If one is to look at the return problem in regard to current console games, you would find that the people that buy, burn, and return are all XBox and PS2 owners. Why you ask... they were sloppy with their copy protection. Nintendo got it right. From what I understand people have just recently just been able to make an image of a GCN game, and still they were unable to burn and play it.
Basically what I'm saying is that the retailers are in a world of piracy hurt because of the manufactures. If you were unable to copy games as easily as you are now we wouldn't be having this discussion.
I think Mr. Anonymous here made a good point. I think that if more games took advantage of online content and connectivity like Phantasy Star Online has, online gaming would be a better place.
Personally I find it much more entertaining to team up with 3 other people to accomplish one goal, instead of trying to bash their brains in.
Then again, I guess that's why I'm a PSO junky. =)
Sorry, I made an assumption that the previous poster was talking about PAT [Port Address Translation] or one-to-one NAT. Back to IPSEC... the esp IP packet, due to the fact that it doesnt have source and destination port designations that PAT uses to distinguish different connections, gets "lost" in a PAT.
Yea, but NAT really does cause more problems than its worth when you consider IPv6 an alternative. Things like IPSEC and such do not work through nat without non-standard encapuslation and such.
Recognize
If one is to look at the return problem in regard to current console games, you would find that the people that buy, burn, and return are all XBox and PS2 owners. Why you ask... they were sloppy with their copy protection. Nintendo got it right. From what I understand people have just recently just been able to make an image of a GCN game, and still they were unable to burn and play it.
Basically what I'm saying is that the retailers are in a world of piracy hurt because of the manufactures. If you were unable to copy games as easily as you are now we wouldn't be having this discussion.
I think Mr. Anonymous here made a good point. I think that if more games took advantage of online content and connectivity like Phantasy Star Online has, online gaming would be a better place.
Personally I find it much more entertaining to team up with 3 other people to accomplish one goal, instead of trying to bash their brains in.
Then again, I guess that's why I'm a PSO junky. =)
Jesus... Way to screw up another post.
/me bashes head on keyboard
PAT is in other words one-to-MANY NAT.
Sorry, I made an assumption that the previous poster was talking about PAT [Port Address Translation] or one-to-one NAT. Back to IPSEC... the esp IP packet, due to the fact that it doesnt have source and destination port designations that PAT uses to distinguish different connections, gets "lost" in a PAT.
Yea, but NAT really does cause more problems than its worth when you consider IPv6 an alternative. Things like IPSEC and such do not work through nat without non-standard encapuslation and such.
The world would be better without NAT.