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Are Videogames Art?

Angry Black Man asks: "The San Fransisco Museum of Modern Art is currently debating whether or not videogames can be considered a type of art. They are currently holding a symposium entitled "ArtCade: Exploring the Relationship Between Video Games and Art." What do you guys think about this? Also, if videogames are considered art than what stops other computer programs from also being considered art? Censoring videogames because of violence or even programs because of DMCA-type laws may be considered censoring art - something that many Americans have traditionally been very opposed to?" When Slashdot covered computer graphics as fine art, many of you agreed that it was. When asked about beautiful code, many thought so and gave their reasons as to why. Now comes a question about the combination of the two. Are computer games not considered art simply because of its nature as an entertainment medium, or can video games be considered art precisely because they can be thought of as combinations of graphics and code?

376 comments

  1. Yes by USS+Enterprise · · Score: 1

    Yes! There is creative genius behind todays great videogames!

    --
    -------------------- "Only two things are certain, the universe and human stupidity, and im not sure about the latter"
    1. Re:Yes by Anonymous Coward · · Score: 0

      Is this like a rerun story or something?.... Yes. Simply put. End of story.

  2. Anything can be art... by Buran · · Score: 5, Insightful

    ... if their creators believe that it is. Whether or not someone thinks my drawings are art, I think they are -- and that makes them art. They take skill to create, and I take joy in making them. That, I think, is art.

    1. Re:Anything can be art... by Fly · · Score: 4, Informative
      I agree. I think that different types of video games would be considered art by various people. RPGs and some of the progression-scenario RTS games (e.g. Warcraft, Age Of Empires, and Rogue Spear) are similar to more traditional types of storytelling such as novels and movies.


      Other types of computer games, such as platform and first-person shooters might be considered art by a different group of people. I don't see quite as much of what I consider art in Quake III as I do in Baldur's Gate.


      Do we consider Magic (the card game) to be art? The cards certainly have as much artwork as many computer games. Do we consider baseball art? Why would a computer simulation of baseball be considered different from real-life baseball? Both are entertainment for sure, but are hitting and pitching Art any more than The Art of Computer Programming?


      Shoemaking is an art, though it's aesthetic is not the same as Impressionist painting, and thus I wouldn't put some Johnston & Murphy wingtips on display in the same place as a painting by Monet.


      I think the SFMoMA should consider them art since computer games do require some artistic aesthetic in order to be more appealing than their competitors in much the same way movies, paintings, novels, and sculptures do.

      --
      end of line
    2. Re:Anything can be art... by het3 · · Score: 4, Insightful

      I would say that anything can be Art if the *audience* thinks it's Art. Just as you can think you're funny, you might not be. Your audience gets to say if you're funny or not.

      Anything is Art if it produces an aesthetic reaction in the viewer. Intent on the part of the artist can't be part of the definition: it would exclude much that is in fact Art, and include much that isn't, so it's a bad cut to make with your logical scalpel.

    3. Re:Anything can be art... by cronot · · Score: 1

      A friend of mine who works with me and happen to also be an artist, said that to the folks at my job and this generated a funny discussion about the concept of what is art and what is not. The guys over there, and me as well, agreed that the concept of art is something too subjective. My friend's arguments was exactly yours, and he gone even further by saying "if you draw a single line on a paper and call it an art, so it is". Oh c'mon... That's way too much... I tend to think that art is a more common sense concepted. If a group of people think something is art, even if the author itself doesn't think it is, so it is... :-P IMHO, anyway...

    4. Re:Anything can be art... by Alorelith · · Score: 1

      Art is what you just said. The only people, IMO, who try to define art are those who try to legislate it.

    5. Re:Anything can be art... by SuzanneA · · Score: 5, Informative

      First, let me say that I'm a games developer, so perhaps I'm a little biased here..

      Now, the way I see it is this, SOME games are art, some are simply entertainment. Ok, 'thats obvious' you might be thinking, however, WHERE the line is may not be.

      The way I see it, a baseball/other-sport simulations is simply entertainment. It might have artistic elements (presentation issues usually), but overall it is entertainment.

      Games such as RPGs, RTS, etc are obviously art, since a storyline is often involved, and I'm pretty sure that most people will agree that story telling is an artform.

      As for games such as Quake, UT, etc. Yes, they are art, IMO, and heres why... These games are not based around existing concepts from real life, oh sure combat exists, but the environments, the character/monster design and other such issues all require a form of story telling. The story may not be a linear form of plotline, but there is still some story telling involved in designing 'scary monsters', or an alien landscape.

      These elements require someone to put thought into telling the story, whether its via a plotline, or through the environment and creatures inhabiting it.

      Anyway, thats the way I see things on this topic :)

    6. Re:Anything can be art... by GuidoDEV · · Score: 1

      Though I agree that many things can be art, and that a great deal of art is found in the unlikeliest of places, what is the point of even having the term "art" if *anything* can be considered "art"? The word then becomes meaningless, and might as well be removed from the language.

    7. Re:Anything can be art... by BrynM · · Score: 3, Insightful

      As a level designer for Quake III, I would assert that it is art. Why do I create levels for QIII? Because it currently gives me the widest and most extensible 3D palette. In fact, I'm currently working on a level that is a tribute to a paint/scultpure artist.

      Given the number of hours involved in creating any game and that the components of most games are called "art assets", the subject becomes moot.

      The hard part is convincing the un-initiated. Rock 'n' Roll was questioned as to it's being music.

      --
      US Democracy:The best person for the job (among These pre-selected choices...)
    8. Re:Anything can be art... by gr3g · · Score: 1

      I've had discussions of art with an art professor here at Oregon State University. He has told me, and I agree with him, that art is for the sake of art. It is meant to show something unusual or beautiful. It is not designed for a purpose, that is mearly an asthetically pleasing utilitarian purpose. Video games are produced with a purpose, make money. They can be beautiful, interesting, or whatever; but that doesn't change why they were produced. Of course games that fall under the GPL can be art. ;)

      --
      "It has always been this way and it won't change, god bless the fucked up USA" The Briefs
    9. Re:Anything can be art... by lazarius · · Score: 2, Informative

      "if you draw a single line on a paper and call it an art, so it is". Oh c'mon... That's way too much...

      I'm not so sure about that being way too much... The Canadian Art Museum (or whatever it's called) bought the Voice of Fire... (three lines drawn on a canvas, for the uninitiated...)

      MIKE

      --
      Beware the JabberOrk.
    10. Re:Anything can be art... by MikeFM · · Score: 3, Insightful

      I totally agree. Just because you draw a picture doesn't make it art and just because something is numbers and strange symbols doesn't make it not art. When I write a program it is art to me. I am concerned in function, interface, and all the usual programming issues but am also concerned with the internal structures beauty and making the user understand what I was thinking as I designed the program and connecting with them. At the same time I'm trying to connect with any future programmers who may work on the program. IMO it's a very complex and artistic process and in ways much more difficult than any other form of art because the entire process is interactive and in general lacking of direct emotional cues such as background music, pretty pictures, etc. You have to express emotion through logic.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    11. Re:Anything can be art... by seann · · Score: 0

      it does look kinda cool though

      wish I thought of it.

      --
      I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
    12. Re:Anything can be art... by karnal · · Score: 4, Insightful

      But even if the "audience" doesn't think it is art, it could be to me. I could put together 21 tracks of the most disgusting music man has ever heard on a cd, and have people listen to it. It is art to me. What you're referencing is someone's opinion.

      I may hate your paintings, but it's still art to you. Big difference.

      --
      Karnal
    13. Re:Anything can be art... by Pope · · Score: 1

      That's being simplistic. "Voice Of Fire" may be broken down to "Oh, it's just 3 lines" but have you *seen* the damn thing in person? The same with Monet's haystack paintings: they're pretty small, but seeing them in person is a whole other experience from just looking at 2 inch prints in a textbook.

      Then again I'm probably biased against code being called "art" because I'm a classically-trained painter. :)

      You can debate what "art" is and not get anywhere, simply because "art" is what artists do. Whether you like it or not is a matter of taste...

      --
      It doesn't mean much now, it's built for the future.
    14. Re:Anything can be art... by mattbelcher · · Score: 1

      Games such as RPGs, RTS, etc are obviously art, since a storyline is often involved, and I'm pretty sure that most people will agree that story telling is an artform. Why do so many people insist that the artistic merit of a game is based in its ablility to tell a story? Art doesn't need to tell a story: look and painting or sculpture. Especially modern works. A game itself is a work of art, not just the story part of it (if it even has one). There are many art forms for which story-telling is far better suited: film, novel, spoken word, etc. Surely no one would suggest that Tchaikovsky's "1812 Overture" was art because it told a story, but not his "Symphony #6" because it didn't! There is a lot more to art than telling a story.

      --

      Shockwave Flash movies are the greatest thing to happen to non-sequitur humor since Japan.

    15. Re:Anything can be art... by nehril · · Score: 5, Insightful

      indeed. Are movies art? are photographs art? Well, it's too broad a question. Films, photography, and videogames are a *medium*, and as such they can be many different things. "movies" and "photographs" encompass things like documentaries, security camera videos, medical images, astronomical images, etc. Whether any particular product is "art" depends on what you define art to be.

      In the same vein, it's ridiculous to ask whether "video games" are art. Video games can be anything from educational, to part of scientific experiments, to, well, anything.

      The field of photography initially went through a stage where people doubted and debated whether photographs were art or mere transcription. As the field evolved the question became more refined: is *this particular* photograph art? That the technology of photography can produce art is no longer in question. Digital Interactive Entertainment or Video Games or whatever you want to call it will eventually go through the same cycle and come to the same conclusion.

      Is Final Fantasy VII "art"? Is Mavis Beacon Typing Teacher? Is this even a valid comparison?

    16. Re:Anything can be art... by het3 · · Score: 1

      All you're saying is that you're the audience for your own art. That's completely fine. You can be an artist and not care about any audience that isn't you.

      What you can't do is demand that the NotYou Audience recognize anything in your work as Art purely at your behest. It just isn't up to you whether or not your effort gets called Art.

      Seen from the other end, I don't think Chippendale said, "This chair is statement of Man's inhumanity to Man." He was after a pleasing chair of excellent Craft, and he made Art.

    17. Re:Anything can be art... by Unstablist · · Score: 0

      Most renaissance artists were paid to paint? Does that mean nothing of the period is art? The problem is it is a lot more expensive to make a really good/artistic game than it is to paint a painting, and most game designers don't have the $$$ to build a studio unless they have a publisher behind them and the publish will only back them if they think it will sell. So the purpose of selling games is to support the game designer/studio as much as selling paintings is to support the artist/studio.
      -The Unstablist

      --
      Maniacal Advantage A comic hosteed on Keenspace.
    18. Re:Anything can be art... by TheOnlyCoolTim · · Score: 1
      I could put together 21 tracks of the most disgusting music man has ever heard on a cd, and have people listen to it.


      Sorry, that position is already filled by the popular music industry. You'll have to find another job.

      Tim
      --
      Omnia vestra castrorum habetur nobis.
    19. Re:Anything can be art... by bigfatlamer · · Score: 1

      But of course, not everything is art. Sure, there are a lot of games out there that I would consider art (YMMV of course) but just because I think that something deserves the "art" moniker doesn't necessarily make it art. I think in this case, the real question is, "does SFMOMA think that video games are art?" If they're bothering to have the symposium then, to a certain extent, the question has been answered and the answer is a qualified, "yes."

      In any case, I think we can all agree that Daikatana is definitely not art.

      --

      --
      There's one thing computing teaches you, and that's that there's no point to remembering everything.
      --Doug Copland
    20. Re:Anything can be art... by SuzanneA · · Score: 1
      No, no, you misunderstood my point.

      I wasn't in any way trying to imply that you need a story to be 'art'. My point was simply that a story-based game such as an RPG or RTS is inherently art because of the story, but other game styles can still be art through other means.

      As I said further down in the post, I feel that FPS and other titles where the environment and character/monster design are well thought out also qualify as 'art'. The only game styles that I'd NOT consider art are those that are pure simulations of real-world environments and characters, such as most sports titles. They can still be great games, but they are entertainment instead of art. Although there may be artistic elements to the UI of the game, much of the actual game is centered around something that didn't really require any creativity to implement (real sports personalities, team data, etc).

    21. Re:Anything can be art... by Anonymous Coward · · Score: 0
      Is Mavis Beacon Typing Teacher?

      Only if Mavis Beacon is teaching typing whilst nude and gazing reflectively at an apple....

    22. Re:Anything can be art... by hugg · · Score: 2

      I don't think we should limit the defintion of "art" to things that mimic traditional visual artforms. There are many other artful aspects to the design of a video game.

      Take the game rules for Civilization, for instance. No one can argue that the design of this game is unique and first-of-a-kind, and fit the author's intentions of what he was trying to convey. The story is not designed, but emerges as a result of the rules of the game. IMHO that is worth more than all the hackneyed scifi FPS plotlines in existence.

      I think art is created when a person realizes a vision of something that does not yet exist. The pioneering game designers of the early days did this. People create art, companies create "assets".

    23. Re:Anything can be art... by SuzanneA · · Score: 1
      You know, when I wrote the post, I actually sat and thought 'but, how do SimCity and Civ fit into what I'm saying, they mimic life - to a degree - but they are certainly works of arts', in the end, I thought to myself, well, there are exceptions to every rule.

      After your reply, I kind of wish I'd clarified that, but thats life. You're certainly right that Civ is art, possibly even the mona lisa of the game world - I wouldn't be surprised to see Civ in a museaum as an example of the brilliance of 'those early days', anyway :)

    24. Re:Anything can be art... by Lemmy+Caution · · Score: 3, Interesting
      As the only person here who, as far as I know, actually *went* to that symposium (which occured about 3 months ago, it's looooong over) the point was that video games and art were two distinction institutions that have a lot to say to each other, and each has and will continue to plunder from the other - conceptual (and other) artists exploit the game-interface and the elements of to create art-works, and video-games (and other software) use the aesthetics and concepts developed in the art millieu to do their work. The answer actually given at the symposium was "the question doesn't make sense."

      This whole thread is wonderfully naive in its complete abuse of the word "art" as a short hand for "things that are hard to do" or even "things that are pretty" or "things that are novel," when art is really more of a certain type of discourse that is going on in specific institutional settings using a variety of media. But I'm not going to fight that battle - the fact that programmers and gamers feel that describing what they do as art is an important battle for *them* to fight is fascinating and sort of nice to know in itself.

      What video games are is a new type of cultural practice - it is unique as a media in that it is the first content-carrying media that makes persistant demands on the *body* of its audience. You get caught into narratives - and yes, even PacMan is, in a certain abstract sense, a narrative - which mandate that you do something, that you move here or jump there or press that - in order to correctly handle that narrative. Two ironies are already apparent: first, that video games are maligned as sedentary activities by its critics (who oppose them to, for example, playing football or something, rather than the activities it really competes with: television/film watching and web-browsing); second, that gamer-mythology seldom acknowledges the body, but participates in the fantasy of a disembodied mind totally absorbed into technology.

    25. Re:Anything can be art... by Grab · · Score: 2

      But the assets can be art. For example, the Sistine Chapel was created by a company called the Catholic Church. Remember that a company is not a stand-alone entity, but is made up of ppl.

      Grab.

    26. Re:Anything can be art... by onion2k · · Score: 2, Funny

      SuzanneA .. female .. developer .. *drool* ..

      heh..

    27. Re:Anything can be art... by Grab · · Score: 2

      Some things that were purely designed for a purpose are beautiful in spite of having been designed purely to a purpose. A racing yacht is never designed for beauty, it's designed for maximum speed - but it just so happens that beauty comes as standard with the ideal shape to maximise that parameter. Try that one on your professor.

      And even Fine Art has always produced with the aim of making money. Mozart, Beethoven, Bach - they all wrote music as their job, and were well paid for it. They took commissions to write a piece of music in a particular style, and knocked it out for the money. Homer's stories and the tunes of Turlough o'Carolan were invented as payment for food and lodging. Do you reckon da Vinci did the Mona Lisa or the Sistine Chapel ceiling for free? And in the case of the Sistine Chapel and all other religious artwork of the time (absolutely without exception), the aim of the commissioner (the Church) was to impress ppl with the power of the Church - this then gets more heads through the door, increases the Church's power and gets more revenue. And ppl would donate money to the Church for projects like this, not bcos they wanted to help art be created but bcos they thought it was buying them a place in heaven (ie. admission to heaven has a cash price :-).

      Lastly, ask your professor to provide a dictionary definition of "beautiful" where "aesthetically pleasing" is not one meaning of the word (or even the main meaning of the word). If it is aesthetically pleasing, it is beautiful, end of story, regardless of whether it was originally designed for a utilitarian purpose. And if beauty is a requirement for art, then a Ferrari or a racing yacht or a catenary arch bridge will all qualify.

      The best definition I've heard so far for art is that it must convey the artist's intention, even if the viewer/listener has to really think about it. So where the artist says "it's whatever you want it to be", the artist has by definition failed. And if the artist just says "I want to shock" then he may as well show a picture of him screwing a sheep for exactly the same effect and exactly the same art content.

      Bottom line, money and art are independent. If that were not so, your art professor could not say that he had ever created art, since any art he did create was merely preparing him for his current position which is earning him good money!

      Grab.

    28. Re:Anything can be art... by gargle · · Score: 2

      You can believe as much as you like but that doesn't make it true.

    29. Re:Anything can be art... by karnal · · Score: 1

      I wish I could mod you up as funny; that was kind of a side-thought when I wrote it... :)

      --
      Karnal
    30. Re:Anything can be art... by cpart · · Score: 1

      I agree the only addendum I would make is that game like Quake and UT are more likely to be concidered art for there seperate aspects of code and graphics not their combination.

    31. Re:Anything can be art... by Anonymous Coward · · Score: 0

      No. If the creator considers something to be art, then it is not art. There's nothing worse than the drivel put out by pretentious self-described "artists". If the public decide it's art, then it is art, but a prerequisite for this is that the creator is not trying to create "art".

  3. Sure by Foxxz · · Score: 1
    Video games can create a awesome sunset or excellent graphics. just because its electronic doesnt mean the artist/programmer didnt spend as much time on it as a painter. or maybe his code is unqiue and introduces new ideas to the programming code. or invents a new algorythm that is terribly efficient for what it does.people see beauty in different things and different forms. if you try hard at perfecting something, most anything can become an art.

    -Foxxz

    1. Re:Sure by Anonymous Coward · · Score: 0

      Did you write that post in the nude?

  4. Movie analogy by keath_milligan · · Score: 4, Insightful

    Video games are as much art as movies are. In fact, one of my hopes for the gaming industry is to see it mature - at least in some ways - into something similar to the movie industry, where there is room not only for the heavily-produced blockbusters, but also for more artisticly-inclined "indy" titles.

    1. Re:Movie analogy by grazzy · · Score: 1

      there is a subscene of those crappy games for people that are really intrested in a genre.

      Problem is they are just crappy.

      If a movie is filmed with a shaky handcamera thats acceptable, a game with a crappy interface isnt.

    2. Re:Movie analogy by ChazeFroy · · Score: 1

      If video games are art, can we label John Romero as a "starving artist"?

    3. Re:Movie analogy by NonSequor · · Score: 2

      You call that art?

      --
      My only political goal is to see to it that no political party achieves its goals.
    4. Re:Movie analogy by MaxVlast · · Score: 1

      > Why isn't there a button "mark all fair" in metamod?

      Uhh, because then you're less likely to read all of the options? And in a situation where you have impact on others, you should be forced to be more attentive, not less.

      --
      There should be a moratorium on the use of the apostrophe.
      Max V.
      NeXTMail/MIME Mail welcome
  5. An expression of thy self by rockwood · · Score: 1

    I see art as a basic expression of the artist views of life and the world around them. It doesn't matter if it is a video game, graphic, code or a molded pile sh*t. One who has created something that had not previously existed, or one that has taken something and modified it into how they see it; so that the worl can see it as they do... this person has created art. It's that simple!
    There is an artist out there that can sign his name to Mr Hankey... and if someone can sign their name to a tird.. then video games are first rate Mona Lisa's!

    --
    Never try to beat a professional at his own game!
  6. Are video games art? by Anonymous Coward · · Score: 1, Funny

    No more so than Monopoly, Trivial Pursuit, or Scrabble.

  7. Let me be the first to say "Duuuuuhhhh" by IdocsMiko · · Score: 5, Insightful
    Of course video games are art! Designing a video game is designing an experience for an audience. You balance a variety of elements such as sound, color, pace, all of which come together to form a unique whole. Different people have different tastes and will come away from the art piece with different impressions.

    Art forms like video games tend to get mired in these sort of debates because they lack snob appeal. People figure that if it doesn't need an endowment, it's not art. People don't sit in high-rent apartments in an artsy-fartsy section of town in fancy clothes sipping spritzers and discussing the finer points of Q3, so it must not be art.

    Science fiction has gotten mired down in this debate, as has commerical art of all forms, as did theater at one time. Good grief.

    1. Re:Let me be the first to say "Duuuuuhhhh" by wrinkledshirt · · Score: 1

      Art forms like video games tend to get mired in these sort of debates because they lack snob appeal.

      Well, there's that, but there's also the fact that video games have a really obvious visceral appeal but few (no?) games out there really have thematic depth. Even though one can successfully argue that the video game genre is an art form, the fact is is that games out there haven't really lived up to the potential of being pure works of art. Unless we've got to change our criticism to account for it...

      --

      --------
      Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

    2. Re:Let me be the first to say "Duuuuuhhhh" by startled · · Score: 2

      Agreed (and I wanted to be the first to say duh, dammit!). Simply because computer games are subject to strong commercial pressure and have a young audience relative to other art forms doesn't mean they aren't art.

      Certainly, Q3 is more focused on providing entertainment than investigating the human condition. But the existence of action films or comedic plays (which I'd argue are art as well-- ask any John Woo aficionado, or Shakespeare fan) doesn't preclude the entire medium from more "purely artistic" expression, whatever that is. And as gaming systems are becoming more advanced, and the audience is maturing (both as a result of age as well as a broadening library of past works), we're seeing more innovative and daring works all the time. For example, ICO would qualify as innovative new art for anyone who wasn't already dead-set against the medium. I hope to see more entries in the category of "new and different"-- but I will also continue to enjoy refinements of old, entertaining standbys such as one of the latest fabulous gothic actioners, Devil May Cry.

      P.S. I don't mean this to come off as an add for the PS2; it's just been a dry spell for PC's and other consoles recently. Here's to hoping for a great holiday gaming season.

    3. Re:Let me be the first to say "Duuuuuhhhh" by IdocsMiko · · Score: 1
      Even though one can successfully argue that the video game genre is an art form, the fact is is that games out there haven't really lived up to the potential of being pure works of art.

      I can't disagree with you on that, but consider this: most works in any genre aren't particuarly worthwhile. Most music, most paintings, most sculptures are not very good. Take a tour of the art shops in Greenwich Village some time and count how many works actually seem worth a hoot.

      Only a few in any genre give the genre a good name. For every Sistine Chapel you have thousands or poorly painted ceilings. For every Beethoven's Ninth Symphony you have thousands of Undercover Angels.

      BTW, this is my own "Most Art Sucks Theory" ®.

    4. Re:Let me be the first to say "Duuuuuhhhh" by The+Milky+Bar+Kid · · Score: 1

      Certainly, Q3 is more focused on providing entertainment than investigating the human condition

      True, but watch 16 of the best LANners in a city of 1 million playing RailMatch (Railguns only) Quake 3 on The Longest Yard.

      It's a fscking Ballet.

      --
      -- This post is about truth, beauty, freedom, and above all things, Karma
    5. Re:Let me be the first to say "Duuuuuhhhh" by PurpleBob · · Score: 2

      I'd say your theory is just a special case of Sturgeon's Law: "90% of everything is crap."

      --
      Win dain a lotica, en vai tu ri silota
    6. Re:Let me be the first to say "Duuuuuhhhh" by IdocsMiko · · Score: 1
      I'd say your theory is just a special case of Sturgeon's Law: "90% of everything is crap."

      Darn! Beaten to the punch!

  8. Entertainment is art. by amaprotu · · Score: 1

    The fact that games main purpose is entertainment adds to the argument for them being art, it doesn't take it away. Film, plays, concerts etc. are all considered art ('fine art'), and their primary focus is entertainment. Video games are just another form.

    1. Re:Entertainment is art. by schtum · · Score: 2, Interesting
      Well, no. I don't think anyone considers Speed 2: Die Hard on a Bus on a Boat to be "fine art". For a film/play/concert, etc. to be considered art, it should do more than just entertain.

      That being said, the real reason most people refuse to accept video games as an art form isn't because they're entertaining, but because they're perceived, often rightly so, as juvenile. When the target audience for games ceases to be 12-18 year olds (and 19-35 year old gamers stop acting like 12-18 year olds), people will rethink their stance on the medium. Hey, it happened with comic boo.. excuse me, Graphic Novels!

  9. Hoi! by Anonymous Coward · · Score: 0

    As anyone who's played First Samarai on the A500 knows - yes.

    1. Re:Hoi! by Alan+Partridge · · Score: 1

      or Paradroid 90! The ULTIMATE - for me - Gribbly's Day Out - that game took me p l a c e s !

      --
      That was classic intercourse!
  10. Art or craft? by Webmonger · · Score: 5, Insightful

    To me, it seems that computer graphics can definitely be art. But programming is more of a craft. It's about making something well. And just like a well-executed piece of furniture, a program's internal beauty is irrelevant to the users-- it's how it looks and how it works that matters to the people who use it.

    Sure, computer games contain art. Their music and images often have artistic worth. But we want computer games that are well designed and skillfully executed, not artistic statements.

    I'm a programmer, and I've got a lot of respect for the creativity and hard work that goes into computer games. But I see them as a craft, not an art.

    Anyone know why this is a story instead of a poll?

    1. Re:Art or craft? by AstroJetson · · Score: 1

      But I see them as a craft, not an art.
      Why are these things mutually exclusive? Painting is a craft; using that craft to create, say, the Mona Lisa, is art. The art is the idea behind it, the craft is the translation of that idea into a tangible form.

      I agree with the poster who said that if the creator says it's art, then it's art. If he/she is trying to convey some message or emotion by it, that makes it art. How successful they were at expressing that message determines whether it is good art or not.

      --
      Admit nothing, deny everything and make counter-accusations.
    2. Re:Art or craft? by SuzanneA · · Score: 1
      But programming is more of a craft. It's about making something well.

      Bear in mind that programming apps and programming games can be very different tasks.

      Games programming CAN be an art, it depends on the programmer. In the past, performance was always such an issue that artistic approaches to solving a specific problem were a nessecity. These days that isn't so much of an issue, but there are still areas where an 'artistic' attitude is beneficial. Still, even with 3D acceleration and fast CPUs, there are many areas where you have to start thinking 'outside the box'.

      As an example, shadows aren't automaticly generated, so when people first started with shadows, they went with the tried and tested approach of a translucent circle rendered flat on the ground. People started trying to come up with more innovative methods of achieving the effect, including pre-rendered outlines, lower-detail rendering, and the standard trick thats used these days (in OpenGL based games at least) which is to use the stencil buffer.

      General programming (Apps, etc) generally starts with a goal, and there are distinct steps to take to achieve that goal, usually there are clearly documented methods to get to that goal, and little room for direct innovation. Games programming can start with a storyboard and a fairly basic design document that usually outlines the overall issues. Graphic and gameplay features are often introduced as ideas along the way, ideas that may not immediately have any established steps to achieve it. The programmers then either say that it can't be done, or they sit down and try and find some way to achieve the seemingly impossible. THAT is an art.

    3. Re:Art or craft? by 037 · · Score: 1
      What about the story? Lots and lots of games have complex narratives. Although Q3 and other FPS games are basically graphics + code, even in these games, someone has to come up with what kind of bad guys would make sense.

      I just want to point out that fictional elements don't exist outside of art. They are one of the cornerstones of art. Fundamentally, it tends to be useful to locate the artistic elements in certain portions of a medium instead of deciding whether the whole medium is artistic.

      --
      Everything above may well be poorly-thought out / spelled. Blame the beer, not me.
    4. Re:Art or craft? by Webmonger · · Score: 2

      I don't think the difference between game and app is a qualitative difference-- it's a quantitative difference. There's *more* innovation in games, but there *are* innovative apps. (We're not still writing everything in ed or edlin, right?) Remember how strange and cool WSYIWYG was when that paradigm was new?

    5. Re:Art or craft? by uebernewby · · Score: 2

      The point you seem to be missing is that computer games are (or aren't) art as completed products, on which programmers, designers and what have you collaborated to achieve a final result. Sure, there may be some clever programming or some cute backdrops, but these elements alone do not make a worthwile game. Compare it to a movie, which depends on actors, directors, set designers, camera people, what have you, working together to create a finished product that, I believe, we've accepted by now to be, possibly, "a work of art". The programming alone isn't "art", just like skillful lighting of a set alone isn't. It's the craftsmanship and skill required to get a finished product out in the first place, just as renaissance painters needed to be skilled at mixing dyes (or find someone to do it for them).

      --

      News and bla for computer musicians: http://lomechanik.net/
    6. Re:Art or craft? by The+Milky+Bar+Kid · · Score: 1

      I thought the nature of Design schools such as the Bauhaus was to teach the beauty of functionality. A Bauhaus chair isn't beautiful because of ornamentation - rather the opposite, because it was designed to best fulfil its function, and NOT as ornamentation.

      I guess the point of this is that good design and skillful execution CAN BE the artistic statement. Many modern artists seek to reduce objects to their basic form - IMHO this is how three lines on a canvas can be considered art.

      As an example of this, I would point to Tetris - no pretty pictures, no clever sound, just blocks stacked on top of each other. I'd put it forward as one of the best examples of the 'art' of the videogame. An utterly original, captivating and popular concept made out of stacking blocks atop one another. Mondrian, for one, would love it.

