I'm running into this now, but to get wide acceptance, hosting for Java needs to come down in price. For instance, I can find a company to host my html website for $10/year. I can find a company to host my asp/asp.net website for $3.99/month and I can find a company to host my php site for about the same. The CHEAPEST java host I found was charging about $15/mo for fewer feature addons (bandwidth, space, etc) than the $3 php or asp hosts.
It's not difficult to see why Java isn't in the mainstream as far as casual or moderate web developers go.
And I really don't understand why the cost is so high since everything Java hosting uses is supposed to be free (compared to buying IIS & a windows server).
Running the Real world.
on
Ask Sid Meier
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· Score: 1
Do you think that designing civilization type games has made you (or even those that play your games) more prepared to be a real emperor/president/governor/senator/mayor/etc if the opportunity presented itself?
To elaborate, do you feel that designing (or controlling from a player's viewpoint) how the world operates in your computer games gives an edge in understanding rise and falls of power, humanity and people in general?
I'm running into this now, but to get wide acceptance, hosting for Java needs to come down in price. For instance, I can find a company to host my html website for $10/year. I can find a company to host my asp/asp.net website for $3.99/month and I can find a company to host my php site for about the same. The CHEAPEST java host I found was charging about $15/mo for fewer feature addons (bandwidth, space, etc) than the $3 php or asp hosts.
It's not difficult to see why Java isn't in the mainstream as far as casual or moderate web developers go.
And I really don't understand why the cost is so high since everything Java hosting uses is supposed to be free (compared to buying IIS & a windows server).
Do you think that designing civilization type games has made you (or even those that play your games) more prepared to be a real emperor/president/governor/senator/mayor/etc if the opportunity presented itself?
To elaborate, do you feel that designing (or controlling from a player's viewpoint) how the world operates in your computer games gives an edge in understanding rise and falls of power, humanity and people in general?
Here is my little writeup and a few pictures. It's not as detailed of a review and it's definitely miniature biased.
http://gencon.displacedminiatures.com/