11. If I uninstall a piece of software, the uninstall program must NOT require the original install disk. 12. When installing your software you MUST NOT put shortcuts for AOL, Real Player, or Gator on my task tray, quick launch toolbar, start menu, desktop or startup folder.
I agree. Most people don't understand how anti-virus packages even work (when I say most people I mean windows defaultians). They will even eliminate the possibility of a virus when their computer is acting up stating 'I already have a virus scanner' - I've witnessed this and the virus scanner in question was chipaway!
Personally I think the OS should be responsable for exposing some code auditing functionality, then the end user could subscribe to antivirus services that implement the actual process of determining a peice of code to be dirty.
Yeah, what use could children possibly have for the most powerful educational tool in the history of Man? More thinky, less typey.
I would stick to public or private schools before the age of 18. Everyone can benefit from computers in the classroom of course, but I don't see a need for them to be connected to the internet.
Once your 18 if you decide to finish out your education via the internet than thats your decision.. I could imagine the convoluted soul who's knowledge consists of slashdot posts, rfc documents and articles on howstuffworks.com
yea or they can stay up late and watch HBO or Cinemax.. I'm sure if your stupid enough to let your kids on your computer without supervision you probably have all the nasty goodies on tv for them to watch too.
I don't understand why people think the internet should be a better place.. in the communication age theres less between you and the information people want you to see. Some people want to show you porn, god bless'em.
this is a matter of parents not understanding the dangers of letting their kids online with no restrictions. does your 8yr old daughter have a cell phone? no? why does she have email?
at least with email you can specify who she can receive email from and block everybody else. if you gave her a cell phone whats to stop some creep from calling her and talking nasty and/or lurring her out someplace.
if your kids are walking by themselve's down the strip in vegas chances are they might catch a glimpse at one of the millions of bunny ranch flyers flappin in the wind and just all over the place. the internet is a similar place.. 18 and over seriously!
but this wouldn't make the number portability harder would it?
they probably have lots of different systems with all sorts of redundancy and no real db-level ri. I could imagine a company like verizon with all the merging and legacy systems from more than 3 different companies being a total mess.
however, I think your right about the problem being pollitical rather than technical.
isn't the issue the ability to change service providers and keep your phone number? that way your not stuck with a certain provider if its too much of a hassle to change your number.
if your moving to a new area code then your gunna have a new number regardless so whats it matter
the worst is when you just got a new number and you get calls all the time from ppl trying to reach the old owner of that number. what is the down side to this issue, is this even the issue?
Toy computers like your PC lack the hardware necessary to provide a feedback loop to the graphics coprocessor. It is not possible for your game to sync its frame rate to an external source. There's no external signal input. It's simply not possible.
my PC doesn't require a feedback loop to sync to the external source. the video card is GENERATING the signal in the first place, it is the monitor that syncs to it.
Are we talking about vblank or buffer swap your the one telling me my computer is too much of a toy and can't sync it's buffer swap with the vblank. I'm trying to explain that 1) yes it can 2) it looks much better than an lcd because an lcd limits the syncable frames to 75
If a dvi lcd doesn't not refresh its screen then what does it do? are you saying my computer is telling the screen what to show me one pixel at a time? I dont think so
the idea is that we're not married to an isntruction set the way we have been for so long with x86. and not so much that us as developers being constrained to the instruction set, but think of the cpu manufacturers.. really how much faster can they make an fdiv, sqrt and how much faster are computers expected to get when all they can do is make a faster x86 executer.
now if we programmed with apis instead of instructions, a cpu maker could come up with really insainly fast ways to do more specific things. kind of like the concept behing VLIW architecture but spread across multiple units instead of one instruction based cpu.
they could even be interchangeable. imagine upgrading your tpu for faster text processing. or perhaps a better way to scale down a computer for the people who only need word and email.
I enjoy optimizing with a specific instruction set as much as the next guy, but I can't help but feel like I'll never to as good a job as someone with more insight, say for instance the creators of the isntruction set.
I'm not confusing flicker with refresh rate, a crt the monitor 'flickers' at the same rate as the refresh its the whole concept of syncing to the signal. an lcd the screen does not flicker but it still has a dac inside that must sync to the analog signal and refresh its screen - this is the component that is limited to 75hz. in a dvi configuration the signal isn't converted but still seems to limited to 75fps.
