

    Software z-buffer algorithms certainly. Although, of course, you don't need a z-buffer to determine if a polygon is completely occluding another one.

  106. It's the POTENTIAL of the PS2 that has me excited. by ratsdliw · · Score: 1

    If you look at the design of the PS2 architecture you'll see that it's a good 5 years ahead of where everybody else is. The PS2 was design for dynamic media applications. (3D Games) This is were you have some small loops of code that process a huge amount of data. (Renedering 3D images) If you look at the PS2 you will see you have a very wide data bus thats connected to a bunch of very fast vector units. (The V1 , V0, Emotion engine) If your a geek you need to read the following links. It's really opened my eyes to the power of the PS2. PS2 Architecture VS PC Architecture Emotion Engine Analysis

  107. Re:Look at the Gameboy by Ryokurin · · Score: 1

    even then, you cant explain how the machine stayed alive till pokemon hit, which was 1997. it was the steady amount of games.

    Sega dumped the Gamegear in favor of a three platform company, that was Genesis, 32X, and Saturn. If you just think back to then, people who had one remember that all of the sudden the games just stop comming for it.

    Its easy to see how GB lived. every time it ran out of gas, they were able to pull it out. during the color portables, it was games that were like the super nintendo games it was copying. During the 32bit rush, it was shrinking the console, and getting cheap. when the 64 came out, it finally got color. and now when the next gen systems are comming, they have one that can look like most of the 32bit games.

  108. hum.. who needs PS2 or DC anyway ? PCs rule ! by jooniqzb1tch · · Score: 1

    heh yeah.. get a nice pc (yeah it's expensive, but hell, it's probably the best thing you have to do). geforce2 and a nice cpu, for example, and invite friends who own PS2/DC machines, just to see the change in their face :)

    1. Re:hum.. who needs PS2 or DC anyway ? PCs rule ! by RelliK · · Score: 1

      first, turn off the italics. it's annoying.
      second, all of these games came out on PC *first*, and ported to a console years later. There is no Q3 and UT for console, you say? No D2? They've been out for how long? By the time they are ported (if ever) they become irrelevant.

      ___

      --
      ___
      If you think big enough, you'll never have to do it.
    2. Re:hum.. who needs PS2 or DC anyway ? PCs rule ! by Styder · · Score: 1
      Is there Diablo 1/2 for console? How about Worcraft 1/2 and Starcraft? Or Quake 1/2/3? Or Unreal? Wait wait wait... lets see, diablo for console? YES
      WARCRAFT 2 for console? YES!
      Starcraft for console? YES!
      Quake 2, and Soon Quake 3 and UT for console? ... what's this? YES!

      Given they are all crappy knockoffs, but theyre still there. I like my dramcast. I put a game in and it works. I don't have to make it work with my computer (true, thats my computer's fault.

      reguardless i wouldnt buy a PS2

    3. Re:hum.. who needs PS2 or DC anyway ? PCs rule ! by nagora · · Score: 1
      By the time they are ported (if ever) they become irrelevant.

      Why? A good game is a good game, I still play Diplomacy when I can and it was designed in 1963. What has the age of a game got to do with it?

      I think perhaps you feel that a game is only "relevant" if it's got state of the art graphics; I am more interested in the gameplay.

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  109. PS2 programming and power by Brat+Food · · Score: 1

    Im not fully versed one all the inside tech of the ps2, but ill make some semi-eduacated inferences based on something someone who says they know said.

    >>

    ok, but they have to be SOMEWHERE. ps2 has 32mb main memory if i recall. So thats the texture limitation, barring compressin, and the space used for models, processing physics, et al. Also, that still doesnt get passed all the other stuff you need for each frame. theres a reason games dont run in 640x480 with FSAA on the ps2, and it all comes down to the vram limitation, and in the end, will have the biggest impact on how good the overall image quality will look in the future.

    >>

    Texture streaming: lets use quake 3 arean for an example.

    heres how i see the dreamcast/pc way;
    vram contains texture data for any givin level, and its all loaded at once. So, when you do a 180 in Q3A, it knows it has the resources to draw whatever texture is behind you.

    heres how i see the ps2 way;
    vram contains essentially a texture *buffer* for that frame. 4mb is a hard limit of per-frame textures. I dont care what your bandwith is, for the architecture, you are locked down to 4mb a frame. Well, thas not counting any other stuff that has to be in the vram.

    On a pc, you could have 32mbs of textures in your view area at once. If you dont see what im getting at, consider this. one any on frame, the ps2 coud have say a mona lisa texture on a wall, and lets say it takes all texture ram for whats viewable in a single frame(~4mb). On the pc, in theory, you could have say 8 different textures of that size in one frame.

    now lets say you have a room with 4 walls, each with a texture in the middle that takes up all the vram on the ps2. your staring forward a the mona lisa, you turn 90 degrees to a picture of the president. this is where you have to texture stream. First, you would need to allocate a pool ofyour main ram for textures(they gotta be somwhere). lets say we have no game data, so we use all 32mb of it. now when you turn, it would seem that the cpus have to chunk out to vram what bits of texture are viewable. So as you turn, and your view changes from one pic to the other, the cpu(s) are constantly transferring new texture data to vram(ie, different sized chunks of 2 textures). This gets in to so many problems i dont even feel like typing them out. In truth, i dont think you could do the texture work on a single frame of Q3A in original size/bit depth textures on the ps2 in a lot of spots. You stil have the pool of textures in main ram, bu you still can only have so much on screen at once.

    Now, Q3A is an instance where you need textures on demand, that being you need all the textures fo a level loaded in to some form of ram all at once because you never know where a player is going to go. On racing games or other games where you have a linear progression, then you can start doing texture dumps from the DVD as you are playing. DVD isnt that fast so you have to be pretty conservative with how much data your taking from it. Could you imagine being in quake and tuining around and watching a wall texture load from the DVD?

    now, the pudding is, how much VRAM would you have left for textures on a game runing 640x480 with FSAA? I dont think it matters how fast you stream, you have that texture limit per frame.

    also, the 800mb of teture being streamed is kind of misleading, seeing as that would be if you a) had enough ram and b) that was ALL you were transferring. even then i dont htink you could do it. its a bogus number.

    now im not positive any any architecture i mention, and would love some edcation if someone knows more on any of this.

    >>
    if anyone could provide some detail on what goes in to both z-buffer and pre-sorting, it would be appreciated.
    i am also curious as to why games do not run in 640x480(a makeshift cure for no AA on a tv screen)

    --

    "Stuff... In my home!? NEVER!" - Zim on Invader Zim
    "I want the toilet seat!" - Little Dog on Two Stupid Dogs
  110. Warning: HANNIBAL links by Pink+Daisy · · Score: 2
    Well, I've only read stuff that he wrote that has been linked to from Slashdot articles, but none of it ever made any sense. No matter what he says, my rather old PC is still vastly superior to a PS2 technologically.

    Think: high bandiwidth, as in, 32 megs on my video card, and a slower (relative to a PS2) pipeline to 256 megs of main memory, with a variety of faster (relative to a PS2) bulk storage devices behind it. The PS2 gets the discount version; only 4 megs of video memory, which optimally gets updated on a per frame basis from, ooh, 32 megs of system memory, or the very high speed (relative to a PC-XT) bulk storage device. Guess what? In this scenario, the PS2 loses in it's ability to deliver, every single time. As for media delivery, who has the media to deliver? If you're streaming video, my PC has quite enough bandwidth. If you're generating 10 (oops... I mean 3) megs of procedural textures each frame, then the PS2 wins, so long as you can do it in a way that is friendly to its low grade CPU with fast vector units on the side.

    Are there reasons to choose this architecture? Sure... my guess is once they decided on Rambus, they had high bandwidth memory that was expensive. This architecture probably saved them money over putting in lots of extra memory. It also does encourage some procedural stuff, since you have to store them in main memory, anyway. Maybe they think it's a neat feature and want to distinguish themselves that way.

    Wow, that's a rant. Anyway, get your console based on games, not architecture. At best, the PS2 is five years perpendicular to everyone else, the same way Transmeta claims to be. And if you're counting on building up a library of good games from lots of publishers, fast, that's probably not a good place to be.

    --

    If you are modding me down because you disagree with me, use the "Flamebait" category, not the "Troll" one.
  111. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  112. Re:Yes, it's a disappointment! by nbvb · · Score: 1

    Hey, say what you want, but PCBoard is still running on that Model 50... Viva la Fidonet!!!! ;-)

  113. Re:The PS2 can not be programmed for like a PC by Xevion · · Score: 1

    Well, I stole them from Ars Technica, because I couldn't think of anything better. Try to do it yourself without spending an inordinate amount of time on making a post :)

    --
    Only those who dream can grasp reality.
  114. Holy crap by potaz · · Score: 1
    I saw this article yesterday, and didn't bother submitting it because it read like propaganda.

    Is this news? "SEGA SAYS PS2 SUCKS" Well, I'm shocked.

  115. It's that Deja Vu again -- PS/2? by MightyMicro · · Score: 1

    Hmmm. I'm obviously an old timer, but a PS/2 was around in 1987 -- the IBM Personal System/2, when they tried (and failed) to make the architecture proprietary. What's left of it all is that little DIN socket on the back of your PC called a PS/2 mouseport.

    My point -- oh yes -- it's darn confusing to those of us over the age of 25 if you start re-using industry TLAs. Talking of which, just who the heck are RMS and ESR?

  116. Re:Look at the Gameboy by winter@ES · · Score: 1

    I agree with you. But just look at the Dreamcast. It has the best next-generation games available for any console by FAR, including some really killer online titles, and yet it's heading quickly towards the grave by all indications. There's obviously more to the equation of what makes a console succeed, but for the life of me I just can't understand why the DC isn't selling out systems and games all over the place. They have AWESOME games, a killer price-point, and pretty decent marketing.

    The PS2 has incredible momentum, and that will drive system sales, which will in turn incent developers to make great games for it, which will in turn sell more systems. Sega was somehow able to short circuit this cycle, and get a bunch of killer games even though the system hasn't had great sales, and yet it seems like they're still doomed.

    Ya got me..

    paulb

    --

    Paul Bettner

    Game Developer et al

  117. Not bad games... bad publicity by Gogl · · Score: 1

    Insightful enough, but I simply have to mention the most friggin underrated game ever: Shining Force. Always been a Sega game, and one of the best RPGs a console has ever had. Infinitely better then the oh-so overrated Final Fantasy..... Final Fantasy has lame number inflation (10 thousand hitpoints anybody?), and the dumbest combat system in the world (oooh I stand here, bad guys stand there, we hurt each other.... we heal if we need it, and occasionally we're ambushed and have enemies on BOTH sides), whereas Shining Force has initiative, overhead grid view stuff, movement, strategy, area affect spells, etc.... anyway, sure Sega doesn't have all the good games, but Sega has a lot of good games that just didn't get good publicity. For some reason people just don't KNOW about them.

    That and a blue hedgehog with attitude is cooler then a fat slow plumber :p.

  118. pointless reporting by unformed · · Score: 1

    I understand that you wrote This is obviously biased 'cuz the site is 'Segaweb' but it's got a lot of interesting tidbits. As always tho, the real test is the games.

    For each system's capability comparisons, why not let an independent reviewer review the two systems and then report on that? There is no purpose in reporting an article on DC vs PS2 that was written by a Seg-affiliated site. That's like reporting on a MS review that Linux sucks: it's pointless....

    then again, i guess it fits in with rest of the topics today...

    (although it may sound like one, this is not meant to be a troll, it's just my two cents...i also don't have, or intend to buy, a DC or PS2, so I'm definitely not biased either way)
    --------------

    1. Re:pointless reporting by TheAncientHacker · · Score: 1
      That's like reporting on a MS review that Linux sucks

      Or like reporting on a /. review that an MS product sucks

  119. Let me clear this up!!! by warrior · · Score: 1

    You do not store polygon data in the framebuffer memory!!! The ps2 has 32MB of RDRAM main memory for storing polygon data with mad bandwidth to send it to the GPU which will write pixels into the frickin framebuffer!! This post was so ignorant. With 4MB of VRAM there is more than enough room for 1280 x 1024@24bpp. Jeesh...

    Mike

    --
    Intel transfer the difficult from Hadware to software, for get more power, programmer need more technology. -- chinaitn
  120. It displays on a *TV* by devjoe · · Score: 2
    It displays on an old-style TV, at 320x240 for each of those 60 frames per second! A 320x240, 24-bit color frame takes 225KB of memory. So you've got another megabyte of memory to store extra frames, textures, or whatever...

    Of course, I think it's strange they would put so little memory in a new game machine today, considering what effort they put into the other components, but still, this argument seems pointless. I guess the PS2 will never do HDTV, but will any of the other current games boxes?

    1. Re:It displays on a *TV* by juuri · · Score: 2

      Sorry but its not going out at 320x240 anymore... all the next gen systems push each frame out at 640x480. On stills and in some cases other screens where there are lower polygon counts even higher. Yes you can do this on a normal tv; matrox has been doing it for years with their marvel cards. This is why all the next gen systems push using SVIDEO and soon componet video hookups.

      Find a friend with a dreamcast and have him compare the RCA hookup to the SVIDEO one. The difference is just slightly less than going from VHS to DVD.

      ---
      Solaris/FreeBSD/Openstep/NeXTSTEP/Linux/ultrix/OSF /...

