From my opinion as a student of computer arts/digital arts, the first
thing you have to ask yourself is how to include the computer in your
artistic work.
I can recommend the Book "Composing
Interactive Music" from Todd Winkler, as I found it not only
interesting for re-thinking how to use Computers in artistic
installations, but also how to completely rethink computer interaction.
Winkler proposes a framework
of 5 stages which i think can also be adoped for any digital works,
not only music.
The book is inteded for composers working with max/msp, a visual
programming language where object boxes can be "patched" together; this
style of working shows fast results, as this kind of software is working "realtime", meaning you get constant ouptput of the things you are doing or the parameters you are changing.
I am working with this kind of "patchable software interfaces" for more
than five years now; and this is also teached on the University of
Applied Arts in Vienna/Austria, where I am studying.
If it comes to interaction (sound-visual, sound-dancers,
graphics-interface, whatever) in the field of artistic work, these
tools such as PD Pure Data (windows/mac/linux) -
Audio/Video/3D (GEM,Framestein) -opensource- Cycling74 max/msp (windows/mac)
- Audio/Video/3D (also see Nato and
Jitter)
-free 30days demo- Native
Instruments Reaktor (windows/mac) -commercial, but has education
pricing- vvvv (win) -free-
are used from lots of the people around.
there are hell lots more, you might want to take a look at the audiovisualizers.com
tool shack, or pawfal.org for
example.
for sure there are also "standard" programs teached, which are good for
working with business and advertising companies -- but if we are
speaking about digital arts, that's going beyond the standard approach
of software use. at least for me.
I can totally recommend Blender, as it not only has a good 3d-engine for animation, it also has a complete scripting environment, making it possible to create user-interaction schemes.
I wanted to post additional Blender Tutorial links:
oreilly
http://www.onlamp.com/onlamp/general/linux.csp
http://safari.oreilly.com/main.asp?cat=2&last=2
http://linux.oreillynet.com/pub/q/linux_tutorial s
linux documentation project
http://www.linuxdoc.org
http://www.linuxdoc.de
audio effects faq:
http://www.linuxdj.com/audio/lad/index.php3
http://www.harmony-central.com/Effects/audio-eff ec ts-faq-10.txt
http://www.harmony-central.com/Effects/effects-e xp lained.html
From my opinion as a student of computer arts/digital arts, the first thing you have to ask yourself is how to include the computer in your artistic work.
I can recommend the Book "Composing Interactive Music" from Todd Winkler, as I found it not only interesting for re-thinking how to use Computers in artistic installations, but also how to completely rethink computer interaction.
Winkler proposes a framework of 5 stages which i think can also be adoped for any digital works, not only music.
The book is inteded for composers working with max/msp, a visual programming language where object boxes can be "patched" together; this style of working shows fast results, as this kind of software is working "realtime", meaning you get constant ouptput of the things you are doing or the parameters you are changing.
I am working with this kind of "patchable software interfaces" for more than five years now; and this is also teached on the University of Applied Arts in Vienna/Austria, where I am studying.
If it comes to interaction (sound-visual, sound-dancers, graphics-interface, whatever) in the field of artistic work, these tools such as
PD Pure Data (windows/mac/linux) - Audio/Video/3D (GEM,Framestein) -opensource-
Cycling74 max/msp (windows/mac) - Audio/Video/3D (also see Nato and Jitter) -free 30days demo-
Native Instruments Reaktor (windows/mac) -commercial, but has education pricing-
vvvv (win) -free-
are used from lots of the people around.
there are hell lots more, you might want to take a look at the audiovisualizers.com tool shack, or pawfal.org for example.
For some visual examples and also works, you might want to take a look at
http://www.harvestworks.org/maxreel/
http://puredata.info/community/ (mostly audio)
talking chair (vvvv+hardware)
http://www.realtimearts.net/
or you might also want to take a look at the department of digital art in the university of applied arts/vienna.
currently we are a group of people trying to bring opensource and arts together. there are also workshops and lots of projects going on: http://5uper.net
for sure there are also "standard" programs teached, which are good for working with business and advertising companies -- but if we are speaking about digital arts, that's going beyond the standard approach of software use. at least for me.
I can totally recommend Blender, as it not only has a good 3d-engine for animation, it also has a complete scripting environment, making it possible to create user-interaction schemes.
I wanted to post additional Blender Tutorial links:
i found a collection of Tutorials, the Blender Classroom Tutorial Book or a list of Blender Tutorials found on the net.
also check out the official site for PureData which is
T O. html
i o- Quality-HOWTO.html
l
D EX .html
/ 02 /ladspa.html
r
l s
f ec ts-faq-10.txt
e xp lained.html
http://pure-data.org
pure data can be downloaded directly from the site of miller puckette (the creator of max and PD)
http://crca.ucsd.edu/~msp/software.html
also check the publications of miller, including some references/docs for pd
http://crca.ucsd.edu/~msp/publications.html
and here are some additional linux audio URLs
alsa supported soundcards
http://www.alsa-project.org/src/soundcards.html
oss supported soundcards
http://www.opensound.com/osshw.html
linux sound howto
http://www.linuxdoc.org/HOWTO/Sound-HOWTO/
linux mp3 howto
http://www.linuxdoc.org/HOWTO/MP3-HOWTO.html
linux sound playing howto
http://www.linuxdoc.org/HOWTO/Sound-Playing-HOW
Linux Audio-Quality-HOWTO
http://chandra.ph1.uni-koeln.de/linux/HOWTO/Aud
linux MP3 Player Box HOWTO
http://www.linuxdoc.org/HOWTO/MP3-Box-HOWTO.htm
open sound architecture
http://www.opensound.com/
linux sound-applications
http://www.ibiblio.org/pub/Linux/apps/sound/!IN
SoX - Sound eXchange (fuer fast alle plattformen)
http://home.sprynet.com/~cbagwell/sox.html
linux audio development
http://www.linuxdj.com/audio/lad/
linux sound pages linklists
http://www.xdt.com/ar/linux-snd/
http://pd.0rf.at
Linux Audio Developer's Simple Plugin API (LADSPA)
http://www.ladspa.org/
http://linux.oreillynet.com/pub/a/linux/2001/02
GLAME
http://glame.sourceforge.net/audio-resources.va
general linux howtos, info
oreilly
http://www.onlamp.com/onlamp/general/linux.csp
http://safari.oreilly.com/main.asp?cat=2&last=2
http://linux.oreillynet.com/pub/q/linux_tutoria
linux documentation project
http://www.linuxdoc.org
http://www.linuxdoc.de
audio effects faq:
http://www.linuxdj.com/audio/lad/index.php3
http://www.harmony-central.com/Effects/audio-ef
http://www.harmony-central.com/Effects/effects-
>ATI is providing specs and paying VA Research(I believe) to develop open source drivers. NVidia has decided to keep their drivers closed source
so which card would be perfect to use with linux and some 3d apps like softimage in windows, maya on linux?
what is the difference on the hardware side and which chipset will be the better choice?