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The Battle Of The Consoles: From Atari To The Xbox

msolnik writes: "There's been a lot of talk about Xbox, and GameCube, and even more speculation about the technology inside the box. However, the console wars are not going to be won based purely on technology. There's a long history of cyclical win and lose peaks and troughs for companies that have tried to stay the course in this business. Nintendo stands alone in having survived a number of generations of innovation and still managed to remain a contender in the market. Tom's Hardware has delivered this unique assessment of The Console Wars." Update: 12/06 16:28 GMT by M : Note that Tom's has updated some of the charts in the article - they note that there was a misunderstanding between Tom's and the article's author as to which version of the charts to post.

311 comments

  1. ThreeDoh! by Anonymous Coward · · Score: 1, Interesting

    The 3do was a cool system, even if I was the only one in town who owned one.... Star Control II on the console, all the way!

    1. Re:ThreeDoh! by MrFredBloggs · · Score: 1

      and the amusing philips cdi! which was like an amiga but without the graphics hardware. Wonder why that failed...

    2. Re:ThreeDoh! by mirko · · Score: 1

      The 3DO (I still own one) was the best 2D game console in its time, I remember playing Gex and Road Rash (not really 3D, but how funny) for hours :-)

      BTW, I also have Starfighter3K which was the only acceptable non Acorn-RiscOS port of this game.

      --
      Trolling using another account since 2005.
    3. Re:ThreeDoh! by MantridDronemaker · · Score: 3, Interesting

      Yeah 3DO actually lasted me a little while...SC2 was such a great game! Ah well I think they sort of fell between the cracks tech wise (wasn't really quite up to high powered 3D) and just never caught on (Atari Jaguar was another half-assed step). Though there were some fine 3DO games:

      Star Control 2: great game single & multiplayer
      Killing Time: neat little FPS
      Slayer: randomized D&D dungeon call in 3D- not bad for a play now and again
      3D Heli Backpack game: name elludes me
      PO'D: it had mobs that shot poo at you
      Cyberspace game RPG/Action: another name lost hehe
      Samurai Shodown: was a perfect port of SS...good enough that I was able to ditch the ol NeoGeo (now there was an odd system- $250 games! I got mine used with SS and some golf game but could never afford to buy new games for it!)

    4. Re:ThreeDoh! by juuri · · Score: 2

      Factually incorrect on one point:

      SS on the 3d0 was *not* a perfect port of the Arcade (NeoGeo game). Sprites were different. Frames of animation were missing. The scaling was off. Timing was off for a few players. Yes it was a *damn* fine port, by far the best of that generation of hardware.

      But perfect it was not.

      (former owner of SS1/SS2/SS3 and SS4 on a NeoGeo JAMMA cabinet)

      --
      --- I do not moderate.
  2. losing on technology by reachinmark · · Score: 5, Interesting
    However, the console wars are not going to be won based purely on technology.

    They might be lost though. If it turns out to be really easy to modify an X-Box enough to run Linux and play your MP3's, DIV-X movies, do email, etc, then people might buy an X-Box and never spend a penny on an X-Box game.

    Since Microsoft, as with most console companies, are selling the console at a loss, and making up for it with game sales, this can't be a good thing for them. Their choice of almost-standard components might cost them in the long run.

    1. Re:losing on technology by lunenburg · · Score: 4, Insightful

      Of course, if people buy the hardware as a cheap PC console to hack on, and never buy games, Microsoft will also be able to take those numbers to the game writers and say "Look how large the installed base of the X-Box is. You should write your games for us, not the PS2 or GameCube."

      In that case, taking the loss on the console won't hurt Microsoft in the long run, as it will increase their dominance in the gaming market.

    2. Re:losing on technology by LinuxGeek8 · · Score: 2, Insightful

      That does sound to be true.
      But it is not.

      If everyone starts buying Xboxes, the cost will go down. The cost of something is made of fixed costs and variable costs (dunno the english naming scheme for them).
      Microsoft will expect to lose money on a certain number of sold machines. Any machine morethen that will make profit.
      It does make a difference if you make and sell 1 million machines or 2 million machines. The fixed costs only come once, only the variable costs count for each machine.

      --
      Well, don't worry about that. We can get you back before you leave. (Dr. Who)
    3. Re:losing on technology by yatest5 · · Score: 2, Informative

      They might be lost though. If it turns out to be really easy to modify an X-Box enough to run Linux and play your MP3's, DIV-X movies, do email, etc, then people might buy an X-Box and never spend a penny on an X-Box game.

      Look mate - in your peer group, and on this website, maybe there is a relatatively high percentage minority of people who are going to do this - but in the real world, normal everyday people do not do this. Wake up!!

      As an example - how much money do you think MS 'lose' on computers sold on which people solely install linux? It's really not that great a percentage of total pc's...

      --
      • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    4. Re:losing on technology by Anonymous Coward · · Score: 0

      But as the costs go down, so too does the price. How much does a Dreamcast cost now compared to when they first came out? Is Sega or Nintendo really making a profit out of their consoles alone? From what i've read, they pretty much accept that they will always have to price them at a slight loss if they are going to get enough of a userbase.

    5. Re:losing on technology by sql*kitten · · Score: 5, Funny

      Microsoft will expect to lose money on a certain number of sold machines. Any machine morethen that will make profit.

      You are assuming that the "losses" Microsoft are making is due to capital investment, and it makes an operating income on each unit. But it is widely believed that each unit actually costs more to manufacture than it is sold for, meaning that every sale will result in a loss, on top of capital investment. Under this model, the cost is recouped from the games. The percentage of the profit made on total games sales that Microsoft receives must cover the loss on the consoles, and the capex plus interest, and anything left on top of that is the only profit MS will see.

      So the question is, what is the average number of games/merchandise that must be sold per console in order to make a profit?

    6. Re:losing on technology by Quila · · Score: 2

      Then comes a problem. If Linux buyers produce a jump in sales, them MS can claim vastly higher sales numbers.

      This leads to a public perception that this is the console that's going to succeed (they don't know why they're being bought), which in turn has the habit of making it the console that will succeed.

      Public perception counts for a lot.

    7. Re:losing on technology by LinuxGeek8 · · Score: 2

      Yes, that's what I'm assuming.
      And simply put, if you're right, then I'm wrong.

      But saying widely assumed also means noone knows for sure, and noone has looked in Microsofts financial kitchen.

      --
      Well, don't worry about that. We can get you back before you leave. (Dr. Who)
    8. Re:losing on technology by KingAdrock · · Score: 2, Insightful

      Dreamcasts are cheap because they aren't making them anymore and they are trying to get rid of all the exess inventory. It has nothing to do with Sega's costs!

    9. Re:losing on technology by gpinzone · · Score: 1, Interesting

      They might be lost though. If it turns out to be really easy to modify an X-Box enough to run Linux and play your MP3's, DIV-X movies, do email, etc, then people might buy an X-Box and never spend a penny on an X-Box game.

      Since Microsoft, as with most console companies, are selling the console at a loss, and making up for it with game sales, this can't be a good thing for them. Their choice of almost-standard components might cost them in the long run.


      I don't think Microsoft cares too much about X-Box profits in the short term. They are trying to establish their own semi-unique brand of hardware as a game console. Their plans are to extend this into the home computer market, providing a cheap engine that can become an all-in-one home entertainment system.

      Sony realizes this; that's why they are going to be pushing the Linux add-on. I'll wager the X-Box 2 will have a Tuner/capture card giving it TiVo capabilities.

    10. Re:losing on technology by jayhawk88 · · Score: 3, Insightful

      The total number of XBox's sold to people looking to modify them (and hence never buying games) will probably barely register a blip on the radar compared to total overall sales. Hacking the XBox is cool, but let's face it: 99% of the population will never do it.

    11. Re:losing on technology by jspectre · · Score: 1

      Considering how cheap it is to get a PC dedicated to play MP3's, DIV-X movies, email, etc, AND play games. Why would someone buy an x-box to do this other than the "Gee wiz" factor? I couldn't see your average consumer running out to buy an x-blox to hack to do these things when they could just as easily buy a PC which already does them.

      --

      abcdefghijklmnopqrstuvwxyz

    12. Re:losing on technology by King+Of+Chat · · Score: 4, Insightful
      (trying not to repeat to many previous comments)

      However easy it is, it still sounds like a geek thing. Most people who would even consider doing a thing like that would already have a perfectly functional PC.

      Saying that, using standard technology may get them into trouble in other ways. IANAEE (electronics engineer) but I bet that over millions of units, the custom hardware which most consoles use costs less. As the production ramps up, jamming loads onto a few custom made chips starts to pay.

      If they think they can win the console wars the same way they one the browser wars (and let's face it, IE costs something to produce and distribute) then they would've had to come in a lot lower than $300. I'm assuming that their plan is to ultimately have the "all MS" household but they forget that:

      browsers are cheap to make in bulk

      people don't spend $100s on games for their browser
      Unless they get the games that people want to play, they will come unstuck.

      This insightful analysis has been brought to you by a Sega Saturn owner.

      --
      This sig made only from recycled ASCII
    13. Re:losing on technology by Rupert · · Score: 2

      Microsoft don't lose anything on the sale of PCs that run Linux, because all the OEMs pay Microsoft a fee base on units shipped, regardless of whether or not they have Windows installed. They only way to avoid giving money to Microsoft when you buy a new PC is to buy parts and assemble it yourself. Even bringing back the Windows CD and asking for a refund hurts the OEM more than it hurts Microsoft.

      --

      --
      E_NOSIG
    14. Re:losing on technology by yatest5 · · Score: 1

      My point was - if you look at desktop pc's as an example of how many people 'stray from the norm' and install linux, that is quite a low percentage. And it is a relatively easy task.

      If you then think about that number and think how much smaller the percentage of people there is will do it to an XBox, and furthermore consider that (at least for the foreseeable future) there are going to be a massively smaller amount of xboxes as compared to PC's, you can come to understand what a piss in the water that will be to MS, and we can perhaps dispel this ridiculous notion that MS are going to get financially screwed by this practice.

      --
      • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    15. Re:losing on technology by uslinux.net · · Score: 2
      Since Microsoft, as with most console companies, are selling the console at a loss, and making up for it with game sales, this can't be a good thing for them. Their choice of almost-standard components might cost them in the long run.



      And the craftiest loophole is that they get to deduct the loss, and then make money on games and licensing for the system. They lose money, but make it up when filing taxes.

    16. Re:losing on technology by Dave_bsr · · Score: 1

      Add up the total cash microsoft sends to nvidia, seagate, intel, etc., etc., I doubt that they are making any mass profits off of their xbox. read what thomas pabst has to say. They are just like any other console maker, only they have more cash to throw around. it's typical Microsoft strategy...use surplus cash to drive out competetion, establish monopoly, raise prices. At least, recently. Take IE for example. Spend mucho dinero on a browser, try to make it nice, give it away free (and automatically install it with your new OS) and wait...soon no one will pay for another browser, and the others that people have to get get some other way will be unpopular as soon as they make a mistake or two, because they require more work (and are less familiar, because they don't work just like your file explorer does...hmmm).

      --


      Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
    17. Re:losing on technology by Dave_bsr · · Score: 1

      what is the public perception of the console market now? That it's about even, right? well gamecube's have sold 2X the amount of Xbox's, by some estimates (check yahoo/reuters), and Xbox's seem to have less total inventory (300K xbox's, 700K gamecubes). Does public perception really reflect this? perhaps...but i suspect that word of mouth is more prevalent than #'s of consoles sold...i.e. "Smash brothers Melee is 10X more fun than that Odysee game!" or something like that...for most people...because they dont' try to stay informed. I do, and I suspect you do, as do most /.'ers, but joe person might not.

      A second idea: what if all the linux heads use Xbox's for linux (until MS's EULA tries to prevent that, ha!) and we buy up all this cheap pc hardware, leaving less consoles for actual gamers. So less consoles to play games on...less sales...MS failure.

      --


      Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
    18. Re:losing on technology by Anonymous Coward · · Score: 0

      If they're doing that, they can be sued for illegal price dumping.

    19. Re:losing on technology by Life+Blood · · Score: 1

      Actually the idea that game companies lose money on the system but get it back on the games is mostly myth. Read Acts of Gord for more on this.

      Basically while Sega and to some extent Nintendo have used this technique in the past, it doesn't really work well. Its the reason both the Saturn and Dreamcast were discontinued. Unless you plan on making the vast majority of your games yourself (like Nintendo), this is not a wise thing to do. Despite popular myth Sony has never really taken a loss on its game console.

      --

      So far I've gotten all my Karma from telling people they are wrong... :)

    20. Re:losing on technology by ScoLgo · · Score: 1

      It is possible to purchase a PC sans OS y'know. My last 'puter came with nothing installed. A blank slate for me to do with what I wanted. I get your point that this is not the 'normal' way that people buy their PC's, but it is possible. And on that (admittedly) small percentage, MS does lose out on the sale.

      --
      "Michael, I did nothing. I did absolutely nothing - and it was everything that I thought it could be."
    21. Re:losing on technology by Anonymous Coward · · Score: 1, Informative

      Here's what Steve Ballmer, Microsoft's CEO has to say about it:

      "We know we have to succeed but there is a broader concept there that we will pursue at some point," Ballmer said, "You can say, is it the of the road or is there a bigger play? And the answer is yeah, there's a bigger play we hope to get over time." (Source: Reuters)

      If I were Dell, HP or Gateway (or a corporate PC support technician) this statement would send a chill up my spine. Take the basic Xbox, add a keyboard and a .Net connection and you have invented the Bizbox, a $300 appliance that will bring the latest Office applications (by subscription of course) to the corporate desktop with zero admin needed. I think Xbox is just the tip of the iceberg for what MS has planned for these little console systems.

    22. Re:losing on technology by Eccles · · Score: 1

      Look mate - in your peer group, and on this website, maybe there is a relatatively high percentage minority of people who are going to do this - but in the real world, normal everyday people do not do this. Wake up!!

      My mother-in-law uses a PC for e-mail, browsing, and a few other things. If people get Linux running on an XBox, then she could get a Linux DVD for it, start it up, I could walk her through adding a users, and boom! She has a configured Linux PC. No hunting for drivers because it's a standardized system, she would just get a new DVD with the updated OS/apps on it every once in a while (the hard drive stores user files, etc.) The OS can't get corrupted (like her PC did with badTrans), because it's on DVD. And all this for $300 plus the cost of the Linux DVD.

      I think you underestimate how much a common platform helps make configuration easier, and overestimate how hard Linux is to use if it's essentially been set up for you.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    23. Re:losing on technology by Rupert · · Score: 2

      That's the whole point. Microsoft's "normal business practice" is to require OEMs to pay a windows licence on each PC shipped, regardless of whether or not windows is ever installed on that PC. That's why it's called the Windows Tax.

      --

      --
      E_NOSIG
    24. Re:losing on technology by Anonymous Coward · · Score: 0

      Exactly -- Furthermore, let's be realistic. People aren't going to run production Linux systems on a XBox. Anyone who does get Linux running on the thing will do it because it's a fun hack to brag about.

      The Hypothetical Linux/XBox users are still going to go and buy Halo and all the other sexy games. They won't be able to resist showing off to as many people as possible.

      It's sorta like Linux users that can't duelboot into Windows -- there's so few of them that they are irrelevant.

    25. Re:losing on technology by Tsian · · Score: 1

      For example, Sony loses approx USD$100 on each PS2 sold.

    26. Re:losing on technology by Anonymous Coward · · Score: 0

      "They might be lost though. If it turns out to be really easy to modify an X-Box enough to run Linux and play your MP3's, DIV-X movies, do email, etc, then people might buy an X-Box and never spend a penny on an X-Box game."

      Exceedingly unlikely. Only hardcore hackers who also happen to be hardcore gamers would do this kind of thing. To even call this a niche market would be drastic overkill. That said, the X-box is dead anyways.

    27. Re:losing on technology by Merk · · Score: 1

      Who is this "noone" guy and why isn't he telling? And what exactly is a "financial kitchen"?

      Hint: noone is not a word

    28. Re:losing on technology by poot_rootbeer · · Score: 1


      What does it matter how many companies are writing games for Xbox if no one's buying them?

    29. Re:losing on technology by Anonymous Coward · · Score: 0

      I have been looking for GC's but havent found any. Every Walmart in Dallas has a few Xboxes tho.

      X

    30. Re:losing on technology by GunFodder · · Score: 2

      You could replace a chip on a Playstation to allow it to play burned (therefore pirated) games. I go the impression that this chip mod was quite popular. Does anyone know exactly how popular it was? This level of modification sounds roughly equivalent to booting a Linux disk on the Xbox.

      Don't forget that the target audience for the Xbox in particular is males between the ages of 20 and 35, and a lot of these guys know something about computers, or at least know someone else who does.

    31. Re:losing on technology by Anonymous Coward · · Score: 0

      WTF? Your model ends with "establish monopoly, jack up prices". Explain how IE's prices have been jacked up. Also, explain how the cost of Windows has gone up- AFAIK it's always cost a lot.

    32. Re:losing on technology by dup_account · · Score: 1

      XP costs more.... It isn't necessary for a cost increase to be the issue. Netscape threatened to make the OS irrelevant with most users using Netscape on whatever OS was convenient for them. If the OS is irrelevant, then people would start to use Linux which is free instead of paying for M$. The price of Win would have had to drop (not go up) to maintain sales.
      <P>
      You can see how the Browser is pushing to make the OS a commodity by looking @ how much of the Win UI that the users sees is using basically IE. So with IE and Office which are the two major applications that most users user regularily the OS is a commodity but is protected because M$ controls all three.

  3. Wheres the SNES??? by brunes69 · · Score: 3, Interesting

    On this page, there is a chart that shows "Console History", with the relative successes by companies shown in bold. Not only is th SNES not boled, It's not even there. I find this very unsual, since growing up, everyone I knew had an SNES, period. You were considered "way out of it" if you were stuck with one of those crappy Genesis things.

    1. Re:Wheres the SNES??? by Anonymous Coward · · Score: 1, Informative
      I read the article a few days back and my thoughts were the same then. The Master System and Genesis (Megadrive in some parts) were massive successes, yet they aren't in bold. A lot of consoles were missed out, and the article was extremely shallow and not worth a mention on Slashdot when there are many other similar articles elsewhere.

      The quality at THG has dropped amazingly low in the past 6 months. Poor grammar, low quality research and half-finished articles all contribute. This is a shame to be honest. Still, there are plenty of other places to visit that do a much better job.

      The GameCube vs XBox analysis on ExtremeTech is a lot better than the THG one. It is a lot more in depth, well researched, with their reasonings shown.

    2. Re:Wheres the SNES??? by rograndom · · Score: 4, Interesting

      I find this very unsual, since growing up, everyone I knew had an SNES, period. You were considered "way out of it" if you were stuck with one of those crappy Genesis things.

      Maybe it was a regional thing? When I was growing up only a few people I knew had a SNES, but everyone had a Genesis. I think mostly because certain games, Madden Football, MK3, really sucked on the SNES. Although the kid who had the SNES was quite popular once he got Mario Kart...

    3. Re:Wheres the SNES??? by Jace+of+Fuse! · · Score: 3, Funny

      I compared the Gamecube against the XBox to see how they stacked up.

      Can you guess which one was on top?

      Did the same thing with a Saturn, too.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    4. Re:Wheres the SNES??? by brunes69 · · Score: 2

      I dunno. I always found most Genesis games to be lacking when compared to SNES games. The SNES was still blasting the Genesis off the shelves around here, even after they tried their 32x and Sega-CD charades.

    5. Re:Wheres the SNES??? by Anonymous Coward · · Score: 0

      The Genesis came out two years before the SNES - are you really surprised that the SNES was better?

    6. Re:Wheres the SNES??? by robkore · · Score: 1

      Maybe it was a regional thing? When I was growing up only a few people I knew had a SNES, but everyone had a Genesis.

      No, I think it was more of a timing issue. As far as I recall, Genesis was much cooler than SNES early on. However, as the SNES matured, it made Genesis look like the SMS and everyone jumped ship. Super F'n Metroid, my friend. Some of my favorite games of all time were on the SNES.

    7. Re:Wheres the SNES??? by leuk_he · · Score: 2

      The quality at THG has dropped amazingly low in the past 6 months.

      I agree. See for this example of the latest article at thg (soon on /.? ) about win4lin. Normally they test all kind of games for performance. Not this time. And no comparison of wine and vmware: incomplete. so there is now way to compare it t the competition.

      An other example of the incompleteness of the article about game computer is missing that doom was just released on the gameboy advance. That is how the state of those small gaming devices is right now!

    8. Re:Wheres the SNES??? by derek_m · · Score: 3, Informative
      and thats only the beginning of the ridiculous errors. This was clearly written by someone who isnt old enough to remember the wait for Doom to be released. "released upon an unsuspecting world" - funny, thats not how I remember it.

