Slashdot Mirror


Gen Con Indy 2005 In A Nutshell

Every year, the pilgrimage to Gen Con brings tabletop roleplayers, wargamers, boardgame enthusiasts, and LARPers together for four days of unbridled nerdery. Besides participating in games, some of which have been around for decades, there are always new releases and previews to tantalize the gaming public. Gen Con is the tabletop industry's version of E3, where the year ahead is laid out by the big names. Read on for a taste of what your Friendly Local Gaming Store will have to offer in the near future. The biggest kid on the block in the tabletop market is Wizards of the Coast. Publisher of Dungeons and Dragons, D20 Modern, Magic: The Gathering, Pokemon, and the Avalon Hill stable of games, WoTC is a major sponsor of Gen Con and regularly dominates the Exhibition Hall. This year the company had a two faceted pavilion, each side themed to their major releases this year. One side was a decaying and blasphemous Cathedral, with images of demons and spirits splayed across the facade.

The imposing edifice was advertising the release of Hecatomb, a somewhat unique collectable card game. Instead of the traditional cards, Hecatomb is played with semi-transparent pentagonal playing pieces. As a player, you take on the role of a Summoner of foul creatures large and small. Spirits from your hand can be played into your manapool and later tapped to fuel the summoning of other creatures. The transparent nature of the cards allows for the different beasts to be amalgamated into horrible creatures they refer to as Abominations by stacking cards atop each other. Rules text shows through the highest card to allow Abominations to combine the strength (and sometimes powers) of numerous smaller critters into a ghastly whole. The play style was very reminiscent of Magic: The Gathering, but the presentation and art gave the game a very mature tone. The quick Demo I had the chance to take in wasn't enough to make me run off and buy it, but I look forward to taking a closer look in the future.

The other side of WoTC's coin was a more traditional church, albeit one broken and battered by the ravages of war. The release of the Axis and Allies miniatures game was the rationale for the theming, and the addition of several vintage military issue vehicles (an APC, a jeep, etc) on the show floor added to the atmosphere. The minis game itself received a lot of attention, as the "random pack of pre-painted miniatures" concept that Wizards has used with great success in their D&D and Star Wars lines reached a wider audience. The Axis and Allies line will invite WWII aficionados to recreate battles of the war, and engage in their own skirmishes, using a simple set of battle tactics and their miniatures. The D&D and Star Wars lines have tournament support and an avid collector base, and I imagine this series will garner similar attention.

Wizards also publishes tabletop roleplaying books, though sometimes pavilion visitors seem not to notice. The two campaign settings that the company supports most heavily right now are Ed Greenwood's venerable Forgotten Realms, and the recently minted Keith Baker world known as Eberron. Products for both campaign settings and the core Dungeons and Dragons line seem to be moving beyond some of the tried and true formulae they've used before.

The core line, for example, will see the release of Heroes of Horror, a follow-up to Heroes of Battle that can be used to overlay a traditional D&D game with a horror tone. Races of the Dragon will explore dragons, and half-dragons, and kobolds but it will also contain a transformative race. IE, a race a character can become during the course of play. They're not completely breaking the mold, though, with a new Tome of Magic set to introduce some new styles of spellslinging to the core books.

The Realms will have a title called Powers of Fearun, which will discuss the impact a character can have on the Realms as a whole, given sufficient power. A new adventure entitled Sons of Gruumsh will welcome back published modules to the FR setting, and a semi-monthly column by Ed Greenwood in Dragon magazine will explore the Cities of the Realms. Companions of Valor will explore what it means to be a hero in the Realms, and grew out of the Forgotten Realms seminar from Gen Con 2004. The book will be a series of tools for PCs, ways for them to make their own name as heroes. The next Mini set, Underdark, will feature several prominent Realms personalities and monsters.

Eberron, meanwhile, moves on from the basics as the company continues to widen the world's scope. A Player's Guide to Eberron will act as a sort of gazeteer, with two page spreads on each topic, personality, or location. The guide aims to be a completely player-friendly tome that you can use to get to know the lay of the land. Magic of Eberron will delve more deeply into some of the unique arcana in the setting. Elemental bindings, Artificers, and warforged all get a look. Another adventure will be in the offing; separate from the previous three-book adventure set but with ties to it, entitled The Voyage of the Golden Dragon. Voyage will introduce a ship of war that never got the chance to be used in battle. The Golden Dragon now acts as a vessel of peace, traveling the five nation and usable as a kind of floating base of operations by PCs.

Love them or not, WoTC is a publisher of some great games. A new version of RoboRally!, and the title Monsters Menace America also made their debut this month. They're likely to continue to be one of the top names in the tabletop industry for many years to come.

Wizards of the Coast wasn't the only publisher at Gen Con this year, of course. FanPro, in association with Wizkids, put out the latest version of the magic/cyberpunk RPG Shadowrun. Now in its Fourth Edition, the setting has received its most serious overhaul to date. The basic mechanic has been reworked, major advancements have been made to the state of in-game technology, and the political boundaries of the North American Nations have been redrawn. Though the plot elements are compelling, the new simplicity of the core game mechanic will be the most widely felt change. Previous editions of Shadowrun required a player or GM to roll a number of six-sided dice equal to a skill or attribute, with the intent of hitting a target number determined by the situation. The lowest a target number could get was 2, but the sky was the limit for difficulty. The fluidity of combat often meant there would be high target numbers, which required a participant to roll a six on a die, so that the six could be rerolled and a higher number achieved. Fourth Edition does away with this clumsiness, with all dice rolled in the game now seeking either a five or a six to be determined a hit. All rolls are made with a number of dice equal to the requisite attribute + skill combination. Penalties result in fewer dices being rolled at the outset, and the GM is encouraged to assess penalties on the fly rather than being confined by arcane tables. The simplicity of this mechanic allows for the GM to gain a better grip on the fast and loose nature of combat in the real world, the astral plane, and the virtual reality of the Matrix. Speaking of the Matrix, the most important plot change is probably the advent of a wireless Matrix. The old "decks" have been removed in favour of an Artificial Reality overlay to normal vision. This requires computer criminals to come on-site with the rest of the Shadowrun team in order to participate, and opens up the role of the hacker in the game to a previously unknown degree. I've been playing Shadowrun for 15 years now, and I'm very excited about the changes this latest edition have brought around. Here's hoping FanPro follows up the new edition with some material that allows us to better come to grips with the setting changes.

Recent years at Gen Con have seen video game publishers arriving to show off their work as well. NCSoft has been a presence at the con since the release of City of Heroes (partially because of Jack Emmert's background in the tabletop industry). This year all they really had to show was the City of Villains character creator, and not even all of it. All the action was over at the booths occupied by Blizzard and Atari.

Dungeons and Dragons Online is still something of an enigma. While the closed Beta recently got underway, there are still too few firsthand experiences out there to really get a sense of what the game as a whole will be like. I had a chance this past weekend to get a feel for what the dungeon-crawling experience will be like, though, and I was very surprised by what I saw. Given the nature of online games, I've come to expect a level of abstraction in the mechanics. DDO was incredibly hands on, and in many ways felt like a single-player mission that you really wanted some help on.

Talking to a villager netted my cleric a quest, a trip into the Maw of Xoriat. Immediately I saw that they are aiming for a unique feel, as each mission had a time limit associated with it. If you didn't complete the mission in time, you would be unceremoniously summoned back to the village. Entering the crypt, there were several sarcophagi that could be interacted with. Swinging his heavy mace, my cleric smashed through the rock exteriors to get at the sweet loot within. Looking down a corridor, I was presented with a series of traps. A pair of swinging blades blocked my pack on either side of the hallway. Good timing was required to make it past without taking damage. Further down the hall was a series of large blades which snapped up from the floor in quick succession. When one set of blades was up, another was down, allowing the observant player to pick a path through the blades. If I'd had a rogue in my party, she could have disarmed the traps and allowed us to pass without having to deal with them.

Moving through the dungeon, I encountered various beasts and undead. Combat was realtime, with a clickyness that satisfied. A notification in the corner allowed you to follow along with the dice rolls and Challenge Rating of the creature you faced, if you were so inclined. Besides satisfying thwacks with my mace, I was able to counter the creatures by turning undead and flame striking the creatures with magic. One flame strike near a locked doorway revealed that the doors are as destructible as the crypts. A team without a rogue can bash through an impediment, assuming they have a strong enough fighter or a well equipped spellcaster. The whole experience had interesting little touches, such as a perverted altar that was cleansed by a use of the turn undead class ability. In a nod to gamers of all stripes, one room had me utilizing a simple version of the 'Pipes' game to allow magical energy to flow across the room. The energy stemmed from a source in the floor, and tiles around the room had grooves in them which allowed the mana to flow. By right clicking on the tiles, I could rotate them such that they formed pathways. While my time with DDO was relatively short, I found the entire experience much more interesting than I'd originally thought it would be. The near constant attention at their booth led me to believe others had the same impression.

Blizzard also had no trouble keeping their booth full, with machines allowing play of World of Warcraft (and several 60th level characters to tool around in) and StarCraft: Ghost. I'd yet to have the opportunity to try out Ghost, so I gave the tactical shooter a try, on the XBox. My reactions were, unfortunately, somewhat mixed. While the overall Starcraftyness of the experience was very enjoyable, the actual gameplay left something to be desired. Squishy controls, simple tactics, and a lack of polish on the game made it hard for me to fully understand what the title will look like when it is released. In the demo level I played, Nova stalked her way through a Terran base already overrun by Zerg. The Zerglings where just as fast and ferocious as you'd hope, and actually walking through a Zerg structure was stomach clenching. The scenery was nice, but the gameplay needed help. I'm sure that when the title is released (whenever that will be) there will be little to complain about, but the rough demo I saw this past weekend didn't have enough "there" there to give me an accurate impression.

Anyone familiar with tabletop roleplaying has likely heard of Vampire: The Masquerade and White Wolf. Two years ago at Gen Con they re-launched the World of Darkness and rebooted all of their campaign settings. This year's con saw the relaunch of the magic-bound title Mage. This time appended with the subtitle "The Awakening", the new version of the game takes a serious textual shift away from the old version of the game. While the original Mage was a grand tapestry of gifted individuals making and unmaking the very fabric of reality, the new Mage is a much more accessible storyline. There are now distinct spells used by Mage characters, a backstory involving the continent of Atlantis, mana points as a game mechanic, and an elimination of the inherent conflict between magic and technology. I'm just going to come out and say that, while I like the new World of Darkness game mechanic and think White Wolf is doing interesting things with their old brands, this particular relaunch is a kick in the face to old Mage players. Mage was a fundamentally different game from every other title in their library, and a change a pace from most titles on the market. By reorienting it with the "vision" of the other World of Darkness lines they've essentially gutted everything that was special about the setting. I'm not really a big fan of this decision.

Two board games that have gained a lot of attention recently, and with good reason, were shown off at the convention this year. Shadows Over Camelot and Arkham Horror are examples of some of the new ideas that are entering the boardgame market. Five years ago you had to buy a German title in order to get a great adult boardgame experience, but today Days of Wonder allows the same enjoyment factor with their Arthurian style epic. In Shadows Over Camelot, you take on the role of Knight of the Round, fighting dark knights, dragons, questing for the grail, and holding off the barbarian hordes. The game is cooperative but doesn't allow totally free communication between players, so the title encourages creative collaboration on the numerous quests that knights can go on. For example, in order to obtain Excalibur a knight or knights must travel to the Lady of the Lake's lake and each round expend a card in order to make the sword draw closer to the shore. In the meantime, as each player goes a "bad things" card is pulled. One of these types of bad things makes the sword float away from the shore. While one player can often keep the sword from floating out of sight, in order to actually obtain the relic several knights must collaborate to assure victory. The game also incorporates subterfuge, by allowing for the possibility of a traitor in your midst. The traitor will actively work against the other players, seeking to destroy Camelot for his own victory. A complex title with easy to understand rules, Shadows Over Camelot is a great way to makes sure you stay friendly with your friends.

Indeed, if you are looking for cooperative games this is a good year to do it. Arkham Horror, from Fantasy Flight Games, also allows players to band together against a common foe. In this case, players take on the roles of investigators into the occult. There are many characters to choose from, and each has a special quirk. As your character, you and the other players work together to ensure that the arrival of a Great Old One does not occur. Based loosely on the works of H.P. Lovecraft and the roleplaying title Call of Cthulu, Arkham horror pits you against things from beyond our ken as they enter our world through mystical gates. In order to ensure the survival of the town of Arkham, MA, investigators must slay the creatures as they exit the gates. Once the path is clear they must enter the mystic realms, where they have otherworldly encounters of the horrifying and fantastic. If they are successful there, they can return to the village and seal off the gate. Changing conditions in the village constantly keep the gameplay from getting stale, and after only a short time there will be monsters a-plenty to challenge even the largest group of investigators. This Call of Cthulu in-a-box is a thoroughly enjoyable experience, and another way to make sure you do more than just frag your friends on the weekends.

There are literally hundreds of new products shown at every Gen Con, and I couldn't hope to explore them all. Dice Boxes, card games (including a World of Warcraft CCG), roleplaying games, boardgames, and virtual reality games were all shown off to the general public for the first time this past weekend. Every year is a different experience, and I've always had the opportunity to look back and say that it was worth the trip. This year was especially meaningful, as I was wed to my fiancee Katharine on the 13th. Though Gen Con wasn't our honeymoon (we're not that dorky), we did have the chance to be serenaded by a Klingon and his Vulcan wife in honor of our union. There are few places in the world where such a thing could be experienced, and I'm already looking forward to next year.

225 comments

  1. So how does this compare. . . by smooth+wombat · · Score: 3, Funny

    to the Bi-Mon SciFi Con?

    --
    We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    1. Re:So how does this compare. . . by SunPin · · Score: 2, Funny
      So how does this compare. . . to the Bi-Men SciFi Con?

      Nobody goes there.

      --
      Laws are for people with no friends.
    2. Re:So how does this compare. . . by BlackCobra43 · · Score: 1

      Not enough Mark Hamill.

      --
      I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    3. Re:So how does this compare. . . by JabberWokky · · Score: 1
      Since the writeup compared it to E3, I'll continue that. GenCon is to a local SciFi Con as E3 is to the local mall EB.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  2. Board Games by kevin_conaway · · Score: 0, Offtopic

    Play Scrabble!

    /Has no shame.
    //Play, its good for you!

  3. Impressive... by markild · · Score: 3, Insightful

    Don't know what tfa is about, but it sure must be important when slashdot hosts the images on their own server!

