Slashdot Mirror


Diablo 2 Items Bringing Home the Bacon

||Plazm|| writes: "I read an update over at Diabloii.net that talks about how some items in the game are producing sizeable income for some people. It points to an article at the San Francisco Chronicle describing some of these money makers. One banker claims he's made $25000 since he started with Diablo 2 and Ultima Online! Who are the people paying real money for this stuff? A few bucks is one thing, but a few hundred? I believe this has been talked about on /. before, but is the 'problem' getting worse? Is it a 'problem' at all?"

329 comments

  1. Infoceptor had great coverage by Johnso · · Score: 5, Informative

    Check this out. I'm dropping out of school now =).

    --
    I'm a signature virus. Please copy me to your signature so I can replicate.
    1. Re:Infoceptor had great coverage by shogun · · Score: 1

      From the article:

      Not only that, but for minimal lag, the Anderson's have setup a satellite connection.

      Okkkk a satellite connection for minimum lag? Whoever sold them that is an even better salesman than they are.

  2. It certainly creates annoyance by shayera · · Score: 1

    Being a somewhat mediocre player of Ultima Online, I can get seriously annoyed over the ingame economics.
    Some things in the game demand outrageous prices because people speculate in them and sell them on online auctions. It's one thing to have a runaway inflation of the ingame economics due to people exploiting bugs, but it does not help when people speculate in selling items for $500 or more. *sigh*

    --
    Venlig Hilsen / Regards
    John Hinge - shayera / .sPOOn.
    "Buffy I love you... Please God No!" S
    1. Re:It certainly creates annoyance by PhotoGuy · · Score: 1
      Yes, that's pretty unrealistic, isn't it.

      Nobody in the real world would drive up prices through speculation, to the point of absurdity.

      Maybe the "Diablo Bubble" hasn't burst yet :-) It will. It will. They all do. (Then we'll see www.fucked-diablos.com for all those crazy diablo merchants.)

      -me- (A little frazzled by the past two years in the .com world)

      --
      Love many, trust a few, do harm to none.
    2. Re:It certainly creates annoyance by BD378 · · Score: 1

      hey hey, i love diablo 2 and i got my lil 500% magicfind sorc running around kiking mephistos ass every 45 seconds and get real nice items. I think its fine to sell that kina stuff online, because , well, its really hard to hack up this kina stuff. theres the occational duping bugs that pop up every few months, but scince the xpac came out there really hasnt been much of an issue with that. If i had a credit card id be selling this stuff online. The people i dont like are the people at www.warriorrealm.com. Those prices are insane. I like to keep the economy in game though. I remember how proud i was that i turned a an umes lament and a wormskull into 6 sojs. that made me really proud of myself :-) I hate rpgs, but that game is fun as all hell.

  3. Free Market by wishus · · Score: 3, Insightful

    I don't see a problem with it. It's just the free market at work, supply and demand. This is the kind of thing we told the russians that they needed.

    Buying this stuff is not for me, but I'm not one to stand in the way of capitalism.

    1. Re:Free Market by hillct · · Score: 3, Insightful

      I completely agree. If people feel they will derive greater enjoyment from a game if they can enter it in a position of power, and someone offers them a means to do that, more power to them...

      Personally, I would think part of the njoyment of online games is the chalenge of ganing a position of power withing the game universe. A vary high quality game will operate as a free market economy, where players can take on any profession withing the game, that they see fit. Likewise, the transition between the game universe and the real world is made possible by the quality and attention-to-detail found within the game. It's a testiment to the brilliance of the game designers, that people will allow this monetary and social transition between the game universe and the real world. They deserve our respect for their great accomplishment.

      --CTH

      --

      --Got Lists? | Top 95 Star Wars Line
    2. Re:Free Market by Anonymous Coward · · Score: 0

      I see a problem with it. These people need to get a fucking life.

    3. Re:Free Market by athmanb · · Score: 5, Insightful

      The problem isn't the market itself, but its consequences.

      There are already enough lowlifes to worry about in normal online games (take Counterstrike as an example). However, when there's the possibility to win real cash in a game is where the bottom feeders really begin to show up and ruin everyones fun.

      In Everquest, this has lead on some servers to a total cornering of the item market by ebay-sale-guilds. If you wanted a rare item, you had no choice other than to buy it for cash, since all the important places in the game had been occupied by them.
      This had such a profound impact on most people's gaming experience that (as mentioned in the article) sony's lawyers approached ebay and were able to shut down the sales.

      In Diablo 2, real-cash sales have lead to a staggering surge in cheats and scams. Whole game accounts were cracked by brute force and all their contents sold away on ebay.
      Other people used exploits to allow them to loot duel players, often leaving more unexperienced players without a single dime while all their stuff was sold away by the looter.
      There have also been numerous hacks to steal and duplicate items, mostly with the intention of selling them away for hard cash.

      All in all, the ability of making cash has severely damaged the playing communities of the affected games.
      I definitely hope that any future online games forbid the sale of items. And the final statement from Paul Sams gives me a little bit of hope that it will at least be so in Blizzard's future game World of Warcraft...

    4. Re:Free Market by nachoworld · · Score: 4, Insightful

      It's kind of funny that nobody has commented on the fact that the virtual RPG trade started with UO, not Everquest, and it was before 1997.

      But even before UO, there was that obscure trading card game called "Magic" where rich nerds, the same that buy items in Diablo, shelled out big bucks for the Black Lotus.

      And before Magic, there were all the kids who collected baseball cards. Some lucky kid got a Mickey Mantle rookie and he sells it to the rich nerd across the street.

      Real money for unsubstantial things (electrons or paper card) has been with us for awhile.

      --

      ---
      I'm just an ordinary man with nothing to lose.
    5. Re:Free Market by TGK · · Score: 3, Interesting

      I'd argue that this is an ESSENTIAL part of the game. Ok, well not really, but stick with me here. Most games where this kind of thing happens are games wherein the developers have tried to create an immersive world with a real society and (psudo)culture. That is to say, players are supposed to interact with each other etc. Now then, a game can NEVER be completely interactive. There will always be limitations of the interface, assumptions not covered, etc.

      Players buying accounts, selling items, all of that, introduces the element of corruption into the game. What's more important, in my opinion, is garunteeing the authentisity of the commodoties in the game.

      Example: I'm playing "Diablo IX: Diablo Comes back for some more because he's a masochist." I've reached level 97 and have recently picked up a "Tactical Thermonuclear Weapon +12" on the Fourth Level of Hell by kicking the crap out of a Tax Accountant. Now, Tactical Thermonuclear Weapons aren't terribly common in the Diablo IX universe, let alone +12 ones, and I'm allready armed with a Mighty Spork so I decide to sell the damn thing to help cover my ISP costs for the month. When I sitck the Tac Nuke up on Ebay, however, I discover that there's no market for Tac Nukes because someone's developed a crack that allows them to create any item instantaniously. This sucks. All my effort is for naught. I can't even sell this thing for cash because there's no way to garuntee that I'm selling a legitimate Tac Nuke. Even hard core gamers who don't want hacked weapons won't buy it from me because there's no way to garuntee that isn't not illegit.

      That's my question. Why can't we work out a way to ensure the authenticity of the items in a game. If we can do that, why can't we develop a way to either disable or destroy inauthentic items?

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    6. Re:Free Market by tricorn · · Score: 1

      The earliest I know of real-world cash value being assigned to items and characters in an on-line RPG was Oubliette on the PLATO (now NovaNET) system in the late 70's. The inherent problem with behavior like that is that it completely destroys the basis for the game. "Cheating" behavior is bad enough within the game context itself (although, the saying on the system back then was "if the system lets you do it, it isn't cheating"). External factors on the game already have too much influence (e.g. people with no life being able to spend 24x7 in the game, which gives them a big advantage over everyone else). To add in a real-world financial incentive to reward bad behavior pushes it way over the edge.

      In addition, it also brings in the possibility of game operators/programmers being presented with a strong temptation to abuse privileges in the game, to the detriment of everyone else. If your Vorpal Blade, that you got fair and square through the game by killing Asmodeus on level 15, is all of a sudden just one of hundreds, the rest all having been created by a corrupt game operator, you've lost real and game value - the time you've spent in the game, the money you've paid to play the game, other items you could have traded for within the game, and even (since now items can be bought and sold for real money) the original real-world worth of your item before it got diluted.

      Add in the additional temptation to hack in to the game, exploit bugs, use social engineering, screw over other players, and adding in the element of real-world monetary value will really mess up almost any game, because it is no longer a game.

    7. Re:Free Market by seann · · Score: 0

      and you..
      I'd definatly hire you.

      I have to get myself a multibillion dollar buisness so I can hire people from slashdot who say smart things.

      --
      I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
    8. Re:Free Market by Anonymous Coward · · Score: 0

      In case you were wondering, it's spelled "Guarantee".

    9. Re:Free Market by Anonymous Coward · · Score: 0

      Here's an idea: let the game companies do all this hard work. Then play games by (and, almost incidentaly, give money to) the companies that do it well (let's call these games "games that don't suck"), and avoid the others (which we'll call "crap"). Get everyone to do this for a while, and then either a) only "games that don't suck" will be left (as all the producers of "crap" will have run out of money), or b) it will be discovered that this type of thing is inherently insecure, and everyone will give it up and go do something that doesn't actually suck, like read a fucking book or go for a walk, you goddamn fat, illiterate fuck.

    10. Re:Free Market by Anonymous Coward · · Score: 0

      Could it be that the americans are a bit brain damaged in terms of free market? Of corse I could sell an atomic bomb, there is a free market and there are tons of cusomers - bah I dont care about that they will launch some rockets against america - they will shot down over europe anyway.

      This is really making me sick. And now we have it in the games too. Fun fun...

    11. Re:Free Market by Sauron23 · · Score: 1

      Oh yes, very free. I read somewhere, timeframe before Sony tried to stop item selling, that some third world country was promoting everquest because the price of platinum in the game, once converted to american greenbacks was worth a thousand times what this little countries currency was worth. Sorry I simply cannot racall where I read this, if anyone else read the article post a link or tell us which country it was. Imagine some small resource starved country doubling it's GNP through online gaming and sales of virtual items.

    12. Re:Free Market by Zero+Sum · · Score: 1
      One amusing thing is that I thought that this would happen in 1983 and actually formed a working group to design and impliment a game that would do this. We had only planned on modem connected machines (and arcades). We got a lot of principles worked out, but then factions broke the group up.

      There will likely come a time when some imaginary world currencies exceed the value of real world currencies, and a time when people's on line identities become more important to them than their real world identities. (Not actually, but emotionally).

      --

      Zero Sum (don't amount to much). [root@localhost]

    13. Re:Free Market by nyri · · Score: 3, Insightful

      Thank you for your intresting view.
      You are correct, there are problems with treating online game space as market.

      I definitely hope that any future online games forbid the sale of items. And the final statement from Paul Sams gives me a little bit of hope that it will at least be so in Blizzard's future game World of Warcraft...
      Ok, now you have gone too far. It is no solution to stacker development of online communities. Real money trading in online world is not inheritly evil. It is just that current worlds are not mature enough to handle the real money. Let's not forbit real money, let's hope that next game world is well enough to hadle it.

      --
      nyri

    14. Re:Free Market by BD378 · · Score: 1

      flynn, illigit items on d2x realms is freeking impossible. The only way to do something like that is to create a char file and somehow upload it to the bnet servers. Everything that goes on in that game is serverside. from what i hear it waould be hard, and extremely naughty to to get into their servers that store the char file. The only thing ive ever heard of that even comes close is that guy that got in and deleted all the high lvl chars and thier backups. Any who the best way to get items is to kill mephy using static and running circles around him while ts blows the crap out of him. And id pay 50 dollars for a 1.08 shakko

    15. Re:Free Market by Anonymous Coward · · Score: 0

      Selling items for cash also destroys the economy of a game. It leads to very serious in-game inflation. I really hate the people who ruin my game experience by selling items on ebay. Hope they all burn in hell :)

    16. Re:Free Market by Anonymous Coward · · Score: 0

      Although you're an obvious troll, I'd like to point out to everyone that duping still exists; however it is difficult to do and requires a professional approach. The people who can do it aren't letting the secret out, because guess what? They can make thousands by keeping the secret to themselves. But rest assured, cheated items are still out there.

    17. Re:Free Market by Tuonenkielo · · Score: 1

      No, the games are mature. The gamers aren't. When there's 'money for ripping people off', you see the kids going extatic with the way they can 'run this l33t' script to 'haxx0r' people and screw them over, but then, that's teh American Way these days, right?

    18. Re:Free Market by mbrubeck · · Score: 1
      Real money for unsubstantial things (electrons or paper card) has been with us for awhile.

      Let's read this sentence very closely and see if we can find the irony...

    19. Re:Free Market by solopido · · Score: 1

      Being a long time rpg gamer, I can attest to the fact the buying equipment simply saves you headache and time. I work fulltime and go to school, but I love to play games, but I can't compete with high level characters camping equipment spawns, etc. Simply because of the time factor involved with these games. I remember spending 2 days trying to get some peice of equipment on EQ (which is quite ludicrous if you think about it), competing the spawn spot, running around for all the prerequisite B.S., etc. Then reading on the websites that aquiring most quests items is like the above, I decided to quit the game.

      So what alternatives do I have, go to ebay and buy the item thus increasing the enjoyment of the game. Granted I have only purchased a couple of items because I don't feel any satifaction by not working for it. I fully understand how people can pay for this stuff. Designers gear these games for the hardcore crowd that have time on their hands. EQ is probably one of the best examples of this idiocy.

      The designers want to make this stuff rare and valuable but they do not take into account the casual gamer which makes up the largest portion of their player base. So the obvious happens and they want to stop it? It ain't going to happen because by virtue of the game design they've already created an economy, virtual or otherwise and people will take of advantage of it, whether the designers intended it or not.

    20. Re:Free Market by flatrock · · Score: 2

      I play Asheron's Call, and there's already a free market in the game. One town in particular, Qbar is basically an open air market where people come to trade. The values of different items change as new items are intorduced, and as the Devs make changes to the game. I think that this free market is a very important part of the game, but it should remain the trade of virtual items for other virtual items, or virtual cash. When real money gets involved, things tend to get ugly. There's more to gain, so there ends up being more corruption and more cheating. In Asheron's Call the developers have limited this problem by putting timers on how often a character can do a quest. In some cases this can be 3 months before you can do a quest again after you've done it. This keeps players from camping the quests so that others can go on them. It also allows the Devs to limit the numbers of items that are supposed to be rare. With one quest, the timer was an hour. You could camp at the end of the quest and pick up an Quiddity Orb fragment every hour. The quest was always crowded, and the mraket became flooded with the things. They changed the timer to 1 week. It's a lot less crowded, and the in game value of the items will rise back up over time. I don't like people selling game items on Ebay, but as long as it doesn't harm the game, it's really none of my business. If I were playing Everquest I'd be a lot more upset about it.

      Another issue is that a lot of people get these items by being in a Monarchy that runs quests. It's really frustrating to go to the trouble of setting up and running quests just to see the items in an Auction on acvault the next day. If I saw my vassals selling the stuff I helped them get on ebay I'd release them. I play for the fun of it, if you want to take advantage of my generocity, then you arent really my friends, and I don't need you ruining the fun for me.

      People selling stuff on Ebay definately makes balancing the game and the game's economy more of a challenge for the developers. You can't prevent people from doing it, so I think that designing the game so it plays a very limited part is important. The developers of AC have done this well, and it's one of the reasons I play that game rather than another on-line game.

      If you want to play to make real world cash, go play another game, we're both happier that way.

    21. Re:Free Market by simp7264 · · Score: 1

      Who cares if someone buys an item online? I don't. There is no chance in hell I would ever buy one. It is a total waste of money and defeats the point of playing in my opionion. But if your into that sorta thing, go for it.
      Ask yourself why you care if someone as you call it "cheat" and buy items. Is it becasue you are jelous of their item? Are you jelous of the snotty rich kid who had that corvette given to him when he was 16? Maybe a little, but not really. You know he did nothing to earn it and know when you get enough money to buy your own car, it will mean way more to you then it ever does to him.

      But that's what I think.

    22. Re:Free Market by biohazard99 · · Score: 1

      I traded sports cards for a while and did not play magic, but I seem to remember the publisher selling update sets that totally devalued some of the early edition "rare/powerful" cards, creating mega-ultra-super rare cards that blew those out of the water .

  4. At any price by Papa+Legba · · Score: 5, Insightful

    the people that are buyign this stuff, at any price, are the same people that play Quake in god mode and look up all the cheat codes for a game before they even install it. It's sad but their will alwasy be an aspect of society that will want to cheat or get an advantage no matter what the cost. Look at the proliferation of scripts, pinging other players, etc. That occur in most games. People willing to pay for some advatantage, no matter how much it destroys the play ability of the game, are the script kiddies of the gaming world. 20 years ago they would have been using loaded dice to roll up their D&D characters.

    At least this time it is costing them something in real money to get these kind of advantages. I tip my hat to blizzards work that they have locked their game down tight enough that people are going to extremes outside the game to get these kinds of advantages.

    --
    Papa Legba come and open the gate
    1. Re:At any price by pixel_bc · · Score: 1

      20 years ago they would have been using loaded dice to roll up their D&D characters.

      Whereas the rest of us just cheat and grant stats to our likings. ;)

    2. Re:At any price by Sludge · · Score: 3, Interesting

      I know someone in real life who has shelled over at least three digit dollar amounts for Diablo items. He does not fit your stereotype of a god mode Quake cheater. In fact, he was a dedicated developer on one of the most popular Quake mods of all time, which he played very often with his clan in all seriousness.

      I would more quickly equate the type of person to do this sort of item purchasing to be the same type who would purchase stand up Street Fighter arcade machines: the hardcore gamer who [has a lot of cash and] is willing to up the ante and excitement by adding as many elements to the experience as possible.

    3. Re:At any price by Anonymous Coward · · Score: 0

      I would more quickly equate the type of person who does this kind of thing as someone deserving of pity.

    4. Re:At any price by ez76 · · Score: 5, Insightful

      the people that are buyign [sic] this stuff, at any price, are the same people that play Quake in god mode and look up all the cheat codes for a game before they even install it. It's sad but their will alwasy be an aspect of society that will want to cheat or get an advantage no matter what the cost.

      You make it seem as if there's some real-world morality issue here. Remember it's just a game.

      The people who are buying items, services, or characters for games like Diablo, Ultima, Asheron's Call, Everquest, etc. are doing it because it's their way of having fun; it's their way of enjoying the game. As long as it doesn't interfere with others' ability to enjoy the game (and if it does, it's arguably a fault of the game's design, not of the purchaser), why should it matter to you?

      The fact is, these people are just playing a sort of game within the game: pushing the limits of the system within the parameters allowed (or at least, not explicitly disallowed) by the game's designers. Think Kobayashi Maru (sp?) and Captain Kirk (though there the "unfair" advantage was brains, not cash).

      Morality is kind of irrelevant here. If you're upset because people can buy the best items in role-playing games online, then you are just role-playing a victim yourself :-)

    5. Re:At any price by Wuhao · · Score: 1

      "Morality is kind of irrelevant here..." Isn't that a Bill Gates quote?