      I gave up on the article before the middle - Doom creating the market for "add-in sound and graphics cards" was the final straw. If only there were some people over the age of 16 with half a brain writing for these hardware sites .....

    9. Re:Wheres the SNES??? by lamz · · Score: 3, Insightful

      Exactly!

      This article has a huge black hole between the Atari 2600 in the early 80s and Doom on PC in 1993. To me, the first impressive PC game was Castle Wolfenstein. But before that, the entire second half of the 80s was dominated by Atari STs and Amigas as game machines. PCs and Macs during this period were "business" machines which didn't pander to the games market. For those of you not old enough to remember, the PC as dominant games platform is a relatively recent phenomenon.

      --

      Mike van Lammeren
      It will challenge your head, your brain, and your mind.

    10. Re:Wheres the SNES??? by Anonymous Coward · · Score: 0

      Chrono Trigger, anyone?

    11. Re:Wheres the SNES??? by gpinzone · · Score: 1

      I agree. I didn't own either system, but if I had the choice back then, I would have taken the Genesis in a heartbeat. Years later when I tried out Genesis and SNES games using PC emulators, I was bored with the Genesis games. They seemed to be just a bunch of side-shooters with "okay" graphics. The SNES won me over with a handful of GREAT games like Super Mario World and Super Punchout. It's strange how your perceptions can change when you get older.

    12. Re:Wheres the SNES??? by gpinzone · · Score: 0

      Doom creating the market for "add-in sound and graphics cards" was the final straw.

      Holy crap! I'm glad somebody remembers the existence of Wolfenstein 3D!

      I don't want to get into a holy war over which game created "the market for add-in sound and graphics cards," but my vote goes to The 7th Guest.

    13. Re:Wheres the SNES??? by frunch · · Score: 1

      I alse found it REALLY funny that the TurboGrafx 16 got a bold! What is this being measured in, pure profits?? I could see the TG-16 being profitable, since the games looked really cheap to manufacture, but successful??!? Come on. I think I know of one other person (other than myself) who owned that system.

      Even Genesis should be on the list of successes before TG-16

    14. Re:Wheres the SNES??? by mancxvi · · Score: 2, Funny

      That win4lin article pissed me off. My favorite part? They had you check to see if you had tar! TAR! The best part was the way they told you how to find out whether or not you actually had tar:

      rpm -qa | grep tar

      What the fuck is what I say, because if you have rpm, yet you DON'T HAVE TAR, then something is seriously wrong with you.

    15. Re:Wheres the SNES??? by itarget · · Score: 2, Informative

      I think it was the old Sierra Space/Police/Hero's Quest games that finally made me break down and buy a sound card.

      I absolutely had to hear those little tunes and sound effects on something better than a PC speaker.

      I can't see how Doom could have increased demand for add-in graphics cards, though. It used no 3D acceleration and any computer bought anywhere near the time it came out had a VGA card more than capable of handling the game's 2D-3D graphics anyway.
      Doom 2 kicked my little 486dx33's ass, and even then the thing I upgraded was the CPU and not the video card.

      --

      "Where shall the word be found, where will the word resound? Not here, there is not enough silence." -T.S. Eliot
    16. Re:Wheres the SNES??? by itarget · · Score: 1

      Now that's a funny way to look for it.

      "which tar" or "tar" seem to me like a better idea. :-P

      --

      "Where shall the word be found, where will the word resound? Not here, there is not enough silence." -T.S. Eliot
    17. Re:Wheres the SNES??? by Anonymous Coward · · Score: 0

      By "successful", the author seems to mean "my personal preference".

    18. Re:Wheres the SNES??? by Anonymous Coward · · Score: 0

      You mean apart from the Super Nintendo listed under 1991 as Nintendo - SNES ???

      Can anyone say DOH!

    19. Re:Wheres the SNES??? by Anonymous Coward · · Score: 0

      Actually didn't notice (Even though I have a SNES and I am a nintendo fan (Gonna get the Cube =))

      But I did notice the lack of the Amiga CD32... That was kinda kewl (I only got to try it once tho =( )

      AC

    20. Re:Wheres the SNES??? by John_Booty · · Score: 2

      I had both, but amongst my friends, the EA Sports games on Genesis made it the preferred system- especially Madden Football. SNES was what you used when you wanted to play girly pastel-colored kids' platform games or an RPG. Well, actually I preferred those SNES games most of the time, but I speaking for the majority of people I knew here.

      --

      OtakuBooty.com: Smart, funny, sexy nerds.
    21. Re:Wheres the SNES??? by foxwitt · · Score: 1

      I remember the first 3d accelerator card I saw specifically touted making Doom run faster. It was a Creative Labs card. I've no idea if it was the first, but it was the first I saw in a store. I remember thinking how pointless it was just to have a graphics card that would make your games run faster. Shows what I know, or knew.

      --
      Today our lesson will be Chapter 1 of Elementary Necromancy: Proper Use of a Shovel.
    22. Re:Wheres the SNES??? by Anonymous Coward · · Score: 0

      Thats what I'm saying. I remember buying my Adlib because I _needed_ to hear those cool tunes and sounds in Space Quest 3. By the time Space Quest 4 came out, it featured digital sound, which prompted me to buy my 8-bit, mono SoundBlaster 1.0. Scarily enough, I still have those cards in a box somewhere.

      As for Doom, I was able to successfully run it at a playable speed, in fullscreen on my old 386DX-25 w/4MB RAM.

    23. Re:Wheres the SNES??? by Gizzmonic · · Score: 1
      For those of you not old enough to remember, the PC as dominant games platform is a relatively recent phenomenon.

      you must be writing from sometime in the future. Here in December 2001, console gamers outnumber PC gamers by the millions.

      And while the PC game developers continue to produce Doom and Warcraft over and over again, console gamers get to enjoy innovative titles like Frequency, Grand Theft Auto 3, Samba de Amigo, Jet Grind Radio, Power Stone 2, etc. Sure, the PC has some hints at innovation (the Sims) so maybe in 2005 or whenever you're writing this it will be as cheap, convenient, and crash-free as the PS3.

      --
      (-1, Raw and Uncut is the only way to read)
    24. Re:Wheres the SNES??? by Anonymous Coward · · Score: 0

      The Genesis kicked ass.
      It had a more powerful CPU than SNES, but in the end it was the 6 out out 8 bit color palette that doomed it.

    25. Re:Wheres the SNES??? by Halcyon-X · · Score: 1
      Actually SEGA owned more than 50% of the video game market with the Genesis in 1995. The only reason you hear people saying the SNES outsold the Genesis was because when SEGA wanted to bring out the Saturn, they completely dropped support to concentrate all efforts on it since they were seriously lacking money at the time and didn't have the finances to fund other projects at the same time. To quote a great businessman: "Why look left and right when your goal is straight ahead?" - Hiroshi Yamauchi, NCL They bet the farm on the Saturn, which is why they had trouble getting the Dreamcast off the ground as well, by then they wore out their reserves.

      Nintendo continued to support the SNES, even as the N64 came out. There was more demand for the SNES once SEGA stopped selling its 16-bit offerings, so in the very end, the SNES won the "most sold" battle. However, the most loved 16-bit console is easily the Genesis.

      --

      .sig: Open Source, Open Mind

  4. That was then, this is now by JimPooley · · Score: 3, Funny

    A better 'that was then, this is now' comparison might have been to show Wolfenstein 3D and Return to Castle Wolfenstein... Enormous difference ten years makes!
    (Even better, show the original Wolfenstein game, 2D with stick figures. Wasn't that kind of a 'Berserk' ripoff? Coward. Fight like a robot.)

    --

    "Information wants to be paid"
    1. Re:That was then, this is now by Snodgrass · · Score: 1

      Or mention Wolfenstein at all.
      What's with the "and then came Doom" stuff? Doom was the next step after Wolfenstein.

    2. Re:That was then, this is now by Anonymous Coward · · Score: 0

      What about Catacombs Abyss 3D? It was that EGA first person shooter. I believe that it predated Wolf3D by a year or so.

  5. Some Constant Rules though by Zergwyn · · Score: 5, Interesting
    I have played and enjoyed consoles since the original NES. Despite the many faces that have come and gone, a few constant things seem to always add up to success. A system needs to be easy to develop for, have enough power/expandability to not be far behind to competition, and/or have forward momentum from a previous successful system. However, often success breeds arrogence, and companies forget these principles.

    A combination of two or more of these usually makes up for a lack in the others. Likewise, failure in multiple categories often doom a system. Nintendo dominated with the SNES, which had an incredible set of developers. But they took a long time developing a replacement, and when they did the N64 was both hard to develop for, couldn't run old games, and didn't have the ability to easily hold as much as the PS1(FMV on a cartridge?). It had plenty of power over the PS1, but not much else.

    Likewise, the current PS2 isn't as easy to develop for, or as powerful as the Xbox and Gamecube. But it is easy enough, and since it can run all the PS1 games and came out first it has a huge market penetration jump start. If a company can only afford to initially develop for one platform, they will probably do it on the system that has the most market share. Likewise, many consumers will buy the system with the most games, building an upward momentum for the system. Neither Nintendo(with experience) or Microsoft(with $$$) are small contenders who can be counted out, which is good as it will make sure none of the companies sit on their laurels. Hopefully, we will get to seem some really great development in the years ahead.

    1. Re:Some Constant Rules though by Pope · · Score: 1

      Consoles have NEVER, EVER, featured backwards compatibility as a selling feature; the PS2 is an anomaly.
      When hardware generations last for 5 years, it's way better to drop the old as soon as the new comes out and develop for that. I've heard constant whining from folks here who expect to buy a brand new $CONSOLE and immediately expect to play all their old games on it. Sorry, but bullshit. If you want to play your old games, keep the old system!

      --
      It doesn't mean much now, it's built for the future.
    2. Re:Some Constant Rules though by mal0rd · · Score: 1

      I have to disagree with you on the expandibility part. Consoles aren't supposed to have expandibility. That makes it harder to develop for.

    3. Re:Some Constant Rules though by Anonymous Coward · · Score: 0

      SNES used a 65816, which is a 16-bit superset of the NES's 6502. I know a cartridge to allows NES games to play on the SNES was planned at one point. There was also that doohickey to allow SNES to play game boy games.

    4. Re:Some Constant Rules though by Anonymous Coward · · Score: 3, Informative

      > Consoles have NEVER, EVER, featured backwards
      > compatibility as a selling feature; the PS2 is
      > anomaly.

      Wrong! You can start back in the Atari days and see this sort of thing. The Colecovision, Intellivision, *and* the Atari 5200 had "expansion modules" allowing you to play Atari 2600 games on each console. Mind you, these were Atari 2600s in little cases that just used the video outputs of the consoles, but this *was* a selling point.

      Fast forward to the Atari 7800 - which was truly backwards-compatible with the 2600. No "expansion modules" required. In fact, 2600 and 7800 carts plugged into the same slot! (In case you say my other examples were iffy, this one is functionally equivalent to what the PS2 does)

      The TurboDuo could play TG-16 Hucard games as well. (Yes, a Duo is basically an expanded TG-16, but you could buy a duo in one piece.)

      Note that not all of these consoles were terribly successful, but that's another story altogether.

    5. Re:Some Constant Rules though by SuiteSisterMary · · Score: 2
      FMV on a cartridge
      See the Resident Evil game for Nintendo64. All the video of the two or three disc PS1 version.
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    6. Re:Some Constant Rules though by ndogg · · Score: 1

      Yeah, but it was such crap.

      --
      // file: mice.h
      #include "frickin_lasers.h"
    7. Re:Some Constant Rules though by MikeFM · · Score: 2

      I think the X-Box will boom for a while due to it's power but the GameCube will eat into that market a lot. Unless they get some good games they will sink. So far Halo seems to be their only winning game. DOA3 will be another good one I think. But is that enough for that price tag?

      If X-Box wants to live they need to take on Playstation which while not so powerful has a lot of really good games and programmers experienced in writing those good games. They could try to convert all those programmers to writing X-Box games and eventually they'd get good games coming in but they'd never catch up. I can see Microsoft buying off the dead Bleem and using that technology to make PSX games playable on the X-Box. They have the money to fight Sony endlessly in court over the legality of the move and in the mean time they'd suddenly be making thousands of games people already own playable on their own box.. possibly better than they play on the PS2. Of course little profit is made from making those games playable but if they can convert those gamers over and feed them their new games then they might just be able to severly dent the Playstation market. If they could make the X-Box also play PS2 games and match the price of the PS2 they might even be able to kill off the Playstation. With Microsoft's history of dirty tricks I can see them making such a move.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    8. Re:Some Constant Rules though by Steveftoth · · Score: 2

      Don't forget the genesis, you could get a box for 40 bucks that would let you play Master System games. I played one of the best RPGs ever on that thing, Phantasy Star.

      The PS2 is the first POPULAR console that has backwards compatability though.

      Also, the Game Boy advance plays all game boy games, from the original (released in the 80's) all the way to the GB Color.

    9. Re:Some Constant Rules though by Phil+Wilkins · · Score: 1

      You could play SEGA Master System games on the Megadrive / Genesis with an adapter. You can also play Gameboy & Gameboy Colour games on a Gameboy Advance.

    10. Re:Some Constant Rules though by Anonymous Coward · · Score: 0

      > Don't forget the genesis, you could get a
      > box for 40 bucks that would let you play
      > Master System games.

      I didn't forget - just figured I'd given enough examples to make the point. :)

      You could get a similar (in application) box for the Game Gear - called the Master Gear. Of course, since a Game Gear basically *was* a Master System ...

      And while we're on the topic of handhelds - anyone remember the Super Game Boy that let you play Game Boy games on the SNES?

    11. Re:Some Constant Rules though by Steveftoth · · Score: 2

      The super game boy even let you colorize your original game boy games! Something the GBA doesn't do to my knowledge.... but then I don't own any original GB games anymore.

    12. Re:Some Constant Rules though by jerkface · · Score: 1
      The super game boy even let you colorize your original game boy games! Something the GBA doesn't do to my knowledge....

      It does "colorize" them in the same way the SNES SGB did it: Nintendo gave developers the ability to place "hints" in their graphics data that would tell future color consoles what 4 colors to use in place of the 4 shades of gray. Not all games took advantage of it, but many first-party (Nintendo-made) games did, most impressively Metroid 2 and Super Mario Land 2 : The 6 Golden Coins. The GBA and the SGB both have ways of letting you alter the colors yourself, but to my memory, the SGB was much more flexible.

    13. Re:Some Constant Rules though by Anonymous Coward · · Score: 0

      BS. The ColecoVision boasted backward compatibility with the Atari 2600 with an optional adapter. Likewise the Atari 7800 used backward compatibility with the 2600 as a selling point. The Genesis boasted backward compatibility with the SMS with an optional adapter. Even the SNES had backward compatibility (yes, with an adapter) with the Gameboy. Gameboy Color is backward compatible with the Gameboy, and now the Gameboy Advance is compatible with all Gameboy titles.

      The PS2 is just the latest of an entire slew of backward compatible consoles.

    14. Re:Some Constant Rules though by Anonymous Coward · · Score: 0

      But it looked like shit. Low resolution and blocky. Check out the PSX FMV for the same game and you'll see what I mean.

    15. Re:Some Constant Rules though by Paolomania · · Score: 1

      Likewise, the current PS2 isn't as easy to develop for, or as powerful as the Xbox and Gamecube. But it is easy enough, and since it can run all the PS1 games and came out first it has a huge market penetration jump start.

      Dude, what are you talking about? I can't run any of the the games I uh ... got ... for my modded PS1.

    16. Re:Some Constant Rules though by Tofuhead · · Score: 2

      Right about the SGB and customized color.

      IIRC, Nintendo Power magazine even used to feature recommended color palettes for playing monochrome GB games on SGB in every GB game review.

      The GBA allows you to choose between a handful of pre-determined color palettes for monochrome games.

      < tofuhead >

      --
      It is still the dark of night.
  6. sketchy at best by Bartacus · · Score: 4, Insightful

    The review seems a bit sketchy. How can we skip from 'Tennis for Two' (1958) to Doom (1993)?

    Aside from a few sales numbers, I see no mention of Atari. This is more of a Console vs PC's article --- and new consoles at that.

    Oh yeah, I don't think the PSX was 64 bits.

    -B

    --
    -- he's not heavy, he's my sysadmin!
    1. Re:sketchy at best by mydigitalself · · Score: 2, Informative
      you're right, here are the specs:
      • R3000A 32bit RISC chip @ 33.8mhz - Manufactured by LSI Logic Corp.
      • Clearing capacity: 30 MIPS
      • Bus bandwidth: 132 Mb/sec
      personally i thought the article was badly put together. like other people have mentioned, skimming over some very important landmarks (hello, where was the zx spectrum and manic miner).

    2. Re:sketchy at best by GNaturist · · Score: 1

      The article does seem to skip around and leaves you wanting more details. As you go from page to page you feel like you missed a chapter.... I would like to have seen more, especially the influences of the arcade games.

      And whatever happened to "Colossal Caves" AKA The Original Adventure?

      --
      If people were meant to go around nude, they would be born that way!
    3. Re:sketchy at best by Anonymous Coward · · Score: 0

      The DC wasn't 64 bits either, it's 128.

    4. Re:sketchy at best by class_A · · Score: 1

      Next you'll be telling me that the PS2 isn't 128bit :-)

    5. Re:sketchy at best by frunch · · Score: 1

      Nintendo has also shown plans for a broadband connection since the gamecube was first shown.

      I think they've even set a release date for the broadband connector.

      Nonetheless, the article listed N/A for the Gamecube's broadband capability. Again, sketchy research at best

    6. Re:sketchy at best by Chrimble · · Score: 2

      The PSX was 32 bits. However, the Atari Jaguar (listed further up) was 64 bits, and not 32 bits as reported. It was actually the first 64 bit console ever, although optimised for 2d rather than 3d. Oh, and I recall that the Dreamcast was initially touted as being the first 128 bit console - not 64 bits as listed.

      The number of factual errors and omissions in this article was quite incredible, although some bizarre little factoids made the cut - "Cornerstone" from Infocom (*NOT* "Infocomm") was mentioned for instance. And then there was the weird speculation of how much ATI and Nvidia would earn on their chipsets. The list goes on and on...

      I don't know whether to laugh or cry.

      PS. And when Benjamin Franklin said "Games lubricate the body and the mind", I don't think he was talking about Quake, do you?

      --
      Read my online journal: http://chris.carline.org
    7. Re:sketchy at best by mancxvi · · Score: 1

      The Atari Jaguar was 32-bit. Atari's brilliance told them that two 32-bit processors equaled 64-bit.

    8. Re:sketchy at best by Anonymous Coward · · Score: 0

      The Atari 2600... and then there was Doom. WTF? Did all of Nintendo just fit in between the Atari page and Doom?

      This was a badly written article. Sure, it had it's finer points but when you call it a "History" of gaming or whatever, at least brush over the company that really sparked the current console wars: Nintendo.

    9. Re:sketchy at best by edbarrett · · Score: 1
      The review seems a bit sketchy. How can we skip from 'Tennis for Two' (1958) to Doom (1993)?

      I also don't remember Space War being the "first, first-person shooter". And I'm having a hard time with the (implied) equation "Space War + Colossal Cave = Doom"

    10. Re:sketchy at best by Chrimble · · Score: 3, Informative

      Sort of. The graphics processor (part of "Tom") had a hybrid 32/64 bit architecture, but the majority of the system was indeed the full 64 bits (including the object processor, blitter and memory controller). The DSP was 32 bit though.

      Saying it was a 32bit+32bit system is a bit disingenuous, although I remember it's what people used to say at the time. 8)

      Also, I seem to remember reading somewhere that there was a 16 bit controller chip somewhere in the mix, so by your logic they should have called it an 80 bit system!

      --
      Read my online journal: http://chris.carline.org
    11. Re:sketchy at best by tonywong · · Score: 1

      Wasn't there a huge battle about the bitness level of the Jaguar? I'm pretty sure it was a bunch of 32 bit processors with one 64 bit processor on a shared 128 bit bus, but I've been known to be wrong....

    12. Re:sketchy at best by Anonymous Coward · · Score: 0

      Wrong. The Jaguar was a 16-bit system. Its CPU was a 68000, the same as the Genesis and NeoGeo CPU's. It did have a 64-bit graphics processor, but that does not make it a 64-bit system. Thats like me saying that my PC is 256-bit because I have a GeForce in it.

    13. Re:sketchy at best by zonker · · Score: 0

      ever hear of the turbografx 16? as i remember, it was made of two 8 bit processors running in parallel and they called it 16 bit. it wasn't really 16 bit, but a nifty variant of 8 bit...

      correct me if i'm wrong on that one. shady memories... =)

  7. Battle for the console? Nope! by Anonymous Coward · · Score: 3, Insightful

    There may be a battle for the console market, but the question is why are they at war.

