Then you will definitely appreciate the new scheduler. It improves nearly all common cases, and (based on my experience with Con's SD scheduler, which CFS is "inspired" from) it makes the whole system snappier, more responsive, and more usable. It's really quite a night-and-day difference.
CFS and Con Kolivas' SD both aim to improve interactivity of processes under high load - in particular, the goal was to reduce scheduling latency for applications which have realtime needs - like audio players. Con Kolivas has been maintaining variations no his low-latency Staircase design for several years with precisely that goal in mind.
On the desktop, it improves latencies for (for example) music players and 3D games, improving performance and elimingating jitter, lag, and general choppiness. Both SD and CFS achieved this under loads as high as 50.
On the server, it can have several benefits, including improved time-to-network latencies. They both want and need test cases for servers that show no detrimental effects. If you want to help, you can try out CFS on a server and report to Ingo if there are performance or latency issues.
So little credit is given to Con Kolivas, whose Staircase Deadline scheduler (a more mature and refined design than CFS) spurred Ingo to finally improve his scheduler (which he wrote on the spot because, apparently, Con's scheduler wasn't good enough for him).
We all know AT&T has the money to pull this off by themselves, and given that major parts of the network are owned by several other major brokers, I really don't see how this is a problem. A few basic bandwidth management techniques (i.e., what they do already) a few more routers, and fiber to the premises... all can be done on their existing budget.
Fire the CEOs. They're a waste of money, a waste of resourcs, a waste of my air, and a waste of our time. I want fiber. Now.
It's my understanding that the official rar decompression library is licensed under a permissive license - not compatible with the GPL by any stretch, but it's not closed as "proprietary" implies.
Nearly all common compression algorithms include this as part of the first pass. Rar, for example, uses a particularly large dictionary, and Bzip2 uses a moderately-sized lookahead buffer for a similar purpose. PKZip's deflate algorithm is one example which doesn't use dictionaries.
Most text compression algorithms also use some kind of domain reduction to reduce the working set for a block of text before compressing: when you've got fewer bits to care about, they pack quite a bit tighter.
There's no tangible performance difference with userspace filesystems. People have even gotten a system to boot off of them. (initrd just has to have the module handy.) The NTFS-ng driver arguably has better performance as a userspace filesystem than NTFS.SYS does on Windows!
The GPU is roughly mid-range PC hardware now: It's basically a GeForce 7900GT with 256MB VRAM. Quite respectable, and it doesn't seem to get nearly as hot as the 7600GS I have in my PC. On a purely technical level, it's superior to the GPU in the XBox 360.
Programming for it is no different than using OpenGL 2.1 on a PC - the SDK uses an implementation of OpenGL ES with extensions. And, any game can take decent advantage of the SPUs when it uses kits like Havok or an existing 3D engine. As with the PS2, it's only a matter of time (say, 4 years?) before developers learn to take significantly good advantage of the SPUs and GPU. The same is true of any console.
It's just that this console is half a generation too far ahead, overpriced, and has an undeserved reputation for being hard to develop for.
I certainly could be stupid and/or half-lobotomized (whether due to my ID upbringing or not) but Pipes either doesn't work with Konqueror at all or I just couldn't figure out how to create a feed to filter.
I'm tired of hearing about the E/ID debate, and I'm sick of seeing news about it. Can I PLEASE have a filter that explicitly excludes these kinds of discussions from my RSS feed? Preferably either one on my/. account or one that plugs into aKregator? I neither have the time nor the inclination to care even that much about this topic, and I'm quite busy evaluating for myself which side has more assholes and who is less worth listening to. At the moment, both sides are losing, in my estimation.
Are there any DSL providers where that isn't a requirement?
Qwest doesn't like to admit it, but you can get DSL without POTS through them. They still charge you about half of what the POTS would have cost you, but it can be done. (Or, at least, you could last I checked... About 2 years ago.) The DSL service itself comes without an ISP. So they try to force you onto their MSN service. Tell them you don't use Windows, and they'll "downgrade" you to their Qwest.net ISP - which costs a little more than MSN (IIRC). So you really gain nothing over MSN+POTS+DSL, and it still costs about the same.