      --
      --- I do not moderate.
    2. Re:It displays on a *TV* by cheese_wallet · · Score: 1

      I've used the rca hook up and the svideo hookup on the tv out of my geforce II. Looked about the same to me. I did notice what appeared to be a bit of noise on the rca line, but that was it. I think you underestimate the quality difference between vhs and dvd.

  121. Re:IBM PS/2? by MightyMicro · · Score: 1

    COMDEX/Fall, 1987.

  122. well by g_mcbay · · Score: 1
    I'm a long term Dreamcast owner, and PC gamer. I don't yet have a PS2 because I don't want one enough to bother with the pain or cost of obtaining one right now... Once Sony handles the manufacturing problems, I'm sure I'll pick one up...

    Despite the VRAM issue (which IS an issue, I agree), the PlayStation 2 is markedly better hardware than the Dreamcast...But of course it is...Just like the XBox is going to be better than the PS2. That's the luxury you have when you release a year later.

    The REAL problem with the PS2, I think, is the fact that it was overhyped exactly in the way The Phantom Menace was. In both cases, there were very few true advertisements by the companies involved, but the media latched on because of past success and blew the whole thing out of proportion. The result in both cases is products that can't possibly live up to what people expect, so you wind up with large factions of backlash.

    That's life, I guess.

    In closing, just to echo what many others have stated: Its all about the games. Whoever gets the best games wins.

  123. Gaming Console problems by lkaos · · Score: 2

    What I don't understand is that no one ever mentions the fact that gaming consoles are limited by low resolutions TV sets. Gaming consoles are starting to reach the end of their life. When HDTV takes off, I predict computers being integrated into entertainment systems. Besides, this article seems useless in nature because there is no way that a higher frame rate is really going to effect a gaming system that uses low rate display to begin with.

    --
    int func(int a);
    func((b += 3, b));
    1. Re:Gaming Console problems by Ella+the+Cat · · Score: 1

      You can hook up a DC to a PC monitor via an (expensive) VGA adapter add-on, but there are lots of cheap PC monitors about so it isn't as siily as it sounds. It looks good, I use it to be able to play Japanese DC in Europe (PAL TV not NTSC).

      PS2 is hampered by having 4Mbyte of video memory. You can't raise the resolution as much (I think DC has 8 Mbytes, could be mistaken).

  124. article is totally flawed by jonathanclark · · Score: 5

    This article is a total sham. First off, the PS2 doesn't store any of it's polygons in VRAM. VRAM is used solely for textures, frame buffers, and color lookup tables. There is no limit to the number of polys the PS2 can draw because they are drawn as they come in off the bus. There is a theoretical limit on how many it can draw in 1/60th of a second but this is limited by the bus speeds not by VRAM, and for the most part, not the GS.

    The dreamcast, however, uses a different rendering technique that requires all polygon data be stored in VRAM because it does post-processing for sorting without using a z-buffer. The advantage here is that the dreamcast can render double-size and get free anti-aliasing. But this means the dreamcast has a hard limit that no amount of assembly can get you more polys drawn. There is a trick you can do on the PS2 to get anti-aliasing but you have to give up almost all of your VRAM. For this reason most PS2 games don't have anti-aliasing. The PS2 does provide hardware accelerated anti-aliased drawing, but for anti-aliased drawing you have to have pre-sorted polygons. And all PS2 games (I know of) use the Z-buffer for sorting so they disable anti-aliased drawing. In short, the anti-aliased drawing features on the PS2 are totally useless.

    That is the big difference between PS2 and dreamcast. So the dreamcast actually looks better (anti-aliasing) but the PS2 is capable of drawing much much more poly data.

    1. Re:article is totally flawed by Skuld · · Score: 1

      It just so happens I have a dreamcast next to a PS2. Believe me DOA2 on the PS2 is much better (high rez, more bounce and better flowing hair...) then the same dreamcast version.

    2. Re:article is totally flawed by Frogs · · Score: 1

      The PS2 still looks bad next to the DreamCast.

      -James

  125. Re:Look at the Gameboy by Ralph+Wiggam · · Score: 3

    Forget the GameGear, there were two other systems from the same era with MUCH better hardware and much worse marketing/game support: The Atari Lynx and the Turbo Express. The Turbo Express not only has awesome hardware specs, but played the exact same games as the TurboGraphix-16 console. Anyone else out there remember Bonk?

    -B

  126. Yes, it's a disappointment! by empesey · · Score: 1

    I've had my IBM PS/2 model 50 for years now, and I must say, that it's nary a keeping up with the technology, and furthermore...

    Oh, you mean the playstation...Never mind.

    1. Re:Yes, it's a disappointment! by NevDull · · Score: 1

      You're just pissed that Sony reimplemented the Microchannel bus.

  127. Re:Your sig by ucblockhead · · Score: 1

    Nope, Andrew Jackson. Twain could spell.

    --
    The cake is a pie
  128. But the games... by jeroenb · · Score: 4
    I know several console gamedevelopers who are all trying to convince me not to get a PS2 and go with the (much cheaper) DC instead as they're all telling me the same thing this article is.

    But one of the major problems is: the games! Somehow Sony has convinced several major developers not to release their flagship titles on the Dreamcast. Example: Namco does develop stuff for Dreamcast, but why don't they release Tekken Tag Tournament for it? Same with Street Fighter EX3 by Capcom - other versions of Street Fighter are available for the Dreamcast, but not the EX-line :(

    So I don't have much choice, as fighting games is the only stuff I use a console for...

    It will be interesting to see how Microsoft handles this with the XBox, who will have more influence on the developers? Microsoft or Sony?

    1. Re:But the games... by Jon+Shaft · · Score: 2
      But one of the major problems is: the games! Somehow Sony has convinced several major developers not to release their flagship titles on the Dreamcast. Example: Namco does develop stuff for Dreamcast, but why don't they release Tekken Tag Tournament for it? Same with Street Fighter EX3 by Capcom - other versions of Street Fighter are available for the Dreamcast, but not the EX-line :(

      Why not get a pettition setup or maybe a website requesting Those games for Dreamcsat? Send e-mails and letter to Namco and Capcom and let them be heard. If the demand is high enough, you never know what is going to happen. I'm sure some people at Namco read big websites such as ign.com and the such... Maybe my eyes are too big... but I think if there's money to be made, a company is going to do it. :-)

      --

      Who's the black private dick, who's a sex machine for all the chicks?

    2. Re:But the games... by drewb · · Score: 1

      It seems that Microsoft has enough influence to have secured the next four Oddworld games for the X-Box exclusively.

    3. Re:But the games... by UberLame · · Score: 1

      I know several console gamedevelopers who are all trying to convince me not to get a PS2 and go with the (much cheaper) DC instead as they're all telling me the same thing this article is.

      I'm not surprised. My understanding is that most programmers dislike the PS2 because instead of one 600mhz chip, they have to jugle 4 294 mhz chips, each a little bit different.

      Also, my understanding is that Sony's PS2 libraries aren't very user friendly this time, unlike the original Playstation.

      --
      I'm a loser baby, so why don't you kill me.
    4. Re:But the games... by p0knatcha · · Score: 1

      Fighting games eh? All you need is Soul Calibur baby...

    5. Re:But the games... by Enjolras · · Score: 1

      Which is exactly what Sony is planning with their broadband network..twit.

    6. Re:But the games... by paganator · · Score: 1

      > So I don't have much choice, as fighting games is the only stuff I use a console for... If you only play fighting games then you definitely should get a Dreamcast. The PS2 has Tekken Tag which is good and SF EX3 which sucks according to just about all reviews out there. On the other hand, the Dreamcast has Soul Calibur, Dead or Alive 2 and Power Stone (1 and 2) -- all of which got exceptionally good reviews. That's not even mentionning the other, less exceptionnal, fighting games on it (like Ready 2 Rumble, Marvel vs Capcom, etc.) Unless you only like Tekken, then the Dreamcast really is the best platform for fighting games.

    7. Re:But the games... by DR_glock · · Score: 1
      Dreamcast Deathmatch: Bring it on, PS2!

      Check out this article on the Dreamcast section of IGN. It pits the DC against the PS2 in each of many different video game genres. Sorry to say, but in the opinion of the writer (and IMO as well) the Dreamcast blows away the PS2 library thus far. Don't forget IGN covers PS2 as well.

  129. Re:Hello?? This is from segaweb.com... by The+Vulture · · Score: 1

    Well, seeing as this site has many other consoles that they cover, you really think that they'll put a Sega slant on things? The way I see it, everybody is entitled to their opinion, and that's just what it is - their opinion, based on technical information and a side-by-side comparison.

    My opinion though is that they hit the nail on the head. We have a Japanese PS2 at work (have had it for months), and the games for it aren't that great. Ridge Racer 5 looked terrible (all of the building looked the same because of the low texture memory), and everything else that we have for it (I don't remember the titles, but we have about five of them) look so-so. The only game that we play on it (on a regular basis) is a Japanese baseball game by Konami. I don't know what the game title is (I can't read Japanese), but it's a "big head" baseball type game (the characters are cartoons with overly inflated head and feet), with Japanese teams. We have Square's baseball title as well, and while it looks pretty good, it's not that great in playability (and believe me, I almost say the same about World Series 2K1).

    Also, before you say that the DC is for lazy programmers, have you tried to program for it? I write programs for it on a daily basis (it's my job after all), and let me tell you, if you're a lazy programmer, you'll get poor results.

    -- Joe

  130. Re:Technical flaw in segaweb article by robson · · Score: 1

    We've found that for the PS2, it's actually faster to just go ahead and draw all the backfaces than it is to cull them -- mainly because the PS2's strength is in its poly-pushing, and its main processor is relatively weak. (Another significant difference between the PS2 and a PC.)

  131. Re:But broadband does not ship with the PS2... by telstar · · Score: 1

    You left out Microsoft==Hacked.

  132. Interressting but they forgot one thing. by MKalus · · Score: 1

    I found the articles interresting, and it is nice to see that you can proof everything with numbers.

    BUT. As much as I like the Dreamcast, I doubt that it will prevail against the PS2.

    For once, the Dreamcast is a gaming only console, and as that it is EXTREMLY nice to look at and the games I have I love.

    The PS/2 on the other hand is an entertainment system, it plays CDs, DVDs, AND games. And Unlike Sega Sony has a huge movie studio (Columbia Tristar) which produces movies, so the rate of 14:1 is not quite true, because for every DVD sold because of the PS/2 they make money. Yes, that money doesn't go into game divison, but in the end all that matters to Sony is what they have in their coffers at the end.

    What we see right now are first generation titles, Soul Calibur looks great, but most other games wheren't that good. Additionally: As good as Sega is in creating games, they alone cannot produce enough games to keep them aloft, and if Sony sells enough consoles (even if they are only used as a DVD Player) they can show developers there is a base.

    PSX1: In 1997 I was at the E3 and met a friend of mine there who develops games in Germany, he was looking for a publisher for his games, and they where also talking about console titles. He told me favoured the N64 as his development platform over the PSX. The reason for this he told me was that MOST games on the PSX where a loss, despite the hight costs for the N64 cartridges.

    So if even the most games developed for the PSX produced a loss there was still enough money coming in from some games to keep the publishers aloft. And if it was only for the large install base.

    So my summary is: Wait and see in a year. Yes, the Dreamcast HAS the better games, and Sega is an awsome development house (I cannot wait to get my hands on Shenmuen), but I fear that the last one standing is not the Dreamcast but the PS/2. Sega will not go away, I am sure they'll develop for the XBox and I am also sure they're going to continue to develop for the Dreamcast, but I doubt they really are going to continue to develop a new console on their own.

    --
    If you want to e-mail me, use my PGP Key.
  133. The real disappointment by xant · · Score: 2

    SIX articles on this benighted piece of electronic "wonder" in the last two days. And still no new topic for it so I can GET IT OFF MY HOME PAGE.
    --

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
  134. Re:But broadband does not ship with the PS2... by drom · · Score: 1

    Sorry buddy, you're wrong.

    IPV6 is entirely software. At one point, I had IPV6 going on my home lan, but went back to IPV4 for convience. The worst thing that could happen would be a ROM upgrade. If they have flash memory, flashing it would fix it.

    --
    python -c "import string,re;print string.join(map(lambda x:chr(string.atoi(x,36)),re.findall('..','2z2t2x36
  135. Code Licensing by Dean+Siren · · Score: 1

    Couldn't Sony just create a leaseable engine that uses the VPU and bandwidth, thus sparing others from doing it?

  136. PS/2 was definitely a disappointment... in 1988! by Speare · · Score: 4

    Even IBM doesn't list it on their public history of milestones pages. :)

    Seriously, though, the trademark for Sony's platform is PS2, not PS/2. The former stands for "PlayStation 2", and the latter is IBM's "Personal System/2".

    --
    [ .sig file not found ]
  137. Re:Errr... That's not how 3D graphics work... by gizz_butt · · Score: 1

    Consoles display images at half the resolution that most PC users are running games at these days, thereby needing only a 1/4 of the VRAM for the frame buffer. The textures can also be a lot smaller as well.

  138. What's in a name... by nickol · · Score: 1

    The only thing I can add :
    Do not name anything you do 'PS 2' Failure guaranteed.

  139. Upgradeable? by CAIMLAS · · Score: 3
    With all the hubub going around about the PSX2 being very expandable, modular, etc etc, you'd think that there'd be the possibility to upgrade that measly 4Mb to something more substantial. For the price that you pay, though, you'd think you'd get a little more for your money...