    Self-/.-ing ;)

    --
    Scully: Should we arrest David Copperfield?
    Mulder: Yes we should, but not for this.
    1. Re:Impressive... by takeya · · Score: 1

      and forget to apply padding and border rules to the images! The horror!

  4. The required joke by anocelot · · Score: 0, Troll

    OK. Bets on how long it will take for someone to make the required:

    unBRIDEld nerd

    pun. I'm certainly not going to stoop to that level.

    --
    This tagline brought to you by 1500 monkeys in just under 17 years.
    1. Re:The required joke by anocelot · · Score: 1

      Who the hell are you and why are you getting mod points? Mod me down as un-funny if you like, but modding this post "troll" is just stupid. Perhaps you need a bit of a refresher in what "troll" means:

      http://en.wikipedia.org/wiki/Internet_troll

      Consider this a LART, with an emphasis on the ell.

      --
      This tagline brought to you by 1500 monkeys in just under 17 years.
  5. Hmm by nullkill · · Score: 4, Funny

    I wonder if there will be an entire section of the parking lot devoted entirely to segways.

    1. Re:Hmm by anocelot · · Score: 1
      Speaking of which...

      (Sorry, it HAD to be done).

      --
      This tagline brought to you by 1500 monkeys in just under 17 years.
    2. Re:Hmm by Hogwash+McFly · · Score: 3, Funny

      Yep, there's a small section for segways and the rest are normal bays marked Parents' Cars.

      --
      Mother, do you think they'll like this sig?
    3. Re:Hmm by Anonymous Coward · · Score: 0

      The convention center and several hotels are connected to each other and a downtown mall via a series of skywalks, and I saw quite a few security guards zipping around on Segway's in and around the mall. Bizarre.

  6. mm by MrShaggy · · Score: 0, Flamebait

    Someone should probably set off the sprinkler system! I am guessing thats the only way these guys are gonna get a shower! Just hope the A/C dosent break down!

    --
    I have mod points and I am not afraid to use them.
    1. Re:mm by Wysen · · Score: 1

      Just hope the A/C dosent break down!

      If so, you must roll a saving throw vs Fortitude or be stunned for 1d4 rounds.

    2. Re:mm by Golias · · Score: 1

      Uh, that's a Fortitude saving throw vs. stun, not a saving throw versus Fortitude or be stunned.

      Fortitude is a good thing. You don't roll against it, you add the bonus for it to your roll and roll against the DC of that which you are trying to resist. ... and I've just confirmed that I'm one of the biggest nerds ever. I think I'll shut up now.

      --

      Information wants to be anthropomorphized.

    3. Re:mm by Billy+the+Impaler · · Score: 1
      Half of the posts in this article summarized:

      Pot: Kettle, you are SOOO black...

    4. Re:mm by JabberWokky · · Score: 4, Insightful
      You know, as someone who went to cons before there were multiple flavors of Trek, I really get pissed at this kind of comment. You sir, are a fucking dick. You're exactly the same kind of bully who geeks have complained about for decades. A few years of tech stocks soaring and video games becoming popular, and suddenly it's "cool" to be a geek. But the trendy-geeks who have shown up cite references by rote and display the same group bullying behavior of the mundane jackasses who were making fun of people who played video games or worked in the computer industry a decade ago.

      You're a bully, a hypocrite and a son-of-a-bitch. You're making fun of nerds on a site that is, by the very subtitle, *for* nerds.

      Dozen of replies here display blatant ignorance of what GenCon is. Dozens of people who identify as "geek", but are the equivalent of a football jock who doesn't know what a quarterback is.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    5. Re:mm by aywwts4 · · Score: 1

      Haha, You Sir must have this problem often, being the geek that other geeks feel superior and comparatively normal enough to make fun of.

      But on a serious note, Poor Con hygiene is no laughing matter. Smelling like a rotting cabbage doesn't make you 'cool',it doesn't make you fit in, and it certainly doesn't make you a 'geek' you just smell unpleasant and will never experience consensual sex.

      --
      Web Developers: Celebrate to our roots! Animated Gifs and Tiled Backgrounds, dont let our history die!
    6. Re:mm by yourfnmom · · Score: 1

      Amen to that. I had to stand behind this guy when I was waiting in line to get Billy Dee's autograph 3 years ago. When I finally reached the beloved Lando Calrissian, the tears in my eyes seemed almost genuine.

    7. Re:mm by Anonymous Coward · · Score: 0

      Now, why don't you tell us how you really feel?

    8. Re:mm by kaladorn · · Score: 1

      If only I had mod points today....

      I've been gaming (and no, that doesn't require a computer) since 1980. I've made and kept many wonderful friends as a consequence. Engineers, Soldiers, Sailors, Police Officers, Computer Programmers, Chefs, Theater folks, Teachers... you name it. Not one of them comes up short on intelligence (at least in the raw...) or personal hygiene. Most have a university education and a broad interest in history, culture, and technology. Most also have an imagination. Most are married and quite a few have kids. Their kids are getting to enjoy their hobbies with them.

      If that's the kind of folks I get lumped in with, I'm more than happy with the designation.

      If you feel compelled to snipe at RGP gamers because of one or two outliers on the social curve, you're in some pretty dangerous territory on this forum. I've probably seen as many socially disfunctional computer/technology geeks as I ever did disfunctional gamers. Something about glass houses and bricks comes to mind here.

      Nice post Evan.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    9. Re:mm by uncoveror · · Score: 1

      All the dorks at GenCon better be careful. There is a volcano cult looking for virgins to sacrifice!

      --
      The Uncoveror: It's the real news.
    10. Re:mm by ballista · · Score: 2, Informative

      While I do agree with your post, I can also say that "Gamer Funk" is all too real an occurance. Behind every sterotype is some element of truth. So much so that a couple years back GenCon started putting gentle reminders in the program. The reminder went something like "We would like to point out that all GenCon Hotels provide showers, soap, and shampoo..." I believe this years nag even recommended using deoderant AFTER the shower.

    11. Re:mm by numbsafari · · Score: 1

      Being a geek/nerd/dork does NOT preclude taking showers, brushing teethe, getting haircuts OR getting laid.

      Sounds like that one hit too close to home...

    12. Re:mm by Anonymous Coward · · Score: 0

      That said, you must admit that LARPers are the lowest on the geek food chain, and can not avoid being made fun of.

      "Lightning bolt! Lightning bolt!"

    13. Re:mm by proggoddess · · Score: 2, Interesting

      Actually, I think a lot of us here know exactly what someone means when they say "It smells like gamers in here."

      And I am a gamer. I have bittersweet memories of my college days spent in the gaming club's tiny closet-like office with 12 other people playing card games, and how there was a palpable temperature difference if you stood in the doorway. And of the strange aromatic ambience in the Student Union after my university's 3-day gaming convention.

      They say that smells evoke the strongest memories... :)

      --
      --The Programming goddess from Gorflaz
    14. Re:mm by MrShaggy · · Score: 1

      Lessie , i am bully and a son of bitch, but my wife loves me even so! As far as it goes, I have been a pc guy for well over 20 years now. I am 32. I started with a c64. I have been always with a machine. I know some preatty good mmorpgs out there, and lot that suck. I remeber playing some of the BBS doors games. there is a level between geek and nerd. I try not to ever cross it. I can usualy tell when I am geeking out. I had some room mates in college. BIg D+D fans. They took over my living room on day, and never gave it back. They brough more and more of their friends over. I startedtyo loose it. All I ever heard was D+D talk. I think thats where I got to running from it. I am all for playing pc games, and enjoying it. But my shower is a mere 100 feet away.

      --
      I have mod points and I am not afraid to use them.
    15. Re:mm by RyuuzakiTetsuya · · Score: 1

      Fuck off.

      The stereotype that nerds are dirty people is well deserved. I just got back from Otakon in Baltimore, and let me tell you somethin' about crazy stinky ass fanboys. No matter what the era, no matter what the fandom, they not only exist, but they exist happily unaware of thier own situation. It's getting better, but, unfortunantly, some people, nay, many people, just do not plan for things like being in a crowded convention center area for multiple hours and think about thier own personal hygene.

      I can't say anything for the parent, but it's mostly tough love. Nerds have a well deserved reputation, and it shouldn't be anyone's surprise when it gets referrenced or poked fun at.

      --
      Non impediti ratione cogitationus.
    16. Re:mm by Anonymous Coward · · Score: 0
      WTF are RGP gamers?

      And isn't that kind of redundant anyway, like "PIN number?"

    17. Re:mm by Anonymous Coward · · Score: 0

      "Always with a machine" does not a geek make. Your case does, however, demonstrate that it does not preclude one from being a fucktard, either.

    18. Re:mm by JabberWokky · · Score: 1
      It's not the fact that there are a percentage of funky gamers (I've been to baseball games and there's a percentage of funky baseball fans, ditto for many groups). It's the dual "attacking and mocking the stupid fans" in a forum theoretically for fans, and an amazing number of posts by people who are both smugly superior and who have clearly never heard of GenCon.

      My post was not about hygiene (or the lack of it), it was about the ignorant mocking attitude of many people posting here who also wear the title "geek" with pride, who buy it as a brand and image from ThinkGeek, just like another group buys their brand and image from Abercrombie & Fitch.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    19. Re:mm by AgentSmith · · Score: 1

      At Otakon we call that the "Otafunk"

      Although the AC was turned up a day early and the temp at Baltimore wasn't a sweltering death trap either which may explain the lowered levels.

    20. Re:mm by kaladorn · · Score: 1

      Obviously a typo, AC.

      And no, it is not a redundancy. First, there are many types of gamers (RPG gamers, LARP gamers, computer gamers, etc). Second, RPG is role-playing game, not role playing gamer. So RPG gamer is a perfectly valid construction. RP gamer might sound better, I concede.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    21. Re:mm by mink · · Score: 1

      It's not limited to gamers. Lets better call it Fan Funk or Con funk.
      I've smelled it at every type of gathering, from a small collage anime club to Worldcon and everything in between.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  7. Indy by Quill_28 · · Score: 1

    Is there a Gen Con at Indy every year? Or does it move around?

    1. Re:Indy by edoug · · Score: 1

      It's only been at Indy the last couple years. I think its there (here) again next year but then it could move again.

      --
      meh.
    2. Re:Indy by echocharlie · · Score: 4, Informative

      The big one is in Indiana. They're branching out into other areas though. Here's a link to the Gen Con website.

    3. Re:Indy by bubblewrapgrl · · Score: 3, Informative

      GenCon was originally in Lake Geneva, WI because that's where Gary Gygax lived. It got too big for Lake Geneva, so it moved to Milwaukee, WI. It was held in a couple of different convention centers in Milwaukee before it moved to Indianapolis, IN a few years ago. Now, it is held about the same weekend every year in Indy. There is also a GenCon SoCal (Southern California).

      For more details, look here

    4. Re:Indy by cybergrue · · Score: 1

      GenCon has moved around in the past, but generally it stays in the same spot for consecutive years. It previously spent many years in Milwaukee, before outgrowing the convention centre facilities, and the hotel capacity, before that (and well before my time), it was held in Lake Geneva WI(?), hence the title. There have also been several GenCon spin-offs, the first being GenCon UK, and now GenCon Europe, and GenCon solCal.

    5. Re:Indy by Thunderstruck · · Score: 1

      I really hate to do this, but I think the GEN in GenCon stands for "Generals" as in "Generals Convention." This dates back to the days when tabletop wargames were transitioning into Role Play.

      --
      Trying to use sarcasm in text-based forums does not work.
    6. Re:Indy by yourfnmom · · Score: 1

      I think that Gen Con is actually short for Geneva Convention. It was originally held in Lake Geneva, Wisconsin long long ago.

    7. Re:Indy by cybergrue · · Score: 2, Informative
      Hmm, could be, although I always thought it was because the first con was in Lake Geneva
      History of GenCon

      From the above web page
      1968: The first Gen Con was held in the Lake Geneva Horticultural Hall (a.k.a. 4H Hall) and was sponsored by the Lake Geneva Tactical Studies Association, with around 100 people in attendance.

      Also on the page
      1977: Gen Con expanded into the Playboy resort, where the Playboy Bunnies were delivering drinks and were later banned in the gaming area for being a disruption. Old timers are still nostalgic about that year.
      btw, scroll down for a pic of a girl(?) in a cation tape bikini

    8. Re:Indy by Snowdog668 · · Score: 1

      This is the third year it's been at Indy. It was in Milwaukee before that. With all the fests in Milwaukee during the summer it became increasingly difficult to book a hotel room. For a long time Gen-Con ran the same weekend as Irish Fest. Spend the day drinking and listening to bands at the fest, spend the night gaming at the Con. Sleep when you get home. Ah, to be young again.

      Before Milwaukee I think it was at UW-Parkside and originated in Lake Geneva Wisconsin.

      I've been going about 12 years now and have a friend that's been going since it was held in Lake Geneva.

      Personally, although I like Milwaukee I'm starting to prefer Indy. We found out the first year there that thanks to the skyways between buildings you can go from your hotel to the Con to the mall to a resturant and then catch a Colts game and never have to see the day star.

      --
      I wouldn't say I'm a bad gambler but the last time I went to Vegas I even lost a buck on the soda machine.
    9. Re:Indy by Quill_28 · · Score: 1

      So do the games at Gen Con revolve around board games(Catan, Puerto Rico,etc), Card Games(MtG, etc), Role Playing(Palladium, D&D, etc), or War Games(Axis Allies, etc), or Minitures(PotSM, MechWarrior, etc), others?

      If every game can be found it there a heavy leaning or certain types of games?

      Also, which games are the easiest to find game to play?

      No more questions for now.

    10. Re:Indy by Snowdog668 · · Score: 1

      I don't know if it revolves so much around one genre of game anymore. DnD was the big game when it started (the con was started by TSR). Magic the Gathering was big. Now you can find plenty of pretty much any kind of game you want.

      I've been doing LARPs for the last few years. The guy that runs the game I play wasn't there this year so I got into a Star Wars RPG. I'll probably do a lot more of the RPG since I had a blast.

      There was a huge display for Axis and Allies this year and they seemed to run constantly (at least they had a huge crowd every time I walked past). They had a specific line to get your pass if you were there only for the Yu Gi Oh games (I think that's how it's spelled, never played it or paid much attention to it).

      --
      I wouldn't say I'm a bad gambler but the last time I went to Vegas I even lost a buck on the soda machine.
  8. 1D20 by DNAspark99 · · Score: 2, Interesting

    No news from the Palladium table?

