vertex and pixelshaders. check out this link , nvidia has created OpenGL extensions for all the new GeForce3 glory. What did you expect? Theyve bonded quite well with the Apple guys, and with Apple choosing OpenGL as it primary 3D API for OSX. Expect the support from nvidia to be on par with their DirectX support.
And speaking of Apples, there are being ported more games for the mac now than ever, and a OSX/OpenGL based game will be VERY easy to port to a linux platform. So I guess that OSX probertly would be a great thing for linux gaming. And OpenGL as a gaming API in general, if a developer chooses to use OpenGL as a basic for his engine, he would be able to implement his game on Windows, Mac and Linux. Only having to recode the windows handlers.
I wonder why though? Wheres the progress in creating a system that does exactly the same as every other scripting-language with TK(linux) support(hybrid or intepreted).. I used to love what PHP dudes where doing, developing a language that where meant(designed) for programming internet servers.
Mind you, most great programming languages of the past where designed for use in a specific programming "domain" (Fortran = mostly sience, COBOL = Business Apps, PL/I = ALLDOMAINS? RIGHT! , AND NO! JAVA WAS NOT designed for the internet, it was designed for small embedded apliances like Toasters, Ovens, Radios ETC)
Why not keep focus on one field? There are ALOT of scripting languages which gives you the ability to script X. And if you really really want some windows handling, why not make a GUI package which support window creation on both X and windows.. now that would actually be a challenge.o)
vertex and pixelshaders. check out this link , nvidia has created OpenGL extensions for all the new GeForce3 glory. What did you expect? Theyve bonded quite well with the Apple guys, and with Apple choosing OpenGL as it primary 3D API for OSX. Expect the support from nvidia to be on par with their DirectX support.
And speaking of Apples, there are being ported more games for the mac now than ever, and a OSX/OpenGL based game will be VERY easy to port to a linux platform. So I guess that OSX probertly would be a great thing for linux gaming. And OpenGL as a gaming API in general, if a developer chooses to use OpenGL as a basic for his engine, he would be able to implement his game on Windows, Mac and Linux. Only having to recode the windows handlers.
...For all the neat PPC motherboards(perferably dual), to become available in retail.
I wonder why though? Wheres the progress in creating a system that does exactly the same as every other scripting-language with TK(linux) support(hybrid or intepreted).. I used to love what PHP dudes where doing, developing a language that where meant(designed) for programming internet servers. Mind you, most great programming languages of the past where designed for use in a specific programming "domain" (Fortran = mostly sience, COBOL = Business Apps, PL/I = ALLDOMAINS? RIGHT! , AND NO! JAVA WAS NOT designed for the internet, it was designed for small embedded apliances like Toasters, Ovens, Radios ETC) Why not keep focus on one field? There are ALOT of scripting languages which gives you the ability to script X. And if you really really want some windows handling, why not make a GUI package which support window creation on both X and windows.. now that would actually be a challenge .o)