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  1. computes and art. visual programming in realtime on Starting A Digital Art Program With Open Source · · Score: 3, Informative

    From my opinion as a student of computer arts/digital arts, the first thing you have to ask yourself is how to include the computer in your artistic work.
    I can recommend the Book "Composing Interactive Music" from Todd Winkler, as I found it not only interesting for re-thinking how to use Computers in artistic installations, but also how to completely rethink computer interaction.
    Winkler proposes a framework of 5 stages which i think can also be adoped for any digital works, not only music.
    The book is inteded for composers working with max/msp, a visual programming language where object boxes can be "patched" together; this style of working shows fast results, as this kind of software is working "realtime", meaning you get constant ouptput of the things you are doing or the parameters you are changing.
    I am working with this kind of "patchable software interfaces" for more than five years now; and this is also teached on the University of Applied Arts in Vienna/Austria, where I am studying.
    If it comes to interaction (sound-visual, sound-dancers, graphics-interface, whatever) in the field of artistic work, these tools such as
    PD Pure Data (windows/mac/linux) - Audio/Video/3D (GEM,Framestein) -opensource-
    Cycling74 max/msp (windows/mac) - Audio/Video/3D (also see Nato and Jitter) -free 30days demo-
    Native Instruments Reaktor (windows/mac) -commercial, but has education pricing-
    vvvv (win) -free-
    are used from lots of the people around.
    there are hell lots more, you might want to take a look at the audiovisualizers.com tool shack, or pawfal.org for example.

    For some visual examples and also works, you might want to take a look at
    http://www.harvestworks.org/maxreel/
    http://puredata.info/community/ (mostly audio)
    talking chair (vvvv+hardware)
    http://www.realtimearts.net/

    or you might also want to take a look at the department of digital art in the university of applied arts/vienna.
    currently we are a group of people trying to bring opensource and arts together. there are also workshops and lots of projects going on: http://5uper.net

    for sure there are also "standard" programs teached, which are good for working with business and advertising companies -- but if we are speaking about digital arts, that's going beyond the standard approach of software use. at least for me.

  2. Re:Personally... on Starting A Digital Art Program With Open Source · · Score: 2, Interesting

    I can totally recommend Blender, as it not only has a good 3d-engine for animation, it also has a complete scripting environment, making it possible to create user-interaction schemes.

    I wanted to post additional Blender Tutorial links:

    i found a collection of Tutorials, the Blender Classroom Tutorial Book or a list of Blender Tutorials found on the net.

  3. Re:Pure Data, Jmax// important URLs and info on Professional Audio on Linux? · · Score: 1

    also check out the official site for PureData which is
    http://pure-data.org

    pure data can be downloaded directly from the site of miller puckette (the creator of max and PD)
    http://crca.ucsd.edu/~msp/software.html

    also check the publications of miller, including some references/docs for pd
    http://crca.ucsd.edu/~msp/publications.html

    and here are some additional linux audio URLs

    alsa supported soundcards
    http://www.alsa-project.org/src/soundcards.html

    oss supported soundcards
    http://www.opensound.com/osshw.html

    linux sound howto
    http://www.linuxdoc.org/HOWTO/Sound-HOWTO/

    linux mp3 howto
    http://www.linuxdoc.org/HOWTO/MP3-HOWTO.html

    linux sound playing howto
    http://www.linuxdoc.org/HOWTO/Sound-Playing-HOWT O. html

    Linux Audio-Quality-HOWTO
    http://chandra.ph1.uni-koeln.de/linux/HOWTO/Audi o- Quality-HOWTO.html

    linux MP3 Player Box HOWTO
    http://www.linuxdoc.org/HOWTO/MP3-Box-HOWTO.html

    open sound architecture
    http://www.opensound.com/

    linux sound-applications
    http://www.ibiblio.org/pub/Linux/apps/sound/!IND EX .html

    SoX - Sound eXchange (fuer fast alle plattformen)
    http://home.sprynet.com/~cbagwell/sox.html

    linux audio development
    http://www.linuxdj.com/audio/lad/

    linux sound pages linklists
    http://www.xdt.com/ar/linux-snd/
    http://pd.0rf.at

    Linux Audio Developer's Simple Plugin API (LADSPA)
    http://www.ladspa.org/
    http://linux.oreillynet.com/pub/a/linux/2001/02/ 02 /ladspa.html

    GLAME
    http://glame.sourceforge.net/audio-resources.var

    general linux howtos, info

    oreilly
    http://www.onlamp.com/onlamp/general/linux.csp
    http://safari.oreilly.com/main.asp?cat=2&last=2
    http://linux.oreillynet.com/pub/q/linux_tutorial s

    linux documentation project
    http://www.linuxdoc.org
    http://www.linuxdoc.de

    audio effects faq:
    http://www.linuxdj.com/audio/lad/index.php3
    http://www.harmony-central.com/Effects/audio-eff ec ts-faq-10.txt
    http://www.harmony-central.com/Effects/effects-e xp lained.html

  4. Re:Conspicuously absent... // perfect card? on XFree86 4.0.2 Released · · Score: 1

    >ATI is providing specs and paying VA Research(I believe) to develop open source drivers. NVidia has decided to keep their drivers closed source

    so which card would be perfect to use with linux and some 3d apps like softimage in windows, maya on linux?

    what is the difference on the hardware side and which chipset will be the better choice?