Believe it or not, enabling vsync, especially on 60 Hz LCD diplays (about 16.7 ms time per frame), still causes a very perceptible delay in fast-paced games (even without triple buffering). Disable it, and you no longer see the delay, movement feels much more instanteous. Yes, scaling and adjusting refresh rates may introduce delay, but who runs their LCD in a non-native mode?
If you don't see the difference, then your game is too slow or doesn't render enough frames (>= 100) per second.
I just upgraded a WR841ND v7 from the official firmware to DD-WRT today. Seems to work fine, the configuration interface is friendly, and there's no more occasional lag when playing computer games online.
One problem: what to do when a security vulnerability is found in one of the bundled libs?
The distributor of the game might not be so fast on updating the whole game bundle. And letting the users/package maintainers manually replace the libraries is bound to be unreliable and error-prone.
5+ years ago it was common for a phone's battery to last a week or more. I wonder, when did it become acceptable to have a device that you need to charge every (other) day?
Believe it or not, enabling vsync, especially on 60 Hz LCD diplays (about 16.7 ms time per frame), still causes a very perceptible delay in fast-paced games (even without triple buffering). Disable it, and you no longer see the delay, movement feels much more instanteous. Yes, scaling and adjusting refresh rates may introduce delay, but who runs their LCD in a non-native mode?
If you don't see the difference, then your game is too slow or doesn't render enough frames (>= 100) per second.
99.999 percent of people will never notice or care.
...until one of them gets IP banned on a popular website/game, and brings down all others.
I just upgraded a WR841ND v7 from the official firmware to DD-WRT today. Seems to work fine, the configuration interface is friendly, and there's no more occasional lag when playing computer games online.
It has a major flaw that allows spoofing website addresses: https://trac.torproject.org/projects/tor/ticket/5477
One problem: what to do when a security vulnerability is found in one of the bundled libs? The distributor of the game might not be so fast on updating the whole game bundle. And letting the users/package maintainers manually replace the libraries is bound to be unreliable and error-prone.
5+ years ago it was common for a phone's battery to last a week or more. I wonder, when did it become acceptable to have a device that you need to charge every (other) day?