    6. Re:At any price by Babbster · · Score: 1

      The Diablo problem is pretty mild because anyone can start a game and randomly get any "rare" item they want, though it may take a lot of time and effort.

      However, extending your "just a game" concept to other games like Everquest, where there is a very limited opportunity to get some items (the really good stuff only drops off one creature in one place) is a joke. The time it takes to get a character to a high-level in a MMORPG means that most players will only have one place on one server/shard to get that item. If someone is "farming" that place/creature to sell items for cash, then others don't have a chance to enjoy the "available" content.

  5. Hard work == Money by suso · · Score: 1

    It doesn't matter whether it's time spent playing Diablo or time spent writing free software. These people selling rare and hard to get items have put in the nessecary work to earn the real rewards. There are obviously people out there who want those items bad enough that they would rather pay for them than do the work them selves. Well, what's wrong with that, it happens everyday in the business world. So let's stop questioning this motive like it's something new.

    1. Re:Hard work == Money by geekoid · · Score: 2

      except when someone goes around killing things well below there level just to farm the equipment on ebay. Thus taking the item away from someone of then'apprpriet level' that the item is intended for.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Hard work == Money by Anonymous Coward · · Score: 0

      Whats wrong with that is that it destroys the game world economy thus ruining everyone elses game experience.

      There are obviously people out there who want those items bad enough that they would rather pay for them than do the work them selves. And there are also people out there who WANT to do the work themselves but CANT because somebody quit his job to camp the same mob all day long. Ebay becomes the only place you can get the items.. for a price off course.

      Sorry but this plain sucks.

    3. Re:Hard work == Money by ooze · · Score: 1

      Hard work == Money ? That is a bit simple interpretation of "The Capital" of Karl Marx.
      You should add just a few words (still simple):
      Others hard work == my money + goods for everyone.
      But in this case it is:
      My hard work == my money + fun for one person - fun for everyone else.

      And both "equations" exist in different "topological spaces". The problem comes from the small intersection between the spaces.

      Damn, I just read what I wrote. That is cerebral diarrhea.

      --
      Just because I can imagine doing a hippopotamus, doesn't mean I'd like to do it.
  6. a bridge by nate1138 · · Score: 1

    If you like to buy Diablo 2 items, I have a great deal on a slightly used Bridge for you.....

    --
    Where's my lobbyist? Right here.
    1. Re:a bridge by Anonymous Coward · · Score: 0

      HAHAHAHAHA,I dunno why you haven't been modded up...maybe i'm the only one who gets it: |

  7. Why not? by cheezfreek · · Score: 1

    I'll admit, it seems kind of weird to me at first glance. On the other hand...if people buy something frivolous in "real life" that enhances their enjoyment, we don't question that. It's really the same thing. They're just enhancing their enjoyment of a particular product by buying these items. Their priorities might be questionable, but that's another matter entirely...

  8. I paid $50 dollars. by notestein · · Score: 0

    I once paid 50 bucks for a hot Sorceress to ply me with libations all night.

  9. Summer job for middle schoolers by deanthayer2 · · Score: 1

    I think Diablo 2 would be my summer job if I were in junior high. After all, I would be out of school, I couldn't drive yet, and what could be a cooler way to supplement my allowance than by playing Diablo 2 5-10 hours per day and selling items on eBay? I just missed my time by about 15 years.

  10. I heard someone spent $400... by green+pizza · · Score: 5, Funny

    ...buying a copy of Microsoft Office!

    To each, his own.

    1. Re:I heard someone spent $400... by larien · · Score: 2, Funny
      (Score:5, Flamebait)
      Hrm, when did flamebait = positive moderation? :)
  11. Trading real time vs. real money by SysKoll · · Score: 2, Insightful
    Say you can make $100/hour as a consultant. With this $100, you can buy an item that would require 4 to 6 hours of high-level quest for an experienced character. You don't have enough time to play online for days continuously, yet this is about the only method to reach a level where most monsters don't kill you by Sneezing on you.

    So doesn't it make sense?

    As for whether or not this is a "problem": let people do as they please with their money, as long as they don't harm other people.

    --

    --
    Mad science! Robots! Underwear! Cute girls! Full comic online! http://www.girlgeniusonline.com/

    1. Re:Trading real time vs. real money by Anonymous Coward · · Score: 0

      Hmmm, FUCK NO!

    2. Re:Trading real time vs. real money by disc-chord · · Score: 1

      This is the same sort of reasoning I use when it comes to the "Roll your own Vs. Camel" debate. Let's say you make $20/hr... and it takes you half an hour each day to roll your own smokes... saving you $15. Where as a Carton of smokes costs $35 (add your own state's insane tax where applicable). For me this is a no brainer... nothing is more valuable to me than time. But others I've argued this point to seem to think that saving a buck is more important. I guess some people are just the 'cup is half empty' sort and others are 'time is money'.

    3. Re:Trading real time vs. real money by Anonymous Coward · · Score: 0

      well ... if you want to do a high level quest and dont want to spend much time on it, you might as well play single player and hack your character.

    4. Re:Trading real time vs. real money by CodeBuster · · Score: 1

      They are harming other people. Think about it. I buy an MMORPG expecting certain gameplay as advertised on the box. When I get to a quest area and find people constantly camped out there who kill me for trying to *gasp* actually get an item in the way that the game designers intended then I feel cheated and rightly so. I experience a negative side effect, I cannot get an item any other way except by paying some jerk for it with cash (which I by the way refuse to do), and my gameplay experience is ruined. If enough players get snubed in the same way that I did and stop playing the game company also losses money. The only people that win are the parasite item farmers who turn what should be a game into a business. The user license, your contract agreement, grants you no right to run this type of business. In fact most licenses explicitly forbid it. Real people lose real money becuase of these people. So yes to answer your question real people are financially hurt by this practice. In the real world it is known as FRAUD and guess what...it is illegal

    5. Re:Trading real time vs. real money by Anonymous Coward · · Score: 0

      Well from the sounds of it your an EQ player. This is all an outtake of games forcing you to trade real life time for something by making things rare drops or rare spawns. It's an issue that people do NOT have time to spend waiting on a spawn even a trivial one. Take a common quest like jboots where the spawn happens about daily with a group of 6 it would take 6 days camping the spawn to get everybody the usefull item and you would need 6 players if it's not a trivial spawn nearly NOBODY in the working world can afford this much time. The solution isn't to stop people from selling it but rather reduce the demand and contention if an unlimited number of people could try for the item similtaniously and it didn't take ungodly amounts of time to make something happen people would just go get it and have fun doing it rather than spend money to avoid the boring camp.

      I've said this many times before the best way to fix farming in all online games is to only allow a player to get the drop once in his lifetime this would take a considerable ammount of storage space to keep track off but as storage is cheap it's a viable solution.

  12. Script Kiddies by clandaith · · Score: 4, Funny
    Who are the people paying real money for this stuff?



    The Script Kiddies have to do _something_ with the credit card numbers they steal.

    1. Re:Script Kiddies by Ty · · Score: 2, Interesting

      This is sickeningly true, actually; at least in my case.

      A couple weeks ago I got a notification from iBill (ebay's online billing service that let's people pay with their credit card). Someone used a stolen credit card to buy some Everquest stuff from me a few months ago and it's finally getting sorted out. At any rate, I'm shit out of luck, as I can't prove that I delivered the items, so iBill is taking $300 out of my checking account.

      Only saving grace is that I know that the person who ripped me is in jail right now.

    2. Re:Script Kiddies by danox · · Score: 1

      This really sucks. How could you get around something like this? Do you think screenshots would count?

      Despite some of the comments here, I can't see any serious problems with selling items. You worked for them, if some sucker wants to pay you for them, good for you. If I had more time I would be doing it myself.

      But considering the sort of people we are dealing with here, there is a big risk of stolen numbers being used. Did you find out what the iBill people would consider to be proof of delivery? I was thinking before and after screenshots with the character's name in them etc. . . .

      Anything else you can think of? Does diablo log this stuff? This is an interesting question I think.

      --
      "Me and my girl named bimbo . . . limbo . . . spam" - Captain Beefheart.
    3. Re:Script Kiddies by Anonymous Coward · · Score: 0

      If people start taking screen shots as proof I'm going to fire up paint and become a rich man, But then again they already take text logs as 'proof' in court when proving a 'hacker' did some thing. maybe I should start making logs of MS hacking me from hotmail.com.

    4. Re:Script Kiddies by danox · · Score: 1

      There was a context in what I was saying. You have to carry out the transaction first. Der. I am saying that if you sold some diablo items to someone and they gave u a stolen CC number, and the payment service found out, perhaps if you took screenshots of the transaction. You could use that as proof that the goods were delivered.

      This is not suggesting that you can make money from creating fake screenshots ?!?! I wonder if you even read more than the first sentance or two of what I wrote.

      --
      "Me and my girl named bimbo . . . limbo . . . spam" - Captain Beefheart.
  13. It's taxable! by pixel_bc · · Score: 1

    THERE'S an idea, people...

    Now - suspend your disbelief for just a moment. This is income, of a sort. Now - what if there was a scheme to tax it? Imagine! Mobs coming around once a cycle and demanding money for the coffers!

    Or more sinister - what if real life governments wanted to tax this? Impossible to track - but think. Its an interesting idea/problem.

    1. Re:It's taxable! by Atzanteol · · Score: 1

      Technically, this is considered an 'income' and would fall under U.S. income tax laws (I believe).

      Truth is stranger than fiction!

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    2. Re:It's taxable! by Anonymous Coward · · Score: 1, Informative

      How is it impossible to track this income? EBay takes a percentage of their income from the auction, and EBay as to file tax paperwork. You think that paperwork can't lead back to the farmer?

      I can just picture little 12yr old jimmy answering the door only to the find the IRS smiling at him.

    3. Re:It's taxable! by Anonymous Coward · · Score: 0

      I wonder if there's a reward offered by the taxman for shopping tax dodgers. If there is, one not only could inform on the $25000 dude in the article, but has a duty to the state to do so...

  14. Make Money Fast! by Anonymous Coward · · Score: 4, Interesting

    OK, excusing the title, this is quite serious. My little brother and his friend showed me a while ago how to make money on Diablo II.

    Get a Sorceress, put some diamonds in a helm, and wait. Your odds of finding magic items goes up.

    As you fight on Battle.net, have a really good Telekenesis skill, so that you can steal every dropped item. Have a goodly stock of identify scrolls/books so that you don't need to Town Portal to check the items as you grab em.

    Do this for 4 hours a day for 3 weeks and you'll have enough items to start eBaying. Happy hunting.

    1. Re:Make Money Fast! by ansible · · Score: 5, Insightful

      Um, that's perfect topazes, not diamonds. Current reports suggest that a magic find percentage over 200 doesn't do much good, so there's no need to go overboard.

      And they 'balanced' telekenesis so that you can only pick up minor items (like potions). This is very annoying in single player mode, where there is no one to steal drops from...

      As for the economy aspect, I think it's kinda dumb to spend real money on Diablo II items. However, some people want uber-characters than can walk into any game and kill other players. Or maybe they're not good enough to take on Hell mode without help.

      Dunno. Spending money on Diablo II items isn't any worse than spending it on an astrologer or the lottery.

      At any rate, the economy associated with Diablo II has been interesting. There's been a lot of shifts in the marketplace in response to bugs allowing duplication of items, and the changes to gambling rules. Some moderately valuable items (like the Stone of Jordan ring or perfect skulls) became the new currency for a while. SoJs have become much more rare these days, and aren't used as currency as much. Pskulls are an interesting currency, because they are constantly being generated, but also constantly being used up.

      Interestingly, gold (the currency inside the game) isn't often used for trading, because it isn't valuable enough!

      I've also seen people auctioning off fully equipped high-level characters on eBay. However, with the balance changes in Lord of Destruction, some of these characters (which might have sold for hundreds of dollars) are now nearly worthless.

      All in all, it's not too easy to base your economy on factors (like rarity) that can be changed at the whim of some programmers.

    2. Re:Make Money Fast! by Anonymous Coward · · Score: 0

      Ah, my bad on the diamonds vs topaz. Also, I haven't played that game in long enough that I didn't know TK had been neutered.

      Then again, they neuter everything at some point. Fire Wall will be 'fixed' soon :p

      I stopped playing Blizzard games just because they get play balanced after release. Just look at how much the play balance shifted in Starcraft after the initial release.

    3. Re:Make Money Fast! by ionix · · Score: 1
      Get a Sorceress, put some diamonds in a helm, and wait. Your odds of finding magic items goes up.

      Topazes.

    4. Re:Make Money Fast! by DJK · · Score: 1

      >All in all, it's not too easy to base your economy on factors (like rarity) that can be changed at the whim of some programmers.


      MUAHHA-HA-HA-HA-HA-HA!!!!!!

      Programmers control the world!!!!!!

    5. Re:Make Money Fast! by Anonymous Coward · · Score: 0

      they tried to 'fix' firewall with 1.09 . pretty much people went from unstoppable damage of 6000(as an example) to a 'paltry' 4000+.

  15. The thing is, a lot of nerds w. money play D2 by Cheesy_Poof_Man · · Score: 2, Insightful

    And, they want the uber-powerful items so bad, that they will spend their pocket change to get them. They play games for a living right? Its like a golfer getting better clubs. The players now get better items in which to play. Nothing wrong about that.

    1. Re:The thing is, a lot of nerds w. money play D2 by shogun · · Score: 1

      Yes you can, just play golf like Diablo and EQ and use your existing clubs to get better clubs. PKing on the green might get your kicked out of the club though.

  16. This has been around forever by mcpkaaos · · Score: 1

    Long before games like Everquest or Ultima Online, players payed hard cash for items in Neverwinter Nights (the old SSI engine version on AOL). This was back when you couldn't just item hunt for the goodies, you had to win pearls by questing and participating in game-wide events hosted by the admins. Oh, the memories. ;)

    At any rate, I don't think you could classify this as a problem. People pay real money for tangible items that are just as ridiculous. Things like, oh I dunno, MS Office (sorry, had to.) Truthfully, there is no more silliness to purchasing a +147 Ring of 1337n355 for some online RPG than say a print of some post-modern turned-up nose artist from Soho. It just all comes down to what someone wishes to burn money on.

    It simply reminds me of the old adage, "A fool and his money..."

    [McP]KAAOS

    --
    It goes from God, to Jerry, to me.
    1. Re:This has been around forever by CodeBuster · · Score: 1

      You could duplicate items in this game really easily because your item vault was stored locally on your machine as a hidden file. You just had to save it to disk and overwrite the file when you ran low and all of your items would be back. Unlimited items. I got the inside track on this one from one of the admins in a chat room. It eventaully got out but it was fun while it lasted. Seriously though this ruined the game for a couple of months and I have since changed my mind about game cheats. In the words of punkbuster "If you cheat...then your a punk."

    2. Re:This has been around forever by Wog · · Score: 1

      It simply reminds me of the old adage, "A fool and his money..."

      "...are soon partying."

  17. It sort of reminds me of Magic by iabervon · · Score: 4, Insightful

    So people are spending money to get an advantage in a game, buying items that are essentially just bits on a server. A few years ago, people were spending about that much money buying items that were images on cardstock. It's not that different, except that the games of today weren't designed with the collectability and sale value of items in mind.

    1. Re:It sort of reminds me of Magic by Detritus · · Score: 3, Insightful

      These days, your bank account could also be accurately described as "just bits on a server".

      --
      Mea navis aericumbens anguillis abundat
  18. Intellectual property? by L-Wave · · Score: 2, Interesting

    I wonder how selling of "virtual items" fits in with the idea of virtual property? Is it okay to sell something you didnt create? (If i were to plant a garden, is it (for lack of a better term) ethical for you to pick my flowers and sell them?)

    --
    I SURVIVED THE GREAT SLASHDOT BLACKOUT OF 2002!
    1. Re:Intellectual property? by abe+ferlman · · Score: 2

      Well, this is similar to intellectual property in the sense that the scarcity is all artificial, but dissimilar in that the people playing the game have agreed to the creation of that scarcity.

      Bryguy

      --
      microsoftword.mp3 - it doesn't care that they're not words...
    2. Re:Intellectual property? by stripes · · Score: 2
      (If i were to plant a garden, is it (for lack of a better term) ethical for you to pick my flowers and sell them?)

      If you sold me the right to come into the garden and pick the flowers (and don't explicitly prohibit selling them), they yes, I would say it is ethical.

      If you just had the garden, and I came in without asking and picked some flowers, well, no, clearly not.

      Why should virtual property be different from real property in that respect?

    3. Re:Intellectual property? by Anonymous Coward · · Score: 0

      Well, if you said I could come pick the flowers...then who cares if I go sell them for money?

      On the other hand, blizzard is probably concerned that some of their programmers/sys admins might start selling stuff themselves. "Hey kid...for $300 bucks I'll create a super-powerful +99 sword in your character..."

    4. Re:Intellectual property? by UltraBot2K1 · · Score: 0, Flamebait
      "Is it okay to sell something you didnt create?"

      I think RedHat, Debian, etc... would answer "Yes" to that question.

      --

      Slashdot: Open Source, Closed Minds.

    5. Re:Intellectual property? by Anonymous Coward · · Score: 0

      With this logic, do you owe a percentage to the software designer for your DTP software? For the very novel, article, etc. you created?

  19. Certainly not a problem... by Anonymous Coward · · Score: 0

    ...to the people doing the selling!

  20. Hobbies by Bocaj · · Score: 1

    Gameing is a hobby, and like all hobbies can be taken to extream. But, if it brings you inner peace, and you can afford it. By all means...

  21. Just normal trading. by bOtCartman · · Score: 1

    This 'problem' will always exist, because it is bound to the basic principle of economics, the principle of supply and demand. As long as there are people willing to pay there will be people willing to sell.

    1. Re:Just normal trading. by geekoid · · Score: 2

      this is only as long as they can get a supply. You create Items that can't be given to other characters, you've just ended 90% of the problem.

      You're also talking about a enclosed economic situation. Meaning if I need sword type A to achieve something, and sword type A can only be gotten from 1 place that other players prevent me from getting to, thats a problem. Sure in meat space if I don't like the price a store sells milk for, then I can go to one thats more reasonably priced. But if a store has a monopoly on milk, then uses that monopoly to gouge customers and stop others from competing, thats wrong.

      people can still sell there login and password for others to use, but there are a lot less people selling high level characters, then there are people selling stuff. Mostly because it take longer to achive a igh level then it does to kill something.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Just normal trading. by CodeBuster · · Score: 1

      This is exactly the kind of attitude that ensures the continued existence of the problem. It is true that if there is demand then somebody will supply it but will you contribute to the problem just because the problem is inevitable. Ahh those moral dilemas.

  22. Karma for sale... by 4n0nym0u53+C0w4rd · · Score: 5, Funny

    Keeping in the spirit of things, I'll start taking bids on some slashdot logins with 50 Karma points each.