      --
      -- This post is about truth, beauty, freedom, and above all things, Karma
    7. Re:Art or craft? by SuzanneA · · Score: 1
      Well, I said 'and little room for direct innovation', I don't deny that there is innovation in apps every now and then, but for games its *almost* a nessecity these days. Especially with everyone expecting new levels in eye candy with each new title.

      Of course, the target hardware is often a faster moving target too, so in a sense that drives a demand for innovation too - look how few 2D games are sold these days. The majority of consumers expect games to make full use of the latest, greatest, fastest video card, regardless if it actually involves gameplay being improved.

      As someone that has programmed in both areas, I can say that Games programming definately requires a different approach to problems. With App programming you occasionally run into a need to use a similar method of lateral thinking to solving a design reguirement, but with games the requirement for it is much more intense.

  11. short answer by Anonymous Coward · · Score: 0

    no, video games are definitely not art...

  12. Video Games Are Art by Jucius+Maximus · · Score: 3, Insightful
    It takes both talent and skill to create the very best of works of graphic art. Such pieces inspire emotion and awe.

    The same is true with video games. System Shock 2 *IS* scary and only a skilled team of artists could craft such a thing. Does anyone remember playing DOOM at night and being in an area with strobe lights, those invisible demons growling and the like? Did that stir any emotions in you? Probably yes. Such a feat is a work of art.

    Creating such things is an artform that is developed and perfected by people who like to do it.

    1. Re:Video Games Are Art by byran+lei · · Score: 1

      >The same is true with video games. System Shock 2 *IS* scary and only
      >a skilled team of artists could craft such a thing. Does anyone
      >remember playing DOOM at night and being in an area with strobe
      >lights, those invisible demons growling and the like? Did that stir
      >any emotions in you? Probably yes. Such a feat is a work of art.
      >

      Bzzt. DOOM and it's various clones is a perfect example of utter crap at work. Slient Hill for the PS1 and Slient Hill 2 for the PS2 are perfect example of real art in videogames.

  13. Are boardgames pieces of art? by CapTVK · · Score: 1

    I have to counter the question of computergames being art with this question: Are boardgames also art"? The main point of computergames is that they are interactive but this also counts for boardgames.

    Is a game of chess a piece of art? I would say Yes. But if so, does this also count for other games( tic-tac-toe, snakes&ladders etc..) as well?

  14. You bet! by wrinkledshirt · · Score: 1

    It's art. And like all art, it's crap.

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

  15. Art as entertainment by Artana+Niveus+Corvum · · Score: 1

    The question "can video games be art or are they simply an entertainment medium?" (more or less) was posed above. I'd like to remind /.ers that many people get a great deal of entertainment from going to art museums. As to code being skilled labor, in many cases (i.e. Michelangelo) art was the profession of the artist, who would be hired and paid for by one or another rich noble. A medium does not have to be A) boring or B) originally done as a hobby to be art. Think about it.

    --
    -----------------------------------------
    Remove the Greed which plagues mankind.
    1. Re:Art as entertainment by Anonymous Coward · · Score: 0

      actually, I think if something isn't entertaining in any form at all, it isn't art in any form at all

  16. Someone has to ask it... they always do. by Anonymous Coward · · Score: 0

    What is art, really?

  17. Maybe not right now... by xxxtac2 · · Score: 2, Interesting

    They may not be considered art by the moajority of people right now, but given a few years I expect that they will be. With the amount of work by ARTISTS that goes into the design of these games and the skill of some of the best coders around, its hard to believe that they arent considered art already. Even now there are thousands of people who obsess over classic video games, emulating old systems and collecting thousands of game roms. Its only a matter of time before people begin to view these games as probably the most innovative and original art form of this century. In the age of multimedia and computer graphics, video games are the epitome of these arts.

    --

    Oh Well, Whatever, Nevermind...
  18. Are movies art? by ChristianBaekkelund · · Score: 3, Funny

    I mean seriously, did you SEE the Pauly Shore movies?

    IMHO, there's art and there's entertainment...and both movies and videogames can fall into either category...

    My $5.95.

    1. Re:Are movies art? by Anonymous Coward · · Score: 0

      "Battlefield Earth" was a superb piece of art.

  19. Are we stretching things here? by Anonymous Coward · · Score: 0

    Being somewhat outside of the whirlwind of emotions that is Slashdot, I look at this thinking this art-computer games connection may be stretching things a bit. I can agree with digital graphics being art, maybe the same with code, but placing computer games in that same category doesn't seem appropriate. Is the 'geek' (for lack of a better term) community just trying it's damndest to cram itself into a brighter spotlight or what?
    Gaming is fun, it's an entertainment medium and I don't think there is usually an artistic intent when it comes to making the game. Granted, there may be a few games out there that are MEANT to be eye-popping and meaningful, but that doesn't apply to the majority, does it now?

    *shrug*

  20. Of course their art by damieng · · Score: 1

    All programming is an art.

    It has to be functional the same way as any other consumer good. It has to be constructed out of mathematics and logic like anything that's been engineered.

    With games you also often have traditional artwork, sometimes 3D, and a powerful but simple interface (Black and White anyone?)

    What I'm wondering is why demos (the ones created to show off coding/art skills - not a product taster) aren't being considered. They're the computer equivalent of a music video.

    --
    [)amien
    1. Re:Of course their art by Score+Whore · · Score: 2, Insightful
      All programming is an art.


      Not all programming is art any more than all painting is art. Some painting is just putting a color on a house. It's not artful, it's functional. Some programming is exactly the same way. Being the hundred thousandth CS student to write a quick sort does not make you an artist.
  21. TV, Movies by MrResistor · · Score: 2
    If either of these are considered art, then video games have to be also. So what if it's primarily an entertainment medium, so are TV and Movies. All art has an entertainment aspect.

    And yes, I am an artist (mostly music, but I dabble in just about everything).

    --
    Under capitalism man exploits man. Under communism it's the other way around.
  22. Not yet by gmarceau · · Score: 1

    The functionnality of video certainly takes away from their artful claims. I remember this entry in a art exposition, some guy had blodied himself scripting a poem right off his skin. Didn't made the it throught, deemed too self-serving.

    There is a well know word for what coding is about. It's a craft, not an art : purpose full beauty and skill.

    In the end, art is about wider forms of human-to human-communication; anything beside the mere straitly purposeful prose we use everyday. Under that angle, I don't see many video games thus far behind used as a medium for political statements, comments on the fatefulness of the human condition.

    --
    This post was compiled with `% gec -O`. email me if you need the sources
    1. Re:Not yet by Anonymous Coward · · Score: 0

      bauhaus?

  23. I'd say not really, because by GISboy · · Score: 2, Insightful

    I dunno, consider when Unreal came out.

    Absolutely stunning even in low res.

    Remember the userfriendly cartoon:
    "That is the prettiest slide show I've ever seen.
    What is it called?"
    Answer: "It's 'Unreal'".

    Now, the code being beautiful, by extension.
    Humm...code is the tool of the trade, the brush, if you will, the screen the canvas and the results can be artistic.

    But then again, coding has been called "an art form".

    Form is the active word. Not art, per se, but a way to create art, or express yourself via code.

    Any other thoughts out there?

    --
    If it is not on fire, it is a software problem.
  24. I hate questions like this... by melatonin · · Score: 3, Insightful
    they just mean that someone somewhere is ignorant and/or snobby.

    If I throw a urinal into a museum, or yell "DADA!" out in the streets, everyone agrees that it's art (because it's been established as so).

    But if I band together some talented artists, animators, and ingenious programmers, and create something truly remarkable like Deus Ex or Halo, people question it.

    Such things (vidgames) would not exist without human creativity. They're physical manifestation of human creativity. If that's not art, what is?

    --
    Moderators should have to take a reading comprehension test.
  25. my take by yawnmoth · · Score: 1

    I don't know about most video games, but I do think that rpg's should be considered a form of art, just like works of literature are. As for code being art... well... I think that the development of a new algorithim can be considered an art, but not a piece of art. I mean, it doesn't have any intrinsic aethetic value, does it? As for whether or not sprites can be considered art, or not... well... yeah - I believe they are art, but that's not really the question I believe we should be asking - are they worthy of being put into a mueseum? First off, I don't see how one can say they aren't art... Anyways, as for whether or not they should be put into a museum, I believe they probably will never achieve that level of success - i believe sprites are a less respectable media than even comics, mtgcards, or even pokemon are, and they are actually hand drawn, in the conventional sense.

  26. Why? by t_allardyce · · Score: 1

    Of course they are.. Most of them have somesort of story behind them, and all of them - even pong, use some sort of representation to portray a situation. Some of them even have mini-films in them or plot based gameplay.

    If your trying to make this into a legal issue so no-one can censor games because they are art then good :) but it probably won't work

    but why is censoring art any different from censoring anything else? Just because ideas are not portrayed with creativity does that mean you should be able to censor them? Or vice a versa.

    If parents don't want their kids playing violent games or watching films etc, then thats their business, not the governments.

    IMHO the worlds view on censorship (and IP) is totally backwards.

    --
    This comment does not represent the views or opinions of the user.
  27. creative writing vs. technical writing by Ephemeriis · · Score: 3, Interesting

    Personally, I've always thought of computer games as art, no matter what the "officials" may say. The defining factor, I think, is the fact that it has a story. A computer game tells a story with a protagonist, an antagonist, a setting, theme, plot, climax...everything you need for a decent novel. Sure, many computer games are very shallow, which would make them bad art...but still art.

    As for programming in general...it depends. It can be art, or not. Generic programming is much like technical writing. It is utilitarian, not artistic. It is a task assigned to someone, that any old monkey could do - not an artistic expression of one person's vision. However, this is not always true. Just as there are generic chairs that sell for $10.99 at K-Mart and then bizzarre sculptures of chair-like things on display at galleries, there can also be artistic programs. Someone can write artistic code...but code doesn't have to be artistic.

    I think it's just a little early yet for most of the world to accept code as art. I'm sure it took a while for people to recognize the artistry that can go into photography as well.

    yrs,
    Ephemeriis

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
    1. Re:creative writing vs. technical writing by mattbelcher · · Score: 1
      The defining factor, I think, is the fact that it has a story. A computer game tells a story with a protagonist, an antagonist, a setting, theme, plot, climax...everything you need for a decent novel.

      It certainly doesn't take a story to make a good video game. Look at Tetris, or Pac-Man.

      The important thing about a video game in making it art isn't the story. That just make it a narrative, which no one argues is an art form. The question is whether or not a game, that is a rule system, is art. A good game creates its own story. The story of playing it. People will come from a game of Starcraft and tell you how close they were to stopping that zerg rush this time. Or about that time they caught a diving catch in the end zone. Or how they took this huge gamble and managed to nab the other guys Queen.

      --

      Shockwave Flash movies are the greatest thing to happen to non-sequitur humor since Japan.

    2. Re:creative writing vs. technical writing by jacoplane · · Score: 1

      One could argue that video-games use the art of storytelling, drawing, music, etc to create the game. So it is a combination of existing arts which are used in new ways.

      Then again, there has never been a truly interactive art-form, which I believe could be the new aspect video-games bring to art.

      I can't wait till the time where the process of making videogames has abstracted so much that creative, but non-technical people can make them too.

  28. Yes'm by l33tsp34ker · · Score: 1

    Video Games are undoubtedly art. Take just one screen shot of Chrono Trigger, and look at the detail put into it. Worthly of framing and putting up on your wall. In short, video games are just interactive art, made more indepth and attention-grabbing with a plot and length.

    --
    "The difference between genius and stupidity is that genius has its limits."- -- Albert Einstein
  29. Art, Schmart by timothy · · Score: 5, Insightful

    Why do people agonize about whether particular things can be "considered" art?

    If you consider something to be art, who the heck is going to stop you? Other people might disagree (hey, my thoughts on art may vary from yours -- so what?) but that's about the extent of it.

    Now given that, I don't particularly agree that video games are art, *unless that's what the creator intended*, in which case I have no objection -- then it's art. IMO (which one one else has to buy), Art is *intentional* - accidental doodles, sunsets, plants, shadows, streams or functional objects might be artful, or beautiful, or even artistic, but things get too floppy for me if anything that happens to look nice, or that makes you think, is automatically "art." Not everything sculptural (Zhang Ziyi, for instance, or a Nagra tape recorder) is actually sculpture.

    Having groused that practical objects which happen to be pretty aren't, I would say that the other direction is not quite the same, though. An artwork could have a hands-on function which rendered it a useful object ... again, a matter of intention. If I make an object with a long metal prong flattened into a small, blunted, flat-edge blade that happens to fit into the slot at the end of a woodscrew, and declare that the primary purpose and my artistic intent is for it to be manipulated by human hands to express the beauty of simple machines by inserting or removing screws from objects, Fine -- it's art that happens to serve as a screwdriver. That doesn't make every screwdriver art.

    Maybe this helps to explain why I think the money given to the NEA would be much better given to model rocket clubs around the country, or never taken from taxpayers in the first place.

    timothy

    --
    jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
    1. Re:Art, Schmart by Taos · · Score: 1
      My opinion and yours actually have some common ground, but we definately come from different angles.

      I have a problem with stamping the word "ART" on some things and "NOT ART" on others. Only art critics will do that, but the artists themselves could care less if something came from the "art world" or not. The perfect example: Duchamp's "fountain" (1917). For those of you that are not familiar, it was litterally a urinal sitting on its side. Is that "ART"? What gave you the right to call it either way?

      Last spring, the director of Traffic, when accepting his award for that movie, said something to the effect, "I want to thank everybody who did something creative today." That little blurb meant a lot to me when I read it the next day in the paper. Did you do something creative? Do you go day by day making the widgets for you wumpus? Are you a robot? Or did you code up something unique today? Find a novel solution?

      I find physics research every bit as creative as painting (sometimes moreso). So why shouldn't I see the same thing in a video game. Even the programming side. Yes, there is increasing levels of style and design going into modern video games, but I even see the coding that goes into the really great games as creative.

      Personally, I think computer science and programming in general could use a bit of artistic style in addition to software engineering. Enginnering is what gave us the chrysler K-cars. Truely ugly cars. Throw artistic style into engineering and you get the Eiffel Tower. This would pull people away from simple program correctness and concentrate more on technique. Look beyond "can" and concentrate on "how".

      I need to get back to work.

      Maybe this helps to explain why I think the money given to the NEA would be much better given to model rocket clubs around the country, or never taken from taxpayers in the first place.

      Shame on you. The NEA keeps many artistic programs alive that this country really deserves. Although, I enjoyed my model rockets as a kid, and they can be just as creative as anything else a kid can do.

      pickler

    2. Re:Art, Schmart by squaretorus · · Score: 2

      I concur! Personally I hope video games aren't art. Many a good movie has been tarnished when I later found out that it was an 'art piece'.
      As soon as video games become art we get 'video games artists' clamouring for public money to let them 'express themselves' and we start to be pressurised by the Sundays into liking 'art games' instead of Quake or Mario Kart 5.
      But hey, if it stops them banning blood, nazi themes, and anything 'crude' in games lets call it art! If Damien Hirst can get away with it why shouldn't Id.

  30. Let's see... by Wire+Tap · · Score: 2, Insightful

    I'm an avid video game player, and have been for several years. At first, I read this story and said to myself "HELL NO", as I really don't buy into much of the modern art out there today. A lot of it does not seem to be the result of talent, thought, meaning, or artform. The same thing can be said about MANY video games. This is why I originally said "HELL NO". However, there are exceptions. Final Fantasy is perhaps one of the most moving video game series every produced on this planet. It has story, it has beauty, depth, and meaning. It is art. Just as there exists art with little or no apparant worth to me, there exist video games with little or no apparant worth. Yet, there are the few that truly qualify as art. So, in conclusion: some video games should be considered art, just as some "art" should really not be considered art.

    --

    Man is born free; and everywhere he is in chains.

  31. Most *definitely* by trilucid · · Score: 2


    and for reasons even "Average Joe/Jane" can easily appreciate.

    To begin with, (as a programmer) I consider most code art in and of itself. When you consider that video games are composed of creative code, graphics, and sound, you have to classify it as an art form.

    The very fact that the people who create the visual environment for video games are most commonly described as "graphic artists" is compelling evidence that our society considers their work a form of art in a very tangible sense.

    I for one would love to see an exhibit that's based on various interpretations/muses on video games, both in part and as "complete packages".

  32. All games are art by Spezzer · · Score: 1

    Art has always been such a subjective topic that it is hard to say what is just a game and what can be considered art. It almost seems as if a game is only 'art' if it somehow sheds a kinder light upon games and shows that it is more than just a medium to button-mash and scream with joy.

    I will bust out some of the dictionary terms of art to try to objectify this:

    1. Human effort to imitate, supplement, alter, or counteract the work of nature.

    No doubt many FPS and RTS games do exactly this by creating a sense of real-life shooters and war. 3D engines themselves seem to try to imitate nature as best they can. In a way it is similar to any CG art you see on the internet. Just because it doesn't look real does not mean it isn't art!

    2. The conscious production or arrangement of sounds, colors, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium.

    A great example of this would be Alice. Not only was this game awesome to play, but it had an aesthetic value that simply wowed us. We had never seen some of the environments displayed in that game, and it required a lot of artistic interpretation to create levels like that.

    I could include more definitions but that would just muddle my point. While I would love to say that only some games are art, any game out there can qualify as some kind of art, whether it is the art of creating perfect ambience, the art of texture and environments, or even the art of character design and skins/sprites. I am sure the artists of games put a lot of time into their work, but you can't credit just them for the piece of art that results.

    Just like art, everything comes together at the end and can blow us away, like Alice, or make us cower in shame, like Daikatana.

  33. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  34. Yes, but there's more... by Naerbnic · · Score: 2, Insightful

    As many of my compatriots have already stated, there is no doubt that Games are art, or have the potential to be. The question for me is: What can Games do as an art, which is different from Movies and Books? The answer is simple, if not a little obvious: The if statement. Although it has been tried with interactive movies and Choose-your-own-adventure books, only in games have truly interactive stories come to some sort of life. The basic difference is the role of the viewer/reader/player in the story world. For both Movies and Books, the user is just a passive observer, seeing exactly what the artist wanted them to see. With games however, leeway is given; they become an active character in the story, which opens up whole new avenues of experience. Very few if any games have taken real advantage of these differences as of now. But I think (or hope perhaps) that as games become a little easier to develop (via more generalized code components) it will become a much more rich medium. For a first glimpse at this sort of thing, check out the 2001 Interactive Fiction Competition

    --


    So there I was, juggling apples and small animals, when I accidentally bit into the wrong one...
  35. Art... by powerlinekid · · Score: 2, Insightful

    Ok, movies are considered art. Music is considered art. These are both entertainment mediums so I would highly doubt that if it is infact because it is an "entertainment medium" that video games would not be considered art. I think the biggest deal lies in the interactive nature of it. A sculpture, painting, etc are not interactive besides looking and maybe touching. Video games take in all your senses except smelling and I'm sure the ps7 will even do that. But think about it, how many of you have put a game on and just been blown away by it to the point where you sit there like an idiot just watching? I can humbly say that there have been a few ocasions I have done that... the biggest being the Lunar series for Sega CD which blew away anything else at the time. Lets see what else... maybe Myst the first time I saw it (even if it is a stupid game), Ecco the Dolphin on Sega CD, etc. I guess it all comes down to the definition of the word art, which dictonary.com says is:

    art1 (ärt)
    n.

    1. Human effort to imitate, supplement, alter, or counteract the work of nature.
    2.
    1. The conscious production or arrangement of sounds, colors, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium.
    2. The study of these activities.
    3. The product of these activities; human works of beauty considered as a group.
    3. High quality of conception or execution, as found in works of beauty; aesthetic value.
    4. A field or category of art, such as music, ballet, or literature.
    5. A nonscientific branch of learning; one of the liberal arts.
    6.
    1. A system of principles and methods employed in the performance of a set of activities: the art of building.
    2. A trade or craft that applies such a system of principles and methods: the art of the lexicographer.
    7.
    1. Skill that is attained by study, practice, or observation: the art of the baker; the blacksmith's art.
    2. Skill arising from the exercise of intuitive faculties: ?Self-criticism is an art not many are qualified to practice? (Joyce Carol Oates).
    8.
    1. arts Artful devices, stratagems, and tricks.
    2. Artful contrivance; cunning.
    9. Printing. Illustrative material.

    I would say that just based on the first two definitions that video games are not only art but infact are more art than anything else. Just read them again and think about them in regards to video games.

    --

    can't sleep slashdot will eat me
  36. Definining Art by rbeattie · · Score: 1


    I've always thought of question of "what is Art?" as the answer to one of two other questions: "Can you do it?" And "Would you do it?"

    For example, some art museums have examples of art that are these huge canvases covered with splatters of paint. Your first thought is normally, "Hell, I could do that..." But the in reality, WOULD you have done it? Would you have thought, out of the blue, to create a work of art of enormous size and the scatter random paint on it? Probably not - that's why it's art - because of it's innovation.

    The other examples of traditional art are those fantastic, almost-real, oil paintings in fine-art buildings. Yes, I could paint a picture of a bowl of fruit. People do it every day - but I can't do it with such grace, skill and ability. Thus, it's art by sake of the skill it took to create the work. (Maybe with some innovation thrown in.)

    Okay - so in my definition above, Video games are a combination of both. Almost every successful new video game that comes out is by definition innovative. It does things that no other game before it has. It can be interesting, beautiful, horrific or just surprising, but it's something that no one else has thought of. The second is the technical ability to create these games is insane. The cutting edge of computer development is the most difficult of any programming tasks (IMHO). Not only are the games usually innovative, but they take amazing skill to implement.

    So video games in my opinion are obviously Art - at least the interesting, new and creative ones and not the 4th generation knock-off first person shooters.

    -Russ

    --
    Me
  37. Think about it by Jucius+Maximus · · Score: 1
    "Are computer games not considered art simply because of its nature as an entertainment medium..."

    Music is an entertainment medium and it is art.
    Paintings (use to be/still are) a form of 'entertainment' and they are art.
    TV shows are an entertainment medium, and do people consider them art?

    If something is an entertainment medium where people create original works for the purpose of entertainment, that's all the more reason for the work to be considered art.

  38. Civilization 3 by Apreche · · Score: 2, Redundant

    Have you played Civilization 3? If you don't consider that one of the great masterpieces of all time, then I don't know what is.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Civilization 3 by Anonymous Coward · · Score: 0

      Looks like you don't know what are is then.

    2. Re:Civilization 3 by jacoplane · · Score: 1

      What's so great about Civ3 exactly? I've played a lot of sid meier games (civ,colonisation,civ2, alpha centauri), but Civ3 doesn't look very appealing to me. It doesn't seem to offer anything new really and the graphics are really outdated. I don't think they should have used a 3d engine or anything, but better animations at a higher resulution would have been nice.

      I consider Civilization 1 on of the great masterpieces of all time. This is because it offered a kind of interacting. The interface Civilization created has been copied by countless strategy games since, including Civ3.

      I think games are most interesting when they bring about a paradigm shift, a new way of interaction with the system, a new way of thinking.

      Such games include civ, dune2, and wolfenstein. Why aren't many people trying to invent new genres? Black & white was an attempt, but I didn't find it much fun to play.

      But at least peter molyneux tried something new.

  39. Re:Are boardgames pieces of art? by O2n · · Score: 1

    But if so, does this also count for other games(tic-tac-toe, snakes&ladders etc..) as well?

    Don't know about tic-tac-toe, but I'm sure Solitaire is a form of art, albeit dark art: how else can one explain Windows' world domination? :)

  40. Absolutely. by cascino · · Score: 1

    Anyone that's experienced any of Square's masterpieces - especially Final Fantasy IV, Final Fantasy VI, Chrono Trigger, Chrono Cross, and Xenogears - will be able to agree with me that videogames can be some of the most expressive, passionate, and masterful pieces of immersive storytelling of our time. That's not to say they're all wonders of human creativity - but, as with television and movies, there are brilliant works that can be considered nothing other than art.

    I can't say the San Francisco Museum of Modern Art will be able to pick up on this - games are, unforunately, in the public's mind, nothing more than "games" - but I certainly suggest the above titles as justification for my belief.

  41. Ask a silly question... by Nindalf · · Score: 2

    ...start a silly flamewar.

    No two people agree on what "art" means. I would suggest these are the most popular definitions:
    1) image created by human skill and effort using general marking tools (not photography), or field of creating such images, or collective product of this field
    2) any field of human endeavor, or products of same (formal, somewhat archaic)
    3) any admirable human effort or product of human effort
    4) anything with no practical value other than aesthetic appeal
    5) anything displayed behind a velvet rope in an art gallery

    The word is so muddled that there's no point in using it without further clarification, except perhaps with the first or second definition, when the context makes it clear. It just provokes pointless arguments where nothing gets resolved.

  42. wrong question by Aardappel · · Score: 1

    should "Is X art"? always be a yes/no question? To me, obviously not. Debating wether something is "art" by definition is pretty pointless.

    Like classical "art", is there enough in video games that arouses your interest, makes you think, is aesthetically pleasing, original, or creative? most definitively.

  43. a new kind of art ? by fymidos · · Score: 0

    i have always considered coding an art, mainly because of the demo scene. But it's the result that counts not the tools used ..

    and what about the scenario?

    --
    Washington bullets will simply be known as the "Bulle
  44. [OT] Where can I find coding/art skill demos? by uchian · · Score: 1

    What I'm wondering is why demos (the ones created to show off coding/art skills - not a product taster) aren't being considered. They're the computer equivalent of a music video.

    Does anyone know any good sites to go to view this kind of demo? It just occured to me that the last time I saw one was back on the good ol' Atari ST, and I'd forgotten all about them.

    1. Re:[OT] Where can I find coding/art skill demos? by Anonymous Coward · · Score: 0

      scene.org
      pouet.net

    2. Re:[OT] Where can I find coding/art skill demos? by Anonymous Coward · · Score: 0

      check out www.pouet.net

  45. In no way do videogames constitute art by Anonymous Coward · · Score: 0

    Art is a form of human expression. Videogames are not art; conversely, they are an interactive, electronic medium designed with the sole intent of earning corporations money.

    Perhaps the stories and graphics contained within the games are of artistic merit, but the games themselves speak neither for the human condition nor illuminate the labyrinthine passages of the human mind.

    1. Re:In no way do videogames constitute art by sqlrob · · Score: 4, Insightful

      Take a good computer game, rip out the story. Place that story in book form. If that book in any way can be considered art (or literature), why isn't the game art?

      Games don't speak for the human condition or mind? Go play Sanitarium or Planescape:Torment or Deus Ex.

    2. Re:In no way do videogames constitute art by inquis · · Score: 2

      YES YES YES

      Planescape: Torment has to be one of the most artful games ever produced... if you care to make the art vs. entertainment separation, Ps:T falls heavily on the art side of the spectrum.

      1. The plot is sublimely beautiful. Black Isle outdid themselves with the writing and the musical score. The plot isn't a rehash typical fantasy plot; if extracted from the game and made into a novel, it would stand on its own as an acclaimed work. Marvelous.

      2. The game did a fantastic job of getting the player interested in the plot. As you became more and more familiar with the gameplay and the interface it seemed to vanish and become a transparent conduit for the rest of the plot.

      In my humble opinion, these are the marks of a video game that can be truly called "art": an engrossing plot and a good interface to pipe the player to the plot and its ultimate conclusion. Using these criteria, the only other games I can think of that would constitute "art" would be System Shock 2 and Half-Life. If you haven't played SS2, you owe it to yourself to go to Wal/K-mart/Target and pick it up for 10$ out of the bargain bin, along with Ps:T, which should be there for 15$. That will be the best 25$ you will ever spend by a long shot.

      -inq

    3. Re:In no way do videogames constitute art by sunhou · · Score: 1

      Take a good computer game, rip out the story. Place that story in book form. If that book in any way can be considered art (or literature), why isn't the game art?

      And similarly for the visual aspect of the game. Take some images from the game, forget about the story behind it and the action. If it's something beautiful or interesting or thought-provoking or emotion-inducing or something you'd like to hang on your wall, then that's a kind of art too. There are some images in games that I think would make nice pictures to hang on the wall (especially when rendered at higher resolutions).

    4. Re:In no way do videogames constitute art by sqlrob · · Score: 2

      Exactly.

      So the people that say it isn't art, are in essence saying the whole is LESS than the sum of its parts.

    5. Re:In no way do videogames constitute art by edwin_ludicrous · · Score: 1

      This presupposes that art must "speak for the human condition." Art does not have this obligation. Art references various expereinces that we may have as humans, but it need not be beautiful or profound.

  46. Musings by Murdock037 · · Score: 4, Insightful

    Forgive me if this doesn't seem to have much direction, but this is something I've thought a bit about. I'm a student at a private fine arts college, and I'm one of the few there with interests in video games, programming, etc.

    Scott McCloud of "Understanding Comics" fame once wrote that art is anything not springing directly from man's need to survive or procreate. In that sense, well, playing video games could be considered an art, but making them stems from a creator's need to earn money, so he can eat, so he can survive-- not art. But there are other, easier ways to make money; the video game creator chooses to make games because he or she is good at it and (hopefully) has an interest in the field. He or she puts personal touches into their work and it's different from what anybody else could do-- art.

    It's a tough call, this. Because since Marcel Duchamp put a bicycle wheel upside down on a pedestal almost a hundred years ago and declared that it was art because he said it was, a sort of Pandora's Box has been open: we've got the most liberated sense of art there ever has been (an artist can do anything he wants and try to sell it, really) but we've also got cretins that feel art is simplistic and easy, because they don't understand the thought behind found objects or abstract expressionism or anything else to come along in the twentieth century.

    I tried telling a friend while we were in a Renaissance history class about how it seemed to me that the development of 3D engines like Carmack's Quake and Sweeney's Unreal had some interesting parallels to the development of rendering techniques in Italian painting of the 15th century onward. The Italian painters started off with flat images, little depth, and distance was conveyed by placing objects higher on a picture plane-- it was the Wolfenstein era, you could say. But then artists like Giotto (if memory serves) came along, and started figuring out better ways to shade, to manipulate color, and to make objects seem rounded-- to actually occupy a space. The Renaissance of painting started, and it was like the first Quake. And so on and so forth.