I fail to see the reason why the article poster is complaining that HFS+ is nearly 10 years old. Age really doesn't matter. If something is a good product, why not use it for 50 years.
Indeed. But, as we all know, HFS+ blows donkey balls. Yes, age doesn't matter. It was a good idea 10 years ago, but it's a stupid one now.
All I can see initiatives like this amounting to is that Dell will whisk away the old box before anybody can think of a way to use it. Out of sight, out of mind, and nobody engages in the dangerous and subversive activity of putting a non-Microsoft OS on it.
So, start a Free Geek chapter and make a deal with the computer shops to handle their recycling for them.
Before I was laid off, there was some joking going around the office about Microsoft's new OS release... Our company has owned the trademark for more than 7 years, but there was no word from the suits that we were ever going to sue Microsoft.
Do you really think Nvidia couldn't renegotiate license agreements, work around patent problems, or at least release a data sheet for their cards?
No, I don't think NVIDIA are in the position to renegotiate a license that they don't have direct involvement in. I'll give a few examples from OpenGL extensions for why I think this way:
ARB_occlusion_query -- HP claims the IP to this extension and licensed it to the ARB.
ARB_fragment_program, ARB_fragment_program_shadow, ARB_vertex_program -- Microsoft claims ownership of the IP. What, precisely, they claim they own, I don't know. They're not likely to favor opening related source.
ARB_point_parameters, ARB_multisample -- "TBD," according to NVIDIA. It's probably not clear just who has the claim on it.
EXT_texture_compression_s3tc -- S3 owns the IP on this specific compression scheme. It's the most popular and most widely-used compression format, so removing it might break a lot of games.
A number of other OpenGL extensions are NVIDIA proprietary, and most of the suits will probably hang on with their dying breath, if typical corporate behavior is any indication.
It'd be nice if they opened the driver, but half of the OpenGL ARB's members would probably sue their pants off if they tried.
- in a discrete card (are there add-in video cards based on Intel GPUs?)
Believe me, wait until they get their X3000 series right. The last Intel card in my memory was the i740 - and it made sucking donkey balls look like a stately profession. It claimed 3D support, but was barely capable as a 2D rasterizer. I still have mine somewhere.
Then you will definitely appreciate the new scheduler. It improves nearly all common cases, and (based on my experience with Con's SD scheduler, which CFS is "inspired" from) it makes the whole system snappier, more responsive, and more usable. It's really quite a night-and-day difference.
CFS and Con Kolivas' SD both aim to improve interactivity of processes under high load - in particular, the goal was to reduce scheduling latency for applications which have realtime needs - like audio players. Con Kolivas has been maintaining variations no his low-latency Staircase design for several years with precisely that goal in mind.
On the desktop, it improves latencies for (for example) music players and 3D games, improving performance and elimingating jitter, lag, and general choppiness. Both SD and CFS achieved this under loads as high as 50.
On the server, it can have several benefits, including improved time-to-network latencies. They both want and need test cases for servers that show no detrimental effects. If you want to help, you can try out CFS on a server and report to Ingo if there are performance or latency issues.
So little credit is given to Con Kolivas, whose Staircase Deadline scheduler (a more mature and refined design than CFS) spurred Ingo to finally improve his scheduler (which he wrote on the spot because, apparently, Con's scheduler wasn't good enough for him).
And all Con gets is a minor footnote.
... by saying that they need to physically double it to keep it as it is.
I say double it.
... And the problem is...?
We all know AT&T has the money to pull this off by themselves, and given that major parts of the network are owned by several other major brokers, I really don't see how this is a problem. A few basic bandwidth management techniques (i.e., what they do already) a few more routers, and fiber to the premises ... all can be done on their existing budget.
Fire the CEOs. They're a waste of money, a waste of resourcs, a waste of my air, and a waste of our time. I want fiber. Now.
It's my understanding that the official rar decompression library is licensed under a permissive license - not compatible with the GPL by any stretch, but it's not closed as "proprietary" implies.