    Microsoft is looking for control over the television. They think they've taken the first step, selling a box that people hook up to their TV. Too bad it's $300, but that's the microsoft way - you might as well charge the customer if they're willing to pay.

    Nintendo is looking for control of the gaming market. Control of the television is not an aspiration - yet.

  8. A "Unique Assessment"? Try "Not Worth Reading." by cribcage · · Score: 5, Insightful

    ...Further proof that the world is in dire need of more (competent) editors.

    The authors open their article with a neat little chart listing "the dates of the introductions of various consoles. ... Relative successes are listed in bold." NEC's Turbografx 16 is listed in bold, as a "relative success." Sega's Genesis, on the other hand...? Apparently Genesis wasn't "relatively successful," according to Hodgson, etc. Oh, and FYI, while I'm sure Nintendo appreciates their listing N64 as a "relative success," they might have preferred that the authors at least INCLUDE the Super NES on the list.

    Their wonderfully-short second section, "Console History," spans in painstaking detail the gaming industry's progress during the crucial period between the heyday of MIT's Rail Road Club and the formation of software giant Infocomm in 1979. From there, they proceed directly to the next logical video gaming landmark -- with a third section, accurately titled, "Then Came Doom."

    The article's most valuable offerings are a 21-item chart comparing a whopping three consoles (Xbox, PS2 and GCN), including such poignant criteria as "DVD Movie Playback" and "Broadband Enabled"; and a whole five sentences comparing these three systems, proving conclusively that somewhere during the authors' extensive research for this article, one of them did in fact quickly scan MSNBC's "Game Time" article -- which, it's worth adding, is a vastly more useful and intelligent article (with regard to the current "Top 3"), and can be found at the following URL:

    http://www.msnbc.com/news/techgames_front.asp

    crib

    --

    Please don't read my journal
    1. Re:A "Unique Assessment"? Try "Not Worth Reading." by Anonymous Coward · · Score: 0

      Also, Anandtech and ExtremeTech have excellent articles on the XBox and Gamecube and comparisons as well. This article looks like it was written by a 10yo.

    2. Re:A "Unique Assessment"? Try "Not Worth Reading." by Anonymous Coward · · Score: 0

      I can't believe there is anyone out there that would spells Infocom as Infocomm and thinks they are a gaming writer.

    3. Re:A "Unique Assessment"? Try "Not Worth Reading." by Anonymous Coward · · Score: 0

      Me am idiot. No speek gud.

    4. Re:A "Unique Assessment"? Try "Not Worth Reading." by thing12 · · Score: 3, Insightful

      Oh, and FYI, while I'm sure Nintendo appreciates their listing N64 as a "relative success," they might have preferred that the authors at least INCLUDE the Super NES on the list.

      I just couldn't believe that the TurboGraphx 16 was bolded and the SNES wasn't even there. The SNES was an excellent system in its day. I mean just look at Street Fighter 2 - it was nearly identical to the arcade version. This was a game that was so popular that companies were manufacturing arcade quality controllers so you could play SF2 at home and do dragon punches without destroying your thumbs. There was no console on the market at that point able to compete with it. Sure the Genesis had technically better hardware, and the Neo Geo was fantastic (but who could afford it?). But it all comes back to the games, right? And the SNES simply had better games, for the money, than anything else out there.

    5. Re:A "Unique Assessment"? Try "Not Worth Reading." by LMariachi · · Score: 1
    6. Re:A "Unique Assessment"? Try "Not Worth Reading." by ab · · Score: 1

      No kidding. As a console collector, I've got probably twice as many systems as he mentioned, and expected the article to be incomplete. It's far worse than that.

      His article completely glosses over the fact that consoles trounced "computers" (and by that he means IBM PC clones) for most of history as far as quality and quantity of games as well as technology. He fast-forwarded up to Doom and got to the point where Wintel machines were a contender. For nearly twenty years before that (and the IBM PC wasn't around for half of that), consoles were king, and the computers that were in the same league (like the Commodore 64 and the Atari 8-bits) don't even get a mention.

      History gets revised all the time, but compressing an entire industry into "there once was the Atari 2600 and now there's the Xbox", and not even talking about the former is ridiculous.

      Want to hear something funny? I bet more people will buy an Atari 2600 this week than an Xbox. Neither one is available at any store around here, and collectors buy Atari stuff all the time!

      One of these days I'll finish photographing my collection and set up a nice web site. Until then, you can find out a lot more about the history of consoles at the history of video games homepage, which is great but no longer being updated.

      ab

    7. Re:A "Unique Assessment"? Try "Not Worth Reading." by Bedouin+X · · Score: 2, Interesting

      I don't know about the Genesis having better hardware. It had a faster CPU. 12 MHz against 3.58 MHz on the SNES, but the graphics and sound processors on the SNES blew the Genesis out of the water.

      I'll never forget the SEGA commercial that was talking about Genesis and it's "Blast Processing". They showed Sonic and compared it to Mario Kart in an ill-advised move that was intended to illustrate the disparity in processing speeds. Unfortunately, I saw this commercial as a freshman in High School and was STILL playing Mario Kart for hours in my college dorm while Sonic's *third* incarnation was collecting dust on the back shelf.

      --
      Dissolve... Resolve... Evolve...
    8. Re:A "Unique Assessment"? Try "Not Worth Reading." by Anonymous Coward · · Score: 0

      "but the graphics and sound processors on the SNES blew the Genesis out of the water."

      I remember SNES games as having nice backdrops, then 4 or 5 small 16 colour `blobs` moving around over the top. awesome.

    9. Re:A "Unique Assessment"? Try "Not Worth Reading." by phong3d · · Score: 1
      I bet more people will buy an Atari 2600 this week than an Xbox. Neither one is available at any store around here

      I recently got permission from my financial advisor (ok, my wife) to buy a GameCube, so I lighted out to see what I could find. I live in the suburbs of Chicago, and there are scores of places to get consoles. After hitting every Funcoland, Best Buy, CompUSA, Target, Wal-Mart, K-Mart, Circuit City, etc. etc. etc. within a 20-mile radius, I couldn't find a GameCube anywhere (this was about a week ago). Hell, there weren't even memory cards or S-Video hookups. However, I'd estimate about 60% of the stores I went to had at least one Xbox in stock, and a plethora of games and accessories. I was tempted - but I blew my Xmas money on PS2 games instead. Sweet, sweet Grand Theft Auto 3. Well, off to assassinate more pedestrians...

    10. Re:A "Unique Assessment"? Try "Not Worth Reading." by Anonymous Coward · · Score: 0

      I saw that, and I saw several prominent (ie SNES) systems missing from the computer list. It was then that anyone with half a clue (And I stopped playing consoles back in the 8 bit days) knew the article was crap... Let alone the misspellings, decade-long leaps, and the like.

    11. Re:A "Unique Assessment"? Try "Not Worth Reading." by ab · · Score: 1

      I really wanted to compare sales of the Sega Dreamcast and Nintendo GameCube in my example, but I used the 2600 and Xbox because they were in the title of the article.

      Dreamcast sales are likely through the roof since the price cut, and GameCubes are pretty thoroughly sold out.

      ab

    12. Re:A "Unique Assessment"? Try "Not Worth Reading." by ejungle · · Score: 2, Interesting

      Uhm, as I remember it; SNES could display 256 colours at one time from a 512 colour palette, and the Genesis only 64 from a 256 colour palette.

      Evidence of this was quite clear when playing SegaCD games. One That comes to mind is "SewerShark", a gimicky FMV game. Unfortunately it looked like shit because of the dark scenes, narrow palette, and horrendous dithering. You may as well have played the game through a screen door. It would have at least explained the unwanted grid pattern over top of everything.

      Conversely, while not a FMV game, "StarFox" for the SNES has some instances where it shows off the colour capability of the SNES. I refer to those scenes with the psychedelic backgrounds like the black hole level, or the final boss level. While not perfect, they are smoothly rendered, on-the-fly gradients made up of at least 32 colours. Gradients were never seen on the Genesis for one simple reason; they couldn't afford to waste the palette space.

      All that being said, the Genesis DID have the faster processor, which could handle more moving things on the screen at once. Anyone who played some of the more bleeding edge SNES games is familiar with the infamous SNES slow-down feature. "It's like it KNOWS when you need slow-motion!" Though, I've seen the Genesis have trouble at times too.

      As it relates to sound, it's gotta go to the SNES again, though SegaCD sounded great. And it should have, it was CD FFS (For Fuck's Sake). But the base Genesis sound unit was ass, I hate to say it.

      I guess the best way to compare the systems is apples to apples. Street Fighter II Turbo (First SFII available for the Genesis methinks.) This title makes an excellent example of my points, especially the sound.

      The colours on the Genesis look more saturated, but only because they couldn't afford the luxury of things like putting the depth of shadows that they did into the arcade or SNES versions. For an even more simple comparison, compare the backgrounds of the levels, it's clear that palette reduction techniques were used by the designers of the Genesis game, because they HAD to. The SNES version remains more closely true to the original.

      The sound on the SNES was respectable. The music again remained pretty true, as did the sampled voices. Each, "HADOKEN!" and whatnot ringing true. The Genesis handled the music quite alright, but the sampled voices sounded like the characters had been gagged with their socks. The general effect wash muffled and mushy, "SHADOFEN!"

      So, I concede the Genesis had the better number-crunching ability, but the SNES had the better graphics and sound units.

      Feel free to argue me all that you want, just know that you're wrong. =)

      --
      Remember: umount it before you fsck it.
    13. Re:A "Unique Assessment"? Try "Not Worth Reading." by Anonymous Coward · · Score: 0

      I freely admit i`m wrong, having never owned either system. I went from Amiga to Playstation, not really liking a lot of the stuff on the Megadrive(i`m from the UK!) or SNES.
      I played, and liked a lot, Streetfighter 2 on the Snes. Did i play Pang on that too? I liked Gradius too, but at the same time its a good example of a game which slowed down chronically when there was too much on the screen. I know this happens on all systems, but i dont remember seeing it as much on the Megadrive.

      On the other hand, there were lots of platformers and sideways scrollers on the Megadrive. I think i`m more into those sorts of games, so i remember them better. I loved sonic (and cant wait for its GBA release). It just seemed to me like there was always more happening on screen on the Megadrive, and it was more colourful.

      Sound is a strange thing; music is almost always awful in computer games. If i can turn it off i will, and have my own choice of music, and sound effects over the top. Sound effects havent changed in real terms from the 2600 - they warn you of stuff like low fuel, people shooting at you etc, and for that purpose a sine tone is pretty much the same as a 96khz 5.1 format 30 meg sample!

    14. Re:A "Unique Assessment"? Try "Not Worth Reading." by jerkface · · Score: 1
      All that being said, the Genesis DID have the faster processor, which could handle more moving things on the screen at once.

      It turns out the CPU has less impact on graphics than you'd think. The more important factor was the SNES's custom graphics chip. : the SNES can display a maximum of 128 simultaneous sprites, the maximum for the Genesis is 80. The Genesis can display up to 20 (small-sized) sprites per line, the SNES can display a maximum of 32 per line. The genesis is capable of displaying sprites up to 32x32 pixels; SNES sprites go up to 64x64 pixels.

      Definitely there were a lot of slowdown problems in the first SNES games, but the same thing was true of the first few Genesis games. Developers hugely improved their skills with the SNES, and around the time Space Megaforce came along in 1992, major slowdown ceased to be a problem in most SNES games. Try Space Megaforce out, to see what I mean. For a direct comparison of an earlier game with loads of slowdown, try something like Super R-Type.

    15. Re:A "Unique Assessment"? Try "Not Worth Reading." by Trepalium · · Score: 1
      The more important factor was the SNES's custom graphics chip. : the SNES can display a maximum of 128 simultaneous sprites

      The custom graphics chip and the sony designed sound chip were the hallmarks of the SNES, however, it's big selling feature wasn't the number of sprites on screen, or the number of colours it could display The most powerful feature of the SNES is one that's difficult to explain -- Horizontal DMA (H-DMA). What it was, is the ability to schedule DMA transfers on the GPU unit to occur at specific horizontal and vertical scanlines. The specs for the SNES said it could display 256 colours of a palette of 16768 colours, except when you bring in H-DMA, you could reprogram the palette during the H-blank and display many more than that. Or the sprite limitation could likewise be worked around by using this H-DMA. The SNES's sound CPU was likewise rather incredible. It was an entirely self-contained CPU, RAM and DAC system, and you fed your program into it via a set of I/O registers, and it ran parallel to the main CPU. Inside the chip itself was a system that could best be described as a compressed wavetable synth engine (compared to the Genesis's FM synth)
      --
      I used up all my sick days, so I'm calling in dead.
    16. Re:A "Unique Assessment"? Try "Not Worth Reading." by ejungle · · Score: 1

      Cool. Thanks both for replying. I knew my facts weren't deadly accurate, but close enough. 512 did seem a little short. =)

      --
      Remember: umount it before you fsck it.
    17. Re:A "Unique Assessment"? Try "Not Worth Reading." by ejungle · · Score: 1

      Hehe, no worries. I was just ranting about my childhood. =)
      I know what you mean though, Genesis/Megadrive games were probably better suited to the harware in the early days of both systems than the SNES/SuperFamicom but as the hardware buffs above were saying, as developers learned to exploit the hardware, they were able to overcome earlier problems.

      Sonic is a good example, the game gives a fantastic feeling of speed at times, and only chugs along on occasion. There are very few SNES games I can think of that produce that kind of feeling.

      Conversely, if you want to see a later-generation game that makes the SNES puke, check out "Pocky & Rocky" by Konami. Phenomenally cool game, but really pushed the system hard at times, especially in 2p mode. =)

      --
      Remember: umount it before you fsck it.
    18. Re:A "Unique Assessment"? Try "Not Worth Reading." by jjustice · · Score: 1

      My favorite part was the assertion that Space Wars was the "first first person shooter"! What? These guys obviousbly don't even read about games, let alone play them or know anything about them!

    19. Re:A "Unique Assessment"? Try "Not Worth Reading." by jerkface · · Score: 1
      The specs for the SNES said it could display 256 colours of a palette of 16768 colours

      (actually 256 out of a palette of 32768, or 5 bits per gun)

      when you bring in H-DMA, you could reprogram the palette during the H-blank and display many more than that.

      This is something I didn't know about. Can you give examples of games that best take advantage of H-DMA?

    20. Re:A "Unique Assessment"? Try "Not Worth Reading." by Trepalium · · Score: 1
      actually 256 out of a palette of 32768
      My error. I remembered it was wrong shortly after I posted. The entire 256 colour thing is still rather deceptive, since I seem to recall some SNES demo writers getting at least 4,000 colours on screen at once. Then there were things like the fact the SNES could do an additive or subtractive blend of two backgrounds, which alone generated far more than the 256 on screen.
      Can you give examples of games that best take advantage of H-DMA?
      Most games used it in some regard. For example, the game F-Zero used the mode7 rotation and scaling and changed the scaling factor each scanline to create the illusion of a 3D track. Games that used a swirling background used H-DMA to change the scroll offset of each scanline to achieve the effect. Final Fantasy 3/6j used it to reprogram the palette for the gradient text dialog boxes. Other games used it to do a video mode switch in the middle of the screen (the only clean way to do it was to switch it vertically, because trying to do a horizontal split would create a seam on the screen). The thing about H-DMA was that these same effects could be done with the hardware of the Sega Genesis (with the exception of mode 7 stuff), except you had to drain a lot of CPU power just waiting for the appropriate events to happen, whereas with H-DMA, the CPU had to do nothing -- the CPU would get temporarily halted while the DMA took place at the speed of the RAM/GPU, and would resume execution the moment it was finished.
      --
      I used up all my sick days, so I'm calling in dead.
  9. Re:Battle for the console? Nope! by Anonymous Coward · · Score: 0

    I have a box that connects to the TV. With wireless capability. It does control the television as well. It comes with it! It does not cost $300, require an operating system. Neither can you play Halo on it, but it allows you to find a good TV program to watch instead.

  10. Ho ho. by Anonymous Coward · · Score: 1, Interesting

    Anyway, the GC has 12m triangles a second, the XBox can do 100m+. But XBox developers say they are having difficulty getting 30m a second, whilst GC developers are saying that they are clearing 20m a second without any trouble. This is obviously the real-world performance of each box - more accurate than the marketeering that Microsoft is chunking out.

    1. Re:Ho ho. by Anonymous Coward · · Score: 0

      Why the heck would this be surprising? The Gamecube is a PowerPC-based design, and the XBOX runs on x86, and The PPC has always thumped the X86 when comparably clocked on the sorts of matrix manipulation you need to do in 3D applications.

    2. Re:Ho ho. by Dave_bsr · · Score: 1

      dude...link that info! I would be very interested to read that, as an longtime fighter of the xbox (both because I love/trust Nintendo and Miyamoto, and because, well...I don't want to see consoles dominated by one company. for long, anyways.)

      --


      Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
  11. Console History by festers · · Score: 0, Redundant

    Looks like Tom forgot all about the SNES. Kind of a big omission. I remember the SNES starting out slow, but becoming one of the biggest consoles ever.

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    "Every artist is a cannibal, every poet is a thief."
  12. Re:Battle for the console? Nope! by Anonymous Coward · · Score: 0

    Really? Is it fully programmable over the network?

  13. Technology doesn't matter...Dreamcast anyone? by Steev · · Score: 5, Insightful

    It's obvious that technology doesn't really come into play when consoles are concerned. It's all about marketing and getting the buy-in of the game development companies. Just like the applications make the OS, the games make the console.

    The Sega Dreamcast was WAY ahead of its time when it came to graphics. Soul Calibur is one example of a game with outstanding graphics that kick the crap out of anything on the PSone (which was the competition at the time). Personally, I think it competes more directly with the PS2, but that's another topic altogether. The point is that it didn't have the backing of the game developers like the PS did, so in the end, it lost out. Not because it was an inferior system (it wasn't), but because the marketing push and support wasn't there.

    1. Re:Technology doesn't matter...Dreamcast anyone? by cribcage · · Score: 1

      You want to talk about a superior system being trampled beneath the feet of a software-laden crowd? Forget Dreamcast, and even Jaguar; try NEC's TurboExpress. This little gem put 16-bit color in your hand back when most folks hadn't peeled the shrinkwrap off their Gameboys. Hell, it even played the same cartridges ("cards," really) as its parent console, the Turbografx 16. But NEC didn't have backing; and at $300, in most folks' estimation, the TurboExpress just wasn't worth it for Bonk's Adventure and R-Type.

      ...And now, today, Nintendo's JUST getting around to producing their own comparable handheld.

      crib

      --

      Please don't read my journal
    2. Re:Technology doesn't matter...Dreamcast anyone? by Froobly · · Score: 0

      The Dreamcast's failure is a bit more complicated than you make it out to be. The real problem with the Dreamcast was a schism between tremendous failure in the Japanese market and a solid success in the US market.

      When the DC first came out in the US, it was *the* thing to have in college dorm rooms. Every kid wanted one, and every college student wanted one. The launch games were some of the best ever, with Soul Calibur topping the charts for that year. And then, somewhere, despite commercial succes, the games just stopped.

      What happened was the Japanese market drying up. In great contrast to the American release, the Japanese launch was a disaster. There were only a few games available, and they weren't particularly good. The system required peripherals that were expensive and underproduced, and as a whole everyone was quite content with sticking with their Playstations.

      Contrary to popular belief, with a few recent exceptions, Japanese game developers don't develop with the American market in mind. The general consensus has been that if a game won't do well in Japan, you shouldn't ship it. Japanese developers saw the Dreamcast as the Big Loser, and chose to develop for Sony's machines instead, sealing the Dreamcast's fate. Few games were made, many long-running projects were cancelled, and from what it looked like over here, the Dreamcast died at right at the height of its success.

      When a game system comes out, two things determine its success: developer lists and marketing. If either of these fall through, things like installed userbase and system specs mean nothing.

    3. Re:Technology doesn't matter...Dreamcast anyone? by Afrosheen · · Score: 1

      How can you even begin to compare the Dreamcast to the PS1? The PS1 was already 2 years old when Sega brought their hardware to the table. Gimme a break. Why not compare the SNES to the PS1?

    4. Re:Technology doesn't matter...Dreamcast anyone? by Steev · · Score: 1

      The only reason I compared them was to demonstrate that the Dreamcast was superior. What else was direct competition for the DC besides the PlayStation? Only the N64 I suppose, which pretty much bombed in its own right, in my opnion.

      Isn't it funny though, how the PS1 is two years older than the DC, but the DC is now less than half the price of a PS1...

