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Blizzard Reportedly Planning A Linux Game For 2013

It looks like the recent success of Linux gaming has caught Blizzard's eye. According to "a reliable source at the company" 2013 will be the year that "at least one of their very popular titles will see a release for Ubuntu Linux." From the article: "It's been a poorly-kept secret that Blizzard has a native Linux client of World of Warcraft. As recently as 2011, the World of Warcraft Linux client was still being maintained internally. The client has been around for years and done by their own developers as a form of testing for the popular MMORPG currently offered on Windows and Mac OS X. As for why they haven't released the client, it's come down to "targeting a specific version of the platform" with Linux being "unstandardized" due to the many different distributions. There's still some fundamental problems with gaming on Linux. With World of Warcraft working generally fine under Wine as well, the company is further unmotivated to officially support a Linux build of the game."

353 comments

  1. Gee haven't heard that before... by redmid17 · · Score: 5, Insightful

    FTA: " As for why they haven't released the client, it's come down to "targeting a specific version of the platform" with Linux being "unstandardized" due to the many different distributions." Just do what valve does. I mean I'm not going to be playing WoW, but millions do.

    1. Re:Gee haven't heard that before... by Anonymous Coward · · Score: 0

      Yeah, invest gobs of money on the smallest amount of market share that you will get from all of your supported platforms!

    2. Re:Gee haven't heard that before... by dougmc · · Score: 1

      with Linux being "unstandardized" due to the many different distributions."

      Of course, Windows has a similar number of different major "distributions" -- XP, 2003, 2008, 7, 8, Vista, etc.

      Of course, Blizzard is happy to support all of those because the customer base is so much larger.

      Making something that will work on the vast majority of Linux installations if not all is indeed an art -- but it's not *that* difficult, all they need to do is hire *one* guy skilled in the art and he can make it happen. Support is a bigger issue, but even there, the problem isn't really larger than it is in Windows land, it's just different and with fewer potential customers. (After all, most of the people who would use a Linux client would just use a Windows client if a Linux client isn't available -- the number of new customers who will appear because of a Linux client isn't that high.)

    3. Re:Gee haven't heard that before... by Anonymous Coward · · Score: 0

      Their elitists, and if you cant write your own games your not worthy of a linux client assholes!

      On a more serious note their just overprotective of their baby getting bad press and they don't want to wreck the lives of millions of admins who actually do work instead of the M$ fanboi's who already are wrecked on solitare and minesweeper.

      They might also be a fraid to compete with dwarf fortress, nethack and the angbhads. They might also be upset about the linux community making emulators a worse problem if they release a client to a platform that has a very tech savvy userbase.

      Most likely someone with some small business sense in upper levels said... don't do it unless you want WoW to go GNU.

    4. Re:Gee haven't heard that before... by Eirenarch · · Score: 1

      Blizzard does not support server editions of Windows. Even if they did I don't know how 6 is "similar number" to the number of Linux distributions.

    5. Re:Gee haven't heard that before... by Anonymous Coward · · Score: 0

      Obviously you have a great deal of experience porting a major, graphically intensive game to a myriad of (Linux) platforms.

      Thank you for your valuable insight as to what is or isn't *that* difficult.

    6. Re:Gee haven't heard that before... by WrecklessSandwich · · Score: 3, Insightful

      with Linux being "unstandardized" due to the many different distributions."

      Of course, Windows has a similar number of different major "distributions" -- XP, 2003, 2008, 7, 8, Vista, etc.

      You're comparing apples to oranges. Supporting multiple versions of one OS does not equate to supporting different Linux distributions. Supporting Windows back to XP is more like supporting Ubuntu going back many versions (pre-4.10 if you want to do it by year, but if you want to normalize for number of OS versions you could go by what Canonical supports and start with 10.04 LTS).

    7. Re:Gee haven't heard that before... by jedidiah · · Score: 1

      There aren't a myriad of Linux platforms. There's just one.

      Every distribution is a collection of the same upstream projects.

      On the other hand, Microsoft gaming APIs tend to change radically on each major release. Also, various combinations of hardware (like mobo+GPU) don't like to play nice with each other even under Windows. Companies put up with this because Microsoft has the majority of the market.

      It has squat to do with technical considerations.

      The same goes for Mac ports. It's all about the numbers. The number of potential customers.

      You target Direc3D or GL or SDL or OpenAL.

      All fixating on Ubuntu buys you is a set of releases that encapsulate a number of library and kernel versions.

      Basic Unix tools will tell you what the game binary needs.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    8. Re:Gee haven't heard that before... by dougmc · · Score: 3, Interesting

      You're comparing apples to oranges. Supporting multiple versions of one OS does not equate to supporting different Linux distributions. Supporting Windows back to XP is more like supporting Ubuntu going back many versions (pre-4.10 if you want to do it by year, but if you want to normalize for number of OS versions you could go by what Canonical supports and start with 10.04 LTS).

      See, this isn't about "normalizing", it's about differences and how difficult they are to write code to work with and support.

      A modern (within the last few years) Fedora vs a modern Debian is very roughly about as different as XP vs Windows 7 (at least from the point of view of writing a program to run on them), and really, most of the compatibility problems with Linux distributions can be resolved by simply making a statically linked executable or including all the shared libraries that you need rather than assuming that they're part of the OS. (The Linux version of .dll hell, as it were, but at least they're not installed in a system directory to mess up other programs.)

      I guess the problem becomes much larger if Blizzard tries to support Linux distributions going back to when XP was introduced (2001) but considering that they don't even support the original version of XP any more and instead require the most recent service pack even that's not a fair comparison. For the most part, supporting multiple Linux distributions aren't that bad -- the problems come in how 3D acceleration is handled, but even then you can pick a few systems and say you support them and not others. (For example, the open source Nvidia drivers probably don't perform well enough, when the binary blob drivers do, so support the latter but not the former.)

    9. Re:Gee haven't heard that before... by cheater512 · · Score: 2

      Err the code is already done and working? Doesn't exactly require much more time and money to tar it up and post it online.

    10. Re:Gee haven't heard that before... by Beetjebrak · · Score: 5, Insightful

      Just release it for the most popular distro(-family), which is undeniably Ubuntu (covering Debian and Mint as well). The geeks will get it to work on everything else, no support needed or they wouldn't be using non-Ubuntu or non-Mint Linux anyway. As long as Blizzard provides builds for Ubuntu LTS x86 and amd64, the rest will be done for them.

      --
      Learn from the mistakes of others. There isn't enough time to make them all yourself.
    11. Re:Gee haven't heard that before... by dog77 · · Score: 1

      Windows software is generally written with backward compatibility in mind. Microsoft and software companies have a strong economic incentive to keep backwards compatibility. Good or bad, with free software, Linux does not have that incentive (at least in many cases) and so they are ok with breaking things and telling the users to update. If Linux wants to become a popular consumer platform, for games or business software, something needs to change.

    12. Re:Gee haven't heard that before... by Anonymous Coward · · Score: 0

      Of course, Windows has a similar number of different major "distributions" -- XP, 2003, 2008, 7, 8, Vista, etc.

      Not even remotely the same thing. A game targeting DirectX9 or OpenGL should reasonably be able to run on every single OS you listed there no problem with no changes whatsoever. Trying to target a closed source to every distribution of Linux is frankly a pain in the ass. Hell, just trying to get a single blob of executable code run on any distribution is a hard sell.

    13. Re:Gee haven't heard that before... by Beetjebrak · · Score: 3, Insightful

      6 isn't that far-fetched. You have Debian and its many derivatives which are extremely similar under the hood, RedHat and its seven dwarfs which will manage with the same RPM, OpenSUSE and a few oddballs like Arch, Gentoo and Slackware. If Blizzard supports these, the rest of the world will support itself right up to FreeBSD and back as long as Blizzard provides both x86 and amd64 builds and lets us know what libs they link against.

      --
      Learn from the mistakes of others. There isn't enough time to make them all yourself.
    14. Re:Gee haven't heard that before... by MightyMartian · · Score: 3, Insightful

      It's called hedging your bet. With the future of Windows as a major consumer OS up in there, and with the likelihood of a Linux-based gaming platform on the horizon, it seems an awfully good idea to get your developers, particularly your platform developers, thinking in terms of portability. That way, whoever the ultimate winners in the consumer market are, you didn't fuck up your own success by backing the horse that didn't even show.

      It isn't 2005 anymore, and Redmond isn't the only game in town.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    15. Re:Gee haven't heard that before... by MightyMartian · · Score: 1

      If they just static link the necessary libraries, the difficulty of getting the software running on any major distro version from the last few years is not that hard.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    16. Re:Gee haven't heard that before... by halltk1983 · · Score: 1

      What you say is somewhat true for open source applications, though variations in drivers, kernel versions, and graphics managers make it non-trivial. But for binaries, which are released pre-compiled, things are a little more complicated.

      --
      Watch for Penguins, they eat Apples and throw rocks at Windows.
    17. Re:Gee haven't heard that before... by dbIII · · Score: 2

      Personally I think that's shorthand for "requires the NVIDIA binary driver" and they don't want to step into the middle of that shitfight. The way around nearly all the other differences on x86 linux is just a static compile away.

    18. Re:Gee haven't heard that before... by Sir_Sri · · Score: 1

      Ah but these things are fixed costs. And a tiny fraction of a huge number can itself be more money than a lot of games get.

      1% of blizzards 10 million subs would be more than the last 2 games I worked on sold.. combined. (And those have 5-7 person dev teams, that pay decent salary to everyone).

      Also, blizzard has enough people who are CS geeks, who read /. and are linux nerds that it probably works fine for them. Whether or not it is immediately worth it to spend a couple of hundred thousands dollars to a few million on a linux version is harder to say, but they have money they can afford to waste (after all, Activision make a lot of games, some of which flop, it happens, and those all waste piles of money too). Everyone in the industry right now is looking at how to get away from Windows if MS is really going to be committed to the windows 8 store and 'app' lockin to the windows store.

    19. Re:Gee haven't heard that before... by flayzernax · · Score: 1

      The biggest differences linux had for me, when running games under wine was threading, on slackware I had to tweak the kernal paramaters and recompile because it threaded a little to aggressively for the server and didnt quite support wines emulation of memory (or something like that) it was awhile ago. I would say the graphics side of things is probably drastic between vendors, but not between distributions so much in the long run.

    20. Re:Gee haven't heard that before... by flayzernax · · Score: 1

      And for a tech base that is not 99% tech literate this is the big selling point of windows, and macs )

    21. Re:Gee haven't heard that before... by flayzernax · · Score: 1

      Yeah, it would probably be something else if the libs were easily redistributable, but I'm pretty sure NVidia in that case is the only source so without their drivers, your up shit creak so how do you support the other vendors without pissing of nvidia and creating your own libs... its not trivial then. I think linus was bitching to this effect about 6 months ago.

    22. Re:Gee haven't heard that before... by Anonymous Coward · · Score: 0

      with Linux being "unstandardized" due to the many different distributions."

      Of course, Windows has a similar number of different major "distributions" -- XP, 2003, 2008, 7, 8, Vista, etc.

      You're comparing apples to oranges. Supporting multiple versions of one OS does not equate to supporting different Linux distributions. Supporting Windows back to XP is more like supporting Ubuntu going back many versions (pre-4.10 if you want to do it by year, but if you want to normalize for number of OS versions you could go by what Canonical supports and start with 10.04 LTS).

      No, he isn't. This may be comparing granny smith to red sweet delicious, but it is most definitely an apples-to-apples comparison.

      Or rather, an Apple-to-Linux comparison.

      WoW needs only a select few things from the OS itself. It needs a C and/or C++ library. It needs graphics functions. It needs audio access. Lastly, it needs direct hardware access (or at least recommends it - without this you get pretty major input lag.)

      Now here's the thing - OpenGL, which is already supported in current WoW in both the Windows client (as a config file option vs. DirectX) and MacOS (as the default AND only option available) provides access to the last 3. It does all the platform-dependent work for the graphics, audio, AND input. I don't know anyone at blizzard and haven't seen source, but I have a friend working at the studio that made Oil Rig (3D RTS game, OpenGL based, cross-platform Win/Lin/Mac) and he tells me that no, beyond the C++ functions, ALL of the hardware access is done by simply calling OpenGL functions, nothing more. He says they literally flipped a single freaking flag and hit "recompile" to port their game. (I presume they had a few dozen os-secific code sections, but C++ allows os-specific code that is included/excluded upon compile).

      So, no, unless the difference between one C library from only 1 to 2 years ago, vs. the one in XP from OVER A DECADE AGO and the one for Windows 8 from just 4 months ago, then this is bullshit. The only distro-dependent consideration here I can even fathom is file structure, and /opt/WoW/ would be fine with virtually every distro in existence.

      If they had no OSX client and/or no Windows OpenGL mode it would be one thing, but internal Linux client or not, they still have 99% of the work done. The thought that it would be some sort of major hassle for them to port this is outright crap.

      And as someone using XP solely for games, it angers me deeply that they'd even claim this. I fucking hate windows. If WINE didn't suck so badly I wouldn't use it at all...

    23. Re:Gee haven't heard that before... by flayzernax · · Score: 1

      But when I had wow running in linux under wine back before the burning crusade (dont remember the year) wine was directly linking to the OpenGL calls it didnt need to wrapper them. Some of the openGL was buggy though and that would cause lag or crashes in certain areas around lakes and with the minimap. But a few settings in the games configs would smooth that out.

    24. Re:Gee haven't heard that before... by flayzernax · · Score: 1

      AFAIK as i know the mac client had this problem too and it needed to be worked around.

    25. Re:Gee haven't heard that before... by tnk1 · · Score: 2

      As someone who works in production operations, I can tell you that 99% of the work done on the coding is only half or less of the work that needs to be done. When you patch, you're testing on every platform you support. When there is a problem you can't figure out, you have to look at every platform before you find the problem sometimes. It always seems like it's "write once, run anywhere" and maybe it will create executable binaries on all those systems without even having to alter much more than some flags, but creating an executable is not the entire story for something like a networked application where security and performance are going to be tested constantly.

      If they support Linux, they will then need to expand their support to cover Linux, and not just their apps, they will have to probably dig into Linux and help people with problems peripheral to the game itself. Another platform is also another way to ensure that security could be breached. A bug that is no big deal on one platform could turn into a bigger issue on another platform. For a small-time game or app, the issue may be so obscure that no one will bother. For an MMO like WoW, which has its own small economy, that sort of attention could be generated. All games are not created equal.

      My first question, if I was asked to create a Linux port would be: is this going to actually make me any money? And then I'll ask, is the extra money I am going to make going to come with costs that eliminate the net profit. If I was Blizzard, I'd do just what they are doing, run on as few platforms as I can, while making ports to the others to hedge my bets against something like Windows 8 being a disaster. Perhaps Windows 8 will require them to pull the cord and try and save themselves by going to Linux, but if there was any real net profit to be made with a Linux client, you can be sure the Linux client would have been released years ago.

    26. Re:Gee haven't heard that before... by Anonymous Coward · · Score: 0

      Steam has native Ubuntu, Fedora, and Mint clients for Amnesia.

    27. Re:Gee haven't heard that before... by Anonymous Coward · · Score: 0

      And when a (monthly subscription) paying customer running a custom modified version of ObscureLinux(tm) calls technical support? Yeah.. that's never going to happen.

    28. Re:Gee haven't heard that before... by cmdr_tofu · · Score: 1

      What about ARM? I know amd64 really is the dominant architecture today, but there are lot of really nice 4 watt systems (like Trim Slice/chromebook running Debian/etc) which could replace the x86/amd64 desktop.

    29. Re:Gee haven't heard that before... by Anonymous Coward · · Score: 0

      If they knew anything about how WINE works, they would realize that native shader support (DX in hardware needs BIG help under wine,openGL doesnt have native translater for HW support) is what keeps CPU throttling UP under such environments, BTW, only stable means I know how is by using winebottles on a PER GAME basis. Still breaks OBLIVION, which is XP only, and games like it though.This is possible by downloading the demo.

    30. Re:Gee haven't heard that before... by deek · · Score: 3, Informative

      They don't even need to target a distribution. Statically link the binaries, release them as a tar.gz, under the provisio that they are not officially supported, but issues can be reported in some forum. Let the distributions do the work of packaging it. The world (of warcraft) is your oyster, or whatever other mollusc takes your fancy.

    31. Re:Gee haven't heard that before... by kiddygrinder · · Score: 2

      just say it's not supported?

      --
      This is a joke. I am joking. Joke joke joke.
    32. Re:Gee haven't heard that before... by davydagger · · Score: 1

      it'd be far easier to get a program working across several distros of linux, than all windows versions since XP.

      and linux handles librariesfar far far better.

    33. Re:Gee haven't heard that before... by flayzernax · · Score: 1

      Right now hands down nope you will likely loose a little, it wont really make you extra money in the short term, that market is already covered by Wine, but its not impossible to cater to it. I think if I was managing a project though and I could see loosing some cash to make friends with the GNU userbase and convert some over to my close sourced gaming ideology I might. Carmack did this by releasing forks of his Doom and Quake engines, but I really am in no positition to critique his business management abilities.

    34. Re:Gee haven't heard that before... by davydagger · · Score: 2

      the way arch linux's package system works, it makes building packages very very very easy. the PKGBUILDS are also bash, with build() and package() functions where you can insert whatever bash code you want.

      as with steam the steam package, all it takes is 10 lines of bash to get whatever ubuntu package you want, packaged for arch.

      The AUR, is a community repository for uploading said build scripts. If as much as one archer wants it, and is half competitant in bash, there will be a PKGBUILD in AUR.

      packaging for arch is easy, flexible, and so powerful, almost any packages of value for other systems are immediately poached and re-written for arch, if only in the form of a build script. For an end user to install such package
      its

      1. download tarball from AUR with pkgbuild
      2. tar -zxvf tarball
      3. cd (package name)
      4. makepkg
      5. sudo pacman -U packagename-version.pkg.tar.xz

      profit.

    35. Re:Gee haven't heard that before... by yenic · · Score: 2

      Same response as when someone calls trying to get WoW to work on Windows 98. To be honest, you wouldn't have to even offer the x86 version. Just Ubuntu LTS x86-64. Done.

