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Shadowbane Servers Hacked, Chaos Ensues

Vanguard(DC) writes "There was a major hacking incident last night on the servers of Shadowbane, a newly released MMORPG by UbiSoft/Wolfpack. The attackers wreaked havoc on at least one game server, with apparent god-like capabilities in-game. There's already an official statement on the forums - 'Ubi Soft and Wolfpack Studios are now working with law enforcement, and we promise all of you that these individuals will be prosecuted to the full extent of the law.'" There's a little more information via a post on the SBCatacombs messageboard - apparently the carnage (including many less powerful players getting killed) involved "..teleporting people all over the world, teleporting hostile guards into the safe-holds, bringing in hordes of special event monsters, and teleporting everyone to a city at the bottom of the sea."

773 comments

  1. Tarroists! by Anonymous Coward · · Score: 0, Flamebait

    Talk about your tarroist action. I wonder if this will increase the theat level more...

  2. I just can't get mad about this one... by Picass0 · · Score: 5, Funny

    ...'cause that shit is funny!!!

    Just roll the game back 24 hours and play on.

    1. Re:I just can't get mad about this one... by TopShelf · · Score: 5, Funny

      The only proper punishment for such a crime is to have the offenders sit and listen to each player as they describe the characters that were tampered with and the achievements that were lost due to this reckless vandalism. Then again, that might amount to cruel and unusual punishment!

      PLAYER: You see, my elven warrior had just obtained expert skill level with his scimitar, which allowed him to slay the vicious vampire of the valley, after which he stole this awesome magic amulet that lets him see through walls...

      HACKER: aaarrrrrgggghhhh!!! no more! no more!

      --
      Stop by my site where I write about ERP systems & more
    2. Re:I just can't get mad about this one... by jackb_guppy · · Score: 1

      This is funny.

      Now hacking into a system and getting GOD authority. Sounds like a fun thing for a game.

      It sounds more like a movie. Any of these guys called Bruce?

    3. Re:I just can't get mad about this one... by cliffiecee · · Score: 2, Interesting

      I remember reading a book about the history of computers... seems the old PDP computers had a 'crash' command that did exactly that. The reason it existed was to discourage hackers from trying to crash the PDP- why write a program like that when the command already exists?

      So why don't game companies build this type of feature into their games? Choose a random person maybe once a week and let them stir things up a bit; and don't 'record' any of the damage that was
      done (sorta like a parallel universe).

      Even if someone hacks into this feature, all they'll do is cause temporary damage. Then all the other players can just roll their eyes and laugh derisively at the 'K3WL H4XX0R', and get on with their gaming after the idiot gets smacked down.

    4. Re:I just can't get mad about this one... by pizen · · Score: 4, Funny

      Now hacking into a system and getting GOD authority. Sounds like a fun thing for a game.

      It sounds more like a movie. Any of these guys called Bruce?


      or Neo?

    5. Re:I just can't get mad about this one... by Anonymous Coward · · Score: 0

      Er... The "crash" command may be an effective way to remove the incentive for comp sci undergrads to screw around with some things, but twelve-year-old boys are an entirely different problem.

    6. Re:I just can't get mad about this one... by Oliver+Wendell+Jones · · Score: 2, Insightful

      The problem with this idea is that some people suffer from a delusional existence known as 'real life syndrome' where for whatever reason, their brain is confused and they can only find a couple hours per week to play their favorite online game.

      Imagine how many times you would have to log in during those few brief hours to find that "oops, it's 'fake' time, nothing you can do know will matter" before you would move on and look for a different game.

      This was tried in one of the first graphical 3D MORPGs (only one M because it wasn't Massive), Meridian 59, and it sucked... pretty much made me quit playing it.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    7. Re:I just can't get mad about this one... by b0bd0bbs · · Score: 2, Funny

      He's not cheating. He just realized that he is "The One".

    8. Re:I just can't get mad about this one... by hatrisc · · Score: 1

      i agree. (keep in mind that i know nothing of shadowbane). if this was really a server hack, then they do need to prosecute i guess... though, if it were hacks on the client side (i.e. quakeworld waterhack from way back when) then what can they really do but ban the users who did such hilarious things.

      --
      I write code.
    9. Re:I just can't get mad about this one... by mcspock · · Score: 1, Interesting

      That was my thought too. When the Matrix Online comes out, this will give a whole new meaning to 'hacking the matrix'

      --
      -- Patience is a virtue, but impatience is an art.
    10. Re:I just can't get mad about this one... by Gallo+Nero · · Score: 2, Funny

      'Ubi Soft and Wolfpack Studios are now working with law enforcement, and we promise all of you that these individuals will be prosecuted to the full extent of the law.'" ... and sent to the catacombs at the bottom of the sea ;)

    11. Re:I just can't get mad about this one... by CVaneg · · Score: 2, Funny

      I'd like to point you to Amendment VIII of the US constitution that prohibits cruel and unusual punishment. Of course if these "hackers" don't live in the US, then may God have mercy on their souls.

    12. Re:I just can't get mad about this one... by LouisZepher · · Score: 1

      ...Or Tsukasa. I don't recall any part of the article stating that the hackers weren't players as well. Perhaps someone decided to try out some of the plot to .Hack//Sign and find the Key of the Twilight ^^.

    13. Re:I just can't get mad about this one... by Glytch · · Score: 1

      .hack is the first thing I thought of as well. 'Course, I've just come off a four day Sign/Liminality/Dusk marathon, so my thinking processes are rather obsessed with it.

      (What would have been fun is if we got a shot of Helba at her terminal at the end of the Sign closing credits, and it turned out to be Lain at her Navi, laughing.)

    14. Re:I just can't get mad about this one... by sharkey · · Score: 1
      I'd like to point you to Amendment VIII of the US constitution that prohibits cruel and unusual punishment.

      Since the judicial, legislative and executive branches ignore the other Amendments in the Bill of Rights, why would the VIIIth stand up?

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    15. Re:I just can't get mad about this one... by Pxtl · · Score: 1

      What would be more interesting would be to have a few parallel gameworlds administrated differently.

      You know, we have the "official" game world - your character is always forked from this one.

      Then, we have the "moderated" gameworld, where the administration is done by moderated users.

      Then we have the "lottery" gameworld. This is where the fun shiznit happens.

      Moderated could be divided into sectors, so you would know what kook's domain you were in. If there's one guy with a sense of slapstick, and that sort of thing turns your crank, hang out there.

    16. Re:I just can't get mad about this one... by C0LDFusion · · Score: 2, Funny

      Yes, I notice a copious amounts of soldiers sleeping and eating in my house (3rd Amendment) and then following it up my taking my guns (2nd and 9th Amendments) and confiscating my socialist propaganda (1st Amendment).

      --
      Only in slashdot are posts of solidarity modded at -1 Redundant, while posts of antagonism are modded as -1 Flamebait.
    17. Re:I just can't get mad about this one... by Anonymous Coward · · Score: 0

      Otherwise known as "The One" technique?

    18. Re:I just can't get mad about this one... by murphyslawyer · · Score: 1
      Now hacking into a system and getting GOD authority. Sounds like a fun thing for a game. It sounds more like a movie. Any of these guys called Bruce?

      or Neo?

      Or Zero Cool?

      --
      I ain't evil, I'm just good looking.
    19. Re:I just can't get mad about this one... by Anonymous Coward · · Score: 0

      Oh look, yet another anti-American Slashdot post! Let's mod it up, this shit be mad funny yo!

    20. Re:I just can't get mad about this one... by Dthoma · · Score: 1

      If you found the parent comment unfunny, picture the hacker as Dogbert and the player as Dilber meticulously and irritatingly describing his character.

      --

      Note to M1-ers: a curt but otherwise insightful message is not "Flamebait" or "Troll".

    21. Re:I just can't get mad about this one... by poopdik · · Score: 1

      What would be more interesting would be to have a few parallel gameworlds administrated differently.

      That would be neet, if the single dimension games that are currently running could be administered with even some sense of security at all. Imagine how hard it would be to control something like that?

    22. Re:I just can't get mad about this one... by nny+of+sublevels · · Score: 1

      "...ever heard of the ice breaker?... yeah well i'm the sh*t ok?!?..." "...what a very nice guy... and very current... he's the sh*t... yup... he's definitely the sh*t... ice breaker is the sh*t..." Hackers 2 - Operation Takedown

    23. Re:I just can't get mad about this one... by King_TJ · · Score: 1

      Yeah, on one hand, it is pretty funny. The hackers were creative, at least. They could have just done a boring old denial of service attack, or stole customer records....

      On the other hand, I think it is rather serious from another standpoint. I recently bought a copy of Shadowbane to give it a try - and on my first connection attempt, was refused. (Apparently, it was due to server overload.) Not a good first impression, but I gave it a try an hour or so later and was able to connect up and create my character.

      Then, I was promptly greeted by system "news" apologizing for a number of system errors a few nights earlier, mentioning garbled character stats, etc. After I played a short time, I found numerous bugs in the client. On one of my systems, the on-board sound isn't properly supported and I get this echo'd, slurred effect for all the sounds in the game.

      I ran out of time to mess around with the game, and turned it over to my wife, who likes RPG type games better than I do anyway. She got hooked on Shadowbane and has been playing it a lot while she watches our kid during the day. So far, she's been kicked off servers numerous times, has a persistent bug they won't address or fix where an item removed from inventory stays on the screen, floating in space, and can't be cleared off the screen - and now, this hack attempt!

      The hassles of character stats getting reset once again just drives more customers away.... That's the real damage the hackers did. They're contributing to the possible demise of Shadowbane itself - due to lack of paying subscribers.

    24. Re:I just can't get mad about this one... by Pixies · · Score: 1

      Oh look, yet another anti-American Slashdot post! Let's mod it up, this shit be mad funny yo!

      Anti-American? Heh. I can't figure out if you're trolling or just too lazy to read.

    25. Re:I just can't get mad about this one... by realdpk · · Score: 1

      This is why I appreciate what other games are doing such as Earth and Beyond. My brother tipped me off to it. It's OK. No bugs that I have perceived yet (but it has been out for a while).

      But the best part - 5 day free trial. While I'm OK with buying a box to play a game (even a pay-by-the-month), free trials are OK too!

    26. Re:I just can't get mad about this one... by Anonymous Coward · · Score: 0

      Though I don't currently subscribe to any MMORPGs (usually I bail out after a month when repetition sets in), I don't see how this is any different from GM events in everquest. I have a friend who got to level 57 (read: 8 hours a day for several months worth of time), and he always described the events as "Well, the GMs take control of some monsters, make them horribly powerfull, then go around killing all the players they possibly can, and give out a piece of equipment at the end that's far inferior to any gear required to beat the overpowered monsters".

    27. Re:I just can't get mad about this one... by Anonymous Coward · · Score: 0

      You're right. Your comment is even less funny than parent.

    28. Re:I just can't get mad about this one... by Anonymous Coward · · Score: 0
      after which he stole this awesome magic amulet that lets him see through walls...

      Hah! More like this awesome magic Direct3D driver hack, wallhack camp0r fay-goat!

    29. Re:I just can't get mad about this one... by rifter · · Score: 1

      Yes, I notice a copious amounts of soldiers sleeping and eating in my house (3rd Amendment) and then following it up my taking my guns (2nd and 9th Amendments) and confiscating my socialist propaganda (1st Amendment).

      Well, if your dad were in the military (or your mom), they might do just that! :)

    30. Re:I just can't get mad about this one... by Anonymous Coward · · Score: 0
      You know what the only real solution is:

      Judge Judy!

  3. game world != real world... by andrewleung · · Score: 1, Insightful

    ok... this is getting ridiculous... why should anyone that found a way to compromise security for a game be prosecuted in real life?!

    if that will happen, then WHO will take responsibility for all the holes in Windows?!

    talk about ironic...

    computer security review people.. use them.

    1. Re:game world != real world... by no+reason+to+be+here · · Score: 5, Interesting

      why should anyone that found a way to compromise security for a game be prosecuted in real life?!
      if that will happen, then WHO will take responsibility for all the holes in Windows?!

      well, not exactly. they're not going after the people for breaking into a game, but for breaking into a server. Nor are they going after the people responsible for the lousy security on their servers (as your windows comment might suggest), but rather the ones responsible for exploiting that lousy security. This is pretty much standard in the real world. I break into a system, I get caught, I get prosecuted.

    2. Re:game world != real world... by HarmlessScenery · · Score: 1
      ok... this is getting ridiculous... why should anyone that found a way to compromise security for a game be prosecuted in real life?!
      Hmmm - maybe because it's not *just* a game. For the companies involved it's a business and this may harm their revenue streams. Why is this any different from any other business that gets disrupted (with potential loss of custom)?

      At the same time though - it *is* funny - illegal, but funny :)
    3. Re:game world != real world... by Pingular · · Score: 1, Funny

      if that will happen, then WHO will take responsibility for all the holes in Windows?!
      Microsoft blame Torvalds :/

      --

      When anger rises, think of the consequences.
      Confucius (551 BC - 479 BC)
    4. Re:game world != real world... by WPIDalamar · · Score: 5, Insightful

      Real simple, the in-game actions these people did caused real world finacial harm to the game developers. I saw at least one post stating that people canceled their subscriptions, in part, because of this.

      Not to mention the tarnished reputation, which is also worth damages.

      Not to mention that breaking a law is illegal, whether you hurt some one or not.

    5. Re:game world != real world... by 5KVGhost · · Score: 2, Insightful

      Just because it happens to be a game doesn't mean that no one is responsible for screwing things up. Try walking into the NBA playoffs and stealing the ball.

    6. Re:game world != real world... by ThePiMan2003 · · Score: 1

      However UBI soft will prolly loose realy money as people leave the game. Therfore hacking the system == threat to the livlyhood of UBIsoft == THE REAL WORLD.

    7. Re:game world != real world... by Anonymous Coward · · Score: 0

      While it is true a game world != a real world, the game client, and servers are propriatary software and equipment, and by hacking you are illegally tampering with other peoples properties.

      Purchasing software does not mean you own it, it means you own the right to use it. A person may not edit the software in anyway without consent of its creators.

      That being said im exstatic that Ubisoft is taking legal action. I hope the cuplrits get what they deserve.

    8. Re:game world != real world... by badasscat · · Score: 1

      ok... this is getting ridiculous... why should anyone that found a way to compromise security for a game be prosecuted in real life?!

      For the same reason they should be prosecuted for DoS attacks in real life, because that's basically what this is. People pay for playing this game, and they're not being allowed to play because of these hackers. It's pretty much the definition of denial of service, only this time it directly affects paying customers, so it's really even worse than a standard DoS attack for end-users.

    9. Re:game world != real world... by Omnifarious · · Score: 1

      Because hacking into other people's systems is illegal whether or not they're running a game on it. And it should be illegal.

      Most people's houses are horribly insecure. Does that make it their fault when someone breaks in and trashes the place?

    10. Re:game world != real world... by Idimmu+Xul · · Score: 2, Insightful

      It's not just a game though, it's a business. Do you also not think that anyone hacking Amazon should get prosecuted? They also didn't just 'find a way to comprimise security', they found it, then instigated it.

      Oh, this is damned funny, but if the that people did it got caught, they should expect to get into trouble.

      Your MS analogy is completly crap and utterly irrelevent as well. UBI are taking responsiblity by patching the servers, doing rollbacks and fixing things.

      Is that ironic in the Alanis sense btw?

      Stupid troll.

      --
      The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
    11. Re:game world != real world... by binaryDigit · · Score: 4, Insightful

      ok... this is getting ridiculous... why should anyone that found a way to compromise security for a game be prosecuted in real life?!

      It's not just a game, it's a service provided by a company to paying customers. The hackers disrupted a service being provided, that is a prosecutable offense right? And if US/W loses money (i.e. customers, downtime, and IT expenses) then they can claim damages right.

    12. Re:game world != real world... by Rick.C · · Score: 1

      This did have real-world consequences: at least one of the posters on the SB message board said he was cancelling his account. That means real dollars.

      --
      You were 80% angel, 10% demon. The rest was hard to explain. - Over The Rhine
      "Math in a song is good."-Linford
    13. Re:game world != real world... by Pingular · · Score: 0

      while game_world != real_world print "get a fusking life :/"

      --

      When anger rises, think of the consequences.
      Confucius (551 BC - 479 BC)
    14. Re:game world != real world... by rebelcool · · Score: 0, Redundant

      Yes how dare they. Its like trying to prosecute a burglar because you didn't have strong enough doors on your house! Shame on them indeed.

      --

      -

    15. Re:game world != real world... by Gojira+Shipi-Taro · · Score: 1

      I'd wager that would be because it was REAL servers that were hacked, real people had a service they were paying for disrupted, and a real crime has been committed (malicious hacking still ain't legal).

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    16. Re:game world != real world... by LittleGuy · · Score: 4, Funny

      Just because it happens to be a game doesn't mean that no one is responsible for screwing things up. Try walking into the NBA playoffs and stealing the ball.

      Jack Nicholson and Calvin Klein, notwithstanding...

      --
      Mod Karma -1: I sed bad wurds. If I cep my mouf shut, I wud be at riyses.
    17. Re:game world != real world... by nolife · · Score: 4, Funny

      Do you also not think that anyone hacking Amazon should get prosecuted?

      Not if it takes more then one click to do it ;)

      --
      Bad boys rape our young girls but Violet gives willingly.
    18. Re:game world != real world... by The+Original+Yama · · Score: 0, Offtopic

      " if that will happen, then WHO will take responsibility for all the holes in Windows?! "

      I hope WHO does take responsibility for all the holes in Windows. IMHO using Windows is a health risk.

    19. Re:game world != real world... by jackb_guppy · · Score: 3, Interesting

      And if the "break-in" was not really a server break-in but a software bug that allow a player to become GOD?

      Like an undocumented bit/byte pattern in the interface.

      Anyone remember the the undocumented instructions in 8085? or the Z-80? or IBM Midranges?

    20. Re:game world != real world... by Oliver+Wendell+Jones · · Score: 1, Offtopic

      I really, really, really wish that one of the game companies would grow a pair and write code to search through all the 'official' discussion boards for their games and look for the words 'subscription' and 'cancel' and then trace the posters name and actually CANCEL THEIR SUBSCRIPTION.

      It seems like every time every game posts every patch there is some subset of the population who feels that the changes in the patch were designed to solely screw them out of whatever their favorite way of playing is and in response they are going to cancel their subscription. Then a week later you seem them bitching about something else because they haven't actually cancelled their subscription and they've found something else they don't like.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    21. Re:game world != real world... by Metasquares · · Score: 1

      The fault of the person breaking in? Yes. The game developers aren't the ones responsible for this; the people who broke into the game are. Of course, that doesn't change the fact that the game's creators will lose money as a result of this. That's good, because it provides an incentive to secure the software.

    22. Re:game world != real world... by Anonymous Coward · · Score: 0
      I break into a system, I get caught, I get prosecuted.


      Hi Kevin!

    23. Re:game world != real world... by nolife · · Score: 1

      Not so cut and dry there. I am in no way shape or form standing up for cracking but..
      Had they took more care with security in this server, this may not have been possible. This shows commitment to the customers data and a better product overall. With security, an ounce of prevention is worth a pound of cure. NOW they see that spending a little more on security initally will save money in the end. This expense is hard to justify before you get hacked, not so hard after the fact.

      Blaming thousands of random hackers and crackers around the globe for exploiting IE zone setting jumping and improper Mime handling in Outlook does not fix the problem of why they are there in the first place. Bottom line is that it is an overly complex poor design that allows others to find what MS does not want to spend the money looking for. With poor customer service and standards, people look elsewhere. This specific event should be no different.

      --
      Bad boys rape our young girls but Violet gives willingly.
    24. Re:game world != real world... by OldBus · · Score: 1
      One of the coolest 'prosecutions' for hacking I came across was many, many years ago at school just after they installed a network.

      The system manager left a printed copy of the password file lying around(!) and my friend used it to create a login script for a teacher's account that displayed a silly message and then logged out. This wasn't a brilliant hack as he (a) picked the teacher in charge of locks and keys for student lockers and (b) left his nickname in the message (which was known to the system manager).

      Some teachers would have got very angry and sent my friend to the head for punishment etc. However, this teacher was a lot more relaxed. Nothing happened for a couple of days, then my friend suddenly found the lock had been changed on his locker and he had to go grovel for a new key...

    25. Re:game world != real world... by Alpha_Nerd · · Score: 1

      Maybe because they tampered with a service that produces millions in revenues each year. People quit over this shit.

    26. Re:game world != real world... by matastas · · Score: 4, Insightful

      Yes. You break in, you get caught, you get prosecuted. By your logic, if I have a rusty lock on my door...hell, if my front door is ajar, and you break into my house, I should be prosecuted? Bullshit. You should then hypothetically fear for your life, 'cause if I'm home, there's a shotgun pointed at your chest.

      Just because there is a hole doesn't mean you have the responsibility to exploit it and break in. Indeed, it's illegal to do so. UbiSoft will no doubt come down on their admins for shoddy security. But that does NOT give you carte blanche to break in, nor does it protect you from prosecution.

      Protesting 'Security Through Obscurity' is not the same as 'ooo, let's a be a script kiddy and exploit this bug and wreak havoc, because they should have known better.' If that's your attitude, you'd better get used to a felony rap sheet and a large, tattooed boyfriend named Slash.

    27. Re:game world != real world... by Tellalian · · Score: 1

      Not to mention that breaking a law is illegal, whether you hurt some one or not.

      Having been astounded upon first reading this, I contacted my State Representative and several legal aides, who, after hours of interpretation of local legal statutes confirmed that it was indeed illegal to break laws. Thanks for your insight. I'm glad we got this cleared up.

    28. Re:game world != real world... by Anonymous Coward · · Score: 0
      Real simple, the in-game actions these people did caused real world finacial harm to the game developers.

      So, you mean we can get sued for slashdotting a site and causing financial damages?

    29. Re:game world != real world... by HTH+NE1 · · Score: 1

      What do you want them to do instead? Have Dave from Portal sic The Drifter on them?

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    30. Re:game world != real world... by mikedaisey · · Score: 1


      While this might be oddly satisfying, it's exactly what they DON'T want--they need their addicts to stay addicted.

    31. Re:game world != real world... by drinkypoo · · Score: 1
      Real simple, the in-game actions these people did caused real world finacial harm to the game developers. I saw at least one post stating that people canceled their subscriptions, in part, because of this.

      That's one way to look at it. Another way to look at it is that the game developers and the exploiters worked together to do this. The developers kept up their part by writing crappy code, and the player did their part by exploiting it.

      Not to mention that breaking a law is illegal, whether you hurt some one or not.

      If they actually did hack a server (reading other posts leads me to believe they simply exploited undocumented features of the game) then they are guilty of an actual crime. If they did not, if they just exploited bugs or holes IN-GAME, then they are guilty of nothing more than violation of the ToS, which means their account should be terminated, but there is no real grounds for legal action against them. Kind of like the thing about propagation of light waves faster than C; No one's hacking the laws of nature, they're just taking advantage of a known phenomenon within the framework of physics to do something that ordinarily can't be done. You have to expect this thing when you develop a game insecurely from the beginning. If "the creator" had left us a bigger loophole, we might be traveling faster than C against its wishes :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    32. Re:game world != real world... by dominator · · Score: 1

      Companies that distribute sub-standard products deserve to have tarnished reputations. They deserve to feel some financial impact.

      As a hypothetical, if I break a MasterLock lock by spraying water on it, run into a person's house and then re-arragne his/her furniture, I definitely deserve to be punished for Breaking&Entering and trespass. But MasterLock also deserves to feel the pinch in its wallet caused by consumer backlash, because it produced and sold an inferior product. This is how free market economies work.

      If this company wants to un-tarnish its reputation, I believe the best thing is to quickly release an upgrade to the game servers that doesn't have this exploit. Sure, the criminals should be prosecuted. But as a first order of business, they must admit to their own culpibility, and produce a fix.

    33. Re:game world != real world... by Omnifarious · · Score: 1

      When you use that undocumented pattern to affect a service that's also being provided to other people, it's wrong. You are purposely making a system that is used by others act in a manner that's contrary to its overt and publicly stated design. That's wrong.

      Now, discovering the byte pattern, and publishing it somewhere out in the open isn't wrong. Anybody who then uses it to subvert the system is doing something wrong.

    34. Re:game world != real world... by jackb_guppy · · Score: 1

      But would that not be a "trade-secret" issue?

      They created an interface that supported a GOD option and did not program it into user interface. A bug? An oversite?

      So someone found it and fixed it and enjoyed the game better.

      Now, if it was never to be there, then they made a big programming mistake, but not check bounds on character development.

      The cake said "Eat Me"... Alice did, and grew and grew.

    35. Re:game world != real world... by liquidsin · · Score: 1

      Everyone is throwing around "hacker" and "cracker" here. Go read the forums. It's quite possible it was an undocumented cheat left in from beta code to turn on god mode or something similar. So if it's just cheating in an online game should they still be punished? If I use code *exactly as it was intended to be used* in a game should I go to jail? Maybe people should stop taking their games so seriously. Big deal, your character died because someone cheated. They already said they'd roll the server back to a few hours before all the hilarity, so you're not losing anything. It's just a game. If this were online banking software this happened to everyone would be talking about how the coders should be hanged. If you leave *hidden* features in your software that can be found and cause monetary damage to yourself and your customers, you have no right to whine when someone finds them.

      --
      do not read this line twice.
    36. Re:game world != real world... by swv3752 · · Score: 1

      If the door is ajar then it could be considered an "attractive nuisance". If there was a bug that if someone typed "+GODMODE" at a console or go up up down down fireball and suddenly they became an admin, well it is the company's fault.

      --
      Just a Tuna in the Sea of Life
    37. Re:game world != real world... by GMFTatsujin · · Score: 1

      you'd better get used to a felony rap sheet and a large, tattooed boyfriend named Slash.

      And his hussy girlfriend, Dot.

    38. Re:game world != real world... by etcpasswd · · Score: 1
      bugs = assumed to be human error.
      hacking = intentional, deliberate disruption.

      'nuff said.

    39. Re:game world != real world... by bigpat · · Score: 1

      "It's not just a game"

      ummm... yes it is.

      This is just like putting a telephone booth on top of MIT's dome or that security car. Those events too caused MIT to spend money on cleaning up the prank, but nobody called the Department of Motherland Security about it.

      People, this is funny. Laugh Damn it. I hope they don't get caught.

    40. Re:game world != real world... by ibspoof · · Score: 1

      Everyone quick quick call the anti-terrorism colition and sic the CIA, FBI, NSA, and local law enforcement on people that proved that companies right shitty code!

    41. Re:game world != real world... by Omnifarious · · Score: 1

      No, it wouldn't be a trade secret issue. Only if the people who 'discovered' the problem only learned of it from documents obtained under an NDA.

      If they were running the game on their own system and discovered this, it'd be fine. The reason it's a problem is that they affected the service of lots of other connected people.

    42. Re:game world != real world... by Kintanon · · Score: 1

      And you can't spell worth fuck. That doesn't make it right or legal for me to bash your skull in with a brick just because the brain inside isn't functioning up to my high standards.

      Regardless of the strength or weakness of the security measures taken by UBISoft the act of attacking the servers in this fashion is still both illegal AND wrong.
      If I happened to be within convenient driving distance of the person who was responsible for this I would quite likely pay them a visit to explain to them just how wrong this is by demonstrating the inherent lack of security in their residence.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    43. Re:game world != real world... by Anonymous Coward · · Score: 0

      Illegally accessing a networked computer system is a class C felony. They should be prosecuted in real life because they violated a real life law. Tampering with private data is another offense.

    44. Re:game world != real world... by Anonymous Coward · · Score: 0

      The hackers not only violated a law and committed a felony by breaking into a computer system, they tampered with the data in taht system. Whether it's a video game or a bank, the same law protects both. These kids probably had no idae it was taht serious since, as a rule, people who use computers are really stupid (ironically), but they ought to be made an example of.

    45. Re:game world != real world... by no+reason+to+be+here · · Score: 1

      By your logic, if I have a rusty lock on my door...hell, if my front door is ajar, and you break into my house, I should be prosecuted?

      How exactly does that follow from my logic? The logic in my post states that if I were to break in somewhere, I would (and should) be prosecuted.

      Just because there is a hole doesn't mean you have the responsibility to exploit it and break in.

      Just where the fuck in my post did I say that?

      Indeed, it's illegal to do so
      That what I was saying.

      But that does NOT give you carte blanche to break in, nor does it protect you from prosecution.

      Uhh, yeah, I know. That's why I posted what I did.

      Why exactly are you flaming me?

    46. Re:game world != real world... by Anonymous Coward · · Score: 0

      I can circumvent the security of your body by pressing a knife through it's skin. Does this mean that there is something wrong with your body?

      The burden of living in a safe world should be on the willingness of All to make it that way.

    47. Re:game world != real world... by scosol · · Score: 1

      Nobody disrupted any service- the rules were simply different-

      --
      I browse at +5 Flamebait- moderation for all or moderation for none.
    48. Re:game world != real world... by GutBomb · · Score: 1

      he is not being punished for raising hell in the game world. he is being punished for his real world hacking. his gaining access to a computer system that he was not authorized to access.

    49. Re:game world != real world... by zackbar · · Score: 1

      What law was broken again? The information I'm reading is that someone cracked the communications of the game, and set on the god flag. They didn't actually break into the server to do this.

      The only law I see broken here is the DMCA.

      I'm not supporting this sort of activity. I'm just wondering which law you are referencing.

    50. Re:game world != real world... by CRB · · Score: 1

      Not to mention that breaking a law is illegal, whether you hurt some one or not. Ummm not all laws are good or have any reason to be other than to hurt people. Don't let the words "The Law" make you turn off your mind, least someone makes a law that turns you into a slave or worse. Laws have been made to keep people of different races and religions from being together. A crime where the parties involved were not hurting each other nor anyone else. Maybe the union made people uncomfortable but that is not how a just system works.

    51. Re:game world != real world... by poopdik · · Score: 1

      if that will happen, then WHO will take responsibility for all the holes in Windows?!

      Well, at least Windows has some form of ownership to hold accountable. The better question would be who would take responsibility for the countless thousands of Unix and Linux holes that have cost corporations and even the tax payers millions of dollars. Something to ponder before you get up on your ignorant soapbox.

    52. Re:game world != real world... by Anonymous Coward · · Score: 0

      > Try walking into the NBA playoffs and stealing the ball.

      It worked for John Havlicek...

    53. Re:game world != real world... by TigerTime · · Score: 1
      I'm pretty sure that in just about every Licence Agreement there is a clause in there that says if you break their code you could be punished.

      Here is AIM's:

      2. Restrictions on Use. You may not redistribute the Software or provide others with access to the Service (including, without limitation, providing third parties with access to the proprietary Instant Messenger namespace database). You may not create or use any software other than the Software provided by AOL to access the Service, without the express written authorization of AOL. You may not modify, reverse engineer, decompile or disassemble the Software or in any way ascertain, decipher, or obtain the communications protocol for accessing the Service. You may not adapt, alter, modify, translate, or create derivative works of the Software (including without limitation the communications protocols for the Service) without the express written authorization of AOL. Because AOL's ability to offer the Service free of charge is dependent, on whole or in part, on generating advertising revenues from the Service, you may not block, disable or otherwise affect any advertising, advertisement banner window, links to other sites and services, or other features that constitute an integral part of this Software and Service. You may not register with and log on and off the Service, send and receive instant messages via the Service or identify when other Service members are online except through use of this Software and Service and in conformance with the terms and conditions of this Agreement. You may not collect or solicit screen names or password information. Finally, you may not authorize or assist any third party to do any of the things described in this paragraph.

    54. Re:game world != real world... by keepr · · Score: 1

      Yeah but let's keep the damages realistic I fear the Bloated damage estimates In Kevin Mitnicks Court Case. I think we should all keep an eye on this beyond the normal 72 hr spot light and make sure when theese "hackers" are caught and taken to court that the Punishment FITS THE CRIME... Kevin Mitnick still is not a free man.

      --
      Slashdot taught me how to use the preview button!
    55. Re:game world != real world... by Centinel · · Score: 1
      ok... this is getting ridiculous... why should anyone that found a way to compromise security for a game be prosecuted in real life?!

      Because Shadowbane is a business with paying customers who were adversely affected by this breach of private property rights.

      Not only was Ubisoft's property trespeassed upon (unauthorized access), but the negative experience that players encountered may well result in cancelled subscriptions and other potential players staying away from the game.

      It definitely has the potential for a financial impact on the company.

    56. Re:game world != real world... by geekoid · · Score: 1

      SO if I find out that wearing a red shirt, carrying a purple sword, and wearing elf shoes, gave me GOD mode, I should be punished for using it?
      I don't think so. That would be like someone coming after you because they gave you too much change.
      Sure, the polite thing to do would be to give it back, but there is no, nor should there be, law that states I have to give the money back.
      What if it was caused when I happen to be running anothyer application? say a certian mp3 player?

      clearly is they set out to break into the servers, then there should be a fine attached and some sort of weekend service. If the discovered a flaw in the game program that they paid for that access the server, then it is the fault of the game company.

      example:
      If I go to the store, and 10 dollar item rings up as 2.50 because of some error in the stores system, then to bad for them.
      If I switch price labels with a cheaper item, then I should recieve the appropriete punishment for the crime.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    57. Re:game world != real world... by Anonymous Coward · · Score: 0

      I'm not sure why everyone keeps emphasizing the financial damages to UBI. The damages simply mean that UBI can sue if they ever find the hackers.

      The real focus should be the fact that the hackers commited a felony. That's the reason they should be prosecuted to the fullest extent of the law.

    58. Re:game world != real world... by Omnifarious · · Score: 0

      SO if I find out that wearing a red shirt, carrying a purple sword, and wearing elf shoes, gave me GOD mode, I should be punished for using it?

      I don't think so. That would be like someone coming after you because they gave you too much change.

      Sure, the polite thing to do would be to give it back, but there is no, nor should there be, law that states I have to give the money back.

      Well, the jokes on you then, because the law does require you to give it back. There's a whole list of people who found bank errors, didn't report them, and had to cough up the money and them some later.

      These people wandered around the server, wreaking havoc and destroying the experience for others. Perhaps, since you seem so keen on justifying their behavior, each user who's character was mucked with should be allowed 5 minutes alone with them with no repercussions for whatever happens.

    59. Re:game world != real world... by esampson · · Score: 1

      Using software bugs to gain access to a system you don't own is what hacking a system is all about.

      Do you think we should let hackers off because it was a software bug that allowed them to gain access to Root? I can pretty much guarantee the OS wasn't designed to let them do that.

    60. Re:game world != real world... by JDWTopGuy · · Score: 1
      SO if I find out that wearing a red shirt, carrying a purple sword, and wearing elf shoes, gave me GOD mode, I should be punished for using it?

      That looks like something straight out of the "zippy" file for fortune...

      If I go to the store, and 10 dollar item rings up as 2.50 because of some error in the stores system, then to bad for them.

      Not quite the same. Many people would see that as dishonest, but not the god-mode thing.
      --
      Ron Paul 2012
    61. Re:game world != real world... by TeraCo · · Score: 1

      Sure, and that's what will happen. Irrespective of how severely this guy is punished, Ubisoft will feel a consumer backlash. However, that doesn't mean the guy shouldn't be punished at all.

      --
      Not Meta-modding due to apathy.
    62. Re:game world != real world... by battlemarch · · Score: 1

      If the door is ajar and you enter, it's not B&E but Illegal entry and/or criminal trespass I believe.

      "Locks are made to keep honest people honest"

      --
      Oh, come, come, come. Without a monster or two, it's hardly a quest... merely a gaggle of friends wandering about. - Owl
    63. Re:game world != real world... by Minna+Kirai · · Score: 1

      the in-game actions these people did caused real world finacial harm to the game developers.

      So if I quested up to level 400 assasin and then begin stealth-backstabbing newbies so they get frustrated and quit the game, I'm also causing developers financial harm...

      Not to mention the tarnished reputation, which is also worth damages.

      Their reputation got worse because it was revealed they write insecure code. This is absolutely the truth, and they deserve the tarnishing.

    64. Re:game world != real world... by Anonymous Coward · · Score: 0

      Some of you people are so f'n stupid it's unreal. This has nothing to do with the people playing the game or their orc. Those online 'kiddy' games are multi-million dollar investments for those companies and in return they make multi-million dollar monthly incomes on a regular basis. Wether the content is a video game or national security secrets, is besides the point. A hack is a hack as far as the corperation is concerned, and they stand to loose lots of revenue over it.

      Not to metion it's against the law. You can't just decide when you want to follow the law and when you don't. If you don't like the law the way it is then get it changed but ignoring it isn't an option unless you want to undermine any other laws that people don't "Feel like" paying attention to.

      Maybe someone won't feel like paying attention to breaking into your house and cleaning you out, or breaking into your bank account and empying it. I mean.. come on!!!

      I can hear the arguement now, "Nobody got hurt but you (the victom) and it was only a few thousand dollars after all. You can't seriouly want to ruin this poor hackers life over a few thousand dollars.. right? Besides.. you should have seen the victoms face when he found out.. it was priceless."

      Some of you people are incredibly full of shit.. It's sad to see the intelligence level droping so rapidly on slashdot.

    65. Re:game world != real world... by Chrontius · · Score: 1

      So, I guess using Trillian makes you a felon now.

  4. I'm sorry, but that title needs a farkism: by llamalicious · · Score: 5, Funny

    Shadowbane Servers Hacked, Hilarity Ensues

    1. Re:I'm sorry, but that title needs a farkism: by Anonymous Coward · · Score: 0
      1) Visit http://www.fark.com right now.

      2) Add it to your favorites.

      3) Profit!

    2. Re:I'm sorry, but that title needs a farkism: by digitalmuse · · Score: 1, Funny

      Well, from the sounds of the noise comming from the UbiSoft camp, I'd guess that their lawyers are hoping for something more along the lines of:
      "Shadowbane Servers Hacked, Jailarity Ensues"

      --
      "If I wanted your input on my pet project, I'd stick my hand up your ass and use you like a sock-puppet." - Muse
  5. Hahaha. by SatanicPuppy · · Score: 5, Funny

    Man that rules. I would have loved to have seen that. Should be a feature in more MMORPGs.

    "Now featuring WRATH OF GOD mode, where pissed off GM's show you what it would REALLY be like if god cared. Experience plagues, meteors, and lightning from a clear sky. Divine retribution like you've never seen it before! Just 20 dallars a month."

    Heh.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    1. Re: Hahaha. by Black+Parrot · · Score: 1


      > Man that rules. I would have loved to have seen that.

      Heh. I think I just figured out the plot to Matrix III.

      --
      Sheesh, evil *and* a jerk. -- Jade
  6. Haha! by methangel · · Score: 3, Funny

    Boy did I have a good laugh about the chaos going on in Shadowbane. The Matrix has them.

    Fear the machines!

    I can see the police blotter for the individuals responsible:

    "Teens arrested for acting like God in computer game"

    1. Re:Haha! by frs_rbl · · Score: 1

      Teens arrested for acting like God in computer game

      Things would be easier on them if they were politicians acting in the real world

      --
      This is not my opinion. Actually, it's not even an opinion. And I'm nowhere to be seen near it
    2. Re:Haha! by Delphix · · Score: 1

      I'm waiting for the obligatory blame the hackers will most certainly place on Bruce Almighty for making them do this.

      But mom, Jim Carey did it!

  7. Games are businesses too. by ArsSineArtificio · · Score: 5, Insightful

    ok... this is getting ridiculous... why should anyone that found a way to compromise security for a game be prosecuted in real life?!

    Why should computer game servers be exempt from the usual laws about hacking into peoples' systems? Those who break into banks are prosecuted, if caught.

    This person or persons compromised security, broke in and disrupted business operations, causing damages. Seems pretty straightforward to me.

    ASA

    --
    All employees must wash hands before seeking equitable relief.
    1. Re:Games are businesses too. by Com2Kid · · Score: 3, Funny
      • Why should computer game servers be exempt from the usual laws about hacking into peoples' systems? Those who break into banks are prosecuted, if caught.


      Yah, but this is like hacking into Chucky Cheese and making the big mouse head start singing the Barney Song.

      I mean come on, so freaking what!!!

      Isn't there an old story in the Jargon File some place (or some other Sacred Text) about some players who hacked into a text based MUD many years back and went flying around in the Star Ship Enterprise?
    2. Re:Games are businesses too. by AftanGustur · · Score: 1


      Why should computer game servers be exempt from the usual laws about hacking into peoples' systems? Those who break into banks are prosecuted, if caught.

      The 'business operations' you are takling about consist of killing virtual vampires, imps and goblins...

      Do you know of any lawyer who could present that to a judge without the whole courtroom going ROFL ?

      --
      echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
    3. Re:Games are businesses too. by Cassius105 · · Score: 1

      your failing to realise its a business not just a game

      This sort of event makes people lose faith in the game and so costs UBI money
      the same way a bank would lose money

      The entire MMORPG business would collapse if hackers could just destroy it without fear of consequences which would cause massive job loses

    4. Re:Games are businesses too. by Anonymous Coward · · Score: 0

      So the company running the servers and writing the games has no business because other buy their products to have some fun?

      That's a pretty weird way to see things...

      So it would be okay to smash the boxes in your local acarde? They're there for the same reason as those online games... entertainment.

    5. Re:Games are businesses too. by ChannelX · · Score: 2, Insightful

      Yes. Because its doubtful this would be handled in a courtroom with a jury like you seem to be suggesting. The manner of business operations really is irrelevant. The fact is the customers were deprived of a service they paid money for not to mention the costs incurred by the company itself. Its disturbing to see the amount of posts here saying stupid crap like 'its only a game' when the fact that its a game is completely irrelevant.

      --
      My blog: http://jkratz.dyndns.org/~jason/blog/
    6. Re:Games are businesses too. by Anonymous Coward · · Score: 0

      Just don't let Clinton define 'fun'. It was fun for the hackers, therefore UBI provided the exact service they were selling. Fun.

    7. Re:Games are businesses too. by DNS-and-BIND · · Score: 0, Troll

      Wow...completely missing the point, and being arrogant about the fact that the point being made is irrelevant...are you a lawyer? Judge, maybe? Ooh, ooh, I know, a politician.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    8. Re:Games are businesses too. by Salgak1 · · Score: 1
      Yah, but this is like hacking into Chucky Cheese and making the big mouse head start singing the Barney Song.

      If and when you do that, let us know: THAT I GOTTA SEE (evil grin)

      Proof positive that the Evil Molestoraptor infests the souls of the innocent (g)

    9. Re:Games are businesses too. by JaredOfEuropa · · Score: 1

      It'd be more along the lines of 'Accused hacked into a game server providing entertainment to 250.000+ subscribers, and disrupted game play for a number of hours. Incidently your honour, this is a business with a $3.000.000 a month revenue' (actual figures for a different MMORPG).

      I doubt anyone will be laughing. In fact, people have already brought suit against scammers who conned them out of in-game assets. In most cases no criminal charges were filed because the real-world value of the virtual items was quite low, but the scammer was prosecuted nonetheless.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    10. Re:Games are businesses too. by Kintanon · · Score: 4, Insightful

      Think about it this way:

      You pay 40$ a month for cable TV. It's just entertainment, no realy value behind it beyond that. Some jackass hacks the cable company and broadcasts 80's daytime soapoperas on ALL of the channels for a week.
      Hilarious? Yes. Wrong? Also Yes.
      This is precisely the same thing. And believe me, your average Television watching joe schmoe will NOT be amused that "Who wants to marry a millionaire friends star island 3" has been pre-empted by Days of Our Lives reruns from 1985.
      The bottom line is that people paid for their entertainment, someone else fucked their entertainment up. The person doing all the fucking up should be punished for depriving me of a service I paid for, and for depriving the company of revenue. End of story.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    11. Re:Games are businesses too. by scosol · · Score: 1

      Eh?

      Who hacked in to what?

      My understanding is that an undocumented feature of the game was discovered.
      There are no "laws" in the game world-
      So somebody found a "magic axe" or whatever that allowed them to do things outside of what "normal" people could usually do.