    I've recently re-taken up playing Palladiums' 'Rifts' RPG - more for an 'imagination workout' than any pre-pubescent nostalgia ... (ok a bit of both)

    --

    --
    Society has traditionally always tried to find scapegoats for its problems. Well, here I am.
    1. Re:1D20 by Anonymous Coward · · Score: 0

      Palladium needs a rules rewrite sooooo badly.

      It wouldn't be so bad if the classes were all not so horribly unbalanced.

      And every book you buy, there are new rules mentioned that you never could have known. Like standard dodge negatives versus projectiles, and standard AC bonuses from shields. And standard dodge bonuses from running....

      I don't particularly like D20 but at least it is coherent to a certain degree, and certainly playable. Palladium is only playable if you DON'T know the rules

    2. Re:1D20 by Guysmiley777 · · Score: 1

      Ugh. RIFTS. Megadamage. shudder

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    3. Re:1D20 by Anonymous Coward · · Score: 0

      It was Rifts 15th year anniversary and from my understanding they had a larger presence then normal do to that and the release of Rifts Ultimate. Plus Nokia had a booth their hawking their new rifts video game. So lots of news but do to most peoples hatred for palladiums rules system no one ever says anything good about them. Goto www.palladiumbooks.com for information

    4. Re:1D20 by greythax · · Score: 1

      It was the first booth that I hit, mainly because the new eddition of rifts (ultimate gold eddition), which contains some MUCH needed class balancing. The limited edditions were signed by everyone involved, and you could get a sketch by the featured artist for 15 bucks. Of course, there were stacks of free Rifters, which disapeared by mid day on thursday. Additionally, over at the n-gage booth, there was a playable version of the rifts video game ( why n-gage! ) Kevin was his usual jovial self, and I got a pic of him holding my ultimate eddition!

    5. Re:1D20 by Pxtl · · Score: 1

      Ick. I played a lot of Palladium RPGs in my day. They're kinda like Piers Anthony novels - you enjoy them while you're in it, but you get a dirty feeling when you look back on yourself as an adult.

      Rifts was a great concept horribly abused by blazingly incompetent writers. Siembeda had the originality of a stump, and Carella was just too much of a dreamer - he had no interest in researching the existing settings. All his books were just "old country X is gone, replaced by alien race Y" and he loved to just ramp up stats. It wasn't too long until the GlitterBoy was just another extra.

      The fact was that the "ad hoc" approach to stat/class design was outdated even in the early '90s when Rifts was started. Where other games were filling their main book with the rules for designing equipment and leaving the expansions to be new setting/adventure information with a few stats for content, Rifts books were almost entirely massive catalogues of weapons and mecha.

      I have to say I enjoyed GMing my Rifts games, but the whole thing was a clumsy, cobbled-together antiquated mess of childish "ooh, an even bigger sword!"isms. As a GM, it was very hard to keep the game from being a glorified game of Diablo where the heros kill monsters, take their stuff, and sell it for more equipment (I find that occaisionally imprisoning the characters and making them lose their gear once in a while helps).

      West End Games' "Torg" takes a different approach to "extradimensional beings invade Earth" that I think was much, much cooler. Less anime-style, more movie-drama.

      Oh, and apparently there was a pretty good Rifts game for the NGage.

      But who cares. RoboRally is back! Hallelujah!

  9. Hey! Don't forget the Traditional Games! by iFuLeng · · Score: 4, Interesting

    We may be somewhat lacking in new releases, but the Traditional Games area at Origins is worth stopping by. The US Chess Federation, American Bridge League, the American Cribbage Congress, and the organization I belong to, the American Go Association, all run events at Origins. Come by our booth in 2006 for a game, or to learn how to play!

  10. "In MY day..." by Cr0w+T.+Trollbot · · Score: 5, Funny
    "In my day, we didn't have any video games! We just used dice and pieces of cardboard!"

    "That's nice gramps, but could you take care of those orcs on the right side of the screen?"

    "I remember playing D&D when you had to triangulate between the Basic Edition boxed set, Grayhawk, and the AD&D Monster Manual! Good times, good times..."

    "Yeah gramps, I'm sure that was the hotness back when Lincoln was President, but could you cast a fire spell at that troll, like, now?"

    "I bet you've never even seen a 20-sided die!"

    "Gramps, unless you stop pining about the stone age and start kicking some monster butt, I'm never going to let you play co-op on my PS2 ever again!"

    Crow T. Trollbot

  11. You know you're a dork when... by dividedsky319 · · Score: 5, Funny

    You know you're a dork when SLASHDOT READERS are mocking you ;-)

    Dorks mocking dorks... all hail the uber dork.

    1. Re:You know you're a dork when... by SubconsciousSeraphim · · Score: 1

      Not really. If slashdot readers are mocking the con-goers wholesale, it's probably just an indicator that they are not part of their monkeysphere.

  12. I read TFA by BlackCobra43 · · Score: 4, Funny

    you insensitive clod! Seriously, what DOES belong here ? more linux circle-jerks? Perhaps a few MS-bashing submissions? Ooh, ooh, I know, let's talk about Google!

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    1. Re:I read TFA by nuclearpenguins · · Score: 1

      He has a point, there way way too many open source/ anti-MS orgies here. There are other nerds to think about too!

      --
      Anonymous Coward: "This is slashdot. Accuracy is second class citizen here, unlike King Bias."
    2. Re:I read TFA by SunPin · · Score: 1

      Excellent question. What belongs here? According to my posting record, it's been two months since I've focused on comments here. Not a thing has changed. It's still a gathering of trolls.

      --
      Laws are for people with no friends.
    3. Re:I read TFA by BlackCobra43 · · Score: 1

      Your parent post is certainly a prime example of it.

      --
      I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    4. Re:I read TFA by SunPin · · Score: 1

      And you plan on doing what about it?

      --
      Laws are for people with no friends.
    5. Re:I read TFA by BlackCobra43 · · Score: 1

      err...reply to it as I did?

      --
      I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    6. Re:I read TFA by SunPin · · Score: 1

      lol... good. /. would be a sad place without trolls.

      --
      Laws are for people with no friends.
  13. No Ravnica news? by bytor4232 · · Score: 1

    No news on Ravnica, the next Magic:TG cycle? I'm sure Wizards leaked some stuff there.

    --
    -- 4 8 15 16 23 42
    1. Re:No Ravnica news? by Zaphod-AVA · · Score: 1

      Nope.

      WotC has been cracking down on leak material over the last few years. The only reliable rumor mill I know of is at www.mtgsalvation.com, which has a few tasty tidbits, and will likely have a full spoiler up before the pre-release events, as usual.

      -Z

  14. Hmm or how fast does your segway race with 2D10? by WillAffleckUW · · Score: 1

    I wonder if there will be an entire section of the parking lot devoted entirely to segways.

    Well, I think there's an obstacle course there for segways, where you navigate over dungeon dioramas and avoid road obstacles like caltrops and D4.

    The best part is the Midnight Segway Races where you use glow-in-the-dark dice and lead figurines, trying to avoid as many as possible.

    --
    -- Tigger warning: This post may contain tiggers! --
  15. Slashdotted Wizards by bytor4232 · · Score: 1

    You bastards, you killed Wizards of the Coast!!!

    --
    -- 4 8 15 16 23 42
  16. My report... about GenCon and TrueDungeon by Yekrats · · Score: 5, Interesting

    As a gamer, game designer, and game illustrator, I went to this year's GenCon. I think it was probably the smoothest GenCon that has been held at Indy. Past years featured computer foobars which really put a damper on the rest of the show. I didn't hear any complaints about those kind of glitches this year. The lines seemed to move along better, as well.

    Dominating the show, naturally, were WotC and WizKids. WizKids were giving away free crack, I mean, HeroClix starter packs. Damn, I fell for the trick, too, picking up some cheap booster packs at another booth.

    I participated in TrueDungeon, a "live action" old-skool dungeon crawl, which had each room feature a puzzle and/or combat. If you failed, your character took damage. My group managed to make it through without losing any party members. There was a reported 90% death rate, so maybe we are just really smart, right? :-)

    On the other hand, I was a bit dismayed that TD seemed like a money-generating machine, with (stupid and rich?) players allowed to buy treasure with real cash. I saw geeks walking around with vests composed of TD treasure tokens. I saw other geeks with three-ring binders full of treasure tokens. Me? When asked if I wanted to buy their stupid tokens for $10, I said, "No thanks, I'll just use my massive intellect!" :-) Also dismaying... I prefer story to mindless dungeon crawl. I wanted a hint of a story, but we really got none of that.

    On Saturday night, there was a bit of tension between the gamers and fans of the Indianapolis Colts. That was worth seeing: freaking the mundanes. OK, someone please tell me which is weirder: a guy dressed up as a Stormtrooper, or a guy that paints a blue horseshoe on his face?

    --
    Ceci n'est pas une pipe.
    1. Re:My report... about GenCon and TrueDungeon by Anonymous Coward · · Score: 1, Funny

      Yah. At first I thought, "That's not a very convincing costume of a football player!"

      There's been some Colts event interaction every year here. I always think it's interesting to see someone dressed as their favorite sports entertainer staring at someone dressed as their favorite movie entertainer and thinking they're a freak. Oh, irony.

    2. Re:My report... about GenCon and TrueDungeon by Anonymous Coward · · Score: 0

      OK, someone please tell me which is weirder: a guy dressed up as a Stormtrooper, or a guy that paints a blue horseshoe on his face?

      Answer: someone dressed up as a Stormtrooper with a blue horseshoe painted on his helmet.

    3. Re:My report... about GenCon and TrueDungeon by BenEnglishAtHome · · Score: 1
      On Saturday night, there was a bit of tension between the gamers and fans of the Indianapolis Colts. That was worth seeing: freaking the mundanes.

      Tell us more. That sounds like the only interesting story that could come from this shindig.

    4. Re:My report... about GenCon and TrueDungeon by Niles_Stonne · · Score: 1

      Hi Yekrats,

      I'm one of the directors of True Dungeon - I was primarily involved in building the Tavern/Town space, but I do have some influence in the construction of the rest of the dungeon...

      As far as story line, this year's dungeon had a fairly complete story, if you watched the intro video and/or listened to the speech in the room where they seperated the parties.

      Quick Synopsis:

      A giant rift has opened up above the city of Grayhawk, much like happened many years ago. There is only one way to close it - from the high tower. Unfortunately, some information on how to close it was locked away in the catacombs/caves beneath the city. Two parties are sent out, one to the catacombs, the other to the tower, in order to save the town. A magical voice transmission device is given to each party to allow the one in the caves to send a message to the one on the tower.

      As far as the treasure tokens go - we're a little suprised at how much of a collectors item they are becoming. We're aware of both groups and want to try to give an experience that is acceptable to both. Thus we created trading areas, but we did not force the players to purchase/trade tokens in order to play the event. You're a good example of a group successfully making it through the event without needing any extra tokens. (By the way, good job on making it through!)

      I am not directly involved in any of the financial aspects of the event (with the exception of a budget for the props we build/buy for the tavern), so I really can't give you detailed information on the money-making aspects of the event, but I can tell you that True Dungeon costs a _lot_ of money to build and run - It wouldn't be possible to do it without the hard work of many, many volunteers. I, myself, am a volunteer, and as far as I know there are no paid staff at all.

      True Dungeon is really made by gamers for gamers.

      We would be very interested in additional thoughts and comments about the "True" Events - feel free to go to True Dungeon's Web Site and join the discussion(s) in our forums.

      -Lance
      Director
      True Dungeon

      --
      Sticks and Stones may break my bones, but copyright will always protect me.
    5. Re:My report... about GenCon and TrueDungeon by alva_edison · · Score: 1

      There was much namecalling on both sides of the line, Especially since a few of my firends decided it would be a riot to wear the opposing teams jersey to the Con

      --
      He effected a bored affect.
    6. Re:My report... about GenCon and TrueDungeon by ranton · · Score: 1

      OK, someone please tell me which is weirder: a guy dressed up as a Stormtrooper, or a guy that paints a blue horseshoe on his face?

      While I agree that any sports fan that paints his face/body is pretty weird, it by no means even compares to some of the nuts at GenCon. I was there for the first time ever this year, and had alot of fun. But it sure does bring out the weirdos. Dressing up like a team that actually does exist and dressing up like an elf are two completely different things. One only needs to see a psychologist, the latter needs to have their own team of shrinks.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    7. Re:My report... about GenCon and TrueDungeon by pfoster2000 · · Score: 1

      I was in yekrat's group.
      We couldn't understand gary's
      speil on the tv in the on deck area.
      I'd suggest closed captions (and
      they help those of us with hearing
      issues.) We tried to listen to it.
      A clock, while ruining the setting,
      would help in the town. It didn't feel
      like we had 20 minutes in there.

    8. Re:My report... about GenCon and TrueDungeon by Yekrats · · Score: 1

      Lance, please don't let it seem that I'm dissing TD. I really liked it.

      I know there was a story before and after the adventure, but the story in the middle (during the adventure) seemed somewhat nonexistent. Again, the backstory was fine, but the story itself was weak. I think it was a series of puzzles framed by a story, but it wasn't actually story-ish itself. For example, you can shuffle those rooms, put them in reverse order (except for the last room, of course) and the story won't change. A story comes from plot details being revealed over the course of the adventure, until the plotline is finally revealed at the height of tension. If TD missed the mark, it's because it's story was weak.

      I just found the forums for TD (thanks for the link). I'll post more detail there of what I mean.

      --
      Ceci n'est pas une pipe.
    9. Re:My report... about GenCon and TrueDungeon by waytoomuchcoffee · · Score: 1

      And I for one really appreciate it.

      The tokens representing your gear are fun, but are not really necessary. The point of True Dungeon is to solve puzzles (mainly). Indeed, the best tokens cannot be bought, but must be found in the dungeon itself as loot. One of the reason I did buy a limited number of tokens this year is I heard it was used to raise cash to build the town area (yes, there was an entire *town* before you went into the dungeon), and I wanted to support what is now Gencon's premier event. And by the way, the town turned out Amazing, full of hidden alleys, shops, etc.

      I really can't give you detailed information on the money-making aspects of the event, but I can tell you that True Dungeon costs a _lot_ of money to build and run - It wouldn't be possible to do it without the hard work of many, many volunteers. I, myself, am a volunteer, and as far as I know there are no paid staff at all.

      I assume it is *very* expensive, especially since True Dungeon rented out the largest ballroom in the City for the event. This is the kind of thing that in the past only Richard Garriott could afford, and I used to dream of as a kid.

      True Dungeon is really made by gamers for gamers.

      This is true. The True Dungeon board was holding a virtual gun to the head of the devs to get new tokens, more token runs etc.

