Opera (12 and previous versions) had a ton of customization and advanced options, but at the same time they were hidden in plain sight. That is what all people is crying about the new chromified Opera.
"Also people often did not use J2EE session replication, because it was considered a pain." Yeah, I looked into that once, the tutorials alone made me run screaming.
You have a point, but most of these did enhance education somewhat, although none really revolutionized education.
More tools is good, VR has a lot of potential. But I don't think that VR should be inside the class room, it should be inside a VR lab, like schools have computer labs.
I want good games, unnecessarily long games are not good. I lengthy good game has a special kind of magic of its own, you get more invested in it and when they finally end you feel proud. Not that short games are necessarily bad either, Portal is one of the best game ever made and it is pretty short.
Although your idea of lots of small games tied together is not bad either, each game could have a different gameplay style while still keeping the "invested" feeling I mentioned before.
"gamers would rather have an intensely fun one hour game than a grindy 100 hour one" This is absolutely true. I don't want a grindy 100 hour game.
"players don't want long games" This is absolutely false, I want a long game that I enjoy all the way through.
Just to give an example, I really enjoyed Far Cry 3, but I got bored of it after ~20 hours through, could not bring myself to finish the game. This left a sour taste in my mouth. After a while the gameplay just kept repeating itself, the gameplay itself was fun but there was not enough of it to pull through such a big game.
Skyrim also suffered from this but not as bad, dungeon crawling in Skyrim was really formulaic. Still I could also not bring myself to play it to the end, got bored as well.
Don't forget Virtua Cop (fixed movement light-gun action.) I miss Virtua Cop and its clones. When VR becomes more mainstream I expect to see more of this kind of game.
Yes but you usually don't run into this problem when using MSOffice because everyone in the office has the same Office. Of course this is not a problem after the migration as long as you migrate everyone to the new format.
One of the many reasons these kinds of migrations fail is because they don't think about these kind of details, using windows everyone just saved their documents in the default format of whatever office version they are using. When migrating some people will save their docs as.odt, some as.doc and some will still be using windows for a while and saving as.docx.
Correct and as a brazilian working in the IT field I can attest that those times of the year (carnaval, christmas, mothers day) the techies are usually doing overtime to assure your shit does not break down. Carnaval is like any other holiday either you are on call receiving overtime or you are not and the next day after the holiday is over is back to business as usual.
"graphical operating systems need fairly strict ui design conventions. period. they need to be breakable, but encouraged very strongly to the point of where breaking them for no reason makes your app seen as a peice of junk."
Tell that to the oem and anti-virus MSWindows software engineers.
I use the YUI minifier on my projects, you know if they are discontinuing that too? It is more of an auxiliary tool than part of the framework itself right?
Well I was a lot younger when I used to play sim city 3, but as far as complexity goes, it is way more complex than sim city 2. Yet it was not as frustrating because you don't need to electrify and provide water for every single block by hand like in sim city 2, that was annoying as hell.
I haven't played sim city 4 as much as I have 3 and 2, but I will give it a try. I haven't played 5 either, I don't mind so much about the always online bullshit, but when I saw you needed to make several smaller cities like sim city 4 that drove my interest way down, sim city 3 supported huge maps and if you wanted you could completely ignore your neighbors and do fine.
Really? I found sim city 4 to be quite bad compared to sim city 3 it is overly complex in some departments and the UI could be a lot better. But what really grinds my gears in sim city 4 are all the The Sims advisors and people running around, the advisors in Sim City 3 had a lot of character and were quite funny as well.
I really would like to know this, in Brazil we don't get paid for lunch breaks and we are mandated by law to have one hour lunch break minimum. As in, the company can fire your ass if you don't take your one hour lunch break and you can sue your company if they deny it to you. Do Americans really work 9 to 5 and still get a lunch break while clocked in?
What these online stores for software need is proper quality control. Steam used to keep a pretty good standards for publishing games, but that has gone down the hill. Android never had any good quality control and iOS seems to be lacking as well.
Pascal strings are better in most cases, but C strings are not without its merits, for example you can not write a one line string copy in pascal (just kidding).
Just to nitpick one of your wrong comments, deprecating features is a healthy thing to do. Languages without proper deprecation mechanics built-into them quickly turn into a clusterfuck.
If they have both Pascal and C on their resume ask them to compare the strings on both languages and then ask "which one is better?" If they say one over throw the resume away.
I still haven't found a Linux distro that has GUI for configuring everything I want to configure, say what you will about windows, but at least its GUIs for configuring stuff is pretty complete (even if stuck in windows 2000 UI creating a dissonance with aero and metro.)
Opera (12 and previous versions) had a ton of customization and advanced options, but at the same time they were hidden in plain sight. That is what all people is crying about the new chromified Opera.
