I would argue the devil is in the details and I'm tempted to trade examples with you but all I keep thinking of is those encounters in game stores when somebody comes up to me and says "Are you looking at DnD stuff? I play a halfing tielfing fighter drow half-dragon cleric. Want to hear about how I killed a demon?" We obviously have different styles and look for different things out of a game. As Laws or Wicke or any designer worth their salt would say "If your group is having fun then you're playing it the right way"
Your comment is exactly why I say that scripted flashes of color like WoW are not RPG's. You want to just race thru adventures, killing shit with superpowers as you try to get to 60th level for the next guild run. What a complete lack of imagination.
The small things are what make a role playing game - and only table top games can claim that title - memorable. Does a CoC character climb a tree and spend a night in the cold to escape rabid hounds? Does a DnD party go thru another night eating cold oatmeal because they are too afraid to light a fire? When your vamp is looking for just the right.10mm does he go with rubber or pearl grips? And does any of that matter to stats, dice rolls, attack bonuses or the number of spells a PC can cast in a day? No - of course not. But it gets players into the game, immerses everyone into the moment.
And I am probably not making any sense to you. Or sounding terribly old fashioned. Or both. Obviously WotC doesn't get it anymore either.
I would argue the devil is in the details and I'm tempted to trade examples with you but all I keep thinking of is those encounters in game stores when somebody comes up to me and says "Are you looking at DnD stuff? I play a halfing tielfing fighter drow half-dragon cleric. Want to hear about how I killed a demon?" We obviously have different styles and look for different things out of a game. As Laws or Wicke or any designer worth their salt would say "If your group is having fun then you're playing it the right way"
Your comment is exactly why I say that scripted flashes of color like WoW are not RPG's. You want to just race thru adventures, killing shit with superpowers as you try to get to 60th level for the next guild run. What a complete lack of imagination.
.10mm does he go with rubber or pearl grips? And does any of that matter to stats, dice rolls, attack bonuses or the number of spells a PC can cast in a day? No - of course not. But it gets players into the game, immerses everyone into the moment.
The small things are what make a role playing game - and only table top games can claim that title - memorable. Does a CoC character climb a tree and spend a night in the cold to escape rabid hounds? Does a DnD party go thru another night eating cold oatmeal because they are too afraid to light a fire? When your vamp is looking for just the right
And I am probably not making any sense to you. Or sounding terribly old fashioned. Or both. Obviously WotC doesn't get it anymore either.