Try more like ~1-2k for a combo. The printer will set you back something like $300 for the good baseline printer and $500 for the top of the line one (get the top of the line- prints faster and better...). The camera needs to be at least 2 megapixels in resolution- that means $400-600 at least.
I know about these things because 6 months ago I shelled out nearly a thousand on the setup my wife and I are now using. The prices haven't gone down that much except in the most recent of times and it still wouldn't be ~$500.
He's not naive. It's what they taught (and was in sway when it was probably taught) in school. I know- it's part of what they taught me in school. It's just that things have changed (or is that corrupted) over the years so that many can't recognize what we were here in the US.
As far as I'm concerned, free as in speech is always preferred to free as in beer (Because free as in beer can always be taken back by the provider- free as in speech has some room to move (As in I think it's time to Fork Enhydra...)).
Independent ventures backed by the players doesn't hide the "trust" aspects of antitrust- they had such beasts out there when the laws were crafted, they were crafted for that very reason.
You'll find that they own the publishing rights for a given production run(s) of the story or text, but that the author retains the rights for the content within. Do you really think that someone like Stephen King signs his rights away to his novels? Most novels are this way and mostly only technical books (Now, what did you mention there again?) ever have the publishing company ever owning sole rights to a book.
Copyright and Patent can be revoked if used in an inappropriate manner by anything monopolistic. If they are in violation of the antitrust laws on this, they could lose rights to anything that was provided on the MusicNet service.
This is one of those things I've been wondering about for a while- why don't you go after RIAA and/or MPAA for being a cartel and thereby using an effective monopoly position to fix prices. If they're guilty of it, all the "properties" involved with the violations (which would be pretty much everything...) would cease to be the propery of their members.
While it would have been nice, a T1 wasn't strictly needed. A fat ADSL pipe (1.5mbit down 764k up) would have handled them nicely (and much more cheaply when it could be obtained). Most people wouldn't need the bidirectional bandwidth that a T1 provides.
BT seems to be charging in the same general ballpark for ADSL and ISP service that Verizon's charging for things here in Dallas, TX. It's a little more expensive (I'm getting 764k down and 128k up from them for about the same US dollars value...) but it's not enough to really count it as being that much more.
They bought just short of the release cycle and bought too much... Seems Wal-Mart's been handling it pretty much correctly- 5 of the latest copies of Mandrake at any store at any time; when they run out they know via their inventory system how fast they ran out so they can plan restock in an orderly manner and make sure they don't have much in the way of stale overstock and don't run too short for too long.
Execute gears from a command line and wait, it'll tell you which framerate.
On a PIII 600, a G400 should be clocking nearly a 1000fps with gears at it's default size, etc.
Also of note is that you've got to cripple the game back pretty heavily because the G400 and other cards don't have enough silicon muscle to do what the game asks for so it falls back to software in a LOT of places if you don't cripple the game's renderer.
If it's Utah-GLX, not everybody handles it for you and, yes, it's difficult because it's a hack on top of XFree86 3.3.X to begin with. If it's DRI, I don't know what your issues are because it's just pretty much dropping in the drivers in the appropriate places, creating a/dev/dri/video0 entry and running X.
(By the way, before you comment further, you might want to know that I'm the maintainer of Utah-GLX and a DRI developer...:-)
It has everything to do with the loss in confidence in the dot-bombs, which then led to a loss in confidence in the tech stocks. Please take note: Most of the technology infrastructure of the world, let alone of this country doesn't run on MS products- it runs on things like Unix/Linux, OS/MVS. OS/400, etc. Funny that most of the tech stocks have more to do with that stuff than MS.
Re:Postal sucks and Loki is screwed
on
Loki Goes Postal
·
· Score: 4, Interesting
"Part of Loki's problem is the intentional segregation. It was originally impossible to patch Quake 3 Windows to the Linux version, and the Linux and Mac versions were sold separately. Loki's tactics were intended to get them the money they were due and to gauge Linux support. However, it didn't work - Linux copies sold a tiny fraction of the number sold. Loki blamed it on most Linux users also being Windows dual-booters and that they settled on the Windows version and could wait for the patch. "
Originally impossible? Yes and no. The Q3A Windows versions weren't patchable until the Linux version shipped. When it shipped, Id offered the downloads- and it was all she wrote for the Linux version. Had they NOT offered a "patch" (or delayed it even further...), while it was not in keeping with their philosophy with prior games, it would have helped the sales of the game on the Linux front.
Also, as an attempt to gauge Linux gaming support, it was a failure, less due to there not being support and more due to the patch being out and a severe lack of physical avaialability of the game in the storefronts. When it shipped, I tried to purchase the game- in one of the largest software markets in the country and one of the largest Linux userbases in the country and in the world (Dallas, TX). I couldn't- at least not off of a store shelf. Why? Because the retailers that were supposed to stock it on the shelves didn't. The ones that did deliberately choked off sales by not stocking anywhere near enough (6-10 copies on the shelf of a release such as this doesn't cut it and insisting on taking pre-paid orders for more isn't any better) and by the time one of the stores had enough in stock (Fry's) the damage was already done.
