What is it exactly that precludes computers and "fine art"? Medium mostly. Much of the art we consider "fine art" today is the result of a change in the fundamental philosophy of art that took place around the turn of the century. Art began as simply the creation of aesthetically pleasing designs.. later it became more (i.e. michelangelo -> who proved that art was in itself an intellectual pursuit, a humanity, not a craft). Many modern artists subscribe to the ideal that art is in essence the 'idea' not the actual work itself.
One could argue that there should be no prejudice against digital art because art is really 'the essence of the idea' and not how you make it.. but you would be wrong: Art is irevocably tied to medium (marshall mcluhan). A subtle change in materials changes the meaning of any artwork. Computers (unfortunately) have a stigma against them as a medium.
I believe the reason is in part associated with the desktop publishing explosion. Too many people create "art" without any substance.. a couple of filters in photoshop and its 'art'? Additionally, with the proliferation of the internet, there is a nauseating abundance of computer generated art out there that has no redeeming value other than "it looks nice". Computer-art often isn't art because there is no thought.
However this doesn't mean that there isn't Fine-art that use computers as a medium. There are some artists that use computers, but distinguish themselves as fine-artists because they challenge the materials; they don't use the computer as a graphic artist or illustrator would (to create an image) but in a manner that challenges the user conceptually. In this way, Computers become more like interactive sculpture than 'painting with pixels'.
Game art isn't art - it is a craft. Interactive computer programmes have the potential to be art - but are not art in themselves. They contain illustrations and animations - they are meant to engage us to make the game more fun.
THEY LOOK PRETTY!!! - yeah they look nice, but so do billboards...are they "art"?
Art is about artistic intention; provoking a reaction- thought or emotion. The financial nature of games mean that the game is a product.
Serra's rusty wall is art (he was paid for it but its purpose wasn't altered by financial considerations). diablo 2 is not($).
Re:here to there with nothing in between
on
What is 'IT'?
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· Score: 1
IT could stand for Instantaneous transport, however Dean Kamen doesn't seem like an inventor who is deep into physics; enough so that he can build a teleporter; but rather he seems more mechanically inclined (if his previous inventions are anything to go on).
What is it exactly that precludes computers and "fine art"? Medium mostly. Much of the art we consider "fine art" today is the result of a change in the fundamental philosophy of art that took place around the turn of the century. Art began as simply the creation of aesthetically pleasing designs.. later it became more (i.e. michelangelo -> who proved that art was in itself an intellectual pursuit, a humanity, not a craft). Many modern artists subscribe to the ideal that art is in essence the 'idea' not the actual work itself. One could argue that there should be no prejudice against digital art because art is really 'the essence of the idea' and not how you make it.. but you would be wrong: Art is irevocably tied to medium (marshall mcluhan). A subtle change in materials changes the meaning of any artwork. Computers (unfortunately) have a stigma against them as a medium. I believe the reason is in part associated with the desktop publishing explosion. Too many people create "art" without any substance.. a couple of filters in photoshop and its 'art'? Additionally, with the proliferation of the internet, there is a nauseating abundance of computer generated art out there that has no redeeming value other than "it looks nice". Computer-art often isn't art because there is no thought. However this doesn't mean that there isn't Fine-art that use computers as a medium. There are some artists that use computers, but distinguish themselves as fine-artists because they challenge the materials; they don't use the computer as a graphic artist or illustrator would (to create an image) but in a manner that challenges the user conceptually. In this way, Computers become more like interactive sculpture than 'painting with pixels'.
Game art isn't art - it is a craft. Interactive computer programmes have the potential to be art - but are not art in themselves. They contain illustrations and animations - they are meant to engage us to make the game more fun. THEY LOOK PRETTY!!! - yeah they look nice, but so do billboards...are they "art"? Art is about artistic intention; provoking a reaction- thought or emotion. The financial nature of games mean that the game is a product. Serra's rusty wall is art (he was paid for it but its purpose wasn't altered by financial considerations). diablo 2 is not($).
IT could stand for Instantaneous transport, however Dean Kamen doesn't seem like an inventor who is deep into physics; enough so that he can build a teleporter; but rather he seems more mechanically inclined (if his previous inventions are anything to go on).