    Also, that many polygons will probably never be completely optimized by any given game, allowing for more of that 4MB to be used. One reason why is because it's being played on a /TV/, an item that doesn't have a very large resolution, thus less memory is required. And how about system memory? It'd be feasable to store pixmap data there temporarily, I'd think. It really depends on how it's managed. Some 4Mb video cards I've seen well outperform 8Mb cards made by other companies.

    -------
    CAIMLAS

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  140. Hello?? This is from segaweb.com... by DAldredge · · Score: 1

    Hello?? This is from segaweb.com... They MAY not be the most unbiased source of info on the Sony PS/2 vs the SEGA Dreamcast....

    1. Re:Hello?? This is from segaweb.com... by drinkypoo · · Score: 1
      Well, seeing as this site has many other consoles that they cover, you really think that they'll put a Sega slant on things?

      Sure. I think all their sites will probably slant themselves toward whatever console they're dedicated to. Alternatively, if you want to follow a conspiracy theory around, you can always believe that someone at Sega is paying them to do a bunch of game sites, but have the Sega site advocate their hardware, though that does seem somewhat unlikely.

      Also, before you say that the DC is for lazy programmers, have you tried to program for it? I write programs for it on a daily basis (it's my job after all), and let me tell you, if you're a lazy programmer, you'll get poor results.

      A lazy programmer should get a higher percentage of the power of a DC than of a PS2, since the DC is so much easier to develop a game for.

      Ridge Racer 5 looked terrible (all of the building looked the same because of the low texture memory)

      Oh, and Ridge Racer Type 5 sucked because ALL the ridge racer titles suck. The physics is awful and the fact that you suddenly stop as if hitting a brick wall when you bump a curb is, to say the least, excessively lame. I'd rather play Out Run. You can stream textures on the PS2, but the team doing Ridge Racer has never shown much ingenuity.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Hello?? This is from segaweb.com... by The+Vulture · · Score: 1

      First of all folks, are we even sure that Segaweb.com is even owned by Sega? I did a whois on the domain name, and it appears to be owned by a separate party that has nothing to do with Sega.

      I work for Sega, and we pretty much stick within the sega.com domain for our publically viewable stuff (our internal websites are on another domain).

      In fact, from their site, "SegaWeb is an independent site and is not associated in any official capacity with Sega Enterprises."

      The site is a spinoff of gamerweb.com, and they also have sonyweb.com, nintendoweb.com and xboxweb.com as well.

      -- Joe

  141. Big surprise by sprayNwipe · · Score: 1

    Of course it's a big disappointment for the main consumer, because they are encountering what the Japanese and the rest of the non-sony-worshipping game industry saw back in March - THERE ARE NO GOOD GAMES!

    There's no point in bragging about your 66 million poly (cough with everything off cough) when the only thing you're going to do with that is port over your old PS1 code and add new models. Why the hell do I want to play RRV when it feels exactly the same as RRIV (and in some cases probably worse).

    When Metal Gear Solid 2 comes out, or some other new original title comes out, I'll buy one. And when that happens, there will also be a reason for non-sony-worshippers to buy one as well. Personally, I think Hideo will be the first person to make a title worthy of all the hype (MGS2), but I'm not ruling out anything else before that (I'm keeping a keen eye myself on Team SOHO's The Getaway - if they pull that off, it could be quite cool)

    But at the moment, all I see are 6 or so okish first gen eye-candied up ports, and 20-odd pieces of crap, all 26 of which that would look and play exactly the same on the DC.

  142. Critical of Segaweb by Andrew+Dvorak · · Score: 1

    While there is the possibility that Segaweb #includes bias.h, I am greatly offended that it was asserted that it was a biased review because the source attacking something CmdrTaco obviously finds 'neat,' as do I.

    But let's keep in mind that because such a review attacks something we might like, this is no cause for retaliation. Maybe their argument is valid and well-supported, I'm not expert, I don't know. But maybe there are some points that were completely ignored to support such a conspiracy theme, as CmdrTaco pointed out.

    anybody have any ideas on what items they may have missed? Remember to reply with unbiased opinions and compare and contrast similar features but certainly don't reply with comments which are either untrue or aren't reported fairly :-)


    1. Re:Critical of Segaweb by Andrew+Dvorak · · Score: 1

      Thank you for reaffirming my request that those who dispute the claims should prove the inaccuracy.

    2. Re:Critical of Segaweb by iapetus · · Score: 1

      What items they may have missed? Any actual facts would be good, I suppose. The response of one PS2 developer to this article was that *some* of the 'facts' about DC were close to being true, but that was about it.

      Since when did PS2 start storing vertex data in the embedded memory on GS? <sigh>

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
  143. Re:But broadband does not ship with the PS2... by SuperKendall · · Score: 2

    Of course IPV6 is all software. But the broadband adaptors will sell now, and next year,,,

    So, how do you distribute software updates to the owners of the etherenet unit? It could come on CD/DVD/GDROM, but I'm not sure all of these companies will allow for the possibility. In the XBox for example, I think the OS is in ROM. Perhaps they hvae flash updates...

    All I'm saying (and it wasn't a really good point) is that within the next few years things could change quite a bit and that consoles to this point have not generally been known for flexibility of updating.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  144. PS2.vs.DC.vs.N64 by rudog · · Score: 1

    It pains me to admit this, but I AM one of those foolish few who actually own a PS2+DC+N64. Plus my 5 PC's plus my wifes PC and my 2 daughter's PC's and 2 color Gameboys.

    What games are available to us are what makes our purchasing decisions.

    It's pretty sad though, to see that mudslinging has moved from the political arena's main marketing tool to the Gaming Industries FUD engine.

    When you actually compare the technologies, the only difference is the method that the engineers chose to acheive their design goals.

    Whether or not they met those goals is entirely subjective, depending on the game, the system, the mood of the gamer reviewing the system, and sometimes, the phase of the moon.

  145. I thought it was OS/2? by quakeaddict · · Score: 1

    or as that a mouse?

    --
    I'm still working on a clever footer.
  146. a good summary.. by Bad_CRC · · Score: 5
    is here

    ________

  147. Buy it for the DVD? by KarmaBlackballed · · Score: 2

    Doesn't the PS2 come with built in DVD? If it can play movies, I'm buying one once the price drops under $200. That's what a regular DVD player costs anyhow. The games are just bonus.

    --

    --- -- - -
    Give me LIBERTY, or give me a check.
    1. Re:Buy it for the DVD? by nitehawk214 · · Score: 1

      Yeah, it does play DVD's, and it does a damn good job of it... My matrix DVD would have all kinds of damn problems when playing on a PC (with software decoding) but everything plays flawless on the PS2. With the $20 remote control it takes the place of a $200 dvd player too.

      -nite

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    2. Re:Buy it for the DVD? by cheese_wallet · · Score: 1

      All that for $320. Wow, what a deal. I've got a bag of garbage in my kitchen I'll letcha have for about $320.

  148. Mine was Defective :( by Blackwulf · · Score: 2

    I was one of the crazy's who sat in line (well, not really, I was the only one there for 3 hours) to get one of these on the 26th. Skipped the second half of the day from work (I was "sick" from exhaustion from being up all night, cough cough) and took it home to find that the CD Drive doesn't spin or the CD Laser isn't connected to the motherboard correctly. (In either case, I put a CD in and nothing happens. I can do everything else, though.)

    Spent 30-45 minutes with Sony tech support, and they're sending me an airbill and I'm sending my PS2 to Fremont, CA (from Atlanta) and 10-14 days later they'll send me back.

    All in all, I'll get it back in 4-6 weeks.

    So, yes, it's a disappointment, because I didn't sit in line all night to get a system on Christmas day. Right now it's a $600 paperweight (after buying all the games and accessories) sitting on my dining room table.

    1. Re:Mine was Defective :( by flynt · · Score: 1

      GG!

    2. Re:Mine was Defective :( by psxndc · · Score: 1
      EB has a policy that for $30 you can get a warranty that basically states "For any reason you need to replace it, we'll do it for free". That includes you stepping on it, running over it with your car, whatever. You say "It's broken, take it." They say "OK, here ya go". Lastly, I know the EB near me had two PS2's specifically for returns and they only got about 50 PS2's.

      psxndc

      --

      The emacs religion: to be saved, control excess.

  149. The REAL test is the games by piku · · Score: 1

    And the Playstation 2 fails miserably.

    The Dreamcast has so many good games coming out for it this holiday season its not even funny, and the sad thing is nobody is going to care because they are all buys taking out a loan to buy a PS2 off ebay.

    Its a sad world we are in...

  150. Dreamcast graphics by kriston · · Score: 1
    I spent part of the weekend playing on my brother's pre-bought PS2. After the novelty wore off, we are rather disappointed in the system. The things we noticed were:

    1) Graphics are not as good as Dreamcast.

    2) Only two controller ports (WHY?!).

    3) Very expensive.

    4) No remote control for DVD (WHY?!).

    We also concluded that the only reason the PS2 plays PSX titles is so that you can keep convincing yourself that your PS2 is better than your PSX.

    Of course, the Dreamcast next to the PS2 is so much better (except for the controller of course)... and the $20 Dreamcast keyboard lends itself well to Quake3. No word on whether Unreal on the PS2 will support a $50 USB keyboard.

    Kris


    Kriston J. Rehberg
    http://kriston.net/

    --

    Kriston

  151. Re:And here's the proof your figures are off. by steve_bryan · · Score: 1

    > Once you've used a DSL line or cable modem there is simply no going back

    Au contraire, as a matter of objective fact you are wrong. I've used modems of various speeds, ISDN (back in '95-'96) and DSL more recently. Because of the absurdly high prices and the availability of free net access at 56K, I've opted to just use the free service. There are only three salient advantages to the "high bandwidth" options. Connectivity is always there without going through the sign on dance. You still have access to your phone line. You can download large files in reasonable times. For other activity the differences are marginal. Web surfing has many bottlenecks that have nothing to do with you connection speed. Neither email or news reading are significantly improved (except huge enclosures).

    For gaming the most important characteristic (usually) is latency and there are many factors which affect it. Depending on how high capacity is achieved there is a definite possibility that latency and capacity are inversely related.

    In any case all the current so-called high bandwidth options are just kludges by the copper monopolies used to diminish the possibility of new competition for true high bandwidth opportunities.

  152. Re:And here's the proof your figures are off. by SuperKendall · · Score: 1

    But the context of the discussion is within the world of online games. I can see if a person were price sensitive and mostly used e-mail and news, that a 56k connection would be bearable. Even then though, if you get a lot of e-mail or subscribe to a lot of lists DSL holds a definate advantage. But for online games, 56k simply can't hold a candle to any of the highspeed options. I would be interested to hear what highspeed solution would offer higher latency than an analog modem. Even if Cable modems get crowded they still offer, at peak, such vastly better play that it is still worthwhile to suffer through slow periods.

    There will always be some people that go against the grain, but what kind of a percentage do you think would drop from DSL back to modems? Again, the general trend is forward from teh numbers given, and those numbers are I think enough to make a viable target market for consoles.

    Also, how free is that 56k connection - remember that you are tying up a phone line, which means you either do not have use of the phone or you have to get a second line (which costs about as much as a cheap DSL line).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  153. Re:Look at the Gameboy by DrXym · · Score: 1
    Speaking as a user of a Palm Vx, I think the reason the Palm beats so Windows CE handily in sales is that my top of the line device cost nearly HALF that of the typical "Pocket PC" (Windows CE) device and it does its job perfectly.

    Why pay for something that costs more and may do the task less well? Most people buy these devices to organize their lives and the Palm's low cost, excellent software, long battery life and small form factor are compelling reasons to buy. CE devices typically have much shorter battery lifetimes and questionable organizer facilities.

    Personally I'd love an iPaq but I think I would use it more as a toy than something to keep all my appointments in.

  154. Re:Relieve that PS2 envy... by MonkeyBoy · · Score: 1

    Uh, not that I condone (or even have done/will do this) but...

    Some people are putting down that $200 deposit (plus $20 rental), then just never returning the unit. I'd be interested to know what story they're giving (I suggested to an acquaintance who intends to do this that the old "my dog ate it" excuse probably wouldn't work).

    Provided, of course, you like the PS2. If not, you return the unit and get your $200 back.

    Cheaper than $1000 on eBay. Hell, I saw auctions this morning with over $600, but the RESERVE hadn't been met yet. Greedy SOBs...

    --

    Moof!

  155. For the love of God... by psxndc · · Score: 1
    Will people PLEASE stop trying to create/recreate a system war? F**king A people! I have both. I love them both. I also love my N64. I brought my new PS2 with me this weekend to a friend's house and everyone said it was great. They all said they wanted to get one, especially since its a DVD player too. But, I lent my DC to a friend for a while and even though he pre-ordered a PS2, he went out and bought a DC because its great too.

    And who ever posted the screen shots of the two cars, could you be more biased? A) you're comparing different games. B) you never mention what the shots were taken on. If I take a screen shot (I couldn't) of a DC game through my Monitor (the VGA adapters by pass the 'puter, hence no screen shot) and put it next to a screen shot of a game running through an RF apater for my PS2, of course the DC is going to look better.

    My advice, rent them both, go to a site like IGN or Daily Radar, find games they gave their highest rating to for each system, rent those, and when you've played them all, buy the one you want. It's that figgin simple.

