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Living In Oblivion

The Elder Scrolls series is well known among PC gamers as the high water mark for an open-ended RPG experience. The series, set in the world of Tamriel, has a staggering breadth and depth thanks to the exacting standards of the team at Bethesda Softworks. The newest title in the line brings Tamriel to life in a manner that is renewing the faith of even the most jaded CRPG player. Elder Scrolls IV: Oblivion may not be the perfect game for everyone. For those willing to give it a shot, Oblivion treats gamers with a level of respect that is unique, uplifting, and (hopefully) inspirational for game developers in all genres. Read on for my impressions of a truly unique game.
  • Title: Elder Scrolls IV: Oblivion
  • Developer: Bethesda Softworks
  • Publisher: 2K
  • System:PC (360)
The Computer Roleplaying Game (CRPG) genre consists of two poorly-wed sub-genres. These genres were forced together at gunpoint simply because of some passing similarities. On one hand, you have Japanese RPGs. These linear, turn-based titles are typified by the extremely popular Final Fantasy series. On the other hand you have Western RPGs, which can trace their roots to titles like Wizardry or the 'gold box' SSI games. More recent examples of this genre include the incredibly popular Bioware titles Neverwinter Nights and Knights of the Old Republic.

This latter category of CRPG is, regrettably, on the wane. The type of gamer who enjoys this genre has been drawn away by the promise of multiplayer interaction, either in MUDS or MOOs or in their more graphically advanced MMORPG offspring. Since the days of Baldur's Gate and Planescape: Torment fewer and fewer of these non-linear titles, with an emphasis on creating an actual role to play, have been lining shelves. The grandaddy of this genre is the previous chapter in the Elder Scrolls saga. Morrowind let you loose on an island nation with little more than a race, astrological symbol, and some skills. Once you were in the game there wasn't a single constraint on your actions. An advanced world editor ensured that a player who tired of the hundreds of hours of potential gameplay in the shipped title could download content from his fellow gamers. From the smallest item all the way to entire additional continents, this content has kept dedicated players busy since the game's launch in 2002.

These players can move on, finally, as Oblivion steps ably into its older brother's very big shoes. The level of polish this game displays is such that it is hard not to wander into hyperbole when describing what they got right. In point of fact, it's hard to nail down something they got wrong when keeping the genre as a whole in mind. There are, however, some big obstacles to enjoying the game. The most daunting can be a simple question of technology. A lot of game impressions seem to be based on the Xbox 360 version of the title, and for good reason. The 'recommended specs' on the side of the PC box could make anyone pause. A three gig processor, at least a gig of memory, and (if you're using Nvidia as your yardstick) a 6800 or better graphics card are what they suggest. I'll be honest, I don't reach the recommended specs. I've got a 2 gig processor and a 6600 card. Anticipating the game, I did upgrade to 2 gigs of memory as a stopgap measure, and I really noticed that purchase in the lightning-fast load times. Graphically, though, I know I'm not seeing the full experience. Unless you have a high-end rig, you're probably going to want to go with the 360 version. I'm told it has noticeable load times and some occasional control frustrations, but if your computer can't handle the title at least you can play the game.

The second roadblock potential players might encounter is one of the game's biggest strengths: the open-ended gameplay. Once you've finished the tutorial dungeon you're let loose with absolutely no strings attached. Tamriel is your world to explore, and you can do it however you wish. There is about 100x more direction in Oblivion than there was in Morrowind, and various gameplay elements make it much easier to get where you're going and know what you're doing. Just the same, if you like having a clear goal the freedom of Oblivon may throw you. The entrants in the Final Fantasy series look like barely interactive movies in comparison.

Finally, an aspect of the title that's throwing even dedicated players may prove to be the final straw for folks new to the series. There's no other way to say it: Oblivion is harsh. With freedom comes consequences, and for a certain kind of player Elder Scrolls IV may be a very frustrating experience. The best example of this philosophy is in character creation. It's entirely possible to create a useless character if you make the wrong choices. They give you an array of pre-generated character roles to choose from, and it's hard to go completely wrong if you pick one of those. If you so choose, however, you can roll your own class. If you really want to, you can set off into Tamriel with little or no experience in wielding a weapon. Oblivion is far more than your usual hack-and-slash, but there is still a lot of combat in the game, and such a character will probably have a very hard time of it. That combat, too, can be brutally unforgiving. Enemies throughout the land scale as you gain in strength, so the hope is that you won't ever come up against an opponent that's completely out of your league. Within your 'league', though, you can come up against enemies that are almost impossible to defeat. That can depend on the character just as much as the enemies involved, and either way the game isn't going to sit there and hold your hand.

With those caveats out of the way, I'll engage in just a little bit of hyperbole. Oblivion is the most engaging RPG I have ever played. It captures the essence of what makes tabletop roleplaying so enjoyable, and allows you as the player access to a sprawling and beautifully realized world of possibilities.

From the first moment you enter the world, the occupant of a dank jail cell, you'll be struck by the depth of the experience. A fellow prisoner makes rude comments to you from across the hallway, and the guards which appear at your door make no bones about their willingness to kill you. They're there guarding the emperor, who is fleeing an assassination attempt. Your tutorial for the game has you following the emperor (voiced by Patrick Stewart), and exploring a small cave system beneath the Imperial prison. Game elements are well explained, with numerous opportunities to practice combat tactics, stealth, and spellcasting. By the time you leave the cavern, you'll have chosen your race and class and borne witness to the death of the empire's leader. Blinking in the sudden light, on a grass-covered hill outside the Prison walls, you have a quest in your journal and a million options open before you.

This sense of freedom is Oblivion's most engaging quality. While the emperor asked with his dying breath that you travel to a Priory in the north and find his illegitimate son, you are under no obligation to do so. Ever. There is enough to do in the world of Tamriel that if you so choose you can spend the rest of your play experience happily ignoring the looming threat implied by the main quest. The main quest is well-written, and if you follow through with the line's goals you'll be rewarded through fame and fortune. Unlike other titles with the implication of 'freedom', Oblivion really does offer far more than just the central script. Just walking down a street in one of the many cities of the empire will allow you to overhear the possibility of adventure. The Non-Player Characters (NPCs) of Oblivion are wonderfully written, and all have their own very specific needs. Their AI puts them through a normal routine every in-game day, and causes the characters to interact in very realistic ways. While a peasant's normal day might involve working in a farm outside the city, stopping at a tavern for a meal, and then heading home for bed, it's possible that could be disrupted by the actions of another character. If it is, you can bet that there's a quest waiting for you.

This level of depth is supported by the game's many conveniences. The number of quests the citizens of Tamriel will throw your way would make it impossible to handle if you didn't have a good level of support. The game offers a featureful quest journal, which not only shows what quests you're on, but quests that you've completed and prior steps to ongoing quests. Quest goals are clearly marked on your world map, ensuring that even if you are unsure of what exactly to do you can always know where you're supposed to go. The game features a 'fast travel' system that can take some of the tedium of overland riding out of the game. If you do choose to travel overland, you'll encounter new adventure locales and opportunities for questing, but the option of moving quickly from place to place is really nice.

What you actually do on quest is extremely varied. While there are some quests that fit into the usual 'kill the x for me' or 'deliver this to so-and-so', a surprising number of them substantially differ from the norm. There are diplomatic missions, like the request from the invisible people of Aleswell. An entire village turned translucent by a thoughtless wizard wants you to go talk him into turning them back. The Thieves Guild quests primarily revolve around entering private areas and coming away clean with an item or items. One involved quest line I explored had me following around a merchant, who turned out to be purchasing his wares from a graverobber. While the quest line did end in a confrontation with the scoundrel, there was far more to the quest than simply 'go here and kill the bad guy'. Quests in Oblivion are deeply satisfying in a way that many RPGs (especially MMOGs) can't even approach.

All that said, if you're not in the mood for considered action there's always monster hunting to lighten the mood. Ruins are scattered liberally across the empire, and exploring them will lead you into numerous combat situations. Combat in Oblivion shares the same first-person melee setup that Morrowind used. You hack and slash at your foes from behind your character's eyes, resulting in an immediacy to combat that raises the blood pressure quite effectively. There are several ways to fight, each with its own distinct 'feel'. Melee combat has a great kinesthetic feel, with your character swaying and moving in time to the action. Slashing your weapon across your field of view is enormously satisfying, and creatures bleed profusely when poked. Melee skills have been simplified a great deal, with 'Blade', 'Blunt', and 'Hand-to-Hand' constituting the three main options you have in this field. If ranged combat is your preference, 'Marksman' is the skill you'll want. Drawing an arrow on a bow conveys a real sense of power, and the whistling sound that accompanies a flying projectile imparts your shots with a deadly beauty. Ranged combat is most useful, I've found, to use when stealthing. Entering 'stealth' mode allows you to move quietly and unseen through the halls of the dungeon. If you can get off a shot with your bow or blade while remaining undetected, your initial blow will do far more damage. You'll be doing a lot of combat throughout your adventuring career, so the fact that they just nailed the feel of chaotic encounters makes it hard to get bored while exploring the depths.

Every system, in fact, has the mark of quality stamped upon it. Magic is just as engaging as the combat elements, with different schools covering a wide variety of spell effects. Spells are broken out into separate schools, which don't directly tie together. You can choose, for example, to improve your ability to cast healing spells and ignore other spellcasting elements. If you want to broaden your scope, the different schools can be used in synergy to create excellent effects. Magic schools, sneaking, bladework, and shield blocking are all covered by skills which improve as you use them. 'Leveling up' occurs when you've crossed a certain threshold of skills points acquired. Your increase in power (both via level and skill increase) is visible and enjoyable, with benefits to your prowess in battle immediately apparent during gameplay. There are also non-combat skills, which are just as well thought out as the more violent sort. Lockpicking and Speechcraft are mini-games, and both allow access to secrets you might not otherwise ever see. You can repair your armor or brew potions, as you'd like. You can leap from rooftop to rooftop to improve your Acrobatics, and haggle with merchants to improve Mercantile. The tapestry of skills works so well because not only do they hang well separately, they mesh together into a cohesive whole. Your character, as your window into Tamriel, manages to be just as interesting as the NPCs around you. You can actually find that you surprise yourself with what you can do, a truly rare treat for any game.

All of these well-crafted systems would be fun even if the game only looked 'okay.' What makes Oblivion so easy to lose yourself in, though, is the visual quality and audio presence the designers have lovingly applied to the entire experience. NPCs look at you with expressive eyes and delicate features. Enemy creatures attack with movement appropriate to their style of combat, and light winds stir the grasses around you while you sit and stare up at the beautiful sky. Tamriel is a gorgeous world, and the visual experience completes the powerful force pulling you into the gameworld. There are a lot of 'wow' moments, but what I enjoyed most about the graphical presentation is that after a time you just stop noticing it. Everything looks just right, and makes it easy to slip into your alternate persona.

There's just so much right about this game, it makes me actually a little sad. The strong statements made by the developers are entirely admirable: a harsh and open world where the player is empowered. Those same statements will put off a lot of gamers because we are just not taught to expect much of ourselves when we game. The power, beauty, and depth of this gameworld should be experienced by as many people as possible, and because of the bad lessons taught by other games there are a lot of people that are going to say 'that's not for me'. Oblivion is a game that forces you to make decisions with real consequences, a game that plays out those consequences on the world, and teaches you as the player to think fast and play for keeps. It's real life, packaged into a fantasy format and with a handy quest journal that I constantly find myself missing as I do chores around the house. It does what other games are afraid to do: it respects you. The finest compliment for a game that allows you to fill a role is to find yourself actually believing the role, and Bethesda has given you every tool you need to go off and be your very own hero. In an escapist niche of an escapist hobby, there's not much more you can ask for than that.

296 comments

  1. Truly Great by XMilkProject · · Score: 4, Informative

    A truly great game. I've been playing an awful lot since it came out a few days ago. I think the reviewer was spot on when he said that the player is given respect in the game. Theres no other way to describe it.

    Oh, and this wouldn't be a game review without some tips!

    Go find Dorian's house in the Tolas district of Imperial City. Kill him, and you can take an unlimited supply of money off of him. As much as your willing to take at 8gp per button press.

    --
    Big ones, small ones, some as big as yer 'ead!
    Give 'em a twist, a flick o' the wrist...
    1. Re:Truly Great by lotrtrotk · · Score: 1

      Mod this f***ker up! ;) Thanks for the tip.

    2. Re:Truly Great by Anonymous Coward · · Score: 0

      The game is entirely level based, if you're a higher level you'll get far more than just 8G. ;)

    3. Re:Truly Great by JoshRosenbaum · · Score: 2

      You might as well be cheating if you're exploiting an in-game bug. Or was this meant to be part of the game? "Bag of infinite gold" or "Money Tree/Shrub"

    4. Re:Truly Great by copenja · · Score: 2, Insightful

      If you want tons of gold you can just set it in the console.

      No need to exploit some goofy bug.

      Go to www.gamefaqs.com they have a list of commands.

      It will be something simple like: set gold 10000.

      Also, you can pretty much create whatever you want using
      the contruction set.

      But really cheating ruins the game, I don't recommend it.
      As soon as you start cheating there is no going back and
      imo it really ruins the fun level of the game.

    5. Re:Truly Great by Cheapy · · Score: 2, Informative

      That's not a 'tip', that's a cheat.

      A tip would be how to join the Thieve's Guild for those who can't figure it out, or where to find Welkynd stones.

      --
      Would you kindly mod me +1 insightful?
    6. Re:Truly Great by minister+of+funk · · Score: 1

      Why does cheating ruin the game? It just makes it a different game. I love to cheat against the computer. I also enjoy beating the computer within its ruleset.

    7. Re:Truly Great by XMilkProject · · Score: 1

      The cheating on the console is too easy. This works on xbox though where you cannot do that, and really takes some patience to get the money. Also the guy is kinda hard to kill, he keeps running for the guards.

      --
      Big ones, small ones, some as big as yer 'ead!
      Give 'em a twist, a flick o' the wrist...
    8. Re:Truly Great by Anonymous Coward · · Score: 0

      I agree with you.

      It's my 50 bucks. I enjoy the hell out of playing it, just not the way some others enjoy playing it.

      I played Morrowind for ages and felt like I got my money's worth, even though I never completed the main quest. I made a ring of constant levitation and flew all over the place, killing stuff, doing minor quests. I loved it.

      I never cheat at multiplayer; single player games and I'm a cheating mofo. Of course, I don't then brag about how good I am at the game, cause I'm not. I'm just having fun.

      "ruined". what a joke.

    9. Re:Truly Great by snuf23 · · Score: 2, Informative

      David Marcus: "He cheated."

      Kirk: "I changed the conditions of the test. I got a commendation for original thinking. I don't like to lose"

      --
      Sometimes my arms bend back.
    10. Re:Truly Great by DigiShaman · · Score: 1

      Damnit! As much as I love tips, this is like a spoiler to a movie. Next time, please post SPOILER WARNING!

      --
      Life is not for the lazy.
    11. Re:Truly Great by Impy+the+Impiuos+Imp · · Score: 1

      I have yet to meet the game I've gotten stuffed on*, so I refuse to cheat as I have no need to.**

      I did technically "cheat" when I re-played KoToR II when I issued my girl the dancer's outfit as soon as she woke up on the floor, but that's not really a cheat because it only does +2 cha, which wasn't why I got it anyway.

      * I couldn't make much headway in Kingpin on the hardest setting, "realistic", or whatever. Gosh, getting hit by one bullet, or swatted in the head with a pipe takes you out immediately? Who'd'a thunk!

      ** In Warcraft III on the very hardest, some of the levels are a complete bear, especially the one in the first act where you must survive for 30 minutes, especially if you complete the optional mission of saving the village way at the top and grabbing the wonder item up there. Technically I couldn't save the village, but I fought the bad guys off long enough for the optional quest to tick completed, grab the item, and haul ass back south to the main village. By the time the stupid mountain dwarf came back, the village was so overrun he'd have been instantly slaughtered. But the main mission ticked complete, too. Three quarters of the way through the vampire act I finally gave up. I was still making progress but couldn't take the hobbling the "hard mode" did to you -- your tall towers with cannons or whatever couldn't shoot as far as mobiles on the ground. Not exactly the brightest way to make a game "hard". Go play Sacrifice if you want a vastly superior, properly done "squad-based RTS".

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    12. Re:Truly Great by Impy+the+Impiuos+Imp · · Score: 1

      The Kobyashi Maru test cheats, too, as Scotty found out, being the only other person to beat it besides Kirk.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    13. Re:Truly Great by hayden_l · · Score: 2, Informative

      You can bump the 8gp upwards of 300gp if you use the persuasion mini-game to force your rep down then bribe it back up. I was able to get him to have 473gp a button press.

    14. Re:Truly Great by nate+nice · · Score: 1

      Go for it if you want but whats the point of playing the game? If this makes it fun for you then go for it but I enjoy the game for reasons that you generally enjoy games: it's immersive and challenging and fun.

      Anyways, you can just use the command line to set your gold to whatever you want as well as change your race, skills, birth-sign etc at any point in the game.

      --
      "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
    15. Re:Truly Great by masklinn · · Score: 1

      8gp is a third of what I get for every Regenerate Fatigue potion I make.

      And I have an endless supply of these things, just about every single alchemy item in oblivion has Regenerate Fatigue in a slot (well not every single one, but a good 75%, and they're the most common by a very far margin).

      And you start very early getting stuff that you can sell for a thousand bucks too.

      8gp is less than nothing.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    16. Re:Truly Great by nevernamed · · Score: 0

      Yeah. I saw this at the last LAN party I went true. Looks interesting.

    17. Re:Truly Great by Anonymous Coward · · Score: 0

      What I want to know is: have they fixed the perspective?

      Morrowind makes me physically ill. First time I played it I got such severe motion sickness I threw up. Something about 1st person perspective just doesn't work for my brain (although the original Doom was worse, what with first person and head bobbing *shudder*).

      Is there a 3rd person view that's a bit further back that isn't going to make me toss my cookies?

    18. Re:Truly Great by zeno_2 · · Score: 1

      I saw this mentioned someplace, not sure where, but the game is initially set to have a POV of 75 degrees.
      You can set this to a different number if you would like, I believe the command is POV 90 at the console (` key). If your problem is just first person mode no matter what, then there is a way to go out to third person perspective but the game is not really meant to be played this way. You loose your crosshairs which you use extensivly to figure out what can be done with objects, etc. You may want to try the POV setting though, maybe even set it to like 120 or something.

    19. Re:Truly Great by Mycroft_VIII · · Score: 1

      We're borderline off-topic here, but...
      Scotty didn't actually 'beat' the Kobyashi Maru, he just got far enough to find out that A)the physics simulation for events in it went on known theory instead of fact, and b) the test doesn't give up and keeps throwing more enemies till you loose. The number is highly unrealistic by the time you get as far as Scotty did, but not impossible.
          The physics issue Scotty exploited was that in theory if you used the transporters to place a Photon Torp at the point where two or more ships shields were interlinked (apparently klingons of the time did this to strengthen thier defenses when attacking in groups) it should detonate in very bad way for the ships involved.
          Scotty explained that this doesn't really happen and a paper based on actual experimental reselts had been publish a few before showing this gap between reality and theory (Scotty thought they knew it wouldn't work and he was being called in for cheating) when asked if he was shure that's what the paper said to which Scotty replied he was shure as he'd been the experimenter and had published the paper. The time frame is such Scotty would have to have been in his mid teens at the time.
          The improbably part of the senario is that the number of front line war ships that the klingons were tossing out double each wave and Scotty was on the fourth or fifth wave before the time lag between the orders he was giving and thier implimentation was too long for the dynamics of the situation.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    20. Re:Truly Great by XMilkProject · · Score: 1

      Turns out of you bribe Dorian first, then he'll have more money when you kill him, so you can steal it faster.