      --
      I browse at +5 Flamebait- moderation for all or moderation for none.
    12. Re:Games are businesses too. by ChannelX · · Score: 1

      Oh really? What point did I miss? The point being made *is* irrelevant as its not being arrogant to point it out. It is no different than the jackasses that are pirating satellite because for some reason they figure they have dont have to pay for it like everyone else. It makes no difference in the matter that its a game or any other online service.

      --
      My blog: http://jkratz.dyndns.org/~jason/blog/
    13. Re:Games are businesses too. by keepr · · Score: 1

      I think this is more like hacking into MTV and playing your own sick and twisted video's instead of the content that MTV has agreed to provide it's customers.

      --
      Slashdot taught me how to use the preview button!
    14. Re:Games are businesses too. by JDWTopGuy · · Score: 1

      No, that would be a much more subtle hack... nobody would notice!

      --
      Ron Paul 2012
    15. Re:Games are businesses too. by the-build-chicken · · Score: 1

      Your analogy doesn't fit...the write ups and logs said they used a flag in the protocol put their by developers to activate god like abilities. The analogy there, would be that the cable company left a plug, in the middle of a crowded street, with a sign on it saying "This is the main cable that runs the cable company, anything broadcast on this will be broadcast to all our viewers. Please don't use it"...In which case, the cable company deserves everything they get...laws shouldn't take the place of common sense.

    16. Re:Games are businesses too. by TeraCo · · Score: 1
      Oh come on, it's nothing like putting a sign in the middle of a crowded street.

      Unless you're saying they published the details of the protocol publically? What they should be doing is putting 'copy protection' information into the protocol and fucking this guy up with the DMCA too.

      --
      Not Meta-modding due to apathy.
    17. Re:Games are businesses too. by tierra · · Score: 1

      not only that, but I pay $11/mo to play this game... I was one who was ported to the bottom of the ocean, then to "green acres" to be killed by mobs...

      I'm paying the money for the entertainment... this is not entertainment. If things like this were left alone, it would just keep happening making my payment worthless, and my time wasted.

      That's just me, now apply that to 1000 other players who were also in that predicament. There were also newb players killed over and over again by my guild's guards in a safehold. They lost any items they were wearing because of constant damage to destruction. Who know's if they will ever find new items of equivalent value. Some people make real life money from selling that stuff in game. Many put $ values of this stuff.

    18. Re:Games are businesses too. by AftanGustur · · Score: 1


      . The fact is the customers were deprived of a service they paid money for not to mention the costs incurred by the company itself.

      The customers weren't deprived of any service at all. At least not any service they paid for. They could still connect to the servers, and "play the game". The complains are about the game not being according to expectations.

      It's most likely the "cackers" just found a uncommented feature in the game (bug) that gave them access to "game controller" functions.

      If the company will sucessfuly sue anybody for this then there are real possibilities that those same arguments can (and will) be used to sue companies for software bugs in the future.

      --
      echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
    19. Re:Games are businesses too. by ChannelX · · Score: 1

      In the end it really hinges on the terms of service the person agreed to when they signed up and paid for access. I've not read the TOS but I'd suspect it wouldn't include being able to hack the game and do a mass player killing (read: abuse the system). I'd also suspect the TOS would protect from such a thing if it were to occur if it were outside the normal operation of the system.

      --
      My blog: http://jkratz.dyndns.org/~jason/blog/
    20. Re:Games are businesses too. by tgibbs · · Score: 1
      Your analogy doesn't fit...the write ups and logs said they used a flag in the protocol put their by developers to activate god like abilities. The analogy there, would be that the cable company left a plug, in the middle of a crowded street, with a sign on it saying "This is the main cable that runs the cable company, anything broadcast on this will be broadcast to all our viewers. Please don't use it"...In which case, the cable company deserves everything they get...laws shouldn't take the place of common sense.
      Actually, in many areas, the cable company, the phone company, and the electric company all have important equipment--transformers, switchboxes, etc.--that is in the middle of crowded streets. And yes, if you screw around with that stuff, you will be prosecuted.
    21. Re:Games are businesses too. by the-build-chicken · · Score: 1

      I'm still of the opinion that what goes over my ethernet card, and what's installed on my machine (paid for etc), is mine...I don't live in a country that has DMCA (yet thank god)...no matter how you slice it up, putting a god flag in the protocol is stupid...the deserve everything they get for such stupidity. What they _should_ have done, was kept the debug related code server side. Then it would have required an actual (prosecutable?) hack to gain those priviledges.

    22. Re:Games are businesses too. by the-build-chicken · · Score: 1

      touche :)

    23. Re:Games are businesses too. by TeraCo · · Score: 1

      Oh yeah, I agree. They are stupid for putting it in, but that doesn't mean he shouldn't be locked up in a 'pound him in the ass' state pen.

      --
      Not Meta-modding due to apathy.
    24. Re:Games are businesses too. by AftanGustur · · Score: 1


      I've not read the TOS but I'd suspect it wouldn't include being able to hack the game and do a mass player killing (read: abuse the system).

      So ?? I realy don't get this point since, as you know, you have the right to do everything that's not mentioned in the TOS.

      --
      echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
  8. unfortunately this is par for the course by agrounds · · Score: 5, Interesting

    For those of us that have been playing this game regularly, this is only the icing on the cake for a plague of problems. This was a game that was touted for it's massive guild vs guild and player vs player capabilities. Massive warfronts and assaults utilizing seige weapons and a slew of powerful spells and powers. None of this has come to pass. The game lag is too terrible to support even the smallest of battles. PvP is almost impossible during primetime hours due to the inability of most casters to launch spells in a timely manner. (Although you -can- watch your nukes launch 45 seconds after your death)

    Server downtime is extreme. Login is at times completely impossible. Rollbacks are nightly. The attrition rate among players is amazing. I've watched my guild vanish over the last few weeks as the host of problems drive out all but the most staunch of players. Ubi/Wolfpack blatantly reject petitions with no regard or consideration for the players. Every patch makes the client actually worse that it was before. This has been a nightmare for most of us. To see news like this only confirms the worst. Bad management, bad hosting, bad coding, and bad customer care have driven most from what I considered to be one of the better games to come out this spring. Just another account cancelled in a long line of departing players.

    1. Re:unfortunately this is par for the course by Kibo · · Score: 2, Funny

      UBI's made some of the worst games I've ever seen. Including the only game I've ever seen crash an 8-bit nintendo. If a game looks interesting, but it's got their logo, I put down the box of plague and move on.

      A horrible company employing horrible people who should be subjected to cruise missle attacks, or worse.

      --
      --Jimmy has fancy plans; and pants to match.
    2. Re:unfortunately this is par for the course by British · · Score: 1

      Didn't ubisoft make Top Gear Daredevil, one of the worst PS2 games ever? Or were they the ones that made VIP for PSX? That was just awful.

    3. Re:unfortunately this is par for the course by Fastfwd · · Score: 1

      Any chances this alleged break in is a plot to get some insurance money on a total failure? Restaurants not getting any business sometimes set fire to themselves.

    4. Re:unfortunately this is par for the course by Lightwarrior · · Score: 4, Informative

      > this is only the icing on the cake for a plague of problems

      No, this is a *VASTLY* different problem than anything we've been experiencing.

      > Massive warfronts and assaults utilizing seige weapons and a slew of powerful spells and powers. None of this has come to pass.

      What server are you playing on? AFAIK, every server has had at least one battle that would put some of EQ's big raids to shame.

      I've personally been a part of most of the raids between TBW + allies and TBI/L7F + allies on the Dread server.

      > The game lag is too terrible to support even the smallest of battles. PvP is almost impossible during primetime hours due to the inability of most casters to launch spells in a timely manner.

      Again, on which server do you play? 90% of the time, Dread is pretty much fine. Sometimes, we experience lag spikes. What are the detailed specs of the computer on which you're playing Shadowbane? Does it suck? Do you have the detail turned all the way off? Are you talking about Latency, or Low Framerate?

      Let's be specific here: if you can't give me a server and system configuration, I can't effectively rebuke you. Yeah, some of the highly populated servers can get pretty bad (Mourning and Death), but others are pretty smooth most of the time.

      > Server downtime is extreme.

      Sorry, WRONG. You're getting login bottlenecks and 'server downtime' confused. Yeah, the servers gone down periodically for maintainance.

      > Login is at times completely impossible.

      What a stupid thing to say. Yes, IF THE LOGIN SERVER IS DOWN FOR A PATCH, YOU WON'T BE ABLE TO LOG IN. What I think you MEAN to say, is that SOMETIMES (meaning infrequently; less than once a week) the login servers get congested, and it takes a while to get into the game. Yeah, it's a pain in the neck, but not all MOGs have a launch like DAOC. Remember EQ (probably not, you wouldn't be complaining)? Yeah, it was worse. Don't make me bring out the Terrible Two (AO & WWIIO).

      > Rollbacks are nightly.

      The last rollback was on Dread on 3/21. It's been a week since any rollbacks, invalidating your comment.

      Check out the "SB Support Announcements" of their message boards before making unfounded comments easily rebuked with proof.

      > The attrition rate among players is amazing.

      Do you have anything to back this up with besides speculation? So your guild has 'vanished', so what? That could mean your guild sucks, or that they created alts, or they switched servers, or any other of the endless posibilities. Give me hard numbers, or quit the bitchin'.

      > Ubi/Wolfpack blatantly reject petitions with no regard or consideration for the players.

      Wrong again. When I lost my characters to a bug, WP_Ubiq was quick to respond and kept me fairly regularly posted. Yeah, it sucked at the time, but I was by no means ignored or disregarded.

      > Every patch makes the client actually worse that it was before.

      More sensationalism. I've watched the patches actually fix bugs. I crash less in Shadowbane now than I do in BF1942. Maybe you should take a look at your computer's setup.

      > This has been a nightmare for most of us.

      You + myself = 2 people. It's a nightmare for you, I'm at least reasonably satisfied and expect things to get better. 1000-1200 people on Dread at peak seems to question this 'nightmare for most' comment.

      > Just another account cancelled in a long line of departing players.

      See ya, don't let the door hit you on the way out. I'm sure I'll see you complaining on the release of every other game ever made, with the same parting comment, and the same vapid complaints.

      -lw

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    5. Re:unfortunately this is par for the course by Delphix · · Score: 1

      And what exactly did you expect from a game that was release SEVERAL YEARS after it's original release date?

      People originally suggested the game was fake, because they'd only seen screen shots (mock ups?) When the box showed up at CompUSA I was shocked, but it was only pre-order. It took them several more months to actually get it out the door.

      I think people should have seen this one coming.

    6. Re:unfortunately this is par for the course by GreenJeepMan · · Score: 1

      You know, I have not had the same experience. Yes I have hit lag on occasion, but I have greatly enjoyed the game. Its barely a month old, and during the first two weeks they had down time I think one maybe two days where I could not get in. Lag has caused me to die once maybe twice. Not bad considering I have probably died 50 or so times leveling & learning the game. I have been involved in a number of seiges, all of which have been a blast. We have not won all our battles, but my guild is doing quiet well. I have never experienced a Rollback on the server I am on. Incidentally, the one that was just hacked. Which has been the only problem this far.

      You really sound like one of those I play 60 hours a week and I am frustrated with this game. When in reality you're frustrated with other aspects of your life. (No offense intended) Maybe because you lack leadership skills for your guild. :-P

    7. Re:unfortunately this is par for the course by Graff · · Score: 4, Interesting
      AFAIK, every server has had at least one battle that would put some of EQ's big raids to shame.

      Perhaps so but with pretty much every one of those big battles you have more than 1/2 the participants either lagged to death or forced out of the game due to client or server crashes. It happens just about every time there is a battle of 50+ people.

      It is not a matter of having a good computer or connection. The servers themselves start to lag in big battles. There have been many times when I've been on a completely different continent and I've heard of a big raid on a city. Sure enough the server lags horribly just about then and sometimes even crashes. Now maybe on some of the less populated servers this is not as evident but I played on Deception, which is one of the top 3 most populated of the servers.

      Not only that but the client sucks too. I'm on a computer that handles Unreal Tournament 2003 at over 50 fps with all the eye candy turned up and in huge fights. The graphics of Shadowbane don't even come close to comparing to UT2003 and they barely pass 40 fps when nothing is going on. If I wander into a city with lots of walls, people, and other objects then the frame rates drop into the teens even with all the graphics turned down. Make this a huge battle and many people start getting 1 frame every few seconds. There are some pretty substantial memory leaks and so the game starts to lag even harder once it exhausts your physical RAM and begins to need to page to disk. On top of all of this the client crashes randomly and often.

      The kicker is that once you crash or need to re-log into the game due to the buggy client you will often need to try to get back in for 1/2 hour or more because the login servers are horrible. God forbid that more than a few dozen people need to log in at once, you could be there all night trying to get back into the game. A typical night of playing Shadowbane would be: sit down at computer and attempt to log in, 1/2 hour later get to character selection screen, select character and wait 15 more minutes to get on the game server, play for an hour and then get bumped out of game for some odd reason, rinse and repeat.

      I know that I'm not alone in this because there have been droves of people leaving for pretty much the same reasons I've stated here. Just look at the message boards and you'll see plenty of people saying the same thing I just have.

      I'm not going to even get into the gameplay issues such as amount of farming needed to support a city, unbalanced classes, missing game features, horrible interfaces, lack of content, game exploits, the hard "soft" cap of level 60, the extreme tendency of servers developing uber-guilds that make it nearly impossible to have more than 1 major nation per server, etc.
    8. Re:unfortunately this is par for the course by Anonymous Coward · · Score: 1, Funny

      Damn! You got so defensive that you wrapped around and ended up offensive! Way to go!

    9. Re:unfortunately this is par for the course by Kintanon · · Score: 1

      I have to say that I started playing AFTER most of the chaos of the original launch had cleared up. I started the day after the last rollback and I've only experienced bad lag one time. I've only had one crash, and it was caused by me accidentally tabbing out of the game.
      My system is a Celeron 2.2ghz, 384mb PC2100 DDR Ram, a Radeon 7000, and Win2k Pro.
      The only gripe I have about the game is that it's very DARK... I have my brightness turned all the way up and it's still dark. But I have the same problem with Quake3, so I don't think it's the game.

      As for massive combat, the Free Corps on Death has 900 members. Over 200 of them at once assaulted an LoD city the other night. There were around 450 people involved in combat at one time in a city and while there was some lag, especially for people on poor connections, everything went more or less smoothly.
      I'd say Shadowbane is doing quite well now, despite problems in the past and even in spite of this recent incident.

      Kintanon

      --
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    10. Re:unfortunately this is par for the course by Kintanon · · Score: 1

      UBI is just the publisher for this. The game was created by Wolfpack studios. And I know during the development at least they seemed like they were interested in putting out the best possible game and damn the production deadlines.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    11. Re:unfortunately this is par for the course by DNS-and-BIND · · Score: 3, Funny

      Wow, an apologist for substandard roleplaying software. Haven't seen one of those since the days of the UO beta. Hope not to see one again.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    12. Re:unfortunately this is par for the course by paranode · · Score: 1
      I have to agree with the post at the top about cruel and unusual punishment.

      I can't read any more of this! Make it stop!!!

    13. Re:unfortunately this is par for the course by fliplap · · Score: 1

      CAUTION! You are addicted! Log off now! Find your self a skateboard and get out of the house! CAUTION!

    14. Re:unfortunately this is par for the course by Kintanon · · Score: 1

      Weird, your experience has been completely opposite of mine. I can actually reboot my machine from a hard freeze (I hit the stupid windows menu key during a battle, after which I then ripped the key off of the keyboard) fire up shadowbane, and log back in in under 10 minutes. I was back in the fight before the monster was dead.

      And yeah, there are "Uber-Guilds" because the point of the game is nation building. Free Corps has 900 members. Some of those are alts, but probably 400 of them are unique players. It makes for some good massive combat.

      I'm kind of surprised at all of the people complaining about the issues they are having when I haven't had any of those problems...

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    15. Re:unfortunately this is par for the course by circuit42 · · Score: 1

      I also play on the Dread server and as a member of TBW have participated in many large raids and seiges. Server lag IS a problem when the numbers reach anywhere near 30-40 players in the same area. But that's not the worst of it.

      The client becomes more and more unstable as more characters appear on the screen, resulting often in the generic SB.EXE error. Not to mention problems with flight that result in your character being transported to 0,-0 at the bottom of the sea and killing you. And if you decide to explore? Don't bother, most of the map is still empty.

      There are also problems with doors getting stuck open, but you cannot pass through them. Mobs leaving their territory never to return until the server is rebooted. The list goes on.

      They finally did fix the login servers which was a welcome change to waiting 4-5 hours to get into the game. Also the server restart time is now measured in minutes rather than hours.

      I appreciate the effort that has gone into this game and still have high hopes for it, but it was released incomplete with the same problems that plagued beta users.

      I run an Athlon 2100, Radeon 8500, 512MB ram, ADSL.

    16. Re:unfortunately this is par for the course by Lightwarrior · · Score: 1

      Hmm, sarcasm. Perhaps a better approach would be to address the issue, instead?

      Shadowbane has it's flaws. Server security is (was? will be?) apparently one of them.

      I'm also having a great deal of fun, and I found most of the statements to which I replied misleading or just plain wrong.

      Oh, wait, you don't care about the issue - you're just interested in making snide comments from the sideline. My mistake.

      -lw

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      World without hate or war, invaded. Tragic?
    17. Re:unfortunately this is par for the course by Anonymous Coward · · Score: 0

      "and log back in in under 10 minutes"

      How low do your standards have to be to think this makes for a good game? ugh.

    18. Re:unfortunately this is par for the course by Kintanon · · Score: 1

      Uh, That's from a total system freeze including a reboot of my system. The actual logging on part of it takes about 2 minutes. Give or take.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    19. Re:unfortunately this is par for the course by DrXym · · Score: 1
      LOL, this sounds like Everquest!


      Verant decided to instantly obsolete a swathe of users with the Luclin release and subject everyone else to months of disruption because they couldn't pull their fingers out of their backside and test the thing first. Petitions and general responsiveness to problems in EQ (except exploits of course) is neglible and there was no sign they gave a damn about fixing the client, or introducing proper balance or form to the game. Everything seemed to be about stringing people along for as long as possible and selling more expansion packs.


      Oh well, I voted with my wallet and frankly I don't miss it at all.

    20. Re:unfortunately this is par for the course by MamoVaka · · Score: 1

      This game is horrible. 1200 peak on dread.. pfft Star Wars Galaxies is in limited beta with FAR more people playing at peak.. This game will burn in hell you mark my words.

    21. Re:unfortunately this is par for the course by Lightwarrior · · Score: 2, Interesting

      > ...with pretty much every one of those big battles you have more than 1/2 the participants either lagged to death or forced out of the game due to client or server crashes.

      I've crashed a few times in biiig raids (100+ / side). I've gotten low framerates, but I lean towards IQ over FPS. Hell, I've even been on when the server has gone down for a reboot.

      But saying that it happens most of the time when battles involve > 50 people is silly. That might be true on your server - I don't have any characters on Deception - but it's simply not true on Dread.

      Maybe try turning the System channel off? That's one thing I hope they implement soon, server-side message filters.

      > The servers themselves start to lag in big battles.

      There have been some large-scale assualts that I wasn't a part of, and I noticed nothing of the sort.

      > UT2003

      What's the largest number of people you've played against on an UT2k3 server? 32? How about the map size? Either of those come close to the number of players on a Shadowbane server (1k+) or the size of their world? Hell, even the largest-scale of these games - Battlefield 1942 with 60 people - just can't compare in scope.

      I hate it when people bring up random benchmarks with no statistical information. Is 50 your max? Average? Are you running FRAPS, did you save replays to disk and analyze those? Is this a number you took off the top of your head? What resolution are you running? What OS? What's the speed of your process, your motherboard's model number, your video card? What drivers are you running? And that's just the tip of the iceberg.

      I don't find Shadowbane to exhibit the same functionality as you. I've got an AthXP 1300+, Asus A7V266, 2x256mb crucial PC2100 (NOT enough for XP, got a 512 stick on the way), a Radeon 8500 retail running @ 285/285 and the 2.4 Catalysts, all under WinXP Pro SP 1 with dx9a. I've also got XP installed on an old 2gb ata33 drive, and SB on a 80gb WD on the same chain (yeah, stupid, but I haven't accepted XP yet). And I STILL don't experience the problems you're having. Sure, I drop terrain detail, texture detail, spell effects, and terrain size down to zero during big raids, but I'd be playing AC2 if I only wanted eye candy.

      Your Shadowbane experiences have been sub-standard, and I greatly question the quality and stability of your computer (if your accusations are true).

      Typically for me, from pressing "Play to->Crush" to taking my first couple steps takes less than 10 minutes - probably closer to 5. Are you *SURE* you don't have some horrible loading problem? Bad RAM, less than 100mb free space, slow CPU, old motherboard? 45 minutes is about the maximum amount of time it's ever taken me to get into the game when the login servers were up.

      > ...there have been droves of people leaving...

      Droves? Check the message boards? I'm a bit of a board warrior (like you couldn't have guessed, I do post on /.), and I don't recall anything resembling 'droves' of comments about actual cancelled accounts. Complaints aren't the same, you know. Even so, 50 posts stating "I'm quitting" may look like a lot on the boards, but amounts to a tiny portion of the population.

      > gameplay issues

      Aw, hell, while we're here, why not? Gold is needed to support a city. There are no other resources. Since the purpose of this game is GvG / siege warfare, would you prefer to be out cutting wood, hewing stone, and fashioning them into usuable materials? I'd rather kill a few mobs and get XP + the chance for a nice drop, myself. Free cities = stupid.

      Casters + Shields = stupid, that's first on my list of complaints. Missing game features? Like what? Server travel? I'm thrilled there's no server travel, it gives us time to prepare for Ebonlore and R30s, etc. The interface is skinnable, get a clue. Lack of content? I'm confused here; do you mean there's not a rich

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    22. Re:unfortunately this is par for the course by Lightwarrior · · Score: 1

      I'd rather be a gamer than a skater ;)

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      World without hate or war, invaded. Tragic?
    23. Re:unfortunately this is par for the course by Graff · · Score: 1
      Weird, your experience has been completely opposite of mine. I can actually reboot my machine from a hard freeze (I hit the stupid windows menu key during a battle, after which I then ripped the key off of the keyboard) fire up shadowbane, and log back in in under 10 minutes. I was back in the fight before the monster was dead.

      It is wierd. It seems like there are a few people who don't have much trouble at all. I can honestly say that the majority of people I have talked to about the game have had some sort of login/game server trouble. Many people have had client problems also. I'm glad that you have not had any troubles, but judging from the ratio of complaints to people who have not had problems, I would say that the majority of people do have problems with the game. This is even accounting for the tendency for people to complain more than they praise.

      As for me, I'm running a system with pretty much TRIPLE the minimum requirements. I'm on a Macintosh and I have a 1 gHz G4, 640 megs RAM, 64 meg Radeon 8500, fast cable modem. The minimum requirements of the game are 350 mHz G3, 128 megs RAM, 32 meg ATI Rage 128, 56k modem. Now if I'm that far above the minimum requirements then I don't expect to have many problems. Like I said, my system runs just fine for other 3D games out there and I would expect it to do so for Shadowbane.

      As far as the "uber-guilds" I have no problems with large and thriving guilds. The problem that I have is that there is no way to get away from a large guild that wants to crush a server into submission. If it was possible to move far enough away from a large guild that they wouldn't be able to affect you too much then it would be just fine for me. This can't happen in Shadowbane, however, because no matter where you are there is an easy way for that large guild to get a group of hundreds to attack you. All they have to do is get 1 summoner near your city and then start a summon chain. Before you know it your city is camped, baned, and smoking.
    24. Re:unfortunately this is par for the course by VortexVertigo · · Score: 1

      I think he is tied to Shadowbane through work or has a friend who is. That's the kind of feeling I get reading this post and some of his other comments on the thread. Sort of like those people defending WWII Online on the official forums when it first came out. Denying problems that actually exist on *SOME* of the servers, because you are playing on a less populated one, does not help those playing on them. If they all switched to your server then you would be just as hosed, please try to keep that in mind.

    25. Re:unfortunately this is par for the course by Kintanon · · Score: 1

      I've seen people having the Login server problems and I can understand that. Apparently UBI/Wolfpack underestimated badly the amount of servers they would need to support the logins. But I think that's improving.
      I have heard (totally unsubstantiated, just word of mouth bitching) that the Mac version of SB actually has steeper requirements than are listed because they didn't have as much time with Mac OSX to optimize it. Rumour has it that Mac OS performance will increase dramatically over the next 6 months or so. But as I said, this is all totally unsubstantiated rumor culled from a few people I know who work in the gaming industry and have contact with the Wolfpack folks.

      As for the issue with Massive guilds stomping down on a server, I don't think that will ever be a problem. There's just not a good way of stopping other people from forming competing large guilds, or pledging fealty to each other and banding together against you. Also, don't underestimate the power of intrigue. More than one large guild has been shattered by an inside man planting rumors and dissention in the ranks. Superpowers and their rise and fall are an inevitable part of the game world. But they won't be able to dominate so long as people are actually interested in bringing them down.
      You don't want that summoner near your city? Keep your bloody scouts out watching for him. Set up your perimeter. Run your city like a bloody military installation. Shadowbane is going to take a radical change of thought processes for some people from other MMORPGS. You don't just go farm monters and level. The idea is to help your guild TAKE OVER THE WORLD. >:)

      Kintanon

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    26. Re:unfortunately this is par for the course by agrounds · · Score: 1

      I am glad for you that your game experience has been entirely different. I'll keep the Ad Hominem attacks to a minimum.

      I play on Deception. I assure you that my machine meets the specs without going into details. I think the bigger performance issues are that one shouldn't have to turn down all the effects and detail to zero before logging on to war. That is a bad workaround to a small piece of a larger problem of server instability. The server suffers when groups attack. When the last bout of guild vs guild was rolling on the mainland, we were feeling it badly outside of Khar. That alone says that the problem was not on my client-side.

      I've lost a severe number of attribute points during a server crash. My petition to WP was answered as follows:
      [quote]
      Thank you for contacting the Shadowbane customer care team!

      We understand that you have been experiencing difficulties with your character recently. We would like to apologize for the losses that you may have suffered, we understand that this is very frustrating for you but unfortunately we will not be doing any compensation of items or levels due to this.

      Thank you for your patience understanding!
      [/quote]

      I think that says it all about the level of support I've received, although in talking to others, this is not without precedent.

      I won't bother to address the other points as most are base attacks.

      Anyway, I'm glad your experience in the game is a good one and that you enjoy your time online. My experience has been different, and I have voted with my feet.

    27. Re:unfortunately this is par for the course by megalo · · Score: 1
      I completely agree with everything written by Graff. Any apologist spewing sunshine and bunnies is LYING. I have played the game since Day 3 of Retail. It started off OK, but has been an exercise in escalating disaster ever since then. Yes, you read that right: ShadowBane is getting WORSE--much worse--as time goes on. I usually play on the Deception server, on which I usually expect a 45% probability of even logging in. It gets especially bad on weekends--like 2 weeks ago when Ubi sponsored a weekend Special Event + a free weekend day to make amends for previous downtime, but nobody could log in all weekend. Even during offpeak hours with low server population, the game is plagued by severe lag and rubber-banding.

      To answer the obvious question, "Then why do you continue to play?", I will say that this is my first MMORPG, so I'm trying to give it a fair shake. I'm personally hoping that my increasingly shrill online profanity will lead the CSRs to ban me, hence completely removing the option to play or not.

    28. Re:unfortunately this is par for the course by RollingThunder · · Score: 1

      Don't make me bring out the Terrible Two (AO & WWIIO).

      Man, you ain't kidding - although you should make it the Terrible Three now, and add Planetside, from what I'm understanding. Massive amounts of defective CDs resulting in 20-30% being unable to install, for starters.

      The amazing thing is that WWIIO is still kicking... well, not amazing to me, because I'm still loving it and playing every night (bastards in Signy last night, I will have my revenge, you will be HE-111 carpet bombed!) but it's still quite surprising to many who figured it would be gone within six months.

      Is it huge? No, but it was always meant to be a niche market game for 'grognards'. Survival is enough. :)

    29. Re:unfortunately this is par for the course by Graff · · Score: 1
      Even during offpeak hours with low server population, the game is plagued by severe lag and rubber-banding.

      Not to mention that I have been a part of two different cities that have had 3 major ToL problems. One time the ToL stopped allowing people to manage city assets properly and no one new could be friended to it. It was replaced and then the new ToL blew up a week or so later, leaving buildings stuck in the middle of hillsides and trees as the city grid reverted to what it was before the tree was placed. The last tree problem was in a different city, the tree kept on disappearing and reappearing at odd times. A CCR came by and removed it and replaced it. Things were normal for a bit until we realized that there was still a phantom tree there that was completely open and people could bind to. It was right in the middle of our city so we had all sorts of griefers coming in through it and there was nothing we could do about it.

      I tried to quit after the free month but I was informed that the free month came AFTER my paid period, not before like it said when I signed up for the service. I had signed up for a year believing that the free trial month would allow me to try the service. So now they are trying to stick me for $40 for the software and $120 for the service. Nope, not gonna do it - I called up my credit card company immediately and contested the charges. The grounds? I was sold a product that was not working and I was being charged for services that I could not use.

      Don't get me wrong, I would love to play Shadowbane. I signed up with the full intention of playing for at least a year, probably more. The game has some real potential with its storyline, history, and other concepts. What I will not do is pay for something that I spend more time trying to log in than I do playing it. Maybe if the game is still around in 6 months or so and if it is working properly I will try it again.
    30. Re:unfortunately this is par for the course by nehumanuscrede · · Score: 1

      Can backup the statements made thus far against Shadowbane. Play on the Treachery server. The lag alone is annoying, the SB.exe problems plague everyone during sieges, the login servers are just shit, etc. etc. Specs on my system? 2ghz intel, 1gb ram, Nvidia Geforce3 TI 500 graphics card. Cable modem. More than sufficient to handle this game. Get booted from the servers nightly. Just plain sucks.

      Is so bad entire guilds are up and leaving the entire game. Allow me to post an explanation letter from a guild leader:

      Shadowbane: Final Impression

      Combine left Shadowbane last night after 6 weeks in the game. We cancelled our accounts and will file disputes with our credit card companies to get our money back for Ubi's failure to provide the product paid for. A few will still play until their accounts expire but most won't even bother. I strongly urge you to do the same. Why is it that MMO gamers get abused like no others? Have you ever heard of a car company deciding to sell a car before the engine works? Do you start paying rent on an apartment 3-6 months before you actually move in? Why is this acceptable for an MMOG?

      For the past month and a half I've been wondering the same thing every other paying customer of Shadowbane has been...what the fuck happened in beta? What was accomplished over the 12+ months of beta other than marketing? (Not counting those mysterious 2+ years of alpha no one ever got to play.)
      The dev cycle is slower than a snail on heroin. As most of you know, I was given a beta account at the very beginning. I wrote up a complimentary piece on SB (the crow tastes lovely, thank you). At the time I saw the potential, all the testers and fans did. Yeah it was buggy, yeah it was unfinished, yeah it was unstable, but that was beta. It's still buggy, it's still unfinished, it's still unstable, but now we're paying for it. I left beta pretty early on because patches could take 4 or more weeks. Try playing a beta like that, it's beyond frustrating. Nothing has changed. Instead of doing many small patches they're still taking forever and the patches suck. Half the patch message is usually completely trivial crap like spelling corrections and the rest is usually not implemented properly. Every day that imbalances exist, bugs abound, the problems accumulate. Someone losing a town to a sub-guild they couldn't remove from the nation isn't going to care if it's fixed 2 weeks later. I miss Mythic (I can't believe I'm saying that.) DAoC became a boring piece of shit, but one thing I'll admit, Mythic's dev team did it right. Beta was beautifully done and in final they had patches running non-stop. WP is a huge step backwards in this arena.

      The graphics engine is inferior. The graphics suck, yes, but I don't care. What I do care about is that the graphics engine runs crappier than a game with superior graphics. Where's the tradeoff? The argument is supposed to be the closer you get to stick figure graphics, the better it's supposed to run. It's not happening here. Even with almost everything turned off or turned down to minimal, the framerate gets really bad and locks up in big battles. Not exactly the place you want to drop the ball when you're promoting your game as big battle guild vs. guild and nation vs. nation.

      I remember the very first criticism I had of Shadowbane in beta was the point and click movement. I think it's stupid and annoying. It's primitive for 3D non-FPS gaming. Their argument was that point and click movement would allow them to reduce bandwidth and server traffic thereby increasing p..e..r..f..o..r..m..a..n..c..e. Sorry, lag hit me while I was typing. Either the servers are Commodore 64's or somehow their plan had flaws. The lag is ridiculous still. Also, thanks to the lag, point and click becomes point and click and rubberband and point and click and rubberband to someplace you didn't even start from and point and click and throw your mouse at the monitor. For those that have never played a game with rubberbanding like UO or SB, the premise

    31. Re:unfortunately this is par for the course by Maserati · · Score: 1

      Ubi has one bright spot. Their support for IL-2 Sturmovik has been aoutstanding. A lot of that is due to the developer, but Ubi producers have been very active on their flight sim boards.

      The consensus from the review sites is: if you're interested in combat flight sims, buy this game.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    32. Re:unfortunately this is par for the course by teeters · · Score: 1

      Regarding the game's darkness, have you tried playing with the gamma correction option? Give that a shot, might help.

    33. Re:unfortunately this is par for the course by Wave_Existence · · Score: 1

      MMORPGs naturally eat up ram more than other games. I have a decent system, 512 and 64 video RAM, but I would experience some heavy slow down in Asheron's Call 2. If you're experiencing frame rate problems you should probably check to see if your dipping in to virtual ram.

  9. Next On Ebay by TheOste · · Score: 1, Funny

    Some really powerful shadowbane players!

  10. It's The End !!! by da5idnetlimit.com · · Score: 4, Interesting

    Armaggedon !!!

    Gosh, I do Hope the poor admin had regular backups 8)

    Well, the game was trashed by people that took the time to get WELL into the system before trashing the hell out of it.

    Like an "Organized" Attack...

    I'm not implying anything, but who gets benefits from this ? Competitors ?

    From the forums it seems users are quite unhappy, but then possibly the editor will have another chance, and deply the same "anti-cheat" tech as in Counter Strike and Quake...

    --
    It takes 40+ muscles to frown, but only four to extend your arm and bitchslap the motherfucker
    1. Re:It's The End !!! by armyofone · · Score: 1

      Sorry to reply to a .sig, but here's the real deal...

      "To do is to be" - Socrates.
      "To be is to do" - Plato.
      "Do be do be do" - Sinatra.

      </minor nitpick>

      --
      "A revolution without dancing is... a revolution not worth having"
  11. Obligitory Simpsons Reference by Gibble · · Score: 5, Funny

    "...city at the bottom of the sea."

    Homer: [fearfully] Marge? Kids? Everything's going to be just fine.
    No go upstairs, and pack your bags...we're going to start a new
    life...under the sea.
    [calypso music starts]
    [Homer dances with fish as Lisa plays a seahorse saxophone,
    Marge a squid harp, and Bart the xylophone clams]
    Homer: [eats a dancing fish, sings]
    Under the sea, under the sea,
    [eats a couple more fish]
    There'll be no accusations, just friendly crustaceans
    Under the sea!
    [eats a line of seahorses, grabs an escaping one]
    [eats a live crab as though it were a shrimp]
    [eats a pair of dancing fish, then a snail who tries to escape]
    [stands there with fish skeletons floating about]
    Marge: Homer, that's your solution to everything: to move under the sea.
    It's not going to happen!
    Homer: Not with _that_ attitude!

    --
    Gibble: Descriptive of an emotional state in which one's mind is scrabbling for some purchase on reality
    1. Re:Obligitory Simpsons Reference by a.deity · · Score: 0

      Of course, I was thinking more along the lines of a Futurama reference:

      Look at me, I'm Zoidberg, homeowner!

      --
      Option-Shift-K.
    2. Re:Obligitory Simpsons Reference by Anonymous Coward · · Score: 0

      Arguably, that's more of a (Disney's) Little Mermaid reference than a Simpsons reference.

    3. Re:Obligitory Simpsons Reference by Technician · · Score: 1

      I thought the storyline would involve the chaos of Patrick and Sponge Bob inviting Bart and Lisa out jellyfishing.

      --
      The truth shall set you free!
    4. Re:Obligitory Simpsons Reference by mbourgon · · Score: 1

      Darn! I thought the city at the bottom of the sea was going to be R'lyeh!

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    5. Re:Obligitory Simpsons Reference by TopShelf · · Score: 1

      That would have been waaaayyy too cool, oh tentacled one...

      --
      Stop by my site where I write about ERP systems & more
    6. Re:Obligitory Simpsons Reference by PD · · Score: 1

      Actually, it's Cow Town.

    7. Re:Obligitory Simpsons Reference by Anonymous Coward · · Score: 0

      Ohhhhh! HAHAHAHA! A Simpson's quote! I get it! That's awesome! HAHAHAHAHAHAHAH! Oh, HAHAHA! Simpsons singing and dancing, that is FUNNY! HAHAHAHA! HAHAHAHA! I get it!

    8. Re:Obligitory Simpsons Reference by Flunitrazepam · · Score: 1

      You know, I browse at +5 and still have to put up with idiocy. How is this funny? Yes I've seen the episode, it wasn't even funny then. And to drag it up when it has no relation whatsoever to the topic and get modded up to +5.... amazing.

      --
      1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
    9. Re:Obligitory Simpsons Reference by Anonymous Coward · · Score: 0

      Must suck going through life without a sense of humour.

    10. Re:Obligitory Simpsons Reference by Anonymous Coward · · Score: 0

      Well, how else would the moderators be able to anger you? :)

  12. Good times! by ZorMonkey · · Score: 1

    Wow, that sounds like fun. I mightve actually considered buying SB if I was there! I wish I could play in a city at the bottom of the sea, with special monsters... Ah well, they promoted chaos and got it.

    1. Re:Good times! by Anonymous Coward · · Score: 0

      DAOC's next expansion pack IS under the sea!

  13. Wow... by TWX · · Score: 2, Insightful

    This is the kind of thing that as a fifteen year old, I only dreamed about.

    I can understand players getting mad at this, but at the same time, it's just a game, and if individual users themselves are considering legal action, they really need to shut down the computer and go outside for a while.

    --
    Do not look into laser with remaining eye.
    1. Re:Wow... by Anonymous Coward · · Score: 0
      This is the kind of thing that as a fifteen year old, I only dreamed about.

      Oh, and when was that, peckerhead? About 10 minutes ago?

    2. Re:Wow... by LostCluster · · Score: 1

      Which is exactly why when the hacker's identity becomes known, he/she/it will be found to have the emotional age of a fifteen year old.

      The fact is, the value of everything is based on other people's perceptions. If I think something is of value and you don't, I'll end up buying that something from you and allow you to "3. profit!"... and that's exactly what that elusive "2. ???????" is so sought after, it's the process that turns something of little value into something that other people value highly.

      Yeah, there are many people take their MUD games far too seriously for their own good, being willing to buy high-status characters on eBay if the game owners are willing allow that to happen. Those sale prices might look insane to you and me, but to the buyer and seller it's a fair price and that's why they did the deal.

      The damage to the game in terms of "market value" of the lost characters is astronomical. Hopefully the admins are smart enough to have a safe rollback they can go to, but if they don't then the value has been destroied forever and those who lost that value certainly should have a right to sue to get it back.

    3. Re:Wow... by Oliver+Wendell+Jones · · Score: 5, Insightful

      it's just a game

      But imagine you're an aspiring artist who's spent several hours a day for the past two months on a painting and someone breaks into your studio and splatters paint all over it. Hey, It's just a piece of canvas after all. It's just your spare time and money down the drain, it's not like it's your job or anything.

      Or, you're writing the great American novel and someone sits down at your laptop while you've stepped away to use the bathroom and someone does a search and replace and strips out all the vowels. Hey, it's just bits on a hard drive, right? It's just your time and effort wasted, it's not like it was *worth* anything.

      A lot of people really get into these games and put a lot of time, effort (and money!) into building up their characters, and it absolutely sucks when through no fault of your own, all that hard work and effort (and money!) suddenly goes poof.

      For those who have never played, it takes a lot of work to build up a character, collect the best equipment - usually by in-game trading which can take hours or days per item, etc.

      I've played MMORPGs for years and usually when I quit playing a game it's because of something like this, I get killed by another player who steals all of my hard earned equipment, I suffer lag at the wrong moment and drop into a pit of acid causing me to die and lose all my best armor, etc. When stuff like that happens, I log out and usually never go back. I play for fun, and that stuff is not fun for me.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    4. Re:Wow... by Planesdragon · · Score: 5, Insightful

      I can understand players getting mad at this, but at the same time, it's just a game, and if individual users themselves are considering legal action, they really need to shut down the computer and go outside for a while.

      Consider the reaction of thirty adults who rent a stadium to play a sport, and then have that stadium game interrupted.

      Or consider the effect of disrupting the superbowl.

      Or consider the result of walking up to folk playing chess in the park and overturning the board.

      In each case, legal action is both warranted and acceptable. Same thing for hacking a game server which is being actively used; even moreso if it's a private server or a fee-to-play server.

    5. Re:Wow... by tsetem · · Score: 1

      But imagine you're an aspiring artist who's spent several hours a day for the past two months on a painting and someone breaks into your studio and splatters paint all over it. Hey, It's just a piece of canvas after all. It's just your spare time and money down the drain, it's not like it's your job or anything.

      My immediate comment is did you leave your studio unlocked, or did you have a security system, pit bulls and 15 Deadlock bolts on the door?

      I'd be inclined to think that you would put a lot more effort into security your house/studio, than what was apparantly put into these servers.

      Yes, it's a shame that it happened, but they can't be totally free from blame if they used piss-poor security.

    6. Re:Wow... by resignator · · Score: 1

      Haha...let me guess you play SB at the bottom of the ocean too?

      --
      "At first, we thought it was just another snake cult."
    7. Re:Wow... by Kintanon · · Score: 2

      Would it make it less wrong?
      The issue at hand is not "Was it difficult?" the issue is "Was it WRONG?" and I say yes. Stealing someone elses time via the destruction of their pursuits is wrong. If you create something and I destroy it I've wronged you.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    8. Re:Wow... by Kintanon · · Score: 1

      Not to mention, most people playing chess in the park will kick the total shit out of you if you walk up and overturn their board. And they probably won't stop just because you stop moving... People take competitive games seriously.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    9. Re:Wow... by GoofyBoy · · Score: 1


      Its a computer game, a bunch of bits and bytes which can be restored/rolled back.

      The "work" you put into the game can be reset.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    10. Re:Wow... by phayes · · Score: 1

      Right & you probably claim that the when you ran over granny the other day that it was her own fault for not running fast enough.

      I've got a clue for you: NOBODY's security is perfect, all security is relative. That is why there are things called LAWS to protect the weak. If it is easy for a con artist to screw your 80 year old granny out of her life's savings does that make it any less wrong?

      What a maroon...

      --
      Democracy is a sheep and two wolves deciding what to have for lunch. Freedom is a well armed sheep contesting the issue
    11. Re:Wow... by Malicious · · Score: 1
      It's more like playing to play chess like a crack addict 10-15 hours a day.... then when some hoodlum comes and re-arranges the peices on you, you freak out, call the cops and try to have him put in jail...

      The Judge would LAUGH at you.

      --
      01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
    12. Re:Wow... by scosol · · Score: 2, Insightful

      Consider the reaction of thirty adults who rent a stadium to play a sport, and then have that stadium game interrupted. Or consider the effect of disrupting the superbowl. Or consider the result of walking up to folk playing chess in the park and overturning the board. In each case, legal action is both warranted and acceptable. Same thing for hacking a game server which is being actively used; even moreso if it's a private server or a fee-to-play server. Not quite... The equivalent would be one of the adults in the stadium playing the sport suddenly being able to jump 30ft in the air and run 60mph. Someone DOSing the servers is more in line with what you describe- But someone using builtin features of the game? ...