    "News for nerds"?? This is more like "Bickering for Lamers"

    psxndc

    --

    The emacs religion: to be saved, control excess.

  156. Misinformation by Hal-9001 · · Score: 1

    Whoever wrote the article needs to get his/her/its facts straight. The specs for the PS2, available at http://www.sc ea.com/ news/press_example.asp?ps2=ps2&ReleaseID=9, indicate that the graphics subsystem for the PS2 has 4MB of embedded DRAM. This is not necessarily the total amount of video memory that the PS2 has, and it's quite likely that a fair amount of the 32MB of system memory can be used for video as well. The embedded DRAM, however, implies that the graphics chip has 4MB of memory on the die, similar to what Bitboys Glaze3D was supposed to do (whatever happened to that, anyway?), which could lead to emormous performance increases since it can access that 4MB directly. Sorry, but I think PS2 beats DC any day...

    --
    "It take 9 months to bear a child, no matter how many women you assign to the job."
  157. It's All About the Developers, Baby... by GriffX · · Score: 1

    Or at least it used to be, perhaps. I wouldn't have thought that I would touch a Microsoft-developed console with a 10-foot pagefile, but the quality of the game development studios who have obviously been shown what they'll be able to work with (plus a dumptruck full of money, I know I know) and have chosen to work on games for the X-BOX which won't even be out for another year or more makes me think I might give this a chance.

    On the Dreamcast/Playstation side of the coin - Square has always developed for the PS, and probably always will. I love the Final Fantasy series, so I will most likely buy a PS2. Dreamcast looks pretty, but the best utilization of it's technology seems to have been the Sonic game and the NFL game. I hate the Sonic series and I loath footbally games - and the successful and "good" games that come out on a platform tend to influence the genres/styles of the games that quality designers put out for the same platform in the future.

    All that said, I play most of my games on me 'ol Wintel box. Sue me, they're almost always better games, and I get to play with a keyboard and a mouse. Put that in your D-pad and smoke it.

    --
    These comments and opinions are mine and mine alone, although they shouldn't be.
  158. Relieve that PS2 envy... by RebornData · · Score: 2

    Blockbuster's renting them. The store my brother works at had 5 available for $20 / 5 days. And they were all there when we rented one Saturday evening... it's a (relatively) cheap way to get a fix without waiting in line or paying big $$$$.

  159. To the pedantic among you... by SuperKendall · · Score: 1

    Simply replace "does" with "will", and you'll find your rate of heart attacks sharply diminish! With just a bit of imaginitive in-brain editing, you too can read what was obvious instead of what was written. From the tone of your replies, you'd almost imagine I was a proponet of the (e)X-box!

    Also, the person who wrote screaming about it being called a "broadband adaptor" has a really good point - I got sucked into the stupid marketspeak and will call it an etherenet adaptor from now on.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  160. Re:The PS2 vs. PC - The PC controller problem! by 31g · · Score: 1

    I hate to say it - I have a PC the a Matrox G400 Max and the PC games look great and a mouse is a good controller!

    BUT I wouldn't ever trade my (still) inovative Nintendo 64 controller FOR ANYTHING! That analog presure 8xsensetive in the controller = You can sneak, walk slow, walk, walk fast, run, SUPER run :-)) all in one controllerstick - The Dual Shock controller II analog is OK, but have you'd ever play a whole day with some off the best off N64 games! Great graphics does NOT beat great control of your HERO... read this about the control of the Indy - N64 controller vs. the PC http://ign64.ign.com/news/27030.html!

    Rent Waverace 64 & Excitebike 64 and Perfect Dark for the N64 for a weekend just to feal the diffence :-)) BUT beware you could end up falling in love with N64 as I did... (I used to B a PC only freak - 70 % N64 STILL!!! 30% PC (only netgames like Counter Strike seems cool!) PS2 isn't out yet in Europe so I haven't really tried that on yet!!

    --
    If it doesn't feal right, it's proberly a waste of time...
  161. hehe by SonicRED · · Score: 1
    "As always though, the real test is the games."

    Winner: Dreamcast.

    The PS/2's launch lineup was the biggest disappointment of all and were it not for EA and Madden and SSX...well, I shudder to think of the possibilities.

  162. uhm, www.segaweb.com? by Bender+Unit+22 · · Score: 1

    "According to this page Playstation 2 is the industry's big disappointment. "
    uhm, www.segaweb.com?

    Think about it. :)

    --------

  163. so what... by libreazul · · Score: 1

    the ps2 just plain looks cheap compared to the sega dc. i can't give you ANY technical reason's. it was a surprise to me as well. we played the dreamcast football side-by-side with the ps2.
    the sega looked richer and moved more smoothly.
    however, congrats to your marketing dept. that shortage business paid off well

  164. Are you sure your player is better? by SuperKendall · · Score: 2

    As another poster mentioned, just having that space for amazing amounts of in-game music or textures or whetever is already handy.

    But the PS2 does a pretty good job as a DVD player, even for those that already have one:

    DTS and DD5.1 output
    Supposedly really good video output
    Progressive scan capability (though you'd need an output they don't make yet).
    S-video or component output.

    Really the only problem seems to me to be the need to buy an extra remote (even if it is cheap), and I've heard the player is light on features (like only one speed of slow forwards, and no slow backwards? That was in a review of the Japanese unit, I hope they improved that with the other aspects of DVD support).

    I'm getting rid of the DVD player I have (which was a decent mid-range) and just using the PS2.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  165. how wrong ! by kazzuya · · Score: 1

    PS2 vertices in VRAM ?
    Comes to show how clueless are those technical writers.. if they knew anything they'd be coding not writing some lame articles on the web.

    bau

  166. Hmm.. by nitehawk214 · · Score: 1

    How many people posting here actually HAVE a PS2?

    Now, how many have a dreamcast?

    Since there are about a million more dreamcasts out there then PS2's public favor will be in favor of the dreamcast.

    I do actually have a PS2, and for the type of games that consoles do well, console-style RPG's and action games, it beats any PC ive seen.

    The sports games (which high-end PC's usually rule on) are very close to being better on the PS2.

    Its much too early on to be able to say that "Console X is much better then console Y" or "This console will never stand up to my PC"

    Lets check back on this in a year or so. (Tho, knowing slashdot we will see this article again next week when some other website flames the PS2)

    -nite

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  167. Re:Errr... That's not how 3D graphics work... by djrogers · · Score: 1

    On the other hand, the Voodoo 1 also had 4MB of VRAM. I'm having trouble understanding how a "next generation" console can get by with so little. Even 8MB is puny compared to modern PC graphics cards

    1 word - resolution. You're not going to be running at 1600x1200 on your TV any time soon, are you?
    --
    Think outside the... Hey, where'd the friggin' box go?
  168. This is easy. by NetJunkie · · Score: 2

    I go buy a game, pop it in my Playstation 2, sit on the couch with my feet up and play it on my 53" TV.

    No video drivers. No sound drivers. No rebooting to Windows. No moving my computer to play it on the TV in some wack res. No playing it on my 19" monitor. No compatibility problems.

    None of that. I pop in a CD and play. Plus, I like arcade type games that aren't real involved and there are just more of those on consoles. I still play PC games...mainly stuff that just wouldnt carry over well to a console like strategy games and MechWarrior games. But consoles are a LONG way from obsolete when it takes a video card that costs as much as the whole console to compete.

  169. Re:Rebuttal by Fred+Ferrigno · · Score: 1

    Seeing as how you're posting on Slashdot, there's a very high probability that you own your own computer. Also, given that you have money to spend on not only a computer but a PS2 and games, it's likely that you have a lot of disposable income.

    With that disposable income and a semi-decent computer you can:

    Upgrade your computer to a monster, play all of the latest games (even many console games) with a better online experience and still use the same hardware for other things.

    or

    Buy a brand new console every year that isn't compatible with other systems and does nothing but play games. If you're lucky, it'll include a sub-standard DVD player or online play through a crappy dialup gaming ISP even though you already have a better ISP. And your computer is too slow to play PC games and in general pretty much sucks for everything but word processing and IRC.

    for about the same price. Wow, that's pretty biased. :D

    Now, which one you choose (or maybe you don't have to choose and have enough money for both) depends largely on how much you value your computer experience and how much you value the games everyone else is playing.

    Myself, I find playing Q3 or UT on my PC is much more fun than any of the Final Fantasy or Street Fighter games, though there are a few PSX games I do like. (Driver, Chrono Cross and Tony Hawk come to mind.) Bleem! sucks donkey balls, but I'm looking to buy a used PSX.. the PS2 needs to come down a LOT and the PS2 games need to get better before I'll spend money on it.

    --

  170. PlayStations Specs... by Devout+Capitalist · · Score: 2
    The Playstation Specs (official) are at http://www.ps2online.com/hardware/Sp ecs .asp. The Sega Dreamscast specs are on k-gaming along with specifications of other boxes.

    I went to a public technical presentation of the PlayStation last month. The system programs like a network of special purpose machines with pipeline and cache issues from hell. One disappointment of the PlayStation is the design of its sound. The sound system is not programmable, so your games will probably never get to use 3D effects.

    One the other hand, all of the new generation of game consoles rock compared to the old generation. The platforms are getting more tightly controlled and aimed at larger production houses. I laughed at the slide that showed the chart of what NDAs you needed to sign to see the NDAs you needed to sign to see the contracts. :-).

    On a final note, a Director of Technology over a Sony candidly told me that Sony prefers to make proprietary standands, open them up to the industry, and get them adopted. They make more money off the licensing streams on a few hits than on misses.

    No stock options or ESPP for folks working at Sony.

    --
    Profit motivates invention.
  171. Only half wrong by mike260 · · Score: 1

    Actually, the guy is only half wrong - the DC's PVR chip has to store the entire scene on-chip before it can render it, the PS2 doesn't. Kind of makes the opposite point to what he intended. However, this is slightly made up for by the fact that the PVR doesn't need a zbuffer and the PS2 does.

    However muddled and biased the article is, it's still basically correct about the DC making better use of VRAM. The texture-compression is especially good; a lot better than S3TC and the like, and miles better than the PS2's only comperable option (4bit palettised textures, ugh).

  172. Yes, but the rest of us do not live in Trolldania by SuperKendall · · Score: 1

    In your world that all may be so. But here on Earth, things are oddly different - for one thing, or PS2 games cost only $50!

    Also, as long as consoles have existed here they have been for the mainstream market and the PC has mostly been for hardcore gamers! For instance, I think there are something like 10 MILLION Playstations (first one) already sold. When's the last time you heard of a PC game selling a few million copies? And consoles are just easier to use.

    I'll bet if you asked a random sampling of people about Diablo and Mario, you'd find a lot more people knew about Mario.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  173. Re:Technical flaw in segaweb article by be-fan · · Score: 2

    It's not the DC's graphics libraries. The Dreamcast uses a version of the PowerVR Series 2 chip, which uses a tile-based renderer. Because of the way the chip is designed, it culls occulded polygons in hardware before sending them to the rasterizer. Because of this, PowerVR chips don't use a zbuffer (which was a big thing when all you had were 2MB graphics cards) and need much less memory bandwidth. In practice the scheme works really well when it is programmed correctly. However, PowerVR's chips never worked very well on PCs because the way standard APIs and games are designed don't mesh well with a tiled-based graphics chip. However, there is some evidence that the new NVIDIA and 3DFx chips may be borrowing some ideas from tile-based engines, so it is possible that they may become popular after-all.

    --
    A deep unwavering belief is a sure sign you're missing something...
  174. Re:Look at the Gameboy by cribcage · · Score: 1

    if i may add a small [but significant] point: the game boy beat not only sega's game gear, but also nec's turbo express -- which far surpassed both.

    crib

    --

    Please don't read my journal
  175. Re:The PS2 can not be programmed for like a PC by be-fan · · Score: 2

    Stolen analogy for analogy from the article that was posted on Slashdot a while ago ;)

    --
    A deep unwavering belief is a sure sign you're missing something...
  176. Re:Look at the Gameboy by tsphere · · Score: 1

    Your assertion that the gameboy was an inferior design than the gamegear is not entirely correct. Remember, hardware power, graphics and sound and the like are only one portion of the design parameters of a portable unit. Recall that the sega gamegear was TWICE as big as a game boy. My brothers actually had both of the systems. Which came with us on the car trips? Not the game gear with it's carrying case (complete with shoulder strap). Game Boy was a superior product to game gear because the design compromises made at the hardware level enabled big gains in the usability level.

    How does this apply to dreamcast/ps|2? We must remember that hardware is only half of the equation. For example, which is more important to the gaming audience, DVD playback or 4-player games? Will US audienes be put off by the lack of quality launch titles (due to sony's extreme hubris when dictation development environment, i might add)?

    My prediction: Dreamcast fades because sony is a bunch of bitches. But nintendo kicks everyone's ass next year with the gamecube, which offers a nirvana of power, form factor and ease of development.

    --
    Tetris rules.
  177. isn't there a +1, Excessive Sarcasm? by Ex-Cyber · · Score: 1

    (With apologies to Dave Barry, regarding "Read This First!)

    This fine console runs only games that require no thought.