Nearly all common compression algorithms include this as part of the first pass. Rar, for example, uses a particularly large dictionary, and Bzip2 uses a moderately-sized lookahead buffer for a similar purpose. PKZip's deflate algorithm is one example which doesn't use dictionaries.
Most text compression algorithms also use some kind of domain reduction to reduce the working set for a block of text before compressing: when you've got fewer bits to care about, they pack quite a bit tighter.
When will Blu-ray be cracked?
Enough options for you?
There's no tangible performance difference with userspace filesystems. People have even gotten a system to boot off of them. (initrd just has to have the module handy.) The NTFS-ng driver arguably has better performance as a userspace filesystem than NTFS.SYS does on Windows!
The GPU is roughly mid-range PC hardware now: It's basically a GeForce 7900GT with 256MB VRAM. Quite respectable, and it doesn't seem to get nearly as hot as the 7600GS I have in my PC. On a purely technical level, it's superior to the GPU in the XBox 360.
Programming for it is no different than using OpenGL 2.1 on a PC - the SDK uses an implementation of OpenGL ES with extensions. And, any game can take decent advantage of the SPUs when it uses kits like Havok or an existing 3D engine. As with the PS2, it's only a matter of time (say, 4 years?) before developers learn to take significantly good advantage of the SPUs and GPU. The same is true of any console.
It's just that this console is half a generation too far ahead, overpriced, and has an undeserved reputation for being hard to develop for.
:(
Now I wish I'd waited a while.
On the bright side, Super Stardust HD is pretty fun. :P
A better question is: Is there any actual evidence that any form of media triggers violent behavior?
No kidding. These people are scary.
I certainly could be stupid and/or half-lobotomized (whether due to my ID upbringing or not) but Pipes either doesn't work with Konqueror at all or I just couldn't figure out how to create a feed to filter.
It loses.
I'm tired of hearing about the E/ID debate, and I'm sick of seeing news about it. Can I PLEASE have a filter that explicitly excludes these kinds of discussions from my RSS feed? Preferably either one on my /. account or one that plugs into aKregator? I neither have the time nor the inclination to care even that much about this topic, and I'm quite busy evaluating for myself which side has more assholes and who is less worth listening to. At the moment, both sides are losing, in my estimation.
You're all lunatics.
... Now if we could just exercise it.
Qwest doesn't like to admit it, but you can get DSL without POTS through them. They still charge you about half of what the POTS would have cost you, but it can be done. (Or, at least, you could last I checked... About 2 years ago.) The DSL service itself comes without an ISP. So they try to force you onto their MSN service. Tell them you don't use Windows, and they'll "downgrade" you to their Qwest.net ISP - which costs a little more than MSN (IIRC). So you really gain nothing over MSN+POTS+DSL, and it still costs about the same.
Indeed. But, as we all know, HFS+ blows donkey balls. Yes, age doesn't matter. It was a good idea 10 years ago, but it's a stupid one now.
So, start a Free Geek chapter and make a deal with the computer shops to handle their recycling for them.
Like, without the DRM and/or encryption and/or without the card?
... Indeed.
Before I was laid off, there was some joking going around the office about Microsoft's new OS release... Our company has owned the trademark for more than 7 years, but there was no word from the suits that we were ever going to sue Microsoft.
I thought it would have been funny if we had.
No, I don't think NVIDIA are in the position to renegotiate a license that they don't have direct involvement in. I'll give a few examples from OpenGL extensions for why I think this way:
A number of other OpenGL extensions are NVIDIA proprietary, and most of the suits will probably hang on with their dying breath, if typical corporate behavior is any indication.
It'd be nice if they opened the driver, but half of the OpenGL ARB's members would probably sue their pants off if they tried.
Believe me, wait until they get their X3000 series right. The last Intel card in my memory was the i740 - and it made sucking donkey balls look like a stately profession. It claimed 3D support, but was barely capable as a 2D rasterizer. I still have mine somewhere.
And let it stay Goddamn dead.
It needed to be replaced 10 years ago.
I hate it, I hate it, I hate it.
Compared to an Amiga, everything is bloated and slow.
... and when do I get fast copper on my PC? Hmm?