    10. Re:My report... about GenCon and TrueDungeon by Madoc+Owain · · Score: 1

      Couldn't get into the True Dungeon event, so we tried the True Dungeon Tavern. $3 to get in to have the privilege of buying a $10 soda in a plastic "collector's cup". Thanks, I'll go to the Claddagh and have 3 Guiness instead!

    11. Re:My report... about GenCon and TrueDungeon by IronChef · · Score: 1

      As a gamer and game designer, I stay the hell away from conventions.

    12. Re:My report... about GenCon and TrueDungeon by Yekrats · · Score: 1

      Why? It seems like a good place to get new ideas and play new games. At least that's what I get out of it.

      --
      Ceci n'est pas une pipe.
    13. Re:My report... about GenCon and TrueDungeon by Niles_Stonne · · Score: 1


      We had "analog" clocks hanging throughout the Tavern/Town area - made by one of our volunteers.

      Unfortunately, due to lighting and other issues they were not as noticeable as I would have liked. Next year I'll try to make sure we do something to make sure they are more noticeable, as well as make sure the announcements can be heard from everywhere.

      Closed Captions are a really good idea for the video, thank you!

      --
      Sticks and Stones may break my bones, but copyright will always protect me.
    14. Re:My report... about GenCon and TrueDungeon by Niles_Stonne · · Score: 1



      I really didn't think you were dissing TD - anyway, I like reading "real" comments!

      As I mentioned, I'm not intimately involved in the dungeon aspect, but I'll try to make sure that the other directors are aware of the need to have the story and puzzles very tightly related.

      (Oh, for identification, I was the Pirate or Rogue running around with an earpiece/mic on)

      --
      Sticks and Stones may break my bones, but copyright will always protect me.
    15. Re:My report... about GenCon and TrueDungeon by Niles_Stonne · · Score: 1


      And by the way, the town turned out Amazing, full of hidden alleys, shops, etc.

      As one of the four people that built it, Thank You! We worked very hard to create a place we thought gamers would enjoy. Design started last September, and construction on it started in January. Toward the end, we spent every day after work (we have normal full-time jobs on top of volunteering for TD) working on it.

      --
      Sticks and Stones may break my bones, but copyright will always protect me.
    16. Re:My report... about GenCon and TrueDungeon by Yekrats · · Score: 1

      Oh. I was the Cleric. Remember me? (Kidding!)

      Yes, I would like to see the puzzles/internal story arranged in some sort of a linear fashion. If you have a linear story and scramble up the rooms, they shouldn't make sense.

      Let me give an example. Last year, there was a section of the Dungeon where one of the party members was separated, and they had to rescue him two rooms later. Now, that is the sort of thing I'm talking about. You can't recover someone before he's lost. That's a _story_ bit, rather than a puzzle bit, and I found it really satisfying. It even gave me some opportunity for role-playing: "Okay, pretend you're paralyzed and captured by the spider." I was the player who was separated in our party. If only they had some minor encounter or activity backstage for me to do, it would have been even better. Regardless, that was one of the highlights of the TrueDungeon last year to me.

      Even if there was a couple of those kind of situations in the dungeon, it would go a long way towards satisfying that craving I have to do actual role-playing. Furthermore, while I'm critiquing, on the back of the character cards, give a history and backstory to each PC. "Characters" should be more than a class and collection of stats. (So sayeth the "Storyteller.")

      BTW: I was pretty impressed by the message transmission artifacts in the last room. Pretty cool. That made me have to think about the best way to transmit a visual message through a verbal medium. Good left-brain/right-brain puzzle there.

      --
      Ceci n'est pas une pipe.
    17. Re:My report... about GenCon and TrueDungeon by Niles_Stonne · · Score: 1


      Ah, understood...

      True Dungeon is still a relatively new medium, so we are learning the best way to work with it...

      I'm all for more role-play aspects to the event, although we want to be careful to keep it a team event, not a competition between players.

      I saw your post on the TD forums, thanks for being involved and helping us improve TD for next year!

      --
      Sticks and Stones may break my bones, but copyright will always protect me.
    18. Re:My report... about GenCon and TrueDungeon by Niles_Stonne · · Score: 1

      Sorry you were frustrated by the prices - we were too! Those were the prices we had to charge in order to break even - all beverages had to be ordered through the hotel - at around $4 for a single can of soda!

      We did hear a lot of people mention the high prices - we'll try to do something about them if we can!

      --
      Sticks and Stones may break my bones, but copyright will always protect me.
    19. Re:My report... about GenCon and TrueDungeon by Anonymous Coward · · Score: 0
      OK, someone please tell me which is weirder: a guy dressed up as a Stormtrooper, or a guy that paints a blue horseshoe on his face?
      Wierdest: there's a guy in Indianapolis who has blue Colts insignia on a Stormtrooper outfit. He's called the ColtsTrooper. Even has a kid walking around with him with a boombox playing the Imperial March.
    20. Re:My report... about GenCon and TrueDungeon by Anonymous Coward · · Score: 0

      Late eighties had an interesting meeting of the Con-goers and rap fans in Milwaukee.

      Made for some interesting conversation. This was before the Con expanded into the Arena too.

  17. Axis & Allies by OnceDark · · Score: 1

    Man...

    I played this game soooo many times as a young teenager.

    I hope that this miniatures version has some chance of not sucking. I really want it to be fun and be something that I could play with my 8-year old son. I'd love some feedback from someone who has actually played the miniatures version and can give some feedback.

    Anyone?

    1. Re:Axis & Allies by nate+nice · · Score: 1

      I just think it's cool I can finally buy Nazi figures. :P

      --
      "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
    2. Re:Axis & Allies by zrail · · Score: 1

      I never got to demo it because it was always busy, but I played the basic game with a friend who bought a starter. It was fine, if a bit slow. The basic game mechanic is the same as any other minuatures game I've played, except this one uses massive numbers of d6's. The Panzer Tiger's short range attack against another tank uses 13 of them. I didn't get a chance to play a more involved game, but it seems like it could get interesting when there are more than two pices on a small board.

  18. Re:Hmm or how fast does your segway race with 2D10 by Anonymous Coward · · Score: 0

    Is it just me, or did it just get a little stupider in here?

  19. Great Experience by Anonymous Coward · · Score: 5, Informative

    I spent most of my time in the Boardgame Room this year. Played the classics El Grande and Princes of Florence for the first time. Was thoroughly pleased with both.

    New games I tried out were Boomtown, King of the Elves (a card game based on the classic Elfenland), Powergrid (high marks for this one) and Niagra. Niagra had a terrific mechanic that involved clear plastic discs that simulated a moving river as you attempt to keep your kayak from going over the falls.

    Was in a Formula De tourney and trashed my suspension on the last lap running over my own piece of debris. (I was in a distant 3rd anyway)

    Circus Imperium was fun as usual. It's a chariot racing game from the 80's that involves mayhem and plenty of bloodletting. A group fo friends decided to cause as much pain as possible as fast as possible. I ended up getting slammed into a wall before ever leaving the starting line. I ran 2 chariots into the ground (catching rides as other unmanned chariots came around). At the end of the second lap I sent a player into the wall, we both fell out of our chariots -- I jumped into his faster cab and he was forced to fight it out with others on foot. On the final lap, the victor of the melee climbed on board my chariot and we had to fight to the death for victory -- I won!

    My big surprise this year was with Dawn Patrol -- an old TSR game based on WWI dogfighting. Enjoyed ripping up other players planes and causing general mayhem. The mechanics were abstract enough to make it fun but involved enough dice rolling and table checks to please any grognard.

    1. Re:Great Experience by Anonymous Coward · · Score: 0

      tl;dr

  20. Re:Nothing to see here... by cloudmaster · · Score: 1

    Agreed. Being a dork is not overruled by the observation that there's someone even dorkier somewhere. Refering to the singers as "a Klingon and his Vulcan wife" rather than "some huge dork dressed up as a character from a TV series, and an equally dorky woman dressed up as some other species from the same TV series" pretty well guarantees a level of dorkiness that surpasses the point at which magnitude matters. A huge dork is a huge dork is a huge dork, and board game convention attendees - recently married or not - are bona fide huge dorks. :)

  21. WOTC killed the Gen Con I loved. by Wysen · · Score: 5, Interesting

    Back in the day, when TSR ruled the D&D community, Gen Con was the true vision of nerdyness. The games were hosted by DMs and GMs who just like to play games. The games were fun because they were created by any Joe out there who could come up with a game. There would be a prize given to the winner of the games to. Usually a $10 to $25 gift certificate for anything on the convention floor. When you played with a table full of strangers, you did your best and had fun. Nowadays, the role playing games that are played at Gen Con are hosted mainly by big organizations that crank out the same 10 games and play those 10 games at 35 different times. Their GMs and DMs are all handed the adventure about an hour before they play the game, so they just dully drone through whatever is written to say to the players. There is no prize given, WOTC killed that idea. So no one tries that hard to role-play, they just listen to the cardboard cutout DM drone on. It makes me sad.

    1. Re:WOTC killed the Gen Con I loved. by MisterMurphy · · Score: 3, Insightful

      Indeed. I'd say the biggest mistake was moving it from Milwaukee. A GenCon without the Safe House is no GenCon at all.

    2. Re:WOTC killed the Gen Con I loved. by Anonymous Coward · · Score: 0

      Mod-points-in-spirit to you. I attended nearly every GenCon prior to the move, but haven't been to Indy yet. (It hadn't really been the same since they tore down the MECA anyway, don't you think?)

      Of course, I'm surprised it took them that long after the sale of TSR to WoTC to leave Milwaukee. WoTC doesn't really care about any of TSR's traditions (a good and bad thing, on balance; they weren't called T$R for nothing).

    3. Re:WOTC killed the Gen Con I loved. by Brandybuck · · Score: 2, Interesting

      What is it with WotC/Hasbro's monopoly? It's like every product they have is infused with mind altering chemicals. What else can explain the clone mentality of their customers?

      I remember the old days when TSR merely had a large market share. Most people played AD&D, but would still try out different games. Walk into a convention with Runequest and your game was instantly filled with AD&D players wanting to try it out. A couple of years ago my Runequest game was cancelled by the RPGA(tm) because they decided to add another Living Greyhawk(tm) session at the last minute. I was told, "don't feel so bad, you only had four people sign up."

      It seems like every freaking game these days has to have Hasbro's "d20" logo on it. It's easier to find software without the "Made for Windows" logo than it is to find a game without the d20 logo. But the gamers don't care, because they're not interested in playing anything else. They'll spend weeks and months making "feats" for a new campaign, but say it's too much bother to learn the rules for a non-d20 game.

      Remember the days when TSR/WotC used to sue their fan base for publishing adventures? Adventures and NPCs are not derivative works, but that didn't stop them from strongarming fans and threatening them with financial ruin. But nowadays they have the insulting OGL license, which magnanimously grants rights the fans ALREADY had. The hubris is amazing.

      --
      Don't blame me, I didn't vote for either of them!
    4. Re:WOTC killed the Gen Con I loved. by foreverdisillusioned · · Score: 1

      I never attended when it was still at Milwaukee, but by all accounts Gencon simply outgrew the city. Shops closed up insanely early (6 or 7 PM) and there were few 24 hour restaurants. The hotels, restaurants and retailers Indianapolis simply make more of an effort to welcome Gencon and its attendees.

    5. Re:WOTC killed the Gen Con I loved. by EChris · · Score: 1

      Try NASCRAG, they are a big group of independent DMs who spend all year crafting a tournament-style adventure together, then put on the best roleplaying show for as many players as they can get to register or grab out of the halls to play.

      They're not the only independents, either. WOTC does not run all of the games at Gen Con... far from it.

      Chris

    6. Re:WOTC killed the Gen Con I loved. by MisterMurphy · · Score: 1

      Agreed on that. I only attended three while it was still in the MECA (Too young.) But those were easily the best conventions I'd ever been to. Though, every single character I ran in every single game those three years died. Poor magic-users.

    7. Re:WOTC killed the Gen Con I loved. by MisterMurphy · · Score: 1

      Milwaukee's downtown is in a process of revivication and gentrification. If GenCon had stayed another five years, it'd be entirely different. On top of that, I never had any problems finding a place to go when I wanted food or drink. Goolsby's and the Safe House were open late enough for me. I suppose I never saw the 'con actually outgrow the city and it seemed to me that the lack was exagreated. But I was a native, so, there you go.

  22. So thats who those people were by Anonymous Coward · · Score: 0

    I recall flying from Denver, CO to Indy and over hearing a group of nerds (reminded me of the lone gunmen a bit) talking the entire time about Warhammer and a few other things. I must say, it just doesnt get any nerdier than this. Be proud.

  23. It's been held in Indy for the last 3 years... by Anonymous Coward · · Score: 0

    And probably will be indefinitely right now. Apparently Indy is making changes to the Convention Center for upcoming years.

  24. Y'all are killing this place. by SFEley · · Score: 3, Interesting
    Ignore the haters, Zonk. I liked your review. It's nice to see some variety on /., and some articles with a personal voice.

    That was probably the best wrap-up of Shadowrun 4 that I've seen in one paragraph. I'd been following that news somewhat closely; my regular group is just starting up an SR3 game, and I had to debate seriously whether to wait a few weeks for SR4. I finally decided against it, as I'm very familiar with the old Shadowrun and like the system, weirdnesses and all. Plus, it'll take a long time before the core sourcebooks are all updated to the new rules. But it is nice to see the game's still alive and in-demand.

    --
    ESCAPE POD - The Science Fiction Podcast Magazine
    1. Re:Y'all are killing this place. by bahwi · · Score: 1

      We're switching to Hackmaster until the SR4 PDF comes out, I've already ordered my LE copy of SR4 but it isn't even in the mail yet.

      SR4 PDF should be available by Friday if not sometime next week at BattleCorps. I can't wait, argh!

    2. Re:Y'all are killing this place. by Saxerman · · Score: 1
      I've been a longtime Shadowrun fan with a great love for the game universe and wealth of background material and numerous misgivings about the game mechanics.

      My group picked up a few copies of the new 4th edition rules and we've been reading through all the changes. Keeping in mind that these are merely first impressions, I'm generally impressed with the changes to character creation and the Matrix, but am somewhere between dismayed and horrified at the new 'streamlined' skill and combat system.

      Character creation is entirely point based with a wealth of options which allow them to be highly customized, and a bit more balanced.

      The game universe has jumped to 2070 and they've updated the gameworld tech to make it a bit more high tech, featuring a Matrix that is now primarily designed for wireless access by anyone/anywhere. They've dubbed it 'Augmented Reality' which relates to the constant Matrix sensory input coming from a wealth of wireless sources to anyone with a datajack. I personally think it's full of lots of cool ideas.