    WARNING! Strategic analysis or storyline reflection performed while playing the following games does not count as "thought":

    Front Mission 1-3
    Ogre Battle
    Tactics Ogre
    Vandal Hearts 1-2
    Vanguard Bandits
    Final Fantasy Tactics
    Final Fantasy 1-9
    SaGa (Final Fantasy Legend) 1-3
    Phantasy Star 1-4
    Breath of Fire 1-3
    Lunar: The Silver Star
    Lunar: Eternal Blue
    Herzog Zwei (had to throw at least one semi-obscure Genesis title in there :P)

    1. Re:isn't there a +1, Excessive Sarcasm? by Grahf666 · · Score: 1

      Don't forget Chrono Trigger and Chrono Cross. Holy crap, those two games kick so much ass.

      Herzog what? Was that an RPG?

    2. Re:isn't there a +1, Excessive Sarcasm? by Ex-Cyber · · Score: 1

      It's a rather unique RTS game for the Genesis. It's not quite the same as a traditional PC-style RTS, as you actually have direct control over one unit. Each player has a base, and there are various mini-bases that can be captured by either player and used to pick up units. It's been a while since I've played, so I don't remember exactly how it goes.

  178. And here's the proof your figures are off. by SuperKendall · · Score: 2

    Read ;th is article that gives statistics to show 11% of American homes have high speed access right now - that's a combination of cable modems and DSL.

    Furthermore, look at the rate of growth. That's the figure for Fall 2000, yet in the spring of 2000 that figure was only 5%. Don't you think that by spring of 2001 it will be a lot higher still?

    Once you've used a DSL line or cable modem there is simply no going back - and everyone who has one raves on and on about it so much that co-workers are easily sold on the idea.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:And here's the proof your figures are off. by Aqualung · · Score: 1

      There will always be some people that go against the grain, but what kind of a percentage do you think would drop from DSL back to modems?

      You can have my DSL line when you pry it from my cold, dead fingers :-)

      ----
      Dave
      MicrosoftME®? No, Microsoft YOU, buddy! - my boss

      --

      - Dave
  179. Damn you Slashdot and your preview mangling!!! by SuperKendall · · Score: 1

    Yes, the link works. However, /. seems to have taken to insterting random " " and ";" characters around links. That combine with the fact that you STILL have to select "Plain Ol Text" to get ExTrans, and you have a super annoying comment entry system.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  180. Yeah, the PS/2 was a disappointment... by emufreak · · Score: 2

    ...it was totally proprietary! :]

    PS: I'm making fun of the typo in the article subject, in case you don't get it.

  181. Re:Yes, but the rest of us do not live in Trolldan by SuperKendall · · Score: 1

    I'm sorry - the comparison was pretty unclear. What I meant by that figure and the PC game sales (and thanks for the correction to seevnty million PSX units!) was that a successful console game is probably going to sell an order of magnitude more units, making it a lot more mainstream than a PC.

    I should have noted that a successfull PC title might sell a million or two copies, whereas a successful PSX title might be more like 20-30 million. Quite a difference!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  182. Polys in Ram by UberLame · · Score: 1

    I believe that the PS2 stores it's polygons in system ram instead of in the framebuffer. That is what most video cards do. Also, textures are stored in system memory rather than the frame buffer. I'm not sure how the dream cast uses it's 8 megs, but I know that they aren't storing their polys. I know that on Windows, the polys aren't stored in the frame buffer, only the textures, frame buffers, and Z buffer(and not always the textures). Sega might be storing their textures in that memory space, but that would be severely limiting if they do.

    --
    I'm a loser baby, so why don't you kill me.
  183. Re:"obviously biased" ... by HalfFlat · · Score: 1

    That's fine if you're fill-rate limited, but if instead you're bus-limited, it's a waste. I can't speak for the PS2, but on the PC platform, saturating PCI or AGP with geometry data can be an issue on a fast machine at high frame rates. Not sending back-facing polygons can help dramatically.

  184. absolutely by NeMon'ess · · Score: 1
    The PS2 is most definitely a disappointment. Now everybody go buy Dreamcasts to screw Sony! Call, email and fax their movie division and tell those bastards that Blair Witch 2 sucks ass and get back to making Men In Black 2 and Ghostbusters 3, which Sony CANNED because they thought they could make more money from low budget stink bombs like Blair Witch 2!

  185. DVD disc & MPEG-2 support not just for movies by Valdrax · · Score: 2

    I have a DVD player. Moreover, I have a GOOD DVD player that's better than the PS2 one and so Sony putting a DVD player into the PS2 is completely and utterly useless to me, and in fact incurs the additional cost of paying for shit I don't want or need.

    Actually, you need to look at it from the flipside. The PS2 supports MPEG-2 decoding and the 4.7 GB+ DVD disc format for enhanced game play. The fact that it can play DVDs is a neat bonus. If you play console RPGs, like Final Fantasy VII & VIII, then you can see what the ability to mix MPEG-2 video into the gameplay and no longer having to use 4 discs for one game will buy you.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  186. Re:Look at the Gameboy by askheaves · · Score: 2
    I refute you!
    The WinCE environment has been under development for a relatively short period of time. With the WinCE 3.0 environment, most of the things you talk of aren't there anymore. First, WinCE 3.0 has it's own FREE! development kit, requiring no Visual Studio at all. It's standalone. If you have any familiarity with Visual Studio, it's very easy to use. We're not in the early days anymore. You don't need DOS. As for Win32 API calls, almost all of them are there now, with the exception of some of the Win16 carryovers.

    The machine itself is a lot beefier in all cases now. Back to the original argument, don't judge the viability of a platform by the early examples. Palm has been around for years, and they have done a good job of working around the hardware. The newest WinCE developments are coming out as easy or easier to deveop for than Palm. The only thing I agree with you on is the price of the newest devices. But, as seen with the Dreamcast, and soon with the PS2, prices drop.

    --

    Because you can't, you won't, and you don't stop...
  187. Uninformed article by ModelX · · Score: 1

    In this case slashdot is linking to a very uninformed article. On PS2 hardware, you can use different forms of HARDWARE COMPRESSION to save space for polygons and textures. You can easily get to 10 bytes per polygon with all features compromising just a little quality. The list of mistakes in technical speculations is longer, but I cannot tell you more...

  188. Re:Square by Valdrax · · Score: 2

    And the gamers follow Square left and right.

    Got that right. That's reason numbero uno that I'm buying a PlayStation2 -- Final Fantasy X. I will buy whatever console that Square targets its games for. Heck, I'm even going to buy a color WonderSwan if Square sells their updated ports of the old Nintendo Final Fantasy I, IIj, & IIIj in America. I bought my Playstation for Final Fantasy VII, and I'll buy my Playstation2 for Final Fantasy X when it comes out.

    I'll follow Square anywhere -- other than X-box that is.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  189. it's all about the games by MrGumby · · Score: 1

    The article makes some good points, but in the end it's all about the games. And with the sucess of the PSX, the the ps2s backwards compatability, and all the insane hype it's getting, where do you think all the good games are going to be? Sega just doesn't have enough pull... The real winner here.... Xbox?

  190. Not the same genre... by Wildfire+Darkstar · · Score: 1

    Fair point, except that the Shining Force isn't exactly the same genre as Final Fantasy, and never has been. The former is more comparable to games like Tactics Ogre, Vandal Hearts, or Final Fantasy Tactics, all of which, IMO, easily beat Shining Force at its own game. Not that it's a bad series, and it does have precedent, I believe. But Sega's RPG support has always been rather rocky, particularly in the USA, and, as a gamer primarily interested in RPGs, I have little interest in most of Sega's consoles.

    --
    Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  191. Re:Polygons don't go into vram (Moderators, look!) by Junks+Jerzey · · Score: 2

    >You don't store polygons into vram.
    Yes you do


    Take it from a PS2 programmer: you don't. Polygons get drawn into the frame buffer, yes, but you don't have to allocate vram for each polygon that needs to be drawn. Got it?

  192. Re:Rebuttal by Evangelion · · Score: 2

    1) The Dreamcast can dial up to a standard pppd running on Linux. See? None of this crappy game ISP thing you pulled out of your ass. 2) My Dreamcast cost $200 cdn. My video card alone cost $450 cdn. Gathering enough for a good Dreamcast setup (dreamcast, 3 games, carry case, 2nd controller, VGA adapter and memory card) cost about $500. What were you saying about the same price? 3) BTW, if you like Tony Hawk, you had better not try SSX for the PS2, or you'll find yourself trying to get one. That game is fucking hard to stop playing.
    --

  193. Re:BLind MS bashing... by Omega996 · · Score: 1

    FreeCell doesn't count...

  194. Re:Rebuttal by Evangelion · · Score: 1


    Mother fucker....

    1) The Dreamcast can dial up to a standard pppd running on Linux. See? None of this crappy game ISP thing you pulled out of your ass.

    2) My Dreamcast cost $200 cdn. My video card alone cost $450 cdn. Gathering enough for a good Dreamcast setup (dreamcast, 3 games, carry case, 2nd controller, VGA adapter and memory card) cost about $500. What were you saying about the same price?

    3) BTW, if you like Tony Hawk, you had better not try SSX for the PS2, or you'll find yourself trying to get one. That game is fucking hard to stop playing.


    --

  195. What are you talking about? by 2nd+Post! · · Score: 2

    It's a nickname, no more or less juvenile than Rico_Suave(Weird Al, maybe?) or 2nd Post! as our respective nicks.

    I don't disagree that most games today will run on older hardware, but that cements the concept and idea that a console is a useful device. It is cheaper than a PC, and it will not be upgraded, and the games that come out 5 years from now will still be fun, because it is the game, and not the hardware, that is the gating factor in 'fun'.

    The nick is a joke! Really!

  196. Re:But broadband does not ship with the PS2... by Twon · · Score: 1

    The X-Box does NOT SHIP, yet.

    *rant*
    I'm so sick and goddamn tired of hearing about how great the X-Box will be. It ISN'T yet. People seem to forget this, like the geniuses at Salon.com, who said, roughly, "Sure, PS2's the best hardware on the market NOW. But why buy one when you could wait for X-Box or Dolphin?" It's about as ridiculous as saying, "Yeah, the NES has great graphics NOW. But it's going to suck hard when PS2 comes out, so why bother?" Sheesh.

  197. The Dreamcast vs the Playstation 2 by Canar · · Score: 1
    Okay... First off, it seems to be determined here, for some reason, that Sega's spreading some anti-Sony FUD. This happens. The fact that Sega's using a Microsoft OS seems to be enough for most people here to discount it. From the bottom of their page: "Segaweb is an independent site and is not associated in any official capacity with Sega Enterprises. All artwork and names are copyrights of the companies which rightfully own them." Sure, their eggs are in the Dreamcast bucket, and the reasoning is flawed, but the author honestly seems to believe what he said. So write to the author; tell him his shortcomings. Lend your writing skills to the War Against FUD.

    Second, there are a few fledgling programs out there that are written for the Dreamcast by non-typical 3rd parties, like Sintendo, and the oft-cited Bleem! for Dreamcast. Why? Because unlike Sony, the Dreamcast hasn't been secured extremely well against piracy. You can bet your life that Sony's gonna have one hell of a tough anti-piracy system after the debacle of the mod-chip / backup copy mess that went on with the first Playstation. So? Well, the Dreamcast can be ported to a lot more easily than the PS2 (Old-schoolers: Grow up, we're not talking about the PS/2, despite what some posters claim. And no, moderators, it's not funny anymore.) Unless damn powerful libraries come out to route around the oddities, I doubt that too many developers will bother pushing the system to its max. Learning entirely new systems, while fun, is costly.

    Another interesting point that the article made: The Dreamcast has done much better than its specs claimed it could, but the PS2 has not. The whole "early games" argument holds no water for me. The PS2's been out for a year now in more Easterly parts of the world (read: Japan), and the developers have had time to adjust. It's a big step, and those are much easier to take in terms of programming paradigm shifts than small ones, I find. (This is why I still program in Pascal. C still evades me, without all the little idiosyncrasies that I've become accustomed to. Programming in ASM came much easier) There are no little quirks to max the system out. It's just one hulking behemoth. I'm sure we'll see games use more than todays as time progresses, but 5-6Mpolys/sec on a machien supposedly capable of 10 times that? No amount of programmer stupidity can account for that kind of short coming unless its something in hardware, especially when the livelihoods of these programmers is resting on it.

    Anyways, I'm likely going to be buying a Dreamcast soon. Why? Because it's hackable. Sega's a lot more open about its hardware than Sony.

    -=Canar=-
    --over and out.

  198. Full screen anti-aliasing by Phil+Wilkins · · Score: 2

    Actually there are two full-screen anti-aliasing tricks. One recquires a lot of VRAM, is relatively slow, but looks very nice. The other recquires no extra VRAM at all, has a minimal speed hit (order of 20 scan lines IIRC), but is slightly lower quality (and can look a bit trippy, hint hint). I'd reveal more, but then I'd have to kill you all.

  199. Flawed logic by Jarvo · · Score: 1

    There is one problem with the calculations presented in the article:

    4MB of RAM would not store the display lists for an entire second. Rather, it would set them up every frame. Therefore, those 5 million triangles could be done each frame. This is not including textures or anything else that will chew up memory.

    This reminds me of a PlayStation vs. Nintendo 64 article where they stated that the PS could do 2 mil. triangles per second when the N64 could only manage 1/2 mil.. What they failed to mention was that the PS figure was for 2D flat shaded triangles and the N64 number was for fully textured and lit 3D triangles.

    Then, the PS was the older console. Now, the Dreamcast is. A company will always try and make it's older product look good by trying to shoot down a well hyped new-to-market machine.

    I'm sure similar bias exists here.