    5. Re:Technology doesn't matter...Dreamcast anyone? by Halcyon-X · · Score: 1
      Actually, the demise of the Dreamcast was mostly due to the fact that SEGA couldn't supply them as fast as consumers wanted them in the beginning (due to problems with the PowerVR in the manufacturing facilities) so by the time Sony came along with their super-hyped PS2 announcement, not many people had them. SEGA was also lacking funds at the time, so they couldn't afford extremely broad marketing campaigns. The first Dreamcast discs produced had defects in them as well, causing some complaints with consumers.

      Mostly, it was the fact that SEGA was not able to produce as many Dreamcasts as they wanted by the time the PS2 announcement came, so gamers decided to wait it out and see if Sony's plans came to fruition.

      --

      .sig: Open Source, Open Mind

  14. Superficial and Lacking by Quila · · Score: 5, Informative

    The history was superficial, and the information on the current consoles was wrong in respect to the Game Cube.

    First, he makes the common mistake of giving the polygon/sec counts. MS and Sony have theoretical maximum counts while Nintendo's count is real-world with all of the eye candy turned on. He then uses this comparison to show the inferiority of the Cube hardware when the framerate of Cube games could be higher given the same games with complex action.

    Look at the columns of features. See "N/A" next to most of the Cube's fetures? It makes it look like there's nothing there, yet the Cube has good marks in most of these rows, such as audio, HDTV, broadband and 56K modem.

  15. I can't believe... by shippo · · Score: 1

    ...that someone got paid money for writing this rubbish.

    1. Re:I can't believe... by davidhan · · Score: 1

      Well, maybe you can take solace in the fact that in general writers get paid very little.

  16. That's what happened in Japan with PS2 by Kris+Warkentin · · Score: 2

    DVD players were more expensive than a PS2 in Japan so people bought them and didn't buy games. Sony took a bath until DVD players got cheap.

    --

    In Soviet Russia, hot grits put YOU down THEIR pants.
  17. And Microsoft Bob Doesn't Count by hotgrits · · Score: 2, Insightful

    If everyone starts buying Xboxes, the cost will go down.

    Now that's rich. I challenge you to name any Microsoft product where the price has dropped with mass production.

    The cost of PC's has fallen to become an unbelievable value. The cost of the Microsoft software kindly preloaded on those PC's? Just the opposite.

    Some "innovation," Bill. Sheesh...

    1. Re:And Microsoft Bob Doesn't Count by LinuxGeek8 · · Score: 2

      You're mixing up cost and price.
      Cost means the cost for Microsoft to build such a thing.
      Price means the price you pay to get one.
      Anything inbetween is what Microsoft loses or wins.

      --
      Well, don't worry about that. We can get you back before you leave. (Dr. Who)
    2. Re:And Microsoft Bob Doesn't Count by hotgrits · · Score: 2, Funny

      Err, right you are.

      I guess my old economics textbook could be used for better things than propping up my monitor...

    3. Re:And Microsoft Bob Doesn't Count by thing12 · · Score: 2, Insightful
      Of course the price to purchase the software is going up! The cost to write the software only goes up. The reason why hardware costs so much less to produce than it did 20 years ago is that manufacturing advances increase density of components and it requires much less valuable material to produce the same thing.

      Can you apply that to software? Maybe.. if by manufacturing advances you can say that Visual Studio makes Microsoft's software engineers more effective at writing code. But we all know that's not true, at least on the scale that would be required to reduce a team of programmers by a factor of 2 (or more) each year to justify decreasing the price at the same rate as hardware decreases. Sure MS could say that because they're going to sell 100 million copies of XP they will adjust the price accordingly, but they are like any publisher - book, music, movie. They set a price where they will turn a profit after some X number of copies are sold.

      It's a business, they have to pay thousands of real people to write code. And they continue to pay them even after the product it released, so the revenue from the software sales pays their salaries. Yes, they are huge and could probably afford to charge less. But why should they? It's a business and the market will currently bear the price they set. In 5 years, who knows, maybe it won't. Maybe Open Source will have a strong enough foothold that people won't tolerate these prices.

      BTW - the cost of software preloaded on PC's from major manufacturers is pennies on the dollar compared to what you pay retail. It's the same for corporations who pay for volume licensing. Probably much closer to what it actually costs to produce the software.

    4. Re:And Microsoft Bob Doesn't Count by Anonymous Coward · · Score: 0

      If you buy a GM vehicle, you're paying more for employee's healthcare than you are for steel. An XBox can be assembled offshore, from parts laregely manufactured offshore.

    5. Re:And Microsoft Bob Doesn't Count by icemind · · Score: 2, Interesting

      "Now that's rich. I challenge you to name any Microsoft product where the price has dropped with mass production"

      Microsoft Sidewinder Joysticks. You're thinking of software, where the price rarely drops, unlike hardware, where it often (eventually) does, especially as they have stiff competition in that area.

  18. Been there by jsse · · Score: 4, Insightful

    Just my personal opinion....

    Atari 2600 was the first game console I bought. Thoughout the game history I think it was the games themselves leading the trend, rather than the game consoles.

    We choose a game console by the games which they could run, rather by the innovative technologies it had. I wouldn't buy PS if it couldn't run Final Fantasy, etc.(like I wouldn't consider switching from Apple II to IBM if IBM couldn't run Ultima. ^_^)

    I wondered why so many good games would only run on one particular game console, until I got to meet a game developer who told me that gaming industry is in fact, in contrary to what I thought, running a very serious business out there.

    Production of a game nowaday involved a lot of money. Unless a game developer signed a very restrictive license agreement with the game console vendor, you wouldn't be granted the right to develop game for their console, and VC wouldn't give you money for your development.

    The gaming business in game console is very different from gaming business in PC. Everybody can write games for PC, but only under close-partnership would one be allowed to develop game in a particular game console.

    That explain why one game would appear in one game console seldom(not never) appear in another.

  19. A little research please by thryllkill · · Score: 1, Insightful

    This may sound like nitpicking...

    "With this month's launch of the two most advanced domestic computing consoles ever witnessed - Nintendo's GameCube and Microsoft's Xbox"

    Nintendo is a Japanese company, and the Gamecube is hardly a domestic console. In fact I believe the X-Box to be the first truely domestic console.

    --

    Note to self: No more arguing with the faithful.

    1. Re:A little research please by ProfBooty · · Score: 1

      What about the jaguar? 2600? lynx? 5200, colecovison(not sure about that one)?

      --
      Bring back the old version of slashdot.
    2. Re:A little research please by Anonymous Coward · · Score: 0

      I believe Coleco was short for Colorado Leather Company.

      They were also the ones who made the Cabbage Patch Kid stuff, if you can remember those ;)

    3. Re:A little research please by Rupert · · Score: 2

      Domestic as in "for home use". I'm not aware of another English-speaking country that uses domestic in the the US sense of "national". Tom Pabst is a German living in England, and would hardly use domestic in the second sense.

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      --
      E_NOSIG
    4. Re:A little research please by Emil+Brink · · Score: 2

      Normally, I'd just sign that up to the fact that THG is a German site, and most of its authors I believe are German too. But I checked, and at least the names of the authors for this article sound like they could be native speakers of English. Otherwise, I would have guessed they called the consoles "domestic" since they are used in the home (as opposed to, I guess, at an arcade). *Shrug*. I'm not a native speaker of English myself, but I still find the headlines and other attempts at being witty/whatever at THG quite painful at times. Or just plain unintelligble--I still haven't figured out what they mean by "Joysticks For Flight Simulation- Using A Lever To Fly A Plane!". They sound as if the concept is somehow unique... Weird. Oh, and why have they made the text on the page unselectable? Probably just to annoy me, and cause more people to read their source. Mumble.

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
    5. Re:A little research please by Decimal · · Score: 1

      Nintendo is a Japanese company, and the Gamecube is hardly a domestic console. In fact I believe the X-Box to be the first truely domestic console.

      Hm, really? I wasn't aware that the COnneticut LEather COmpany was located outside of the United States. Funny how those States of the union seem to drift around in the Atlantic...

      --

      Remember "Bring 'em on"? *sigh
    6. Re:A little research please by alexmogil · · Score: 1

      Absolutley right. Good story Coleco. They started drifting (ha, ha) into toys when the company produced pools, then smaler toys, then the Cabbage Patch kids, then Colecovision. Now they're outta business. I think Mattel owns Cabbage Patch's enterprises.

      --
      A winner is you!
    7. Re:A little research please by ncc74656 · · Score: 2
      Oh, and why [has THG] made the text on the page unselectable? Probably just to annoy me, and cause more people to read their source.
      I just brought up one of their pages right now, and I was able to highlight text just fine. Right-clicking brought up the usual list of things you could do, "copy" among them. I have run across sites that do weird sh*t with JavaScript so that right-clicking isn't available (webmasters who do that should be shot), but THG isn't one of them.
      --
      20 January 2017: the End of an Error.
  20. Amen - That article was terrible by acomj · · Score: 2

    Not a good history of video games and I learned nothing..... I liked the chart of the gaming systems and time...

  21. "...unique assessment of The Console Wars." by Quila · · Score: 4, Funny

    I agree. It stands unique as the worst one I've seen so far.

  22. Anyone remember the gameboy? by Anonymous Coward · · Score: 0

    Whether or not it is truly a console could be debated, but these guys even forgot to mention the most popular gaming machine ever. Still hard to believe that the little old gameboy is the most used system, but it's true.

  23. Not the best article... by MantridDronemaker · · Score: 2, Insightful

    Had some interesting little tidbits- but it was like he tried to rush that article in a day or something, the history of video games had huge holes in it.

    And the hardware is somewhat irrelevant at this point I think- it's all about the games that are available! Playstation2 is the clear winner this year- though it did have a head start. X-Box though just has so much power and potential- it'll be interesting to see what comes out this time next year for it. Nintendo- well Nintendo is Nintendo and they just go and do their thing and sell millions of units almost apart from what everyone else is doing- as long as they keep their strong branding to kids they will happily suck up the cash.

  24. Domestic? by Anonymous Coward · · Score: 0

    As in, like, you domesticate a pet by teaching it not to poop all over the floor?

  25. Dreamcast 64 Bit? by Anonymous Coward · · Score: 0

    The article says the DC is only 64 Bit. I thought that the system was 128 Bit. Have the authors ever even put a DC next to an N64? There's no contest that the DC graphics are better.

    1. Re:Dreamcast 64 Bit? by Anonymous Coward · · Score: 0

      The article is terrible, Dreamcast is 128 bit and it was released in 1998, not 1999. And Sony's PSX was 32 bit.

  26. History lesson by matp · · Score: 2, Funny

    I didn't realise that we went straight from infocom to doom. Man, those graphics cards manufacturers sure beat moores law there ;)

  27. what about gameboy by segmond · · Score: 2, Informative

    the turbografx made the list, yet the SNES and the gameboy didn't? hello? the gameboy has been the hottest selling console and i still see myself playing one in 10 years. i thought the jaguar was 64bit? it got listed as 32! and the psx which is 32 got listed as 64.

    --
    ------ Curiosity killed the cat. {satisfaction brought it back | it didn't die ignorant | lack of it is killing mankind
    1. Re:what about gameboy by Anonymous Coward · · Score: 0
      Yes, it was poor wasn't it.

      The Jaguar was 2x32bit chips. It could hardly be called true 64bit by any stretch of the word.

      Everything is simply wrong with the article. It is the worst bit of trash I have read online for a while that was trying to pass itself off as proper information.

    2. Re:what about gameboy by Keeper · · Score: 2

      If you're going to say something like that, at least get the facts right.

      The jaguar had a 64bit GPU, a 64bit blitter, 32bit DSP, a 16bit 68k, and one or two other pieces that I'm forgetting about. The bus that connected all of these processors together was 64 bits wide.

  28. Nice try... by Anonymous Coward · · Score: 0

    but in inflation adjusted dollars where you commodity is high priced programmers and not mass produced boards I would not be surprised if you found that MS's price has actually declined.

    Did it decline as much as hardware? No.

    Did it decline as much/more than their competition? I think there is a strong argument for yes -- their competiton is SUN and Apple and any other commercial product. Apple and SUN bundle the hardware and software. Their net price has not declined a whole lot and arguably has declined less than MS's.

    The assumption that MS is overcharging for software is not based on facts. As a customer most companies care little about the cost and more about their return on that investment. MS has proven a high return on investment.

  29. Genesis not a success? by dafoomie · · Score: 2, Interesting

    The Genesis was highly successful... And so was the SNES, which isn't even on there. The PS1 was only a 32 bit system, but the Atari Jaguar was 64. The Dreamcast is 128 bit. Who wrote this article? 3 People from "Crocodile" Dundee securities, including a Dr. couldn't get it right... Gee, If they're this bad with these numbers, how good are they with financial numbers?

    1. Re:Genesis not a success? by frunch · · Score: 1

      Of course, since they didn't define IN ANY WAY what a "success" was (sales? popularity? graphics? games? staying power?), we have no way of knowing why some systems got bolded and some didn't.

    2. Re:Genesis not a success? by SuiteSisterMary · · Score: 2

      The jaguar was, as I recall, two 32 bit processors.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:Genesis not a success? by Keeper · · Score: 2

      It was a 64 bit system. Had 2 64bit processors, 2 32bit processors, and a 16bit processor. It also had a 64bit wide system bus.

      Read a FAQ if you don't believe me.

      http://www.digiserve.com/eescape/showpage.phtml? pa ge=a2

    4. Re:Genesis not a success? by SuiteSisterMary · · Score: 2

      Ah, but using the same criteria, the PlayStation2 is a 4096 bit system. The main GPU is 32 bit, hence it's widely regarded as a 32 bit system. At least, that's my understanding. :-)

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:Genesis not a success? by Keeper · · Score: 2

      http://www.digiserve.com/eescape/showpage.phtml?pa ge=a2

      The system is generally considered to be a 64bit system. It's a hard definition to pin down, because everything in the unit isn't the same. The parts that benefit from 64bit operations are 64bit. On top of that, the system doesn't have a CPU, it's a collection of 5 individual processors connected to a 64bit bus.

      As the FAQ above mentions, developers who worked on the machine considered it to be a 64bit machine.

      You'll also find out more details about the GPU and realize that it isn't really a 32bit processor, nor is it really a 64bit processor. It's more accurate to say that the parts that benefit from 64bit data/operations are, and the parts that don't arn't.

  30. Of Gameboyrs and TurboExpress by Nikau · · Score: 5, Insightful
    I'd actually never heard of the TurboExpress, which doesn't surprise me. I spent most of my early console-playing years playing Nintendo systems - I have the NES, SNES, N64, Game Boy... Only this past May did I buy something not of Nintendo, and that is my Dreamcast.

    But as far as the Game Boy is concerned... Let's face it, Nintendo played its cards right. When the GB first came out it actually wasn't that expensive. It boasted the power of the NES (which was the only Nintendo console available) and a simple grayscale LCD screen. And it was cheap. When I got my GB, I bought it myself with money I had saved up (I was maybe 11 at the time), and it was maybe $150 CDN for me to buy. Plus I was able to afford a game or two.

    Now, along comes Sega's Game Gear a few years later. Think Portable Genesis. That's all well and good, but the colour screen drove up the price enough to make it more inaccessible to some. And from what I understand from a couple of people who had them, they weren't that great for battery life.

    Among the Nintendo users, people were always posing the question of when Nintendo would release a colour version of the GB, and the reply was when Nintendo could guarantee a similar price and similar battery life - two of the important factors for a good handheld console.

    The Game Gear folded, maybe because it was too expensive. The TurboExpress was definitely a technical achievement for the time, but the price was definitely a little much, and out of the price range of its target audience.

    Yes, Nintendo's taken its sweet time to producing a 16-bit colour handheld, but one thing I respect them for is their methodology. With the GB line, they tend to wait until they can guarantee that any new products meet price and performance requirements set by their original device... And it's been worth the wait.

    --
    There is no escape from The Muffin.
    1. Re:Of Gameboyrs and TurboExpress by dark_panda · · Score: 2

      Actually, the Game Gear was much closer to the Master System than it was to the Genesis -- it was an 8-bit system versus the Genesis' 16-bits, and in almost all respects, it's specifications were very close to the MS. Actually, it even had a Master System-to-Game Gear adapter.

      A much closer fit to the "Portable Genesis" was the Sega Nomad, which actually was a portable Genesis, literally. It was slightly bigger than the GG, had the whole 7-button Genesis set up (from later on, of course, the original Genesis controllers only had three action buttons and a start button), and a huge cartridge slot on the top for Genesis carts.

      I've only played the system a few times, as my brother has one, and it was quite good. "Revenge of Shinobi" looked great on the system.

      As for the Game Gear, here's an interesting and even more inaccessible version of the system -- many years ago, I read a few quick blurbs in a Die Hard GameFan magazine (or maybe it was EGM, I'm forgetting) about two super special, non-sense versions of the Game Gear. One had an outer shell made of gold (or at least covered in gold), while another version had tons of diamonds hammered into a white shell. There were only a few of these Game Gears ever made, and they were priced at ridiculous amounts. (Even more than the "special" white Game Gears sold in Japan.)

      There are pictures of the systems out there, but I haven't been able to find any on the 'Net. If I can find those copies of GameFan/EGM I'll scan 'em, they're interesting tidbits of Sega history.

      J

  31. Tom's Hardware dont know jack by Anonymous Coward · · Score: 0

    Just stick with the computer hardware review guys.
    You are not cut out for consoles

  32. As long as this is a console thread by Anonymous Coward · · Score: 0
    Could a kmarma whore please give a decent assessment of what the current sell though rates of what both the gamecube and the XBOX are (and how well some of these past consoles sold). It is really starting to give me the shits, half the articles I read give accounts of the gamecube outselling the xbox while the other half give a converse story.


    What the hell is going on. I really dont what too be lumped with another lemon this cristmass like I was with the dreamcast (though it had some great games). I just what too get a console that I know will still be having games developed for it five years into the future like the ps1, is that so much ask for.


    Please give real sales figures not stuff like my mates mate walked in the local eb and man where those xbox's pileing up or bs like, dude its the demand for the console that matters like the xbox is kewl casue there is more demand for it like dude.

    1. Re:As long as this is a console thread by Gizzmonic · · Score: 1

      Fuck you. Buy a console for the games you like, or wait 2 years and see who's still around.

      If you care more about how many consoles sell over what people actually want, then buy a fucking DVD player. I bet a lot of those will sell this holiday season!

      --
      (-1, Raw and Uncut is the only way to read)
  33. Infocom did not become doom. by bluGill · · Score: 5, Insightful

    Text adventures are still alive and well, and still to this day feature better graphics than any console. (Even if you have a 1600x1200 monitory, text adventures feature more detail, you can zoom in infinantly on any area if your imangination is good enough)

    Text adventures have always been puzzles and NPC interactoin. Sure there is a strong movement away from pure puzzles in the text adventure world, but they are still there. Doom is about finding the blue key, while Zork is getting the theif to do what you can't do yourself.

    1. Re:Infocom did not become doom. by killmenow · · Score: 1

      while Zork is getting the theif to do what you can't do yourself.
      Ahh, Zork. I still fire up my Atari 1200 just to play Zork I every now -n- then just for the fun of it. This pdf as mentioned on slashdot about a year ago is an excellent read about the makings and breakings of Infocom.

      I love those games. Spent many a sleepless night in front of that old Atari trying my damnedest to finish them. Went through Zork I,II,III to Enchanter, Sorceror, Infidel, Hitchhiker, Wishbringer, Spellbreaker, and Leather Goddesses of Phobos...but after the sale to Activision, I pretty much stopped buying the new games. I think perhaps LGOP was the last great text game they made.

      I never did understand how the GUI games could compare. Now, I've played some good GUI games on PC and consoles and can certainly enjoy them, but you are absolutely correct. Nothing could ever compare to the imagery in my mind of the vast world of Zork. Not even at GeForce 3 levels.

      Your sword has begun to glow very brightly.

    2. Re:Infocom did not become doom. by DrEldarion · · Score: 2

      It's the same thing with MUDs and MMORPGs. Sure Everquest and DAOC might look damn nice, but I cannot (no matter how hard I try) keep from going back to good old MajorMUD. Sure it may only be text, but it's the most addictive game ever created (Diablo 2 comes in a close second).

      -- Dr. Eldarion --

    3. Re:Infocom did not become doom. by pardonne · · Score: 1

      I am glad I caught this post. Can you recommend a few good text adventures? I mean those with decent parsers and more options than N,S,E,W, kiss woman. I am assuming you mean something more than the infocom type games and the recent interactive fiction contest mentioned here (I looked at the winning entry, agree that it requires more brains than doom, but I just don't think it's an example of thriving text based adventures).

