Korn did the same thing with their latest release, "The Untouchables." That was back in June. Upon buying the CD you received a special code to enter in the website for a free subscription to their special members service--i.e. first access to concert tickets, exclusive video and interviews, etc. It was actually a nice "incentive," not some thrown-together cheap offer.
Re:Quake is old-school now?
on
Tenebrae Quake
·
· Score: 1
Yeah, people complaining about low-poly models in DOOM need only to remember the ones in Quake.
Wow...if you haven't downloaded it, its worth it, even if it IS nothing more than a new coat of paint.
Here's some screens:
screen 1 - Look how pathetic the smoke particles look next to the DOOM 3 style per-pixel lighting.
screen 2 - The stencil shadowing looks VERY nice, and while you're at it, count how many brushes make up that arch!
I loved it, makes the game much more atmospheric. Don't forget to type "map zoo" in the console to see the demo level showing off all the features of the lighting.
Korn did the same thing with their latest release, "The Untouchables." That was back in June. Upon buying the CD you received a special code to enter in the website for a free subscription to their special members service--i.e. first access to concert tickets, exclusive video and interviews, etc. It was actually a nice "incentive," not some thrown-together cheap offer.
Yeah, people complaining about low-poly models in DOOM need only to remember the ones in Quake.
Per-pixel lighting can't save this guy.
Wow...if you haven't downloaded it, its worth it, even if it IS nothing more than a new coat of paint.
Here's some screens:
screen 1 - Look how pathetic the smoke particles look next to the DOOM 3 style per-pixel lighting.
screen 2 - The stencil shadowing looks VERY nice, and while you're at it, count how many brushes make up that arch!
I loved it, makes the game much more atmospheric. Don't forget to type "map zoo" in the console to see the demo level showing off all the features of the lighting.