  200. But broadband does not ship with the PS2... by SuperKendall · · Score: 3

    Actually, the PS2 does not ship with a broadband adaptor (though it will have one shipped around January, I believe).

    Also, I think that the Dreamcast has a broadband adaptor coming out fairly soon.

    The X-Box does ship with a broadband adaptor.

    Interestingly, I think that shipping with a broadband adaptor is the right idea, though I think the X-box will not do well for other reasons. Sony's take on this all is that while they think broadband will be growing and a worthwhile market for the PS2, they said in an interview that they thought broadband would really be mainstream around the release of the PS3 (which then presumably would ship with a broadband adaptor).

    In one way they may have a good point - what happens to these broadband adaptors if IPV6 is released and widely adopted by broadband providers? Will they be able to cope? There's still a lot of technical facets of consumer broadband that might alter in teh next few years.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:But broadband does not ship with the PS2... by Moofie · · Score: 1

      Ummm...since the console manufacturers started thinking about trying to sell them to people who wouldn't know a computer if it ate their cat. Any other questions?

      --
      Why yes, I AM a rocket scientist!
    2. Re:But broadband does not ship with the PS2... by superdoo · · Score: 1
      "The X-Box does ship with a broadband adaptor."

      Ummm, the X-Box doesn't ship with anything.

      The X-Box doesn't ship.

  201. It probably has something to do with... by Whelkman · · Score: 1

    ...the fact that Sega has had four system failures in a row: SegaCD, 32x, Nomad, and Saturn. With a history of essentially dumping systems about a year after release, why would anyone have confidence in Sega? Even many game magazines/review sites were pre-forcasting doom on the Dreamcast, even before the specs and software support was known.

  202. Re:A few issues with the article... by Grahf666 · · Score: 1

    >I had thought Sony did have some kind of library
    >now that developers could use

    I've been thinking about this for a while myself. The GameCube, Xbox etc are claimed to be innately better than the PS2 becuase of their anti-aliasing features, but what's stopping PS2 developers from having the hardware render a frame at say, 1.5 times the resolution, and shrink it down to send it off to the TV? I'm sure the hardware could handle it. Or is not as simple as that? I'm not too technologically minded in terms of 3d graphics and such.

  203. List of mistakes by ModelX · · Score: 1
    Ok, the list of intentional mistakes in the article is long:

    - 4 MB VRAM has nothing to do with polygon performance

    - 66 M polys per second is indeed achievable in best case

    - PS2 does not store polygons in VRAM

    - PS2 can decompress JPEG/MPEG2 on the fly

    - there is no GT3 for PS2, the screenshots are from the first GT2000 demo, which is more than 6 months old, its just a port of GT for PS1

    - memory -> GS bandwidth is not 10 M/frame

    - there are many more methods of antialiasing than the one mentioned

    - vector units are used in all the games

    - full performance has not been extracted because of time to market

    - it's getting tiresome to even list all the mistakes...

    All in all, DC is like a 2 year old PC with a kinda decent graphics chip. PS2 is like a PC you'll see in 2 years, but without the perfect drivers.

    The article forgets to mention some interesting DC features like the famous seek bug or the controller insertion bugs, not to mention its GD read slowness or incapability to decompress MPEG2 in real time. And btw, Sega's C++ compiler is a quick hack university project, it cannnot even optimize code for Dreamcast's dual issue CPU. Hahahaha.

  204. Depends on the architecture. by Phil+Wilkins · · Score: 1

    On the DC, indeed, on any tile-rendering chip, you store a complete display list in VRAM, as it needs to be processed for each tile.

    4Mb is fine, if you know how to use it, and can stream (more like torrent) textures from main RAM.

  205. Rebuttal by 2nd+Post! · · Score: 5

    Whether intentional or not, you have some bad information here.

    Consoles have a very different mindset than a PC, where an analogy can be made with the difference between an oven and a microwave. There are superficial similarities, there are some overlaps, but mainly they fill two different functions in a household. Not a perfect analogy, but useful, I think.

    A console is $200. For 5 or 6 years. That's it. PS2 will probably by $300. Add $40 for another controller, maybe $60 for some specialized add ons, and you've made an investment of $400 for 5 years.

    A gaming PC, to be fair, costs about $800 today. I won't count a monitor into that cost, but hey, a 32" tv isn't a cheap thing either.

    Across 5 years, lets say you upgrade memory, once, cuz M$ releases their next OS which requires twice the memory. And you up the HD, for similar reasons. Lets use today's prices, but cut in half, due to Moore's Law. That means 128mb will cost you $70, and a decent HD will cost you $150(I'm assuming disk size doubles, rather than price falling). Then let's say you upgrade your vid card once, to keep up with the M$ upgrade trend. Say another $200. That means in 5 years you can casually spend $1230, already twice what a console offers.

    Then you also have to worry about drivers every 3 months(random period), about OS updates every year, and game patches every other week for the first 2 months of it's existence.

    Whereas a console, you buy, plug in, and pop a game in, and you're set. Is that worth saving $600? I think so. I own both a PC and a console.

    As for game price; Most PC games are about $40-$60, that I know of. Surprise, a 3cd set for the PSX is only $50! Year old games are $30, and 'classics' are $10-$20 (classics in the PC sense would be Civ, Doom, Quake, Alone in the Dark, etc)

    Then there are used games ^^

    Dunno, just a rebuttal, that even if a console isn't for the curmudgeon like you, it fits into the lifestyle of many (another analogy would be a boombox single unit CD player/stereo, and a component built audio system. Why buy a boombox for $200 when you can apply it to buying a better reciever, or a cd unit, or an amp, or speakers, etc?)

    The nick is a joke! Really!

    1. Re:Rebuttal by Fred+Ferrigno · · Score: 1

      Ok, my bad, I assumed that the Dreamcast only works with Sony's ISP.

      Like I said, you already have a computer. You already have a video card, so its cost isn't calculated into the cost of upgrading unless it's a POS (and for $450 it'd better not be). You have $500 to blow. You can either blow it on making your computer fast enough to play the latest games, or you can blow it on the latest system and the latest games. Either way you're blowing it and either way you no longer have the option of blowing it on the other.

      So, it boils down to personal preference. My point is that the consoles offer little other than the games "everybody" plays. This isn't enough for me, but it seems to be for you. I like Tony Hawk and I may very well like SSX, but I'll be much happier with Tony Hawk on a used PSX with money to spare on upgrades for my computer.

      --

    2. Re:Rebuttal by Evangelion · · Score: 1


      Local EB in canada places the DC Broadband adapter for Nov. 9th or thereabouts.

      It was allegedly released alongside Quake 3, but I haven't even seen that here, so...


      --

    3. Re:Rebuttal by Evangelion · · Score: 1

      BTW, Slashdot ate my link.


      --

  206. Wrong by Whelkman · · Score: 1

    Gameboy was released in summer '89. Remember the Nintendo Power comics where Howard Phillips and Nester were playing Tetris on the beach?

    Also, the Super Nintendo was released in fall 1991. You are still correct, but the date margin is two years, not five or six.

  207. Look at the Gameboy by SamIIs · · Score: 5

    I used to actually believe that the quality of the system itself matters when predicting the success of a new system.I no longer believe any such thing. Look at the GameBoy.

    The GameBoy came out at roughly the same time as the Sega GameGear. Both were portable systems riding on the coat-tails of new systems (SNES and SegaGenesis). One of the main differences I remember was that the GameGear had a BEAUTIFUL screen. It was back-lit, and was color. The GameBoy, as we all know, was in the classic Green&White.

    However, the reason I have to remind you of the GameGear screen but we all know what the GameBoy screen looks like is that the GameGear flopped, while the GameBoy is still alive TODAY!

    Can you believe that?!? The GameBoy is still being played by a new generation of 10-year olds. There's a new thin design, and there's a weak color version, but the console is the still the same technology as 10 years ago. Is there ANY other game system of any sort that has this sort of shelf life? I can't think of anything.

    The reason the GameBoy is still around is the game support. Nintendo had a monopoly on the good games. The GameGear was killed because they just didn't get the good cartridges. It's all about the games. Mario and Zelda and FinalFantasy just beat the crap out of Sonic and PhantasyStar and so forth.

    The test of whether the PS2 will survive will NOT be how much video ram it has. That'll help, sure. The real test will be what games they get and how well they implement them.

    1. Re:Look at the Gameboy by puck71 · · Score: 1

      HEY! I still have my Game Gear!! I don't play it, but NBA Jam for Game Gear kicks ass! I think I have spent more overall time playing that game than any other! All the Sonic games were good also. I don't think ANY game (except tetris) can be played acceptably on a black/green and white screen. Anyone with me??

    2. Re:Look at the Gameboy by Corrado · · Score: 1

      Too little - too late.

      Later...

      --
      KangarooBox - We make IT simple!
    3. Re:Look at the Gameboy by hey! · · Score: 2

      Although WinCE machines are far more technically impressive, WinCE failed to overtake palm because WinCE devices were inferior in two critical ways.

      (1) Form factor. Even when they switched to the PalmPC form factor, the devices are less sleek and heavier than the Palm, powered by its obsolete but now very miniaturized technology. On paper, the differences are slight, but in person very noticeable.

      This is something anybody who picks up one of the devices and puts it in his shirt pocket will immediately see for himself.

      (2) ActiveSynch is more ambitious, but more trouble prone than HotSynch. Synching is what a PDA is all about -- it's OK to add value, but I've seen plenty of users struggling to get ActiveSynch to work.

      In short, WinCE has failed to take down Palm because while it offers things which are very nice to have (power, color, desktop browesability), it falls short at the things which matter most to the PDA user. Probably the same story as the handheld game consoles -- except that WinCE is being supported by deeper pockets. In the end, this might make the difference.

      By the way, I second the vote of CodeWarrior -- it's extremely easy to use. Better yet you can start with zero investment even in books or software: you can download the lite version for free off the Internet along with a very good tutorial. All it does is add an obnoxious licensing message to the start of the apps you create.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    4. Re:Look at the Gameboy by HydroCarbon10 · · Score: 3

      The game gear also flopped because it wasn't exactly portable. Sure, they *said* it was portable, but portable systems shouldn't suck down batteries, and I should be able to fit it in my pocket. In fact, the only thing that really sticks out in my mind about the game gear was it's mammoth size in comparison to the game boy.

      --
      The best way to accelerate a windows box is at 9.8 meters per second square.
    5. Re:Look at the Gameboy by leko · · Score: 1

      Yeah, look at the lynx. It was far cooler than the gamegear, and suffered just because it was Atari, and they wern't one of the big 2 console companies at the time.

  208. Biased article by Stiletto · · Score: 2


    Of course the article is going to be biased. As you pointed out, it's on Segaweb!

    Basically, this guy's argument boils down to: The PS2 is hard to program for, so therefore it's inferior. I won't defend either console, because I think they are both a huge waste of money. You get more features for the price on a $700 PC.

    I don't know why he thinks that the GS's VRAM limits the poly count. Most graphics architectures I'm familiar with do not use on-chip ram for geometry data (it's all just DMA'ed over). Although 4MB is still a little skimpy, it can easily accomodate the frame buffer and textures for a single game. Sega's claims of 66M polys/sec probably refers to the system's bus bandwidth, and represents an ideal upper limit.

    I'm not familiar enough with the PS2 architecture to comment on the possibility of storing texture data in system RAM, but if it's anything like PCI or AGP on a PC, then you always can store textures there.

    He then goes on to bash the PS2's texturing. Out of all the factors dealing with texturing that he could discuss (number and speed of the TMU's, available texture modes, the impact of texturing on the speed of the rendering pipeline) he picks the one that the PS2 just doesn't have: texture compression. OK, that's just ONE aspect. Let's see a more thorough analysis, pal.

    "The sad fact is that only a few development houses like EA have been able to extract reasonable next-generation performance out of the PS2 architecture."

    Probably because it's NEW hardware.

    This is just pro-Dreamcast FUD everyone. We're bound to see lots of pro-Dreamcast and pro-PS2 FUD in the months before christmas. Just skimming through these "articles", it is clear that the authors don't seem to know what they are talking about.

  209. You guys are missing the point... by LionHeart · · Score: 1

    In the long run, people won't care about polygons and how many FPS a game will run. The thing that will make or break a console is the software. I have a Dreamcast and it has a bunch of Quality games. I would like to have a Playstation, but there is just no use right now. There aren't that many Quality games for it. I would take one in a heartbeat right now though (if I could get my hands on it). I'd put that thing up for auction on eGay.

    --
    Wes Leonard http://www.wesleonard.com
  210. VRAM and polygons... by Stumpy · · Score: 3

    Since when does VRAM have anything to do with the number of polygons drawn? Polygons are in RAM and drawn straight into the frame buffer.

    4MB and 8MB of RAM has a big effect on the number of textures you can use, but thats all. VRAM size has absolutly not bearing on the number of polygons drawn.

    1. Re:VRAM and polygons... by valis · · Score: 1

      This is an important point.

      The information in this slashdot post is FUD of the kind we rarely see from anyone out of microsoft.

      The premises are flawed, and the conclusions are ludicrous.

      I personally am waiting for some experimental data before drawing a conclusion on all this.

      However I have one conclusion: I was going to buy a DC yesterday, but when I got to ELBO they had the ps2 and DC kiosks there. I played SSX and was very impressed.

      And most importantly, the ps2 is FAR BETTER CONSTRUCTED. The DC felt so flimsy, especially that lame controller. I can't but it, it just feels so cheap!

