You can have all the GFLOPS you want, they're wasted without the proper memory architecture. And for game consoles, it's the LATENCY that makes a difference, NOT the bandwidth. And for that, GC kicks X-box's bu**. (BTW, GC has on-the-fly texture compression at almost no cost).
My point is that the GC has a much better architecture than the X-Box, and that's why it's easier to code for "out of the box".
Nope: you're a geek, like me.
Thing is, most game companies "dumbed down" the games to increase the selling potential of them.
But, some people still prefer "mind" games. And in that case, the games do tend to be more "artistic", i.e. getting emotions to the player through the game.
I'm sure I've seen several GameBoy games that feel like "old school" games. You should look.
I don't want to belabor this, or detail here the influence of Xerox PARCs outstanding contributions to interface design. Bottom line is that I created the Mac and ran the project for nearly four years. A zillion details were changed (some for the better, some for the worse) both while I was project leader and afterward my basic vision of a computer-based-on-an-interface instead of the prevailing build-it-and-then-add-random-software did change the face (and interface) of computing. Jobs, Hertzfeld, and Atkinson were major factors in making my invention a commercial reality, along with many others (Brian Howard was especially important, but rarely mentioned). My dream became their dream.
OK. If one day I have an ego that big, someone shoot me.
Listen, big-head, we're all here to change the world. But the difference between you and me is that I won't take credit for it. Why?
Simple! Anyone can do better, and someone else would have figured it out anyways. And if you can stop ranting about MacOS X, maybe you can do something better yourself.
Really. Do something before you become senile and that you rant on everything new...
You can have all the GFLOPS you want, they're wasted without the proper memory architecture. And for game consoles, it's the LATENCY that makes a difference, NOT the bandwidth. And for that, GC kicks X-box's bu**. (BTW, GC has on-the-fly texture compression at almost no cost).
My point is that the GC has a much better architecture than the X-Box, and that's why it's easier to code for "out of the box".
- Benad
You can get live streaming video from BBC Live in QuickTime.
Almost no packet loss... for now...
- Benad
But, some people still prefer "mind" games. And in that case, the games do tend to be more "artistic", i.e. getting emotions to the player through the game.
I'm sure I've seen several GameBoy games that feel like "old school" games. You should look.
- Benad
Sometimes, it can help to know what you're talking about...
- Benad
Listen, big-head, we're all here to change the world. But the difference between you and me is that I won't take credit for it. Why?
Simple! Anyone can do better, and someone else would have figured it out anyways. And if you can stop ranting about MacOS X, maybe you can do something better yourself.
Really. Do something before you become senile and that you rant on everything new...
- Benad