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    36. Re:Gee haven't heard that before... by Creepy · · Score: 2

      Easier said than done - you can't link against LGPL or GPL code statically - those licenses explicitly forbid it, and there are many proprietary but free libraries that are used by games (i.e. OpenGL, OpenAL [also OpenAL Soft is LGPL iirc], etc) that don't offer a statically linkable library.

    37. Re:Gee haven't heard that before... by dbIII · · Score: 0

      That got fixed up over time. I played WoW on linux for a few years because it was rock solid while nagging bullshit on MS Windows (antivirus, update notifications, hanging for a few seconds for no apparent reason, poor multi-monitor support) gave me the shits. The only downside on linux was sound and third party voice chat - but a half-decent USB headset solved 90% of those hassles.

    38. Re:Gee haven't heard that before... by dougmc · · Score: 1

      The graphics side of things is pretty drastic between different versions of Windows -- Microsoft DX10 isn't supported under XP, and DX11.1 is only available on Windows 8 if I recall correctly. For Linux, OpenGL is what games probably have to support, and I'm not sure how much it changes from version to version. Not sure how sound support differs from different versions, but that's the other place I'd expect some issues.

      That and shared libraries -- I've run into those problems myself with Linux gaming -- but they're simply the result of not building/packaging things properly. Blizzard should be able to get past any issues there easily enough if they cared.

      In any event, if you're being forced to use Wine, they don't really support Linux. You may be right about having to tweak some kernel parameters, but you shouldn't have to recompile anything -- just add some command line parameters or add some stuff to /etc/sysctl.conf or whatever your distribution equivalent is.

    39. Re:Gee haven't heard that before... by AlphaBro · · Score: 2

      I get the feeling you don't know anything about supporting or maintaining software.

    40. Re:Gee haven't heard that before... by celle · · Score: 1

      "Linux does not have that incentive (at least in many cases) and so they are ok with breaking things and telling the users to update"

          Then how about FreeBSD/PCBSD. With PCBSD pbi system for installing programs it's just a click to install and with its base in FreeBSD, backward compatibility is definitely better than linux.

    41. Re:Gee haven't heard that before... by yahwotqa · · Score: 1

      What about your down shit, does it creak too? Learn2english please.

    42. Re:Gee haven't heard that before... by Luckyo · · Score: 1

      On the topic of geeks making their stuff work for them, it is already happening. Wine has supported WoW for a long time.

    43. Re:Gee haven't heard that before... by flayzernax · · Score: 1

      U-mad-bro? if u wanted to downmod me u shouldnt post. This account has experienced bad Karma before and will again. I don't have time to speak perfect professor speak for every trivial bit of random chitter chatter I spew forth on the nets.

      Yep I concatonated you into U conciously.

    44. Re:Gee haven't heard that before... by flayzernax · · Score: 1

      Troubles I had that made me consider just recompiling were with the ptrace issue described here: http://www.codeweavers.com/support/wiki/linux/faq/ubuntu1204 but that was even before that bug report and not for codeweavers just regular wine, way back in like 2004 or something. I don't quite remember the details. I know it was slackware and I didn't have the knowledge at the time to fix it without editing the kernals configs, patching the module and recompiling, I learned alot about setting up all the other fancy tweaks I could in my kernal that day though so it was no big deal. I may have been able to just recompile the individual module, but I'm not sure on that at the time it was all all or nothing fix I think for me. Depending on the kernal flags set it can be tricky to get patched modules to work right. But like I said its like a decade gone by. I think its much easier to deal with that stuff now probably.

      However I can completely understand from a developer perspective the maddening fustration that they might have tweaking their software around issues like that. Which crop up allot more frequently in linux. And allot of times tweaking your software is not the solution, fixing it in the kernal, module, OS, or graphics lib is the solution.

    45. Re:Gee haven't heard that before... by Anonymous Coward · · Score: 0

      Every distribution is a collection of the same upstream projects.

      Distributions do differ in their selection of software (especially during transition phases such as XFree86 -> Xorg, Alsa/OSS ->PulseAudio, ...), they use different versions of the same software (including compiler versions and libc) and they apply custom patchsets to the code they pulled from upstream (backporting of new features, early bugfixes, better integration, ... remember when most distros tried to backport every major feature of the 2.5 branch into their 2.4 kernels?)

      Limitations on static linking to non-free binary blobs blocks the easy way out.

    46. Re:Gee haven't heard that before... by rdnetto · · Score: 1

      Just release it for the most popular distro(-family), which is undeniably Ubuntu (covering Debian and Mint as well).

      Actually, Ubuntu is not binary compatible with Debian, so to get Ubuntu packages running on Debian you need to recompile them, which won't be possible for closed source stuff.

      --
      Most human behaviour can be explained in terms of identity.
    47. Re:Gee haven't heard that before... by Anonymous Coward · · Score: 0

      They do not need to provide builds for various different distributions. All they have to provide is a source package under a free software license and the distributions interested in providing the game can include it in their repositories.

    48. Re:Gee haven't heard that before... by ais523 · · Score: 1

      You can link statically against LGPL code, so long as you provide the object files you used (allowing end-users to repeat the link with different LGPL files). You're right about GPL, though (except for the special case when you're linking other GPL code in).

      --
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    49. Re:Gee haven't heard that before... by drinkypoo · · Score: 1

      most of the compatibility problems with Linux distributions can be resolved by simply making a statically linked executable or including all the shared libraries that you need rather than assuming that they're part of the OS. (

      Ah yes, the joy of Loki_Compat. So many games still crash hard.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    50. Re:Gee haven't heard that before... by Anonymous Coward · · Score: 0

      And I get the feeling that you do not know how to read. This is something that they actively use, meaning they are already maintaining it. And regarding support, it's not like Blizzard supports every single version of Windows and Mac, why do you think that releasing a Linux version would suddenly beholden them to supporting every single flavor of Linux? Or even any flavor of Linux? Why can't they just say "here it is, but we're not going to accept bug reports for it. You're SOL if you cannot get it to work."

    51. Re:Gee haven't heard that before... by Anonymous Coward · · Score: 0

      They would, but their reasoning is completely fabricated. The real reason they won't publish a Linux WoW client is that there's no practical way for Warden to run in a Linux environment. They were actually pretty open about this five or six years ago, but have since clammed up about their primary user-scraping tool.

    52. Re:Gee haven't heard that before... by theArtificial · · Score: 1

      With the future of Windows as a major consumer OS up in there

      Up in the air? Did you use some speech to text software to write your post or something?

      --
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  2. I see the solution. by Anonymous Coward · · Score: 0

    Break Wine. Then the free rider problem will be defeated.

  3. Doesn't come as a surprise by Anonymous Coward · · Score: 0

    Seing how Project: Titan is rumored to be a browser game.

    1. Re:Doesn't come as a surprise by bluescrn · · Score: 1

      Browser game?! - really can't imagine that from Blizzard... I mean seriously, what tech would you use to make a high-end 3D MMO for the web? - HTML5 is still in it's infancy, and not fit for use for a high-end game project (due to having to distribute it as Javascript source, amongst other things). Flash/Stage3D is in a somewhat better state, but you still pay a high price in performance/functionality over native code.

      So I really don't think it'll be web-based. Sadly, given what they did to Diablo3 with the real-money auction house, Free2Play/Pay2Win seems highly likely, though :(

    2. Re:Doesn't come as a surprise by flayzernax · · Score: 1

      Probobly something along the lines of QuakeLive, which uses a browser plugin to launch a real engine and just integrates very well and seemlessly with the browsers.

    3. Re:Doesn't come as a surprise by Patch86 · · Score: 1

      Doesn't Unity (the game engine, not the desktop environment) have a web plugin? the War For The Underworld Kickstarter project had a demo of their game on their website which looked graphically on a par with World of Warcraft (which isn't really that hard; it is 9 years old now, and there's only so much tarting-up you can do with expansion packs).

  4. Too Late by 89cents · · Score: 5, Interesting

    Blizzard used to by favorite gaming company. Now I loathe them. The recent huge disappointment of Diablo 3, the no LAN play in SC2, and with how I heard they seriously dumbed down WoW, Blizzard won't be getting anymore of my money.

    1. Re:Too Late by geek · · Score: 4, Interesting

      Not to mention them trying to force people into using that real ID system which back fired so badly. I blame Activision for all of this. Blizzard was great until that merger.

    2. Re:Too Late by Anonymous Coward · · Score: 0

      Exactly. As much as I want to see gaming on Linux be a real thing, Blizz has screwed the pooch a few too many times. They will no longer be getting any money out of me. D3 was the single largest disappointment I've seen out of any gaming company, and this is after taking Duke Nukem Forever in to account.

    3. Re:Too Late by 89cents · · Score: 4, Interesting

      Agreed, but the fall of Blizzard started with the closure of Blizzard North, a few years before the Activision merger.

    4. Re:Too Late by wiggles · · Score: 4, Informative

      Nope, they were going down hill long before the Activision merger.

    5. Re:Too Late by Eirenarch · · Score: 1

      So how many hours of gaming did you do over LAN in 2012?

    6. Re:Too Late by 89cents · · Score: 1

      With Starfriend, the SC2 LAN enabler, 3-4 days a week after hours at work with coworkers.

    7. Re:Too Late by Anonymous Coward · · Score: 0

      This is a really long hill.

    8. Re:Too Late by Eirenarch · · Score: 1

      Because you don't have internet in the office? Also you are not the poster who complained about it :)

    9. Re:Too Late by Anonymous Coward · · Score: 0

      "Because you don't have internet in the office?"

      Coroporate firewalls block lots of stuff, I'm not surprised at all that he probably can't play online games at work.

    10. Re:Too Late by Anonymous Coward · · Score: 0

      Blizzard used to by favorite gaming company. Now I loathe them. The recent huge disappointment of Diablo 3, the no LAN play in SC2, and with how I heard they seriously dumbed down WoW, Blizzard won't be getting anymore of my money.

      Dont blame blizzard, blame activision. Every single negative thing about blizzard started right after the merger with activision.

      Its just like ennix used to be a fantastic company but took an immeditate downhill turn as soon as they merged with squaresoft.

    11. Re:Too Late by Pubstar · · Score: 1

      I actually just had 10 people over last night for some CS 1.6 and Brood War games.

    12. Re:Too Late by whisper_jeff · · Score: 1

      Fall of Blizzard?

      Man, I wish my company could fall like Blizzard...

    13. Re:Too Late by Eirenarch · · Score: 1

      If SC2 supported LAN would all of them have bought it? Did they buy CS and SC1?

    14. Re:Too Late by Vaphell · · Score: 1

      THQ was 1billion dollar business just few years ago and now they are flirting with bankrupcy.
      As they say: The past is not an indicator of future performance.

      just wait
      1. up until WoW everything they touched turned into gold but the WoW cash cow will die sooner or later and the Warcraft franchise as a whole is burned out. MMOs do that to their universes, there is no story left to continue.
      2. SC2, destined to be the king of esports, loses to the free-to-play contenders like LoL and DOTA and people are not that receptive to a game with a watered down content so 3 episodes stretched across few years can be made 50 bucks a pop. Also the RTS genre as a whole is not so hot in the eyes of the current generation of players.
      3. D3 was hyped by the ActiBlizz PR machine as if it was the second coming of Christ, expectations were sky high but they didn't deliver and the game is pretty much a dud. Granted, it sold quite a lot copies on the name alone but a lot of people have burned themselves in the process and have learned that the Blizzard logo is not a stamp of stellar quality anymore.
      4. Titan - god knows what that is

      Few pillars supporting the whole thing and they don't look too healthy.

    15. Re:Too Late by Anonymous Coward · · Score: 0

      THQ was 1billion dollar business just few years ago and now they are flirting with bankrupcy.
      As they say: The past is not an indicator of future performance.

      just wait
      1. up until WoW everything they touched turned into gold but the WoW cash cow will die sooner or later and the Warcraft franchise as a whole is burned out. MMOs do that to their universes, there is no story left to continue.
      2. SC2, destined to be the king of esports, loses to the free-to-play contenders like LoL and DOTA and people are not that receptive to a game with a watered down content so 3 episodes stretched across few years can be made 50 bucks a pop. Also the RTS genre as a whole is not so hot in the eyes of the current generation of players.
      3. D3 was hyped by the ActiBlizz PR machine as if it was the second coming of Christ, expectations were sky high but they didn't deliver and the game is pretty much a dud. Granted, it sold quite a lot copies on the name alone but a lot of people have burned themselves in the process and have learned that the Blizzard logo is not a stamp of stellar quality anymore.
      4. Titan - god knows what that is

      Few pillars supporting the whole thing and they don't look too healthy.

      I played WoW from beta up until last year. It peaked in 'The Burning Crusade'. WoW subscriptions have been on the decline since Wrath of the Lich King.
      I think the last time I looked, they were down almost 3million subscriptions from peak.

      I stopped playing simply because the server I was playing on became abandoned. The AH was taken over (totally bought-out and resold) by about 10 people with too much money (gold farmers, most likely). World PVP no longer existed. Battlegrounds are full of AFK'ers ruining the game, and the arena system simply rewards the teams that play the most unbalanced classes of the season.
      In short, it fell to shit.

      The massive problem with WoW was that there wasn't anything innovative about the game. The designers simply plucked out the most appealing parts of other games on the market and threw them into WoW. When WoW killed the genre, there were no games left to steal from, and WoW got more and more stale.
      WoW:Cataclysm blew hard. A vast majority of the people I knew, who played for several years, quit playing.
      I spoke to a couple that I kept in touch with from my guild, and they said the new Xpac WoW:HappyPandaFunTime is undeniably the worst xpac, yet. Apparently, it's all about repeating dailies now to grind, grind, grind.

      I hated Diablo 3. It has to be the biggest selling flop ever. I've yet to meet someone who enjoys playing D3, that doesn't just say they do in order to justify spending the 50$ on it. The guys I know who bought it only play it on Tuesdays while the WoW servers are down. Apparently, Blizzard has killed the proposed PvP system there, too.

      DOTA2 and LOL are the games to play if you want high-level competitive play. Blizzard claims to be working on a title similar to these that will compete with them, but I have a hard time believing it. You can't beat free-to-play if you're money-hungry Activision... not with the talentless, thieving game designers you have.

    16. Re:Too Late by Razed+By+TV · · Score: 1

      I know I'm beating a dead horse, but I just want to second the disappointment of D3. Boring, repetitive, torturous gameplay once you reach the end game. Chinese gear/gold farmers plagued my public games (I can only imagine this was inspired by the real money AH). And my friend had a 3 month wait time to get accepted to sell/buy/transfer gear from the auction house as well as transfer gear to/from other players (some sort of policy they created later on.)

    17. Re:Too Late by Anonymous Coward · · Score: 0

      Spoken like someone who has no friends. LAN play is best for gaming with your buddies, man. I suppose if you don't have any, you don't miss it.

    18. Re:Too Late by Anonymous Coward · · Score: 0

      Wow, that decision "hurts interests of consumers". Who cares! The DMCA is all about interests of corporations anyways!

    19. Re:Too Late by BenJury · · Score: 1

      If your firewall is blocking gaming ports, I'd imagine the intention is to stop you playing games so firing up a LAN party probably wouldn't go down well.

      --
      Blatant Advert: Android Apps!
    20. Re:Too Late by Pubstar · · Score: 1

      We all have Early September '03 Steam accounts, and god only knows how many Diablo 2, BW, and SC1 keys from over the years. We all do own SC2 as well, and have rather large steam libraries.

      Its one thing to drink alone and chat over headphones. Its another to get everyone in a house together to kick down some beers and play games. Hell, we even broke out the Dreamcast and got down on some Powerstone 2. We view it more as a social thing when everyone is together in the same house.

    21. Re:Too Late by Anonymous Coward · · Score: 0

      To be honest, Blizzard still is my favourite company. Only they closed down in 2008 and were replaced with the dreadful "ACTIVISION-Blizzard", whose management is to blame for all the disappointments you list.

    22. Re:Too Late by Anonymous Coward · · Score: 0

      "I played WoW from beta up until last year. It peaked in 'The Burning Crusade'. WoW subscriptions have been on the decline since Wrath of the Lich King."

      Lies. This data is available to the public. WoW peaked during WotLK. You read it right: WoW was more popular during WotLK than during TBC no matter what the TBC Kool-Aid drinkers want you to believe otherwise. True it went down during T10 ICC but that is end of expansion. After a short peak during launch of Cata T11, subscription rating declined quickly during Cata T11, and went further down during FL T12 (which included the most difficult boss in the entire game; Ragnaros Heroic) after which it went up a little bit during the start of DS T13. Then, end of expansion (always a bad time for subscription amount) and it went up during the launch of MoP.

      In MoP, nobody is going to be bored due to lack of content because there's tons of content available for all kind of different groups. From the very casual to the very hardcore. Players will however be bored with the general concept of the game, and will leave, but that has been happening ever since.

    23. Re:Too Late by Tharkkun · · Score: 1

      Agreed, but the fall of Blizzard started with the closure of Blizzard North, a few years before the Activision merger.

      Don't you mean the progressive rise of Blizzard? They continue to make more money each year.

    24. Re:Too Late by Tharkkun · · Score: 1

      THQ was 1billion dollar business just few years ago and now they are flirting with bankrupcy. As they say: The past is not an indicator of future performance.

      just wait 1. up until WoW everything they touched turned into gold but the WoW cash cow will die sooner or later and the Warcraft franchise as a whole is burned out. MMOs do that to their universes, there is no story left to continue. 2. SC2, destined to be the king of esports, loses to the free-to-play contenders like LoL and DOTA and people are not that receptive to a game with a watered down content so 3 episodes stretched across few years can be made 50 bucks a pop. Also the RTS genre as a whole is not so hot in the eyes of the current generation of players. 3. D3 was hyped by the ActiBlizz PR machine as if it was the second coming of Christ, expectations were sky high but they didn't deliver and the game is pretty much a dud. Granted, it sold quite a lot copies on the name alone but a lot of people have burned themselves in the process and have learned that the Blizzard logo is not a stamp of stellar quality anymore. 4. Titan - god knows what that is

      Few pillars supporting the whole thing and they don't look too healthy.