    Where are we now? Well, the technical craft has all but been mastered in video games; it's not photoreal, so games are somewhere around the middle-18th century, I'd wager. I can't wait until the technical aspect becomes so perfected that it becomes boring to the artists making video games; then the modernist era of videogames begins, and we can see just what kind of creativity these guys really have.

    (A note on the above: I'm no expert in the history of painting or the history of games, so the paragraphs above are mostly meant to illustrate the similarities in the goals of the painters and the programmers. Anybody's free to correct me if I'm wrong.)

    But then there's the commercial aspects of the video game industry. A lot of games are made for money. It's much like the film industry, I think, where you've got some works that are obviously done to make a buck (the latest Schwarzenegger flick) and then some that are done for the passion of the craft (Wes Anderson, Darren Aronofsky, to name a few of the better of the younger generation, and so on). But it'd be impossible to say that there is no art in the film industry, just because it's driven by money. It applies the same way to video games: Miyamoto's "Pikmin" is art, the new "Who Wants to Be a Millionaire" probably is not.

    So where am I ending up with all of this? I don't know, I suppose it's all just food for thought. My personal feeling is that video games certainly are art, and it's nothing but snobbery from the elitist old guard that says they're not. You've gotta get with the times.

    Code is the paint. Video games are the art.

    1. Re:Musings by ebyrob · · Score: 1

      Great thoughts right up to the end, where you made this mistake.

      Code is the paint. Video games are the art.

      Perhaps I misunderstand you, perhaps you mean to say the shape and flow of the code (like paint on a canvas) is important to the work of art.

      But if I'm not mistaken, why do you dismiss "code" as being merely paint? Just because you are not part of the audience, does not mean there isn't one. Consider the 5k web page contest, the International Obfuscated C contest, and the gallery of CSS descramblers.

      I find it rediculous to think none of these things contain any artistry, yet the aformentioned "inverted bicycle wheel" does.

      Vi is the tool, descramble.c is the art. Compile and run is merely a partial showing.

    2. Re:Musings by Bongo · · Score: 1

      But then there's the commercial aspects of the video game industry. A lot of games are made for money. It's much like the film industry, I think, where you've got some works that are obviously done to make a buck (the latest Schwarzenegger flick) and then some that are done for the passion of the craft (Wes Anderson, Darren Aronofsky, to name a few of the better of the younger generation, and so on).

      I guess that we recognise that "almost anything" can be art, especially if it was done to evoke a feeling or express something (which includes "Yeehaa" as you run over those nuns).

      The difficulty, once we're accepted this broad and open outlook, is "the gallery cleaners accidentally threw away an exhibit" syndrome ( Cleaner dumps Hirst installation).

      And the issue here is, that while all expressive work can be called art, some works have more depth of expression than others. Ie. there is art, and there is great Art, High Art.

      If all you want to express in your art is "hunger", then you can paint lots of skinny sad people. If what you want to express is "funny revulsion", then you could can some faeces. But if what you want to express is some ideal about the Virgin Mary, then you'll have to get a Leonardo to do it. And if you want to express something about the nature of Reality, and the Meaning of Life, then you'll have to get an enlightened Zen painter/calligrapher to do it. The art can only be as deep or high as the inner state of the artist.

      So it's all art, especially video games included, and galleries, in the sense that they are museums, should catalog and preserve this stuff. But in the sense that they are arbitrators of greatness, they may want to give it a rest with Hirst's work.

      "I wanted to paint a scary shark, but realised I could never paint it to be really scary, so I just got a real one and put it in formaldehyde, and it looked scary". Yeah, nice one Damian.

    3. Re:Musings by Lemmy+Caution · · Score: 2
      You observation about the trajectory of the aesthetics of videogames was made also by Will Wright, the creator of Sim City and The Sims and one of the speakers at the symposium at the SFMOMA.

      He illustrated his pointed by noting the trajectory of computer games from Zork to Quake, from a situation in which the computer simply cued the human imagination, to one in which 90 per cent of the "imagination" was being done on the computer screen and only 10 percent in the mind of the viewer. He observed that when we get past realism, we can re-engage the imagination of the viewer in games, and he placed the aesthetic maturity of gaming exactly where you did: in the mid- to late- 18th century.

      You know, this would make a great mailing-list topic.

    4. Re:Musings by Anonymous Coward · · Score: 0
      Scott McCloud of "Understanding Comics" fame once wrote that art is anything not springing directly from man's need to survive or procreate.

      "All civilization (science, sports, technology, war, crime) was just an effort to impress the opposite sex. And sometimes the same sex (drama)."

  47. Re:total hullaballo by wrinkledshirt · · Score: 5, Interesting

    trollin' trollin' trollin'...

    If there's one thing I've learned from emphasizing my studies in the philosophy of aesethetics...

    Yawn. All that makes you is a critic.

    However, code is just a skilled labor position, much like assembly work or something along those lines. You people really need to think before you post.

    Code is to a computer game as scaffolding is to a sculpture. You've missed the point, Mr. Aestheticist. If it gives the audience an experience, that makes it comparable to any narrative work, which makes a computer game just as much a work of art as literature or film. How it goes from inspiration to final product is irrelevent.

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

  48. Programs as Art by Anonymous Coward · · Score: 0

    I think we have yet to reach the art stage because these damn computers are so hard to program.

    You ain't seen nothin yet

  49. Art vs Craft by Slurm-V · · Score: 1

    A few points that may be salient:

    Craft and art are inextricably intertwined, a fact that is perhaps most clearly demonstrated by a persian rug. The weaving is the craft, the resultant pattern is the art. The pattern may be described in full beforehand, or emerge from the aesthetic consideration of what has come before in the craft process. The craft thus becomes the tool that allows the aesthetic to become real.

    Whether the resultant pattern is 'interesting' (read: pleasing, challenging, 'artistic') depends on the the desgner and the viewer in equal parts. In the case of the rug, this is generally a visual response, but their is no reason why sound, spatial sense, touch etc can't be part of it.

    Computer games are generally created around functional rather than aesthetic considerations. This is their craft - code effiency, gameplay, level design etc. Each of these has it purpose - responsiveness, longevity, addictiveness (possibly respectively).

    The response to the whole games, however, also depends in equal parts on those who create and those who 'play'. The experience is multi-media, incorporating more than one sense, and interactive, which makes it harder to quantify, as it's by its very nature different for each person. But saying this prevents it from being art, is like saying that sculpture that moves in the wind is prevented from being art. The mere fact that they use light, sound, writing, and coding in conglomeration makes it harder to ascertain their aesthetic value, but no less worthwhile.

    That said, not every game aspires to be as 'interesting' as it can be. Some only want to be as much like something else that was interesting as possible - mostly for financial reasons. Just as the art world has its stylistic periods, so do video games. Just as the art world has originators and imitators, so do video games. Just as art critics are informed by the history of their chosen media/um, so is the video game connisseur.

    --

    --
    Of course it's going off the rails. How else is it ever going to fly?
  50. Considering the things that *are* consider art... by DahGhostfacedFiddlah · · Score: 1

    ...there's no reason video games shouldn't fall undre this category. Every few months at the News of the Weird, there's a new story about someone who's bottling their urine, or putting a homeless guy in a glass box, or something even more stupid. And all of this is considered art.

    I think that just about anything that people put their "heart and soul" into - anything that has different appeal to different people - can be considered an art, from creating a masterpiece painting to choosing the fastest line at a shopping mall during the Christmas rush. The question is whether people will care about this art, and what the best forum for the artists are. I think that mailing lists and web pages are probably the best places to showcase your coding art, as those are the places that your audience will most frequent. A painter wants his work displayed in a gallery because that's where the painting afficionados hang out.

    That being said, I have little appreciation for paint as a medium of artistic expression, and that's why I don't visit galleries. Perhaps branching into atypical mediums will give galleries and museums a more universal appeal?

  51. The greatest art form of art yet. by supabeast! · · Score: 2

    Video games are the greatest form of art to come along in human history. Both visual and aural stimulation combine to envelop the player in an experience forged by the game's creator. Expression is taken to levels never seen before in video games. As video games progress, we will see video games that become more and more expressive of a single person's concepts and ideas, because the tools to make the games will eventually become simple and fast enough for a single person to use to create a game. Neverwinter Nights, an upcoming role-playing game with the capability for users to design their own games with it, is a great example of just how this will all work out.

    1. Re:The greatest art form of art yet. by hebble · · Score: 1
      "... envelop the player in an experience..."

      Thank you for this! It seems to me that the entire history of what is usually called "Art" is the history of the attempt to convey an experience to the audience, and you are correct that there has never been a medium better suited to this than video games! I think interactivity is a good thing, since the experience will be more convincing if the audience's will is included.

  52. I am bored to tears with modern games, am I old? by mnf999 · · Score: 1

    I just tried Black and White and put it on the shelf after 4 hours of mind numbing stupidity.

    I went back to playing "Sokoban" on linux...

    I like the way it teases my brain, the graphics are crappy, the action is nil, it is all in the brain.

    That being said I am 32, soon to be 33, and I guess that is old so I don't relate to the new games out there.

    marcf

    --
    The real mnf999 always posts as anonymous coward
  53. Stupid question. by Anonymous Coward · · Score: 0

    "Also, if videogames are considered art than what stops other computer programs from also being considered art?"

    If sculpture is considered art then what stops your dinner table from being considered art?

  54. The Art of making Computer Games is a bit dead.... by Quazion · · Score: 1

    When i got my first Atari ST i played loads of computer games, when i look back at some i dare too say that they are art, look at stuff from the Bitmap Brothers like Gods or Speed Ball, it had great game play looked awesome and had good sounds also.

    It where creative games with a original game play i guess, but best of all the grafics where real pieces of art for the time it was created in.

    Today you only get a 3d engine with some objects in it, yes ofcourse some are nicer to look at then others, but still i think the oldschool 2d grafics look better, way better!

    Playing Pirates or Dungeon Master night and day was a great way to spend my teenage years, but nowadays i only get a 3d shooter with some puzzles and a crappy storyline, they are just here too sell off, what happend with people being very creative ?

    Sure i missed some good games from these days, which are art, and maybe when i was young there was a load of crap around too, but still i think some games should be in a museum and some should be not. They arent all Art...but some are yes they are.!

    Quazion.

  55. Legend of Zelda = The Last Supper by rygarsdad · · Score: 0

    Or I guess you could say that 8 bit NES games are equivalent to caveman drawings.
    I think those primitive games (and the even more primitive 2600 and ancient DOS stuff) are an art to an extent as some of them are so bizarre they could be considered more of a form of self expression than a commercial persuit. Of course, they ARE strictly intended as a commercial product, and that doesn't help the case for them being True Art. Most of the artifice attatched to videogames, especially as the effects become more complex and flashy, is included merely to boost their appeal. Explosions and sweeping camera movements, morphing and the like- it is art to the same extent that twinkies are gourmet desserts.

  56. obviously, by cosmo7 · · Score: 1

    if you said "are oil paintings art?" you'd sound insane. but asking "are videogames art?" sounds reasonable.

    therefore, videogames are not art, QED.

    1. Re:obviously, by fgp · · Score: 1

      The stated that:
      .) YOU feel that asking "are oil painting art" sound insane to YOU
      .) YOU feel that asking "are videogames art" sound reasonable to YOU.

      Therefore you only proved that:
      YOU don't consider videogames art.

      Not that.
      videogames are not art.

      Please, use the term QED only if you _reall_ proved something undoubtly, not for some stupid pseudo-prove

  57. Skilled labor! by Paul+the+Bold · · Score: 2, Insightful

    You know that Beethoven was the first musician be considered an artist. Before that, they were considered skilled laborers. Mozart was very skilled at cranking out beautiful music in short order. Now, we consider music to be art. Photography and motion pictures went through the same transition. What happened? Debates like this. So, thank you for calling programming a "skilled labor position." It gives this debate a certain legitimacy.

    You should note that "assembly work" (by which I assume you mean "assembly line work") is not considered to be skilled labor. Also, I was not aware that "code" is a position. Maybe you, too, should think before you post.

  58. Of course they're art... by InferiorFloater · · Score: 1

    Are you kidding me? The good ones (No One Lives Forever, Grim Fandango, etc) all do horribly in terms of sales, while the total crap (deer hunter, who wants to be a millonare) continually top the bestseller list.

    Of course they're art.

    --

    ---------
    Get back to me when my brain starts working.
  59. Comparison to Cinema by blueskatz · · Score: 1

    Most major video game developers have people on their staff called art directors. You need artists to create the graphical content for your games. For your concepts, sprites, backgrounds, and textures you need illustrators. For your models, you need modelers.

    The same would be true for things like websites though or any graphical interaction with a user. Go to www.microsoft.com. I guarantee you an artist designed the layout. But I wouldn't consider that art. There is a big difference between making something pleasing to the eye and creating art.

    Probably the best example of something similar to video games is cinema. At what point do you consider movies art? What's the difference between Pearl Harbor and Pi?

    Then add the interactivity. How does the interactivity of a game contribute to the artistic vision of the piece?

  60. Re:Skilled labor! (addendum) by Paul+the+Bold · · Score: 1

    When programming is considered an art rather than a "skilled labor position", will we talk about "starving programmers" and "suffering for your code"? Maybe, in our current economy.

  61. All you base are.. by Anonymous Coward · · Score: 0

    At least Zero Wing has become a form or art

  62. Re:total hullaballo by Anonymous Coward · · Score: 1, Insightful
    Yawn. All that makes you is a critic.
    How can you be so dumb? It is the act of criticism that creates art; without the critic all one has is objects devoid of social context.

    Mind you, idiotic posts like yours are kinda what I expected from this thread. I mean, ask a bunch of twatty nerds what art is and receive a bunch of retarded answers, why don't you?
  63. Re:Arts AND crafts by Anonymous Coward · · Score: 0

    of course programming is a craft -- what makes craft INTO art is the new or different inventiveness and/or novel levels that someone has taken that craft into

    but the opinion of the "artist" is irrelevant as to whether something is "art" or not -- one reason being many artists can be more accurately described as craftsmen/women, and sometimes unable to recognize their own capacities as so-called artists, or more often don't care to

    in fact I never trust someone who refers to themselves as an "artist" as someone that actually IS one!! -- kinda like that "those that say don't know, those that know don't say" thing!

  64. Depends on the game. by Maul · · Score: 2
    Much like television, pictures, photography, movies, and music, I only consider the top echelon of video and computer games to be "art."


    For example, I would consider a game like Black & White to be Art, but not a game like Daikatana. Naturally, to make this distinction requires some personal judgement. I'm sure John Romero thinks that Daikatana is a piece of art.

    --

    "You spoony bard!" -Tellah

    1. Re:Depends on the game. by man_ls · · Score: 2

      On the contrary, I don't think that Super Mario Bros. 2, or 3 (decidedly the best Mario game ever) qualify as any form of art. Take this from a person who grew up with them - a HS student. They are closer to board games than art forms. If you consider their code art (Which I believe it can be) then they might be art, for their design - not their display.

      Truely artistic games are the masterpieces that Squaresoft produces. I doubt anyone will contest me on this one. Even the 8-bit NES version of Final Fantasy had a very detailed story, complete with character development, plot twists, etc...You could study an FF game in an english class and probably not have it be totally useless. Sure, its not Shakespere, but it isn't some random beach novel work either.

    2. Re:Depends on the game. by Recovery1 · · Score: 1

      I was using those particular games as an example. I noticed someone else had posted that games with good gameplay should be considered art (I believe he meant games that are responsive, such as when you want the little fella on the screen to go left, he goes left)

      Perhaps we really need to define what "art" in video game is before we can put them in a museum.

      I'm glad I'm not the one having to define it.

  65. When code is considered art... by Anonymous Coward · · Score: 0

    then Windoze will be considered art. That is not cool!! :)~

  66. Old Farts by t0qer · · Score: 1

    There are still millions of people born pre 1973 that don't consider games art.

    When they die, and us youngens take control it will become mainstream. I predict in another 15 years this will happen. Until then those that consider games art will have to hide in our little "command centers" appriciating our artform with others over the net.

  67. Only have to say one thing... by mfos.org · · Score: 1

    A Mind Forever Voyaging

  68. As a games programmer myself... by MaestroSartori · · Score: 1
    I would have to say no. At least, I don't think of myself as an artist. Then again, I don't consider programming to be an art, its more of a craft for me.

    However, art is an entirely personal thing. If you think they're art, I'm not going to say you're wrong! Especially if its not something I worked on :o)

  69. We're still waiting for the Citizen Kane by mcarbone · · Score: 5, Interesting

    Any time a new art form comes along it takes awhile for the public to accept it as legitimate. Take film for example. In the first 30 years of the century, film was a medium for popular entertainment mostly but had yet been embraced by the intelligentsia. The medium was mostly used for entertainment, but here and there were glimpses of art or social messages or what have you.

    When Citizen Kane came along, here was a movie that used all of the unique elements that make up film for artistic purposes. It was groundbreaking in that the lighting, photography, music, camera angles, editing and so on all came together to form this wonderful work of art.

    I don't think videogames have come this far yet. Now, there are many games that give us glimpses of art and beauty (Zelda games, SNES Final Fantasy games, a glimmer in Black and White, etc.) but no one has yet made the Citizen Kane.

    And why not? Well, in the film industry, it took the genius of one man (Orson Welles) and the amazing backing of a studio system (which later destroyed Welles). But the videogame industry is so much harder to work with when art is concerned. Not only are videogames really expensive, but they are looked down upon by those people who could afford to fund game art. The problem here is that a game has to be aesthetically pleasing and interactive, which, if you think about it, is really hard to do. Most people just want to run around and shoot people in realistic environments.

    So I put out a challenge to all of you videogame makers out there: try to make the Citizen Kane of video games - it doesn't have to be popular among teens or particularly well-liked by the public, it just has to be good. I've tried thinking of ideas myself, but I've failed so I leave it to the geniuses that I know are out there but who probably don't have financial backing. If you are someone like this, I wish you the best of luck!

    --

    The only true currency in this bankrupt world is what we share with someone else when we're uncool. -Crowe
    1. Re:We're still waiting for the Citizen Kane by drinkypoo · · Score: 1
      When Citizen Kane came along, here was a movie that used all of the unique elements that make up film for artistic purposes. It was groundbreaking in that the lighting, photography, music, camera angles, editing and so on all came together to form this wonderful work of art.

      I don't know that no one has done this yet. I think the issue is that anything can transcend in that way, it doesn't just have to be pretty, or realistic - Or what we think of as realistic in the movies, where every shot is perfect, and night is like day, unless they're trying to scare you.

      There were moments in Final Fantasy VII (Yes, seven, not eight) where it was just beautiful, both in plot and graphics. Hell, even Xenogears had a couple of fantastic scenes. But you just have to be able to suspend disbelief and stop expecting videogames to look like movies to see it. Some of us can still see the classics and marvel at how good they looked like in spite of their limitations.

      So I'd like to put up Final Fantasy VII as a true classic, personally. I haven't seen Citizen Kane, and more to the point, no one I have told this has tried to tell me I should, so I'm not using it as any kind of metric. Also, another RPG, Panzer Dragoon Saga - Only about 20 hours of play, but just gorgeous (at least, for a game on the Sega Saturn) and quite immersive. Actually, it's my number one, now I think of it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:We're still waiting for the Citizen Kane by hugg · · Score: 2

      The trouble with making a true "classic" is that technology in gaming advances so quickly as to make games obsolete before they gain mass acceptance. Not just commercially unviable, but almost *completely* unlocatable and unplayable.

      Or think of it this way: would you call a movie an all-time classic if you knew that in five years the color would fade, in ten the sound would get garbled, and in twenty the film masters would disintegrate?

      Think of all the Amiga & DOS games created back in "the day". The games themselves are disappearing because they've been abandoned by their authors and legal problems prevent them from being preserved. If you can locate the games, the emulators for those systems still aren't quite up to snuff yet, so you might not have a great experience with it. Think of all the DirectX games from as early as last year that are unplayable on Windows 2000 due to compatability problems!

      Also, the technical bar is raised every year making early games unplayable except to computer history enthusiasts. Thus it is very difficult for a game to be appreciated over the timespan neccessary to be considered a classic.

    3. Re:We're still waiting for the Citizen Kane by linca · · Score: 1

      This happens in movies too. Black and White Silent films are quite hard to see in a theater, and some have been lost... Metropolis, one of the masterpieces of cinema, misses a few reels. Technical evolution, though not as important as in video games, makes some movies "obsolete" : when Gone With The Wind was rescreened in the 60's, it was reframed to a mor modern, wide frame, instead of its original 4:3

    4. Re:We're still waiting for the Citizen Kane by Links+Awake · · Score: 0
      The Citizen Kane post I agree with, but you cannot honestly expect people to see FF VII as the videogame version, that debases videogames. Ignore the gaming element of VII and concentrate on the story. Yes it was entertaining, but it was entertaining for a game. If it were a movie it would be a childrens film and a straight to video one at that.

      Until we gamers actually demand something more than FFVII, more than a game on rails where you are a passenger endlessly clicking menus, more story than the cliches spouted by the FF, more than (admittedly extremely) pretty pictures, we will never have our Citizen Kane.

      When it does come, and it will, it will pull people into gaming, it will sell consoles, it will sell software, it will be huge. It will be bigger than Tomb Raider, FF, Zelda and Mario put together. The disheartening element is that I dont see it on any developers release schedules. Perhaps we will have to wait for PS3 or Gamecube 2...

      --
      This is the worst sig ever.
    5. Re:We're still waiting for the Citizen Kane by drinkypoo · · Score: 1
      When it does come, and it will, it will pull people into gaming, it will sell consoles, it will sell software, it will be huge. It will be bigger than Tomb Raider, FF, Zelda and Mario put together.

      The problem is that you can't just have the immersive story, you have to have all of the elements present.

      I'm sure someone's done the truly epic stories. (If you cut chocobos entirely out of FFVII it would lose most of the kiddie aspect, btw) :) But have they managed to have awe-inspiring graphics and amazing play control at the same time? I kind of doubt it.

      It's going to take more than hollywood budget to put something like that together, because you need everyone on the project to be star-quality in whatever they do. That's going to be a long, long time coming.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:We're still waiting for the Citizen Kane by Anonymous Coward · · Score: 0

      Have you ever played NiGHTS, Shenmue or any game created by Treasure? They would seem to fit your description perfectly.

    7. Re:We're still waiting for the Citizen Kane by Links+Awake · · Score: 1
      I couldn't agree with you more, but I believe it will happen, and sooner rather than later. I find this new generation of consoles to be completely underwhelming, certainly there is nothing out there that is as big a step forward as was promised by M$, Sony and Nintendos original press announcements (Photo realistic graphics? The Emotion engine?). So I would expect the mythical perfect game wont be around until we hit the "generation of gaming after this one".

      --
      This is the worst sig ever.
    8. Re:We're still waiting for the Citizen Kane by drinkypoo · · Score: 1
      (Photo realistic graphics? The Emotion engine?).

      Well, even final fantasy (the movie) wasn't photorealistic - I just saw it on DVD at my house on a 25" Sony Trinitron video monitor (IE, pro gear which I picked up used) and an Apex 3201 DVD player, not bad, but not great either. It's pretty goddamn sharp, though, down to being able to see compression artifacts, and I didn't see any on FF. But the fire and the skin in that looked like ass, and there's a couple places they didn't get the mocap right and people slide around a little. In fact, the motion was really incredible up until they all got into the ship for the first time and were taking off their helmets; It sucked in that scene.

      Oops, I digressed. Anyway, the point is, I think it's going to take longer than waiting for the next generation. If they can't even get photoreality in a prerendered movie costing over US$20M to make, I think it'll take a little while to get there in a realtime game.

      PS2 was obviously a huge step in the right direction. Gran Turismo 3 looks almost photorealistic, especially at speed or in the replay long shots and pans, but that's of course because racing games are an extremely simplified problem domain; Everything from graphics to collisions is easier in racing than it is in, say, a FPS, because things are more or less predictable. Only certain things are possible from your current point, so you only need to think about those things.

      If we're lucky, we'll get photorealism in two generations. I don't see it any sooner than that. It'll take another generation after that for people to get used to the idea and figure out what to do with it. So my prediction is that it will be three (or more, sadly) generations of gaming before we get there. I could be wrong, though, and I'd be most pleased to be proven so.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  70. Maybe some games by Jormundgard · · Score: 1

    Something like Loom might be considered art. And an original concept and delivery like The Fool's Errand might be considered art too. Something like Legend of Zelda was novel when it came out, but the two I mentioned are still unique and special, even today. I don't think that the majority of games are. Most games, from old to new, are designed to be cool fun, and maybe memorable, but don't really try to achieve anything new. Maybe games worthy of the title "Art" also aren't necessarily as fun (like of like movies). Well, that's how I see it at least.

  71. Are computer games art? .. well by ixo111 · · Score: 1

    Are images art? Are films art? Why wouldn't an interactive film be just as much 'art' as a non-interactive film? Thats essentially what a video game is .. especially with today's technologies. s/symposium/a little thought/g

  72. Re:total hullaballo by wrinkledshirt · · Score: 0

    How can you be so dumb? It is the act of criticism that creates art; without the critic all one has is objects devoid of social context.

    Entirely incorrect. Two different critics could have two completely opposing opinions on whether or not something is a work of art. Does it automatically qualify if one says it is even if the other says it is not? The only constant is the artwork itself and its inherent quality. No offence, but the posturings of a deluded philosophy student mean nothing.

    I'm not negating the importance of the audience, but art is an ongoing evolution of communication between all sorts of audiences. Try playing both sides of the ball, and then come back here with an opinion.

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

  73. Linus apparently thinks it... by powerlinekid · · Score: 1

    Linus Quote:

    Also note how I said that it is the BSD people I despise. Not the HP-UX implementation. The HP-UX one is not pretty, but it works. But I hold open source people to higher standards. They are supposed to be the people who do programming because it's an art-form, not because it's their job.

    Ok granted thats about programming and I believe we already decided that programming is an art-form. But if thats the case, how can we ignore video games? I mean technically somebody could code the mona lisa (I know I know, actually not that impressive of a painting but deal with the example) by using a text editor and manually putting bits into a file until it ends up being mona_lisa.jpg. Impossible? No... it can be done. Basically has anyone noticed that all these arguments about art, copyright, disk security, etc all go back to an arguement on what constitutes software. Is it the code, or the compiled code? I believe that if movies, music, paintings, sculptures (3d-objects) are all art, and on top of that... if code is art... then how could something up of all those pieces not be art?

    --

    can't sleep slashdot will eat me
  74. 2 Games to consider - ICO and Planescape: Torment. by RyanFenton · · Score: 2, Informative


    Having recently finished ICO on the PS2, I'd have to insist that anyone considering this question play this game to completion. As pure visual and emotional art, it is more complete than more works I've ever experienced.

    On the literary side, I'd also have to insist anyone considering this subject thoroughly explore the game Planescape: Torment. The way this game reacts to actions, expectations, and self-reflection is quite amazing. If you read any review of this game, you can appreciate how difficult it is to put in a few words how ... jarringly profound this game can be.

    Both of these games tell a story that would be _Impossible_ to tell without the freedom to explore the story, and the strength of the choices given to one exploring it. These games fundamentally connect to many core aspects of the human state in both the same ways 'traditional' art does, and in many ways impossible to do so before - they are fundamentally art in my eyes.

    Ryan Fenton

  75. Movies? by Anonymous Coward · · Score: 1, Insightful

    Can they be any less of an art than cinematography?

  76. Re:total hullaballo by vtechpilot · · Score: 1

    This is just like The Statue of Liberty. Its a beautiful Statue, but it would not stand without the steel frame within. Anyone who has taken the tour will tell you the Statue of Liberty is just as beautiful inside as out. The graphics, sounds, and story of a video game are nothing without the code underneath. The code doesn't support the art. The code is part of the art of video games.

    --
    Slashdot is an anagram for Has Dolts, and I am Dolt number 468543
  77. Art vs. Product by Space+Coyote · · Score: 2, Insightful
    Most modern videogames (and the same is true for movies) are far too complex for any one person to do by him- or herself. What you end up with is large teams working by committee towards a similar objective. However, quite often the artistic vision of the creator can be limitted by the skills and distinct visions of those other members of the team, and also by those marketing types who just want something that will sell.

    The effort to combine storytelling, visuals, music and game mechanics requires an enourmous amount of talent on the part of a director / producer for his vision to shine through. The same is true for movies.

    This is why it is much easier to look at a painting or a poem and see that it is a reflection of the artistic and creative vision of the creator, as he or she had full control over the creative process.

    As far as coding itself is concerned, IMO the idea of it being a craft seems for the most part a little more fitting. Squeezing performance out of a limitted hardware platform is more a result of skill and intelligence, much like an innovative design for a bridge.

    ___
    Cogito cogito, ergo cogito sum.

    --
    ___
    Cogito cogito, ergo cogito sum.
  78. Sports and Amusement Parks by Vegan+Pagan · · Score: 2

    From http://www.dictionary.com/cgi-bin/dict.pl?term=art :

    1. Human effort to imitate, supplement, alter, or counteract the work of nature.
    2.
    a. The conscious production or arrangement of sounds, colors, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium.
    b. The study of these activities.
    c. The product of these activities; human works of beauty considered as a group.

    3. High quality of conception or execution, as found in works of beauty; aesthetic value.
    4. A field or category of art, such as music, ballet, or literature.
    5. A nonscientific branch of learning; one of the liberal arts.
    6.
    a. A system of principles and methods employed in the performance of a set of activities: the art of building.
    b. A trade or craft that applies such a system of principles and methods: the art of the lexicographer.

    7.
    a. Skill that is attained by study, practice, or observation: the art of the baker; the blacksmith's art.
    b. Skill arising from the exercise of intuitive faculties: ÒSelf-criticism is an art not many are qualified to practiceÓ (Joyce Carol Oates).