      Mind you, I am not being confrontational. I just want to get my hands on a good adventure game with very good parser, etc. I am not sure but I don't think they exist.

      Pardonne

    4. Re:Infocom did not become doom. by Anonymous Coward · · Score: 0
      Text adventures are still alive and well


      Check out Skotos, which is trying to be the MMORPG of text-only games. Not quite a MUD, not quite an Infocom game.

    5. Re:Infocom did not become doom. by Slurm-V · · Score: 1

      For at least one rating system that cuts the mustard IMHO, check out the 5 star ratings at http://baf.wurb.com/if/rating. Anything listed there by Andrew Plotkin is a good place to start - the guy has more quality control than you can shake a QA department at - though his fiendish mind may have you cursing his existence.

      (Full disclosure, the site gave me 4 stars for the first piece of code I ever wrote, so I think of it rather kindly)

      --
      Of course it's going off the rails. How else is it ever going to fly?
    6. Re:Infocom did not become doom. by pardonne · · Score: 1

      Thanks for the link. I do remember playing christminster and especially jigsaw (I think I got stuck at wright brothers where even the cheats didn't work for me.) I will give Plotkin a try. Hmmm, I think I will give "So Far" a try first.

      pardonne

  34. My bad by thryllkill · · Score: 1

    if only I could ammend my post to say in recent years

    --

    Note to self: No more arguing with the faithful.

  35. THIS IS RIGHT by Anonymous Coward · · Score: 0

    http://www.actsofgord.com/page46.html
    gord is correct ,

    1. Re:THIS IS RIGHT by Anonymous Coward · · Score: 0

      How can you like that guy. He's just some loser that runs a game shop that the pirates will send broke in twelve months. He does stuff like "I had this $5 game for sale accendently placed in the rental section so I rented to the guy with out him realising just so I could destroy his credit". The bloke is just another "comic store guy / high fidelity" loser, please dont link to him again.

    2. Re:THIS IS RIGHT by Anonymous Coward · · Score: 0

      yeah this guy is a right fuckwit... he says that the gamecube will flop because it hardly sold any when it was launched "imagen if you went to a movie and only three other people had shown up". What this guy fails to point out is that it was released on sep17 a week after the terrorest attacks, the guy really is an arsehole. Ofcourse never let circumstance get in the way of demeaning others in an attempt to bignote your own pathetic opinion.

  36. Space war first person? by Anonymous Coward · · Score: 0

    I like this one:

    A whopping 9k in length, it debuted on the brand-new PDP1 and was the precursor to the arcade classic Asteroids. Space War, truly, was the first first-person shooter console game.

    I thought it was third person :)

  37. Well done! by Anonymous Coward · · Score: 0

    That article was almost as vapid as a Gartner report.... And free of charge!

  38. Tom's Hardware Guide to World History by Gannoc · · Score: 5, Funny
    Part 2:

    And thus, with some battle lost, Rome fell, leaving only monuments and lead piping behind

    NEXT>>>> The American Civil War

  39. Really bad chart by autopr0n · · Score: 2, Redundant

    Did anyone else notice the chart on the second page. The 'history of game consoles'?

    It was so full of errors as to be amazing. No mention of the supernintendo, marking the Turbo Graphix 16 as a 'success' and marking the orgional playstation as being 64bit? I mean its not a big deal, but seeing it really calls into question the crediblity of the whole article, IMO

    --
    autopr0n is like, down and stuff.
    1. Re:Really bad chart by dwlemon · · Score: 1, Redundant

      The Super Nintendo is listed (1991: SNES) but the best console in all time -- the one that dug console gaming out of it's grave and shocked it back into life -- is missing from the list. The NES!

    2. Re:Really bad chart by LinuxParanoid · · Score: 2

      Not to mention that they highlighted Doom and totally ignored Castle Wolfenstein 3D, id's 3D FPS Doom predecessor, as most clueless histories do.

      --LP

  40. CNBC report on the X-Box by alen · · Score: 4, Interesting

    CNBC did a report on the X-Box on monday during Business Center and brought up a good point. Historically consoles have been highly proprietary and had long lifespans. But with the introduction of the X-Box Microsoft is changing the industry. A typical console has a development time of 18-24 months and a lifespan of 5 years. The long lifespan is to recoup the losses incurred in the first few years of producing the hardware.

    The X-Box on the otherhand is off the shelf parts. The original development cycle took 18 months, but it can be upgraded every year. There aren't much technical hurdles from keeping microsoft from putting P4's into next year's version of the XBox. They can upgrade is every year and it will still run all the games.

    It introduces problems like minimum requirements for consoles, but Microsoft is still ahead because they shortened the development cycle. From now on Nintendo and Sony will have to rethink their business model and will have to play catch up to microsoft in the near term.

    1. Re:CNBC report on the X-Box by Anonymous Coward · · Score: 0

      Shall I pull your other finger now?

      What a dim post. Painful to read for anyone who actually works in the console biz. Please stop.

    2. Re:CNBC report on the X-Box by MisterBlister · · Score: 1

      Microsoft will not go around 'upgrading' the XBOX from year to year. If developers and users wanted to deal with that shit, they'd stick with PC titles. Sure, next year's XBOX would run all the old games, but THIS years XBOX might not run next years games (at least if they take full advantage of the upgrades), so developers are right back to having to code all sorts of fallback code for different versions of the console, or explaining to users why their XBOX game wont run on their XBOX.

      Microsoft, sadly, isn't that stupid, and won't do that.

      On the other hand, there's some truth to what CNBC said in that when it comes time to develop XBOX 2, 3-5 years down the road, Microsoft can reap many of the benefits of the PC world's progression and save time, whereas other manufacturers will be designing consoles from scratch or moving over more to off-the-shelf parts.

    3. Re:CNBC report on the X-Box by Anonymous Coward · · Score: 0

      >> They can upgrade is every year and it will still run all the games.

      Um, yeah, and theoretically, that's how PC's are supposed to work too. However, we all know how realistic "backwards compatibility" tends to be.

      If MS falls into this upgrade-cycle trap in the interest of more profits, invariably things are doing to start going wrong. People buy consoles to have trouble-free gaming, not to have to reinstall their operating system, edit their registry, etc.

    4. Re:CNBC report on the X-Box by Anonymous Coward · · Score: 0

      "There aren't much technical hurdles from keeping microsoft from putting P4's into next year's version of the XBox. They can upgrade is every year and it will still run all the games. "

      If MS started doing crap like that, you might as well write the XBox off now. Anybody who has followed the consoles any amount of time knows that upgrades and add-ons NEVER catch on.

      SegaCD, Sega32X, XBand modem, SNES mouse, light guns, etc.

      The closest an add-on ever got to a 1:1 ratio with the system itself might be the N64 memory pak, but even that isn't close and almost every game can play without it. Even with Playstation 1, how many games do you NEED an analog controller with (Ape Escape, ?????). And who doesn't have a PSX analog controller?????

      That is what the big deal was with the DC having the modem built in. Everyone would have the modem!!! It wasn't an add on.

    5. Re:CNBC report on the X-Box by denshi · · Score: 2
      On the other hand, there's some truth to what CNBC said in that when it comes time to develop XBOX 2, 3-5 years down the road, Microsoft can reap many of the benefits of the PC world's progression and save time, whereas other manufacturers will be designing consoles from scratch or moving over more to off-the-shelf parts.
      Congratulations. You are now qualified to become a McKinsey consultant and run a company into the ground. Yes, in many cases outsourcing is a great boon. But what if one of the game companies (cough*Sony*) happens to be an electronics R&D house? Why would they suddenly be behind? Developing new systems is what they do all the time. Year round, for the next 3-5 years, Sony will have teams working on console technology. This is their core competence -- there is no defensible reason to believe that they would be well served by moving to off-the-shelf systems. Remember, of course, the down side, which is that yielding a large cut to each outsourcing vendor means that MS is losing major cash on each XBox sold, but Sony is actually turning a profit per unit.

      1996 to 2000 saw several hale, dominant Unix vendors crumble (HP, SGI) or even be destroyed (DEC) in a span of a couple of years. Their mistake? They all decided to toss their years of experience in their own systems and move to off-the-shelf hardware (Intel) and software (NT). The lesson here is the same: never throw away your core competency, or you enter a field where any kid in his basement can build your products cheaper.

      This is kind of rambling, but I hope my point is clear -- outsourcing works for MS b/c they have nothing in-house. But Sony has it *all* in-house, which can make them formidable indeed.

    6. Re:CNBC report on the X-Box by hysterik · · Score: 1

      Wait.. Microsoft will come out with an XBox next year or the next, with a better processor, or who knows what else? I don't look on the back of game boxes, to see the requirements and recommendations for a PC, because my PC is always in tip-top shape. But I'm sure some people do check a *PC* game to make sure its recommendations fit their box. The console community is entirely different, name me 1 console post-atari that puts its console requirements on the back of the game. Sure it says needs N64, or needs XBox, but does it say needs XBox with 256meg of memory and processor of 1.4 gigahertz, versus another game that says it needs an XBox with 512meg of memory and 1.7 gigahertz processor? With that kind of insanity people will just revert to using a PC.

  41. Commodore? by rgf71 · · Score: 1

    Where's the mention of Commodore? I remember having oodles of boxes of 5 1/4" disks with nothing but C64 games on them. Might I remind everyone of the graphics and sound superiority? Next, the Amiga. Again, superior when it came to a/v. Let's not forget also, the CD32 and the CDi systems that sold like hotcakes in Europe.

  42. NeoGeo? by Banshee · · Score: 1

    I might have missed it in the list but I could swear the NeoGeo was nowhere to be found.
    Except for its horrid cost it was a great console system

    Orac

  43. Re:jaguar not truley 64 by Anonymous Coward · · Score: 0

    it was two hydrid 32 bit processors, kinda like the sega 32X wasnt a 32bit machine just two 16 bit processors working in tandem.

  44. This IS what will happen by Anonymous Coward · · Score: 0

    Neither the xbox nor the gamecube have the same amount of units sold or sitting in peoples houses as the ps2.Neither the xbox nor the gamecube have the same amount of titel's in development or currently on sale as the ps2! If microsoft and or nintendo do not get a large enough unit base then it will make no sense for developers to develop for there consoles as they will make more money selling to the ps2's much larger user base.
    http://www.actsofgord.com/page46.html read
    http://www.actsofgord.com/Proclamations/chapter0 1. html read
    gord has the correct answer!!!!

    1. Re:This IS what will happen by Slad · · Score: 1

      I understand you logic, but it has one major flaw - developers ar dealing with Microsoft and Microsoft (which now owns Bungie) makes games.

      Do anyone not think, given MS past business tactics, that they will not *get* companies to write games for the XBox?

      Moreover, despite my loathing of MS, I must admit, they make some pretty cool games. Add Bungie on top of that, and I think it would be safe to say the XBox will have great games.

      On a side note, the same argument has been made about Apple for 11 years - last I checked, they were weathering the PC downturn better than all the other manufacturers.

      --
      I am Slad.
  45. That may not be true... by 13Echo · · Score: 1

    It looks like there is a possibility that Sega is going to start producing more Dreamcasts. We'll have to wait and see if this is true.

    Check out:

    http://sega.cloudchaser.com/news/index.php?view= 87

  46. Console specs are meaningless by Junks+Jerzey · · Score: 4, Insightful

    Take it from someone who has been programming consoles and home computers for 20 years. Even back in the day, you'd read that the Atari 2600 had only a couple of sprites, then you'd see games with a dozen or more moving objects. The problem is simple: specs are the raw capabilities of what the hardware can do. They're the *starting* point for the programmer. And of course they're meaningless by themselves. Let's use a guitar as an analogy. Imagine that console makers sold guitars:

    1. In the spec lists comparing Nintendo's guitar to Sony's guitar, you'd see that one had 6 strings and the other 12. Does this mean you can play twice as many songs on the latter?

    2. Sony claims that their guitar is capable of 1000 chords per second. Now what do they mean by that? Is that the limit to how much beating the strings can take? But what if you played 1000 chords per second? Would there be any time for subtleties or even *changing* chords? Of course not, so who cares about that number.

    Hardware specs really are like this (for example, 3dfx loved to claim 3 million triangles per second on some of their cards; in reality, programmers only got about 150,000). Fanboys *love* to think that bigger is better and that console X really can have games with 50,000,000 triangles per second, but that's not how it works.

    1. Re:Console specs are meaningless by nanojath · · Score: 2
      Yeah, and in the end there are two kinds of killer apps in the console biz: one the game where the developers pull out the stops and really push the envelope by making the software outperform most of what's been produced for the hardware, and two the Tetris or Pokemon - technically no huge marvel but so compelling to play that it ends up being ubiquitous.


      Still, there is something to say for raw power. In the end, Microsoft is now in the unenviable position of giving away $100 to every new customer while making the customer feel they've payed an excessive or at least significant amount for the console. On the other hand they're in the enviable position of having that thousand foot mountain of cash in the secret basement vault. In the end, to beat the dead horse a little bit more, it's gonna come down to the games, whether they can attract developers who will take advantage of the power that the box undeniably has. Still, I think they could well stumble on this one; they're outside their core competency. The computer and console world is full of tales of the technically superior flash in the pan

      --

      It Is the Nature of Information to Transgress Artificial Boundaries

  47. "History" of gaming and different Countries.. by Anonymous Coward · · Score: 0

    typicaly any 'timeline' of video game console successes is always from an Americain point of view. People tend to forget that places like, I dunno.. Europe are significant consumers of games too and their views on whats a big seller and what isnt can be different.
    In my part of the world (some where in the Southern Hemisphere) the big sellers of the past were the Atari2600 (of course!), Sega's Master System (specificly the 2nd model) and Mega Drive (ditto) which brings us up to the present where the PSX is Number 1 and the N64 2nd (nobody gave a flying fudge about the Dreamcast here). not much of a time line, is it? I guess Nintendo and anybody else had no intrest in our puny population (3 1/2 Million) back then - the NES is considered rare and the Snes is obscure too. Nintendo's only hits have been the N64 (bit of a weak hit) and the dead then risen again modern Gameboy line.

    Theres no guarantee that the Xbox will come out here either.. sigh.

    sorry for that little bit of crying...

  48. Infocomm? by Anonymous Coward · · Score: 0

    Infocomm? Wasn't that supposed to be "Infocom"?

    Did Taco write this article?

  49. That is right by ouija147 · · Score: 1

    In addition, the ease of porting a PC platform game to the Xbox will certainly add to the pitch. Can anyone verify that it does in fact use the DirectX APIs. I have read that it does but I have not verified this for myself yet.

    I bought an XBox yesterday and have not even opened the damn thing yet. Couldn't believe they had ONE at the local WalMart. A 320 (with tax) impulse buy...doh

  50. Re:Battle for the console? Nope! by nanojath · · Score: 1
    I think you're on to something friend. DVD and HDTV ready, broadband connected... I postulated years ago that the game console was really the only rational entry point for the killer set-top-box... Joy, I can just see it now, the ghostly floating icons all over my teevee picture... metatags2... the blue screens of death... a secret record of everything I watch accumulating quietly in some corner of the hard drive...


    I wonder though, how long it will take them to develop this side of the product, and if there will be such a profusion of basically obsoleted 1/2Gig+ boxes out there as to make it a moot point - I've been predicting that in the end the teevee issue will fundamentally be a software rather than a hardware solution. That is, a box, and who cares what it looks like, who sells it or where it sits, is your primary home data input node, where your telephone, internet and teevee all collect, and the teevee is just another remote appliance rather than the central device.

    --

    It Is the Nature of Information to Transgress Artificial Boundaries

  51. Whatever happened to fun? by xdangavinx · · Score: 2, Insightful
    it just seems like the makers of these gaming consoles keep are forgetting why people by gaming consoles in the first place - to have fun.

    my first memories of game consoles in the 80's when nintendo and sega first broke out in the 80's the emphasis in advertising was on how much fun you could have using their consoles, the average person who buys game consoles is more into professional wresting and not kernel updates.

    let's face it, there's a lot of really games out there that have amazing graphics, require state of the art technology to run, had used millions of man hours in their creation, etc... still are still not as adictive and fun as something as silly as a very low tech game you would use on your pda.

    it just seems to me that it's getting harder and harder to find a game console that offers a countless number of games that are hard to put down.

  52. Not right about the Atari 2600 by ShieldWolf · · Score: 3, Interesting

    They say the Atari 2600 came out in 1976 - BUT the ORIGINAL name of that system was the Atari VCS (Video Computer System) the 2600 moniker was added later to keep it in line with the 5200.

    -ShieldWolf

    --
    just = (My)Opinion.toCents();
  53. WebTV in Xbox ... by Anonymous Coward · · Score: 0
    ... hey, what would happen to the civilised world if master Bates got control of the television airwaves like he did the PC desktop.


    I think Xbox is just a shrewd out-flanking manuever by M$ to control our minds at work AND at home. OMG!



    I really should login, eh! Comments?

  54. Maybe i'm old... by saqmaster · · Score: 5, Insightful


    My first console was an Atari VCS (the wooden version of the 2600) - My how things have changed.

    Call me nostalgic, but I stil believe the 8-bit days were the best. Get your SEGA Master System or your NES (with funky robot if rich) and you were away!

    I currently own a PS2, I use it sometimes, GT3 and GTA3 are pretty good games, lots of fun.. But having observed the progression of games over the last, say, 10 years, I believe they came to a bit of a halt when the Internet got popular.

    Games houses all thought "Wow, the Internet, let's make our games support online play, let's build communities!".

    Sure, that's a great idea. Brings in money. Uses the Internet. Builds huge user bases (look at Ultima Online, Everquest etc.)

    Also, around the same time, more and more games started getting ported to new funky 3D versions - of course Wolfenstein/Doom/Quake were the daddy's - other platforms such as the Amiga failed miserably (With the likes of Alien Breed 3D - the apparent Doom competitor). I've not really seen any _really_ original games in the past 5 years, maybe it's not possible anymore? Maybe people are too narrowminded. I don't want any more 3D conversions of driving games, fighting games, or platform games. What does that leave? Is the games market so huge that we've expired originality and can now only focus on making our GPU's in consoles faster to support prettier textures on the same old 3D models. Who knows.

    Why were 3D platform games soooo good? Why did everyone love a parallel scrolling Shoot'em UP? Sit a kid of today down infront of a 8/16-bit console with a 'decent' game from the past. Sure, they'll complain "the graphics are crappy!", but give it 5 minutes of gameplay and they probably wouldn't be able to get off it all day. I doubt they'd be the same with their new GameCube or PS2 or XBOX.

    What changed? What happened?

    Maybe I just got old and don't get the buzz from gaming I used to, I'm quite partial to a bit of GT3/GTA3 on the PS2 and FlightSim/Quake/UT on the PC - but you just don't get the same flashy lights around the 'gaming' thing anymore.

    Be it the XBOX, PS2 or GameCube - they all basically do the same thing. Sure, some have slightly higher specs, some have Internet support, some have big this, big that. Whatever. The key to consoles being successful (as they once were) would be for the games designers. Back in the day, games designers/dev guys would make the most out of the limitations of the machine - look at platforms like the C-64/ZX Sinclair. People used to get excited about the demo's cracking groups etc. used to release basically because it was so unreal of the technology at the time. You don't see that anymore. I'm not actually aware of any 'demo scene' on the PC. Did the PC get too good? Is there nothing worth making a demo about these days?

    The flair has gone. Modern games are just conversions of old games, made into pretty 3D and added Internet play.

    --
    "Never let the truth get in the way of a good story..."
    1. Re:Maybe i'm old... by viking099 · · Score: 2, Insightful

      I wouldn't say that there have been no innovations in gaming in recent times...
      I mean, look at Super Monkey Ball (GC) and Jet Grind Radio (DC). These games aren't much like anything that came out before them (I guess SMB can be compared to that old game Marble Madness), and they're a blast to play!
      I just think that giving developers a chance to be innovative is too much of a gamble for the big time production houses, and they don't want to risk coming out with a truely unique game, only to find that no one wants to buy it because it's too different.
      Hopefully, we'll see an increase in smaller game houses who are more willing/able to take a risk on a new game, and it'll knock the shit out of everything else out there.

    2. Re:Maybe i'm old... by Tephyrnex · · Score: 1

      You're absolutely right, and the same is true in the movie industry, music industry, etc. How many 'new' movies are 'new' in any serious way? How many are re-makes of older movies...or worse yet, re-makes of re-makes of older movies? The only additions are different actors (whoever is most popular this month) and new special effects. When was the last time you heard some really unique sounding music come out of your radio? How many different versions of the same self-help book need to be pulished? 'The Idiot's Guide to Chicken Soup for Dummies'...anybody? There seems to be a serious lack of creativity these days...at least that actually makes it to the public.