      1. Warcraft actually has about 15 story arcs available right now. Pretty damn good ones also. Their subs went up again after the latest expansion and sit at around 10 million again. You may be burned out after playing for 8 years (longer than most marriages last) but the game is still going strong. 2. SC2 is doing great in the country that brought us eSports. Korea. eSports are not very popular in the USA. 3. Diablo 3 was advertised "exactly" how it was released. The players built this up in their heads that it was the second coming of christ but it was just a game. I played it about as long as I played D2. They broke many sales records and there's still close to a million players online playing. That's higher than any paid MMO aside from WoW. 4. Titan will be an updated MMO with a engine built to take advantage of current tech. Blizzard has built the Warcraft, Diablo and Starcraft storied franchises. I don't why they wouldn't have success with a 4th.

  5. bad wine, bad! by Anonymous Coward · · Score: 0

    It doesn't work that well on wine.... While I get 60fps on windows, same machine running wine does 20fps.... enter a 25man raid -> 2 fps...

    Wow is the *only* reason I still have windows on my pcs...

    1. Re:bad wine, bad! by Doodlesmcpooh · · Score: 2

      I haven't played since Lich King days but I used to be in quite a hardcore raiding guild. Half a dozen of us ran WoW on Linux as it actually gave a better framerate than Windows did. We cleared all content up to LK 25HC before I quit playing so my wife wouldn't leave me for ignoring her.

    2. Re:bad wine, bad! by Anonymous Coward · · Score: 0

      Pretty much the opposite of my experiences. I get terrible stuttering in Windows, while the game plays extremely smoothly in Linux. Radeon HD 5830 here.

    3. Re:bad wine, bad! by flayzernax · · Score: 1

      I think that has allot to do with better wine development and support from the linux side then the game itself, I remember running 30fps on a geforce 6800 and athalon FX55 yet now-adays with medium graphics settings i'm sure I could pull off allot better.

  6. Dosh by Anonymous Coward · · Score: 0

    The game will feature always online DRM and will charge you $5 for every launch. Have fun!

  7. How long will support last? by Anonymous Coward · · Score: 0

    Even if they choose one platform, how long will support for that platform last?

    When I first started using Linux, Slackware was THE distro to install, then Redhat, then Fedora, then Ubuntu, and now it seems people are crapping on Ubuntu and saying "Install Mint instead." On top of that you've had people that've sworn by Gentoo throughout the timeline. People talk about how DRM will make games unusable whenever company X decides to shut down their authentication servers. I'm not sure how broken packages after the Linux flavour of the year changes will make this any better for Joe End User that's not willing to hunt down some fanmade patch (or trust it for that matter) a couple years later.

    1. Re:How long will support last? by Anonymous Coward · · Score: 1

      ... and now it seems people are crapping on Ubuntu ...

      It's the whole "free as in beer" thing, the geeks can't get over the idea that Canonical wants to make money off of their beloved Socialist operating system. The horror.

      But guess what? A lot of people don't give a shit about "free as in beer", they are perfectly happy with Ubuntu, and are perfectly smart enough to turn the search spy off if they care to (which most do not give a shit about).

      Seriously, I'd like to see Ubuntu become THE Linux gaming platform just to piss all you self righteous elitists off.

    2. Re:How long will support last? by mabhatter654 · · Score: 0

      I think they will probably follow Steam and the supported platform there.

      With Windows 8 writing is on the wall that Microsoft will "App Store" everything. If you don't support "enough" maker share on Windows 8 they won't carry you... Or leave you at the bottom of the lists. Most AAA games will not pass because the hardware specs are STILL too high for new most NEW Windows 8 desktops... Let alone Surface.

      When the next Xbox rolls around, you can be sure M$ (yep I go there)is gonna squeeze game makers hard. Software in boxes is dead. The only way around the gatekeepers is gonna be using Linux under the hood. ID expect Ubuntu to grow the most. They have been begging for companies to SUPPORT them with money and software so they can stay Free, but support new tech. It was never a "good enough" deal when M$ (oops!) kept its monopoly shored up as a free-for-all but they are losing the $ quickly...

      Where Apple has been slowly simmering the pot. M$ is freshly free from oversight and they're gonna play "catch up" with Android and Apple in the DRM and lock-up department.

    3. Re:How long will support last? by jedidiah · · Score: 1

      > It's the whole "free as in beer" thing, the geeks can't get over the idea that Canonical wants to make money

      There a many ways to make money.

      Not all of them are like the Roman fire brigade.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    4. Re:How long will support last? by cheesybagel · · Score: 1

      Redhat and Fedora are more or less the same thing really.

    5. Re:How long will support last? by retchdog · · Score: 1

      sure, so... why isn't anyone doing it?

      --
      "They were pure niggers." – Noam Chomsky
    6. Re:How long will support last? by Anonymous Coward · · Score: 0

      Like saying that would change his point in any meaningful way.

    7. Re:How long will support last? by flayzernax · · Score: 1

      Slackware is still the distro to install the defaults are pretty good and its easy to unzip a few tar.gz's or use the slackpackaging system of which theres now an aptitude like repository for. And you can still get away with frankensteining your distro with like 3 different versions of software its pretty resiliant to hacking and pretty hackable.

  8. It looks like Blizzard... by Curupira · · Score: 0

    ...just made Hell freeze over.

    YEEEEEEEEEEEAH

  9. Incompetence by serviscope_minor · · Score: 5, Insightful

    It's only "unstandardised" if you want to link against every last library.

    If you treat it like OSX or Windows and ship all necessary dylibs/DLLs which aren't provided by default then it works fine.

    Somehow companies like Mathworks have been managing this happily for well over a decade without making up weird claims about standardisation. Oh and hey, I've done it too. It's easy.

    --
    SJW n. One who posts facts.
    1. Re:Incompetence by Trepidity · · Score: 1

      Not to mention that in practice you could probably just target a recent version of Ubuntu and reach most potential customers.

    2. Re:Incompetence by serviscope_minor · · Score: 2

      That doesn't work, because ubuntu 12.10 will have (e.g.) libxml.some.very.specific.version which will be different everywhere else.

      Pick a binary.

      type

      ldd binary

      look at the list.

      As long as you ship it with everything listed (bar libc, libm and libstdc++) it will work fine.

      --
      SJW n. One who posts facts.
    3. Re:Incompetence by Anonymous Coward · · Score: 1

      It's going to be Ubuntu 12.04 and 12.10 because that's what Valve is targeting.

      See: http://blogs.valvesoftware.com/linux/steamd-penguins/

    4. Re:Incompetence by jedidiah · · Score: 1

      I have kept old dynamically linked binaries across distribution upgrades and moves to entirely different distributions.

      The "problem" is not nearly as dire as some would like to make it out.

      Windows installers have always solved this problem just by having free run of the system. Any deskop machine is no less a random collection of system files. Windows in truth is probably much more "fragmented" than any Linux because of this.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    5. Re:Incompetence by serviscope_minor · · Score: 1

      I have kept old dynamically linked binaries across distribution upgrades and moves to entirely different distributions.

      That should be OK as long as everything it links to is carried around as well.

      The trouble is if the version number changes linking will fail even if there is binary compatibility.

      Except in libc/libstdc++ where they do deep .so magic to allow one .so to link against may previous versions.

      --
      SJW n. One who posts facts.
    6. Re:Incompetence by Anonymous Coward · · Score: 0

      commercial multiplayer game developers need a standard platform, drivers and kernel on which to build their anti-cheat/anti-hack systems. linux is open and, by nature, is more easily 'hackable' than windows -- and its users, on average, are more capable, so developers are very reluctant to release on linux. and i don't really blame 'em. a billion dollar franchise like WoW easily be killed-off inside of a year if they fuck up...

    7. Re:Incompetence by flayzernax · · Score: 1

      I have to fix this problem by downloading redistributable SDK's allot on windows too to upgrade .net things for small little freeware hobbyiest games, mods, utilities and such.

    8. Re:Incompetence by GiganticLyingMouth · · Score: 1

      You might not want to invoke Mathworks as an example of competence. They just include binaries of whatever libraries they need, and maintain a different search path for libraries. This works, until you have to write a MEX file and want to use something like OpenCV. If your version is different from the one bundled with Matlab, you'll get runtime errors. You can either delete the library in the Matlab source directory (and symlink whatever version of the library you want to use), or be forced to use whatever version of the library that Matlab bundled with their software.

    9. Re:Incompetence by jones_supa · · Score: 1

      As far as I know, only 12.04 is officially supported.

    10. Re:Incompetence by mellyra · · Score: 1

      Somehow companies like Mathworks have been managing this happily for well over a decade without making up weird claims about standardisation. Oh and hey, I've done it too. It's easy.

      Maybe MathWorks is doing a good job but you wouldn't believe the troubles I had trying to get Maple 7 to run on a current Linux distro in 2005 (4 years after its release). Maple required old versions of glibc and libstdc++, didn't work with the compatibility versions of these libraries supplied by the distro, ... all in all a huge mess, many wasted hours and when I finally got the software to run the color scheme used by the Motif interface was messed up in the most hilarious ways. At that point I just gave up and booted into Windows.

      So from personal experience I don't agree with your claim taht everything is fine in the world of scientific computing on Linux.

  10. That's nothing. by Anonymous Coward · · Score: 0

    I've had my own Linux version of "Hello World" for years!!!!

  11. Gee haven't heard that before by decora · · Score: 4, Insightful

    I used to be like you, complaining that it was 'no big deal' to release a linux game. What could possibly be so hard about it? OpenGL, write once, run anywhere! Then ... I met GLX. And the documentation on opengl.org. And Gallium / LLVM. and Mesa. and ... well. i just try not to think about it too much. The doctors say I should be OK... eventually...

    1. Re:Gee haven't heard that before by flayzernax · · Score: 5, Interesting

      The ironic thing is to run on mac really well they already have decent GL support, not everyone is forced to use mesa libs anymore those are really a thing of the past and depricated, NVIDIA kernal modules come witht heir own set of those very same libs which are basically everywhere on every linux gamers desktops.

      In essense they already have to cater to the specs of the vid card venders and what libs they prefer their hardware works with. So your argument is invalid for a big corp with devs who are very experienced in dealing with just that problem.

      For a garage startup it sure is a big problem to get a good 3D engine going. But for starts you can do something with SDL libs which are fucking fantastic across all platforms.

    2. Re:Gee haven't heard that before by Anonymous Coward · · Score: 1

      ugh, no, that's not the problem. The problem is that Linux gamers do not exist in the eyes of the developer, and they can not/will not release source code so it can just be complied on any version of the operating system since that will open it up to mass cheating/botting/exploits. If it will only work on one specific version of Linux, then that is the version you must run... and unlike Windows, or even MacOS, Linux breaks from even minor library updates. So say a newer version of Ubuntu comes out, and 20% update to it right away, and the WoW client stops working, Blizzard is not going to support running it on two different versions, they will only support running it on whatever version they are developing it on.

      I'm saying this from the point of view of having talked to a different MMO 's QA team. It comes down to "It's bad enough we need to test against every version of Windows that people still use (Windows XP, Vista(32/64),7(32/64),8(32/64))"

    3. Re:Gee haven't heard that before by Sir_Sri · · Score: 2, Interesting

      The problem is that Linux gamers do not exist in the eyes of the developer

      It's not that they don't exist. It's that they're the ones most capable of sorting out their own setup and having multiple computers etc. Because there aren't a lot of technically inept people running linux as a desktop at home.

      If you make a 'linux' version of your game, for how many of your customers is the fastest solution to their problem to just use windows or a particular linux version? How many of those customers can manage that on their own? With linux, the answer is all of them. If you're a linux user and want to play a game you try it under wine and if that doesn't work you use a windows machine. For the technically illiterate... those are the ones we want to get money from and who need the most development support time.

      But, and it's a big but, windows 8 is horrid. It's horrid to use, but more importantly on the business side of things, it's horrid to software developers. We do not want to support it. If consumers decide to adopt it in droves (or the same basic business problems are in Windows 9 and it is adopted in droves) we have a problem. But I'd rather not be scrambling to make a linux version after I've discovered that consumers are fleeing windows to android/linux tablets and desktops or god knows what. Then you're way behind the curve and trying to play catch up, and that's a bad place to be.

    4. Re:Gee haven't heard that before by flayzernax · · Score: 2

      But also ironicly linux is the easiest OS to dual, triple, quad, multiboot different kernels, libraries, and entirely different root /etc structures all on the same intermixed filesystem. So what if you run slackware, boot into your ubuntu kernal and /usr/var and /bin etc...

    5. Re:Gee haven't heard that before by flayzernax · · Score: 1

      Derp yeah see my reply above, but yeah linux is the easiest OS to multiboot like you stated =) you deserve kudo's for pointing that out.

    6. Re:Gee haven't heard that before by tepples · · Score: 1

      When you reboot into a different kernel, all your applications close. You can't, for example, keep music or an instant messaging session running through a reboot.

    7. Re:Gee haven't heard that before by infinitelink · · Score: 1

      Maybe we could, you know, as supporters of open source (if not all the inanites like "let's jettison highly-functional, well-tested, reliable code and features for alpha-quality shinies to imitate highly-engineered, heavily-refined Mac interfaces that actually have coherence technologies underneath and well-documented hooks"), petition companies like this, which rely on OpenGL or who port something complex to it, to have their deveopers document all they learned in the process, and be available for others who can then formalize it into useful documentation for other developers? It would be hard as hell, and they might just be doing WINE to avoid themselves having to mess too much with OpenGL, but you never know what might happen.

      --
      Intelligent idiots are we. | Evil men do not understand justice.
    8. Re:Gee haven't heard that before by flayzernax · · Score: 1

      Yeah, and its a hassle, I found it easier to just recompile kernals and install the libs I wanted in whatever distro I was using at the time.

    9. Re:Gee haven't heard that before by Anonymous Coward · · Score: 0

      EXACTLY. LINUX being NON-STANDARDS in X11 and GL is whats keeping it held back. Personally I think the new tryout from ubuntu team is worth it, but new hardware reqs...seriously? We've had VESA3 for years...ATI maybe not the best implementer, but we have VESAFB, we have framebuffer accelleration...there has to be some way to get it smooth without all of this HELL.

    10. Re:Gee haven't heard that before by davydagger · · Score: 1

      the mac version of WoW runs on OpenGL

    11. Re:Gee haven't heard that before by astro · · Score: 4, Interesting

      I think it's time to dispel the notion that "...there aren't a lot of technically inept people running Linux as a desktop at home." This is simply not as true as it used to be. I have a growing number of friends running Linux on their single computer that is used by the whole family. These people are generally FAR from technically adept. Why are they running Linux? They can't afford Windows any more. As Windows has become harder to pirate, the required hardware has become more expensive, and with the advent of many small shops or non-profits selling very inexpensive, turn-on-and-it-works Linux systems, I am seeing it much more commonly in homes of average or below technical aptitude.

      The scary economy is actually driving people to FOSS, in my subjective experience.

    12. Re:Gee haven't heard that before by Sir_Sri · · Score: 2

      If they can't afford windows they can't afford hardware for playing most games on, and that's not a segment I would target anyway. Nor am I interested in targeting a game to pirates.

    13. Re:Gee haven't heard that before by Anonymous Coward · · Score: 0

      and they can not/will not release source code so it can just be complied on any version of the operating system since that will open it up to mass cheating/botting/exploits.

      Actually we're more concerned about the game getting very popular, and some fuckstain of a patent troll digging up some kind of "infringement" of some bullshit patent that should never have been granted. Even if you win in court you're still out a shitload of hassle and probably money as well, and that's not counting all the lost development time.
      Better to just keep the source closed, and anybody with the technical skill to actually reverse engineer it isn't going to be in the Patent Extortion racket so no worries.

    14. Re:Gee haven't heard that before by ssam · · Score: 1

      in my experience linux users are far less likely to pirate software. opensource depends strongly on copyright law. honest folk use libreoffice and gimp, pirates use cracked MS office and Photoshop.

    15. Re:Gee haven't heard that before by ssam · · Score: 1

      but you can do all maner of clever things like that with virualisation.

    16. Re:Gee haven't heard that before by Sigg3.net · · Score: 1

      I have a temp job at an ISP and last year saw a significant growth of Ubuntu users calling paid support. Some of them seem to think they run a re-dressed Windows (probably because Windows is the only thing that exist for PCs in stores). Others run obscure Slackware derivatives and just some advice.

        Ironically, the mobile broadband offering works best on GNU/Linux (plug and play in *Ubuntu), whereas the Win and Mac drivers are unstable and the software requires frequent reinstall. So few callers on free support.

    17. Re:Gee haven't heard that before by Charliemopps · · Score: 1

      Windows has become harder to pirate? Really? I don't think you've ever tried if you think that's true.

    18. Re:Gee haven't heard that before by drinkypoo · · Score: 1

      For a garage startup it sure is a big problem to get a good 3D engine going. But for starts you can do something with SDL libs which are fucking fantastic across all platforms.

      Unless you're trying to support a touch screen or digitizer. Or for that matter, expect the mouse to work reliably. I love it when it starts jumping back to center on mouse move, which has come up for me with several SDL_input games now.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:Gee haven't heard that before by Anonymous Coward · · Score: 0

      Windows is $100 for full Win7 and like $40 to upgrade to 8.

    20. Re:Gee haven't heard that before by flayzernax · · Score: 1

      I speak from a user perspective and second hand information from developers of games I love.

      Sources: the now defunct http://web.archive.org/web/20110224114004/http://happypenguin.org/
      Tarn Adams,
      Many youtube video's

      And lots of blogs because I have done allot of research on what to use to make my own game under linux or across platforms. Personally I would recommend SDL over most libraries because its really fully featured.

      Almost every programming library has its quirks, I remember having to deal with bitmaps on windows and the nightmare that was when we ran into an issue with a certain function that was broke because the graphics driver didn't support it. The graphics card company said its the OS problem, microsoft said it was the graphics card problem.