      I bribed him a bit, then killed him and was able to get ~200 gp each time I pressed the 'A' button.

      I got to 1,000,000gp in about 10 minutes or so, then saved and moved on.

      --
      Big ones, small ones, some as big as yer 'ead!
      Give 'em a twist, a flick o' the wrist...
    21. Re:Truly Great by Anonymous Coward · · Score: 0

      You can bribe him a bit, and get over 100 pieces per click.

  2. Tons of technical problems by Nightspirit · · Score: 4, Informative

    Before buying the game, see if there is a demo available. Right now the game has a decent amount of bugs, and it has problems running on alot of systems, including xbox360s. Some people with cutting edge hardware are having low fps issues whilesome people with lower end video cards are running fine. The xbox360 is having harddrive cache problems, ruining saved games, while alot of people on PCs are crashing to desktop.

    I'm enjoying the game, but it is frustrating. however, I would advise others to wait for a patch, unless you can't restrain yourselves.

    Here is the technical board for those interested:
    http://www.elderscrolls.com/forums/index.php?s=9df 99cc632d35dd16ee09edf8a56b38a&showforum=23

    1. Re:Tons of technical problems by dan828 · · Score: 1

      It's a fun game, but you are right, people should wait for the patch. Currently I'm crashing out to the desktop at random intervals. It can go two hours without a problem then crash or it can do it 3 times in a half hour. Either way, I have yet to exit gracefully from a playing session, and have lost a lot of game play to these crashes. It's frustrating and I've quit playing it for now, hoping that a patch will be available soon so that I can continue. Save your money for now.

    2. Re:Tons of technical problems by Andrzej+Sawicki · · Score: 1

      There seems to be no PC demo yet. After reading this, I am beginning to understand why.

    3. Re:Tons of technical problems by tourvil · · Score: 1
      I bought the game yesterday and have the same problem with frequent crashes. I've seen a number of forum posts saying that audio/video codecs installed on the system may be interfering with Oblivion. I haven't it yet as I'm still at work, but here's hoping that fixes the problem...

      http://codebot.org/articles/?doc=9350

    4. Re:Tons of technical problems by kwark · · Score: 1

      This should be modded redundant since both Daggerfall and Morrowind had these "features".

      Sure creating such games isn't easy and all the possible hardware combinations on a PC can trigger obscure bugs, but for known fixed configuration of consoles to have bugs really makes you think about testing procedures (esp. when players experience these during the main quest).

    5. Re:Tons of technical problems by crawling_chaos · · Score: 1
      As someone who finally gave up after Morrowind, this does not suprise me at all. All of Bethesda's Elder Scrolls games have been buggy train wrecks on release day. In at least one of them (Daggerfall, if I recall correctly) the manual actually talked of the gods sometime getting angry with you and letting you "fall out of the world." That's right, the geometry was bad and they shipped it as a "feature" not a bug. Sheesh.

      It also isn't the first time that save game corruption has reared its ugly head on the bug list either. That's great, you save a lot to avoid the crash bugs, and still have to do everything all over again because the game ate your saves. I paid money for this? Perhaps if quality control was put somewhere ahead of cleaning their toenails by the powers that be at Bethesda, I'd consider picking this up.

      After the fifth patch. Just to be sure.

      --
      You can only drink 30 or 40 glasses of beer a day, no matter how rich you are.
      -- Colonel Adolphus Busch
    6. Re:Tons of technical problems by masklinn · · Score: 1

      There will not be any demo. Ever. There has never been a TES demo and there won't be, Bethesda's reps stated it repeatedly.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    7. Re:Tons of technical problems by PepeGSay · · Score: 1

      I have a 3 gig processor, 1 gig ram, Nvidia X700 Pro. The game runs just fine with a very very occassional stutter using the automatic settings the game chose. While not all options are turned up and the resolution is at 1024x768 the game both looks and performs smoother than any game I have ever played.

    8. Re:Tons of technical problems by Camp0rz · · Score: 1

      I have a p4 3.4ghz with ht, 1gig of ram, and the 128 mb x300. Even with the low end card mine runs fine. Although, all settings are near minimum. Still a pretty game, though. Hoping to add a new card and another gig of ram to it and see how that does.

  3. Before you Buy! by bahwi · · Score: 4, Informative

    Before you buy, check the forums(which are completely negative with people convined no one ever, anywhere, has gotten the game to work, ignore thoses posts). Look for stuff on your video card. What runs Doom3 in High may only run Oblivion on Low, and what runs Doom3 on med may not even run it(or it may). My ATI 9800 Pro was nothing to it, barely ran, slowly, and very low framerate. I should have bought a 360 and the game on 360 but I want to be avail for plugins. Now I'm sli geforce 6800gs w/ 1gb ram and it runs high quality, but just barely, and slows down sometimes. But, it's incredibly beautiful, and very worth it. I think the 360 version will do plugins with the hard drive though, but I'm not sure, and I'm not much of a console gamer to begin with.

    So, check your stuff out, but it's completely worth it. It requires Shader 3, so half life w/ HDR doesn't mean Oblivion w/ HDR. It's an intensive game, well worth it, but intensive. Your once top of the line comp is obsoleted by this next generation game.

    And I hear GeForce FX series support is bad, ultra-low quality, etc... So 6000/7000 series, ATI 9500 or up to run, but my 9800 Pro was low quality, so be prepared.

    But definately worth it. Man, pushes the limits of gaming.

    1. Re:Before you Buy! by Apathist · · Score: 1

      My ATI 9800 Pro was nothing to it, barely ran, slowly, and very low framerate

      Huh. That's odd. I'm running a stock 9800 (backed by an ordinary Athlon 2300+), and it runs quite fine at 1024x768. Sometimes - especially during fights - it can be a little choppy... but that is still much better than expected, considering the depth of field visible most of the time.

    2. Re:Before you Buy! by earnest+murderer · · Score: 1
      Funny how that works, my lowish end a year ago x700 plays Oblivion just fine at 1280x1024. Turning off (or in my case impossible to enable) HDR may make your game very smooth and still looks great

      I was real skeptical when it came out, maybe I was a bit jaded, but it was largely Bethesda who was responsible for making me so. Turns out, Oblivion is a pretty decent game with some modest caveats. I'm really happy MS made them put another 3 months in before releasing it.

      Getting stuck is real easy, enough so that they should have put something in the UI to work around that.

      The lip syncing is really hard to look at. If I could turn it off I would.

      Oblivion gates... I am getting the impression that there are 16 of these things I will have to close? I haven't done it, but it looks like I am going to have to go run the same/similar ganuntlet 16 times before I finish the game. I'll keep playing, but I won't be at all suprised if by the 5-6th tower I run the uninstaller or start looking for a "fun" mod to play. For myself, this kind of repetative time sink is largely what keep me from finishing games. In this respect, what Jerry said about craftsmanship rings true to me.

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    3. Re:Before you Buy! by Anonymous Coward · · Score: 0

      Really? That's interesting. Because I can run it at 60 fps with my 9800 Pro. I've got the 256 meg. And although I'm not playing the game right now, I can run it with large textures, all the options in the game pushed up to the max, and 6x anti aliasing, and the farthest draw distances on, Oh, and I've turned on all the additional water effects and such in the game ini, as well as dramatically increasing the number of trees and grass. (1024x768)

      The game runs fine.

      I had lots of problems with it crashing and dying for no reason, and then I installed it on a IDE drive instead of a SATA and they *all* stopped, and now I'm running it better than my friend with his Nvidia something or another. Hell, my roommate is running it on his dell shitty assed laptop and getting 60fps, though he's pushed all the graphics all the way down.

      Alot game tweaks can be done in the game's ini file to help increase performace, including hard drive caching, and although it might be broken on the 360, it seems to be working fine for me.

    4. Re:Before you Buy! by Jugalator · · Score: 1

      And I hear GeForce FX series support is bad, ultra-low quality, etc... So 6000/7000 series, ATI 9500 or up to run, but my 9800 Pro was low quality, so be prepared.

      Tell me about it! The entire Geforce FX series is a series beyond crappiness, besides possibly the most high end cards. I'm a former user of a FX 5600, and in Guild Wars it gave me ~10-15 fps in 1280x1024 in cities. Upgrade to a midrange 6600GT and it more than doubled. Maybe it's pure technology evolution, but for both cards being budget at their times, I still thought that big of a jump of about + ~150% was unusual. So if a 6600GT struggles a bit in Oblivion even at mid settings, I imagine a mid-range FX performs about half as well as that. ;-)

      --
      Beware: In C++, your friends can see your privates!
    5. Re:Before you Buy! by PoderOmega · · Score: 1

      After reading gaming forums (especially the Oblivion ones) over the last few weeks I still have not decided was causes this discrepancy. I have a similar configuration to yours, 9800 Pro and an 2500+ and I think it runs fine on that hardware at 1024x768 with Medium settings and no AA.

      I'm not sure if there are people out there with a combination of a terrible motherboard and ancient drivers or if it because someone puts all the settings to max and if it doesn't run at fluid 60 FPS the card is crap or the game was programmed horribly.

    6. Re:Before you Buy! by theqmann · · Score: 1

      My GeForce 6800, with an Athlon 3200+ and 2 GB of RAM runs great on high quality. YMMV

    7. Re:Before you Buy! by Jackmn · · Score: 1

      I've got an X800 Pro, a 3.0 GHz P4 and two 512 sticks of ram running in dual channel at 400 MHz.

      The game does not run playably even with a great deal of oblivion.ini tweaking. I was constantly dropping to ~30 FPS (I wasn't running Fraps at the time so I'm not sure of the exact value) which is visibly choppy when panning the camera in any first or third person game.

      I had to return the game.

      The game won't be worth playing until hardware that can run the game smoothly becomes available. Smooth framerate is far more important than fancy eye candy.

    8. Re:Before you Buy! by Anonymous Coward · · Score: 0

      Regarding the performance on a 6800 series card...

      I have the same card and at first was only getting around 15 frames per second on average, however, there's tweakin' to be done! I'd provide links but I can access much from the office but google 'Oblivion Tweaks' and you'll find a wealth of help. There's lots of little things out there that add up to a big difference.

      The other huge benefit is downloading the current beta drivers for the GeForce cards. They apparently have some changes in them with Oblivion in mind, and I found a huge boost in using them. Yes, they're beta, but everything is running fine for me so I dont see any reason not to use them.

      After it's all said and done I can run 30 frames per second in the woods, and usually around 40+ indoors.

      Note: to view your framerate hit ~ and type tdt and hit enter. Entering tdt again will turn it off.

      Good luck! You can squeeze a lot of performance out of this game if you give it shot!

    9. Re:Before you Buy! by Jthon · · Score: 1

      Hmm, my 9800 Pro is running the game great. I'm getting a consistent and smooth framerate at 1440x900. I left all the details at the default detected settings except for water reflections which I turned on.

      Maybe you have some spyware or bad drivers clogging up your system.

    10. Re:Before you Buy! by hords · · Score: 1

      I'm running an ATI 9800 Radeon Pro (latest drivers) and the game runs just fine at 1024x768 with draw distance high. The game auto detected and set me at 640x480, but I see no problem at 1024x768 (haven't even tried higher.) You didn't say what your CPU was, but mine is a P4 3Ghz and I have 1 Gig RAM. The game is just awesome. I'm glad they kept the load times to a minimum on the PC version.

    11. Re:Before you Buy! by deathy_epl+ccs · · Score: 1

      A little late for you since you've already returned it, but you can enable an FPS display by going into the console (Use the tilde, ~ ) and typing tdt.

    12. Re:Before you Buy! by Tularean · · Score: 1
      My ATI 9800 Pro was nothing to it, barely ran, slowly, and very low framerate.
      Odd, my 9800 Pro runs just fine on medium details at 1024x768 with very rare slowdowns. I have a subpar system otherwise too. Athlon XP 2000+, 1gig RAM. I do keep most of the other details down though, maybe that's your problem.
    13. Re:Before you Buy! by Anonymous Coward · · Score: 0

      FX 5600?

      I believe that was getting beat by a Ti4200 the day it was released. The Ti4200 being of course, a year old already.

      The FX5900 was the only one worth buying, if that, and frankly, the DX8 capabilities of the 9600s and 9800 series cards was a way better buy at the time.

      People with FX5200/5500/5600 etc have no place blaming a game for bringing their system to the ground. They're obviously not capable of reading a couple reviews before they shell out their hard earned cash for video hardware. You don't walk into a car dealership and point at a car and say "I want that one", and you can't expect to get a good deal walking into a Best Buy and grabbing something off the shelf because it says 26 billion mega-texels per nanosecond on the box.

      I saw someone complain that Oblivion ran really slow on his 5600 OC - meaning the 256MB RAM version of the 5600 - OVERCLOCKED! Thing cost as much as a 9800 Pro when it came out. 256MB RAM is better than 128MB RAM though, right? ROFL!!!!

    14. Re:Before you Buy! by Overly+Critical+Guy · · Score: 1

      According to developer interviews, the game supports both Shader Model 2.0 and 3.0, with 3.0 only being used to increase performance by doing things like lighting in a single pass.

      --
      "Sufferin' succotash."
    15. Re:Before you Buy! by Beer+Moon · · Score: 1

      If you can't run the game playably on that rig with an X800 Pro, it's your own fault, not anyone else's.

      Glad you returned it though, because if you're not capable of getting it to run without lag on that rig, then you don't deserve to play it anyway.

      In fact, my 12-yr old nephew knows how to update drivers and tweak graphics settings already. You should ship your rig to him so someone at least moderately competent can get some good use out of it.

    16. Re:Before you Buy! by SDEggbert · · Score: 1

      So here's a question:

      Let's assume that you don't own a 360. Let's also assume that your computer will cost about $400 (roughly the same as a new 360) to upgrade to meet Oblivion's recommended specs.

      Would you suggest the going the 360 route or a PC route. I have looked on the Oblivion Forums for an answer to this but it is too scattered with frustrated users that are too angry to give rational answers.

      What I have gathered is that the PC version crashes on many setups, while the 360 version is slow sometimes and has some issues with the controller.

      I am wondering if the minds of slashdot had opinions on this...

    17. Re:Before you Buy! by nate+nice · · Score: 1

      I have a 6800 (512 MB Video) and I've opened up the 4 extra vector pipelines and pixel pipeline and it runs amazing. I'm running a 2.8 P4 and have a gig of RAM and get 60fps.

      If you haven't overclocked your 6800, I recommend you do it. You open 25% more vector pipelines resulting in a card that sells for $150 more. It's that easy.

      For the record, I had a 5700FX with 256 MB Video and only 512 system RAM with the same chip. It ran in low res with a lot of things turned down but I generally didn't get a good frame rate and there was a lot of disk thrashing. Adding that extra 512 of system RAM helped a lot and of course throwing in a 6800 made a big difference.

      Another reason the 5700 didn't run as well as I had hoped (it wasn't that bad, but not 50+fps except for in certain dungeons) was because I got a new motherboard a few weeks ago and forgot to set the video aperture up to 256 for that FX card and it defaulted to 64. So, with 256 set it would have had better performance....

      Anyways, a 6800 with a gig and a decent CPU will result in perfect gameplay at high resolution and beautiful graphics and lighting.

      --
      "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
    18. Re:Before you Buy! by bonk · · Score: 1

      If you can upgrade your pc to run oblivion for less than the cost of an xbox 360, and you intend to buy (or already have) other programs & games that will take advantage of said upgrades, go ahead.

      The PC version is far superior to the 360 version when it's run on a powerful enough machine. My brother in law hates entering towns and cities on his 360, it takes a good 1-4 minutes for it to load up. My PC takes about 5-30 seconds.

      And you can mod the PC version of the game, to add onto the game or change the rules. To my understanding, you won't be able to use mods on the 360 version of the game, at least not without a lot of hacking, blood and sweat.

      --
      I hope to die peacefully in my sleep like grandpa, not screaming like his passengers.
    19. Re:Before you Buy! by Jackmn · · Score: 1

      Please.

      I'm a software developer - I spend eight hours a day hacking out C for embedded machines. I've tweaked just about everything possible in the oblivion.ini file, I'm running the 6.3 Catalyst drivers.

      There are people with top of the line cards getting terrible (60) FPS drops with Oblivion even after tweaking. I've yet to see a machine that can maintain a solid 85 FPS at all times.

      The fault lies entirely with Bethesda. They did not design the game to run at 60-85 FPS on modern hardware.

    20. Re:Before you Buy! by Jackmn · · Score: 1

      '(60)' should read '(<60)'. I'd be more than happy with 60 FPS (not 60 FPS average - I already have that. I need 60 or more FPS at all times).

    21. Re:Before you Buy! by masklinn · · Score: 1

      Lies are bad sir, lies are very bad.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    22. Re:Before you Buy! by masklinn · · Score: 1

      Duh? Dude, it's Oblivion, not Counter Strike, it's an RPG not an FPS, you don't need 60 fps to play a role playing game! And you clearly don't even remotely need 85 frigging fps.

      And stop cranking every damn setting to max quality may help too, running F.E.A.R. or Doom3 with full quality isn't a benchmark for Oblivion.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    23. Re:Before you Buy! by masklinn · · Score: 1
      There are various things to think about here.

      The main drawback is that the PC version currently is a bit of a bet, may run extremely well, may run well enough (sometimes barely), may not run at all.

      But with the PC version and an upgraded PC you get:

      • Mods. There are already dozens of mods out, some litteraly patching the game or making quite impressive additions. And the game hasn't been released for 2 weeks yet. I can't even being to think what the PC version of Oblivion will be in a week. Be VERY careful when picking your mods though, it seems that Oblivion has landed a far larger audience than the previous Elder Scrolls, and a big part of this audience comes from "dumb" games (FPS-style, action oriented) and doesn't want anything to do with hard. There are already quite a few extremely unbalancing mods. Again, be very careful, picking an unbalancing mod was what made me stop playing Morrowind at the time.
      • Potential, the in-game settings are only half the story, the Oblivion.ini files allows you to tweak the game much further quality wise, we probably won't see the best Oblivion can display until the next CG generation, or the one after it.
      • Other games. I'm eagerly waiting for things like Supreme Commander or Spore, and I'm pretty sure they'll benefit from an upgraded rig, so it's a no-loss situation. Especially since those games won't be released on Xbox (well... I doubt Spore will, and there is no way SupCom could be released on an Xbox)
      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    24. Re:Before you Buy! by Jackmn · · Score: 1

      At 30 FPS the game is visibly choppy while panning the view of your character. It is not enjoyable to play something that is choppy.