    Yes, that's right. If you want to be influential in the /. community (and who doesn't), you need to be able to post with the +1 bonus. Now you could go about the long and tedious process of posting insightful, informative, funny, or just plain underratted comments. But that takes time, and you're a busy person.

    Leave the dirty work to us. We here at KarmaCo have the knowledge and experience to create YOUR perfect Slashdot ID. Our trained Karma Consultants know how to build Karma quickly. We post early, we can be funny, we say nice things about Linux and Open Software, and mean things about Microsoft. Once your ID has reached the magical 50 point Karma Level, and after we've received your payment, we turn the password over to you.

    Once you take control of the ID you can troll all you'd like as you wait for your Karma level to slowly decrease. Alternatively, you can post non-troll messages without having to concern yourself with others' opinions of you. Remember, your new Slashdot ID makes you look important and smart. Because not only do you get the +1 bonus, but other people will recognize you as that-guy-who-said-that-cool-thing-last-month.

    But wait, there's more. Act now and we'll include a limited edition Signal_11 flame.

    Act now, low ID #'s are going fast!

    1. Re:Karma for sale... by room101 · · Score: 2

      Also available: accounts with karma at 30. You still get the +1 bonus, and here's the best part kiddies: you still have karma to gain, while still having karma to burn.

      Buy now while suppiles last!

      --
      room101 -- how much can you stand before they break you?
      (they always break you eventually)
    2. Re:Karma for sale... by ez76 · · Score: 1

      Nice, but everyone knows the real money is in metamod shilling.

    3. Re:Karma for sale... by tpledger · · Score: 2, Informative
      We here at KarmaCo have the knowledge and experience to create YOUR perfect Slashdot ID. Our trained Karma Consultants know how to build Karma quickly. We post early, we can be funny, we say nice things about Linux and Open Software, and mean things about Microsoft.

      And if the inspiration runs out, KarmaCo also has enough accounts that it can do cooperative Karma farming. With an average catch of 40 randomly assigned moderator points per day, KarmaCo can guarantee its production even when there's a shortage of like-minded independent moderators.

      :-)

      --
      You have received this message in error.
    4. Re:Karma for sale... by sheetsda · · Score: 2

      An interesting phenomenon I've noticed about posting at +1 bonus is that others with +1 bonus are about twice as likely to respond to you as when you post without bonus. I wonder if this is because comments get more exposure or if much of the higher-karma crowd figures anything rated 1 isn't worth reading. (my threshhold is 1, just for the record)

    5. Re:Karma for sale... by esper_child · · Score: 1

      It is a shame that people have a threshhold of 2 or more, I have seen some wonderful comments by people who are score 1 and 0 (anything at -1 is usually unfit for human consumption and will scar the kiddies)

  23. Impatience by TwistedTR · · Score: 1

    I am more willing to bet it's because many of these people are too impatient to go try to aquire the item themselves. Why work your way up to big man on campus when for $200 you can be
    there instantly and be the envy of all your friends. Because of this it has created a supply and demand, which made the market for these items. Too many people don't want to actually play the game on battle.net to increase their character, that takes time to get good, and to hang with the big boys, so for a small one time investment you can become pimp.

  24. Personal Choice by antis0c · · Score: 4, Interesting

    You know, if thats what makes someone happy, purchasing virtual items, then why shouldn't we let them purchase virtual items. I buy lots of Legos and I'm a big fish guy, I spend 1000's of dollars on these things a year. Lots of people think I'm stupid for it, but you know what, thats what I like in life, I enjoy it and it makes me happy, thats what its all about.

    The only problem I see is the fact that you can win at something because you have lots of money. But you know what, isn't that what the real world is anyway? I think Microsoft used this tactic, and someone by the name of my favorite breakfast juice...

    --

    ..There's a-dooin's a-transpirin'
    1. Re:Personal Choice by disc-chord · · Score: 1

      ...and I'm a big fish guy

      I would recomend you keep this little tidbit to yourself, and out of your commentary. People might wonder for your sanity and glaze over the rest of your post, as this does not inspire a tremendous amount of confidence in things to come.

      (This is a joke, not a flame... deal with it, move on please)

    2. Re:Personal Choice by Anonymous Coward · · Score: 0
      ... and I'm a big fish guy.

      Whoa - you just blew my mind.

      Which do you mean?

      • You're a large fellow who likes fish.
      • You're a normal guy that likes big fish.
      • You're a large half-man/half-fish.


      Note: Please ignore my posts, else you'll just encourage me.
  25. It's worse than..... by allknowing · · Score: 2, Interesting

    ...Buying LOW ICQ numbers.

    We've sunk to a WHOLE NEW LOW.

    People sure do suck.

    1. Re:It's worse than..... by ryanwright · · Score: 2

      Really, people will buy low ICQ numbers? Tell me where! I've got a number just below 325,000... Enough money & it's yours.

      --
      -Ryan, with the unoriginal sig
    2. Re:It's worse than..... by allknowing · · Score: 1

      Hell yeah, I'll buy it dude. :)

    3. Re:It's worse than..... by Legion303 · · Score: 2, Funny
      Good lord, man, Mine's in the 4,000 range. Quick, who's paying for this useless shit? I never use it.

      -Legion

    4. Re:It's worse than..... by Mahonrimoriancumer · · Score: 1

      I don't know how low my number is, but I haven't used ICQ in quite a few years. If anyone wants to buy it from me, let me know and its yours! What is the going price on it anyways?

      --
      So climate's changing. So what? It has always changed. The big news would be if it wasn't changing. - Dr. Philip Stone
    5. Re:It's worse than..... by oyvindmo · · Score: 1

      Hey, man, wanna trade it for a 3-digit Sourceforge account ID?

      I've also got an 8-digit Norwegian phone number and a bridge in London for sale, by the way.

  26. use value == monetary value by zama · · Score: 1

    Yeah this has come up at least once before on Slashdot. On one of the prior occasions, someone had argued that the practise of selling game items was odd but legitimate. It comes down to use value. How is buying a magic sword in DiabloII any different than buying better cleats for softball? Things that are bought for large sums of money that have no use other than image (like $$$ Nikes) scare me far worse.

    The addiction aspect is what trips me out though. 12 hours a day. Yeesh.

  27. Linux by Anonymous Coward · · Score: 0

    >I believe this has been talked about on /. before, but is the 'problem' getting worse? Is it a 'problem' at all?"

    The only problen of d2 is that is doesn't run on linux!

    D'oh jet another ac.

  28. at a price by archen · · Score: 2, Insightful

    I used to play EQ where 'farming' items was a problem. Eventually I got sick of it and stopped playing (but not just because of the farming). I think if other people can get ahead by purchasing digital items with real cash on the side, I need to find a different game to play. I know that modern gaming is supposed to support exchanging "things" but I guess I'm too old fashioned. I'd rather play a game where the determining difference is how much skill I have in the game, and when you can swap badges of these skill or (as is often the case now days) SELL them, there's really no way you can tell if someone really has the skill/dedication, or just shelled out some money to look cooler.

  29. And when the programmers sell the items... by LordZardoz · · Score: 3, Interesting

    A few years back, a programmer working on Ultima Online was fired for selling in game items on e-bay. He would create the accounts on the server, stack in a few of the requested items, and then sell them.

    It could turn into an extra revenue stream for the developers if used very carefully, but such a thing would eventually destroy the game for average players. And here is another question for you to consider. Is it illegal for a hacker to create these items using a bug or hack, and then sell them for cash? And of course, I mean outside of the legality issues of hacking onto the servers in the first place.

    END COMMUNICATION

    1. Re:And when the programmers sell the items... by Lonath · · Score: 2, Interesting

      Some MUDs (small text ones) base their business models on this idea. It's probably a nice way to run the business by letting people play for free, then adding in little extras for a fee. I can see examples in the future where you have to bid for clan castle locations and the "best" locations go to the highest bidder, so clans, tons of rl people would pay for the best.

  30. So what? by cperciva · · Score: 5, Insightful

    Several people have posted complaining that these gamers are trading "real money" for "flipping a few bits inside a machine".

    Wake up guys, MONEY IS NO MORE REAL THAN THESE GAME ITEMS.

    What is the value of a $20 bill? The paper and ink (and metal threads, and whatever else they throw in these days) aren't worth very much. The value of a $20 bill is *whatever people will give you for it*.

    I think the people who are trading hundreds of dollars for these game items are paying far too much, but there is no inherent reason why such transactions are wrong.

    1. Re:So what? by stripes · · Score: 2
      MONEY IS NO MORE REAL THAN THESE GAME ITEMS

      It is no more real, but there are more people trying to make it hard to duplicate, and the penalties for being caught duping money is much higher then being caught duping a Helm Of Random-Name-Here...

      Plus there is a whole government agency that attempts to keep the value fairly stable (and like most government workers their success rate is pretty variable -- but sometimes it beats nothing).

      So I think that makes money a better long term investment then game bits.

      The value of a $20 bill is *whatever people will give you for it*.

      Plus the strong likelihood that most people will give you almost the same stuff for it next week as they will now (this is sometimes a disadvantage, frequently an advantage).

    2. Re:So what? by Anonymous Coward · · Score: 0

      Your point being...now we should regulate Diablo II commerce? If people want to spend that much money...then so be it. The only problem is people who bitch about this as being a problem. How many of you wouldn't buy extravigant computer hardware (that is worth it) if given the money and chance, then think about how many people would call that a waste. For every idea there are a bagillion detractors and the rest just don't give a flyingg fuck what the others say. If they want to cheat themselves out of gameplay experience...then they will do it. No problem here. No harm, no foul.

    3. Re:So what? by stripes · · Score: 2
      Your point being...now we should regulate Diablo II commerce?

      No, just that despite neither dollars nor Diablo trinkets being tied to real world materials (at least not since we went off the gold standard) there are differences between "backed by the full faith of the United States Treasury" and "um, we kinda try to prevent counterfeiting".

      I'm pretty much against adding regulation to anything, I would like less of it.

      How many of you wouldn't buy extravigant computer hardware (that is worth it) if given the money and chance, then think about how many people would call that a waste

      Well, other then having a pretty good mid-end notebook, I don't own any high end computer gear (unless something with a 20G SCSI drive counts). Given a ton of money I would be more likely to "waste" it on all manner of photography crap.

      I'm pretty happy if other people would rather buy different things. In fact if they all wanted the same crap I did that would rather drive it's price up, and make it hard for me to buy.

    4. Re:So what? by Anonymous Coward · · Score: 0

      Actually, when you talk about valuing something at all you're talking about an imaginary human construct. Some things have usefulness for survival, a great many things don't. Why was gold so valuable before it was useful as a conductor? Because it was easy to shape, it was shiny, and it didn't tarnish. Money is essentially a way to measure value, like a meter, but its use is more complex because it facilitates more transactions faster than barter simply because a really big entity (the government) says it values money, and everyone else agrees.

    5. Re:So what? by FreeForm+Response · · Score: 1

      Approx. 4.1 cents.

      I read it in a book. :)

  31. here's the problem by geekoid · · Score: 3, Informative

    People take there high level characters and kill things at a much lower level just for the items. This is called farming.

    When this happens it takes away from the people who need that item for game play. There are whole guilds that just farm, and camp the monster with the items and don't allow anyone else to fight that monster, even if its neccesary for the continuation of the game.

    of course I have no sympathy for the makers of these game since they insist on not solving these problems programatically.

    Its really not that hard.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:here's the problem by ionix · · Score: 1
      People take there high level characters and kill things at a much lower level just for the items. This is called farming.
      When this happens it takes away from the people who need that item for game play. There are whole guilds that just farm, and camp the monster with the items and don't allow anyone else to fight that monster, even if its neccesary for the continuation of the game.


      This is actually not a problem. You don't want other characters coming in a killing the level boss while you're playing? Simple, create a new game, password protect it, and only let in other players that you know. Voila.


      And keep in mind that each item is rolled up randomly at the time that you find it, so if some other high level character find a super-rare, it does not change the odds that you will find the same rare. Blizzard doesn't have a limited supply of these items, they are all created on the spot during gameplay.


      Also, what alternative way would you suggest that Blizzard solve the problem "programmatically", seeing as they already have (refer to above).

    2. Re:here's the problem by Anonymous Coward · · Score: 0

      Mmmmmyeah. EQ - Hack and slash. D2 - Click and slash. Real big difference there.

      Goddamn kids. Probably never played Bards Tale...

  32. Dang!!! by Anonymous Coward · · Score: 0

    I'd better jump on the ball and become the IRS of Diablo II then. I'll make a fortune! Muhahaha!

  33. SOJ by niloroth · · Score: 2, Informative

    Its actually kind of funny, the "coin" of the Diablo 2 world (for in game trades at least) is a ring called the Stone of Jordan. Since it is rather good equipment, and only takes up one slot in the inventory, it made sense to be the standard monetary unit. Then everyone figured out ways to either dupe them (a way that you could trick the game into giving you two of them if you only had one to start) or ways to get them through gamboling for items. Now, one would expect that since there were so many fake ones out there, or that since there are so many of them, that the value of them would plummet. Oddly enough that hasn't happened, and most people who trade in game will start out by listing the item they have, and how many SOJ's they want for it. Now if only the US economy could work like that I wouldn't have to worry about getting laid off any time soon.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  34. Parents Were Wrong! by chill · · Score: 5, Funny

    Just the idea of being able to go back to my parents and saying "See, you were wrong! I *can* make a living playing video games!" would be worth it.

    What the hell -- people auction off domain names. Isn't that the same thing? It isn't "real", either.

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:Parents Were Wrong! by buckthorn · · Score: 1

      No doubt! Think about how much of what we do financially is etherial.... I get a paycheck, which is basically a piece of paper telling me how much has been direct-deposited. I logon to the website and notice that the numbers in my account have gone up. I go to ebay and find something that I like, be it a DII item or whatever, and check the bid... then go to another website and pull up my account information.. yup, enough balance on the credit card to pay for it. So I bid, I win, and then login to paypal and make a payment. Check the credit card website, yeah, the balance is up, but that's okay, back to the bank website, a few more clicks and types, and there, I just made a payment from my checking account to the credit card. Both values go down. Then it's on to USEast to get my new item. Later that evening, I find some change in my nightstand to go to Taco Bell, and realize it's the first time in five or six days I've touched 'real money', which also has no value but that's another discussion alltogether. But it does raise the question... why is it so hard to plunk down $50-$100 in cash at a store, but I'll bid on Ebay and order from pricewatch sites all day long? Anyway.

      C;mon... we've _all_ bought stranger stuff than an item on a game server... right? (right?)

  35. This article is ABOUT Hemos by bernz · · Score: 1
    I was witness when Jeff Hemos Bates, the author of this text, bought a staff or some other shite for Diablo 2 at the San Jose LinuxWorld last year. The boy should neglect to mention it, of course...


    Sorry, Jeff, you'd rather it come from me than Adrian.

  36. The wife... by ryanwright · · Score: 5, Interesting

    A buddy of mine played Everquest every night for months. His wife constantly told him what a waste of time it was. Then, one day, he got tired of the game and sold his high level character on EBay for $1500. She hasn't bothered him about playing games since.

    This sort of thing is no worse than the Beanie Baby craze. If you can make good money playing games (or buying and selling stuffed dolls for hundreds more than the 50 cents worth of material they're made of), more power to you. I'm not into gaming as much as I used to be, but if I was I'd be more than happy to harvest items and sell them for cash. Talk about the ultimate job.

    --
    -Ryan, with the unoriginal sig
    1. Re:The wife... by FFFish · · Score: 2, Troll

      The wife, on the other hand...

      ...made $150 000 selling pictures of herself masturbating, because her hubby was too damn busy playing Everquest to give her the bone.

      --

      --
      Don't like it? Respond with words, not karma.
    2. Re:The wife... by dazed-n-confused · · Score: 2
      A buddy of mine played Everquest every night for months. His wife constantly told him what a waste of time it was. Then, one day, he got tired of the game and sold his high level character on EBay for $1500. She hasn't bothered him about playing games since.

      Er, izzat because he isn't playing Everquest all the time any more, or for some other (unrelated) reason?
    3. Re:The wife... by surfimp · · Score: 1

      He played every night for months and only got paid $1500? No offense, but I'd be lucky if my wife didn't kick me out of the house for getting that kind of measly ROI.

  37. What's 50 karma worth? by (void*) · · Score: 2
    When there are other accounts with > 50 karma available?


    Buy from me! You have an account that was in effect before there was the Karma Kap! Get an account where you can troll for much longer than the 50 karma ones!

  38. The only thing wrong... by Anonymous Coward · · Score: 1, Interesting

    ...is that when these items get sold for real $$, those of us who don't want to spend out hard-earned dollars of intangible computer game items end up having to pay HUGE in-game money for the same item. Alot of the "uber" items in EverQuest are like this, and it does not surprise me to see it happen in D2. It really feks up the in-game economy.

    But, this is old news.

    Awhell, I play EQ for fun, not for a power trip. Hell, if I was in it for a power trip, I'd have to camp for hours on end, and basically give up my life. (But, that's EverCamp for ya.) As it stands, I'm happy with my non-uber items, and my non-uber character. Makes him that much more unique to me. I'm not going to pay money that is better spent on my bills, or on a toy for my truck than for a toy inside a game that I'll eventually lose interest in, anyways. (No matter how cool I feel after the fact.)

    Just my $.02.

    --
    No sig here, nothing to see, go about your business.

    1. Re:The only thing wrong... by shayera · · Score: 1

      The same goes for Ultima Online.
      A lot of things sell for really ridiculous amounts of in-game money, like when ever a new quest item is introduced it will immediately rocket through the roof, and you see people harvesting for it, then selling these items to gain mega$.

      I also decided that I couldn't keep up with this without paying RL$ for the stuff, so I just dodder around having fun with my not-so-wicked char.

      --
      Venlig Hilsen / Regards
      John Hinge - shayera / .sPOOn.
      "Buffy I love you... Please God No!" S
  39. Legitimate but lame by sinster · · Score: 4, Insightful

    Ok, so you've got $25,000 eating a hole in your pocket and you want to buy that extra-special Sword of Sudden Doom (and tomato slicing) in Evercrack, DiabloII, .

    Sure, you can probably find someone to sell it to you. Sure, you can pick it up and start using it in game. Sure, it'll help you survive (probably by a large margin). But then where's the fun?

    The game /is/ the suffering and stress and paranoia of the lower levels. It's the effort and intrigue it takes to survive at those lower levels and work you way up. Once you get up high and don't have to worry any more, the game's over. So throw away your character and start a new one from scratch.

    If you leapfrog that whole phase and jump right into the uber-powered elite, then you've just skipped over all the enjoyment. It's just like when I was playing AD&D all the time and constantly encountering players who didn't want to play mages below 5th level "because it was just too hard". Phtt. Rodents.

    Sure, I'll accept that the overwhelming majority of players out there don't appreciate the pleasure of struggling at the low power levels. These guys just hate that low level crap and want to get over to wailing on critters so large that only its ankle appears on their monitors.

    Let these guys waste their money robbing themselves of the true pleasure of the game. It doesn't do anything to reduce my pleasure, and it removes these weenies from my immediate surroundings.