      My major problem so far is with their new game system. I've never been a big fan of the old system, but the new 'simplified' system is basically a cheap version of White Wolf's system without the bells and whistles. So far it feels like it diminishes some of the 'elite special operative' feel to the game. The rules themselves are not very concise and lack good descriptions and are almost as poorly laid out as the previous editions.

      Overall I'm highly underwhelmed at the effort FanPro has put into this considering how long they've been sitting on the material.

      --

      A steaming cup of soykaf would be real wiz right now.

    3. Re:Y'all are killing this place. by klobbermeister · · Score: 1

      FWIW, SR4 shouldn't be in the mail for about another 2 weeks, as that is the "official" release time...this from the owner of BattleCorps. There were lots of frustrated and angry people who couldn't get their hands on a copy, despite multiple attempts. This all due to printer/bindery problems. I was fortunate to get one of each edition prior to leaving.

    4. Re:Y'all are killing this place. by bahwi · · Score: 1

      Kickass dude. =)

      I'm gonna grab the PDF and wait for the LE edition whenever it comes out. I've been hearing late Sept so two weeks is even better, but the PDF will do for now.

  25. Hot chicks by Anonymous Coward · · Score: 0

    I don't know why, but the idea of cute chicks at these events is such a turn on. Too bad I didn't see any in the pics :(

  26. Why? by Anonymous Coward · · Score: 2, Funny

    Why would I break down?

    1. Re:Why? by MrShaggy · · Score: 1

      Hahahahahaha

      --
      I have mod points and I am not afraid to use them.
  27. Not pictured... by bad_outlook · · Score: 3, Funny

    Not pictured: any girls

    1. Re:Not pictured... by ch-chuck · · Score: 1

      Click on the 1st photo, the 'Magic' table, and see one right away and another one, uh, doing something with her nose.

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
    2. Re:Not pictured... by Stone+Cold+Troll · · Score: 1

      This seems to be a female, though admittedly probably not what you had in mind. Let's take a look at this picture then. I can't quite tell, but the humanoid with the curly red hair in the purple shirt may be female. The one on the bottom right with a hand by her face certinly is (she looks rather young though), and the person just to her left facing away from the camera appears to be as well, as does the person sitting at bottom center, whose head we can just see the top of.

    3. Re:Not pictured... by Anonymous Coward · · Score: 0

      Stolen off the WoW forums.

      Note that only one of them was paid to be there. The other is just a hopeless fangirl.

      (Getting your picture taken with the Blizzard's community team? That's just - hopelessly fanboi-ish.)

    4. Re:Not pictured... by greythax · · Score: 1

      While bowing to the hilarity of your post, I would like to point out that most years (this one included) the floor of the convention hall can be fairly littered with goth girls in little more than their underware, booth babes that will accost anyone asking for a picture with speaches about the product they are boosting, and very pretty women wearing next to nothing "costumes".

      I actually have about 200 pictures I have taken this year, but there is no way you can get me to link them on slashdot :)

    5. Re:Not pictured... by neumayr · · Score: 1
      --
      Truth arises more readily from error than from confusion. -Francis Bacon
  28. whipper snappers by PMuse · · Score: 4, Interesting

    Gen Con is the tabletop industry's version of E3,...

    Gen Con has run annually since 1968. (40th anniversary in just 2 years, wohoo!) It is the grandfather of gaming cons. E3 started in 1995.

    For most of its life, it took place in Wisconsin, but moved to Indy in 2003. Since then, they have begun running additional shows in other locations. Gen Con and its progeny were even spoofed in the movie Galaxy Quest.

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    1. Re:whipper snappers by ChaosDiscord · · Score: 1

      I believe Galaxy Quest was specifically spoofing generic science fiction conventions, not Gen Con or gaming conventions. Geek conventions for comic books, science fiction, or other areas of geekery long predate Gen Con.

  29. Computer Version of new A&A? by n-baxley · · Score: 2, Interesting

    OK, I was just geeking out reading about the new release of the original A&A game, apparently came it was revised sometime in 2004. It got me all syched up to go and play some more. Then I remembered the trouble with long board games that often get played in several sittings. Now that I have three young children, leaving it setup and unattended for more than 10 minutes seems like lunacy. Also me war gaming friends are all in the same boat and our chances to "geek out" over a game and a beer are fewer and fewer.

    I own the Hasbro game that came out about 5 years ago and it was a real disappointment. It did allow you to play over the Internet, but the game play itself was full of bugs and just not very user friendly (no undo for mistaken moves to name one). I would love to be able to play an electronic version with the new rules, board, and units. Something that I could get together with people in person or online and when the parenting duties call we could call it a night and start up where we left off later without writing positions down and picking it all up.

    So, have there been any rumblings of a new electronic version coming out? Is Avalon Hill still leary after the last debacle? I know just write one yourself. I'm a programmer, but not a game writer and I just don't have the time (see above about the three kids). If it was out there I would definetly buy it. Love to hear about any projects working toward this.

    1. Re:Computer Version of new A&A? by jebilbrey · · Score: 2, Informative

      TripleA is an open source version that is very well done and allows you to play the 1st edition, 2nd edition, 3rd edition (what the old computer version was) or the new revised edition (which is the 2004 version you're talking about). It also let's you load any kind of variant rules/boards that other people of come up with.

      Very nice, very free, very open source...

      http://triplea.sourceforge.net/ :-)

    2. Re:Computer Version of new A&A? by Quill_28 · · Score: 1

      The Hasbro version truly sucked. And the upgrade Iron Fist(???) was no better. Dogs of War was better then the Hasbro version.

      I tried Triplea a few years ago and wasn't impressed, but the latest version is quite nice and I was impressed. nice job to whoever worked on it.

      It is also very easy to modify the game stats.

      So like the other poster said check it out.

  30. We had to CARVE our dice! by StefanJ · · Score: 4, Funny

    Really! Early "Green Box" D&D sets came with little blocks of wood, a whittlin' knife, and a fountain pen to write the numbers.

    It was really satisfying coming up with a perfectly shaped tetrahedron all on your own, and many old-timers rue the day that bastard Zocchi introduced his perfectly formed, gleaming jewel-dice.

    True, carving dice had its drawbacks. It was really easy to end up with a d13, or a d20 that came up 19 half the time, so it was a good idea to bring that knife to gaming sessions to settle disputes.

    Also, the staples that held the books together were put there by Arneson and Gygax themselves.

    1. Re:We had to CARVE our dice! by Ubergrendle · · Score: 1

      Whittling knives and green boxes? You were lucky.

      We used to get up half an hour before we went to bed and orally recite the Monster Manual, stopping whenever a gazelle walked by to determine random encounters. Encumberance was determined by how much we could actually carry, and we never progressed pass level 1 since we hadn't yet invented base-10 math...we only had a maximum of 20 digits to count with.

      But tell kids that today, and they won't believe you.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    2. Re:We had to CARVE our dice! by BaudKarma · · Score: 1

      I didn't have to carve my own dice, but I *did* have to take a felt-tip marker and color in the numbers. And of course on the d20, I'd color half the numbers in black and half in red so that you could tell 1-10 from 11-20.

      I actually went to GenCon back in.. geeze... '81 or '82. It was a fun thing to do once.

      --
      It's the land of the brave, and the home of the free
      Where the less you know, the better off you'll be.
    3. Re:We had to CARVE our dice! by loose_cannon_gamer · · Score: 1
      It was a good idea to bring that knife to gaming sessions to settle disputes.

      Wow. I've always found that for me, real bloodletting kind of ruined the roleplay experience. Good for you for really getting into your character!

      --
      In Soviet Russia, us are belong to all your base.
    4. Re:We had to CARVE our dice! by Anonymous Coward · · Score: 0

      You had a Monster Manual?

    5. Re:We had to CARVE our dice! by Anonymous Coward · · Score: 0

      Luxury!

      Back when I was a troubleshooter in Alpha Complex communists and terrorist traitors were everywhere! I went through three clones just to get through a mission briefing!

      But the FOURTH clone stayed up!

  31. WOTC no longer in charge by Anonymous Coward · · Score: 0

    These days, GenCon is run by it's own LLC, who does nothing but run the 'Con. And they do a damn good job of making it run smoothly, because the guy in charge really cares. I would mark the WotC days as a low point, and GenCon back on the rise.

    I've been doing GenCon regularly since high school, and I loved the old TSR days.

    I too lament the few years that WOTC owned and ran the 'Con. Nobody will ever forget the first time they subcontracted it...hordes of gmaers chanting "Andon SUCKS!!!"

    But the reality is that to hold a convention of this size is now expensive, and even if TSR were in charge, the game companies might not sign up to discounts. (Though I saw a LOT of free swag and game supplements being handed out at sponsored events and booths, so I don't think you can complain too loudly.) Having a booth is expensive, and it's not GenCon's fault.

  32. History of GenCon by arete · · Score: 4, Informative

    GenCon was originally in Lake Geneva (hence the Gen) It was actually held at a Playboy mansion there. I don't know what the official history says, but the real reason it left there was because the Playboy bunnies serving drinks were too distracting and it was too hard to get good gaming done. How's THAT for geeky.

    To actually answer your question: As some other posters have said, the main GenCon doesn't move around like a traveling con, but it did permanently move from Milwaukee to Indianapolis a few years.

    Lots of oldtimers thought Milwaukee was a much cooler place, but Indy does have much more hotel space. In my opinion GenCon at this time definitely got less COOL, but more ACCESSIBLE. Lots more mainstream families came...

    The last few years in Milwaukee, for instance, had seen They Might Be Giants and the Violent Femmes play with pretty serious afterparties. Indy was more water-down and family friendly. But I think it was a ton more profitable for the same reason.

    We published Starchildren:Velvet Generation The Roleplaying game where Glam Rock Aliens Save the World from Big Brother. Never heard of it? Not surprising :)

    www.starchildren.co.uk (yay for sucky web design)

    I've been an Exhibitor at GenCon, partied with the "Gaming Mogul" a couple times met the founder of TSR and lots of other similar geeky goodness. We also threw a few crazy parties - one at the Safehouse and an afterhours party in the lobby of the Westin attended by about 40 people at 3AM.

    There's about 4000 more stories, of course.

    --
    Looking for freelance Actionscript (Flash/Flex) or ColdFusion work and/or freelance developers. Email me, put Slashdot
    1. Re:History of GenCon by Anonymous Coward · · Score: 0

      This is the first year it has been in Indy. It has been in Milwaukee for I think roughly the past 20 years. Mostly recently in the new Midwest Express Center. I believe it is the largest gaming fair in the world. If there is a larger one I would like to know about it!

    2. Re:History of GenCon by alva_edison · · Score: 1

      You're two years behind, GenCon's last year in Milwaukee was 2002. For perople interested in a place to eat after the Con, Milwaukee had the SafetyHouse (Spy themed restaraunt). Indy has the Ram (brewery & gaming themed bar -- owner is a gamer, open all night during the Con)

      --
      He effected a bored affect.
    3. Re:History of GenCon by VivianC · · Score: 1

      GENCON had a need to become more family-friendly. Their core participants now have families. I've been going every year since I was in grade school when it was held at UofW Parkside. My cousin who took me now has a 14 year old son. I have kids ages 3 & 5. The next generation os GENCONers isn't walking to Indy by themselves, they are being brought with their parents who have been going for years.

      Now, I loved Milwaukee, but Indy is a great town. There is plenty of things for the kids to do when they are not gaming. They went to the zoo and the Colts game. I also like being able to get a room near the center. Milwaukee was just too small. The Safe House might well have been the greatest bar ever, but The Ram does a great job and gives back more to the gamers than any other place I've seen in my 20+ years attending. Party in the plaza Thursday night? All the food and drink was donated by The Ram.

      And you only have 4000 more stories? Newbie! :)

      --
      Viv

      Gmail invites for ip
    4. Re:History of GenCon by Madoc+Owain · · Score: 1

      GenCon stopped having good performers for open parties somewhere around the time Wizards of the Coast bought TSR. After that, something seemed to die, it wasn't nearly as good after that. The last few open parties have had DJs or specialty bands only 30 people have heard of.

            Now, the media guests are getting a little thin at GenCon Indy. Last year they had a LOT and they were INTERESTING. This year, only a last-minute addition of BSG stars saved the roster from being a complete loss. I'm really interested to see how GenCon SoCal's media list looks, as there is speculation that SoCal will get the most attention as time goes on. GenCon in the Midwest may be nothing more than a memory by 2007-2008.

    5. Re:History of GenCon by arete · · Score: 1

      I understand, sortof. On the one hand I completely agree that you have to look to the future - but there were quite a few kids in at the recent GenCons in Milwaukee too.

      It's been mainstreamed and filtered. Like anything else, the REASON you do that is because more people will like it just enough rather than fewer people really loving it.

      Essentially you used to find 80 things you loved and 20 you hated, now you find 8 you love, 2 you hate and 90 you sortof like. Which is better, sortof.

      But relatively speaking it's more like TOP40 radio now and less like Indie. (Okay, it's not as bad as Payola radio, but that's the kind of DIRECTION I'm talking about)

      And clearly there are exceptions - it isn't a monoculture, so people that make up the GenCon tapestry do whatever the heck they do. But that's the direction it FEELS like it's going in.

      Only 4000 more that are really worth telling - it's all about where you make that cut. But yes, I've only been going since '92, which does make me a newbie.

      --
      Looking for freelance Actionscript (Flash/Flex) or ColdFusion work and/or freelance developers. Email me, put Slashdot
  33. Re:The are so many nerds in one place... by Ubergrendle · · Score: 1

    ... and you've received a fatal dose! Report to sector 17 for Re-Nedification.

    --
    John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
  34. Regarding Shadowrun by Ichoran · · Score: 2, Interesting

    Shadowrun has been changed away from a tactical game with rules that work in a broad variety of situations into a game that works best if you don't pay much attention to rules and whose rules behave sensibly for a narrow range of characters.

    Some people will love it, some will hate it, some probably will find the new version the same as the old. It's a huge change, though--as big as if SR4 used the d20 mechanic. (It doesn't, but the d20 mechanic is as different from the old mechanic as the new one is from the old mechanic.)

    If you love WoD-style mechanics, SR4 is probably for you. If d20 is your thing, it's worth a look. If you're into GURPS and Rolemaster, proceed with caution. If you liked SR3 because of the flexibility of its dice system and the tactical nature of combat, you'll likely be very disappointed.

    The setting and feel of the game are too subjective to review--it's still a near-future-with-magic game, and that will appeal to or turn off people depending on their preferences for game setting.