      60 FPS is roughly the minimum before things look smooth while panning.

    25. Re:Before you Buy! by snuf23 · · Score: 1

      When it comes to performance the FX 5000 series is generally pretty crap. I did buy a 5700 Ultra (it was cheap) as an upgrade from a 4400 but in actuality the performance difference was minimal. I later swapped it out for a 6800GT.
      The biggest issue with the FX series is that although they are DX9 capable, if you enable any DX9 features your performance just bottoms out. Forget about anitaliasing or aniso filtering.
      At least they are pretty stable cards!

      --
      Sometimes my arms bend back.
    26. Re:Before you Buy! by Anonymous Coward · · Score: 0

      My 9800 Pro works just fine...AMD 3200+, 1GB PC3200 RAM running in dual-channel mode. I have the graphics settings set down a bit, but not too much. I gets a little slow at times, but not very often at all.

    27. Re:Before you Buy! by Anonymous Coward · · Score: 0

      1 gig ram is subpar already? :*(

  4. I see.... by Aagfed · · Score: 0, Offtopic

    In the future, Oblivion LARP'ers will join forces with the SCA to form the mightiest army the world has ever seen!!! Mewhahahahahahahahahahahaha!!!

    --
    GodDAMN Voltron is looking tough as hell standing here in my office! I wish my manager would walk by and see this shit!
  5. Nicely polished game by PIPBoy3000 · · Score: 1
    There's a lot of little things I really enjoy:
    • The quick travel option on the map.
    • The ability to see your quest history and make a quest your active one.
    • For your active quest, it generally shows you where to go next. While this may seem like "spoonfeeding" the player, in a huge world like this it saves tons of wandering around.
    That's not to say there's no issues. I succumbed to weighing down the C key and leveling up my various magic skills by casting spells repeatedly. The game balance is also occasionally off, with encounters not always scaling to my current skill level. Early on, combat and enemies seemed easy. Now that I'm at level 22, each encounter takes a long time and is extremely challenging.

    Still, hats off to Bethesda to making an incredible game.
    1. Re:Nicely polished game by Anonymous Coward · · Score: 1, Interesting
      The game balance is also occasionally off, with encounters not always scaling to my current skill level. Early on, combat and enemies seemed easy. Now that I'm at level 22, each encounter takes a long time and is extremely challenging.
      I thought you said the scaling was off? That sounds like a good game to me-- all the great arcade games do the same thing. Having bigger numbers shouldn't make the game a cakewalk, you should have to perform on a higher level as well-- something that anyone who got past level 25 in morrowind knows was lacking there. The entire ghostgate region will fall on its face against someone with 100 long blade and 100 strength, and since you have to get a skill to 90 to complete the "Become a Hortator" (or maybe you don't, but it's listed on the requirements in any case), this makes the end of the game disappointingly easy.
    2. Re:Nicely polished game by Impy+the+Impiuos+Imp · · Score: 1

      > The entire ghostgate region will fall on its face
      > against someone with 100 long blade and 100 strength,
      > and since you have to get a skill to 90 to complete the "Become a Hortator"

      "Roger, check the expiration date on that milk carton."

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    3. Re:Nicely polished game by Anonymous Coward · · Score: 0
      For your active quest, it generally shows you where to go next.
      Say what? Is that true? If it is, that sucks. In Morrowind you had to wonder around, follow signposts on the road, ask the locals, or find maps in books.

      If what you say is true about Oblivion and they show you an arrow or something to guide you, this ruins the gameplay. Is there a way to disable that?
  6. Sir Sleepington by Hecubas · · Score: 2, Interesting

    I think Penny Arcade sums up Oblivion and its predecessors well.

    --
    Hecubas
    1. Re:Sir Sleepington by Telastyn · · Score: 1

      Its predecessors maybe, and certainly at first glance Oblivion looks and plays like Morrowind with shaders, but it's not. Not for me at least.

      They took the major problems with Morrowind (stupid/boring combat, repetative quests, tedious overland travel) and fixed them. Not even just fixed them, but turned the tables. The addition of blocking, effective stealth and more realistic weapon styles makes for interesting, satisfying combat. Quests are now interesting and varied (indeed, I've yet to go on a fetch quest, or a "kill all at $place" quest). Quick travel, an effective map system, and horses(!) were implemented to help overland travel concerns.

      I disliked its predecessors, and generally hate single avatar RPGs, but Oblivion is fantastic.

    2. Re:Sir Sleepington by Anonymous Coward · · Score: 0

      It sums up Penny Arcade as the unfunny and over-rated comic it is.

    3. Re:Sir Sleepington by anethema · · Score: 1

      I hear that!

      --


      It's easier to fight for one's principles than to live up to them.
  7. if only by voudras · · Score: 2, Insightful

    If only Bethesda would do Fallout3

    1. Re:if only by mightypenguin · · Score: 1

      Can you imagine a first person 3D Fallout 3! *slobbers*

    2. Re:if only by Anonymous Coward · · Score: 0

      Actually they are doing Fallout 3...

      http://www.bethsoft.com/news/pressrelease_071204.h tm

    3. Re:if only by Anonymous Coward · · Score: 0

      They're supposed to. With Oblivion done, I'd expect them to start production on Fallout 3. From what I've read, they've only admitted to doing design/pre-production stuff.

      Hopefully they'll do a bang up job. While I'd love a turn based game, I'm not expecting one (not a big enough market). Hopefully they'll keep the SPECIAL/Skill/Perk systems in place - aside from the story, I think this was partly why I loved the game so much.

    4. Re:if only by Mugros · · Score: 1

      I like the Fallout Series and i also like 3D games. I just hope for some nice isometric games. I don't think everything has to be 3D.

    5. Re:if only by Gojira+Shipi-Taro · · Score: 1

      As far as I last heard they are doing Fallout 3.

      I guess that could have changed, since the press release and wiki information I'm seeing is from December 2004, but I was under the impression that Bethesda was in fact going to do 3 Fallout games...

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
  8. the AI by Mortirer · · Score: 1, Funny

    Now i must be the only person that hates that the shops are closed at night. Who thought of making something that would inconvenience people? I just hate it when I can't make a beer run at midnight because things are closed!

    --
    Curiosity killed the cat, but cats have 9 lives.
    1. Re:the AI by mwheeler01 · · Score: 1

      Well when else are you supposed to break into the shops and talk all the loot? Also the wait function (the back button on the xbox360 version) easily remedies this problem if you're always finding yourself shopping at night.

      --
      Pretty widgets? What pretty widgets?
    2. Re:the AI by Blakey+Rat · · Score: 1

      Just wait for a few hours. There's no penalty to waiting and you can do it anywhere.

    3. Re:the AI by Anonymous Coward · · Score: 0

      Uhh... taverns are open late. Otherwise go to sleep... it's not inconvenient any more than slamming the breaks makes your car skid out of control in a racing game.

  9. Nice review! by Criterion · · Score: 0, Redundant

    Nice review. Thank you! In fact, I will have Oblivion this weekend and I'm really looking forward to starting my experience. :)

    --
    We have enough youth, how about a fountain of SMART?
    1. Re:Nice review! by geekoid · · Score: 1

      there a a lot of bugs being reported right now.

      I will be getting it in a few months, after some patches come out, and it is 20 bucks cheaper... and spend 1000 bucks to upgrade my machine.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  10. eh by Anonymous Coward · · Score: 0

    very buggy, i have lot's of stability issues, issues with critical npc's being caught in places so they can no longer follow me, leveling system is _retarded_, storyline part is redundant and annoying, but other than that its an amazing game, not worth buying (yet).

  11. Worst part: by Xzzy · · Score: 5, Interesting

    The dumb "level matching" feature between your level and the enemies you encounter. It seems like a decent idea on paper but in practice it results in some bafflingly stupid situations. You'll run across bandits that are geared to the teeth with rare magical stuff, despite the fact you killed them 5-10 levels ago and all they dropped was leather. You never get the feeling that you "found" something, because in the corner of your brain you'll know that with your most recent level you triggered a loot upgrade and the game dutifully dispensed some +1 trinket to you.

    Fights never get easier, or harder, as you level. Everything becomes more powerful as you become more powerful, ensuring you come out of a fight exactly the way you did in earlier levels. Good for balance, extremely poor decision for conveying to the player that they are getting stronger.

    Thankfully there are mods out that fix this. It truly is a spectacular game, the current pinnacle of the genre. The downside is that this perfection only causes the poorly made decisions to sting stronger.

    1. Re:Worst part: by Pxtl · · Score: 1

      Ahh, the workarounds of the advancement treadmill. At some point developers need to suck it up and realise that maybe having players cover 5 orders of magnitude of power over the game is a little excessive.

      Compare v. World of Darkness - the maximum starting value for an attribute is 5, and the maximum potential value is 10. Players double in strength, so that n00bs are at least on the same scale (if pitifully inadequate) as high-power characters.

      Meanwhile, in your average RPG, every 10 levels adds another zero to all your attacks, making low-level characters look like insects compared to high level ones.

    2. Re:Worst part: by ThinkWeak · · Score: 1

      Fights never get easier, or harder, as you level. Everything becomes more powerful as you become more powerful, ensuring you come out of a fight exactly the way you did in earlier levels. Good for balance, extremely poor decision for conveying to the player that they are getting stronger.

      I'm not sure if we're playing the same game or not.... because in my experience, this isn't exactly the case. I'm not exactly running around "power-leveling" my character so that he is some immortal force to be reckoned with, I'm more or less just exploring and I get stat increases as I would naturally come across them.

      The creatures I've been fighting have been getting pretty strong, and I'm seeing new character types each time I play. I haven't encountered some old monster dropping brand new loot either.

      Also, if you're looking for a challenge - turn the difficulty meter up.

    3. Re:Worst part: by Anonymous Coward · · Score: 2, Insightful

      >> The creatures I've been fighting have been getting pretty strong

      This is the problem. "Have been getting".
      A good RPG (don't get me wrong, Oblivion is a very good rpg except for this reason) should not getting pretty strong. Enemies should already be there, assorted in various levels of strength, around the virtual world. So that you can die meeting an ancient vampire at level 1, and so that you can massacre a small goblin at level 20 just with a sight. What you achieve with this is a sense of inferiority and humility at level 1 and big sense of accomplishment at level 20 when you finally beat that vampire who already killed you 3 times before, or when you finally be able to kill goblin as flies.

    4. Re:Worst part: by taracta · · Score: 2, Informative

      So do you think that the bandits and other just sit there and wait for you to come back at your leisure to kill them? Or do they also go about their business while you go about yours and learn where to get better stuff and get their levels up just as you do? They are intelligent too! Too much of the old methods of dragons that are smarter than you, bigger than you, stronger than you, wiser than you, getting defeated by you because you went away and level up. That did never make sense to me and I was glad when D20 changed this perception for tabletop games. Now that Orc that you left to go level up has also gained level because he lives in the wild and untamed wilderness so it would be smart of him to do so. I think what they have done in Oblivion is the right thing and if you are having difficulty just change the level of difficulty and vice-versa. If you are too lazy to do that, then please continue to be lazy and not post gripes about easily correctible "features" and keep it to yourself. Most of the gripes I am seeing are either game option correctable or a misunderstanding of what is required by the game to do what it does. People will upgrade their computer with graphics cards, memory, etc. for Doom, Quake, HL, Fear, etc. which are mostly in enclosed environments but think it hard to upgrade for Oblivion with the same or better graphics but has a massive outdoor environment wherein which you can see the actual mountains, building, etc. that are miles away but still expect it to render flawlessly on their weak graphics cards. Get real people, this game is most likely the most graphically intensive game there is in terms of vectors and shaders and they pulled it off. I have nothing but praise for their skills and choices.

    5. Re:Worst part: by misleb · · Score: 1

      But aren't the orders of magnitude difference part of the fantasy? The idea is that you go from peasant to god over the course of the game. It isn't supposed to be realistic. It's fantasy. ;-)

      -matthew

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    6. Re:Worst part: by Anonymous Coward · · Score: 0

      Very true, but at the same time, inept bandits and puny monsters don't simply cease to exist once you get stronger. Some rise to the top, others not so much. And there's always more new fish monsters/brigands who could be beaten without any real effort.

    7. Re:Worst part: by Pxtl · · Score: 1

      Yes, but my point is that if you only became 50x stronger over the course of the game from the point where you started (and lets say that the aforementioned bandits were met at the 5x mark) then they're not completely ignorable - they're still pathetically weak, but not a total joke - if they came at you in a group of 20, you might have a problem.

    8. Re:Worst part: by Shano · · Score: 1

      The loot dropped by creatures doesn't change much. People, however, change drastically. At level 1, bandits wear worn-out leather armour; at level 20 they wear mithril, elven and glass - every time. At level 1, marauders (basically heavy armour wearing bandits) wear iron; at level 20 they wear ebony and daedric.

      This comes as a shock to someone who played Morrowind, where there was exactly one full set of daedric armour (unless you started killing peaceful NPCs), and you needed both expansions to get it all. Oblivion gives no feeling that anything's really rare or unique.

      Personally I'm not as impressed by Oblivion as I was by Morrowind. Once the modders get at it, though, it should be much better.

      One notable exception: the Dark Brotherhood quest line is very well done.

    9. Re:Worst part: by Anonymous Coward · · Score: 0

      sure, I can imagine that orc practicing his skills while I'm away honing mine. But where's all the guys who are *already* masters when you first start the game? Nowhere. Its as if the entire population of Cyrodil was in prison at level 1 along with you.

    10. Re:Worst part: by VoiceOfRaisin · · Score: 3, Insightful

      how could a game like this work, where you can go anywhere and theres THOUSANDS of places to visit. what you want wouldnt work at all. thered be a single place to go where they are weakest that youd need to fight first, then youd need to go somewhere else second as they are second weakest, all the way up to strongest. what you are suggesting would make the game EXTREMELY linear and pre planned. you wouldnt be able to start anywhere or do things in the order you wish. id rather have it the way it is! just imagine, 99% of the world is unplayable because you arent a high enough level so you need to go though it all in order.

    11. Re:Worst part: by deathy_epl+ccs · · Score: 1

      Though, to be fair, the Dark Brotherhood storyline is THE munchkin path in Oblivion. My assassin character is extremely powerful. So far, of all the in-depth side-stories I've followed, I've found the Thieves' Guild chain to be the most challenging.

    12. Re:Worst part: by NeoSkandranon · · Score: 1

      I see what you're saying, but how is it believable at all that an entire fantasy world full of danger, monsters, beasts and outlaws are all at approximately the same level of power as you, and that any dark hole you stick your head in, there is no chance of finding something that will arbitrarily kick your ass? It just doesn't seem realistic to me at all.

      One of the things I liked about morrowind was the suspense of going into a dungeon and wondering if I'd get by just on the skin of my teeth or if it was something I could handle confidently. I enjoyed it, and it's not there in Morrowind

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    13. Re:Worst part: by stonedonkey · · Score: 2, Funny

      Fights never get easier, or harder, as you level.

      Well, that hasn't been my experience. Once equipped with spells like Silence, Paralyze, Missile of Face Melting, Summon Eater of Worlds, and Now You See Me Now You're a Stain, the average opponent becomes easier. Wilderness beasts also do not level past 4, and there are some inredibly tough people like Umbra who will happily dice you like a tomato.

    14. Re:Worst part: by Breakfast+Pants · · Score: 1

      "They are intelligent too!" Yeah, makes sense. They are exactly as intelligent as you. If you go to sleep and leave your game on with your character in a tavern, they go to sleep as well and wait on you before they start leveling up. Yeah. Makes perfect sense. Also, is the world not a continuum? Or did everyone get dropped in when you did and they all started at level 1? Before you existed, no one bothered to get stronger?

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    15. Re:Worst part: by tabby · · Score: 1

      "how could a game like this work," ... "just imagine, 99% of the world is unplayable because you arent a high enough level so you need to go though it all in order."

      I've played it. It's called WoW. Ah hell, its just about every other MMORPG or RPG out there.

      Oblivion is just such a paradigm shift for CRPG's that a lot of people will bitch because their comfort zone has been taken away.

      IMHO its the best thing to have happened in a long time.

      --
      I've experiments to run, there is research to be done on the people who are still alive.
    16. Re:Worst part: by CptPicard · · Score: 4, Insightful

      I don't own the game yet, but I've been reading the elderscrolls.com forum threads on the level scaling issue and I think I've got a pretty good grasp of why people find it nasty... I am getting worried myself too, as this is exactly the kind of stuff that will break my immersion in a game.

      Also, if you're looking for a challenge - turn the difficulty meter up.

      This is the standard suggestion from the pro-scaling crowd that seem to believe that the issue is only a matter of powergamers wanting to become überstrong in the game à la Morrowind. However, the issue of level scaling has absolutely nothing to do with the difficulty of fights in general.

      The issue is more about the consistency, logic and existence of the gameworld on its own, irrespective of the player. I find it extremely disturbing if the world magically alters itself depending on who I am, and more importantly, seems to be always distributed along a gaussian around me, no matter how much I've "advanced" in the game. There is no consistent measuring stick, and working on your character is penalized.

      This enforced, narrowed-down distribution also removes variability from the game. I am definitely not a powergamer and actually like spending time in the low levels when mages that I tend to play are supposed to be fodder and very challenging to play. I enjoy the thought that there are humongous monsters that will bash my skull in if I should be stupid enough to wander into their vicinity. It also makes it all the more satisfying to eventually be able to take them on.

      This leads to an issue with the risks and rewards of exploring: much has been made about how Oblivion makes all content immediately available despite a player's level. Well... yeah, you can, from what I have heard, go all the way into Oblivion at level 1. You won't get totally annihilated if you stick your nose into the wrong place too early. You also won't get something REALLY cool if you do dare to, and by some stroke of luck or by your own cunning and capability manage to obtain the loot "before your time". You'll just get an "appropriate" reward whatever you do, where-ever you go! This global averageness gives you a very strong impression that the world doesn't exist regardless of the player!

      Apologists state that this helps make the game more friendly to free-form roleplaying. Well... there are limits to how much freedom is good in a game. Sometimes, in a game just like in the real world, there are places and things you quite simply won't get to do if you're a lame n00b. It does not neccessarily enforce a linear content progression either, if stuff is placed variably enough.

      Then there are the obvious ridiculous outcomes which sound quite outrageous... at high levels, bandits everywhere wearing full sets of ebony and daedric and blackmailing you for 50gp. The explanation that they also went off and leveled and got stuff won't cut it... it is not credible that everyone gets rich and better just as the player does, in particular because the player is supposed to be the hero and actually see himself advancing beyond the usual trash roadside bandit!

      I have a really bad feeling about this aspect of Oblivion, which makes it all the more sad because I really have been waiting for it since playing Morrowind obsessively and actually loving to just get to explore after becoming an über-god-character as the fights no longer were an issue -- I am not really into this for the fights. It was a nice reward to be able to dispatch anything quickly and to get the fighting over with, after having done it enough. Despite the loud proclamations of the pro-scalers on the elderscrolls.com forums that they are the torch-bearers of "true roleplaying" and that anti-scalers just want to feel powerful and need to turn down the difficulty to get that fix, I feel that they are the ones in it for the fighting, as it they are willing to accept glaring inconsistencies in the gameworld in order to get a "balanced and challenging" fight every time they enter one...