      --
      I browse at +5 Flamebait- moderation for all or moderation for none.
    13. Re:Wow... by Arkhan · · Score: 3, Interesting


      >Or consider the result of walking up to folk playing chess in the park and overturning the board.

      >In each case, legal action is both warranted and acceptable.

      IANAL. This is a genuine question.

      Can either criminal charges or a civil suit really be brought against you for overturning someone's chess board in a public location? Sure you're a jerk, but what law did you break?

      How would you be charged or for what would you be sued?

    14. Re:Wow... by Darlock · · Score: 1

      One big difference though. The effects aren't permanent, they can just roll back the server.

      It's the equivalent of someone doing the search and replace on your novel, you freaking out and them saying, "here is the backup copy I made"

      I've been in games though where someone does steal your hard earned equipment. It sucks big time. This is a little bit different though.

    15. Re:Wow... by Anonymous Coward · · Score: 0

      But imagine you're an aspiring artist who's spent several hours a day for the past two months on a painting and someone breaks into your studio and splatters paint all over it.

      Here's a better analogy: you're playing the world's longest Monopoly game and someone knocks all your hotels off the board and scrambles your money. Sorry, but I can't be convinced you're creating a work of art by collecting imaginary swords.

      I've played MMORPGs for years and usually when I quit playing a game it's because of something like this, I get killed by another player who steals all of my hard earned equipment... etc. When stuff like that happens, I log out and usually never go back. I play for fun, and that stuff is not fun for me.

      So your idea of a perfect game is one in which it's impossible for characters to die? A game where you're going to do well no matter what doesn't sound like fun to me. Where's the challenge if there's no risk of defeat?

    16. Re:Wow... by Fulcrum+of+Evil · · Score: 1

      most people playing chess in the park will kick the total shit out of you if you walk up and overturn their board

      I dunno, Most chess tables I've seen in the park were made of stone and weighed upwards of 200 pounds. I wouldn't want to mess with someone who can flip that over.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    17. Re:Wow... by Overzeetop · · Score: 3, Informative

      If you had paid by the hour for that seat at the park, and had several hours (or days, or months) invested in the game you would probably have civil recourse, but I'm not aware of a law which would forbid you to do such a thing (maybe disorderly conduct?)

      OTOH, If I owned a private, pay-for-membership chess club, with a sign out front which says "no tresspassing" (pronounce it "terms of service") and you came in and flipped over a chess board and then ran out, I _could_ call the cops on you and file charges for tresspassing. Then sue you in civil court for damage to my business as well.

      --
      Is it just my observation, or are there way too many stupid people in the world?
    18. Re:Wow... by Gudlyf · · Score: 1
      " Not quite... The equivalent would be one of the adults in the stadium playing the sport suddenly being able to jump 30ft in the air and run 60mph. Someone DOSing the servers is more in line with what you describe- But someone using builtin features of the game? ..."

      Er...I say "not quite" to you, sir.

      It's more along the lines of a streaker running across the field during the Superbowl. He's using built-in features, right? In any case, either he'd better hope he can jump 30ft in the air or run 60mph, because his ass is going to jail for that.

      --
      Trolls lurk everywhere. Mod them down.
    19. Re:Wow... by Anonymous Coward · · Score: 0

      Game or no, hacking is a felony. Offenders must be prosecuted.

    20. Re:Wow... by pclminion · · Score: 1
      Can either criminal charges or a civil suit really be brought against you for overturning someone's chess board in a public location? Sure you're a jerk, but what law did you break?

      You probably scratched the chess board, and therefore committed vandalism. With witnesses.

      I suppose the owner of the chess board could claim that you "stole" it for the brief period of time it was in your hand since you didn't have permission to be in possession of it.

      You could be cited for littering by throwing an object on the ground then walking away.

      You probably also caused some emotional distress, which is punishable in civil court.

      BTW, IANAL either...

    21. Re:Wow... by Anonymous Coward · · Score: 0

      I play for fun, and that stuff is not fun for me.

      LOL, you obviously take things way too seriously. It is just a game. You don't sound like you have much fun when you play, you obviously need to find another hobby... Maybe something where you always win; tic-tac-toe against yourself maybe?

    22. Re:Wow... by An+Onerous+Coward · · Score: 1
      "I've played MMORPGs for years and usually when I quit playing a game it's because of something like this, I get killed by another player who steals all of my hard earned equipment, I suffer lag at the wrong moment and drop into a pit of acid causing me to die and lose all my best armor, etc. When stuff like that happens, I log out and usually never go back."
      So what you're trying to say here is that these hackers have probably contributed significantly to the quality of life and productivity of hundreds--possibly thousands--of their fellow geeks.

      Me, I like to think of this action as a post-modern tour de force. By forcing thousands of people to step back from an artificial system of rules that governs many hours of their lives, and view it from the perspective of its own falsity, they've created a very powerful response in the audience.

      Do the game crashers need to be found and prosecuted? Of course. Do cheaters suck? Of course. But c'mon, man. If you can't laugh about something like this, where's the joy in life?

      --

      You want the truthiness? You can't handle the truthiness!

    23. Re:Wow... by Conspir8or · · Score: 1

      My 80-year-old granny is a con artist, you insensitive clod!

  14. jus' like da matrix by Graspee_Leemoor · · Score: 1, Funny

    When people start to exhibit the ability to really fuck up your world like this... ...it's time to send in Agent Smith.

    graspee

    1. Re:jus' like da matrix by Graemee · · Score: 1

      Maybe it was Agent Smith, or isn't that just Smith now.

  15. Nail in the coffin or small hitch? by Alex2000 · · Score: 3, Insightful

    It seems like they will roll the server time back a few hours, so things will go back to the way they were before the carnage. However, I cannot recall anything like this ever happening in any other MMRPG.

    Other MMRPGs have had buggy starts, but this is over the top. Is this just a natural result of the fiercely competitive guild wars in the game? In a game where player cities rise and fall, wasn't it just a matter of time before a guild went too far?

    1. Re:Nail in the coffin or small hitch? by satterth · · Score: 1

      Ever played Ultima Online when the backups were made. Some really funny stuff happened late at night on the Pacific servers.

      --
      Being called a dork on Slashdot must be like being called the retard in special ed.
    2. Re:Nail in the coffin or small hitch? by Anonymous Coward · · Score: 0

      "However, I cannot recall anything like this ever happening in any other MMRPG"

      What about the resurrection bug in UO where if you got killed by a balrog under the effect of a weaken, clumsy or feeblemind spell, you'd come back with about 65k of the corresponding stat? Heavy xbows were shooting out a continious stream of bolts and mages never had to worry about running out of mana (though if you did the str one, you'd end up weighing a whole lot, unable to move.)

      These sorts of griefing bugs are nothing new, this just takes it to another (illegal) level.

  16. Anyone who played this game in beta surprised? by disc-chord · · Score: 5, Informative

    As one of the many people who betaed this for years; I have to say this doesn't come as surprise in the least.

    This is probably just an exploit from in the game, rather than someone r00ting the server or anything remotely interesting. I had many instances where the server accidently gave me dialogs with GM powers, I imagine that's just what happened here. The culprit(s) may have figured out how to gain access to the GM dialogs dilberatly, but that's about the extent of the "hack" here.

    SB was so buggy in the last few weeks of beta that I was finnaly convinced it would not be a worth while game in retail. I likened it to being slightly less bug riddled than UO, and now it appears I was correct. I will say though that OSI never prosecuted (or even remotely punished) me for exploiting their game to "House Loot", because at the time they had the sense not to sue fans for their own mistakes.

    1. Re:Anyone who played this game in beta surprised? by Ashran · · Score: 1

      But OSI never listened to 3rd Party coders either.
      Only one time a Dev took the time to listen to me and I showed him like 4 bugs nobody knew about and he was like 'Shit man! You're right! We should have listened to you before!'

      Well I quit the game a few days after that anyways - lets see how much fun SWG is going to be :) *evil grin*

      The funniest thing was duping tho and I still remembering releasing UOPlugIn Speacial Edt. took them 15 minutes to disable the tailoring skill and within 1 hour all servers went down.
      (The tool allowed to sew 25 (i think that was the max each sewing kit allowed before breaking) items and only consuming the amount of cloths necessary to produce 1 item - of course it also had an auto sell function :)

      I emailed them like 3 months about this bug and they never fixed it - after UOP SpE release it took them a day to fix it ^^

      --

      Before you email me, remember: "There is no god!"
    2. Re:Anyone who played this game in beta surprised? by Anonymous Coward · · Score: 0

      This is probably just an exploit from in the game, rather than someone r00ting the server or anything remotely interesting.

      uhh... they appear to have had full control over every interesting part of the server. who cares that they (probably) didn't have direct access to the OS? there's nothing interesting there anyway...

    3. Re:Anyone who played this game in beta surprised? by Anonymous Coward · · Score: 0

      Yeah, the beta test demonstrated how incompetent Wolf Pack's development team is. They took fucking forever to fix anything, and even then they usually failed in the attempt. Development inched along at a snail's pace. A month would go by and the only fixes you'd see were for a couple of clipping errors with item models, and a claim that a server crash was fixed (it wasn't).
      It's no wonder they lost funding more than once during development.

  17. UPDATE! by Farley+Mullet · · Score: 1, Funny

    SBCatacombs struck by massive DDoS attack. Shadowy band of crackers known only as "/." suspected. Law enforcement has been called in.

  18. evil masterminds by Machine9 · · Score: 1
    I absolutely -adore- this, it's the kind of stuff my DM does to us ALL THE TIME!

    they should be clever about it, and turn all the offending player chars into NPC-evil-masterminds to be defeated after wreaking havoc on the entire continent...

  19. Re:Imagine if it happened to Evercrack...... by Deathlizard · · Score: 1

    Before of after the riot that insued from rabid players that lost months of player buildup?

    I shouldn't be talking though. I'd probably go nuts if something like this happened to Ragnarok Online.

  20. well... by Meeble · · Score: 1

    given that no care in MMORPG is ever given to do server rollback's when they crash or just whimsically decide to [ala OSI / UO] they should just do a rollback of 24 hours and learn from their mistakes. hopefully some screenshots will popup from it soon, that sounds hilarious!

    If it was that easy and quick for someone to break into their system that is something the mgmt team needs to explore as the competency of their QA and programmers.

    --
    Fear Breeds Knowledge
  21. Whew! by blackmonday · · Score: 5, Funny

    It's a good thing I've got a life, otherwise I'd be pissed.

    1. Re:Whew! by TheCyko1 · · Score: 1

      You have a life?!? Haha, N00b!

      --
      This message was brought to you by the death of 30 brain cells.
    2. Re:Whew! by Anonymous Coward · · Score: 0

      What are you doing here, then?

    3. Re:Whew! by Anonymous Coward · · Score: 0

      not so quick buddy, you obviously have no life since you just ... posted to slashdot!

  22. that's terrible by calethix · · Score: 5, Funny

    Maybe some company should start selling some type of insurance to help people in these trying times.

    Now please excuse me while I begin laughing hysterically.

  23. Hacking consequences in a future Star Trek world: by j_dot_bomb · · Score: 1

    "..teleporting people all over the world, teleporting hostile guards into the safe-holds, ... and teleporting everyone to a city at the bottom of the sea."

  24. Not good for a new game by DrTentacle · · Score: 4, Insightful

    Ubisoft will have to be very careful about how they handle the aftermath of this. The game is only a few months old, and many players who stream into games like this when they open will leave just as quickly if they perceive the game to be sub-par, in a number of areas. Crashes and loss of items/progress in particular seem to be real bugbears for most players. It already happened with Anarchy Online, where players quickly left in droves due to the incredibly buggy release code. How many players are going to stick around if incidents such as this can apparently happen so easily?

    1. Re:Not good for a new game by Shadowin · · Score: 1

      I have never even heard Shadowbane, though I've probably walked by the box in CompUSA or Best Buy. Now, my interest is perked, and I'm sure Ubi will plug the hole.

    2. Re:Not good for a new game by Anonymous Coward · · Score: 0

      Most players have already quit this buggy piece of shit weeks ago so I don't think they have anything to worry about.

    3. Re:Not good for a new game by HTH+NE1 · · Score: 1

      I have never even heard Shadowbane, though I've probably walked by the box in CompUSA or Best Buy. Now, my interest is perked, and I'm sure Ubi will plug the hole. I guess that's only fair, since the hole plugged the software first.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  25. Re:Me am BRAZIL by Anonymous Coward · · Score: 0

    Cala-te seu anormal, e aprende a escrever ingles

  26. hmmm by joper90 · · Score: 1

    brilliant. thing is they must have been messing ages before in the system to work out exactly what to do without crashing the server. Which implies they knew a little too much about the inner workings.. I mean, you cannot just guess what bits of code to change on a MMPOG server to make everyone get sent to the bottom of the sea etc etc..

    1. Re:hmmm by DrTentacle · · Score: 1

      I doubt it required any code changes. Administrators in games such as this have the ability to summon mobiles, move players around en masse, etc. Seems more likely that they worked out a way to escalate their rights from standard user to God, then let their wrath be felt around the world...

  27. I don't see the problem by Anonymous Coward · · Score: 0

    Sounds like exactly the sort of thing everyone encourages the DM's of my neverwinter nights server to do...

  28. heh by MattKeeler · · Score: 1

    haha, that's hilarious. i bet they were pissed

    --

    --
    Matt Keeler
    ODP Editor - http://dmoz.org
    http://elysium.org
  29. If everything is in game then deal with it there. by Mick+D. · · Score: 4, Interesting

    If they only screwed around in the game world itself and left the real world alone (eg. credit cards, account data, etc) then the company should do the same. From the sound of it, they just showed that 'there is no spoon' to the rest of the game world. We love the movie and the character for doing so, but when someone does the same thing in a 'Real Life' virtual world then they get mad.

    Man, this world is getting WAY too many levels to it when I have to destinguish the 'real world's' game world, and the movie world's game world and doing 'real' things in a particular game world and...Ah my brain just gave up.

    --

    Is this the end yet?...How 'bout now...how 'bout now...how 'bout now?
  30. world == world by Martin+Kallisti · · Score: 1

    There is a difference between pointing out a security problem, either publicly or directly to the owner of the compromised product, and hacking a server. If I saw that the door to your apartment was ajar, I might ring the bell or call in and point it out. That would be one thing. If I went in for no reason wrecked everything in sight, that would be something completely different. And that's what been done here. Property is property (we're talking about infringement here, not copying, which is not relevant to this discussion), virtual or not.

  31. Been there, done that... by jedi_gras · · Score: 1

    Doesn't this make the whole gaming experience more realistic (in a fantasy sense)?

    Does anyone remember the days of mudding in ascii terminals? Gods, coders, wizards could be good, or bad. You just had to try not to piss them off or you would get your equipment stripped and you would be slain. I think it adds a nice dimension to the game. Especially when a "good" wizard/god comes and fights the bad one :)

    1. Re:Been there, done that... by LostCluster · · Score: 1

      But in any MUD game, the ultimate root of authority is the owners of the game servers, who got to decide how "god status" or "admin rights" are awarded. Any "evil god" should be out there to police the game, and if they saw somebody running up a score by the letter of the rules but not the "spirit of the game" they could adjust that score.

      That's the problem here. Somebody clearly got more access than they should have to the game's database, and were able to make table-level changes that created game sitations that the rules of the game made unlikely or impossible to occur. That had nothing to do with the playing of the game, the changes were severe enough break the game.

    2. Re:Been there, done that... by Fizzl · · Score: 1

      Does anyone remember the days of mudding in ascii terminals?

      Session: telnet batmud.bat.org

      uptime
      BatMUD last reboot at 12:19 EET (up 06h 18m), 372 users, CPU: 60%
      current load average (game): 79.93 cmds/s, 22.03 comp lines/s
      Tiamat 18:35:35 up 91 days, 6:47, 13 users, load average: 0.54, 0.51, 0.45

      queue
      Queue is empty.
      280 unidle mortals in the game and 338 mortals in total.

      Muds are not dead :-D

    3. Re:Been there, done that... by jedi_gras · · Score: 1

      Hey, I remember batmud...

      Also I remember that there were lots of muds in the xxxxx.fi address range that I used to frequent. Many of them used the standard mud releases and didnt really modify anything..so all of my BOTS would run perfectly. Telnet to mud, run bot, check back every few days or so...within a month you have a very good character.

      I didn't have a life when I played them..made my girlfriend sit and watch me play... :)

      Coded a DOS mud once...added the RIP song when you died... gave access to everyone in the computer labs and then held a beta test. The lab admin at the school banned my game beacuse it was too distracting from school work...blah! In that game I also coded a "mass_kill" function too...but I was the only God.

    4. Re:Been there, done that... by Have+Blue · · Score: 1

      The other side of the MUD social contract was that wizards were supposed to use their powers only on players who deserved it, and when they weren't doing that work on improving the game. Not to mention that wizardly power had to be earned, by either positively contributing to the game or just being a respected player. None of that applies to these hackers.

    5. Re:Been there, done that... by ryanwright · · Score: 1

      I think it adds a nice dimension to the game. Especially when a "good" wizard/god comes and fights the bad one :)

      Not quite the same thing, but we used to have SysOp wars "back in the day". I had 7 incoming lines to my BBS & 300 users. Very large board for the area, and I had several CoSysOps to help me run the place.

      Inevitably, a few of us would be chatting, and someone's text would change from blue to red (indicating another SysOp had just changed his sex to female). That would spark a war of powers, with each online sysop doing obnoxious things to the others, while simultaneously trying to undo what was being done to him. Changing names, online status information, setting "time left for the day" to 10 seconds to see if the other guy can type fast enough to give himself more time before he's booted off, etc...

      Meanwhile the users would sit on the sidelines and laugh their asses off. Some would make comments and get themselves dragged into the battle. Others would be dragged in whether they liked it or not, either for fun, or for use as pawns against another sysop.

      Ahh, good times...

      --
      -Ryan, with the unoriginal sig
  32. Sounds like "Paranoia Online" by tuffy · · Score: 1

    Maybe someone should contact Steve Jackson Games...

    --

    Ita erat quando hic adveni.

  33. Re:Imagine if it happened to Evercrack...... by NerdSlayer · · Score: 1

    This may be of interest to you:

    Ragnarok Users

  34. Prosecution shows lack of hosting skills by McSnarf · · Score: 1
    So - what will happen in this case ?
    Good money lost, nobody gains anything.

    History shows that in other systems, like the long-dead Habitat or the - almost-as-dead - WorldsAway (http://www.vzones.com), users would always find and abuse security holes.

    It was considered part of the game, the players hurt by the actions were given their old status back and noone was ever prosecuted.

    This makes the hackers look bad. Prosecution makes them heroes instead.

    1. Re:Prosecution shows lack of hosting skills by analog_line · · Score: 1

      This makes the hackers look bad. Prosecution makes them heroes instead.

      Huh? Heroes to whom? The people they screwed with are paying customers, this isn't some low profile MMO. This was a major release by a major gaming company, and this is horrific PR for them. People are going to be leaving in droves after this. They're probably just praying that whatever damages they might be able to get will offset a fraction of the losses they'll be taking because of this incident. Especially with the kind of game Shadowbane is (PvP centric), you have to trust that there is a level playing field out there or no one will bother to play. I know if something like this happened in DAoC, I'd cancel my account right off, because once one person does it, everyone will. As is, I don't play on any PvP servers for Camelot, as the radar cheats et al are so damn prevalent in RvR, it's a waste of time.

  35. Think of the children!! by SurgeonGeneral · · Score: 1

    Wont somebody think of the children???

    (obligitory Simpsons reference)

    --
    -- "Man is born free, and everywhere he is in chains." Jean Jacques Rousseau
    1. Re:Think of the children!! by Anonymous Coward · · Score: 0

      Think of the Domo-kuns!

  36. Alternate Headline by Anonymous Coward · · Score: 5, Funny

    Shadowbane Servers Hacked, Brief Period of Actual Fun Ensues

  37. Motives... by LostCluster · · Score: 3, Funny

    The list of reasons for why a hacker would want to do this is pretty short.

    A: The hacker has a dislike for the company because he/she/it works for a competitor, and knows that this kind of an embarassment will nearly wipe-out this game.
    B: The hacker has a dislike for the company because he/she/it was fired or otherwise feels wronged by the company, and knows that this kind of an embarassment will nearly wipe-out this game.
    C: The hacker is immature and just wanted to play god in the game, because that would allow him/her/it to "win" by beating people who had worked hard to attain high status in the game.

    No matter which situation turns out to be true, the hacker(s) need to be delivered to law enforcement to be shown that you just don't do this to other people's systems even if you have the technical ability to do so.

    1. Re:Motives... by Anonymous Coward · · Score: 0


      The list of reasons for why a hacker would want to do this is pretty short.

      Yhhm no!

      We did it because:
      The game sucks big time nowdays and we wanted to get at least some bang for our bucks before leaving this misery they call game.

      Anyway, they have tons of backups so it's not like the game was 'destroyed' or something. (Well, assuming they have other backups than those found on the servers :)

    2. Re:Motives... by dbretton · · Score: 5, Funny

      D. Hacker thought it would be funny as shit to send a boatload of users to the bottom of the ocean.

      (I pick "D").

    3. Re:Motives... by LostCluster · · Score: 1

      That was covered under C: Immaturity.

    4. Re:Motives... by LostCluster · · Score: 1

      That was also covered under C: Immaturity.

    5. Re:Motives... by Anonymous Coward · · Score: 0

      No it wasn't.

      C: Immaturity.
      D: Funny as Hell.

      Get it straight or go home.

    6. Re:Motives... by LostCluster · · Score: 1

      Is too. (Why do I get the feeling I'm debating an Anon Cow who doesn't know the meaning of the word "immaturity"?)

    7. Re:Motives... by Anonymous Coward · · Score: 0

      getting old, huh? that's ok. you'll be dead soon.

    8. Re:Motives... by tolan-b · · Score: 1

      no, because it was for a different reason.

      (no need to repeat yourself btw)

    9. Re:Motives... by mikedaisey · · Score: 2, Funny


      D: Teleporting people to the bottom of an ocean is funny.

    10. Re:Motives... by Anonymous Coward · · Score: 0

      No, the AC is debating a person who doesn't understand humor.

  38. It is in times like this... by Endimiao · · Score: 1

    ... im glad I only buy non-subscription games like Warcraft III and Neverwinter Nights. Nevewinter may not be a MMORPG, but it can actually serve to that purpose with several connected servers.

    Have fun in shadowbane world :) It was a great concept... but I guess it still has alot to go yet..

  39. I used to MUD... by Kibo · · Score: 1, Funny

    And there was this time the implimentor was drunk. Turns out he's an angry drunk. This story really brought back memories. :)

    --
    --Jimmy has fancy plans; and pants to match.
  40. call the national guard! by Anonymous Coward · · Score: 0

    Oh no! Call the national guard! Somebody's game-playing experience has been disturbed!

    The tone of the headline is pretty funny IMHO. I know people take these things seriously, but it might be helpful to keep in mind that it is, after all, just a game. Turns out, it is actually not the end of the world if something should go wrong with it.

    That is not to say that the people who did this shouldn't be tracked down and prosecuted. They have caused problems for players and the people who are running this thing as part of their business, but more importantly, they apparently need to someone to "explain" to them via fines and/or jail time that it's not OK to do things that negatively affect others just because it amuses you.

  41. its not a hack, its a 'feature' by Ubergrendle · · Score: 5, Funny

    Roll back the game 24 hours, harden the servers, and prepare a creative press release -- problem solved.

    "High level characters summoned the Cthulu mythos through misintrepreting portions of the Necronomicon. Accordingly, some of the space/time contiunuum in the game world was temporarily disrupted."

    "If you see a glowing green orb, please be aware that this is the Locknar and should not be approached. Unpredictable results may occur."

    "Unfortunately, in Shadowbane a character named "Sauron" acquired a randomly generated treasure named "The One Ring". We are investigating the probability factor of the random treasure generator and will patch this in release 1.01."

    "Our improbability drive is malfunctioning. Please stand by."

    Honestly, I'd be more willing to buy this game if I realised they had a sense of humour.

    --
    John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    1. Re:its not a hack, its a 'feature' by Anonymous Coward · · Score: 0

      Whale blubber. Yumm.

    2. Re:its not a hack, its a 'feature' by sharkey · · Score: 1

      "The computer is fine. The computer knows everything. You love the computer. The computer is going to kill you. Trust the computer. The computer is good."

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    3. Re:its not a hack, its a 'feature' by Anonymous Coward · · Score: 0

      quote from Paranoia?

    4. Re:its not a hack, its a 'feature' by SagSaw · · Score: 1

      And here is a real one, from the public change-log of Alter Aeon:

      The undead count Tarrant brought forth a hithero unknown and unexpected set of powers last night, and used them to convince an entire army of Dentin's minions to assist him in a noble cause. Before the night was through, an ancient dragon surrounded by Deep mysteries had fallen. Dentin's minions have been... disciplined appropriately, and it seems unlikely that incidents of this nature will occur again.

      --
      Come test your mettle in the world of Alter Aeon!
  42. Yes, Law by KalenDarrie · · Score: 2, Insightful

    No.

    But it is illegal to hack company property(MMORPG servers) and disrupt a company's business. This could put some serious hurt on sales and memebership on their servers.

    Think, man.

    --
    Kalen D'arrie
  43. Yeah, right by Anonymous Coward · · Score: 0

    This guy is full of it. Nightly rollbacks? Nope.

    45 seconds to launch a nuke? Dude, try out broadband. No, really. They say it's actually better than dialup.

    Better call the waaaambulance. This one's a bleeder.

    1. Re:Yeah, right by agrounds · · Score: 0

      I notice that you couldn't address the other issues. That aside, I do have broadband. You'll have to explain in detail how you manage to avoid the rollback when the servers crash almost twice a day. Or perhaps you can not. Perhaps you are so 'uber' you don't get logged in the middle of combat. However, the other 99% of the people I group with -do-. There is nothing I've stated that I haven't lived through. If you really need verification, take yourself to http://ubbforums.ubi.com and login (assuming you actually have an account and play the game), browse to the server issues forum (the one that you have to be logged in to access) and do a simple comparison on the number of entries in that forum vs -any- other forum.

      7755 entries in what has become the 'wtf?' forum

      the closest one in size is 4565 in the 'how to build a character' forum.

      Take some time and read the issues players are having with the game. Then come back, and login here and post intelligently. I filter Anonymous Cowards out of existence usually.

    2. Re:Yeah, right by Lightwarrior · · Score: 1

      If you filter out ACs, maybe you'll post to me.

      > You'll have to explain in detail how you manage to avoid the rollback when the servers crash almost twice a day.

      Sure, that's easy. I can't recall Dread crashing twice a day. It might have happened in the first couple weeks, but it hasn't happened in the past two AFAIK.

      > Perhaps you are so 'uber' you don't get logged in the middle of combat.

      If you're logging into the middle of combat, either your Tree is under siege or you logged back in within 15 minutes into the middle of a combat zone. Either way, I am *SERIOUSLY* impressed if your enemies managed to regroup and attack that quickly after a server crash.

      If I'm taking this the wrong way, explain to mean what you mean by "logged in the middle of combat".

      > If you really need verification...
      > 7755 entries in what has become the 'wtf?' forum

      I assume 'wtf?' = Shadowbane Discussion? Because that board closely resembles EQ's 'Whineplay' boards, and will include topics from every other board. They're also the 'misc' boards, for any topic that doesn't fit into their predefined areas.

      Yeah, the largest number of posts are in response to this attack - but hell, it made Slashdot, there's going to be a LOT of interested people.

      A lot of people post - isn't that a good thing? Doesn't that say that people are interested enough to post instead of being totally apathetic?

      I've been playing Shadowbane from release on Dread. My main character is a 55 Barbarian, and I've been part of a guild that had its town razed to the ground, and am now part of a guild resisting againts what I can only describe as something akin to 'The Evil Empire'. I've been a part of small 10 person PvP raids, mid-sized 50 person incursions, and 1 of at least a Hundred Defenders against uncountable attackers in a large-scale defense of one of the biggest cities on the server.

      I even played for a couple months in beta before that.

      Your views are not shared by the majority - or even by just me.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  44. It was unbelievable last night by Anonymous Coward · · Score: 2, Informative

    I was one of the people online last night when it happened. I've only been playing Shadowbane for a little over a week, so my character is pretty weak. However, I've played Everquest extensively, so I knew something wasn't right.

    The weird events started out kind of slowly, like the hackers were testing the water at first. You'd hear of something weird happening, and just think some newbie was lost or confused. But then senior players were getting f*cked up. At that point, I just assumed the servers were crashing or something, and I just left the game. I had no idea that the game was being hacked. I should have stayed on longer to see all the wackiness unfold.

  45. Same as hacking anything else by Anonymous Coward · · Score: 0

    There's are reasons I pay my $10+ a month to play MMORPGs. Expanding content is one reason, but combatting cheating is another major one.

    I have been amazed that in playing DAOC for over a year, I have heard of a total of two cheat programs. Unlike Diablo 2 or counter-strike, I can log in and play the game without obvious exploits on the part of my competition. I hope that SB will be the same in this respect.

    "why should anyone that found a way to compromise security for a game be prosecuted in real life?!"

    This is a dispute between a company and people who gained unauthorized access to their servers and used it to the harassment of other users. The law exists to settle disputes between people and maintain the peace. Seems to me that it's "working as intended."

    Prosecute away!

  46. Neo did it! by Gizzmonic · · Score: 1

    Dude, it's just like Matrix! Why didn't he teleport those Australian whitey dreadlox to the bottom of the sea?

    --
    (-1, Raw and Uncut is the only way to read)
    1. Re:Neo did it! by Anonymous Coward · · Score: 0

      They're English, not Australian you un-cultured lout!

    2. Re:Neo did it! by Highlander · · Score: 1

      I want to know why he didn't just teleport himself around by telling the matrix he new location, as opposed to flying everywhere.

  47. Re:law? by WPIDalamar · · Score: 5, Interesting

    Acutally... that's kind of insightful.

    Ubisoft is calling it a hack, of course they will to save face... but what if it's just a bug or flaw in the game. What if they did all this through the game client? Is exploiting one of these flaws in a game against the law?

    What if I'm playing EQ, and I find a spot in a zone where mobs can't get to. Then I kill things from there. I'm exploiting a bug to become more powerful. Is that the same?

    What if I'm playing, and find out if I crouch and jump at the same time I can kill anyone I want? It's obviously cheating, but is it ILLEGAL for me to exploit that?

    What if these guys found out if you hit the Ctrl-alt-f3-f4 keys while running north gave them these powers? Then is what they did illegal?

    What if these guys used a special piece of software that ran the game in a special mode? Is that illegal? I mean, EVERYONE uses software (your OS) to run the game in a "special" mode (namely, a mode that works properly). Is this worse than exploiting the bug through the normal game interface?

    Is this only a problem because is affected other people?

    (Remember... big difference between illegal, immoral, and just plain annoying)

  48. It's "Q"!!!! by waterford0069 · · Score: 1

    It seems as if The Continuum has let another one of its members run amok.

  49. I think this says something very interesting. by GojiraDeMonstah · · Score: 1

    Terrorism in virtual societies has a similar impact to that in flesh & blood ones. One would think it's hard to get emotional about some bits moving around the Internet, but people do. We can laugh about how it's just a dumb game, but if one looks at the wording of the statements, the players' reactions, it is reminiscent of the 9/11 aftermath.

    I work with a guy who plays Everquest. His guild broke up, and it really affected him. He had even traveled (in the "real" world) to San Francisco (from Texas) and even to Australia to hang out with these people.

    I guess the message is that human beings will find a way to develop a culture based on whatever idioms are available. Whether based on a game, religion, sports, pr0n, people evaluate themselves using the metrics whatever culture(s) they belong to value. I agree that losing some hitpoints (or whatever) doesn't compare to starving to death in Somalia, but I do feel sorry for the people who lost something important to them.

    --
    "Stop throwing the Constitution in my face, it's just a goddamned piece of paper!" - George W. Bush Nov. 2005
    1. Re:I think this says something very interesting. by Bendy+Chief · · Score: 1
      On the one hand, I recognize that yours is a valid point, especially with things like this happening. (For those lazy ones among us, it's about the Everquest suicide)

      On the other hand, I have this diabolical urge to snicker when I think of some Harry Knowles-clone bawling his eyes out when he loses his +5 Muu-Muu of Sloth. I've played MMORPGs and I've never been THAT attached to a bunch of data.

    2. Re:I think this says something very interesting. by SuiteSisterMary · · Score: 1
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:I think this says something very interesting. by commander+in+cheese · · Score: 1

      Excellent post. I thought it was one of those tragically hip art pieces until I read the "Come to Jesus" checkboxes at the end of the D&D = Devil's work "Reefer Madness" comics. Beyoutiful, got to love the American Taliban.

    4. Re:I think this says something very interesting. by Anonymous Coward · · Score: 0

      HAHAHAHAHAHAAHAHA

      YOU RULE!!

      lameness filter qwer asdf zxcv poiu ;lkj ./,m

  50. Slashdot in Action by E1ven · · Score: 0, Offtopic

    From his Speech, on the Conferance Call-

    "Last year we had 7 callers for our earnings, this year we have over.. 240 callers on the line"

    Behold the Power of Slashdot.

    -Colin

    --
    Colin Davis
    1. Re:Slashdot in Action by Future+Linux-Guru · · Score: 2, Funny

      Wrong thread.

      You're talking about the SCO conference calls.

      If I had 'God' powers, I'd teleport your post there...or worse.

    2. Re:Slashdot in Action by bucky0 · · Score: 1

      I believe you definately posted to the wrong thread.

      --

      -Bucky
  51. 'Matrix' comments are so last week by LittleGuy · · Score: 1

    The attackers wreaked havoc on at least one game server, with apparent god-like capabilities in-game.

    Gee, that Jim Carrey sure gets around...

    --
    Mod Karma -1: I sed bad wurds. If I cep my mouf shut, I wud be at riyses.
  52. If it is so bad.... by benny_lama · · Score: 2, Insightful

    ...why the hell are you playing?!?!

    Stop paying $20 a month, I'm sure that you can easily go out and find someone that will abuse you for free.

    --
    "No Comm, No Bomb"
    1. Re:If it is so bad.... by Anonymous Coward · · Score: 0

      No you can't. Just ask Larry Wachowski and his Dominatrix girlfriend who was earning $300 bucks an hour until she hooked up with Matrix boy - now Mistress Ilsa Strix is über-hooked up for life :)

  53. Humm Matrix? by Pinky · · Score: 1

    It's like Neo is trapped inside the game...

    He is the one who will bring balence to Shadowbane.

  54. Nerf! by angst7 · · Score: 1

    Aw hell, now Sony's gonna go and nerf the monks again. And you know the troublemaker was just a damn dr00d...

    . . . ummm, wait a sec.

    ---
    Jedimom.com, picking out a thermos for you.

    --
    StrategyTalk.com, PC Game Forums
  55. Oh No... How will we EVER go on!!! by spiedrazer · · Score: 1
    At least the perps of this hack decided to flex their muscles in an arena that 'really' doesn't hurt anyone, except for the reputation of the game's host. Compared to other events in the world this just doesn't stack up as something to get too excited about.

    Now if they had interrupted the network feed of the final American Idol or something I could see where we might need to get the full force of the Government involved...

    By the way, why do these gamers need a 'Safe Zone'? Is that to rest? Do you get those in real life when you want to take a break from the action?

    --
    Keep passing the open windows...
  56. Text of the linked thread, before slashdotted... by Anonymous Coward · · Score: 0
    Edited slightly to satisfy the nazi Slashdot lameness filter:

    W_Bombs
    (Registered)
    Posts : 33

    As I write this, the Mega Guild R30's has HACKED the server on SCORN. 12:25 AM
    And taken over Khar. its amazing.

    Rolling Thirties (r30's as we fondly call them) some how, hacked or otherwize took over the safehold we know as Khar.

    They wiped out everyone in the city, all you see is massive grave sites of young r1's - r5's who thought they were going to a safehold to sell trade etc...

    When I arived at the ToL in Khar all I saw was a field of tombstones, and some guys kyting the guards around. Next thing i see (as i make my way to the Runemaster) is a R30 Mino barb beating the piss out of some r1 who went there to train (like i did), i mean beating him like a red headed step child. Just as the runemaster was telling me that i'd successfully repledged to Wainthorp(I was dancing around waiting on that response like a child in a long bathroom line at Disney Land), i saw the barb headed my way, wiping the r1 newbe blood off of his probably godly 2h axe. I checked my shorts when I arived at Wainthorp, and was pleased to find no hershey squirts.

    People back at the newbe island didnt believe me, so i did what any rational person would do, dared them to go to Khar. Of course the suckers took me up on it and sent me tells of how very right I was, you could practically hear the axe swings hitting the r1's in the ass over the tells.

    And thus I escaped to tell the tail of the day that a MEGA GUILD HACKED and conquered the major safehold on Scorn. My only regret is that could have captured it all on film for the rest of you.

    Wonder what UBI/WP will have to say about it. I'd love to see their post, I hope they deny it or something. Anyone who was playing tonight on Scorn will tell you. Shadowbane's safeholds wernt safe this night.

    Hacked the server. hmmmmmm.

    Well, I'm out. I sincerely hope this doesnt happen to your server.

    Whirln Bombs

    TopDawg
    (Registered)
    Posts : 10

    RE: As I write this, the Mega Guild R30's has HACKED the server on SCORN. 1:11 AM
    I can confirm this as you'll find my grave there a few times (die and respawn to Kahr). Hope Wolfpack and UBI get their act together soon or they will lose another customer. These bugs should have been worked out in BETA.

    TopDawg

    W_Bombs
    (Registered)
    Posts: 33

    This is from the UBI website 1:42 AM
    Found this on the UBI website:

    "We are beginning a massive investigation into the incidents surrounding the Scorn server tonight immeadiately. The Scorn server will most likely be rolled back several hours tonight to a time before these events started occuring. We will be taking the server offline until more information can be gathered. I will update everyone about the server status as more information comes available.

    PSiKoTiC
    (Registered)
    Posts : 52

    RE: As I write this, the Mega Guild R30's has HACKED the server on SCORN. 4:28 AM
    Lolz TopDawg. this game IS beta :)

    I am a Base-defender.

    What's mine is mine, and I make sure everyone knows it. Nobody invades my space without permission - I'd destroy everything I own before letting someone take it from me. I tend to be forward-facing, which is both a strength and a weakness. What Video Game Character Are You?

    Sinisterr
    (Registered)
    Posts : 5

    RE: As I write this, the Mega Guild R30's has HACKED the server on SCORN. 9:03 AM
    Just another example of how poorly this game was done, and a waste of time and money. But it is fun to read posts like this lol.

    Trol
    (Planetside Mascot)
    Posts: 1254

    RE: As I write this, the Mega Guild R30's has HACKED the server on SCORN. 9:13 AM
    How the hell could an MMOG have one of their servers hacked? I have never heard of any compan

  57. Sounds like a plot for Anime ... by buellboy · · Score: 1

    Oh wait isn't .hack about this, I'd better leave work and check my PS2 just to be sure.

  58. Bottom left of that first link: by HarmlessScenery · · Score: 4, Funny

    7 registered and 721 anonymous users are browsing this forum.

    Maybe that should read 'slashdot users' :)

  59. Matrix Reference... by jedi_gras · · Score: 1

    Dude...he's "the one". He got into the core, figure out how to change the world. Saved us all from the slavery and bondage of the Ubisoft programmers.

    I find the following comments relevant and funny...
    -teleporting hostile guards into the safe-holds
    -teleporting everyone to a city at the bottom of the sea
    (from another post)
    Homer Simpson: There'll be no accusations, just friendly crustaceans [under the sea]

  60. Cool! by WetCat · · Score: 1

    I really like that! I hate the directed ordinarity of MMORPGs in which you "have to know your place in the world". In most MMORPGs you are like Dilbert at a desk: everything is forecastable and stable. This event can bring real life to the stinky mud of MUDs.

  61. RO by jdew · · Score: 0

    heh, those features are just par for the course in Ragnarok Online.. teleporting people to weird places , and summoning huge monsters in the middle of towns among a pile of AFK'ers with messages like "AFK SLEEP" "AFK DINNER" and "AFK BEST FRIEND JUST DIED" and once "AFK GETTING MARRIED" XD

  62. The EverQuest "Mass-Kill" - Yes, it happened! by Blackwulf · · Score: 4, Interesting

    I was a Guide (volunteer CS rep, like an Advisor in Anarchy Online or a Counselor in Ultima Online) for two years in EverQuest, and during that time, one of the other Guides on one of the other servers decided that it would be cool to go out with a bang.

    So, she zoned into the Temple of Veeshan (at that time, the highest level zone in the game) and went right in front of Veeshan herself (the uber dragon.)

    And then she did a "/who all 50-60" to get all of the high level players on the server.

    Then she started /summoning them to her location, and then binding them to that location when they appeared.

    Well, when they appeared, Veeshan struck them down with about 2 or 3 blows. And since they were just bound there, they respawned, naked, right in front of Veeshan.

    Whack, boom, dead. Reappear, whack, boom, dead.

    In EverQuest, when you die, you lose experience. And in EverQuest, you can lose levels if your experience dips down too low.

    Some people got deleveled from level 58 to level 53 before the GM staff came in to clear the carnage, and ban the Guide. I know they were considering persecution against this Guide, but I'm not sure if they really went through with it or not.

    I believe about 25-30 high-level characters with months of /played time were affected.

    I thought it was funny, but it sure made my job as a Guide harder because the playerbase no longer trusted us to keep our cool, and they were calling for the entire Guide program to be disbanded since we were now "too powerful" all of a sudden.

    Not the same as hacking the server, but it had the same effect of destroying the games of a segment of the playerbase.

    1. Re:The EverQuest "Mass-Kill" - Yes, it happened! by dthigpen · · Score: 1

      First off, Veeshan was never in ToV. Veeshan, according to Everquest lore, has been asleep for a LONG time and has never shown her face in-game. So yeah, you're full of shit.

      Someone other than you.

    2. Re:The EverQuest "Mass-Kill" - Yes, it happened! by unicron · · Score: 1

      Veeshan has never existed in the game. Their is no graphic for her. I hate to go off on a dork tangent but Veeshan is the god of dragons, the lore for her places her home in the plane of sky, not VP. You just completely fabricated a story based on a limited knowledge of the game. Never let truth get in the way of a good story, eh?

      --
      Finally, math books without any of that base 6 crap in them.
    3. Re:The EverQuest "Mass-Kill" - Yes, it happened! by Anonymous Coward · · Score: 0

      Veeshan does not exist as a mob anywhere in EverQuest. You are thinking maybe of Vulak?

    4. Re:The EverQuest "Mass-Kill" - Yes, it happened! by Achoi77 · · Score: 1
      There are other ways to go out with a bang. Throwing animals into a cage with a pitbull, IMO is tasteless. I don't understand how ppl get a kick out of abuse. That's just not cool.

      No matter how disgruntled you are with the system, it's no excuse to take it out on random people.

    5. Re:The EverQuest "Mass-Kill" - Yes, it happened! by Blackwulf · · Score: 1

      Point taken. I, myself, have never been in ToV.

      I'm surprised nobody picked up on the fact I typed "persecution" instead of "prosecution" either.

      And you know, shit. I wish I could edit my comments. The zone was Veeshan's Peak, not ToV. I got the Luclin and Velious expansions confused. Shows how long ago it was (this was in 2001.)

      Yes, now it seems like I'm full of shit. I won't sit here and say "But it's true and you must believe me!" because hell, I don't believe everything I read on the Internet.

      The event occured. It wasn't Veeshan, but whomever the uber dragon in Veeshan's Peak (NOT ToV, I was wrong) was. No, I don't have links because everything I read about it was on the internal Guide server, and so people are free to not believe me as they will.

    6. Re:The EverQuest "Mass-Kill" - Yes, it happened! by Blackwulf · · Score: 1

      As I said in another reply, I fucked up my expansions and timelines. The event occured in Veeshan's Peak, not ToV (as Luclin was not out at the time) and it was in front of whoever the end dragon in VP is.