    1. Re:Regarding Shadowrun by EvilFrog · · Score: 1

      Shadowrun had "flexibility" in its dice system?

      This is the same system that had a statistically identical chance of rolling a 6 as a 7, right?

      The new Shadowrun rules have changed, but it doesn't affect the game anywhere near as much as the changes to the setting have.

      Yeah, it's a shame you lose the dice pools, but Edge (the Karma Pool replacement) is more flexible and makes up for the loss of decisions involved with it.

      If anything, the changes made in Shadowrun 4 make it a more flexible and general-purpose game system. I liked Shadowrun 3, but it had some issues with it that the new edition actually fixes up fairly well. A better probability curve and more flexible character creation are just a few of the things that the new edition adds. Plenty of other minor changes (like well-expanded Contact rules) are also welcome additions.

      So, don't be a curmudgeon and give the new rules a chance before you bash them too much. The game has only been released for what... five days now? And in limited quantity no less (I had to wait in line for 45 minutes for my copy). I doubt you've had a chance to read the rulebook and run a few sessions in that time. Give it a chance, and you may like it. Or maybe not. Who knows, a few months down the road I might decide I hate it and switch back to SR3, but so far I like what I see, and I'm willing to give it a chance.

    2. Re:Regarding Shadowrun by greythax · · Score: 1

      I have to agree here. I caught the "What's up with Fan Pro" seminar, and I think the new rules accomplish nicely their stated goal, which was to make them easier and more accessable to new players. Now, I am not entirely sure I am fond of their new damage system, but much of the game has become MUCH easier without sacraficing the benefits of their previous systems. Additionally, as far as I am aware, no other system has ever done anything remotely like the new "glitches" where you can both succeed and fail at a task at the same time. Give yourself some time to get used to the new rules and I am sure you will understand where they were going with it.

    3. Re:Regarding Shadowrun by Ichoran · · Score: 1

      Yes, there was flexibility, because the system worked mostly consistently (with glitches like the 6-to-7 transition) regardless of power level.

      The new system is much more sensitive to power level. It's inherent in the mechanics.

      Since you have the book, it should be an easy exercise to make a character who can roll 24 dice on their favorite test (as compared with the stated "average" value of 6). You'll find that distance, lighting, wounds, etc., are all basically irrelevant to your performance at that point.

      Without extensive play experience, it appears to me as though the system probably works well if you keep at the levels it was intended for. But you don't need play experience to see that the system obivously breaks outside that range, and that with a bit of effort you can end up outside that range during character creation.

      Nearly all games break down somewhere. Depending on how you play your games, the breaking point may or may not be important to you as a gamer.

    4. Re:Regarding Shadowrun by Wireknight · · Score: 1

      As someone who has playtested the Shadowrun 4th Edition rules for months prior to their release, I would have to say that I agree with Ichoran. I enjoyed the tactical utility of choosing when to employ combat pool for a particularly effective offensive maneuver, or when to reserve it for defense.

      Edge is not more flexible. Its regeneration rate is slow enough that you can only use it, at most, 6 times per session, 7 if you are a human. It does provide some flexibility, but no more so than its predecessor, the Karma Pool, and certainly not more so than both Karma Pool and Combat Pool.

      The major issue with Shadowrun 4th Edition is that it doesn't scale well. Advancement is heavily curtailed in order to keep gameplay within the power levels that work well enough. Players who were used to advancing their character continually over many sessions will find that they reach an absolute maximum fairly rapidly (they could actually start with maximum ability in a single area). This will lead to an epidemic of characters who are equally good (all of them statistically the best in the world) at one thing, and just short of the best in the world at any number of other areas they are forced to develop into when they achieve the laudible "legendary" (or "elite") status in any given skill/attribute combination. Overall, it makes it a different game. In previous editions, if your character really focused every ounce of their development along a certain path, they would continue to get better. They might reach a point where they're better than anyone they come across, but there's always the potential that somewhere, out there, is someone who is even better. That's just not possible in SR4. When you've got an augmented attribute at 9 and a skill at 7 with a specialization for 9 dice, you're done. There's nowhere left to go. Plus, I'm displeased at how the Attribute+Skill mechanic has marginalized skill levels. A human melee combatant with "best in the world"(skill of 7) melee skill and above-average(attribute of 4) strength is actually inferior to a barely-trained(skill of 1) troll weightlifter with three levels of muscle replacement (strength 5 + troll modifier 4 + muscle replacement 3 = 12). The human rolls 11 dice, 7 of it skill. The troll rolls 13 dice, 1 of it skill. Despite what's supposed to be a lifetime of training and technique mastery on his side, the troll bulked up troll ganger with a shiv will defeat the human enlightened master handily. Things like that break the immersion for me. Combined with the loss of tactical control that the combat pool and its ilk provided, it makes SR4 overall less fun for me in gameplay. The flexibility of character creation and the expanded contact rules are candy-coating, things that would be awesome in a system that I enjoy, but are just bitter reminders of what could have been in a system that ultimately disappoints.

    5. Re:Regarding Shadowrun by cheesee · · Score: 1

      The rule of 6 exists in Shadowrun. It's impossible to score a 6 on any test.

      If you roll a 6 you roll the dice again and add the scores together. Therefore the numbers you can roll jump from 5 to 7.

      --
      Got Shadowrun? Awakened Worlds
    6. Re:Regarding Shadowrun by EvilFrog · · Score: 1

      That was my point. A skill roll with a target number of six is no more difficult than a skill roll with a target number of seven. SR3's probability curve was somewhat... odd.

    7. Re:Regarding Shadowrun by Anonymous Coward · · Score: 0

      Frankly, I always figured Bruce Lee would be at a disadvantage against a Grizley Bear in a "fair fight."

    8. Re:Regarding Shadowrun by mink · · Score: 1

      "Glitches" as you call them have been done before.

      The group I am in has been playing a star wars setting game for over a year and we are only using D6 (one wild, the rest regular). I didn't pick over all the materials the GM is using so I don't know if he is using stock dice rules. When you role a 1 on the wild die (crit failure) you then get to role it again. If you roll a 6 then you did fail but the failure ends up working out in your favor in some way, any other result end up costing you the value of the wild die and the highest normal die. On the flip side, when you get a 6 on the wild die you can keep rolling the wild die until you don't get a 6.

      I saw an astromech get a 29 on 2 dice (one wild) with only a 2d starship gunnery skill.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  35. At the risk of killing my site (Miniature Related) by buddylee · · Score: 1

    Here is my little writeup and a few pictures. It's not as detailed of a review and it's definitely miniature biased.

    http://gencon.displacedminiatures.com/

  36. What a Nutshell by Anonymous Coward · · Score: 1, Funny

    Wow, at 3000+ words, this must be some sort of huge nut shell. Like a brazil nut.

  37. Some Mistakes by WorselWorsel · · Score: 1

    1)Wizards of the Coast doesn't publish the Pokemon card game anymore. They haven't published it for a while.
    2)White Wolf launched the new World of Darkness at last year's gen-con, not two years ago.

  38. Credibility shot by StocDred · · Score: 0, Offtopic
    Credibility shot in the second paragraph, second sentence. WOTC hasn't published Pokemon for years now. Nintendo now publishes the Pokemon TCG themselves. In case you need to be reminded, Wizards also no longer publishes Legend of the Five Rings and Doomtown.

    Way to go.

    1. Re:Credibility shot by Anonymous Coward · · Score: 0

      damn amateurs

    2. Re:Credibility shot by Anonymous Coward · · Score: 0

      I don't think that comment shoots cred... they used to pub *, and now they don't publish *... does anyone else?

      it's like saying, "Ford, maker of Pintos, Mustang II s and the Focus" is an incorrect statement. /anti zealot

      w

  39. As long as we're talking mistakes by Anonymous Coward · · Score: 0

    Monsters Menace America was released several months ago.

  40. What an uneven article by Anonymous Coward · · Score: 0
    Why the focus on D&D? This article seems very uneven. You mentioned almost every D&D product for the next year, but you only mentioned one or two products for the few other publishers you wrote about.

    White Wolf is the second biggest publisher and you only mentioned Mage. What about VII and Lore of the Forsaken? They were new at the convention. What about their plans for the next year, like the new edition of Exalted or six books for each of the WoD lines? What is their Sword & Sorcery division up to?

    What about Atlas Games? They won a lot of awards this year for Ars Magic 5th edition. What's that line going to be up to during the next year? How was the new Realms of Power: The Divine book for it? How is their board game side looking? They won several awards for those, too.

    WotC isn't the only publisher and D&D isn't the only game. Maybe someone with a less biased view towards D&D could post another one of these that actually details some other companies. Half this article was D&D and WotC fanboyism.

    1. Re:What an uneven article by Tenebrous · · Score: 1

      You forgot to mention Hasbro. Other than that, good job.

      GenCon was not very crowded, considering the number of peeps attending. I was kind of surprised to see so many implements of mayhem for sale.

      Chaosium was present and accounted for, celebrating their 30th anniversary. Their booth was adjacent to WOTC and the occupants would shout insults at WOTC from time to time.

      It was nice to see that Micro$oft put in an appearance. Their booth gave the WOTC folks something to think about, size-wise. OK, someone to look up to?

      I attended several of the free seminars on writing and game design, which were a little better than mediocre. The seminar by GDW was very good, far and away better than most, and well worth going to.

  41. Re:Nothing to see here... by Anonymous Coward · · Score: 0

    I was playing Starfarer's of Catan and made a remark about making the Kesel Run that got a little laugh from everyone but one guy. When he said he didn't understand, I repeated it thinking he hadn't heard me. We explained that it was a Star Wars reference and he said he'd never seen Star Wars.

    And we all grew silent as we calculated the odds of meeting someone at GenCon who had never seen Star Wars . . .

    A dork among dorks indeed.

  42. the best part by cangeceiro · · Score: 2, Interesting

    i think they failed to mention the best part of the whole weeked....mc chris playing at the patio in broad ripple while he was in town for gen con. \m/

  43. Trouble actually playing games by Anonymous Coward · · Score: 0

    I've been going to Gen Con for 11 years. The sign up this year was FUBARed, some kind of screw up with shopping carts and cookies I heard. If you tried to sign up for a game it was most likely full, then a week later it would be open again if you bothered to check. Lots of complaining about not enough to do except wander the main hall.

    The A&A minies are really well done and the game is fun to play. Other than that, Cthulhu Live LARP's and drinking heavily at the Ram are the highlights of the con for me this year. If you've played a White Wolf LARP, try Cthulhu Live. You're in for a treat (like actually being able to complete a story in under 4 hours or combat in under 2).

  44. Also, the Crane Clan won, by miskatonic+alumnus · · Score: 1

    ushering in the Light Lotus edition for L5R. I was hoping for dark. :(

    1. Re:Also, the Crane Clan won, by CharonX · · Score: 1

      Oh, well, at least it was a tainted victory.
      And the old card that tainted it was the Shadow Dragon.
      And he used Gozoku Sensei.
      Rich and Shawn from the story team will have a field day with this, I'm sure ;)

      --
      +++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
  45. Re:Nothing to see here... by Anonymous Coward · · Score: 1, Interesting

    Yeah, I was little irritated this review only covered the garbage WoTC puts out (minus Roborally... I'm really happy to see that re-released). Their Axis and Allies "collectible" (read: you have to buy lots more minis than you want to get the armor you crave) game irritates me. Anyone interested in little WWII battle games should check out "Flames of War".

    And a complete miss on some of the more interesting little companies that I know were there: Privateer Press, Gale Force 9, Games Workshop (not so little I guess!), etc. etc...

    This guy's description almost changed my mind about trying to go next year :)

  46. What I want to know: by Illserve · · Score: 1

    How small was the MegaTraveller table this year? This is the game that absolutely will not die.

    They must sell about 3-4 books per year, and still manage to afford a table in the hall every damned year. How does that work?

  47. Anybody remember... by FWMiller · · Score: 1

    Ah, those old Sci-fi RPGs...

    Metamorphosis Alpha?

    Traveler?

    Gamma World?

    --
    Frank W. Miller
    1. Re:Anybody remember... by kaladorn · · Score: 1

      While you're in the old lists:

      Star Frontiers & Knight Hawks?
      Apocalypse?
      Morrow Project?
      Twilight 2K? (Not quite sci-fi...)
      Star Trek, the RPG?
      Star Wars, from WEG?
      Star Ace?
      Freedom in the Galaxy?
      Timelords?
      Original Paranoia?

      That's all from memory. I know I'm missing a bunch.... :)

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    2. Re:Anybody remember... by Molochi · · Score: 1

      More from the early '80s (west coast boy of Dundracon/GrimCon heritage) ...

      Metamorphisis Alpha
      Gamma World
      Space Opera
      Aftermath (I think everyone who played Morrow Project tried this one as well)
      Spectrum (used a d1000 and many charts for combat resolution)
      Star Fleet Battles (kzinti!) ok not a RPG, sue me.
      Arduin Grimoire (SciFi/Fantasy... no orcs, but deodanths and phraints)
      Mekton II
      Road Striker (even better)
      Teenagers from Outer Space (the origonal (only?) anime rpg game)
      Cyberpunk

      Not sci-fi but probably deserves the title for best RPG of all time

      Rune Quest II (before they sold it to Avalon Hill)

      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    3. Re:Anybody remember... by kaladorn · · Score: 1

      Forgot Space Opera. And of course, I have a pile of Aftermath stuff too. SFB - Yes. Kzinti? You must be joking. KDSF or Hydrans please! Road Striker? Never even heard of it! Sounds interesting. Cyberpunk should be on the list, I agree. Car Wars, despite having character rules, probably wouldn't qualify being more boardgame.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  48. You really know you're a dork when ... by pavon · · Score: 1

    When you have nothing better to do than spend all you time on a web forum finding people to make fun of so you look cooler in comparison :)

    How pathetic is that? So I'm a dork - short of a miraculous touch by his noodly appendage, that's not gonna change. But I might as well enjoy it like these gamers, than waste life pretending to be cool.

    Note: this is not necisarrily aimed at the parent.

  49. My pics from the con (BattleTech related) by Chas · · Score: 1
    http://charles.borner.us/GenCon05/

    Note: They're still raw and unprocessed. Hopefully I'll get a chance to work on them this weekend.

    --


    Chas - The one, the only.
    THANK GOD!!!
  50. Thanks Zonk -- GREAT Article by DrHogie · · Score: 1

    With all the cheap shots you guys take, I wanted to take the time to say you did a great job with this review. Very detailed and very informative.

