This would also assume that the FBI knows Bin Ladens email address.. Heck, they don't even know where he lives.
They're probably grepping emailing lists now for binladen@
-j
What good is a product if the core is bad? Oh, it may look nice, such that any fool could use it, but if it barfs everytime you do something users will just walk away. And all because the development effort went in to the user interface and not the architecture.
Is there any reason it couldn't be a command line app? Probably not. Anyone remember archie for ftp searching? It was a tool that worked.
I have one in a box in the attic somewhere, cool geek/dev toy if I ever saw one. Textures were possible with it as were semi-fmvish results. I ported the 'dancing baby' to it.
It was discontinued in the US for lack of support and the program has been halted althogether worldwide because there are no more yarozes left. It was very popular in Europe. In the Uk there was a monthly competition to get your game/demo on magazine cover disc..
I've the honour of getting a demo and my game on a black psx disc..:-)
All in all I think Sony did a good thing with the Yaroze. And although a lot of technical specs were release to the public domain and it accelarated the rate at which the psx was finally disassembled, I hope Sony do the same thing with the PS2. I'll be first in line.
Check http://www.codeworks.demon.co.uk for more.
I was one of the few Yaroze owners in Europe, where it got a little more exposure and uptake than in the US. Sony did a great thing with the Yaroze for all wannabe game programmers, and because of it, I know 7 guys who successfully entered the game industry from the strength of it. Unsurprisingly Sony took many of them..
Obviously it was a lot more powerful than YABasic and not as advances as the full developers kit, but all the same a good starting place.
If you want to see what could be produced with the yaroze check our my homepage http://www.codeworks.demon.co.uk/main.html
Personally I'm hoping that there's a PS2 Yaroze.
This would also assume that the FBI knows Bin Ladens email address.. Heck, they don't even know where he lives. They're probably grepping emailing lists now for binladen@ -j
What good is a product if the core is bad? Oh, it may look nice, such that any fool could use it, but if it barfs everytime you do something users will just walk away. And all because the development effort went in to the user interface and not the architecture.
Is there any reason it couldn't be a command line app? Probably not. Anyone remember archie for ftp searching? It was a tool that worked.
I have one in a box in the attic somewhere, cool geek/dev toy if I ever saw one. Textures were possible with it as were semi-fmvish results. I ported the 'dancing baby' to it. It was discontinued in the US for lack of support and the program has been halted althogether worldwide because there are no more yarozes left. It was very popular in Europe. In the Uk there was a monthly competition to get your game/demo on magazine cover disc.. I've the honour of getting a demo and my game on a black psx disc.. :-)
All in all I think Sony did a good thing with the Yaroze. And although a lot of technical specs were release to the public domain and it accelarated the rate at which the psx was finally disassembled, I hope Sony do the same thing with the PS2. I'll be first in line.
Check http://www.codeworks.demon.co.uk for more.
I was one of the few Yaroze owners in Europe, where it got a little more exposure and uptake than in the US. Sony did a great thing with the Yaroze for all wannabe game programmers, and because of it, I know 7 guys who successfully entered the game industry from the strength of it. Unsurprisingly Sony took many of them.. Obviously it was a lot more powerful than YABasic and not as advances as the full developers kit, but all the same a good starting place. If you want to see what could be produced with the yaroze check our my homepage http://www.codeworks.demon.co.uk/main.html Personally I'm hoping that there's a PS2 Yaroze.