      The ps2 on the other hand just feels like quality. And you pay for it

  211. PS2 already good! by occam · · Score: 1

    The software is relatively immature and doesn't tap the true potential of the hardware, but the PS2 is already best of breed in several games. I pretty much do multiplayer, so I don't have a complete list. The five games which rock (all multiplayer with the sole exception of SSX which is only 2 player) are:

    EA's SSX (snowboarding/racing/freestyle)
    EA's football (Madden)
    EA's hockey (I'm no hockey fan but this is fun)
    Tekken Tag Tournament (tag rocks for 4 players)
    TimeSplitters (silky smooth FPShooter)

    The first four are well known best-of-breed games. The fifth is the no-name sleeper which just rocks (so far). Smooth and fun with a variety of settings, and even the ability to make custom maps for play!!! The full package and a good step toward solid innovation on the PS2.

    So, I'd say the PS2 is already kicking some butt especially considering these are all launch titles. I hope the games just keep getting better and better, and I can't wait for GT3 (here's to hoping it's 4 player!).

    = Joe =

  212. Re:Slashdot advocacy! by Emil+Brink · · Score: 1

    Hey, don't forget about the "black, sleek, and with a blue LED"-factor! That's a rather huge one for me... ;^)

    --
    main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  213. Re:Slashdot advocacy! by palo0019 · · Score: 1

    I think my enjoyment of MGS had a lot to do with the nostalgia factor; the original Metal Gear on the NES was one of my favorite games.

    Granted, MGS is definitely overrated. The gameplay really was only a small advancement over MG and MG2, and the cinematics were frequently corny.

    But you can't deny that MGS's impact on gaming has been huge, it has set the standard for style and cinematics in a video game. And MGS2 seems to be pushing harder in the area of gameplay, so I have no reason to not look forward to MGS2.

  214. TV? step into the 1980s please!(VGA) by Irritant · · Score: 1

    Ever See a Dreamcast game on a 21" VGA monitor? Just make your own (dang custom connector!) cable to hook directly to the console's VGA output, then find an older fixed-frequency monitor with slower phosphors (60Hz refresh workaround). It looks STUNNING.

    You'll notice that the screenshots linked to are at 640x480 for both the Dreamcast and the PS2. Has anyone busted out the oscillscope on the PS2's video connector to see what's available? There are only rumors of VGA output at this time.

    Say...Wasn't VGA introduced with the IBM PS/2? Funny how it took 10+ years for the console world to catch up.

  215. Gaming consoles are starting their life by dybdahl · · Score: 1

    Gaming consoles deliver what Windows doesn't: It works... You insert a DVD, turn in on and it runs.

    We should expect gaming consoles to become thin clients too, with browsers, Java etc. Needs more memory, of course, but that's where we are going. The PC is dead.

    The TV will surf, the fridge will have a screen, the watch on the wall will display information, your phone will surf, your palm computer will rule your world, and maybe you will also have an archaic PC.

  216. What about mods? by BluedemonX · · Score: 2

    I'm sure at some point someone is going to come out with a hardware mod that breaks the bottleneck on the memory (increase your memory on the PS2! Get 40 million polygons per second!)

    I know in the days of yore, every time something cool came out (e.g. Commodore 64) there were hordes of soldering iron wielding folk who'd figure out how to soup it up (e.g. 20 second backup - your hardware and software mod of choice)

    Whatever happened to modding these kinds of things?

    --

    --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
  217. Re:SlashDot iS a Disapoinment by Scratchplate · · Score: 1

    Don't waste your bandwidth then.

    Get back to arse technica...

    --
    --------------- Delete Windows before you mail me :)
  218. alias and washout by Pink+Daisy · · Score: 1

    I can really see there what some of the articles were talking about. All of those shots look aliased or washed out. I do wonder how much you'd notice it when you have a high frame rate, though.

    --

    If you are modding me down because you disagree with me, use the "Flamebait" category, not the "Troll" one.
  219. Square by Sanchi · · Score: 1

    Face it, the good consoles are the ones that have good games. And the gamers follow Square left and right. NES to SNES to PS to PS2. the most successful consoles have had Square as one of their main game producers.

    Sanchi

    --
    "They said we couldn't do it [Athlon]... but we built it, we shipped it... and we didn't have to recall it." Rich Heye
  220. Re:"obviously biased" ... by Snowfox · · Score: 1

    That's fine if you're fill-rate limited, but if instead you're bus-limited, it's a waste. I can't speak for the PS2, but on the PC platform, saturating PCI or AGP with geometry data can be an issue on a fast machine at high frame rates. Not sending back-facing polygons can help dramatically.

    The rules are different when you've more than one bus and CPU that you're thinking about. If you can offload the checking to an underutilized secondary/tertiary processor and never have to touch any of the vertex data on your main CPU, it's worth it.

  221. Best reason to by PS2 by piecewise · · Score: 1

    I have a Playstation and I love it, but I never have time to play it all that much. I'm buying a Playstation 2 and I'm really excited about playing it -- but my real reasoning is that its a DVD player! Now I'll have a new big screen TV, Playstation DVD player, and a Power Mac Cube with a flat screen. I feel so... high tech and sleek! :-)

    --
    The next comment I write will be ready soon, but subscribers can beat the rush and see it early!
  222. The name of the page says it all... by Chalex · · Score: 1

    http://www.segaweb.com/features/ps2dis.html

  223. Developer Innovation by _iris · · Score: 1

    I believe there is a good chance games written for the ps2 will, eventually, look better than games written for the dc. The very restraints people complain about will also cause developers to innovate. Do you remember what the ps games looked like when it was new? Now look at the improvements they've made. I just hope Sony does their part to help developers, before they drop the ps2 for the dc.

  224. yeah, but i doubt sony is that BASS ACKWARDS! by Valar · · Score: 1

    Your calculations are flawed: you assume that they redraw EVERY pixel EVERY second at a full rate. It isn't often necessary to do this. I mean think about it, if a PC used such a retarded redraw method for say...Diablo 2 it would take like 3 seconds a frame. Plus, a better video processor helps to juggle that and possible reduce the RAM requirements.

  225. Depth of game play by techmuse · · Score: 2

    I personally prefer PC games to console games because I get bored with games where all that you can do is kick, punch and shoot. Most PC games have much more depth than that. They require you to THINK. Console games do not.

    1. Re:Depth of game play by Refrag · · Score: 1

      This is exactly why most people prefer consoles to PCs. They don't want to have to involve them selves with deep thought when playing video games, they just want to relax. I'm amoungst them. I used to love playing flight sims on my PC back in college, but now, I just want a game where I have pop it in, play for a few minutes and quit. I don't want to have to study my video game before I can play it.

      I play Hoyle X Games, Unreal Tournament, and Diablo 2 on my PC, for everything else a console is better suited to the task.


      Refrag

      --
      I have a website. It's about Macs.
  226. Re:Memory expansion by Biomech+Dragon · · Score: 1

    Since opening the case voids the warranty, there'd have to be some external tap to plug the RAM into. The N64 had one becase a) dev versions carried more RAM for debugging etc., and b) because they planned to have the 64DD add-on which would include a RAM expansion. When the 64DD got scrapped in the US, they still released the RAM pack because Factor 5 made Rogue Squadron, and it looked schweet. This worked because it was already easy to add the RAM. I don't have a PS2, so I don't know if it has the same little latched cover, but I doubt it--I've never seen it as a selling point of the system, and considering how a bunch of N64 games vield their improved everything with the RAM pack, you'd think that would be a marketable feature--like force feedback was when the Rumble Pack came out.

  227. What a waist of 15 seconds by mlaich · · Score: 1
    I can't believe that i actually read the start of this article. What a load of FUD!

    I'm no Sony sympathiser (sounds like the McCarthy era), but when a commercially better product is released to the marketplace, the competition has to better themselves, or put up with producing an inferior product.

  228. My $0.02 by cecil36 · · Score: 1

    People aren't going to give a flippin' rip about the hardware, BECAUSE THEY DON'T CARE ABOUT IT! As stated in the article, the games is where it counts. If IGN is reporting that Sega is losing money on the Dreamcast, and is looking at a joint-venture with Nintendo, then I wouldn't worry about it too much.

  229. Memory expansion by Fervent · · Score: 2

    I'm a big Dreamcast fan, but what would prevent Sony from doing a VRAM memory expansion, similar to what N64 did for its core memory?

    --

    - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

  230. Mindshare by JWhiton · · Score: 1
    I'm surprised this article didn't mention that Sony is kicking ass with mindshare right now. Since the original Playstation was such a hit with casual and hardcore gamers alike, a second one sounds great to people who haven't done much research. It sounds like the same thing with more power.

    Still, the casual gaming public hasn't had much of a chance to try out the Playstation 2, thanks to Sony's shortages. I always find it a bit ironic when I see a Sony or PS2 game ad on TV, when you literally can't buy one of the consoles, no matter how bad you want to (unless you're willing to shell out a few grand).

  231. Partially true, partially not true. by Ryokurin · · Score: 1

    I remember reading a developers interview on one of the gaming sites about this. (Ill check and see which one later) It still is possible to display what they say dispite the obvious.

    Yes, PS2 has 4 megs for vram. however, it does have a streaming technique to make it seem like theres more.

    For one, system memory can be used for textures. so now, in some situations it can have more than a DC. Plus due to the fact that the streaming can take place from memory, to memory, or CD to memory at rambus speed, it dosn't take as much as a hit as people think.

    An example was used, the crash bandicoot series. the first one had to fit all of its data in the two megs available on the playstation, so the levels were broken into sectors to allow time to flush, and store more data. By the third in the series, they had figured out ways to stream the data from the CD while in the game, so the average nonstop level had enough data to require a system with 6-8 megs of memory.

    I also recall that games such a fear effect used the same technology to lower loadtime and to have higher quality textures. things such as torches, and other various thing were streamed from the cd in realtime, and data was always being flushed from memory during the game to prevent loadtime during area changes.

  232. Is the PS/2 A Disappointment? by Mike1024 · · Score: 1
    Hey,

    Is the PS/2 A Disappointment?

    I think a better question would have been "Can we tell if the PS/2 is A Disappointment seen as very few people own one?" or perhaps "Do any slashdot readers own PS/2s yet?" or even "Why do people insist on writing PS/2 instead of PS2, even though the PS2 acronym is unused, but PS/2 refers to the mouse/keyboard interface ports present on most PCs?"

    This post has been a joke.

    Michael

    ...another comment from Michael Tandy.

    --
    "Goodness me, how unlike the FBI to abuse the trust of the American public." -- The Onion
  233. "obviously biased" ... by lpontiac · · Score: 2

    I'll say. Other graphics chips must texture the backs of polygons as well as the front facing polygons. Who the hell sends those polys to the renderer?

  234. A few issues with the article... by SuperKendall · · Score: 2

    The article makes a lot of good points. However, a few things bugged me:

    * They used the plainest looking shots from GT3 I've ever seen - not to mention that I think it's unfair to compare shots from a game still in development against one completed.

    * From the reviews I've seen, DOA2:Hardcore looks somewhat better than the Dreamcast version, though the review says it's the other way around.

    * The fact is that while the Dreamcast might be a great console, there are simply a lot more developers working on PS2 stuff right now.

    * I think they dismissed the vector processors rather lightly. After all, the whole point of the game machines is to make the best games possible - while part of that lies in the graphics, a big, big part lies in the AI and dynamics a game offers. Having a whole bunch of extra processor power around to devote to such things should, I think, translate to the possibility of some amazing games with equally amazing graphics.

    * I also question why they didn't compare games of the same genre. For instance, the polygon count comparison was done with Madden 2001 vs. a racing game (sorry, the name escapes me). It seems to me that within particular genres you can pull some tricks to get a better poly count for the framerate than you can in others (racing being an exreme example for predictability of movmement and camera angles).

    * In the action category, they list QuakeIII for the Dreamcast, but they left off Timesplitters for the PS2 - I'd say the level editing there is pretty compelling if you like mutliplayer action games.

    * As far as anti-aliasing goes, I had thought Sony did have some kind of library now that developers could use - but I'm not sure about that at all. It would be interesting to hear if the description of the TTT anti-aliasing is correct.

    The article made a number of good points. However, I would have liked to se an article with a lot less bias to it, as it would make it a lot easier to trust. I think that really, only time will tell - it will be interesting to look at how things look at the end of next year. No matter how you look at it though, the real winner of this brutal console war is the consumer!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  235. PS2 will never play networked games by Anonymous Coward · · Score: 1

    Sony won't come out with a broadband adapter, just like they never came out with the modem for the Playstation.
    Sony has already said they won't come out with a modem. A broadband adapter would only sell a few thousand units. It wouldn't recoup the development costs.
    PS2 looks fun as a Dreamcast alternative, but don't believe you'll be playing networked games on it.

  236. Let Me Keep This Short And Sweet by tyronefine · · Score: 1
    I guarantee the PS2 would be a disappointment to any African-American who had to spend his quarterly food budget on it.

    Let's face it, a video game machine ain't worth that kind of money.

    I am,

    --

    I am,
    Fine

  237. Agreed. by Captain_Frisk · · Score: 1

    Agreed.

    There are marked advantages to console systems, like fighting / puzzle games, which have never achieved success on the PC. Just as RTS, and FPS will probably never be serious on the consoles. I have yet to see a viable version of Street Fighter, or Tekken appear on my PC. Also, console games rarely have bugs. How many Quake 3, UT, Half-Life, Diablo, Starcraft patches have you downloaded? Its nice and simple.

