If I read the article correctly, it could detect what 60% of the cars driving by were listening to. Frm the looks of the sign, it looks to be directly overhead, which means they could use semi-directional sensors, filtering out a lot of the extraneous noise. Add that to the fact that while one car's oscillator might be all but negligable, 50 cars all tuned to the same frequency might be a different story.
Actually, it's more like the problem is clear but unprioritized goals that have zilch to do with actual gameplay fun. This might have changed since I hung out with WorldForge people- dunno- doesn't sound like it.
By this I mean: by the time you actually _have_ elves and barbarians and such, or whatever you have in the way of gameplay, you also have houses composed of zillions of individual 'brick' objects which are independently quarried and sold by autonomous mason software 'agents' so peasants make their houses brick by brick and you can do the same- it'll take several months- and at some point you have to ask, why? WorldForge much more closely resembles an academic project than any sort of game. This is a fine thing- but I don't think that means it's going to turn INTO a game, ever.
There's a lot of stuff that a game requires that don't have sqat to do with 'fun'. Some of the initial specs laid down may have been over the top, but that is why some of us are going through and cutting down on the chaff that isn't needed to get the game made. Not to say that it may not be added later, but quite a few people are working on going through and prioritizing this kind of stuff. You seem to have knowledge of it, so if you'd care to come back, I'm sure your input would be welcome.
THe simple solution: Having the core being generic as possible. I'm not saying that someone who wants to make a game using WorldForge will not have to do any coding, but they won't have to tear apart the whole server/client to change one little thing. Individual games that we are working on producing are laid out in a battleplan, and are what we use for milestones and targets. I.E. Stage (our server software) must have X functionality to implement Mason (our current milestone target project), so.. time to get cracking on it. However, the game-specific stuff is isolated into RIMs (Rule Implentation Modules) which provide for the resolution of game-specific things, and sit on 'top' of Stage... I probably have half of this bass-ackwards, and I'm sure the rest of the crew will correct me where I am wrong (not to mention kick my ass)
So basically... we skip over the Elves/Stormtrooper issue for the most part. The games we have/plan on making are mostly set in a world that has been more or less jointly developed by Worldforgers. We basically operate as an anarchy with a large degree of co-operation and agreement.
But I don't quite see what an re-invented and extended VRML has to do with WF;)
Unfortunately, a dedicated 3d protocol doesn't do us all that much good, as our clients all use the same protocol, and vary from text clients to isometric 2d clients and fully-3d clients, which means our protocol has to be 'generic' as possible. I can see the use if we were making a game that was dedicated to 3d only clients, but unfortunately, this is not the case.
That being said... one of us will probably pick it apart to see if there is anything we can use:)
Aye. My personal philosophy on cheating is simply, 'Don't play with the cheaters'. It's not like you need to keep the idiots around just to collect their $10 a month, or whatever. If someone is cheating and causing a problem... then let's see them try to do it sans account.
No... I'd have to say it doesn't make a damn bit of difference to the
poor bastard who is now out $100. Legally and ethically, there is no
difference between thefts of equal value.
Now, if Person A stole $100 from someone with $100 to their name, and
Person B stole $100 from someone with $1,000,000 to their name, there
is a difference.
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I'd like to see someone take out a Ford Taurus with a high-powered rifle, even at point blank range. Driver shots don't count, since the drone is unmanned, and I'll bet you (and any other interested party) don't know where the important components are located
Lemme see.. Listening to ClearChannel stations yesterday, I heard (from the banned list):
Drowning Pool "Bodies"
Megadeth "Sweating Bullets"
AC/DC "Highway to Hell"
Kansas "Dust in the Wind"
Guns N Roses "Knockin' on Heaven's Door"
Alien Ant Farm "Smooth Criminal"
3 Doors Down "Duck and Run"
Alice in Chains "Rooster"
The Cult "Fire Woman"
Filter "Hey Man, Nice Shot"
Temple of the Dog "Say Hello to Heaven"
Bush "Speed Kills"
All on the "banned" list, all played on CC stations in the last 24 hours... You make the call
Rest assured these things I know. I'd really like to believe in that theory... I want to believe in that theory... but I am a skeptical, cycnical SOB, and I just can't, without seeing some unequivocal proof.
I don't know what you have been reading... but for humanity to choose suicide (effectively) over ecocide/extermiantion of another race? I have my doubts... Matter of fact, I believe the only way we wouldn't do it, is if we were killed off first.
Interesting... but believeable? Somewhat
But, as much as I place faith in ancient writings *snickers*, I must remember the golden rule of humanity: People lie
Is that with no blocking software on, running IE6 on WInXP, the pop-ups on anti-leech's homepage crash the browser every time.
If I read the article correctly, it could detect what 60% of the cars driving by were listening to. Frm the looks of the sign, it looks to be directly overhead, which means they could use semi-directional sensors, filtering out a lot of the extraneous noise. Add that to the fact that while one car's oscillator might be all but negligable, 50 cars all tuned to the same frequency might be a different story.