      And, as I told the other poster who pointed me out as wrong, you are free not to believe a word I said - because I don't believe everything I read on the Internet either, I can't expect anyone else to believe me.

    7. Re:The EverQuest "Mass-Kill" - Yes, it happened! by jwilloug · · Score: 1

      It was actually Veeshan's Peak, this happened towards the end of the Kunark era in late 2000. It wasn't Veeshan herself, obviously, but anything in that zone can kill an unprepared solo player even today.

      That's about the worst a rampaging guide can do in EQ. A GM could be meaner (they are actually Sony employees in San Diego), but not even they have the tools to pull off the wholesale destruction like what happened in Shadowbane. The game design just doesn't allow it.

    8. Re:The EverQuest "Mass-Kill" - Yes, it happened! by Anonymous Coward · · Score: 0

      His details are wrong, but the gist of the story is accurate. The server was Tallon Zek, and I was one of the senior guides on that server (Ertham, if you're keeping score). I don't remember the guide's name, but I do remember the event very clearly. It was not a good situation.

    9. Re:The EverQuest "Mass-Kill" - Yes, it happened! by unicron · · Score: 1

      WTF does Luclin have to do with shit? VP is a Kunark zone, ToV is a Velious zone. Veeshan has never been in any expansion or timeline. A little bit of reading and you could've pulled your story off, better luck next time.

      --
      Finally, math books without any of that base 6 crap in them.
    10. Re:The EverQuest "Mass-Kill" - Yes, it happened! by Blackwulf · · Score: 1

      Point taken.

      This teaches me to try to recall an incident from 2000 from memory. :> (And considering I haven't been in EQ for over a year, I don't remember which zones come with which expansion - a little reading could have helped there too.)

      Lessons learned, crow eaten.

    11. Re:The EverQuest "Mass-Kill" - Yes, it happened! by unicron · · Score: 1

      I'm just trying to rationalize how he was a guide for 2 years yet can't remember major geographical features concerning the game, or if he honestly believes that any death/xp loss caused by this incident wouldn't be reimbursed by the GM's.

      --
      Finally, math books without any of that base 6 crap in them.
    12. Re:The EverQuest "Mass-Kill" - Yes, it happened! by Anonymous Coward · · Score: 0
      WTF does Luclin have to do with shit? VP is a Kunark zone, ToV is a Velious zone. Veeshan has never been in any expansion or timeline...


      Oh man! Just wait until I quote this to the ladies at the bar tonight. I'm gonna get some for sure!
    13. Re:The EverQuest "Mass-Kill" - Yes, it happened! by unicron · · Score: 1

      Why bother? You seem to have ample amounts of wit and charm, just go with that. Not that I'm sure you'd know the first thing to do with "some", so I fear you will each have to fake it in your own ways. Also, learn to tell the difference between a girl scout meeting and a ladies bar, the judge probably wont be so forgiving next time.

      --
      Finally, math books without any of that base 6 crap in them.
    14. Re:The EverQuest "Mass-Kill" - Yes, it happened! by murdocj · · Score: 1

      Details may be wrong, but it definitely did happen. I'm sure you can find it on a variety of EQ websites. As I recall the guide got off very lightly. I think I even saw some screenshots posted of "uber" players getting off one "WTF" before being snuffed.

      As a non-uber player, I found it pretty amusing, but it's not the kind of behavoir I would want to encourage.

    15. Re:The EverQuest "Mass-Kill" - Yes, it happened! by Anonymous Coward · · Score: 0

      It was Terris-Thule server, and it was a /who all 60 from a player account (no /anon or /roleplayers were summoned). They weren't bound either, just summoned twice near the entrance area (where 2 dragons roam)

      The best part was the screenshot of a clueless Paladin on the server shouting, "why am I here?!"

  63. so public by m1chael · · Score: 2, Insightful

    beta testing does work!
    shouldnt law enforcement be secondary to fixing the problem? for law enforcement doesnt solve the problem.

    --
    I know you are psychotic, but please make an effort.
    1. Re:so public by Anonymous Coward · · Score: 0

      yea public beta testing works, look at Red hat, Suse, etc...

  64. OK, so try another game vendor!!! by spiedrazer · · Score: 1
    Like this is the first company to hype their product's capabilities but fail to deliver on the hype? So what??? Get a clue, or more importantly, a life. Don't you have better things to do with your time / money?

    --
    Keep passing the open windows...
    1. Re:OK, so try another game vendor!!! by King_TJ · · Score: 1

      You really don't get it, do you? The point is, people pay $40 for a copy of Shadowbane, on the assumption that it might be lots of fun to play. Nowhere on the box (or even inside the box!) does it actually state what the monthly charge is to use the game.

      Since you already blew the $40 on it though, you go ahead and sign up (since they do at least promise a 30 day free trial period), and then you find out it's about $11 a month. (Price depends a bit on if you're willing to buy several months in advance, or just go month to month.)

      Considering the game is designed to "unlock" features as months go by, there's a built-in temptation to keep a membership past the trial period and "give it some time".

      The game is utterly useless if you don't keep an active membership, because it has no "single player mode".

      Therefore, people do their best to put up with it, at least until it gets totally intolerable - because it sucks to waste $40 and not even get anything useful out of it, when you can throw another $22 or so at it and end up with 3 months of playability.

    2. Re:OK, so try another game vendor!!! by j4ck50n · · Score: 1

      dude...shut the fuck up.

  65. Surely the random appearance of wrathful, by goldcd · · Score: 1

    sadistic and omnipotent deities should be a selling point for any fantasy MMORPG? If yours doesn't have them then it's not worth playing, try the real world.

  66. What the heck are they complaining about by botzi · · Score: 1
    "..teleporting people all over the world, teleporting hostile guards into the safe-holds, bringing in hordes of special event monsters, and teleporting everyone to a city at the bottom of the sea."

    Looks like a lot of fun to me..... Damn.... I just hate "gamers" that do take all those game stuff(even the mmorpg's) too seriously.... finally if it's not for the fun of it - why bother playing????????
    As I see things.... those guys have done everything with some sense of humour;oP....
    Oh, wait... but that's forbidden => they're definitely some high-ranked, evil-bitching crackers group, fighting for world domination(and it looks that they actually got it on some worlds;oP)....
    Sue them to death....let them all feel "the chair!!!!.....

    --
    1. No sig. 2. ???? 3. Profit!!!
  67. Kids these days... by AndroidCat · · Score: 5, Funny
    Old news for multi-player games. The best one (done to me) was in 1976. I was playing a starship game on the school board mini. Once in a while the game would glitch and give you control of someone else's ship for one command. Someone I was dueling with got my ship and turned off the shields.

    I almost died laughing when I, years later, saw The Wrath of Khan.

    Plenty of hacked moby ships too.

    --
    One line blog. I hear that they're called Twitters now.
    1. Re:Kids these days... by jackb_guppy · · Score: 1

      Was that Trek73 ? on a HP 2000 F in Berkeley?

      I loved that game. We updated ours to have an M5 command - was hard to break out of - but allowed your ship to continue until you got back from the bathroom. Also changed all the this limits. main was 200 units of fuel to 200,000 made the game go for a long time.

    2. Re:Kids these days... by pebs · · Score: 1

      Back in the early nineties playing TradeWars, the sysop for some reason misconfigured the games menu and I was able to enter the TradeWars editor. I didn't mess with much (though I could've modified anything I wanted), but I did take a peek at what all my enemies were doing and where their planets were.

      There were plenty of exploitable bugs in Tradewars as well, and a lot of those actually became part of the gameplay.

      --
      #!/
    3. Re:Kids these days... by AndroidCat · · Score: 1
      No, Trek73 was single terminal. This was multi-terminal. It was inspired by Trek73 however. This was on the HP2000 of the Protestant School Board of Greater Montreal.

      Trek73 was available with Slackware in the game library last I looked.

      --
      One line blog. I hear that they're called Twitters now.
    4. Re:Kids these days... by jackb_guppy · · Score: 1

      We had hacked ours to be multi-terminal... I still have the paper-tape with you got a reader :-)

    5. Re:Kids these days... by Anonymous Coward · · Score: 0

      The best one (done to me) was in 1976. I was playing a starship game on the school board mini. Once in a while the game would glitch and give you control of someone else's ship for one command. Someone I was dueling with got my ship and turned off the shields.

      I used to clone the little NTN game consoles that you find in most bars and cheat my way to trivia winnings. That's my favorite multi-player game hack. :)

  68. haha shitebane by resignator · · Score: 1, Troll

    This news actually makes me smile after wasting 8 months beta testing this garbage. Waiting and waiting and waiting for the game to get a even hint of some content. Waiting and waiting and waiting for the lag to stop, for no mem leaks, and server stability. Until finally it was released I am so utterly disappointed with its total lack of any original ideas, gameplay that blows, classes and races that are completely unbalanced for pvp, I could go on forever. Looks like some others got as bored and fed up as me. I love it. I just wish i could have seen the look on all the losers faces that still play this crap when they got smacked around.

    --
    "At first, we thought it was just another snake cult."
  69. ROFL by Anonymous Coward · · Score: 0

    >However, I cannot recall anything like this ever happening in any other MMRPG

    I guess you haven't played Diablo II then.

    1. Re:ROFL by Anonymous Coward · · Score: 0

      No kidding: Battle.Net got hacked so much, it wasn't funny. That's why I'm not going to be running out to get Worlds of Warcraft when it is released.

      Fool me once, shame on you. Fool me twice, shame on me. I think Battle.Net was working on "fool me 7 times..."

  70. Every MMORPG learns the same lessons by Speare · · Score: 5, Interesting
    Every time I see a new MMORPG, I am saddened to see that the designers don't learn the well-publicized lessons of their predecessors and competition.

    Never trust anything a client gives the server.

    Isolate the backend servers from the Internet.

    Never trust anything a client gives the server.

    Patch management isn't as trivial as one would think.

    Never trust anything a client gives the server.

    Lag isn't under your control so design around it.

    Don't rely on a client hiding anything from the user.

    Lag isn't under your control so design around it.

    Never trust anything a client gives the server.

    Don't include "God" tools in every client, nor accept God logins from untrusted addresses.

    And most of all, never trust anything a client gives the server.

    The server must be the adjudicator of everything, the data master, the sole arbiter of discrepancies. Assume the client is fully hacked or written from scratch to do anything the user wants. Assume the client sees no walls, sees all invisible objects, sees every spawn point, and can filter on anything your server tells your client.

    --
    [ .sig file not found ]
    1. Re:Every MMORPG learns the same lessons by seangw · · Score: 1

      Totally agreed.

      All MMORPG must assume that the user can see any info that is in the client in order for the application to be secure.

      Even then, the servers must also not assume what the client is telling them is correct.

      Too frequently developers assume the returns / output from modules (be it remote clients, or even dlls) is built according to a certain set of rules.

      Unfortunately being as paranoid as is required often requires hard work, experience and skill. All of which tend to be overlooked when it comes to a deadline.

    2. Re:Every MMORPG learns the same lessons by theLOUDroom · · Score: 1

      Exactly.

      I wonder which of these thing they violated. It's possible that they didn't break any, and that someone rooted their firewall, and then the server itself, but it's much more likely to have been poor design.

      --
      Life is too short to proofread.
    3. Re:Every MMORPG learns the same lessons by Anonymous Coward · · Score: 0

      Couldn't you have limited yourself to listing each list item once? It's quite annoying to read it as it stands.

    4. Re:Every MMORPG learns the same lessons by Larthallor · · Score: 4, Informative

      I agree, in principal. But, it's probably pretty hard to do in practice. I'm kind of half-ass thinking about some day designing a gaming system along the lines of which you speak. It's even more of an issue for what I want to do because my client would be open source. However, if you consider some of the bandwidth and other issues with not letting the client software know about anything the player shouldn't see until they should, it's very difficult.

      For instance, you have to have all of the ray-tracing and occlusion logic (or at least a lot of it) running on the server to know when each client would be able to see a particular object that may or may not be behind a wall AND you have to be able to tell the client everything it needs to display that object in real time, instead of just giving position. That would be hard to do in a high-framerate 1st person shooter, for instance.

      Luckily enough for me, my project is not a high-framerate 1st person shooter. But still, this kind of thing can be very difficult.

      When you are a company with a budget and a deadline, it just may not be worth the extra cost to eliminate the risk. After all, the reason companies are making such games today are because previous efforts (which got hacked) were successful, not failures.

    5. Re:Every MMORPG learns the same lessons by dmitri2060 · · Score: 1

      What if they just changed the species of the guards or made the sheriff face the wrong way? There is a lot of freaky stuff to point out that god mode is available without causing mass breakdown.

    6. Re:Every MMORPG learns the same lessons by Gyorg_Lavode · · Score: 1
      In everquest, no GM (game master) accounts can be accessed outside of the local network, (ie, all developers and GM's have to be in the building to do their job). This was after EQ had some of the same types of problems. (In eq, someone hacked the home computer of one of the lead developers and use that information to access high level options.)

      Second, the whole "don't expect anything to be hidden on the client" is completely true. In everquest, showeq has managed to recrack what they believe was an uncrackable encryption, (encryption then compressions removed the original vulnerability of the encryption technique). Many programs 'sniff' the EQ key on the windows machine including programs such as macroquest. These programs also use the offsets to change values in game and automate movements.

      Basically, when something is at stake, people are going to try their hardest to bypass the rules. And unlike many systems, MMoG's must be online all the time, must have a client that has some information, and can have only low level compromises in small numbers and zero high level compromises, otherwise no-one will play.

      --
      I do security
    7. Re:Every MMORPG learns the same lessons by Anonymous Coward · · Score: 0

      Who are you kidding?

      These guys can't even get their login servers to work properly. Thats right, the FUCKING LOGIN SERVERS! Do you really expect them to be able to do anything on your list?

  71. Screenshots? by Anonymous Coward · · Score: 0

    Any screenshots of these happenings? Like when Lord British got killed in UO.

  72. Why has Slashdot never been hacked? by Anonymous Coward · · Score: 0

    You'd think that with the large troll population (people who are just self-hating geeks) on Slashdot, there would be a lot of people trying to hack Slashdot's servers and try to do similar things. (Imagine if all troll posts suddenly got +5!, or troll stories were posted). Kudos to the server admins for keeping everything so secure.

    1. Re:Why has Slashdot never been hacked? by WetCat · · Score: 1

      Troll stories were posted ?! :)))))
      There were a lot of comments, marked
      (Troll,+5), by the way. Like
      this

    2. Re:Why has Slashdot never been hacked? by WetCat · · Score: 1

      Oops. it's +4. It's me who has Troll modifier by +1, though/

    3. Re:Why has Slashdot never been hacked? by nytes · · Score: 1

      Slashdot was hacked, about a year and a half ago IIRC.

      The perps posted a story on the front page ("Slashdot hacked - film at 11" or something like that) and then promptly called the /. admins to tell them how they did it.

      I believe the crack they used was a test server that was inadvertently left online.

      --
      -- I have monkeys in my pants.
  73. Re:Imagine if it happened to Evercrack...... by Anonymous Coward · · Score: 0

    Most GM events on EQ are this way. Way higher level mobs showing up and slaughtering zones? Sounds about right.

  74. Nobody wants risk by Schezar · · Score: 4, Insightful

    They don't actually want their characters to be able to die. They just want to gain levels and powers at a regular rate, so that they will be more powerful than everyone who joined the game after them.

    MMORPG players today are losers of the highest calibre. They consider their wasted time an "investment" in their character. I know several who don't actually enjoy playing the game at all, but they want to get the "Deluxe Two-Handed Sword of Power" before some other loser gets one.

    And woe betide the day when one of them dies in combat and loses some XP or an item. -That's- when you hear about another dorm-room suicide.

    I'm not trying to be flamebait, I'm just bitter. I knew a guy at RIT who pretty-much sat in his room 24/7 playing Asheron's Call. Only left to attend class and occaisionally eat (he would bring the food back with him to keep playing). He was vacant. Away from the game, he had no way of interacting with normal people. We often considered nuking his box just to push him off the deep end.

    --
    GeekNights!
    Late Night Radio for Geeks!
    1. Re:Nobody wants risk by retro128 · · Score: 1

      I mostly agree with you, but I wouldn't go so far as to tag all MMPORG players as losers.

      Personally, I hate the damned things. But I also have friends who enjoy them, just not quite as much as your buddy at RIT.

      The rationale for MMPORG playing is the same as it is for regular gaming. Yeah, it's a waste of time. That's the point. Gaming helps me unwind. Now if I started playing 24/7 and not putting it down except to eat and go to work, or even lose my job because of it, that's when we get into where it's a big problem.

      Most of the accounts I've read or seen of major MMPORG addiction revolve around the quintessential geek who is ignored in most aspects of life. I think MMPORGs give them a way to become a badass and be looked up to by everyone...Well, at least by everyone in the game. So yeah, if you knock down that house of cards you're going to blow a few neurons in their heads. The moderate players will probably still be pretty pissed off though. Of course, I find the hackers' shenanigans hilarious since I don't fall into either category! :)

      --
      -R
  75. Why do people pay for MMPORPG Betas? by cgenman · · Score: 5, Interesting

    The computer game industry has been earning a reputation for releasing buggy code these past few years, and now it has come to a situation where what should be an internal release now costs money. Unlike retail games where occasionally Beta testers are charged, but given the full retail game later, Beta testers on MMPORPG's are not given additional months of play for the priviledge of paying to be guinea pigs. They are not compensated with reduced pay rates or additional in-game powers. In short, they pay to fill a necessary position in the production cycle, then they pay again for the retail product. Many, of course, don't pay for the retail product, and go on diatribes about how unplayable and unbalanced the game (they paid for) is.

    How has it gotten so bad that we now release not only buggy games and expect to patch them later, but charge for development releases in addition to charging for final retail releases? We're giving ourselves a bad name here.

    If your game is unfinished but in need of stress testing, don't charge for it or you will alienate your potential best customers. If you *must* charge for bandwidth because your manager didn't budget for such costs (and should be rightly as fired as if s/he forgot to budget for artists), then charge a bare minimum until the game is ready for prime time. Don't develop the game on the dime of your testers, or you will find that once you are ready to ship you don't have any customers.

    10 dollars a month for our volunteers to do our jobs? We should be ashamed.

    1. Re:Why do people pay for MMPORPG Betas? by lymond01 · · Score: 1

      Three things. :-)

      1) MMORPGs are constantly being "tweaked" and "balanced" depending on the play style of the community. So while some of the "patches" are game fixes, some of them are also "enhancements" or "balances". It's the nature of the MMORPG...it's always changing.

      2) That being said, because MMORPGs are patched regularly and people know that, they can be released less stable than a boxed game. As long as they work, players assume they'll get better. Dark Age of Camelot had a near perfect launch, but only 20% of the content in the game was in. Try playing Jedi Knight 2 where there are beautiful settings, but only 10 stormtroopers per level. But because people accept that MMORPGs grow...this isn't a showstopping problem as long as the game works.

      3) Buggy software in general is shipped because the market is moving so fast. Developers have just enough money to make the bare bones of what they need, hope they find a publisher, then ship what they have, relying on patches later. You say it's the developer's fault that it's "rushed" to market...I'm saying it's the market's fault that the developer needs to rush or they'll be left behind.

      Go capitalism.

    2. Re:Why do people pay for MMPORPG Betas? by Forkenhoppen · · Score: 4, Insightful

      Welcome to Economics 101; Supply and Demand.

      If there is enough Demand for Beta positions, and a limited Supply due to bandwidth, then you have to limit the Demand. One excellent way is by charging a fee to join the Beta.

      As an aside, when RagnarokOnline switched to a paid beta a while back, the community improved. People who had nothing to lose because they hadn't paid were pricks; they'd steal kills, and steal your loot before you could grab it. Behaviour like this decreased when they switched to a paid beta, because they now had money invested in the game.

      Class dismissed.

    3. Re:Why do people pay for MMPORPG Betas? by DNS-and-BIND · · Score: 1

      these past few years?!? What? Ever use Windows 3.0?

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:Why do people pay for MMPORPG Betas? by liquidsin · · Score: 1

      But if you limit your beta testers to ones who care more because they've paid, you end up with people who don't act like dicks in the game because they paid and don't want to get the boot, just like you've said. But then when it comes to a real release of the game, as we all know, you get people acting like dicks. One of the points of a beta release is to get people to try anything, no matter how stupid it seems, to see if it breaks something. If all of your beta testers pussy foot around and do what would be normally expected in the game, chances ar it'll work fine. It's the people who do the stupid things that find the bugs, and that's what beta testing needs. And let's face it, people will steal your loot and your kills in the real game, so you might as well have that all worked out in the beta too.

      --
      do not read this line twice.
    5. Re:Why do people pay for MMPORPG Betas? by Anonymous Coward · · Score: 0

      Hey, you can pay me $10 to repeatedly punch you in the face. Most people wouldn't go for it, but I think there might be some takers here.

      Seriously, you people are your own worst problem. If you wanna pay someone to abuse you, WHY SHOULDN'T THEY TAKE YOU UP ON IT?

    6. Re:Why do people pay for MMPORPG Betas? by cgenman · · Score: 1

      Ragnarok online also lost me.

      As a member of that community (under the name seishino) during the early closed beta the game, for example, didn't have magic. Or NPC's. There were three towns, one of which was devoid of anything more than an inn. Two of the six stat points didn't do anything. Two of four character classes didn't actually do anything, and it was impossible to switch between them.

      The community at the time seemed fine to me. I used to organize footraces and run hunting parties for ugly, bigugly, and superbig ugly (the three implemented bosses). We had occasional people behaving badly, but a team could usually quickly outrun a leach, leaving them alone to die in a cavern they couldn't handle. It was actually fun.

      But I wouldn't have paid for it. The fact of the matter is that the game *really* wasn't finished. It didn't have many crash issues and the developers didn't have to do a single rollback in the time I was on, but as it stood it was just a chat room attached to a pretty implementation of adventure. No magic, no special weapons, no story, no significant character interactions, no friends list...

      I realize that Demand for X implies that one can charge Y for X, but remember, we are in an entertainment industry. The Wachoskis could have re-released Speed 2 as The Matrix Reloaded and people would have gone to see it on the strength of The Matrix, but they would have no market to sell The Matrix Revolutions. If you charge someone to play a game in January and they have a horrible experience, they won't pay to play it again in February. If you make them wait until June when the game is polished and they will have a good time, they may pay to play for two years. That's 240 dollars vs 10, along with all of the people they might bring on board.

      It's not the possibilities of the next experience that gets people paying, it is the strength of the last experience. That's why sequals sell so well. Give people a good experience, or give up making games.

      And when you know what you have on your hands isn't ready, limit your audience and don't charge them.

    7. Re:Why do people pay for MMPORPG Betas? by Fascist+Christ · · Score: 1

      I'm saying it's the market's fault that the developer needs to rush or they'll be left behind.

      You can't be serious! Regardless of how fast the market moves, it is by no means the market's responsibility to ensure that there will be less buggy code.

      People love to blame someone else, especially when they can blame a generalized concept rather than an actual entity that can defend against such accusations. What you are saying is no better than the excuses from outraged parents who blame the media for their own shortcomings on raising their children.

      --
      TodayTM BillyJoelTM GoogleTMd for StitchTMes due to WindowsTM while RollerbladeTMing with an AppleTM and a PopsicleTM
    8. Re:Why do people pay for MMPORPG Betas? by obsid1an · · Score: 1

      3) Buggy software in general is shipped because the market is moving so fast. Developers have just enough money to make the bare bones of what they need, hope they find a publisher, then ship what they have, relying on patches later. You say it's the developer's fault that it's "rushed" to market...I'm saying it's the market's fault that the developer needs to rush or they'll be left behind.

      If it is the market's fault how is it that developers like id, who take their time to try to create a well developed product, end up making so much money? No, this is not the market's fault. If developers make good games with good support, the players will come. Buggy games with no or bad patching die. Simple as that.

    9. Re:Why do people pay for MMPORPG Betas? by Anonymous Coward · · Score: 0

      Evidently you didn't pay much attention to the RO closed beta, then. Instead of being pricks in stealing kills, the community became a bunch of whining pricks constantly trying to get each other banned for kill stealing and looting. =)

    10. Re:Why do people pay for MMPORPG Betas? by Shadestalker · · Score: 1

      The computer gaming industry is just the tip of the iceberg, and they didn't start it. Buggy software releases and "pay for beta" software started as far back as Windows 95 (I can't think of any prior examples, but surely they're out there), and Microsoft is one of the most prominent offenders. MS also was one of the pioneers of "documentation sold seperately." It's merely unfortunate that other segments of the industry (and even other industries altogether) are following suit.

    11. Re:Why do people pay for MMPORPG Betas? by dillon_rinker · · Score: 1

      That's 240 dollars vs 10
      Rate of return, meet cash flow. Cash flow, meet rate of return.

      As almost anyone who's ever run a business can attest, sometimes you have to do stupid stuff to maintain your cashflow. It does no good to have (figure a thousand players) $240,000 two years from now if you have to pay your developers $5,000 at the end of the month. In the latter case, you bash some heads, kick some butt, and release. Your developers will gripe, but not as much as if there were no paycheck.

      If the cash stops flowing, the business dies, and it doesn't matter how beautiful it was or what high quality it was.

      HOWEVER...I wouldn't mind if the FTC or some class action lawyers raised the stakes a bit. I'd rather see fewer quality-minded developers than the purveyors of crap we've got right now. I do not expect the market to encourage quality; it never has...not when a crap game = $$$ now.

    12. Re:Why do people pay for MMPORPG Betas? by Slurm-V · · Score: 1

      On the other hand:

      Beta testers volunteer. The cachet attached to being part of the beta, the ability to see things first, as well as the opportunity to make the game better is sufficient for them to to do so.

      MMORPGs are, by definition, massive. It would be difficult, if not impossible, to get that level of stress testing if you had to pay the required number of people - even in freebies.

      The number of successful vs unsuccessful launches of MMORPGs would be quite interesting to calculate.

      --
      Of course it's going off the rails. How else is it ever going to fly?
    13. Re:Why do people pay for MMPORPG Betas? by Anonymous Coward · · Score: 0

      People pay because the "Real" Beta testers are nothing but cheaters and fail to help or report bugs to the Game Developers...Rather they want to hold on to what they find to use when the Game releases...so they can be sooo L33T and pwn everyone....thus making a poor release..but remember...they were so cool they've been in play for a long time...

      Solution to this problem...
      Beta testers should be banned or restriced in all released games.

      Later...

    14. Re:Why do people pay for MMPORPG Betas? by Cederic · · Score: 1


      I've been beta testing Rubies of Eventide for the past few weeks. No charge to test, and exceedingly good development team/player interactions.

      The game goes live on June 1st, and all the beta testers have had the opportunity to purchase a special account (with cheaper access, earlier access, some other benefits).

      Sure, it's still in beta, and so has all the problems you'd expect in beta software. It's also darn good fun

      ~Cederic

    15. Re:Why do people pay for MMPORPG Betas? by Anonymous Coward · · Score: 0

      Uh... Dude, no link?

    16. Re:Why do people pay for MMPORPG Betas? by Corbets · · Score: 1

      I had a similar thought... till Star Wars Galaxies went beta. It cost me 10 bucks to enter the third beta (which I can't talk about due to NDA, so don't anyone ask). I thought long and hard, but finally decided that I was bored, it was only ten bucks, why not give it a whirl?

      Now, I did my fair share of bug reporting for the short amount of time I actually played, and I was stunned when I spoke to several friends who said they have never bothered to submit a bug report on anything. They simply wanted to play the game, and didn't want to wait for it to be released. If something went wrong, well, a simple restart of the application fixed it, so why waste time reporting it?

      That opened my eyes a bit. If the beta testers are just in it to have fun, what good does that do Sony? Out of a group of four of us, I was the only one who submitted bug reports.

      Given that, I can understand why they charge. My friends are playing a game they're enjoying, and I think it's fair to expect them to pay for it (it does cost Sony resources to allow them into the game). Admittedly, not everyone is like that, but what percentage is?

      That aside, I definitely got pissed off when I read about the first expansion. The game's not even out yet and they're already planning an expansion? Money grubbing #$@^%@s.... :)

  76. Slashdot posting recovers all business losses by MadCow-ard · · Score: 1

    Every serious post here is about the breach of security and if they should be prosecuted. Well, Ubisoft/Wolfpack I'm sure just got the attention they didn't want by the /. story, but the result is likely to increase their sales. Hell, I'm not into games so much, but I wish I could see the results of the hack. It sounds absolutely hilarious. This sounds like what the game needed to be propelled back into a top spot.

    And you better secure your other online games out there. They have just become a MAJOR target. These hackers are instant celebrities, not just criminals.

  77. Re:because it's just a fucking game by elmegil · · Score: 5, Insightful
    The main point of prosecution is that people paid real money for the privelege to play the game, and were deprived of the value of that money when some juvenile jerk decided to go on a rampage.

    I think it's kind of ludicrous to make threats like the Ubi people have made, but the people who did this do deserve some comeuppance because what they did *was* in the real world--they hacked the game, destroyed a lot of people's expenditures of time, and most importantly to Ubi, trashed the hosting company's reputation. All of that is real-world, whether you think it's important or not.

    That said, I think the whole thing was hilarious from descriptions, and I'd love to see the recording of the mess they made.

    --
    7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  78. Who wins? by lpret · · Score: 1

    Actually, this post above discusses the terrible shape UBI was in because of poor management. Perhaps it was an inside job to be able to blame this incident for when it goes down the shitter. An idea that is completely unfounded, but interesting...

    --
    This is my digital signature. 10011011001
  79. this happened 10 years ago... by spoonyfork · · Score: 1

    ... on a mud where I was an administrator. How is something like this big news now? Is it the fact since money is involved or is it that possible laws exist to prosecute the offenders? Or something else...?

    --
    Speak truth to power.
    1. Re:this happened 10 years ago... by Anonymous Coward · · Score: 0

      Well, 10 years ago, there was no /. ...

      10 years ago, the average person didn't know what a BBS was, much less the Internet, much less a MUD...

      Even 10 years later, the average person doesn't know what the hell a MUD is...

      It was a MUD... 10 years ago...

      Did you really need to ask why this is bigger news than your MUD from 10 years ago?

    2. Re:this happened 10 years ago... by spoonyfork · · Score: 1

      Did you really need to ask why this is bigger news than your MUD from 10 years ago?

      I wasn't wondering why it is bigger news than a stupid little mud 10 years ago. What I was wondering was why a stupid little MMORPG getting haxx0red is news now. I honestly do not see a difference between the to as far as importance. *shrug*

      --
      Speak truth to power.
    3. Re:this happened 10 years ago... by murdocj · · Score: 1

      Just a random guess that maybe the mud that got hacked 10 years didn't have a revenue stream of a million bucks a month or so. Of course in the big scheme of things there's no difference between someone sending me a virus and worm bringing down the Internet, right?

    4. Re:this happened 10 years ago... by spoonyfork · · Score: 1

      there's no difference between someone sending me a virus and worm bringing down the Internet, right?

      It is all perspective. To you they maybe largely different but to someone who doesn't spend any time online and could care less about it, there would be no difference to them. This is my point. For the vast majority of us who don't play mmorpgs, some shitty little mmorpg getting cracked is way under the radar of stuff that matters. If someone cracked one and stole credit card numbers or actually committed a damaging crime, then I could see how it might get a footnote in some cybercrime blotter. But this? Hardly.

      --
      Speak truth to power.
    5. Re:this happened 10 years ago... by murdocj · · Score: 1

      We all just pay attention to the stuff that affects us or that we are interested in. That's obvious. Equally obvious, a lot more people are interested in a major release of an MMORPG than in some mud that no one ever heard of 10 years ago.

  80. .hack(ed)? by truenoir · · Score: 1

    Someone found the Key of the Twilight eh?

  81. Obligatory Reference by Docrates · · Score: 1

    He IS the one...

    --

    There are two kinds of people in the world: Those with good memory.
  82. Number your bullet points! by WinPimp2K · · Score: 1
    Otherwise you can't get in the proper pop culture reference:
    1. the hacker has a dislike for the game
    2. ...
    3. (No) Profit! (for Ubisoft)
    For those folks who actually enjoy Shadowbane (all four of you including Mr Wolfpack's mama) you have my condolences.My own experience with the game was very bad (lag, etc on broadband).

    I am surprised the game server was hacked. Yes the folks at Ubisoft/Wolfpack did sell a product that was very inferior to other offerings in their niche market (Diablo 1 on cheaternet). So there would be no shortage of people with motives to wreak a little mayhem. But I am surprised that the game survived long enough to give anyone the opportunity to hack it.

    --

    You either believe in rational thought or you don't
  83. Re:Imagine if it happened to Evercrack...... by Anonymous Coward · · Score: 0

    It did. not long ago there was a bug that allowed PvP. a friend of mine at the time was attacked by some punk. so she opened up a can of whoop-ass magic on the guy and fried him. then, reveling in the new darkside powers she discovered, created a trail of bodies in her path. she had fun while she turned lots of annoying players into crispy critters :x

  84. It is also a service provided... by Kirby-meister · · Score: 1
    ...to paying customers.

    You can imagine how many man hours it takes to keep an MMORPG going smoothly, and this might hurt the game's reputation so much for cheating that it may hurt future sales and subscriptions. Not to mention the cost of PR with angry customers, angry stockholders, and, oh yeah, fixing this shit while having customers flood your inbox with the same complaints over and over and investers wondering if their money is safe.

  85. destroyed a lot of people's expenditures of time by goldcd · · Score: 1

    Yes....erm....compensation normally covers you for things that you don't like doing - "If I hadn't been in the car wreck my boss would have paid me a months salary for being at work". These people PAID to potter around building up their orcs - they enjoyed it. Now they get the opportunity to do it all over again, lucky lucky people - double the fun.

  86. Bad press is better than no press! by nxs212 · · Score: 1

    Even if they get one subscriber out of 500 people who read that article on /. it's still better than no press and no new subscribers.
    I haven't heard of SB until today and I was still playing RPGs like everquest, I would definitely check it out.

    1. Re:Bad press is better than no press! by jwilloug · · Score: 1

      If you were still playing RPGs like Everquest, you would have heard of Shadowbane. There's a ton of people out there happy to tell any EQ player all about how (Asheron's Call | Anarchy Online | Dark Age of Camelot | Shadowbane | Star Wars: Galaxies | real life | whatever's due out next week) is the doom of Everquest and everyone should just quit playing now.

  87. Matric servers Hacked, Chaos Ensues by wowbagger · · Score: 1

    Agent Smith writes "There was a major hacking incident last night on the servers of the Matrix. The attackers wreaked havoc on at least one game server, with apparent god-like capabilities in-game. There's already an official statement on the forums - 'The Machine Overlords are now working with law enforcement, and we promise all of you that these individuals will be prosecuted to the full extent of the law.'" There's a little more information via a post on the Matrix messageboard - apparently the carnage (including many less powerful players getting killed) involved "..teleporting people all over the world, teleporting hostile guards into the safe-holds, bringing in hordes of special event monsters, and teleporting everyone to a city at the bottom of the sea."

  88. Now we can all sleep in peace by Downside · · Score: 2, Insightful
    'Ubi Soft and Wolfpack Studios are now working with law enforcement, and we promise all of you that these individuals will be prosecuted to the full extent of the law...

    Haven't the law enforcement agencies got something better to do, like chasing down bullies who knock down sandcastles or something?

    The hackers may have pissed off a few geeks and suits, but they've given them relatively painless object lessons in what really matters in life (i.e. "not your role playing characters", and "having decent security if you do business on the internet", respectively).

    Imagine if they had gone after credit card numbers instead, for example?

    And that's without even considering the benefit to mankind in increased happiness, by giving a load of other folks a good laugh.

  89. Re:because it's just a fucking game by Stephen+Maturin · · Score: 5, Insightful
    Yes, it's just a game. However,

    They DID hack into a commercial system and disrupted business.

    They DID interfere with paying customers.

    Just because they are hacking into a game today and you're willing to let them get qaway with it, what will you say when they're hacking into your bank account tomorrow?

    --
    Non tam praeclarum est scire Latine, quam turpe nescire
    -- Cicero
  90. So will someone get sued ... by Anonymous Coward · · Score: 0

    ... for the Slashdotting?

  91. Because People PAY for the service by biffnix · · Score: 1

    I have a friend who plays Shadowbane with his son, and they're really into it. They pay a monthly fee for the privelege. If someone ruins the game, then why *shouldn't* they be punished? It was a commercial enterprise, making money for the game host company, and now it's ruined.

    People may quit, they lose revenue while they clean up the mess, so therefore they can and probably should prosecute. Hell, why not even pursue civil damages for the people responsible? There is a tangible loss in revenue when the server(s) are down.

    I say, throw the book at 'em. If the crackers knew it was wrong, knew that people who were paying to play the game would be screwed, then they deserve criminal punishment.

    Joe G.
    Bishop, CA

    --
    Don't Die Wondering
  92. When all those gas tanks exploded on cars by goldcd · · Score: 1

    the manufacturer got massively sued over it - following your logic this wouldn't have happened as it'd have been all the fault of people who crashed into you. There has to be some duty of care placed on the MMORPG provider, otherwise you could just produce a game with no security, wait until somebody hacked it and then sue them for the entire lost revenue your game would have had. Hackers should be treated like a force of nature, they're always going to be there and you should take all reasonable precautions to protect yourself from them.

    1. Re:When all those gas tanks exploded on cars by indead · · Score: 2, Insightful

      Hackers should be treated like a force of nature, they're always going to be there and you should take all reasonable precautions to protect yourself from them. So all criminals should be treated like a force of nature and not prosecuted if caught? Seriously, laws are laws. Just because you broke a law using a computer doesn't mean it's acceptable.

  93. Love the new icon by Nameles · · Score: 1

    You spoony bard!

  94. because it's a law by hcduvall · · Score: 5, Insightful

    This is informative? I'm not saying that the hackers ought to be sent to a labor camp over this, but letting it go is like not prosecuting the shoplifter 'cause they're murders in the world.

    No one reasonable is asking for the cops to stop chasing terrorists to do this, but we as a society prosecute any crime (even stupid ones, to even stupider lengths) as a principle.

    And just because other problems exist, doesn't mean you let the little ones slide. No one's time is that hard up.

    1. Re:because it's a law by theLOUDroom · · Score: 2, Insightful

      No one reasonable is asking for the cops to stop chasing terrorists to do this, but we as a society prosecute any crime (even stupid ones, to even stupider lengths) as a principle.

      Except that this is now defined as "cyberterrorism". Reasonable people no longer run things, and the penalties levied against whatever 15 year old did this could very well run his life.

      If the punishment does not fit the crime, should it be carried out anyways?

      --
      Life is too short to proofread.
    2. Re:because it's a law by Anonymous Coward · · Score: 0

      Reasonable people no longer run things, and the penalties levied against whatever 15 year old did this could very well run his life.

      Good. I hope it DOES ruin his life. He's obviously anti-social, sees other people having fun and can't stand it, and probably giggles like a girl as he ties two cats tails together. Maybe if he gets busted, that will knock some sense into the little twerp and maybe he'll start THINKING about the way civilized people behave toward one another rather than just being a punk vandal.

    3. Re:because it's a law by Wateshay · · Score: 1

      If the perpetrators of this get tried as terrorists, I'll eat my hat. No reasonable judge (or even a good majority of the unreasonable ones) is going to look at this and say these kids are the moral and legal equivalent of a bomber who kills dozens of people, or even a hacker who disrupts financial trading or brings down the telephone system.

      --

      "If English was good enough for Jesus, it's good enough for everyone else."

    4. Re:because it's a law by x0n · · Score: 1

      whoze fifte3n? eye am elev3n. you fux0r.

      --

      PGP KeyId: 0x08D63965
    5. Re:because it's a law by hcduvall · · Score: 1

      To the extent that the kid getting an a ridiculous sentence might get the people in control to change it, yes, I suppose so.
      Then again, that approach hasn't worked for the Rockefeller (NY drug) Laws either.

      I was more reacting to notion that it wasn't worth any punishment, since it just incovienienced a game company and its players.

      I don't know enough about the case to say the hackers will be prosecuted to extreme. Saying you'll push it to the "these individuals will be prosecuted to the full extent of the law" is more a stock phrase to me, but if true its not something I endorse either.

      It'll either take some civil disobdience- pleading guilty but resisting transfer to a prison? Or a campaign to the companies involved to push for a reasonable penalty. The plaintiffs themselves saying the law goes too far will capture more media (and gov't) attention than a group of concerned citizens might.

    6. Re:because it's a law by Anonymous Coward · · Score: 0

      Yet, we all want to crucify spammers.... interesting.

      I say, if we're going to be consistent with our outrage, fuck the 15 year old. He knew what he was getting into. Hell, if you pulled pranks in the real world, you'd risk getting your ass shot up with rock salt in some areas. If you do something, you get caught, you pay the price-- it's simple.

      If you get away scott free, then it becomes legend, but that's only if the perpetrator gets away. People get sent brought before the court for more trivial things (underage drinking, possessing tobacco on school property, vandalism, etc..) than breaking into systems all the time. Why should this be any different than those minor crimes?

      I fail to see how what was done was any less harmful than a kid drinking at 19.

    7. Re:because it's a law by Anonymous Coward · · Score: 0

      Terrible idea. If you over-punish someone for a minor crime, you'll end up with a VERY bitter, pissed off individual who is more likely to commit a serious crime than ever before.

      I know if I was locked up for some minor crime or for a crime I didn't commit, you better believe I'd have a major axe to grind against society. In fact, I'd probably come looking for people like you who perpetrate the attitude of "let's make an example of out them".

    8. Re:because it's a law by TeraCo · · Score: 1

      Well, why wait for it then? Let's just lobotomise him now and save trouble.

      --
      Not Meta-modding due to apathy.
    9. Re:because it's a law by Anonymous Coward · · Score: 0
      People get sent brought before the court for more trivial things (underage drinking, possessing tobacco on school property)
      ...
      I fail to see how what was done was any less harmful than a kid drinking at 19.

      People shouldn't be brought before court for this either.

  95. Re:because it's just a fucking game by bear_phillips · · Score: 4, Insightful

    Tell that to the guys who got the pager call in the middle of the night and had to get up leave their wife and kids, go in to work and fix this. The kid should pay, not because he killed an Orc/B. He should pay because he disrupted a business, and caused them monetary damages. The kid should have least have to pay for all of the overtime he caused.

    --
    http://www.windmeadow.com/
  96. AGREED by radoni · · Score: 0, Redundant

    merely agreeing to the above comment

    don't mind me

    --
    SIGERR: laziness exceeds quota
    1. Re:AGREED by Anonymous Coward · · Score: 1, Funny

      Yeah, me too.

    2. Re:AGREED by Anonymous Coward · · Score: 0

      me too man!

  97. Sounds a lot like the .hack project.... by nikpieX · · Score: 1

    The "hackers" just obviously found the Key of the Twilight!

  98. Re:because it's just a fucking game by bob670 · · Score: 3, Insightful

    That's f ing weak, just because it doesn't meet your definition of cool doesn't mean it wasn't illegal. Don't cry me a river about the "real" problems of the world. If I pay a monthly fee to play a game to (at least briefly) forget about those "real" problems, I should be safe from a "real" criminal screwing with my time and investment. Get over yourself.

  99. Different zone, different dragon - I'm stupid. by Blackwulf · · Score: 4, Interesting

    As several replies have pointed out, I got the wrong zone and the wrong dragon.

    The zone was Veeshan's Peak (the Luclin expansion with ToV was not out) and the dragon was whoever the end of it was.

    People can still believe I'm full of shit, but I did find this:

    Former Guide Tweety mentioning the incident

    WEEKLY UPDATE: 11/22/00 - The Guide of Veeshan's Peak

    I wanted to post yesterday, about the guide who went bananas on the TT server. I wanted to, I really did. But what's the point in posting if the sum total of your reaction is:

    BWHAHAHAHAHAHAHA!