No, it's not. Sorry, but Quake doesn't work that way I'm not going to argue with you any longer because you obviously know everything - hell you even made quake3.
when a program can render 300fps avg, say 160fps minimum - theres an opportunity to run it in sync at a high refresh rate and acheive a better experience. in this case the rendering thread is finished rendering and waiting for the vsync interrupt before it swaps to the frame buffer. this amounts to one frame for every vsync = 120fps for 120hz.
btw, quake does not look jerky for me. perhaps you are not running it vsync'd.
Our base configuration in 1997 was an Onyx R10000 with 16 processors and three InfiniteReality graphics pipelines. ok, install quake3 arena and see what fps you get.. seriously I'm sure that machine is faster than my desktop as far as extreme parellel computing goes - but we're talking about refresh rates here.
don't forget the bottleneck on most things has nothing to do with cpu speed. it will most usually be fsb and memory latency which has not increased as much as the cpu clock.
When I was working on the F-16 unit training device project for Hughes..
now I understand.. you think your a rocket scientist - you need to realize that my little pc is faster than anything you ever touched while working at hughs. (welcome to 2003 dude)
also when a game runs sync'd it will throttle the frames it renders to sync with the monitor. so when I run my monitor at 120hz the game is rendering 120fps, it COULD do 300fps but since I wont see those frames the game will use that extra time to process other things. it does not render a frame that I will not see.
theres a definate difference in the way 120fps "feels" vs. 75,85 or even 100fps.. I don't know why people insist that we cannot tell the difference and I'm not talking about flicker as that isn't even really an issue above 85hz.
Now... why doesn't this matter on an LCD? Because you can't see more than 60 FPS. Not consistently. It's simply not possible.
you can tell me that all you want, but I'm going to prefer 120 fps over 60, even if I can't see all the frames I can tell the difference and I like it.
bottom line is my pc is capable of syncing up to 300+ hz, my monitor does 120 so I run the pc at 120. an lcd will not do higher than 75 (even if this number doesn't translate to any sort of vertical retrace or refresh its still holding back the pc)
what are you talking about - buffer swap? the video card swapping buffers has nothing to do with whats getting sent to the monitor. most video cards I know of have a DAC, converting the frame buffer into an analog signal at a specified frequency and interupting the cpu after each scan so your program can optionally wait for the vertical retrace.
an LCD syncs to this signal just the same as a CRT does, just I've never seen an LCD do it faster than 75hz.
also, are you blind? you can't tell the difference between 60hz and 100hz? quake3 arena can run at 300fps on my computer, I can run my monitor at 120hz. q3 at 120fps sync'd.. compare that with 60hz sync'd and even my dog can tell the difference!
arguing it doesn't matter on the lcd? 120 fps looking smoother than 75/60 fps has nothing to do with flicker. it has to do with F-P-S.. personally I dont even notice flicker after 85hz.
oh and noen of this shit has anything to do with any sort of "buffer swap" rate.. that was just you not knowing what your talking about
right, but the problem is the computer will only refresh the lcd display 75 times a second because that is the signal it "syncs" to.. where as with a crt the computer will refresh the display 100+ times a second depending on your video card and the monitors ability to sync to the higher frequency.
for lcds that take dvi, why is the computer still limited to 75hz? it seems the setting should be non applicable yet the lcd screen will still only update a max of 75 times per second.
granted the effect is not as migrain inducing as it is on a crt.. the opposite, more pleasurable effect of having 100+ "sync'd" frames per second is no longer achievable
flamebait? should be insightful, a lot of people don't understand how "vsync" translates to an LCD and how it effects our "synced frames per second". 75 synced fps is pretty rediculously inadequate for such an expensive monitor.
does anyone know if/when any manufacturers are even attempting to brake the 75hz limit for lcd screens. I read somewhere that a 25ms pixel response time should be able to sync with 100hz beautifully, yet its impossible why?
if you have any insightful comments to make be sure to post as AC so you dont get modded down for karma whoring
11. If I uninstall a piece of software, the uninstall program must NOT require the original install disk.
12. When installing your software you MUST NOT put shortcuts for AOL, Real Player, or Gator on my task tray, quick launch toolbar, start menu, desktop or startup folder.
http://lotl.cc/humor/lanpeople.php
and a big screen to show your 64k intro competitions on.
remember the big demo parties.. they would start making a small section for gamers so the loud bunch wouldn't bother the sceners. now its all gamers..
anyways these guys all do huge lanparties and all have advice for you
assembly.org
theparty.dk
scene.org
I agree. Most people don't understand how anti-virus packages even work (when I say most people I mean windows defaultians). They will even eliminate the possibility of a virus when their computer is acting up stating 'I already have a virus scanner' - I've witnessed this and the virus scanner in question was chipaway!