      I definately wouldn't say the SDL is immature or bad. Its just as good as any others and I would say better documented since its open source ;p

    21. Re:Gee haven't heard that before by tepples · · Score: 1

      The article is about a game from a company large enough to afford to make high-detail 3D games. Since when do high-detail 3D games play nice with virtualization?

    22. Re:Gee haven't heard that before by flayzernax · · Score: 1

      Some of the native OS virtualization in linux and mac is really good. But I wouldn't dare say its workable for 3d games like wow.

      I wouldn't have thought about it years ago, and now I wouldn't do it for WoW, because Wine does a better job then any VM could do that I know of.

      I think it stands to be said (again) that one of the biggest reasons it has not been a big issue to port something like WoW is because Wine works for the technically inclined.

    23. Re:Gee haven't heard that before by Anonymous Coward · · Score: 0

      $40 to buy Win8 pro until the end of Jan if you own any version of Windows released in the last decade.

      Hardly unaffordable.

  12. finally... by nozzo · · Score: 0

    the year of Linux may be upon us. Gaming is the single reason I still run Win-dohs!

    1. Re:finally... by BasilBrush · · Score: 1

      Yay! 2013 is the 13th "Year of Linux!"

    2. Re:finally... by DavidClarkeHR · · Score: 1

      the year of Linux may be upon us. Gaming is the single reason I still run Win-dohs!

      ... but this year was the year of the Android/iOS gaming revolution!

      --
      - Nec Impar Pluribus, or so I'm told.
  13. Linux model needs changing by dog77 · · Score: 1

    What do you do if your video card does not work well with the game you are trying to play for the distribution you are using? If your distribution does not have the time to back port the driver or the framework it uses, you are forced to upgrade your entire distribution if you want to play a game. This is a major inconvenience. Either dedicated supported hardware like what Valve is doing or some stable rolling update distribution is needed. Is there a good stable rolling distribution?

    1. Re:Linux model needs changing by TheSunborn · · Score: 0

      If you want to play 3d games on nvidia hardware, you really need the nvidia closed source driver anyway, and it does work with the most used linux distributions.

      And upgrading for example Fedora is not that bad. Just use preupgrade to download it, and then wait 20 minutes to install the upgrade. Not that bad.

    2. Re:Linux model needs changing by Nerdfest · · Score: 1

      What do you do when your video card does not work well with a game under Windows?

    3. Re:Linux model needs changing by Anonymous Coward · · Score: 3, Funny

      Realize I was dumb for buying an ATI graphics card?

    4. Re:Linux model needs changing by dog77 · · Score: 1

      Submit a problem report or get the latest updated driver from the vendor. I like Linux, but when I want to upgrade some buggy software, it is unclear what I need to do to fix the situation. You can try getting the latest software, but will it be compatible with the distribution you are using? Will updating the software break the distribution update strategy? Will it work with the windows manager and libraries that you are using? With Windows I can update each component until the problem is fixed. While far from ideal, Windows is still much easier to support for the vendor, giving better results and ease of use for the consumer.

    5. Re:Linux model needs changing by mabhatter654 · · Score: 1

      Then you'll move your feet (and $$) to hardware that does play. Because the new locked-down BIOS is coming, you'll only be buying unlocked hardware, and certified boards to go with it.

      Basically you'll stay on Win7, but when new hardware drops you'll get "Linux capable" or you just won't play "PC" games anymore. Ironically, if Microsoft pushes Valve and Blizzard to this it will make Mac Ports trivial as well. Apple doesn't seem in a rush to lock down Macs. That's their Developer platform. They are just moving most of their sales to iOS.

    6. Re:Linux model needs changing by Anonymous Coward · · Score: 0

      there is not one linux model as there is not one linux. I'm glad you're concerned for the welfare of linux but while linux has areas that could be improved these companies are the ones that have been dragging this out and making life difficult for the users. why do people blame the ones that are trying to help them. blame the enemy you've been funding for years! tell them you're awake now and you don't appreciate being taken advantage of. They are the ones who have abused your trust!

    7. Re:Linux model needs changing by Anonymous Coward · · Score: 0

      Yeah, since nVidia really improved the G92 core while ATI were having problems... you know, the 8800GT, 9800GT, and GTS250 all rebranded and priced as new?

      ATI graphics at least keep the improvements continuing on both side, just like ARM and Intel pushing each other...

    8. Re:Linux model needs changing by flayzernax · · Score: 1

      Changing the boards that the chips are on is not neccarily a bad thing. I'm really happy with my poorly rated on the marketplace, but power efficient video cards from NVIDIA, my biggest actual gripe with them is their bad support of 2d shaders for older games like Baldur's Gate and PS:Torment, and Theif3 which all require a dll patch to run right in the home directy of the games. But its still not a big deal.

  14. Freetards by Anonymous Coward · · Score: 0

    Haha, just a matter of time until Linux freetards start complaining that the games are not open-source.

    1. Re:Freetards by mabhatter654 · · Score: 1

      They complain about Android all the time... We're past the point that Businesses and Consumers can't debate anymore.. The "almost-Linux" is the only way out of the coming lockdown.

    2. Re:Freetards by tepples · · Score: 1

      How would the freetards recommend financing the development of a video game with professional-quality production values?

    3. Re:Freetards by Anonymous Coward · · Score: 0

      Obvious troll is obvious.

    4. Re:Freetards by Anonymous Coward · · Score: 0

      Look at id's older games.
      The "professional-quality production values" are all in the non-free data.
      The code is free.

    5. Re:Freetards by tepples · · Score: 1

      Does that model work for genres other than the violent first-person shooter?

    6. Re:Freetards by flayzernax · · Score: 1

      I'm not 100% sure what financing model your talking about (shareware?) but I don't think its a genre specific issue. Shareware would work better for puzzlers, platformers, top down shooters, and other casual games that just pop up and say please enter $5 here for the next 5 levels. Zuma, Bubbleshooter and its clones are shareware which I personally had to re-aquire for someone of their website who lost it because these games do have a dedicated following amoungst certain demographics. I think it would actually work the best for any game with a real story plot that could suck you in, like "Beneath a Steel Sky" or Myst types. Think, The Longest Journey, or one of those. I bought them anyway, but I would have bought them sooner if I had played a demo and been sucked in for 1 hr.

    7. Re:Freetards by flayzernax · · Score: 1

      http://www.ryzom.com/en/ did this. And disregard my reply at shareware I didnt explode your comment (damn abbevation didnt capture the 2cnd line). I rather liked Ryzom for the short time I played it. It didn't get my full support though because I didn't have the money for it and was just checking it out for curiousities sake, but it was very close to WoW as far as MMO's go. There's probably a few other examples out there.

      I don't think its a distribution model thats really had serious acedemic thought in the circles of EA and Vivendi and Activision and such. I think it would gain more traction if it was a FOSS client for more then just Linux though, linux users tend to be more frugal people in general. Hence the Obvious trolling of "Freetards".

      There are a few that contribute allot in the form of code or other assets though back to the companies they "freeload from".

      In some cases the ad-revenue for some sites alone that support linux are worth it.

  15. which project do you ship? by decora · · Score: 1

    inquiring minds want to know

    1. Re:which project do you ship? by serviscope_minor · · Score: 2

      I preer to keep my real identity and my slashdot life separate.

      Sorry.

      But for extra fun, firefox, libreoffice and openoffice seem to be able to manage too.

      --
      SJW n. One who posts facts.
    2. Re:which project do you ship? by Anonymous Coward · · Score: 0

      aka all talk like all the other pseudo anonymous drones

      --AC

    3. Re:which project do you ship? by Anonymous Coward · · Score: 0

      I preer to keep my real identity and my slashdot life separate.

      A Linux Zealot concealing the truth? There's a shocker.

    4. Re:which project do you ship? by roca · · Score: 1

      It's enormously painful for us (Firefox) to deal with Linux fragmentation. And out-of-the-box we don't even integrate into Linux all that well; distros customize and package Firefox for us. Some people like to say "Linux is all about choice" (in the software stack) --- that's another way of saying it's all about pain for the ISVs.

      On the other hand, Windows is pretty bad too once you factor in the incredible diversity of hardware and software combinations out there (antivirus software and malware especially).

      On the third hand, at least on Windows you're dealing with orders of magnitude more users. It feels really bad when something's broken on a particular Linux variant and you suspect there's only a (relative) handful of users.

  16. Support by girlintraining · · Score: 4, Insightful

    Guys, you're missing the point being made here. It's not that the application can't run under different flavors -- it's about supporting them. Every distribution has its own quirks, its own packaging manager, its own set of libraries that are included (and some that aren't). It's a support nightmare. Rather than writing installation instructions once, you have to write it a dozen times. Versions change constantly. Everybody here has experienced the joys of googling for someone's hack script to get something working... a patch here, a tweak there... yes, it's possible.

    But from a support perspective, it's difficulty level = nightmare trying to help these people. And they'll expect your help. You just gave them a major application and said it works with Linux... so you better know every flavor, every variation, every configuration possible. And that, right there, is why Blizzard hasn't jumped on the Linux bandwagon -- too many support variables.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:Support by Forty+Two+Tenfold · · Score: 2

      Statically linked binary tarball -> /opt. Problem solved.

      --
      Upward mobility is a slippery slope - the higher you climb the more you show your ass.
    2. Re:Support by hduff · · Score: 3, Interesting

      They could release a generic, runs-most-anywhere installation bundled with all the correct libraries, specifying minimum storage,memory, videocard, kernel/glibc requirements (just like for a Windows release).

      If they want to limit support, pick the top 5 distros and make certain it runs on those out-ofthe-box. Everything else is "at your own risk". Other software companies have some model for this so it can't be that difficult.

      --
      "I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
    3. Re:Support by Anonymous Coward · · Score: 0

      Yes, but you're not supporting the OS's the game is running on, only the game itself. Is it that hard to make a check and see if the video drivers provide everything required and a list of libraries with versions in the right place?

      That statement is just a red herring, tossed out there to shift attention from something else.

    4. Re:Support by MightyMartian · · Score: 2

      Then they don't need to use yum or aptitude or whatever. They can either link the libraries statically or supply their own libraries and point to them, and have the whole thing dump into its own directory. I've installed plenty of software like this. Just installed Alfresco and it comes with its own copies of Java, OpenOffice, PostgresSQL and Tomcat sitting in its own directory tree under /opt.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    5. Re:Support by Anonymous Coward · · Score: 1

      Except that if you pick just one distro to release on and offer support on, like Valve is doing, like the article said Blizzard may end up doing, then your argument becomes invalid.

    6. Re:Support by gajop · · Score: 1

      Mod parent up.
      You don't have and shouldn't deal with package managers or system libraries, of which libraries are a huge problem if you want to have online play.
      Have none of the people here tried HON or any other commercial* linux game? They aren't installed with a package manager.

      *Some open source online game/engine projects (springrts f.e) are also going to switch to statically linked binaries for linux (windows always had that obviously). It makes releasing new versions for linux much simpler once set-up initially, you just need to have a distribution mechanism which most large projects have, commercial ones definitely do.

      But anyhow, WoW is not a problem, at least that used to work really well 6~ years ago since I last played it (and I doubt it took a turn for the worse). It seems like Valve (and Google with Android!) is really doing a good thing for Linux gaming, I wouldn't be surprised to see most new (and probably no old) opengl games released after 2014-2015 ported to Linux.

    7. Re:Support by Anonymous Coward · · Score: 0

      If they only target Debian, they already covered 95% of their users.

    8. Re:Support by Anonymous Coward · · Score: 0

      Your post is irresponsible misleading FUD, it was just a bad read. You can provide binaries (32 bit 64 bit and different architectures) and libraries with it. Then it comes down to drivers installed on a users machine that you don't have to worry about except like normal programming (open GL version and enable this capability if it has it, ...). You don't have to support different package managers of different distributions. Different distributions don't vary that much that normal applications ever care about. Distro packagers can do those packagings and you don't have to. Why would you even say those things unless you're trying to hurt mainstream Linux adoption. What is in it for you?

    9. Re:Support by hobarrera · · Score: 1

      Provide a deb package, the community will repackage for the other distros.
      It happens with plenty of closed-source software.

    10. Re:Support by infinitelink · · Score: 1

      I don't know if it's the lack of standardization that's the problem anymore. There are a lot of standard protocols, if not exactly packages, in use, though that's not exactly the idea. But more, even Windows perpetually breaks things (even if in "just" tiny ways) update to update, and I've seen more and more of it lately: maybe it's the brain-drain since Balmer + Google starting to poach talent, or management-marketing trying to run the place (along with some seriously customer-inattentive UI designers) in the stead of the nerds running the development end, but something's up: weird quirks in long-functioning parts of Windows are popping-up.

      Then again, I'm talking Win 7, and it could be intentional. Also, Windows for years didn't have a well-documented API, and broke that all the time (providing notices just before or after for popular software), and I bet still evolve it pretty quickly.

      If we get Debian, Ubuntu and Derivatives, and other organizations that share code, to actually sit-down and commit to documenting what they plan to do, do as they do it, have done...I mean quite seriously, maybe we'll see a lot more on "Linux".

      --
      Intelligent idiots are we. | Evil men do not understand justice.
    11. Re:Support by malv · · Score: 1

      Steam already takes care of the package distribution problem by creating a directory tree in the users home folder. Specifically, what issues are you talking about? As someone already mentioned, all that the developers need to is distribute their games with the 32-bit or 64-bit libraries that the game depends on, as they already do with Windows.

      There may be many distros, but currently Ubuntu is the only distro that's really geared towards novice Linux users. I imagine the users of other distros will be able to take care of themselves.

    12. Re:Support by Anonymous Coward · · Score: 0

      it's difficulty level = nightmare

      Well, this is Blizzard. So difficulty level nightmare isn't bad. Talk to me when it becomes difficulty level Inferno.

  17. Re:No future by Nerdfest · · Score: 3, Insightful

    It will most likely work fine with Ubuntu, Kubuntu, Xubuntu, etc, as well as Mint and Debian. Linux dependency management is very mature, and there will likely be minimal problems getting it working on other distributions.

  18. No it isn't by geek · · Score: 2, Interesting

    The Linux community can support itself. All they need is to release a tar.gz binary package and the distributions will make their own packages and instructions. Blizzard can release it and say "Support yourselves, we're only releasing binaries. Have fun" and the community will do the rest.

    1. Re:No it isn't by jedidiah · · Score: 5, Interesting

      There are even new installers for old Loki games that follow this same exact "support yourself" model. All Valve or Blizzard has to do is get out of the way enough to allow the community to do it's thing.

      Some power user for the random obscure distribution of your choice will gladly do the legwork for you if you don't put up legal barriers.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:No it isn't by NovaHorizon · · Score: 1

      The Linux community can support itself. All they need is to release a tar.gz binary package and the distributions will make their own packages and instructions. Blizzard can release it and say "Support yourselves, we're only releasing binaries. Have fun" and the community will do the rest.

      You're absolutely right. Then you have all the damn hipsters hop onto Linux now that it supports a popular game (and is within their budget) as if it's a new OS that didn't exist last year calling into blizzard to ask why the game won't run higher than 800x640 or more than 10fps because they don't know they have to tell their distro that it's ok to run that closed driver that goes with their specific card...

    3. Re:No it isn't by DigiShaman · · Score: 2

      This about supporting the end user of their product, not Linux. Blizzard doesn't want to support a platform with a bazillion permutations. The reality of it is that when a gamer calls in tech support to troubleshoot network access, they will get sucked into touching the OS to determine if it's a game library issue or a jacked up WiFi driver bug effecting only that destro with that chipset.

      The do not want to get involved. Supporting Windows and over clocked flakey machines is bad enough as it is.

      --
      Life is not for the lazy.
    4. Re:No it isn't by Anonymous Coward · · Score: 0

      Blizzard can release it and say "Support yourselves, we're only releasing binaries. Have fun" and the community will do the rest.

      Sounds like a great way for Blizzard get sued. People will class-action around anything these days.

    5. Re:No it isn't by Georules · · Score: 1

      I sincerely hope you are joking.

    6. Re:No it isn't by geek · · Score: 1

      So?

      "Sorry, we don't support Linux. The binaries are for hobbyists. Here's a nice community forum where all you Linux folks can chat about it. Thanks."

      Is that too hard for your angry little mind to comprehend or what?

    7. Re:No it isn't by girlintraining · · Score: 4, Insightful

      You sir, get it. Everyone else is busy banging pots and pans saying "We can do it ourselves!" but that's not really the point. Anytime you release an application onto a platform, you're going to get people who say everything else works just fine, so it must be your application. Enter technical support. Think about taking a phone call where the problem is that their video driver needs to be reinstalled. Under windows, this is merely painful and requires a couple reboots -- 15 minute call. Under Linux, it could require a kernel recompilation, editing files in /etc, and downloading and installing dozens of dependent packages ahead of that. That's two hours of work.

      So one linux call costs the equivalent manpower of eight windows callers. For a support manager, that's a scary proposition, and they do not give a damn how many people know what they're doing -- those aren't the people they're going to be supporting! It's going to be the guy who just downloaded Debian because he heard "It supports world of warcraft" on the web forums, and by god, he's going to make it work now. And he doesn't have a clue.

      Blizzard's target market is not slashdot readers who can list out all the arguments for the 'ls' command and can do sed and awk scripts in their sleep. Blizzard is looking at the guy who "heard about it on the internet"... and that guy's going to make some poor bastard in tech support utterly miserable.

      --
      #fuckbeta #iamslashdot #dicemustdie
    8. Re:No it isn't by Anonymous Coward · · Score: 1

      Have you ever called tech support? They will walk you through turning on the computer, checking the network cable is plugged in, and that is about it. If there is actually something wrong with your Windows settings there is absolutely zero chance of any telephone support actually fixing it. If you think that they would have to learn all about every version of Linux you are utterly deluded. They don't know the first thing about Windows or Mac, why would it be any different for Linux?

    9. Re:No it isn't by Anonymous Coward · · Score: 1

      So?

      "Sorry, we don't support Linux. The binaries are for hobbyists. Here's a nice community forum where all you Linux folks can chat about it. Thanks."

