Honestely, I was rather disappointed when I tried out gmax. I had high expectations but was shocked when I saw that the interface of gmax is very similar to 3D Studio Max's - too many menus, too heavy, hard handling. I know many level editors for Quake (WorldCraft, Q3Radiant, GtkRadiant, Tread, Qoole, QuArK, etc.) and find Q3Radiant is the best. It's small, has intuitive controls and doesn't have such a strange colour settings as gmax (which has only one pre-defined colour setting).
Of course, you have to take into consideration that you can do also models with gmax (you have to download a special package to make content for Quake 3) but still the application is not suitable for the works I normally do - basic and straight-forward mapping.
On a somewhat related note, a German news channel stated today that the impact of the falling WTC was 1/25 of the power of a A-bomb. That's massively, if you take into consideration that the whole energie is unsealed within a place with one of the highest population densities in the world.
Most of the key binding will work in Wolfenstein, because that part of the engine is almost the same as Quake 3.
Although you will have some problems with the team-based stufff like the communicator and the limbo menu. Therefore you have to bind these extra keys in the Wolf configuration menu which shouldn't be much of a hassle.
Another interestring web site about that topic is mappa mundi.
Honestely, I was rather disappointed when I tried out gmax. I had high expectations but was shocked when I saw that the interface of gmax is very similar to 3D Studio Max's - too many menus, too heavy, hard handling. I know many level editors for Quake (WorldCraft, Q3Radiant, GtkRadiant, Tread, Qoole, QuArK, etc.) and find Q3Radiant is the best. It's small, has intuitive controls and doesn't have such a strange colour settings as gmax (which has only one pre-defined colour setting).
Of course, you have to take into consideration that you can do also models with gmax (you have to download a special package to make content for Quake 3) but still the application is not suitable for the works I normally do - basic and straight-forward mapping.
I hope the battery of those robots work longer than the one inside my notebook. *sigh*
On a somewhat related note, a German news channel stated today that the impact of the falling WTC was 1/25 of the power of a A-bomb. That's massively, if you take into consideration that the whole energie is unsealed within a place with one of the highest population densities in the world.
Sure, give it a try.
Most of the key binding will work in Wolfenstein, because that part of the engine is almost the same as Quake 3.
Although you will have some problems with the team-based stufff like the communicator and the limbo menu. Therefore you have to bind these extra keys in the Wolf configuration menu which shouldn't be much of a hassle.