    8.
    a. arts Artful devices, stratagems, and tricks.
    b. Artful contrivance; cunning.

    Dictionary.com thinks video games are art.

  79. Ice Hockey for 8-bit Nintendo: That shit is art. by joshjs · · Score: 2, Funny

    nuff said.

  80. You should see what passes for art there by blackwizard · · Score: 2
    I went there with my girlfriend a couple of months ago and we were amazed at what they called art. I mean, there is a friggin' electronic marquee that has fortune-like sayings scrolling by on it -- and that passes for art. There is a discombobulated urinal laying on its side. There are canvases painted completely in some arbitrary color. And that's just scratching the surface. I'm not usually one to blame the results of somebody's work on drugs, but it seriously looks like some of these people sat down, took a lot of hallucinogens, and did the first thing that came to mind. I don't know, maybe you have to be in the same state of mind to appreciate that. IMHO, if you can say those things are art, of course you can say thatvideo games are art. I know I'm preaching to the choir here, but think of the amazing amount of detail that goes into games... the examples of the Quake and Diablo series come to mind... I mean... somebody had to sit down and animate/draw/model each of those characters, textures, etc... it's a massive amount of work. Video games are a beautiful mixture of creative artwork and carefully thought out elements.

    Anyway, my point is, if they come out and say that video games are not art, they're massive hypocrites, because damnit, if a canvas painted completely in blue is art, then just about any video game is going above and beyond art.

  81. Look at the credits by ryants · · Score: 2

    If you want to know whether video games are art or not, just take a look at the credits... artists/audio engineers typically outnumber programmers 1.5:1 - 2:1

    --

    Ryan T. Sammartino
    "Ancora imparo"

  82. Definitely art by inepom01 · · Score: 1

    Just look at classic games like tetris, pong, and snake.

  83. Nonsense... by RyanFenton · · Score: 1


    Code may be seen as a craft, just like legal documentation may be seen as a craft. However, code may be used for infinite other purposes than merely getting something to work with something else. Code may be used to create a altered version of physics in a game - and depending on how well the dynamics of the game work out - I'd consider those altered physics to possibly be a work of art. A fluid interaction of AI, which beyond funcionality, has a really dynamic flair of interactons with the user - things which could not be organizedly designed beforehand, but emerge from creative programming. There are many things I would consider art in the programming of a game itself.

    Ryan Fenton

  84. Escaping the Tomb by Crepusculum · · Score: 1

    Wonderful that this is being considered by SFMOMA, I will certainly go down there and lobby for it all I can. Asserting games as art has been a vocation of mine for some time. Here's a rather extensive article I wrote about why games are art and why they are inexorably set on the path to being recognized as so.

    http://www.isonews.com/article.php?articleid=7

    1. Re:Escaping the Tomb by Crepusculum · · Score: 4, Interesting

      Hah, well I guess this is going to get buried, I'll just paste the article in here and see if anyone notices it that way:

      "Escaping the 'Tomb'"

      Breasts. How could they turn on me like this? After all the times we've shared? Breasts are standing in the way of something important; something more important to me, a 21 year old man, than sex. Breasts are retarding the actualization of the first emerging art form of the 21st century. Upon telling the proverbial Man on the Street you're studying to enter the field of video game design you will receive one of two reactions. Anyone over the age of thirty will say "Oh, that's nice" accompanied by a condescending, vacant stare. The reaction elicited from my younger peers: an exclamatory "awesome!" and the pantomimed fondling of oversized, imaginary breasts. Having already decided to devote my life to the creation of games, these reactions can only depress and infuriate. They can only be construed as a direct result of the popularity of games like the odious Tomb Raider. The problem is clear, but what it not clear is whether gaming can ever escape this "Tomb" of juvenility and negative perception. At their heart games are an art form as viable as motion pictures or photography and are destined to be recognized as so in the near future. This form, interactive video art, will be increasingly accepted as the technology that comprises it stabilizes and as the current base of enthusiastic reviewers convert to game criticism, thereby propagating academic awards for excellence in games. It is the defining cultural phenomenon of this generation. It cannot and will not be denied its artistic merit.

      In order to address games as art, we must first fashion a working definition for art. Foremost amongst artistic considerations should be aesthetics. As Berys Gaut eloquently states in Theories of Art Today, good art "possesses positive aesthetic properties such as being beautiful, graceful, or elegant (properties which ground a capacity to give sensuous pleasure"(28). In addition, good art presents a statement, imbued with the unique perspective of its creator and was intended as a piece of art. It is able to make a statement about life, society, or even about itself. It pushes the boundaries of its medium and challenges people to think about themselves and the way they relate to the world (it is edifying both generally and personally). Finally and foremost in determining games' artistic viability, good art is a compelling experience, one that can be shared and intellectualized. I've devoted myself to games because I have found their experience more compelling than any other media.

      A general definition hammered out, we must now make delineation between literary, narrative-based arts and other forms of art. Games, in the form they now exist, are narrative art. In a piece of narrative art "the object is not the work. The strip of celluloid itself is not the work, any more than the paper and ink of a book is the work. With a game, the CD is not the work."(Adams) The experience is the work. As a generalization, it can then be inferred that, in narrative art, the artistic strength of the work lies in how compelling the storyline and characters are. Another important factor that must be addressed is the fact that narrative arts by definition rely on their medium's stability. Indeed, literary art forms as a whole are lacking one characteristic from our list: the pushing of their medium's boundaries. This does not, however, preclude their artistic viability. The point is that a finite degree of stability must exist in a narrative-based medium in order to maintain suspension of disbelief (how compelling the experience is). This presents a problem for games' advancement as a viable medium. Unfairly, this problem is not based on evaluation of artistic qualities, but rather on the unfamiliarity and instability of delivery platform. In this respect, the only thing holding games out of artistic actualization is a swath of negative perception, both public and academic.

      The largest contributing factor in this negative perception of games is technology. The technology that powers games is unstable. According to Dr. Gordon Moore, co-founder and CEO of Intel Corp., "Integration complexity doubles every three years"(4). This is known and accepted throughout the computer industry as 'Moore's Law'. Distilled, this means that central processors, essentially the brain of any computer, double in power every 18 months. To a game designer this lack of standardized delivery makes it extremely difficult to create an experience that is identical for each who partake in it (the afore-mentioned stability so vital to narrative art). This, in turn, makes it extremely difficult to accurately identify and evaluate the aesthetic (artistic) properties of a game.

      An example: in a film the amount of frames projected on the screen per second remains a constant 30 frames per second (fps). In a game, however, fps is constantly vacillating. In a real-time environment the current position of everything that exists within must be constantly recalculated. The efficiency of this process relies on the speed of the computer on which it's being run, which is primarily limited by the computer's central processor. Taking into account the fact that only a very small percentage of people can afford to upgrade their systems every 18 months, developers are left aiming their games at a broad range of systems, effectively preventing control of how the final piece is viewed. At this point, then, the aesthetics of their work effectively leaves their control. There is, however, an end in sight.

      Moore himself, in a 1996 update to the original speech which spawned 'Moore's Law', predicts that the physical limits of silicon will only allow this phenomenon to continue for another two decades. This being said, it is clear that technological stability is close at hand. Without dismissing the possibility and drive to have their artistic viability cemented now, it can be stated with certainty that when the platform for delivery stabilizes into something that is consistent and can be experienced identically by anyone, the technology will be in place to enable games to be recognized as an art form.

      Having mentioned the fact that narrative arts like film rely on stability of medium and subsequently addressing games' current lack of stability it is important to address this stability in the medium of film.

      It is undisputed that "the motion pictures did not originate as an art but as machine."(Fulton 3) What is not clear, however, how this metamorphosis (from novelty to art form) occurred. It is clear, however, that this change depended principally on standardized delivery.

      Thomas Edison patented the first motion picture camera in 1893. Most of the earliest moving images were non-fictional, crude, and unedited: documentary views of ordinary slices of life (street scenes, the activities of police or firemen, or shots of a passing train). In the mid 1890s the Edison Company introduced the Kinetoscope. The Kinetoscope was a bulky, coin-operated movie peep show viewer for a single customer. Early spectators in Kinetoscope parlors were amazed by even the most mundane moving images: an approaching train or parade, women dancing, dogs terrorizing rats. This initial phenomenon quickly lost its appeal with the advent of the projector as film's primary form of delivery. People began to demand not simply a novelty but entertainment. In just a few years, one could spend an evening at the cinema for a nickel.

      The first nickelodeon, a small storefront theater, opened in 1905 and became the first permanent movie theatre. A short, silent film was usually accompanied with piano playing, songs, lectures, or vaudeville-type acts. Early nickelodeon films such as The Great Train Robbery attempted to gain artistic credit both by coupling themselves with stage acts and by emulating the expressive techniques of stage acting (techniques like pantomime). The working class quickly embraced the nickelodeon as an alternative to the cost-prohibitive theater. This gave film its initial audience, one which did little to lend credibility to public perception film's artistic aspects. Spurred by racist sentiment, anti-immigrant prejudice, and social discrimination, newspaper critics soon denounced movies as "morally objectionable and "the cause of social unrest". They called for censorship.

      Games began life in much the same way, as a technological novelty, crude and unexpressive. Early games were almost totally non-graphical, non-representational. Primitive, triangular groupings of pixels were spaceships, heros, and aliens. Like the kinetoscope, the novelty initially precluded the content. People marveled simply at being able to control what was happening on the screen, in any form. In the same way film found its first audience in the poor immigrant workers, games moved into acceptance as a subcultural phenomenon with the advent of arcades, which contained games like Pong and Space Invaders. In much the same idium as film, this subculture has been attacked by the media and denigrated to by the general public. Even now games are being blamed for current trends of social violence. These are the growing pains of an emerging art form.

      Film's growing pains ended in 1915 with the release of Birth of a Nation. While Birth of a Nation certainly had its share of artistic merit, the one thing that truly allowed it to be a pioneering critical and artistic success was technology.

      "Technically, the film was a brilliant and stunning new cinematic work - a screen masterpiece which advanced the art of film-making to new heights, with beautifully-structured battle scenes, costuming, and compelling, revolutionary story-telling, editing and photographic techniques (dollying, masking, use of irises, flashbacks, cross-cuts and fades)."(Dirks 2)

      While these advances in methodology were extremely important to the growth of film itself as a medium, Birth of a Nation could never have been successful if it had not been for the nickelodeons paving the way and establishing how a film was supposed to be viewed. Once this was established, once people accepted and understood that going to a film meant suspending disbelief, films were free to deliver their messages. Once this freedom was attained, it was only a matter of time before someone like D.W. Griffith, someone with a compelling experience to share, got behind the reins. Albiet, Griffith compelled people to see the KKK as heros, but that was irrelevant in terms of film's growth. Film as art arrived with standardized delivery.

      The experience of watching a film has remained stable for almost fifty years. You go to a theater, sit in the dark facing a giant projection screen for two hours and experience whatever the film-makers intended you to experience. It's relevant to ask the question: Would you be able to have the same experience if, for some reason, the projector was focused on the ceiling of the theater? For a majority of people the answer is no, simply because they'd not be willing to make that adjustment.

      Another important point to note about film, one which lends additional credibility to games as an art form, is the fact that though film is an art form, not all films are art. Today, games are not considered an art form, though some games are art. Film today is accepted as an art form, removing from consideration those films obviously making no attempt at artistic viability. Films are visually and aurally elegant, contain the unique perspectives of its creators, and often make statements about society or life. They are often intended to provoke thought or educate on a particular subject, and are an experience that can be shared and intellectualized. Most importantly, films provide a compelling experience. They arrived at this point through a painful, iterative process in which all that was weak in their medium was weeded out, each generation building on its predecessor's strengths.

      The reason people are so willing to suspend disbelief for a film is not because it is a more powerful form of expression than a game, it's simply because of precedent. At its inception photography suffered the same lack of precedent. The first successful photograph was produced by a Frenchman named Niépce in July of 1827 using material that hardened when exposed to light. In 1829 Niépce entered into a partnership with Louis Daguerre, who then discovered a way of developing photographic plates, reducing the exposure time from eight hours down to half an hour. This was followed by the discovery that an image could be made permanent by immersing it in salt. In 1844, his process refined and simplified, Daguerre sold his invention to the French government, naming it the Daguerreotype. What ensued could only be described as a fad, popular culture, nothing more. Daguerreotype madness gripped France. Everyone was amazed at the simplicity of creating an image without the knowledge or skill of drawing. Photography retained this stigma of fad until the late 19th to early 20th century, fifty years later.

      The Pictorialist movement, considered the first artistic movement of photography, did for photography what Birth of a Nation did for film. By emulating existing works of art, specifically romantic and realist paintings, works like Alfred Stieglitz' Mountain and Sky bridged the gap between photography and representational painting. By emulating established works of art, the Pictorialists grounded their work in established aesthetics. Considerations like composition, framing, and use of light came into play. The point was to establish that photography can and does possesses all the necessary components to be considered art. It is beautiful and elegant in the same way that representational painting is. It is literally the view of its creator, since a photograph is essentially what the artist was seeing the moment he took it. Also, as in painting, statements are easily made by photographs simply through choice of subject matter. Finally, photographs can be intellectualized, the experience of viewing them shared. That photography possessed these qualities was not asserted for many years. In fact, photography initially met with violent opposition.

      Before the middle of the 19th century, art was representational, attempting to recreate the human figure and natural scenes perfectly and accurately. When photography was invented it was considered something of a fraud by established painters and was nearly squelched out of existence. Existing artists were afraid that it would impinge on their livelihood. There was heated debate and vocal artistic outcry that lasted decades. In the end, however, it was conceded that photography possessed the necessary characteristics to assert its claim as an art form. In fact, photography benefited art greatly by freeing it to no longer be purely representational. Unshackled by this historical crux, art was liberated to advance as a medium into realms like Dada and abstract expressionism.

      Like games, both photography and film possessed undeniable artistic qualities that, at first, lacked clear definition. Through social perseverance and through the essential and intrinsic strengths of their mediums, photography and film were actualized as true forms of art. One thing that precluded these assertions, however, was the establishment of functioning critical base for both media.

      In professional criticism lies the largest influence over public perception. Criticism stems from the need to intellectualize and qualify comparative experience. This need allows critics, effectively and comparatively a very small group of people, to sway the entire public opinion.

      When a medium develops what is essentially a subculture of people whose entire purpose is to evaluate pieces of that medium based on a certain criteria, whatever that criteria might be, it lends an artistic viability to that medium that no single artist can hope to achieve. The other function professional criticism serves is to educate. People read criticism because they themselves have only a finite amount of time to devote to leisure activities. Reading critical analysis by people whose entire job is to evaluate pieces allows the public a way to presort their choices, hopefully in order to allow them not to waste their precious time. Therefore they rely on critics to be intelligent, well informed, and to have an excellent grasp on the established language of criticism. A change must be made, then, from today's insubstantial game reviewer

      The enormous volume of gaming review websites and publications must make the subtle but vital change from strict review to actual criticism. A game critic must be lucid, well informed, and intelligent. He must evaluate games with respect not only to other games, but with respect to film, literature, and other arts. He must to evaluate games with respect to games as a medium and to how well the game manipulates or uses the medium. Finally, a game critic must adhere to criteria of evaluation more or less agreed on by his peers. There is very little, if any, criticism in the gaming world. There is review. It is extremely important to make this distinction. There is a voluminous cornucopia of publications, on and offline, which deal with game review. People play games then they say whether or not they liked them and why. The problem inherent here is that these reviewers think only in the context of other games, and lack the abstraction necessary to form real, concrete criteria for judging a medium. Observe:

      "So upon opening up the thing, we found a nifty Max Payne mousepad and a DVD case (similiar to PS2 game cases) holding the actual game. Weird...yes, but hell, i'm a fan of boxes so it certainly suffices. Now one problem i did have from the start is that in the instruction booklet, Max Payne claims to be the first game ever to feature slo-mo effects in a game. Now, Hitman Codename 47 wasn't shipped with the slo-mo option, but days after its release, there was a patch that featured it for those 'matrix' type bullet exchanges. So, i've got to say, Hitman has stolen some of Max Payne's thunder in a lot of respects. Nit picks aside, i can honestly say that while not being a perfect game and even missing features that Hitman had (not including slo-mo) Max Payne looks like it will be up there as one of the best action games of all time. Now although we haven't played enough for a review yet, i'm not going to claim that it IS the best action game of all time...but...sometimes first impressions last. We'll see." (Tillesburg)
      This is a typical online review for a recently released game called Max Payne. The first thing that should become obvious is the almost nonsensically blasé style of writing. The juvenility of the colloquialisms used is overshadowed only by the heinous grammatical and spelling errors. It's apparent that the writer made no attempt to present information in a reasonable, educated manner. Another factor miring publications of this type is the afore-mentioned context. To truly provide criticism, one must review a piece in terms of both its peers (of the same medium) and of other media. There is very little attempt to evaluate the aesthetic qualities of the game, at least no intelligible one. The author is obviously not interested in any thought the creators of Max Payne intended to provoke in him. In addition, it should be taken into consideration what the creator of the piece intended to say about society, life, and the world with his or her piece. Anyone reading this review would be forced to think that it was, in fact, impossible to make intelligent criticisms about Max Payne because there was inherently nothing intelligent about it. This is untrue and is both a disservice and a discredit to the creators of the game.

      Max Payne is game noir, elegant and sophisticated. From a narrative standpoint, Payne is modeled after Shakespeare's epic tragedy MacBeth. As MacBeth opens three witches set the scene, a horrendous storm "In thunder, lightening, or in rain..."(Shakespeare) and in their rhetoric bring out the theme that will shape the play "Fair is foul, foul is fair: Hover through the fog an filthy air". Instantly, the witches fade, to the middle of a battle, a characteristic opening for a Shakespearian tragedy: starting in the midst of the action. As Max Payne begins the stage is set: New York during the worst blizzard of the century, the game's theme stated from beginning just as in MacBeth. "They were all dead. The final gunshot was an exclamation to everything that had led to this point. I released my finger from the trigger, and it was over". (Max Payne) Max's voice over takes the place of the three witches, preparing the story's unraveling. Instantly you are dropped into game play, effectively living a flashback; you battle helplessly on your bedroom door as your wife and child are murdered in the next room. By emulating an established work of art in the same way the Pictorialist movement emulated classical paintings, Max Payne asserts itself as a piece of art.

      That being said, Shakespeare Max Payne is not. However, its story certainly leaves 'Large Breasted Woman with big Guns Raids Ancient Treasure' hanging its head in shame. The more compelling the narrative the better the art. Max Payne is compelling, if not great, narrative.

      From an aesthetic standpoint, Max Payne excels. Its artists have created the best faux realistic environment yet created in a game, using detailed photographs to cover the geometry that comprises their 3d world instead of hand-painted textures (the normal approach). By pushing the boundaries of the medium in this way the creators of Max Payne have not only created a compelling piece, they have advanced both games' credibility and their own. The result is a very believable, wholly engrossing, visually pleasing, compelling experience. In its cinematic passages the game displays the creators' nuanced understanding of cinematographic principals such as shot continuity and framing as well as the excellent consideration given to light placement.

      In terms of interactive video art, Max Payne breaks new ground and makes excellent use of the medium. The most obviously interesting manipulation of medium is the use of "bullet time" as a gameplay modifier. It's been taken for granted that all games are either real-time or turn-based. Max Payne plays with the notion that a game must be one or the other by enabling the player to go into a slow motion mode at his discretion. This adds a new feel of control and depth to a tried and true gameplay mechanic, leaving a fresh new way of experiencing action. Granted, in this case the concept is used only to enhance the player's ability to dish out violence, but the addition of the concept of time manipulation is one that advances the medium and pushes it to new heights.

      In addition to this advancement, the game is aware of its status as a game and plays with that fact. In one particularly poignant passage, Max is rendered unconscious and drugged. When he comes to, the game has taken on a green haze, the aperture of the view has been skewed, and everything has slowed to half-time. Moving causes everything to swim and the sound effects are hollow and surreal. A phone on a desk in the center of the room rings. Picking it up you hear your own voice telling you that you're in a computer game. The phone turns into a gun. The narrative over-voice interacts with the voice on the phone, musing "This whole thing...a computer game? Running around in slow motion to show off my moves? The feeling of my every move being controlled... Normally funny to consider, but just now it was the most horrible thing I could imagine..."(Max Payne) This is a highly sophisticated and artistic manipulation of interactive medium, giving it cognizance of itself. By becoming aware of itself as a medium and manipulating that fact, Max Payne is a pioneering work of interactive video art.

      The above is an example of how games can be critiqued in terms of narrative, aesthetics, and interactive effectiveness. If a critical basis could be established based on these characteristics, games as a medium could begin to be understood not purely for their entertainment value, but for their artistic value. Certainly this was the progression followed by film, from nickelodeons to full-fledged theaters. There are currently very loose criteria by which games are evaluated, based solely on their entertainment-enhancing properties. "Graphics, Control, Sound, and Fun-Factor" seem to be common elements in review today. These are idiotic, and must be thrown out. What is necessary for a functioning critical base is an established set of criteria that take into consideration all the factors mentioned above. These criteria must be dictated and revised by critics until there is a consensus. The product of critical consensus: academic awards for excellence, the next step in solidifying a medium's status as an art.

      Film has the Oscars, based on artistic principles such as Best Screenplay, Best Director, and Best Cinematography. Photography has the Infinity Awards, based on artistic principles such as Best Applied Photography and Best Design. These clearly defined criteria that constitute excellence is what games need, not "Fun Factor". Something more along the lines of Best Original Game Concept, Best Adapted Game Concept, Best Interactive Experience, Best Visual Experience, and Best Sound Experience would be far more appropriate. These are obviously not the breadth of all awards that could stem from the production of a single game, nor are they what a critical consensus would likely constitute, but they are far more academic and pertinent than "Fun-Factor". Perhaps the first game that deserves to win an 'Oscar' is Peter Molyneux's acclaimed, financially successful opus, Black and White.

      Whether or not it was intended, Black and White makes a statement. Essentially, Black and White is a morality test. Graphically and conceptually, Black and White places you in the role of a god, ruler of a tiny island populated by complicated, AI-driven villagers, who worship you. Your advancement in the game is based on your ability to garner belief in yourself as a god. The test of morality comes into play through the different methods available for collecting belief. You are presented with many situations that can be resolved however you choose. The unique perspective of the game's creator first surfaces here, in the situations you are presented with: the situations form the framework of a specific belief system, that of Molyneux himself.

      For example, at one point a woman prays at the altar in the center of the village, humbly begging you to save her sick brother who has in his illness wandered off, no where to be found. Dutifully, you scour the island for her missing brother. The real test of your mettle begins as she consistently continues revisiting the altar, which automatically snaps you back to the center of town, effectively inhibiting your ability to locate her missing brother. Do you ignore the annoying interruptions and continue to search? Abandon the search? Drop a rock on the impudent mortal? Locate her brother only so you can sacrifice him to teach her a lesson? The point is that you can be a malicious, vengeful god or you can be a benevolent, helping god. Both approaches advance you equally towards completion of the game, essentially leaving you to do things your way. Feedback alerting you as to whether you're a good or evil god comes in the form of subtle visual clues. If you consistently do evil things to gain belief, such as hurling huge boulders at villages or raining fire from the sky, your tiny island world begins to darken, the trees disappear leaving spiny, foreboding bramble, even the sky turns a dark and murky blood color. This type of visual execution is both unprecedented and brilliant. What other medium can create a world that changes as you change, as your very mood changes?

      Essentially, Black and White is a beautifully executed, AI-driven Rorschach test, created to tell you about yourself. Instead of creating a painting or film that tells you his view of society or life, Molyneux has created a game that tells you about yourself through his eyes. This is something that cannot be achieved in any other medium, but is an undeniably compelling and artistic experience. Black and White is part of the new generation of games, games that can be evaluated in terms of other forms of art and in terms of society as a whole and their statement about it.

      By drawing parallels to the aforementioned arts it is clear that in games we are not dealing with a novelty or fad, but with an art form in its infancy. Precedents have been set for both art forms that require great investments of time and money (motion pictures) and those are mass-produced (photography). Even now all three major limiting factors inhibiting games from their artistic actualization are waning. The technology that powers games is stabilizing, the critical criteria necessary to define them is being fleshed out, leading to the academic awards for excellence so sorely needed. All of these inexorably encroaching factors point to the fact that games will soon be properly recognized as an art form. Fundamentally, though, it is impossible to deny games' artistic properties.

      Games can be aesthetically pleasing: graceful, beautiful, and elegant. Games can present a statement, imbued with the unique perspective of their creator. Games can be created with the intention that they be considered art. Games are able to make a statement about life, society, or themselves. Games can push the boundaries of their own medium and challenge people to think about what they've experienced. Games can be a shared and intellectualized experience. Nothing that can create as compelling an expericence as Max Payne or Black and White can remain unrecognized as an art form for long. Games can and will escape this temporary, flimsy "Tomb".

      Email me at Crepusculum@portalofevil.com

  85. If.. by SuSEMann · · Score: 2, Interesting

    If putting a Cricifix in P!$$ can be called art, and not to mention some of the sculptures at the Carnegie Museum, then sure as heck computer programs and games can be art.

  86. Most aren't. by Chardish · · Score: 2, Insightful

    Videogames are art. I define "art" as anything that requires creativity. However, most videogames aren't fine art. This is because the medium of video game is inherently a form of entertainment, and was created as a way to make money. Yes, video games have come a long way since SpaceWar!, but most still aren't fine art.

    For a videogame to be considered fine art, in my opinion, it must have an emotional impact upon the player. Therefore, most engaging RPGs could be considered fine art, in the same way that an engaging story would be. What about those "survival horror" games? Fine art, they (most of them *cough cough Clock Tower*) cause fear, even though most of them don't tell stories.

    Or, fine art videogames must be original. You can't just put an artsy spin on a cliched genre and succeed. When I think of videogames as art, several titles come to mind: Diablo I, Metal Gear Solid, Silent Hill, Super Mario 64, Zelda: OOT, Ultima IX, Baldur's Gate. All of these introduced new things to their genres, all of these were original. Sequels are rarely fine art because they're not original. Example: Resident Evil = Fine art. Its sequels, however, were mainly rehashings of the original with new puzzles and enemies.

    Or, a fine art videogame can be innovative. Game developers, add something new to games! All platformers were mostly the same, then Abe's Odyssee came along. All 3rd person shooters were mostly the same, then MGS came along. All PC RPGs were mostly the same, then Baldur's Gate came along. Did anyone realize that these games actually added something new to the genre? That they weren't clones of old games? Cold that be why they were so fun? Innovate! Arguably one of the most underrated titles in the PSX's history was Ape Escape. Why? It actually used the 2nd analog stick as control for weapons! It was a work of art - it forced us to think about controlling differently.

    My two cents.

    -Chardish
    1. Re:Most aren't. by SuiteSisterMary · · Score: 2
      Why? It actually used the 2nd analog stick as control for weapons! It was a work of art - it forced us to think about controlling differently.
      Really? And all the other games that did that (Smash TV and Virtual On immediately come to mind) didn't force us to think about controlling differently?
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Most aren't. by man_ls · · Score: 2
      Videogames are art. I define "art" as anything that requires creativity. However, most videogames aren't fine art. This is because the medium of video game is inherently a form of entertainment, and was created as a way to make money. Yes, video games have come a long way since SpaceWar!, but most still aren't fine art.

      I'd generally agree with your definition of art, but technically, pornography falls under the catagory of "art" as well. (Note the distinction between "nude art" and "porn" which does exist.)

      Or, fine art videogames must be original. You can't just put an artsy spin on a cliched genre and succeed. When I think of videogames as art, several titles come to mind: Diablo I, Metal Gear Solid, Silent Hill, Super Mario 64, Zelda: OOT, Ultima IX, Baldur's Gate. All of these introduced new things to their genres, all of these were original. Sequels are rarely fine art because they're not original. Example: Resident Evil = Fine art. Its sequels, however, were mainly rehashings of the original with new puzzles and enemies.

      You forgot Final Fantasy. The games technically aren't sequels because I have yet to see a single character copied from one game to the other. Sure, some stock characters exist (Cid is the only major one; Biggs and Wedge, Jesse in FF7 come to mind), but even Shakespere used "stock characters" to get the plot along without having to spend much time on it. Each FF game is origanal - Final Fantasy is more of a "series" name than a "game" name. Just because they belong to the same family doesn't mean they're the same thing.

      Or, a fine art videogame can be innovative. Game developers, add something new to games! All platformers were mostly the same, then Abe's Odyssee came along. All 3rd person shooters were mostly the same, then MGS came along. All PC RPGs were mostly the same, then Baldur's Gate came along. Did anyone realize that these games actually added something new to the genre? That they weren't clones of old games? Cold that be why they were so fun? Innovate! Arguably one of the most underrated titles in the PSX's history was Ape Escape. Why? It actually used the 2nd analog stick as control for weapons! It was a work of art - it forced us to think about controlling differently.

      I disagree here. Sure, anything can make you think differently. The "dada" movement (which is only art because some old stuffies declared it was) makes you think differently about things - but what is artistic in a door with a sign on it half-opened in a free standing display? It doesn't add anything to culture.

      Video games are art, but defining it is very hard.
    3. Re:Most aren't. by sqlrob · · Score: 2

      AFAIK, the first game to do that was Berzerk, which came out long before Smash TV

    4. Re:Most aren't. by SuiteSisterMary · · Score: 2

      Exactly. Those are just two that I remember off hand. The point, however, is that it wasn't done first by a bloody playstation game. :-) Hell, Indiana Jones for the atari 2600, if I recall correctly, used the second joystick for inventory.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  87. A simple answer by iapetus · · Score: 2

    Play Ico on PS2. Play Shenmue II on Dreamcast/XBox. Play Luigi's Mansion on Gamecube.

    If you can then say with a straight face that videogames aren't as much art as, say, the winners of the Turner prize, then there's no hope for you.