      Is that too hard for your angry little mind to comprehend or what?

      Would it be a nice community forum? Or would it be full of ego driven geeks who insult others' little minds?

    10. Re:No it isn't by Bradmont · · Score: 1

      Could you link me to these installers? I'd love to whip out my old copy of SMAC.

    11. Re:No it isn't by Anonymous Coward · · Score: 0

      well they can adjust their business model for the circumstances. release the linux versions under different terms with an obvious notification of those terms. no support with a bug tracker, or whatever is appropriate. dead software is dead. linux is living, and evolving daily. the companies, etc. that don't get that soon enough, will be dead and gone too.

    12. Re:No it isn't by flayzernax · · Score: 2

      I learned quite allot from linuxforums.org and even contributed a bit there. It was a friendly experience, but I can imagine how well recieved a bunch of un-innitiated hipsters would be recieved by aged and cranky internet warriors. It would be like feeding kittens to sharks.

      But it would be good for them =)

    13. Re:No it isn't by Anonymous Coward · · Score: 0

      Think about taking a phone call where the problem is that their video driver needs to be reinstalled. Under windows, this is merely painful and requires a couple reboots.

      From Windows Vista onward, video driver installs DO NOT require a reboot.

    14. Re:No it isn't by DigiShaman · · Score: 1

      Depends. I've seen the Intel and ATI video driver install package require a reboot. So while yes, Win Vista/7 don't require it, the install package will bitch because of locked and in use DLL files used by its utility. You can blame the vendor for that, not the aforementioned version of Windows in question.

      --
      Life is not for the lazy.
    15. Re:No it isn't by MacBurn11 · · Score: 1

      You mean for the sharks?

    16. Re:No it isn't by Anonymous Coward · · Score: 0

      The Linux community can support itself

      Just because you have Linux on a computer does not mean you are part of the Linux Community. Yes, the Linux Community can support itself, just as hardcore Windows freaks can support themselves. But more and more Linux users are not part of the Community, no matter how much you want to lump them together as if they were all a single group of people.

    17. Re:No it isn't by strikethree · · Score: 1

      So... How about NOT offering technical support? Release it into the wild and say if you use it on Linux, you are on your own. We tested it on a default Slackware 12 install with an AMD video card using proprietary drivers and it worked. Everything else is up to you. Bug reports will only be accepted from a Slackware 12 install.

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    18. Re:No it isn't by drinkypoo · · Score: 1

      If you can't find loki games installers with google then you don't deserve them.

      Be warned that SMAC is even crashier on Linux than it is on Windows, where it is extremely crashy.

      Also be warned you will have to dick around with DLLs by installing and then tweaking a package called Loki_Compat

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:No it isn't by Anonymous Coward · · Score: 0

      I would expect that one of the premier game developers and publishers would have higher standards for releasing their game than "get out of the way enough to allow the community to do it's thing"

    20. Re:No it isn't by Anonymous Coward · · Score: 0

      You are thinking too much into it. I had SC2 constantly making BSOD on Windows. Both Blizzard and Sony told me to take a hike. Nobody raced to "build the latest kernel" of Windows7 on Vaio, like you say.

      I declare your argument null and Void. Private consumers are not Exactly important customers where you drop everything and race to support them... Just release a fucking Debian build and let it be.

    21. Re:No it isn't by Anonymous Coward · · Score: 0

      http://liflg.org/?catid=7 i think this is it

    22. Re:No it isn't by Anonymous Coward · · Score: 0

      Oh yeah.

      Because installing a video driver in linux requires a kernel recompilation. This isn't 1997 anymore, chief.

      Why do you trolls still exist? Go away, seriously, go away. On Ubuntu distros you click "Additional Drivers" and restart. You don't have to edit anything in /etc/ or even manually download something and if there are dependencies they are automagically installed. Its been this way for quite some time now.

      And you get modded +5 Insightful by some twits, it makes me laugh, and then feel sad. Valve seems to be doing just fine by saying "Ubuntu" and a few other distros they have specifically have tested. Anyone can do that. Cut the FUD crap, its old, stupid and tiresome.

    23. Re:No it isn't by flayzernax · · Score: 2

      I sorta meant both, the kittens would learn from the sharks who live on the forums and the sharks would have entertainment for awhile until the kittens figured out they were out of league trying to troll sharks who have seen flame wars since 1980.

    24. Re:No it isn't by maztuhblastah · · Score: 1

      Think about taking a phone call where the problem is that their video driver needs to be reinstalled. Under windows, this is merely painful and requires a couple reboots -- 15 minute call. Under Linux, it could require a kernel recompilation, editing files in /etc, and downloading and installing dozens of dependent packages ahead of that. That's two hours of work.

      Ok. No problem. Here's how it will go:

      Blizzard Support: Can you please tell me what version of Ubuntu you're running?

      User: I don't think I'm running Ubuntu. My friend installed this thing called Fedora for me.

      Blizzard: I'm sorry sir, but we only support Ubuntu. If you have problems getting $GAME to run under that please feel free to call back.

      Status: Resolved

      Ok, so how about for Ubuntu. Well funny enough, but the support procedures for Debian and Ubuntu for reinstalling one's drivers (i.e. re-installing the NVIDIA drivers, 'cause the scenario you posed is only really an issue with the NVIDIA ones...) is pretty straightforward, even if it does involve the big scary package manager.

    25. Re:No it isn't by Tharkkun · · Score: 1

      If you can't find loki games installers with google then you don't deserve them.

      Be warned that SMAC is even crashier on Linux than it is on Windows, where it is extremely crashy.

      Also be warned you will have to dick around with DLLs by installing and then tweaking a package called Loki_Compat

      This is why Linux fails. Being a dickhead just turns off any interest. If you want to promote the Loki installers you'd post links or help people easily jump into it. But instead "google it". Yeah, not worth out time...we'll stick with something that works.

    26. Re:No it isn't by drinkypoo · · Score: 1

      . If you want to promote the Loki installers you'd post links or help people easily jump into it. But instead "google it".

      I don't. I want to promote people being smart enough to google it (the top result is most likely what you want) instead of asking stupid fucking questions.

      Yeah, not worth out time...we'll stick with something that works.

      That's a good idea, the Loki games are horribly dated now and you can't actually expect them to work reliably on modern Linux. Maybe in a VM.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  19. The F Word by BasilBrush · · Score: 0

    Fragmentation.

    1. Re:The F Word by davydagger · · Score: 1

      in what branding? package management?

      they all use the same libraries, and the one last thing they all have diffrent is the init/start up/control scripts, and that doesn't effect games. Guess what, that is getting standardized too now (systemd).

      As long as you have the right dependencies on the package, its all gravy. packages are just renamed compressed archives, and they can easily be repackaged in 20 lines of bash, something that runs on all linux machines.

    2. Re:The F Word by Anonymous Coward · · Score: 0

      systemd can go die in a fire along with it's retarded friend d-bus.

    3. Re:The F Word by celle · · Score: 3, Insightful

      "systemd can go die in a fire along with it's retarded friend d-bus."

          And don't forget the tentacled friend pulse-audio.

    4. Re:The F Word by DeSigna · · Score: 0

      they all use the same libraries

      They all use slightly different versions of libraries, each of which introduces slightly different bugs and issues into the environment.

      As long as you have the right dependencies on the package, its all gravy. packages are just renamed compressed archives, and they can easily be repackaged in 20 lines of bash, something that runs on all linux machines.

      You still need a deployment build environment and a test platform for every target - which would include every sub-distro you want to support, as they all have different package sets right down to libc, every "branch" (testing, stable, etc) and so on.

      It's quite difficult to package games using the native package manager in any distro and expect the package to have any kind of supportability or longevity. If the vendor has to support it over time, they're only going to support a select few distros, or they'll be enjoying stress headaches until support is withdrawn.

      The easiest options for binary software distribution are what we've seen many times before: statically link the whole lot (or at least remove external dependancies) and distribute a tarball (like id did with all its Linux releases), or if you want to get fancy, an installer script/GUI like VMware or WordPerfect (back in the day). This can be wrapped up in a native package but it's not going to be adding much value beyond showing up in the programs list.

    5. Re:The F Word by davydagger · · Score: 2

      "They all use slightly different versions of libraries, each of which introduces slightly different bugs and issues into the environment."

      this is far far better than microsoft's use of repackaging the C++ re distributable (why is that not part of the OS), with slightly diffrent versions on every app that includes it with the installer.

      In practice, I've NEVER ran into a problem, installing debian packages in ubuntu, or ubuntu packages in mint, etc.... entirely unported in binary. Even running built for ubuntu binaries on arch linux, with official packages. Given arch is rolling release, its going to have some extreme glibc version mismatches.

      "You still need a deployment build environment and a test platform for every target - which would include every sub-distro you want to support, as they all have different package sets right down to libc, every "branch" (testing, stable, etc) and so on. "
      no they don't, and no you don't. glibc has a very very very wide range of compatibility version number wise. More so than the MS C/C++ re distributable libs.

      There are many proprietary pieces of software which work great cross distro, flash, skype, nvidia drivers, etc...

      don't tell me they are all tested on every distro, on every build. They are not.

      I keep on hearing this argument, and I am going to call "bullshit".

    6. Re:The F Word by Anonymous Coward · · Score: 0

      eh, id rather use systemd over sys5 any day.

  20. I still won't play it by Anonymous Coward · · Score: 1

    I'll play valve. I'll buy DRM.

    I even played and purchased all blizzard games in the past.

    After they won a prior injunction against the makers of glider publishing their source code, I will never again buy any blizzard or activision product, or that of anyone who purchases and owns them.

    This is the price of using the courts to prevent speech that does not cause physical harm.

    Sorry blizzard -- nothing you do will ever save your name with me. I won't even play your games stolen or paid. Your company isn't just dead to me, it's got blood taint.

    1. Re:I still won't play it by Anonymous Coward · · Score: 1

      Ehm.

      There is tons of valid reasons to be against practices from Blizzard. The forced grinds in WoW, bnetd DMCA crap, lack of offline support in Diablo 3 and SC2, the realID debacle, and probably many more especially in WoW since it is a huge game (and how it went downhill with Ghostcrawler and the Activision merger). ...but Glider...? Seriously?

      It is a bot which automates gameplay. Such software completely ruins the economy on realms. As someone who isn't botting I am glad Blizzard acts against this software since such software makes my work in WoW worth less.

  21. Fragment much by Anonymous Coward · · Score: 0

    Great, just fragment Linux more and more by releasing stuff "for Ubuntu".

    Ubuntu isn't Linux anymore; a proper game for Linux is released for any sufficiently recent Linux distro, not for one flavour only.

    1. Re:Fragment much by cheesybagel · · Score: 1

      I see no big issue out of it. It is much like Oracle only used to certify their database on RedHat.

  22. Re:No future by arth1 · · Score: 5, Informative

    Gaming for Linux (or, more specifically, binary blobs in Linux) have absolutely no future, since every distro has its own version of every library.

    You know, you look at this the exact wrong way.
    Linux can allow the game distributor to provide the exact versions of the libraries they want. All you need to do is plop them all into one directory, say $INSTALL_DIR/lib/, and then have the wrapper run script prepend that directory to LD_LIBRARY_PATH.

    And if that wasn't enough, the games company can even provide a bootable Linux DVD or USB stick which boots into linux and starts the game. Can't have much more control over the OS software than that!

  23. Vendor lock-out. by Forty+Two+Tenfold · · Score: 1

    Blizzard ...

    Meh.

    --
    Upward mobility is a slippery slope - the higher you climb the more you show your ass.
  24. Roll their own distro by barefoot_professor · · Score: 1

    With Canonical becoming ever less popular with the community, the gaming companies should form a consortium and roll their own linux distro. An innovative company, like Steam perhaps, could even take the lead and just do it themselves. Doing so could be a real headstart and leave the other gaming companies clamoring to catch up.

    1. Re:Roll their own distro by Anonymous Coward · · Score: 0

      TBH, i wonder why they haven't already slapped a live distro on their gaming dvd. That way one could boot right into the game without having to worry for drivers firewalls etc.

    2. Re:Roll their own distro by inputdev · · Score: 1

      You're right, and I'd switch to it on one of my machines immediately. There is nothing I particularly enjoy about Ubuntu.

    3. Re:Roll their own distro by damnbunni · · Score: 1

      Well, a live distro wouldn't work well for something like World of Warcraft. Unless you gave it write access to local storage, you'd be downloading gigs upon gigs of patches eventually every time you booted the thing. Steam games run into the same issue. (Especially if a publisher screws up. I recall one game- the first patch was 30 megs for the non-Steam version, 15 gigs for Steam.)

    4. Re:Roll their own distro by chill · · Score: 1

      Wifi and video drivers are the two biggest reasons.

      --
      Learning HOW to think is more important than learning WHAT to think.
    5. Re:Roll their own distro by gbjbaanb · · Score: 1

      then the only sensible approach is to release your own hardware too - eg a Steambox where everything is fully supported by Steam as they know exactly what is installed and have tested it out to make sure it works.

      Its true, Linux is great, but too many distros with too many options is a nightmare for commercial software. Kernel ABIs would help massively, but the linux community still seems stuck in a "just recompile the source" mentality, which works great for open source stuff, but is a fail for closed-source commercial stuff.

    6. Re:Roll their own distro by Anonymous Coward · · Score: 0

      It would be no good booting from a CD, but a USB stick would work just fine so it could modify it's own code.

      World of Warcraft is currently sitting around 25gigs or so, which is just fine for a relatively large USB stick. A year or two down the line , and this sort of thing could become commonplace.

  25. If it doesn't work on slack, forget it by mark-t · · Score: 1

    [nt]

  26. Supporting Ubuntu doesn't mean supporting Linux by Anonymous Coward · · Score: 0

    Just release a general statically linked executable for ALL Linux distros.

  27. LGPL? by Bill+Dimm · · Score: 1

    Is close-source software likely to have problems with the LGPL if they link statically instead of dynamically? That's a question, not an accusation -- I don't know which libraries game makers are likely to use, and whether they are LGPL or something else.

    1. Re:LGPL? by Bill+Dimm · · Score: 1

      Ignore the above -- I'm not sure how I read "ship all necessary DLLs" as statically linking the libraries. I think I need more sleep...

    2. Re:LGPL? by serviscope_minor · · Score: 1

      Yes for LGPL2, no (???) for 3.

      But you don't have to statically link anyway. You can just copy the .so's too.

      --
      SJW n. One who posts facts.
    3. Re:LGPL? by Bill+Dimm · · Score: 1

      Yeah, I badly misread the post I was replying to to imply static linking when he/she said nothing of the sort. My bad.

    4. Re:LGPL? by Anonymous Coward · · Score: 0

      Remember to get enough sleep next time.

    5. Re:LGPL? by smellotron · · Score: 1

      But you don't have to statically link anyway. You can just copy the .so's too.

      Do you even need to do that? As I understand it, the only requirement is that the user be able to replace the functionality. Wouldn't it be sufficient to provide a single binary with all LGPL functionality provided as externally-visible PIC symbols (e.g. memcpy@plt)? It is still a single executable so there's no futzing with LD_* for default users, and power users still have the freedom to override functionality with LD_PRELOAD.

  28. I laughed hard by Anonymous Coward · · Score: 0

    It looks like the recent success of Linux gaming has caught Blizzard's eye.

    I actually laughed out loud at this. You guys have lost your mind. Have fun playing games from 3 years ago.

  29. Re:No future by hduff · · Score: 2

    Gaming for Linux (or, more specifically, binary blobs in Linux) have absolutely no future, since every distro has its own version of every library.

    You know, you look at this the exact wrong way.
    Linux can allow the game distributor to provide the exact versions of the libraries they want. All you need to do is plop them all into one directory, say $INSTALL_DIR/lib/, and then have the wrapper run script prepend that directory to LD_LIBRARY_PATH.

    And if that wasn't enough, the games company can even provide a bootable Linux DVD or USB stick which boots into linux and starts the game. Can't have much more control over the OS software than that!

    So much THIS.

    Releasing for a particular distro is lazy development and only serves to fragment the Linux market, not support it.

    --
    "I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
  30. Re:No future by DigiShaman · · Score: 1

    ...provide a bootable Linux DVD or USB stick which boots into linux and starts the game.

    I remember doing that back in the days of DOS. Either it was a custom boot floppy with specific changes in config.sys and autoexec.bat, or it was just one custom boot floppy that contained the game as well.

    What was once old is now new again.

    --
    Life is not for the lazy.
  31. A hint towards...? by Squeeonline · · Score: 1

    Linux the third major OS = HALF LIFE 3!

  32. Re:No future by pr0nbot · · Score: 1

    Presumably some libraries will call into the kernel. Is it the case that a particular version of (say) libc will work against any kernel? (I'm genuinely asking -- I have vague memories of hitting an issue like this trying to run a statically linked binary on an ancient Linux.)

  33. Re:No future by dog77 · · Score: 1

    That may work to some extent, and that is what is often done in Windows, but there is still the matter of the libraries being compatible with the hardware architecture, frameworks, and drivers. If the later is not compatible, and the user has to figure out how to get the right components or even update their distribution, that is a problem.

    As far as a game company rolling their own distribution to play the game, I am not sure that is something a game company would want to do, unless it is for dedicated hardware (i.e. like what Valve is planning), but it is an interesting idea. Its akin to treating your computer as a traditional gaming console where each game contains the entire OS it needs to run the game. I could see that working. It may even have advantages of greater stability for users who use Windows or Mac, and has the advantage of working on any hardware platform.

  34. well with windows vista,7, most of 8 are about the by Joe_Dragon · · Score: 1

    well with windows vista,7, most of 8 are about the same and need little changed to make a app work on all of them.

    XP mainly is stuck with a older DX and older driver model.

    linux has the libs mess and distributions update much faster then windows does.

    The server windows os are based on the desktop ones under the hood.

  35. Bullshit by Anonymous Coward · · Score: 0

    If Urban Terrors unpaid developers can figure out an installer that's worked on every distribution I've tried, why can't Blizzard's? UT doesn't have a "support nightmare", their shit just works.

