Final Fantasy Crystal Chronicles Rated
Thanks to Planet GameCube for their report on how the newly released Final Fantasy Crystal Chronicles is faring in the Japanese press. This GameCube action RPG, which came out on August 7th in Japan, but is now delayed until February 2004 State-side, scored 32/40 and a Gold Award in the often strict Famitsu Weekly, and a Famitsu reviewer commented: "The one player mode feels a bit lonely as the gameplay tends to become routine. However, the game becomes more interesting in the multiplayer mode, where players can execute combination magic and work together to beat the boss. The fun factor is doubled." There's more info via hands-on impressions at IGN Cube, who seem to like the single-player campaign somewhat better.
So...when are they going to let us play that "Decapitate the Chocobo" minigame we were promised?
Goo goo g'joob.
Anyone who has had a chance to play this game, or even realized how much they're banking on 4-player gameplay (as well as GBA connections) knows this would be the case.
There's no doubt that Square can make a good RPG. However, it is also quite obvious that while FF:CC may be a fun game to play by yourself, a 4-player co-op will be necessary to get the full enjoyment out of the game.
I eagerly await the day when online co-op is finally an option that many console games take advantage of, instead of concentrating on MMORPG or Deathmatch games.
Nintendo is hoping that this will be the title that makes GBA connectivity popular, so the multi will be the best reason to buy this one. The Final fantasy name should ensure the sales aren't too bad.
Also, Famitsy scores used to be strict, but they're giving out a lot more high scores than they used to. Are games just better now?
Multiplayer is like magic juice; add it to any game and it is instantly more fun.
Personally, I'd find the comment "The one player mode feels a bit lonely as the gameplay tends to become routine." to probably be pretty informative. Given the number of people who will not be able to come up with three other people to play this with... everyone I know has a console or three, but there's no way in hell four of us could consistently book time for this... even in high school four person groupings were often hard to come up with... I suspect this is going to be one of Squares rather-more-frequent-then-fanboys-admit blunders, rather then a success.
There is an empirical measure of this: Will Square do a sequel with this style? If so, I'm wrong; if not, I'm right.
"The one player mode feels a bit lonely as the gameplay tends to become routine?"
Isn't that the definition of a Final Fantasy game?
After playing it, I'd rather compare it to Secret of Mana/Seiken Densetsu 2. Note that the Crystal Candles in the game also need to be recharged by drops from a Mana Tree. I also honestly believe the game was simply meant as a Secret of Mana game (Chronicle of Mana?) at one point, but had it's title swapped to ensure more exposure/hype. That said, the game is a tremendous amount of fun in multiplayer. Pulling off a four-player magic combo gives a real sense of accomplishment.
Only in Japan would you have some silly scale out of 40. What is wrong with the everyday scale of 10 or 100? Do we really need another one with units of 2.5?
I remember Secret of Mana (and 2). That game's storyline and everything was pretty much absolutely horrible, but the fact that you can play 3 players on the SNES on a RPG was so rare that even nowadays, when a few friends and I have nothing better to do at our dorms (who needs studying?), we still grab our SNES and controllers and just hacking!
I really hope it turns out well.. and better than Phantasy Star Online. I liked Phantasy Star Online alot, and I would hope it's at least as good..
I'm not the devil.. just his advocate.
However it seems to have a few "features" that really make me wonder.
What's up with the crystal thing you have to carry that generates a zone of protection from a hostile enviroment? I don't mean the in story reason (although i'm wondering about what a bleak and depressing place the world must be if everyone is traped in little circles around crystals) but the actual gameplay reason?
I can only assume that it's meant to keep the players from spliting up and wandering off screen for very long. However what was wrong with the Secret of Mana system where it's just not possible to walk off screen? Sure, that introduces a certain sense of artificiality to the game, but the crystal method introduces a big element of frustration. Picking up and setting down the crystal repeatedly is annoying. And when i was playing it at E3 the person carrying the crystal would sometimes start walking off without warning anyone else, leaving the people at the end of the group trailing in the death zone. The people getting damaged get pissed off, and it's generally no good. In Secret of Mana you'd get in arguments about which way you should be going, but no one was getting actively damaged in the process so people didn't usually get angry about it.
From what i saw at E3, it seems that if you play as a single player, the other people in the group disapear. What happened to the Secret of Mana system of having the computer take over any players that the humans aren't using? I can understand the gameplay seeming a bit lonely if you're the only person wandering about. Kind of a regression back to Dragon Warrior/Quest I days isn't it?
How does switching people in and out during the middle of the game work? If i play alone for a couple hours using one character, does that mean that when my friends decide to join in again their characters will all be lower level?
I had lots of fun playing Secret of Mana with my sister when i was growing up, but when she didn't feel like playing i had almost as much fun playing on my own. Getting friends to help out was great, but not necessary.
All in all with Crystal Chronicles it seems like they've emphasized the multiplayer aspect too much, to the point where it feels like they're punishing anyone who wants to play it single player. I can't imagine that's going to help sales out much.
Of course maybe i'm wrong, maybe when i actually start playing the game from the begining for significant amounts of time rather than ten minutes at a booth at E3 it will seem a lot more fun. Hopefully.
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