Has less to do with 3D support and more to do...
on
Loki Goes Postal
·
· Score: 2
...with a lack of capital. At least part of the enduring games don't use 3D accel or can use what's already there- Diablo II is an example of one that doesn't use much in the way of 3D acceleration.
As for Mesa being non-trivial, every distribution installs it for XFree86 4.0 and usually pre-configures it (it's actually rather trivial to configure for a DRI driver that's not in alpha...) and at least Mandrake makes it easy to install for Mesa with Utah-GLX. It's non-trivial if you're installing completely from scratch (Which, if you're doing that, you're skilled enough to manage it anyhow!)
After all, if there's sufficient differences, you're going to end up with two totally different versions of the app's source tree to maintain. I don't know about you, but I don't have that much time on my hands and I suspect that it's the same for them too.
If I've got a consumer device that needs a little multimedia processing (say some DSP work), I can either add a special purpose extra part that adds considerably to the bill of materials on the device or I can up the muscle of the chip a little and do it all in software for less impact on the BOM. Something like a current technology ignition controller or a PLC might not need this sort of thing, but we're moving into an arena that embedded and "PC" or "game console" have no real distinctions per se.
I know, I'm working in that area of embedded design. If it were for Linux on x86 and PPC I'd convince my employer we needed it for at least part of our product offerings right now.
The top-end tools cost that much no matter WHO you talk to- and that's what we're talking about here. Insure++ tells you what blocks of code got ran to see if you might have missed something in normal execution that might come back to bite you down the line.
While it's pricey and places itself out of the reach of normal (i.e. Small business and open source/free software) developers, it's a must if you need to ensure reliability. We're buying at least one license for it at CoolLogic in the very near future...
Where the lame seem to think that every little request for something coming from a company is a thinly veiled ad, etc.
Linux WOULD be nice- I could see some uses for your compiler in the embedded space (which is one place Linux is definitely taking off in...) depending on the embedded application. Your benchmark info doesn't seem to show how big the executables were- how much bigger/smaller is your code compared to the other compilers?
$750 for the professional edition and $80 for the standard. That's more than reasonable a cost for the product. I'd at least buy the standard edition for Linux if it were available for both x86 and PPC.
Try more like ~1-2k for a combo. The printer will set you back something like $300 for the good baseline printer and $500 for the top of the line one (get the top of the line- prints faster and better...). The camera needs to be at least 2 megapixels in resolution- that means $400-600 at least.
I know about these things because 6 months ago I shelled out nearly a thousand on the setup my wife and I are now using. The prices haven't gone down that much except in the most recent of times and it still wouldn't be ~$500.
He's not naive. It's what they taught (and was in sway when it was probably taught) in school. I know- it's part of what they taught me in school. It's just that things have changed (or is that corrupted) over the years so that many can't recognize what we were here in the US.
As far as I'm concerned, free as in speech is always preferred to free as in beer (Because free as in beer can always be taken back by the provider- free as in speech has some room to move (As in I think it's time to Fork Enhydra...)).
...like they do NOW for that kind of bandwidth.
It'll kill all those lucrative T1/T3 sales...
A comment like that, by and of itself, wouldn't be enough. Jackson shot his mouth off to the press, etc. after the ruling.
Independent ventures backed by the players doesn't hide the "trust" aspects of antitrust- they had such beasts out there when the laws were crafted, they were crafted for that very reason.
Try other books.
You'll find that they own the publishing rights for a given production run(s) of the story or text, but that the author retains the rights for the content within. Do you really think that someone like Stephen King signs his rights away to his novels? Most novels are this way and mostly only technical books (Now, what did you mention there again?) ever have the publishing company ever owning sole rights to a book.
Copyright and Patent can be revoked if used in an inappropriate manner by anything monopolistic. If they are in violation of the antitrust laws on this, they could lose rights to anything that was provided on the MusicNet service.
This is one of those things I've been wondering about for a while- why don't you go after RIAA and/or MPAA for being a cartel and thereby using an effective monopoly position to fix prices. If they're guilty of it, all the "properties" involved with the violations (which would be pretty much everything...) would cease to be the propery of their members.
There's parts of the law that causes them to forfeit all rights to any "intellectual" property that they abuse in a monopolistic manner.
While it would have been nice, a T1 wasn't strictly needed. A fat ADSL pipe (1.5mbit down 764k up) would have handled them nicely (and much more cheaply when it could be obtained). Most people wouldn't need the bidirectional bandwidth that a T1 provides.
BT seems to be charging in the same general ballpark for ADSL and ISP service that Verizon's charging for things here in Dallas, TX. It's a little more expensive (I'm getting 764k down and 128k up from them for about the same US dollars value...) but it's not enough to really count it as being that much more.
They bought just short of the release cycle and bought too much... Seems Wal-Mart's been handling it pretty much correctly- 5 of the latest copies of Mandrake at any store at any time; when they run out they know via their inventory system how fast they ran out so they can plan restock in an orderly manner and make sure they don't have much in the way of stale overstock and don't run too short for too long.