    They're doing what they want and giving me a reason to call them lamers. I like that. Everyone wins.

    --
    -- Nolite audere delere orbiculum rigidum meum.
    1. Re:Legitimate but lame by tester13 · · Score: 2

      I like your perspective!

      I completely agree that the challenge is the whole point of the game. Of course winning is fun, but of course I enjoy the process. It is a game. That is why games are cool.

      Maybe I should start a game that allows people to win immediately. "Click here to win." I wonder if I would get any takers.

    2. Re:Legitimate but lame by WeiNyce · · Score: 1

      Yeah, it's true. The real, hardcore gamers are always playing the hardest difficulty to prove to themselves that they can do it. Lamers will always do some cheesy bullsh$t to get around it because they can't see the fun of being wacked or feeling weak in a challenging game.

      When it comes down to it, you only cheat yourself out of a good gaming experience by doing bullsh$t (which includes various cracks, mods, hex editors, and buying items on eBay). I mean I really don't see the point of paying for items cause I personally like to feel that excitement when I actually get a good item in the game. But then again for those lamers who would pay for it, more power to you, we are in a free country.

  40. The problems of virtual scarcity... by sterno · · Score: 5, Interesting

    The one problem I can see with having virtual items being sold for real currency is that ultimately the market for items in the on-line world is very malleable. The value of items is ultimately dependent on their scarcity and when the scarcity of an item is as simple as a changed parameter in a computer system, I can see real problems developing.

    A couple examples of what could go wrong:

    1) Somebody buys an item for $1000 figuring that it's going to go up in value. A few days later, the game designers decide to make that item very common. Can the game designers be held liable for financial losses incurred by that person's failed speculation?

    2) In a permutation on item 1, what if the developers had made that change intentionally to destroy the market for those items?

    3) What if a game designer adds a powerful item so that they can corner the market, selling them off for a handsome profit?

    4) What if a bug in the system accidentally causes a fluctuation in the scarcity of a particular item (making it much easier to come by)?

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:The problems of virtual scarcity... by Anonymous Coward · · Score: 0

      But lots of things are controlled to have Artificial Scarcity in real life. Look at Doctors (the AMA regulates the number of doctors in any given area), The PS2 (Sony only released a VERY small number originally), etc. This isn't something new.

    2. Re:The problems of virtual scarcity... by TGK · · Score: 4, Informative

      Diamonds are the best example of this. Diamonds are actualy only slightly rarer than Quartz(SiO2). Because DeBeers owns the vast majority of the worlds diamond mines, however, the flow of the gems is reduced and they are thus valuable.

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    3. Re:The problems of virtual scarcity... by ez76 · · Score: 1
      The answer to all your questions is typically no, because most game providers' terms of service explicitly prohibit the buying and selling of in-game items, services, and characters.

      Thus, any claim arising from such a transaction would be unactionable.

    4. Re:The problems of virtual scarcity... by tstiehm · · Score: 1

      You have a great point and there is a great deal of real world history that can play in to this. Such as the stock market, ponzi and pyrimid schemas.

      In the end it will get down to reputation and playability. If a game marker tries to make games that they can profit from the secondary market in some way that people don't think it right, they will become less viable. This happens in the real world, like at restaurants that don't give customers a good experience, they don't come back and tell their friends the restaurant isn't any good.

      As far as flooding the market, if players spend a great deal of time and money getting items and the company running the game floods the market, the game will loose customers.

      I think blizard is taking the right stand, not promoting or demoting selling of characters or items. Their business is to sell games and get people to play. That is what they care about.

    5. Re:The problems of virtual scarcity... by PlanetJIM · · Score: 1

      Wait a minute... so buying items and character levels in Everquest or Diablo is a bad investment?

      Actually, this sort of makes me think of the arguments of an old professor of mine who was a really faithful Trotskyist. His take on the stock market was that people were buying and selling things at an inflated value... inflated to the point that things that don't really exist (goods and services) become extremely valuable simply based on a promise that may or may not ever be fulfilled. And even if the promise is fulfilled, who's to say that the fulfillment of the promise will even be worth anything in that bizarre future capitalism?

      --
      A Transmission From PlanetJIM.[end trans]
    6. Re:The problems of virtual scarcity... by Endor · · Score: 1

      Well, no. It's not an investment that has any sort of promise attached. In fact, there's probably a section of the warranty covering this. Unless the gamer can prove they intentionally manipulated the market.. So trying to corner the market may be viewed as bad, but otherwise..

    7. Re:The problems of virtual scarcity... by Ephemeriis · · Score: 2, Interesting

      These are the reasons that most publishers/developers include something in the license making the selling of characters and equipment from their game illegal. They don't usually do much to prevent such exchanges, but they make sure that everyone has to click a button that says they won't do it. That makes them legally irresponsible for what may happen to your money. As for how these things affect gamers and the folks tht sell the equipment...well, just take a look at EverQuest. EQ gets patches constantly, and they often change the power and rarity of various items - therefor changing their value. People are constantly complaining about how the economy has been screwed up in EQ. I don't think I've seen a single patch come out that didn't receive some kind of "now my stuff is worthless" comment. People aren't too happy when that happens, but they don't have much recourse. If you're willing to spend the money on a "virtual" item, then you better be willing to take the very real risks involved.

      yrs,
      Ephemeriis

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    8. Re:The problems of virtual scarcity... by loosenut · · Score: 1

      5) What happens when the developers code a bunch of new, rare, powerful items and sell them on Ebay under a pseudonym?

    9. Re:The problems of virtual scarcity... by Anonymous Coward · · Score: 1, Informative

      When buying directly from DeBeers you must accept the Diamonds they sell you. If you refuse then you lose the privlage of buying from them. If you buy 10,000,000 in diamonds from them 4 times a year and one time they send you more low quality then you want, but till values 10,000,000 and you do not accept then you will no longer be able to buy form them. They can do this because someone else will agree when you do not. Just like Mc Crappy, can pay most everyone the min wage, there will always be another High School kid to take your place.

    10. Re:The problems of virtual scarcity... by Rakarra · · Score: 1
      How? The only ones who could put such items in the game are the developers/maintainers, and the parent knows this and would probably frown on such things.

    11. Re:The problems of virtual scarcity... by Chuu · · Score: 1

      There is a very famous incident of this happening in Ultima online. I don't have links handy, but check out the archives on lumthemad.net for more info.

      -Chu

    12. Re:The problems of virtual scarcity... by bhudda · · Score: 1

      Easy, to answer.

      1) I would think no. None of the items are presented to have any value. And since they are created by Blizzard, Blizzard has the right to set the market value. Blizzard can open them for sell to all players for 5 cents a piece. All that does is make you a stupid investor.

      2) Blizzard has any right to make any code changes they wish. They own it, end of story.

      3) No criminal charges that I could see. Blizzard would probably fire the coder, though. This would be very unethical.

      4) Already has happened. Blizzard just patches this. Just view it as the world will change, so does the game world. Changes in the underlying rules can always happen.

      Bhudda

  41. this sounds familiar... by Anonymous Coward · · Score: 0
    But how could bits of data that make up these imaginary items, located on a
    faraway server, be worth thousands of dollars in the real world?

    Isn't the software industry moving towards that with .NET anyway?

  42. Huh? by leinerj · · Score: 1

    I don't understand. Why would people pay so much money for a diablo 2 item, when they could just use a save game editor and create what ever item they wanted to.

    1. Re:Huh? by The+Killswitch · · Score: 2, Informative

      Because you can't edit your weapons on realms.

      --

      -------------------
      Killswitch
    2. Re:Huh? by CodeBuster · · Score: 1

      The save game file containing your character data, items, experience, etc... is stored on the game server away from your hacking attempts for a very good reason. Even the game designers saw that one comming.

  43. HEADLINE by sleeper0 · · Score: 2

    This Just In...

    IMF endorses Everquest as economic development platform for emerging nations.

    Think about it. MMORPG's have succeeded in creating one of the only virtual economic systems that has established trade & currency rates against the world's established economies.

    You could take a computer and satellite net access nearly anywhere, teach someone who currently makes US $0.35 a day how to play the game, and make back the investment of computer and net access withing a few months. After that, an adapted player might be able to make $2/hr-$100/hr. Most of these sales might not support an american in the lifestyle they have become accustomed to, but nearly all of these reported bounties might go a long way towards (as mentioned) funding a college tuition or even the development of a whole community.

    It might be far fetched, but it also might be the leading edge of some of the things the net promised and never delivered in the .com age. Global economies that lessen the spread between the haves and the have nots.

    Since I'm way out on a ledge predicting things that will probably never happen let me continue.

    2004: After launching a mostly unsuccessful MMORPG company XYZCorp slowly begins selling rare items via ebay on the sly. Discovered and villified by the press and fans, this company's game is soon abandoned. However, it plants the seed in a few heads.

    2007: Company ABCCorp launches an MMORPG that includes various features, items and abilities that can be augmented by paying ABCCorp directly.

    2013: A "lottery" MMORPG is created that includes a complex form of gambling that involves paying for the opportunity to enter areas, receive quests and conduct raids. HAlf of this money is returned to the game in the form of prize pools that reward the luckiest and most dedicated players with cash prizes for completing very hard tests & adventures. Incredible feats and new discoveries could pay out "lottery" style winning of tens of thousands of dollars.

    sleeper

    (OK, I am putting down the crack pipe now)

    1. Re:HEADLINE by Anonymous Coward · · Score: 0

      Um, now that you mention it, that is a pretty good idea. We live in a very strange world...

    2. Re:HEADLINE by KevCo · · Score: 1

      You may not be that crazy. I and a friend of mine were discussing everquest at the bar a few months ago. We were talking about how much everquest is like Real Life(tm) in that you have to put in alot of tedious work in order to earn money for things you want. This lead to the realization that if we could buy, say 10,000 platinum pieces for, say $100 dollars, it would be easily be worth it. It would take us far longer to earn 10Kpp in game than it would to earn $100 in Real Life(tm). $100 RL dollars means very little to me but 10Kpp is a fortune.

      It's not that far fetched that a virtual economy could provide a Real Life means of support for someone.

  44. Problem? by Rimbo · · Score: 3, Interesting

    I don't think it's a problem in the sense that it's spoiling the fun of the game for others, in the sense that it's cheating, or anything. It's just like buying and selling Magic cards or something like that. It doesn't spoil everything for the people who just like to play from time to time.

    It can be a problem for those who spend more money than they have, and end up going into debt or denying themselves food and the like for weapons.

    It's the same as any other hobby, y'know? Why single it out as a "problem" because it's with video games instead of baseball cards or something?

    1. Re:Problem? by Anonymous Coward · · Score: 0

      Yes it is a problem because it leads to rampant inflation in the game economy. The sale of items on ebay leads to regular players who do not wish to pay cash for items being forced to pay hundreds of times what the item is worth in 'game cash'. Yes it spoils the fun of everyone else. Yes it is a big problem.

      The sale of select Magic cards at high prices did not lead to the price of a regular unopened pack today costing $150, tomorow $450, next week $2000. The price of those unopened packs remained at a constant low price for regular casual players. The same does not hold true for online games. You can not compare the two.

      It is a problem because it harms other players.

  45. You're not Don King by any chance? by disc-chord · · Score: 3, Insightful

    If you gain an advantage from something you did not work for, could it be said that you have gained an unfair advantage?

    I don't play these online roleplaying games, but let me give you a real-life example...

    Let us say I am beating the snot out of Mike Tyson (hey this is my example, I can beat up Mike Tyson in my exmples) and I'm up by several points. Don King comes over to my corner, hands me some cash and I take a enough hits to give Mike some more points.

    Money for a score, where as this Ebaying is money for an item in a game without scores. Either way you're taking a dive.

    1. Re:You're not Don King by any chance? by ez76 · · Score: 1
      The economy is not immune to the laws of thermodynamics.

      Someone had to "work" (in some sense), to procure that money that paid for you take a dive (or in Diablo's case, for that Perfect Skull).

  46. Re:retard by Anonymous Coward · · Score: 0

    Yeah ok buddy.

  47. This is why I play Half-Life by friday2k · · Score: 2

    in Half-Life it is only my skill which changes my ability to get a weapon. And if it is gone, I just wait for a while and it will be back. And if not I just kill the next sucker standing by and get it. But now for the serious comment. Besides playing stupid online shooters I still play MUDs (Multi-User-Dungeons), the good ol' text based ones. We are definitely not as massive as these new Ecoquest, Ultima Online, and whatever but we see the same problems. People offering (virtual) money for swords, to kill somebody, a quest or whatever you can achieve in the game. We don't carry it out on ebay, though. If virtual money (which belongs to the game) is offered, I do not see any problems with that. You earn the money in the game and everybody has basically the same chance to do so. In the real-world (and please no "that's capitalism" replies now) not everyone has the same chance. And some people might get incredible powerful in a very short time. And that kills the fun in the game (IMHO). In those MUDs I play, you have admins that take care of it. You even have a player council that might take care of it. I am looking forward to play Neverwinter Nights, an RPG that will allow 64 simultaneous players. I can run my own server and if people wreck the game, they get banned (/evil grin).

  48. Free Market vs. A Game by fmaxwell · · Score: 5, Insightful

    How would you feel if you were playing online chess and discovered that the opponent that beat you 10 straight games had done so with a chess program he purchased? I know that I would feel cheated because I was playing against him to test my skill against his. I don't care if he bought the chess program on "the free market."

    The idea of a game is to pit players against one another and let the best player win, not to sell the victory to the player with the most disposable income and least scruples.

    1. Re:Free Market vs. A Game by Number14 · · Score: 4, Insightful

      How would you feel if you played online chess and discovered that you had been beated 10 times in a row by a chess program he had written? Is that still skill on skill?

      I'm going to stretch my analogy to apply to people who can kick your ass in Diablo II not because they are more skilled but because they do nothing but play. Random Dude 1, who works a full time job, can never possibly keep up with Random Dude 2, who is in school and plays Diablo for 30 hours a week. As devil's advocate, I ask why shouldn't Dude 1 be able to level the playing field with money? 1 has money, 2 has time. Why is time considered to be the more acceptable currency with which to purchase online prowess?

      There are games out there that wrote this into their business model- the ability to outright purchase, from the game company directly, items and status. For people who have more of the currency "money" than the currency "time". Either way, you're buying it.

    2. Re:Free Market vs. A Game by seann · · Score: 0

      I'd hire you too.

      Good stance.

      --
      I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
    3. Re:Free Market vs. A Game by matt1318 · · Score: 1

      Yeah, except there's absolutely zero skill invovlved in Diablo II.

    4. Re:Free Market vs. A Game by sg3000 · · Score: 2

      > The idea of a game is to pit players against one
      > another and let the best player win, not to sell
      > the victory to the player with the most
      > disposable income and least scruples.

      Congratulations. I think you've summarized the DOJ's case against Microsoft.

      --
      Insert simplistic political, ideological, or personal proselytization here.
    5. Re:Free Market vs. A Game by dgp · · Score: 1

      This is a testament to the fact that chess is a poor challenge to the intellect. If a solution can be brute-forced, then it is not as artistic and creative as it could be. In fact I see the measure of the uselessness of a computer assistant as the litmus test for a great game.

      I suggest changing to a game like 'go' where it is very hard to simulate with a computer.

    6. Re:Free Market vs. A Game by fmaxwell · · Score: 2

      How would you feel if you played online chess and discovered that you had been beated 10 times in a row by a chess program he had written? Is that still skill on skill?

      How would you feel if you played a first person shooter and your opponent beat you ten times in a row using an "aim bot" he wrote himself? How would you feel if you got into a boxing match and your opponent beat you unconscious with a club he had made on his own lathe? The idea is to pit opponents against each other on a level playing field. And that means playing the game as it was designed to be played.

      There are games out there that wrote this into their business model- the ability to outright purchase, from the game company directly, items and status.

      That's why I, and many others, don't play those games.

      Cheaters can always rationalize what they do. "I work a full time job, so I don't have enough time to play the game." "I was injured, so I had to take steroids to make up for lost training time." "I'm 20 pounds lighter than my opponent so it's only fair for me to have buckshot in my boxing glove." It's all still cheating.

    7. Re:Free Market vs. A Game by fmaxwell · · Score: 2

      This is a testament to the fact that chess is a poor challenge to the intellect.

      That statement is a testament to the fact that eating oatmeal is probably a real challenge to your intellect.

      I suppose you are going to tell me that Bobby Fischer's IQ of 180 and his chess playing abilities are just sheer coincidence. Any time that you think that chess is not challenging to a person's intellect, I suggest that you play a couple of games with a master or grandmaster.

      I suggest changing to a game like 'go' where it is very hard to simulate with a computer.

      When computers become fast enough, it will be possible to write a brute-force Go program just as has been done for chess. And when that happens, you will not see me saying that go is not intellectually challenging because a computer could do it.

    8. Re:Free Market vs. A Game by skt · · Score: 1

      Well, I think you have a good point here.. but the difference is that Dude#2 is legitimately playing the game and obtaining items and experience, etc the accepted (and fun) way. Dude#1 is not obtaining items and whatnot in an accepted way. At least I don't think that this is accepted in the Diablo II community, but since I only play the game once in a while I don't really know.

      I work a full time job and enjoy playing Diablo II every once in a while. It would never even cross my mind to buy items or characters online for real money (through ebay or something). I play Diablo II because it's fun, getting items without having to spend time in the game for them is no fun. I wouldn't go so far as to say that it's cheating, but it does hurt the game.

      Even if you can only spare a few hours a week to play the game, there are a lot of other people online that are at the same level that you are. Just don't join a game with 1337-Dude#2, Level99 Amazon. Find a Dude#1 at Level 14 instead, there are _lots_ out there.

  49. Other things for sale by Phroggy · · Score: 1

    I've seen AOL screen names for sale on Ebay. It wouldn't surprise me to start seeing three-character AIM screen names; someone stole all of them with an exploit (that AOL still hasn't patched, after about a year and a half from what I understand) and the script kiddies have been trading them as commodities. If you have a three-character AIM screen name, you should be able to use it to sign up for AOL as well, and I'm sure there must be a demand for names like "ibm" and "foo" (among those who actually use AOL).

    Just a thought.

    --
    $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
    $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  50. This has been tried by chazR · · Score: 5, Informative

    Judging from your user ID#, I suspect you weren't around when this was tried.

    Somebody with a high-hundreds/low thousands karma (i.e. a student with *far* too much time on their hands) (was it FascDotKilledMyPR? apologies if I'm wrong.) tried to flog their account on ebay. Apparently, there were some ridiculously high bids (some valued karma more than dollars)

    In one of his rare moments of creative lucidity, Rob 'CmdrTaco' Malda aranged for the karma for this individual to vary (at random) between a cap value and zero, with the cap value reducing at a rate that would bring it to zero at the moment the ebay auction closed.

    The whole debacle is best recorded in an IRC log where the /. management (well, Rob and at least one other) described the whole thing.

    This ends your "Boring And Useless" slashdot history lesson.

    {ps - no URLs, because I have better things to do than look them up}

    1. Re:This has been tried by sulli · · Score: 1

      I'm pretty sure it was FascDot Killed My PR. I don't remember the rest of the story, though.