      --
      I want to play Free Market with a drowning Libertarian.
    17. Re:Worst part: by drsquare · · Score: 1

      So do you think that the bandits and other just sit there and wait for you to come back at your leisure to kill them? Or do they also go about their business while you go about yours and learn where to get better stuff and get their levels up just as you do?

      Except the bandits don't go about their own business gaining levels. They only do it whilst you're doing it. If you stand about doing nothing, the bandits don't get any more powerful either.

      Why would a bandit synchronise his killing/levelling with some character he's never met?

      This system will probably mean there is zero sense of accomplishment or progression in playing the game.

    18. Re:Worst part: by TriezGamer · · Score: 1
      thered be a single place to go where they are weakest that youd need to fight first, then youd need to go somewhere else second as they are second weakest, all the way up to strongest. what you are suggesting would make the game EXTREMELY linear and pre planned. you wouldnt be able to start anywhere or do things in the order you wish
      That's only true in games with no scope. In a game-world the size of Oblivion's, there can still be hundreds of places to go at level 1. In Morrowind, there's a ton of places to go when your level is 5, but there's also a lot of places you can't. Still, there's enough places at level 3 to go that I won't care that there's a place I can't go yet, and on top of that, it gives me something to strive for. In all reality, Oblivion's system gives a false sense of freedom -- With how everything is scaled to your level, once you've seen the whole world map, you're done. That's it: The End. Why? In Morrowind, at level 5, there might be 8 dungeons I can go into, each of them will present a different challenge or environment. In Oblivion, I have 500 doors that all lead to WHAT IS ESSENTIALLY THE SAME DUNGEON. This is not freedom, it's a copout.
    19. Re:Worst part: by mcsestretch · · Score: 0

      "...Now You See Me, Now You're a Stain..."

      Wow. Wish I had that spell. Those atronachs are tricky without it.

  12. Gauging your playstyle by Dachannien · · Score: 5, Informative

    One thing Zonk didn't mention is that as you go through the initial dungeon, your character is "classless". At the end, the game suggests in a clever fashion what class might be well-suited for you based on your actions up to that point. I've only played through the starting dungeon once, but it guessed closely enough that I went ahead and took its suggestion. You can choose a different class or create a custom class, though, just like in Morrowind.

    Another thing Zonk didn't mention is that the official forums are rife with reports of crash bugs. While the gameplay is relatively low on bugs, the game itself is prone to dropping some people to the desktop, apparently dependent on other unrelated software they may have installed, such as third-party codec collections or certain printer drivers (though in some cases, it's nigh impossible to track down the problem). One hopes that Bethesda is diligently working to resolve these issues, but they've been notably silent on the situation so far.

    1. Re:Gauging your playstyle by Anonymous Coward · · Score: 0

      Another thing Zonk didn't mention is that he enjoys having sex with little boys.

    2. Re:Gauging your playstyle by Darby · · Score: 1

      At the end, the game suggests in a clever fashion what class might be well-suited for you based on your actions up to that point.

      I don't know that it has much if anything to do with your actions.
      I fired one arrow the entire time and that was when the tutorial told me to. Class recommendation? Archer.
      My skills might have been aligned that way, but not my actions.

  13. Nothing revolutionary here by Schmam · · Score: 2, Interesting

    I purchased Oblivion a few days ago, and while I have enjoyed it, I find it disappointingly similar to its predecessor, Morrowind. I enjoyed Morrowind a great deal, and love the open-ended nature of the series, but other than the improvements in graphics (and the introduction of a few changes, like the "fast travel" option), Oblivion seems to be a carbon copy of Morrowind. All in all, Oblivion is still a fine game, but I expected a step forward in more than the cosmetic sense.

    1. Re:Nothing revolutionary here by elhaf · · Score: 1

      You must not have tried firing an arrow up into a thunderstorm yet, then.

      --
      Six score characters.
      Brevity being wit's soul
      I have enough space.
    2. Re:Nothing revolutionary here by Anonymous Coward · · Score: 0

      Many of the big changes aren't 'new' things, actually. They're things that were in the previous Elder Scrolls games before Morrowind - such as horses and fast travel, that were missing in Morrowind.

    3. Re:Nothing revolutionary here by Anonymous Coward · · Score: 0

      You must not have tried firing an arrow up into a thunderstorm yet, then.

      Note to self: fire an arrow up into a thunderstorm ;-)

    4. Re:Nothing revolutionary here by Anonymous Coward · · Score: 0

      Having been playing Morrowind (again) for about two months to prepare for Oblivion, I can tell you that this game is -not- Morrowind 2. In fact, I had a lot of trouble starting off because I was trying to play it that way. Some major differences include:

      Combat! If it looks like your weapon hits, it does, and blocking is no longer automatic
      Magic! You don't have to put your weapon away to cast and magicka regens fairly quickly as you walk around, with no need to rest.
      Skill Levels! Skills now have levels; novice, journeyman, etc.. and moving up gives you new abilities, like being able to disarm foes.
      Speech! No more reading.. Although this leads to having only a few conversation options and less NPC's overall it's nice for immersion.
      Minigames! Lockpicking and speechcraft actually involve some skill in addition to the behind the scenes calculations.

      And this one is hard to put into words, but many aspects of Morrowind have been "simplified" in the transition to Oblivion, (Fast Travel, Open landscapes, journal system, etc..) This makes it easier to concentrate more on the fun aspects of the game. And perhaps the most impressive feature is the NPCs.. It always bothered me in Morrowind that the NPC's had nothing better to do than stand in the same spot, forever.. or that once you've opened a door it stays open for the rest of the game.

      I haven't played through Oblivion enough to see if they've done something about my biggest gripe with Morrowind, the sort of "leveling singularity" you reach.. Basically once you can rob the vaults in vivec and find the scamp merchant in Caldera you suddenly have enough gold to train yourself up many levels, getting +5's in the attributes you want, usually without having to leave town. You then play for awhile, and when you start to have trouble you can just boost yourself another five levels in 10 minutes... At the very least I noticed that there was a limit to the amount of times you can train per level and the trainers seem to be much more spread out, so perhaps advancement will be a bit more linear.

  14. Fatally flawed by nastilon · · Score: 3, Insightful

    This game is fatally flawed. It is a good game, however, there is one aspect which this series of games had, up until now, managed to capture - The sense of increasing your power. As almost all enemies scale along with you, get the same armor you do, etc, there is absolutely NO sense of becoming more powerful. Additionally, what was in previous elder scrolls games extremely RARE items and equipment, such as daedra and ebony, is now the norm for ALL npc combatants. That is, you are fighting enemies who now have the same equipment as you, and there are no *rare* armor sets, just magic armor that has been dumbed down from previous versions. It gets a bit ridiculous when you walk into a tavern and four farmers there are wearing glass (top light) and one is wearing daedra (top heavy).. So Bethesda leaves it to the fan base to balance this. Um kk thx. This game is made for consoles, it is not a RPG, it is a first person shooter.

    1. Re:Fatally flawed by nuzak · · Score: 1

      Agreed. Level scaling actually makes sense for some NPC's, like, oh, ones sent to kill you (I'm going with Morrowind here, but since I hear the DB makes a return in Oblivion, I imagine there's plenty of assassins to deal with). But to scale absolutely everyone up really makes a mockery of being a heroic figure.

      That said, I expect the modding community will address that. I'm going to let the modders chew on the game for a few months before I buy it. That and I'll have saved enough for a computer actually capable of rendering it, assuming my SO doesn't toss me out of the house for it (AGP seems to be getting near the end of its life, so I'd actually have to buy a new machine, and I suspect she'd notice that).

      So maybe I'll have to wait for TES 5 before I can get around to playing TES 4.

      --
      Done with slashdot, done with nerds, getting a life.
    2. Re:Fatally flawed by AzureWrathHal · · Score: 1

      "This game is made for consoles, it is not a RPG, it is a first person shooter."

      Congratulations on uttering the single dumbest thing I have heard all day.

      Go have yourself a cookie. You've earned it.

    3. Re:Fatally flawed by QuantumPion · · Score: 1

      I don't have the game yet, however as someone who played Morrowind all the way through, I am looking forward to what you describe in Oblivion. My biggest complaint with Morrowind was that by about half-way through the game, your character was so utterly powerful that no amount of enemies could hope to even scratch you. At this point, it was just a chore to travel around and complete the main quest. Hopefully Oblivion will be challenging enough to hold my interest longer.

    4. Re:Fatally flawed by nastilon · · Score: 4, Informative

      Basically, there are two scenarios -

      1) Outdoor combat - These creatures/monsters are by default the same level as your person. That is, after you hit level 20 the likelihood of finding a troll (lvl 12 or so) out in the wilderness is 0. Therefore, after a certain point in the game you no longer find ANY low to mid-game creatures other than basic rats and crabs which do not progress.

          - There is a modder who has reintroduced all varieties of npcs to the game in outdoor regions, and made multiples spawn. Which means, you have a larger range of critters you will encounter now. This should have been in the game in the first place.

      2) Indoor combat - These, so far, are all scaled to your level. So if you go in a dungeon, it is always going to be your same level. This begs the question, what if I go in a dungeon, find it too hard, can I come back later and try that dungeon and clear it out? No, if you come back, the monsters have accordingly been scaled to your level again. So, the dungeons are static, but the critters are always dynamic for dungeons. This means that you are "supposed" to get better skillz in the game to take down those creatures, instead of levelling.

          - There is no point to levelling then, because the traditional view of "What is a level?" means your character grows stronger, gains new abilities, etc. You may gain new abilities, but since the enemy strength always will be the same as your own, there is no notion of advancement, it is entirely constant.

          - There are mods to improve indoor and outdoor combat indirectly, which modify the armor that npcs wear. This means that non-monster types will not be wearing the most uber gear. However, the top tiered enemies in other monster groups will always level with you, and chances are they do not wear armor. What the equipment mods do do though is make sure that there aren't poor villages equipped with the phat loot that should have been impossible for them to get. You go to a village in the north, you expect people to be wearing fur armor, etc. Instead they are wearing heavy daedric (enchanted plate) armor, yea that is cool.

    5. Re:Fatally flawed by nastilon · · Score: 1

      Well I guess you didn't disagree with what I wrote since you obviously didn't deem it necessary to explain why you think it is NOT a FPS. My cookies are delicious though, your mom baked them for me. With love!

    6. Re:Fatally flawed by AzureWrathHal · · Score: 1

      Wow, that's quite the gaping hole in logic. I think you should probably stick to the "your mom" comments, as your talents seem better suited to them.

    7. Re:Fatally flawed by nastilon · · Score: 1

      Hey I wasn't the one who mentioned "gaping hole" and "your mom" within a few words of each other.

    8. Re:Fatally flawed by Anonymous Coward · · Score: 0

      Care to suggest any mods to deal with these issues or your experiences with them?

    9. Re:Fatally flawed by nastilon · · Score: 2, Informative

      Sure, there is one mod by Winterborne that does the outside animal/monster spawns, there is another that handles equipment rarity, by PlasticFoamMan or TomServo. All of these can be found on tessource.net I believe in the gameplay file section.

      So far I have just been using the outdoor mod, the equipment rarity one, and the one that lowers alchemy appartus weight. I have not had any crashes while using any of those mods, and I have heavily twinked my ini file for graphics performance as well, so I think they are probably fine.

      TomServo's mod
      http://www.elderscrolls.com/forums/index.php?showt opic=311609&hl=plasticfoam

      PlasticFoamMan's mod
      http://www.elderscrolls.com/forums/index.php?showt opic=321340

      - Only use one of those mods, not both, find out which one has the features you like best and use it.

      WinterborneTE's mod
      http://www.elderscrolls.com/forums/index.php?showt opic=307955

      There is also a mod that makes steel more powerful as it is the normal type of armor that everybody should be using. I am not sure on who makes that or the link.

    10. Re:Fatally flawed by etan212 · · Score: 1

      While I understand the dislike of the leveling system, I think calling it fataly flawed is a bit extreme. Some people actually like it (myself including) and feel it keeps things more interesting in the long run.

      --
      There's no place like 127.0.0.1
    11. Re:Fatally flawed by Impy+the+Impiuos+Imp · · Score: 1

      The reward for playing some games well is that, by playing well, you are more powered up than the average player, perhaps a level or two ahead, and so on. This makes you actually have a slightly easier time of it on encounters. And that's the point for a good player. You spend the time to make your character better.

      If the game just auto-levels the monsters so they're always the same level of toughness, what's the point? It may be a problem because of the extremely open-ended nature of a game like this, where they can't control where you go. Although having harder monsters in an area does sort of limit where you can go. If you can't kill them, you can't go there. But auto-levelling works against that by bringing what should be final act monsters way downward because someone decided to go there first.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    12. Re:Fatally flawed by Fallingcow · · Score: 1

      Morrowind didn't have nearly enough tough creatures, and had way too many suicidal rodents (uh... right, I just killed Dagoth Ur and this rat is attacking me now? Is there no such thing as natural selection in Morrowind?). Also, the very top levels were probably a bit too powerful... but I think that the idea was that you were reaching a level approaching (or even surpassing) the 3 gods, who had all been normal people at one time, too. The god-fighting in the two expansions kind of made up for this, but you're right, there are practically no challenging regular fights after level 15 or so in that game.

      The only creature that I was truly afraid of was that heavy Daedra monster that likes to cast some kind of "burden and/or damage strength on touch" magic. It wasn't hard to beat, it was just extremely annoying.

      This new system isn't a solution, and may well be worse than the old way. I'm with the others on here who say that they'll let the modders chew on this for a few months before buying. The lack of rare armor and such alone is enough to turn me off from it, as treasure hunting was at least 50% of the fun in Morrowind, IMHO.

    13. Re:Fatally flawed by Anonymous Coward · · Score: 0

      That and I'll have saved enough for a computer actually capable of rendering it, assuming my SO doesn't toss me out of the house for it (AGP seems to be getting near the end of its life, so I'd actually have to buy a new machine, and I suspect she'd notice that).

      Keep the same case, ship the parts to work ;-)

  15. So Realistic by Alien54 · · Score: 1

    Watch Out, It's a Trap - Ackbar

    --
    "It is a greater offense to steal men's labor, than their clothes"
  16. On AI by Anonymous Coward · · Score: 4, Funny

    From

    The following are examples of unexpected behavior discovered during early testing:

    One character was given a rake and the goal "rake leaves"; another was given a broom and the goal "sweep paths," and this worked smoothly. Then they swapped the items, so that the raker was given a broom and the sweeper was given the rake. In the end, one of them killed the other so he could get the proper item.

    Another test had an on-duty NPC guard become hungry. The guard went into the forest to hunt for food. The other guards also left to arrest the truant guard, leaving the town unprotected. The villager NPCs then looted all of the shops, due to the lack of law enforcement.

    In another test a minotaur was given a task of protecting a unicorn. However, the minotaur repeatedly tried to kill the unicorn because he was set to be an aggressive creature.

    In one Dark Brotherhood quest, the player can meet up with a shady merchant who sells skooma, an in-game drug. During testing, the NPC would be dead when the player got to him. The reason was that NPCs from the local skooma den were trying to get their fix, didn't have any money, and so were killing the merchant to get it.

    While testing to confirm that the physics models for a magical item known as the "Skull of Corruption," which creates an evil copy of the character/monster it is used on, were working properly, a tester dropped the item on the ground. An NPC immediately picked it up and used it on the player character, creating a copy of him that proceeded to kill every NPC in sight.

    1. Re:On AI by Anonymous Coward · · Score: 0

      Whaaaa? That sounds nothing like the AI in oblivion. It's good, sure, and there's fantastic interaction between characters, but there's nothing on THAT level...

    2. Re:On AI by idonthack · · Score: 2, Funny

      Actually, I've found it's more like this.

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    3. Re:On AI by PepeGSay · · Score: 1

      That comic is funny. Basically you just have to use the guys who help you as meat shields. Be sorta conservative and let them die, they will die eventually regardless it seems.

  17. Again with the western vs easten by svip · · Score: 2, Funny

    Get off your high horse already, Zonk, there's no such distionction, and you mentioning Torment, a game heavily inspired by Final Fantasy (and my favourite game ever) as a western example proves this.

    --
    This is a sig. There are many others like it, but this one is mine.
    1. Re:Again with the western vs easten by svip · · Score: 1

      I know, I typoed the subject, please don't sue me!

      --
      This is a sig. There are many others like it, but this one is mine.
    2. Re:Again with the western vs easten by Mr.+Underbridge · · Score: 1

      With perhaps the exception proving the rule? There's a definite US vs. Japan flavor to most RPGs, with natural crossovers.

    3. Re:Again with the western vs easten by Anonymous Coward · · Score: 0

      Here's the deal. People stop calling Final Fantasy-style games RPGs, we'll stop talking about the east-west RPG divide.

      Real RPGs have you create the story.

      Final Fantasy-style games are just barely interactive movies where all you do is pound the OK button to attack the same set of monsters over and over again.

      (Or, in 12, you just let the characters automatically attack - apparently Square-Enix realized no one "plays" Final Fantasy games, and removed the last bit of interaction from 12.)

      If I wanted to watch a story, I'd rent a DVD. When I'm playing a game, I want to actually play a game. I want to decide what to do. Western RPGs (aka, RPGs) let you do that. Eastern RPGs (aka, barely interactive movies) do not.

    4. Re:Again with the western vs easten by morolen · · Score: 1

      in what way is torment related to anything from japan, its 100% D&D cosmology and has not a damn thing to do with those heathens;)

    5. Re:Again with the western vs easten by Jerf · · Score: 2, Insightful

      and you mentioning Torment, a game heavily inspired by Final Fantasy...

      First, you misspelled "Dungeons and Dragons", and you misspelled "based on". I can't imagine what influence you think comes from Final Fantasy moreso than D&D.

      Second, you want to see difference? Load up FFX. Now, kill Yuna. I mean, actually kill her so she's gone, and no longer shows up in the cut scenes, not just "at 0 hitpoints and apparently just fine to get married, but too ill to fight".

      Or decide that honestly, Seymour can just have that whiny little bitch.

      Or that Yunalesca's speech makes a hell of a lot more sense than plunging the land into chaos, so let's just side with the establishment.

      Now, pop open Planescape: Torment or a Fallout and try the equivalent. Quite a different outcome. Heck, in Fallout 2 you can sell your party members into slavery for money.

      If you're complaining about "eastern vs. western" qua "eastern vs. western", you might have a point. Personally, I'd prefer "open" vs. "closed", or "interactive story" vs. "pre-determined story" or something. But "eastern vs. western" is pretty close to the truth; I'm aware of some "eastern" (closed) RPGs made by the west, but I'm not aware of any "western-style" (open) RPGs made by the east.

    6. Re:Again with the western vs easten by Shihar · · Score: 1

      Are you joking? Did you play Torment? Torment is about as western of a game as you can get without playing Fallout. The only thing that made it 'not western' was that is forsook the traditional western setting. Even then, I would hardly call Planescape's setting all that inspired by anything eastern either.