    Put the unlicensed handguns away, it's not that I don't feel sorry for the innocent victims. There were probably several harmless bystanders who got whooshed into a really BIG dragon's ass, and those people didn't deserve to lose the three weeks that it took them to earn their four lousy pixels of experience. I hope that Verant has as promised checked the logs and restored all the folks involved to their previous levels of exp. If they don't, well, don't bother calling the paramedics because I sure won't have a heart attack over the shock of Verant being too pathetic to touch their testicles AND provide customer service.

    Remember my little rant entitled "Try Being a Guide"? The ONLY reason I typed a rant instead of hauling some d00ds into VP was because I'm just a big mush ball at heart. I kept thinking that maybe Mr. 58th Level Douchebag had just had a bad day when he was ripping into me. Maybe he didn't really MEAN to call me names and tell me how stupid I was. Remember, I'm the big fan of thinking of the fellow behind the keyboard when it comes to actual interaction - I try to always keep in mind that I don't know the kind of day the other guy is having.

    I was also afraid that if I tried that summoning trick, I'd accidentally summon "Pimps," who hadn't ever talked to me, instead of "Pimpz," the intended recipient. Mistakes like that happen, and I didn't want to make one.

    But I'll bet you a million dollars that at least half the people still picking dragon teeth out of their asses were the sort of people who said, "fuk you d00d, Ive done this 4 ever, its not an xpl0it" and "wtf u mean u wont rezz me, it's a fucking bug, you stupid twat."

    Oh, and yes, it does sound EXACTLY like a normal "event," except that the guide should have convinced someone to let him become a dragon to prevent the players from losing exp (clue alert - a guide-controlled NPC NEVER takes experience from you when he kills you). That's what good little guides do when they want to kill players.

    1. Re:Different zone, different dragon - I'm stupid. by TopFlite211 · · Score: 1

      So, she zoned into the Temple of Veeshan (at that time, the highest level zone in the game) and went right in front of Veeshan herself (the uber dragon.)

      Veeshan is not in game, and most likely never will be (she's bigger than the entire planet). And yes as you qualified below, it was VP, not ToV.

      The zone was Veeshan's Peak (the Luclin expansion with ToV was not out) and the dragon was whoever the end of it was.

      ToV was in Velious, not Luclin, an enitirely different expansion. VP was in Kunark, another completely different expansion. The bindings (from the screenshots that were posted) were done at the front of the zone, not at Phara Dar (the dragon at the end).

      I was a Guide (volunteer CS rep, like an Advisor in Anarchy Online or a Counselor in Ultima Online) for two years in EverQuest

      Ahh, all the mistakes & misinformation makes perfectly sense now.... just about anyone with any knowledge of EQ knows that guides consistantly DONT KNOW JACK and will completely make stuff up instead of saying "I dont know".

  100. Lalalalalalalaaaa *fingers in my ears* by goldcd · · Score: 2, Funny

    My bank has reasonably good protection from hackers. If they didn't I wouldn't bank with them, perhaps people should have applied that to their choice of MMORPG (if you look there are enough reports of similar happening on this game before).
    Answering your point though, if they did hack into a bank then yes, there should be repercussions, but they didn't. Spitting in the street doesn't lead to homicide, it's not a long slippery slope that needs to be nipped in the bud. Just apply some perspective.

    1. Re:Lalalalalalalaaaa *fingers in my ears* by Anonymous Coward · · Score: 0

      Ah, so hacking/cracking's not a crime if it's a game you're hacking. Let's check the laws on that... nope, no specific exceptions for game servers. If you hack any server without permission, it's against the law and you should be punished. Whether it's a bank, a game, or my personal email server should have no effect on the legality of it.

    2. Re:Lalalalalalalaaaa *fingers in my ears* by Anonymous Coward · · Score: 0

      goldcd you lose all credibility when you make such ignorant statements. When I look for an MMORPG to play I look at its graphics and its fun factor foremost. I also seriously doubt you actually know how secure your bank is. Making ignorant statements about playing a modern MMORPG leads me to believe your probably ignorant about your Bank security as well. BTW your immaturity also shows your youth. How old are you? 13?

  101. Re:because it's just a fucking game by indead · · Score: 1

    I bet a lot of people are going to quit the game over this, and even more won't buy it. That is monetary damage to Ubisoft. That is why the person is screwed if they get caught.

  102. Re:because it's just a fucking game by AtaruMoroboshi · · Score: 5, Insightful

    You sir, are an idiot.

    Do you ever complain if someone's cell phone rings in a theater? Or if they talk loudly through the whole film?

    Basically, if you *ever* complain about anything that someone does to make your entertainment choices less fun, you're a hypocrite.

    I bet if you were in the middle of an intense game of chess and I, a complete stranger, came by and intentionally knocked the board over, you might feel like throwing a punch in my direction. How is this any different, except that the jerks are safely far away from having their asses kicked right then and there, is beyond me.

    Saying it's "just games" ignores just how important a certain amount of play is to a healthy life.

    .

  103. Re:law? by LostCluster · · Score: 1

    That is an interesting "what if" but it's also a highly unlikely one.

    If you have even the slightest understanding of how these games work, the most likely way that "everybody winds up at the bottom of the ocean" is that somebody ran an update query on a key database table with values that almost certainly would have never occured in normal gameplay.

    Nobody's stupid enough to allow an up-up-down-down-left-right-left-right-select-start sequence in the client to grant table-level control of the database... at least I hope not.

  104. Now I know what it's like to be slashdotted. by Samurai+Cat! · · Score: 2, Insightful

    SB Catacombs is my site. :/

    --

    "People" using "unnecessary" quotes should be "shot".
    1. Re:Now I know what it's like to be slashdotted. by Anonymous Coward · · Score: 0

      Oh dear. :-/ I liked your signature pic, though!

  105. Re:Living forever not just a dream! by Anonymous Coward · · Score: 0

    haha... I may have posted AC, but I actually *do* have some dignity. :)

  106. No it's NOT just a fucking game by TedTschopp · · Score: 4, Insightful

    It's a business.

    The point is that if they were your servers, and they were your customers, and it was your business model you would be screaming bloody murder.

    And if you wern't then you need a serious reality check about how the real world operates. This is a company with shareholders who now has to explain why they wouldn't react the way they are to their shareholders.

    On another note, does anyone else notice a trend on the games.slashdot.org stories and how many of them suffer from morre thoughtless comments than a normal Slashdot storie?

    Ted Tschopp

    --
    Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
    1. Re:No it's NOT just a fucking game by the-build-chicken · · Score: 1

      If that were my servers (or anyone elses I would guess), I wouldn't have coded a 'god flag' into the protocol, or at least removed it from the 'live' protocol. But they didn't, they left it in, and it got exploited...but they left it in their protocol specifications, and hence, IMHO, left it as fair game for their game. That's not hacking, that's player ingenuity.

    2. Re:No it's NOT just a fucking game by smasherbob · · Score: 1

      Then, pray tell, how in the hell would you offer ingame customer support without some kind of 'god flag'? Oh, that's right, nobody's even thought of that. I'm surprised how many non-MMORPG players are posting in this thread, acting like they know that they're talking about... and totally failing to realize that a god flag has been an integral part of games from MUDs to MMORPGs. But whatever.

    3. Re:No it's NOT just a fucking game by the-build-chicken · · Score: 1

      very correct...I'm not a MMORPG player. but I am, like many people here, a developer...and most of us hear about a god flag in the protocol and shake our heads and laugh...it is the ultimate in development stupidity.

      Then, pray tell, how in the hell would you offer ingame customer support without some kind of 'god flag'?

      I didn't say that having a god flag was stupid, I said having it in the client/server protocol was stupid. Why couldn't it be located as a switch on the server (activate god flag for player x), rather than controlled by the client...that's just dumb...any developer that doesn't say "ummm, hey guys, isn't this a security risk" when coding this deserves a slap about the head :)

  107. Re:because it's just a fucking game by PhoenixFlare · · Score: 1

    It's a lot easier to say that when you're not the one that has to deal with hordes of angry paying customers, isn't it?

    I'm not sure what you would find a valid reason to prosecute someone, but the fact is that the law doesn't really give a damn what the servers were running- they were privately owned by a business, and were illegaly accessed and altered, and that's really all that matters :)

    Tough luck for the kid if he though he was gonna be ignored because it's "just a game".

  108. *Holds head in hands* by goldcd · · Score: 1

    It's not an investment. You pay them money every month and you walk away when the game finally shuts down with absolutely nothing. You pay because you enjoy playing it.
    I've coded a couple of things that are currently exposed to the real world, both for work and in my own time. When somebody (as always happens) finds a bug in say my community board and happily starts running amok they usually go wild for a bit, somebody points me in their direction, I tell them to please stop it - which they do. Usually I ask them what they did (if I haven't figured it out), fix the bug and mod them up. I've played about with other people's stuff with much the same response.
    The world needs people who look up and wonder how it all works and have a play with it. Rules in the real world can be broken, and occasionally it does good for those in this etheral domain to be given a good shake as well. Keeps stuff interesting.

    1. Re:*Holds head in hands* by bob670 · · Score: 1

      I like your wide-eyed "white hat" hacker approach in this reply... Sadly, I feel its bullshit! Its one thing if I invite you and enjoy your attempting to learn from my mistakes, it's another if your tampering screws with a large group of people who didn't invite you. When you put your stuff out and tolerate someone screwing with it, you have made choice. But all the people who pay to play Shadowbane weren't given a choice. And while it's easy to lay on the "holier than thou" stuff and rag on the admins and programmers, the fact remains what was done was illegal and wasn't done in any spirit of "people who look up and wonder how it all works and have a play with it" or they would have played around just a little and then notified the admins of the exploit. It was done because so much of the current "hacker" community is filled with angst filled suburban script kiddies who serve no real purpose beyond wreaking havoc.

    2. Re:*Holds head in hands* by zemkai · · Score: 1
      A customer's reason for paying for a service is irrelevant to the fact that they are paying for it.

      The fact that the provider has insufficient security does not grant tacit permission to anyone to violate said security.

      Money changed hands for a service that was denied / interrupted by a third party. The victims' motives for providing and/or using the service have no real bearing on the legality of the actions of the intruders.

      Finally, sure -- the world needs people who "look up and wonder how it all works and have a play with it." Sure, rules need to be broken from time to time. The price of having that fun is the punishment one risks for doing it. Don't like it? Break your own toys.

      -ZK

  109. moot by Kirby-meister · · Score: 2, Interesting
    While I agree the security measures taken by Ubi were probably pretty poor, it does not mean the hackers aren't liable for damages they caused.

    The difference between your car exploding tale and this is that the people who "crashed into you" (ie hacked the server) knew what was going to happen.

    If I were to spot one of the cars you mentioned, and blatantly crash into it only because I knew the gas tank would explode, I would have some liability in what I have done. Likewise, the hackers knew what was going to happen when they hacked the server and (comically, I might add - hackers tend to have a sense of humor) teleport everybody to the sea.

    There's a difference in accidentally causing someone's "car" to "explode" and purposely causing it.

  110. Re:law? by WPIDalamar · · Score: 4, Insightful

    I do have the slightest understanding of how these games work. I also know that they're extremly complex pieces of software that are very hard to throughougly QA since there are SO many things that can be done in-game.

    I didn't see anything that led me to believe the baddies didn't do anything that someone with "god" powers in the game could do. Did you read the description of what was happening? It sounded more like they got god/admin/developer/whatever access, and not that someone was manipulating the underlying database. It didn't sound like they teleported EVERYONE, just the people they happened to come accros, the slashdot story made it seem that way tho.

    Nobody's stupid enough to allow an up-up-down-down-left-right-left-right-select-start sequence in the client to grant table-level control of the database... at least I hope not.

    I hope not too, but it looks like something did go wrong! It doesn't matter so much WHAT the method was, but that there was a method, and since we don't know how, it could easily have been done entirely in the game client, and that was my point. If you want a more realistic flaw... Maybe they were able to overflow a chat buffer somewhere by typing in a long message.

  111. For all of those people saying "big deal?" by Anonymous Coward · · Score: 0

    I would just like to say that a successful mmorpg company makes huge amounts of money. I think Mythic takes in like 10million a month ( or something like that ). Regardless, you screw with that much money, it doesn't matter what the product is, you are going to be pursued. If you are cought, they are going to file criminal charges.

    a/c

  112. Non-AI God also equals fun! by somethingwicked · · Score: 4, Funny

    Not only is it funny, it sounds like it might have actually been fun in a weird warped way to have been playing at the time...

    After all, it is a fantasy game, why couldn't this have happened within the normal confines of the game?

    "What, how the hell did I get at the bottom of the ocean? Oh, great. Now I'm in the middle of my worst enemy's keep...This is not my beautiful castle?! This is not my beautiful wench?! How did I get here?"

    Well, fun to me, at least. I don't take fantasy computer games that serious

    --

    ---"What did I say that sounded like 'Tell me about your day?'"---

    1. Re:Non-AI God also equals fun! by DNS-and-BIND · · Score: 1

      Obviously, you're not an obsessive cave-dweller. No wonder you wouldn't get upset by something like this. The people who play these games, they're like slot jockeys...the game is their life, however much they like to deny it. I'm sure nobody was amused by this little stunt.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    2. Re:Non-AI God also equals fun! by Elvisisdead · · Score: 1

      Dude, great reference. Doubt many will get it, but it's still good.

      --

      "Want in one hand and spit in the other and see which one fills up first." - My Dad
    3. Re:Non-AI God also equals fun! by realdpk · · Score: 1

      "Why do THEY get to act as a non-AI NPC and I can't?"

      Unfortunately, that's what they'd hear in response.

    4. Re:Non-AI God also equals fun! by sharkey · · Score: 1
      After all, it is a fantasy game, why couldn't this have happened within the normal confines of the game?

      "If you pick the right cup, I'll take you to FairyLand."

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    5. Re:Non-AI God also equals fun! by FunkSoulBrother · · Score: 1

      The problem is that despite the Fantasy, RPG-like setting, none of the people playing this game have the imagination to role-play. Thus they will whine about such an event, instead of weaving tales about it, and other fantasy-like things.

      These people wouldn't be bothered to Seperate Dark Elves and Wood Elves (mortal enemies) in everquest, because it would upset their rate of experience gain.

    6. Re:Non-AI God also equals fun! by Anonymous Coward · · Score: 0

      Well, being teleported to the bottom of the ocean is definitly a once in a lifetime thing...

      Into the blue again, let the water hold me...

    7. Re:Non-AI God also equals fun! by Anonymous Coward · · Score: 0

      Burning down the town!

    8. Re:Non-AI God also equals fun! by pyrrho · · Score: 1

      ...."after the money's gone"

      holy nell! I never realized it, but that song is about MMORPGs.

      --

      -pyrrho

    9. Re:Non-AI God also equals fun! by Anonymous Coward · · Score: 0

      Once in a lifetime, i spose......

    10. Re:Non-AI God also equals fun! by Anonymous Coward · · Score: 0

      Rusted Root

    11. Re:Non-AI God also equals fun! by the-build-chicken · · Score: 1

      "As the virtual days go by...."

  113. Re:because it's just a fucking game by Oddly_Drac · · Score: 1

    "If you genuinely believe some poor kid deserves to be banged up and have his life wrecked because he dropped your Orc in the sea then Get A Life."

    Orc in the sea today, carding AOL accounts tomorrow, programming .NET by the end of the week...

    OD

    --
    Oddly Draconis
    Too cynical to live, too stubborn to die.
  114. Re:law? by smoondog · · Score: 1

    I realize it is a grey area, but by your logic, buffer overflow attacks to open ports are not necessarily illegal. Although, I gues in a game it is different. I think the point is that not only did they potentially find a bug, they exploited it and totally laid waste.

    -Sean

  115. Magic Missle? by Brat+Food · · Score: 1

    I ATTACK THE DARKNESS!

    --

    "Stuff... In my home!? NEVER!" - Zim on Invader Zim
    "I want the toilet seat!" - Little Dog on Two Stupid Dogs
  116. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    When it's your company that is adversely effected, maybe you'll feel differently. If this happens multiple times, it will cost the company money (users lose confidence and leave). I think the company should be more attentive about their security, but a breach is a breach.

    I agree with you to a *slight* degree, but since you brought it up: if you're into 'REAL problems' then go out and fix the world instead of sitting on your ass and replying Slashdot messages.

  117. Hordes Of Monsters by All+Dat · · Score: 1

    LOL u KNOW one of those hackers was just sitting there at his computer summoning squads and uttering with glee:

    "Get me Everyone"
    "EVVVVEEERRRRYYYYOOOONNNNNEEEEE!!!!!"

    --


    3-Server OC-3 Linux Counter-Strike Cluster
    www.rnp.ca
  118. Nice FF2 character logo! by Anonymous Coward · · Score: 0

    Totally offtopic, but I just wanted to say I appreciate the logo of the bard and wizard characters from FFII (US). FFII is among the best games I've played on any system, even with a crappy translation.

    Memories swarm in, a tear comes to the eyes, oh poor Tellah, what you gave to save the world!

  119. Re:because it's just a fucking game by rblancarte · · Score: 1

    Hey, dropping my Orc in the sea today, dropping my money in his bank account tomorrow.

    Fact is - cracking/hacking whatever - if done on a system that is not yours for the most part is ILLEGAL.

    RonB

    --
    It is human nature to take shortcuts in thinking.
  120. erm no by goldcd · · Score: 1

    If I create a game with crappy security then it's going to get hacked. Doesn't matter by who - but it's going to happen - I dare you to deny this! If I release said game and charge people for it, then surely I must take some responsibility?
    Every time a MS patch is released for an exploit the Slashdot response is to slate MS - you don't get them petitioning to track down and prosecute every person who used the exploit.
    In fact why patch software at all? Why should we waste our time writing code to fix the gaping flaws we left on a nicotine fuelled all nighter.

    1. Re:erm no by Mysticalfruit · · Score: 1

      From what it sounds like, they figured the protocol used to communicate between the client and server and just turned on the GOD flag.

      Personally, I would have kept that little gem to myself and used it for special occasions. Like keep raids, etc...

      --
      Yes Francis, the world has gone crazy.
    2. Re:erm no by Anonymous Coward · · Score: 0
      If I create a game with crappy security then it's going to get hacked. Doesn't matter by who - but it's going to happen - I dare you to deny this!

      That doesn't change the fact that it's still a crime to do it.

    3. Re:erm no by Kintanon · · Score: 1

      Should you have to take responsibility for every possible future exploit that might be found in your software? Even to the point of interacting with software or hardware that doesn't exist at the time of the games release?
      I believe that due dilligence should be excersised, but there is a limit to the permutations of attacks that can be run on the software within a limited time frame so a line has to be drawn somewhere.
      And even then, a combination of legal enforcement and technological correction is still the best solution.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
  121. Re:destroyed a lot of people's expenditures of tim by ceejayoz · · Score: 1

    They're not paid, however, to watch those characters be destroyed by hackers.

    In your car wreck example, the guy was paid to drive the car - not to get in a wreck.

  122. Re:because it's just a fucking game by murdocj · · Score: 1

    Would your opinion be different if it turns out that the makers of another multi-player game did the hacking in order to get rid of some competition? If so, what's the difference? The damage is the same, and it was clearly done deliberately.

  123. Sad by Forkenhoppen · · Score: 1

    Say what you will about these guys, but I think its better they did this in a game, rather than going out and shooting up a school or something.

    1. Re:Sad by realdpk · · Score: 1

      I dunno about that. I think they would have learned their lesson pretty quickly if they went to a dock at the ocean and started pushing people in (a more likely comparison than them shooting people...)

  124. Re:because it's just a fucking game by Anonymous Coward · · Score: 1, Insightful

    The main point of prosecution is that people paid real money for the privelege to play the game, and were deprived of the value of that money when some juvenile jerk decided to go on a rampage.

    Ubisoft would disagree with you. So would Sony/Funcom/whoever else.

    No one wants a direct connection between time spent in the game and money. If this jerk is liable for causing you to lose items/experience in a game, then so are the big boys. Liability is bad.

    This is why Sony fights selling in game items for real life money (ebay, etc). It's not so much that they want to stop it, but they want to make sure that it is perfectly clear this is not condoned. They don't want to show any sign of having a dollar amount on a cyber persona.

  125. no no no nooo by Anonymous Coward · · Score: 0
    Their servers were cracked. The players then hacked their own charectors. The only way to HACK a servers is to make your own. You can CRACK the software it uses quite nicely.


    The next ponient question: Someone knows something, and gets prosocuted. Someone else releases bug riden software, and gets anaward, and sometimes a cult like following, am I missing something here?

  126. PR STUNT by Anonymous Coward · · Score: 0

    Bah, this is just a PR stunt. What a way to get your game in the news. LOL freaks!

  127. OMG! by eMartin · · Score: 1

    Are you Blackwulf the Dragon Master from the Triumph/Star Wars video?

  128. Money and Scale by Kwil · · Score: 1

    The fact that it happened to more than 14 people. And the fact that these people are paying and the company is paying to fix the crap that went on.

    --

    That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  129. Re:because it's just a fucking game by James+Lewis · · Score: 2, Insightful
    For a very good reason: deterrent. If everyone under 18 who breaks into a system is given a slap on the wrist, then there is nothing to deter would be teen hackers. Not only is their chances of getting caught slim, but if they are caught they aren't punished? That doesn't sound like a very good deterrent to me. The best case scenario in this case is that Ubisoft will have to spend extra time and resources to repair the damage done. That alone would probably come up to a pretty large sum of money. But what if some people are so annoyed by their experience that they quit the game. That is MORE money lost. Or, worst case, what if Ubisoft is not able to repair the damage? Then you would expect a lot MORE people to quit the game, as they probably don't feel like starting from scratch. Regardless of the kind of business that was hurt, it WAS a business and that is what matters.

    You also can't put this off as, "Well they should of had tighter security". Do you blame someone whose house was broken into because they didn't have a state of the art security system? No, and neither should a company be blamed if a small subset of computer users who posses special skills are able to break into their systems.

  130. Another player weighs in. by GQuon · · Score: 5, Funny

    PLAYER 2: It devoured my avatar. It was a really good avatar. Then I had to play it all again to get the skills back and I had to do it fast, and it wasn't as good. It was kind of a ...bummer.

    --
    Irene KHAAAAAAN!
    1. Re:Another player weighs in. by Anonymous Coward · · Score: 0

      uh ... uh yeah

      *cough* pass it this way, ellen

  131. This is the point: by Kwil · · Score: 1

    Imagine if they had gone after credit card numbers instead, for example?

    Yes. Imagine if they had.
    Now imagine what they (or some other group) might think if they can do this and get away with it free and clear?

    --

    That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  132. You've lost me. by goldcd · · Score: 1

    or perhaps it was a poor analogy on my part. Basically you pay them for the experience of playing the game. If you're character loses some stats over this then it's not taken away the last month's worth of fun - nor will it prevent you spending the next month enjoying building up the character. You're not financially any worse off, you've not suddenly lost days from your life you'd have spent working productively.
    Look at it like Slashdot karma, I'd not be too bothered if mine all vanished. I write as I enjoy posting, not to obtain some mythical level of superiority.

    1. Re:You've lost me. by ceejayoz · · Score: 1

      Look at it like Slashdot karma, I'd not be too bothered if mine all vanished. I write as I enjoy posting, not to obtain some mythical level of superiority.

      Nor would I. I don't claim to understand it, but some people really do care incredibly much about their standings in games like these. As a MMORPG company, you don't want to alienate those users.

    2. Re:You've lost me. by Kintanon · · Score: 1, Insightful

      I enjoy martial arts. I pay for the priveladge of being instructed. I LOVE performing the techniques and sparring. But at the same time I seek a greater level of profficiency in my art. Were I to be bashed in the skull and somehow lose the last 2 years of my knowledge regarding martial arts I would NOT be happy. Yeah, I get to learn it all again. That's great and all. But in my attempt to attain a greater level of profficiency I've just been set back by 2 years. The idea is the same, just because I enjoy doing something doesn't mean there is no greater goal behind it. The striving for improvement is part of what makes competition and games fun and if my improvement was suddenly whiped out then a fundamental part of the experience has been removed and must be regained.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    3. Re:You've lost me. by poopdik · · Score: 1

      I don't claim to understand it, but some people really do care incredibly much about their standings in games like these.

      You don't care about it, I don't care about it, and neither should our legal system. Maybe their administrators were ill-prepared to handle the task of running a game of that size and rightly should be penalized with a public backlash. Remember firestone tire company? Did you feel sorry for their public image after they sold the public a defective product? Me neither.

    4. Re:You've lost me. by poopdik · · Score: 1

      I enjoy martial arts. I pay for the priveladge of being instructed. I LOVE performing the techniques and sparring. But at the same time I seek a greater level of profficiency in my art. Were I to be bashed in the skull and somehow lose the last 2 years of my knowledge regarding martial arts I would NOT be happy. Yeah, I get to learn it all again. That's great and all. But in my attempt to attain a greater level of profficiency I've just been set back by 2 years.

      That's a pretty bad analogy. It would be more like your class for that day being canceled and you flipping out and demanding someone being sent to jail over it.

    5. Re:You've lost me. by Kintanon · · Score: 1

      Part of that depends on how you view the game. Do you just view it as being unable to play for an hour or two, or do you view it as having played for 2 hours and then having that time erased?

      If it's just a matter of, "Oh, I can't play right now..." it's annoying, but not anywhere near the kind of pisser that "I spent 2 hours hanging out with my friends and guildmates, we camped some bandits, found a really nice weapon, then went and raided an enemy camp and burned their inn to the ground and killed their weaponsmith... Then POOF, it all got erased."

      That's frustrating.

      The DEGREE of frustration isn't the same as losing 2 years worth of skill. But the TYPE of frustration is the same.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    6. Re:You've lost me. by poopdik · · Score: 1

      If it's just a matter of, "Oh, I can't play right now..." it's annoying, but not anywhere near the kind of pisser that "I spent 2 hours hanging out with my friends and guildmates, we camped some bandits, found a really nice weapon, then went and raided an enemy camp and burned their inn to the ground and killed their weaponsmith... Then POOF, it all got erased."

      It might actually do you some good to get that 2 hours of your life "erased". Just pretend like it never happened. Optionally available with a memory implant of sexual encounters with members of the opposite sex, rolling around naked in piles of money, or even a dream vacation to Mars. :)

    7. Re:You've lost me. by ChemicalSpider · · Score: 1

      I think a more proper analogy would be something akin to a work of art. An artist will spend hours and hours creating a work of art - be it sculpture, painting, or whatever. The artist may have enjoyed making this peice of art (or may not have, but sometimes leveling in games like these isn't always fun), but if someone comes along and stomps on their artwork and destroys it the artist isn't going to be happy. Sure, they can just make it all over again, but its damaging, wastes their time, and their money in buying the resources to make the art. I'm not claiming that MMORPG characters are (or aren't) works of art, but the analogy seems fairly obvious.

      Or a more direct video game analogy would be progress. Suppose you had just defeated the boss to level 25, or something, and just made it to level 26 for the first time ever.You mom calls you for dinner, so you save the game and turn off your computer. Now suppose your little sister comes along and deletes that one saved game. Sure, you had fun defeating that boss, but it was difficult and you'd rather not have to do it again. You'd rather progress farther in the game than have to replay parts you've already seen.

      In either case, though, the customers of Ubi have faced some sort of damage. That means, for Ubi it would be a smart business move in the eyes of its customers to prosecute the hackers.

    8. Re:You've lost me. by elmegil · · Score: 1

      And just to be clear, just because the artist created this work of art, and thinks it's cool, doesn't mean anyone else has to agree, and even if they don't agree, the work of art has value that should be compensated for if it gets vandalized.

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  133. Re:because it's just a fucking game by Xerithane · · Score: 1

    they hacked the game, destroyed a lot of people's expenditures of time, and most importantly to Ubi, trashed the hosting company's reputation.

    So we have a thousand or so dorks that couldn't cast magic missile. Ok. It was one night, if they were doing upgrades that night, same thing. Quit bitching about that. It's not "destroying" anything, it was just making one night a little out of the norm.

    As for trashing the hosting company's reputation, any company that allows this to happen deserves their reputation.

    Kinda like if a child molester moves in they have to post the "Convicted Sex Offender" flyers up. It's good to know what type of scum is in your pool.

    --
    Dacels Jewelers can't be trusted.
  134. Re:law? by dasmegabyte · · Score: 2, Informative

    If I see somebody drop $100, is it a crime to pick it up and walk off with it?

    If I see a door open to a warehouse I *KNOW* I'm not supposed to be in, is it a crime to walk in and take a couple High-Def TVs?

    If I see a gun just lying around, is it a crime for me to shoot people with it? I mean, it's not my gun.

    YES!

    So why is it so unusual that manipulating private software, even if the entry point is public and easily accessible, should be a crime? Why should we expect the virtual "world" to be any different, especially considering that it's much more anonymous and therefore much more enticing to break the law?

    If I expose a bug in an online ordering system to get a stereo for $.01, I'm breaking the law. If I append &debug=1 to the end of a URL and suddenly get into their CMS, I'm breaking the law.

    And if I use a bug I've discovered, and KNOW I shouldn't be manipulating, to ruin a game for thousands of other people...well, it's the same as causing a public disturbace at any large function. Might as well have streaked at the superbowl; at least that would have impressed the chicks.

    --
    Hey freaks: now you're ju
  135. This is a complete joke by Phantasmo · · Score: 2, Insightful

    They didn't touch credit cards or the actual accounts, but this is counted as illegal because it happened to a big, rich company.

    Webservers get r00ted every day, but very rarely does the FBI go after the cracker responsible.

    I bet if you loaded up fsf.org tomorrow morning and saw, "windows is TEH R00LZ!!!", the government's response would be:
    "too bad, so sad... guess that Linux thing isn't so great after all!"

    It's not about players being inconvenienced, it's about someone with a lot of money losing face.

    --

    The US Army: promoting democracy through unquestioned obedience
    1. Re:This is a complete joke by Corbets · · Score: 1

      Just because webservers get "r00ted" every day doesn't mean the perpetrators shouldn't be convicted. As a matter of fact, the FBI does do what it can for Internet crimes, but the sad fact is that they only have so much manpower, and there's an awful lot of script kiddies out there who think it's cool to hate "the man" and "hack" computers.

      I like hacking, myself. I also like trying to crack systems (mine, my friends, that sort of thing). I'm not skilled, but I enjoy it. But I'm not dumb (or rude) enough to try to crack a system that I don't have permission for. That's a crime that translates to the real world as vandalism, theft, or possibly worse.

      If someone came by and spraypainted your car windows, would you be upset? Yah, guess what - billionaires would get upset about it too. Things like this have nothing to do with money, unless it's some childish buffoon who's jealous that s/he doesn't have as much money as his/her target.

  136. Back in the BBS/MUD days... by Punk+Walrus · · Score: 5, Funny
    [dusts off old photo albums]

    I used to help run a BBS run on an Atari ST (can you believe it?), and the system was so obscure, that we developed a "DOS simulator" for those who tried to hack our BBS and its (limited) games. We faked things like "dir" and "erase" and even "edlin." It was a multiline, so if the hacker tried to "IM" himself (back then software called it "teleport"), he got through, but if he tried it to others, it went to /dev/null. When people did a "who," they got the job :

    Hacker: Port 3: [Thinks he's hacking the BBS, tell his mommy!]

    _________________________________________________
    www.punkwalrus.com - Shift to the left, shift to the right! Stand up, sit down, byte byte byte!

    1. Re:Back in the BBS/MUD days... by LucidityZero · · Score: 1

      I did this once, too, although not as intense. On a local bulletin board I got the Sysop to put up a simple program I wrote that loaded up as "Legend of the Red Dragon" and then appeared as if it "crashed" into a C:\ prompt. It allowed you to "dir" and "cd" and a few other things, but that's about it.

      You'd still be surprised how many people we logged trying to "deltree * /y" :)

      --
      Sig.i>
  137. OK then, I'll devise a punishment that fits by goldcd · · Score: 1

    The perp has to write a script that ups the stats of everybody in the game. Yep - I'd force them to write a sql statement. It'd completely right their wrong and still leave me with the wonderful mental image of several thousand lockins bouncing up and down on their chairs at the indiginity of losing their hammer of asnogamore and sword of schithering.

  138. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    The point you're missing is that law enforcement helps people realise that there are principles and laws they should abide in. It is not even about the size of the disruption that cause kid -it's all about not interfering with foreign property in a manner you are not authorised to, period.

    People, nowadays, accept white-hat policies and, quite frankly, this works. What that kid did is fool, and impresses nobody. Treat it as he had broken a window.

    And remember, is not about the money that company might have probably lost. Is about comprehending the extent of your priviledges.

  139. What about the judge and jury? by gosand · · Score: 5, Funny
    I can just imagine the look on the judges face if this went to trial, and some of the players had to be called to the witness stand. Reading the transcripts of that testimony would be hilarious.

    What would a jury think? That people who spent 500 hours building up an imaginary character need to be compensated for their loss? I can just see some uber-gamer breaking down and crying on the stand because their elf now has to start from level 50 when it took him 3 straight months of playing 5 hours a day to get to level 55. (or whatever the terminology is) More than that, how are you going to get a jury of this person's peers to try them in court? How do you interview a jury like that? OK, what is your favorite magic spell? Have you ever spent more that 12 hours straight playing a game? Is your BMI over 40? Picard or Shatner?

    --

    My beliefs do not require that you agree with them.

    1. Re:What about the judge and jury? by Anonymous Coward · · Score: 1, Informative

      The jury in that scenario will be deciding whether the defendent is guilty of a specific computer crime involving unauthorized access to a network. They might not ever be told it was a gaming system, unless the defendant talks.

    2. Re:What about the judge and jury? by haa...jesus+christ · · Score: 1

      I'd envision the 'super friends' from the simpsons coming on the stand. especially the fat kid with the big glasses and curly hair.

  140. Jesus Christ you're a retard. by dsanfte · · Score: 4, Informative
    (the Luclin expansion with ToV was not out)


    That was the Velious expansion with ToV, not Luclin. Obviously, taking both your posts together, you know precisely jack shit about the game and its CS history.

    Corruption and preying on players for amusement is rampant in the EQ guide program. For most people, it's a slack way to get yourself a free account. You can sneak onto the server at 3am when nobody else is there, and do whatever the hell you want. You don't even have to answer a single petition, the guide reports are on the honor system. I and many others simply made up reports and bullshit petitions to fill in for the manditory 6-hours per week. Bingo: Free account, no work, and endless hours power-tripping across the game world.

    For example, a guide friend of mine would sit outside the North Freeport bank, and open the locked door at the back of the bank. This door is never opened by players, because the lock level on the door is some absurdly high level. Invariably, someone curious would wander into this back "closet" behind the door to have a look around. This is when the guide would close the door, locking the player inside. If the player was a caster, they could just gate out, but a melee-type character was stuck more-or-less forever. The guide would wait for this player to petition after a few minutes, then delete the petition, and /zone away, laughing his ass off at the poor sap caught in the trap.

    Don't pretend this doesn't happen to GMs also. The GM of Mithaniel Marr back in 2001, "Chaolash", was fired for doing favors for friends on his server. Making them free items, spawning mobs for his friends, and so on. Occaisionally these GMs turn abusive, Chao did it, and I'm sure other GMs have also. He wasn't the only GM "quietly" let go for abuses, and he won't be the last.

    I don't know if you really were a guide, but I suspect not. If you were, You must have been one of those dumbass Apprentice guides we'd flunk out of the program within their first trial week. You know, the ones who couldn't answer a petition for free GM lewt inside of 10 minutes, and without escalating it two times for the GM to smack you down like the idiot you were for wasting his time.

    The one invariable fact of MMORPGs is, in that they are just artificial social ladders to climb, there will always be people who base their entire lives on trying to climb them. They define their self-esteem from these ladders, because these games are the world to them. Generally they have no social lives, and/or are young, or are disabled/sedentary. THESE are the people who are capable of doing the things mentioned in the Shadowbane article. Coincidentally, these are also the prime market targets for the gaming companies. It's inevitable that someone would take advantage of a bug granting GM abilities, and the game companies have only themselves to blame for leaving the back door wide open.

    As for the EQ Guide Program, I quit after about 16 months of service. In general, they treat(ed) their guides like small mushrooms: kept in the dark, and eating shit all day. The guide liason at the time was about as friendly and responsive as an IRS Tax clerk, and the system itself was biased to mistrust guides (perhaps justifiably) to such an extent that we couldn't do anything significant for the players besides get them unstuck from a wall. Anything of note had to be handled by a GM. It is this atmosphere that breeds reactions like the Veeshan's Peak incident (for which the person was banned from Everquest permanently, BTW). And this atmosphere, according to friends of mine still in the program, shows no signs of changing anytime soon.

    Lastly. I wrote a long article about Everquest and its flaws for Slashdot. You can read it here:

    http://slashdot.org/articles/02/12/27/1748252.shtm l?tid=127
    --
    occultae nullus est respectus musicae - originally a Greek proverb
    1. Re:Jesus Christ you're a retard. by Anonymous Coward · · Score: 0

      I can see your pasty-white skin, cheek jowls, and smell the jolt oozing from this response...along with your massive insecurity.

      Who is the bigger retard, the guy who posted a story that was essentially true in the spirit, or the pompous, whiny dick who reponds like the Comic Store Superhero you must be?

    2. Re:Jesus Christ you're a retard. by Anonymous Coward · · Score: 0

      You forgot to say he is fat.

    3. Re:Jesus Christ you're a retard. by Anonymous Coward · · Score: 0

      I agree with the other people: you're a fricken pinhead. Okay, the original poster needed to check his facts. My my, shame on him. However, when you take his post in perspective.....his flubs and then consider oh, you stuffing your fat puss with Cheetos while trying to come off as superior AND citing a Slashdot post as a "long article" (give me a break)....his mistakes are hardly worth noting.

      Get a grip pal, you can't hide in your virtual environment forever.

    4. Re:Jesus Christ you're a retard. by Anonymous Coward · · Score: 0

      Posts like this make me glad I quit EQ. Haha. So many hot headed people in that game. Even the guides! Sheesh.

    5. Re:Jesus Christ you're a retard. by JoelClark · · Score: 1
      For example, a guide friend of mine would sit outside the North Freeport bank, and open the locked door at the back of the bank. This door is never opened by players, because the lock level on the door is some absurdly high level. Invariably, someone curious would wander into this back "closet" behind the door to have a look around. This is when the guide would close the door, locking the player inside. If the player was a caster, they could just gate out, but a melee-type character was stuck more-or-less forever. The guide would wait for this player to petition after a few minutes, then delete the petition, and /zone away, laughing his ass off at the poor sap caught in the trap.


      Wrong, it's pickable at 201 or thereabouts, I've done the same trick. Now stop calling people retards please.
    6. Re:Jesus Christ you're a retard. by Zebbers · · Score: 1

      you knock players of mmorpgs, yet you toiled away as a guide for 16months, wrote this rant and another article as well.

      youre a winner.

  141. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    I think you are a hypocrite a bit, if not a fool. That kid accessed some foreign physical property without having being authorised in advance. Moreover, tolerating such behaviour implies that we, as a society, should do nothing about people decide to assign them extra priviledges to those originally assigned to them.

    And your example about the theater -I don't think there is some law that covers the case you presented. Use brain instead of arse.

  142. erm yes by Kirby-meister · · Score: 1

    If a bank has crappy security, does that mean the bank is responsible if someone robs the bank? I dare you to deny this!

    Just because you can rob the bank, just because you can hack the server, doesn't mean it is the fault of the bank, or fault of the server-provider, if you do.

    1. Re:erm yes by Johnny5000 · · Score: 1

      If the bank left piles of money outside, ripe for the taking, then yes, it would be the bank's fault.
      I'm sure they would be found negligent in some way.

      I'm not saying that it's an analogy for the hacking situation- it's not.

      Could poor computer security (the equivalent of a bank leaving piles of your money outside) be considered some form of negligence on the part of the computer operator?

      --
      The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
  143. No I wouldn't assault you. by goldcd · · Score: 1

    I'd pick the pieces up and put them back on the board and wonder wtf was running the security at my grand-master event. I believe there is also a difference, between the crude act of knocking over a board and being a member of a party of invading gods. One is stupid, one is reasonably skillful and made me laugh out loud in the office.

    1. Re:No I wouldn't assault you. by Kintanon · · Score: 1

      You are quite obviously not a chess grandmaster then.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    2. Re:No I wouldn't assault you. by Anonymous Coward · · Score: 0

      You are the dumbest motherfucker on the Internet.

  144. Here's some perspective by Anonymous Coward · · Score: 0

    You drive to the local movie theater to catch "Matrix: Reloaded". You paid for the ticket, get your seat, and the movie starts. Ten minutes into the film, I sneak into the projectionists booth, bonk the projectionist on the head with a mallet, and steal the film.

    Question: Will goldcd be the first in line screaming for his/her/its money back?

  145. Re:law? by birder · · Score: 1

    EQ for example has a GM client, different from the user client. They could of obtained a similar thing for SB or simply activated the admin fuctions in the client through an editor.

    Once that is done, everything they did sounds just like GM powers typical of a MUD.

  146. Punishment to fit the crime... by phorm · · Score: 3, Insightful

    If it's an actual rooted server or other high-level problem
    Keeping in mind the actual damage done by the crime, and actions persued (game havoc, but no malicious file deletion, record stealing, theft, etc) - I would say to slap the offender with a nice stiff fine for time involved in fixing the server and possibly reputation loss, revoke his/her account, and deal with him/her through the ISP. Fine can't be too big though, we're probably dealing with a 15-year-old, a $1000-$2000 would be more than enough to bring swift repentance from most.

    If it's a game exploit
    Suck it down. Track down and ban the player in question, but at least acknowledge that there was a bug in your software. Yes, players exploiting said bugs or lack of security are making online gameplay lose its lustre, but that's also the fault of the developers. You can't solve bad coding or protection with lawsuits, unless you think perhaps that you're Microsoft or the ??AA.

    Why can't people simply say "oops, we screwed up, and somebody took advantage of us. It's fixed now, and we're making sure it won't happen again."

    1. Re:Punishment to fit the crime... by Maul · · Score: 1

      Why can't people simply say "oops, we screwed up, and somebody took advantage of us. It's fixed now, and we're making sure it won't happen again."

      Because they don't want to admit they released an insecure/shoddy product. The most likely case is that a player took advantage of a fault in the software (rather than rooting the servers). The servers probably do not verify all the data sent to them by clients, leaving a huge possibility for exploits. This is a problem that seems to occur in many MMORPGs (remember Phantasy Star Online?), and it seems that developers never care about the problem until after someone takes advantage of it.

      --

      "You spoony bard!" -Tellah

    2. Re:Punishment to fit the crime... by Orne · · Score: 1

      Heh, you forgot that bit about lost revenues...

      ($13 / month) x (1 year playing period) = $156 per player.

      Total Player population = 1000ish per server x 10 servers = 10,000 players

      Assuming 10% quit over the incident, that's 10k x 10% x $156 = $156,000.00

      That sounds like a good punishment.

    3. Re:Punishment to fit the crime... by Fastolfe · · Score: 1

      that's also the fault of the developers. You can't solve bad coding or protection with lawsuits

      While I more or less agree with the rest of what you said, I'm not sure I completely agree with you here. This is like saying that someone exploiting a bug shouldn't be held accountable for the act. Really, when you think about it, nearly any compromise/exploit takes advantage of some bug or process problem somewhere. If there were no bugs, there would be nothing to hack, right?

      Sure, acknowledge the bug and fix it, but by all means go after the guy that took advantage of it. He could have simply informed them that the bug existed, after all, but he chose instead to cause trouble. He should pay for that.

    4. Re:Punishment to fit the crime... by phorm · · Score: 1

      What about developers that rush a product out the door - hoping to make a buck - and using the poor mentality "if something's wrong, we'll know once it gets out there."

      I mean, yes, those who dedicate their whole lives to breaking some well-built system deserve what they get if they are caught. Some kid who finds out that by typing "allpowerful" in a game console or "stepping on the magic square" suddenly gives him admin... well that's a bit different.

      You can't excuse ineptitude with legal retaliation, if anything it just encourages more ineptitude.