    --
    ++ Say to Elrond "Hello.".
    Elrond says "No.". Elrond gives you some lunch.
  88. Depends on the Game by mrnohbdy · · Score: 1

    Are the graphics used in video games art? Sure, they're graphics.. it's easy to say graphics are are. Is the music and sound in video games art? Yeah, might as well call that art too.. it's generally accepted that music is an artform.

    However, that's not the question. The question is are _video games_ art. Games are more than the sum of their parts and even with the most beautiful graphics and awe inspiring music, a game can still fall flat... just look at Daikatana or one of a million other (insert popular game here)-clones. On the other hand, games like The Sims or Railroad Tycoon have been on the top sellers list for... a long time.. and EverQuest, although it's losing steam with all the new MMORPGs being released, had an extremely strong userbase for years and years even with their subpar graphics and sound ;)

    It's the gameplay, stupid.

    A game isn't just pretty pictures with nice sound tracks and some 'code poetry' to tie everything together and make it run... it requires a certain amount of artistry to take what you can get and make it into something that people actually want to play

    So yes... some video games are art.. others are just the Rambo/Rocky/Die Hard/American Ninja MCXVIII's of the industry

    -nohbdy

  89. Nope: you're a geek... ;-) by benad · · Score: 1
    Nope: you're a geek, like me. Thing is, most game companies "dumbed down" the games to increase the selling potential of them.

    But, some people still prefer "mind" games. And in that case, the games do tend to be more "artistic", i.e. getting emotions to the player through the game.

    I'm sure I've seen several GameBoy games that feel like "old school" games. You should look.

    - Benad

  90. it's all about context by gr3g · · Score: 2, Insightful

    All those board games were about entertainment and/or fantasy. Did they serve a purpose like a tool? No, they were there for the purpose of entertainment to the beholder. Video games I would say are even more so art than boardgames. They let you live out fantasies or just enjoy the beautiful surroundings (i.e. riven). Some would even bring into question alot about ethics and political espoinage, etc. (i.e. dues ex). So it really is a matter of perspective, which is what art is anyway.

    p.s. Of course only free and open source games are truly art. The other stuff is commercially produced so it doesn't really count. ;)

    --
    "It has always been this way and it won't change, god bless the fucked up USA" The Briefs
  91. Wielding the Brush, Wielding the Patron by Vegan+Pagan · · Score: 3, Interesting

    Video games aren't art in the traditional sense that the patron/consumer can alter it. Most art - paintings, sculpture, music, drama - is alterable by its creator, but not by the patron. However, we could consider video games to be a play where the players are the actors and the developers are the playwrights. And the value of the video game could be the degree to which the developers can excite the players to perform. An unplayed game would be an incomplete composition; a complete composition of a video game would have to include players.

    Thus, in the classical definition of art, the value and quality of video games would be defined by their popularity. They would be most valuable while popular, and worthless once pasee. They would not accumulate value over time.

  92. Deer Hunter by nEoN+nOoDlE · · Score: 1

    It will be a cold day in hell when I start considering Deer Hunter as a piece of art.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  93. Is it good art? by Anonymous Coward · · Score: 0

    Asking whether something is art or not is a waste of time. If it was created by a human, then just assume it's art. Now, are most games for PCs good art? The answer is a resounding no.

    1. Re:Is it good art? by Nematode · · Score: 1

      Despite the brevity, this post makes a lot of sense. Art is subjective. Viewing or participating in art causes different reactions in different people. So does creating it.

      It's not going out on a limb to say there's any empirically "correct" definition of what "art" is. Whether games can qualify as art depends on the definition, obviously.

      IMO, art is solely in the eye of the beholder. If the proverbial million monkeys at a million typewriters pounded out Crime and Punishment, it wouldn't be any less a work of art simply because it was generated randomly...the author's intentions are not the be-all, end-all of "art," because what's there is there, regardless of the intent behind the creation.

      Games are a medium. Sometimes they are original, creative, abstract, thoughtful, profound, beautiful, meaningful, and philosophical. Sometimes they are literal, ugly, unoriginal, stupid, and meaningless. There are probably no media about which you couldn't say the same, however. Like film - both The Seventh Seal and Porky's are art. One, however, is good art and one is dreck. The same goes for games. I don't think there's any question that games are art. The real question is...how many are good art?

  94. The Difference Between Art and Craft by UberQwerty · · Score: 4, Insightful

    The difference between art and craft, as defined by my college English department, is as follows:

    -Art forges new ground and manifests new ideas
    Pros: Can be the most interesting creations
    Cons: Often misunderstood, too strange, or
    just meaningless

    -Craft repeats what has been done before in new combinations and perhaps with a new twist
    Pros: Gauranteed to be decent; based on a
    previous success
    Cons: Gauranteed not to raise eyebrows; based
    on a previous success

    Obviously this is not a clear-cut distinction - one could easily find border cases in any medium which is somehow considered art. However, it seems obvious that craft cannot exist without art of some degree; in order to copy an idea, the idea must have been created new by someone once.

    We can easily find computer and video games that seem to fall well into either catagory. Art would be a game that broke new ground and was unlike anything that came before it, like Wolfenstein 3D, or Lemmings. Craft would be a game that did what has been done before, with little creativity (Spear of Destiny, or an add-on of new Lemmings levels) or a lot (Half-Life). Once again, it's easy to find border cases, like each new iteration of the ID 3D engine, which were full of new ideas but based on the same old one.

    We can see, though, that even if most or almost all computer games fall into the Craft category, and even if some are border cases (they eventually fall into one of the two categories), that the medium as a whole is an artistic one. Craft is simply a word that means uncreative art. Just because it lacks snob appeal doesn't mean it isn't aesthetically pleasing.

    Since all computer and video games have no purpose other than to entertain, the medium must be considered an artistic one. Craft does not exist in a medium without the potential for art. The quality of the art, and whether or not it is ideal enough to escape the title "craft," does not, even in the cruelest cynic's video-game-hating eyes allow its dismissal as anything less than poor art. We may notice that the assertion that the art is poor is a qualitative statement, which is in the eye of the beholder, but that the asswertion that it is art at all is a quantitative one and bears no argument. Cogito ergo sum - if someone thinks it's art, the harshest blow one can deal it is say it isn't very good.

    --


    PUBLIC SPLIT ON WHETHER BUSH IS A DIVIDER -CNN scrolling banner, 10/15/2004
    1. Re:The Difference Between Art and Craft by k8to · · Score: 1

      Craft does not require art. Craft can be purely
      utilitarian.

      Being a cooper is a craft. Constructing a
      purely utilitarian barrel is not art, nor does
      it require art to lead the way, merely engineering.
      Many craftsmen DO incorporate what you describe
      above, but not all.

      --
      -josh
    2. Re:The Difference Between Art and Craft by het3 · · Score: 1

      "-Art forges new ground and manifests new ideas"

      This is the "Originality" definition of Art, and it has some problems. There are an awful lot of paintings in the world, and an awful lot of ways paint has been used to produce Art. I'd say it is impossible for an artist to use paint completely originally at this point in time: does this make all current painting NotArt?

      What about a derivative work encountered by an Art neophyte? I do an Impressionist painting and an alien arrives from his Monetless world and sees my painting first, and is truly moved by its riot of color and deft condensation of light and time into one powerful image: is it NotArt to him?

      Art is about perception, and the important person in the perception process is the viewer, not the producer.

    3. Re:The Difference Between Art and Craft by hugg · · Score: 2

      Since all computer and video games have no purpose other than to entertain...

      I will not point out the inaccuracies of the above statement or provide counterexamples, but suffice to say that "the above statement is false in the general case" :)

    4. Re:The Difference Between Art and Craft by Anonymous Coward · · Score: 0

      I really don't know if I buy novelty as the primary basis for distinguishing craft from art. I think a craft item is produced, using skills and talents, in order to provide some functionality. Think of a Shaker Chair. Think of a quilt. Art, I would suggest, is expression. The artist uses the item or the moment to make a statement about them or their world, culture, or aesthetic. To some degree, we allow a trade-off between skill and expression for art -- though don't the best works use maximal skills and craft to provide a clear articulation? If an artist says something that as has been said before, and this happens a lot, using a new vocabulary or medium or craft may elevate the work to the status of art.

      Can a craft item also be a work of art. Yes, when it embodies the personal expression of its creator within the context of saying something to us, the viewer.

      And isn't that the nexus of the artistic merit debates? "It says nothing." "It says so much." "I don't agree that what's being said is true."

      Video games are capable of being art, just as a film or photograph or quilt can be. But the difference between a Dorothea Lange photograph and the family snap is certainly more than the quality of tools or craft. Dorothea Lange's skills and use of quality tools -- her craft -- made for a good photograph that compels viewing. Her choices -- her expression or voice -- makes the photograph resonate and last, and this elevates some of her photographs into art.

  95. Turner prize.. by xiox · · Score: 0

    If flashing lights can be art, then video games can.

  96. I dunno about that.../ Bring on the good stuff! by OgdEnigmaX · · Score: 0

    Simply designing an experience for an audience does not necessarily create art. A balance betwixt sound, color, and pace is not necessarily art. (The following example is not designed to draw flak. I am not anti-porn or pro-censorship or whatever by any means..) Most porn, for example, is an experince designed for an audience in which sound, color, and pace is more or less balanced. For the most part, however, porn is an object for consumption and not for contemplation. It's just a quick way to get from point A to point B. Porn, again for the most part (not exclusively), is not an end unto itself but a tool designed for a very specific purpose or set of purposes. Many modern conventional movies are the same way. Though they may be artistic -- that is, the camera work may be spot-on, the scoring unusually good, or the costumes particularly well-done -- as a whole many movies cannot be admitted as art in large part, I think, because of a lack of an intention to be treated as such. Intention _must_ be taken into consideration. There *is* a difference between a movie and a film, between "movies" and "cinema" (beyond, of course, the fact that 'film' and 'cinema' are, I think, derived directly from French). The difference lies not only in how members of each are treated but in why they are made. So too are most (not all by any means, but most) video games designed for consumption and not contemplation. I imagine that a 'movie/film'-type paradigm will emerge among video games once they begin to be looked at and criticized more seriously. I seriously hope that game reviewers will learn to stop throwing around the term "beautiful" so much. It and other similar terms imply a degree of depth that for the most part I just haven't yet seen in most console and computer releases. I think it's *entirely* appropriate that we ask ourselves the last time -- or indeed, if ever -- we were truly moved by a piece of electronic entertainment. Could we perhaps throw these out into the before we christen the entire genre as art? Please? Ones that occur to me include: Homeworld (the destruction of Kharak was particuarly unbelievable...poignant music, great voice acting, the slow movement of the fireball across the surface of the planet, the piteousness of the task of retrieving the 600,000 colonists, the last of their race...play it, it's amazing) Photopia, retrievable at the author's home page -- http://adamcadre.ac -- dubiously interactive, but a very moving story that I don't think could have been as effectively told through another medium) Check out http://www.ifcompetition.org/ -- a lot of interactive ficiton is really straining the borders between computer games and art..indeed, there is an interactive fiction art gallery... http://members.aol.com/iffyart/gallery.htm But I ramble. aanyway.

  97. If hanging penises are art.... by sparhawk6 · · Score: 1

    If hanging penises are art, then video games definetly are as well. I forgot where I read that an exhibit was up in some Colorado museum that consisted of many penises hanging up to dry on a clothes line.

  98. Re:total hullaballo by ShinGouki · · Score: 1

    eh....nerve gas gives its audience an experience too...i suppose that means nerve gas is art as well?

    philosophers have been trying for centuries to pin down a precise definition of what constitutes art...i seriously doubt that one article on /. is gonna clear the issue up.

    stick to vigorously tearing down other people's comments, it seems as though that's the only part of your post that had any thought given to it

    --
    -dk
    Dream with the feathers of angels stuffed beneath your head.
  99. No, but it can be hard to tell by TheWhiteOtaku · · Score: 1

    No, videogames as they are, an interactive experience are not art. However, many game incorporate elements of film, books and fine art. These individual elements may be art, but the game itself is not. It's like saying football is art.

    --

    Given a reasonably level playing field, who would win a fight between a bear and a shark?

  100. Depends on the game. by Recovery1 · · Score: 2, Interesting

    It really has to depend on the game. Some games were just garbage, and then there was games that made a person wonder just how on earth the machine could do all that. Some of the early games like Super Mario Bros 2 and 3, Blaster Master, Sonic the hedgehog, etc. are sure worthy of being called art. They knew the machine so well in and out that using various tricks they made it appear to do more then it was capable of. I consider these type of games more then just programming of another cartridge to sell to make a quick buck.

  101. Re:total hullaballo by Anonymous Coward · · Score: 0
    philosophers have been trying for centuries to pin down a precise definition of what constitutes art...i seriously doubt that one article on /. is gonna clear the issue up.

    Why do you doubt? Maybe those philosophers should have just asked us.

  102. Re:Yes (not really) by dakoda · · Score: 3, Interesting

    creative genius behind todays great games? haha.

    being a game coder (small time), i woudl honestly love to believe that. but the truth is, there isnt much genius. yes, there are streaks of it. the quake engine is brilliant, as is the new quake3 engine. other engines for everything. but most games do nothign amazing. DirectX makes the game coder lazy (hey, why should the coder know how to draw graphics? sound? network support?) Same with OpenGL, but every game is made for windows these days (which is unfortunate).

    also, many new games are clones of old games. real time stratagy (age of empires, starcraft, warcraft, etc)) is popular, as is 1st person shooter (you know the drill).

    there are breaks from this though. they probably require more, as libraries aren't built around them as much (looks at the sims cd on his desk).

    yes, some innovation actualyl happens, but its far simpler to drag and drop in libraries and have someone make bitmaps and mp3's to go with it.

    this has little to do with it being art though.
    lots of art is also based on a genre, and the tools for it are more developed for common art mediums. it parallels nicly.

  103. the previous comment *formatted correctly* by OgdEnigmaX · · Score: 2, Insightful

    Simply designing an experience for an audience does not necessarily create art. A balance betwixt sound, color, and pace is not necessarily art. (The following example is not designed to draw flak. I am not anti-porn or pro-censorship or whatever by any means..) Most porn, for example, is an experince designed for an audience in which sound, color, and pace is more or less balanced. For the most part, however, porn is an object for consumption and not for contemplation. It's just a quick way to get from point A to point B. Porn, again for the most part (not exclusively), is not an end unto itself but a tool designed for a very specific purpose or set of purposes.

    Many modern conventional movies are the same way. Though they may be artistic -- that is, the camera work may be spot-on, the scoring unusually good, or the costumes particularly well-done -- as a whole many movies cannot be admitted as art in large part, I think, because of a lack of an intention to be treated as such. Intention _must_ be taken into consideration. There *is* a difference between a movie and a film, between "movies" and "cinema" (beyond, of course, the fact that 'film' and 'cinema' are, I think, derived directly from French). The difference lies not only in how members of each are treated but in why they are made. So too are most (not all by any means, but most) video games designed for consumption and not contemplation.

    I imagine that a 'movie/film'-type paradigm will emerge among video games once they begin to be looked at and criticized more seriously. I seriously hope that game reviewers will learn to stop throwing around the term "beautiful" so much. It and other similar terms imply a degree of depth that for the most part I just haven't yet seen in most console and computer releases. I think it's *entirely* appropriate that we ask ourselves the last time -- or indeed, if ever -- we were truly moved by a piece of electronic entertainment. Could we perhaps throw these out into the before we christen the entire genre as art? Please? Ones that occur to me include:

    Homeworld (the destruction of Kharak was particuarly unbelievable...poignant music, great voice acting, the slow movement of the fireball across the surface of the planet, the piteousness of the task of retrieving the 600,000 colonists, the last of their race...play it, it's amazing)

    Photopia, retrievable at the author's home page -- http://adamcadre.ac -- dubiously interactive, but a very moving story that I don't think could have been as effectively told through another medium)

    Check out http://www.ifcompetition.org/ -- a lot of interactive ficiton is really straining the borders between computer games and art..indeed, there is an interactive fiction art gallery... http://members.aol.com/iffyart/gallery.htm But I ramble. aanyway.

    1. Re:the previous comment *formatted correctly* by mako · · Score: 1

      Most porn, for example, is an experince designed for an audience in which sound, color, and pace is more or less balanced. For the most part, however, porn is an object for consumption and not for contemplation

      I may not know art, but, I know what I like.

  104. The creators of video games are artists. by gmplague · · Score: 1

    The creators of video games are artists, their brush is a keyboard and a mouse, their paint is electrons. Their canvas is a hard drive. What they develop out of these tools can take the breath away from anyone. Video game worlds are expansive, alluring, and wonderful worlds that can rival our own. Video game creators are developing a new kind of interactive art that astounds everyone.

    Just because something is different from the norm doesn't make it not art. It makes it different. If people didn't agree with this then people like Van Gogh, Picasso, etc. would never have been considered artists.

    --
    __________________________________________
    Take comfort in your ignorance.
    Grandmaster Plague
  105. Are WE old farts? by Vegan+Pagan · · Score: 4, Interesting

    Most of us Slashdot "youngsters" consider video games to be art because...

    1: ...they are art.
    2: ...we grew up with them, and thus like them and will defend them.

    But once we are old, will we consider that days art forms to be new? Once all of us are 60 there will be many new art forms, like genetically engineered pets (buy Pokemon-like creatures at a pet store), genetically engineered national forests, sky movies (raster scanning lasers aimed at clouds at night), moon carvings (ads visible to the earth could be cut into the moon), talking roads (asphault could be cut like an analog record to make your car buzz spoken words when driven over) and many other things. All of these things I mentioned will surely be art, but, 15 to 45 years from now, when we are 60 and crotchety, will our minds still be open enough to accept these new art forms as art?

    That's the question to help you understand why art establishments, run by 60 year olds themselves, would consider rejecting video games as art. Their opinion would be wrong, but it would be popular.

  106. Similarities by Anonymous Coward · · Score: 1, Insightful

    Are books art?

    The only difference between literature and videogames is interactivity and paper.

    Both are highly narrative, both tell stories, both are creative escapes.

    Some video games might not qualify, because of their limited focus or nonexistant plot. Tetris and space invaders and Civilization, for example, have more in common with a board game then a novel. These might be cultural achievements perhaps, but are no more art then Chess or Checkers.

    However, how do some video games _not_ qualify? How can stories like those told in Half-Live or Unreal or Arcanum or Diablo or even Doom be considered anything but storylines?

  107. Demoscene - Music, Gfx, DEMOS! by BrookHarty · · Score: 3, Insightful

    Demoscene - Music, Gfx, DEMOS!

    The largest computer artforms is the demo. These demos are music and gfx wrapped into a small package.

    There are contests around the world called "Demo Partys" which give awards on best gfx, best music, best demos in sizes (64K,etc), 1 hour to compose tunes with a set of samples, best mp3, best Gfx, most genuine.

    Many of these artists and musicians are working in the game industry or entertainment industry. Many of the older 64/apple/amiga game musicians are working for the largest game companies, creating tunes for your games you play today.

    Assembly - The largest Demo party in the world
    OrangeJuice - Demoscene information center
    Google demo directory.
    Nectarine - 100% scene music radio!
    Crystal Melon - Famous cracktros (minidemos) many converted to Shockwave so people can view them. (They were on a c64 and Amiga!)

    If you interested in video game, demo music, mods (4 channel) music, is like a midi with the wave files included.
    Check out
    Nectarine - 100% scene music radio!
    Mod Archive
    Google Mod directory
    Aminet AmiNet mod archive.
    C64: Back in Time CD Rob Hubbard, Martin Galway, Ben Daglish, Chris Hülsbeck, Peter Clarke - Music Game Gods.

  108. Penny Arcade agrees (check this comic) by Spiff28 · · Score: 2

    http://www.penny-arcade.com/view.php3?date=2000-03 -01&res=l

    Please tell me I'm not the only one who instantly thought of the reference.

    Seriously, I think this hits the oft asked question right on. (Why) Should I care how my art is interpreted by others?

  109. Programs vs Music by SuiteSisterMary · · Score: 2

    Music is a bunch of predefined units (notes), defined as pitch and duration, which are arranged in such a way as to produce a certain output. Programming is a bunch of predefined units (instructions) defined as action and argument, which are arranged in such a way as to produce a certain output. Interestingly, the two have merged. There was a certain monastic order which was taught to sing based on what the people beside and behind you were singing. In other words, if you're in the middle, and the guy behind you is singing a C, maybe you're supposed to sing a D. Then, notes would be given to one row, the 'song' would run through the ranks, and you'd get output in the last row.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  110. If code is art, then paint is art by Shelrem · · Score: 1

    "Also, if videogames are considered art than what stops other computer programs from also being considered art? Censoring videogames because of violence or even programs because of DMCA-type laws may be considered censoring art - something that many Americans have traditionally been very opposed to?"

    This is like saying that because paintings are art, then what's to stop us from saying that normal old house-painting is art, and thus city ordinances on the appearence of buildings are violating first ammendment rights by censoring art.

    I'm not saying all code is or isn't art, i'm just saying that code isn't automatically art. Furthermore, i think the submitter obviously has no real care for whether or not it's actually art, but only would the official "art" status would mean for code in general, which is a fairly bad way to approach proving that code is art.

    Code is a tool, like paint. Paint, in certain configurations is considered to be art, but paint does not make something art, and in fact, it's fairly difficult to make paint into good art. Throwing the blanket statement of "code is art" around just seems silly and shows that the speaker doesn't really understand what most people talk about when they talk about what is "art".

    ben.c

  111. what is art? by Jon-o · · Score: 1

    It's really a rather pointless question, unless you can decide what art IS. If you ask three people, you'll get three different definitions of the word.

    It's all so confusing now that I just avoid speaking about it much... Better to talk about how something fulfills its function than what it IS.

    And of course, a "function" could be just about anything.

  112. Defining Art? by Cheesy_Poof_Man · · Score: 1

    Why is art, art in the first place? Someone has the skills to do something that others can view. After viewing it, they like it and are intregiued by it. Wasn't this the same way people look at the Mona Lisa now as when they looked at Myst when it first came out? The lighting in the Mona Lisa is the same as the lighting in Myst. Revolutionary in its time. So, wouldn't computer games just be an interactive portrait?

  113. Arit is... by webprogrammer · · Score: 2, Informative
    Dictionary.com's Definition of Art:
    Human effort to imitate, supplement, alter, or counteract the work of nature. The conscious production or arrangement of sounds, colors, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium. The study of these activities. The product of these activities; human works of beauty considered as a group. High quality of conception or execution, as found in works of beauty; aesthetic value.
    According to this, videogames are art:
    The conscious production or arrangement of sounds, colors, forms, movements, or other elements
    In fact, videogames could be considered more art than what is traditionally considered art (i.e. painting, etc.) because they attempt to reproduce multiple aspects of nature, not just one. They have all the art of a painting (the graphics), music (music/sound effects), a novel (the plotline), plus the interaction that makes them unique. They are idealized reality.
    High quality of conception or execution, as found in works of beauty
    Games are some of the best written programs out there. This is by necessity; a two second delay in Photoshop as it renders a picture is acceptable, but completely unacceptable in Quake III. Not only are games art, they're more art than other forms.
    --
    Tim ODonnell (trying to be the most
  114. VG vs Movies? by Lomby · · Score: 1

    Just think of this: videogames are composed of visual, sound, gameplay.
    Visual and sound are widely accepted to be form of arts.
    Gameplay is composed in part by code and in part by the experience (story, involvment,...) the game is able to provide.
    Compare it to a movie: you just have added the interaction. If a movie is art, why shouldn't a videogame also be?
    Playing or looking at Metal Gear Solid has surely an higher artistic value than watching Impossible Mission 2 :)

  115. In the Eye of the Beholder by Vegan+Pagan · · Score: 2

    Some web sites and most video games are art.

    Few people deny that web sites can be art, not because they are art, but because there's a web site for everybody, and thus everybody likes the web, so they'll defend it just because they like it.

    Many people deny that video games are art, not because video games aren't artistic, but because they mainly appeal only to 15 to 30 year old males who are in the mood for violence (and more recently, sex). Thus, video games exclude, confuse, intimidate, bore and offend most of the population.

    I have never doubted that video games are art, but I have always doubted that anybody else believed they were art. And it's a shame that the web got there first because video games had a 25 year head start. Just like any other art form, technology and sport, video games have potential to appeal to every demographic.

    They just have chosen not to.

  116. Not just that... by Chasing+Amy · · Score: 4, Insightful

    Video games are also art in other, more subtle ways. Just as artists celebrated "pop art" by enshrining elements from everyday life in their works--such as the famous painting of Campbell's Soup cans, or the countless works which used the pixellated dots of the print medium--so are videogames a celebration of their times and the aesthetics of the time.

    Take the vector graphics of many early arcade games--they reflect their times, and have their counterparts in films of the day such as *WarGames* where the computer Joshua plays through scenarios on giant vector screens at Norad; they are an enashrinement of the technology of the period, and embody it. Take the vector game Star Wars, and show it beside clips of the same actions that occur in the Star Wars movie, and you have a pop art statement as interesting as any made by the great pop artists.

    How about Dragon's Lair as an attempt to express something in a medium that wasn't entirely adequate, resulting in a quirky experience that transcends the limits of the medium even for its shortcomings?

    The very design of arcade game machines and game consoles is art, much as authentic furniture from the fifties and sixties is prized today for its aesthetic qualities. Such furniture was designed to be entirely functional, not as art--yet it embodies a style and spirit which is today viewed as a certain artistic style, just as the art nouveau reflected in turn-of-the-century Continental signs and gates and baubles, or the art deco reflected in common household decorations of the twenties and early thirties.

    The same sort of art can be seen in these functional bits. Look at the extreme angles in a Defender cab, the sweeping design of a Star Wars cockpit--as worthy of being called art as any art deco figurine. Or, how about setting up an exhibit to contrast the design of home consoles, from the 70s inlaid fake woodgrain and brushed metal of an Atari 2600 to the functional boxiness of a NES to the sleek black of a Genesis to the colorful GameCube.

    The games themselves can be displayed in a similar manner, with demos running to show the simplicity of Pong's attempt to represent tennis in a 2d world on through Star Wars' attempt to represent the cutting-edge 3d technology of the film through simple vector displays on to the ever more complex and imaginative titles which left simply trying to recreate reality in the 80s and went on to create whole new worlds and fantasies--the Mario of Donkey Kong and Super Mario Brothers as a simplified representation of the hero saving the princess; Pac Man best expressed by the hunger which his Japanese creator in interviews says is the driving (pizza-inspired) idea behind him; Doom's attempt to put the player in a post-apocalyptic world as the protagonist, whereas films have always kept the viewer as a third party to the action; Quake 3 or UT's realism, while portraying the same post-apocalyptic sort of dystopia; the dizzying multi-axis world of the Descent games; Tomb Raider's attempt to make everyone an Indiana Jones; House of the Dead, in the words of the judge who recently struck down a local ban on violent arcade games, who noted it has creativity and even instills a positive message of protecting the innocent by attacking the evil; Duke Nukem and his countless fan levels as the epitome of masculine stereotypes; Discworld the videogames as concrete visual implementations of the world created by the Discworld novels; etc. etc.

    To distill my longwinded claptrap: yes, videogames are obviously art.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  117. Marcel Duchamp by scorcherer · · Score: 1

    I'm aware of Duchamp's ideas, another piece of _art_ being a bottle rack, but how the fsck do you put a wheel upside down?

    --

    --
    The Cap is nigh. Time to get a fresh new account.

  118. Marble Madness by IdocsMiko · · Score: 1
    I think it's *entirely* appropriate that we ask ourselves the last time -- or indeed, if ever -- we were truly moved by a piece of electronic entertainment. Could we perhaps throw these out into the before we christen the entire genre as art?

    Fair enough. Let me begin by nominating Marble Madness, one of the most interesting, creative, and visually pretty games I've ever seen.

    It was, admittedly, somewhat lacking in the strategy department... it was one of those games where you just keep playing to learn the secrets until you can complete the course... but it had so many different interesting quirks and situations that I for one was fascinated with the game. It wasn't the same basic situation repeated ad infinitum (e.g.somebody shoots at you, you shoot back) the situation actually changed from as the game progressed.

    It was visually beautiful to look at and had a wonderful score for each level.

  119. video games as art by friscolr · · Score: 2
    Let's compare some of the well-known art movements to some well-known computer games. Note that they appear in the same chronological order.

    Cave Drawings - Pong
    Simplistic linear representation of real objects.

    Medieval - Frogger, 80's games
    flat drawings, non-proportional

    Rennaisance - Street Fighter and the like
    proportional (for god-like proportions), realistic drawings, 3-dimensional, but not baroque

    Baroque - Doom & other fps
    all the qualities of Rennaisance but also immersive. as baroque sought to surround the viewer in the work, so does the fps.

    What would an impressionist game look like? how about a cubist? dada computer game? abstract?

    1. Re:video games as art by MA17 · · Score: 1

      The closest we'll get to dada computer games for a while is probably Sam & Max Hit the Road or something of that ilk. It's not quite on the mark, but it just illogical and cynical enough to work.

      Besides, Dada is dead, long live dada.

      --
      Leveling up builds character.
    2. Re:video games as art by dwlemon · · Score: 1

      Out Of This World could be considered impressionist, because you can see the "brush strokes"

      In order for a game to be dada, the programmer would have to ignore the current state of computer game graphics, and that doesn't make money.

  120. sigh by wrinkledshirt · · Score: 1

    Alright, fine. Whether or not something is a work of art needs to be judged based on the experience it provides to the audience. How's that?

    >stick to vigorously tearing down other people's comments, it seems as though that's the only part of your post that had any thought given to it

    Ah yes. Quite.

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

    1. Re:sigh by ShinGouki · · Score: 1

      "Alright, fine. Whether or not something is a work of art needs to be judged based on the experience it provides to the audience. How's that?"

      better, but not quite there...experience varies (sometimes wildly) from person to person, so what I may judge art YOU may judge as highly offensive. (think of the jar of urine with a picture of jesus in it...i may not mind it, but i don't think the christian folks in the crowd think it's art)

      my personal belief is that there is NO hard definition of what art is. it's mostly a wierd subjective morass of what the "artist" intends and what the "experiencer" gets out of it, in which case everything and anything is _potentially_ art but nothing _has_ to be art.