      In terms of gameplay it was about as archetypal "western" of CRPG as you can possibly get. "Western" CPRGs tend to be very open and offering a broad diversity of types of characters you can play. "Eastern" CRPGs tend to be far more story focused, but very linear. Both are obviously generalizations with exceptions.

      If you want to look a the archetypal "western" and "eastern" CPRGs, you are talking about Fallout and Final Fantasy. Those two franchises sum up the extremes extremely well. Final Fantasy has a very heavy emphasis on a tight linear story with very set outcomes and character types. Fallout on the other hand is wide open allowing you to play pretty much any character you can conceive of in any manner you want, but at the expense any substantive cut scenes and some sacrifices on making a "tight" plot. They both have their merits. Calling a CPR "western" or "eastern" isn't a slur, just a broad generalized description of the style.

      Would you take offense if I called Batman "western" in style and themes and Evangelion "eastern" in style in themes too? It isn't a slur. It is just an observation.

    7. Re:Again with the western vs easten by svip · · Score: 1

      Tell me to what degree you create the story in Torment? Baldur's Gate? Icewind Dale? Or any of the old SSI games?

      You can change some events but the story is the same.

      --
      This is a sig. There are many others like it, but this one is mine.
    8. Re:Again with the western vs easten by svip · · Score: 1

      A rather trite reply to cover your ignorance. Let me guess, you like Torment but don't like Final Fantasy and any association between the two had you fetch the pitchforks and torches even if it's true? I'll leave it to you to figure out why you're so wrong. The provable fact is, you are.

      Anyway, no matter what you do in Torment you end up squared off against Tranny and you either die or go to hell (Balor).

      In Fallout your story starts and ends in the same place in every (successful) game you play. There's a lot of sidequests in the game and they change the description after the ending but the story is never that much different and most of the quests only have one or two solutions. There is never that big a degree of freedom. In fact, in believe that in that you could compare Fallout to Final Fantasy X-2 (and this is based on hearsay, I haven't played it - X-2 that is, I have bought every Black Isle game and several copies of some for various reaons)

      Now can we quit with the narrowmindedness? I'm frankly surprised how many people I seem to have infuriated by knocking at their pretend superiority.

      --
      This is a sig. There are many others like it, but this one is mine.
    9. Re:Again with the western vs easten by Jerf · · Score: 1

      Let me guess, you like Torment but don't like Final Fantasy

      Wrong. Like 'em both. Poor start.

      In fact, in believe that in that you could compare Fallout to Final Fantasy X-2 (and this is based on hearsay, I haven't played it - X-2 that is, I have bought every Black Isle game and several copies of some for various reaons)


      Nope. I've 100%'ed X-2 (and so far it's actually my favorite FF) and beaten both Fallouts several times. For a FF, X-2 is extremely open. But that's not saying much. You face all of one choice in the game (which do you support, the re-forming church or the youth rebellion), and the second ending is more Easter Egg than effect of playing the game. (You have to get 100%, meaningless in the game world, really, and at two widely separated points in the game you have to press X in a certain timeframe, and the 100% involves a lot of tedious crap that should never have an effect on the game world. Whether or not you watch a Chocobo wander by a camera should not magically affect how your game ends. No exaggeration; consult a X-2 100% FAQ and look for the list of stupid sphere movies you have to watch.)

      Final Fantasies are an almost-always heavily cliched story, wrapped around a tolerably good combat simulator (missing the depth of a tactics game or war game), which somehow combines into an experience far greater than the sum of the parts.

      The Black Isle games are very open, branching experiences, where the final game-ending sequence may be the same, but hell, even the way of beating those is as open-ended as the technology allows. Try talking the final boss into suicide in FFX, eh?

      But here's the thing. You're ranting on about how wrong I am. But it's actually logically impossible for me to be wrong. I have created a definition of "open" vs. "closed" RPGs. I haven't actually laid it out, but I think you've got a good sense of what it is. It's YOUR stupid assumption that one MUST be "good" and one MUST be "bad", leading to your incorrect conclusion that I must also think one is "good" and one is "bad". My definition, which I understand quite well. This definition exists, and there's no question which side FF falls on (even X-2), and which side Fallout falls on.

      You are free to feel that the definition has no use, just as you are free to say that "violet" is not a separate color from "purple" and thus not a useful concept. (This is not an random example; personally I don't draw a shade distinction there in the usual sense of the term ("red" "green" "yellow", etc., there are only 5-9 shades in this sense, there is actual science on this topic so if you feel like disputing the side point make sure you actually know what that is), though I can see the difference.) But you are not entitled to say no such distinction exists at all. That's imposing your own cognitive patterns on the rest of us. I think you'll find that the world's not going to get any less full of frustrating people who don't think exactly like you anytime soon if you insist on keeping that up.

      I believe an adequate definition of "narrowmindedness" is the belief that only your own opinions matter on a topic. Pot, meet kettle.

      (Oh, and to forestall the inevitable, definitions aren't opinions. Re-read the paragraph two previous very carefully if you think that I insisted my opinion is correct.)

  18. 360 vs PC by TrueBuckeye · · Score: 4, Insightful

    "Unless you have a high-end rig, you're probably going to want to go with the 360 version."

    I disagree...you overlooked one of the greatest parts of the Oblivion experience...the mods. These are user created changes to the game that enhance, alter, add to, or "fix" the game as it came out of the box.

    Already there are over 100 mods available that do things from altering the leveling of the npcs, adding battles to the arena, and changing the UI to be less "console'ish"

    That is one of the great reasons for going for the PC. The 360 will only have official patches or updates and will miss out on this entire wonderful area of the game.

    --
    Was that night on the marge of Lake LaBarge I cremated Sam McGee...
    1. Re:360 vs PC by Zonk · · Score: 1

      I totally agree with you. I'm really looking forward to what the community has to offer; for some reason I really like the house add-ons. People get really creative with the tools and make some really great homesteads to settle down in.

      The reason I phrased it that way: if faced with the game running badly on their PC and running smoothly on the 360, I'd rather folks play the actual game well.

    2. Re:360 vs PC by lotrtrotk · · Score: 1

      "Unless you have a high-end rig, you're probably going to want to go with the 360 version."

      .... unless you don't have a 360 either.

      My rig which I wouldn't call a "High end" machine.... ran the game just fine on medium settings for the first hour or so.

      But things started to get pretty choppy after that. We'll see how things work with a bit of tweaking. I was expecting this game to be somewhat tough to run, so All in All, I'm pretty pleased so far.

    3. Re:360 vs PC by Anonymous Coward · · Score: 0

      This is definitely true. There's a mod out for "better water" - the water in the game by default is pretty murky, and the surface isn't very reflective. With the mod, it's beautiful.

  19. Ride to Oblivion. by Anonymous Coward · · Score: 0

    "For those willing to give it a shot, Oblivion treats gamers with a level of respect that is unique, uplifting, and (hopefully) inspirational for game developers in all genres. Read on for my impressions of a truly unique game."

    So we're doing game reviews now? Just wait till F.E.A.R gets it's turn. Anyway I'm more interested in it's moddability, and game engine capabilities.

  20. Good Review by wolff000 · · Score: 1

    Good review for a great game. I thought the author did Oblivion justice. Oblivion is just as good if not better than Morrowind which was a spectacular game. It is truly as expansive and consuming as the reviewer stated.

    --
    WTF?
  21. The Mods Shall Set Ye Free by quantax · · Score: 3, Informative

    I bought this the day it arrived in stores without hesitation, being a major fan of Morrowind and its expansions and have not stopped playing it since. There is one, MAJOR thing the author forgot in his piece: mods. While the Xbox360 version will ensure that you can play the game smoothly at high graphical settings, the PC version will ensure that you can play the game the way you prefer through mods, which is something pretty major. A couple things I do not like about Oblivion:

    1. Interface is gigantic (as it was made for both console & PC but no effort was made to make a smaller interface for PC) and the world map forces you to view it through a keyhole.
    2. Magic users imo get too little mana to work with, this is especially fustrating in combat situations
    3. Wild life attacks you for no reason; when you (IRL) walk through the forest, rats do not attack you unless theyre rabid or some shit. Same for crabs and such. In Oblivion, all animals harbor an extreme hatred towards people apparently and attack on sight regardless of their place on the food chain. Kinda dumb.

    You know whats great about these annoyances? The game has been out for almost 2 weeks and mods have fixed each of these annoyances; theres a mod that makes the interface a nice size for PCs as well as making the map fullscreen, makes wild life act like real animals, and I personally made a mod that gives characters more mana per levels of intelligence (the games mana equation works as such: mana = Intelligence x 2, my mod just changes that multiplier; its a simple fix until I can make a script that involves the actual character level). And these are mostly just tweaks, give it another six months to a year and we'll have some original user content as well; quests, new lands, you name it. This is what made Morrowind go from a game I played for a month to a game I played for atleast 6 months, since I could go online and find new ways to enhance the game when I got bored.

    This is a great game and it will only get better with time.

    For those looking for mods, the two main sites I know of right now are:
    Tes Source
    PlanetElderscrolls

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    1. Re:The Mods Shall Set Ye Free by Dimensio · · Score: 1

      What I find interesting is that a number of the "new" features in this game, such as NPC schedules and shops that lock up at night, were implemented in Morrowind as well via user mods. Curious. I wonder if the next Elder Scrolls game will feature a requirement that a character eat and sleep (as per the Primary Needs mod of Morrowind).

    2. Re:The Mods Shall Set Ye Free by nuzak · · Score: 1

      Morrowind mods have successfully made it onto the xbox version... It seems reasonable that Oblivion mods will find their way onto the 360. Or does the kind of access that gets you into the 360 filesystem result in your Live account being nuked? Meh, I don't have much use for Live anyway.

      Assuming the mods are possible, this could be the title that bags me a 360 -- much cheaper than a new PC. Assuming I can ever find one for sale. Jesus, their inventory management makes Apple's botched Mac launches look like a masterstroke of genius in comparison.

      --
      Done with slashdot, done with nerds, getting a life.
    3. Re:The Mods Shall Set Ye Free by ad0gg · · Score: 1

      Deer don't attack you in the forest, they run away.

      --

      Have you ever been to a turkish prison?

    4. Re:The Mods Shall Set Ye Free by quantax · · Score: 1

      This is the single exception to the rule, and this is only since deer attacking your character would be completely retarded. Rats attacking for some reason seems less retarded but dumb nonetheless. I can't think of any other passive wildlife besides the horses in the game, atleast that I've seen.

      --
      "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    5. Re:The Mods Shall Set Ye Free by Anonymous Coward · · Score: 0

      Except...

      www.pricewatch.com

      Recommended system: 3 ghz, 6800, 1 gig ram
      Mobo+3ghz CPU: $118 (Or quality Asus mobo + ath 64 3k: $155)
      geforce 6800: $134
      1 gig ram: $55
      Your current case & hdds & monitor: priceless... err, free
      Total: $307

      Doesn't seem like the 360 does a whole lot more for you than a computer for the same price. These are the recommended specs, not even the bare minimum either.

      - Mog

    6. Re:The Mods Shall Set Ye Free by Darby · · Score: 1

      Deer don't attack you in the forest, they run away.

      So do horses if you beat on them long enough ;-)

  22. Too Much Oblivion by Metabolife · · Score: 0

    I understand this is a great game. But since when does a video game on a "Stuff that matters" site deserves two headlines?

    1. Re:Too Much Oblivion by westlake · · Score: 1
      But since when does a video game on a "Stuff that matters" site deserves two headlines?

      When it defines a genre for both the PC and the console gamer. Perhaps this is an experience the "Revolution" can't deliver.

    2. Re:Too Much Oblivion by Anonymous Coward · · Score: 0

      Just a fair warning to those out there: Don't try running Oblivion on the minimum settings. Shoot for recommended, as minimum is truly the bare minimum of getting the game running. You will not be able to play at all on the minimum settings. I know...I bought Oblivion, and can't play. Ironically, two of my friends who don't have oblivion are now passing my disc back and forth between them and won't stop talking about it, while I can't play. It sucks. =/

    3. Re:Too Much Oblivion by onewhitecat · · Score: 1

      I have an AMD 1800+ with and Nvidia6600 videocard, 1GB of memory. You can play, you just need to play around with video settings and look around for updates for your videocard. There are a bunch of tweaks out there that will increase performance a lot and really don't do muc to make the world look less beautifull. You may have to put up with medium or low setting here&there, maybe change your resolution to a lower setting, but then, what is it, about the game or the graphics. For me its about the content of the game, graphics are a nice plus, but you can most likely play if you tweak here&there. Good luck.

  23. I will buy the game if and only if... by master_p · · Score: 2, Funny

    ...the emperor says "make it so" and "engage"!

    1. Re:I will buy the game if and only if... by jafuser · · Score: 1
      --
      Please consider making an automatic monthly recurring donation to the EFF
  24. Different strokes by Phoenixhunter · · Score: 1

    Got together with my P&P roleplay group earlier this week and we had much the same discussion, three of us really enjoyed the game, and one was bored to death by it. The odd man out is big on World of Warcraft, while the rest of us have never really taken to MMORPG's. I think the lack of constant interaction is what left him cold, while we were looking for immersion and story.

    1. Re:Different strokes by CaseM · · Score: 1

      I can understand why your "odd man out" was a WoW fan. I bought Oblivion for the 360 and played a few hours of it. The feeling I came away with was "Meh...". I understand the reasons why people don't take to MMORPG's (d00dz, kiddies, time, etc.), but it's many of those very reasons that are compelling to me. To me, grown up and a programmer, single-player CRPG's fail in that important "suspension of disbelief" aspect that I need to feel immersed in a game. Knowing that the avatars I'm interacting with are, at bottom, predictable, scriptable entities utterly bores me to tears.

      Now, getting on my 60 rogue after having an alt killed in Stranglethorn Vale and repeatedly killing my alt's ganker...now that's gaming gold.

      I'm not knocking the game or those who like the game - it has great production values and I can understand the appeal - I just happen to prefer human interaction in the games I play these days, even on the limited scale that WoW affords.

    2. Re:Different strokes by Derosian · · Score: 1

      You may be more interested in http://www.darkfallonline.com/ once it comes out.

    3. Re:Different strokes by Tackhead · · Score: 2, Insightful
      > I understand the reasons why people don't take to MMORPG's (d00dz, kiddies, time, etc.), but it's many of those very reasons that are compelling to me. To me, grown up and a programmer, single-player CRPG's fail in that important "suspension of disbelief" aspect that I need to feel immersed in a game.

      Odd. Those are exactly the same reasons why I take to CRPGs over MMORPGs.

      Morrowind and Oblivion are like MMORPGS, except that the other "players" are smarter, have a better grasp of English, and are all-around more fun to be with than most MMORPG players.

      Actual MMORPG example from my gaming history:

      Me: "Yo, just on my way to do Quest X"
      Player: "Yeah, just on my way back."
      Me: "Cool, it's not bugged!"
      Player: "Yeah, when the guy asks you for AAA, you say BBB, then CCC, and the answer to his puzzle question is XYZ. Thats the only part that requires thinking, now you don't have to worry about it."

      I know he was just trying to be helpful, but it's the only hour of content added to the game in weeks, and he ruined the only part of it that wasn't FedEx.

    4. Re:Different strokes by crazyjimmy · · Score: 2

      I never really got into MMORPG-ing, specifically because of the lack of change in environment. One of the things I really love about Oblivion was completing a recent quest where I helped two brothers reclaim an ogre-infested abandoned farm. The next time I visited them (in game terms, about a week later), they had cleaned up the farm completely, turning it from a wrecked unlivable ruin (with skeletons in the attic) to a nice clean farm. I felt all good inside.

      Contrast that with World Of Warcraft, where after killing 20-some murlocs in an area (for a quest), I got sent back into that same area to collect their heads. The original murlocs were of course gone by this point, and new ones has spawned in their place. I killed those murlocs, and had them respawn behind me as I went. When I was all done, I had commited good ol' fashioned Murloc genoside, and it didn't even matter at all. That irked me. A lot. As in... I quit the game.

      Alright, enough talk. I'm going to go finish clearing out my new manorhouse of Evil Spirits. :D.
      --Jimmy

    5. Re:Different strokes by SpecialAgentXXX · · Score: 1

      >> I understand the reasons why people don't take to MMORPG's (d00dz, kiddies, time, etc.), but it's many of those very reasons that are compelling to me. To me, grown up and a programmer, single-player CRPG's fail in that important "suspension of disbelief" aspect that I need to feel immersed in a game.

      >Odd. Those are exactly the same reasons why I take to CRPGs over MMORPGs.


      Me too, plus a few more. (And I'm also an adult in I.T.) I cannot justify spending $20/month or $240/year on 1 video game. In fact, I'm rather leary of Valve's Half-Life 2 Episodes @ $20/each instead of releasing a complete game. But I digress. I love the suspension of disbelief when I play a game. I'm in control. I stopped playing GTA:SA a few months ago, but picked it back up and was exactly where I left off. I stopped playing Doom3 several months ago, but will fire it up this weekend and I'm right where I left off. I don't have to worry about someone else changing something or advancing without me. I don't have to worry about coordinating my time with other people's time so we can all be exploring at the same time. (Gee that sounds like "meeting times" which reminds me of work.) Plus, I can save & restore if I screw up. I like to be in my old fantasy world away from everyone else and just enjoy a good game. That's why I have never played a MMORPG and never will. I grew up with the Ultimas (top-down to 3D). To me, those were the best CRPG's ever.

    6. Re:Different strokes by Anonymous Coward · · Score: 0
      > I grew up with the Ultimas (top-down to 3D). To me, those were the best CRPG's ever.

      As a close second - if you haven't already done so, obtain and play through, "Wizardry Gold" (aka the win9x version of "Wizardry 7 / Crusaders of the Dark Savant"), and "Wizardry 8". Nice storyline, and NPCs worth remembering.

  25. A couple of problems by SilentChris · · Score: 1

    I've had a few problems with Oblivion. The worst is a "design feature". In my case, I wanted to create a new character, so I just went to Memory in the Dashboard and removed all the files under Oblivion. Go back into the game to create a new character and adjust my brightness settings, and the options were already set. Even though I deleted every file related to Oblivion, there was no way to get rid of the settings file. Turns out on the Xbox 360 version, settings are saved within the user profile, instead of with the rest of the save game files. Meaning there's no way to delete the settings (in other words, if the file gets corrupted you're screwed). I talked to Take 2, and the only recourse if that happens is to delete your profile/Xbox Live account. I'm hoping it'll never come to that.

    As for the game, it runs pretty well. I've seen some strange slowdown on horseback and occasionally the framerate takes a nosedive in seemingly random environments. Most of that is fixed by holding down the A button while starting up the game (it clears the HD cache).

    The biggest problem, though, is that the game is just sort of... boring. The characters seem to have been purposely lifted directly from a Generic Fantasy (tm) mold. I'm sure there's an underlying story in there unique to the genre, but I can't get past the character design. When you start up a "lesser" RPG, like Final Fantasy, you're at least given some character personalities to hook into. Here you get a bunch of blank slates -- not just for you but everyone in the game.

    I'm going to give it time, but I do yawn on occasion while playing it, which is a bad sign.

    1. Re:A couple of problems by Nightspirit · · Score: 1

      the settings file is located under my documents, games, oblivion (or something close to that) regardless of where you have the game installed.

