You're right about that. Anything negative about any conservative or republican gets a 5.
Oh yea, if you trash christians too, that is also a free 5.
gg
Why is this not surprising?
Anyone with any sort of brain knows that Obama has no idea about anything; the only people voting for him are the ones too stupid to realize he is just saying whatever he needs to, to get elected.
There's a theory floating around the NC Soft owns some of the farming companies, and can artificially create accounts for the farmers or directly transfer in game money to them. It would count as a significant source of income, at least for Lineage 2.
NC Soft (Korea, not North America) is a horrible company and their bad karma just bit them where it counts.
Look at Lineage 2 - so much potential yet they cater to chinese farmers instead of their audience. You can look on the corporate web site, North America & Europe provide half the revenue for Lineage 2 that Korea does, but are given no input on fundamental game mechanics. Consequently, what could have been the best MMORPG in its niche, for pvp, has devolved into rampant corruption, botting, farming, etc. The Lineage 2 team in North America has no power because they are just puppets to NC Soft Korea. Take Guild Wars, City of Heroes, etc, those are all run wonderfully. Then again, they have community staff who have the power to make decisions and answer questions.
Them having the source code stolen is just indicative of their entire mentality at NC Soft, they screw their customers and now they get screwed.
The genuine advantage software downloaded on one client machine, before I could tell windows to ignore downloading it. I logged in as administrator and registered it, and then later the end-user logged in, as a non-admin user, got the genuine advantage prompt and they ran it, clicked the wrong thing, and it disabled windows. Even though I had already completed the process, for some reason it stayed active and let a non-administrator user manage the license for the software. Why is that allowed? I ended up having to spend 3 hours on the phone talking to an indian guy reading codes over the phone to get it back up and running.
Re:beating a monster you couldn't do at a lower le
on
Living In Oblivion
·
· Score: 2, Funny
The best analogy would be like this -
Let's say you are a parasitic worm living inside of a cow. There are also other parasitic worms inside the cow and you have to fight your way for dominance. Being as you are both small, and the same size, it takes you a while to kill one of the other worms. So you kill one and level up. Now all the other worms level up too. Is the next fight against another worm going to be easier or harder? Well, most likely it is going to be the same.
You could say, well, I am a special parasitic worm, I learned some magic spells that enable me to fight better. The difference is, so did the other worms, they got stronger too. In the end, however, you are all just a bunch of worms eating a cow.
In the way life should be for a parasitic worm, as soon as you kill that first opponent, you should level up, and get just a little bit bigger than all the other worms because now you have the experience of besting that first worm. And so maybe you end up being more powerful than the other parasites, and then you are ready for new challenges, like maybe facing a dog that ate the cow and you have to transfer to the new host to survive. Instead, you are stuck in that cow and all the worms you are with are the same worms that will be with you till the end.
Sure, there is one mod by Winterborne that does the outside animal/monster spawns, there is another that handles equipment rarity, by PlasticFoamMan or TomServo. All of these can be found on tessource.net I believe in the gameplay file section.
So far I have just been using the outdoor mod, the equipment rarity one, and the one that lowers alchemy appartus weight. I have not had any crashes while using any of those mods, and I have heavily twinked my ini file for graphics performance as well, so I think they are probably fine.
There is also a mod that makes steel more powerful as it is the normal type of armor that everybody should be using. I am not sure on who makes that or the link.
Well I guess you didn't disagree with what I wrote since you obviously didn't deem it necessary to explain why you think it is NOT a FPS. My cookies are delicious though, your mom baked them for me. With love!
1) Outdoor combat - These creatures/monsters are by default the same level as your person. That is, after you hit level 20 the likelihood of finding a troll (lvl 12 or so) out in the wilderness is 0. Therefore, after a certain point in the game you no longer find ANY low to mid-game creatures other than basic rats and crabs which do not progress.
- There is a modder who has reintroduced all varieties of npcs to the game in outdoor regions, and made multiples spawn. Which means, you have a larger range of critters you will encounter now. This should have been in the game in the first place.
