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User: AgentTim3

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  1. Re:This isn't exactly accurate either on SquareSoft to Develop for Nintendo Again · · Score: 1

    This is rather retarded.

    Sony PS1 beat N64 hands down. There are ZERO accounts and ZERO econ reports that can prove otherwise. Not to metion the fact that PS1 is inferior hardware and came out 2 years befere N64 hit the market - and yet player queries still (to this day) show PS1 with a giant lead over N64.

    No doubt, N64 had better hardware at the time. It also had sucky games. Nintendo came out with Mario, a couple Zelda's, and....oh wait...that's it. Sony scored all the popular series from ALL the popular 3rd party developers. And WITH the crappy hardware that PS1 had to offer.

    You can match a PS1 against a N64 in any study you want to. Supply ALL the games ever published for either box. Guarantee you that PS1 wins HANDS DOWN in terms of amount of hours of enjoyment. Fun, playabiltiy, that's what those games are all about.

    I was a Nintendo freak from day one, screw Sony, NES and SNES defined my childhood. But dammit, they screwd up unIMAGINABLY since them, and I'm all Sony from here on. PS1/PS2 get the best games, and that's what it's all about.

    pax

    --t

  2. This is such flaming bullshit on XS4ALL Wins Anti-Spam Suit · · Score: 3, Insightful

    disclamer: I only ask that you READ all the way through this mess before modding it as troll. thx.

    Get ready for a long one. YES, spam sucks. We all know it, we agree with it, no one likes it. Guess what? DEAL with it!

    In order to legislate the Internet, parallels must be drawn between it and regular society. Why? Because the Internet IS regular society, en masse. You've read all the shite about it being a global community, well, it IS!

    We've all seen the posts before comparing spam to junk mail and why that makes it legitimate. No one has bothered to fully explain that so I'm going to, because IT'S TRUE.

    You move into/purchase/rent/lease a house. Your address is thereby registered in various marketing pools. By participating in surveys, signing up for credit cards, buying various things, your Home Address gets propagated around the Real World net. Advertisers troll these networks and eventually pick up that you, Person A, live at Address B. And so they begin to send you mass mailings. The ones you receive may be personalized to your community. Depending on how much information you've volunteered to the Network, they may be personalized to your age/sex/religion/choice of pets/favorite video game console/etc. These people pay money to the (very much legitimate) US Postal Service to see that their advertisements/coupons/etc. are mailed to you.

    Now we move to the Internet parallel. You have signed up for an Internet Address. The Internet is public. I will repeat this. The Internet is PUBLIC. Therefore people on the Internet can determine your address, just as much as I can browse the white pages looking for Real World home addresses. Depending on how much information you have submitted through various channels to the Internet, people may have put together certain profiles about you. Just as in real life, they will determine which advertisements are best suited to you, and make sure to send them to your PUBLIC address.

    Being that this is Slashdot and no space to write novels, I would hope that we have all seen the obvious parallels between Home Addresses and Internet Addresses. If not, reread the above paragraphs until it makes sense.

    Now, onto the problem (and indeed, I will propose the Solution)...

    The US Postal Service requires MONEY in order to send out bulk mailings. The cost IS proportionate to the amount of mail that one wishes to send out. If I wish to print one million full color ten page Pennysavers and send them out to my "most likely to buy stuff" list of targets, I must pay a requisite sum to the Postal Service in order to see that these ads are delivered. This is where the Internet FAILS MISERABLY. ISP's do not care about bulk mail. Open relays allow far too many people to send far too many identical messages without caring about how many poor souls are copied on the same duplicated message. The ISP level is where it MUST CEASE. The current system is retarded and asinine. Those that maintain SMTP servers MUST begin to charge appropriate rates for bulk mail. There is no reason not to do this. Yes, I hear you whiners coming with "I'm a busy business professional, mail rates will hamper me!" BULLSHIT. *I* am an extremely busy business professional. I send AT MOST fifty emails a day. DAMN sure that they are all NOT identical ads merely being copied to various other people. At the ISP level, this is not in any way difficult to filter out and charge for.

    I propose a simple and effective email charge system, where bulk mailers are FORCED to pay an appropriate amount in order to mail to a few thousand, tens of thousand, etc people.

    The problem now is that our "open" network allows spammers to do their business virtually for free. If we can force them to conform to a business model that mimics the Real World and no longer lives in Fantasy Land, I will guarantee you that our goal of receiving less spam will be accomplished. However, I can't say this enough: Attempting to legislate against this practice is not only ineffective, it is UNCONSTITUTIONAL and completely worthless. Restricting people from advertising their products to PUBLIC networks and PUBLIC addresses on those networks goes against everything our country was founded on.