    2. Re:A couple of problems by HAKdragon · · Score: 1

      He's talking about the XBox 360 version of the game, not the PC version.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    3. Re:A couple of problems by Nightspirit · · Score: 1

      Thanks, when he was talking about the dashboard I figured he was confusing his mac or something. Looks like I was the one who was a fool.

    4. Re:A couple of problems by Criterion · · Score: 1

      You might try reading past the first half of the first paragraph.

      --
      We have enough youth, how about a fountain of SMART?
  26. Mine crashes but... by Wootzor+von+Leetenha · · Score: 1

    Only when I exit it. I don't know, every time I save the game then click the "Exit to Desktop", I get a Windows error report prompting me to send the info along. Also, during the videos I get a very choppy experience. The opening video is fine for a second, then totally frozen for a second, then fine, then frozen... it's constant, and I can't tell what it's doing, but the game runs fine. It did CTD on me once though, right after I had saved. Still, these are not going to ever stop me from playing... and since it only crashes when I'm done, it almost forces me to never stop :) I'm not anxiously awaiting a patch since it's reliable 99.9% of the time.

    --
    My name is Wootzor von Leetenhaxor
    1. Re:Mine crashes but... by Darby · · Score: 1

      I don't know, every time I save the game then click the "Exit to Desktop", I get a Windows error report prompting me to send the info along.

      I get this too, every time. I haven't experienced any other problems.

    2. Re:Mine crashes but... by Mycroft_VIII · · Score: 1

      Well that makes three of us at least. ONLY when I'm already quiting the game to get a crash.
          Some lowish framerates whent things get crowded or the occasion 1/2 second pause during combat, but nothing real bad.
          I can usually fix the slight slowdowns by backing the grass draw distance off from max.

      Speaking of tips, the grass is TOO realistic at times. If you are having any issues finding see-ing things on the ground, ect. turn grass distance down to 0 and it gets ALOT easier to find stuff, especially alchemical ingredients.
      FWIW I'm running and AMD-64 3500+ (newcastle) with 1 gig pc3200 ram (faster side of normal, nothing special) on an asus a8v-delux MB with a X800XT AIW (agp) and the original Soundblaster Live platinum. Running under xp-pro w/sp2.
          That said I saw a comment by a guy runnin a system only slightly weaker (amd3400+,rest simular) except his vid card was about a half gen back from mine and Nvidia. The game was nearly unplayable for him with framerates in the low teens and lots o crashing even on the bottom end settings.
        The game is definately very picky about the system it runs on right now. My Brother has a few more glitches than I do and has to turn a few thing down a bit even though he's running an amdxp-2600+, same vid card and ram amount though ram is pc2700 and not 3200.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  27. ATI 1900XTX series is best for this game by mozumder · · Score: 1

    But that's probably related to the similiarities to the 360 and its subsequent optimizations.

    Benchmarks:

    http://www.bit-tech.net/gaming/2006/03/31/elder_sc rolls_oblivion/4.html

    They indicate that even the GeForce 7900 has framerate difficulties when set to highest image-quality settings.

    1. Re:ATI 1900XTX series is best for this game by Janus67 · · Score: 1

      buy a very negligable amount. My system (7800gtx, a gig of PC3200, 3700+ sandy, DFI motherboard, running at Ultra-High + HDR @ 1280x1024 I find a minimum FPS of 23-24 and a max of 60 (I have vsync on).

    2. Re:ATI 1900XTX series is best for this game by masklinn · · Score: 1

      Now you can try upping the quality higher than the game settings (by fiddling with Oblivion.ini) and get your graphic card to it's knees. (the in-game settings are not "true" oblivion max quality, by a fair margin)

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  28. Double-edged sword by Anonymous Coward · · Score: 0

    As good as Oblivion is, Bethesda should be ashamed of the product they shipped. This game should have stayed in development a good while longer, if for nothing other than tracking down the plethora bugs. Further, the performance is atrocious - even on an xbox360. If you plan on exploring the world outside cities, expect horrific framerates and frequent crashes, both from the xbox's heat problems and actual bugs. NPCs and quests in general will frequently bug out, sometimes irrevocably, making the quest unfinishable. Also, I'm not sure if I got a disc from a bad run, but disc read errors are absurdly frequent, and usually require a full restart.

    All in all, I thoroughly enjoyed the time I spent actually playing the game (as opposed to loading times, reboots, redoing/initiating quests, etc). If you're considering purchasing this game, I strongly recommend waiting until a few patches from now.

  29. No going back to RPG? by random_amber · · Score: 1

    Does anyone else suffer from "Once you go MMORPG you can never go back" syndrome? I used to LOVE regular RPGS...grew up on the ones where you spent endless hours mapping on graph paper (Bard's Tale, Wizardry)...but after years of EQ, AO, DAoC, etc....I've found it hard to sit and play regular RPGs for for very long.

    This game sounds very intriguing and when I update my machine I'll probably pick it up, but I'm afraid I'll feel the same way I did with Morrowind and other RPG titles...after the relentless treadmill of obsessive leveling filled with fun and hilarious conversations with friends and guildies, how do i go back to a world where I can't send a real person a tell, or feel the utter joy of having JUST the perfect group deep in the dankest dungeon and FINALLY getting the rarest of rare drops?

    Regular RPG games hold my interest for merely dozens of hours AT BEST (and lately not even that), instead of hundreds of dozens of hours like an MMORPG...which for me is probably their only major selling point now, since I wouldn't feel like I was wasting as much of my life! But still...such a vast, open ended world without REAL people behind the characters running around feels a little stale, yeah?

    From the review though, it does sound fun though...for a little while.

    Random_Amber

    1. Re:No going back to RPG? by Dimensio · · Score: 1

      Does anyone else suffer from "Once you go MMORPG you can never go back" syndrome?

      No. World of Warcraft could never hold my interest, and both Morrowind and now Oblivion have distracted me significantly from my active City of Heroes/Villains subscription.

    2. Re:No going back to RPG? by dlc3007 · · Score: 1

      Funny... that's exactly how I feel about MMORPGs: tedious, redundant kills for leveling, the pointlessly easy collecting of money -- all while hearing 12 year-olds shout: Duel me, you n00b!!!
      I now find solo RPGs a breath of fresh air where I can relax and enjoy my gaming experience.

    3. Re:No going back to RPG? by vorwerk · · Score: 5, Insightful

      I've seen a number of people asking how a single-player RPG can be as compelling or as fun as an MMO, and wanted to take a second to address that. I played WoW -- my first MMO -- for over 9 months, levelling my priest to 60 and various alts to mid-40s. I played every instance in the game (at the time), and had some epics. All told, I had a relatively enjoyable experience. But there were a number of factors that pushed me away from WoW, and whose absences I consider to be very compelling advantages for single player RPGs.

      1) The time commitment became unreasonable. I got married, and found myself unable (and unwilling) to devote 3+ contiguous hours per night on raids. (I felt that it was more important for me to spend time with my wife.) Single player RPGs, on the other hand, provide instant-action, and allow you to save the game, turn the computer off, and come back to it at a more convenient time.

      2) MMOs become quite reptitious. After 6+ months at level 60, in WoW, having run {Scholo,Strat,ZG,MC,etc.} for the umpteenth time, the game becomes a little long in the tooth. Moddable RPGs, on the other hand, can be enhanced with new scenarios that keep things fresh and entertaining. And, if the single player game becomes boring, it tends to be a lot easier to "walk away" from; after all, you're only "out" the cost of the boxed game -- you don't have a "built up" investment in months' worth of online play that keeps sucking you back into playing.

      3) Guild drama, in an MMO, can become annoying. Having to deal with people whining about small things (loot, class roles [feral druids, shadow priests *gasp*], and so forth) can be amusing in small doses, but it can also eat away at you. The only drama in single player games is created by you. (Or, conversely, your spouse, if she sees you playing when you should be cleaning the dishes. :) )

      4) MMOs tend to offer worse (possibly less immersive) story lines than single player RPGs. Some single player RPGs, including Planescape: Torment, Baldur's Gate 2, and Star Wars: Knights of the Old Republic, have fantastic stories which will leave you feeling happy and satisfied by the end.

      5) There are a slew of other issues in MMOs that don't usually affect single player RPGs, such as prolonged server downtimes, long queue times, class imbalances, "griefers", and so on. These issues can build up over time and ultimately serve to turn people off.

    4. Re:No going back to RPG? by nate+nice · · Score: 1

      I agree 100%. I used to play some MMO's but find games like Oblivion are much better and probably more healthy. You can play on your time and not have to choose between getting some uber gear or hanging out with your friends in real life. You should probably hang out with your real friends...

      But I agree, the MMO's are glorified chat rooms that invole repetitious tasks like leveling and killing things to get some item. I have plenty of friends that I socialize with in real life and over networks so I get nothing from the social aspect.

      The only thing I liked in these games was the PVP. In WOW, it was fairly sad. The player skill level was poor and there was nothing to lose in battle.

      I like Shadowbane because there was a lot to lose and the PVP and guild system were done well in that there was real game value in things. (I've heard this game is now 100% free to own and play. The bugs have been fixed too I guess....have thought about going back if only for the PVP)

      I've enjoyed Oblivion more than any other RPG I've played in the last few years.

      I think MMO's are shallow, boring and driven by anti-social people who finally have an outlet to express themselves in their pathtic way.

      They offer nothing unique to players and have many documented problems. They have really shallow quest lines that generally offer nothing more than fetch and retrieve missions (ever feel like a dog?) that offer some item, generally available to anyone.

      It is fun to raid dungeons with friends I will admit, but you can get this same experience in a non MMO such as Diablo 2 (still a good game) and the Baulders gate games among others.....and of course Dungeon Siege.

      So, I agree that CRPG are deeper, more immersive and generally more healthy than the MMO variety. I will probably never play an MMO where my respectability is a function of time again. That's total nonsense and backwards. The more respectable people in the game are the same ones that have no respect for themselves. It's really sad and these people shouldn't be encouraged.

      --
      "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
  30. Difficult opponents by bm17 · · Score: 0

    I have to agree with the author about certain character classes being unworkable. I created a monk character and brought him to level 10 after a day or two of play. I got those levels by exploring the world and increasing my skills (sneaking around, picking locks, fixing armor, etc...). I didn't engage in combat as my main activity though I did kill a lot of creatures with my bow. The problem is that the monsters scale with my level. I went back to trying to fight monsters but now every creature I find can kick my ass immediately, presumably because I raised my level through non-combat experience. It's not like you can go back to the easy dungeons and grind away to improve your skills. Another problem I had was with the controls. World of Warcraft has very easy, intuitive controls but Oblivion is a pain in the ass. Dialog boxes have to be manually closed by clicking on a small corner button instead of being dismissed with something like the escape key. And the controls are not at all intuitive. It one point I was examining the inventory of a character that was in the mages' guild, as I was. I meant to close the inventory box so I hit the spacebar (which can make some of the other dialogs go away) and instead I unintentionally stole the guy's money, which but me in serious trouble with the mages' guild. On a side note, a few years back my girlfriend was working on a project that involved taking apart an XBox, so she bought one and also bought a copy of GTA: San Andreas to test the video quality and the graphics speed of the box. She way not a big game player and she had a lot of trouble figuring out the controls. When she came into work the next day she said "So, last night I accidentally killed prostitute and stole all her money. I didn't mean to do it but we were in an alley and she just wouldn't get out of my way!" Well, maybe you had to be there. Also, I have a pretty studly setup but it still had trouble generating satisfying graphics. I think the two main problems were all the individual plants and also stuff off in the distance. And the keyboard interface only sometimes registers key events. It seems to ignore key presses if anything else of consequence is happening. This make combat difficult. I might press one key to select a spell and then another key to execute it, only to find that the game ignored my first key so I executed some other, previously-selected spell, usually a powerful healing spell which wastes all my mana and has no effect because I am already healthy. So, it seems like a great game but the keyboard and creature-level issues made it unplayable for me. For me, the small amount of AI can't compete with WoW's massively multiplayer nature. There may be a way around the keyboard and level issues but when you come down to it this is just another "go kill whatever then come back and be rewarded" kind of game. Here's what I would really like to see in a game: a MMORPG, like WoW, where a) high-level players can add their own textures/gadgets/NPCs to the game, and b) real humans take turns playing key "NPCs", perhaps in exchange for their monthly online fee. -b

    1. Re:Difficult opponents by wuffalicious · · Score: 1

      "b) real humans take turns playing key "NPCs", perhaps in exchange for their monthly online fee." Hmm. ShinyArmor559: "Princess, I'm here to save you!" Princess Princess: "LAWLZ I 4m 4 dude f001" ShinyArmor559: "... ok then. This way, sir princess, to safety!" Princess Princess: "4hhh m1n0t4rz!!!1!" ShinyArmor559: "Nooo, you fool! Not that way!" Princess Princess: "1 4m und3r 4tt4ckz h341z m3!" ShinyArmor559: "You had all the time to translate that into your leet giberish, but not enough to hit the 'w' key to run my way?" Princess Princess: "U suk." Check please!

    2. Re:Difficult opponents by ADRA · · Score: 1

      Holy paragraph batman! Why not try to break up your sentences in the future to actually convey different major thoughts in your post, somewhat like a paragraph? I never read it, and few others will. This is how -not- to write a post, even if the data within is meaningful.

      PS: If you have HTML rendering selected and you did add new lines, you need to switch it to "plain old text" to make the new lines show.

      --
      Bye!
    3. Re:Difficult opponents by bm17 · · Score: 1

      My bad

      I didn't realize that HTML was the default.

  31. Real consequences? Play for keeps? by kindbud · · Score: 1

    Very nice review, and I can hardly disagree with any of it. However....

    Oblivion is a game that forces you to make decisions with real consequences, a game that plays out those consequences on the world, and teaches you as the player to think fast and play for keeps.

    That would be so if save games were disabled. But they are not. You don't have to play for keeps.

    --
    Edith Keeler Must Die
  32. You don't need a monster video card by edremy · · Score: 1
    You just have to be willing to put up with some pop-in for grass. I've got a AMD-64 3000, 1GB RAM and an nVidia 6600- the first two barely meet the spec, the latter is below.

    Still, I can play it at 800x600, 2xAA with good graphical detail. I've skipped shadows, bloom, some of the other effects and set the detail pop-ins fairly short and the framerate stays up save during big combats. It does get a bit twitchy when taking on 5-10 foes at a time- I find for these combats it's far better not to try going toe-to-toe and instead conjur up something, let the AI beat on that and shell them sith spells from a distance.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
    1. Re:You don't need a monster video card by Nightspirit · · Score: 3, Funny

      Actually, a monster video card (http://www.dealtime.com/xPF-Sonic_Blue_Diamond_Mo nster_3D) probably wouldn't be a very good choice for oblivion.

  33. Max specs required by Dishwasha · · Score: 1

    I have a Shuttle SN25P, PCI-X 7800OCT 256MB (7800 GT with a slightly higher clock speed and overclocking capability), 2 Gig of RAM (2-4-8), 2 78Gig 10k WD Raptors striped with 128k stripe size (defragged of course), with an Athlon 64 3200+ runing Windows XP x64 Edition. Oblivion detected on installation that I was capable of running at 1024x768 with HDR. Dungeons were normally fine, walking/running outside was fine, but any kind of battles even with rats were a major slowdown outside as well as some slow down in dungeons at times. I used Perfmon and monitored CPU, memory, and disk utilization and I found that my CPU was sustained at 70% though not necessarily peaking. I ended up dishing out the cash for an Athlon X2 4400+ (dual-core with 2x1MB cache) and everything is smooth as silk with a sustained utilization of about 50% per core. I find that a little bit interesting since according to this article about optimizing Oblivion the Oblivion core engine components are not multithreaded. There must be a lot of AI intensive things going on since I really don't see a lot of disk activity for texture retrieval.

    1. Re:Max specs required by MmmmAqua · · Score: 1

      The Havok physics engine used by Oblivion runs in its own thread.

      --
      Arr! The laws of physics be a harsh mistress!
  34. Thoughts by JMZero · · Score: 1

    That combat, too, can be brutally unforgiving.

    It's worth noting that the combat, especially at the beginning, is much softer than in Morrowind. For the first few levels in Morrowind, there were very few things you could kill. Go near a cave? Guy kills you. Go near a tree? You're dead, bird eats you. Go in a lake? You're dead, fish eats you. See a rat? Make sure you have health potions.

    My first time playing Oblivion I ran into a human who was angry - and so I ran away. In Morrowind, a similar human caster would eat any new player. When I finally gave up running in Oblivion, buddy died in a few hits. It was kind of shocking. Another good tip for new Oblivion players is that if you have any acrobatics skill you can kill a lot of enemies by running them off cliffs.

    The only brutal combat thusfar in Oblivion (level 15 or so) has been the hero-level guy in the Arena with (what seems like) 100% magical resistance. He's proving hard for me to kill as a pure magic user.

    --
    Let's not stir that bag of worms...
    1. Re:Thoughts by BlightShadow · · Score: 1

      Try enchanting a bow that knocks him down resistance wise, like -100 fire for 30 secs, you'll find you magic will then work really well.

  35. not worth the 50 bucks. by Truekaiser · · Score: 0

    i am waiting till it hits the bargain bin, from what i have seen and experienced it's all flash and no substance. the game feels like they spent 90% of it's dev time making it look pretty and threw the rest in at the last minute. 20 bucks is all that i would pay for something like this, 25 if the drop the level and loot scaling.

    1. Re:not worth the 50 bucks. by MrSquishy · · Score: 1

      Why be wrong for so long, when you can join the throng and I can finish my song?

    2. Re:not worth the 50 bucks. by deathy_epl+ccs · · Score: 1

      the game feels like they spent 90% of it's dev time making it look pretty and threw the rest in at the last minute.

      Where did you come up with this?!?!? So far while playing, I've got several characters and most of them are not following the primary story line at all... but everything I've chosen to pursue so far has turned out to have a story to go with it. The depth of what you can do with your character is just flat out amazing.

      The graphics are indeed pretty, but to say that it's the only thing they spent time on suggests that you have not actually seen the game at all.

  36. Morrowind by caffeination · · Score: 2, Interesting
    I'm getting the impression from all these reviews that most journalists have either forgotten or never played Morrowind. All this raving on and on about this new freedom is redundant. You were all saying the exact same things about Morrowind a few years back.

    Not only that, but the exact same problems are still present. People are still resorting to leveling by just standing there and repeating actions. Crashing is still a huge problem. Balance is still screwed, only now, you don't have the respite of becoming more powerful than your enemies.

    It sounds like they've only fixed one or two of the issues with Morrowind: rigid NPCs, annoying travelling, and underpowered magic spring to mind.

    I loved Morrowind. Spent months in it. I might do the same with Oblivion in a few years, late to the party just like with Morrowind, after they've patched all the needless crashing, and the hardware requirements become realistic to the current generation. And once the community has stepped in with mods to literally finish the game on Bethesda's behalf.

    But I'm not buying a 360, and I don't run Windows, so maybe I'll just continue to run Morrowind on my Xbox. You can have mods on Xbox if you want to badly enough, by the way. Not likely to happen on thge 360.