      --

      sulli
      RTFJ.
    2. Re:This has been tried by zpengo · · Score: 2

      You want low ID#s? I got 'em right here. Anyone wanna pay $99.95 for this beautiful pre-100000 account with 48-50 karma?

      --


      Got Rhinos?
    3. Re:This has been tried by F2F · · Score: 1

      mmm.. /. youngsters.. sweet..

      i remember when /. wasn't even about linux.. others remember when /. wasn't even about computers :)

    4. Re:This has been tried by Harry · · Score: 1

      Pre 100,000. Ha!
      I laugh at you.

      -Harry

    5. Re:This has been tried by Brian+Feldman · · Score: 1

      Pre-10,000? I fart in your general direction!

      --
      Brian Fundakowski Feldman
    6. Re:This has been tried by mosch · · Score: 1

      They really started letting in the riff-raff after the first 203 users....

    7. Re:This has been tried by Wakko+Warner · · Score: 2

      In one of his rare moments of creative lucidity, Rob 'CmdrTaco' Malda aranged for the karma for this individual to vary (at random) between a cap value and zero, with the cap value reducing at a rate that would bring it to zero at the moment the ebay auction closed.

      You mean 'arranged for', meaning 'ask one of my friends who actually KNOWS perl and SQL to do this cool[1] thing to this guy's karma'?

      - A.P.

      [1] and rather disingenuous

      --
      "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
    8. Re:This has been tried by Wakko+Warner · · Score: 1

      well, YOU, sir, can SUCK IT.

      --
      "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
    9. Re:This has been tried by Wog · · Score: 2

      Actually, it still happens occasionally on eBay. I purchased an account months ago off eBay with 50 Karma for $1. Apparently the poor guy thought he could get more for his "item."

      The way to go about it is not to give the User ID or number. They can't slap what they can't find.

      I'll give it to anyone with a PayPal account and 10 becks to spare. Email or reply if interested. :-)

    10. Re:This has been tried by shogun · · Score: 1

      Who are you calling riff-raff? :-(

    11. Re:This has been tried by Requiem · · Score: 1

      I believe he's referring to me.

    12. Re:This has been tried by Pathwalker · · Score: 1

      I think they started rather earlier than that...

    13. Re:This has been tried by Yarn · · Score: 1

      75 was obviously the cutoff...

      --
      -Yarn - Rio Karma: Excellent
    14. Re:This has been tried by alexjohns · · Score: 2

      Hey, look down here. It's a meeting of the old-timers club. Anybody need a battery for their hearing aid? Still typing on those stone tablets, I see.

  51. what problem? by jacopo_belbo · · Score: 1

    wasn't this the dream? The day we could make a living from playing video games? Where's the problem?

  52. What happened to my id#? by chazR · · Score: 1

    It used to be about 40,000. Now it's more than 2*10^6. Way to go Rob! No more trading of low-numbered accounts. Hell, success must hurt. Let me know when I can have some.

    1. Re:What happened to my id#? by Brian+Knotts · · Score: 1

      Huh? My ID hasn't changed, and neither has yours, from what I see.

    2. Re:What happened to my id#? by Anonymous Coward · · Score: 0

      Someone has confused his id# with his post number. Why does my id# jump by a random amount whenever I post? I don't understand it.

  53. So little time, so many items by Lawmeister · · Score: 1

    In Diablo 2's expansion, we now have a choice of 7 character types. Since getting one up to a level where you can enjoy the game to it's fullest, with the most difficult monsters and best item drops takes 100 hours or more of play, most players don't have the time to play each character type to this level. Therefore items found along the character's development which are not suited to that character type, and may be excellent, can be made available for others to use.

    Personally I am now a member of a guild (Knights of the Sacred) that emphasizes sharing and trading of items amongst guild members. Prior to joining this guild, I had made about $600 from selling items. I have probably purchased $200 worth of items as well.

    What I needed I was able to find from those people that didn't need it and vice-versa.

    There are just too many items, too many character classes, and too much time required to invest to play each character type to use up the great items one will find getting just one character up to high levels.

    I applaud Blizzard in not interfering with player's methods of sharing items.

  54. recent ebay sales by J.J. · · Score: 4, Interesting
    1. Re:recent ebay sales by Rakarra · · Score: 1

      • $700 Diablo 2 II USWest LOD INSANE 344% MF BOW?! [ebay.com]
      • $500 Diablo 2 II USWest Pally Paladin +6 Ring +6! [ebay.com]

      Unfortunately for the people who bought those items, they're going to lose them and the nice chunk of cash pretty soon. Those are 'illegal' or 'impossible' items -- items that merely exist because of a game bug. Some items are totally bizarre.. -50% fire resist, +200 magic find, +50 damage (only at night) etc. You can get some interesting affixes for features that Blizzard wanted to put in, but didn't because they ran out of time. Those affixes were never supposed to generate, but they did when some rare circumstances trigger a game bug. It won't be long until Blizzard does a sweep through of all items, eliminating any items that have 'impossible' affixes. Buyer beware: Don't bid on any dream items that shouldn't be able to drop normally in the game. You're likely to lose the item and the money you paid for it. If you're suspicious, you can look at the prefixes and suffixes on the Aurreat Summit.
    2. Re:recent ebay sales by moller · · Score: 2
      The funny thing is, two of those auctions are for BUGGED items.

      $700 Diablo 2 II USWest LOD INSANE 344% MF BOW?!

      $500 Diablo 2 II USWest Pally Paladin +6 Ring +6! [ebay.com]

      Both of these items were created because of bugs on battle.net's closed servers. Blizzard has stated that these items WILL BE DELETED when the bugs are fixed. They're also most likely prone to random morphing and other such strange occurances as Blizzard changes game code server side.

      So you have people paying real money for items that are guaranteed to go away.

      More on the buggy items at Diabloii.net. Including this quote: "Blizzard is aware of these buggy items, and there are plans to wipe them from the realms in the future, so it's not a real good idea to trade big for one, since it might vanish at any time.

      ~Moller

  55. Pity the workhorses by ancarett · · Score: 1

    Playing a game as your job sounds ideal, but these are young kids we're talking about. What begins as fun for them (powerleveling characters, finding "phat lewt") won't stay that way for long.

    Traders call the shot about where they can play and what they do with their time. The kids probably only see a small fraction of the enormous profits being generated from their virtual loot. And the online communities in which they play usually hold them in contempt, no matter how high their level or sweet their loot, because they are known as loot farmers. Doesn't sound like their life is quite so hot when I think about it this way.

    --
    ancarett, historian and zombie gamer
  56. DMCA in the virtual world.. by Sri+Ramkrishna · · Score: 0

    So..

    since things in the virtual world have value does this mean that if I

  57. This story is (probably) BS by Mike+Buddha · · Score: 4, Interesting

    I did some hunting around on e-bay to see how viable this really is. I found that of the 5227 items that popped up in a search for "diablo 2":

    4397 of the items were priced less than $10.

    456 of the items were priced between $11-25.

    227 of the items were priced between $26-$50.

    95 items were priced between $51-$100.

    38 items were priced between $101-$200.

    and 14 were priced higher than $201 (and one of those 14 isn't related to the game, it's a windsurfing sail).

    Eyeballing the lists, it appears that more than half of the auctions at all level have no bids. This is just a guesstimate (I don't have time to count up the number of bids on the 5,080 items less than $50, it is true for the items over $51)

    I'm highly skeptical that anyone could routinely make >$5000 month, easy, as is claimed by the guy in the article.

    --
    by Mike Buddha -- Someday the mountain might get him, but the law never will.
    1. Re:This story is (probably) BS by Anonymous Coward · · Score: 0

      ahh you are looking at diable 2 auctions.. ever take a look at ultima online auctions back when it was popular?

      heh you could make a pretty penny selling property

  58. Huh? by Killio · · Score: 0

    In D2, item drops are completely random - if I find a stone of jordan, your chances of finding an SOJ are exactly the same. And anyway, item hunters aren't going to hang out anywhere but Act 4/5 Hell difficulty, where there are no newbies.

  59. Please not another IP morality dilemma by serutan · · Score: 1

    Have you ever sold a car? Did you design the car?Gimme a break.

    1. Re:Please not another IP morality dilemma by GMontag451 · · Score: 2

      I think he was talking about whether or not you can own natural resources, such as the garden in his example. Another interesting question that is semi-related is who is the owner of IP created by a computer program? Is it the owner of the computer program? And if so, what does this say about compilers or word processors?

      This question is somewhat solved by dividing output up into two catagories, one where the writer of the program created most of the output (e.g. UIs, statistical compilations, etc.), and one where the user created most of the output (e.g. compiled programs, word processor documents, etc.). But what about things that are half and half, such as game screenshots? Or things that are neither, such as computer created symphonies? I think this is a question that cannot be answered easily.

  60. Value is in the eye of the beholder... by Desiato_Hotblack · · Score: 1

    It almost makes me want to get some of the auto leveler scripts out there and combine them into a marketing tool, for the express purpose of collecting items for later sale on E-Bay.

    If people want to pay, great -- they just open up the incentive for anyone else with a bit of greed to squeeze the game for every cent its worth, screw actual gameplay.

    This is almost like paying people to spam you. I bet that they'll regret allowing this "market" to flourish in the long run.

    Hotblack_Desiato

    --
    ** By reading this post, you've agreed to my EULA - which includes not modding-down due to difference in opinion. **
  61. Call the assualt off by chazR · · Score: 1

    My ID# is where it should be - 41002. Like I give a fuck. (on the other hand, is that worth $5 on ebay...)

  62. P. T. Barnum got it right... by Anonymous Coward · · Score: 0

    ... when he said "There's a sucker born every minute."

  63. Art imitating life by serutan · · Score: 1

    In real life lots of people buy their way into positions they don't deserve. I don't know why a virtual world would be different. But since it's really your character in the virtual world, not you, I don't see what difference it makes where the other characters come from, whether they bought or earned their stuff, or even whether they are played by real people or AI. It's just a game.

  64. Diablo2 Stress Test, Diablo2 standard, Diablo2 LOD by AnonymousCowheard · · Score: 0

    They all run on Linux properly, unlike Diablo1. Diablo2 runs flawlessly on Linux via WINE. Diablo2, in all its stages of release, runs excellent in Direct3D and even better, GLIDE, a Direct3D-to-openGL wrapper, and even a GLIDE-to-openGL wrapper. You must find the win32 wrapper software and install it on your pseudo Windows filetree. The only problem people have in running Diablo2 on Linux is Blizzard Inc's video detection software hangs for some people.

    --

    But I'm sure you already Gnu that.
  65. Finally... by cyba · · Score: 2, Funny

    ... you can make money with the Internet :)

    1. Re:Finally... by cecil36 · · Score: 1

      Of course, I've been doing it for two years now, only not through selling equipment on Diablo II.

  66. A Fool and his Money... by Anonymous Coward · · Score: 0

    are soon parted. Hey, where'd my money go? ;)

  67. Look at Everquest by Anonymous Coward · · Score: 0
    Some Everquest people spend much more time while their awake in Everquest than in "real life". To these people, spending a couple hundred bucks on some cool armor is more important than spending a couple hundred bucks on real-life clothes.

    To each their own I guess, but it sounds pretty goofy to me.

  68. A problem? Not really. by ZaBu911 · · Score: 1

    Well guys, hasn't it always been this way in one shape or another? In -almost- every single game I've played, the man with the wallet is the winner. Let me give you a few examples:
    Counter-strike: I can afford a DSL line. I snipe you because you're too lagged to move. I win. -point and laugh-
    Magic: The Gathering: I can buy a bigger better deck than you. I'm going to win! I think I'm taking all the fun out of the game but I really am not. Haha. -point and laugh-
    Diablo 2: I can buy a Stone of Jordan because I have a better job. Nya nya nya nya nya. I'm going to make the game horrible for all of you because I have a great advantage...

    These people can be ignored, are ignored, and simply don't have the pride of earning an item. Now is your turn to -point and laugh- at them.

    --Z;)Bu911

  69. Item cost VS. time by supabeast! · · Score: 3, Interesting

    I am a Sysadmin. I do not work cheap. My services run a minimum of $25 an hour, which is not cheap (Although if I wanted a much more intense job I could get double that.).

    I play EverQuest in my free time. In EverQuest, there is a very cool item I wanted called A Flowing Black Silk Sash. The sash is a rather powerful item, is always in demand, and is somewhat rare. This has created conditions that make getting the sash take anywhere from a few hours with help from some friends, to a few days with a bit of luck. Given my character's status on her server, it probably would have taken me six to twelve hours to get this item. That works out to $150-$300 US of my time.

    Instead, I tracked down someone selling his EverQuest account on ebay. I emailed him to see if he had said sash for sale on one of his characters, and sure enough he did. Within 24 hours we had exchanged the money via paypal and the item in game. Total cost to me = $100 and about ten minutes of free time, and I actually did the work while on the job. I was then able to use those extra hours study new things to do as a sysadmin, thus increasing my marketability, and in the long run, my overall salary.

    Some people call me a cheater, I think of myself as economically minded.

    1. Re:Item cost VS. time by sinster · · Score: 1

      So what you're saying is that you get no pleasure from the act of questing for this sash? Or, at least, that the pleasure that you receive from questing for the sash is equal to the pleasure you get from working as a Sysadmin, and therefore requires the same monetary compensation to justify.

      If that's the case, then why try to get the sash at all? Even if you can buy it on eBay for $100.

      If I didn't get pleasure from the mere act of playing Evercrack, then I wouldn't play it at all. Regardless of what other rewards it offered.

      I'm (theoretically) earning $120k/year at one job. At another job I contract my services out for $100/hr. In my free time I play computer games and write freeware and watch TV. I don't require $120k/year or $100/hr to play computer games or write freeware or watch TV, because I enjoy these activities. In fact, I enjoy them enough that rather than requiring compensation for them, I spend money in order to be able to continue doing them. The pleasure I derive from these activities, minus the annoyances and the money I pay to continue them, is equal to someone handing me a $120k check at the end of the year or $100 for each hour I work on their project (plus the pleasure I derive from those projects).

      If I derived so little pleasure from playing Evercrack that I needed someone to hand me a $100 check for each hour that I spent playing, I'd go do something else.

      When I phrase it in these terms, I hope you can see how ridiculous it is to equate questing time in a game to your hourly work pay.

      --
      -- Nolite audere delere orbiculum rigidum meum.
    2. Re:Item cost VS. time by KevCo · · Score: 1

      Not really. Perhaps you don't play Everquest. One of the biggest problems with Everquest is the "EverCamp" syndrome. Many of the most highly desired items are "camped" endlessly. This means there is an actual waiting list for the item. You show up at a particular location and wait your turn in a line for the chance to get the item. People may wait 12 hours or more in such a line. Other items may not have an explicit line but, due to the rarity of the creature that drops the item, people may find themselves putting in DAYS of Real Life time to aquire this item. Sure you get a sense of satisfaction for earning the said item, but no one can argue that sitting in a room waiting in a line, or waiting for a rare spawn for 12+ hours is fun. It's work, plain and simple. If I can earn the Real Life cash to buy this item in 2 hours then why waste 12 hours of my free time camping for it? I'd rather just buy the item and then spend my in-game hours doing something that I enjoy.

    3. Re:Item cost VS. time by sinster · · Score: 1

      I do play evercrack. And when I find a line for something, like getting into Guk to hunt froglocks, I just run off and do something else. I've never been in a position where there's only one thing open for me. I've got a whole category on my palm pilot full of quest clues that I've encountered. And I can always follow up one of those when the thing that I was going to do is packed up with a line.

      Hell, the only reason why I hunt froggies in the first place is to up my levels enough that I can follow up on some of the more advanced quests that I've found.

      Same goes for my other characters (I've got 3 characters right now). Each is in a different part of the world, at different levels, with access to different quests. And my highest level character is my troll shadowknight, who's only 9th level. My enchanter is a miserable 3rd level, and I have loads of fun with her, running away from just about everything with a heartbeat. :)

      --
      -- Nolite audere delere orbiculum rigidum meum.
    4. Re:Item cost VS. time by Zeinfeld · · Score: 2
      I am a Sysadmin. I do not work cheap. My services run a minimum of $25 an hour, which is not cheap (Although if I wanted a much more intense job I could get double that.).

      Sounds cheap to me, the guy who fixed my roof charged me $40 an hour and that was a bargain compared to the going rate arround here.

      If the game is soooo boring that you charge the time you would spend playing it one wonders why you bother. Before I stopped consulting I charged $400 an hour for my time, at that rate it would cost me about $2,000 to hear Gotterdamerung, perhaps I should send someone to Beyreuth to listen to it for me? If I sent them coach class I could save big on the airfare as well.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    5. Re:Item cost VS. time by mosch · · Score: 2
      I am a Sysadmin. I do not work cheap. My services run a minimum of $25 an hour, which is not cheap
      Oh GEE, a whole $25/hour. That makes you a high-paid upper-class consultant, pullin down $50k/year.

      Just a note: $50k/year is cheap. very very very cheap.

    6. Re:Item cost VS. time by Leven+Valera · · Score: 1
      Just a note: $50k/year is cheap. very very very cheap.


      Just a note, it is this very kind of thinking that led to the tech bubble bursting.
      --
      Woot w00t w007.
    7. Re:Item cost VS. time by supabeast! · · Score: 2

      I have just over a year of experience, so I am actually doing pretty well. I also meant that in comparison to the fact that the average salary for most single men my age in America is around $20,000 a year less than that.

  70. Game Designers changing the way games are made by Anonymous Coward · · Score: 0

    While the purchasing of online game items may not seem so bad, it can have a definite negative impact on the online gaming community.

    Imagine a game where on the back of the box it says earn valuable items and sell them for a profit on Ebay. I can easily imagine where the future of gaming is devoted to earning these "uber" items to make a profit in real life.

    This practice should not be allowed. After all how can u sell something that belongs on someone elses server. You pay your monthly fee for the right to play on that server. not sell off items that exist on that server.

    This practice also ruins the game for those that try to advance there characters the way the designers intended. If a lvl 50+ uber god is camping that item that u need to sell it, your chances of getting it are very small.

    Ultima Online unfortunetly promotes this practice. Ive played UO for 3 years. Cheats and exploits are used to create online items, such as purple armor or receiving more vet awards then alloted. I have even seen people standing around the bank and advertise 100k online money for 10.00 real cash. obviously the people working for ultima online know about it and could care less. Lame way to promote the continuation of a game

  71. Magic Cards was Re:The problems of virtual s by Anonymous Coward · · Score: 1, Insightful
    A couple examples of what could go wrong: 1) Somebody buys an item for $1000 figuring that it's going to go up in value. A few days later, the game designers decide to make that item very common.

    This is exactly what happened with Magic-The-Gathering cards a few years back.

    For those who don't know, Magic cards used to be extremely valuable as collector's items. I spent over $300 dollars at one point on them. Then I sold them for over $1000. Then the bottom dropped out.