    1. Re:Bullshit by flayzernax · · Score: 1

      Urban Terror uses ioquake http://en.wikipedia.org/wiki/Ioquake3#ioquake3 which might be allot easier to manage on linux then whatever blizzard uses. The quake engines were always superbly hacker friendly.

  36. Yea sure... by jameshofo · · Score: 2

    Ok so a lot of people seem to be critical of the "Ubuntu is not the summation of linux!" but come on seriously, a real game development company isn't going to maintain their own libraries to run the game, that's what the distribution is for. So they picked one distro to support and went with it. If the solution for every single commercial developer is to "just release your own libraries" then I'm sorry to say we might as well just relegate this whole Linux thing to a neat geeks OS. Because that's the same kind of crap they're facing with Microsoft, except they probably make a lot more money on M$ derivatives. This touches on something that Linux so desperately needs, standardization, not that we should all run the same standard libraries or that everything has to be correct, but things need to be planned out more effectively to support a huge swath of companies that develop products that are hugely dependent on the OS.

    --
    Good leaders run toward problems, bad leaders hide from them.
  37. im planning to have sun shine and no blizzard by Anonymous Coward · · Score: 0

    im planning to have sun shine and no blizzard
    this works for me and its another who cares moment

  38. bootable works till the video / sound / n drivers by Joe_Dragon · · Score: 1

    bootable works till the video / sound / network drivers get out of date / are missing what in your system.

  39. MS will hit anittrust rules by trying the app stor by Joe_Dragon · · Score: 1

    MS will hit anittrust rules by trying the app store only view.

  40. Linux is Standardized by Anonymous Coward · · Score: 0

    The different distros(distrobutions) has different applications & GUI(Graphic User Interface), ie Gnome, KDE E17, etc. Are you wanting to write code for a certain application? Instead of writing code using OpenGL, are you wanting to write code using QT5 Framework, KDE Framework, etc? QT / KDE / Gnome installs on Linux & MS-Windows.
     

  41. Re:No future by broken_chaos · · Score: 2

    The most recent version of glibc supports kernels up to seven years old. The most recent kernel should be able to run any statically-linked ELF binary (and can, if configured for it, still run 32-bit a.out binaries).

    So it's really a non-issue for anything that's being actively maintained, as long as they're willing to include a full copy of the libraries they use (and anything those libraries link to), or just statically link the entire thing. It's a bit of extra overhead, but considering just how many resources a modern game needs to load and use beyond the basic system libraries, it should be pretty much unnoticeable.

    For something that isn't actively maintained, you might run into odd compatibility problems, but if it's 100% statically-linked (or includes the entire dependency tree for every library it links to), it should generally still be able to run fine unless something fundamentally changes about the system (i.e., X11 -> Weyland could cause issues).

  42. About that dumbing down... by Moraelin · · Score: 5, Interesting

    Well, before I start, I'm not (or rather for a long while no longer) a WoW fan, but I did briefly try it again recently. So, you know, I'm only having a superficial impression. I don't think I'll bother much with it, but...

    I think that as far as "dumbing down" goes, it really sounds worse than it really is, when you do the Vulcan thing and think about it logically.

    1. Most of the stuff you'll only notice if you've played it before and have any particular attachment (even if just for nostalgia sake) about the old system. Truth is, I most other recent games are just about as "dumbed down".

    You can play TOR for example as a DPS Trooper with little more than Grav Round, Full Auto and High Impact Bolt as the only three buttons you'll ever have to press. Heck, you could play it with Grav Round only, if you don't mind losing a little DPS. Trust me, that's actually less skill needed than WoW even now. (And obviously the Bounty Hunter is the same deal, just with different names on the buttons you press.)

    2. For that matter, it's not really dumber than WoW used to be to start with. Anyone remember the pre-Burning Crusade raids that some classes only needed one button to get through? Ironically, for all its reputation of a noob class, the Hunter was technically the most "complex" to play since it needed a whole THREE buttons. Yeah, you also needed to set the hunter mark and send the pet, so, yeah, that's a whole two whole extra buttons :p

    (Not to mention you had more typing or talking to do than the raid leader, what with having to tell everyone that yes, the pet was on passive, every time anything went wrong, no matter who started it or what actually happened. You could be still running back from the cemetery when the rest of the group did something stupid, and they'd still insist that it's somehow the pet not being on passive that caused it. I mean, it wasn't even in the dungeon, but it must have caused it. Somehow.;))

    Yeah, it didn't really start as a sort of modern day chess or go or other complex thinking game. Nor had the geekiest and smartest population. Really, it was from the start a game that 6 year olds can master.

    So let's get on to what really changed:

    3. So now for a bunch of quests you don't have to run back to the quest giver to get the next step of it. Well, it takes some getting used to it, but at the end of the day, it's not like running back and forth was actually the fun part.

    4. You don't have to keep buying skill upgrades every 2 levels; they now increase in effect with your level. Not only it's like how a bunch of other games were working already (e.g., COH), but basically if you've been on the game long enough to have a valid whine about being used to the old system... guess what? Paying a few coppers to buy the skills on a new alt wasn't really a balance factor any more anyway.

    Plus, again, running back to wherever your trainer was, and then back, was hardly something that added any fun.

    5. The talent trees. Well, the issue with those is two-fold:

    A) Most people were going for cookie-cutter builds from some site anyway. Not just in COH, but generally. Whether it's actually talent trees (e.g., TOR, RIFT, etc) or putting points in some skill (e.g., STO), most people just want something that works, not to solve a puzzle. If there had been some way to tell the computer "just go by this build off that site" automatically, most people would have just done it. And in effect that's what the new system does.

    B) You haven't actually lost much. In addition to the choice every 15 levels now, many of which are actually new extras, a bunch of the old talents everyone took for a given spec are now automatic passive skills, that you get automatically when reaching a certain level. So, you know, you haven't actually lost them or anything, and they were not that much of a choice in the first place anyway. Now you just get them automatically instead of having to click through the tree.

    C) Basically it doesn't let you mak

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:About that dumbing down... by Anonymous Coward · · Score: 0

      Why not make it so all classes have 1 button names "I Win", and the character plays itself when you're not there?

      At what point do you stop fucking with stuff and stop dumbing down the game?

    2. Re:About that dumbing down... by Moraelin · · Score: 1

      Why not make it so all classes have 1 button names "I Win", and the character plays itself when you're not there?

      At what point do you stop fucking with stuff and stop dumbing down the game?

      Did you miss the part where some classes actually used to be played with one button? I guess nostalgia is a funny thing. It makes thing look great in retrospect that were probably the #1 whine back then.

      But anyway, "when" is a good question... Let me propose a when: when the meaningless chores are gone?

      I'll actually go with Brian Reynolds there. You may have heard of him as the designer of such games as Colonization or Civ 2. He actually had an article back then on IGN way back about game design, though sadly it seems to be gone by now.

      He said something like that something is not really a choice, if all but one one of the alternatives aren't viable. Like, if a piano is falling towards you and you have the choice to get out of the way, or stay there, that's not really a choice. You WILL choose to get out of the way.

      Or let's put it another way: "dumbed down" implies that previously it was somehow "smarter". And it wasn't.

      There wasn't anything smart about, say, running back to the quest giver to get your rewards and take the next quest in the arc. It wasn't even much of a choice, much less one that required any intelligence. You COULD have just dropped the quest after you completed it, but it wasn't really a viable choice for most people.

      There wasn't anything smart either about, say, running back to the trainer to learn Arcane Shot 2 or then 3, instead of sticking with 1. There wasn't even any viable choice about it, much less one that requires any kind of intelligence to make. It's not like you could come to a raid and convince anyone that having all skills at 1 is some kind of smart (or even viable) alternate way to build your character. You just HAD to run back and do that.

      Exactly how does their absence count as "dumbing down"? In what way was it smarter when you had such "options", because that's the implication? Did doing those mandatory chores actually count as a mental exercise? Anyone who considers those to require applying intelligence, and the lack of them to be "dumber"... well, if that's intelligent for them, then they must find it downright challenging to figure out what to do with the power on button to start the computer, not to mention the really smart puzzle of how to use shoelaces to make the shoes stay on :p

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:About that dumbing down... by NorthWay · · Score: 1

      >5. The talent trees.
      >B) You haven't actually lost much.

      Compared to Cataclysm? No, it is an improvement in some ways.
      Compared to all previous expansions? Immensely, if you liked deviating from the beaten path. "Hybrid" specs are no longer (only hybrid classes).

      What is the fallout from that? _Pure_ classes had more choices for combinations that took some developer elbow grease to balance in regards for damage or utility. They lost that.
      The hybrid classes often have their optional talents looking something like "tank - you do this, heal - you do that, dps - you do elsewise". The pure classes get one choice, and you'll like it or else.

      RPGs used to be about this and that stat and this and that talent, right? Blizzard is chucking most of that out the window. If they wanted to fix the talent system they could simply have auto-selected talents for you, and if you wanted something else you had to go to your class trainer and pay for a talent reset like you do when you change spec for your class.

      And all that is bad design anyway IMO: You are giving the user a sense of accomplishment if s/he is clicking the button himself, _even_ if it is the only possible thing to click on. The user feels _s/he_ has done it, and not had the system do it for you. (But suggesting for the user is fine if you don't force it.)

    4. Re:About that dumbing down... by flayzernax · · Score: 1

      I agree wholeheartedly the changes with cataclysm actually improved strategy while simplyfying the theorycrafting and metagaming. But the geeks that were playing from the pre-BC days all worship the metagame and thats what they cared about.

      I quit playing the game because of burnout and boredom with MMORPGs abd ganes in general not because of any changes they made. Also the community sucks, but once you develop friendships with people you can play and run instances with good players.

    5. Re:About that dumbing down... by Tagged_84 · · Score: 1

      As a game designer I completely agree with your analysis! Very well thought out, if you're not in the field don't count out game development.

    6. Re:About that dumbing down... by TranquilVoid · · Score: 1

      You've missed the point. He spent paragraph after paragraph explaining why the game hasn't been dumbed-down. If you disagree explain why.

      Are there less or more keypresses and reactions required than in the past? I honestly don't know.

      How sensitive to individual player mistakes is raid success now than in the past? A lot more now in my opinion.

      Removing the ability to make mistakes (i.e. choose pointless talents) could be construed as dumbing down but this is only in the setup, not the playing.

      Much of the other simplification is actually the removal or grind and tedium, e.g. markers on the map to eliminate searching or travelling for ages. That made some sense when the massive world was new and everyone marvelled at it's size. Now it's commonplace it just gets in the way of gameplay.

    7. Re:About that dumbing down... by Anonymous Coward · · Score: 0

      Shut up nerd!

    8. Re:About that dumbing down... by TheLink · · Score: 1

      Plus, again, it's not like the other choices of a game do it any differently. It's not like TOR lets you do any meaningful switching between rifle and melee weapons, for example.

      I believe Guild Wars 2 has meaningful melee-ranged weapon switching for many builds/classes. Guild Wars 1 does for certain builds (and many builds have meaningful weapon switching if it doesn't have to be melee).

      I don't like the talent tree sort of system, probably that's why I'm sticking with GW1 till Anet kills the game or I find something else similar. GW2 does many things better, but I think it's better for those who like the WoW, SW:ToR sort of games.

      I tried SW:ToR and it was boring. When the trial period ran out, I felt very little sense of loss. The PvE gameplay wasn't much better than some crappy free-to-play MMO I played. The PvP wasn't that interesting. So I'm not surprised SW:ToR didn't take many players from WoW.

      --
    9. Re:About that dumbing down... by Anonymous Coward · · Score: 0

      There were multiple things that were taken away from WoW that used to add more strategy.

      Remember downranking spells? It was when you would purposely use a lower level version of a skill you had in order to conserve mana while taking a tradeoff in power.
      This was mainly used by healers in endurance fights, and only at specific times. Now all spells are max level and level up automatically.

      How about the potion system? A good player used to time out their potion uses so the cooldown would be ready to use once it was needed again.
      Not to mention alchemists had a large variety of things they could use.
      Now the cooldown is once per battle and most potions share a cooldown, feels pretty dumbed down to me.

      It's been mentioned already but hybrid talent specs have been removed.
      A hybrid talent spec was one where you chose talents from multiple talent trees, you never finished a tree to get the end abilities. So for example instead of say 51/10/0, you'd end up with 30/20/11 or something.
      This has been completely removed from the game with the new system, variety is down as a result.

      Going back to turn in quests/buy skills may not have been complex but it did add to the game. It made you get to know the zones, explore, maybe some PvP, not to mention at least a small gold sink.
      Between auto quest completion and the dungeon finder most players just sit in the main city now and never go out in the world.
      It's hard to argue that something wasn't lost there.

      Dungeon tactics used to be tank/dps threat management, healer mana management, CC, and communication with other players.
      Now more than ever you can do an entire dungeon/raid without ever speaking with anyone and while barely paying attention.
      Tanks have an overly large amount of threat generation and will never be passed unless something goes massively wrong(player goes afk maybe?)
      There are so many mana restores that mana management is barely an issue at all anymore.
      CC? Nah, we'll just AoE the entire room down...it's faster and we're in a hurry.

      You keep comparing WoW to ToR but the problem with that comparison is that most MMOs since WoW have tried to become WoW. The reason the problems look so similar is the games are all baked with the same flawed cookie sheet.

      Nostalgia is a powerful drug, but so is denial ;)

    10. Re:About that dumbing down... by Moraelin · · Score: 1

      The problem is that I have gamed with some 'real noobs' as some would put it (and I mean, seriously, I got mom addicted and the most she was playing online at the time was backgammon, and ALMOST got grandma addicted who didn't even have a computer) and I kinda paid attention. Especially to those family members. If nothing else, because I ended up having to answer questions instead of just muttering something self-flattering about stupid noobs and why they don't just RTFM. It was an enlightening experience in what people think when they're not uber-l33t.

      And point in case, I never got the feeling that they got so much achievement from clicking through the talent trees. It was just some never-ending frustration, because the game kept asking them to choose something they hadn't even figured out yet.

      And as an aside, even as a veteran gamer, I still have that frustration. I have the TOR skill trees very fresh in memory, and a LOT of time the choices I have contain stuff like "reduces the cooldown of skill X by 0.Y seconds"... but I don't have skill X and have no idea even when I'll get it. Turns out I'd only get skill X in 10-20 levels. So what cooldown will it have? Do those 0.Y seconds actually make much of a difference? How often will I use skill X in that nebulous future? Will I even use it at all? WTH are they expecting from me? Clairvoyance?

      I find even myself spending hours on various sites to try to figure it out, instead of actually playing. And those newbies spent even more... ... and then I have to tell them that they misunderstood horribly. (No, mom, Arms spec is NOT the dual-wield spec.)

      Now I'm no Betazoid counsellor ;) but I can tell you it's not satisfaction or accomplishment they were feeling there.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    11. Re:About that dumbing down... by flayzernax · · Score: 1

      Downranking spells was a mechanic the game wasn't really designed around in general, maybe one dev had an idea for a few spells for their class. It is also in-efficent and a boring mechanic when you get mudflation going on after 6 expansions, trust me, its not so bad now in WoW but everquest is a nightmare like this.

      As for endurance fights they fleshed out the spell lines and made use of save your as talents for high hps healing vs longer re-use talents for efficient healing, the mechanic of being efficient is still there.

      I agree tradeskills got nerfed pretty hard as far as alchemy, and its not just alchemy.

      You can still tank with a healadin with some skill for allot of the game, if not to the endgame instances, but it requires teamwork its not something you can force on pugs. I do miss the hybrid builds, I had a hybrid combat/sub rogue that was pretty good. And its sure is a sacrifice the designers had to make to clean things up and fix the exploity buggy metagaming.

      As for quest turn ins, that annoys me too I like immersion over conveinience.

      Last time I played heroics for about a month in cataclysm you could tell the difference between runners who used communication and threat management and those who didnt. The players your talking about could sometimes barely scrape by, allot of times they'd just split up and re-queue. I had carried a few bad groups through some instances as a pro-healer. The groups that did have skill really showed it, we had very cool runs. I think blizz saw this and is why they wanted to implement the challenge system, like timed runs.

      Thats right, and denying change for nostalgia would have surely killed wow far worse then what bliz did to put a little bit of extra life in it.

    12. Re:About that dumbing down... by Anonymous Coward · · Score: 0

      I feel we're pretty much in agreement on all points.
      I wasn't trying to say these systems were flawless and I understand why certain things were changed.

      It's the attitude(not yours personally) of "things are better, you're just nostalgic" that really irks me.

      Yes, there is an element of nostalgia present. But at the same time how can it be nostalgia? At this very moment I can download the client and play on a private server that hasn't progressed past the first couple expansions.
      I can see with my rose colored glasses off what changes have been made and what changes have been poor decisions.

      There have been many things taken away that the original adopters loved about the game: Talent trees, zone exploration(it's still there but on a flying mount it's just pointless), most of the tradeskills viability, a lot of the class diversity(remember when you needed certain classes for certain fights?), world pvp, the need to travel to a dungeon, the original pvp ranks, etc.

      There have also been many things added, both good and bad: Pet battles, dungeon/raid finder, heirloom gear, quest quality has gone up, pvp queueing, cross server grouping, realID, etc.

      Personally I just got tired of it all after playing since Vanilla, while there have been both good and bad changes I can understand why it would feel "dumbed down" to people who have been playing for a while.
      I wish Blizz could have found a way to make the game casual friendly while not alienating their original user base, but that seems to be just a pipe dream at this point.

    13. Re:About that dumbing down... by flayzernax · · Score: 1

      The feeling is mutual. I played on project 1999 .org's regular everquest emu server since launch, then on several pvp emulators for pre-velious everquest. The rigid disipline and mental apptitude to play wow endgame has decreased from hardcore nerd>everyone. There is no longer 2 classes of player and they throw everyone in the same pot to boil now hehe.

      I kinda liked WoW for its more casual aspect after playing EQ hardcore for so many years. When they made things just simpler I was very happy to pay for a few more months and toy around in all the changed old world content. But I breazed through it all to fast. And that is probalby why I quit again and did not stay around longer.

