Presumably, that is what they have. It shouldn't be too hard for endpoints a few thousand kilometers apart to receive the "same" signal from a many-lightyear-distant quasar.
The problem is that the same one-time-pad is also easily available to wiretappers - all they need to do is guess which quasar you're using, much easier than guessing which of 2^256 AES keys you're using. Adding in the additional factor of a shared start-time (i.e. record, then use) helps, but probably not enough.
Assuming 10^9 suitable quasars, and a millisecond-resolution start time within a month-delay (1000*3600*24*30), we have only 3*10^18 possible streams, which is only about 64bits. I expect the real numbers would be much lower, and thus more breakable.
We've enjoyed a Chaosium board game called Arkham Horror. Players choose between cooperating and competing in their moves/actions. Too much competition between players, and the Eldrich Horrors take over the world (Microsoft isn't mentioned by name:-)).
There's a rather arbitrary determination of a "winner" if the monsters are banished, but you can enjoy the game without worrying about that.
The game was published in '86, and is apparently out-of-print.
There's a more detailed review at
http://student.educ.umu.se/~time/gobume/arkhamho rr or.html
Presumably, that is what they have. It shouldn't be too hard for endpoints a few thousand kilometers apart to receive the "same" signal from a many-lightyear-distant quasar.
The problem is that the same one-time-pad is also easily available to wiretappers - all they need to do is guess which quasar you're using, much easier than guessing which of 2^256 AES keys you're using. Adding in the additional factor of a shared start-time (i.e. record, then use) helps, but probably not enough.
Assuming 10^9 suitable quasars, and a millisecond-resolution start time within a month-delay (1000*3600*24*30), we have only 3*10^18 possible streams, which is only about 64bits. I expect the real numbers would be much lower, and thus more breakable.
We've enjoyed a Chaosium board game called Arkham Horror. Players choose between cooperating and competing in their moves/actions. Too much competition between players, and the Eldrich Horrors take over the world (Microsoft isn't mentioned by name :-)).
o rr or.html
There's a rather arbitrary determination of a "winner" if the monsters are banished, but you can enjoy the game without worrying about that.
The game was published in '86, and is apparently out-of-print.
There's a more detailed review at
http://student.educ.umu.se/~time/gobume/arkhamh
The correct Transport Layer Security RFC is 2246, not 2446. It is available at http://www.ietf.org/rfc/rfc2246.txt
The lessons teach you a few new constructs, then direct you to build/modify games using those features.
Writing games you can play is powerful motivation! I bought it for my 11-yr-old and he seems to like it.
> Someone, please, tell me what PHBs means.
Pointy Hair Boss
- think of Dilbert's boss - clueless etc.