    My speculator friends and I did fine, as we saw the crash coming (or guessed right), but the kids who were betting the bank on some few "ultra-powerful" early-edition cards were in for a surprise when they came back (Serra Angel, for one) in the 4th (3rd? I forget) edition.

    Yep, collecting anything with "dubious" value is just insane. That's why I keep all my money in bars of gold! (posting anonymously to preserve precious karma)

    1. Re:Magic Cards was Re:The problems of virtual s by ionix · · Score: 1
      Actually, there still is an aftermarket in Magic cards, it's just not as insane as it once was--it's stablized. Cards accrue value based on their scarcity and gameplay value now, not based on speculation. It's still possible, even in the newest sets, to pull a card that will go for $40-$50 out of a $3.20 pack. Of course, this is only possible since Wizards introduced foil cards (the card in this example would be the foil version of a popular rare). Also, many of those old cards have maintained their monetary value, as they still have game value in versions of the game where they are still legal, and they are only getting rarer.

      Of course, all bets are off the moment Wizards/Hasbro quits dropping $1,000,000 per year in prize money into the tournament scene...

      btw, Serra came back in 7th, after being out for two editions. New art, though.

  72. Re:What is the value of a $20 bill? by KarmaBlackballed · · Score: 2

    Uhhh, exactly $20 in the USA.

    Any questions?

    --

    --- -- - -
    Give me LIBERTY, or give me a check.
  73. Who buys? by Anonymous Coward · · Score: 1, Funny

    My own Mother! She isnt aggresive or obsessed enough to hang waiting for houses on UO, so she bought one from a "virtual realtor". This guy makes about 10 sales a day. Making good money too.
    Seems NUTS to me, since I like to earn my booty, but she would rather play 'house' and decorate her new tower.

  74. The Answer Is Simple by codefool · · Score: 1

    People paying real money for virtual items is simply nature's way of leveling the brains to money ratio.

    --
    "Stop whining!" - Arnold, as Mr. Kimble
  75. Never really going away no matter what you do. by mickeyreznor · · Score: 1

    As long as you have lamers who want to ruin the fun of actually playing the game for themselves, this'll continue to happen. Just let them. Image is everything in america, and people like to flaunt a good image. Whether it's a flashy looking car, a hot chick, a huge mansion, or an ultra-powerful char on diablo ii. It's good old american values at work, so not really a problem per se. Can't really do anything about it anyway. If you ban that stuff on ebay, they'll just go through other means to sell their chars/items. Just play the game, have fun, and ignore the lamers.

  76. Pretty common by geomcbay · · Score: 2
    This type of selling is pretty common on quite a few online games, the big exception being EverQuest since Sony/Verant takes active steps to avoid the sale of virtual items/characters.


    A couple of friends of mine made some serious amounts of money selling/buying/trading Asheron's Call characters and items last year. You'd be surprised how close to 'real world' markets some of these deals went...Often they would buy a character with decent items cheap on eBay, hold it for a week, and then just split the character up and sell the items and character seperately making a profit on the whole deal..Somewhat similar to robber barons buying up companies, spliting them up and selling off the pieces. Pay Pal and eBay both acted as great facilitators, with electronic money changing hands back and forth fludily between parties.


    Having said that, no, I really don't understand the mindset of someone who pays $500 or more for 'uberloot' or a very high level character.

  77. Not exactly a profitable activity by Digital_Fiend · · Score: 1

    In order to find the items that sell for hundreds of dollars on eBay, you're going to have to spend hundreds of manhours looking for them. Gee, hundreds of hours to find something that sells for only hundreds of dollars... wouldn't that mean that you're only making at most a few dollars an hour? And when you play Diablo II that much, it really stops becoming fun. There are much more fulfilling (and sometimes much more profitable) ways of spending one's time.

    Besides, everyone knows Baldur's Gate II 0wns Diablo in the go-around-and-kill-stuff-and-get-phat-l00t category.

    1. Re:Not exactly a profitable activity by bolthole · · Score: 3, Insightful
      In order to find the items that sell for hundreds of dollars on eBay, you're going to have to spend hundreds of manhours looking for them.

      you're missing econimies of scale, or in this case, power.

      If you have one or two killer items, it then becomes much, much easier to aquire other killer items.

      Otherwise known as "it takes money to make money" (but once you have it, many doors are opened to you)

  78. ramble by Anonymous Coward · · Score: 0

    Those who pay obscene amounts are newbies to the game. Those items are probably far from their reach as they start the game.

    Those mmorpgs (whatever) have no sense of balance at all. They are all about abuse, the fastest way to power.

    Thing is, it isn't possible to create a balanced mmorpg at the first try. Probably not in a hundred tries. But I'm not sure if they can tune things in the game at will as they are commercial games.

  79. No problem whatsoever! by James+Skarzinskas · · Score: 0

    Many comments posted go into great detail about how stupid these people are for purchasing; but really, although I don't condone it in anyway (if the primary servers go down, you got screwed for umm, what, 5000$? You can't go and get that back on those grounds), but, if people want to spend their savings on a ring of +10(or -20 in this case) intelligence (grin :), then that is their option.

  80. Why everyone is calling about cheating? by aralin · · Score: 2
    Hey, am I cheating when I pay to somebody to clean my room every week, just because you're lame and have to do it yourself? I have better things to do with my time and I can earn more money then I spend in the time I save by not doing it.

    Trust me, I can do more, way more, than I spend on a virtual item than I would invest in my time to get it. Not that I would ever buy some, but I have played virtual games a lot and I know what kind of killer it is!

    And to be honest, I rather pay $25 for a virtual sword that I for a DVD, because I will have way more fun with it. People have just no idea about what the real value of money is, when they complain about these purchases or sound like its any good living.

    Oh, my so two skilled computer wizards got $2000 cash each in two weeks. Is this anything special? There are people paid way more for computer support and its as virtual as these items. :)

    --
    If programs would be read like poetry, most programmers would be Vogons.
  81. Wrong by Galvatron · · Score: 3, Informative
    The usefulness of a $20 bill is backed by the United States Armed Forces. Read what it says on a bill sometime. It says "this note is legal tender for all debts, public and private." And the US Government means it.


    It used to be that people would write into contracts that a certain portion of debt had to be repaid in gold, as protection against devaluation of the dollar. By making the greenback legal tender, these sorts of contracts were made unenforcable. Furthermore, in the options and futures markets, one does not necessarily have to pay in shares of stock or barrels of oil, or whatever. One may instead delviver the fair market value of those goods. Finally, if you were to offer in trade a car in exchange for (for example) two cows, then you would be legally obligated to accept the dollar value of two cows.


    Basically what I'm driving at is this: it is illegal to refuse to accept US dollars within the borders of the US. You are right that hyperinflation could devalue currency very quickly, however as long as the police and, push come to shove, the armed forces, have enough power to keep the population in line, the value of a dollar cannot hit zero.


    That being said, I agree with your point that if people will give you money for your Diablo stuff, it has value. It is certainly a highly unstable investment, but that doesn't mean its necessarily worthless.

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    1. Re:Wrong by brunes69 · · Score: 1, Flamebait

      So you're saying that if I buy something online and they only take credit card / money order, and refuse to accept cash, I can take them to court???? I don't think so there Jonsey...

      Stop talking out your ass.

    2. Re:Wrong by EvlG · · Score: 4, Interesting

      I've often wondered about that statement "For all debts, public and private." Lots of things only let you pay by credit card these days (AT&T @Home Cable Internet service, for example). Is that legal? Don't they HAVE to accept cash somehow?

      Similarly, when you go in to a fast food place like Burger King, and they refuse any bill larger than $20 or a whole pile of change. How is that legal? If I show up with $100, its real US money, why don't they have to take it?

      Or are they required to take it, but will give you a real hard time about it?

    3. Re:Wrong by vample · · Score: 1

      Businesses or individuals can refuse to accept cash. See the answer on the US Treasury web site.

      "I thought that United States currency was legal tender for all debts. Some businesses or governmental agencies say that they will only accept checks, money orders or credit cards as payment, and others will only accept currency notes in denominations of $20 or smaller. Isn't this illegal?"

      "The pertinent portion of law that applies to your question is the Coinage Act of 1965, specifically Section 102. This is now found in section 392 of Title 31 of the United States Code. The law says that: "All coins and currencies of the United States (including Federal Reserve notes and circulating notes of Federal Reserve banks and national banking associations) . . . shall be legal-tender for all debts, public and private, public charges, taxes, duties and dues."

      This statute means that all United States money as identified above are a valid and legal offer of payment for debts when tendered to a creditor. There is, however, no Federal law mandating that a person or organization must accept currency or coins as for payment for goods and/or services. For example, a bus line may prohibit payment of fares in pennies or dollar bills. In addition, movie theaters, convenience stores and gas stations may refuse to accept large denomination currency (usually notes above $20) as a matter of policy "

      --
      -- Ryan Watkins vamp@vamp.org http://www.vamp.org/
    4. Re:Wrong by bn557 · · Score: 2, Informative

      Because all of these places reserve the right to refuse service to anyone. It's their choice as to whether or not they'll serve you, and if you don't play by their rules, they won't serve you.

      --
      Humans are slow, innaccurate, and brilliant; computers are fast, acurrate, and dumb; together they are unbeatable
    5. Re:Wrong by Sentry21 · · Score: 2, Informative

      Well, you don't have to give them a $20 or less, but at the same time, they don't have to give you a burger. This is the basis behind things of that sort - you don't have to agree to pay what they want you to pay in, but they don't have to do so either.

      Basically, you can tell Burger King 'I refuse to pay in $20 bills, I'm only going to pay in $100 bills', but they can say 'we don't want to sell you anything, please leave'. They don't -have- to take your business; contracts (buying a hamburger is an implied contract) are completely optional for both parties, and they don't have to enter into them if they don't want to.

      --Dan

    6. Re:Wrong by Sentry21 · · Score: 1
      Finally, if you were to offer in trade a car in exchange for (for example) two cows, then you would be legally obligated to accept the dollar value of two cows.

      Not quite - a contract is very definite (at least in Canada). If I say 'I want your two cows, I'll give you $500', can they agree to that, and then give you 'fair market value' for those two cows, even if they're only worth $150 each?

      If I sign a contract with someone to buy something, they are going to deliver what I promised, I will sue them, or we will renegotiate our contract (for example, he can pay his way out). There are no other options.

      Basically what I'm driving at is this: it is illegal to refuse to accept US dollars within the borders of the US.

      Not true. See the above example, but the way I look at it is as one of these two options:

      1. We have not yet signed a contract: In this case, I do not have to sign a contract, and it cannot possibly be legal to force me to do so.
      2. We have signed a contract: In this case, they are required, according to contract law, to do what is specified in the contract, or to try to renegotiate. Otherwise, people would be overcharging for services and then 'buying out' (paying in cash instead of services) and making money for nothing.


      Honestly, forcing someone to accept US currency no matter the situation is just plain stupid. What that 'for all debts, public and private' means is that it can be used as legal tender not only between yourself and the government, but between yourself and another private individual - i.e. unlike a gift certificate, which can only be used for debts between yourself and the issuing store, US currency can be legally exchanged between private individuals as well as between private individuals and the US government.

      --Dan

      PS: IANAL (yet)
    7. Re:Wrong by Anonymous Coward · · Score: 0

      Like others have said the reason is they don't have to do business with you, But if you are required to make any payments by law they have to accept any bills or coins you give them. ie: gas stations that say they will not take 50's or 100's... pump first, then you are required to pay and by law and they must accept it. also it's perfectly legal to pay parking ticket in unsorted coins and they can not force you to roll them, if they refuse payment then they are breaking the law.

    8. Re:Wrong by Anonymous Coward · · Score: 0

      it's for "For all debts" if there is a debt they must take it. If they refuse service then there is no debt you must pay.

    9. Re:Wrong by esper_child · · Score: 1

      Reminds me of the local taco bell, I went in there once with a $50 and a $2 and they refused the $50. So, I handed them the $2 and they denied me service and tried to call the cops saying that my $2 was 'funny money' because they 'know full well that $2 don't exist'. The cops came and the manager and staff were all embarassed that they were in the wrong.

    10. Re:Wrong by buckthorn · · Score: 1

      Wow, I first read that about... umm.... 10-11 years ago on a BBS.. good to know this story is still alive.

  82. It's simple economics... by destiney · · Score: 1


    Some people (like me) love to play DiabloII alot, so we sell our best items found on the highest levels. Some people (like the buyers who lurk on ebay) don't like to play very much or don't have alot of extra time but still want cool items to use when they do play.

    It's simple economics, supply and demand. What's hard to understand about that?

  83. Bottom line by Anonymous Coward · · Score: 0

    And quite often when I raze Hell in someone elses game I will drop the stuff that is better than they can get but not worth selling or trading, works for both parties. I love hearing "WOW, I just found a glorious XXXXX on the ground", knowing I dropped it there while raiding ahead of the other occupants.

  84. Get a life by Anonymous Coward · · Score: 0

    $500 for an item in a game? Uhm... Losers?

  85. Tangible? by 17028 · · Score: 1

    Interesting that you would refer to MS Office as a tangible item. Goes to show how well Microsoft has succeeded in taking software from something ethereal to a box you buy in the store.

  86. when i first read the title... by banka · · Score: 1

    ...i thought they were adding bacon as a new item in Diablo 2!

  87. Consider the following... by Ironfist.cmg · · Score: 4, Interesting

    I have a fairly high-level Diablo II character, a level 70 barbarian who has completed all quests to include the newly-added Act 5 quests from the expansion pack, all in Hell difficulty.

    He's already got some real kick-ass gear, chief among those a war club capable of basically insta-gibbing Andariel on normal difficulty and a set of ancient plate providing 700+ in defense.

    Now, I've had some folks lambast my character due to the fact that he uses this big old hammer without the use of a shield, but I figure that's okay: It's within his character to get hit a bunch by the boogerheads, and I accept that outcome during a normal gaming session.

    Now, with the expansion pack, I see on Diabloii.net that there is this new item set that seems for all intents and purposes to be genetically designed for my character: big honkin' hammer, plate, belt, boots, gauntlets, and helmet -- all way more better than what he's currently packing.

    Now that he's passed all the trials before him, I see no better way for him as a character to wile away the days than to search for that complete item set.

    However, in all honesty, it would me/him YEARS to collect them.

    I myself would pay a premium for the complete set from some other D2 player, but certainly not in triple-digits. I would do so because the D2 character I run in question is ready to ascend to NPC status, I have no interest whatsoever in playing him other than to have him help out other folks finish the necessary quests.

    Maybe I might be interested in getting him to clvl 99, but not nearly as much as I'd like to see him get that set.

    I'm ready to retire him to being a secondary character to someone else's adventure, I'd just like to get him 100% complete in the process.

    If the game itself would only drop *one* of those items, I'd forego the monetary route, but in all sad honesty, it's not gonna happen.

    Does this make sense?

    IF.cmg

  88. old by ImaLamer · · Score: 1

    This was a story in PC Gamer a year ago.

  89. Problem? Not for me by Praetorian42 · · Score: 0

    Its quite obviously not just UO and Diablo 2, its Everquest as well...

    I made 775 bucks for selling my everquest account, which I calculated as making 25 cents per hour (after costs) for playing a game ...

    Theres no problem for me, quite obviously...

  90. You know by Husaria · · Score: 0

    they forgot to cover user accounts, thats some good moneymaking shit right there. Imagine, having an account thats a Hardcore Lvl 99. There are lots of dumb people out there

  91. RTFA by pompomtom · · Score: 1

    Which specifically points out that in Diablo II, this is NOT the case.

    --

    Buckets,

    pompomtom

    "There's an exception to every rule. Except for some rules"
  92. Re:What is the value of a $20 bill? by dgp · · Score: 1

    The value of a $20 bill is ..... nothing, in once sence. Its value is what you can buy with it. Did you know that in one year that $20 bill will be able to buy $19.40 worth of stuff, assuming 3% inflation?

  93. It's a Hobby... So what? by Ender2001 · · Score: 1

    I really don't see a difference between purchasing a $150 rod and reel to enhance you fishing experience, a $1500 TV to enjoy the game in digital quality, and purchasing a better sword for your online character. Why do so many people see video game playing as a vice and "useful" hobbies like golf or knitting as a life building experience? Just because I don't collect comic books, doesn't mean I have the right to pass it off as a childish, time consuming, expensive waster of time... The exact description I've heard when discussing almost any passtime related to computers.

  94. Why You Should Not Sell Game Items Offline by CodeBuster · · Score: 2, Insightful

    Many MMORP companies now include a clause in the user license agreement that says something to the effect of:

    "we reserver the right to ban your account(s) or revoke item(s) without prior notice if you are caught selling items outside of the game."

    This phenomenon has given rise to new terms such as "item farmers" and "rare-drop campers". These groups of unprincipled players make it nearly impossible for a small party or individual to "win" the item(s) through proper gameplay and skill. This has a deleterious effect on the gameplay and reduces the overal value of the game experience for all the other players. What economists call a negative externality, that is to say a negative result for a third party to the original transaction. In this case other players being unable to acquire rare items in the ways that the game designers originally intended because people are greedy and take them to sell offline. If you play these games (Ultima, Everquest, et al) and you participate in the selling of game items outside of the game then I respectfully ask you to consider the harm that you are doing to the game. In the same way that parasistes are not beneficial to the host so you too are not beneficial to the growth and continued enjoyment of the industry or the game. If you get your account baned for selling items outside of the game believe me when I say that nobody will sympathise with your plight in the least. In conclusion, Please do not sell game items outside of the game (eBay, BidBay, whatever). If you are a player who buys from these people then you are just as much a part of the problem. Remember that as long as people demand these kinds of transactions somebody will supply them. If you care about the game and its continued growth then you will not engage in these kinds of purchases. Thank you for reading.

  95. an MMORPG-Only auction site by dgp · · Score: 1

    http://www.mmorpgbid.com/
    A new auction site that caters to MMORPG players is nearing completion. Check it out to be the first users and get freebies!

  96. Guilty As Charged by jaredcat · · Score: 1

    I've spent about $200 cumulatively on Diablo 2 LoD equipment.

    The way I see it-- I can either spend 40-100 hours trying to find really good stuff (which, at my income level comes out to about $1000-$2500 worth of my time), or I can just buy the good stuff on ebay for much less and waste far fewer hours playing the game.

    I still get to build a high level charectar by killing stuff for exp, I still do the quests, and I still have fun... More so than the traditional way even. So why not?

  97. I sold my UO account by pHatidic · · Score: 1

    I sold my Ultima online account two years ago for six hundred and ten dollars. That was after a year and a half of playing three hours or so a day. Eventually I got two large houses and three small ones, and a boat, which means i had basically maxed out on the material wealth you can have in the game.

    The guy who bought it was a bartender in florida somewhere. I guess the appeal seemed to be that he could resell it if he ever got bored, and he would be able to play and be influential right away and be able to start a guild.

    But as with any economic system, people will only buy items in the long run if they believe they can resell them for more. That said, if you do that math I was making only a fraction of a dollar an hour for playing this game. All in all, seemed like a fair trade and I got a spiffy new graphics card and a watch for my efforts.