      Coder: "Don't worry, we'll know if something's wrong once we hit the release date"
      Boss: "What if somebody breaks it when it's out there?"
      Coder: "Well, if we release early, we profit more. If we get caught with a bug, just sue the bejesus anybody that exploits it"
      Boss: "Great idea! We haven't fed the lawyers lately, they're probably hungry anyhow".

  147. If a bank had crappy security by goldcd · · Score: 1

    then they wouldn't be able to be insured, and fortunately without insurance they would be prevented from operating. I always find the insurance industry has a good view on the world as they have to put a financial value to practically everything. Maybe MMORPGs should have hacker insurance - I suspect if the insurance company had had a look at their code it would have told them where to go.

    1. Re:If a bank had crappy security by Kirby-meister · · Score: 1

      If I knew how to get around the bank's "security," would it be right of me to rob them?

    2. Re:If a bank had crappy security by goldcd · · Score: 1

      Ooog tricky one that - might be a flaw in my troll/insightful/interesting post. No - as you could actually be depriving people of things of real value.
      Basically given the opportunity I'd have exploited the god hack but I don't have the desire to rob a bank. Maybe I'm just psychologically flawed - but I suspect there's a well reasoned arguement for my actions somewhere in my head that got lost on the way out.

    3. Re:If a bank had crappy security by Anonymous Coward · · Score: 0

      Technically, gold or money has no real value intrinsically. We value it because we as a society have agreed to place a value upon it. Saying that things "have no real value" is a cop out-- they may have no value to you, as a wad of paper money would probably mean very little to aborigionies (pre-colonization). But to say that because paper money is not universally valued, and therefore, you have the right to break into the federal reserve and smash the presses is completely erroneous. Not only will the destruction of such "nonvaluable things" like ink and paper be illegal, you'll also wreak havok upon the nation's economy. Not bad for something of no value, right?

      By the same token, the game has a very real value to the game's community and the parent company; it has no value to you or me, but to this community it represents a tangible value that cannot be denied on a legal level, as far as I know.

      Just my thoughts on the matter.

  148. Re:because it's just a fucking game by TheZax · · Score: 1

    Agreed. While it isn't and shouldn't be legal, enforcement is often way overboard.

    I'd like to see someone go down for Enron, Worldcom, Microsoft (they were convicted of FAR worse!), and every major brokerage on Wall St which has been screwing over investors for years.

    This is just the tip of the iceberg, corporations do far worse EVERY DAY, pay a small fine IF caught.

    Parity in justice is severely lacking here...
    --

    JWall: GUI client for IPTables
  149. Star Trek did it! by jpellino · · Score: 1

    in "A Taste of Armageddon".
    Sorry, Professor Chaos.
    So here a bunch of real guys kill a mess of virtual people and they'll be sent to a real prison for their virtual deed.
    I knew this week was making too much sense.

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
  150. If I was only 10 minutes into the film by goldcd · · Score: 1

    I'd thank them for sparing me the rest of it (or is that an unpopular view around here)?

    1. Re:If I was only 10 minutes into the film by Anonymous Coward · · Score: 0

      Okay, replace "Reloaded" with any other film you really like. Or, for the sake of an analogy, pretend that you actually wanted to see it. Or quit avoiding the question.

    2. Re:If I was only 10 minutes into the film by goldcd · · Score: 1

      OK, I'd be pissed off. If however the film was stolen in an audatious flo-mo assault around the theatre by a legion of cloned thieves and I knew my film would resume shortly after no financial cost to myself it'd be worth it. If somebody had just trashed the MMORPG's database then I'd have been pretty disgusted at the vandalism - however the flair with which this was executed would have given me enough enjoyment not to get pissed off about the delay in the world returning to normal.

    3. Re:If I was only 10 minutes into the film by Anonymous Coward · · Score: 0

      This actualy happened in a theater near me. Well nobody stole the film but it did break in half during the middle of the highway chase and let me tell you people were pissed. In short it cost the theater alot of money in refunds and bonus crap like free cokes. Marketing departments have to do that kind of thing to keep customers happy. In america its expected. So yah the people playing at the time are going to expect some kind of reraprations to be made and this will cost the company alot of money in time and services. On the other hand MMORPG players are like crack addicts and if someone gives them bad crack theyre really not likely to just give up the habit.

  151. Who the fuck cares? by greygent · · Score: 0, Flamebait

    Seriously, the submitter needs a life... a REAL life where big worries don't involved having your magic skills docked 3 levels whilst you're trapped in an undersea with a level 4 dwarf from Dayton.

  152. Re:because it's just a fucking game by elmegil · · Score: 1
    if they were doing upgrades that night, same thing. Quit bitching about that. It's not "destroying" anything, it was just making one night a little out of the norm.

    You seem to think that because you don't value something (like a level of experience you've achieved in a game), it has no value. Nice attitude.

    Oh, by the way, don't assume that because I can understand the perspective of those who do see value in the game stats that I necessarily agree. Or did you miss the part where I was amused at what happened?

    --
    7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  153. I've never paid to beta test. by Artifex · · Score: 1

    I've tested everything from Asheron's Call to the new Everquest Online PS2 edition (and some now I can't talk about yet), getting into most of them at the closed beta stage. I've never paid. I just sign up when I hear about them, and they often let me in.

    On the other hand, I've also never volunteered to be a game guide, or whatever, after a game starts. I have no idea why any of them would voluntarily pay to provide what amounts to a company's in-game customer service department, but some do.

    --
    Get off my launchpad!
    1. Re:I've never paid to beta test. by Salden · · Score: 1

      I think you missed the point. The poster is making a statement saying that newly released MMORPGs are still in beta form.

  154. Re:because it's just a fucking game by JaredOfEuropa · · Score: 1

    In the MMORPG worlds, people are beginning to re-discover the age-old wisdom that Time is Money. Just check Ebay and you'll find plenty of auctions for game accounts with trained-up characters, or for in-game assets. That is only natural: if you have lots of cash but little time, why spent ages building your character or walking the virtual world to find a spot to build your house, when you can just plonk down some cash and be in business, ready to 'just play the game'?

    People are starting to attach real-world value to in-game assets. For Ultima Online there's even a common exchange rate for in-game Gold to Dollars. In the heyday of housing shortage, a castle in Ultima Online might sell for as much as $5000,-, and find plenty of buyers.

    Now some 'poor kid' comes along and deletes your $5000 castle for shits and giggles. I'd be royally pissed about that and I'd be real happy if the game company would throw the book at him. Such kids do more than cause a minor inconvenience to a few players: they may cause damage in in-game assets or characters that have a real-world dollar value attached to them. In addition, they cause the game company a bad headache and a bad press, plus the efforts for fixing the servers incur real costs, which can be quite high.

    Fry 'im, I say...

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  155. beep beep beep by Anonymous Coward · · Score: 0

    And them my computer went beep beep beep and I was teleported to the bottom of the sea... it was a really good elf too.

    Ellen

  156. One Reason I'm amused with Asheron's Call by Anonymous Coward · · Score: 0

    .... Is because they have learned that lesson, given that they know well that a good percentage of the population runs an application called Decal which allows you to plug in various user built modules. Everything from ungamerelated things like Media player consoles, to in game utilities providing various information, to up to nearly complete automation systems. (And yes, it's also funny to imagine fantasy characters with more cyberwear then most SF characters.)

    And while some applications may be questionable, on the whole, it was nice to have people instead of complaining about UI issues, being able to consider and create their own fixes. It certainly kept me playing for extra months.

  157. If I had known this sort of thing could happen by Anonymous Coward · · Score: 0

    I would have bought the damn game and played it, sounds like a wickedly funny wheeze, rather than the usual hummel figurine collector style attitude to such games :P

  158. Re:because it's just a fucking game by Cyno · · Score: 1

    Oh, that's nice.

    You lost a few $$ so you think its of equal value to ruin the future of one person because we cost you money?

    We have but one lifetime to live. Often our punishment for the loss of property do not fit the crime. But that's why you and everone else I know think that capitalism, not communism, is the right way to live.

    If that is what you believe then I would only ask one thing of you. Please cut the hand off of someone who stole from you. Do it sometime. By yourself. Just once. And tell me you still think your property is worth more than another human's freedom.

    I just want people to stop being hypocrites for one fucking minute and admit that they value their car and their TV sets more than they care about their neighbor and their children. Come on, you know it. You're going to kick those kids out as soon as they turn 18 so you can have a bigger TV or a nice new car. C'mon, admit it. Hypocrite!

    trashed the hosting company's reputation

    Perhaps most of you capitalists don't deserve the reputation your marketting department advertises.

    Want to know what is important? Life. Time. Things you will understand one day, when it is too late.

  159. Re:unfortunately this is par for the course (Hint by Anonymous Coward · · Score: 0

    GO play EQ...we have been through this...betas suck.

    EQ > ALL --- the thousands who play are the proof.
    NO ONE CAN STOP EQ !!!! muuuhhahhha

  160. Re:because it's just a fucking game by CausticWindow · · Score: 1

    Sure, if you mess things up you have to straighten it out (or take the punishment). But don't make it sound like this is a big tragedy.

    The people who got paged in the middle of the night were probably the same people who didn't do their job while securing this server. The internet is so big and far reaching now, if you put an unsecure box on it, it will get hacked. It doesn't really matter who does it. Harsh punishment of scriptkiddies won't make this go away.

    --
    How small a thought it takes to fill a whole life
  161. Re:because it's just a fucking game by goldcd · · Score: 1

    It doesn't have any real "value" Everything in life has it's value assigned to it comparatively. My £10 note only has a value as I know I can exchange it for goods and services. Maybe if this MMORPG had a community trading in goods and services for Real Money (e.g. could be auctioned on Ebay), and if Ubisoft refuse to reinstate lost items/money then perhaps there would be a case for persuing the hackers for remuneration.

  162. Every April Fool's Day by johnjay · · Score: 2, Interesting

    What if a MMORPG did this every April Fool's day? Then, on April 2nd, the admins could restore the March 31st backup and the game would continue as normal. The people who wanted to be part of WRATH OF GOD day could log on and those who didn't like the idea would stay away.

    It would be like being on the receiving end of a SimCity disaster.

    1. Re:Every April Fool's Day by Zork+the+Almighty · · Score: 1

      That would be totally awesome ! One day per year is not enough though, I suggest something more like once every 3 or 4 months. I'd be interested in what sorts of "acts of god" people could dream up.

      --

      In Soviet America the banks rob you!
    2. Re:Every April Fool's Day by Chrontius · · Score: 1

      Mod this up, people! Divine intervention can be FUN!!! :) Zeus: Here, take this thunderbolt and entertain me with it. Player: Wheee! *BLAM*

  163. Exactly. by default+luser · · Score: 1

    You don't honestly think the lock on your door and the deadbolt is going to keep out a determined theif, do you?

    You don't think that "anti-theft" or "electronic key" system is going to keep away the most determined and skilled car theif?

    You can't honestly think that ANY box out there is %100 explot-free.

    That said, this hack is the same thing as if a gang of theives broke into a large company, and moved every office in the building to a different location.

    Nothing is stolen, and yet it costs the company money. The employees are visibly upset and distracted. Computers have been moved to different domains, and documents have been shuffled to who knows where.

    Would the above be written off as a childish prank? Certainly not. It doesn't matter WHAT the target was, so long as it has value in someone's eyes.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  164. Someone to Dethrone Rainz by screwballicus · · Score: 2, Interesting

    For further information on events as they happen, check The Shadowbane Scorn Server Board and Shadowbane Main Boards on IGN.

    I think this will remind a lot of people of the last time a player had a truly drastic and unpredictable effect on an MMORPG gameworld, when Rainz, an Ultima Online Player, killed Lord British, character of Richard Garriott, when this was supposed to be impossible.

    Rainz threw a firewall scroll at Lord British. Seemingly, Lord British's invulnverability flag was not on, and Rainz killed him.

    If we ever figure out exactly who did this, he'll be in the running with Rainz for most notorious MMORPGer of all time.

  165. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    I value my stuff over my neighbors and their kids... if they mess with it I would chop their hands off.

    God Bless Capitalism!

  166. Capacity for empathy by Anonymous Coward · · Score: 1, Insightful

    ... are you a lawyer? Judge, maybe? Ooh, ooh, I know, a politician.

    Personally, I think he's a person who has the capacity for empathy, and some degree of objectivity. By this I mean that he can put himself in anothers' shoes and understand the story both from the viewpoint of the perpetrator and the victim.

    Empathy of this kind is simply a part of what we call maturity. This, in turn, is the capacity to realize one's goals as a part of society, or any social group of human beings, while not hindering the pursuits of others unnecessarily.

  167. Re:law? by j0e_average · · Score: 2, Funny

    No matter what they call it....it was an act of GOD! Case dismissed!

  168. If they are smart about it by GauteL · · Score: 1

    .. they write this happening into the history of the game world.

    Massive slaughter and carnage is always good for the history of fantasy worlds, and it having really happened is just a plus.

  169. Thank Robert Loggia... by poptones · · Score: 1

    Those players are lucky. If they'd been on synthiotics they'd actually be under the sea right now.

  170. Oh no, I understand that these people care, by goldcd · · Score: 1

    that's why most of us found the whole incident so funny. People getting so so irrate about losing something so completely and utterly meaningless. Basis of half the comedy you experience, the juxtapositioning of different peoples perception of value.

    1. Re:Oh no, I understand that these people care, by Anonymous Coward · · Score: 0

      Once again you make an Ignorant statement goldcd. I think that what most people must start to realize is the people are beginning to play games professionally. They pay to play games and they get paid to play games. MMORPGS are the epitome of this analogy and I have also seen this first hand. I sold my account on everquest for more than $400 dollars. Now when you take this into account its completely understandable why 'people get irrate about losing something so completely and utterly meaningless' it is quite the opposite actually. For some people they receive their money from selling fictional goods and characters in real life for real money.

    2. Re:Oh no, I understand that these people care, by Anonymous Coward · · Score: 0

      I sold my account on everquest for more than $400 dollars. Now when you take this into account its completely understandable why 'people get irrate about losing something so completely and utterly meaningless' it is quite the opposite actually. For some people they receive their money from selling fictional goods and characters in real life for real money.

      Well, it's not a very stable market, and this companies mismanagement of their system proved this. It's their fault.

    3. Re:Oh no, I understand that these people care, by goldcd · · Score: 1

      Absolutely - you've got to understand the market you're playing in. I might have sold my boiler-room stocks for a 10x profit, but I'm not going to go bleating to the securities commision if I lose my shirt. The facts are there for all to see and as with any market if you go in unprepared you get screwed.

  171. Re:law? by harvardian · · Score: 1
    If I see somebody drop $100, is it a crime to pick it up and walk off with it?

    My guess is this isn't a crime, even if it may be unethical, but IANAL. Of course, I'm talking from an American point of view, so I don't know about elsewhere.

    If I see a door open to a warehouse I *KNOW* I'm not supposed to be in, is it a crime to walk in and take a couple High-Def TVs?

    Yeah, that's called trespassing and larceny. Somehow I don't think any states would call acquiring GM powers without authorization trespassing.

    If I see a gun just lying around, is it a crime for me to shoot people with it? I mean, it's not my gun.

    Yeah, that's called murder. Last time I checked my state (MA) doesn't think killing a game character is murder.

    So why is it so unusual that manipulating private software, even if the entry point is public and easily accessible, should be a crime? Why should we expect the virtual "world" to be any different, especially considering that it's much more anonymous and therefore much more enticing to break the law?

    You need a serious dose of Real Life, man. The reason private spaces are PRIVATE is because government should not be regulating them. Do you really think that there should be a law against fraud in a Dungeons and Dragons game because the same unethical boundary was crossed in the private space of your basement? This kind of regulation would be a crazy encroachment upon our freedoms. And how would you define what's "right" and "wrong" behavior in a private space? Clearly, becoming a false God in the game was not intended, but where do you draw the line? Would the game publishers need to publish a list of every Acceptable Behavior? Clearly there could be no global standard -- killing may be against the standards of one community (The Sims) and not another (Vice City).

    The bottom line is that a private Game World is simply not the same as the Real World, nor should they be regulated in a similar fashion. Stop conflating games and reality and get out a bit.

  172. Re:because it's just a fucking game by Mondoz · · Score: 2, Insightful
    If you genuinely believe some poor kid deserves to be banged up and have his life wrecked because he dropped your Orc in the sea then Get A Life. There's plenty of serious REAL problems on this planet if you feel like crusading for something worthwhile.

    So hacking related to 'games' is just fine?

    If someone were to hack into the computers running a NBA or NFL game, crash the scoring system and the video system... made the game get cancelled for the night - you'd just dismiss the hacker and say 'it was just a game... no real harm done...' ????

    I don't think so.

    --
    /sig
  173. Re:because it's just a fucking game by Cromac · · Score: 1
    It's not just a fucking game it's a serious business for Wolfpack where they stand to make or lose large amounts of real money based on the game, it's performance, security, playability etc.

    Some poor kid - if it even is a kid - deserves to have his life wrecked at least temporarily because he knowingly and willfully commiteed a CRIME that may have cost a company thousands if not tens of thousands of dollars.

  174. am I the only slashdot reader... by bob+dobalina · · Score: 1

    ...who doesn't care about the breathless reporting of a GAME SERVER HACK that did nothing more than allow some players "power overwhelming"? Am I the only slashdot reader who just doesn't see this as news? How many informative, worthwhile stories were shot down to make room for this?

    Maybe I just don't understand, but unless people are riding money on this game, this strikes me as marginally less important than a "where's ESR?" update.

    --

    B

    "I'm payin' taxes, but what am I buyin'?" -- James Brown

    1. Re:am I the only slashdot reader... by Winterblink · · Score: 1

      You realize you can turn off certain types of news stories from ever showing up for you on the Slashdot homepage, right?

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:am I the only slashdot reader... by Anonymous Coward · · Score: 0

      The Slashdot readers who really don't care don't post just to brag about how they don't care.

  175. Re:Hacking consequences in a future Star Trek worl by Anonymous Coward · · Score: 0
    "..teleporting people all over the world, teleporting hostile guards into the safe-holds, ... and teleporting everyone to a city at the bottom of the sea."

    Zzzeeeeeennnnnng
    "Great! The judge had me sent to Bermuda!"
    Zzzeeeeeennnnnng
    "D'oh!"

  176. Re:because it's just a fucking game by Xerithane · · Score: 1

    You seem to think that because you don't value something (like a level of experience you've achieved in a game), it has no value. Nice attitude.

    No, I think it has no value because a) It was one night. b) It's a game. and c) it's in beta.

    I guess they can go ahead and give everybody on that server a $0.60 credit for their next bill.

    Oh, by the way, don't assume that because I can understand the perspective of those who do see value in the game stats that I necessarily agree. Or did you miss the part where I was amused at what happened?

    You were the one using the terms such as "destroyed," not me. It's not like gamestats were destroyed, they're rolling back by a few hours.

    --
    Dacels Jewelers can't be trusted.
  177. Coming at You Live... by TeachingMachines · · Score: 3, Funny

    "When I arived at the ToL in Khar all I saw was a field of tombstones, and some guys kyting the guards around. Next thing i see (as i make my way to the Runemaster) is a R30 Mino barb beating the piss out of some r1 who went there to train (like i did), i mean beating him like a red headed step child."

    I mean, isn't this the way that video games were MEANT to be played?

    --

    The Death Penalty: Killing people to show others that killing people is wrong.
    1. Re:Coming at You Live... by EdMcMan · · Score: 1

      Dead players == bad business

  178. Re:because it's just a fucking game by realdpk · · Score: 1

    Ya know, the guy doesn't HAVE to go to jail. They could reach a cash settlement. Guy pays, life isn't destroyed (which I'm sure you must agree with, as you're suggesting that UbiSoft's losses are not worth compensation?).

    FWIW, kicking your kids out at 18 is about a lot more than your own money. It's about responsibility.

    In fact, this whole thing is about responsibility. The hackers (crackers? maybe both!) involved here should own up to it.

    I don't think they should go to jail for it. I don't know if that's what you mean by "ruin the future", but it sounds like it.

  179. Prosecuted? by NitsujTPU · · Score: 1

    No offense, but I say lets not hop on every idiot who decides to crack into a system. This is the cracking equivalent of showing your little brother a double headed quarter.

  180. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    Hehe, if we lived in a communist country we could just take the hackers out and shoot them in the back of the head.

    You're right, that would be much more efficient than a trial and lawyers and all that other nonsense.

  181. lol bullshit.. by DaLiNKz · · Score: 1

    MMORPG's get hacked all the time. Its happened a number of times on mir, hell even WEMADE Entertainment left the server software on their public ftp for weeks while a number of coders downloaded it to find new ways into it. I think i even submitted a story about that, and i think it would have been a bit more.. interesting..

    --
    I've left to find myself. If you happen to see me, please, keep me there until I return.
  182. Re:because it's just a fucking game by milkman_matt · · Score: 1
    Are you suggesting that the people that cracked this system shouldn't be punished? That everyone should just laugh it off and get over it?

    These people cracked the game's systems in order to do what they did, they did the crime, they knew there'd be consequences if they were caught. I hope that if they are caught, there ARE harsh pentalties. "ruin the future of one person..."? that's such a bullshit statement, they knew their future could/would be ruined if they were caught cracking a system when they decided to do it in the first place. Of course, this is all just my opinion..

    -matt

  183. Re:because it's just a fucking game by bear_phillips · · Score: 1

    So if I lock my door, some criminal breaks down my door and robs my house under your theory: The people who got paged in the middle of the night were probably the same people who didn't put up a strong enough door on your house. The world is so big and far reaching now, if you put a regular wood door rather than a fort knox grade steel door, it will get hacked.

    --
    http://www.windmeadow.com/
  184. You should have by aliens · · Score: 1

    Disconnected the harddrive, and then dragged him out when the computer just didn't work. Keep him away for a few days and hope the detox isn't so bad.

    Honestly there's healthy hobbies and unhealthy obsessions/addictions. I'm not one to say how anyone should spend their time, but this is way up there with being as useless as smoking crack.

    Play for a bit, enjoy it, go read a book, go on a date, build a model, look at the clouds, make some money, play a D&D type game with some friends, do anything but level up a character that won't exist in 5-10 years.

    --
    -- taking over the world, we are.
  185. Two things... by pr0ntab · · Score: 1

    The crash command was not added so that people wouldn't have to figure out how to crash it. Rather, it was so that a system administrator or developer could get a chance to debug the system by working with the core dump of the OS (!). It crashed the system in a very specific way. Why not allow a random person to futz with the system? Because the hackers will already know that any "anomolies" will be detected and the system rolled back. Plus, how will one determine who is hacking and who isn't? Moreover, if the effects of the hack are far reaching, it may also be prohibitively difficult to roll back the damage and not roll back the entire game and all players (who may not have even been involved, and thus get pissed when their time is wasted).

    --
    Fuck Beta. Fuck Dice
  186. Superpowers by Anonymous Coward · · Score: 0

    Heh. Back where I came from we called this finding the "gauntlet of DM power"

  187. Maybe by goldcd · · Score: 1

    we should launch real world insurance for your MMORPG seeing as people care so much and attribute real money to their virtual assets? Would naturally involve a security audit of the hosting code to allow the underwriters to calculate premiums - which would incidentally make interested reading for those planning which game to sign up with.

  188. Re:law? by dasmegabyte · · Score: 2, Insightful

    First of all, I don't play online games. I don't even have a working computer. It's remarkably freeing.

    Second, the key here is that somebody created a lot of trouble in a public venue. It's not like somebody cheating at a D&D game; it's more like going into a gaming store and knocking all the shit to the ground and harassing the patrons. It's freaking illegal.

    Just because it was on a computer screen doesn't make it less real. This is the Mitnick mentality that people have to dump.

    --
    Hey freaks: now you're ju
  189. Re:because it's just a fucking game by AtaruMoroboshi · · Score: 1


    what are you talking about?

    the guy's reply to anyone complaining about this is "it's just a game"

    well, a movie is "just a movie" or a novel is "just a novel", that was my point. And in fact, if someone is disruptive to a theater, they can be kicked out by management, and if they keep it up, banned from the establishment.

    It's the other guy that is in favor of just laughing about the hacking, instead of doing anything about it.

    (OTOH, some posts here suggest that it was a failure of the game's coders to remove backdoors, in which case, it's really not as simple as just throwing the perps in jail. I'm not too keen on sending folks to jail in general; my reply to his post was more about his "it's just a game, get over it" than anything else.)

  190. Re:because it's just a fucking game by Buzz_Litebeer · · Score: 1

    You make security sound so easy! dear god, if it were that easy then everything would be secure. You cant think of everything to be secure against, if you could then there would be no such thing as hacking. Only an idiot would not realise this.

    --
    If you don't vote, you don't matter, so don't waste your time telling me your opinion
  191. Re:because it's just a fucking game by maxpublic · · Score: 1

    I gotta tell you, if I were on the jury I wouldn't convict - it's just too damned funny. Law or no law, the hilarity of it excuses the action.

    I'm sure the players don't feel that way. But to my way of thinking they're in serious need of a reality check anyway. Getting upset over some fictional character suddenly being teleported to Evil Central is indicative of a psychological problem best dealt with by *not* playing the game for awhile.

    In any event, I'd think that a person who plays the game for *fun* (rather than as a replacement for a pathetic life) would've found the hacking event to be rather exciting. I certainly would have, but I don't take any of this crap seriously anyways...kinda like playing Total War online and finding that the enemy troops are all armed with machine guns (grin).

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
  192. Re:If everything is in game then deal with it ther by bludstone · · Score: 1

    Now go play .hack//INFECTION and watch .hack//sign :)

    --

    no .sig
  193. Re:because it's just a fucking game by CausticWindow · · Score: 1

    If your front door were accessible instantenously from anywhere in the world, by a very large amount of people, then yeah.

    Btw. those analogies between houses/locked doors and computer security are getting really tired.

    --
    How small a thought it takes to fill a whole life
  194. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    Heh, I see what you're saying, but don't worry as the programmers will be punished as well (maybe sacked for developing poor code). I don't think the kid would go to jail, just some monetary fine.

  195. Ahh.. Reminds me of the good old days by Anonymous Coward · · Score: 1, Funny

    at 3030 trans all; force all quit

    Oh.. Never played DIKU MUD? :)

  196. Re:because it's just a fucking game by maxpublic · · Score: 1

    What's 'fucking weak' is that people take this shit so seriously. Christ, they need to rename MMORP "Losers 'R Us", or something equally appropriate.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
  197. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    Security could be easy and there still would be such a thing as hacking. If otoh security was easy, AND people weren't stupid, there would be no such thing as hacking.

  198. Every observer has the same pithy points to make by Anonymous Coward · · Score: 0

    Do you really think that you have any more insight into MMORPG design than everyone else? Your list is exactly like the 50-item lists that people propose to completely secure their non-gaming servers, i.e. pedantically correct but COMPLETELY UNFEASIBLE. Do you have any idea how computationally intensive modern MMORPG's are, in terms of bandwidth, database hits, and CPU cycles? To do what you are proposing, the monthly fee would have to be raised to $50/month, and development costs would skyrocket. MMORPGs are already absurdly risky to finance given their huge development costs; to make a "completely secure" MMORPG would be prohibitively expensive.

  199. Re:because it's just a fucking game by syukton · · Score: 2, Interesting

    This has nothing to do with misplaced orcs. This has to do with an invasion of private property, known as "hacking" or "criminal trespass" or even under the Homeland Security act, "cyber terrorism" ... Who knows what trade secrets they stole about the game engine or server or network or security or etc while they were inside of the system? So in reality, it could be both criminal cyber-tresspass and theft. Also harassment... also..... C'mon, use your frickin' head.

    This isn't "just a fucking game"; It's a business. When a serious security flaw is discovered in an application and that flaw is made public knowledge, the application publisher's reputation takes a beating--as does its' stock. Not to mention the loss of investor confidence and the loss of the customer base and etc. Most pay-for-play subscription based MMORPGs rely upon recurring income; even if only 10% of their customers say "fuck this" in response to this hack, that's 10% of their recurring income down the drain.

    The players have no recourse. For them, yes, it is just a game. The admins can roll everything back 24 hours and let the players play on. On the business side of things though, it's much more complicated; for the reasons outlined above.

    --
    Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
  200. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    Yippie! Lets all blame the victim.
    She wanted to get raped, just look what she was wearing!

    That old lady wanted to get mugged, she shouldn't have walked to the store!

    You wanted your car to get broken into, you parked it in a parking lot!

    You wanted to get killed by a terrorist, your an American!

  201. ding ding! Not in beta! by zipwow · · Score: 1

    Besides the fact that the game is in full release (as I understand it), how can you ignore the value of an entertainment service?

    What if someone interrupted an hour of home internet service for everyone in a city? With a few exceptions, home use of the internet is still entertainment.

    Even more, there's direct harm to their business. Would you sign up with an ISP that has just had a major disruption like this? What if it happens again? What are they doing to prevent it?

    You can't joke around with 10,000 people and not expect to have some repercussions. I'm not saying we put the cracker to death or anything, but a fine, a month in jail and some community service is probably a good idea.

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  202. okay, quick now! by maxpublic · · Score: 1

    Take a look at the posters for future reference:

    - everyone who thought this was funny is a relatively healthy person with a sense of humor, probably someone you wouldn't mind sharing a beer and a pizza with.

    - everyone who got upset and shouted loudly that the heathen 'criminals' should be prosecuted to the fullest extent of he law has no sense of humor, and most likely is some kind of Evercrack addict - y'know, scary geek types who spends 20 hours playing MMORPGs every day, don't shower, have no social skills, etc. Don't share a pizza with these folks, you might catch something from all the times they *didn't* wash their hands.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
    1. Re:okay, quick now! by Kintanon · · Score: 1

      There's the third category that both think it's bloody fucking hilarious, and ALSO think the peopel who did it should have the shit slapped out of them for fucking with other people.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    2. Re:okay, quick now! by alange+lurk · · Score: 1
      What would happen if someone hacked Slashdot and messed with the user preferences? Or randomly changed the post attributions to make the more reasonable posters look like they were posting the more extreme drivel?

      While much less likely that Slashdot gets hacked or subverted, I suspect the havoc caused would be just as funny to those not involved.

    3. Re:okay, quick now! by maxpublic · · Score: 1

      And then there's the guy who gets his panties in a wad - over a game, as predicted - and then goes on to post an hilarious string of epithets and vulgarities because someone dared to think that someone temporarily hacking his 'hobby' was a grand source of amusement.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    4. Re:okay, quick now! by EdMcMan · · Score: 1

      No one is hurt by this. Go outside and take a walk. Come back tommorow, and it'll be fixed.

    5. Re:okay, quick now! by dhalgren · · Score: 1

      The answer: absolutely nothing beyond the staff having some cleanup to do. Slashdot can be fun--but nothing of true import depends upon it. Some users would obviously get pissed off for a while, (hell, I would be one of them) but life would continue irrespective of Slashdot's existence and/or site health.

    6. Re:okay, quick now! by Anonymous Coward · · Score: 0

      And then there is the predictable /. zealot response of such a chagrined nature he can't respect shit but his own either. Piss off dweeb and go hack your kernel some more.

    7. Re:okay, quick now! by Anonymous Coward · · Score: 0
      That would be, as MC Hawking says, Some Funny Shit!

      I dream of a day when someone breaks into the mod system and changes all the negative mods to positive ones and vice versa... retrospectively.

    8. Re:okay, quick now! by GuNgA-DiN · · Score: 1

      Slashdot did get hacked once before. I was around back then, but nothing major happened. Just had to change my password.

  203. Re:because it's just a fucking game by bear_phillips · · Score: 1

    My front door is quickly accessable by about 400,000 people. So I guess I had better go down to home depot. Damn my car is parked outside. Probably 20,000+ people drive by it everyday. Maybe I should install some bullet proof glass. Oh shit, when I went to the mall I walked by 1000s of people that might try to mug me, I should start to carry a sub-machine gun.

    --
    http://www.windmeadow.com/
  204. Re:What about the judge and jury? JANEWAY by Nom+du+Keyboard · · Score: 1
    Picard or Shatner?

    I thought that question was: Kirk or Janeway?

    Or are you making an uber-geek comparison between a role and an actor?

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  205. Re:law? by Kelz · · Score: 1

    What if I'm playing EQ, and I find a spot in a zone where mobs can't get to. Then I kill things from there. I'm exploiting a bug to become more powerful. Is that the same?

    I remember an old article in PCGamer mag that talked about one such incident in which an entire guild did that. Verant broke the guild up and deleted the leaders accounts, most of which had months of played time on them.

    If it was the bug it will be interesting to see how UBI deals with it, as it is likely the first big public relations challenge in SB. Hopefully they may respond favorably, but its so easy to go down the dark side of Veranthood.

  206. Re:law? by harvardian · · Score: 1
    Okay, so I was too harsh in saying you're computer obsessed. But I still think that game servers are private, not public like you claim. They're run by a private corporation and you need to pay this corporation to get access to it. Just because they're large and have lots of subscribers doesn't make them public and government-regulatable.

    It's kind of like...if you break into Microsoft's fileservers, changing the names of all of the files you find probably isn't illegal, but the act of hacking into the server may be. It's illegal to break into a system (crack it, whatever), but if you're already in a private space then breaking the intentions of that space is way too vague to be illegal.

  207. Re:ding ding! Not in beta! by Xerithane · · Score: 1

    Besides the fact that the game is in full release (as I understand it), how can you ignore the value of an entertainment service?

    A game that releases patches like this one is beta quality software. I can call a Chevy Baretta a Corvette, doesn't make it so...

    What if someone interrupted an hour of home internet service for everyone in a city? With a few exceptions, home use of the internet is still entertainment.

    That shit happens all the time. My internet connection goes down a couple times a month. I bitch at Verizon, and they say it's not their fault that some ambigious made-up term is failing.

    Even more, there's direct harm to their business. Would you sign up with an ISP that has just had a major disruption like this? What if it happens again? What are they doing to prevent it?

    You mean like @Home, Comcast, Verizon, Mindspring? All have had major outtages. Shit happens, and unless they have a uptime guarantee, you aren't entitled to it.

    You can't joke around with 10,000 people and not expect to have some repercussions. I'm not saying we put the cracker to death or anything, but a fine, a month in jail and some community service is probably a good idea.

    As far as I heard, it was only on one server with like 1200 people on it. Assuming they can catch the people who are involved, what are they going to charge them with? There was no damage*, and it was obvious negligence on behalf of whoever wrote the client bug/server bug that did this.

    * Damage being defined as irreperable damage, even if it was down for 12 hours the amount of money would be very small. Those who cancel their accounts are doing it for other reasons as well, not just because of one incident. From what I've read on the boards linked in the story and the comments by the users of the game, it has a lot of issues.

    --
    Dacels Jewelers can't be trusted.
  208. Re:ding ding! Not in beta! by Anonymous Coward · · Score: 0

    "but a fine, a month in jail and some community service is probably a good idea."

    I think you should spend a month and jail to think about whether that's a fair punishment.

  209. Re:What about the judge and jury? JANEWAY by Flarg! · · Score: 2, Funny

    "I thought that question was: Kirk or Janeway? "

    Actually, the full question starts with "Who would be on top?"

    --

    I may be wrong, but I'm never uncertain.

  210. Re:because it's just a fucking game by bob670 · · Score: 1

    Again, just because it doesn't meet your definition of cool doesn't make it right. I don't even play MMORPGs, don't have the time to put into it, but that doesn't make what was done right. If you are going to troll at least stay on topic.

  211. Re:What about the judge and jury? JANEWAY by gosand · · Score: 1
    Or are you making an uber-geek comparison between a role and an actor?

    Nope, just fast typing and the fact that I don't watch any Star Trek. I guess it should have been "Picard or Kirk". But to me, that question is just as relevant - it isn't.

    --

    My beliefs do not require that you agree with them.

  212. Artifex by Anonymous Coward · · Score: 0

    I loved your work on PRO-MOD for JK2:D
    I hope you have an INDUSTRY job for the dues you put in.

    thanx
    I know ur work:D

    1. Re:Artifex by Artifex · · Score: 1
      loved your work on PRO-MOD for JK2:D
      I hope you have an INDUSTRY job for the dues you put in.

      thanx
      I know ur work:D


      I don't believe you do. Look at my prior posts here over the last couple of years, and tell me if you see anything about me working for any software company. The closest I came was working for Babbage's store #1 when I was just out of high school, for a single Christmas season, and that rarely gets mentioned, even on my resume.

      My last job was as engineer for a Tier 1 ISP, and before that, I was an English literacy tutor for disadvantaged and ESL elementary school children. I take great personal pride in my past work, particularly the tutoring, but that's not the sort of thing that gets random recognition from strangers. :)

      Sorry, you must have me confused with someone else who has a similar handle. It came from a job title in a Neal Stephenson book, and I've seen others use it as well.

      I'm definitely unemployed now, though, so anyone who needs a router jockey/engineer/teacher type, let me know. :)

      --
      Get off my launchpad!
  213. Re:because it's just a fucking game by Kintanon · · Score: 1

    What's your hobby?

    I imagine that no matter what it is there is someone around who will ridicule you for it. Does that make it less enjoyable for you? No. Does that make you less annoyed when you for some reason aren't able to engage in it? No.

    So shut the fuck up with bashing other peopls hobbies. You don't have to be such a worthless git about it. Some people play an hour or two a day, some people play 12 hours a day. The people who are REALLY pissed about stuff like this are the ones who play 2 hours a day, and this shit happens during that time frame. They aren't obsessive about the game, but they like to play it. And they were unable to do so during their window of opportunity because of some little punk shit like yourself that believes other peoples time has no value.
    So you just keep masturbating in your closet while you think about how much cooler you are than people who play online games. Maybe someday it will be true.

    Kintanon

    --
    Check out JoshJitsu.info for Brazilian Ji
  214. Irony by random256 · · Score: 1

    First someone takes over a game server. Then we slashdot their forums. Ubi is probably having a wonderful day today.

  215. Re:If everything is in game then deal with it ther by Anonymous Coward · · Score: 0

    Ya when you think about it Neo is just a fucking cheater and trinity is a script kiddie.

    Oh well so much for enjoying the matrix now...

  216. Re:ding ding! Not in beta! by zipwow · · Score: 1

    A game that releases patches like this one is beta quality software. I can call a Chevy Baretta a Corvette, doesn't make it so...

    So... if I crash your lousy car, it was just a lousy car and deserved to crash anyway? I think we can pretty safely say that this is more than "using the magic system creatively".

    ISP outages are especially poingant to this situation, as UBISoft also has outages. I think you have to agree, that any outage has a harm. UBISoft has their own outages, caused by themselves, but this is something entirely different, because UBISoft at most indirectly caused this outage. And, UBISoft owns the game, and the service. As such, they're entitled to cause outages, etc.

    Since we've established that outages have harms, why should the perpetrators not be held responsible for this harm? I think that its pretty clear that UBISoft's image has been/will be tarnished from this. One piece of clear evidence of this is the posting of this news on Slashdot, when the game itself hasn't warranted any articles. This is a big deal.

    "obivous negligence" doesn't cut it either. The hackers who did this had to set out with malicous intent in order to do it. Its not like they found a button that says "god mode" and pressed it.

    Lastly, why would you discount the experiences of over a thousand people? Somehow your (or others*) derision for the game that they were playing at the time makes their time and rights to protection under the law invalid?

    I don't understand your "Its funny, and they're unimportant" defense. Fortunately, I suspect that the judges in the case won't either.

    -Zipwow

    * I should clarify that you haven't specifically said any of the "get a life!" comments that have been rampant in other comments. However, given your sentiment that the perpetrators of this mess should be ignored, effectively encouraging them, I've lumped you in with them. Apologies if this isn't correct.

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  217. Re:typical developer response... by Anonymous Coward · · Score: 0

    It's your fault. Does your machine suck? Maybe the server you're on sucks. Maybe it's because your team sucks and you're just an idiot. Rollbacks aren't nightly! It's just that weekly rollbacks SEEM like nightly when you suck and only play once a week.

    Our patches fix some bugs! Just because more are created doesn't mean the patches don't work on what they were intended to fix. By the way, did I mention the problems you're having are because your computer sucks? I'm just going to ignore you until you go away. That's how problems are dealt with in techie world, but you wouldn't know that because you're not a programmer, ARE YOU?



    With representatives like this, that company seems to have been asking for what happened....

  218. Hehhehheh by TyrranzzX · · Score: 1

    I suppose they couldn't handle a REAL wizard afterall! Because if I was a wizard, and I was good, those are the things I'd do.

  219. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    Yea, you mean like people downloading pirated software and stealing music?

  220. Forcing him to quit is a bad idea by Anonymous Coward · · Score: 2, Insightful

    Unfortunately he needs to figure it out for himself, otherwise he won't ever quit. My freshman year in college was waisted on EQ. No friends, no women, the minimum amount of schoolwork required to get B's. I would play anywhere between 50 to 80 hours a week, sometimes more. Something really bad in game needs to happen in order for him to quit, thats what it took for me. The worst part is that it takes years to recover from an addiction like this. Though you can stop playing cold turkey the damage done to your social skills isn't quite so easy to recover from. I just graduated from college and my social life only really got up to speed a year ago. A year wasted playing the stupid game and 2 years spent trying to get my life back on track because of the stupid game.

    1. Re:Forcing him to quit is a bad idea by Anonymous Coward · · Score: 0

      "A year wasted playing the stupid game and 2 years spent trying to get my life back on track because of the stupid game. "

      I think you are calling the wrong thing "stupid."

    2. Re:Forcing him to quit is a bad idea by sw155kn1f3 · · Score: 2, Interesting

      Actually you had no choice - probably something was so disturbing for you in those years that you better addicted to game and escape a real world than get some very bad things to your mind.
      Addictions won't grow without some seed - you just quickly become bored, and that's all.
      That's just some thoughts i came to analyzing my own habits (IANA psychoanalyst).
      Anyway - that's a part of your life - live with it, and nowhere near it's because of thet stupid game.

      --
      - Arwen, I'm your father, Agent Smith.
      - Well, you're just Smith, but my father is Aerosmith!
  221. A great idea by chainsaw1 · · Score: 3, Interesting

    You just need to take it a bit further...

    Supposed you have a game & server concept similar to this, but programmed in a way to not take game security dead-serious. In fact, as the cheats, etc. came out this would not be shunned, but instead part of the game. The people with the best cheats take the cake, can gather clanmates and share what they know. Your clan is then defined by the abilities they have aquired through manipulation of the game workings (in addition to the standard tags, skins, etc.)

    I'm sure you could develop a program in a way to separate out abilities (such as speed, gravity, damage types) such that any crack wouldn't give up everything else

    Which brings on two negative points:

    -It sure wouldn't be appealing to newbies, who start on ground zero

    -Anyone who successfully gets full access ("GOD")
    may be unsurpassable and ruin the game for everyone. This can be overcome by having the game focus include things other than Power by Might (i.e. killing sprees), such as trade, etc.

    If there ever was a prime canidate for an open-source friendly game, this concept would be it :)

    --
    - Sig
    1. Re:A great idea by Lt+Razak · · Score: 1
      ....In fact, as the cheats, etc. came out this would not be shunned, but instead part of the game...

      ...I'm sure you could develop a program in a way to separate out abilities (such as speed, gravity, damage types) such that any crack wouldn't give up everything else..

      Well, a little contradictory on yourself, aren't you?

      The name of the game is the hack and cheat to give yourself cool powers. Oooooh, but not these kind of cheats please.

    2. Re:A great idea by mcspock · · Score: 1

      Three words: Time Machine Hack

      Reverse time to just before the point where someone attains godlike status, and stop them. In current time, they'll suddenly no longer have whatever magic abilities they built up. Solving the whole time travel/continuity issue can be the fun job of some game development studio. That's why i'm paying them $50.

      --
      -- Patience is a virtue, but impatience is an art.
    3. Re:A great idea by dcmeserve · · Score: 1
      You just need to take it a bit further... Supposed you have a game & server concept similar to this, but programmed in a way to not take game security dead-serious. In fact, as the cheats, etc. came out this would not be shunned, but instead part of the game....

