The PC versions of the Carmageddon games (the console versions came out later) have superb physics. It's fun just to explore the course in search of ramps and hills to jump off of. If I remember the game notes correctly, the development team for the first game included someone with a Phd in physics. Heck, the engine for the second game even allowed for magnetism, but the feature never got enabled in the released version (there was a big electromagnet on a crane in the junkyard that you would have been able to drive under and get stuck to - the video that the dev team released looked fantastic).
But at any rate, I must agree with the fact that good physics can make or break a game.
I've been interested in the hardware side of the CueCat - have a look at this page for some info on what lurks inside the plastic case...
I wonder if they'll send me a C&D letter...
Keep in mind that Neutrino (the OS component) is still being worked on and still does not have all the features of QNX 4. It's a safe bet that the '40 engineers working for the past 7 months' have been working on standard items that were to have been included in Neutrino anyway - QNX seems to simply be spin doctoring the situation to make it appear that they've been terribly shafted by Amiga.
I hope QNX doesn't throw away any Amiga-geared development that they've done - Neutrino will be a fantastic OS once all the features of QNX 4 make it in. Unfortunately, it's darn near impossible to get a copy of QNX or Neutrino to play around with on a hobbyist/hacker level (and I don't mean the demodisk - I want a bootable QNX partition). Perhaps QNX will persue some more multimedia/desktop applications now...
The PC versions of the Carmageddon games (the console versions came out later) have superb physics. It's fun just to explore the course in search of ramps and hills to jump off of. If I remember the game notes correctly, the development team for the first game included someone with a Phd in physics. Heck, the engine for the second game even allowed for magnetism, but the feature never got enabled in the released version (there was a big electromagnet on a crane in the junkyard that you would have been able to drive under and get stuck to - the video that the dev team released looked fantastic). But at any rate, I must agree with the fact that good physics can make or break a game.
If you don't want to go through the obnoxious survey, here's the download page: http://community.borland.com/cgi-bin/surveys/thanx .cgi?kylixopenedition_down
(You'll still need a serial number/authorization key, though)
Just a clarification:
I had made the comment of "DC just doesn't seem to understand that they can't control hardware that's given away for free" - CmdrTaco did not.
- Have Blue
I've been interested in the hardware side of the CueCat - have a look at this page for some info on what lurks inside the plastic case... I wonder if they'll send me a C&D letter...
Keep in mind that Neutrino (the OS component) is still being worked on and still does not have all the features of QNX 4. It's a safe bet that the '40 engineers working for the past 7 months' have been working on standard items that were to have been included in Neutrino anyway - QNX seems to simply be spin doctoring the situation to make it appear that they've been terribly shafted by Amiga.
I hope QNX doesn't throw away any Amiga-geared development that they've done - Neutrino will be a fantastic OS once all the features of QNX 4 make it in. Unfortunately, it's darn near impossible to get a copy of QNX or Neutrino to play around with on a hobbyist/hacker level (and I don't mean the demodisk - I want a bootable QNX partition). Perhaps QNX will persue some more multimedia/desktop applications now...