      --
      -dk
      Dream with the feathers of angels stuffed beneath your head.
    2. Re:sigh by wrinkledshirt · · Score: 1

      better, but not quite there...experience varies (sometimes wildly) from person to person, so what I may judge art YOU may judge as highly offensive.

      Well, now you're getting into what is art and what is "good" art. Just because something is offensive doesn't mean it's not art.

      --

      --------
      Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

    3. Re:sigh by ShinGouki · · Score: 1

      "good" (objectively) and "pleasurable to me" (subjectively) have nothing to do with it...i can consider something art and still hate it or find it disugsting...altho by and large if people find something offenseive they're less likely to consier it art. which leads us back into the discussion of the subjective component of art as experienced by the person experiencing it. (draw necessary corollaries with quantum physics, et al)

      --
      -dk
      Dream with the feathers of angels stuffed beneath your head.
  121. hmmm...

    Well, is a tiger shark in formaldehyde art (Damien Hirst)? Is a cutting depicting a perfect nuclear family on a lesbian's back art? Is a urinal signed R. Mutt art (Marcel Duchamp)? Is getting shot by a 22-calibre rifle art (Chris Burden)? Are photographs and videos of spiting art (Brice Nauman - Human Fountain)? Is a canvas painted black art (many...)? Is a striptease art (Chamaine Weatley)? Is stalking random people art (Sophie Calle)?

    One aspect that these excellent and accepted artworks possess is a level of intellectual questioning, observation and social relevance that provokes intense debate. The vast majority of video games are so commercial, regurgitated, thoughtless and over marketed that they simply don't function as very good art at all.

    It seems to me that the issue of programming and game-theory as art was answered about fifty years ago. I think that the social position and function of art itself is a far more interesting problem. Let's face it, it takes some substantial effort to go to galleries and read fairly difficult texts that may challenge your own beliefs and sense of history.

    And yes, I really do believe that that cheap reproduced picture of ducks in your folks condo bathroom is crap...

    Good art does not merely tickle.

  122. Homeworld; Longest Journey; and Art by MA17 · · Score: 1

    If there are any games in existence that I consider to be art, Homeworld and The Longest Journey are the first two that come to mind.

    Homeworld's quest to discover your origins, and to find your true home is just as artistic as any film I've seen.

    The Longest Journey is even better, questioning what is real, and what is imagination, and how you can tell the difference when they both exist in their own spheres of reality.

    Adventure games have the highest capability of being art, in that the creator of the game has more control over how the experience is presented to the player, which is an important factor in interactive art; keeping the artist's vision in focus by keeping the viewer on track with it. To say that Quake is art is somewhat true, in that it represents a critical step in the evolution of technique; a new way to manipulate the medium. Actually playing the game does little to inspire human emotion or question universal truths, which makes high art tick in my opinion.

    --
    Leveling up builds character.
  123. Art vs. Design by Pope · · Score: 1

    A number of "fine artists" don't consider design as high an art as, say, painting, drawing or sculpture. Most of what we see in videogames is design, not "art" in those terms.

    --
    It doesn't mean much now, it's built for the future.
    1. Re:Art vs. Design by Chasing+Amy · · Score: 2

      Tell that to most of the most celebrated modern artists. Picasso used some very strange media, and were he alive today he would doubtless use computer imagery for some of his displays. Or Andy Warhol--don't tell me he wouldn't dabble in computerized forms of art.

      Most new forms of art are derided at their inception. Impressionism was just a bunch of chicken scratches. Cubism was anti-aesthetic. Modern art was a bunch of youngsters who didn't want to take the time to learn "real" art.

      The people who made such claims are considered shortsigted, narrow minded, and unable to appreciate real art, today. The same will be said about the people who are unable to see video games as art. Indeed, it is far more difficult and takes far more art to create a 3d world like Quake's than it does to make a simple sketch. Anyone who cannot appreciate that is, dare I say, shortsighted, narrow minded, and unable to appreciate real art.

      --

      Chasing Amy
      (We all chase Amy...)
      "The more corrupt the state, the more numerous the laws"-Tacitus
    2. Re:Art vs. Design by Anonymous Coward · · Score: 0

      The biggest flaw in your post, is assumption.

      You made some very valid points, but when you started assuming directions in which important visual artists would have taken _if_ they were alive, your post obtained a sense of 'void'.

      How can you possibly presume that Picasso or Warhol would have taken the paths that you presented in your post? Were they _that_ predictable? Didn't their successes result from unpredictability and innovation? Could you have gone back before the movements of the 20th century and actually have predicted cubism, with an educated opinion or not? Or predicted movements such as abstract expressionism? Minimalism?

      So tell me how you can state that the artists in mention _would_ have "doubtless use computer imagery for some of his displays."? A rather bold assumption. For all we know, picasso could have 'dissed' the whole idea of using the medium of computers as a creative tool.

      Carrying an attitude such as "obviously they would have done this or that" with such blind confidence as you have been portraying is borderlining the absurd.

      ---snippysnippy---"Anyone who cannot appreciate that is, dare I say, shortsighted, narrow minded, and unable to appreciate real art."
      ---/snippysnippy---

      Appreciate is one thing. Accepting is another. I can appreciate a game for what it is in terms of creativity, effort to produce, etc. But does that mean I will also accept it as art? This in itself is extremely unstable turf and has been argued for a very long time. Give art functionality, and one of the hottest debates on whether it can be any longer accepted as visual art cranks into gear. And unfortunately, your statement is making _you_ appear narrowminded and shortsighted. In particular with you using terms such as "real art" Is this a movement? A category you invented? Or are you assuming there is such a thing...

  124. I disagree. by Bistronaut · · Score: 1

    Most art - paintings, sculpture, music, drama - is alterable by its creator, but not by the patron.

    Most professional artists I think would agree that, regardless of how static their art form is, the reader/viewer/listener always is a part of the equation. The patron's point of view, prejudices, even mood are all important. There have also been many attempts in the past to make overtly interactive art. Now, you could easily say that video games are more interactive than most other art forms.

  125. analog roads by mgkimsal2 · · Score: 2

    Wouldn't you have to drive a specific speed to hear the words at the proper pitch?

    1. re: analog roads by Vegan+Pagan · · Score: 2

      Yes, but that would be easy to establish with speed limits, especially on highways. If you need the audience driving at 75 MPH, just set the speed limit to 70 and put the soundtrack a half mile after an onramp.

    2. Re:analog roads by Anonymous Coward · · Score: 0
      A friend of mine and I thought about doing that as an art project in San Francisco. The plan was to make up wooden frames with slots into which would be poured modest amounts of cement, thus leaving small ridges on the road. Adjusting slot width and spacing would provide modulation. It would be square-wave audio, so raspy voice messages are about as good as things would get.

      Ended up doing a giant-size "executive pacifier" toy instead.

    3. Re:analog roads by Vegan+Pagan · · Score: 2

      How close did you get to completing this? Was it really possible?

    4. Re:analog roads by Bugmaster · · Score: 1

      Wow ! This is pretty much the only thing that will make me want to drive as close to the speed limit as possible :-) Kudos to whoever invented it.

      --
      >|<*:=
  126. Mod that up by Pope · · Score: 1

    +1 or more for "insightful."
    Thanks, you said what I was thinking before and better than I.
    My holiday snaps are not art in the way that Ansel Adams' photos are art. Mine can become "art" by giving them direction and meaning to become something larger.

    --
    It doesn't mean much now, it's built for the future.
  127. Quoting Kevin Cloud from id Software... by jfedor · · Score: 2

    The fact is that much of the worlds' art was commissioned, or created for
    profit, under direction, or deadline, or was constrained by the technology of
    the time. And although most games don't conceal a deep political or
    psychological meaning, neither do most paintings adorning the walls of most of
    the world's greatest galleries. The best games today evoke emotion, convey
    a story or excite the imagination. What more can be expected from Art?
    -- Kevin Cloud

    -jfedor
  128. Non-video games are art too by mattbelcher · · Score: 1
    Before one can consider question as to whether video games are art, one should first consider whether other types of games are art as well. Why should a game, when implemented by a computer, suddenly become art? If the new edition of Candyland has really well-done pictures, does that make it better art than the older version of Candyland? No, we would just say that the pictures are very nice art. The real question here is whether or not the system of rules that make the game, as opposed to its trappings, is art or not. Any good game designer spends much more time on balancing the rules of the game (unit power, skill level, etc.), than coming up with a compelling story. A good game doesn't need a narrative. The best traditional games, Chess, Go, Poker, Football, etc. have no narrative at all aside from the player's experience with the game.

    Its extremely difficult to discuss the relative merits of games because we have yet to develop a universe of discourse for discussing them. That's why when you read video game critics they often go on and on about the latest Final Fantasy and its compelling storyline. We already have a way to discuss story (through literature) and in the past century we've developed a way to talk about film. We simply need to find a way to talk about the unique aspects of games. Currently, this is limited to vague ramblings about "gameplay." Why is chess so fun for its players? What is it people like about watching soccer? Why don't people play poker with all the cards wild? These are questions about games that need to be answered before we can discuss games as art. Until then, all we can say is whether we like X game better than Y game or not.

    The thing that computers bring into the equation is the ability to use much more complicated rule system, and have those rule systems be transparent to the player. This is already creating much more sophisticated games by increasing dramatically the amount of tweaking and sculpting a game designer can do.

    --

    Shockwave Flash movies are the greatest thing to happen to non-sequitur humor since Japan.

  129. commertialism by Scrameustache · · Score: 1

    Videogames are more often than not bland products created by teams of unimaginative drones of big corporations, following simple formulaes. However, some are art.

    Its a lot like movies, some of the are real pieces of art, and some are simple cash-cows.

    Quake isn't art, and Most Valuable Primate isn't art, but then you can see O Brother Where Art Thou or play Myst, wich are in my opinion works of art.

    --

    You can't take the sky from me...

  130. If it's so idiotic... by ebyrob · · Score: 0

    Perhaps you could explain why.

    True, he didn't qualify his statement by pointing out that everyone's a critic in some sense, perhaps he assumed it was obvious he was making a distinction between someone attempting to be a "professional" critic as opposed to the normal every day kind, but that was his point.

    Art after all is in the eye of the beholder. You can wait, if you like, until the "art of gaming" is institutionalized to appreciate it as such. Just don't expect everyone else to wait with you.

    I can tell you code is art because I've seen code that fits this description (there's this C decss tool smaller than any perl implementation, for example.)... But I don't have the time or patience to convince you of this fact. So if you don't wish to take my word for it, go ahead and wait for the institution.

    If you want to launch into a discussion on digital mediums for art, we can do that as well, but it will merely get me pointing out that lack of precision doesn't seem like a good criterion for fine art...

    The 5k web page contest seems like a great example for making this case. We have thousands of entries and only 5k of data, yet how many entries were duplicates? How many were even remarkably similar? The annual C obfuscation contest seems like another likely candidate. This is an annual contest with thousands of entries every year. Complete data set size: 2048 bytes not including whitespace.

    To help put it into perspective, current crypto stumps a computer by making it count all possibilities for just 32 bytes of data.

  131. Video Games are art... although.. by RyuuzakiTetsuya · · Score: 1

    It's the same argument for the theatre. Live stage, televised or movie, same argument. it depends on the Game in question. Like say, Spawn. Spawn was very low brow, low intelligence action flick(not to say it wasn't a decent film, it just wasn't somethign I could consider "art"). Now let's say Citzen Kane. That was art. Deep, moving intelligent film. You could tkae that to the video game style and use two similar contrasts. Say, DoomII and Metal Gear Solid. DoomII was rather simplistic with no real story or characters(other than you, a horde of monsters and John Romero's head on a stick, again, it was fun, but something I couldn't consider art. Quake's a different story. I consider Quake a medium. Much like unshaped clay. Quake was designed for modifications and map creation and such. Alot of really great stuff has been made out of it), but Metal Gear Solid, that's a different tale. Metal Gear Solid had a deep plot line, three dimensional characters and a very VERY serious point(Which reenforces my feelings on nuclear weaponry, yeah, sure the AI sucked, but the PSX had it's limitations...)

    I'm not saying that MGS was as good as Citzen Kane as far as being artistic, but it does something that all of what I consider art does. It expresses an idea or an emotion rather deeply and heartfelt.

    Games can be art. Metal Gear Solid was art. There are plenty of games, even on something as simple as the NES could be considered art. Although not all art has to be namby pamby wussy pussy feeling. I consider Terminator 2 art for the simple fact that it conveyed a powerful message about our fate and such.

    And if you'll excuse me, i'll be framing my MGS CDS and calling it a Kojima classic.

    --
    Non impediti ratione cogitationus.
  132. New Medium by NoImagination · · Score: 1

    Computer games have only really been around for 25 years, not counting the half dozen before then. Can anyone think of any motion pictures from 25 years after their invention that could count as a work of art?

    There aren't many for sure. The fact that they have now had going on for a century to develop means that this medium is properly mature and can produce proper works of art.

    The early examples may have hinted at their potential, and in a few cases may have even delivered what they promised. But those were few and far between, as they will remain in video gaming for some time to come.

  133. Demos are art by krogoth · · Score: 2

    Demos such as GLExcess (non-interactive program with graphics and sound) are no less art than movies - they are movies, except they're made by realtime rendering instead of being a sequence of stored images. I don't associate them with the kind of art you find in galleries, but they probably are art.

    --

    They that quote Benjamin Franklin on liberty and safety deserve neither.
  134. Forget computers as art... by Guppy06 · · Score: 2

    What about computers as artist? There's an interesting article here about a computer that seems to be able to make creative paintings.

  135. Movies, Games, etc by geomcbay · · Score: 2

    Well, first of all, 'Art' is completely subjective. One person's junk is another person's art, whether the medium be video games, movies, paintings, sculpture, performance art, whatever.

    However, in my specific _opinion_, videogames are much like modern movies -- very many of them are created solely for economic reasons and driven by "suits" that just want more of the same. However, once in a while, a game comes along that is clearly art: the product of one person's (or a very small number of like-minded individuals) vision that both looks fantastic (and by fantastic I don't mean it uses the latest and greatest technology, just that the artwork is clearly inspired and consistent) and plays like a dream. Usually such games are the product of small-time garage developers before hitting it big and getting sucked up into the 'studio' system. Once in a while, someone within the system can sneak something really good by the suits, but as with Hollywood, its pretty rare these days.

    And to clarify above, don't get me wrong, I know that modern games are often worked on by many people putting in tons of effort, but even in such situations to reach the level of art you generally need one person with a strong vision making the ultimate decisions.

  136. intersting article on planetquake by XRayX · · Score: 1

    There is an very well written article at Planetquake, which influenced my opinion towards this topic that much that I better just link it instead of quoting it thru my post.

    The new mod_xray Episdode II Teaser - Download It now!

    --
    Boycot? Blackout? Subscriptions?
    I don't care!
  137. code and graphics... by __aawavt7683 · · Score: 0

    "Are computer games not considered art simply because of its nature as an entertainment medium, or can video games be considered art precisely because they can be thought of as combinations of graphics and code?"

    You can look at the source of this game, as well as the graphics. But under no circumstances can you play the game.

    -DrkShadow

  138. I HATE THIS BULLSHIT by Anonymous Coward · · Score: 0

    WHY CAN'T SLASHDOT POST MORE RELEVANT AND MEANINGFUL NEWS POSTS? THIS, IS VIDEO GAMES ART? IS ANOTHER BULLSHIT POSTING FROM THE NEWS FOR NERDS, STUFF THAT DOESNT MATTER AND WASTES YOUR TIME WEBSITE. why was my posting in caps? because i intended it that way. slashdot has seriously gone downhill from what it used to be a year ago.

  139. This is about legal technicalities, not principles by serutan · · Score: 2

    This discussion isn't really about whether computer games are art, it's about whether the concept of computer games as art could be the basis for legal tactics against other people's equally bogus legal tactics. The concept of art has been applied to so many things that it really doesn't mean anything any more. Art is like religion in that it can be attached to almost anything and nobody is supposed to question the sincerity. Garbage, shit and rotting meat have all been exhibited as art in actual art galleries.
    So sure, computer games are art. Campaign spin doctoring is art. Closing a real estate deal is art. Drunk driving is performance art. Suing Napster is art, censorship is art, and this post is art. Why not.

  140. Some videogames are art by Andrew+Miklos · · Score: 1

    Much like movies, videogames have an initial purpose to entertain. Also like movies, some of them can be considered as art, others not. But to censor a game or movie doesn't give the author of the work the ability to release to the public, which determines what is and is not art.

    Also, on a side note, responding to the fact that in most art, the patron does not have a chance to edit: Music is one art form in which the patron is able to adjust and perform the art. Just thought that it would be useful in the argument.

    --
    This tastes like granma! By george, you're right! it DOES taste like granma! We'll take a box of it!
  141. Not just any art... the next generation of art! by 3Suns · · Score: 1

    First of all, we have to distingush the concept of art from entertainment. I see art as an expressive medium that allows the artist to convey feelings, emotions and ideas. The better the artist, the more interesting these things are and the better they are conveyed. Entertainment, on the other hand, is a medium who's purpose is to make people happy, and let them have fun. The better the entertainment, the more fun people have.

    It is notable that these categories are overlapping but distinct. What is classically thought of as art (paintings, sculptures, etc.) are mostly art and have only a little entertainment value. Good literature almost always has elements of both art and entertainment. Movies are a mixed bag: some art movies, some entertainment movies, some both. Music is the same way.

    Video games are historically thought of as entertainment. Pac-man has virtually no artistic elements. Quake doesn't really either. However, there are many games that do have artistic value. Many good RPG's, such as the Ultima series or Fallout, tell artistic stories and convey emotions and ideas. Deus Ex recently revolutionized the FPS genre and gaming as a whole by providing great entertainment and strong artistic qualities seamlessly intertwined, like a good movie or book. I'm sure there are good examples from console gaming as well.

    It's important to realize that even though video games are historically an entertainment medium, they completely superset of all other art forms. A game could have an entire novel in it, or a movie playing that you can watch in entirety. The quality of reproduction of these other art forms is only limited to the gaming technology of the time. This fact alone establishes gaming as an art form.

    Gaming also provides an entirely new dimension that artistic designers can exploit: interactivity. In no other art form that I can think of can the audience be an integral part of the presentation. Game developers can finally convey emotions from a first-person perspective, making the player feel sorry or triumphant or whatever for his/her own actions. Games are only just starting to scratch the surface of the artistic potential here.

    We are starting to see game designers get more and more recognition for their games, especially the artistic ones. Peter Molyneux was personally lauded for the very artisic Black and White. Everyone loves Warren Spector for bringing us Deus Ex, and retroactively for System Shock and Ultima Underworld. I'm sure Richard Garriot's next project will probably bring him the attention he deserves. Game designers are the artists of gaming, and gaming as an art form is about to come into it's own.

    -3Suns

    The revolution will be slasdotted.

    --

    -3Suns

    ~~~~
    The Revolution will be Slashdotted
    1. Re:Not just any art... the next generation of art! by Mindbridge · · Score: 1

      I apologize for the "me too" post, but I think you make an excellent point. Video games can provide dimensions that conventional art cannot.

      Case in point: Planescape Torment. As another player once thoughtfully said about that game, "This is the best book that I have ever played". In a sense it is a book -- at 1,000,000 words (I believe that was the quoted number) it contains far more text than most books out there. But as in most RPGs, the incredibly engaging story is also additionally reinforced by the fact that the player/reader takes part in it, and his/her choices significantly affect the way the story develops. That leads to a much greater indentification with the main character and a much greater emotional response than a normal book can provide.

      I think one phenomenon that we are becoming witnesses to is the dawn of truly interactive fiction. I think it is logical to assume that with the advent of electronic paper, that market could only grow in new and unexpected directions.

  142. of course its art: art ~ artificial by fluxs · · Score: 1

    1) i thought art described anything artificial (man-made)

    2) according to dictionary.com: art: human efforts to immitate, supplement, alter, or counteract the work of nature. seems to me that video games that do any of these things are art (or posess components of art). physics is immitated in many video games (or altered, or supplemented or counteracted). light. gravity. nature itself (sounds, wind, water, life, death).

    3) who actually would debate this? probably the regular group of anti-capitalist, socialist, elitists who accept without challenge the idea that paint spattered on a canvas in random patterns is art but feel the need to debate whether or not something (at least partly) motivated by profits, something requiring intellect, skill, time and effort, and investment and something that somebody actually gives enough of a crap about that they will shell over their money for -- they cannot accept that it is art. typical elitist spewage.

  143. Give me a break by Anonymous Coward · · Score: 0

    Code is not art. It's pretty but its not art.

  144. IMHO Commercial Products are not Art!!! by Anonymous Coward · · Score: 0

    Art is USUALLY created as a single unique entity. If it is mass produced then IMHO, it is not Art but a commercial product, designed for materialistic gain. Is Microsoft Software ART???

    1. Re:IMHO Commercial Products are not Art!!! by The_dev0 · · Score: 1

      Yeah, but didn't Toulouse Lautrec paint posters and Wedgewood made cups and saucers? I reckon that ANY expression of creativity, in any way, could and should be considered art.... I personally dont think that mass-production vs."single unique entity" is a good way to define artistic quality. I mean, album covers are considered artwork and they are created by marketing departments and pumped out by the millions. Besides, in today's pop culture dont you reckon that the line is blurred into complete obscurity? I mean,commercial products themselves have become art! Just look at how EVERYTHING is collectible these days, and how the collectors view these mass-manufactured pieces as objects of artistic value. Is the coke bottle not artistic? or the style of a new model car?

      --
      Never fight naked, unless you're in prison...
  145. They're art. by MasterOfDisaster · · Score: 1
    Since when did "Entertainment Medium" mean something wasnt art? How about music for example. Will anyone try and tell me music isnt ment for entertainment? Okay, now try and tell me music isnt art (With the posible exception of the over-comertialized crap that is pop these days...)

    I think that video games are an amazing form of art because they combine all sorts of aspects of art
    1) A story. Some games (mostly older ones, but still) have stories more in depth then many novels
    2) Music. It's not amazing music, and you probly couldnt get a record deal if you tried with it, but, it's still music. 3) Visual arts. While they are produced in real time by the computer, there were many skilled artists who set up every detail of the picture you see. It's just more interactive then a painting 4) Code. While everyone might not agree, Code is an art. It's creative. To those who understand it, good code can be beautiful

    the combinations of all these art forms, to me, makes video games an art. An art unlike any seen before it, because it takes so many diffrent aspects and puts them together

    --
    The opinions in this post are ficticious. Any similarity to actual opinions, real or imagined, is purely coincidental.
  146. Of course it is art. by pigeon · · Score: 1

    Anybody remember the game "Stroker" on the commodore 64? Anybody remember the work of Jeff Koons? Voila!

  147. How wouldn't it be art? by metatruk · · Score: 1

    Is music art? are movies art? are theatrical plays art? Is there anything in the entertainment industry that is *not* art?

  148. ???? by proxeus · · Score: 1

    who am i and what am i doing here?

  149. Re:Yes (not really) by AndrewHowe · · Score: 4, Informative

    Well I am glad that you mentioned you were "small time". As for your comment... It's so easy to throw around the "lazy" comment. It's so much harder to understand exactly how much work goes into making a good game. You will learn this as you progress in the industry.
    Good luck...

  150. Question was answered long ago - games are art. by Bosconian · · Score: 1

    Nothing any of us could type would be more eloquently written than the essays of Chris Crawford, designer of some fine games in the past such as Eastern Front. Please check out the link below.

    The Art of Computer Game Design WSU Vancouver

    Mr. Crawford currently works for his company Erasmatazz, which has much neat stuff, and some good essays on Erasmus.

    --
    Scarce, scared, scarred, sacred... -Col. Bruce Hampton
  151. Video games don't need approval of "Art" people by hebble · · Score: 1
    It's simple: There's no such thing as "Art." There is only entertainment.

    Of course I don't mean there is no such thing as painting or music or poetry. What I mean is that the things that the "Art world" celebrates tend to be just sophisticated, elitist entertainment, and this nonsense about the "undefinability" of "Art" is just a symptom of faith in a nonexistent entity.

    I mean, if a photo of Jesus in a jar of urine or a bunch of vaccuum cleaners or a guy sleeping in the gallery can be considered "Art," do we really want to lower something like Doom to that level? Rather than trying to claim they meet someone else's criteria for some arbitrary title, why not just say that they're the best at what they do and leave it at that?

  152. Of course it's art. by jcr · · Score: 2

    Art is anything someone makes or does to elicit an emotional response. The real question, for video games, for Cadillacs half-buried in the desert sand imitating Stonehenge or for pictures of Jesus Christ immersed in urine, is "Is it good art?"

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
    1. Re:Of course it's art. by Bugmaster · · Score: 1
      Art is anything someone makes or does to elicit an emotional response
      I am not sure this is true. For example, most abstract art does not elicit any emotional response whatsoever. Also, there are many things out there that elicit basic human emotions such as disgust; if all of these things were art, then my kitchen sink would be art, just like the jesus-in-urine phenomenon.

      I'd say that art is whatever people think art is. That's a circular definition, but so is GNU, so I am used to that sort of thing ;-)

      --
      >|<*:=
    2. Re:Of course it's art. by jcr · · Score: 2

      You're missing the point: "anything someone makes or does to elicit an emotional response." So, while a sunset is beautiful, it's not art.

      As for your kitchen sink, it's not art, because its not something made for the purpose of creating an emotional response.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
  153. Entertainment vs. Art by Anonymous Coward · · Score: 0

    If it is entertaining, it is not art.

    So as to avoid making either of the terms all but meaningless, I believe that this is an important distinction to maintain.

    If you find one term to be derrogatory, or another snobby, that is a problem of your own perception; fix it.

    1. Re:Entertainment vs. Art by The_dev0 · · Score: 1

      So... movies, theatre and dance are not considered art? I think you will find all artistic work is entertaining in one way or another...
      Maybe its just you that doesn't find it entertaining!

      --
      Never fight naked, unless you're in prison...
  154. Art is not in the medium by decade_null · · Score: 1

    All there debates about "Is X art?" are missing the point. Art is not in the medium. I do not have a good definition for the word art. But what I can say is that art is about a message, it's about intent, it's about interpretation. Trying to find a good one-size-fits-all definition for art is difficult, because there are so many different kinds of art for so many different audiences.
    Video games can be art, computer graphics can be art, even code can be art, although it rarely is.

  155. More games that captivate by OgdEnigmaX · · Score: 0

    I've played Marble Madness...a few levels worth and then I got bored. ::shrug::. What'd I miss? I can see the physics potentially resulting in some clever situations, but I didn't get nearly as drawn in as you did. Perhaps I'll check it out again. While we're in the vein of slightly more abstract games (as opposed to the nigh-cinematic and nigh-literary pieces I mentioned), I'd like to nominate Journey to the Planets (screenshots and a few spoilers can be found at http://www.geocities.com/SiliconValley/Lakes/7953/ 8bit/journey.html) a game for the Atari 400/800. T'was a game about an astronaut type stranded in another galaxy by some power or another. Said astronaut had to solve 8 planets' worth of puzzles which, as the above site mentions, required varying degrees of reflex and intellect. I think a great deal of my immersion of the game was due to my age when playing it (I must have been 5 or 6 when I started). Perhaps my railing against the godlike powers that stranded the poor astronaut in that universe was a little on the silly side...but the feeling of accomplishment once I was able to leave the alternate galaxy, land next to five identical spaceships, and see two or three astronaut types greet the formerly stranded guy was, I recall, very intense. In any event, Journey to the Planets was and continues to be a frustrating but fascinating game. I recommend it to anyone interested in making sense of strange symbolic systems. Good for children with patience, it is. "Anchors Aweigh" does get old after a while but it certainly makes you want to land that ship!

  156. Games for the PS2 are blurring that line by byran+lei · · Score: 0, Flamebait

    >Are Videogames Art?
    >
    Well yeah. Final Fantasy X for the PS2 will be as much art as a game juding by the previews I've seen of it. Quite a few other PS2 games like Ico and Kinetica could easily fall into this catagory as well. Though I doubt you could say any games created for either the PC or Xbox could be considered art. Quite a few created games for the Amiga like could considered as art though

  157. Two Words...Final Fantasy by FKell · · Score: 1

    If that is not Art, then I don't know what is.

  158. Anything can be art, really by SecretAsianMan · · Score: 2

    What cannot be art? I mean, if the Cadillac Ranch (near Amarillo, TX) is considered art...

    --

    Washington, DC: It's like Hollywood for ugly people.

  159. well... really "Art" with a capital "A"? by FFON · · Score: 0

    is a nice looking car, house, or pieces of furniture Art? sure, in a sense as they all have thier catigories to live in, be it architecture, industrial design, or etc... Video Games and programing fall into the same situation: they are made for a specific purpose, and should be considered Art under that purpose. An Artfull program should be thought of on the same lines of designer furniture, no more no less. But, keep in mind you can make a program "Art." It's all about context. If Abiword is just beautiful code to read, it is just perfect example of the designer furniture compairison. Now, if a program opens functions to call arrays in a lyrical manner, just to say "Hello, World!"... well... it's most likely Art.

    --
    .cig
  160. what about... by M@T · · Score: 1


    old comic books?
    old board games?
    old movies?
    old childrens books?
    old TV ads?

    all have a degree of creativity...

    --
    'sapientia potestas est'
  161. Of course by Anonymous Coward · · Score: 0


    Masterpeices of digital music are art, skillfully rendered digital images can be art, and software, too, can be art. To broadly imply that *all* software is art to somehow screw with the DMCA is taking it too far though. Software can be art, and in the case of games I would consider it "Interactive Art", similar to performance art, except the audience is part of the performance. Certain works of source code are also art without being graphical or interactive, but as all art is subjective, I'm sure only people of certain mindsets and understanding will fully appreciate pure code art.

