I work with speech recognition and to me, your comments sound a little misleading. When "people spend hours and hours and hours transcribing 20 minutes of tape" they usually aren't simply transcribing to text. The time is consumed by transcription of all the additional features in the text (ie. time alignment of words and phonemes, prosody, additional syntactic information such as parsing structure or part of speech tags). This is where all the time is spent. There are, of course, automatic processes for each of these annotations, but some work much better than others. My opinion is that through the next 10 to 15 years, each piece of the speech recognition puzzle will come together to create ASR systems that will be comparable to human transcribers (you only have to be 95% correct to transcribe in a court room).
It seems like we (the world) have been putting so much time/money/effort into space exploration, yet we neglect to use what we have on our own planet...the ocean. If half the scientific efforts aimed at space were steered towards water research, we would have full out underwater cities by now. So what is the hang up?
yes, I have also thought about problems with the time differences, but I figured even the high level positions would be in real time (I guess civilization was a bad example, but some game with large scope control) and if you had 20+ armies to control, I think you could always find something to do...
I have thought a lot about the perfect strategy game...it seems like the more real you try to make the game, the more impossible it is for one person to control everything, just as if the commander of the US Army was to control each troop. One of the ideas my mind has wondered to would be a large-scale multiplayer network game. There would be different ranking positions to play at, each having their scope of control...etc. The highest level would obviously have a global understanding of what was taking place and have limited communication with other generals or squad leaders. The game for one of these people might have a feel close to civilization while one of the troops would be playing a first person game. They might be driving a tank and play a quasi mechwarrior or a standard soldier playing Counter Strike style. All players would receive commands from above...but wouldn't necessarily have to obey them. Having human interaction would naturally propagate human "feelings" such as moral.
There is also the dilemma of needing 1000 to play one game, but to solve this, the player should be able to put any position on "AI" mode. As great as a game like this might be, I also see how unrealistic it also seems. Coding something of this magnitude won't probably be done in a garage and just the computer power needed to run the backbone of the game alone would be a site to see... but if anyone out there is in the mood, I would be the first one to buy it.
just a couple years ago i was in high school and in charge of most all the computer activity that went on around there. the school didn't have even enough money to buy textbooks let alone new computers or a network admin. most of the boxes i pieced together were donated 386/486 parts. granted it was 2 years ago, but that was still pretty slow. i almost guarantee, depending on the school's computer program in your area, that they would gladly take anything you could offer. and by the way, how are we going to transform kids into code wizzards when they're coding in LOGO...
I work with speech recognition and to me, your comments sound a little misleading. When "people spend hours and hours and hours transcribing 20 minutes of tape" they usually aren't simply transcribing to text. The time is consumed by transcription of all the additional features in the text (ie. time alignment of words and phonemes, prosody, additional syntactic information such as parsing structure or part of speech tags). This is where all the time is spent. There are, of course, automatic processes for each of these annotations, but some work much better than others. My opinion is that through the next 10 to 15 years, each piece of the speech recognition puzzle will come together to create ASR systems that will be comparable to human transcribers (you only have to be 95% correct to transcribe in a court room).
It seems like we (the world) have been putting so much time/money/effort into space exploration, yet we neglect to use what we have on our own planet...the ocean. If half the scientific efforts aimed at space were steered towards water research, we would have full out underwater cities by now. So what is the hang up?
-nate
yes, I have also thought about problems with the time differences, but I figured even the high level positions would be in real time (I guess civilization was a bad example, but some game with large scope control) and if you had 20+ armies to control, I think you could always find something to do...
I have thought a lot about the perfect strategy game...it seems like the more real you try to make the game, the more impossible it is for one person to control everything, just as if the commander of the US Army was to control each troop. One of the ideas my mind has wondered to would be a large-scale multiplayer network game. There would be different ranking positions to play at, each having their scope of control...etc. The highest level would obviously have a global understanding of what was taking place and have limited communication with other generals or squad leaders. The game for one of these people might have a feel close to civilization while one of the troops would be playing a first person game. They might be driving a tank and play a quasi mechwarrior or a standard soldier playing Counter Strike style. All players would receive commands from above...but wouldn't necessarily have to obey them. Having human interaction would naturally propagate human "feelings" such as moral.
There is also the dilemma of needing 1000 to play one game, but to solve this, the player should be able to put any position on "AI" mode. As great as a game like this might be, I also see how unrealistic it also seems. Coding something of this magnitude won't probably be done in a garage and just the computer power needed to run the backbone of the game alone would be a site to see... but if anyone out there is in the mood, I would be the first one to buy it.
-nate
just a couple years ago i was in high school and in charge of most all the computer activity that went on around there. the school didn't have even enough money to buy textbooks let alone new computers or a network admin. most of the boxes i pieced together were donated 386/486 parts. granted it was 2 years ago, but that was still pretty slow. i almost guarantee, depending on the school's computer program in your area, that they would gladly take anything you could offer. and by the way, how are we going to transform kids into code wizzards when they're coding in LOGO...