Personally I think the OS should be responsable for exposing some code auditing functionality, then the end user could subscribe to antivirus services that implement the actual process of determining a peice of code to be dirty.
Any guesses on whether RAV will be around for us mail server admins in the future?
RAV will continue support for following products:
exchange server
outlook
outlook express
its actually a southpark reference
I would stick to public or private schools before the age of 18. Everyone can benefit from computers in the classroom of course, but I don't see a need for them to be connected to the internet.
Once your 18 if you decide to finish out your education via the internet than thats your decision.. I could imagine the convoluted soul who's knowledge consists of slashdot posts, rfc documents and articles on howstuffworks.com
I don't understand why people think the internet should be a better place.. in the communication age theres less between you and the information people want you to see. Some people want to show you porn, god bless'em.
at least with email you can specify who she can receive email from and block everybody else. if you gave her a cell phone whats to stop some creep from calling her and talking nasty and/or lurring her out someplace.
if your kids are walking by themselve's down the strip in vegas chances are they might catch a glimpse at one of the millions of bunny ranch flyers flappin in the wind and just all over the place. the internet is a similar place.. 18 and over seriously!
but this wouldn't make the number portability harder would it?
they probably have lots of different systems with all sorts of redundancy and no real db-level ri. I could imagine a company like verizon with all the merging and legacy systems from more than 3 different companies being a total mess.
however, I think your right about the problem being pollitical rather than technical.
like a phone book
problem is if your name is John Chin whats your dns entry going to be?
isn't the issue the ability to change service providers and keep your phone number? that way your not stuck with a certain provider if its too much of a hassle to change your number.
if your moving to a new area code then your gunna have a new number regardless so whats it matter
yea sometimes a girl would call and I would just act like her friend.
somegirl> hey tish?
>> hey! how've you been??
somegirl> you sound different
>> oh, ya, I'm uh *cough* dying from sars
they probably did something really stupid - like using phonenumber as the primary key.
ever notice on your bill how your account number is your phone number?
the worst is when you just got a new number and you get calls all the time from ppl trying to reach the old owner of that number. what is the down side to this issue, is this even the issue?
Toy computers like your PC lack the hardware necessary to provide a feedback loop to the graphics coprocessor. It is not possible for your game to sync its frame rate to an external source. There's no external signal input. It's simply not possible.
my PC doesn't require a feedback loop to sync to the external source. the video card is GENERATING the signal in the first place, it is the monitor that syncs to it.
Are we talking about vblank or buffer swap
your the one telling me my computer is too much of a toy and can't sync it's buffer swap with the vblank. I'm trying to explain that 1) yes it can 2) it looks much better than an lcd because an lcd limits the syncable frames to 75
If a dvi lcd doesn't not refresh its screen then what does it do? are you saying my computer is telling the screen what to show me one pixel at a time? I dont think so
the idea is that we're not married to an isntruction set the way we have been for so long with x86. and not so much that us as developers being constrained to the instruction set, but think of the cpu manufacturers.. really how much faster can they make an fdiv, sqrt and how much faster are computers expected to get when all they can do is make a faster x86 executer.
now if we programmed with apis instead of instructions, a cpu maker could come up with really insainly fast ways to do more specific things. kind of like the concept behing VLIW architecture but spread across multiple units instead of one instruction based cpu.
they could even be interchangeable. imagine upgrading your tpu for faster text processing. or perhaps a better way to scale down a computer for the people who only need word and email.
I enjoy optimizing with a specific instruction set as much as the next guy, but I can't help but feel like I'll never to as good a job as someone with more insight, say for instance the creators of the isntruction set.