  162. Further.... why "old"? by M@T · · Score: 1


    An old painting is a work of art...
    A new painting is a work of art...

    If an old video game is considered a work of art...so is a new computer game.

    Age has nothing to do with it.

    --
    'sapientia potestas est'
  163. 'Art' or 'Good Art' by palo0019 · · Score: 1

    Many people seem to confuse the definitin of art with their definition of 'good' art.

    Someone might walk around an art museum and scoff at a simplistic painting and say, "That's not art!" When that they really mean is that it's not GOOD art. Whether it's not good art because it could just as easily be painted by a child, or if it seems the artist didn't put enough thought into it, is irrelevant.

    So the question is. Are video games GOOD art? Is Quake 3 worthy to sit next to a Picasso, or a Rembrandt? Or are video games just another low-brow commercial art?

    1. Re:'Art' or 'Good Art' by man_ls · · Score: 2
      Someone might walk around an art museum and scoff at a simplistic painting and say, "That's not art!" When that they really mean is that it's not GOOD art. Whether it's not good art because it could just as easily be painted by a child, or if it seems the artist didn't put enough thought into it, is irrelevant.

      I think you've hit on something here. The problem is, the medium of computer games and graphics is younger than the people who are defining "art" right now. Until the fine art collectors of today are gone, and are replaced by people who are growing up right now that value a Picasso as much as a copy of Final Fantasy 6 (3 US), computer games are going to be merely entertainment. They are art, but it isn't recognized yet, much like it took a while for photography, movies, music (The classical composers did that as a paid job, and it was considered as such.) etc...
  164. Re:Resident Evil as original?!? by Suicide · · Score: 1

    Um, Resident Evil is a rip off of Alone in the Dark.

  165. QDQ by PhilHibbs · · Score: 2

    I can't wait to see a PC in an art gallery running Quake Done Quick in a loop.

  166. I think if art, most videogames are pretty lousy by k8to · · Score: 1

    My major problem with "videogames as art" is the
    focus of the audience is so focused away from
    anything artistic, that any merits of the medium
    are almost lost.

    To be more clear, many games involve doing a set
    of very similar tasks over and over with mind
    numbing repetition where the experience is
    more of a skill-building exercise / sport /
    random search / hit the button over and over
    RPGfest than any sort of experience that could
    be considered an 'artistic one'.

    Regardless of the fact that there are many
    artistic elements involved in both the design
    and the craft of the game, most games feature
    a primary audience experience which is
    anything but artistic in nature. An example
    of this is Wolfenstein 3D, which has you
    shooting the same enemies with the same weapons
    over an inordinately long list of similar
    levels. This experience is not, in fact,
    artistic in any way. It bears no relationship
    to the interaction of a new idea or image etc.
    which is the interaction with art.

    It is of cousre possible that you could have
    a secondary audience experience, where you
    are watching, or are mentally distanced from
    your own playing where you can derive an
    artistic experience from the same game. But
    this is definitely a secondary experience.

    There DO exist games which provide a primary
    audience experience which might be considered
    artistsic. An apple II game which involved
    controlling two games with one joystick, each
    which would change into another game periodically
    might be primarily an artistic experience.
    Heaven and Earth, as it has been explained to
    me is a set of very different activities,
    puzzles, and koans wended together into a whole.
    Both of these games primarily are presenting
    the user with a novel, challenging, perhaps
    thought provoking experience, and one that
    at least on the first pass is in no way based
    on repetition, skill-building, etc. and thus
    does not detract from a possible artistic
    experience.
    Fundamentally, I feel that whether or not most
    videogames are art, they are pretty horrid,
    in that they do their best to direct any and
    all attention away from any of their artistic
    merits. Music and movies do not do this, and
    TV does it less. A true success of a
    videogame-as-art would be one where the primary
    experience itself was artistic, impressing
    upon the audience new ideas and thoughts which
    are previously foreign to them, not merely
    a plotline.

    --
    -josh
  167. Video Games is art..... by incubuz1980 · · Score: 1

    Books (storys) is art...
    Images (pictures) are art....
    Music is art....
    Interactivity is art....

    Video Games is a conbination of several kinds of art forms...

    Dosn't that make them the highest form of art?

  168. Wrong question by analog_line · · Score: 1

    I don't think the statement that video games are art can be really argued against. There is a hallaeious about of visual art and other non-scientific crafting that goes into making games.

    Whether video games are "fine art" is a better question. I personally don't think they qualify for that as such. The medium just hasn't been around long enough. Hasn't been refined and reshaped nearly as often as the fine arts have. Eventually, yes, I believe video games will eventually reach such a lofty status, but they aren't there yet by a long shot.

  169. Seaman by SimHacker · · Score: 2
    How could anyone possibly say video games aren't art?

    Especially after playing Seaman.

    http://www.gamenationtv.com/reviews/seaman.shtml

    Some games are high creative art (like Seaman), and most others are low trashy art (like Quake). But they're all art.

    Why do the eggheads bother asking such easy questions as "are video games art"? Mega-duh. How about asking more interesting questions like "how can we apply art to other computer applications like spreadsheets, word processors, web browsers and programming languages?"

    What happens when art meets a programming language? Check out the most amazing stuff I've ever seen done with Flash 5 -- and it's all open source:

    http://www.levitated.net/daily/index.html

    Don't miss these elegant XML browsers for mapping web pages and reading poetry:

    http://www.levitated.net/daily/pondcoderotdaily.ht ml
    http://www.levitated.net/daily/pcFinite.html
    http://www.levitated.net/daily/may2.html

    And here's the most elegant approach to a visual programming language I've ever seen. Click the right button and select "Zoom" a few times, then pan around with the left button to manipulate the icons close-up:

    http://www.levitated.net/daily/isoconstruct.html

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  170. Videogames are art BECAUSE they are entertainment. by mmol_6453 · · Score: 1

    From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)

    Main Entry: art
    Pronunciation: 'ärt
    Function: noun
    Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
    Date: 13th century

    1 : skill acquired by experience, study, or observation <the art of making friends>
    Programming is such a skill, as is game designing, and definately the combination of skills.

    2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
    You have to learn how to build a good game, and it's no exact science.

    3 : an occupation requiring knowledge or skill <the art of organ building>
    Being good at games is a skill, and I've already pointed out that building them is also a skill.

    4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
    This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)

    5 a archaic : a skillful plan b : the quality or state of being artful
    Most games follow a story line or sequence of events, which would apply here.

    6 : decorative or illustrative elements in printed matter
    This is the only one that doesn't fit.

    And now the rest of it, included for interest

    synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>.

    --
    What's this Submit thingy do?
  171. Art and law by Espen · · Score: 1
    A lot if insightful comments have been made on the general topic of whether computer games qualify as art, which is perhaps not so different from the overall debate as to "what is art", which is both a valid and intersting debate.


    However, on the more specific question of whether computer games (or code) is art purely for the convenience of interpretation under the law, I would say no. That is not what the art debate is about. Debate the law for on its merits, or lack thereof, rather than grasp for loopholes.

  172. We should make the distinction... by Anonymous Coward · · Score: 0

    between the game and the code. Whether code (or computer graphics) is art or not is not relevant to whether the game is art, and vice versa. I believe that a videogame can be abstracted as a set of rules, in a form that does not depend on the specific code used to implement the game. For example, LucasArts' The Secret of Monkey Island is really a very elaborate choose your own adventure story, presented in the medium of computer graphics, combined with an interface that gives the illusion that you are controlling what Guybrush does in his fictional world. Solitaire videogames are a convenient way of playing solitaire, and the game of solitaire is changed very little by presenting it in a computer medium.

    A videogame should not be considered merely a program combined with graphics (and sound and music), but as a game. Note that it is possible for someone to design a game without being able to program. The game designer's job is to imagine the game, and the programmer's job is to render the game as closely as possible to what the designer imagines. Of course, the designer and the programmer may be the same person.

    The code for a videogame may be art in itself, but it is a tool for rendering the game to the player, much like a chisel is a tool for creating a sculpture out of a block of marble. Videogames are really a mixed-medium art form, where the artistic aspect is how the mediums of graphics, sounds, and rules of the game are combined, by way of the code, to create an experience for the player.

    Interestingly, one may ask the more general question, "Are games art?"

  173. NO NO NO ! by thopo · · Score: 2, Informative

    you completely misunderstood the concept of art! the act of creation is art. what the audience thinks means shit.

    --
    keep it simple.
    1. Re:NO NO NO ! by Moofie · · Score: 2

      You're right. Audience reaction is only relevant if you want to creat good art.

      --
      Why yes, I AM a rocket scientist!
    2. Re:NO NO NO ! by Anonymous Coward · · Score: 0

      Absolutely! Whether or not an audience likes something or considers it art has nothing to do with the piece itself. The audience opinion is self-centered. When it comes to art, it's not about you.

  174. Art is Dead. by ElectricToothbrush · · Score: 1

    We should resist this whole notion that computer games should 'aspire' to the status of art, and here's why. Art is dead. It is worthless. It is empty. Since the 19th century, we've all been taught that art is the highest form of culture. Then in the 20th century's democratization, we've been taught that everything is art, and that art should be "challenging". The result, an installation in a gallery featuring the artist's unmade bed. Trouble is, this sort of thing has been with us since Marcel Duchamp drew a 'tache on the Mona Lisa and it's all getting a bit tired. Art for art's sake is a stupid concept promoted by artists from pure self-interest. Back in the renaissance, they were hired to do a job of work by a patron. Painting and sculpture were highly prized skills, but it was all very purposeful. As part of the general emancipation of the past 200 years, artists have achieved a remarkable status considering the usefulness of what they do. Just look at rock stars and actors, what are they for? Now with computer games, we have a new form of play. Humans have always played games as a form of physical or mental exercise. This sort of thing may actually pre-date "art" in prehistory. Even animals play, and for the same reasons. To try to turn games into art is putting a square peg in a round hole. Art for its own sake has led to a rather unnatural elevation of the artist's status. We don't need any more primadonnas. Games are not art. They are culture, and as such are much more valid and meaningful than anything you could learn in art school. Don't lets fall in this trap, people.

    1. Re:Art is Dead. by Anonymous Coward · · Score: 0

      You're right about some things but c'mon idiot.... Computer graphics aren't they aret? movies are considered art. Some really are. I think what defines it is how someone made it. If they made it simply to make money then no, it's B.S. but look at Metal Gear Soild 2. the team at Konami has strived for perfection with a near masocism. The desire to acheive the designers vision and in fact go beyond is what makes MGS2 a work of art. Some games are. It's really rare though.

  175. Why videogames aren't considered art by many. by foqn1bo · · Score: 2, Interesting

    Are computer games not considered art simply because of its nature as an entertainment medium...

    Hmmm...you mean like Music, Theatre, Movies, and Comics? No, that isn't why at all. In art, there is always a name behind something. When you listen to U2, you listen to 'Achtung Baby' by U2(eg Bono, the Edge), not 'Achtung Baby' by Island Records. The movies you like are often identifiable by the director, and more often the actors within. Jackson Pollack (whether one considers his paintings artistic or not) is most definitely Jackson Pollack, and not Sears. But how much name recognition is there in game programming, aside from a few standouts like Sid Meier and Yu Suzuki? And they're just directors. I think that your average game programmer is just as much of an artist as anyone in the Louvre, but most will never get any quantifiable credit for it in our society. Same goes for many other areas such as advertising (quite a number of graphic artists and conceptual geniuses around there).

  176. Real artists were tradesmen by xixax · · Score: 2

    da Vinci, Botticelli, Giotto. All these guys were closer to the graphics artists and designers of today. Most of their great works were commissioned by kings and millionaires. None of them were starving artists living for their artistic principles alone.

    Xix.

    --
    "Everything is adjustable, provided you have the right tools"
  177. The expression of will... by Anonymous Coward · · Score: 0

    A videogame can certainly be art; it is one of the myriad forms of storytelling. Just because it is interactive and entertaining doesn't invalidate that.

    As for coding itself, I believe that Schopenhauer once described art as (WARNING: Bad paraphrase approaching!) the direct expression of the human will. If programming doesn't fall under that definition, or couldn't, I don't know what could.

  178. it depends upon who you ask, and when you ask them by circletimessquare · · Score: 2

    ask the Slashdot crowd: it's art!

    ask a crowd on the street: are you kidding? it's computer thingamajig whatchamacallit neato trick, not art.

    i mean, play Planescape: Torment- if that is not art i don't know what is. visually, musically, and literature-wise. but it doesn't fit any preconceived category.

    i mean, when did photography become art? why is what Ansel Adams did art? i think the quick answer is when the technology ceases to be the interesting part of the equation.

    what i mean is, when Matthew Brady made his famous Gettysburg photographs in the Civil War, they were surely artisitic, but most people's reactions, like the New York Times editorials of the day, were like: "behold, this amazing new thing called the photograph, gee whiz! look what you can do with it! i feel like i'm there on the battlefield!" everyone was reacting mentally to what Brady was doing with the camera, not what he was doing irregardless. but by the time Ansel Adams was walking around Yosemite, who cared about what the camera was doing, it was like, "look at that awesome rock! this photo is art!" the technology ceased to be interesting, what you were doing with the technology was able to stand on its own two feet in the human mind.

    it was no doubt what Brady did at Gettysburg was art, but at the time, most people were not thinking about anything but the marvel of the new tech called the photograph. same with Planescape: Torment, or Doom, or Myst. Of course it's art, but the average person is like: "well spank my bottom! you can do that with a piece of silicon and a cathode ray tube? dang!"

    but in some decades, when computers are ubiquitous and unremarkable (yes, they still are new and weird and remarkable nowadays. we are still stretching the boundaries of what we can do with them and where to put them and what they look like), then an Ansel Adams of computer games will come along, when we're all grandpas and grandmas, and our greatgrandkids will be like, "that game Qwerty, where you have to use a keyboard to shoot things called Imps on a 2D screen? it's so retro! that's art!" ;-P

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  179. but what is the difference by snarkh · · Score: 2, Insightful

    Before we ask whether something is art, perhaps we have to specify what we mean by art and, presumably, what we mean by entertainment.
    If that question remains unanswered, there could be no meaningful discussion of whether something is art or not.


    A simple (and simplistic) definition is that art aims at making one a better person while entertainment is just a pastime. By that definition computer games (most of them anyway)
    do not qualify as art.

  180. Some games, yes. by Kasreyn · · Score: 2

    I wouldn't call Minesweeper great art. But I can and do call Final Fantasy 4 (2 in the U.S.) a work of art. What is the difference?

    Some types of video games have as much plot, story, and character development as a novel. Some have as much original and beautiful music as a symphony. Though these traits are shown at their highest watermark in (IMHO) games like FF4, there are many, many other games which include what I'd call impressive art. Acid Tetris and Dune 2 contain great music, if you ask me. Adn I'm sure there are others who, like me, replay Unreal primarily for the sheer beauty of its fantastical world and compelling soundtrack. Other games might not be as "beautiful" per se, but are rendered with amazing craftsmanship and attention to detail, like Half-Life, and this craftsmanship makes them art in my eyes.

    Quite frankly, when people are busy arguing whether something is "art" or not, I have one criteria: is it a work of skill, created by a heartfelt dedication or effort on the part of a talented craftsman(woman)? To me, if this case is met, it is a small step to saying something is art. I see video game design, plot/script writing, image editing, graphic design, painting, and music composition all as art forms. Why should something that is a grand amalgamation of these, be considered less than art?

    -Kasreyn

    --
    Kasreyn: Cheerfully playing the part of Devil's Advocate to hairtrigger /. flamers since 1999.
  181. Well, duh! Of course it's art. by clatterton · · Score: 1

    "Art" derives from a word which means "made". Art is the use of technology for communication, be it the use of paint in Lascaux or moveable type for printing books or chemistry for making movies.



    In fact, videogames are perhaps the leading edge of communications technology, as it actually provides a direct visual (and with force-feedback) tactile experience.



    Admittedly, the stories being told through videogames are not as inspiring or sweeping as "Lord of the Rings" but give us time... we're still learning this new toolset.

    --
    There is no spoon.
  182. Er, forgot something... by Kasreyn · · Score: 3, Insightful

    The other criteria I have as to whether something is art:

    Does it try to make you *feel* something?

    This should be considered part of the above post.

    -Kasreyn

    --
    Kasreyn: Cheerfully playing the part of Devil's Advocate to hairtrigger /. flamers since 1999.
  183. Absolutely. by soybased · · Score: 2, Insightful

    art1 (ärt)
    n.
    Human effort to imitate, supplement, alter, or counteract the work of nature.

    The conscious production or arrangement of sounds, colors, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium.
    The study of these activities.
    The product of these activities; human works of beauty considered as a group.
    High quality of conception or execution, as found in works of beauty; aesthetic value.
    A field or category of art, such as music, ballet, or literature.
    A nonscientific branch of learning; one of the liberal arts.

    A system of principles and methods employed in the performance of a set of activities: the art of building.
    A trade or craft that applies such a system of principles and methods: the art of the lexicographer.

    Skill that is attained by study, practice, or observation: the art of the baker; the blacksmith's art.
    Skill arising from the exercise of intuitive faculties: "Self-criticism is an art not many are qualified to practice" (Joyce Carol Oates).

    arts Artful devices, stratagems, and tricks.
    Artful contrivance; cunning.
    Printing. Illustrative material.

  184. Re:I am bored to tears with modern games, am I old by dwlemon · · Score: 1

    I agree. Kinda. My favorite games are NES games just because I can get them so cheap. And there are a lot of Super Nintendo games I really like, but everything got kinda dull after that.

    If you like sokoban, the most challenging iteration is "Boxxle 2" for Game Boy. It has lots of levels and they are all extremely difficult.

  185. Re:I am bored to tears with modern games, am I old by dwlemon · · Score: 1

    I forgot to mention, "Adventure of Lolo 3" is the most difficult puzzle game I've found for the NES or any system (Lolo 1 and 2 are easy). Maybe you'd like to give it a try.

  186. Hmmm. Art? Yes and no. by pressman · · Score: 1

    My take is that a lot of artistic talent goes into the design and creation of video games, bus as a medium I don't know if the games themselves can be considered art. Is the game Monopoly a work of art? Is Scrabble? What makes video games fundamentally different from these games that would qualify them as art?

    There are still people who swear that photography is not an art form because it merely captures what is already in the world as opposed to creating an image from the imaganiation.

    My gut reaction is that video games per se are not art, but some of the games definitely are. Myst! Definitely! Quake? I'll say no, good game though it is.

    As a graphic designer, I wouldn't even consider most of the design work I see to be art and most design is based upon basic artistic principles and techniques. Heck, most of my own design work is merely corporate branding meant to hawk wares.

    So, no, video games aren't art by default, but some games definitely qualify.

    --
    Pooty tweet
  187. Definitely by The_Weevil · · Score: 1

    Try to tell me these games are not art:
    Grim Fandango
    Alone in the dark (earlier ones...)
    Unreal

    no engine flames please, yeah yeah the unreal engine is crap blah blah whatever; I'm looking at design here, Unreal was undoubtably a very artistic game (10 bucks says this appears in a quoted response...). In fact, any game can be deemed "atmospheric" is a artistic imo. Any game that, when you finish it, you think "whoa." and not "hmm." is artistic.

    It would be ludicrous to say computer games are not a form of art. They are a creation from the mind (usually), and the creation of levels and textures cannot really be classed as "design" in many cases.

    However, i can see that many people would class computer games as several bits of artwork put together, the level design, the texture art, the code, the sound, the music. But i guess combining these artistic elements in a pleasing way is also art, in fact, its probably the definition of art.

    --
    ghaa.
  188. a** my a** ( here I go again ) by tatum+wannabee · · Score: 1

    Remove the evil a** meme from your life and you will be free. Just be what you are...a graphic designer, painter, dancer, programmer, pumber, musician, composer, policeman, athlete. Your need to be an a**ist or to "know" what a** is is just evidence that you are firmly in the grip of this powerful meme.

    When people dared to consider that anything other than traditional a** as defined by the exclusive "in the know group" was a**, they invented a new meme called "fine a**" to maintain their exclusive hold on all things a**istic.

    I am a programmer by profession and a musician/ composer by passion. I have no need to be an a**ist or to have anything I produce labeled a** by anyone else.

    JUST LET IT GO. As more of us do, the evil a** meme will die out which will solve a lot more problems than older generations who "don't underastand our a**" dying off ever will.

    --
    Everyone's different...I am the same.
  189. Interesting by Anonymous Coward · · Score: 0

    QED

  190. it is what it is by wfrp01 · · Score: 2

    #art=(#art#)

    --

    --Lawrence Lessig for Congress!
  191. Oh come on, Everybody knows that... by Bob_Robertson · · Score: 1
    ...ART is the the eyes of the beholder!


    I wouldn't give a plug nickle for a Picasso if it weren't for the people who would pay vast money for it. Certainly I'd never keep it as "art".


    In the same way, "art" is whatever someone says it is, for themselves at least.


    "Fine" art is just several people agreeing that, "Yeah, that's art." Fine.


    Some of the most beautiful art ever created, in my opinion, is embodied in many Japanese swords. Some music is art, but no one thinks that all "music" is even music, much less art.


    Are video games art? Some are, I'm sure, just because several people will agree they are.


    If the museum wants to "get real", they aught to use their time to show folks examples of what they believe is "art" *within* video games.


    How's that for a shift in paradigm?


    Bob-

    --
    The Ludwig von Mises Institute. The reasoning individuals economics
  192. Soul Reaver 2 is a great work of Art by Vardamir · · Score: 1

    Has anyone had a chance to play Soul Reaver 2 for the PS2? It is amazing in artwork and story line - if it isn't considered art, then nothing is. However, I am stuck in Dark Forge - the entrance door has become sealed and I cannot get out! Help would be much appreciated - I had to start playing with C++ and write a numerical Integration program because that was easier for me, I'm not joking.

  193. New genres by Broccolist · · Score: 2
    I also wish developers would invent more genres instead of contenting themselves with evolutionary changes. I think the problem is that producing games is expensive if you want to compete graphics-wise, trying new things is a big risk and nobody wants to invest in ideas that haven't been proven. IIRC, Paul Reiche (co-creator of Star Control 2, a great 1992 hybrid space shooter/RPG/adventure) said in an interview that he had a lot of difficulty convincing people to invest in his genre-breaking ideas. They just couldn't comprehend that a game could involve both fighting and strategy elements.

    Since I started learning Japanese, I recently heard about a major genre that currently exists only in Japan, the social/dating sim. The "killer app" of this genre was Tokimeki Memorial in 1995 (a success on the scale of Doom), and since then there have been thousands of clones. Unfortunately, these games revolve around conversations with game characters, so they are unplayable for people who don't understand Japanese. And because of the aforementioned risks, no one has ever dared release one in the West. As a result, the genre is completely unheard of here.

    As a jaded gamer, I find playing a completely new genre for the first time in 5 years very refreshing. Dating sim gameplay is fundamentally different from anything I've seen before. I'm hopeful that the genre will eventually break into the Western market. If you are looking for a paradigm shift, this is perhaps where it will come from.

    1. Re:New genres by Anonymous Coward · · Score: 0

      cf Leisure Suit Larry

  194. The Art of games by Anonymous Coward · · Score: 0

    I believe video games are artwork. Just as movies are considered to be works of art as well as code and computer graphics as was mentioned in the post. Vieo games are probably the most difficult of all art forms to create. The hours of man power and number of people and the amount of knowledge needed is fairly great. The arguement that video games are forms of art stand strong especially amoung the Japanese. The masocistic attitude of teams like the one at Konami working on Metal Gear Solid 2, as mentioned in Next Genereation magazine by Hidea Kojima himself, shows how much heart and dedication went in trying to realize Kojima's vision of the perfect Metal Gear. That, in my opinion, is what defines a work of art and video games have many of them. Like movies, graphic art or any other form of art there is a lot of crap out there. But amoung the piles of it, there are some shining golden timeless pieces of artwork that deserve that title rightly so.

  195. The collectability problem by Animats · · Score: 3, Informative
    The only reason that video games aren't considered "art" is because, so far, nobody has successfully marketed high-priced collectables based on them.

    Animated cartoons didn't used to be "art". Then came "collectable animation cels". Then came serial numbered copies of animation cels. Now, there are serially numbered copies of hand-painted imitations of frames from computer-generated movies offered for sale.

    Games are moving in that direction, as the visuals get better. "The Art of Myst" showed at SFMOMA last summer. There's a Myst coffee-table book. We're getting close.

  196. Re:Yes (not really) by Anonymous Coward · · Score: 0

    Art is all about the content, not the medium. It doesn't matter how much effort it took to make a work of art or how masterful the code (or paint or paper or image compression algorithm) is, it's really about how that content affects you. Using this theory, one can say that a virus scanning program or Joe Montana Teaches Typing could possibly be art if its content has the power to move you in the way that a work of art would. As for defining what art actually is, it's most likely in the eye of the beholder. For some people modern art looks like a giant scam, but for others it can be breathtaking. I find it amusing how video games are getting the same kind of criticism that films got during their infancy. Games will continue to mature and be more recognized as an artform just as films are today.

  197. Re:I am bored to tears with modern games, am I old by TheOnlyCoolTim · · Score: 1

    The problem is that Black and White just sucked goats. They had all these nifty ideas about gestures and tamagotchi creatures and whatnot but they forgot about making it fun. Purchase something good. I would recommend Independence War II, which I just finished playing. Some other games not quite as recent which are very good: Half-Life, Homeworld, Freespace 2, Tribes 2, Sacrifice.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
  198. Of course by Link310 · · Score: 1

    To say that all Video Games are art would be tricky, but to say that none of them are would be downright impossible.

    I've played some games that have completely sucked me into them. The Zelda series is my all time favorite. It may sound cheesy, but when I play, I become Link (no, not literally), I enjoy the game and I feel for the character. The same can happen in a good book or movie. Chrono Trigger (ask anyone who's played it and most likely it's among their favorites) and Chrono Cross (this game was just beautiful) also fall into this category for me. If these games aren't art, I don't know what is.

  199. I'll add Shenmue by rinkjustice · · Score: 1
    It's a shame the Dreamcast is dead, because it has what I would consider the best game ever made: Shenmue. It's a piece of art IMO. Rent it and savour every moment of it.

  200. interactive movies by bugi · · Score: 1

    Video games are interactive movies. Does anyone still deny that movies are an artform?

    Even better, video games can be ported to movies and movies can be ported to video games. Novels likewise.

  201. games can be art just as television can be. by porter235 · · Score: 1

    however, just because it's a game, tv show, movie, code, or even pigment on canvas, does not automatically make it art. you must EARN the title.

    the possiblity exists in all things to be art.

  202. What is art? by hearingaid · · Score: 2

    "Fine art" is a specific term with a specific meaning, and most movies don't qualify.

    That said... of course video games are art! Art communicates a cultural message of some kind: it makes the person receiving the art feel something. Videogames that don't achieve this suck.

    This isn't just the post-Quake games either. Pacman is art. Maybe it's simpler than modern games, but it has a cultural impact.

    Art is the part of culture that arises for its own sake. People don't play videogames because games help them perform any tasks (well except for the USMC people reported to use hacked copies of Quake for training, but that's different); they play videogames because games are interesting in themselves. They play games for the experience.

    As another rule of thumb: If it's art, some people will think it's more interesting when they're stoned. It may be fun to go to work stoned but it's not better; some people think that (for example) The Wall is better stoned. Some people apparently believe the same think about Counterstrike.

    --

    my old sig used to be funny, but then slashcode ate it and now it's not funny anymore

  203. of course it's art. by trapvector · · Score: 1

    What a silly discussion. Of course video games are art. If there were a story on /. asking if movies or plays were art, the poster would be ridiculed and strung by their toenails on a hanging fiber-optic line. Play a video game like Final Fantasy IX or Zelda: Majora's Mask or Devil May Cry... they all bear striking resemblance to more conventional, recognizable forms of art.

    i asked my 13 year old brother this question and he immediately replied, "yes!" ... he didn't know why videogames were art at first, but he settled on the idea that they incorporate pretty pictures and sound - two easily recognizable art forms.

    videogames incorporate pictures and sound for the purpose of getting an aesthetic/emotional rise out of the player... a statement which parallels what I feel is the purpose of art - to seek an emotional response with a symbol of some sort.

    Some videogames are more artistic than others, but they're as much an art as anything could ever be.

  204. Anything CAN be art. The question is IS it art. by a9 · · Score: 0

    Anything not directly related to survival can be art. The question is IS it art.

    Likewise, video games CAN be art, the question is whether or not a particular game IS art. It's one heck of a tough question to answer, and in the end everyone will have their own opinion and there will be no right answer.

    Track down an artist and ask their opinion.

    --
    -All your base are belong to the man.
  205. Certainly by togofspookware · · Score: 0

    I've never been able to program a very good game, but I have a lot of fun designing both graphics and levels for existing engines, and it's definately an artist's job. Levels not designed by artits are generally crap (most of Doom2's levels are crap - I made some of the best Doom/2 levels ever (sadly, they were lost in the great hard drive format of 2000)). Check out my first 3 DaveGnukem levels (beware, I'm a maze person): http://cblumpman.tripod.com/download/ DG something.zip (you'll get a short dir index)

    --
    Duct tape, XML, democracy: Not doing the job? Use more.
  206. "idiot"? by hebble · · Score: 1

    I don't think you (Coward) understand the magnitude of the concept people intend to refer to when they say "Art." Talk to some people who go or have gone to art school or have taken 20th century art history classes, and you will get a better understanding of what the original poster is saying. Personally, I agree that art for its own sake is utterly worthless, and computer game people shouldn't worry about whether some stuck-up museum director decides to put them down the hall from the guy who takes pictures of whips up his own ass.

  207. Not quite by kin_korn_karn · · Score: 2

    IMO one should add a definition "A work of human creation that attempts to capture, define, display, or induce emotion or complex emotions in the viewer, listener, or user."