      Though I think it has allot to do with my personal taste in games changing quite a bit too. So Its hard to say around my own biases. I don't play EQemu anymore because it consumes 8+ hrs a day usually to catch up from a fresh character. I'm bored of my mains so thats basically the only option to keep it fun.

    14. Re:About that dumbing down... by Anonymous Coward · · Score: 0

      I think the most dedicated WoW players swear by velcro.

      just kidding ;p

    15. Re:About that dumbing down... by Anonymous Coward · · Score: 0

      I think it is not so bad to have this idea! It will most likely work fine with Ubuntu, Kubuntu, Xubuntu, etc, as well as Mint and Debian. Linux dependency management is very mature, and there will likely be minimal problems getting it working on other distributions.

  43. Re:No future by Anonymous Coward · · Score: 0

    This is actually just a theoretical last option. I've never heard anyone using it in the last ten years.

  44. Who cares? It won't be a game anyways. by Anonymous Coward · · Score: 0

    Blizzard doesn't make games anymore.

    They produce cash-cow environments that are doomed to fail, and when they inevitably do they just shrug their shoulders and start releasing tidbits about the next "major game" they're working on so all the fanboys have something to hold them over. Everything about these so-called "games" are designed to keep you in the game as long as possible and get you to spend as much money as possible, because Blizzard gets a cut out of everything. When people finally figure things out and the in-game economy crashes, it doesn't matter because Blizzard has already made their penny.

    Blizzard games are work. You're working to make Blizzard money. You're basically becoming their employee by playing their games, because Blizzard games today are all about dangling a carrot in front of you and occasionally throwing you a bone- but not too much that you actually start to enjoy yourself, just enough that you don't quit the game in complete and utter boredom. If they can hook you with the way things are setup now, then they basically know that you're addicted to the game so you'll probably go out of your way to mentally bypass the serious pitfalls and shortcomings of their games. The more you play their games, the more money they make. That is all Blizzard cares about.

    They don't even really care about making the game amazing anymore, which is evident by their blatant recycling of post-launch trailers into the game itself. I was seriously disappointed to see that the introduction to SC2 was the same damned video they released years before SC2 actually came out- just with some tweaked lighting and a crappy voice over (which the intro would have been better without). Then they did the same damned thing with the Azmodan reveal trailer for Diablo 3- it landed up right smack in the centre of the retail game, almost entirely unchanged. Why would you do this? Your fans have already seen those videos a hundred times over. It puts a real damper on things when you realize that 5 of the 20 minutes of in-game cutscenes ('scenes rendered externally from the game engine) is the same thing you've already seen.

    So I'm not sure why anyone really cares about this.

    It's like cheering because a swarm of locust came to your crop field and decimated everything. Why do you want that kind of attention?

  45. Re:No future by RCL · · Score: 1

    And if that wasn't enough, the games company can even provide a bootable Linux DVD or USB stick which boots into linux and starts the game. Can't have much more control over the OS software than that!

    It is a GPL violation to create such bundle, assuming that they use binary drivers (and open source ones aren't really capable at this point).

  46. Fuck Blizard by Anonymous Coward · · Score: 0

    They don't deserve your money.

  47. Video drivers by asmkm22 · · Score: 1

    The 3d driver situation on Linux needs to be addressed. Something along the lines of having up to date drivers in the basic repositories would be ideal, but even just having a download option on the vendor site would suffice.

    1. Re:Video drivers by hobarrera · · Score: 2

      The 3d driver situation on Linux needs to be addressed. Something along the lines of having up to date drivers in the basic repositories would be ideal, but even just having a download option on the vendor site would suffice.

      Vendor site? Nope, wrong, drivers need to be in the kernel tree or packaged by your distribution, vendores should only provide source and/or documentation.
      This "vendor needs to provide binary drivers" model was popularized by window, and actually adds more burden on the hardware developer, and results in less OSs having proper support.

    2. Re:Video drivers by cheesybagel · · Score: 1

      Intel graphics are not an issue since the open source drivers are the best available and have all the required features. NVIDIA or AMD binary drivers are just a point and cilck install in Ubuntu. That only leaves things like PowerVR or Mali which you will usually not find in x86 platforms anyway.

    3. Re:Video drivers by asmkm22 · · Score: 1

      I don't want anything but basic drivers to get bundled with the kernel. Graphics drivers are some of the most important to keep up to date, if you care about performance, so I'll just be upgrading anything the kernel has anyway.

      I want the burden to be placed on the hardware dev's precisely because it's their hardware, and I know the Linux kernel will never stay up to date with it.

    4. Re:Video drivers by hobarrera · · Score: 1

      Actually, the hardware devs can submit it to the linux kernel for inclusion without any issue. The distribution mecanism of "download a binary and expect hardware vendors to packge for every distro" is what's broken. Linux isn't windows, software comes from package repositories where they have been properly configure and tested for that particular distro.

    5. Re:Video drivers by asmkm22 · · Score: 1

      Which is probably why the OS has never had very good gaming support.

  48. video driver fail by Anonymous Coward · · Score: 0

    You are all sooo wrong, WOW wont run on Lin
    ux.Linux dont have decent video drivers.PERIOD.

  49. I'm ready by __aaqvdr516 · · Score: 0

    I've got my popcorn popped, butter is on it, it's all salted up. I'm ready to watch this show.

    It's gonna be good.

  50. Open Source Broodwar by Anonymous Coward · · Score: 0

    It's the most important thing to do.

  51. Re:No future by andreyv · · Score: 1

    One problem: what to do when a security vulnerability is found in one of the bundled libs? The distributor of the game might not be so fast on updating the whole game bundle. And letting the users/package maintainers manually replace the libraries is bound to be unreliable and error-prone.

  52. Re:bootable works till the video / sound / n drive by dog77 · · Score: 1

    A video game company using a bootable solution would likely keep the OS distribution up to date, so it is always using the latest stable video / sound / network drivers.

  53. Re:MS will hit anittrust rules by trying the app s by thejynxed · · Score: 1

    They won't hit anything, they are no longer being monitored by the FTC.

    --
    @Mindless Drivel: 100% of Twitter posts ever Tweeted.
  54. targeting a specific version of the platform?? by davydagger · · Score: 1

    "targeting a specific version of the platform?"

    what?

    Release a .deb for ubuntu, and it will filter into derivatives like mint.

    Most GNU/Linux libraries are pretty standard, and version compatibility is pretty wide.

    For everything else, release a .tar.gz with the compiled binaries and make file with install instructions, a README and INSTALL files.

    From this, every other distro will be able to make their own packages.

    1. Re:targeting a specific version of the platform?? by Arker · · Score: 1

      For everything else, release a .tar.gz with the compiled binaries and make file with install instructions, a README and INSTALL files.

      That's really all that needs to be done. I dont understand why people insist on inventing the wheel over and over again... and making it more complicated in the process.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
  55. Oh really? by Sycraft-fu · · Score: 1

    Seems Firefox has had some problems: http://blog.gerv.net/2011/01/why_firefox_on_linux_is_not_accelerated/. The salient quote being: "We tried enabling OpenGL on Linux, and discovered that most Linux drivers are so disastrously buggy (think 'crash the X server at the drop of a hat, and paint incorrectly the rest of the time' buggy) that we had to disable it for now."

    Also doing some more basic compositing and doing a full out 3D game are things that are a bit different in terms of complexity and problems.

    I'm going to say Blizzard probably knows what they are talking about. They have quite a few graphics developers, quite a few QA people, quite a few sysadmins, and so on and oh, they were the ones who wrote the client. They probably have a reason for what they are doing.

  56. originaltr by Anonymous Coward · · Score: 0

    türkiyenin en orjinal yabanci dizi sitesi
    http://www.originaltr.com

  57. Re:No future by Anonymous Coward · · Score: 0

    The question may be which layer to target, where the line should be between system libraries and distributed libraries. Providing the entire stack down to libc and libX11 sounds bloated and error-prone. Relying on binary compatibility with the lowest layer of userspace might not be the best idea either...

    I think the next layer up is probably the right place, libraries that abstract away the hardware and windowing. We have OpenGL and SDL, for example, to cover pretty much all of that, and targeting a range of glibc versions ought to cover the rest. Maybe you can get away with linking to the system's gtk or Qt libraries too. Then you can rely on your distribution teams to make the underlying system work cohesively and you can focus more on your program and not running afoul of SELinux. ;)

    Note that you cannot completely ignore glibc compatibility issues. Different glibc versions may not be entirely backwards-compatible. (See the upstream tracker .) And there certainly is no guarantee of forwards compatibility. However, if it's just glibc to worry about, at least the space for issues is relatively small.

  58. Re:No future by hobarrera · · Score: 1

    Gaming for Linux (or, more specifically, binary blobs in Linux) have absolutely no future, since every distro has its own version of every library.

    Static compilation solves this easily.

  59. That is usually the problem by Sycraft-fu · · Score: 3, Insightful

    At this point, the nVidia binary driver is the only driver out there that provides what you get on Windows, which is to say all the latest features, good speed, and stability. Anything else makes compromises of varying amounts. Now for a simple game, this might be ok. Some games stick with 2D, use SDL, and call it a day. They'll work with the SVGA X server if it comes to that, perhaps just with some tearing/slow graphics. However for a modern 3D game that makes use of some fancy features, that doesn't cut it.

    Well that situation is a problem. For one it is a problem simply because not everyone has an nVidia card but then of course there's the whole religious crusade some people have against closed source, particularly with regards to drivers.

    With pro applications, you can just say "Quadro or GTFO" and require the binary driver. People will deal with it. With this? All it would do is get them all kinds of hate mail.

    Also, funny enough, when you talk OpenGL, nVidia is the only one who really does it well in Windows too. Not long ago at work we had a system that was running HFSS. That does not require OpenGL, but will use it if available to accelerate graphics. The system had an ass slow graphics card (it was a server repurposed to be a workstation basically) and so a new video card was wanted. We picked up a cheap AMD 7000 series card... and ran in to a strange problem: In remote desktop, HFSS worked fine. On the system itself, no dice.

    After going around and around a sneaking suspicion creeped up on me. I pulled the AMD card and stuck in an nVidia card. Everything started working.

    nVidia produces top flight OpenGL drivers, which on Windows are as fast as their Driect3D drivers (which are really fast). Everyone else... much more hit or miss.

    1. Re:That is usually the problem by Vintermann · · Score: 1

      there's the whole religious crusade some people have against closed source, particularly with regards to drivers.

      There's also the obsession NVidia has to keep their drivers closed at any price. It's really unreasonable: They aren't selling them, they have the rights to it, and they won't give away any trade secrets by doing it (the latter two having been established pretty convincingly through a loong history of internet arguments). In addition, the kernel folks, who aren't Free Software fanatics by any means, are understandably annoyed at the risks and burdens that binary blob places on them.

      Hopefully, with at least one NVidia-based Linux console coming out and Steam getting in, they'll reconsider that old, bad decision.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    2. Re:That is usually the problem by drinkypoo · · Score: 1

      Hopefully, with at least one NVidia-based Linux console coming out and Steam getting in, they'll reconsider that old, bad decision.

      What you want is for nVidia to go back in time and not make the GPU for the first Xbox. They would probably agree readily if only it were possible.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:That is usually the problem by dbIII · · Score: 1

      There's a bit of SGI history with patent trolls mixed in there as well since those SGI guys ended up at Nvidia. Blame software patents. Nvidia appear to think they will get screwed over like SGI did if they open the source code and patent trolls get to read it.

    4. Re:That is usually the problem by dbIII · · Score: 1

      Just put a copper kettle full of water on top of those hot running first gen models and you've got steam on an X-box :)

  60. World of Warcraft please! by davydagger · · Score: 1

    Dear Bliz devs:

    I've bought every expansion as soon as I can.

    I run WoW in wine.

    If we get an official port, me and all my friends will buy some of those white elephant knick knacks you like to sell.

  61. Insecure software delivery by Anonymous Coward · · Score: 0

    While I applaud Steam and Blizzard for moving towards Linux for a few things, I am horrified by the ways that some of these companies (Yes you, Steam...) expect you to download software.

    Sure, they give you a repository with a package, but only after they create some http only (non SSL) .sh script that they expect you to run as root via sudo that installs a stub package which, without your direct consent, adds a key via apt-key to the trust db and adds the repository.

    If you did ANY of those things in any modern distribution, you would not only take some serious flames, but you would never have your package accepted into the repositories.

    What I am getting at is that, while it is nice to have big companies support Linux, they _MUST_ do so in the right way, and put security first. Otherwise, they could ultimately could be responsible for destroying the entire (semi)secure system that we have spent the last two decades to refine!

    Please, put more effort into security and _proper_ packaging. You will be respected more if you do :)

    1. Re:Insecure software delivery by flayzernax · · Score: 1

      It takes time for these young and fresh technologies to grow and mature and sometimes they go through growingpains, think activeX all over again. They'll eventually fix it or switch to something more reliable once its exploited terribly.

      Though personally I know myself and many others who have very bad security practices on their linux desktops. I mean logging in as root all the time etc instead of creating a user account ( I stopped this a few years ago). Most gamers are pretty lazy this way and I kind of shudder to think of how some servers are configured...

  62. It's about Blizzard providing technical support.. by HockeyPuck · · Score: 2

    Blizzard wants to be able to say if you have XYZ configuration, then it will work. If it doesn't work, then here's our 1-800 number, our email support system etc etc... for which you are entitled to contact since you bought the game and your system meets the requirements.

    I run SC2 under win7 without any problems, however, if I installed it and it crashed upon startup I could call them up and have a Blizzard tech provide me with assistance. If I called them up and said, "I'm running this under the win32 emulator that's part of OS/2 Warp, they'd politely tell them that it is an unsupported and untested configuration and might give me some sort of "best effort" support, which wouldn't equate to much and then eventually refer me to some forums...

    Imagine the uproar that would take place if they released something for Ubuntu version X, and all the people running either version Y or some other distribution would flame Blizzard... "You're not supporting *my* distribution..."

  63. How to derive revenue from 2D game? by tepples · · Score: 1

    For a garage startup [...] you can do something with SDL libs which are fucking fantastic across all platforms.

    But how would a garage startup derive revenue from a 2D game? I thought that for at least the past several years, it has been the expectation among end users that all newly developed 2D games must be free to play because they're competing with the free-to-play SWF games on Newgrounds and Kongregate.

    1. Re:How to derive revenue from 2D game? by flayzernax · · Score: 1

      Ide agree and mostly because I think its really actually that easy to develop games on the market now its saturated. But I hate facebook games with a passion theres literally no depth to any of the gameplay, however its hard to compete with those games when they can be cranked out like 12 a year.

      To compete you need to create something good and brand it well. People do it. FTL is not free to play its pirated like windows was in the 90's but its not a total failure either. I think a $5-$15 dollar price range for something episodic and good would work for a straight RPG. Jagged Alliance (RTS) was a big title but it is also lowfi and could have been done by a small team.

      I think theres good potential for procedural diablo II clones. Fallout Clones, Bioware Baldur's clones. I could imagine a 2d clone of Morrowind being repackaged with a brand new universe and storyline selling for 20$, maybe even procedural to some degree. Its something I have thought of doing. And you can always put in "New lands" or "Portals to other universes" for episodic releases so your not trying to develop a million dollar budgets worth of content in one game. The engines aren't nearly as hard as the content production.

      Start small or create a cheep facebook game to fund your big retro dinosaur hit that you really want to invest heavily in. And hope its worth it I suppose its not a 100% garantee'd money market though.

    2. Re:How to derive revenue from 2D game? by flayzernax · · Score: 1

      So in addition to all that I'm under the impression that the majority of sucessful very small indie games are mainly one or two person or hobby projects. There was a flash RPG I played for a bit that was F2P but charged a small fee to upgrade classes faster. And then you have games like http://en.wikipedia.org/wiki/Dungeons_of_Dredmor which is about 4.99 on steam.

      I'm gonna say that if you want to get into the gaming industry having at least a few of these games under your belt is probably really great on your resume and worth more then any colledge education or training. A two person team could develop something in a year on their spare time. It takes serious dedication to get into the gaming world and make a name without an already established userbase or capitol. So by garage games I'm talking mostly about the guys who do it for the fame and practice and less for the get rich quick scheme.

      If your already living in a basement doing nothing or you really enjoy game development, its actually something alllot of the big name famous designers do in their spare time, they like to compete in game making workshops and many have their own little side projects their always tinkering with.

      I mean look at the guys who did everquest, they quite literally worked on their engine while working in a Nursery store until they could sell the idea and business plan to sony and make a real team. So what your describing is kind of the nature of the business of making money game making, you have to produce a few and sorta win the lotto sometimes.

    3. Re:How to derive revenue from 2D game? by davydagger · · Score: 1

      angry birds?

    4. Re:How to derive revenue from 2D game? by flayzernax · · Score: 1

      If your interested in game development this guy is awesome to watch he interviews a ton of game designers: http://www.youtube.com/user/blacklily8 its called Matt Chat.

      Sorry to post so much here but I think you may find: http://en.wikipedia.org/wiki/Sony_Online_Entertainment. Also check out this documentary http://www.youtube.com/playlist?list=PLA34F503F501BC599 called Evercracked, I cant find a legitimate source for the whole thing. But its an inside look at the gaming industry from one developer (He did F.E.A.R. and a few other titles, also producer on allot of things). The Jace Hall Show produced the documentary. (fun if you like banal internet kittens)

      Then again most of these guys were not targeting Linux ;p (back on topic)

  64. Outdated drivers in LTS by tepples · · Score: 1

    drivers need to be in the kernel tree or packaged by your distribution

    One problem here is that a 2-year-old LTS distribution isn't necessarily going to have drivers for new hardware released since the distribution went gold. How do you recommend to work around this?

    1. Re:Outdated drivers in LTS by hobarrera · · Score: 1

      Your question is "My OS is too old and unsupported to support brand new hardware".
      The answer is quite obvious: "Update your OS".

    2. Re:Outdated drivers in LTS by drinkypoo · · Score: 1

      One problem here is that a 2-year-old LTS distribution isn't necessarily going to have drivers for new hardware released since the distribution went gold. How do you recommend to work around this?

