The same goes for Ultima Online.
A lot of things sell for really ridiculous amounts of in-game money, like when ever a new quest item is introduced it will immediately rocket through the roof, and you see people harvesting for it, then selling these items to gain mega$.
I also decided that I couldn't keep up with this without paying RL$ for the stuff, so I just dodder around having fun with my not-so-wicked char.
Being a somewhat mediocre player of Ultima Online, I can get seriously annoyed over the ingame economics.
Some things in the game demand outrageous prices because people speculate in them and sell them on online auctions. It's one thing to have a runaway inflation of the ingame economics due to people exploiting bugs, but it does not help when people speculate in selling items for $500 or more. *sigh*
The same goes for Ultima Online.
A lot of things sell for really ridiculous amounts of in-game money, like when ever a new quest item is introduced it will immediately rocket through the roof, and you see people harvesting for it, then selling these items to gain mega$.
I also decided that I couldn't keep up with this without paying RL$ for the stuff, so I just dodder around having fun with my not-so-wicked char.
Being a somewhat mediocre player of Ultima Online, I can get seriously annoyed over the ingame economics.
Some things in the game demand outrageous prices because people speculate in them and sell them on online auctions. It's one thing to have a runaway inflation of the ingame economics due to people exploiting bugs, but it does not help when people speculate in selling items for $500 or more. *sigh*