    3. Re:Maybe i'm old... by ab · · Score: 1

      What happened? I'll tell you what happened. The idea of "finishing" games was strike one. Video game rental and piracy were two and three. They made fewer people buy games, which made people make games less worth buying.

      The problem with video games nowadays is that the lifespans are short (and designed to stay that way). They only really plan on sales for a short time (same thing with movies betting everything on opening weekend box office, but I digress).

      Because of this, games are designed around the idea of being disposable. Instead of making a really innovative game that might take a while to find its audience, or a really elaborate/cool/addictive game that a customer could play for months without tiring of, the fast track games that take less time to develop so they can get more "product" out there more quickly and less time to "finish" so players need to buy more.

      They only plan on selling a few copies in a relatively short amount of time. In their mind, number of titles is the sure thing to boost sales, not quality of the games.

      ab

    4. Re:Maybe i'm old... by John_Booty · · Score: 2

      "When was the last time you heard some really unique sounding music come out of your radio?"

      If you're relying on the RADIO for innovative music, that's your first problem. There's loads of amazing music coming out these days if you know where to look.

      --

      OtakuBooty.com: Smart, funny, sexy nerds.
    5. Re:Maybe i'm old... by Anonymous Coward · · Score: 1, Informative

      The demo scene is alive and well

      http://www.pouet.net/

      The last ASM '01 conference had some incredible demos.

    6. Re:Maybe i'm old... by Afrosheen · · Score: 1

      One of the biggest and most important factors that you've not mentioned is development costs. Back in ye olden tymes, you could get a group of Euros together from the demoscene and eventually make a nice game. AAMOF many of the best musicians like Ray Hubbard were part of the demo scene. What are the development costs for these guys? The price of a floppy, beer and pizza for everyone. Now to code for one of the new consoles, you need an insanely powerful development system to even think about programming. The main difference here is who can and can't afford these.
      Price a PS2 dev system lately? How about GameCube? XBox? Actually IMHO the Xbox developer would probably pay the least.
      Bottom line is, when you raise the bar so high, few companies have the funds to develop and learn these new systems. The larger dev houses like Capcom, Konami, etc. don't even flinch but smaller houses can't even join in. And what do large companies generally do? Play it safe.
      Say you work for Konami. There are 2 big projects, costing you well over a million dollars for each. One is Metal Gear Solid 2, which you know will fly off the shelves. The other is Kamaratsu, a game in which the player whacks rats with a bamboo stick and collects them for dinner. Kamaratsu, while very fresh and positively entertaining, may well be a dismal failure that will never find it's audience.

      Considering this, which would you go forward on? The guaranteed hit. The other project (similar to the behind-schedule Metroid saga) would get shelved. It may have been the funnest game of the year, but nobody will ever see it.

      Now ask yourself again, where have the innovative and fresh games gone? Nowhere. They just cost too damn much to make.

    7. Re:Maybe i'm old... by Anonymous Coward · · Score: 0

      amazing music????

      If 'amazing' music is, "I just heard some wierd combo of rap, Tiny Tim, and Led Zep, with some Willie Nelson samples in the background", then yeah, there is some truly amazing music happening now...

      Once everyone has heard of your amazing band 'Squirrel Butt-Nut Negative-Positive', you will be calling the band lame, and complaining there is no new music around any more (when you hit 25 or so)...

    8. Re:Maybe i'm old... by Doomdark · · Score: 1

      many of the best
      musicians like Ray Hubbard


      Hate to nitpick, but wasn't the wiz named Rob Hubbard, not Ray?

      --
      I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
  55. I am jealous... by maynard · · Score: 1

    As a kid that Vectrex of your was my favorite game system I couldn't afford. Talk about a cool system... --M

    1. Re:I am jealous... by ab · · Score: 1

      It's the same exact one- I had to rub your noseprints off it when it showed up. :-)

      I didn't have a console when I was a kid. Some would say I'm overcompensating now.

      I run into kids in stores all the time drooling over stuff they can't get permission or funding to get and tell them that when they grow up they can buy all the games they want. They stop and think about it. If their parents are within earshot, they laugh...

      ab

  56. Poor Article by MisterBlister · · Score: 1

    This article is riddled with all sorts of errors, omissions and just plain stupidity.

    Space war "was the first first-person shooter console game"? I don't want to get into any arguments over what WAS the first person shooter game, but Space War, while possibly being the first graphical real-time computer game was certainly no first-person shooter by any stretch of the imagination.

    The Genesis wasn't a success (and thus not bolded in the chart)? Ridiculous! The SNES isn't even on the chart despite being quite successful itself, particularly in non-US markets.

    Doom was important, yes, but I believe he is missing some other games that were involved in getting people to purchase game-ready PCs. Notably, Wing Commander is absent, despite the fact that at that time many people cited that game as the reason for going to VGA graphics with a digital soundcard.

    And to top it off, beyond all the problems with the article, when it does get things right it doesn't say anything that isn't completely obvious to even the most casual gamer. The article basically takes 5 pages to say "We don't know what will happen with the future of console gaming..it depends on a lot of things". Well, no shit!

  57. Rewriting history by CmdrSanity · · Score: 1
    I can't really blame the guy for doing the history incorrectly (if not horribly). Has anyone *ever* read a history of gaming article that correctly captured all the facets of gaming history? I know I haven't. Most of the people who write these articles are using their personal experiences as a primary source (it doesn't help that they are probably 16 year olds with insufficient background in the topic). Personal experience is often not enough. For example, while one person may see SubSpace or CyberStrike as the birth of massive multiplayer online gaming because he had hundreds of hours of playtime, another may say it was Ultima Online for similar reasons. Further, the person arguing for UO would have an advantage because even though his game was released later, it was far more popular.

    So in summary, no one gets the history right. As a professors of mine once said, "History tends to raise up the peaks and lets all else fall by the wayside."

  58. Bad gaming journalism... by gmezero · · Score: 2, Interesting

    My oppinion is that this kind of article represents a real problem in console gaming coverage by the PC gaming/hardware press. When dealing with issues that they feel they need to publish an article on yet they really don't know much about, they write a piece that doesn't say much of anything (yet fills up space!). Frequently, as part of this kind of article, the journalist will drop an unqualified chart or comparison sheet into the middle of their article.

    For instance this article I'm annoyed with above has a large comparison chart in the middle of it that runs comparisons between the X-Box, PS2, and GameCube. Over half of the GC entries are marked "N/A" for not applicable. And stats in the GC column are just wrong in the context of what they're supposed to represent to the other systems. Top example here is the line that compares polygon processing. For X-Box and PS2 they have noted the "maximum poly rate", but on GC since Nintendo doesn't provide such a number, they have listed the "average poly rate"... yet nowhere do they distinguish what these numbers really represent, and the uninformed reader is left thinking that the GC is heavily inferior to the other two systems.

    Ok, then next, how about this "3-D audio support in hardware" category? Well this is a bit misleading. All three systems have the ability to output 3-D audio... the GC supports Dolby Pro Logic II output, and the PS2 supports Digital Dolby output. Both of these allow for 3-D audio spaces (just listen to Rogue Squadron on the GC and tell me it doesn't feature some of the best separated audio space you've ever heard). All the "3-D audio hardware" does is it provides developers a crutch for their sound production. Now instead of having to actually engineer a program to handle the spatial modification/broadcast of sounds in a game space, they can just create a sound "bump map" (effectively a 2-D drawing with light and dark spots... a simple example would be light places allow sound through, dark spaces reflect sounds) and have their program send the sound clip, it's coordinates, and it's broadcast direction to the chip and the hardware does the rest. While this can be a boon to some developers, it isn't required to have 3-D sound.

    Or worse yet, "HDTV support" listed as both Yes for Movie and Game support for X-Box when HDTV support for at least movies was actually canned just a few weeks ago... and wait, what's this, GameCube has N/A for game support??? Did the author of this chart do any research? The GC supports progressive scan output, and a number of games out now and coming soon also feature Anamorphic or 16:9/Anamorphic output to really take full advantage of an widescreen HDTV system.

    Look, I'm not against listing comparisons between systems where one system has features that another lacks. But I do think it is a disservice to a company when you compare features that are only on system "A", yet skipping features that only appear on system "B"... or worse, listing a feature on "A" and not even acknowledging the feature on "B" (like in the HDTV game support reference above.

    I guess I could say that it would be nice to see someone do a relevant comparison chart sometimes, with entries qualified as needed. Heck, the above mentioned article that shows this chart really doesn't even make use of the chart data, they just threw it in as a space filler to their readers to use for comparison. Unfortunately, if the author of the piece had a clue about what he was writing, he would have either A) not used the chart, or B) added the qualifiers needed to make the chart relevant.

    1. Re:Bad gaming journalism... by cybrthng · · Score: 2

      The XBOX has hardware assisted/accelerated Dolby Digital 5.1 out, unlike the PS2 which uses part of the main cpu to encode/decode the signal. (Supporting full Dolby DTS without impacting game performance as well as supporting Pro Logic and what not)

      Xbox comes with a 10 gig harddrive capable of 50,000 game saves, downloads, character saves and whatnot, PS2 and Gamecube have neither.

      Xbox comes with a 100mbit ethernet. PS2 and Gamecube have neither.

      Xbox will be upwards compatible with MUCH more success. Say 5 years from now the Xbox will be at 4 ghz, 1 gig ram, 500x dvd rom and half the size, still capable of running previous games without emulation or hardware tricks simply because the process moved forward instead of being completely re-engineered.

      Xbox supports "prgressive scanning" on games, and didn't include it on DVD's because mircrosoft wants to sell games, not movies. (but may do so in the future as needed). Gamecube and PS2 don't do progressive scan movies either.

      Progressive scanning is still a feature of "Taiste". DVD MOVIES are encoded at what, 500 lines resolution so progressive scanning at those resolutions amounts to what??? NOT MUCH.

      Remember, consoles are still "Consumer Devices" Hence they're aren't meant for niche markets of people with 15,000 dollar tv's and they aren't meant to compared to 1,200 dollar progressive scanning dvd players.

      However, PS2, Xbox and GC are kick ass systems affordable to the masses and frankly, the Xbox has the "Sex appeal" for those with the big toys already. PS2 was ahead of its time a year ago, and the Game cube is nintendo's toy and nintendo has its own market.

      The winner is the consumer. I paid 300.00 for a dvd player 2 years ago, i paid 300 bucks for my xbox wich plays dvds, games and much more. Even if i stick to my 3-5 launch title games and a few more, i still "never lost".

      So what is this console war?

      Hell, coke, pepsi and dr pepper still duke it out, i can't imagine one ever winning that "war", so why would it be different for any other product? (Mercedes, BMW, Audi..... on and on..)

    2. Re:Bad gaming journalism... by k_187 · · Score: 1

      So what is this console war?

      Because in every generation of Game Consoles there has been a clear winner (well one could argue between the Genesis and the SNES, but both of those systems peaked at different times). In each of the generations (nes vs. Master System; Genesis vs. SNES; Playstation vs. Saturn vs. N64...) There was a clear winner both in development and in the number of consoles sold. Look at the ongoing "war" between AMD and Intel. Is that any different?

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    3. Re:Bad gaming journalism... by cgadd · · Score: 1

      > Xbox comes with a 100mbit ethernet. PS2 and > Gamecube have neither.

      The PS2 has standard USB ports, and I've got a USB keyboard and USB ethernet adapter connected and working. Tony Hawk Pro Skater 3 can use the network connection, and I've played with other people via my DSL internet connection.

      Isn't the Xbox ethernet restricted in some way? I thought I had heard that you could only connect online via some not-yet-available microsoft gaming servers.

      Can you connect it to your in-house network? What does it see or look like on the network?

    4. Re:Bad gaming journalism... by Anonymous Coward · · Score: 0

      The xbox comes with a hole in the back that you can plug a cord into...there are no internet ready games for it. It requires special servers that don't exist at this point...I fail to see how the xbox is "internet ready." Compare that to the Dreamcast that came with a modem and a working web browser. if the xbox comes with internet support out of the box why was the entire point of "Halo" changed from an internet squad based game to single player?

      Stupid mainstream journalists talk up the "broadband ready" xbox, but can anyone name any xbox game coming out in the near future that supports online play? Seriously, anyone?

      By comparision, the GameCube will have Phantasy Star Online supporting network play. So which system is more "internet ready?"

      If Nintendo wanted to they could package an adapter with the Gamecube and claim it was internet ready as well, as could Sony with the PS2. However these companies realize that simply having a hole in the back of the box is not in itself useful in any way.

    5. Re:Bad gaming journalism... by cybrthng · · Score: 2

      don't know what planet your from, but i plugged my ethernet into that "hole" and have been playing Halo online for 2 weeks now.

  59. A lot of problems in this article by AnimeFreak · · Score: 1

    I could be wrong as it could be a typo, but isn't the Jaguar the first 32-bit system? (it is NOT a 64-bit system, it has two 32-bit Motorola 68060 processors, but it doesn't make it 64-bit)?

    As well, Playstation is 32-bit, not 64-bit as stated by the article.

    As well, it looks like the article is biased towards Microsoft's Xbox.

    1. Re:A lot of problems in this article by ab · · Score: 1

      The Jaguar's got a 64 bit bus. That makes it 64-bit in my (and Atari's) view. The custom chips work on 64-bit words too as I recall. (I'm a licensed Jaguar developer but never got a product to market.)

      There's a 68k in there, but people are too hung up on it. The real magic is in the other chips. They just put in a 68k because everyone knows how to program it.

      ab

  60. Re:Bad Research on the whole Article by Hormonal · · Score: 2, Insightful
    First off, I was also incensed that the SNES wasn't included in the console list. But then I looked at the chart in a little more detail. Now, correct me if I'm wrong, but I could have sworn that the PSX was/is a 32-bit system. Also, on the system specs for the current lineup, they show the capacity of the GameCube's memory card is 1Mb, when Nintendo plainly states on their site that it's a 4Mb card.

    And why did the writer skip from Infocomm straight to Doom. There were a lot of genres that grew up between text adventures and FPSes. What happened to the side-scrolling platform jumpers like Sonic and Super Mario Brothers? What about all of the RPGs published by Square? Sports games grew by leaps and bounds during that time.

    I generally like the articles on Tom's Hardware, but this one seemed like it was thrown together by a team of rabid monkeys (or some other randomly-generated /. page creator) in a matter of minutes. I know that failure to check your sources is nothing new to most slashdotters, but I hope it doesn't become the norm for other sites like Tom's.

    </RANT>

  61. Re:Battle for the console? Nope! by Gehenna_Gehenna · · Score: 1
    Excellent hypothesis.

    Consolewire had a little blurb about the xbox's true purpose, that being M$'s first step creating an all-purpose set top hub

    --

  62. Plenty on EBAY by maynard · · Score: 1

    For nostalgia's sake I just drove through Vectrex lane on EBAY and see that there are three or four systems up for sale right now. Looks like ~$100 or so will get me a Vectrex if I really care. Trouble is I just bought a house and need a refridgerator more than a Vectrex. :) So, yeah... right... us grownups can buy all the video games we want, if we're willing to sacrifice FOOD! Heh...

    Oh well, I've got my ps2, GT3 and Ace Combat 4. Who am I to complain?

    Cheers,
    --Maynard

    1. Re:Plenty on EBAY by Anonymous Coward · · Score: 0

      That's cheap! -- Vec's were running ~$200 a couple years ago. (I got mine at a fleamarket for $10, but there's lots of opportunity cost there...)

      The cool thing about Vectrex is that when the company went under, they released all of the games into the public domain. If you do pick up one, just google for Sean Kelley Multicart, and for about $70 you'll have every game ever written.

  63. And this is an insightful article? by Anonymous Coward · · Score: 0
    The mighty staff of Tom's Hardware apparently have no idea of any hardware except their amazing overclocked supercooled IBM-PC compatibles.

    Just a short look at the article reveals that:

    1. They seriously think that NeoGeo (680x0 CPU) is "24-bit". Yea. Right.
    2. They do not seem to know of the SNES existance at all.
    3. They call NEC's TurboGrafx-16 a "success", while not considering Genesis a success.
    4. ...
    This list can continue for ever and ever, but you get the drift.

    Very thoughtful article, folks. Now, go and read something decent on console history. There is a plenty of sites on the Net with much more knowledgable articles.

    PS: Of course, 99% of Slashdot readers will only care whether you could run Linux on any of those mahcines 8)<

  64. a new era of consoles by davmct · · Score: 0

    Maybe we've finally reached a new level of console gaming, where no clear-cut winner will EVER emerge. It's no longer the console which defines the industry, but rather, the games available. The growing trend of having most games available on all platforms just further proves that a world with three consoles is still possible. The only deciding factor will come down to whether you prefer to play a game with a fat lazy plumber or a blue hedgehog or crash bandicoot. And even then, you're likely to find a similar style game with just different characters substituted for the platform of your choice.

  65. Lots of errors in the article... by Anonymous Coward · · Score: 0

    I'm not gonna retype all the errors.. so here's my email to their editor pointing a slew out...

    In the console list...

    The Playstation is a 32-bit machine.

    The Dreamcast is a 128-bit machine.

    The Sega Genesis was the most popular platform of the 16-bit generation.

    The second most popular machine of that generation was the Super Nintendo which is missing from your list.

    You are also missing the 3DO console which was 32-bit IIRC.

    ..

    In the features of the current crop of consoles..

    The Gamecube can do 8 texture effects per pixel per pass.

    The Gamecube's polygon performance you have listed is misleading, as that is in-game estimates from Nintendo, vs theoretical maximums of unlit triangles which the Xbox and Playstation 2 numbers are.

    The Gamecube supports 3D sound, in fact Rouge Squadron 2 (a launch title) supports Dolby Pro Logic II (5.1).

    Most Gamecube games support HDTV 640p, and the Gamecube has digital video out support.

    Why is the XBox OS not considered "Closed, Microsoft proprietary"? Which it is.

    The Gamecube will have broadband and 56k modem support via a plug in modem/nic.

    For future reference, N/A means Not Applicable.. Not .. I don't have a clue and don't care so I'll put N/A.

    A ? is a better substitute for not having a clue than N/A.

    You also have the wrong CPU and Graphics processor speeds on the Gamecube. The CPU is 485Mhz, and graphics core operates at 1/3 the speed or around 162Mhz. The number you had were old number prior to E3.

    Up to date Gamecube spec are here http://www.nintendo.com/systems/gcn/gcn_specs.jsp.

    1. Re:Lots of errors in the article... by Anonymous Coward · · Score: 0

      Ooops.. I meant 480p not 640p..

  66. Is this an anouncement site for Tom's? by Papineau · · Score: 1

    Because in the last two-three weeks, it seems as if almost all new articles on Tom's were featured here a few days after.

    It's not that Tom's a bad site (actually, it's one of the 4-5 sites I go on a daily basis), but if I want to know what he has to say (or Omid or else), I'll go check it up myself. Tom's not as prolific as Salon or Wired or the NYT, so it's much easier to check what's new on his site on a regular basis and still manage to do something else.

    Anyway, the goal of my comment is just to raise the issue, not to troll. I read Tom regularly for 3-4 years now, as well as Anand, so it's just that I don't appreciate reading all of it twice.

  67. Operating Systems...Correction. by Gannoc · · Score: 2, Redundant
    On this page, under "Operating Systems" they list:

    X-Box: W2k Kernel
    PS2: Closed, Sony proprietory
    Cube: Closed, Nintendo proprietory

    That should be:

    X-Box: Closed, Microsoft proprietory
    PS2: Closed, Sony proprietory
    Cube: Closed, Nintendo proprietory

    I like how having the OS be the W2k kernel is presented as a bonus. You have to pay a hefty license to develop/publish a game on ALL the systems. Maybe this guy is just a little too used to getting all of his Nvidia hardware and MS software for free.

    1. Re:Operating Systems...Correction. by Anonymous Coward · · Score: 0

      Yes! I thought of the same thing... How is it that 'W2K Kernel' isn't mentioned as Microsoft proprietory!?

      That is by far the *worst* console comparison/history-of article I've ever read...

  68. 2 bit article by grarg · · Score: 1

    Not only is the SuperNES missing, but they screwed up the details on several other consoles too. Atari's Jaguar was 64-bit, the PSX 1 was/is 32-bit and the Dreamcast was/is 128-bit. I also have a suspicion that the Neo-Geo was 32-bit but I can't check this up 'cos the SNK website is, er, "down" :-)



    And while we're on this, why don't the Commodores, Speccies, Amstrads and indeed Atari (ST) get mentioned as far as games go? I guess that accounts for the gap between the TMRC stories on one page followed immediately by DOOM on the next. Those little "home computers" were where the technological barriers were broken for years. In the UK and Ireland anyway... Consoles?! Ha!