Actually, it's more like the problem is clear but unprioritized goals that have zilch to do with actual gameplay fun. This might have changed since I hung out with WorldForge people- dunno- doesn't sound like it.
By this I mean: by the time you actually _have_ elves and barbarians and such, or whatever you have in the way of gameplay, you also have houses composed of zillions of individual 'brick' objects which are independently quarried and sold by autonomous mason software 'agents' so peasants make their houses brick by brick and you can do the same- it'll take several months- and at some point you have to ask, why? WorldForge much more closely resembles an academic project than any sort of game. This is a fine thing- but I don't think that means it's going to turn INTO a game, ever.
There's a lot of stuff that a game requires that don't have sqat to do with 'fun'. Some of the initial specs laid down may have been over the top, but that is why some of us are going through and cutting down on the chaff that isn't needed to get the game made. Not to say that it may not be added later, but quite a few people are working on going through and prioritizing this kind of stuff. You seem to have knowledge of it, so if you'd care to come back, I'm sure your input would be welcome.
THe simple solution: Having the core being generic as possible. I'm not saying that someone who wants to make a game using WorldForge will not have to do any coding, but they won't have to tear apart the whole server/client to change one little thing. Individual games that we are working on producing are laid out in a battleplan, and are what we use for milestones and targets. I.E. Stage (our server software) must have X functionality to implement Mason (our current milestone target project), so.. time to get cracking on it. However, the game-specific stuff is isolated into RIMs (Rule Implentation Modules) which provide for the resolution of game-specific things, and sit on 'top' of Stage... I probably have half of this bass-ackwards, and I'm sure the rest of the crew will correct me where I am wrong (not to mention kick my ass)
So basically... we skip over the Elves/Stormtrooper issue for the most part. The games we have/plan on making are mostly set in a world that has been more or less jointly developed by Worldforgers. We basically operate as an anarchy with a large degree of co-operation and agreement.
But I don't quite see what an re-invented and extended VRML has to do with WF ;) :)
Unfortunately, a dedicated 3d protocol doesn't do us all that much good, as our clients all use the same protocol, and vary from text clients to isometric 2d clients and fully-3d clients, which means our protocol has to be 'generic' as possible. I can see the use if we were making a game that was dedicated to 3d only clients, but unfortunately, this is not the case.
That being said... one of us will probably pick it apart to see if there is anything we can use
Aye. My personal philosophy on cheating is simply, 'Don't play with the cheaters'. It's not like you need to keep the idiots around just to collect their $10 a month, or whatever. If someone is cheating and causing a problem... then let's see them try to do it sans account.
It's hard to collect info from people who don't provide it.
Free, but not entirely legal, IIRC... Check the GameDev.net news archives, I'm pretty sure I saw something there a while back.
Actually... it's more like Openness (and this includes minds!) == good; Bigotry and Intolerance == bad
Or haven't you watched the news lately?
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No... I'd have to say it doesn't make a damn bit of difference to the poor bastard who is now out $100. Legally and ethically, there is no difference between thefts of equal value.
Now, if Person A stole $100 from someone with $100 to their name, and Person B stole $100 from someone with $1,000,000 to their name, there is a difference.
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I'd like to see someone take out a Ford Taurus with a high-powered rifle, even at point blank range. Driver shots don't count, since the drone is unmanned, and I'll bet you (and any other interested party) don't know where the important components are located
Lemme see.. Listening to ClearChannel stations yesterday, I heard (from the banned list):
Drowning Pool "Bodies"
Megadeth "Sweating Bullets"
AC/DC "Highway to Hell"
Kansas "Dust in the Wind"
Guns N Roses "Knockin' on Heaven's Door"
Alien Ant Farm "Smooth Criminal"
3 Doors Down "Duck and Run"
Alice in Chains "Rooster"
The Cult "Fire Woman"
Filter "Hey Man, Nice Shot"
Temple of the Dog "Say Hello to Heaven"
Bush "Speed Kills"
All on the "banned" list, all played on CC stations in the last 24 hours... You make the call
I'd like to come up with an intelligent and witty rebuttal... but I just can't. Somebody please put this post out of our misery.
Aye.. I am not exactly anti-violence here... But even a whacko like me knows you don't fight fire with fire... You fight fire with water
Aye... it is Carbon DiOxide, after all... The oxygen to make it must come from somewhere ;)
Well... how many more years until I can see proof? Dammit, I don't want to live forever! I get bored easily
Rest assured these things I know. I'd really like to believe in that theory... I want to believe in that theory... but I am a skeptical, cycnical SOB, and I just can't, without seeing some unequivocal proof.
I don't know what you have been reading... but for humanity to choose suicide (effectively) over ecocide/extermiantion of another race? I have my doubts... Matter of fact, I believe the only way we wouldn't do it, is if we were killed off first.
Interesting... but believeable? Somewhat But, as much as I place faith in ancient writings *snickers*, I must remember the golden rule of humanity: People lie
Damn you, you sniveller! ;) At least use a name! :P