    There also exists a second solution, which I'm sure many people will bitch about as well. But it's simple: Maintain TWO email addresses. Keep one public, open to any senders. Go through it as your business needs demand, and filter out any important emails. Keep the second address PRIVATE, that is, only accept emails from people on your "accept" list. I submit that this is really not that horrible a thing, and many of us are doing it already. Is my /. address my "main"? Not even close!! I have a personal address which I give out to coworkers, close friends, etc., which they have instant access to. The access list blocks any emails orginating from unfamiliar territory. I check my other, public list as I need to, and filter out the crap that builds up in there.

    In short summary, legislating against spam is yet another of the giant wastes of time that government spends its time doing. It needs to be addressed from the economical model (reasonable ISP charges) or from the personal level (maintain public/private email addresses). Anything else does nothing but waste clock cycles.

    --t

  3. I do this already on LED Lights: Friend or Foe? · · Score: 3, Funny
    Yeah, that's right. I just head into the server room, turn all the lights out, and stare at the routers.


    Sure, it takes awhile to learn how to read it...


    But after awhile, I just see Blonde here, Brunette there, Redhead over there...

  4. Sludge on The Battle Of The Consoles: From Atari To The Xbox · · Score: 2, Insightful

    I can't understand how this horrible mess even gets posted.

    First, look at the history. One page attempting to cover console history from its infancy to present?? Oh but wait let's throw in some crap about PC games as well, and mash everything all together! Idiots.

    Second, their concept of the various generations is way wrong. You want a brief overview, here you go:

    Prehistoric Age
    (Atari 2600, Coleco, Intellivision, etc) Mostly dominated by Atari but definite niches for the other systems. Good debate to be had as to respective merits.

    Age of Revolution
    Nintendo Entertainment System, Sega Master System
    This is what really brought consoles into homes. Almost everybody had one or the other of these. Yeah, it depended on your region or local distribution, but both systems had excellent and addictive titles. Again, you can have great debates over which one was more dominant.

    Round of 16 (bits)
    The logical extension of the previous age. SNES & Genesis. One more time, great games and great fun. Sure that TurboGrafx and some other crap was in here mixing things up a bit.

    Pre-Modern
    PSX, N64, and Dreamcast
    These span a pretty wide time period. But you look at what people were actually playing, and it's clear that recent competition was between these 3, until we reach the present.

    Now - "Next-generation" consoles are here today!
    PS2, GameCube, and X-Box
    Well, there's been enough talk debating the respective merits of these suckers. Time will tell the winner.

    Final rant
    PC games started up for real around the time of NES. By for real I mean getting serious about graphics and starting to drive the hardware revolution (which I think was possibly one point of this misguided article). Once that first VGA monitor hit, that really kicked things off. (Does anyone remember MCGA? :)

    Since then, PC games have continued merrily along in their SEPARATE MARKET from consoles. Let's all say that slowly. SEPARATE MARKET. There NEVER will be an integration between the two, the differences in the platforms are far too great. People need to stop with the arguments of which one is better since they're just different.

    Look at it: Screen resolution, user interface (10-12 key controller vs. 101-key + mouse), storage capacity, delivery mediums, the list goes on and on.

    If Microsoft's business plan is to merge the two together and dominate all gaming worldwide, well they're screwed. They'll get beat by people writing games just for PC's that do a better job, and they'll get beat by people writing console-specific games that do a better job.

    Terrible article, but at least it can kick off the discussion...

    -a rogue Nugget

  5. Bravo, Slashdot! on Recreating The Lost Art Of Damascus Steel · · Score: 1

    I'm not trying to start the whole argument about what /. is now, what it was, etc.

    Just a simple Well Done!

    Over 500 comments on this thead, and the one about starter linux distros...This is the kind of news that -really- matters to people.

    Keep up the good work! This is the good stuff.

  6. Intel's Upcoming Product Line on Clawhammer to be 1/2 size of P4 · · Score: 4

    Intel is now moving forward with the "Chips that can slice, maim, and render our competition's chips senseless" Naming Scheme. In keeping with that, here's the next few chips they plan to release:

    Q3 '01: Hacksaw

    Q1 '02: Whirling Razor

    Q3 '02: Electron Accelerator with Mass de-Magnetizing eXtensions (MMX)

    Q4 '02: Lightning Fast Invisble Microchip of Flaming Destruction

    Q2 '03: Small Little Bunny Chip with Deceptively Sharp Pointy Teeth