Nobody wants to be the next Netscape
"Also people often did not use J2EE session replication, because it was considered a pain."
Yeah, I looked into that once, the tutorials alone made me run screaming.
You have a point, but most of these did enhance education somewhat, although none really revolutionized education.
More tools is good, VR has a lot of potential. But I don't think that VR should be inside the class room, it should be inside a VR lab, like schools have computer labs.
How is 640kb of ram working out for you?
Minecraft 2
Sequels always sell more than the original, right?
I want good games, unnecessarily long games are not good. I lengthy good game has a special kind of magic of its own, you get more invested in it and when they finally end you feel proud. Not that short games are necessarily bad either, Portal is one of the best game ever made and it is pretty short.
Although your idea of lots of small games tied together is not bad either, each game could have a different gameplay style while still keeping the "invested" feeling I mentioned before.
"gamers would rather have an intensely fun one hour game than a grindy 100 hour one"
This is absolutely true. I don't want a grindy 100 hour game.
"players don't want long games"
This is absolutely false, I want a long game that I enjoy all the way through.
Just to give an example, I really enjoyed Far Cry 3, but I got bored of it after ~20 hours through, could not bring myself to finish the game. This left a sour taste in my mouth. After a while the gameplay just kept repeating itself, the gameplay itself was fun but there was not enough of it to pull through such a big game.
Skyrim also suffered from this but not as bad, dungeon crawling in Skyrim was really formulaic. Still I could also not bring myself to play it to the end, got bored as well.
Don't forget Virtua Cop (fixed movement light-gun action.) I miss Virtua Cop and its clones. When VR becomes more mainstream I expect to see more of this kind of game.
Mandatory penny-arcade?
Yes but you usually don't run into this problem when using MSOffice because everyone in the office has the same Office. Of course this is not a problem after the migration as long as you migrate everyone to the new format.
One of the many reasons these kinds of migrations fail is because they don't think about these kind of details, using windows everyone just saved their documents in the default format of whatever office version they are using. When migrating some people will save their docs as .odt, some as .doc and some will still be using windows for a while and saving as .docx.
Correct and as a brazilian working in the IT field I can attest that those times of the year (carnaval, christmas, mothers day) the techies are usually doing overtime to assure your shit does not break down. Carnaval is like any other holiday either you are on call receiving overtime or you are not and the next day after the holiday is over is back to business as usual.
Another reason to keep using the old Opera 12...
"graphical operating systems need fairly strict ui design conventions. period. they need to be breakable, but encouraged very strongly to the point of where breaking them for no reason makes your app seen as a peice of junk."
Tell that to the oem and anti-virus MSWindows software engineers.
I use the YUI minifier on my projects, you know if they are discontinuing that too? It is more of an auxiliary tool than part of the framework itself right?
The more niche your work are the easier it is to get traction because no one else will bother to cater to that niche.
Well I was a lot younger when I used to play sim city 3, but as far as complexity goes, it is way more complex than sim city 2. Yet it was not as frustrating because you don't need to electrify and provide water for every single block by hand like in sim city 2, that was annoying as hell.
I haven't played sim city 4 as much as I have 3 and 2, but I will give it a try. I haven't played 5 either, I don't mind so much about the always online bullshit, but when I saw you needed to make several smaller cities like sim city 4 that drove my interest way down, sim city 3 supported huge maps and if you wanted you could completely ignore your neighbors and do fine.
Really? I found sim city 4 to be quite bad compared to sim city 3 it is overly complex in some departments and the UI could be a lot better. But what really grinds my gears in sim city 4 are all the The Sims advisors and people running around, the advisors in Sim City 3 had a lot of character and were quite funny as well.
I really would like to know this, in Brazil we don't get paid for lunch breaks and we are mandated by law to have one hour lunch break minimum. As in, the company can fire your ass if you don't take your one hour lunch break and you can sue your company if they deny it to you. Do Americans really work 9 to 5 and still get a lunch break while clocked in?
What these online stores for software need is proper quality control. Steam used to keep a pretty good standards for publishing games, but that has gone down the hill. Android never had any good quality control and iOS seems to be lacking as well.
Pascal strings are better in most cases, but C strings are not without its merits, for example you can not write a one line string copy in pascal (just kidding).
Just to nitpick one of your wrong comments, deprecating features is a healthy thing to do. Languages without proper deprecation mechanics built-into them quickly turn into a clusterfuck.
If they have both Pascal and C on their resume ask them to compare the strings on both languages and then ask "which one is better?" If they say one over throw the resume away.
Have you ever used function pointers in C? Proper syntax and semantics built into the language goes a long way to enable the OO paradigm.
I still haven't found a Linux distro that has GUI for configuring everything I want to configure, say what you will about windows, but at least its GUIs for configuring stuff is pretty complete (even if stuck in windows 2000 UI creating a dissonance with aero and metro.)