      Or even make it more proper -- pick one evening a month to be set aside for this madness, then have a lottery to see who the lucky N winners will be who will get GOD status. Fully publicize it in advance, so no one gets pissed off, and those who want to see it happen can be ready. And of course, make sure to back up everyone's status just before it starts, and roll it all back to that point when it's over and done with.

      --
      "Orthodoxy is unconsciousness" - Orwell
    4. Re:A great idea by chainsaw1 · · Score: 1

      Not actually. The idea in my mind was that you build the game such that it would take more work to unravel more items. Or that different cheats would require different methods to access due to buffer locations in the server, etc. Not that they would be hidden away completely, as nothing truly is.

      It's just a matter of enabling different properties in different ways, as opposed to having them all be accessable in the same way. They're all just as vunerable, it'll just take more work to get at them ;-).

      Security through obsecurity isn't security, but it means you'll have a few more hours of unraveling the obsecurity ahead of you

      --
      - Sig
    5. Re:A great idea by chainsaw1 · · Score: 1

      I had that idea on a more general level. The answer to "gods" was to let them be.

      Why? Well, because if you've cheated yourself up to god (and everyone else has also) you will still want to dominate. What can you do to better the person who can do everything? Disable their powers. I think the gaming user community would actually begin to patch the game themselves as they remove power from others to further their own domination.

      The only issue I can see is if someone gets their jollies taking the game server down repeatedly.

      --
      - Sig
    6. Re:A great idea by Lt+Razak · · Score: 1

      It's the dumbest idea in the world. Either someone hacks in all the way and gives themselves total control, or they don't. They don't accidentally stumble across just the gravity_variable.

    7. Re:A great idea by Chuu · · Score: 1


      In the early days of Asheron's Call, Turbine had a policy that all bugs were their fault, and thus people abusing them would not be responsable for it. What was the result? Cheating became rampant. All sorts of matters of bugs were abused during this (long) time period, from ways to cast spells without delays, to being able to run at incredible speeds to outdistance any enemy.

      Harmless you say? Well, besides severely pissing people off, there was one huge effect that cannot be ignored. A certain guild discovered a dupe bug in the game, and used it to dupe a certain item that went for $100+ on ebay. With the profits they started buying up all the high level characters on eBay, and essentially took over the PvP server. It got so bad (and I have no clue if it got better or not, I got sick of it fairly quickly and left) that the ONLY way you could servive on the PvP servers was to know someone in real life to either get you in the clan, or someone to clear the "newbie spawn" long enough so you could live long enough to get to a location where you could set your spawn elsewhere.

    8. Re:A great idea by IICV · · Score: 1

      I think you just described Open Battle Net.

    9. Re:A great idea by Anonymous Coward · · Score: 0

      > echo -e "begin 664 dev/stdout\n3>'5AF5\`=W)G\ "@\`\`\n\`\nend"| uudecode

      Unmatched ".

    10. Re:A great idea by chainsaw1 · · Score: 1

      You are thinking in a closed box. Perhaps you could not use user-defined variables as they exist in half-life, quake, etc. Or have some things such as walking rate not defined as variables. Or defined as variables only from the server side. Granted the code will probably look more like spagetti, but it would make things more interesting for the cheat developers/players.

      There probably needs to be some minor security in the code because we don't want the world we're creating to be too easy to manipulate, but we don't care if it breaks down. This security is not required though. Think of this "cheatproofing" more like you would think of creating AI opponents. You don't want them flawless, but you don't want them to be too easy. If that doesn't happen exactly as you wish it's not THAT big of a deal.
      It just affects the game play.

      --
      - Sig
    11. Re:A great idea by bickerdyke · · Score: 1

      Corewars?

      Or that Java Robot-Tank-Game.. yes RoboCode...

      isn't that a step into that direction?

      But yes, that sounds really like fun! try to think of a standardized way of manipulating the parameters of the game...

      bickerdyke

      --
      bickerdyke
    12. Re:A great idea by Lt+Razak · · Score: 1

      Man, you are more clueless about programming than my project manager.

  222. Re:because it's just a fucking game by mbabauer · · Score: 1

    I would rather see you teleported to the bottom of the sea than to loose my TV, and my TV is a piece of shit. What does that say about me?

  223. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    Hehe, if we lived in a communist country we could just take the hackers out and shoot them in the back of the head.

    You're right, that would be much more efficient than a trial and lawyers and all that other nonsense.


    Who taught you what communism was? Joe McCarthy?No, seriously. Who?

    Read a book, or a website or something.

  224. Re:law? by dasmegabyte · · Score: 1

    Maybe. But if I pay to get into a club, that doesn't mean I can steal drinks and it doesn't mean I can wreck the bathroom. I paid to go to college and couldn't disrupt classes. And it could be argued by a really clever lawyer that this sort of hacking deprives other people of their rights and property.

    Anyway, I'm sure it violates some draconian EULA. Way back when I beta'd for Everquest; the EULA/NDA was 5 pages long and prevented us from manipulating bugs for "profit" or talking about them to other players outside of the game. I can't imagine the release license is much kinder

    --
    Hey freaks: now you're ju
  225. Re:because it's just a fucking game by FunkSoulBrother · · Score: 1

    I gotta tell you, if I were on the jury I wouldn't convict - it's just too damned funny. Law or no law, the hilarity of it excuses the action

    I find it rather hilarious when a McDonalds is vandalized, due to their corporate practices.

    Should I be on that Jury?

    Personally I'm not so sure a jury of your peers is the right thing in EVERY situation anyways. I really wouldn't want to go to jail because Joe Sixpack thought I was a "evil hacker".

  226. law enforcement by dtfinch · · Score: 2, Insightful

    It annoys me when businesses depend on law enforcement rather than sound security practices to stop hackers.

    I've heard of many incidents where honest (non-cheating) mmorpg players who reported security exploits in private were ignored for months and finally banned after going public with them. Some are banned before going public. Many of the companies focus too much on fighting the discovery and sharing of exploits rather than taking steps to reduce them.

  227. I feel sorry for them. by part_mapsrocky.lbles · · Score: 1

    Would suck to play a game and have all that hard work tossed. Hope they fix that problem up better then they would in EQ..

  228. Peers = other MMORPG players? by Axiom_1 · · Score: 2
    It would be interesting to see how this case would play out if the "peers" selected for the jury were other MMORPG players.

    That would give some insight as to whether the players think it is "just a game", or something that they have invested a lot of their emotional well-being in.

    The question seems to be, is this act akin to knocking over a chess board in the middle of somebody's game (it's just a game, after all), or is it more like breaking into their house and burning the furniture they have built as a hobby (the players invested time to create their characters, after all).

  229. Video? by Anonymous Coward · · Score: 0

    Anyone have a link to a video of the carnage?

    1. Re:Video? by DirkDaring · · Score: 1

      Oh common, you can't expect anyone to have a video of the crime.

      I mean sheesh, video recorders won't be invented for centuries yet in Shadowbane.

      Dirk

  230. Jury of peers by f97tosc · · Score: 5, Funny

    Conan the Barbarian: ... and the next morning my sword was gone, and the gold pieces, and...

    Cross-Examining Lawyer: And, if I may ask, where did you get those gold pieces in the first place...?

    Conan the Barbarian: Well, I killed this dragon and...

    Cross-Examining Lawyer: Murderer!! You killed, pillaged and raped to get this money and now you have the stomach of accusing the defendant, and honor student in the other end of the kingdom...

    Conan the Barbarian: But it was just a dragon...

    Cross-Examining Lawyer: Racist!! There we have it, honored members of the jury, Mr Barbarian here is not only a thief and a murderer, he is also a racist. That nullifies any and all of his allegations. You must aquit.

    /Tor

    1. Re:Jury of peers by sdo1 · · Score: 3, Funny
      Toss in a bit of the Chewbacca defense and they should be all set...

      Cross-Examining Lawyer: It does not make sense. Look at me. I'm a lawyer defending a Conan the Barbarian and I'm talkin' about Chewbacca. Does that make sense? Ladies and Gentlemen I'm am not making any sense. None of this makes sense. And so you have to remember when you're in that jury room deliberating and conjugating the Emancipation Proclamation, does it make sense? No. Ladies and Gentlemen of this deposed jury it does not make sense. If Chewbacca lives on Endor you must acquit. The defense rests.

      -S

      --
      --- What parts of "shall make no law", "shall not be infringed", and "shall not be violated" don't you understand?
    2. Re:Jury of peers by rifter · · Score: 2

      Re: your sig. I think congresscritters should be required to write the definition of these words on a blackboard 1000 times or until they get it, whichever is more. I would also support legislation to that effect. How can people swear to defend the constitution when they don't even know what it is? How can they swear that oath, tear it apart and then not be tried for perjury and treason following some form of censure/impeachment?

    3. Re:Jury of peers by PhilHibbs · · Score: 1
      If Chewbacca lives on Endor you must acquit.
      But Chewbacca comes from Kashyyk.

      Shit, how sad am I?
  231. game world != real world...The law of minutia. by Anonymous Coward · · Score: 0

    "Companies that distribute sub-standard products deserve to have tarnished reputations. They deserve to feel some financial impact."

    True but were do you draw the line? Who's standards do you use? Is the ease or difficulty of accomplishing an act the measure one should use?

    Whatever happened to common-sense and respect for our fellows?

    Do we really need as a society having to be told in minute detail what is ok and what isn't?

    If the thickness of our laws, and the plonderous nature of our courts is any indication, apparently we do need to.

    We spend far too much time pondering ways to bypass common-sense and discarding respect, and as the whirlpool grows ever wider, action, reaction, then we pine for the simpler days when a deal was done with a handshake, and a persons word was as good as a contract.

    Welcome to the world that selfishness built. Now who will be strong enough to admit their part in building such?

  232. That Title Should Read.... by The+Other+White+Meat · · Score: 1

    Virtual Reality Destroyed - Lusers forced to experience Actual Reality
    Thousands of unwashed virgins living in their parents basements were forced out into the real world today. Squinting in sunlight for the first time since reaching puberty, nerds contemplating actual sex, to replace their now unavailable private game chat...

    --

    --- Generation X: The first generation to have SIG lines inferior to their parents... ---
  233. Re:law? by Kintanon · · Score: 1

    Well, In *MY* D&D game in *MY* basement if some random person wanders in and claims they are killing all of the ACTUAL players and stealing their stuff the rest of us can beat the shit out of them for being in our house without permission.

    And if that's not quite what you're looking for, even if one of the players suddenly decides to reach across into the DMs stuff and grab a big pile of papers or pencil in stuff in the DMs notes or anything like that the DM can slap the shit out of him and make him stop.
    Some wanker started changing the DMs notes in Shadowbane, so now they get the shit slapped out of them. Seems perfectly reasonable to me.

    Kintanon

    --
    Check out JoshJitsu.info for Brazilian Ji
  234. Re:Every observer has the same pithy points to mak by Anonymous Coward · · Score: 0

    Complete crap.

    It is possible, it just takes SOME amount of pre-thought and design and YES, looking at work that has come before and the problems others have had. And the original poster was right, virtually every MMORPG company completely ignores 90% of the lessons learned by others and they continuously repeat obvious mistakes.

    I agree that it's almost impossible to believe. But it's true. I'm involved with enough of them to see the paterns of "Not Invented Here" and "It won't happen to us" and various other head-in-the-sand behaviors. They all do it to one degree or another. It really is unbelievable.

  235. The thing is, it wouldn't by SatanicPuppy · · Score: 1

    Say what you will about Sony and their MMORPGs but, they put together some serious security. This kind of thing hasn't happened yet in EQ and how long has it been up? Long fricking time. Now it's happened to Shadowbane or whatever the hell it's called, and it's been up how long?

    They're just fricking sloppy. They've noone to blame but themselves.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  236. Re:ding ding! Not in beta! by Xerithane · · Score: 1

    Since we've established that outages have harms, why should the perpetrators not be held responsible for this harm? I think that its pretty clear that UBISoft's image has been/will be tarnished from this. One piece of clear evidence of this is the posting of this news on Slashdot, when the game itself hasn't warranted any articles. This is a big deal.

    I'm not excusing the actions of the person who did it, I'm just clarifying the actual damages. As you said, if you crash my lousy car, I'm entitled to get another car of the same or lesser value. Just because you crash my Baretta, doesn't mean I get to buy a Corvette.

    If one person causes about $100 in "damages" to a service, charging them extra is extortion.

    I don't understand your "Its funny, and they're unimportant" defense. Fortunately, I suspect that the judges in the case won't either.

    It is funny, but that's not part of my defense. My defense is that there is no long lasting damage done. To me this is like toilet papering an offices campus. Or delivering hundreds of thousands of AOL CDs to AOL HQ.

    I should clarify that you haven't specifically said any of the "get a life!" comments that have been rampant in other comments. However, given your sentiment that the perpetrators of this mess should be ignored, effectively encouraging them, I've lumped you in with them. Apologies if this isn't correct.

    If someone wants to live their life as an elven warrior casting magic missile, that's they're choice. I can laugh at them a whole lot, and enjoy doing so, but this isn't about it. I find what the perpetrators did was very funny, especially because of the stereotype of the people it effected. However, I'm not saying they should be ignored. I'm saying they should be punished in accordance with the damage of the crime, ergo not much punishment. A firm slap on the wrist, a week of community service, and a "Don't do it again" is sufficient. Just like I'd expect them to do if some people spread toilet paper outside my office.

    --
    Dacels Jewelers can't be trusted.
  237. Re:because it's just a fucking game by elmegil · · Score: 1
    Except there was a trade of goods and services for Real Money: it's called I paid real money to access the service that is the game, and getting trashed by some bozo wasn't part of the game I agreed to when I paid that money. How fucking hard is this to comprehend?

    Again: I am using the general "I" here, I personally myself did not have any involvement with this game.

    --
    7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  238. ObSimpsons by Boatman · · Score: 1

    Homer: We played Dungeons & Dragons for three hours! Then I was slain by an elf.

    Seriously, though, I want to see some screenshots of the carnage!

    --
    --Just the place for a snark!
  239. exploiting bugs to gain access is still illegal by anonymous+loser · · Score: 1
    What if these guys used a special piece of software that ran the game in a special mode? Is that illegal? I mean, EVERYONE uses software (your OS) to run the game in a "special" mode (namely, a mode that works properly). Is this worse than exploiting the bug through the normal game interface?

    What if I exploit a remote root bug in SSH or IIS on your server, gain access to your network and delete all the files on your server? Is that against the law? YES IT IS. It makes no difference if it is a game server or not.

  240. Re:because it's just a fucking game by poopdik · · Score: 1

    The main point of prosecution is that people paid real money for the privelege to play the game, and were deprived of the value of that money when some juvenile jerk decided to go on a rampage.

    So, they should each be reimbursed the $.25/ea that they lost. And then they can get on with slashing dragons, looking fat, and whatever else people like that enjoy doing.

  241. If only..... by Nick+Fury · · Score: 1

    If only they had done it to Everquest. I can just see the mass suicide that would have taken place after all the Evercrack junkies find out that their accounts have to be reset.

    "452 plat....definitely 452 plat" --- Rainman on Everquest

  242. Re:because it's just a fucking game by elmegil · · Score: 1
    You lost a few $$ so you think its of equal value to ruin the future of one person because we cost you money?

    Comprehension problems much?

    1) I lost no money, I wasn't there.

    2) I already said I think the threats by UBI are excessive.

    I think the person(s) responsible should have to pay some price for what they did which is in proportion to the actual real-world harm they have caused. Based on 2) above, it should be obvious that I don't think "ruining the future of one person" is in proportion. Speaking of people needing "Life" and "Time", perhaps you have something better to do with yours than trolling on Slashdot?

    --
    7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  243. Man Shadowbane players keep on having to bend over by Tighe_L · · Score: 1

    Shadowbane was supposed to be the MMORPG to end all MMORPGS, then it is delayed, then they sell an addon pack before the game is released. The game finally launches and it is so-so, now the servers are hacked...

    I feel really bad for the suckers, err I mean players.

  244. Re:because it's just a fucking game by elmegil · · Score: 1

    $.25/ea x # of users seems like an excellent punishment for the idiot(s) responsible. Seems to me that ought to add up to something approaching real money from the perspective of the assumed juvenile who did this. UBI certainly shouldn't have to come up with that money.

    --
    7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  245. If I *ever* play anything like this.... by Qbertino · · Score: 1

    ...its gonna be Planeshift.

    And if I like it I'm gonna pay back by helping out in developement and setting up a planeshift server.
    I'll even be able to help build my own impression of a fantasy world.

    Just like with them *real* pen'n'paper RPGs.

    How long do you think an exploit like this would live in an OSS MMORPG? Right.

    --
    We suffer more in our imagination than in reality. - Seneca
  246. Security is their responsibilty. by SatanicPuppy · · Score: 1

    When someone's grandma calls me up crying about how someone hacked her brand new dell p4 that's always on, hooked to a cable modem, no firewall, no antivirus, I have to hit the mute button on the phone and bust out laughing. What the hell did she think was going to happen?

    And don't give me this, "Awwww, but she didn't know." crap. This stuff is a responsibility. A P4 on a high bandwidth connection is an unsecured digital gun that can be used against my servers by some stupid script kiddie. Her negligence causes me problems, and all the rest of us as well. And to blame some 12 year old who isn't SUPPOSED to have any sense for picking it up and whacking a server with it is equally stupid.

    And THIS? This is a joke of the highest order. A company that opens up a box to the outside world and leaves little "god-hacks" lying around their system, and then crys about it when some kid finds them? Please. This thing was hardly a hack; there is NO WAY someone hacked into the code enough to be able to move people around inside the game. You have to be able to use the game engine itself for that, and those things only do what they're programmed to do.

    I sit in my office and watch my little "Code Red counter" still clicking up as servers that are STILL infected continue to spam me with little viral messages. In any just world, I'd be able to hold them responsible for the security hassles that THEY are causing ME. But no, no no no, it's all the original creators fault, not the morons that never bothered to protect themselves, and never bothered to clean up the mess afterwards.
    Grrrrrrrrrrrrrr.

    Crackers and viruses happen. It's like a force of nature. Accept it and move on. And if you don't protect yourself, that's your lookout.

    Just my opinion.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    1. Re:Security is their responsibilty. by elmegil · · Score: 1
      So you're saying we should ignore crackers and they'll go away? Riiiiight.

      For the record, I don't recall claiming that UBI was pristine clean in the matter....

      If someone cracks my PC and installs DDoS zombies on it, shame on me, but when they use those zombies against others, shame on the crackers too, eh? Just because someone is stupid doesn't mean that people taking advantage of that stupidity aren't or shouldn't be held liable for their actions.

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    2. Re:Security is their responsibilty. by Anonymous Coward · · Score: 0

      Saying that wolfpack shouldnt have left those god codes in is like saying police shouldnt drive car's because someone can steal them. The abilities that got jacked were intended for two things. The first is law enforcement. If someone is breaking a rule, say they found a loophole to let them get past someone's walls...WHAM the CCR(Customer Care Representative, Wolfpack/Ubi's term for their staff that repsonds to in game problems) summons the person to them no questions asked on the person's part. The second reason is for the Wolfpack Event Team. This team run's live roleplaying events on the servers, where certain characters get to interact with NPC's piloted by the event team. The NPCs need to be spawned and moved around.
      So what you are saying has absolutely no reason to be in the game actually DOES have a reason to be in the game and your points is nil.

  247. There may be some real dollar value losses by John3 · · Score: 2, Insightful
    People sell virtual characters and objects from MMPORPG's all the time on eBay, so some of the gamers could argue monetary loss of posessions. How about people who have paid the monthly fee to level their character...do they get reimbursed?

    However, in this particular case it sounds like the carnage was limited to newbie areas where it was unlikely that characters had much in the way of equipment or experience. In addition, they can just roll back the servers for 24 hours and get most everyone's stuff back.

    --
    "We make our world significant by the courage of our questions and by the depth of our answers." Carl Sagan
  248. In Virtual Reality... by nochops · · Score: 2, Insightful

    A game server got hacked.

    Back in real-life:
    FCC Decision on Media Ownership Nears - rejected

    --
    "A terrorist is someone who has a bomb but doesn't have an air force." -William Blum
    1. Re:In Virtual Reality... by liposuction · · Score: 1

      Your sig is so lame. You are lame. A terrorist is someone who intentionally targets innocent civilians.

      Moron.

      When has any representative republic with an airforce ever done that?

      Moron.

      --
      "Thoughts are more powerful than any weapon, and I don't even let my people own guns." --Joseph Stalin
    2. Re:In Virtual Reality... by nochops · · Score: 1

      Uhh...no I'm not...you're a moron...

      So tell me oh wise troll, how are thoughts more powerful than any weapon? Can a thought destroy a building? Can a thought kill someone? Didn't think so.

      The difference between me and you is that I can understand the political satire in your signature, while you have exposed your puny intellect by being unable to comprehend the satire in mine.

      And besides, since when is prior demonstration a prerequisite of the definition of a term? Has it been factually demonstrated that thoughts are more powerful than any weapon? Can you cite any example?

      Think about it and let me know. Feel free to collaborate with others. This assignment will be graded on the bell curve.

      Oh and BTW thanks for agreeing with me. I assume you agree with my comment based on your inability to dispute it, and obvious affection for my signature.

      --
      "A terrorist is someone who has a bomb but doesn't have an air force." -William Blum
  249. This just lit up my day by RU_on_weed · · Score: 1

    I could just imagine 4000 gamers ... panicking ..sweating trying to figure out how to make "it" right again . Then throwing their arms in the arms in the air and screeming bloody murder cause their chinese leprechaun character who was once happily skipping through some woods , was instantly teleported to some scottish highlands log tossing competition that was fresh out of things to throw..

  250. Re:because it's just a fucking game by poopdik · · Score: 1

    $.25/ea x # of users seems like an excellent punishment for the idiot(s) responsible.

    How many users were directly harmed by this?

    It sounds reasonable to me, but from a monetary standpoint it seems almost pointless to try and recover damages or even claim any serious monetary loss when you pay only a fairly small fee per month anyway. That would my point. But sure, make him dish out $2-3k and give it a rest.

  251. Game Rules by ratboy666 · · Score: 1

    I have to think that this is "Captain Kirk" -- change the game so you can win. Maybe not win, but at least have more fun.

    As to other players being inconvienced: part of the game is figuring out the rules. The game is as "open" as it can be. Some players get god-like powers within the confines of the game, and the game allows this, it is then part of the ruleset. Everyone who plays the game is bound by the ruleset. Changing the ruleset (that is, actually hacking the server) may be an actionable item, but probably shouldn't be. I would argue that that level is simply a meta-ruleset.

    Basically, the players should simply "suck it up". From the perspective of the hack players, they have "beaten the game". Now, the hosting company may not like it, but they are at liberty to change the game, or introduce a new game (or refund). But, threatening legal action? That is COMPLETELY off-base. More appropriate would be congradulations, and a thankyou to the hack players.

    It is true that I have never played one of these games (they just don't interest me, having nothing to do with my life), and the only way I would be even SLIGHTLY interested would be to have a go at hacking the servers, or writing my own client.

    This story is very funny, and sad at the same time. The threat of legal action certainly takes away from the inherent humour in having someone actually "win" the unwinnable.

    CUL8R

    Ratboy

    --
    Just another "Cubible(sic) Joe" 2 17 3061
    1. Re:Game Rules by goreking · · Score: 0

      ...whatever happened to ethics.

      --
      No...it's okay...I wasn't using my Civil Liberties anyway
  252. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    hell, lets just send them off to gitmo as cybe-ter'aists....

    we're setting up a death camp there, we could just be efficient at it.

  253. Re:law? by harvardian · · Score: 1

    I'm not against slapping the shit out of these guys -- if I had my character messed up by them I'd kick their asses, too. I'm just saying they shouldn't be liable under any sort of state or federal law for messing with people's game characters.

  254. Re:because it's just a fucking game by Sploozoo · · Score: 1

    Why the hell would you get a zero score for this comment? Its probably the most insightful of any of the other posts... I agree 100%.

  255. Always the same people hacking MMO's by Teut · · Score: 1

    I dont know if its widely known, but those guys hacking shadowbane are the same which hacked UO back in the "old" days, the same which hacked Asherons Call. If you are inside the MMO community you know who they are, but somehow this isn't known outside. Can you spell KoC?

  256. Re:because it's just a fucking game by TigerTime · · Score: 1
    You lost a few $$ so you think its of equal value to ruin the future of one person because we cost you money?

    We have but one lifetime to live. Often our punishment for the loss of property do not fit the crime.

    Time is valuable. And some of these dorks spent hundreds of hours creating something (a player) that in one short night was ruined. You may not see that but others do and the jury is the one to decide. By the way, it's not like these guys will go to jail for 2-3 years. They will probably get a coulpe weeks in jail or even community service. Big Whoop!

    Similarly, do you think it'd be alright for someone to destroy some artists paintings and just give them paper and paint in compensation? What about all the time to create those paintings? Is that worth nothing?

    What about if some hacker erased your hard drive? Would you just say, "oh don't do anything to him", i can redownload those 10,000 mp3s and movies and all the other crap that's on my computer. It's just bits of data that can be replaced free of charge.

  257. Re:law? by harvardian · · Score: 1

    Taking drinks from a club, even though the club is private, is indeed clearly illegal. But we're talking about a private SPACE with its own private RULES about the world, which just can't be regulated by public law (except by a EULA, as you point out, but even then you probably can't punish the guy much).

    And your example of going to college doesn't hold water. If I disrupt classes at my college, they can kick me out, but they certainly can't prosecute me in criminal court. This is because college has its own private rules about how things run, and if you break them you can be kicked out, but you can't be criminally punished. Nobody has ever gone to jail for violating a school's code of conduct (unless the behavior that violated the school's code also happens to violate the common code).

  258. Re: I'm with you on this one.... by King_TJ · · Score: 1

    I get the feeling there will always be a certain crowd that sticks up for games like Shadowbane no matter what happens - because they haven't really played anything else like it before, and they're impressed with the basic concept enough to overlook a lot of technical problems.

    (My wife certainly falls into this category. She loves Shadowbane, despite fits of screaming every few hours when something goes wrong.) Personally, I'm done with the game after only one night of trying it out - because of all the login server issues, lag problems (and I'm on a fast DSL circuit with a 1.8Ghz P4 and a dual processor 1.42Ghz Powermac G4 tower), and client bugs.

    Maybe I'm jaded, but I feel like it's technically feasible to do much better - and I refuse to give my money to a half-baked project like Shadowbane. When our free trial runs out, my wife is the one who has to come up with her own money if she wants to continue the membership.

    The "glue" that holds people to these games is usually the interaction with other real, live people - and you can do that for free in a chat room on IRC or in an instant messenger client. Everything else requires a well thought-out and well executed game environment (both on the client and the server end), and Ubi falls flat on their face doing both.

  259. Re:because it's just a fucking game by maxpublic · · Score: 1

    some little punk shit like yourself that believes other peoples time has no value.

    No, I think *your* time is of no value. You, personally, Kintanon. Didn't you realize that the post was specifically directed at your hapless, Evercrack, cave-dwelling, unshowered self?

    And I will *never* share a pizza with you.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
  260. And you're a self-important, arrogant prick by Anonymous Coward · · Score: 0

    Who, obviously, knows precisely jack-shit about tact. It's condescending, holier-than-thou loudmouths like you that are the cause of most of the strife in the world. What exactly is your major fucking malfunction anyway? Mommy didn't love you enough? Daddy abused you and now you need to feel superior by stomping others? What?

  261. Re:Oh No... How will we EVER go on!!! by Laramie2097 · · Score: 1

    What they mean by safe zones is there are 3 cities (one on each continent) where players can go and train/sell items without worrying about being pk'd by thieves while they're walking from the vendor to the bank. It's basically the 3 cities for n00bs who don't have guilds yet.

  262. No, it's about a big, rich company *losing* money by Kjella · · Score: 1

    They didn't touch credit cards or the actual accounts, but this is counted as illegal because it happened to a big, rich company.

    Webservers get r00ted every day, but very rarely does the FBI go after the cracker responsible.

    I bet if you loaded up fsf.org tomorrow morning and saw, "windows is TEH R00LZ!!!", the government's response would be:
    "too bad, so sad... guess that Linux thing isn't so great after all!"


    Whatever you may think about their 'business model', the fact is that their game is what generates their income. No, the police won't care as much if your average "informational" homepage went down. But they do take it seriously if something deleted amazon.com's order books. Why? No credit cards touched, nothing stolen. But it seriously fucks up their business. So does this. And if you can't see that, it's a shame.

    Kjella

    --
    Live today, because you never know what tomorrow brings
  263. they did them a favour by zenst · · Score: 1

    Seeing how they made it well and truly clear that there was an issue with this pay-per month game i believe that the perpurtrators nay hackers did them a masive favour. Had a lesser moral person of the cracker type had this expliot then they would have cashed in and the effect would have been more subtle as they used it to there advantage like any game cheat does ;. This in itself would have had a far more damaging effect upon players and would have cost them money. Whatt they should do now is think themselves lucky, save there legal hunt and focus on securing there product for there paying customers and offering a months compensation to all players for there incompetence in securing the product in the first place. Save you the time in calls from irate customers and would plicate the customer base and be alot cheaper in the long run.

    Costs less to keep a customer than it does to loose one, as if you loose one you loose alot more though localised bad PR. Give the customers the compensation they desearve, get security guru in to secure your product and your clients interests as paying customers and live long and proser...

  264. Re:because it's just a fucking game by Kintanon · · Score: 1

    No! Tragedy! My world is at an end! Some useless wanker on slashdot has made a sarcastic comment at me and denied me the pleasure of enjoying a pizza with him. Alas, I perish!

    So... Uh... neener neener! >:)

    Kintanon

    --
    Check out JoshJitsu.info for Brazilian Ji
  265. Geekiest Of Geeks by Foofoobar · · Score: 1

    Oh geekiest of geeks...

    I remember when I used to play MUDs/MUSHs way back when, I found a way to get GOD powers by creating an item that chowned itself to whover picked it up (in this case a super user), then forced the holder of the item to give super user powers to the object. Upon that, it would teleport itself back to me at which point I could use the item as a puppet and have full GOD priveleges and abilities. And the best part was that because the item chowned itself to the superuser, it would always show that that super user had made the changes or was doing things.

    Ok... so that was my geeky game hack tale. I feel all dirty now. Must go wash and pretend to be a normal human being now.

    My New mantra: I'm normal, I'm normal, I'm normal

    --
    This is my sig. There are many like it but this one is mine.
  266. Re:Another sniviling player weighs in. by Picass0 · · Score: 2, Funny

    Some guys have avatars.

    Some of us have girlfriends and wives.

  267. Wow is right! by Anonymous Coward · · Score: 0

    So you're comparing writing the great american novel with obsessively playing a cheesy online role playing game?

    GO OUTSIDE IMMEDIATLY!

    You desperatly need some fresh air and reality my friend.

  268. Oh look, yet another drone by ArcticCelt · · Score: 1

    Oh look, yet another drone who is unable to build is how opinion and who accuse everybody of being anti-American just because they don't say "sir, at your service sir, right away sir" when the government say something. Let's mod it down, this shit be mad funny yo! ...er, oups! Never mind, it's already moded rock bottom.... ;)

    --

    Yahh, hiii haaaaa! -Major Kong, from Dr. Strangelove
  269. Eq is a waste of time. by Anonymous Coward · · Score: 0

    Its fun for the first ten months, then after that it becomes a second two full time jobs. After that its not fun anymore, and you lose things that are healthy like a balanced diet, sleep, friends, etc.

    My point is, if the game isn't fun, don't play it. I played EQ, I had fun, when it wasn't fun anymore I quit. There is no reason to be really anal about it.

  270. Hmm... by GreyOrange · · Score: 1

    Are those events the third or fourth sign of the apocolyspe?

    --

    Insert Witty Remark Here ===>____________________________
  271. Screen shots... by Anonymous Coward · · Score: 0

    http://www.darkenbane.com/screenshots/0/large21.jp g

  272. Submission woes by Vanguard(DC) · · Score: 1

    what I think is funyn is how htis was the first submission I ever made to Slashdot that was accepted, but what is written is NOT EVEN CLOSE to what I wrote, and have since been given authorship of...

    wow. I wish I saved how I originally wrote it up... seems the admins here like to be a bit creative with their editorial powers. guess maybe i should just be happy they accepted my submission? lol...

    oh well, bottom line from the infocsec professional's perspective: yet another case where security was not taken into consideration during the design of their networks and software...

    when will the networld learn that security is ALWAYS an issue?... oh well, atleast it keeps me employed...

    --
    "I think, therefore I get paid."
    1. Re:Submission woes by Anonymous Coward · · Score: 0
      Jesus fuck, if the submission was capitalised and grammatted ( whee, neologism ) the way this post is, who can blame them?

      Oh I'm Sorry!, did I break your concentration?!

  273. reference by Dictator+For+Life · · Score: 1

    Talking Heads?

    --

    DFL

    Never send a human to do a machine's job.

    1. Re:reference by Anonymous Coward · · Score: 0

      Talking Heads
      Once in a Lifetime (1984)
      Once In A Lifetime

      And you may find yourself living in a shotgun shack
      And you may find yourself in another part of the world
      And you may find yourself behind the wheel of a large automobile
      And you may find yourself in a beautiful house, with a beautiful
      wife
      And you may ask yourself-Well...How did I get here?

      Letting the days go by/let the water hold me down
      Letting the days go by/water flowing underground
      Into the blue again/after the money's gone
      Once in a lifetime/water flowing underground.

      And you may ask yourself
      How do I work this?
      And you may ask yourself
      Where is that large automobile?
      And you may tell yourself
      This is not my beautiful house!
      And you may tell yourself
      This is not my beautiful wife!

      Letting the days go by/let the water hold me down
      Letting the days go by/water flowing underground
      Into the blue again/after the money's gone
      Once in a lifetime/water flowing underground.

      Same as it ever was...Same as it ever was...Same as it ever was...
      Same as it ever was...Same as it ever was...Same as it ever was...
      Same as it ever was...Same as it ever was...

      Water dissolving...and water removing
      There is water at the bottom of the ocean
      Carry the water at the bottom of the ocean
      Remove the water at the bottom of the ocean!

      Letting the days go by/let the water hold me down
      Letting the days go by/water flowing underground
      Into the blue again/in the silent water
      Under the rocks and stones/there is water underground.

      Letting the days go by/let the water hold me down
      Letting the days go by/water flowing underground
      Into the blue again/after the money's gone
      Once in a lifetime/water flowing underground.

      And you may ask yourself
      What is that beautiful house?
      And you may ask yourself
      Where does that highway go?
      And you may ask yourself
      Am I right?...Am I wrong?
      And you may tell yourself
      MY GOD!...WHAT HAVE I DONE?

      Letting the days go by/let the water hold me down
      Letting the days go by/water flowing underground
      Into the blue again/in the silent water
      Under the rocks and stones/there is water underground.

      Letting the days go by/let the water hold me down
      Letting the days go by/water flowing underground
      Into the blue again/after the money's gone
      Once in a lifetime/water flowing underground.

      Same as it ever was...Same as it ever was...Same as it ever was...
      Same as it ever was...Same as it ever was...Same as it ever was...
      Same as it ever was...Same as it ever was...

  274. Re:because it's just a fucking game by Lazyhound · · Score: 1

    Because AC posts start at 0.

  275. Re:ding ding! Not in beta! by zipwow · · Score: 1

    However, I'm not saying they should be ignored. I'm saying they should be punished in accordance with the damage of the crime, ergo not much punishment. A firm slap on the wrist, a week of community service, and a "Don't do it again" is sufficient. Just like I'd expect them to do if some people spread toilet paper outside my office.

    Okay, I think we basically agree, though I list the damage as the interruption of service to several thousand thousand people and the harming of a company's business a little higher than you do.

    If one person causes about $100 in "damages" to a service, charging them extra is extortion.

    Its a tangent I'm sure others are exploring elsewhere, but lets go anyway.

    Hours:
    By what I've read, they're going to reset the servers in question back "several hours", and there was actual downtime after the hack. Lets round this amount of time off to five hours for easy calculation.

    People:
    The boards I've read indicate that several servers were attacked, and that there are ~1200 people on a server. With the uncertainty factor (people saying "I'm not playing, my server might be next") I think we can count at least a nice round 3000 people affected.

    Cost of Service:
    I've read that people pay $20/mo for this game. Two minutes on shadowbane.com couldn't confirm anything, so I'll just forge ahead.

    If you say there's 30 days in a month, 24 hours a day, that's 720 hours a month.

    $20 / 720 = 0.027777 or just about three cents an hour. Lets round up to .03 for easier math.

    The Math:
    We have five hours of interruption, so that's 15 cents for each person. Doesn't sound like a big deal, but...

    3000 people times .15 brings us to $450 in direct service-interruption damages.

    Now, if the game is, in fact $20/mo, and 0.5% (one half of one percent--a pretty darn low estimate) of the people affected cancel their account, then in the next month, 15 people will no longer subscribe. That's a direct loss of another $300 each month. Even if all those people would have quit in three months (far below the norm in MMORPGs), you're talking about $900. Add that to the $450 in damages above, and you're at nearly $1500 (1350).

    All this is before trying to calculate the far more nebulous amount of loss from people who *heard* about this, and as a result, never signed up for the game. Any number I give here would be pure speculation on my part, but due to the subscription nature of the game, just a few dozen people can be rather serious.

    So, yeah, I think these people did at least a couple thousand dollars worth of damage with this stunt. I think that my leniency would be to offer them a misdemeanor conviction and two weeks of jail time in return for a guilty plea. If they tried to plead not guilty, I think you've got an easy case for a felonious amount of damage.

    When you're talking about popular servers, and actual businesses, things get serious in a hurry. Given the amount of damage involved, I don't think its unreasonable to treat this as a criminal action.

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  276. Re:No, it's about a big, rich company *losing* mon by poofmeisterp · · Score: 1

    I bet if you loaded up fsf.org tomorrow morning and saw, "windows is TEH R00LZ!!!", the government's response would be: "too bad, so sad... guess that Linux thing isn't so great after all!"

    Not until they released an official statement condemning it as an act of terrorism, then spending hundreds of millions on a federal task force to examine the role of '133+ $p33k' in terror cells.

  277. Re:If everything is in game then deal with it ther by CurbyKirby · · Score: 1
    If they only screwed around in the game world itself and left the real world alone (eg. credit cards, account data, etc) then the company should do the same.

    First of all, I'm not sure that you make the distinction clearly. If I kill off characters or steal items using hacked illegal powers, that is modifying account data. If I use my powers to draw a huge smiley face in the sky, then I have still hacked a server, but then I wouldn't be modifying the user's data.

    Now assume that there is in fact no change made to the users' account data itself. That is like logging into a machine, escalating privelege, and installing trojans and key-logging mechanisms without actually changing what the other users (and superuser) perceive as they use and monitor the system. Still illegal? Yes!
    --

    --
    "Extra Anus Kills Four-Legged Chick" -- Headline
  278. Re:because it's just a fucking game by sik0fewl · · Score: 1

    Just because they are hacking into a game today and you're willing to let them get qaway with it, what will you say when they're hacking into your bank account tomorrow?

    Absolutely. As long as they're making deposits and not withdrawals.

    --
    I remember when legal used to mean lawful, now it means some kind of loophole. - Leo Kessler
  279. Lawsuits, the new tech business model by Anonymous Coward · · Score: 0

    Something on the net just isn't famous until it's been hacked, attacked or Sued by somebody...

    The new business model of modern times :

    1. Create Killer Software / Service.
    2. Get Hacked/Cracked/Attacked or Sued.
    3. Profit! Cos now you're famous.

    Lawyers, for the ultimate source in digital entertainment.

  280. Re:ding ding! Not in beta! by Xerithane · · Score: 1

    Now, if the game is, in fact $20/mo, and 0.5% (one half of one percent--a pretty darn low estimate) of the people affected cancel their account, then in the next month, 15 people will no longer subscribe. That's a direct loss of another $300 each month. Even if all those people would have quit in three months (far below the norm in MMORPGs), you're talking about $900. Add that to the $450 in damages above, and you're at nearly $1500 (1350).

    It should be reasonable to assume that any people who cancel would not cancel purely for this reason. Did you read the threads on the board or even in here? Most of the people who say, "I'm cancelling" do so because it's just one more thing wrong with the game. The Warcraft 3 Frozen Throne beta has less bugs than this thing, from what I'm hearing. That's just plain silly.

    So, yeah, I think these people did at least a couple thousand dollars worth of damage with this stunt. I think that my leniency would be to offer them a misdemeanor conviction and two weeks of jail time in return for a guilty plea. If they tried to plead not guilty, I think you've got an easy case for a felonious amount of damage.

    They would only be liable for damages directly caused by their actions. This would be the $450 figure you listed above. You also can only claim damage for those who attempted to login to the server, and those who were playing in the time (Probably much less than the 3,000). If you attempt to claim (Unless in a civil court, much different) that your damages are in excess of that, you are going to get laughed at.

    I think you have some confusion between civil and criminal hearings. For example, if I steal your car and you have a job that requires usage of your car, I am in no way criminally liable for you losing your job because you have no car. I am however persecuted under grand larceny (Assuming you don't drive an utter piece of shit) and the fines and penalties that go along with that. Speculative or correlative damage (I lost my job, my cat died, etc.) would take place under a civil lawsuit.

    The only damages that will be tallied up for a criminal case are those actually inflicted upon the business. In this case, it would be $450. You would get laughed out of the FBI office. If they try to increase damages (Which is possible, by saying that lost wages due to on-call sysadmins, and recovery costs... but since the recovery costs were proven to be very small, as it was up and running in a matter of hours it would be hard pressed to get this number higher.) You also wouldn't be able to provide developers time fixing the bugs that caused it, because that's part of negligence.

    Either way, if they do try to persecute it'll be pretty funny. If it's interstate, my guess is nothing will happen. My guess is it's interstate. I would look toward a civil case instead of a criminal case anyway, as a criminal case does ammount to someone spreading toilet paper all over. Except you have very expensive grounds keepers. But, once again, IANAL... just enjoy reading legal documents.

    --
    Dacels Jewelers can't be trusted.
  281. Mod parent +6 Funny for obscure OIAL reference... by Wolfrider · · Score: 1

    http://www.quaker80.com/docs/Once%20in%20a%20Lifet ime.htm :)

    --
    .
    == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
  282. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    You mean, they're defeating your point and applicable?

  283. Re: I'm with you on this one.... by Anonymous Coward · · Score: 0

    Shadowbane is shit. I was impressed with the basic concept enough to overlook a lot of technical problems. And a month later and things have actually gotten worse. Already had 2 500+ player guilds from my server quit the game completely. The developers can't even get the login servers to work. It's embarrassing.

  284. Re:Another sniviling player weighs in. by GQuon · · Score: 2, Funny
    Some guys have avatars.

    Some of us have girlfriends and wives.


    There's (at least) two ways to read that:
    1. "Here's to our wives and girlfriends...may they never meet!"
      --Groucho Marx
    2. Wow! You're really immersed in the MMORPG! To fall in love and marry an avatar is a bit extreme, I think. Reminds me of that guy who married his guitar. I don't want to know what his sex life is like.
      But that brings up a hitch: Wouldn't it be slave trade to sell that avatar - marriage material - on eBay?
    --
    Irene KHAAAAAAN!
  285. Proof we're not in the Matrix by saikou · · Score: 2, Funny

    Enevts like that proof we don't live in the Matrix. Otherwise Godzilla's would be popping up in New York every time someone finds another hole in one of the servers...

  286. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    Of course, the person who had to log on to the system in the middle of the night probably got paid overtime.. and if not, he needs a new contract. Waa! Watch me cry for someone who got paid $50+ an hour to give chracters back stuff. I had to listen to players complain for more than five years as staff on text-based multi-player RPGs.

  287. And some of us... by Anonymous Coward · · Score: 0

    ...can spell 'snivelling.'

  288. SWEET MERCIFUL CRAP! by Sven+The+Space+Monke · · Score: 1

    I thought it was just me! Now I have proof it wasn't, so that means I can stop taking those pills! Screw you, Dr. Beaterman!