    --
    --DrH, the Sandwich with the Ph.D.
    1. Re:Thanks Zonk -- GREAT Article by Anonymous Coward · · Score: 0

      Very informative and very detailed if you only care about WotC.

  51. TSR & faulty memories killed the Gen Con you l by ChaosDiscord · · Score: 4, Informative

    You're pining for a Gen Con that never quite existed and placing the blame on events that didn't quite happen.

    TSR killed off the gift certificate prizes. TSR did it because TSR was in deep debt after about a decade of gross mismanagement by a woman who hated gaming. It was an expense to be saved. TSR was in such back shape that if WotC hadn't bought them out, TSR, D&D, and Gen Con all were doomed. You can thank WotC for Gen Con surviving at all.

    The death of the gift certificate prizes was good for the industry as a whole. Yes, you could redeem them with anyone in the exhibit hall. Did you know that TSR/Gen Con only reimbursed an exhibitor for a fraction of the value of the gift certificate? (From memory, it was 70% of face value). TSR was giving away other company's money. It drove exhibitors away from Gen Con, especially smaller publishers with very tight margins.

    Finally, so you didn't get a gift certificate. So what? Do you really need gift certificates to enjoy yourself? Myself, I'm thankful that Gen Con survived and that event ticket prices have been pretty stable.

    Your other primary complaint seems to be that the RPG events are dominated by big organizations. Which organizations are you thinking of? The RPGA? That's about it. After that, perhaps the D&D Open or NASCRAG, but both of those are long standing traditions at Gen Con. Indeed, I suspect that the Open and the NASCRAG (Fez/Zef) events predate you attendance at the convention.

    As for the specific reason that often the GM is running the game with little notice, it's often because an event is so popular that the group is scrambling to find someone to run the game. Back the in early 90s I ran events for the RGPA and was frequently asked if I could squeeze another game in. The RPGA hated turning people away (even people with generic tickets). Perhaps a bad idea (because you get GMs who haven't read the module in advance), but not one bourne out of malice.

    Even if there are so many big organization run games, again, so what? WotC did not put up any new barriers to running a game at a convention. Signing up to run a game is just as easy today as it was 15 years ago. Perhaps the number of group-run game has increased more quickly, but given the growth of Gen Con that may be the only way to scale up. Perhaps they're popular like McDonald's you get a certain level of consistency; never great, but never awful. Indeed, during the RPGA's hayday of the early 90s the events were generally quite solid and well run. Conversely, while some of the best games I've ever played have been independent (like Todd Furler's games), some of the worst games I've ever played have been independent (Gen Con is not the place to try GMing for the first time).

    Ultimately, if you don't like group-run games, don't play them. I had a great Gen Con, playing only independent games. They're there. The existance of the group-run games doesn't force you to play them.

  52. The Riddle of Steel? by leoboiko · · Score: 1

    It's been a long while since I stopped playing tabletop RPGs, and I'm uninpressed with the d20 system and mostly everything new in the scene. A pleasant surprise was The Riddle Of Steel, with a truly innovative combat and evolution system which I'd like to try. Unfortunately the core book is a bit difficult to import around here.

    Anyone who has been to GenCon got any news about TROS?

    --
    Prescriptive grammar:linguistics :: alchemy:chemistry. Stop being a nazi and learn some science.
  53. When will /. get a "RPGs" topic? by JavaScrybe · · Score: 2, Interesting

    Somehow an icon with a joystick just isn't right.

    Hell, they even got one for RTS, so why not RPGs? I'm pretty sure the /. crowd has a critical mass for this.

    --
    Lex
    1) /. post 2) .sig 3) ??? 4) Profit!
    1. Re:When will /. get a "RPGs" topic? by neumayr · · Score: 1

      It actually has an RPG icon, it's an 8-Bit Theater style FF character. No idea why it wasn't used..

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
  54. On a similar nerdy note.. by lupinstel · · Score: 0

    On a similar nerdy note the Canadian National Expo is this weekend in Toronto. Comics, Sci-Fi, Horror, Anime, and Gaming. Be there, and be square. http://www.hobbystar.com/ComicConTorontoV2/CC_Main .asp

    --
    Don't blame me, I voted for Cthulhu.
  55. Re:Gee Zonk by drsquare · · Score: 1

    You're saying no-one cares?

  56. Re:Nothing to see here... by Anonymous Coward · · Score: 0

    Games Workshop has stopped going to gaming conventions (outside of their own events) so they had no booth at Gen Con this year.

  57. Re:Nothing to see here... by klobbermeister · · Score: 2, Informative

    Did you even take the time to read before slamming? He went over SR4, Arhham Horror (All Hail Cthulhu!!), Shadows Over Camelot, the Blizzard and NCSoft goodness, and others. True, Privateer was there and made an impressive showing, but GW (for the second year in a row - so no real need to pine for them) wasn't...apparently they feel they don't need to cater to those who already know about them (nice sales strategy). But, it seems by "interesting", you might be meaning "miniatures-based". Don't let your "lead-headedness"/"figmentia" distort your vision that far. WotC does put out some good product. That, coming from a "lead-head". FWIW, there was an amazing set of tabletops set up in the miniatures area for Starship Troopers. The starship wreckage with opening cargo compartments were truly stellar pieces of kitbashing loveliness. And there were some very nice Warmachine tables present as well. The GaleForce booth had some nice stuff, but mostly licensed templates and add-ons for other systems, as well as their Flames of War line. Just because your interests weren't mentioned doesn't mean it's not worth the time to check it out yourself. That way, you can come back next year and write a miniatures/tabletop based perspective on GenCon that will satisfy your (and other "figmentia" sufferers') tastes. PAX

  58. Colts Fans Vs. GenCon goers by Anonymous Coward · · Score: 0

    You know, this has happened every year so far that GenCon has been in Indy (3 years running now). I hear so many people whining about "why do the football jocks have to come through our con and ruin it?! I'm tired of them making fun of me in my Legolas outfit and giving my friends wedgies in the hallway! Waaaaahhhh!!!!"

    Guess what people, this is what happens when you get all dressed up for the con and then interact with normal folks. Imagine if you were sitting in a business meeting and suddenly some guy burst into the room half naked, painted blue from head to toe with a white horseshoe on his chest and sporting a beer helmet and a giant foam finger. He'd look pretty out of place wouldn't he? Well the RCA Dome is the HOME OF THE COLTS. You are there one weekend a year, Colts fans are there 20+ weeks between preseason, regular season and playoffs. They are going to point, laugh and snicker at your painstakingly crafted authentically detailed Drizztt The Dark Elf Ranger costume because to them it is massively out of place. DO NOT TAKE THIS PERSONALLY.

    Seriously, I attend GenCon every year. I love it. I do not dress up, but I go to the costume contest and love to see the people who really try hard (and even the ones that don't). I AM ALSO A FOOTBALL FAN. I have been for a long time. I can "talk jock speak" with the best of them. I know for a fact that there are a lot of sports oriented folks like myself that would really get into gaming if they could ease into it, but let's face it, GenCon is not "easing into gaming", it's an overwhelming, beat you with the gaming stick and ram the core edition rules up you wahzoo Mecca of gaming. This is scary when you're just coming downtown to see Manning connect with Harrison for an amazing TD in the 4th with 0:07 left.

    I say to my fellow gamers : Get over yourselves. Indy belongs to the people that live there, not to you, even on GenCon weekend. Don't expect to whole city to embrace you with open arms, it's just not going to happen.

    I also say to my fellow gamers: Shower daily please.

    1. Re:Colts Fans Vs. GenCon goers by Peter+La+Casse · · Score: 1
      You know, this has happened every year so far that GenCon has been in Indy (3 years running now). I hear so many people whining about "why do the football jocks have to come through our con and ruin it?! I'm tired of them making fun of me in my Legolas outfit and giving my friends wedgies in the hallway! Waaaaahhhh!!!!"

      Really? My observations were pretty much the opposite: it was the Colts fans who were intimidated by all those weird gamer types, who by Saturday night were well used to people wearing funny clothes and face paint.

    2. Re:Colts Fans Vs. GenCon goers by Anonymous Coward · · Score: 0

      As someone who was in Indy that night at the Colts game, I can attest that it was a bit crowded. It didn't help that the Fever (WNBA team) and the Indians (minor league baseball) also had games that night in very close proximity. Downtown traffic was pretty abysmal that night - it's usually not very bad for a "big city".

      The worst for my wife was the overwhelming cloud of cigarette smoke by people hanging outside the front of the convention center. We had to walk by a couple of times to go to the car (we did some shopping before the game) and it was overwhelming. I didn't smell anybody foul, but I suspect that was because we were outside.

  59. Vendor stuff is fun, but there's more by bigdavex · · Score: 1

    Reading this review I would get the impression that GenCon is all about selling stuff and "products". There's that element, and the vendor area is fun. But that's not really the point of going to the convention for me. The point is to get together with gaming geeks and play games. There's a huge catalog of events for role-playing, board games, & card games. It's a blast.

    --
    -Dave
  60. Weirdness by lowe0 · · Score: 1

    I have a long-standing reputation as being generally the weirdest person in the room. (Apologies to Neal Stephenson for the blatant lift.) When you guys came to town this weekend, you completely shot that to hell. I don't think I even broke the halfway mark.

  61. Re:Hey! Don't forget the Traditional Games! by centauri · · Score: 2, Funny

    Chess, feh! That game has even worse class balance than D&D. The fighters are horribly weak (which is probably why you get so many of them), and even the mounted units have trouble getting anywhere. The clerics and the wizards (represented by their towers for some reason) really dominate, even though they're weak at the beginning because the fighters are in their way. But it's the cleric/mage character (the "queen") that really rules.

    Combat is lame. The encounters basically come down to whichever side wins initiative. No grappling, no disarming, the Small fighters don't even get an AC bonus! They might get a flanking bonus, but it's impossible to move them to the sides!

    That game needed a lot more play testing.

    --
    Don't blame me, I voted for Durga.
  62. The power of Gencon compels you by foreverdisillusioned · · Score: 2, Interesting

    Mock us all you want, but the day you set foot in the Indianapolis convention center is the day you will finally realize that dorkiness scale is actually cyclic--shove tens of thousands of the dorkiest people on the planet together in one place and suddenly it's extremely cool to be a dork.

    Witnessing jocks mocked by mobs of people dressed as anime characters or with T-shirts bearing clever jokes (incomprehensible to anyone who hasn't taken several years of physics) is just too priceless to put into words. All the local restaurants and hotels are dominated by us. At least one of the local sports bars (The Ram) has embraced their fate: instead of football games, they show Lord of the Rings marathons and they have an entire page in their menu devoted to RPG-themed entrees. Anywhere within a mile of the convention, if you eavesdrop on random passersby, more often than not you will hear the words "hit points" or "Evangelion" or "jedi" or "Bush sucks donkey balls."

    and if that doesn't make you want to turn to the dark side, I invite you to consider these two words:



    chainmail
    bikinis



    There are really quite a lot of girls at Gencon, and a staggeringly large number of them walk around in outfits that outright defy the laws of physics. And anyone who doubts the attractiveness of gamers obviously hasn't seen duct tape girl in all her glory or that female storm trooper (complete with chest-forming, middrift showing stormtrooper armor) from last year.

    Chances are their IQs are actually larger than that of a boiled turnip, too...

    1. Re:The power of Gencon compels you by dividedsky319 · · Score: 1

      Hey, I'm fine with it, I'm not mocking...

      I just find it funny and ironic that we're calling you guys dorks... as if every reader of /. isn't at least a little bit of a dork!

    2. Re:The power of Gencon compels you by lewp · · Score: 1

      My mom says I'm cool.

      --
      Game... blouses.
    3. Re:The power of Gencon compels you by ZzzzSleep · · Score: 1
      Quoth Lewp
      My mom says I'm cool.
      Oddly enough, I have a t-shirt that proclaims exactly that.
  63. White Wolf sucks now by cenobyte40k · · Score: 1

    I have to say that I played White Wolf games for years and years. Was in the Camamrilla for almost 10 years (Yes big time DORK). Having said that, White Wolf lost me when they reset the system changed some of the rules and names, all the mechanics (Not for the better as far as I can tell) and told us to play that. The new Vampire and Werewolf are just ok games now, but what they did to Mage is just horriable. I've gone back to just playing CP2020.

    1. Re:White Wolf sucks now by kria · · Score: 1

      They're going to lose a lot more people - essentially, unless they change things from what I last read, groups which charge money for playing have to follow a certain set of rules, including mandatory Cam membership for all players. Sorry, but as a former Vampire LARPer, the average player can barely afford the fees (used to cover the location!), let alone paying for Cam membership.

    2. Re:White Wolf sucks now by Anonymous Coward · · Score: 0

      meh. They withdrew that policy, and in general the new games are cleaner and more focused.

    3. Re:White Wolf sucks now by Anonymous Coward · · Score: 0

      I've Never really understood the anger towards White Wolf that people who really enjoyed the old game have. The chicken little syndrome was getting old and they had written themseves into a corner, especially with the gems such as "Dirty Secrets of the Black Hand", "Montreal by Night", and my personal favorite, "Gypsy" where a real life oppressed ethinic minority REALLY ARN'T human and have 'special blood powers'. Thing read like a '43 publication from the SS.

      Anway, new Vampire is much more sensicle and better all around, WereWolf is STILL X-Men with furr, and Mage isn't missing half the rules, tripping over bad sourcebooks and thowing around big fancy words like "Paridigm" with absolutly no mechanical considerations, in effect the games concept was great, and I still enjoy it, but when you sit down to a game you shouldn't have to have spent the previous weekend determining what paradox model the st was using, houserules for rotes, what magic was 'real' and what wasn't....the list goes on.
      And then there was the ineveitable crossover problems.....
      And changling. And malkavians....

      the list goes on. I too mourn the loss of some of my favorite games, but seriously, there was no where else to go, and I know alot of people who are now happily enjoying vampire the Requium AND Vampire the Masquarade.

      In short, what's up with the hate?
      Also, by all accounts the new books are selling quite well. I think people are unhapy because they no longer are the Uberleete of a game system, since even in D&D the setting never changed.
      now having access to teh uber rare books of doom gets you nothing, nor has having read every book evah put out for thriteen years.

      but that's just cynacism kicking in.

  64. Re:TSR & faulty memories killed the Gen Con yo by Vanye1 · · Score: 1
    WotC did not put up any new barriers to running a game at a convention.


    Indeed. It seems to be quite easy. I wasn't able to go this year, but last year I ran a Forgotten Realms adventure, my first ever adventure at Gen Con. It was pretty easy to get going, though there was a bit of confusion as I inadvertantly left off AM or PM for my timeslot....

