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User: circuit42

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  1. Re:USE THE FEEDBACK FORM, LUKE!! on BBC Links Linux To MyDoom · · Score: 1

    My complaint:

    Evans places the blame for MyDoom on the shoulders of "those who want to preserve the open-source Linux operating system". The claim is ridiculous with no evidence to back it up.

    It requires no great technical skill to produce a worm such as MyDoom, only the desire to break the law and cause harm.

    He points to the Denial of Service attack as the primary purpose but fails to mention that the worm installs a back door into every infected system, giving the perpetrator(s) remote access to the target machine. That's far more dangerous than a short-term DoS attack that is easily defended.

    Evans needs to take a lesson from Occam's Razor and consider the more probable explanation. MyDoom was written by an individual or very small group with their own agenda, which could be any of a hundred different things one can do with another's personal information.

    Isn't it also just as possible that someone who loves SCO could have perpetrated this crime to foster a negative opinion about the open source movement?

    Evans fell for the Trojan horse and is missing the most important point of all: sociopathic behavior does not fit with a community whose primary purpose is the free exchange of information to the benefit of all.

  2. Re:unfortunately this is par for the course on Shadowbane Servers Hacked, Chaos Ensues · · Score: 1

    I also play on the Dread server and as a member of TBW have participated in many large raids and seiges. Server lag IS a problem when the numbers reach anywhere near 30-40 players in the same area. But that's not the worst of it.

    The client becomes more and more unstable as more characters appear on the screen, resulting often in the generic SB.EXE error. Not to mention problems with flight that result in your character being transported to 0,-0 at the bottom of the sea and killing you. And if you decide to explore? Don't bother, most of the map is still empty.

    There are also problems with doors getting stuck open, but you cannot pass through them. Mobs leaving their territory never to return until the server is rebooted. The list goes on.

    They finally did fix the login servers which was a welcome change to waiting 4-5 hours to get into the game. Also the server restart time is now measured in minutes rather than hours.

    I appreciate the effort that has gone into this game and still have high hopes for it, but it was released incomplete with the same problems that plagued beta users.

    I run an Athlon 2100, Radeon 8500, 512MB ram, ADSL.