The game itself uses about 800 MB of RAM on a typical map. On mobile devices with just 2GB of RAM the game will crash. 3 GB of total RAM always works without any problems. Most gaming devices have more than 3 GB of RAM these days anyway.
The client is using JavaScript, jQuery, jQuery UI and the Three.js 3d engine. The server is running a Java web application on Tomcat, the Freeciv server is implemented in C and there are processes which use Python.
The game works nicely in Firefox and any other modern browser. It requires that your computer or mobile device has at least 3 gigabytes of memory, and will not work so well if you have less.
I'm one of the developers of Freeciv-web. Please post your questions and feedback here or on the Github issue tracker. This is a beta-version, so there are many things to improve in the game. If you are a good developer or 3D artist perhaps you would be interested in helping improve the game also. Creating an open source game like this can be a lot of fun!
I'm one of the current developers of the Freeciv web client. Feel free to ask any questions about Freeciv in this thread. We are always looking for more developers to help improve the game.
Don't change the Slashdot design. The current design is historically classic and instantly recognizable. Changing it to something more "flashy" or bloated is not the way to go. "Don't change a winning team"
If there is a vote, then the existing design should also be an alternative.
Come one people, let me know what you like about the current design. I'll go first:
* The current Slahsdot design is classic in Internet and open source history, and should not be changed because people recognize the current design.
RTS/RPG hybrid sounds pretty interesting.
Student game projects are often pretty inovative, because they come up with some great ideas and not just think profit.
Here's another student project, OpenRTS.org, an open source RTS game engine. If you're interested in game developent, then have a look at the project. It has a working prototype of a RTS-game developed in Python. It's still in the early stages, but is very interested in more developers.
In the software engineering world, people will be interested in all sorts of code metrics such as cyclomatic complexity, operator/operand counts, lines of code per module, and such as well as object oriented metrics for the C++ code (depth of inheritance, for example).
As part of an empirical study, I've used CCCC , to measure the software evolution of software (how metrics for SW architecture evolves over time). This tool supports McCabe's cyclomatic complecity, LOC, Henry-Kafura information flow metric, module coupling etc. The purpose can be to detect software decay, architecural mismatch etc. However, to study software evolution, one needs access to all the versions of the software, which this site does not provide (yet).
Lehman did the first studies on software evolution, proposing several laws for the field.
Something strange about the recursiveness of the article text:
Using a giant drill ship launched next month, the researchers aim to be the first to punch a hole through the rocky crust that covers our planet and to reach the mantle below. Using a giant drill ship launched next month, the researchers aim to be the first to punch a hole through the rocky crust that covers our planet and to reach the mantle below. Using a giant drill ship....
I got pretty excited when I read about some of the new JS improvements. Mostly about the new drawing-capabilities. All the details here.
Is is basically a direct-mode graphics canvas, as specified by WhatWG canvas specification, which allows you to draw all kinds of graphic primitives using Javascript. This is based on Apple's implemented in Safari.
I would hope that some highly innovative graphics-applications can become possible using Javascript, when this goes mainstream.
Hollywood film studios are to sue people who swap pirated copies of films over the internet. The Motion Picture Association of America (MPAA) said the civil suits would seek damages of up to $30,000 (£16,300) per film.
Jeg skal ikke gå så langt som å si at man burde satse på verken SATA, billige kontrollere eller software-RAID.
In english; I will not go as far as to recommend SATA, cheap controllers or software-RAID.
Seriously, is this frontpage news on Slashdot?
I'm a native speaker, and the article did not impres s me much. In fact, there is nothing newsworthy about the article, and the author admits it in the conclusion. Not very insightful, the article is crearly written by an amateur. In fact, in my opinion, the only reason this was submitted to Slashdot, is because hwb.no is a new site, which is trying desperately to get visitors.
One of the problems I see with high levels of security without a superuser-style account is the possibility of someone leaving, dying, or forgetting his password, and not being able to get to critical business data.
The game itself uses about 800 MB of RAM on a typical map. On mobile devices with just 2GB of RAM the game will crash. 3 GB of total RAM always works without any problems. Most gaming devices have more than 3 GB of RAM these days anyway.