      LTS distributions already get backports for drivers. Do you even try to answer these questions for yourself before asking them? Were you born lazy?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Outdated drivers in LTS by tepples · · Score: 1

      Were you born lazy?

      No, but I wasn't born knowing the one set of keywords in Google that give me relevant results either. I have since found a page explaining the policy.

  65. Re:No future by Anonymous Coward · · Score: 0

    GPL - We're all about freedom, but only if you think exactly like us. Anyone else can shove it.

  66. Re:No future by flayzernax · · Score: 1

    Ultima because it hated DOS's memory manager =)

    What a wonderful game too.

  67. Monthly cap on satellite Internet by tepples · · Score: 1

    When the next Xbox rolls around, you can be sure M$ (yep I go there)is gonna squeeze game makers hard.

    By "game makers", are you referring to the big professional studios developing for Xbox Live Arcade or the semi-pro studios developing for Xbox Live Indie Games?

    Software in boxes is dead.

    How is this true when the best available ISP in some parts of the United States limits users to 10 GB per month, and some PlayStation 3 games are already three times that?

    1. Re:Monthly cap on satellite Internet by spire3661 · · Score: 1

      Biggest non MMO PC game I have seen yet is Max Payne 3 at 30 GB, RAGE is second at 21 GB. Most games are 7-8 GB, roughly the size of a dual layer DVD that Xbox games are made on.

      With USB 3 and cheap flash, we could see scenarios where you go into "Future GameStore" with your 128-512 GB USB 3.0 stick you bought for $20 and have your game loaded on it at 90MB/sec. Take it home, load onto consoles, authenticate, play.

      --
      Good-bye
    2. Re:Monthly cap on satellite Internet by Mabhatter · · Score: 1

      Those people aren't playing a game like WoW now. Sorry kids. When my kids used to play, the downloads were gigs and gigs per month. Easily hitting that 10gig cap including pay bandwidth.

  68. Europe too by tepples · · Score: 1

    [Microsoft Corporation is] no longer being monitored by the FTC.

    The U.S. is not the only major industrialized country, and its FTC is not the only competition regulator in major industrialised markets.

  69. Re:No future by spikestabber · · Score: 3, Interesting

    Steam works great in Gentoo Linux, I would expect Gentoo to be the absolute worst to get it running on, but it works!

  70. Re:bootable works till the video / sound / n drive by gl4ss · · Score: 1

    A video game company using a bootable solution would likely keep the OS distribution up to date, so it is always using the latest stable video / sound / network drivers.

    they maybe thought about that.. but then came to realization that it wasn't really linux support then - it was standalone support.

    seriously the last game worth booting for was pirates! for pc(xt).

    --
    world was created 5 seconds before this post as it is.
  71. Re:No future by Anonymous Coward · · Score: 0

    the games company can even provide a bootable Linux DVD or USB stick which boots into linux and starts the game. Can't have much more control over the OS software than that!

    Stop giving them stupid ideas. Nobody is going to reboot just to play a game, much less waste time copying gigs and gigs into a USB stick (digital distribution) before having to reboot. And what if the hardware changes? Then I'll have to add drivers to their stupid distro. Ubisoft just called, they want to hire you.

  72. Awesome community response. by kiddygrinder · · Score: 1

    Blizzard: So we're thinking about supporting linux, just one distro but you can try and get it running on whatever you want.
    Linux Users: How dare you.

    --
    This is a joke. I am joking. Joke joke joke.
    1. Re:Awesome community response. by flayzernax · · Score: 1

      Most people who bother to post on the internet are usually a very vocal and negative minority. I personally think its nice, I think allot of other people do to, but havnt even bothered to read the comments.

    2. Re:Awesome community response. by kiddygrinder · · Score: 1

      yeah, i suppose that's true. makes me wonder why i bother coming here though.

      --
      This is a joke. I am joking. Joke joke joke.
    3. Re:Awesome community response. by flayzernax · · Score: 1

      I come here because I rarely sometimes get some really cool insight into the topics at hand and links to places like kuro5hin.org. Happens like twice a year, and the rest of the time I am either just parroting my sentiment into the crowd or debating some philosophical or technical point of view (usually badly). But hey its not a total waste of time. Though the over-all quality of discourse I think on the net in general has decreased. And allot of the old-timers really don't get along with the young newbies. I would say I fall somewhere in the middle and so get into trouble with both lol.

  73. Re:No future by flayzernax · · Score: 1

    I think GPL'ers get real mad and raise pichforks when things like TIVO do this without contributing. But yeah its a bad attitude to have. But you can work around it or just take the legal risk and pay em off.

  74. Re:No future by JThundley · · Score: 1

    And there's already a bunch of ways to do something like this! I stumbled onto CDE a while ago when I thought "WTF, Ubuntu has the Common Desktop Environment in its repos?!".

  75. Re:No future by Anonymous Coward · · Score: 0

    No, it goes in /opt/vendor/package-name/lib, along with all the debris from that vendor's package. man pages, docs, libraries, and configuration files all go there for major non-system comopnents, according to the File System Hierarchy (http://www.pathname.com/fhs/).

    The fact that "$INSTALL_DIR" is so inconsistently handled on so many different systems is part of the support nightmare. Don't get me *started* on the installers that stuff customized PATH, MANPATH, and other system options in by default for every user.

  76. Re:bootable works till the video / sound / n drive by smash · · Score: 1

    Ahahaha.... you believe that? I remember back when Win2k was new and XP coming out... a whole heap of my 1999/2000 purchased Windows 98 games would not run on anything newer. They were never updated.

    Once it is shipped, most game publishers (looking at you, EA) don't give a shit about support for new platforms.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  77. Sam Lantinga, the guy who wrote SDL by decora · · Score: 1

    actually worked for Blizzard for a while... lol

  78. understandable, however by decora · · Score: 1

    i ask because the projects you mentioned don't seem to have heavy OpenGL functionality like a game might need.
    a lot of games in particular are bleeding edge users of graphics effects .. .then there is sound.... anyways...

  79. lol Mesa is a thing of the past? by decora · · Score: 1

    and +5 interesting to boot.

    well i guess i am done here, so many people with so much experience and knowledge.

    1. Re:lol Mesa is a thing of the past? by flayzernax · · Score: 1

      If your talking about these guys, http://www.mesa3d.org/relnotes-9.0.1.html supporting the FOSS drivers, i'm pretty sure NVIDIA's stuff bypasses them entirely.

      Theyre useful I suppose for X11 and the framebuffer. But the argument that they are a pain to develop for and that they are a factor in gaming development is FUD.

    2. Re:lol Mesa is a thing of the past? by flayzernax · · Score: 1

      Also I have had to troubleshoot in userspace issues with these libs over-writing eachother back to back, if you read the script files that come with the NVIDIA sh installer and understand the hassle we usto go through on linux to sort this out u know what i'm talking about.

      Its no big deal now-adways it simply works.

  80. Re:MS will hit anittrust rules by trying the app s by TheLink · · Score: 1

    If the economy isn't good cash-strapped Govs may decide to supplement their budgets with hefty fines.

    --
  81. Great, one more platform to boycott them on. by Anonymous Coward · · Score: 0

    I look forward to not purchasing their new linux game.

  82. Re:No future by Skinny+Rav · · Score: 1

    It will most likely work fine with Ubuntu, Kubuntu, Xubuntu, etc, as well as Mint and Debian. Linux dependency management is very mature, and there will likely be minimal problems getting it working on other distributions.

    Steam on Linux beta, designed for Ubuntu, requires quite a lot of magic to get installed on Debian. Definitely within capabilities of a Linux enthusiast, but too much hassle even for a veteran who polished his system a couple of years ago and now just expects everything to work fine.

  83. Why haven't they released the client?!? by Anonymous Coward · · Score: 0

    Because all 12 of the gamers who would play WoW with a native client are already happily playing with the Windows client under WINE/Cedega/POL and wouldn't care.

    When will the Linux-heads around here understand that Linux isn't pervasive in the home, thus, requiring mainstream software companies to spend a lot of money, for very little return?

  84. At your own risk is fine by Shivetya · · Score: 1

    but people tend to want to ignore that when they pay for a game or pay a subscription. So this is more than likely the area where Blizzard is concerned.

    As in, they are going to charge and most people don't care for "best of luck" when they are buying something. I doubt Linux users will be any different.

    If you have seen their forums it is amazing the number of problems people have on supported platforms

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  85. Re:No future by drinkypoo · · Score: 1

    Gentoo is often the most up-to-date Linux. There are some benefits to their model. Most of them went away when we all started using the same architecture, though.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  86. Of objects and objectivity by tepples · · Score: 1

    Biggest non MMO PC game I have seen yet is Max Payne 3 at 30 GB, RAGE is second at 21 GB. Most games are 7-8 GB, roughly the size of a dual layer DVD that Xbox games are made on.

    I was referring to Metal Gear Solid 4 for PlayStation 3, which is about as big as the Max Payne 3 you mentioned.

    With USB 3 and cheap flash, we could see scenarios where you go into "Future GameStore" with your 128-512 GB USB 3.0 stick you bought for $20 and have your game loaded on it at 90MB/sec.

    A customer brought in her MP3 player and the store wouldn't sell her music for it. So if stores aren't willing to sell music to be loaded onto a carried-in storage device, what makes you think they're willing to do that for PC games?

    1. Re:Of objects and objectivity by spire3661 · · Score: 1

      I was just theorizing, but in my head i imagined the consumer would have a special 'branded' drive that goes specifically to the console. This solves the no optical drive/capped bandwidth problem. Im not saying its 100% practical, or even feasible, but it COULD work. Gamestop becomes a physical CDN cache basically.

      --
      Good-bye
  87. Or let's put it like this.. by Moraelin · · Score: 1

    Look, let's put it like this. For you, who not doubt know the system, and studied the spell rotation, and may have solved the puzzle of how to shave 0.5 seconds off a cooldown to get a better attack chain... yeah, I can imagine you'd get some satisfaction out of that.

    But... let me give you an example of what a day in the life of a real newbie is like. And I swear I'm not making it up.

    This is quite literally what happened the second day of trying to get mom addicted to WoW.

    So I log in and invite her to a group, and she's a ghost. Well, that kinda thing happens. She runs straight past me to her corpse, resses, and keeps running straight into the next group of troggs, and starts swinging her axe at them. Plants, runs back to her corpse and does it again. And plants again.

    Well, I figure she's getting into character as a dwarf warrior with a big axe. After all, the previous day she had exterminated every single rabbit and squirrel within range. In retrospect, I think even that was just a case of not yet grasping what she was supposed to kill and what not.

    Well, anyway, I had rolled a priest for just that kind of occasion, so I switch characters and keep healing her on the next try. It wasn't easy. She kept fighting with no regards to any self-preservation, like someone trying in all earnest to earn her place in Valhalla or maybe Sto'vo'kor (Klingon Valhalla;)). She done me proud, she did.

    Then I ask her where was she going. Says she doesn't know. I ask her to follow me to go repair and replace her equipment, she asks where am I. I'm kinda surprised at that point, because her character was some 10 yards from mine and looking at me. I start jumping up and down and ask whether she sees me now. No, she doesn't.

    Well, to cut a long story short, at some point she had apparently yanked the mouse while using the right mouse button. I swear to the FSM, she was literally seeing just the top of her head and maybe 2 ft in front and behind, and maybe 3 ft to each side. She was running into those troggs just by sheer virtue of not seeing them.

    You'd think that including a line about being able to turn the camera would do the trick, but... it actually took another 15 levels or so, and drowning about a dozen times, before it turned out she doesn't understand wth is that "camera" I'm talking about. For her the only camera she knew about, was that thing on her desk she had photographed squirrels in the park with. She kept looking in her in-game bags for anything that might be a camera.

    THAT is the kind of problems the newbies have, not min-maxing stuff in a talent tree. When you're that green, you don't even understand wth they're asking you to do, much less feel any accomplishment for clicking randomly and then turning out it's the wrong choice. And, as I was trying to illustrate, you have much more pressing problems than that.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Or let's put it like this.. by NorthWay · · Score: 1

      >THAT is the kind of problems the newbies have, not min-maxing stuff in a talent tree.

      This used to be an uber-geek passtime with 20-sided dices, a dedicated gamesmaster, and a whole lot of imagination to conjure scenarios and put yourself into the place of bearded warriors and buxom amazones. This has been pimped up in attractive graphics and moody sounds, and suddenly everybody wanted in on this thanks to some very good marketing of the social aspects and managing to be the "IT" thing (getting a snowball effect).

      So a noob can not grok the mechanics, wording, and interface of it. I am totally not surprised. I would be surprised if _any_ game came natural to someone who stumbles into it for the first time. That can not be a problem WoW (or its competitors) is responsible for solving.
      Streamlining is good. Reducing grind and annoyances is good. Holding hands and suggesting player actions is good. Reducing options and variety is not - that is dumbing down.

      It seems to me that people think it is an either/or - either you have lots of talents you can pick and choose from yourself, or the game makes every decision for you.
      Hide the complexities if you need be, but let those of us who think they are interesting be allowed to tinker with them. (Sounds like I'm describing a Mac!)

      (BTW, it is probably not a healthy sign when the metagame of picking the best talents, stats, classes, races, and gear is more interesting than playing the game... yeah yeah, noobs are lucky to not be bothered with that)

  88. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  89. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  90. Solution by robertzaccour · · Score: 1

    Just release it for Debian based distros by default because almost all Linux users use a Debian based distro anyways, and have the source code readily available for the rest to modify and get running as they wish.

    1. Re:Solution by fbobraga · · Score: 1

      all Linux users use a Debian based distro anyways

      Fedora here

    2. Re:Solution by robertzaccour · · Score: 1

      Key word almost. You're a very small minority among the Linux spectrum.

  91. On the contrary by Moraelin · · Score: 1

    On the contrary. I already mentioned that there are choices that matter, and choices that don't really matter. And that WoW did increase complexity in the areas that actually are part of the game, like raid tactics (used to be you didn't need pretty much any), while reducing the complexity of, yes, that kind of metagaming.

    I don't see how that counts as a dichotomy.

    I'd be all for more choices in the actual game, but I can't say I see what's the mourning about when it comes to choices that were at best illusionary (like whether you really want to buy your next tier of spells) and at worst just a metagaming exercise that nobody but the alpha nerds were into (like the talents.)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:On the contrary by NorthWay · · Score: 1

      > but I can't say I see what's the mourning about when it comes to choices that were at best illusionary

      Hybrid builds. Perhaps they were not for you, but I had a lot of fun with them. 33/38/0 FoK you rogues from WotLK is rather classic, though that was nerfed fast http://www.gamestool.net/tc/wow335/roguet.php.
      Personally I used an ultra-defensive 0/53/18 build for Wintergrasp PvP, and 21/50/0 for PvE.
      Just about everything like that is gone - the number of talents to pick between is nothing compared to what it was (and so many of them are just gone and not baked into the class), or you can't pick halfway between the trees anymore.

      You can have any taste you want as long as it is vanilla.

      (And I say that with a lot of irony as that was how the Macintosh used to be described in the 68000 days - now you can have the shiny user-friendly handholding graphical experience or you can get your hands dirty at the unix command prompt, a model I think is very sensible and which Blizzard could learn a lot from.)

  92. its a good thing 100% of computers use Nvidia by decora · · Score: 1

    because you know, if they didnt, they might actually need Mesa.

    1. Re:its a good thing 100% of computers use Nvidia by flayzernax · · Score: 1

      I have a feeling I have come off as saying the MESA libs are worthless and shouldnt be maintained.

      I wholeheartedly apologize for that. It is really not my intention.

      I even used those libs on my PowerVR Kyro II to play quake and was super greatful they were maintained. This was a viable option for around 2 years for me. And for phones and other wierd hardware they are absolutely neccissary.

      But in my defense I am looking at this from the perspective of an old school PC gamer. No touch screens, and you buy hardware that works good with your games. I've been using NVIDIA for a long time now, and I am very greatful they provide solid OpenGL support with their binaries.

      I would love for Mesa3d's GL support to be as up-to-date as well. But as a game developer targeting the PC market I would never even consider developing for it.

    2. Re:its a good thing 100% of computers use Nvidia by flayzernax · · Score: 1

      I'll even admit this might be the wrong attitude.

    3. Re:its a good thing 100% of computers use Nvidia by flayzernax · · Score: 1

      AFAIK libs like SDL just worth with either Mesa3d or Nvidia, or whatever intel decides to use.

    4. Re:its a good thing 100% of computers use Nvidia by flayzernax · · Score: 1

      *work

      I swear to whatever you want I will work on summing up my thoughts in one post for the future ;)

    5. Re:its a good thing 100% of computers use Nvidia by flayzernax · · Score: 1

      And I also think both those libs and Nvidia's can co-exist peacefully on the same system, which usto not work for me under redhat back when I was using that as a desktop.

  93. Re:No future by arth1 · · Score: 1

    Steam works great in Gentoo Linux, I would expect Gentoo to be the absolute worst to get it running on, but it works!

    Can you use "emerge steam", or do you have to install the deb package and resolve conflicts and dependencies manually?

  94. I'm done with Blizzard by apexwm · · Score: 1

    Since the release of Warcraft II, I was a die hard Blizzard fan. All the way through Warcraft III, Diablo, Diablo II, up to Starcraft II. I run these games on GNU/Linux with Wine, and it's great. However, with the release of Diablo III and forcing online-only game play, I'm done with Blizzard. I think it's great that they may be considering a title for the GNU/Linux platform, which is gaining ground for a great gaming platform, however Blizzard's current focus has been shifted away from providing a quality game to making as much money as possible. And it's very unfortunate as its past products have been top notch.

  95. lol by decora · · Score: 1

    what can i say. some of us are too old to play games -- arthritis, bad eye sight...

    1. Re:lol by flayzernax · · Score: 1

      There's always GO boards ;p I kid, though. =)

      I spent allot of time wasted trying to play many modern (at the time) games from 2000-2008 on Linux I shouldn't have. And many home-brew as well.

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