Execute gears from a command line and wait, it'll tell you which framerate.
On a PIII 600, a G400 should be clocking nearly a 1000fps with gears at it's default size, etc.
Also of note is that you've got to cripple the game back pretty heavily because the G400 and other cards don't have enough silicon muscle to do what the game asks for so it falls back to software in a LOT of places if you don't cripple the game's renderer.
Check their products page and purchase it if you've got the cash...
If it's Utah-GLX, not everybody handles it for you and, yes, it's difficult because it's a hack on top of XFree86 3.3.X to begin with. If it's DRI, I don't know what your issues are because it's just pretty much dropping in the drivers in the appropriate places, creating a /dev/dri/video0 entry and running X.
:-)
(By the way, before you comment further, you might want to know that I'm the maintainer of Utah-GLX and a DRI developer...
This has NOTHING to do with MS' stock falling.
It has everything to do with the loss in confidence in the dot-bombs, which then led to a loss in confidence in the tech stocks. Please take note: Most of the technology infrastructure of the world, let alone of this country doesn't run on MS products- it runs on things like Unix/Linux, OS/MVS. OS/400, etc. Funny that most of the tech stocks have more to do with that stuff than MS.
"Part of Loki's problem is the intentional segregation. It was originally impossible to patch Quake 3 Windows to the Linux version, and the Linux and Mac versions were sold separately. Loki's tactics were intended to get them the money they were due and to gauge Linux support. However, it didn't work - Linux copies sold a tiny fraction of the number sold. Loki blamed it on most Linux users also being Windows dual-booters and that they settled on the Windows version and could wait for the patch. "
Originally impossible? Yes and no. The Q3A Windows versions weren't patchable until the Linux version shipped. When it shipped, Id offered the downloads- and it was all she wrote for the Linux version. Had they NOT offered a "patch" (or delayed it even further...), while it was not in keeping with their philosophy with prior games, it would have helped the sales of the game on the Linux front.
Also, as an attempt to gauge Linux gaming support, it was a failure, less due to there not being support and more due to the patch being out and a severe lack of physical avaialability of the game in the storefronts. When it shipped, I tried to purchase the game- in one of the largest software markets in the country and one of the largest Linux userbases in the country and in the world (Dallas, TX). I couldn't- at least not off of a store shelf. Why? Because the retailers that were supposed to stock it on the shelves didn't. The ones that did deliberately choked off sales by not stocking anywhere near enough (6-10 copies on the shelf of a release such as this doesn't cut it and insisting on taking pre-paid orders for more isn't any better) and by the time one of the stores had enough in stock (Fry's) the damage was already done.
...with a lack of capital. At least part of the enduring games don't use 3D accel or can use what's already there- Diablo II is an example of one that doesn't use much in the way of 3D acceleration.
As for Mesa being non-trivial, every distribution installs it for XFree86 4.0 and usually pre-configures it (it's actually rather trivial to configure for a DRI driver that's not in alpha...) and at least Mandrake makes it easy to install for Mesa with Utah-GLX. It's non-trivial if you're installing completely from scratch (Which, if you're doing that, you're skilled enough to manage it anyhow!)
...broadband sat uplinks require a big, bulky satellite rig by comparison and can be a liability if you have to move in a hurry.
They're using their own sources and it's in the same ballpark as what the hack of the Windows codec did.
After all, if there's sufficient differences, you're going to end up with two totally different versions of the app's source tree to maintain. I don't know about you, but I don't have that much time on my hands and I suspect that it's the same for them too.
If I've got a consumer device that needs a little multimedia processing (say some DSP work), I can either add a special purpose extra part that adds considerably to the bill of materials on the device or I can up the muscle of the chip a little and do it all in software for less impact on the BOM. Something like a current technology ignition controller or a PLC might not need this sort of thing, but we're moving into an arena that embedded and "PC" or "game console" have no real distinctions per se.
I know, I'm working in that area of embedded design. If it were for Linux on x86 and PPC I'd convince my employer we needed it for at least part of our product offerings right now.
It runs about the same amount as does Insure++
The top-end tools cost that much no matter WHO you talk to- and that's what we're talking about here. Insure++ tells you what blocks of code got ran to see if you might have missed something in normal execution that might come back to bite you down the line.
While it's pricey and places itself out of the reach of normal (i.e. Small business and open source/free software) developers, it's a must if you need to ensure reliability. We're buying at least one license for it at CoolLogic in the very near future...
Where the lame seem to think that every little request for something coming from a company is a thinly veiled ad, etc.
Linux WOULD be nice- I could see some uses for your compiler in the embedded space (which is one place Linux is definitely taking off in...) depending on the embedded application. Your benchmark info doesn't seem to show how big the executables were- how much bigger/smaller is your code compared to the other compilers?
Lurks, I'm surprised you didn't do this.
$750 for the professional edition and $80 for the standard. That's more than reasonable a cost for the product. I'd at least buy the standard edition for Linux if it were available for both x86 and PPC.