    Second, consoles use your tv. Saves your computer for real work, and its usually easier to get some dudes around a TV then around your computer.

    Finally, the PS2 plays DVDs. Granted I can watch DVDs on my computer, and it will probably look better, but I have a bigger TV, so when I have people over, it would be grand it we could all watch it on the TV. Given that the PS2 costs roughly as much as a decent DVD player, how can you resist?

    Captain_Frisk

  238. The PS/2 was a big dissappointment by iceT · · Score: 2

    I mean, sure, they were fast computers back in the late 80's and early 90's, but that Microchannel architecture was to limiting. I mean, it was almost impossible to find MC versions of adapter cards, and even when you did, they were twice as much as the ISA equivilent. Sure, they were 32-bit, but since the OS was still 16-bit, I'm not sure that made a big difference... so...

    what?

    Oh... what do you mean they're not talking about THAT PS/2? What would they be...

    Who makes it?

    Ne-ver mind....

    --
    -- You can't idiot-proof anything, because they're always coming out with better idiots.
  239. this video was originally from Daily Radar by Refrag · · Score: 1

    Daily Radar are the assholes that destroyed& lt;/A> a PS2 to gain hits on their Website. I think it was one of the Sega zealots that actually did the dirty work. What a moron, he should have just sold it on eBay.

    Just to let you know I'm not biased... a Dreamcast is my current console of choice.


    Refrag

    --
    I have a website. It's about Macs.
  240. What a Sony Engineer said about this issue by bwilson · · Score: 2
    I went to a presentation on the PS2 architecture by a Sony guy at Berkeley last year. Somebody in the audience asked why the framebuffer was the only thing in the machine that looked small.

    The Sony guy said that it was not really a limitation. Portions of the main memory can be mapped to video memory. The video system will then DMA the textures over the (2048 bit wide!) bus and you don't notice that they aren't really in the video memory.

    It'll always be slower to go to the main bus, but given that the guy also said the PS2 had more bus bandwith than a big SGI, its probably not much slower.

  241. PS/2 vs. Dreamcast by OS24Ever · · Score: 1

    As one of the 500k in the US that actually got one of these things, I can say I'm not 'overwhelmed' I mean when I got my dreamcast, it blew me away. NFL 2000 was just totally amazing graphic wise. Madden 2001 is just a better designed game (play-wise) but the graphics aren't that much spectactular. Dead or Alive vs. Dead or Alive Hardcore - the only difference is the scantily clad clothing the girls wear. Gotta love that Tina in her catsuit! I don't know, if it weren't for the 'platformers' like Grand Turismo, and a few others, I'd have passed on the PS2.

    --

    As a rock-in-roll Physicist once said, No matter where you go, there you are.

  242. Slashdot advocacy! by palo0019 · · Score: 1

    I love when a console-related news post comes up on Slashdot. A community of normally intelligent people suddenly reverts to little 14 year old advocacy zealots.

    I find myself wanting to buy a PS2 simply because of the 'new' factor. Seems like there's pleanty of decent games, but really the only games I want badly on PS2 is Metal Gear Solid 2 and Klonoa 2. I can wait until then.

    And I never could figure out how people could only play PC games. PC games always seem to get boring real fast. Makes them great for warez I guess.

    Okay, so I'm a 14 year old zealot too...

  243. Technical flaw in segaweb article by jonabbey · · Score: 3

    The bit about deferred rendering is just wrong, at least as the author explained it. All 3d polygon based systems from the beginning of time do backface culling. It simply isn't possible to be in a position to see both sides of a polygon from a single camera position unless you are doing ray-tracing type reflections. No system 'textures both sides of the polygons'.

    What the author probably meant is that the DC graphics libraries are smart enough to not do texturing for polygons which are completely occluded by other polygons, but that is a software function, not a hardware function. Z-buffer algorithms have been doing that in 3d graphics systems for years as well.

    I suspect the author read about some cool rendering thing the DC did and didn't understand it, but felt motivated nonetheless to beat up on the PS2 about it.

  244. Why the PS2 is the next generation console... by degas · · Score: 1

    http://arstechnica.com/cpu/2q00/ps2/ps2vspc-1.html

  245. Don't buy it for the DVD. by hatless · · Score: 2

    Yes, it plays DVDs. But if you want a wireless remote, you have to go third-party. And it doesn't play VCDs, SVCDs and the like, unlike most $170 DVD players nowadays.

    And right now, a PS2 runs $300. For about $260, you can get a 5-disc DVD changer(!) that will play DVDs, VCDs and SVCDs, both commercial discs and homemade ones burned to CD-R and CD-RW.

    Point is, without at least the VCD support, I still need a real DVD player anyway. So the only good reason to get a PS2 anytime soon is for the (you guessed it) games.

  246. Not how it works. by Snowfox · · Score: 1

    I'm a game developer, currently working on the Playstation 2. I'm under NDA and can't say much.

    What I can say is that the portion quoted at the head of the Slashdot article alone shows that the author is full of it. VRAM on the Playstation 2 is used for storing textures and the final image, and nothing more. This has nothing to do with triangle sizes.

    Further, the PS2 supports a number of compressed vertex formats and types of rapid transforms in hardware which no other system currently supports, making any amateur comparison along these lines laughable at best.

  247. The PS2 can not be programmed for like a PC by Xevion · · Score: 5
    The PS2 and PC are two completely animals (The DC is more like a PC then a PS2 architecturaly). Metaphorically, we will call memory a "water body" (Bucket, pool, ocean) and bandwidth a "pipe". The PS2 has buckets that are connected to sewer lines, whereas the DC has pools connected to normal 4" pipes, and the PC has the pipe used to get water to your kitchen sink sucking water out of the pacific ocean.

    In games, the same instructions are made over and over on different data (i.e. rendering). This data is constantly changing, and it takes a lot of memory bandwidth to support this. By designing the PS2 with small amounts of memory and a lot of bandwidth, it is more difficult to program for, because using the PC mentality (Load all data into memory and pull out what you need when you need it) does not work. The PS2 does not have the memory to do so. Instead, you need to load the data into memory more dynamically, so over the course of generating a frame of graphics on screen the whole 4MB of video ram may be used several times over, instead of trying to do everything in it.

    The bottom line is that programming for the PS2 requires much more dynamic memory managment, whereas programming on the PC utilizes a more static style.

    Ars Technica recently had a very interesting article on the two completely different architectures somewhere (I can't seem to find it).

    --
    Only those who dream can grasp reality.
  248. Polygons don't go into vram by Junks+Jerzey · · Score: 2

    You don't store polygons into vram. You store textures. Polygons are drawn by sending commands to the Graphics Synthesizer via DMA. The entire reasoning behind this article is based on a huge technical error.

  249. Re:This guy's really annoying me. by Gondola · · Score: 1

    I don't insist on being referred to as "Irish-American." I don't bitch about my ancestors being discriminated against when they were poor immigrants. I live *my* life, I don't live in the past, and I don't try to get something that's not my due.

    If I were a practicing, faithful Christian, I could, by extension of your philosophy, condemn all women as evil and lead a campaign to sue them for damages back in the Garden of Eden. $1,000,000,000,000,000,000,000 punitive damages for getting us kicked out of Paradise.

    Duh. Is anyone swallowing his tripe?

  250. Re:For the love of God...please! by ILL+Robinson · · Score: 1

    Hear, Hear! My feelings exactly!

    As an avid gamer with a reasonable & somewhat steady income, I have purchased almost every console worth its weight in silicon. Not that I have money to throw around, but with these systems costing anyhere between $150-$300, having your many cakes & eating them too, is not entirely out of the question.

    I purchased my DC last year @ launch, and have been extremely happy with the purchase. My PS2 just arrived this past Thursday & I'm very happy with it as well (I'm also glad I pre-ordered in February). I'm also looking forward to the Tribes2 release later this year as the original one of my favorite PC games.

    Bottom line, there's plenty of room in the toy chest for all of these systems. And if your funds are limited, buy the one that has most enticing set of games/features for yourself. Either way, your purchase will be a good one.

    ILL Robinson
    The ILL Clan
    Makers of Machinima shorts,
    Apartment Huntin' & Hardly Workin'

  251. BLind MS bashing... by Rico_Suave · · Score: 2
    What's with all the ridiculous (and juvenile) "M$" nonsense? I can still play most games on Win95 (which runs just fine on 5 year old hardware). If you want to complain about having to upgrade, blame the game developers. Show me a modern, state-of-the-art game that doesn't require a half-gig of hard drive space, and the latest video card and 128MB of RAM to run optimally. Yes, the upgrades are part of the PC experience, but let's place the blame where it really lies, not where our prejudices lie.

    --

  252. Give me a break. by mindstrm · · Score: 2

    No matter how much truth there is to it...

    So... a sega-centric website (segaweb) has an article saying that Sony's new product is a disappointment.

    Wow. That's really news.

  253. Whoever wrote this never programmed one. by _egg · · Score: 2

    The author of the quote cited has no idea what he's talking about... Polygons get rasterized into video ram, not stored there! They get written/blended into pixels that are already holding other polygons. He further harps on what everyone seems to think is the PS2's major drawback, a smaller amount of VRAM. Well yes, you can store fewer/smaller textures in it at any given time... but the rate to transfer textures into VRAM is something like TEN TIMES the transfer rate for the DC and PCs! People, you can't do an apples to apples comparison between the PS2 and other systems based strictly on the sizes, because the system is put together completely differently. The PS2 is built to move massive amounts of data around without the bus bottlenecks that traditional architectures have had. The complaints about how hard it is to program are unfounded. It is a very different, unfamiliar architecture. However, once you learn the ground rules, it's really no harder to actually program for than any other console. People who are bitching are doing so because they're just a bit too lazy to learn something new... Yet this architecture is much better suited to doing hardcore 3d than a PC architecture has ever been. Don't believe the hype... The word-of-mouth impression is inaccurate, yet repeated from person to person with no firsthand experience. Let it stop with you! I'm an experienced game programmer, but you don't have to believe me; either shut up, or get ahold of one and try coding for it yourself.

  254. Re:Yep. by jandrese · · Score: 2

    What's scarier, you can even plug them in backwards and have the system work perfectly. Seems the PS/2 bus really is a bus.

    --

    I read the internet for the articles.
  255. Re:Sony rul3z! No! Sega r0x0rz! No! I'm a fuckwad! by Anonymous Coward · · Score: 1

    Ah but the typical kid will, at best, manage to coax his parents into buying him one or the other console. The kid is actually insecure about his choice and fears having made teh wrong one (just ask Jaguar owners). So he pumps up his confidence in choosing his system by slamming all the other systems. Standard 12 year old logic.

  256. Is this a valid comparison?? by defile · · Score: 2
    While the DC has 8MB of VRAM, the PS2 has only 4MB of VRAM. The main problem arises because a polygon takes up roughly 40 bytes of RAM. When you have 5 million of them in a given second, this amounts to 5 million/60fps = 83,333 polygons in a given frame of animation. If each of these polygons uses 40 bytes of VRAM, you will use 3.33 MB displaying these 5 million PPS.

    The math seems right, but why must polygons be stored and manipulated within 4 megs of VRAM? I would think that the Playstation 2 would have seperate vector processors that could operate on the data set in main memory (of which it has 32MB).

    I would guess that from there, you would perform functions that convert these coordinates from 3d worldspace to 2d visual/screen space, and that is what gets drawn into the 4 megs of VRAM, which is probably actually a framebuffer.

    This doesn't leave the PS2 much room for its framebuffer which uses around 1.2MB just to display the end data, not to mention that you still need to leave room for textures to put on those polygons.

    Again, I would not expect a console to have layouts similar to PC memory. There's no reason to design the PS2 so that you cannot perform hardware tranformations/manipulations on data sitting in main memory. On something like the PC, VRAM is the only domain for this because only the video adapter is really good at these operations. I would wager much differently for the PS2.

    There are exceptions to this of course, such as media extensions to the main processor (MMX, 3DNow!) and video adapter DMA to main memory, but a dedicated game system has room to do so much more.

  257. You only need 640x240 on NTSC TV sets by yerricde · · Score: 2

    A television can draw 240 scanlines per frame (60 fps) or 480 scanlines per frame (30 fps) due to interlacing; odd scanlines are drawn in odd frames and vice versa. If you render the odd scanlines while the even scanlines are being displayed (as Squaresoft's PS1 games Tobal No.1 and Ehrgeiz do), you get pseudo-512x480 at a 512x240 fillrate.

    --
    Will I retire or break 10K?
  258. Can anything live up to PS2's hype? by agent+oranje · · Score: 1

    I know many, many people who abandoned their lives for a day to hopefully get a PS2, and then spend an entire day playing it. The limited supply set a buzz in the air, as those who actually did get their hands on this console were the lucky few... and if you didn't, there was always eBay... assuming you wanted to pay a grand for your gaming console.

    But with all of the buzz, and the chaos that followed, few people have realized that ITS ONLY A TOY. Sure, video games are fun, but it's not like Jesus is back and ready for revenge.

    Of the people I know who managed to get a PS2, most of them wish they hadn't opened the box so they could have sold it on eBay... pretty much for the reason that they realized that it's only a gaming console, they can get another in the not-too-distant future, and in the meantime, they could have made a bundle off of some poor sap.

    -agent oranje

    --
    -agent oranje.