ARTWORK vs CODE:
- artwork can be reused and "old game coded" not.
- artwork, like player.mdl file can be used by hollywood.. licensing the "Quake Dude" as a character... for a theorical film "Quake The Film" or "Mr.Quake vs LaraCroft";PP...."pr_exec.c" not.
- artwork dont help map makers.. ITS FINAL ART; NOT SOURCE:
- artist DONT share IS WORK!, coder do!. I am artist and coder and i knom very good the coders and the designers.. Not the same game,...
ARTFINAL / SRC:.fla /.swf.jpg /.ph9.psd.mdl /.3ds.bsp /.map
etc...
1 saludo
Tei
I am modding a ALife game for the Quake engine. This educative game will include:
- sex*
- bugs killing other bugs
- bugs eating is childers
- dna, radiactiviy and cancer
- mutants
- a rocket launcher
( 2 )
Suggestions here:
421621@ingta.unizar.es (stop biologist! only coders and gamers!!)
I am hacking the q1src with bits of the q2src. I amazing to see how similar q2src is to q1src;) I am newbie engine coding. I like you way to code very much;)
The scene love you man!
how client-server balance horsepower will end?
will horsepower move to client?
:)
- - -
Muy interesante su trabajo. De verdad que uno hablando con usted se siente mas cerca de "dios";) Se lo digo en serio. Gracias de verdad por liberar el codigo.. pufff... es muy bueno y nos va a ayudar a la scene de programacion de mods, y creacion de customs engines. Sobretodo portar abilidades del Q2 al Q1, que es lo mas interesante ahora mismo. No todo el mundo tiene un compilador, pero si podian tener un qccwin32.. asi que la energia minima para modear con q1 es muy baja,.. en cambio no veo tantas ventajas con las dlls... al menos para los "principiantes". De todos modos.. sobre todo gracias!.. Y suerte con sus proximos trabajos. Good Luck!
geeks Dilbert people?
marketing travelers?
I dont knom.
Has sockwave flash support?
...
1 saludo
Tei
Implement bootp www browser system that let you select from server what "boot" image run from a "SVGA web client frontend".
1 saludo
Tei
maybe
you can open other session and run a aalib demo, or something.
1 saludo
Tei
ARTWORK vs CODE: - artwork can be reused and "old game coded" not. - artwork, like player.mdl file can be used by hollywood.. licensing the "Quake Dude" as a character... for a theorical film "Quake The Film" or "Mr.Quake vs LaraCroft" ;PP ...."pr_exec.c" not.
- artwork dont help map makers.. ITS FINAL ART; NOT SOURCE:
- artist DONT share IS WORK!, coder do!. I am artist and coder and i knom very good the coders and the designers.. Not the same game,...
ARTFINAL / SRC: .fla / .swf .jpg / .ph9 .psd .mdl / .3ds .bsp / .map
etc...
1 saludo
Tei
I am modding a ALife game for the Quake engine. This educative game will include:
- sex*
- bugs killing other bugs
- bugs eating is childers
- dna, radiactiviy and cancer
- mutants
- a rocket launcher
( 2 )
Suggestions here:
421621@ingta.unizar.es (stop biologist! only coders and gamers!!)
JC:
;) I am newbie engine coding. I like you way to code very much ;)
;) Se lo digo en serio. Gracias de verdad por liberar el codigo.. pufff... es muy bueno y nos va a ayudar a la scene de programacion de mods, y creacion de customs engines. Sobretodo portar abilidades del Q2 al Q1, que es lo mas interesante ahora mismo. No todo el mundo tiene un compilador, pero si podian tener un qccwin32.. asi que la energia minima para modear con q1 es muy baja,.. en cambio no veo tantas ventajas con las dlls... al menos para los "principiantes". De todos modos.. sobre todo gracias!.. Y suerte con sus proximos trabajos. Good Luck!
Thanks for the SRC man!.
I am hacking the q1src with bits of the q2src. I amazing to see how similar q2src is to q1src
The scene love you man!
how client-server balance horsepower will end?
will horsepower move to client?
:)
- - -
Muy interesante su trabajo. De verdad que uno hablando con usted se siente mas cerca de "dios"
- - -
1 saludo
Tei
Test here: qbism.telefragge.com/tei
.. not very much because the active q1 scene has added yet very much ;))))
Q1 still is a GOOD piece of software. Q2 will ad "goodies" to Q1 source code
Very Thanx JC!
1 saludo
Tei