    --
    The conclusion of your syllogism, I said lightly, is fallacious, being based on licensed premises
  69. History of Atari by PbHead · · Score: 1

    A couple of days ago, I posted an article about The History of Atari on TQY3. It was'nt meant to directly compare the Atari Systems to modern day, but instead allow the reader to make thier own decisions on the future of gaming through historical education. Far from required reading, but if you were an Atari Child or have intrest in Atari's History, I'd Suggest giving it a peek.

    --
    Opinions Expressed by Me should be Forced on Others - PbHead
  70. CDi was Phillips... by Anonymous Coward · · Score: 0

    ...perhaps you were thinking of the CDTV.

    Commodore claimed the name stood for something stupid like Commodores Dynamic Total Vision, when it was obviously just CD + TV

  71. On a scale of 1 to 2, that artical was a 1 by Aqua+OS+X · · Score: 1

    That artical at Tom's was some fairly lame reading. They didn't really talk about why certain consoles did well and why others failed. ie the PS1's cheep'o API, Nintendo's rights to Miyamoto's brain, etc.

    Moreover, I was also kind of let down by the fact that Tom's Hardware had practically no info on the GameCube's hardware, and no info on the different architectures of the xbox, ps2, and cube. That info does exist in the world.

    Just seems like a bunch of geeks trying to justify their xbox purchases. Was it just me, or did I see no mention of the disadvantages of the xboxes desktop-pc hardware design and the x-boxes lack of classic game titles? This is just my opinion, but I would much rather have a ps2 or cube simply because of the games. These systems have a lot more titles that look interesting to me.... titles that I have known to kick butt in the past.

    And as for the cube-kiddy comment. Well, IGN seems to have a whole array of up coming blood-filled cube games. So that kiddy argument does seem to hold much ground.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  72. Poor Atari by grarg · · Score: 1

    Now, along comes Sega's Game Gear a few years later. Think Portable Genesis.


    Portable Master System really - the Game Gear was 8-bit. It does illustrate the point about hi-tech v. practicality though: The Game Gear had a 16 colour backlit LCD screen that was as blurry as fuck when playing Sega's flagship game, namely Sonic. 6 (or was it 8?) AA batteries barely lasted 2 hours and yes, it was way too expensive.


    But the real tragedy was the Atari Lynx, the 16-bit handheld (GB Advance is 32-bit, btw) as powerful as a Genesis/Megadrive that fell by the wayside because of crap games. Ditto the Jaguar, the most powerful console for years until the Nintendo 64. And don't even start me on the Amiga CD32...

    --
    The conclusion of your syllogism, I said lightly, is fallacious, being based on licensed premises
    1. Re:Poor Atari by Anonymous Coward · · Score: 0

      Was it crap games that killed the Lynx? I heard that, just before launch, atari stated it would be about £100 (uk money), the same as the gameboy. The gameboy came out for £100, the lynx nearly double. Guess what happened.

      I think nintendos idea is the best. Do a handheld game console, never drop the price, and just keep making them forever; voila - plenty of games, some of which have to be (and indeed are) very good.

      (Sonic will be out for the GBA soon.... )

      What amiga did was to keep bringing out new computers which were only slightly better than the last, and make them more expensive than the pcs and consoles with which they were competing. They were ugly too - just look at the cd32. I know old computers look tacky but even at the time it was a dog. I preferred it when they were just prototype mobos, nailed to a piece of wood!

    2. Re:Poor Atari by Anonymous Coward · · Score: 0

      If the Game Gear lasted 2 hours on a set of batterys, the Lynx only lasted 1 hour. That thing was the biggest battery gobbler ever.

      The Lynx totally bombed (in the US), but the Game Gear didn't do that great either. I guess that having a 'portable' system that required external power is pretty stupid.

  73. nope by Anonymous Coward · · Score: 0

    CDi (by Philips) is nothing like an Amiga. It didn't even have a Motorola processor but some crappy M68k rip off (68070!?).

  74. ummm where is NES? by MaxPower2000 · · Score: 2, Insightful

    not to mention their total disregard of the NES. it's not on their little table and i think most people would agree that it had alot to do with the reviving of the gaming industry in america after the crash of the atari systems.

    another thing that bugged me, was in the text of the article the jump from 1979's zork to 1993's Doom. i seem to remember being alive in the 80's and i think that i played some video games, pretty sure at least.

    i guess the author's intention was to race quickly through the history of consoles (which he harldly talks about, save for one incomplete chart) to get to the hardware of the new stuff, since it is tom's hardware. but whatever, very incomplete...blarg.

    --
    Master Using It, and You can have THIS!!
  75. Amusing fiction by John+Siracusa · · Score: 2
    My favorite part is where they list the "Memory Bandwidth", "Polygon Performance", "Simultaneous Texture Fills", and "Compressed Textures" for the consoles.

    Wow, look how crippled the GameCube's polygon performance is! And the GameCube doesn't even support compressed textures or "simultaneous texture fills"! It looks like GameCube games will have around less than 1/10th the polygons as the other consoles, with a single bad texture on them. This thing sucks! I'm glad I read a good in-depth technical site Tom's Hardware instead of the promotional literature produced by the console maker's themselves. I almost wasted my money on that lame-ass underpowered GameCube!

    (Clue for the clueless: that was sarcasm.)

  76. well put.... by TheRain · · Score: 1

    those were my reactions to the article as well.

    --
    Please help! I'm stuck inside my virtual reality headset!
  77. A nice X-box advertisement by Torodung · · Score: 1

    Features include business plan speculation about future profitability as reality and truth, the complete lack of the Nintendo NES on the list of the history of console systems, and a bunch of incomplete information that somehow makes the GameCube look like a big question mark that you'd need a crystal ball to see. The omission of the single most successful console system in the history of the industry (the NES) is especially suspect.

    Nice going Tom, seeing that MS has an Intel chip in the Xbox, and your continuing blind support of Nvidia, we can all see where your true interests lie. And I mean lie in both senses of the word.

    I used to come to Tom's site for useful information. It has ceased to be a source of anything but Intel/Nvidia propaganda for the past year at least. I don't think I need to remind anyone of his assertion that Athlon processors were a fire hazard if the heat sink fell off.

    Oh, and Intel/Nvidia is synonymous with Microsoft these days. So throw them into the mix.

    Too bad that another good source of independent information has sold out.

  78. It's worse by freeweed · · Score: 2
    That very same chart now has the SNES listed, but not the original NES that revived the videogame industry in the first place.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  79. I stand corrected by Nikau · · Score: 1

    My apologies for the flod (yes, flod. as in flawed) info about the GameGear. As I mentioned, I was Nintendo's loyal fanboy (still am, really) and up until recently never cared about other systems.

    --
    There is no escape from The Muffin.
  80. In Tom's defense by freeweed · · Score: 2
    That atrocious little chart of consoles surprisingly included the original Odyssey! Ah, the days before video games used microchips. I'm surprised that mine doesn't have 'SOLID STATE' proudly stamped on the case somewhere.


    On another note,

    Indeed, no one had seen the like done before with 256 colors, 320 by 200 display, and a hopping 66 MHz 486 with 4 megabytes of RAM

    Funny, I don't remember many people with a 486-66 back then. The BIG deal about Doom was that you DIDN'T need the newest and best PC to run it. Low end 386's did it just fine, if you didn't mind a reduced screen size.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  81. XBox the best selling console? by Slad · · Score: 1

    According to http://www.xboxweb.com/news/1201/006.html the XBox is the fastest selling console in history, not the GameCube. Interesting

    --
    I am Slad.
  82. But there were mistakes. by Decimal · · Score: 1

    I emailed Tom's Hardware pointing out several mistakes they had made on the same day it was posted, including some missing systems like the 3DO unit in the console list and listing the Dreamcast as a 64-bit system, rather than a 128-bit system. Amongst other complaints I made were the inclusion of Doom, which had very little role in the console realm, and over the lacking actual history in the history section. No mention of the great video game Crash of 1984? Or how the advent of polygon gaming changed the scene entirely? There was no response to my letter, and no change to the article. Personally I wonder if any of the writers has ever played on a console before the Playstation era.

    --

    Remember "Bring 'em on"? *sigh
    1. Re:But there were mistakes. by death+messiah · · Score: 1

      The Dreamcast was said to be 128 bits only because the microprocessor, the Hitachi SH-4, allowed dot products of vectors of 4 single precision floats.

      From looking at the SH-4 manual, I vaguely remember it having 32 bits integer registers and pointers.

      Mihai

  83. Portable Genesis... Nomad by Steveftoth · · Score: 2

    They also made a portable Genesis, it was called the Nomad. Looked like a genesis controler with a screen in it.

  84. There's no surprise that Nintendo is still in it by Afrosheen · · Score: 0, Flamebait

    Nintendo's strategy:

    NES: Super Mario Brothers and other kiddie games
    SNES: Super Mario Brothers and other kiddie games
    N64: Super Mario World and other kiddie games
    Gamecube: Luigi's Castle and other kiddie games

    I'm sure Pokemon has a stake in this somewhere too (the portable market) but for the most part, Nintendo is an expert at the 'wash, rinse, repeat' game cycle. How many years can someone run around as a damn plumber collecting coins before they simply tire of this style of gaming? Nintendo sucks but every year there are millions of kids who love it.

  85. something I noticed by mancxvi · · Score: 1

    The new list has the SNES, but it is missing the NES. Tom's Hardware needs to pull its head out of its ass.

  86. Re:Bad Research on the whole Article by Anonymous Coward · · Score: 0

    Reread the article...
    sounds like its trying to sell Xbox's to me instead of reveal much factual information about gaming's history.

  87. what a lovely history... (not) by Skuld-Chan · · Score: 2, Insightful

    He left out Commodore - who released two consoles. Both of which were somewhat groundbreaking - the CDTV being the first system to have a CD-Rom drive (released in 1989 - designed by former Atari guy who invented pong) and the CD-32 the first 32 bit dedicated console - which actually has a lot in common with the Xbox - being that they were both came from former PC's. At the time I thought they both played great games.

  88. bullshit by Afrosheen · · Score: 1

    Don't forget that Sony and it's subsidiaries publish thousands of DVD's. Maybe SCE (sony computer electronics) doesn't get their cash directly but the parent company does. I'm sure they noticed a spike in DVD sales after the release of the PS2. Overall this was great for Sony and Friends.

  89. Re:There's no surprise that Nintendo is still in i by Maul · · Score: 3, Insightful
    This may be a troll above, but there must be something said to those who think that Nintendo just re-releases the same game with better graphics over and over.


    Really, this person doesn't seem to complain about the X-Box's Halo, which could be said to be just a revamp of Quake, which was a revamp of Doom, which was a revamp of Wolfenstein. Or DOA3, which is yet another copy of every other fighting game out there. Naturally these statements aren't entirely true, but it is the same type of argument.


    Yes, Nintendo recylces the same video game characters and general themes, but they do a great job of putting them into new gaming experiences that show vast improvements over other games.


    NES: Super Mario Brothers was one of the first side scrolling action games ever. Clearly a big step up from the one screen games like Donkey Kong.


    SNES: Super Mario World was a huge improvement over the original SMB concept. Larger (sorta non-linear) world, multiple exits in one level, more power ups and abilities for Mario, Mario can ride on "Yoshi."


    N64: Super Mario 64 was a much different game than
    the side scrollers, being 3D.
    With totally different objectives, power ups, level ideas, and abilities.


    Game Cube: Luigi's Castle isn't a Mario game. It is a totally different type of game in which Luigi captures ghosts with a vacuum cleaner. It is a bit strange, but it isn't the same thing we've seen before at all.


    And of course, by mentioning Mario and other kiddie games, we are of course forgetting Nintendo's other titles. Most of them might be family friendly in that both the small kids and adults can enjoy them, but that doesn't make them kiddie. Zelda and Metroid come to mind, as well as the fact that Miyamoto doesn't produce crappy games in the opinion of most gamers, even those that don't own Nintendo consoles. His worst game was probably Zelda 2, which is a lot better than the average PS2 title by far.


    Playing as the same plumber over and over has never ceased to be fun, really.

    --

    "You spoony bard!" -Tellah

  90. Hrm by Etriaph · · Score: 2, Insightful

    I seem to have noticed that they didn't include the Nintendo 8-bit console on the list, the Nintendo Entertainment System. You know, the one that had The Legend of Zelda, Bionic Commando, Final Fantasy, Contra, Super Mario Bros I, II and III? Ya, it was missing on the list when I looked at it, 1:36pm EST. One would kinda think they would at least mention the console that for so long was the thing to buy to play games. There had to have been at least 500 titles released for it. Feh to them I say!

    --
    "It's here, but no one wants it." - The Sugar Speaker
    1. Re:Hrm by Etriaph · · Score: 1

      Oh, and they also left out the 3D0.

      --
      "It's here, but no one wants it." - The Sugar Speaker
  91. One thing you have to remember about consoles: by TobyWong · · Score: 1

    The popularity of consoles varied dramatically from region to region.

    Just to give a few examples:

    Turbografx-16 was more or less a flop in north america but in Japan it was *the* most popular system of its generation.

    Genesis aka Mega Drive did quite well in NA, Europe, and Japan although it was definitely second fiddle to the pc engine.

    SNES aka superfamicom had to play catchup as genesis had a huge head start on it but by the end of the 16-bit era this system was probably the most widely supported. My personal belief on how genesis managed to lose the crown was segas lack of a good 6-button controller when fighting games were at the peak of their popularity (yes I know one eventually came out but it was too late).

    To sum it up I certainly agree with you that there is no way SNES should have been left out. As far as which systems were "successful" it all depends on what market you are talking about.

    --
    - Toby
  92. Drawback to backwards compatibility... by alexhmit01 · · Score: 2

    The 7800 inclucing backwards compatibility out of the box MAY have hurt them. I loved my 5200, and when I played a 2600, it was neat to know that it was one of the original systems.

    However, when the 7800 came out, able to play 2600 games, we (my friends, young at the time) assumed that it meant that it was a glorified 2600. Recently, a friedn bought a 5200 and some games off E-bay for nostalgia, and referred to it has the "best Atari system ever" reminding me of our thoughts.

    I have mixed feelings on backwards compatibility. At the time, I was appalled that Nintendo didn't let me play me 30 NES games on the SNES. However, I still had a working NES, so it wasn't THAT big a deal. However, when I got my SNES at launch and it lacked games, it really turned me off to the system... I ended up playing my Genesis more as a result.
    However, with the NES and SNES on the same TV, I don't know why I cared that I needed separate systems.

    However, the Sega Master System, while "better" hardware (specwise) felt flimsy, and seemed to have problems moving. Ours died when we moved it from TV-to-TV once. The Power Converter/Genesis seemed like a more useful purchase at the time then a new SMS.

  93. This tomshardware article is just bad. by jerkface · · Score: 2, Informative
    I can't believe 3 people signed their names on it. I know many people have already complained about its numerous errors, omissions, and distortions, so I will confine myself to the problems with the comparison chart on this page.

    There are three types of problems in this chart. In many places the authors put "N/A" because they were simply too lazy to find out the correct specifications. Uninformed readers might get the impression this means the console lacked any features in that category. Secondly, some of the numbers are just wrong. Finally, many of these numbers are comparing apples to oranges. Since the errors seem to be concentrated on the Gamecube, and that's the console I know the most about, I'll just stick to correcting their mistakes on that column in the table.

    Graphics Processing Unit_____162.5 MHz, not 200
    Memory Bandwidth_____________2.6 GB/s, not 3.2
    Simultaneous Texture Fills___8
    Compressed Textures__________6:1 (S3TC)
    Storage______________________Standard .5 meg and up cards, an +____________________________adapter will allow the use of flash +____________________________cards up to 64 megs in size
    Maximum Resolution___________1920x1080

    Many of these categories aren't directly comparable. Even the RAM comparison is misleading, because Nintendo decided to use several different types of RAM. There are 24 MBs of so-called "1T-SRAM," which is actually a new type of DRAM offering improved and more consistent access times and transfer rates. There are also 16 megs of 83 MHz SDRAM, for sound and (speculatively) "other" unspecified purposes. Flipper has 3MB of embedded memory in the form of 2MB frame buffer and a 1MB texture cache. This totals 43 megs. On the other hand, the Xbox is a UMA machine with 64 MB of 200 MHz DDR-Dram. It has more memory and memory bandwidth, but actual performance is further from the peak numbers listed, in comparison to the Gamecube, and UMA designs are less bandwidth efficient. Therefore the memory bandwidth numbers aren't comparable either. The Gamecube is really the most bandwidth efficient of all 3 consoles, for a handful of reasons.

    The polygon performance numbers given are meaningless, and clearly whoever posted those numbers has no idea what they mean. "6-12M/s" is Nintendo's conservative estimate of what developers would achieve in game. The PS2 and Xbox numbers are probably for flat-shaded triangle meshes - a number which is nearly useless in revealing what the hardware can do in a real game. Unless, of course, I, Robot becomes popular again.

    Pardon my shitty chart, but the <pre> tag isn't allowed anymore, and the lameness filter was driving me nuts.

  94. Tom forgot the NES by niola · · Score: 1

    Out of all the game systems on his chart, Tom totally forgot to list the Nintendo Entertainment System in the grid with the release dates. Unfortunate to miss perhaps the most signifigant of all the gaming platforms. The NES's popularity exceeded all others on that list (in terms of titles made and sold, installed base) and it earns a spot in history as one of the first pieces of entertainment to actually surpass the installed base of VCR's in the US.

    --Jon

  95. Sludge by AgentTim3 · · Score: 2, Insightful

    I can't understand how this horrible mess even gets posted.

    First, look at the history. One page attempting to cover console history from its infancy to present?? Oh but wait let's throw in some crap about PC games as well, and mash everything all together! Idiots.

    Second, their concept of the various generations is way wrong. You want a brief overview, here you go:

    Prehistoric Age
    (Atari 2600, Coleco, Intellivision, etc) Mostly dominated by Atari but definite niches for the other systems. Good debate to be had as to respective merits.

    Age of Revolution
    Nintendo Entertainment System, Sega Master System
    This is what really brought consoles into homes. Almost everybody had one or the other of these. Yeah, it depended on your region or local distribution, but both systems had excellent and addictive titles. Again, you can have great debates over which one was more dominant.

    Round of 16 (bits)
    The logical extension of the previous age. SNES & Genesis. One more time, great games and great fun. Sure that TurboGrafx and some other crap was in here mixing things up a bit.

    Pre-Modern
    PSX, N64, and Dreamcast
    These span a pretty wide time period. But you look at what people were actually playing, and it's clear that recent competition was between these 3, until we reach the present.

    Now - "Next-generation" consoles are here today!
    PS2, GameCube, and X-Box
    Well, there's been enough talk debating the respective merits of these suckers. Time will tell the winner.

    Final rant
    PC games started up for real around the time of NES. By for real I mean getting serious about graphics and starting to drive the hardware revolution (which I think was possibly one point of this misguided article). Once that first VGA monitor hit, that really kicked things off. (Does anyone remember MCGA? :)

    Since then, PC games have continued merrily along in their SEPARATE MARKET from consoles. Let's all say that slowly. SEPARATE MARKET. There NEVER will be an integration between the two, the differences in the platforms are far too great. People need to stop with the arguments of which one is better since they're just different.

    Look at it: Screen resolution, user interface (10-12 key controller vs. 101-key + mouse), storage capacity, delivery mediums, the list goes on and on.

    If Microsoft's business plan is to merge the two together and dominate all gaming worldwide, well they're screwed. They'll get beat by people writing games just for PC's that do a better job, and they'll get beat by people writing console-specific games that do a better job.

    Terrible article, but at least it can kick off the discussion...

    -a rogue Nugget

  96. They didn't get lame, you bought the wrong system by alexhmit01 · · Score: 2

    The Playstation has many games, as a result, people can rent a new game for each weekend. This means that you need to crank out games, because you can't get best sellers. The only games that sell are those that are too long for 1-2 weekends. The Final Fantasies sold, but the rest are variations. They may all be the same game, but the graphics are a bit different so you rent a different one for the weekend. Sony with its Third Party strategy created a system where games sell for a bit then become bargain bins and rentals run the market.

    Look at the N64, and the Gamecube is similar. Sure there are games that you can rent and beat in a weekend, but Nintendo STILL focuses on game play. Their strategy, since the NES, was to make amazing games that would be best sellers and create artificial shortages.

    For N64, Bond was an amazing game. Sure, it's a FPS (which I normally hate), but it was DAMNED fun. People played and played and played. The game is still fun 5 years ago.

    Super Smash Brothers is AMAZING. It's a fun game that never gets old because you play against your friends. Mario 64 had LOADS of fun and a lot of gameplay. The Zeldas for N64 were creative and interesting. Midway's Blitz and Hang Time are phenomenal lines of games, arcade style sports games are a blast.