    --
    A man who can't pronouce "nuclear arsenal" shouldn't have one -sig ends here.
  289. I'll bet the hacker's name is Neo... by Anonymous Coward · · Score: 0

    ...there is no spoon...

  290. It's not an ignorant statement by goldcd · · Score: 1

    In the UK at least all banks must be insured, or have assets to cover all potential losses before they are allowed to operate as a 'bank'. If there had been numerous stories of people being given bank 'admin access' I would not bank online with that provider. The point I was trying to make was that the number of people in the Beta program reporting being given god access to this MMORPG should have been an indicator to an educated consumer that there were likely to be bugs in the final product. If your only concern was the fun of the game, then I absiolutely agree this should be your major criteria for chosing the MMORPG - however, if you are a person who values your virtual assets highly then sure you should chose your MMORPG with the same criteria you would any other serive containing valuable assets (i.e. your bank).
    Basically if many people have been reporting bugs for months, don't act surprised and unaware when they affect you.

  291. The game irtself has a value to the publisher by goldcd · · Score: 1

    but this should depend on how secure/enjoyable they've made it. If everybody in the game could grant themselves money then the ingame currency is worthless. If the publisher hasn't made it too hard for certain people to generate money (as is the case in a number of MMORPGs then the currency id automatically devalued).

    1. Re:The game irtself has a value to the publisher by Anonymous Coward · · Score: 0

      Wrong. Security has no real impetus in determining value in the entertainment sense. Look at books-- they're completely open. Data just *sitting* there. They're easy to steal, they're almost impossible to trace once stolen, manuscripts are easy to fuck with, and they're insanely easy to duplicate.

      Now, if I'm an author, I'm writing for many reasons, primary being that I feel what I'm creating is worth something. By your logic, it's perfectly alright for someone to steal a copy of my manuscript and make unauthorized changes to the manuscript just because it's hard to secure. Furthermore, according to your logic, literature in general is worthless BECAUSE it's so accessible and insecure. I call bullshit on your equation of security with enjoyability.

  292. Uh, Shadowbane was always & will always be bug by Anonymous Coward · · Score: 0

    nuf said

  293. Re:ding ding! Not in beta! by zipwow · · Score: 1

    They would only be liable for damages directly caused by their actions. This would be the $450 figure you listed above.

    I think it would include at least a portion of the people who cancelled their accounts.

    You also can only claim damage for those who attempted to login to the server, and those who were playing in the time (Probably much less than the 3,000).

    Heh, the problem with long discussions is that sometimes the other person goes and does research:

    From the Ubisoft post and elsewhere, I read that *all* the servers were taken down and reverted. This process took somewhere between two and six hours. Lets take five.

    So, five hours plus the three-hour revert is eight hours of service interruption.

    Now, since *all* the servers were taken down, and there are ten of them, you're talking about somewhere between 10,000 and 15,000 people. That amount of people is the number of people generally online, per server, as I understand it.

    So, as before, 15 cents per hour..

    15cents * 8 hours * 12,000 people = $14,400

    Even if you're right that the lost registrations are indirect damages (although I disagree), you're still talking about felony-charges level of money here.

    I think our disagreement is on a more fundamental level, though. Why do you feel the need to defend whatever miscreant did this? A lot of people seem to feel like its a harmless prank, but I think its pretty obviously more akin to vandalism.

    For the record, if this is the person's first offense, I don't advocate a felony conviction. I don't think it should be laughed off or treated lightly, though. This person (or people) have affected thousands of people, and this action shouldn't be ignored.

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  294. In that case by goldcd · · Score: 1

    we can regard it like the credit card comnpanies - the provider of the MMORPG is responsible to it's customers and then the MMORPG provider can then try to recover from the abuser. I can't see Ubisoft coughing up several million in 'lost man-hours' to it's subscribers and I can't see them recovering the massive sum from the people that exploited the system.

    1. Re:In that case by zemkai · · Score: 1
      One of us isn't communicating here... why do you continue to insist on focusing on the user/Ubi relationship here? I only raised it to make plain that no matter how many times you disparaged the nature of the service sold, it's still a commercial transaction... and I only brought that up to illustrate why I felt you were wrong in advocating that the gaming nature of the service somehow lessened the legal impact of the attack itself.

      So. For the moment, if you please: rather than looking exclusively at the service / user issues, would you explain what, if any, you feel to be the liabilities of the perpetrators of the system attacks? I feel they should be punished as any other who attacks a network service.

      Are lives at stake? No, I acknowledge that. But then, to leverage your example, lives aren't usually at stake if a credit card is cracked, either.

      Finally, though I hesitate to answer in this message for fear that you'll ignore the above...

      Should Ubisoft's investigation show negligence, then the right thing for them to do would be to offer credit for lost time to the affected users. They've already announced they would restore the game data back to the last backup (10pm yesterday), which I think is a good start -- from both the users' perspective as well as Ubi's perspective (after all, that minimizes the "lost man-hours", neh?).

      -ZK

  295. at least I'm not anonymous. by goldcd · · Score: 1

    I'll admit my post was a combination of moods, as seem by the massive number of contradictary mods, but I never have and never will post anonymously.

  296. I've seen worse by Anonymous Coward · · Score: 0

    "..teleporting people all over the world, teleporting hostile guards into the safe-holds, bringing in hordes of special event monsters, and teleporting everyone to a city at the bottom of the sea."

    Hell, I've seen worse on the first few levels of nethack.

  297. Re:because it's just a fucking game by goldcd · · Score: 1

    Hmm. If I steal software that I find I love and advise my company to buy a 200 site license for and download a few tracks that I later buy the album from - who loses? I've done both. I've also downloaded software that I binned and music I never listened to again then tough, you create poor software and bad music? - you don't deserve my money.

  298. Re:ding ding! Not in beta! by Xerithane · · Score: 1

    I think it would include at least a portion of the people who cancelled their accounts.

    Only if you could prove the sole reason each of those people cancelled was due to this bug.

    From the Ubisoft post and elsewhere, I read that *all* the servers were taken down and reverted. This process took somewhere between two and six hours. Lets take five.

    This would be negligence, and correlative damage though. If UbiSoft did their part (By not doing buggy software) than the software would not need to be taken down. From what I read, it only took place on one server (Kahn or something)

    Correlative damage doesn't count. Actual damage is what I'm looking at.

    I think our disagreement is on a more fundamental level, though. Why do you feel the need to defend whatever miscreant did this? A lot of people seem to feel like its a harmless prank, but I think its pretty obviously more akin to vandalism.

    This is the fundamental difference. I view it as a prank, you view it as vandalism. There is negligable actual loss. ~$450. If someone were to cancel their account purely because of this incident, perhaps more. I doubt anybody will cancel only because of this. The updates on the other servers and patches can't be counted in either, because it is a service that has patches regularly and it was something that needed to be patched. Even if the person or persons responsible sent UbiSoft an email demonstrating the capabilities without doing anything, the same thing would happen. The only actual damage was the few hours of gameplay lost to those affected.

    15cents * 8 hours * 12,000 people = $14,400

    The problem with this is that regular updates then would cost $14,400 and also entitled all players to account credits while the servers are being rolled back or patched. It doesn't work that way.

    You can't add that figure in, because that figure would be the same if someone posted the report to UbiSoft without actually doing anything (redundant, I know, just drilling the point home)

    There is actual no damage done, because they aren't billed per hour. There is only damage done if they had to pay their customers, or credit them, for downtime. This is obviously not the case. They are billed per month, with no guarantee of availability (Just things I'm gleaning from other comments) so nobody is entitled to anything.

    Therefor, the only damage done is actually the cause of UbiSoft's negligence. Had they done proper quality and security controls this would never have happened. The actual damage was slightly worse than if someone had sent a friendly email detailing the exploit. The actual damage done by their exploitation of the system was pissing off a bunch of players.

    And from a lot of the Shadowbane board comments and in this thread from the Shadowbane users, worse things have happened.

    --
    Dacels Jewelers can't be trusted.
  299. Re:because it's just a fucking game by Cyno · · Score: 1

    That you're normal. :)

  300. I hope they don't catch this guy. by Anonymous Coward · · Score: 0

    Really, I hope he gets away with this. More gamers might go outside, meet people, or maybe, just maybe, try bathing.

  301. There should be two systems... by Mossfoot · · Score: 1

    There should be two sets of servers out there for these kinds of games. One where hackers are allowed to do whatever they want, and one for people who want to play by the rules. Both of them would have to be exactly the same in every detail otherwise there would be that temptation of "what am I missing out on over here?".

    Do I think this will stop people from hacking the system for the "fair play" players? Heck no. But I'm reading here about how some people think hacking and cheating is part and parcel of the game, that it's not about wrecking the game for others, but pushing the system to the limit.

    That's as well as may be, but if you run two identical systems like this, at least you can separate the "adventuring enterprising hackers" from the regular jerks who just enjoy wrecking other people's days.

    --
    Fuzzy Knights: New RPG Strips Tuesday and Friday!:
    http://www.fuzzyknights.com
    1. Re:There should be two systems... by August_zero · · Score: 1

      Screw Hackers. Games should not need to make special servers for people that want to cheat.

      Hey, Im all for exploring and learning or whatever else we like to pretend most hackers are looking for, but this sort of thing is not cool.

      This company has lost money, and while it could have been their own fault (sloppy code, client side exploits etc) regardless of the source of the problem, the mouth breathers that did this are in the wrong. It's akin to kicking the ladder out from someone that is painting a house. Sure, maybe they should no better than to climb a ladder that just anybody can pull out from under them but the person doing the yanking is still to blame.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    2. Re:There should be two systems... by Mossfoot · · Score: 1

      I'm simply addressing what is an inevitability. You WON'T get rid of hackers. Ever. So rather than get rid of them, let them know there is an area where they can roam free and explore and exploit all they want. Heck, you can use the information gathered from this to improve your next version. Meanwhile the fair play players can have fun within the world as it is.

      --
      Fuzzy Knights: New RPG Strips Tuesday and Friday!:
      http://www.fuzzyknights.com
    3. Re:There should be two systems... by August_zero · · Score: 1

      ahem, sorry for the late hour of this, my internet isn't in my new place yet.

      By that same logic we should not stop people from killing other people since they are going to do it anyway. Lets set aside a few towns and cities where killing is legal so then we can learn to better fight crime by observing it

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  302. Re:because it's just a fucking game by Cyno · · Score: 1

    Hell yeah. You rock!

    And if they trespass on my property I'd shoot 'em.

    God Bless Capitalism! Yeehaw

  303. of course by Anonymous Coward · · Score: 0

    unless your a faggot nerd who couldnt fight anyway, you shouldnt get bashed on the skull.

  304. only on slashdot... by morgajel · · Score: 1

    only on Slashdot can a point be proven by having " an intense game of chess" break into a fist fight:)

    in all seriousness, I hope the little weasels roast.
    they went about it all the wrong way. if you get that kinda power, you build yourself a couple of avatars and go interact with the people, pose riddles to players, rewarding them if they pass and penalizing them if they fail.maybe offer them a parfait. everyone loves a parfait.

    Yes, it's still wrong and illegal and immoral, but it woulda been more entertaining to the players.

    I personally would have went out looking for playerkillers and extracting a little vengence:)

    on a side note, I think this hack might actually help business- before this, I had never heard of the game. anyone else in the same boat?

    --
    Looking for Book Reviews? Check out Literary Escapism.
    1. Re:only on slashdot... by Anonymous Coward · · Score: 0

      How gay

  305. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    Doesn't matter when you're discussing legality. We're not talking about the ethics of the situation (though they're still not in the right IMO). Besides, there's not any extenuating circumstances here (i.e. tresspassing to help an injured stranger, smashing the glass to get people out of a burning building, etc...) It's just pretty cut and dried intrusion onto a system that wasn't theirs without permission and doing things that were against the wishes of its owners. I don't see how you have a legal or ethical leg to stand on in this situation.

  306. Re:because it's just a fucking game by notsoanonymouscoward · · Score: 1
    at last you understand =)

    ...there is no security.

    --
    I ate my sig.
  307. Re:ding ding! Not in beta! by zipwow · · Score: 1

    If UbiSoft did their part (By not doing buggy software) than the software would not need to be taken down.

    I think this statement is at the heart of our disagreement.

    This view of the world of software as the only law on the internet, and anything not explicitly denied is allowed, is pretty out of whack with the idea of property.

    The fact that it seems to have taken months to find this exploit shows that it wasn't exactly simple to do. Even if it were obvious from a technical standpoint, it doesn't make it any less illegal or morally reprehensible for the attackers to disrupt the service this way.

    There is actual no damage done, because they aren't billed per hour.

    How else do you determine the value of the service? UBISoft isn't responsible for refunding money during outages, because its in their terms of service that there will be periodic outages.

    In other systems with these kinds of provisions (like utilities), there have been cases where the service experienced excessive outages. In these cases, refunds were given based on the duration of the outages in question. If your cable is out of service for a week, you're entitled to a week's worth of compensation, even though you don't buy it by the day, minute, hour, etc.

    The attackers have still denied some percentage of the service to its legitimate users. You can't call it valueless simply because UBISoft isn't responsible for refunding it.

    Therefor(sic), the only damage done is actually the cause of UbiSoft's negligence.

    To paraphrase your statments, any defense trying to blame this entire fiasco on UBISoft's "negligence" would be laughed out of court. This isn't something accidentaly stumbled upon, it was done intentionally, and with malice, by the attackers.

    The actual damage was slightly worse than if someone had sent a friendly email detailing the exploit.

    This is patently ridiculous. Ask any of the 15,000 people affected by this which option they'd prefer. I still don't understand why you assign no value to the time of the subscribers of this system.

    And from a lot of the Shadowbane board comments and in this thread from the Shadowbane users, worse things have happened.

    This is completely irrelevant, unless you're talking about some other breach of security.

    The attackers broke the law, and disrupted the service, preventing thousands of paying users from using it. I don't see how damages aren't obvious.

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  308. teh yes men by Anonymous Coward · · Score: 0

    HOw much is ubi paying you i want to be a yes man too

    1. Re:teh yes men by Kintanon · · Score: 1

      10$ per pos- I mean... I don't know what you're talking about! Why! The audacity of some people!
      Why, if I weren't almost drowning in hundred dollar bills from my lucrative vide game reviewing/astroturfing business I would be inclined to get off of my lazy ass and take offense at that remark!

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
  309. Obligatory Simpsons Quote by labratuk · · Score: 1

    Homer: What the hell are you talking about?

    --
    Malike Bamiyi wanted my assistance.
  310. innocent until proven guilty by Anonymous Coward · · Score: 0

    How do we know this is a hack??? becouse the server people say so. It could just as easly have been a carrot left by one of the developers. Player stumbles upon magic thing says the right words and presto he is a god. Anyway I withhold my judgement until I have more information. I suggest others do the same.

  311. F i r s t MUD hack to make it to ./? [No content] by E_elven · · Score: 1

    Meh. Stupid 'lameness filter' needs something written here. I wish it were a little bit more intelligent. E

    --
    Marxist evolution is just N generations away!
  312. Sense of humor by tmortn · · Score: 1

    I swear.. has a sense of humor become politically incorrect ? I know its real peoples time wasted... but damn thats a funny one. If the guy had been scamming credit cards or something I'd say fry him... otherwise slap him on the wrist if he exploited an in game bug, kick him out if he actually hacked it. More importantly fix the problem.

    You know it will be interesting to see how the Matrix online deals with issus like this.. after all its the freakin story line :-) /brodacast_all: Yeeeesssss !!!!!! I AM THE ONE !!! KNEEL BEOFORE ZOD.

    --
    I don't ask you to be me. I only ask you not expect me to be you.
    1. Re:Sense of humor by GuNgA-DiN · · Score: 1

      "...otherwise slap him on the wrist if he exploited an in game bug, kick him out if he actually hacked it. More importantly fix the problem."

      Even better -- hire him, give him a job and ask him to fix it! :-)

  313. Servers not hacked... by Anonymous Coward · · Score: 1, Interesting

    The servers were not hacked like some slashdotters tend to think, it's clearly an INGAME exploit that happened last night.

    IMHO, in the case of an hacked servers, the result would be more like character loss, or character boost, stuff would tend to disappear/appear.

    In that case yesterday, it was clear that someone was in control ingame... God, you should have seen that...

    I heard rumors that some guild had produced a modified client that would allow them to do that kind of stuff...

    That situation is more scary since it might take longer to fix if the problem lies in the code than it would take if the issue was an exploit of ssh or such...

  314. Re:ding ding! Not in beta! by Xerithane · · Score: 1

    This view of the world of software as the only law on the internet, and anything not explicitly denied is allowed, is pretty out of whack with the idea of property.


    No, it's completely in sync with property. If a business doesn't have any locks on it's doors, and someone breaks in (by merely opening the door and walking in) and spreads toilet paper all over the place, the doors would then have locks installed. That's all I'm saying.

    UbiSoft didn't have locks installed. They learned they needed them. They installed them. End of story.

    This is patently ridiculous. Ask any of the 15,000 people affected by this which option they'd prefer. I still don't understand why you assign no value to the time of the subscribers of this system.

    This is wrong, and this is why I listed my point twice. 15,000 people were affected by a bug in UbiSofts system. 1,200 people (or 3,000 as registered on that server, whatever) were affected by what the attacker did.

    You understand the difference?

    The attackers broke the law, and disrupted the service, preventing thousands of paying users from using it. I don't see how damages aren't obvious.

    There is no damage, as I've said before. Damage doesn't mean pissed of geeks. Damage means money that is actually lost that they would have otherwise. You can't list UbiSoft having to patch their servers and services, because that would be the case even if they were notified in a friendly email. You can only list the actual damages: None.

    --
    Dacels Jewelers can't be trusted.
  315. prosecuted to the full extent of the law? by Kris_J · · Score: 1
    Please explain to me why even one cent of public money should be spent doing anything about this.

    "Well, Your Honour, I gamed a game and now the people who own the game want to game the law."

    1. Re:prosecuted to the full extent of the law? by forkboy · · Score: 1

      Because exploits like that can cost them money in the form of lost customers. Lost revenue as a result on a computer intrusion is a federal offense.

      On a personal level, I think it's hysterical. But from a legal standpoint, they have a valid case.

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    2. Re:prosecuted to the full extent of the law? by Kris_J · · Score: 1

      I don't think the case can/has been made that finding a loophole in a game is computer intrusion. If something like that was illegal, I'd be risking prison every time I did something with a peice of software that the creators didn't think of.

    3. Re:prosecuted to the full extent of the law? by Sgt_Jake · · Score: 1

      Please explain to me why even one cent of public money should be spent doing anything about this.
      Because disrupting someone's business is illegal and public money also pays for law enforcement.

      What they did is fairly similar to walking into a bar (or any business that hosts large numbers of people) and flooding the toilets, overturning the tables and chairs, changing the menu, etc. etc. It may be funny, but you can bet the employees of said company were up all night trying to fix it so thier customers didn't leave.

  316. wheres my dice? by hylo · · Score: 1

    Back in the day when I used to roll play... this is what might happen when a new DM would start playing with an existing group.

    DM: - rolls dice-
    "suddenly you find yourself standing in a large croud of people.

    Elf: "What happened? We were all just eating lunch in a forest"

    DM - rolls dice a few more times -
    You see the clouds part and a large godlike face apear in the sky.
    "I have declared you an axis of evil and now you will face my wrath!"
    The god then launches lightning bolts at random into the croud easily killing and NPC's that are unwanted and causing some chaos.

    Elf "I think I am going to call my lawyer"

    DM -rolls dice-
    "Your lawyer suddenly apears in mid air about ten feet above you and drops out of the sky"
    THUD

    Lawyer "Wha huh?"

    God "MUHAHAHAHAHAHAHAHA... Wheres your little judge now!"

    Oh gheese did I get off topic...?

  317. Re:typical developer response... by Anonymous Coward · · Score: 0

    APATHY.

    If We Don't Take Care of the Customer, Maybe They'll Stop Bugging Us.

  318. Re:because it's just a fucking game by elmegil · · Score: 1

    The point is, vandalism without punishment only escalates. We already have too many people thinking they can get off scott free because it's their right to be destructive assholes.

    --
    7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  319. Cheers by Anonymous Coward · · Score: 0

    I guess I wasn't the only one that was getting really tired of this guy's fantasy land of a perfect MMORPG that operates flawlessly for only him, all of the time, despite what anyone else might say about their personal experiences. Poor guy. He needs a life BADLY.

  320. Jeez by Ikoma+Andy · · Score: 1

    What a lame "Bruce Almighty" promo.

  321. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    Actually..the things that were used were commands that are used during every single GM event. Special event NPCs are treated the same as PC characters. Wolfpack staff has the ability to teleport in the special event characters, and they can teleport in other people too if they had a legit reason. What the poster above is saying about leaving the god-commands in being bad is like saying police cant drive car's because someone might steal it. THINK before you post please.

  322. They're releasing a patch. by Kris_J · · Score: 1
    This obviously wasn't an OS exploit...
    We will be bringing all the Shadowbane servers down for an emergency client and server patch. This patch will optimize the login server process and extend the length of time-out messages. This patch will also close down several teleport and summoning exploits. We estimate that this patch maintenance will cause the servers to be offline for one hour.
    link.

    So, how much does it cost to be a beta tester these days?

  323. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    You are really just dense, aren't you Caustic?

  324. Re:because it's just a fucking game by Anonymous Coward · · Score: 0

    Bill Hicks, is that you?

  325. Re:because it's just a fucking game by Anonymous Coward · · Score: 0
    I find it rather hilarious when a McDonalds is vandalized, due to their corporate practices.

    Should I be on that Jury?

    Yes, please.

  326. sig by Anonymous Coward · · Score: 0

    Slashcode mauls the actual command, it's in my acct description somewhere

    There are some "less than's" which get dropped because they're assumed to be HTML tags

  327. What a cack!!! by Cackmobile · · Score: 1

    I think this is quite amusing. Who here can really say they wouldn't give themselves god powers if they worked out how. I would have loved to have walked around smiting anyone I see.

    Die you pimple faced geek!!!

    --
    -- Karma Karma Karma Karma, Karma Chameleon - Boy George
  328. Shadowhack? by resignator · · Score: 1

    Anyone here ever use the program Everhack back in the day? Perhaps someone was able to put together such a program for SB. Just one possiblity i thought of but most likely someone edited the files in their SB directory to get ahold of GM status. I really dont think it was an actual server hack. If it was and they get caught they are looking at some serious trouble if not jail time. On the other hand what if it was just a straight up exploit? Can we expect people go to jail because some dumbass didnt realize putting in code to enable GM status by holding down ctrl + alt + F5 was a seriously bad idea? If it was a client side exploit and UBI does sue i would love to see some law suits against them as well for such an obvious coding mistake. It makes me wanna go out and write some half-assed code then sue people for using it wrong.

    --
    "At first, we thought it was just another snake cult."
  329. Re:ding ding! Not in beta! by zipwow · · Score: 1

    No, it's completely in sync with property. If a business doesn't have any locks on it's doors, and someone breaks in (by merely opening the door and walking in) and spreads toilet paper all over the place, the doors would then have locks installed. That's all I'm saying.

    If a business doesn't have any locks on it's doors, and someone breaks in (by merely opening the door and walking in) and spreads toilet paper all over the place, the doors would then have locks installed.


    Your analogy breaks down immediately. UBISoft clearly had locks on the doors. Not including the fucntionality in the client to begin with constitutes locks on the doors.

    So, in your example, the building has a rather wimpy security system, say cheap locks. This is probably a stupid choice on their part, but that doesn't really affect the legality or morality of the situation. Then, someone breaks in and trashes the place. I can't think of an analogy for 15,000 people not being able to play a game that they subscribe to, but I think you can see the point from here.

    Maybe the business should've invested in a night guard, but that doesn't make it legal to break the cheap locks.

    This is wrong, and this is why I listed my point twice. 15,000 people were affected by a bug in UbiSofts system. 1,200 people (or 3,000 as registered on that server, whatever) were affected by what the attacker did.

    You understand the difference?


    No, because there isn't one.

    Are you arguing that UBISoft, upon noticing this exploit, shouldn't have restarted and rolled back all their servers? If this security problem hadn't been violated in this way, the rollback (and affects on all the players) could have been avoided. Also, the outage for the servers could have been much shorter, and at a time where it would have less impact on the general player base.

    The outage was a direct result of the attacker's actions. Just because the locks on the doors weren't as strong as they needed to be (in your analogy), doesn't mean that the attackers aren't responsible for having to check and clean the whole building for vandalism after they broke in.

    There is no damage, as I've said before. Damage doesn't mean pissed of geeks. Damage means money that is actually lost that they would have otherwise. You can't list UbiSoft having to patch their servers and services, because that would be the case even if they were notified in a friendly email. You can only list the actual damages: None.

    Again, there is clearly damage done.

    The only reason that the people involved aren't getting refunds is because they haven't demanded it. And who would they demand it from? They would demand it from the attackers, as UBISoft's user agreement covers UBISoft from outages. When you're talking about damage here, you're talking about damage to anyone involved, not damage to only UBISoft.

    I still don't understand why you think that disrupting several hours of the prime time of a service that serves thousands of people worldwide isn't worthy of serious punishment. It seems that you fundamentally don't believe that these people deserve to play their game unharassed.

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  330. Re:ding ding! Not in beta! by Xerithane · · Score: 1

    Your analogy breaks down immediately. UBISoft clearly had locks on the doors. Not including the fucntionality in the client to begin with constitutes locks on the doors.

    Providing that functionality to begin with is the problem. The fact that any client, not just those provided by UbiSoft (Think of employee, vs someone walking in off the street) could do this given the proper knowledge (where the door is located.)

    The only reason that the people involved aren't getting refunds is because they haven't demanded it. And who would they demand it from? They would demand it from the attackers, as UBISoft's user agreement covers UBISoft from outages. When you're talking about damage here, you're talking about damage to anyone involved, not damage to only UBISoft.

    Give each person the thirty cents, big fucking deal. Only give those people who were affected by the malicious client refunds, because that is the only damage caused by the perpetrator.

    My statement is that because this service is provided without uptime guarantee, nor do people pay per hour/minute but by month, there is no valid way to calculate actual damages.

    You cannot include any damages done by UbiSoft having to patch their servers and services. Because had someone notified them via email it would still have the same outcome.

    Re:ding ding! Not in beta! (Score:1)
    by zipwow (1695) on 06:24 PM May 29th, 2003 (#6072833)
    (http://zipwow.net/)
    No, it's completely in sync with property. If a business doesn't have any locks on it's doors, and someone breaks in (by merely opening the door and walking in) and spreads toilet paper all over the place, the doors would then have locks installed. That's all I'm saying.

    If a business doesn't have any locks on it's doors, and someone breaks in (by merely opening the door and walking in) and spreads toilet paper all over the place, the doors would then have locks installed.

    Your analogy breaks down immediately. UBISoft clearly had locks on the doors. Not including the fucntionality in the client to begin with constitutes locks on the doors.

    So, in your example, the building has a rather wimpy security system, say cheap locks. This is probably a stupid choice on their part, but that doesn't really affect the legality or morality of the situation. Then, someone breaks in and trashes the place. I can't think of an analogy for 15,000 people not being able to play a game that they subscribe to, but I think you can see the point from here.

    Maybe the business should've invested in a night guard, but that doesn't make it legal to break the cheap locks.

    This is wrong, and this is why I listed my point twice. 15,000 people were affected by a bug in UbiSofts system. 1,200 people (or 3,000 as registered on that server, whatever) were affected by what the attacker did.

    You understand the difference?

    No, because there isn't one.

    Are you arguing that UBISoft, upon noticing this exploit, shouldn't have restarted and rolled back all their servers? If this security problem hadn't been violated in this way, the rollback (and affects on all the players) could have been avoided. Also, the outage for the servers could have been much shorter, and at a time where it would have less impact on the general player base.

    The outage was a direct result of the attacker's actions. Just because the locks on the doors weren't as strong as they needed to be (in your analogy), doesn't mean that the attackers aren't responsible for having to check and clean the whole building for vandalism after they broke in.

    There is no damage, as I've said before. Damage doesn't mean pissed of geeks. Damage means money that is actually lost that they would have otherwise. You can't list UbiSoft having to patch their servers and services, because that would be the case even if they were notified in a friendly email. You can only list the actual damages: None.

    Again, there is clearly damage done.

    T

    --
    Dacels Jewelers can't be trusted.
  331. Re:ding ding! Not in beta! by zipwow · · Score: 1

    Providing that functionality to begin with is the problem. The fact that any client, not just those provided by UbiSoft (Think of employee, vs someone walking in off the street) could do this given the proper knowledge (where the door is located.)

    Are you, again, arguing that the attackers didn't have to break the code to do this? Whether the code "should" or "should not" contain this ability is pretty irrelevant.

    Give each person the thirty cents, big fucking deal. Only give those people who were affected by the malicious client refunds, because that is the only damage caused by the perpetrator.

    15,000 people could not play the game for eight hours. That interruption was a direct result of the attack. That interruption time does *not* include time to fix the original vulnerability, but only to clean up the problems caused by the attackers.

    Again with the math, but 15,000 people times even 30 cents is $4500, a felony offense worth of damages.

    My statement is that because this service is provided without uptime guarantee, nor do people pay per hour/minute but by month, there is no valid way to calculate actual damages.

    Just because services are provided without uptime guarantees (no refunds on rainout games, for example) doesn't mean that disrupting them for other reasons isn't damage.

    Furthermore, the EULA probably states that downtime will happen for reasons like software, hardware, and network maintenence. I doubt it lists malicious attackers.

    You cannot include any damages done by UbiSoft having to patch their servers and services. Because had someone notified them via email it would still have the same outcome.

    Ubisoft didn't spend that eight hours coding up a fix, testing it, and installing it. They spent that eight hours rolling back servers, changing firewall settings, banning users, and dealing with support calls. None of those things would have had to have been done had the attackers taken the 'friendly email' approach. Hence, all that time, that expense and effort is a direct result of the attack.

    The work to actually fix the problem probably still needs to be done. This is akin to wedging closed a door with a broken latch. The latch still needs to be fixed.

    Here's a nice little point-by-point rebuttal for you:

    * The only people directly affected where those on the server when the perpetrator exploited the system.

    This is false. All services were interrupted. All users were affected. Interruption to all services was a direct result of the attack. All servers needed to be reset, as the extent of the attack was not verifiable.

    * UbiSoft is liable for their services, including patches. Therefor, any patches or rollbacks are on the shoulders of UbiSoft. There is nothing directly correlating responsibility for UbiSoft patching it's services and servers and the exploitation. Just because they became aware of it at that time, doesn't matter.

    This is false. UBISoft is not 'liable' for anything. They are responsible for their services. Had this attack not happened, no rollbacks would have been needed, no additional downtime would have occurred. The fix would have been installed during their next maintenence cycle.

    The attack caused additional downtime. Additional downtime is damage to the players.

    * There is minimal damage, less than $500. For the actual amount of damage caused, it would cost more to use the court space to persecute. Excluding costs of law enforcement officials.

    This is false. There is significant damage, more than $4000. The crime committed affected thousands of people. The perpetrators deserve punishment.

    You read these points, and read them carefully. If you actually understand them, you'll understand that the attackers committed a serious crime, affecting thousands of people worldwide. This is certainly a punishable offense.

    You seem to imply th

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  332. Re:ding ding! Not in beta! by Xerithane · · Score: 1

    Are you, again, arguing that the attackers didn't have to break the code to do this? Whether the code "should" or "should not" contain this ability is pretty irrelevant.

    Show me where it's illegal to reverse engineer software. Only technological copyright protection devices have this protection.

    Furthermore, the EULA probably states that downtime will happen for reasons like software, hardware, and network maintenence. I doubt it lists malicious attackers.

    The malicious attacker did not cause downtime. UbiSoft caused downtime for maintenance to fix a bug that they created. The attacker merely caused havok inside the game. It was UbiSofts decision to rollback, and they didn't technically need to.

    This is false. All services were interrupted. All users were affected. Interruption to all services was a direct result of the attack. All servers needed to be reset, as the extent of the attack was not verifiable.

    Ok, answer this question then: Why would this be different if someone had sent them an email detailing how to do the attack and saying that it is possible other people know about it?

    This is false. UBISoft is not 'liable' for anything. They are responsible for their services. Had this attack not happened, no rollbacks would have been needed, no additional downtime would have occurred. The fix would have been installed during their next maintenence cycle.

    First, prove that the rollbacks were in fact necessary. It looks like UbiSoft did that to be sure that nobody used the exploit to get something they didn't win in the game. If someone sent them an email and said, "I figured this out, and it's quite likely someone else will." than UbiSoft would have done an emergency patch job. You don't wait when you know there is a gaping security hole, you fix it then. Especially if it is a trivial fix (And 8 hours to patch all the services is trivial.)

    This is false. There is significant damage, more than $4000. The crime committed affected thousands of people. The perpetrators deserve punishment.

    If someone steals my car, and I have a computer in that car that I use to make money with (Lets say $4K a day, doing consulting work) they are not responsible for my lost wages. If I don't get my computer back, they are responsible for the computer. If I do, they are responsible for the crime of stealing my car (stealing something of a value greater than $5,000 - Grand Larceny, a felony)

    No court will ever find that this attacker is directly responsible for more than the actual damage he caused directly. You are trying to blame him for indirect damage, and life doesn't work that way. In a civil case, UbiSoft could probably be able to get awarded the damages ($4K, it costs more for their lawyer than they get back) but in a criminal case, this will be treated exactly like toilet papering someones office.

    --
    Dacels Jewelers can't be trusted.
  333. One word. Corewar. by ebyrob · · Score: 1

    Of course, redcode is a wierd language. I'd much rather they had based it on something closer to a "real-world" instruction set.

    Of course the key to a game such as you mention is that security would be taken "very" seriously. Just as in open source, your game would be taking security to be far more important than typical commercial software because security would not be ignored.

  334. D) Because They Can? by Anonymous Coward · · Score: 0

    Seems to be a reason for hackers of all generations. "I just plugged a foozle into a whatzit?" "What's it do?" "Nothing!" "Why'd you do it?" "Because I can!"

  335. Re:ding ding! Not in beta! by zipwow · · Score: 1

    Show me where it's illegal to reverse engineer software. Only technological copyright protection devices have this protection.

    I've never said its illegal to reverse engineer software. Its not illegal to own lockpicks, either. Breaking into buildings, though. That's illegal. With or without lockpicks. In fact, you don't even have to lock the doors. All you have to do is make it clear that it is private property, and that the general public is not invited. I think by hiding the protocols to access these features, and calling them 'admin featuers', UBISoft has fulfilled this requirement.

    Why would this be different if someone had sent them an email detailing how to do the attack and saying that it is possible other people know about it?

    The fix for this problem can be written with the servers still running. Access to these functions can be monitored, possibly controlled at a firewall level. The installation of the patch can occur during normal weekly maintenence cycles, which take place during periods of low usage.

    FAR less disruptive than a loss of eight hours of primetime, and the cost of support overtime.

    You don't wait when you know there is a gaping security hole, you fix it then.

    Somewhat true. Your first fix won't be the only fix, nor will it be the ultimate fix. Typically you'll disable the feature that has the problem (specifically in this case, remote access to the admin features), and then begin working on the fix, which may take weeks.

    That said, your first response to finding a gaping security hole isn't to bring down the system, either. You say to yourself, "Ah, okay. I'll watch for that then, while I work on fixing it."

    If someone steals my car, ...

    This analogy has nothing to do with this situation, because I'm not talking about damage to UBISoft for the most part, and we're talking about a service interruption, not a material theft.

    No court will ever find that this attacker is directly responsible for more than the actual damage he caused directly. You are trying to blame him for indirect damage, and life doesn't work that way.

    You keep saying this, but it doesn't get any more true. Explain how interruption of a service I pay for isn't clearly damage?

    I've refuted every argument you've made:

    The actions by the attackers were illegal (possibly we agreed on this from the beginning). There was damage done (interruption of a paid service).

    The damage was a direct result of the attacker's actions (rollbacks necessary, monitoring not a viable approach, etc).

    The damage was avoidable (if not by the attackers simply refusing to break the law, then by other approaches to the problem)

    The time taken to fix the result of the attacks is independant of the time to fix the original bug. (reverting servers, answering support calls, etc).

    A significant amount of people were harmed (more than 10,000).

    You have never answered the question of why these people should not be punished (or deserve only extremely light punishment) for disrupting the service of thousands of people. Even by your own convoluted logic, the people on the attacked servers (at least a thousand of them) had their service disrupted for several hours. You have never explained why the time of these people is valueless, or why it is acceptable for the attackers to waste their time and disrupt their activities.

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  336. Re:ding ding! Not in beta! by Xerithane · · Score: 1

    I've never said its illegal to reverse engineer software. Its not illegal to own lockpicks, either. Breaking into buildings, though. That's illegal. With or without lockpicks. In fact, you don't even have to lock the doors. All you have to do is make it clear that it is private property, and that the general public is not invited. I think by hiding the protocols to access these features, and calling them 'admin featuers', UBISoft has fulfilled this requirement.

    You said that they "broke into the client" which is just stupid. They did nothing of the sorts. If you honestly think that hiding the protocols to access admin features means UbiSoft has fulfilled their responsibility for security than, quite frankly, you are an idiot.

    "But officer, I put my door in the back of my house so nobody could find it! It's not my fault they broke into it."

    I'm not excusing the act of exploiting their services, but I'm not excusing UbiSoft for being incompotent and idiotic either. They had a very definite hand in what happened. It's like parents who keep loaded guns around children.

    The time taken to fix the result of the attacks is independant of the time to fix the original bug. (reverting servers, answering support calls, etc).


    Ok, repeat after me. Had it been an email notification, the same process would have likely taken place. Why do you not understand that? Oh, because you think that UbiSoft not telling people where the admin controls are at constitutes security...

    You have never answered the question of why these people should not be punished (or deserve only extremely light punishment) for disrupting the service of thousands of people.

    Yes, I have answered it. You just don't read what I write. You didn't answer my question that I posted last time. You tried:

    The fix for this problem can be written with the servers still running. Access to these functions can be monitored, possibly controlled at a firewall level. The installation of the patch can occur during normal weekly maintenence cycles, which take place during periods of low usage.

    This is where you prove without a shadow of a doubt you are absolutely clueless. You have obviously never worked in a production environment with server farms running code that could be exploited (and people try to exploit) at any given moment. Newsflash: If someone emails you and says, "By the way, your admin ports are hanging out and anybody can connect in if they figure it out" shit hits the fan.

    You still think the attacker is indirectly responsible, which is bullshit from a criminal point of view.

    You also think that these people have value. They are paying for entertainment, so why do they bitch if they get to live the same experience again? If it was so much fun the first time, they'll do it better the second time.

    It's a fucking game. People didn't get to play their game. The person(s) who did this are going to get away, and I'm not saying that I think they should or not. I'm merely stating that they are. It's the way the law works. They only mucked around on one server. UbiSoft fixed all of them.

    You know what this means? He's responsible for what happened on one server. Everything else is indirect damages, and are not his fault.

    At this point, I would be amazed if you were older than 16... your lack of actually reading what other people write and understanding systems and law is astounding.

    --
    Dacels Jewelers can't be trusted.
  337. Re:ding ding! Not in beta! by zipwow · · Score: 1

    Aside from the fact that ad hominem is the first tactic of the defeated, I'll respond to your questions...

    You said that they "broke into the client" which is just stupid.

    I can see where you're confused. Reverse engineering the client is legal (EULA notwithstanding). Using that information (and I'm guessing, some other information as well) to wreak havok on the server, disrupting the service for thousands, is quite illegal.

    If you honestly think that hiding the protocols to access admin features means UbiSoft has fulfilled their responsibility for security than, quite frankly, you are an idiot.

    First, you're making some assumptions that aren't warrented by the situation. Namely, that accessing the admin feature required one only to use the right protocols. While this may be the case, I suspect that the attackers also used some novel approach to circumvent the authentication scheme.

    Even if this suspicion proves to be false, UBISoft has, in a legal sense, fulfilled their security obligation. As I've said before, entering an unlocked door can still be trespassing. For reference, see 'unlocked door' mentions on these sites:

    http://www.cipherwar.com/news/99/crime.htm
    http ://www.kenttrust.com/portscanning.htm
    http://www. poprocks.com/journ/TA.html

    Now, I'll grant that security through obscurity is stupid from a "protect your goods and data" point of view, but that's not what we're talking about. We're talking about the law, and the law says that it only has to be obvious that the area is private. They don't have to build three foot thick barriers to keep you out.

    Newsflash: If someone emails you and says, "By the way, your admin ports are hanging out and anybody can connect in if they figure it out" shit hits the fan.

    But the fan doesn't stop spinning. Which is my point. Every time you get a message that someone's found a new vulnerability in apache, you don't shut down the box while the fix is being coded. Heck, the security community in general doesn't even disclose the vulnerability until a fix is available, unless the company in question has just ignored it.

    Had it been an email notification, the same process would have likely taken place.

    You keep saying this, but haven't responded to my assertions that:

    * the rollbacks would not be needed
    * the update can be written without taking the servers down
    * the patch can be applied during the normal update cycle, which is not during prime time
    * support personnel are not inundated with requests

    I think these points adequately prove that there is a large difference between the attack and a friendly email.

    You also think that these people have value.

    Now you've made the point that I've been alluding to in earlier questions about why you think the things you do. I absolutely think these people have value. I think all people have value. You seem to have some grudge against either this particular activity or against the notion of entertainment in general. Perhaps you are one of the sort of people who view any server connected to the internet as just another obstacle and personal playground, rather than someone else's property providing a service to a community of people. Something seems to prevent you from seeing these people as important, and the servers as private.

    They are paying for entertainment, so why do they bitch if they get to live the same experience again? If it was so much fun the first time, they'll do it better the second time.

    Enjoying doing something is not the same as doing it over. See software development and home improvement projects.

    They only mucked around on one server.

    How do you know this? How would UBISoft know this? They only caused mass devistation on one server, who knows what they did on the rest? Or were about to do? When someone breaks one system on your c

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  338. Re:ding ding! Not in beta! by Xerithane · · Score: 1

    Aside from the fact that ad hominem is the first tactic of the defeated, I'll respond to your questions...

    Well, here's what it's like "arguing with you"

    Me: X, Y, and Z is this way.
    You: No, because Z is more important than X!

    It's kind of amusing, in a special olympics sort of way. You haven't even made a valid case against indirect damage. You just ignore it. Ignoring is the first tactic of the defeated.

    * the rollbacks would not be needed
    How do you know? How can you prove that nobody used this knowledge. You can't. That is why they rolled the servers back.

    * the update can be written without taking the servers down

    They didn't need to take the servers down.

    * the patch can be applied during the normal update cycle, which is not during prime time

    A patch that shouldn't have needed to be applied in the first place could have, yes. You are going purely off of circumstantial evidence and saying "Well, UbiSoft would wait until they could do it and just hope that nobody else found out about it."

    This is just idiotic. You think that UbiSoft (or anybody) that is running a game service is just going to sit back with knowledge that a bug of this magnitude is sitting there? Nope, it would happen very fast. Probably just as fast, and if it didn't, I would fire some people if I worked there.

    * support personnel are not inundated with requests

    Ok, I'll actually grant you this one. That is still an indirect effect of the attack though.

    You need to understand the difference between direct and indirect.

    How do you know this? How would UBISoft know this? They only caused mass devistation on one server, who knows what they did on the rest? Or were about to do? When someone breaks one system on your cluster, you *have* to bring them all down immediately.


    Hey! You can actually come around to a logical conclusion. How would UbiSoft know they didn't need to rollback their servers? You win a prize! They rolled back to be sure, end of story.

    At this point I can see that you're not rational, and I'm finished with this discussion.

    Good, at least you finally managed to understand that UbiSoft had no way of knowing how much damage they did to themselves. You still haven't even understood an ounce of what I was saying anyway, so when you finish your high school English courses, come back and read this. Maybe then you can understand what I'm talking about.

    --
    Dacels Jewelers can't be trusted.