    As much as I'd like to be able to say that one of my favorite pastimes is an art, I don't think so, because the only 'beauty' most games are created to invoke is a lush green pile of cash, and the only people who get any emotion besides "whee" from the games are their creators, so they wouldn't be successful works of art. Things that entertain may or may not be art, but if they're only meant to entertain they definitely aren't.

    Oh boy...

  208. Entertainment != art? BS. by CAIMLAS · · Score: 2
    Art has been one of the dominant forms of entertainment since the beginning of time. Music, plays, writing, paintings - these are all traditionally accepted forms of art.


    I am persuing a career in cinema and film right now. I consider the medium of film/cinema to be one of of the most vividly conveying mediums out there. It can combine the magic of music with the various aspects of visual elements, and intertwine them with a cohesive plot and characters.


    In order to keep this on topic, games are, likewise, art. The combine many different elements - music, story, imagry, and, most importantly, creativity depicted. Never let it be said that the great artist, idSoftware, is of little artistic value! ;)


    However, I think we should draw the line quite firmly and insist that most software should not be considered, 'art', and here is why.


    I'm not aware of the legal definition, but if we look at the dictionary definition of
    art, we see that conventional software could indeed be included under this definition, possibly under, "High quality of conception or execution, as found in works of beauty; aesthetic value". However, I would argue that this should not be the case.


    If we look at art in a historical fashion, we will notice that art has never held much of a functional purpose, with rare exclusion. This is part of the beauty of art. Surely, the AK-47 is an artfully crafted weapon - inexpensive (in a manufacturing sense), well made, easy to maintain, and accurate. Nobody that is knowledgeable of firearms would deny this fact. The same could be said for the first automobiles made by Henry Ford. However, like most software, both of these items perform or performed very specific tasks. They were undeniably artful in craft, but they are rarely considered 'art', unless we're talking about 'artifacts'. :)


    Software should be considered using the same standards. If it performs a practical function (besides relaxation), it should be considered what it was intended - a tool. Software, such as games, that is intended for leasurely consumption should be deemed 'art'.


    From the other side of the fence, I'm sure that everyone that has ever created anything they they were proud of has felt that their work was artful and skillful - only naturally.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  209. Metal Slug by Anonymous Coward · · Score: 0

    All the Metal Slug games qualify as art. Quake clones are just butt-ugly in comparison.

  210. stamping the word ART on things by timothy · · Score: 2

    Hmmm. From the sound of what you wrote (and excepting the bit about the NEA), I don't think we're even coming from very different angles, actually ;) [At least narrowly ...]

    Yes, Duchamp's Fountain is exactly the sort of thing I'm thinking about. Whether or not it's to my taste, and however "legitimate" I or anyone else thinks it is, if Duchamp called it art and meant it as art, his call as the work's creator trumps mine as an ill-bred, thick-headed, literalist critic. Sure, I might be the guy scoffing at it as "just a toilet" but I'd still consider myself to be making fun of an artwork, rather than denying an artist the right to define the intent of his work.

    I see no reason that video games can't be art in the same sense, and often with about as much appreciation from me ;)

    Aside: The K-cars sucked, which may be the fault of the engineers, but surely they're not the most representive product of pure "engineering"! Unreliable, unergonomic pieces of junk that seemed to come most often in a shade of brown UPS turned down. (Now, a nice Volvo 240 wagon or a Volkswagen Beetle is a different story. Those I think the engineers can be proud of.)

    The Eiffel tower I think is part of a thin overlap ... it's definitely artistic, and a good example of how engineering projects can be beautiful -- I wonder (seriously, not something I have any idea about) whether Mr. Eiffel did intend it as art per se, as much as a demonstration of "what a cool thing I can build with steel."

    And the NEA? Well, I think I have run out of shame on that count. Only in my darker moments would I concede that America "deserves" certain of the projects that money from that organization has supported. A fully voluntary NEA I'd be fine with (and there are plenty of art-supporting foundations) although I might have an aesthetic objection still, but so long as a penny of tax dollars go into it, I'm all for dismemberment -- immediate, complete and unapologetic. I'm unconvinced that the NEA contributes to the general welfare, and certain that collecting taxes for it does not. (As a pursuit of happiness issue, though, people can freely support even art which I wouldn't purchase for the lavish mansion I do not own.)

    Cheers,

    timothy

    --
    jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
  211. what difference does it make by hackman · · Score: 2

    Posting late on this one, so chances are it won't get read too much.. but here goes.

    The consensus seems to be in the direction of "games are art". I would tend to agree, although in my mind the definition of art is always fuzzy, almost annoyingly so actually. However I think an important question to ask is whether or not calling video games art has any important implications. I.e. what makes it important to make a distinction? Certainly an art exibit portraying video games in the MoMa would be interesting, but does that somehow change the status of video games?

    I'm not sure, but does art follow different legal (patent/trademark/intellectual property) rules? This could have dramatic implications for the game business if there is a change, although this seems like the biggest possible effect I can think of.

    Does it change people's opinions if we start calling QuakeIV art or not? Do art departments at universities suddenly have to start trying to hire Graphics and Computer Science Ph.Ds because it's now art? Maybe several new "artsy" magazines will spring up for the coffee table focusing on old/new computer games?

    But maybe (and most importantly) will my Fiance may now let me play more games because they are no longer just a waste of time, but artistic expression?

    Brett

    --
    __ No registration required to read this message. They did it in the Matrix.
  212. Re:This is about legal technicalities, not princip by Random+Man · · Score: 1

    Yes, mod the parent of this post up. What would be the basis for art as a legal tactic? I want to know.

    I consider myself an artist, with programming as my medium. When I consult for a company to integrate foo into their web service, that is commercial programming, like commercial painting. But when I am constructing a massively multiplayer interactive experience, that is artistic programming. I am trying to break through the existing constructs to something new, something that is my own. That is art.

    And I have difficulty articulating the rage I feel at those banal greedy fuckwads who want to take away my artistic tools. The only reason we can do anything as programmers is because of the decades of patent-free ideas and expressions contributed to computer science. If software patents had been the name of the game from the get go there would be no Internet, no home computing, and none of the opportunities available to us now.

    What if brush-stroke technique was patentable? So only Monet could paint impressionistically, only Seurat could use little dots, only Pollack could throw paint at a canvas. There would be no growth in art, the art world would wither and die.

    Don't talk to me about patent expirations. Art grows and develops only when there is an active body of work and active painters, riffing off each other and each others' techniques. Patents put a lock, a brain-death on the exploration that is critical to art.

    Touretzky is really on to something with his library of DeCSS scramblers. Not so much for the DeCSS case, but for the larger point that programming and computer science are not like other "patentable" domains. The library of scramblers shows the easy transition from art to code, that art is code, and this for a DeCSS scrambler.

    Thank god for people like Lessig, who have the skills and talents to navigate the world of the fuckwads. As a computer artist (in the larger sense), I am busy trying to do art. By the way, there was a hopeful piece in the NYT today: I say "hopeful" only because it is another indicator that the mass-media zeitgeist is slowly waking up to the tragedy of the fuckwads.

    Unfortunately, it's hard to avoid despair when the fuckwads control the government. The other day I was walking, thinking of this and other problems, and I thought, there must be some way we could all retaliate against the fuckwads.

    Anyway, someone who is a lawyer, please comment on the art as legal defense possibility. I have to get back to making art.

  213. lll l i inn nn ooo oo o o oxxx xx by Anonymous Coward · · Score: 0

    xxx boxb b b b bxbxoboxoxoxob obxox rr0r0 0r00rllzlzlzz

    mod00d0 0ddd up p p lzzzzz

  214. Not just story by Bugmaster · · Score: 1
    First of all, story-driven games are more literature than art. Of course, literature itself may be art, so this distinction may be meaningless. In any case, I would classify Torment (one of the best games ever made) or Final Fantasy III as being closer to literature.

    Some games, however, are closer to art - for example, Prince of Persia 1 or Ico. These games don't have much story, but they (especially Ico) are somehow able to convey emotion, similarly to the way art does.

    When it comes down to a hard distinction though, I think that games fall into their own category - neither literature nor art, but something in between. The major difference between games and other media is that games actively involve the player, in a way that regular art or literature cannot. It's not a good thing or a bad thing - games are just too different. For example, most people would agree that there is something about Tetris that makes it immortal - but it cannot be classified as art or literature in the conventional sense. Tetris is a quintessential Game.

    Now, that being said, most games produced today are pure crap, just like most movies are. That is unfortunate, but does not automatically invalidate all games - or all movies.

    --
    >|<*:=
  215. Two games which I consider to be pieces of art by iriki · · Score: 1

    They are:
    King's Quest V (look at the amazing graphics for that time) and..

    Unreal Tournament! The Best game Made EVER!

  216. Art, perception, effect. by Satchel+Buddah · · Score: 1


    For me a piece of art is a subject of meditation, something that will enrich my life and broaden my perceptions, introduce new ideas, and will in some quantifiable way modify me. This can be anything, a painting, a piece of furniture, a haiku, a film, an object as unsignifant as a bottle opener. Expressed in such a manner, art is a deeply individual value: each of us has a different experience and is receptive in different manners.

    IMO the difference between art and non-art is detemined by my perception of quality and innovation, taken in the boadest definition of these words. Most of the time one will percieve if an object is groundbreaking, or if it reflects enough human soul to be breathtaking. In the simple ackowledgement of the encounter with ones of those objects, lies art.

    Given that personal definition, my obvious answer is that video games and program code do have a potential to be art. I have met occurences of both that have enlightened me, made me discover new concepts, ideas, knowledges, communication forms, etc...

  217. art by James+Nolan · · Score: 1

    video games have the greatest potential for art than almost any other medium out there, save 'science'.

    It has barely been tapped. I'm looking forward to the day when a well rounded artist can take his time, ala kubrick, to make something extraordinary. I want to see genius! When the full social potential is tapped, watch out!

  218. Are video games plumbing? by CdotZinger · · Score: 1


    More interesting than the article's question:

    Why does nearly everyone who's obviously a "non-artist" (commodities traders, sysadmins, housekeepers, George Lucas, Barbra Streisand, etc.), whenever a question like this arises, display a deep psychological need to be labeled a member of the profession/vocation/lifestyle/whatever of "artist", while those who obviously are "artists" (great painters, poets, composers, etc.) mostly don't give a shit whether anyone thinks they're "artists" or not?

    Hm.

    --
    Your mouth is like Columbus Day.
  219. A question of the game play by Municipa · · Score: 1

    Maybe this is obvious and is why not many mentioned it, but I think there is a difference between a game that is art and a game which uses art. Quake III is a good example of the latter. There are some beautiful (some not so interesting) levels and textures used in the game. The weapons are artful. I don't find the gameplay artful. I did in Doom though, but I might be biased due to the novelty of the game at the time. It seemed like the levels were designed to take you through a journey in some certain way. Doom provoked some emotions from me, mostly fear, but some others.

    Quake III, while some levels are interesting, rare do I feel any were made to bring out something special. Perhaps a few large rooms were made just right to have large chaotic battles, but I don't think it that was hard to do or particularly well done if that was what they were going for.

    I have a hard time drawing the line between a bad game and bad game as art. It's hard to judge this kind of thing because you're not sure if the makers were going for art, and not knowing that makes it difficult to critique a game. I really don't think they were going for art in Quake III. Maybe some of the level makers or artists, but they had a practical job to do in making their art which was more important than the art itself. Aliens vs Starship Troopers I guess... if Starship Troopers (which I enjoyed) is considered art, then I guess Quake III should be too.

  220. Check out Grim Fandango by skunkeh · · Score: 1
    Grim Fandango is the nearest I've seen any video game come to being an "art form" - the visuals, the plot, the voice acting in particular are all verging on perfection. If you haven't played it it's a classic LucasArts adventure game (in the same vein as the Monkey Island games) set in the Mexican Land of the Dead, where you play "Manny Calavera", a civil servant caught up in an intriguing web of crime and corruption... the style of the game is completely unique, and it creates a fascinating world with it's own set of rules completely detached from reality but at the same time utterly believable.



    Well, I liked it anyway :)

  221. What do you focus on in a game: story or play by Rubel · · Score: 1

    I tend to be a sucker for a game with a good story. Hopefully, the way that the game plays -- besides being simply fun -- is something that serves and evokes the story told within the game. That is probably why I love adventure games and interactive fiction. A good adventure game combines a fascinating story with pretty pictures, making the storytelling a bit more like a comic book than any other medium.

    But what it comes down to is what sort of content is being expressed within the medium. I focus on the story and the pictures. I suspect that I tend to lose track of what makes games *games* tho', and what sort of function that serves.

  222. Re:analog roads? Blasphemy! by PhilCooper · · Score: 1

    Cutting notches in roads? Making bumps on purpose? Everybody knows in the future the Earth will be completely paved, and impurities like this will only ruin the ultimate hypercar driving experiance.

  223. Video Games ARE art, and it doesn't stop there. by E-Rock-23 · · Score: 0

    I was never really much into programming. Did some BASIC when I was a kid, but then I lost myself in Digital Design and Production. I've always looked at programmers as artists in their own right, and they deserve that recognition.

    When you take away the flashy graphics, killer soundtrack and story (depending on the genre of game), left alone at the heart of a game is the code. Programmers spend countless hours tweaking, re-tweaking, debugging, doing end-runs around functionality problems, more tweaking, etc. That in itself is an artform. One that I'll probably never learn, that's for sure.

    That's not to take away from the writers, designers and producers of the game. Their job is equally important, taking that code and putting a face to the gameplay. How many games have we fallen in love with (FF, Chrono, Ultima, the list is huge) because of the look and feel of a game? The story you become immersed in? The sheer challange of it all?

    Video Games ARE art. From Pong to Final Fantasy 10, it's evolved like any other art form and should be considered as such.

    --
    Blog Prophyts - Right On, Man
  224. Definition of art by DarkDust · · Score: 1

    Whether video games are considered art or not depends on the individual definition of art, IMHO. My understanding of art is that someone creates something that has a superior quality than other objects of that kind. So, for example, if I draw a picture it's not art because of the lacking quality ;-) There are easily a billion people who can do better than me. But if Dali draws a picture it's art because he is very good at drawing pictures, and you easily recognize it. There are only a few people who can do better than Dali, and that makes his pictures art. Same for video games: some outstanding games can be considered art, some poorly done advertising games not. For example, I consider the Monkey Island series as art because of their beautiful graphics, their well-done jokes and because it's generally of a very high quality level. Then there some games around the Neverending Story movie (if someone remembers), and they were about the greatest sh*t I've ever seen ;-) Beside the overall-quality of a game, normally good artists are behind games to create the backgrounds, the characters, movies and music. And there's a reason we call them artists ;-)

  225. Isn't every computer program considered art? by jonte · · Score: 2, Interesting

    Source code is art (at least considered as such by law here in Finland AFAIK).
    (Computer) Images are art.
    (Computer) Music is art.
    The (game) storyline is art.
    Put all this together and you still have art, right?

    In a way that makes the player an artist?
    (Ever been as a spectator in a good game of Quake or other FPS?)

  226. My beliefs by ziggy_zero · · Score: 1

    It is my firm belief that video games are art. I also believe code can be art, like a great piece of writing. I also believe that some hardware should be considered art.

    --
    I belong to the ______ generation.
  227. Art is Entertainment. by MrFredBloggs · · Score: 1

    If it entertains you, then its good art. Otherwise its bad art. Any other definition is pointless - you end up going around in subjective little circles, proving nothing.

  228. Arcade machines already in a museum by acomj · · Score: 2

    The decordova museum in lincoln ma had an exhibit which included the latest state of the art video games. Zaxxon was free!! this was in the 80's and had a bunch of games..

    since the decordova is art museum arcade games must be art.

    If they are good art or bad art might depend on the game in question.

  229. Video Games seem like a 'craft' to me... by Master_Ruthless · · Score: 1
    A video game is an object that has both aesthetic and functional characteristics, but the functional is more important- the art of a great game comes in that its fun to use, unlike something like film or sculpture which is appreciated passively and considered to be art.


    Nice furniture falls in the same category I think.

  230. No, except Tetris and maybe some Myst-type stuff by cryptochrome · · Score: 2

    The problem with most games is that whatever art is within them is often overshadowed by other deficiencies within the game. The graphics within them often are quickly dated, there are very few notable storylines, and the coding elegance is frequently sub-par. And you didn't even address the artistry of gameplay.

    If some game WERE to be artistic on ALL levels, then maybe I could consider it art. The only games that even come close to art are in my opinion Tetris, which when first written was an incredible example of code and gamplay elegance, and possibly Myst and it's imitators, which had very strong visuals and intrigueing storylines.

    --

    ---If you can't trust a nerd, who can you trust?

  231. Of course Computer Programs are art! by Anonymous Coward · · Score: 0

    Why do you think a college education has nothing to do with whether or not you're a good programmer? Obviously it's an art that has to be "in" you, or you can't do it quite right, regardless of the level of experience or education.

  232. Art + Science by lysurgon · · Score: 2, Insightful

    I would most definintely consider videogames to be an art form. Actually, I believe they represent a particularly exciting confluence of art and science. The success of a videogame is essentially rooted in its storytelling ability and capacity to elicit emotion from the subject gamer. Sometimes this takes the form of something a little more artsy-fartsy (e.g. Final Fantasy, Resident Evil or of course Myst), and sometimes the appeal is fairly lowbrow (e.g. DOA3).

    But even in the case of wham-bam fighting games, the appeal of a game its ability to draw a user in to the action of combat and the clash of fighting styles and personalities contained therein. It's not all that different from what makes a dance piece successful (or not).

    Bottom line, videogames represent the germination of a legitimately new form of art, one that combines classic elements such as storytelling, visual art, choreographed movement and music with technology like no other. It is a young form, and one that has its roots purely in the value of entertainment. But is also an evolving form, and as someone who alternately wares the hat of artist and techie, I'm excited to see where it will go.

  233. Can games be art? Yes. Are they? No. by Junks+Jerzey · · Score: 2

    As a game programmer, I think that games could be art, but that's not they way the are produced. Fanboys tend to think we're ivory tower geniuses, but the reality is that were almost completely driven by schedules, marking, and sales predictions. The killer is that the great, great majority of games are sold to "kids"--where "kid" means 8 to 16 or so. So most of the time you have guys in their twenties or thirties or forties trying to dumb down games so they'll appeal to the weird sort of crowd that still believes in Santa Claus (i.e. reads comic books, only likes action movies, still thinks they can make a go of professional skateboarding).

  234. Actually, it's a simple assumption. by Chasing+Amy · · Score: 2

    Obviously, Picasso would have dabbled in computer imagery for his displays, because he was an extremely talented man who brought those talents to bear in *every* medium of the day. He wasn't a painter. He was a real artist, like Da Vinci, or Michelangelo, both painter and sculptor and inventor of dazzlingly new things. To imagine that Picasso would *not* have dabbled in computer imagery would be the flawed assumption. Great minds are expansive, and do not deride as your small one does based on the functionality of the medium.

    Case in point, Picasso once made a sculpture using little more than some very functionsal and extremely common utilitarian items--an absinthe set. They were everywhere at the time--you could not go to a cafe or restaurant and not see them. And obviously they were "purely functional". Yet Picasso was not above using such commonplace and utilitarian items to create his art.

    You show your stripes as an elitist art snob, the ssort who always sneers at the avante-garde, and who is therefore doomed to be mistaken. Impressionism was derided as childish scribbling. Music was considered a trade, not an art. And you sir are the type who made such mistakes. I can tell by the tone of your post, and particularly by this snooty bit: "Give art functionality, and one of the hottest debates on whether it can be any longer accepted as visual art cranks into gear."

    Wow, something functional isn't art? So, Greek vases are not art, beause they were used at table? Roman mosaics are not art, because they were carelessly stepped on every day? Italian frescoes are not art, because they were basically Renaissance wallpaper? How about mass-produced woodcuts, the magazines of their day? But what if they were by Durer?

    To even suggest that something is not art by virtue of its functionality is to display both an ignorance of the history of art and an arrogance exactly like that shown by the old guar stodgies nobody ever remembers. To Salieri, Mozart was just an ignorant childish bum; yet we only remeber Salieri's name today in the context of his rivalry with Mozart--despite his "superiority" in creating classic pieces as opposed to Mozart's "undisciplined" beer-hall-inspired diddlings, Mozart was the real artist and Salieri more like the tradesman.

    Have fun in your snooty arrogance at assuming the argument that functionality precludes art has any merit whatsoever. It is the argument of the has-beens and never-was'. It is the argument of an ignorant elite, and this assertion can be proven by going to any museum of classical ars and looking at their array of perfectly functional ancient tableware. Or by looking at a mass-produced Durer woodcut, or any number of things which the elites would never have considered worthy of the name art.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
    1. Re:Actually, it's a simple assumption. by Anonymous Coward · · Score: 0

      An elitist art snob? Because i was presenting an OBJECTIVE view, not my own? The views i presented _are_ that of a chunk of the art world. Nothing more or less. I in no wayyyy in regards to the functionality debate express my OWN personal views. If you want to know what i think, ask me. I'll be happy to express them to you :) I think after reading your retort you'll be a little surprised as to what i actually think myself.

      In regards to what i said about Picasso, I was trying to say that although prediction can be accurate, it can also be dead wrong. Just for the sake of argument, he could have hated the idea of using the computer as a platform to create, for whatever reasons he saw fit. I wasn't stating that this ultimatly would have been the case. It was a thought stated. An objective thought. Again, not my personal view.

      The term 'Real Art' doesn't exist. I wish you'd stop throwing it about in your arguments. Because someone had more imagination, used more mediums (didn't limit him/herself to only one, such as painting, as you mentioned) does not mean he/she is a real artist. There's no such thing as a real artist and a non-real artist. That in itself is categorising. See the functionality debate above.

      Because someone throws ideas about, does not make that person an elitist snob. The ideas presented by myself were all objective and in no way shape or form require the need to respond with name calling.

  235. Re:Yes (not really) by Junks+Jerzey · · Score: 2

    DirectX makes the game coder lazy (hey, why should the coder know how to draw graphics? sound? network support?)

    That's just dumb. When you're writing a game you just call a "draw 3D model" function (or "draw sprite" or whatever). Even in the days of people writing assembly language texture mappers on the 486, only 1 guy on a project cared about it. The "draw 3D model" call was the same for everyone else. You don't write games at the micro-optimization level. And games, most certainly, cannot be equated with graphics engines.

  236. sure they are. by Anonymous Coward · · Score: 0

    just ask Electronic Arts.

  237. Is Shakespeare art? by SwansonMarpalum · · Score: 1

    Shakespeare's greatest works were written for two reasons: 1) To brown nose to the monarchy of England. 2) To provide cheap entertainment to the masses. It was, on the whole, just cheap entertainment. Video games combine many different forms of art, drawing, storytelling, beautiful coding (oftentimes some of the most boundary pushing work in programming).

    --
    "Give away the stone, let the oceans take and transmutate this cold and faded anchor." - Maynard James Keenan
  238. Re:Yes (not really) by Anonymous Coward · · Score: 0
    PC Games != Games

    Learn this now, and you might enjoy the industry. PC games suck; PC game coders suck. Get into console games instead.

  239. Re:total hullaballo by ShinGouki · · Score: 1

    mostly because i'm a philosopher and i've seen in my studies that for any objective definition of what art is, there are a multitude of examples that deny that definition of art.

    --
    -dk
    Dream with the feathers of angels stuffed beneath your head.
  240. Of course by Links+Awake · · Score: 1, Informative

    Assuming art is beauty just watch the sunset from Hyrule Field during Legend of Zelda:Ocarina of Time

    --
    This is the worst sig ever.
  241. Committee made art?? by bensch · · Score: 1

    Of course anything which is created without complete pratical purpose is art -> you have to be creative to make it so it is defined to be art.

    But I think that good art isn't designed by committee. If there isn't one person with a perfect vision of what he/she wants to express, the game becomes shitty, shitty art. Game design by committee sucks but is inevetable if there isn't one strong designer leading the way. I think you usually wind up with a gory (but graphically impressive) mess of a game.

    What were the best designed games you have seen with a great beginning, action, climax and ending? I've seen a lot of games with great beginnings and action but unfortunatly, the climaxes are usually not very good. :(
    Which games have great climaxes?

    Ben Schleimer

    --
    Ben Schleimer Life is like a sewer, what you get out of it depends on what you put into it.
  242. Art is... by Anonymous Coward · · Score: 0

    Anything we make that simulates life or fantasy.

  243. Yes, but how does it feel...... by Anonymous Coward · · Score: 1, Insightful

    Probably the best argument for video games as art is Next Generations "Top 100 Video Games of All Time" article. (Next Generation Sep 1996 p 37) Seldom are graphics mentioned as even part of a reason to be listed. They mention things like feel and depth and give descriptions of that intagible something that made each game great. How do you program feel without some measure of artistic sense?
    I recently did a simple mod for quake3 were I made the rockets corkskrew. Easy to impliment but they did not "feel" right. Only after several hours of tweeking simply for the right balence of feel an functionality was I satisfied.
    You can look at this from two perspectives, either it just a matter of me being willing to take the time to get the behavior right which any one can do, or I had a sense of how the rocket flight should feel verses how it did feel and felt around till I found it. I would say it was the second.
    So often you have developers that are very willing to put alot of effort into hammering out all the little details like my example above, but lack the artistic sense to make it work just right and get the "feel" right. That intangible thing that make you come back for more after you've beaten the game 8000 times. A good example (and oh man am I going to take heat for this) is Mortal Kombat. Alot of effort went in to each installment of that game. But the developers lacked the sence to realize that the game is incredible stiff and repeditive. When ever you land a jumpkick you apponent responds in the same way. It just doesn't feel right either. If the developer were sensitive to this and corrected it we would have not seen the games popularity plummet the same day every one had seen all the fatalities.
    Now we look at Street FIghter 2 an you can see huge variety of things that can happen off a landed jumpkick all dependent on a number of factors like angle and location in the arena. But, more importantly, each result "feels" like that was what should happen.

  244. a definate YES by BigfootNZ · · Score: 1

    As an artist(traditional and computer)and a cartoonist who makes game art, 3d models, textures etc... the amount of work involed the time, the love and the artistic skill is exactly the same as that which i would use if i was working on a traditional piece of work that any person would readily call art.

    I mean to sit at my PC and sculpt a low(or high) poly model of what i wish to create from the raw materials of vertexs and faces, to then paint it a skin to wrap it in and give it personality and character, and then to animate it into life... yes it is an art. it takes artistic skill to create it. To design and create any graphical content within a game is art, the musical score of teh game is art it is compossed and created to stir emotions just as any of the great symphonies were, The story (not always) told within the game can often reach artistic levels on par with the great novelists and writers.

    Code is not so much art, but it is the ground work and the bones of a game, with out it the art work of the artists and musical scores of the musician and the plot of the writer cant be seen heard or interacted with. So Code while not an real art form in its self, it is essential to the Artistic aspects that make up a game... so shouldnt be looked down on.

    Video games are art pure and simple...

    ps:- What i dont call art is a pile of open lunch boxes stacked up on an art gallerys floor... thats just a mess and a waist of good space >:P.

  245. Art is rhetoric. by ahfoo · · Score: 1

    This is the definition that has held true since the time of the Greeks.
    To the Greeks, music, rhetoric and math were what we'd now call art. Painting, sculpting and such activities were not fitting for citizens to pursue.
    Although graphic arts and sculpture are now considered art, this isn't as big of a change as it seems at first.
    In fact, art is still rhetoric. A painting isn't considered great because of anything necessarily related to the actual manufacture of the paining. Rather, it's the work's role within society. The role a piece of art takes in society is played out in rhetoric. This has not changed in thousands of years.
    Because it's the rhetoric surrounding a work and not the object itself that makes a piece of work into art, anything can be considered art if it takes that rhetorical role in society.
    So, like all the other posts about "what is art" this simply suggests the editors never took humanities classes. Or perhaps they just didn't stay awake in class. There's no mystery here. Move along.
    Saying they're just passing along the misguided efforts of some art museum flunkies doesn't make matters any better.

  246. MGS by Anonymous Coward · · Score: 0

    MGS2

  247. I consider it as such. by The+Evil+Beaver · · Score: 1

    Heh, I don't know why I didn't reply here as soon as it popped up, seeing how I got this article mentioned on GameDev.net and all...

    Anyways, on to the post.

    Yeah, games are a form of art, perhaps the penultimate form. You have different types of art all rolled together with the added bonus of interactivity. It's like a painting that stares back, or something.

    I can tell you, if San Fransisco Museum of Modern Art thinks that they aren't, I know of a few people who will try to incite a riot, but will instead be pointed and laughed at. Heeh, my friends are hilarious.

    Oh well, I'm sure that this has been said already. :P

    --
    Chris 'coldacid' Charabaruk Meldstar Entertainment
  248. Video Chess for the 2600 by bjb · · Score: 2
    I had this argument with an old girlfriend of mine several years ago. She was an architecture major at our university, and I argued that Video Chess for the Atari 2600 was a work of art because of what it did in the limitations of the 2600. More in particular, the idea that the Video Chess game is a fantastic chess program (albeit simple graphics) and is written in only 4k with 128 bytes of memory. She didn't see things the same way.


    I told her that anything can be art. Look across the street and observe that Wendy's restaraunt building.. it could be art.. you may not like it, but it is art nonetheless if someone deems it so.


    I guess that is why the Critic was invented.. someone has to tell you whether or not you're full of shit, though there still might be someone out there that likes it regardless.

    --
    Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
  249. Re:The Difference Between Art and Craft - techne by larq · · Score: 1
    I agree with other posters in being troubled by equating art with originality. Think of Shakespeare! He wasn't original in the way we think of it-- almost all of his stories and plots were taken from other sources; his 'originality' is in the craft of language and how he put those stories together.

    There are some greek words that seem pertinent to this discussion. The greek word techne is the root of our word technology, and it means skill, art, or craft-- any of them! there is an 'art' to sailing, or any other kind of craft that we, now, would think of more as a skill. In addition, our words for poet and poem derive from a Greek verb which means to do or make. The poet is a maker; a poem is a creation. So the ideas of art and craft are historically a lot more connected than we realize.