The client is using JavaScript, jQuery, jQuery UI and the Three.js 3d engine. The server is running a Java web application on Tomcat, the Freeciv server is implemented in C and there are processes which use Python.
The game works nicely in Firefox and any other modern browser. It requires that your computer or mobile device has at least 3 gigabytes of memory, and will not work so well if you have less.
I'm one of the developers of Freeciv-web. Please post your questions and feedback here or on the Github issue tracker. This is a beta-version, so there are many things to improve in the game. If you are a good developer or 3D artist perhaps you would be interested in helping improve the game also. Creating an open source game like this can be a lot of fun!
I'm one of the current developers of the Freeciv web client. Feel free to ask any questions about Freeciv in this thread. We are always looking for more developers to help improve the game.
Freeciv can also be played online in your browser at http://play.freeciv.org/
The optimal programmer team size is 1.
Don't change the Slashdot design. The current design is historically classic
and instantly recognizable. Changing it to something more "flashy" or bloated is not the way to go.
"Don't change a winning team"
If there is a vote, then the existing design should also be an alternative.
Come one people, let me know what you like about the current design. I'll go first:
* The current Slahsdot design is classic in Internet and open source history, and should not be changed because people recognize the current design.
Another game is OpenRTS, which is a realtime strategy game developed using Pygame.
Actually, I think Python and SDL is a far better combination, see pygame. As example of such a project is , developed using Python and SDL.
RTS/RPG hybrid sounds pretty interesting. Student game projects are often pretty inovative, because they come up with some great ideas and not just think profit. Here's another student project, OpenRTS.org, an open source RTS game engine. If you're interested in game developent, then have a look at the project. It has a working prototype of a RTS-game developed in Python. It's still in the early stages, but is very interested in more developers.
As part of an empirical study, I've used CCCC , to measure the software evolution of software (how metrics for SW architecture evolves over time). This tool supports McCabe's cyclomatic complecity, LOC, Henry-Kafura information flow metric, module coupling etc. The purpose can be to detect software decay, architecural mismatch etc. However, to study software evolution, one needs access to all the versions of the software, which this site does not provide (yet).
Lehman did the first studies on software evolution, proposing several laws for the field.
Something strange about the recursiveness of the article text:
Using a giant drill ship launched next month, the researchers aim to be the first to punch a hole through the rocky crust that covers our planet and to reach the mantle below. Using a giant drill ship launched next month, the researchers aim to be the first to punch a hole through the rocky crust that covers our planet and to reach the mantle below. Using a giant drill ship....
RTFA.
Okay, these images look extremely realistic.
So what is the best way to learn to program povray images such as these?
Any tutorial links? Free pdf books online? Or is the only way to "learn by doing"?
Is is basically a direct-mode graphics canvas, as specified by WhatWG canvas specification, which allows you to draw all kinds of graphic primitives using Javascript. This is based on Apple's implemented in Safari.
I would hope that some highly innovative graphics-applications can become possible using Javascript, when this goes mainstream.
If only this was possible in C#, about 25 years later...
Doesn't Bram Cohen see this coming?
Since BSD is dead (dying?), here is some information about the ancient OS.
Jeg skal ikke gå så langt som å si at man burde satse på verken SATA, billige kontrollere eller software-RAID.
In english; I will not go as far as to recommend SATA, cheap controllers or software-RAID.
Seriously, is this frontpage news on Slashdot? I'm a native speaker, and the article did not impres s me much. In fact, there is nothing newsworthy about the article, and the author admits it in the conclusion. Not very insightful, the article is crearly written by an amateur. In fact, in my opinion, the only reason this was submitted to Slashdot, is because hwb.no is a new site, which is trying desperately to get visitors.
"Will it float, will it float? Will it foat, Wiiiillll it floooaaaaatttt????!?!????"
Exhaustive password search, of course.
From 60,000 feet, could it then fly from the US to Europe, across the atlantic ocean? What is the distance such a plane can cover?
I just watched an episode of Red vs Blue, quote:
-Oh you f'cking camping bitch
-It's a legitimate strategy!
I lauged a bit, but somehow I don't see the consept of making a movie out of a PC-game ever becoming a big hit for the average people...
Or the Slashdot Moderator?
What about the Meta-Moderators?
How about solving NP-problems in polynomial time? That should keep you busy for a few hours.