    Hell, I only played the N64 heavily for the first year before I left for school, I had a blast with it. When I visited the folks on breaks, my brother always had 2-3 new awesome games that were a blast.

    Nintendo still focuses on Gameplay. Their lines of games are amazing. I hope that more people interested in gaming see through the "hundred of identical games" and pick up a Gamecube instead and get 5-10 games that they will play for years. That combined with enough Third Parties that you can rent a new game whenever you want should make an awesome system.

    The problem is the economics of the system. People rent games and play through them then move on. There are still games that remain loads of fun (I still play a few games of Powerball on the Genesis when I visit my parents), but they don't work in the rental-focused market.

    Alex

  97. Re:There's no surprise that Nintendo is still in i by bluGill · · Score: 2

    first side scrolling action

    Have you forgotten Moon Patrol? Cool side scrolling game. You couldn't do nearly as much, but then it came out a lot earlier. I seem to recall other side scrolling games as well, though few were particularly memerable.

  98. The OS's and kernels by nick_burns · · Score: 1

    I guess since the Playstation 2 and Gamecube are both listed as having 'closed' and 'proprietary' kernels and the X-box isn't listed that way, windows 2k is open and non-proprietary. Sweet! Ironically, playstation 2 is the only platform with a version of linux ready for it.

  99. CDTV and CD32 by cr0sh · · Score: 2

    Here is a good site about the CDTV and CD32.

    This site says the CDTV was released in 1990. Not sure who is right, that was a while back. Anyhow, the specs on this machine was pretty impressive for the time:

    Motorola 68000 7.14Mhz 16 Bit CPU
    1 Meg Chip RAM
    A graphics coprocessor which could display full screen animations at up to 4096 colors
    Stereo 4 channel 14 Bit sound chip (the system could also play audio CDs)
    DMA Architecture (transfer data with no CPU usage)
    1x CD-ROM drive
    VCR style case

    When you think about it, Commodore basically released the first 16 bit CD-ROM based game console (with the exception that it was designed to look good with the rest of your AV components). A lot of upgrades and such were also available, both from Commodore and third parties (allowing everything from adding floppy and hard drives, a mouse and a keyboard, and more).

    The CD32 was just as impressive, considering it was released in 1993:

    Motorola 68020 14Mhz 32 Bit CPU
    2 Meg Chip RAM
    2X speed SCSI CD-ROM
    16,000,000 colours Max
    Game console style case with top loading CD-ROM

    It used the same style sound system as the CDTV and other Amigas. There was also an expansion slot, which was typically used for what was called the "FMV Card" - which essentially allowed you to watch CD-I and VCD movies through the console. The controllers were pretty slick too, from what I remember. So, here you have in 1993, Commodore releases the first 32 Bit CD-ROM based console with movie playing capabilities.

    Of course, as we all know, both of these consoles (and Commodore itself) bombed.

    I don't understand why, outside of poor marketing (or lack of would be the better way to put it). The same thing happenned to the Neo-Geo and the 3DO. The high price also managed to help on all of these platforms.

    But what is the difference today? The marketing by Sony, Nintendo and Microsoft is much higher than what the other consoles did - but I do remember 3DO being marketed pretty hard, same with Neo-Geo. I remember playing a 3DO at Best Buy, next to "next best" offerrings from Sega and Nintendo.

    The 3DO was pretty expensive, so were the Neo Geo and CD32. But why is it today super expensive consoles fly off the shelves (even in a recession!), but back then, in relatively good times - they didn't? Can someone explain that?

    To top it off, why is it that consoles with way far advanced capabilities don't seem to sell, but ones with marginal capabilities over last year's model seem to sell easily (and really, the capabilities of the X-Box, etc - really aren't that great over last years offerings)?

    It is like the market is offered a super sports car for $10,000 - but no one wants it. But when the features that were in it appear in a sedan five years later, selling for the same amount - everyone can't wait!

    Actually, I bet the car market works like this too...

    --
    Reason is the Path to God - Anon
    1. Re:CDTV and CD32 by Skuld-Chan · · Score: 1

      Well 3do had the same problem as CDTV - as I recall CDTV originally cost like 900$ as I recall - which is above and beyond what ANY game console should ever cost. But I saw it doing quicktime like video on its 1x drive long before quicktime ever came out.

      Also the CD32 (I actually had one) was just an A1200 with an Akiko chip - which did chuny to planar conversion in hardware (anyone who knows anything about amiga chipsets knows why this was useful). The drive was propriety and made by sony - although I'm sure it was very similar to scsi - or hacked up in the scsi.device [driver] to look like scsi to the system. It was the same with the CDTV - its dmac (dma controller) had almost everything to do scsi, but not quite. Most SCSI addons usually just finished the job.

      Finally :) - the AGA chipset in the cd32 could only do 262,144 colours in ham8 mode - which isn't very useful for games (since realtime images tended to leave nasty artifacts - animations were cool though with ham8). Anyhow - that was out of a pallette of 16.8 million colours. Sprites and other real time graphics were limited to 256 colours in any resolution supported by the amiga. CDTV was OCS based and could only do 32 colours in low res mode, 16 in high res mode and 4096 colours in ham mode - or I think 128 or something in ehb mode (extra half bright, but it may not have had enough vram).

  100. funny by Alan+Mattern · · Score: 1

    This article should have been listed as humor, not gaming...what a piece of shit, it didn't go anywhere or even even make sense, not to mention all the errors that everyone else here has mentioned. Does anyone do research anymore? Most tech review articles seem to have been shitty 2 years ago and have been getting worse. And Tom's joint has gone from the best to the utmost worst site i've ever read (many many of the past year's articles go nowhere, make no point, don't even give any information that I can't read off the box, or hte manufacturer's marketing site. ugh, rant.

  101. My top 5: 1 per platform by cacheMan · · Score: 1

    1) N64: MarioCart (I barely graduated from college because of this game... Battle?).
    2) Gameboy: Tetris (I can still beat game B 9/5 fairly easily)
    3) PC: SimCity 2000
    4) Genesis: EA Sports NHL 93 (Hockey games haven't gotten much better than this, too bad)
    5) Nintendo: Techmo Bowl

    1. Re:My top 5: 1 per platform by TheShadow · · Score: 1

      Oh c'mon River Raid for Atari 2600 was 10x better than Techmo Bowl. :)

      --

      --
      "What do you want me to do? Whack a guy? Off a guy? Whack off a guy? Cause I'm married."
  102. Missing a few things by hether · · Score: 2, Interesting

    Why is there a gaping hole in the timeline of this article, from 1979 to 1993 with Duke Nukem? It can't be because their weren't any interesting technological improvements during those years, because there were.

    Interesting nonetheless, but it seemed like he was missing a few things.

    --

    Most people would die sooner than think; in fact, they do.
  103. Re:That is, by Gizzmonic · · Score: 0, Troll
    No kidding. I don't even wanna go into detail about how horrible this article is, but here's some things to think about:
    • Almost no mention of any consoles, except the newest batch.
    • Irrelevant mentions of PC games. The writer even arrogantly and ignorantly suggests that Doom was a watershed in console gaming.
    • Lots of dry comparisons about stuff like memory bandwidth and texture fill rate, undoubtedly ripped from someone's website. *YAWN*
    • No mention of the console marketplace. How is this informative about Console Wars again?

    Seriously, I could eat a bowl of alphabet soup and shit a better story about consoles than this. It seems that some PC nitwit who's never touched a console in his life wrote a history of PC games off the top of his head, stole a few images and tables to make it seem like it was about consoles, and of course Tom's Hardware picked it up. Crap like this is why I stopped reading that site in 1997.

    Even more sad is that this board is being used to argue whether or not buying the Xbox hurts Microsoft or not. Mod me down if you want, but I'm really disappointed in Slashdot today.

    --
    (-1, Raw and Uncut is the only way to read)
  104. Re:There's no surprise that Nintendo is still in i by Afrosheen · · Score: 1

    Elevator Action was awesome in it's day also. A must have for any MAME gamer.

  105. Simpson's Road Rage on PS2 by shninja · · Score: 1

    ...is the coolest console game I've played in a long time. It will ruin me because next week are finals and my thumbs will be throbbing too much to think of anything else. Gamecube doesn't have any Simpsons titles? That is a strike against it. Not a DVD player? Two strikes. I believe PS2 will hang tough with Xbox and Gamecube for a long time and ultimitely prohibit both other systems from doing as well as anticipated.

  106. What about 20 million PS2 units? by ink · · Score: 3, Interesting
    Nevermind that there are 20 million Playstation 2 machines out there already... Microsoft has quite a bit of "catching up" to do itself before they can start dictating terms to developers like you seem to think. I wouldn't count on the XBox being a wild success; frankly there are no good games out for it yet (at least ones that I would pay for), and if the XBox is unable to differentiate itself from the PC then it will go down in flames very quickly.

    That said, good luck to Microsoft and Nintendo -- we need more competition in the console wars.

    --
    The wheel is turning, but the hamster is dead.
  107. Re:There's no surprise that Nintendo is still in i by Afrosheen · · Score: 1

    Not trolling, just stating my opinion like 99% of everyone else here.

    Quote " Luigi's Castle isn't a Mario game. It is a totally different type of game in which Luigi captures ghosts with a vacuum cleaner. It is a bit strange, but it isn't the same thing we've seen before at all."

    Sucking up ghosts in a vacuum cleaner huh. Collecting coins..collecting ghosts. Brilliant Miyamoto! What's next, collecting mushrooms? Oh, done that. I'll give them props for the cartoon rendering which looks nice, but open your eyes man! It's the _exact same game_ with new graphics and a new whizbang vacuum cleaner. It's STILL Mario Bros all over again. I guess for some people that's not a bad thing, but where's the innovation? In Sony's camp.

    Yeah Sony has their share of repeaters (Final Fantasy..what is it up to now? X or XI? If it's final why does it have so damn many sequels?) However, they have _variety_. That's why they're on top and will continue to have the lion's share of the market. With GTA3, Gran Turismo3, Metal Gear Solid 2, etc. etc. they're just ruling. They make games for me, a young adult, and they know who their audience is and what they wanna play. They know I got tired of chasing mushrooms and koopas about a decade ago.

    I didn't mention the XBox and Halo because after playing Halo 2 player coop, I dismissed it as poorly coded and slow. 5fps in some sections? Please. This game should never have hit the shelves in it's current state. I doubt the coders wanted it that way but Microsoft probably shifted the release date so soon and pressed them so hard they cranked it out too early. Oh well. The second generation of games will be worth playing, if they replace that gigantic worthless Batarang controller.

    Hmm..one more point. Miyamoto's worst game was Zelda 2? I'd say the Zelda games on the n64 were downright horrible. Maybe not his fault since the n64 hardware itself sucked BAD. I always laughed everytime I saw those 4 polygon characters running around in their blurry, 16 color worlds. SGI worked on this thing? Bahahah! At least Nintendo has some decent hardware now, and I'm looking forward to seeing some actual new games from them. Not WaveRace 128 or whatever they're calling their latest batch of rehashes, but real, new games.

    Hey, at least we have alot of choices right?

  108. Guaranteed performance (Re:Ho ho.) by Tofuhead · · Score: 2

    This seems to sit well with something I remember reading.

    I seem to recall an interview where some Nintendo rep (who knows, maybe it was even Miyamoto-sensei or Yamauchi-san) states that 6-12 million polys per second is the Gamecube's guaranteed performance, with high-res textures and all features in use, at a high framerate. When asked if those were the high-end limits of the hardware, I believe the interviewee resisted comment and only repeated that 6-12m were guaranteed with all features turned on.

    If I'm not hallucinating, this would clearly be a case of Nintendo not adhering to the old line of "lies, damn lies, and specifications," however I can't find the article doing a google search for ``gamecube "12 million" guarantee,'' so can someone help locate this?

    < tofuhead >

    --
    It is still the dark of night.
  109. What About Sierra!?! by krmt · · Score: 2

    Not to mention the Sierra era of the PC! I was in absolute shock that they skipped over the golden age of adventure gaming. Between the sierra stuff (King's/Space Quest) and Lucas Arts (Indy/Maniac Mansion/Monkey Island) there was a whole age of pre-FPS gaming that the article blatantly ignored, in favor of lumping adventure games in with Doom.

    Of course, you're very right about PC's not being dominant. The fact that the NES had the lion's share of great games for either PC or Console of that era is very telling.

    --

    "I may not have morals, but I have standards."

  110. OT: nit-pick regarding SNES vs. Genesis hardware by Tofuhead · · Score: 2

    The Genesis was not "technically better hardware."

    It had a faster CPU. That's it. The graphics and sound processors in the Super NES were far more advanced than those of the Genesis. The SNES's "Mode 7" graphics mode forced Sega to implement hardware 2-D scaling and rotation features in their Sega CD add-on to the Genesis, and it still had no 3-D capabilities that could compare to the SNES. You didn't see PilotWings-style or F-Zero-style games from Sega for the Genesis, and those games used the SNES built-in hardware, and not any add-on chips that came in the cartridge. And you can't seriously compare Genesis MIDI to SNES MIDI. Everything (particularly synthesized orchestral RPG music and vocal samples like those in Star Ocean) sounded best on SNES, while Genesis musicians stuck to composing techno-rock style music (like Thunder Force III and Streets of Rage) because of the poor sounding synthesizer.

    Whoa, whoa, whoa. Sorry about the rant. ^_^

    < tofuhead >

    --
    It is still the dark of night.
  111. That's not the whole story by YourGarbageMan · · Score: 2, Insightful

    Yes, developers do look at the installed base but they also look at sales figures for the top titles and especially sales figures of titles in the same genre as their own product. Your assertion that this "will increase their dominance in the gaming market" is a supposition that looks at the issue from only one angle. There's much more to it than that.

  112. Re:There's no surprise that Nintendo is still in i by Anonymous Coward · · Score: 0

    You will never see GTA3 (or something of they sort) for any Nintendo console... Little cute cartoon characters just don't do it for me...

  113. GOOD LORD! by Anonymous Coward · · Score: 0

    Why don't we just PLAGURISE the first paragraph of the article, hmmm?

  114. If you like this... by PRickard · · Score: 3, Informative
    If you like this, check out the report in May's Wired (9.05). Behind the Screens: An insiders' oral history of the videogame, from the birth of the Brown Box to the arrival of the Xbox. The magazine version of this article also had an awesome four-page pullout timeline (with photos) of video game development since the early 1970's.

    I just read that piece last night because I stay about 6 months behind in all my magazine reading. I would like to say I do it deliberately to keep things "in perspective," but its more like I've got too many classes and too much work and too much web site to read the things when they first come in.

    One more moderation and I'll hit the karma ceiling...

    --

    == Paul Rickard, Editor of The Microsoft Boycott Campaign ====

  115. Re:jaguar not truley 64 by Keeper · · Score: 2

    Where does all of this misinformation come from?

    It was a 64 bit system. Had 2 64bit processors, 2 32bit processors, and a 16bit processor. It also had a 64bit wide system bus.

    Read a FAQ if you don't believe me.

    http://www.digiserve.com/eescape/showpage.phtml? pa ge=a2

  116. True, but that business model is changing by Anonymous Coward · · Score: 0

    With MMORPGs making most of their money off subscription fees, there's more incentive for game developers to make their game infinitely replayable and addictive.

    Of course, this only applies to that market, but look at Half Life for another example of this. A high quality single player game, and designed to allow a user community to add whatever is wanted to it. I can imagine people playing Half Life in 10 years.

  117. Consoles... by Hyped01 · · Score: 1
    I am not sure of the point of this article. It seems to go on about things we all already know so well. Currently Win__ is the dominant PC OS, yet, OS/2 Warp, eComStation, Linux and the MacOS are better... technology not relevant to market leadership.

    This is entirely the same with the game box market. What's in the XBoX? Ask Sega. Anyone who hasnt realized who makes the XBoX by now doesnt deserve to be called a console gamesenthusiast. Or perhaps it is just coincidental that the design (including the entirely asthetic things like the triangles and button lettering) are so similar to the DreamCast (as well as so much along the same specs as the planned DreamCast successor that Sega dropped - also coincidentally shortly after MS announced XBoX)...

    So, the question is all a matter of marketing - as always. There was an article in (I think) "XBox Magazine" a while back (the mag that claims it isnt in any way biased towards the XBox... btw) stating that there will only be a few hundred thousand units produced per month - which is supposed to be about a tenth of Sony's plans for PS2... this is the only thing I can think of that would change whether or not marketing has the (normal) affect on such things.

    This is something I am truly curious about - is Sega going to make so few XBox's for MS? Or is the article wrong? If the article was correct, then it's probably a PS2, GameCube, XBox (in that order) world, based off name recognition and marketing... otherwise, MS, through Sega's efforts, I forsee being number 1 in the game console world.

    If anyone has any information pointing to someone else making the XBox, I'd be very interested in that as well... though I dont think anything legitimate exists stating otherwise.. and *somebody* had to make it since MS doesnt make hardware, doesnt design hardware, and doesnt write software (at least not since Edlin). Robert

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  118. Re:There's no surprise that Nintendo is still in i by Maul · · Score: 1
    Let me guess that you HAVE NOT PLAYED Luigi's Mansion. It plays totally different than any of the Mario games. Luigi can't even jump, let alone stomp. It has Mario imagry and characters, but that is about it. It is a totally different game.


    Let me also guess that you HAVE NOT PLAYED the N64 Zeldas, which were awesome... much better than any of the aforementioned Playstation 2 titles, which are also good games, two of which I own.
    I think the original Zelda is _still_ a better game than Metal Gear Solid 2.


    But to play devil's advocate:
    I don't know WHAT Konami was thinking with Metal Gear Solid 2! Open your eyes man, it is the exact same game except it has whizbang amphibious Metal Gear, and a pretty-boy named Raiden! Other than that it is just a rehashed, uninventive clone of Metal Gear, Metal Gear 2, and Metal Gear Solid! Where is the innovation?
    Naturally, the same thing could be said about all of the games you mentioned, since they are all "sequels."


    Let us not forget that many companys "in Sony's camp" will probably also be making Game Cube and X-Box games. The best that Sony has exclusively right now is Square. I doubt that Playstation would have the market share it did without all of those Square games on their system.


    I suppose what I'm trying to say is that if your criteria for just "the exact same game" includes the same characters and themes, it is something that is not exclusive to the Game Cube, since the same could be said about most of the popular franchises.

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  119. Re:There's no surprise that Nintendo is still in i by Afrosheen · · Score: 1

    *sigh*

    Sony has plenty of good licensees. They're not worried. That doesn't concern me.

    Yeah Metal Gear 2 is a sequel, but name one game that comes close in physics, visuals, storyline, action, etc. The Zelda games don't hold a match to them by any stretch of imagination but that's my opinion.

    My problem with Nintendo is what I originally stated: they recycle the hell out of their games. I bet there have been over 2 dozen mario games. And you probably own all of them ;) I guess my taste in games just matured over time.

  120. OT about portable gamecube. by modemboy · · Score: 1

    Just wanted to point out that with this accessory: Mobile Monitor 5.4
    the gamecube rocks! Puts the ps one to shame, and shows why it's an advantage to have a small console.

  121. Try Phantasy Star IV (for the Genesis)... by Rob+Simpson · · Score: 1

    ...really. Trust me on this one.

  122. short sighted by Anonymous Coward · · Score: 0

    if you're a developer who is publishing titles for an installed base who never takes the bait, when do you scale back your rush to glut the budget bins? granted MS needs the numbers to leverage coders, but if a majority of users are hackers copping cheap hardware (which i doubt will happen, btw), titles could trickle to simple ports from other systems. why invest time and money on an indifferent installed base? in this extreme situation, the thread of "losing on tech" could have merit.
    the tech of the ps2 has hurt Sony to a small degree, as a large portion of the installed initially purchased the console as a dvd player. developers are still on board w/ps2 because the base contains rabid gamers; with metal_gear_2 selling 1.8 million units in a week, even a possible sleeper hit on the console makes the dev time worth the risk.
    MS needs both a large user base and a dasiy-chain of modest hits to insure continued exclusives for it's box.
    a linuxbox world would negate that. MS is expected to take a loss on the console but publishers try hard to avoid the same. supply tapers to demand more often than not.

  123. Tom has always championed the AMDs by Anonymous Coward · · Score: 0

    If you actually read his site, his reviews all the way back from the introduction of the Athlon have been fairly scathing of Intel chips. Even his recent review of the Duron chip said that the Celeron and even the P4 compared poorly to the Duron's performance. In fact, I've often felt Tom to be a little biased against Intel.

  124. Don't know if you're likely to see this... by maynard · · Score: 1

    But I just bought a Vectrex with three carts on Ebay for $81 bucks. I checked into the Sean Kelly multicart and sent him a note. When he replies I buy one. Cool! :)

    Best,
    --Maynard