2) Indoor combat - These, so far, are all scaled to your level. So if you go in a dungeon, it is always going to be your same level. This begs the question, what if I go in a dungeon, find it too hard, can I come back later and try that dungeon and clear it out? No, if you come back, the monsters have accordingly been scaled to your level again. So, the dungeons are static, but the critters are always dynamic for dungeons. This means that you are "supposed" to get better skillz in the game to take down those creatures, instead of levelling.
- There is no point to levelling then, because the traditional view of "What is a level?" means your character grows stronger, gains new abilities, etc. You may gain new abilities, but since the enemy strength always will be the same as your own, there is no notion of advancement, it is entirely constant.
- There are mods to improve indoor and outdoor combat indirectly, which modify the armor that npcs wear. This means that non-monster types will not be wearing the most uber gear. However, the top tiered enemies in other monster groups will always level with you, and chances are they do not wear armor. What the equipment mods do do though is make sure that there aren't poor villages equipped with the phat loot that should have been impossible for them to get. You go to a village in the north, you expect people to be wearing fur armor, etc. Instead they are wearing heavy daedric (enchanted plate) armor, yea that is cool.
This game is fatally flawed.
It is a good game, however, there is one aspect which this series of games had, up until now, managed to capture -
The sense of increasing your power. As almost all enemies scale along with you, get the same armor you do, etc, there is absolutely NO sense of becoming more powerful.
Additionally, what was in previous elder scrolls games extremely RARE items and equipment, such as daedra and ebony, is now the norm for ALL npc combatants. That is, you are fighting enemies who now have the same equipment as you, and there are no *rare* armor sets, just magic armor that has been dumbed down from previous versions.
It gets a bit ridiculous when you walk into a tavern and four farmers there are wearing glass (top light) and one is wearing daedra (top heavy).. So Bethesda leaves it to the fan base to balance this. Um kk thx. This game is made for consoles, it is not a RPG, it is a first person shooter.
You're right about that. Anything negative about any conservative or republican gets a 5. Oh yea, if you trash christians too, that is also a free 5. gg
Why is this not surprising? Anyone with any sort of brain knows that Obama has no idea about anything; the only people voting for him are the ones too stupid to realize he is just saying whatever he needs to, to get elected.
There's a theory floating around the NC Soft owns some of the farming companies, and can artificially create accounts for the farmers or directly transfer in game money to them. It would count as a significant source of income, at least for Lineage 2.
NC Soft (Korea, not North America) is a horrible company and their bad karma just bit them where it counts. Look at Lineage 2 - so much potential yet they cater to chinese farmers instead of their audience. You can look on the corporate web site, North America & Europe provide half the revenue for Lineage 2 that Korea does, but are given no input on fundamental game mechanics. Consequently, what could have been the best MMORPG in its niche, for pvp, has devolved into rampant corruption, botting, farming, etc. The Lineage 2 team in North America has no power because they are just puppets to NC Soft Korea. Take Guild Wars, City of Heroes, etc, those are all run wonderfully. Then again, they have community staff who have the power to make decisions and answer questions. Them having the source code stolen is just indicative of their entire mentality at NC Soft, they screw their customers and now they get screwed.
Is it possible to sticky this article on the front page until the kid gets to go back to his school and graduate?
The genuine advantage software downloaded on one client machine, before I could tell windows to ignore downloading it. I logged in as administrator and registered it, and then later the end-user logged in, as a non-admin user, got the genuine advantage prompt and they ran it, clicked the wrong thing, and it disabled windows. Even though I had already completed the process, for some reason it stayed active and let a non-administrator user manage the license for the software. Why is that allowed? I ended up having to spend 3 hours on the phone talking to an indian guy reading codes over the phone to get it back up and running.
The best analogy would be like this -
Let's say you are a parasitic worm living inside of a cow. There are also other parasitic worms inside the cow and you have to fight your way for dominance. Being as you are both small, and the same size, it takes you a while to kill one of the other worms. So you kill one and level up. Now all the other worms level up too. Is the next fight against another worm going to be easier or harder? Well, most likely it is going to be the same.
You could say, well, I am a special parasitic worm, I learned some magic spells that enable me to fight better. The difference is, so did the other worms, they got stronger too. In the end, however, you are all just a bunch of worms eating a cow.