  98. Re:You're not Will Smith by any chance? by andy@petdance.com · · Score: 2
    I can beat up Mike Tyson

    What, are you the Fresh Prince, pre-BelAir?

  99. False Advertisement by neema · · Score: 1

    "Hey! I paid $300 for this armor, it said it gives you plus +300 to life, but everyone tells me I still have no life. I don't get it."

  100. Ultima Online by Anonymous Coward · · Score: 0

    I sold my UO account for a bit over $1200, and if the game hadn't taken a nose-dive into the toilet just shortly before, it would have gone for closer to $2000.

    You can't buy fame and power in real-life, but you can in games. :>

  101. My opinon (you know you care) by phoon12 · · Score: 1

    Being a die-hard Diablo II fan, I would like to give praise to Blizzard with making a game that is so good, it's still the subject of heated debate after being out for over a year, an eternity in the computer gaming world. I think, however, that the people who buy D2 items on e-bay are only ruining the game for themselves. Most of the time, it doesn't matter what other people have equiped, the game is the same for me. However, finding good items is one of the best parts of the game, along with spending hours and hours leveling your character. Even if someone gave me an account with a lvl 99 char in it, and a whole bunch of great items, I wouldn't play it. Getting there is half the fun, right?
    I should note that if I wanted to, I could easily sell my account for a couple hundred bucks. I might do it too, if I ever lose interest in the game.

  102. I can confirm.. by mindstrm · · Score: 2

    that this is very real. I know someone who definately makes very good money off selling diablo-2 equipment online.

    Contrary to what people think...most of the sales are NOT for large money. They are from a couple bucks to about $20, that's it. You make the money on volume.

    It's not like it takes no effort either. The time taken to acquire the gear, complete the auctions, devlier items, post new auctions, etc, can be considerable.

    Some say it's rediculous; I say, it's great. Some people can play D2 for 6 hours a day or more. Some have jobs, and can only play a couple hours.. so they have the option of going online, and reliably buying a few cool items to play with, rather than spending the time (time is money).

    Cheers.

  103. Here's how. by mindstrm · · Score: 2

    First, you won't see a game that says this. Why? Because their has to be DEMAND in order to get money. And there is never demand without a reason.

    How can you sell things that belong on someone elses server? You aren't 'selling' an item. You are simply giving someone the benefit of the results of your own work in exchange for money.
    Why do you have a problem with people selling the items to others who wish to buy them?

    How does it ruin the game? and what game are you referring to? It certainly doesn't ruin diablo2....

    Games where you get people camping out to sell stuff online.. I can see your point. But banning the online sale is not the answer; modifying the game to prevent camping is the answer, whether by not having items spawn on the same character all the time, or other anti-camping features.

    Why should people care what happens outside their game? Sorry.. welcome to the real world. If something has value to someone else, then cash can be exchanged for it.

    1. Re:Here's how. by bigdavex · · Score: 1

      Why should people care what happens outside their game? Sorry.. welcome to the real world. If something has value to someone else, then cash can be exchanged for it.

      If they wanted the real world, they wouldn't be playing a game.
      --
      -Dave
  104. Everything gets deleted eventually... by darekana · · Score: 1

    ...so you might as well maximize your satisfaction and that of those around you whilest ya can.

  105. Also. by mindstrm · · Score: 2

    The reason there is a problem in some games, like EQ, where guilds will camp out and lock down areas of the game to get the items to sell them....is because the real-world value of the items creates a demand for the items in-game that was not forseen by the developers. But it is the players who create this demand, by buying the items in the first place.

    The problem, of course, is there are some players with jobs/money to burn, and others who don't, and it would seem unfair to those who don't.

    However.. I know full well that people also monopolize areas of a game for OTHER reasons besides e-bay... in-game reasons... so really, it's an overall game-design problem.

  106. Would you believe it's against the law? by Stephen+Samuel · · Score: 2
    Selling an illegitimate item as an authintic item is probably against the law (fraud). Of course, there comes the difficulty of proving that an item is illegitimate, how it got created, and the fact that you bought it from person 'x' (as opposed to making it yourself).

    If the people at Blizzard have ways of logging these things (the purchase would be logged by ebay, etc, but the game mechanics would pretty much have to be logged on battle net), it could make for a very interesting court case / slashdot article someday in the future.

    Seeing someone sucessfully prosecuted for selling a fraudulent item would also be an interesting way of discouraging duping, etc.

    --
    Free Software: Like love, it grows best when given away.
  107. "waste far fewer hours"? by Down8 · · Score: 1

    If any part of the game is a "waste", then why play it at all? At their base, all 'games' are 'wastes of time', after all.

    -bZj

    --
    .sig
  108. let them eat hex by Stalcair · · Score: 1

    if the people want to blow their money, than who am I to stop them. I just wish I could convince someone that my uber-charged pocket lint of quantum wonder really is as good as advertised. (It keeps albino frogs from falling on your head... because since I have noticed the lint, I have yet to have any albino frogs nail me in the nogg'n.)

    --

    I seek not only to follow in the footsteps of the men of old, I seek the things they sought.

  109. Ah, the good old days of UO... by heyitsme · · Score: 1

    Brings to mind a situation that happened in the UO community a while back. An Origin employee at the time used his job's status as a Game Master to create thousands of dollars worth of items and fence them off on eBay.

    As a seller of items, I see no problems with people buying them. Like a few previous posters have stated: if it makes you happy, more power too it. So.. I sell these items. Now will you judge me with what I do with my money? Why don't you just judge everyone who doesn't spend money like you do-- what about smokers? Not only are they spending lots of money yearly, they are spending it on something that could kill them.

    People spend their money for two things: survival and enjoyment. And as long as people can buy their way to happiness (however short lived it may be) they will do so.

    Now, if you will excuse me, I need to go buy a sack of dank weed with the money I made formerly selling Towers in UO, and the money I continue to make with my high level sorceress on Diablo II.

    heyitsme

  110. You guys by G-funk · · Score: 2

    Sound like my ex girlfriend...

    "Bloody hell josh, it's a car, you'll never get your money back"

    "You're gonna do WHAT to your car now!!?!??!?"

    Same sort of thing... To me, it's money well spent (I don't expect it back, I expect increased enjoyment driving my car), but she just couldn't understand it.

    --
    Send lawyers, guns, and money!
  111. Old news -- www.chronx.com online CCG since 1997 by blueskyred · · Score: 1
    [potential ad content]
    I'm the game designer for Genetic Anomalies, the online arm of THQ. We've been doing online virtual game collectibles since 1997. Chron X, a post apoc/gritty science fiction collectible card game, went on sale in May of 1997. We have had 5 card sets released and some cards from the first set fetch between $10 and $14. Why? Because they are useful.
    [/ad content]

    Why is this OK? Because the expensive, rare cards in Chron X aren't signifigantly more powerful than the other cards in the game... or if they are more powerful they come with a hefty in-game cost. In Everquest, Ashron's Call, Ultima Online or Diablo II there is no in-game cost to using a very rare item or spell or whatever. And since many of the games have a direct head-to-head component, it quickly turns into whoever-spend-the-most-wins. A horrible game mechanic if there ever was one.

    We actively encourage the secondary market of our products (Chron X, Star Trek Conquest Online, and WWF With Authority). We do this because we think it gives people a way out if they dislike the game -- their money isn't wrapped up into something they can't cash out of. IF they like the game and stay in it and win (or buy) extra cards, they can sell the cards they don't want or can't use.

    The idea that you should restrict the sale of virtual components to a game is a fallacy. You can't prevent it. So embrace it instead. Give users good tools to use like secure trading online, offline trading (where the two characters don't need to be in the same virtual space at the same time to trade goods), and trading histories. Then make sure that the rare items have a gameplay cost and you're all set.

    A Diablo II example: You could have this great, all-powerful sword but make it take up almost all of the spots you get to carry items. Now the rarer items are great but require real thought to use. Isn't this a more fair way to do it?

    --
    Online wrestling as a trading card game? WWF With Authority.
  112. legal tender by kaisyain · · Score: 4, Informative

    "Legal tender" only applies to "payment for debts when tendered to a creditor. There is, however, no Federal law mandating that a person or organization must accept currency or coins as for payment for goods and/or services."

    read the full explanation

    1. Re:Legal Tender by biohazard99 · · Score: 1

      Since when was burger King good at purchase? Oh well, at least its not E-Coli in the Box. I'll take the world famous Dovies of Tompkinsville for a burger any day.

  113. have you played diablo 2? by moller · · Score: 2

    "The game /is/ the suffering and stress and paranoia of the lower levels"

    That couldn't be farther from the truth.

    Diablo 2 (with expansion, since that's what most people on the Closed Battle.net realms* use these days) has 3 difficulty levels and 5 acts. The difficulty levels are normal, nightmare and hell. You must beat each act in sequence progress to the next difficulty level.

    Normal is easy. Normal is *ridiculously* easy. The ONLY way to make normal SLIGHTLY difficult is to play a sick variant character (like a sorceress that doesn't use spells and tries to compete in melee combat).

    Normal is also boring. There's no fear of dying. The first act plays the same every single time, and it's damn slow.

    Never mind that each character class will generally play the same way through normal. It normally isn't until you reach mid nightmare or hell that a specific character is developed enough (with skill distribution and equipment) for you to start being able to use strategies you've developed or had in mind for the character.

    "Sure, I'll accept that the overwhelming majority of players out there don't appreciate the pleasure of struggling at the low power levels. These guys just hate that low level crap and want to get over to wailing on critters so large that only its ankle appears on their monitors."

    Perhaps there's a reason for this? Why do people play video games. In most cases it's to have fun, right? What would most people consider to be more fun, tromping around a small grassy field with a disk of wood strapped to one forearm and a small pointy piece of metal strapped to the other, poking zombies that are so slow they routinely die before they can even take a swing at you...or running (or teleporting) around wearing a powerful set of armor you wrested from the cold body of some vile demon, wielding a magical weapon you had to work long and hard to acquire, fighting hordes of demons that *will* kill you if you falter? There are reasons most people like the mid-to-end-game more than the early game. What's wrong with that?

    "Let these guys waste their money robbing themselves of the true pleasure of the game. It doesn't do anything to reduce my pleasure, and it removes these weenies from my immediate surroundings."

    Obviously you think something is wrong with that. They're "weenies" and "robbing themselves of the true pleasure of the game." This is the "true pleasure" defined by you, right? Where no one else could really be enjoying the game as much as you are because they aren't playing the game the way that gives you the most enjoyment?

    "They're doing what they want and giving me a reason to call them lamers. I like that. Everyone wins."

    What reason is that? The fact that they:

    a. don't enjoy playing the game the way you do
    b. do what they want and not what you want

    I'm not convinced those are reasons enough to call people lamers. Sorry, take your rant elsewhere.

    ~Moller

    1. Re:have you played diablo 2? by sinster · · Score: 1

      "The game /is/ the suffering and stress and paranoia of the lower levels"

      That couldn't be farther from the truth.

      Diablo 2 (with expansion, since that's what most people on the Closed Battle.net realms* use these days) has 3 difficulty levels and 5 acts. The difficulty levels are normal, nightmare and hell. You must beat each act in sequence progress to the next difficulty level.

      Normal is easy. Normal is *ridiculously* easy. The ONLY way to make normal SLIGHTLY difficult is to play a sick variant character (like a sorceress that doesn't use spells and tries to compete in melee combat).


      You're right; I don't play Diablo II. I played the demo and was sufficiently turned off that I didn't even try the full version.

      My problem with the demo is precisely the problem that you name in the full version of the game: the low levels are trivial, and have no risks or challenges.

      But the argument that you present here isn't an argument in favor of buying those neato magic toys to leapfrog over the lower levels. Instead, you've presented an argument to avoid Diablo II entirely.

      What should I do? Spend $50 to buy a game that isn't going to present any challenges until I've put ~40 hours into playing the game? Or just compile up a copy of gnuchess and get challenges with no money outlay after about 20 minutes of investment? Or if you insist on games that are online and massively multiplayer, I can take my pick from thousands of muds out there. Insist on graphical? Sure, there are free graphical muds, and there's evercrack (my personal drug of choice), and lots of others.

      Perhaps there's a reason for this? Why do people play video games. In most cases it's to have fun, right? What would most people consider to be more fun, tromping around a small grassy field with a disk of wood strapped to one forearm and a small pointy piece of metal strapped to the other, poking zombies that are so slow they routinely die before they can even take a swing at you...or running (or teleporting) around wearing a powerful set of armor you wrested from the cold body of some vile demon, wielding a magical weapon you had to work long and hard to acquire, fighting hordes of demons that *will* kill you if you falter? There are reasons most people like the mid-to-end-game more than the early game. What's wrong with that?

      The reason that your second scenario is more fun is because there's challenge. It's not that you're playing at a higher level. Your first scenario has no challenge. What possible source of enjoyment could that have?

      A properly designed game maintains the same level of challenge regardless of a player's level. Different level characters merely encounter different types of situations. But relative to the characters' own skills, the challenge is the same. Any game that falls short of that is faulty.

      --
      -- Nolite audere delere orbiculum rigidum meum.
  114. More clarifications by moller · · Score: 5, Informative

    "Um, that's perfect topazes, not diamonds. Current reports suggest that a magic find percentage over 200 doesn't do much good, so there's no need to go overboard."

    In the most recent patch (v1.09) Blizzard implemented a Diminishing returns formula for items that added a % chance to find magic items (magic find). A full explanation of magic find is here at Blizzard's official strategy site. Items can drop normal (white colored), magical (blue), rare (yellow), part of an item set (green) or unique (gold). The diminishing returns formula is not posted on that site, but basically diminishing returns kick in bigtime for unique items around 200% increased MF, kick in later for set items and even later for rare items. If you're wearing items that give you a 400% increased chance to find a magical item, you only get like, a 220-230% increased chance of getting a unique.

    Blizzard probably implemented this because with the previous patch (1.08), magic find worked on all monsters, including bosses (who always drop at least magical items), so characters were loading themselves down with MF gear and "farming" the bosses over and over to get rares, sets and uniques to drop. (Normal monsters don't always drop, so it's simply more reliable to farm bosses for drops). So since people were abusing magic find, it was decreased in potency ("nerfed").

    "And they 'balanced' telekenesis so that you can only pick up minor items (like potions). This is very annoying in single player mode, where there is no one to steal drops from..."

    Actually, telekinesis (TK) was changed because someone (or a group of someones) wrote an "item-grabber" hack. The hack basically was a packet sniffer/sender, and when it registered that a rare, set, or unique item had dropped on the ground, it send a packet to the server saying "I picked that item up." Of course, the program could be configured to also grab gold, potions, scrolls, runes, anything. I don't recall if Blizzard broke the functionality of the hack in a patch before deciding to kill Telekinesis to solve the problem...but if they did it most likely took about two days for the people writing the hack to figure out the new packets and re-write the program. The program still works, but since TK is broken it only lets characters pick items up if they are right next to it (I think, there were rumors that players could send packets to make the server think they walked over to an item and picked it up when they didn't move, but that sounds fishy).

    "Some moderately valuable items (like the Stone of Jordan ring or perfect skulls) became the new currency for a while. SoJs have become much more rare these days, and aren't used as currency as much."

    The Stone of Jordan (SOJ) became a currency because it was a useful item, took up one inventory slot, and was relatively easy to get if you had enough gold (prior to patch 1.08 you could "gamble" for items. The Stone of Jordan is a unique ring. There are two other unique rings, but since before 1.08 uniques couldn't generate if one was already in the game, you could hold the other two rings and spend lots of easily obtainable gold gambling on rings and makes lots of SOJ's).

    "Pskulls are an interesting currency, because they are constantly being generated, but also constantly being used up"

    PSkulls used to be currency before patch 1.08. PSkulls could be used to "re-roll" the stats on a rare item (rare items have up to 6 modifiers, magic items only 2), and this reroll could produce ANY stat available, with better stats possible than any drop you could get from a monster. PSkulls were also rare, since gems dropped *very* infrequently from monsters, and the highest quality gem that could drop was a normal (3 normals make a flawless, 3 flawless make a perfect, or a gem shrine makes 1 normal go to 1 flawless, etc. there are also chipped and flawed under normal). Now, in 1.09, flawless gems (skulls are gems, technically) can drop, and do drop quite frequently, so they are much more common. Also, the main reason PSkulls plummeted in price was that the way to use 6 PSkulls and a Rare to reroll the rare had it's power decreased GREATLY. It can now produce items with stats 40% as powerful as the previous max (item level of 100 previously possible, max level of 40 available now).

    Interestingly, gold (the currency inside the game) isn't often used for trading, because it isn't valuable enough!

    That's because you lose a set percentage of your gold when you die, and you can only carry a certain amount of gold. There are other smaller reasons, but those are the main ones.

    All in all, it's not too easy to base your economy on factors (like rarity) that can be changed at the whim of some programmers.

    Then the programmers deliberately try to affect the economy. Right now new SOJ's are going up because no new ones are coming into the game, and all other items are being produced at an alarming rate. A few more weeks of this and the SOJ currency *might* break, but I doubt it, it's too ingrained in people's minds.

    That's about all I can think of about the subject. Hope it helped.

    ~Moller

    1. Re:More clarifications by Varaya · · Score: 1

      "In the most recent patch (v1.09) Blizzard implemented a Diminishing returns formula for items that added a % chance to find magic items (magic find). A full explanation of magic find is here at Blizzard's official strategy site. [battle.net] Items can drop normal (white colored), magical (blue), rare (yellow), part of an item set (green) or unique (gold). The diminishing returns formula is not posted on that site, but basically diminishing returns kick in bigtime for unique items around 200% increased MF, kick in later for set items and even later for rare items. If you're wearing items that give you a 400% increased chance to find a magical item, you only get like, a 220-230% increased chance of getting a unique."

      Correct. Before this "fix", the higher your MF bonus, the "better" (item hunters consider unique and set items good, since magical items only have two attributes and rare items suck since the expansion pack is around) the drops, especially from the boss monsters, which always drop loads of stuff. With this new fix, the MF attribute, when applied massively, does what is advertised - it increases your chance to find magic (blue) items. Until 100%-150%, the chance to find nonmagical stuff is reduced by upping the chances of finding magical/set/unique/rare items. Later on, basically only the magical (blue) items still get higher chances, reducing the chance of finding set or unique items to a percentage lower than what they would have been with a lower MF bonus. The "sweet spot" is somewhere around 150%-200% if you want set or unique items.

      "And they 'balanced' telekenesis so that you can only pick up minor items (like potions). This is very annoying in single player mode, where there is no one to steal drops from..."

      Since Telekinesis is the only way for the sorceress to grab dropped items in a multiplayer game with other players competing for the drops, she has gone from "uber" (grabbing every item via telekinesis before other players can pick them up) to nothingness. Now she has to walk over to the item and click on them, which is nearly impossible to do - the sorceress is the "stand back and fire spells" character, while most of the other ones are "walk up to the monster and clobber it" characters. And when the monster dies, the items drop where it falls down. Now guess who will be first to grab the items, considering the egoistical "me first" behaviour of most gamers ...