  65. Drug Reverse effects of Sleep Deprivation by withears · · Score: 0

    Funny how relevant the sleep deprivation and Gencon articles are to one another.

  66. One small part of a very big whole by foreverdisillusioned · · Score: 2, Interesting

    Oh come on. There are literally thousands upon thousands of games that you can join. Want prizes? I can think of at least a dozen events offhand that offered some form of prize. Want a completely unique, personal, completely-devoid-of-any-trace-of-commericialism game? Make some new friends and strike up a game in the hotel room or on the floor of one of the less-crowded hallways.

    I don't exactly like all of the commericalism either. The ticket policies are downright Nazi-ish (no refunds, no replacements, period. Does not matter if it's lost in the mail, like mine was. Even though they have computer record that you paid for that ticket, even if you show them the credit card you used to buy it and your driver's license, they will still force you to spend another $70.) The D&D Open modules are riddled with errors and it takes place in a setting that few gamers use, all because WotC wants to use it as a marketing vehicle. Depending on your tastes, it's also not too difficult to spend a small fortune on event tickets, too. Don't get me wrong, True Dungeon is the greatest thing since sliced bread, but do they really need to charge $19 a head? That's on top of whatever they made off of their True Dungeon tavern (brilliant idea) this year. They've even got this slave-labor thing going on where you can volunteer for 8 hours and get in free, even if the tickets are already sold out. Volunteering to help put together a cool game that everyone can enjoy is one thing, but volunteering just to make someone else obscenely rich... hell, Gencon LLC does that on an even bigger scale, conning DMs to come work for them by paying for their hotel rooms, plane tickets, and/or Gencon badge. It sounds like a good deal until you realize that you're working at least ten hours a day ALL FOUR DAYS and missing all of the events you wanted to actually attend and oh by the way, you still end up losing money on your meals even if they do cover everything else.

    So, erm, yeah, I guess my point is that I agree that all the commercialism is bad, but I don't think that Gencon is dead. The community itself is awesome, most of the events are sponsored by small-time companies, and I think a lot of them really pour their heart and soul into their work.

  67. RPGA and Living Arcanis! by kria · · Score: 1

    I arrived in Indy Thursday afternoon for some shopping and then dinner with friends. I settled down to serious gaming Friday morning.

    Except for one slot of Shadowrun Missions, I played Living Arcanis and Living Force the entire time. These are two of the ongoing campaigns in the RPGA, and two of the best, IMHO.

    Living Force had a relatively strong trilogy, though the third part was a little weak. They've been hampered all year by the forces as Lucasfilm, who get to approve everything in the campaign, which generally sucks. It is also going to end at the Winter Fantasy convention next year. Will there be a second campaign? Unfortunately, things point to no - WotC hasn't put out a real supplement for Star Wars in quite a while, preferring to put out minatures "supplements" to meet their contractual obligations. And why build a campaign if there's nothing that it will help sell? (blech)

    Living Arcanis was a joy as always. Arcanis is a world designed by Paradigm Concepts, who snagged an Ennie award as the Fan Choice! (more info on the campaign at Onara Online) These people are a joy to deal with (Hi, Henry!), and employ/are some of the best storytellers I've see in gaming. Best of all, of course, was a chance to play an important NPC in the LARP they held Saturday night.... speaking of gamers freaking out the mundanes on their way to the game, since it took place at the Omni instead of the convention center. (I couldn't even tell you what kind of game.)

  68. Re:Nothing to see here... by Anonymous Coward · · Score: 0

    You win! You win! I didn't read the whole thing only about 80% some skimming and then a full read of last paragraph.

    Please don't lump me in with 'lead-heads'!! My personal weakness is boardgames ( hence how thrilled I am with Roborally ). The reason I mention FoW is it seems a better alternative to A&A. Caveat: I've played neither, and probably won't except possibly demos. Caveat 2: I vehemently *HATE* collectible games.

    So, I'll apologize to the reviewer, my extreme dislike of anything remotely related to collectible games clouded my judgement. He mentioned TWO one right after the other! Aagh!

    How's that, an apology on /. and from an AC to boot?

  69. Traveller 0wnz j00! by MsGeek · · Score: 1

    The reason why Traveller is the game that absolutely will not die is that Traveller is so damn good. The original Traveller "Little Black Books" are going for crazy money on eBay and are being sold in brand new virgin reprints for even crazier money.

    The reason why people are still literally and figuratively "questing" for these books is simple. It is a damn fun RPG to play and a damn fun RPG to "Referee." (Traveller-speak for DM/GM) You get to create a character that is better than a first-level character before they even set foot in the game, and the process of creating a character is damn fun in and of itself. Game play is not dominated by dice rolls, it's dominated by interactive storytelling.

    Traveller v.5 (aka Traveller^5) is being developed even as we speak. Check out the process in action at http://www.traveller5.com/

    The reason why paper-and-pencil gaming has lasted this long is because it's a blast to play and you don't have to have the latest-and-greatest l33t b0x with m4d GPU to play it. Hell, I bet people were passing time after the Northridge Earthquake playing these kind of games.

    It's not for paupers, because the manuals can get pricey, although there is always d20 system which is free-as-in-beer and free-as-in-freedom, and other systems allow you to download PDF basic rule sets for free-as-in-beer. But it's certainly cheaper than chasing the moving target of PC gaming. And usually your mind is better at creating images of what you are doing out there than even the baddest-ass NVidia or ATI video card.

    --
    Knowledge is power. Knowledge shared is power multiplied.
    1. Re:Traveller 0wnz j00! by neumayr · · Score: 1

      Duh. While I respect your need to rant over table-top games' superiority to PC games this wasn't exactly the right place to do so.
      Kind of like preaching to the choir...

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
  70. Re:TSR & faulty memories killed the Gen Con yo by Wysen · · Score: 1

    I didn't study the history of GenCon as I haven't gone every year. But I went in the 90s, it was fun. Went back in 2002, the first year (for me) since WOTC had bought out TSR. It wasn't as fun. And from most of the people I talked to (GMs and convention goers alike) that year, the fun had been deflated since WOTC took the helm.

    Your other primary complaint seems to be that the RPG events are dominated by big organizations. Which organizations are you thinking of? The RPGA? That's about it.

    Game Base 7 was my particular bad experiences. After 2 games with thier group, I decided to skip any other games I had already purchased with them.

    Conversely, while some of the best games I've ever played have been independent (like Todd Furler's games), some of the worst games I've ever played have been independent (Gen Con is not the place to try GMing for the first time).

    I'll agree with you there, the best game I have ever had was an independant game the same year as the disasterous Game Base 7 games. I know the independants are still around, but they were few and far between the year I last attended.

    Maybe things have improved since 2002. I'll know in a couple of years when I return to GenCon. But the GenCon's of the 90s were an amazing time that left a cold bitter taste in my mouth after the 2002 Con.

  71. Con Funk Awareness Ribbon by Irongeek_ADC · · Score: 1

    I was talking to a lady named Erica working the Visionary Entertainment Studios booth while at Gencon. The topic was "Con Funk" , I thought there should be an awareness ribbon for it so I made one. I present to you the first prototype of Ribbonthulhu: http://www.irongeek.com/i.php?page=humor/confunk

  72. it's about hygiene, not geekiness by Anonymous Coward · · Score: 0

    people who don't bathe and prompt naturally negative physical responses from those around them are defective and should be reminded.

  73. OMG you fell for it! ha! by mekkab · · Score: 1

    YHBT. YHL. HAND.

    Seriously. Thats just all there is to it.

    /has been to many cons

    //knew of GenCon as "Teh Grandaddy"

    ///got tired of the lame-ness of the general gaming population

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  74. New convention center coming by charnov · · Score: 1

    Hey now, we are building a giant new convention center due in '09. GenCon is scheduled for '06 in Indy, but they don't have it listed for '07 yet. Next time everyone comes to town, I'll have to put up a list of places to go. If all you guys saw was the Ram, then you missed the entire Warehouse district right down the street where all the bars and clubs are, not to mention Broad Ripple in midtown where all the college age people are. We enjoy you guys, so keep coming back.

    --
    [RIAA] says its concern is artists. That's true, in just the sense that a cattle rancher is concerned about its cattle.
  75. go to boardgamegeek.com by Anonymous Coward · · Score: 0

    You find much more info, photos and independent reviews of board games by geeks at...um...boardgamegeek.com - Here's Shadows Over Camelot (by 2 french designers) http://www.boardgamegeek.com/game/15062 It has an avaerage rating of 7.78 out of 10, pretty good. and here's Arkham Horror (a re-issue) http://www.boardgamegeek.com/game/15987 Rated 7.81 so far.

  76. Traveller won't die by kaladorn · · Score: 1

    Traveller has a very dedicated following, on the Traveller mailing list, on the Citizens of the Imperium web-forum and other places. With a number of generations (Classic Traveller, still incredibly popular, MegaTraveller, T4, T20, GURPS Traveller, Traveller:The New Era, and soon T5), it is probably one of the longest lived RPGs. The setting is what keeps it alive - the setting spans the rulesets and lives on. MegaTrav itself had a very easy to run yet functionally complete skill system and thus is a popular system with those of us that played it. I myself own all of the generations of Trav, but play MT rules (mostly). My players don't care much about the ruleset, but they know MT lets us tell good stories with minimal overhead.

    So part of the passion for Traveller is a universe of 30 million sophonts, 11,000 worlds, several well developed major races, tens or hundreds of minor races, huge mapping projects, vast historical analysis, pirates, etc.

    Classic Traveller and its reprints have enjoyed vast popularity because of their simplicity and open-endedness (they were less tied to setting than the subsequent rulesets).

    I give you http://www.caddocourt.com/traveller/reasons.html

    85 Reasons to Play CT :)

    It won't die because there haven't been many good hard sci fi RPGs to come down the pike since, and none that gave the scope of adventure that CT and its successors offered as a setting - Dune, Honor Harrington, Star Wars, Star Trek, Merchanters, all of these sorts are represented in the setting. It also gives you The Great Game of Nations, espionage, diplomacy, real-politik, psionics, jump-space, a vast history, and reaslistic seeming NPCs and major setting characters, flawed and imperfect. And it remembers what makes for a fun game for players.

    Yes, it is my second favorite game (after AD&D which is my favorite simply for historical reasons, and some of which may be apocryphal by now).

    Visit http://www.travellerrpg.com/CotI/ Citizens of the Imperium or take a Jaunt over to the Steve Jackson's site for info on GURPS Traveller. :)

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  77. Good ole' Lou... by Anonymous Coward · · Score: 0

    Growing up in Gulfport, MS, my cousin and I used to drop in periodically on his store/warehouse where he ran Gamescience. Talk about a goldmine for old school wargamers....stacks of old and new games on tons of shelves. I picked up most of my old games from there (still have them too).

    I recall fondly how you could snag copies of the original Deities & Demigods (the one with Cthulu and co.) for about 2x the retail price.

    About every 3rd or 4th visit, Lou would switch into salesman/magician mode (if he was there) and try to sell you one of his games.

    I still have my Zocchihedron somewhere...

  78. And why should I trust your post and YOU? by Anonymous Coward · · Score: 0

    WHERE is your laser?!?!?

    YOU must be a COMMIE TRAITOR!

  79. Geek Hierarchy by StefanJ · · Score: 1

    Well, of course. Even geeks have a pecking order. Lore Sjoberg's "Geek Hierarchy" sums it up nicely:

    http://www.brunching.com/geekhierarchy.html

    At the top: "Published Science Fiction Authors"

    At the bottom: "People who write erotic versions of Star Trek, Where all the characters are furries, like Kirk is an ocelot or something, and they put in a Furry version of themselves as the star of the story."

    1. Re:Geek Hierarchy by AzureLunatic · · Score: 1

      The only excuse for a Mary Sue or Gary Stu is for mockery purposes, and only if it's burned immediately afterwards.

  80. The Future of RPGs by dysjunct · · Score: 1

    Surprised no one mentioned this so far, but there's one development that has grown in influence over the last few years, and that's the Forge Booth. In a nutshell, this is a Gencon booth run by regulars at The Forge, a website devoted to discussion of RPG theory and how to make games that are coherent, instead of a jumbled mishmash of things put in either because they were "cool" or because "that's how RPGs are supposed to be."

    It is pointless to make more and more complex games, when computers can do a much better job of tracking complex rule systems than people can. Not to mention that no one wants to play "Physics: The Calculating". Simulating reality is therefore kind of pointless. Instead you have to focus on the non-wargamey parts of RPGs, i.e. the story.

    The Forge people get this and design their games accordingly. They have a laser-sharp focus on their subject matter and often produce amazing game sessions.

    Two Forge games that are universally critically hailed are Dogs In The Vineyard and My Life With Master.

    Dogs is set in a mythical west, where the PCs are a bit like Templars with six-guns. The game addresses the question of "how far are you willing to go to have your vision of righteousness made manifest?"

    Master, on the other hand, addresses the premise of "Can you survive through love?" It is set in an anonymous central European town, where all the PCs are minions of an evil Master, a la Dr. Frankenstein/Igor. They have to try and gradually work up the courage (via forming relationships with the townsfolk) to overthrow the Master. Of course we know that eventually the Master will be overthrown (just like we know this in the movie, or we know that in D&D the PCs will slay the dragon); the excitement is in how it happens and what happens to the Minions prior to, and after, this event.

    Now of course these games will never achieve the commercial success of D&D, or even one of the 2nd- or 3rd-tier of popularity like Vampire or GURPS. But in 5-10 years (mark my words!) this approach to RPGs will have sneakily infiltrated the mainstream.

  81. Courtship strategies involving cons by AzureLunatic · · Score: 1
    If I was looking to hook up, I would so be hitting a gaming con. The ratios are evidently highly favorable if one is female...

    My best friend was at GenCon this weekend. (I wasn't, as I'm actually not a gamer, I'm just the chick who goes on Mountain Dew and Cheetos runs, and while I can listen to him read a D&D message board humor thread for hours (and get over 75% of the jokes), I suspect I'd be bored to tears at a pure gaming con.) I have cunning plans to accompany said best friend to other, less gaming-intensive cons.

    Does anyone have any recommendations on which cons have the best gaming-to-general-geekage ratios, where the desired ratio is somewhere around 1:1?

  82. WotC's NPCs by Chanticrow · · Score: 1
    I was amazed at the amount of marketing WotC put into the show. Besides the massive booth and the banners everywhere, they had all the convention center staff, such as food vendors and janitors, wearing shirts with their product logos on them.

    I reaffirmed my gamer geekness when my first thought at seeing the convention center staff was, "Wow, WotC has the NPCs wearing their stuff."