In the way life should be for a parasitic worm, as soon as you kill that first opponent, you should level up, and get just a little bit bigger than all the other worms because now you have the experience of besting that first worm. And so maybe you end up being more powerful than the other parasites, and then you are ready for new challenges, like maybe facing a dog that ate the cow and you have to transfer to the new host to survive. Instead, you are stuck in that cow and all the worms you are with are the same worms that will be with you till the end.
Sure, there is one mod by Winterborne that does the outside animal/monster spawns, there is another that handles equipment rarity, by PlasticFoamMan or TomServo. All of these can be found on tessource.net I believe in the gameplay file section.
t opic=311609&hl=plasticfoam
t opic=321340
t opic=307955
So far I have just been using the outdoor mod, the equipment rarity one, and the one that lowers alchemy appartus weight. I have not had any crashes while using any of those mods, and I have heavily twinked my ini file for graphics performance as well, so I think they are probably fine.
TomServo's mod
http://www.elderscrolls.com/forums/index.php?show
PlasticFoamMan's mod
http://www.elderscrolls.com/forums/index.php?show
- Only use one of those mods, not both, find out which one has the features you like best and use it.
WinterborneTE's mod
http://www.elderscrolls.com/forums/index.php?show
There is also a mod that makes steel more powerful as it is the normal type of armor that everybody should be using. I am not sure on who makes that or the link.
Hey I wasn't the one who mentioned "gaping hole" and "your mom" within a few words of each other.
Well I guess you didn't disagree with what I wrote since you obviously didn't deem it necessary to explain why you think it is NOT a FPS. My cookies are delicious though, your mom baked them for me. With love!
Basically, there are two scenarios -
1) Outdoor combat - These creatures/monsters are by default the same level as your person. That is, after you hit level 20 the likelihood of finding a troll (lvl 12 or so) out in the wilderness is 0. Therefore, after a certain point in the game you no longer find ANY low to mid-game creatures other than basic rats and crabs which do not progress.
- There is a modder who has reintroduced all varieties of npcs to the game in outdoor regions, and made multiples spawn. Which means, you have a larger range of critters you will encounter now. This should have been in the game in the first place.
2) Indoor combat - These, so far, are all scaled to your level. So if you go in a dungeon, it is always going to be your same level. This begs the question, what if I go in a dungeon, find it too hard, can I come back later and try that dungeon and clear it out? No, if you come back, the monsters have accordingly been scaled to your level again. So, the dungeons are static, but the critters are always dynamic for dungeons. This means that you are "supposed" to get better skillz in the game to take down those creatures, instead of levelling.
- There is no point to levelling then, because the traditional view of "What is a level?" means your character grows stronger, gains new abilities, etc. You may gain new abilities, but since the enemy strength always will be the same as your own, there is no notion of advancement, it is entirely constant.
- There are mods to improve indoor and outdoor combat indirectly, which modify the armor that npcs wear. This means that non-monster types will not be wearing the most uber gear. However, the top tiered enemies in other monster groups will always level with you, and chances are they do not wear armor. What the equipment mods do do though is make sure that there aren't poor villages equipped with the phat loot that should have been impossible for them to get. You go to a village in the north, you expect people to be wearing fur armor, etc. Instead they are wearing heavy daedric (enchanted plate) armor, yea that is cool.
This game is fatally flawed. It is a good game, however, there is one aspect which this series of games had, up until now, managed to capture - The sense of increasing your power. As almost all enemies scale along with you, get the same armor you do, etc, there is absolutely NO sense of becoming more powerful. Additionally, what was in previous elder scrolls games extremely RARE items and equipment, such as daedra and ebony, is now the norm for ALL npc combatants. That is, you are fighting enemies who now have the same equipment as you, and there are no *rare* armor sets, just magic armor that has been dumbed down from previous versions. It gets a bit ridiculous when you walk into a tavern and four farmers there are wearing glass (top light) and one is wearing daedra (top heavy).. So Bethesda leaves it to the fan base to balance this. Um kk thx. This game is made for consoles, it is not a RPG, it is a first person shooter.