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User: slouken

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  1. Re:What about the UPDATES? Will they be freed? on Loki Games Closing? · · Score: 1

    You can get updates:
    ftp.lokigames.com/pub/updates/*
    (and all the Loki mirrors will have them too)

    --Sam

  2. Re:Glad I wasn't hired. on Loki Games Closing? · · Score: 1

    Hi Mike! :)

    --Sam

  3. Re:Sorry to ask again but... on Ask Sam Lantinga About SDL On PS2 And More · · Score: 1

    Yes, several people have asked about SDL on the Dreamcast. It's definitely possible. I don't have a Dreamcast, so I'm not working on it, but others, notably Overcode, are very interested in it, so it will probably happen at some point.

    --Sam

  4. Re:Support for Subwindows? on Ask Sam Lantinga About SDL On PS2 And More · · Score: 1

    There aren't any plans for subwindows, but the upcoming 1.3 API has plans for much better multi-head support, and multiple top-level windows is a natural extension of that.

    Right now you can use SDL with other UI toolkits using the SDL_WINDOWID hack (see the mailing list archives for details). True multi-window support is very difficult to do with the current SDL architecture.

    --Sam

  5. Re:ABI on Ask Sam Lantinga About SDL On PS2 And More · · Score: 1

    Nope, creating a good API has been enough work. :)

    Actually this has already been done. I don't remember the name or the link offhand, but I've seen a portable binary loader system that does exactly that.

    --Sam

  6. Re:Dos on Ask Sam Lantinga About SDL On PS2 And More · · Score: 1

    There have been several people interested in a DOS port, and have volunteered to work on it, but each time I've said "Sure, go for it!" and never heard from them again. :)

    I suspect that it wouldn't be hard to get graphics, sound and input services working under DOS, but I don't have the knowledge to do it myself and nobody else has actually done it as far as I know.

    --Sam

  7. Re:SDL and Python on Ask Sam Lantinga About SDL On PS2 And More · · Score: 1

    I can imagine all sorts of applications, but I haven't used the high level language bindings myself. You're probably better off asking the people who have written the language bindings, and people who have written games and applications using them.

    --Sam

  8. Re:Linux ports on Ask Sam Lantinga About SDL On PS2 And More · · Score: 1

    Well, nobody at Blizzard has mentioned it. :)
    I believe in their FAQ they specifically say there are no plans to run on Linux or any other additional operating systems.

    --Sam

  9. Re:Weakest Link? on Ask Sam Lantinga About SDL On PS2 And More · · Score: 1

    Having worked with all different aspects on porting games to Linux, I think I can safely say that most of the technical challenges in writing a commercial quality game for Linux have been solved.

    What needs to continue to happen is for awareness of Linux as a viable daily desktop to grow. This includes expanding the open source software that people are writing, games (of course), desktop applications, and hardware drivers and support.

    --Sam

  10. Re:The future of SDL on Ask Sam Lantinga About SDL On PS2 And More · · Score: 1

    Sure. I am continuing to work on SDL in my spare time. There are also a host of other developers who are doing the same thing. This is pretty much how SDL has grown for the past few years, so I'm fairly sure it will continue to improve and meet game development needs.

    --Sam

  11. Re:Trademark infringement? on Ask Sam Lantinga About SDL On PS2 And More · · Score: 1

    Heheh. Well, I haven't had any suits in shades knocking on my door, so that's a good sign. :)

    --Sam

  12. Re:But does it use all the dedicated hardware? on SDL Has Been Ported to Sony PS2 · · Score: 2, Informative

    2D with SDL on the PlayStation 2 uses DMA to transfer images to the screen, and is fairly fast. SDL also takes advantage of hardware YUV -> RGB conversion and hardware image scaling.

    As for 3D, SDL just provides an interface to the native OpenGL implementation. There is a port of Mesa to the PS2, but as of the Public Beta, there were lots of features which hadn't been tested and some things which didn't work due to the way PS2 hardware works.

    If you want to use any of the other hardware, like the custom vector units, you'll have to program them yourself.

    In general, SDL speed is pretty good on the PlayStation 2. However, in my experience, games which require a lot of memory or lots of floating point will be fairly slow.

    SDL isn't a magic wand, you still have to take the advantages and disadvantages of your target platforms into consideration for the best performance of your game.

  13. Re:Linux for end users? on SDL Has Been Ported to Sony PS2 · · Score: 1

    Actually I don't know if it works with the development kit. It's actually been ported to the Sony PS2 Linux Beta, which is only publicly available in Japan right now.

    --Sam @ Blizzard

  14. Re:actually... on SDL Has Been Ported to Sony PS2 · · Score: 1

    Actually, I ported it, while working for Loki.
    I have since added support for TV output.