    1. Re:Morrowind by aafiske · · Score: 1

      You know, surprisingly, the game does not crash that much. Tweaking the ini file can introduce crashes, but in the stock configuration (and on a multi-core CPU no less, which I have had many headaches with with other games) Crashes are rare enough to still be surprising.

      And the balance is trickier, yes. But instead of the game getting too easy, it's possible to let it get too hard. The trick is basically to make sure that your combat/damaging skill (be it blade, or destruction, etc) is generally your highest. If you shoot up the levels via alchemy, but your blade skills suck ... it'll be a world of pain.

    2. Re:Morrowind by Slime-dogg · · Score: 1

      Not only that, but the exact same problems are still present. People are still resorting to leveling by just standing there and repeating actions.

      I wouldn't call this a problem. I'm pretty sure that this isn't the "normal" method of play. I am actually kind of glad that you can do this, since it basically gives you that much more freedom in how you play. It isn't a problem, it is more just your choice on how you want to play.

      Also, if you do sit there repeating actions, you end up a little lop-sided. Say, if I only make alchemy pots, my intellect would rise quickly at the cost of other important stats... like willpower. Same goes for acrobatics / strength, etc.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  37. Complaints about Bugs and Flaws by Evil+Shabazz · · Score: 1

    Granted - there are several bugs and flaws in the design of the game. These, left unfixed, do take away from the gameplay. However, Bethesda did the same thing in Oblivion that they did with Morrowind, and offered a full Construction Set.

    There are already several mods and plugins out there that serve to make the game a lot more fun and more well balanced:

    BTMod - improves the UI dramatically.
    Better Water - makes the water more realistic
    VA's Better Coins - gives a nice high res texture to the coins
    Rare Items - improves the item rarity and economy
    Lighter Alechemy - alchemy items weigh less, allowing the alchemy portion to be more fun


    I'm also looking forward to improved mini-gams for the Personality and Haggle interfaces, as those games aren't nearly as fun as I'd hoped.


    But back to my point - Bethesda has done a marvelous job getting us 85% of the way to an perfect RPG. The mod community, without a doubt, will get us the other 15% with the great power of the Construction Set that Bethesda has offered.

    --
    Down with the career politician! SUPPORT TERM LIMITS
  38. Fun game demands big hardware by Gumber · · Score: 1

    I've been enjoying the game a lot over the past week, but to be honest, I've probably spent as much time looking for performance tweaks as I have playing it.

    The graphics are incredibly ambitious, especially outdoors in heavy forest, as a result, even relatively high end hardware (7800GT) can suffer from low FPS in spots, and that's not even with all the graphics settings pushed to the max.

    I'm seriously considering selling my card (which I bought primarily for this game) and getting a 1900xt (with its massive pixel shader power avantage over the NVidia offerings). I never thought I'd spend $400+ on a graphics card, but having already committed almost $300 it seems silly not to pay a bit more to get the experience I was hoping for. If I do though, I'll have to get more games to amortize the expense over.

    If you are intrigued by this game, but haven't been eagerly awaiting it, I'd suggest waiting a few months before picking it up. That'll give the developer a chance to fix bugs. It'll give the gaming community time to figure out how to get the best peformance, and it'll give a little more time for price/performance on graphics card to improve.

  39. Probably as low as you can go: by Odin_Tiger · · Score: 1

    My system: ATI X550/X600 PCI-X, AMD 64 3500+, 512MB. Runs the game at a medium / low video configuration with occasional but only slight slowdowns, although it does lose stability after a couple hours (but after Morrowind, I call that an improvement...)

    --
    Unpleasantries.
  40. Dude... by Anonymous Coward · · Score: 0

    If you think someone with 10's in World of Darkness vs someone with 5's is only double the power, only one thing is clear, you've never played World of Darkness.

  41. This game is ruining my life by cerebud · · Score: 1

    Every time I think that I should do something productive in real life, I'm thinking that it wouldn't hurt to complete just one or two missions in the game. Damn, it's really good. It's the closest thing to a pen and paper RPG that I've seen on a PC.

  42. Not sure I'm a fan of it... by Jugalator · · Score: 1

    To me, it feels too much like a well made, but single-player MMORPG. I think a good MMORPG rich in things to do and with a large gaming population is more appealing to me. These often have a disadvantage in storyline though, but actually an upper hand in immersion. Immersion on a different scale than what you get from experiencing a story; immersion through socializing with other actual people playing the game, laughing with you on TeamSpeak and talking about what they did today while we're relaxing in a mission outpost.

    I also often feel like I'm wasting huge amounts of time playing games like these, with nothing good coming from it. One may say that a hardcore gamer is wasting "his" ( because women never play games right? ;) ) life regardless game played because after all you aren't on a pub trying to get dates, which is of course what life must really be about, but I have lost count of how many likeminded people I've met in all ages and both genders while playing online multiplayer games with social factors besides the escape from reality with the epic quests.

    I didn't feel like this before when I was younger, maybe because massive online games weren't even an option back then. But now I feel I wish to do something more with my interest than dig myself into a world resulting on a savegame on my computer. :-/

    Nothing about Oblivion per se though; I'm sure it's a great game for its genre as a single player RPG. And maybe I just feel like this because I suck a bit at socializing in real life, and don't want to make it even worse by shielding myself from others when I'm on the computer as well.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:Not sure I'm a fan of it... by Ryan+Norton · · Score: 1

      It's interesting, I came to Oblivion from WoW, having never played the previous TES games. My only other pure SP RPGs on PC were KOTOR1 and 2. When I played WoW I usually logged about 8 hrs a day, since then I've just been playing a variety of other games as they are released for much less daily time. I quit WoW when the 4-5 people in the guild I was in decided they were bored with the game and wanted to play Guild Wars, which I hated. The options I had left to me in Wow seemed to be a) try to join another serious 60 guild so that I could regain the raiding opportunities I lost or b) attempt to make something fun out of the game at 60 without a close support group, i.e. the core of my guild, around me. Neither seemed really pleasant so I just gave it up. A lot of the things I dislike about Oblivion (and I like lots of things about it) are the things that made me decide to give up on WoW. I saw WoW at 60 as pretty much the conversion of time into loot, since after awhile every guild had a script for every instance that was worth raiding. Disclaimer: I think I quit at 1.0.3, so Dire Maul was the most recent dungeon I saw. MC and Onyxia were the only 40 man events we could do then. Anyway, the closest thing in Oblivion to that sort of naked and repetitive timesink seems to be the leveling of certain skills. That is, like someone said upthread, when I decided I needed to raise my Alteration skill to get the Feather spell, it was time to hold the C button down for awhile. Either way, I'm enjoying Oblivion a lot, but would probably go back to WoW if the same group of people I had before (some of whom were real life friends and the rest of whom were the e-friends of my real life friends) decided to give up on Guild Wars/Auto Assault and go back to it. I do absolutely hate the interface in Oblivion and consider it (without evidence since I don't have a 360) the biggest example of the theory that the game became positioned primarily for 360. I'm going to experiment with the mods tomorrow, though, so who knows, that could get fixed. I also have a 3500+/7800GTX/2GB RAM system and find the game to chug uncomfortably in 1600x1200 with HDR, so I stick to 1280x1024. Like other posters said I have high hopes for patches tuning the game to run a little more efficiently.

    2. Re:Not sure I'm a fan of it... by Dunbal · · Score: 1

      when I was younger ... massive online games weren't even an option back then.

            Sheesh how old ARE you gramps? Even _I_ remember British Legends, MegaWars III, The Island of Kesmai on CompuServe, and Gemstone III, Air Warrior, Orb Wars, etc on GEnie. That was back in the late 80's. OK they weren't _massive_, but more than 20 people on the same channel just increases the confusion factor anyway!

      --
      Seven puppies were harmed during the making of this post.
    3. Re:Not sure I'm a fan of it... by NeuroKoan · · Score: 1

      To me, it feels too much like a well made, but single-player MMORPG.

      I have to say this, actually, is the precise reason why I like Oblivion (and Morrowind and Daggerfall). I've tried my hand at a few MMORPG's, and I have to say I just can't get into them. Every time I've played them, I just try to create a character that can solo, which is frustrating because after a certain point that isn't possible. Also, the time investement needed for an MMORPG means that every time I stop playing for a week, I stop playing forever. I also don't like sitting around chatting with people in MMORPGs. It seems odd to be "playing" a game, but just standing around talking about stuff.

      So, a game like Oblivion is perfect for me. It has the benefits of a good western style MMORPG (good storyline, freedom to explore and do whatever) without all the properties I consider negative experiences of MMORPG's -- which I know aren't negatives for a lot of players, its just my personal preference. I can also play at my own pace, and not worry about what other people are doing all the time. I don't have to worry about clans or guilds or kingdoms, I can just sit down and play.

      --

      "However," replied the universe, "The fact has not created in me A sense of obligation."
    4. Re:Not sure I'm a fan of it... by cptgrudge · · Score: 1
      I think a good MMORPG rich in things to do and with a large gaming population is more appealing to me.

      The big problem I see if an environment such as Oblivion (and Morrowind too, for that matter) is that you have such a level of freedom that it would be a griefers' paradise.

      What if a person took it upon themselves to kill every NPC in the game? (Which you can do if you feel like it.) Suddenly, hundreds of quests become unavailable, guilds can't be joined, and the world loses a lot. You'd need people that would be willing to guard the NPCs. Would there be a massive "world-resurrection" after X amount of NPCs are killed? That takes away from the realism quite a bit. Having "safe-havens" in cities where you can't use magic or combat really takes away from the overall freedom of the game. In a single player game, when you grief, the only one you hurt is yourself.

      I've thought a lot about this, and there are two ways, used together that I think this could be combated.

      First is by extending the realism of the world to where the people repopulate themselves, albeit more quickly than the real world, but having places where kids go to school, learn a trade, and eventually think of quests for the players, or give out "orphaned" quests previously owned by a dead NPC. An incredible undertaking, to be sure, but it would solve some of the temporary problems incurred by griefers.

      And second, because the human players are still far more powerful, you only get to die once, just like the real world. If a griefer starts causing problems, they will likely get a bounty on their heads (like Morrowind), and be unable to get close to civilization anymore, living their life as an outcast. Eventually, if they get powerful enough to kill guards, the "normal" people of the world might have to take matters into their own hands, and hunt the person down.

      Such an incredibly realistic immersive world would need consequences for those that cause others this "virtual" harm, even if it is just in the game world. Then the problem becomes how to balance it with those that have made a mistake, such as accidently killing an NPC, so other rules would need to be in place. (A justice system?)

      Would you really want to be in a world like that? Guess what, you already are. Unfortunately, we *will* create alternate worlds like this; it's just a matter of time, and there's really no technical barrier to it, except fooling our senses. What sick, twisted worlds will we make in the years to come? And will they be mirrored by good, idyllic worlds?

      Hmm. I feel a psych paper coming on. I'm either going to stop, or start working on one of these "worlds" and and GPL it before it gets locked up.

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
    5. Re:Not sure I'm a fan of it... by onewhitecat · · Score: 1

      Women do play games. I can tell you that because I am one. I've toroughly enjoyed MorrowinD myself, and the same goes for Oblivion. By no means do I have a high end PC and a lot of the things people seem to complain about on here is performance. I'm having no problems at all in that area. (AMD 1800+, Nvidia 6600, 1gb memory) Personally I've never tried multiplayer, don't think I'd enjoy it. I don't like teamwork and would rather play on my own, when I want and do what I want and games like MorrowinD and now Oblivion are excellent for that. I do play online against people, think, Elite Force holomatch, and people do complain I never participate in chatting with eachother, well when I am in a game like that I'm there to kick some ass, not to stand around chatting. I will use messenger for that kind of thing. What is wasting time anyway? If you feel like you're wasting time playing a certain game, you are. But it is only a waste of time if you decide that it is. Who said life was about dating? Ugh. I feel that hanging around in pubs scoring the latest "babe" or whatever you go for is more of a waste of time. Spending money on booze that you will throw up at the end of the evening and waking up next to someone who makes you regret the night before. Nahh.. I'd rather play Oblivion and have some fun doing all kinds of fun things that I like to do regardless of what other players might feel I need to do. And my husband doesn't mind the time I spend at my pc either, he's right next to me working on his own pc. For me Oblivion is a long awaited sequal to MorrowinD, the type of gameplay is obviously the same as MorrowinD is part of the same planet/country whatever you want to call it. I like that some things have changed but the overall feel of the people and the storylines is comfortably similar. Onewhitecat A.K.A. Kimmy

  43. Two Words: Level Scaling by sysrpl · · Score: 5, Insightful
    Level scaling (and loot scaling) as implemented in Oblivion detracts from an otherwise outstanding game.

    For those of you that haven't played oblivion yet, level scaling is a balancing mechanism where the game world adapts to your character's level. The enemies are replaced by more powerful ones as you level up. Bears instead of wolves for instance, or mob characters that level up and get better equipment when you do.

    This has many players asking, "So what's the point in advancing my character?".

    The idea of level scaling the monsters is generally a good idea for a game of Oblivion's size, but in this case the balancing is way off. The problem is that the level scaling can get coupled with some odd bugs, which can easily make your life miserable.

    For instance, at the beginning of the game, if you follow the main plotline, you will get to Kvatch which has been overrun by demons. If you postpone this quest and return when you're level, say, 10 or 15, you will have the unpleasant surprise of seeing that all your NPC allies get owned in the first 30 seconds of the battle, leaving you with 6, 7 or more enemies to handle. Enemies which are of course as powerful as you are, because of the level scaling.

    The immediate result of this will be a swift death on your part, or a prolonged one, depending on how many health potions you have. If, by some Godly miracle, you manage to retreat and run for it, the stated policy would be to try and bait one enemy at a time, fight him for some obscene amounts of time, heal and spend a fortune on repairing your equipment (if you want to save a lot of money, the Armorer skill is your friend) and then do it all over again.

    In my experieince with the game, the balancing issues with the level scaling system created some embarrassing moments. I couldn't actually believe that they were happening. Situations in which I, Dragonheart, Champion of the Imperial Arena, the greatest fighter in history, having defeated the previous Grand Champion and all gladiators in-between, with a Light Raiment of Valor as armor, is almost killed by a wolf in the forest.

    This happened when I was level 6. You wonder how I got to be Champion of the Arena at level 6? Well, let's just say that the Arena is not all that it's cranked up to be because of the balancing.

    Let's say, for the sake of argument, that the monster level scaling isn't an issue. That it makes the game challenging long after you're done with the main quest, which is true. But the same principle applies to the loot and equipment that you find or steal, which is scaled according to your level. You've defeated a mighty Minotaur? Very good, you can sell his weapon and armor without remorse, because it won't be any better than yours.

    You managed to lockpick a "5 tumbler" lock, which rates "Very Hard" on the difficulty scale while being level 2? Congratulations, you've found 20 septims and a carrot.

    Basically, even if you do manage to pull of an incredible feat in the game, like breaking a "5 tumbler" lockpick, you'll never get something spectacular as a reward, or at least something that would justify the effort.

    So this leads back to the grueling question: So what's the point in advancing your character?. Why keep improving your character? Why explore the world, all the dungeons, catacombs and forts? For what? So that when you buy a new weapon or a set of armor, everyone else would automatically get something that's equally good? To level up and see that all the enemies are suddenly just as good you?

    1. Re:Two Words: Level Scaling by Dunbal · · Score: 2, Funny

      I, Dragonheart, Champion of the Imperial Arena, the greatest fighter in history, having defeated the previous Grand Champion and all gladiators in-between, with a Light Raiment of Valor as armor, is almost killed by a wolf in the forest.

            Which only goes to show, I knew those damned arena fights were rigged!!!

      --
      Seven puppies were harmed during the making of this post.
    2. Re:Two Words: Level Scaling by Anonymous Coward · · Score: 0

      I noticed that Slashdot has completely ignored this problem in the last 3 Slashvertisements posted for Obvlion in the last 2 weeks. There are literally thousands on thousands of posts complaining about level scaling on the offocial Oblivion forums. The moderators on the Oblivion forums have a new policy of locking all new level scaling posts and forcing users to post in specific official "level scaling threads". The last time I checked they were on official level scaling thread #5 because the previous 4 had received so many hundreds of replies/complaints that they broke and had to be closed. Whether you like the new level scaling or not you can not deny that this a major issue that is haunting this game right now. Reviews that do not even bother mention the issue are dishonest and Zonk should be ashamed of himself. How much money does a glowing review cost on Slashdot?

    3. Re:Two Words: Level Scaling by tabby · · Score: 1

      Not a problem with scaling. Its a problem with user expectations of an RPG. Some people (MMORPG players I'm pointing at you lot here too) expect the world to stay static & only you to advance in it so as to trivialise the content. Oblivion doesn't do that, the monsters apparantly are doing something other than just waiting around for you to turn up.

      We are used to an RPG rewarding time-spent playing. More time spent = more powerful character. Oblivion requires you as the player to actually get better too. Higher levels also equate to being able to get access to more abilities & thus more options, you need to learn how to make the most of them, not just spam your most powerful attack.

      BTW when people refer to 'Kvatch' are you referring to the closing of the oblivion gate or clearing the city area afterwards?

      --
      I've experiments to run, there is research to be done on the people who are still alive.
    4. Re:Two Words: Level Scaling by Chrondeath · · Score: 1

      I believe that Morrowind had level scaling too, just not as much of it. I'm pretty sure some loot was level-based--you could find Grand Soulgems in chests in bandit caves, but only at high levels, for example. And I think the wandering monsters were level-limited too, with random Golden Saints not appearing until late in the game. It definitely didn't cover everything, though, and it wasn't hard to get to power levels that overshadowed anything in the basic game.

      Personally? On the one hand, it was somewhat annoying in Morrowind to be unable to find a worthwhile fight at high levels. The end-game bosses (Dagoth Ur, Almalexia, Hircine) were good fights at that point, but not much else was. This was a particular problem for exploration, because you would often encounter dungeons which you had outleveled so badly that there was no real challenge or reward.

      On the other hand, I don't want EVERY fight to be like fighting Almalexia, and that's what Oblivion has been giving me so far. Anything I fight, I have to spend a minute or two recovering mana afterwards. If I aggro two or more things at once, the fight ends up looking like a Keystone Cops chase sequence as I'm forced to kite the enemies all over the area while I snipe at them with magic and wait to regenerate mana. Most of the time I need to kite even when there's only one enemy; my Heavy Armor and Blade skills aren't terrible, but I just seem to get slaughtered in melee. These kinds of tough fights would be fun once per dungeon or quest, maybe against some sort of boss creature, but around every corner and in every room?

      My wife and I both had great fun in Morrowind, despite the fact that she was a remorseless console cheater and I took advantage of one of the more abusive exploits (ring of constant effect regenerate health, anyone?) It might have been nice to have a bit more challenge, but overall I preferred the challenges to be rare. Maybe I'll break down and use a mod to make things easier....

    5. Re:Two Words: Level Scaling by Hellsbells · · Score: 1

      Oblivion doesn't do that, the monsters apparantly are doing something other than just waiting around for you to turn up.