I'm not confusing flicker with refresh rate, a crt the monitor 'flickers' at the same rate as the refresh its the whole concept of syncing to the signal. an lcd the screen does not flicker but it still has a dac inside that must sync to the analog signal and refresh its screen - this is the component that is limited to 75hz. in a dvi configuration the signal isn't converted but still seems to limited to 75fps.
No, it's not. Sorry, but Quake doesn't work that way
I'm not going to argue with you any longer because you obviously know everything - hell you even made quake3.
when a program can render 300fps avg, say 160fps minimum - theres an opportunity to run it in sync at a high refresh rate and acheive a better experience. in this case the rendering thread is finished rendering and waiting for the vsync interrupt before it swaps to the frame buffer. this amounts to one frame for every vsync = 120fps for 120hz.
btw, quake does not look jerky for me. perhaps you are not running it vsync'd.
Our base configuration in 1997 was an Onyx R10000 with 16 processors and three InfiniteReality graphics pipelines.
ok, install quake3 arena and see what fps you get.. seriously I'm sure that machine is faster than my desktop as far as extreme parellel computing goes - but we're talking about refresh rates here.
don't forget the bottleneck on most things has nothing to do with cpu speed. it will most usually be fsb and memory latency which has not increased as much as the cpu clock.
old 386, 33mhz fsb.. new P4 2.4ghz 133mhz fsb
When I was working on the F-16 unit training device project for Hughes..
now I understand.. you think your a rocket scientist - you need to realize that my little pc is faster than anything you ever touched while working at hughs. (welcome to 2003 dude)
also when a game runs sync'd it will throttle the frames it renders to sync with the monitor. so when I run my monitor at 120hz the game is rendering 120fps, it COULD do 300fps but since I wont see those frames the game will use that extra time to process other things. it does not render a frame that I will not see.
theres a definate difference in the way 120fps "feels" vs. 75,85 or even 100fps.. I don't know why people insist that we cannot tell the difference and I'm not talking about flicker as that isn't even really an issue above 85hz.
Now... why doesn't this matter on an LCD? Because you can't see more than 60 FPS. Not consistently. It's simply not possible.
you can tell me that all you want, but I'm going to prefer 120 fps over 60, even if I can't see all the frames I can tell the difference and I like it.
bottom line is my pc is capable of syncing up to 300+ hz, my monitor does 120 so I run the pc at 120. an lcd will not do higher than 75 (even if this number doesn't translate to any sort of vertical retrace or refresh its still holding back the pc)
what are you talking about - buffer swap? the video card swapping buffers has nothing to do with whats getting sent to the monitor. most video cards I know of have a DAC, converting the frame buffer into an analog signal at a specified frequency and interupting the cpu after each scan so your program can optionally wait for the vertical retrace.
an LCD syncs to this signal just the same as a CRT does, just I've never seen an LCD do it faster than 75hz.
also, are you blind? you can't tell the difference between 60hz and 100hz? quake3 arena can run at 300fps on my computer, I can run my monitor at 120hz. q3 at 120fps sync'd.. compare that with 60hz sync'd and even my dog can tell the difference!
arguing it doesn't matter on the lcd? 120 fps looking smoother than 75/60 fps has nothing to do with flicker. it has to do with F-P-S.. personally I dont even notice flicker after 85hz.
oh and noen of this shit has anything to do with any sort of "buffer swap" rate.. that was just you not knowing what your talking about
interesting, somebody read the article
maybe not
right, but the problem is the computer will only refresh the lcd display 75 times a second because that is the signal it "syncs" to.. where as with a crt the computer will refresh the display 100+ times a second depending on your video card and the monitors ability to sync to the higher frequency.
for lcds that take dvi, why is the computer still limited to 75hz? it seems the setting should be non applicable yet the lcd screen will still only update a max of 75 times per second.
granted the effect is not as migrain inducing as it is on a crt.. the opposite, more pleasurable effect of having 100+ "sync'd" frames per second is no longer achievable
flamebait? should be insightful, a lot of people don't understand how "vsync" translates to an LCD and how it effects our "synced frames per second". 75 synced fps is pretty rediculously inadequate for such an expensive monitor.
does anyone know if/when any manufacturers are even attempting to brake the 75hz limit for lcd screens. I read somewhere that a 25ms pixel response time should be able to sync with 100hz beautifully, yet its impossible why?