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User: CircaX

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  1. Re:Important? on Rumors of a GeForceFX 5800 Ultra Cancelation? · · Score: 2, Insightful

    If a higher framerate allows a player to jump farther, run faster, or shoot more rounds per second in a game, it means that the programmers have no clue as to how to properly implement a physics engine. Frame rate ought to be completely independant from any other function the game engine has to handle; a player should jump the same distance no matter how well the graphics card can keep up with the game's world environment. Having a physics engine be dependent on the current framerate shows a flaw in the game's design, and it is just one more reason to stop using the sorely outdated Q3 engine to benchmark new hardware.

    Just imagine if this 'physics tied to framerate' applied to connection speed: people with Radeon 9700s would have gigabits of bandwith to play around with, while people stuck with a RagePro would have to deal with 28.8K rates.

  2. Re:landscape rendering on Which 3D Rendering Package Do You Recommend? · · Score: 1

    I would hope he isn't interested in making realistic landscapes, Mojoworld seems only good for making planets that are completely abstract. Terragen is a better choice for photorealistic landscapes, and a Mac version is coming along in development.

  3. Re:Complex more stable than simple, and why on Magnetic Poles May Be About To Flip · · Score: 1

    But, you assume that complex systems by default have redundancy built in to them, which is not necessarily the case. As an example, consider something like an ordinary crt monitor. Is it complex system? Yes, there are hundreds of individual components in the monitor, each performing a crucial function. But if one resistor, capacitor or any other one of the components on the rather complex pcb happened to die, the whole monitor goes with it, and because of the complexity of the circuits, I wouldn't have any hope of fixing it.

    Most networks are designed with redundancy in mind, but there are a lot of systems that don't take redundancy into account. Also consider that a system doesn't even have to be electronic - complex social systems could suffer the same problems.