  115. 1 Beck = 1 U.S. Dollar by Wog · · Score: 1

    Momma told me to use preview. But did I? Noooo....

  116. Hemos... by jsse · · Score: 1

    Earth to Hemos: that's for real.

    (This line is added to get around the stupid postercomment compression filter.)

  117. Is it a problem? by Erik+Fish · · Score: 1

    This is only a problem if you're a fucking idiot. Who else would pay so much for the right to RENT an IMAGINARY gee-gaw from a company that could delete all traces of said trinket from the game at a moments notice?

    That's right kids: Read your terms of service! Not only do you NOT own you own any of that shit you spent months of game time collecting but it could go away at any time for any (or no) reason. Best thing about this scenario: You suckers are so stupid you'll actually come back for more after such an apocolypse!

    Sneer all you want at twitch games, but when was the last time you played a FPS that required a monthly fee and relied on the grace of Sony to continue to function?

  118. I think it's just funny. =) by Kasreyn · · Score: 2

    I mean, come on. A fool and his money? These people are clearly idiots, and they're going to waste their money on SOMEthing. So why not bilk them for items? That's how I would feel about it.

    Sadly, the only game I have godly items for is Diablo 1, and those don't sell too well (plus there's that whole sentimental value thing ;-). The only part about it that really annoys me is people "buying their way to power" and gaining godly suits of equipment without having to gain the tiniest bit of skill in whatever game it is. So in a sense it ruins the challenge factor of the game, but twinking is certainly nothing new and there is no argument that will make them stop. ;-)

    Just learn to live with it, and to laugh at the cretins who paid 100 bucks for a Stone of Jordan.

    -Kasreyn

    --
    Kasreyn: Cheerfully playing the part of Devil's Advocate to hairtrigger /. flamers since 1999.
  119. www.project-entropia.com by xXgeneric+nicknameXx · · Score: 0

    Currently in phase 2 beta, this game will have a virtual economy that will be tied to the real world. Players will be able to exchange the game currency for real cash and vice-versa. As well, the client will be free with no monthly charges. A virtual stock exchange is among many of the things planned for this game; whether or not it actually sees the light of day is another question, but it has been in development for quite some time now. I'm hoping to get in on beta 3.

    --

    My cat's breath smells like cat food.--R. Wiggums

  120. As a matter of fact.. by nanci · · Score: 0

    I have a troll account on Ebay. I seek out sales of gaming items, bid massive ammounts on it.. then when the bidding is over, I give negative feedback.

    Works like a charm.

  121. $700?! by cascino · · Score: 0, Redundant

    Yep, there's a sword up for $700 right now.

    I'd imagine a similar real sword would fetch less than that.

    1. Re:$700?! by TheShadow · · Score: 1

      I'd imagine a similar real sword would fetch less than that.

      Yeah, but the real sword wouldn't do +183% Enchanted Damage.

      --

      --
      "What do you want me to do? Whack a guy? Off a guy? Whack off a guy? Cause I'm married."
  122. Hackin vs. PLayin by the rules by user+flynn · · Score: 1

    Yah, and some of us enjoy the game of hacking and selling illegitimate items. We find our game more challenging and exciting than the game that the rest of the people are playing. Hackers are the real players. Everyone else is playing a game that is designed for you to win. Hackers are playing a game that has been set up for them to lose. When a hacker wins, it is real. When a 69th level sorc kills Diablo with static/orb- haha.

    --
    In the distance you hear an ominous moo.
  123. Legal Tender by Zillatron · · Score: 1
    Similarly, when you go in to a fast food place like Burger King, and they refuse any bill larger than $20 or a whole pile of change. How is that legal? If I show up with $100, its real US money, why don't they have to take it?

    I suppose they might have to take it, but the bill says nothing about them being required to give you change. Do you think you can consume $100 worth of Burger King before it goes bad?

  124. Re:What is the value of a $20 bill? by KarmaBlackballed · · Score: 2

    At any point in time a $20 bill is worth $20 in those day's dollars. That is of course, until the US government goes bankrupt.

    Until then, you can decompose a bill into its constituent atoms and price each one, but that is missing the point. It is worth $20 because the US government guarantees to pay the amount printed on the face.

    This is not gold we are talking about here dudes.

    Gold is more like the commodities being sold in these games. There is no value printed on them backed up by an institution. Commodities, unlike currency, are worth whatever people are willing to pay.

    --

    --- -- - -
    Give me LIBERTY, or give me a check.
  125. Here is an idea by esper_child · · Score: 1

    They should make it so that the higher your level is the worse an item an enemy will drop (maybe determined by the level of monster to level of player or something like that). Basically making it so that a lvl 50 can't go around farming early creatures to get decent things to sell, instead he gets less goodthings out of this. As I see it, this should kill off most of the farming that goes on, and make it easier for newer people to get the stuff they need.

  126. diablo ii by Anonymous Coward · · Score: 0
    can somebody tell me what this "diablo 2" game is? is it open source, or at least has a linux version?

    thks

  127. SoW at CmdrTaco's House by Anonymous Coward · · Score: 0

    $1, payable through paypal. Also doing portals ($5), and can tailor up to reinforced leather ($20), bring your own pelts ($10).

    I need to reread the terms of service. I could have sworn they mentioned E-bay, but nothing else.

    Darn terms of service.

    Damn them to hell!

    *sob*

    Damn Verant for patching the servers. Those bastards, why can't they be like Sonic Team/PSO and never do anything constructive to the game?

    I NEED TO FEED MY ADDICTION! :(

  128. If it keeps up... by Anonymous Coward · · Score: 0

    the game companies will start selling items on their websites. That'll fix'em.

  129. NEWS by Anonymous Coward · · Score: 0

    Microsoft Aquires Blizzard Entertainment

    Microsoft Gains Rights to All Magic Items

    WillyGates Wins Diablo!

  130. Real money for virtual items? by Wuhao · · Score: 1

    Hardly the case these days. I don't know about the rest of you, but here's the path my "real money" takes, from the time I get it, to the time I pay for a CD:

    I do my share of work for the pay period, and at the end, I get an e-mail from my bank stating that my employer has transferred funds from their account to mine.

    Translation: Bits have been shifted on a disk somewhere, and a few notes might have been scribbled.

    I head down to CD World, and hunt for a few CDs that will carry me through the next pay period. I plop down my credit card, which the clerk swipes across the machine, and gives me my CDs, along with a few stamps on my bonus card.

    Translation: Bits have been changed on a disk somewhere, in exchange for my receiving the intangible rights to hear this music, along with a bit of plastic, paper, and possibly metal.

    Some weeks later, I receive a statement telling me that I need to pay them for these things. At this point, I will either write them a check, or march down to the bank and transfer the funds directly.

    Translation: A piece of paper is printed, and carried to me by a postal official. I reply by either writing a check which tells them to withdraw the funds from the account, or by driving down and talking to a teller, who writes a few things, types a few other things, and that's that.

    At no point in this entire transaction have I touched a single dollar bill. My employer did not touch a single dollar bill. My bank has the dollar bills, but for purposes of this transaction did not actually touch them.

    This same process applies for buying books, gas, meals, groceries, and practically anything else. These merchants seem to be happy to trade their goods for bits on a hard disk somewhere -- Why should we damn people trading bits for bits?

    If we do that, you may as well fire me. I work as a programmer -- My job is making bits move the way my employer wants them to move. I get paid hundreds upon hundreds of real dollars to write programs, which are stored as bits on a machine somewhere!

  131. This is just incredibly sad... by JimPooley · · Score: 1

    Demented and sad. It's only a computer game, for fuck's sake! Why don't you spend your money on something which will enrich your lives instead of keeping you stuck in front of a computer screen all the livelong day!

    --

    "Information wants to be paid"
  132. Go for it. by Nevrar · · Score: 1

    If someone is stupid enough to pay for it, then I say go for it :)

    Sure, there's people who whine about fairness etc, but at least the positions are acheived fairly to start with - plus, powerful positions are more likely to be unstable once a poor player takes over.

    my two cents worth :)

    --
    Nevrar
  133. so don't comment on this game then. by moller · · Score: 2

    You're right; I don't play Diablo II. I played the demo and was sufficiently turned off that I didn't even try the full version.

    You don't talk about how a game plays if you've only played the demo. Honestly, I would say you shouldn't talk about how Diablo 2: LOD *works* unless you've gotten characters to level 70+. Pre-LOD I would have said 50+, but you can get to that point now without ever leaving normal difficulty. You're simply not going to understand the overall picture without having invested enough time into the game to do so, or had someone who *has* invested that much time distill down the relevant points for you.

    But the argument that you present here isn't an argument in favor of buying those neato magic toys to leapfrog over the lower levels. Instead, you've presented an argument to avoid Diablo II entirely.

    No, the main argument I was presenting was that you shouldn't classify a huge group of people as "lamers" because they enjoy things that you don't.

    The reason that your second scenario is more fun is because there's challenge. It's not that you're playing at a higher level. Your first scenario has no challenge. What possible source of enjoyment could that have?

    Simply because something isn't challenging doesn't mean it provides no enjoyment. It does not logically hold, nor is it backed up by any facts.

    A properly designed game maintains the same level of challenge regardless of a player's level. Different level characters merely encounter different types of situations. But relative to the characters' own skills, the challenge is the same. Any game that falls short of that is faulty.


    That would make EverQuest faulty, right? The game is ridiculously easy at the low levels, and insanely hard in the end game. Unless you're going to tell me that 70 person raids of 60th (or near 60) level characters to kill one mob is the same level of challenge that a 1st level character has trying to kill things?

    And I'm doubtful that a "properly designed game" would have the same challenge level regardless of a player's experience level or position in the game. I'm having trouble thinking of a game that follows such a challenge curve, every game I can think of starts off easy to allow you to become accustomed to the game environment and typically pushes all of your skills to the utmost during the endgame (while still remaining beatable).

    Then again, I'm not a game designer, so I really shouldn't be commenting too much on what a "properly designed game" is, since I don't know that much about it. Imagine that, refraining from commenting on something I don't know much about.

    ~Moller

  134. Just a couple of points... by Smuffe · · Score: 1

    The diminishing returns formula is not posted on that site, but basically diminishing returns kick in bigtime for unique items around 200% increased MF, kick in later for set items and even later for rare items. If you're wearing items that give you a 400% increased chance to find a magical item, you only get like, a 220-230% increased chance of getting a unique.

    It is true they implemented a diminishing returns formula, but at the same time they improved the drops for a lot of monsters, and if you know where to look it evens out in the end. My character with an MF (Magic find increase) of 450 generally has to play about 10-15 minutes before finding at least one item worth selling on eBay. Sadly I no longer have the time to play 24/7 :(
    /Smuffe

  135. makes sense. by moller · · Score: 2

    I haven't seen that, I must be in the wrong areas. Or I have colossally bad luck ;-)

    But yea, that explains why the economy suddenly went to hell over the past week. A huge influx of new, powerful items with no increase in the amount of currency. That easily makes the currency unit skyrocket in value, or makes everything else drop drastically in value. Probably mostly the value of everything else dropping, since the rate of SOJ's coming into the game since the expansion came out has been effectively constant (at a rate relatively tiny to the previous rate).

    ~Moller

  136. About the "Hacking" of Diablo II by Smuffe · · Score: 1

    There has been several issues about bnet hacking. I have no information about the successful ones (duh!) but at least the script kiddies are hard at work. The most common variant is to log on, create an account that could possibly be interpreted as an official Blizzard account and then shout in every channel that all accounts are going to be backuped and you have to whisper youre username and paasword to me, right now please, or your character will be removed. This has died down a bit now, but for a while different people tried it at least once every 5 minutes :D
    /Smuffe

  137. well... by moller · · Score: 2

    Since Telekinesis is the only way for the sorceress to grab dropped items in a multiplayer game with other players competing for the drops, she has gone from "uber" (grabbing every item via telekinesis before other players can pick them up) to nothingness. Now she has to walk over to the item and click on them, which is nearly impossible to do - the sorceress is the "stand back and fire spells" character, while most of the other ones are "walk up to the monster and clobber it" characters. And when the monster dies, the items drop where it falls down. Now guess who will be first to grab the items, considering the egoistical "me first" behaviour of most gamers ...

    This is why most of the hardcore treasure hunters don't look for loot in MP games. They make password games (or limit the # of people in a game to 1) and do repeated Mephisto/High Council/Baal runs on Nightmare or Hell. So you don't have the inflated hit points from multiple people in the game and Boss drops are not affected by the number of people in the game.

    Besides, the problem you described also applies to bowazons and necros. None of them are close enough to the action to pick up the drops before the tanks. Sorcs have an advantage over zons and necros because they can teleport in...but in the end it's still impractical to treasure-hunt in games with other people.

    Unless you're lucky enough to play with people you know and trust. If you are, I envy you.

    ~Moller

    1. Re:well... by Anonymous Coward · · Score: 0

      "This is why most of the hardcore treasure hunters don't look for loot in MP games. They make password games (or limit the # of people in a game to 1) and do repeated Mephisto/High Council/Baal runs on Nightmare or Hell. So you don't have the inflated hit points from multiple people in the game and Boss drops are not affected by the number of people in the
      game."


      Hm, I think most people looking for loot want the increased player number (increases # of drops), but they do not want the annoyance the other players themselves present. I guess that's why 1.09 introduced the "players" command - I have to admit I do not know whether it works in realm games (I think not), but in open games and in single player, you can artificially raise the difficulty (monster hit points, experience points for monster kills and loot) by entering e.g. "players 8", even when you play alone.

      "Besides, the problem you described also applies to bowazons and necros. None of them are close enough to the action to pick up the drops before the tanks. Sorcs have an advantage over zons and necros because they can teleport in...but in the end it's still impractical to treasure-hunt in games with other people.
      Unless you're lucky enough to play with people you know and trust. If you are, I envy you."


      Yes, Bowazons and Necros have the same problem, but they were screwed right from the start. As you said, it's a basic problem the players themselves create - as soon as drops clatter to the floor, everybody grabs as much as he/she can. This (and the general lack of playing skill/intelligence many players present - aka "shooting the lightning enchanted boss with arrows when other players are trying to flee with low hit points" or "let the hireling kill the end boss causing no items to drop" or "grab all mana potions when you're playing a barbarian and the other player plays a sorceress" etc.) has made me stay away from battle.net. I play only on the LAN (mostly our own mod :) ) or - sometimes - with people I know in private games, where drops are handed to the player who can use them and where you actually talk and plan before entering a dangerous area.

      Well, this has gone OT enough :)

  138. But Diablo isn't really an RPG by Arkaengel · · Score: 1

    I can see where your AD&D analogy is coming from, but it's flawed on certain levels. In a pen and paper RPG, player characters have a far greater range of options than they do in a hack-and-slash exercise like Diablo. There's no way to really avoid battle in most CRPGs, for one thing. A puny first-level mage with the gift of the gab might be able to con a tribe of goblins into believing him to be more powerful than Gandalf on crack, thus bypassing them with no combat. In Diablo, that same mage's only option is to do battle, which he is woefully unprepared for unless he loads up on items, via eBay if need be.

    Diablo's more like Quake than it is like AD&D. I can't blame people for wanting the big guns if the entire game revolves around killing things.

  139. Get a life. by Anonymous Coward · · Score: 0

    'nuff said.

  140. Shattered Galaxy Abomination on ebay right now! by WPIDalamar · · Score: 1

    A new game, shattered galaxy, came out a while back. I pre-ordered 2 copies, and got 2 of the "Special bonus" cards that lets you buy a special unit in the game. So I did what any red-blooded geek would do... put it on ebay. Last I checked this card I got for free, that only give you the ability to buy a special unit, was up to $51!

    http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewIte m& item=1635716579

  141. perfect quote for this by 3k9 · · Score: 1

    "A fool and his money are soon parted" I don't know who said it originally, but it fits here nicely.

    yeah, I play diablo II, but the only trading I do for items is in a multiplayer game with the other characters for "in-game" money (ie. not real money). I've never understood bidding real cash for items in a computer game.

  142. Getting that item sucks. by Anonymous Coward · · Score: 0

    I've camped that spawn for 35 hours, and not gotten the item in question. If I really wanted it, a hundred bucks sounds like a bargain.

    -Zaphod

  143. I have Schaefer's Hammer by Anonymous Coward · · Score: 0

    Will trade for Windforce :)

  144. Time is worth money by sh3r · · Score: 1

    I am an avid Diablo 2 player. Many of the items going for any amount of serious money are very hard to find. It literally takes hundreds of hours of gameplay to complete an elite/exceptional set of items in the traditional manner. These items require not only a high character level to even have a chance to find them, but a very low chance of actually finding the items. Tal Rasha's Wrappings, an elite/exceptional set, goes consistently for over $150 on eBay.

    Trading items can consume a lot of time, too. One may find a unique or exceptional/elite set item, but it may be one from a set you don't care about.

    Buying these items is the quickest, surest way of getting them; this is a simple case of immediate gratification. Many people who want to enjoy the game, do not have the time it takes to invest to get the set items that they would like. This game is a hobby to them, and some people have items that they want.

    And as far as the banker who says he earned $25,000 off Diablo 2 items goes - well, he probably deserved it, because it must have taken many, many hours of his time. My advice - don't quit your day job, unless of course, you are 14 and work in fast food.

  145. What about duped items? (hacked items) by sh3r · · Score: 1

    I don't understand why someone would pay for 40 SOJS (Stone of Jordan, a ring which has become a form of currency among D2 players). If someone has 40 SOJs, it makes me suspicious that at least some of them are duped items made by hackers. At the next update, the duped items will most likely disappear.

  146. But the market D2 market is slumping... by rcongdon · · Score: 1

    It's a guilty pleasure, but I do like the diablos. As has been noted before, it is rogue on steroids, and about 20 (19?18? yes, that many) I used to love playing rogue on the vax running BSD.

    At any rate, I played the expansion pack through all three difficulty levels, and on the very last monster I got a truly uber sword. Sold it yesterday for $185. It is so absurd, I just had to do it.

    Oh yeah, back to the point. If you look, you'll see that the prices for items are going down, down, down. That is, with the exception of the v1.08 items that were nerfed with the 1.09 patch; some of those actually went up.

    I think the D2 market for the higher priced items is pretty much saturated. The expansion pack has been out long enough that given the literally millions of games that have been played, there are only more and more of these uber items being traded around. At this point, almost everything is down to a few dollars, with a few hitting $15-20. A little bit further, and it will revert to the former currency of SOJs (Stones of Jordan,
    which became the medium of exchange.)

  147. you can never by moller · · Score: 1

    go OT enough ;-)

    The main thing is that bosses (like Mephisto/High Council/Baal) have the same drops in a 1 person game as they do in an 8 person game. You lose drops on the way there with fewer people in the game, but with the High Council it's not a huge issues, nor is it that much of an issue with Mephisto (since it's so easy to get to both of them).

    But you're right, repeated runs of say, the Bloody Foothills looking for items is FAR more profitable in an 8 person game than in a 1 person game, but doing Mephisto runs or high Council runs are better in a 1 person game because you can go faster since the bosses have fewer hit points.

    ~Moller