Thanks for the insult, but I must say: WTF? What I called the POTmap means Plain Old Texture-map. I'm sorry but this 'POTamap' sounds like one of tampax's rivals. 3G? W.U.A.S.T.C.F.H!
If your engine was such an advance, why would it produce a bright color as a transition between two darker edges? F'kin' Dunce! That mostly comes from rendering to a white background and pasting to a non-white by using a mask based on a feathered selection. Call troll 1MT and I'll send the pixies round. Gimp.
No way are you going to get white edges from a near, dark bilinear/bicubic/gouraud object to far, lighter POTmap. Also note that the lightsources: * On the background come from above and in front of the viewer; *On the character come from just behind and slightly to to right of the viewer; * On the lensflare come from about 3 times the height difference between the character and viewer and to the right. I have never known a scene based rendered produce such anomolies.
Finally, as far as I know, Jesus did not write the article.
Thanks for the insult, but I must say: WTF? What I called the POTmap means Plain Old Texture-map. I'm sorry but this 'POTamap' sounds like one of tampax's rivals. 3G? W.U.A.S.T.C.F.H! If your engine was such an advance, why would it produce a bright color as a transition between two darker edges? F'kin' Dunce! That mostly comes from rendering to a white background and pasting to a non-white by using a mask based on a feathered selection. Call troll 1MT and I'll send the pixies round. Gimp.
No way are you going to get white edges from a near, dark bilinear/bicubic/gouraud object to far, lighter POTmap. Also note that the lightsources: * On the background come from above and in front of the viewer; *On the character come from just behind and slightly to to right of the viewer; * On the lensflare come from about 3 times the height difference between the character and viewer and to the right. I have never known a scene based rendered produce such anomolies. Finally, as far as I know, Jesus did not write the article.