      C'mon. It's not about that. My level three character just took out a Vampire Matriarch and her whole clan with an old beat up dagger. There's something wrong there. Suddenly big, bad monsters aren't all that scary.

    6. Re:Two Words: Level Scaling by tabby · · Score: 1

      Just a dagger huh? no potions? no magic? didn't stealth through assassinating each one individually? You just ran up to the whole group & started whacking attack while they were all laying into you at once?

      One thing that has always bugged me in RPGs was if I played through the main quest too quickly I hit an arbitrary barrier of not being strong enough yet to move forward so I would have to go and do other unrelated things in order to advance my character so I could continue the story. Sorta loses the whole urgency of saving the world thing.

      I've just gone L6 & am enjoying the fact that no matter what I do in the game it is acheivable.

      If you feel the game is too easy for you then turn up the difficulty.

      --
      I've experiments to run, there is research to be done on the people who are still alive.
  44. Re:Balance by symbolic · · Score: 1

    Based on feedback from a friend that bought the game, I'd say the scaling issue is in need of some serious work, and there are lots of other Oblivion players who feel the same way - check out the forums on ars technica. He has had to re-roll once already, because if you don't focus most of your effort on combat-related skills, you will not get far, or have a VERY hard time doing it. Even if you do, things aren't easy. He finally had to set the difficulty level down to get past this one area, and he was only at level 14. He is not a n00b gamer either- he has wiped the floor with me almost every time we've played together.

    There are other rediculous aspects to the leveling - namely that if you relegate all your combat stuff to minor skills, you can advance on those without it affecting your overall level. This allows for absurd situations where you have a level 3 character that can take on (and easily defeat) what would otherwise be very formidable enemies.

    It sounds like it's a bad enough problem that I've decided to hold off on buying the game until it's fixed.

  45. I don't get it... by Cheetahfeathers · · Score: 3, Interesting

    Every time a new game like this comes out, I hear people gush about how fantastic the graphics are. Then when they look back at older games and compare them to what they have now, they say they're ugly and how they're glad they have good graphics now. I say if they're ugly now, they were ugly then.

    Take a look at the screenshots. Oblivion doesn't look fantastic now. It's starting to get to the point of looking decent, and actually looks fairly good on a couple points, but overall it's still the same ugly 3d graphics games always run. The shadows and lighting are all wrong. The characters still have textures that are all muddled, unrealistic and ugly.. they seem to ignore fine detail and just make crude smudges in a lot of places.. hair is particularly bad. Many edges and creases, mainly in armor, look painted on, badly, rather than actually creased. There are still many angular and blocky 3d bits in there.

    Morrowind had problems with clipping, the characters were angular and blocky, the textures were a horrible blur, the shading and lighting were all wrong, and hard things like armor would flex and move like a second skin. All I heard at first was how fantastic and wonderful the graphics were. Then I looked into visual mods and found folks that agreed that it was ugly. They put out mods that improved it, in some cases a lot, but it was still ugly.

    The gameplay was something I heard everyone raving about as well. I loved the mechanic of use it to gain in skill, and the flexibility of character development and creation. That was great. I loath with an undying passion the fact that the world is so static. Nothing your character does seems to matter. Kill a god? So? Take over as head of a guild? So? You don't get into any secret meetings with the big powers, you don't get any political intrugue and planning, you can't make choices that shape and direct others and reshape the land. What can you do? Kill stuff, steal stuff, and play fetch. Good dog.

    Take for example a minor side quest of saving someone from a bunch of slavers. You rescue them and reunite them with their husband. Great, a nice quest. Quest over, go away now. Wait.. what? Where do they live? Do they need an escort home? Once there, will they be greatful and help you out in some way, information or gold, or perhaps just a place to crash away from the inn? Interaction and consequenses.. these are the heart and soul of an RPG. Morrowind had next to none of these.

    The sound I loved. The background music was enjoyable, and it added a lot to the game. Except for the winds. I wanted to icepick my ears so I wouldn't have to listen to that annoying wistle in the winds anymore.

    1. Re:I don't get it... by Jarlsberg · · Score: 1
      Then when they look back at older games and compare them to what they have now, they say they're ugly and how they're glad they have good graphics now. I say if they're ugly now, they were ugly then.
      Spoken like a noob. (Sorry :)

      I used to think King's Quest had amazing, "almost" cartoon like graphics. When Doom was new, its graphics were the cream of the crop. Today, both Doom and King's Quest looks like crap, but in the late eighties and mid nineties respectively, they were fantastic.

  46. Ups and downs by kunwon1 · · Score: 1

    I just bought an nVidia 7800, the AGP version because I don't have a PCI-X motherboard, and the -game- runs amazingly. 1280x1024 w/4x AA and all that, and -very- nice framerates, considering. However, the cutscenes are barely intelligible, apparently thanks to my mobo not supporting 'AGP fast write' which is something I hadn't even -heard- of prior to getting Oblivion. Now, I bought that video card -solely- so that I could have a great gaming experience with Oblivion, and now it looks like I'm gonna be either trading it in, or trading it -and- my mobo in so I can go PCI-X. It's a pain in the ass... but I've played the earlier games in the series, and I'll do what's necessary without blinking an eye. I think the game is worth it.

    The question is, do you? Ask yourself how much you're willing to put up with before investing in this title. Maybe just head over to your favorite torrent site and download it first, make sure it runs.

    But pay for it after you download it. This is one of the few games that is worth far more than they charge for it, imho.

    Dave

    --
    Specialization is for insects. -Heinlein
  47. Dropped the ball by daeg · · Score: 1

    Bethesda unfortunately dropped the ball on the construction set for Oblivion. Morrowind's set had quite a few features that Oblivion is just plain lacking. They can't even release their 3d exporter due to the crappy Havok license they bought.

    Some of the features are pretty cool, like the worldspaces and mass-land editing through RAW and bitmap files. Spell effects are hard coded, containers are hard to open from the script, and too much of the game relies on voice files... for instance, adding a birthsign requires dialogue editing. If two mods add a birthsign, they both have to edit the same dialog point. Thus those two addons conflict and won't run together.

    Even the render window is a pain in the ass. Even with maximum clipping distance small objects fade out at a tiny distance. I was trying to use a set of tiles to make a raised floor but couldn't zoom out to check my work because they disappeared at anything more than a few feet despite their scale being set as 3.0.

    I'm shocked, really. I'm sure the mod community of Morrowind spurred many, many sales. I know at least a few people that bought the XBox AND PC versions (just for the mods).

    Anyway, my best "WTF?" moment was the Imperial city guards killing each other for food after I stole all the food from their garrison tower. Free armor! >:)

  48. ffdshow by _KiTA_ · · Score: 1

    One problem with it is as far as I can tell it plays a lot of dynamically generated movies of some sort. The result is that ffdshow creates an icon in the systray for each and every one. That means that when I close the game I have 50-60 of the things to mouse over (which causes Windows to realize the program's closed and destroy the icon).

    1. Re:ffdshow by cornface · · Score: 1

      If you open up your ffdshow config panel you can add "oblivion.exe" to the exclusion list and that will stop happening.

  49. beating a monster you couldn't do at a lower level by SpecialAgentXXX · · Score: 1

    I agree with you there. I've got the PC game ordered and it will arrive next week, but that's the one thing I'm skeptical about. I remember in the old Ultima games and other CRPGs that when my character first started out, I'd get killed if I met the local bully/demon. But after upping my stats a bit, I was toe-to-toe and eventually just easily destroyed them. This allows for parts of the game to be almost off-limits until you are good enough. i.e. put a dragon in front of a cave. You can't enter that cave (and thus complete a mission) until you are strong enough to defeat that dragon.

    I think that reflects real-life more. You can improve yourself in real life and eventually become better than others. Everyone doesn't start out at the same level and keep getting better and better. Isn't that like saying everyone remains the same, except the bar is raised?

    Anyways, once I get it next week, I'll check it out. I wonder what kind of mods would be available for this.

  50. It's very annoying by Giddeon+Fox · · Score: 0, Offtopic

    That my computer, which I only recently upgraded above the recommended system requirements of the game, chose to die the very day I got Oblivion, like it was waiting for it... considering that I have been waiting for this game to be released since the first screenshots came out, I am understandably annoyed. Not that I'm blaming the game, I'm sure it was just a coincidence that Compy died DURING the installation. Ah well, I can just fantasize until my new motherboard comes in...

  51. what would be nice... by sammy+baby · · Score: 2, Funny
    The number of quests the citizens of Tamriel will throw your way would make it impossible to handle if you didn't have a good level of support. The game offers a featureful quest journal, which not only shows what quests you're on, but quests that you've completed and prior steps to ongoing quests. Quest goals are clearly marked on your world map, ensuring that even if you are unsure of what exactly to do you can always know where you're supposed to go.

    Seriously - screw the game, I could use this at work!

    Although I'd probably settle for being able to use a mace on annoying managers - or, as I like to call them, "boss monsters."
  52. 9700 Pro running...decently by Grip3n · · Score: 2, Informative

    I would certainly echo the sentiments made by several users here. If you're planning to run this on your PC, you might want to take some inventory as to what you've got. I personally am running on a AMD Athlon 3500+ with an ATI 9700 at 1024 x 768 resolution. Yes, it needs to be that low. The game still looks phenominal, but I would sure love to be able to crank it a little higher. I used to run at 1152 x 864, but close combat yielded around 4 FPS - not the greatest time for slowdowns.

    However, there are a number of little tweaks you can do to get the game running a bit better. The following is a link to 5 pages of optimization techniques specifically for Oblivion, and largely revolve around editing an .ini file the game uses for its settings. They're quite simple, and yield good results.

    http://www.atomicmpc.com.au/article.asp?CIID=36222

    --
    To make a pun demonstrates the highest understanding of a language
    1. Re:9700 Pro running...decently by geekoid · · Score: 1

      editing in .ini? what is this, 1998?
      If it is in the .ini file, there is no reason they couldn't make it an option in the game.

      DFo you also need to tweak you himem setting?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  53. Oh, now for a note of realism by SmallFurryCreature · · Score: 2, Interesting
    The reviewer notes the game called "Planescape: Torment". Now Oblivion is an RPG and a good game but it belongs not in the same class as that game. Very little can compare to that game. To be fair, Oblivion does beat it in the graphics terms but then so does pong.

    The reviewer is gushing with love for Oblivion and that compels me to counter with a harsher review.

    First the hardware requirements. I got 2.6 HT P4 overclocked to 3.1 and a Radeon 9800 Pro 128mb and 1 gig of mem and a fast HD. The game is certainly playable although it helps a lot if you turn grass off. Not all of the settings can be maxed BUT you can leave the land distance maxed AND have distant buildings drawns. So the outside still looks damn fucking big with trees all the way to the horizon and that distant city clearly visible.

    I upgraded to a ATI X1600 Pro 512MB (agp version because I don't want to upgrade a complete PC until AMD upgrades memory) and the difference is noticiable.

    BUT not staggering. The CPU is the limiter it seems and you notice it when panning outside that it is still not fluid. But it looks beautifull, I never worry to much about high frame rates in non-shooters and I wouldn't buy a 360 if it came with Brooke Shields (Blue lagoon edition).

    For those who care about fps, you need a state of the art machine. For the rest, a quality machine of the last 2 years is passable.

    Frankly the game to me seems to a mismatched bundle of ideas. It marries FPS with Melee. It has stealth ALA Thief but no instant kills. It has lots of potions and spells but only 8 slots to quickly use them in. It has friendlies wich conflicts with lots of friendly fire.

    RPG's are pretty rare and everyone that is not crap is welcome and Oblivion is not crap. It just isn't a Baldur Gate either.

    The combat is boring and confusing with more time spend running after your opponent the actually doing battle. I want to re-enact the scene from the Princess Bride ontop the cliffs of despair. Oblivion gives me a drunken scuffle.

    Worse is that when you finally get people/horses to help you out you more often end up hitting them then the enemy causing them to attack you. Was this playtested or did the designers really enjoy beating up their own horse instead of the clanfear lizard thingy?

    The magic is boring. None of the spells do it for me. Yeah you can combine some but whoopee. 3 boring spells in one is not 3 times the fun. Oh and you can't be a true mage when you got only 8 hot slots for your weapons spells and potions.

    Alchemy is very detailed. NOT. Sure sure you got loads and loads of ingredients BUT they do not make sense. Each item just got 4 effects attached seemingly at random and you combine two or more to get a potion with 1 or more effects. Yet it is not logical. You do not combine grapes with yeast for instance to get wine to give you a confidence boost.

    Everquest 2 at least did associate some logic behind wich foods give wich effects. Not Oblivion.

    Since I need my hot slots for weapons and spells I do not bother with potions.

    Then there is the sneaking. The stupid placing of the light gem thingy is indeed truly stupid. In the center of the screen. Probably afraid you would miss it. It has none of the shading of thief. you seem to be either invisible (you can hit an enemy with a sword and they won't see you), sorta invisible until you hit someone and fully visible. At least your state of visibilty is related to the darkness of your surroundings.

    The bad thing however is that you do not have an instant kill. So if your sneaking up to an old harmless woman sleeping peacefully and whack her with a deadric (big sword) long sword be prepared for a long fight.

    A bit of background banter in the Dark Brotherhood (assasin guild) has an NPC saying how he had to keep hacking and sawing at a woman's neck, I know what he is talking about.

    A silent assasin only works if he/she can kill with one blow. What i

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Oh, now for a note of realism by Tiny+Elvis · · Score: 1

      If I had mod points I'd mod you up. Oblivion is a good rpg engine. I'm having fun with it but it aint perfect that's for sure.

    2. Re:Oh, now for a note of realism by aka1nas · · Score: 1

      "I upgraded to a ATI X1600 Pro 512MB...." If thats the card correct model number than that is your problem right there. That's a midrange card at best. This is a very graphically demanding game. My 6800 is pretty close to your card in performance and I can still not run much more than 1024x768 with middling to decent settings, and I have the equivalent of an FX-60.

    3. Re:Oh, now for a note of realism by onewhitecat · · Score: 1

      Wether someone does or does not like the game is a personal choice. That you do not think much of Oblivion doesn't mean no one thinks much of it. So before you start telling people not to pretend it is a great game, keep in mind that it is all personal, you don't have to like what I like, and vice versa.

  54. TIP by ADRA · · Score: 1


    The easiest way to join the theives guild is to get caught stealing something then get thrown in prison. If you do this in the capital city, a lady will mysteriously track you down to give you a note on what to do next. They lady will show up at some point inthe future, not right after you leave jail.

    --
    Bye!
    1. Re:TIP by Anonymous Coward · · Score: 0

      The best way to get into the Thieves Guild is to convince a beggar through the Speechcraft mini game and a bit of bribing until he tells you where to go and when.

      If you have some Illusion magic and can affect your/their charisma through potions and such, it'll help, but being able to play the minigame while having a bit of cash on hand will help you.

    2. Re:TIP by Impy+the+Impiuos+Imp · · Score: 0, Offtopic

      Bauldur's Gate II, take Minnowin or whatever her name is, buy a master thief potion, thieve more potions and other expensive stuff, and sell them back, then re-thieve them over and over again. Plus pickpocket a non-Gaxx old-style ring of regeneration from a high level NPC.

      All within legitimate game rules. Exploit? Perhaps. Cheat? Technically, no.

      BGII: Pickpocket the lich before he turns into a lich. Loot the Ring of Gaxx (super-regeneration.) Now kill lich after he turns into lich. Hey! He drops another Ring of Gaxx. Exploit? Perhaps. Cheat? Technically, no. The game makers put the ring into his pocket when he was just a normal mortal -- for all you know, he's just a really lucky guy with 2 Rings of Gaxx. Which are now your two rings of Gaxx.

      Yes, it's doing it the hard way instead of using a cheat to issue yourself things, but that makes the accomplishment all that much better.

      Left hand: Ring of Gaxx. Right hand: Ring of Gaxx, vorpal sword. Back: Awesome magic-reflecting cloak (boinnnng!), feet: boots of haste. Ahh, how sweet life was.

      Among other discoveries:

      - Tassadar didn't have to sacrifice himself at the end of Starcraft. I had things well under control, thanks.

      - It is possible to play Icewind Dale II on Heart of Fury with level 1 characters (2) from scratch, no imported money or items either. Oh holy god it's a pain, but it can be done. Without cheating.

      What? You didn't think the bards wrote songs about your l4m3r adventures, did you?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    3. Re:TIP by geekoid · · Score: 1

      exploiting a bug or develop oversite is a cheat.

      No where in the rules to monopoly does it say you can't steal other players money, but that would be cheating as well.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:TIP by ultranova · · Score: 1

      No where in the rules to monopoly does it say you can't steal other players money, but that would be cheating as well.

      The whole point of monopoly is to steal other peoples money.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  55. Small performance hint by Moraelin · · Score: 4, Informative

    "ome people with cutting edge hardware are having low fps issues whilesome people with lower end video cards are running fine."

    As someone who actually has Oblivion and a pretty high end system, including a 7800 GTX, I can also tell you why: because us with high-end bastards pull the graphics details sliders to the max, while those low-end guys know how to be sane and tweak it.

    Yeah, I've had performance problems too, because of too much grass. "Auugh! The game stutters on my high-end system! It must be buggy!" Not so. It was just that my settings made it draw half a million grass sprites, with transparency anti-aliasing at that, 16x aniso, and v-sync. Turning grass off made the game play smooth as silk even at maximum visual settings otherwise, and as an added bonus, it also made alchemy plants easier to spot.

    And the funny thing is, I could swear that it actually looks better this way. All the flowers and rocks and mushrooms and fallen logs, actually look better and more diverse than a fairly uniform sea of grass.

    So basically, the hint is: even if you have a top-end system, do take the time to experiment with the quality settings. Most games nowadays allow for detail levels that would need at least top-end SLI, the latest Athlon 64 FX and 2-4 GB RAM. But just because it's there, doesn't mean you _must_ use it. Unless you actually have that kind of overkill hardware, well, settle for something more suitable to what you actually have. Chances are it won't look that much worse anyway.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Small performance hint by Darby · · Score: 1

      As someone who actually has Oblivion and a pretty high end system, including a 7800 GTX, I can also tell you why: because us with high-end bastards pull the graphics details sliders to the max, while those low-end guys know
      how to be sane and tweak it.


      I only have a 6800GT and max settings; everything works smoothly with no slowdown. Opteron 175, XP-64 edition, 2GB RAM.

    2. Re:Small performance hint by script_daddy · · Score: 1

      To configure the way the grass is rendered you have to go into the oblivion.ini file and manually do the changes, and yes, it will significantly affect performance - even on a high-end rig.

      Have a look at this page to see some of the manual tweaks that can be done

      --
      One of a Kind <-- You probably won't be interested..
    3. Re:Small performance hint by Moraelin · · Score: 1

      The 7800 series has some additional options, such as transparency anti-aliasing. On one hand it does make textures with transparent bits (e.g., Oblivion's grass) look better, on the other hand it results in more of a slow-down when you render a few hundred layers worth of transparent stuff all over the screen. To illustrate the impact, switching to HDR rendering instead of FSAA actually raised frame rates in those areas with lots of grass. (But, allas, I can't play without FSAA any more.)

      That and raising the resolution enough, together with 16x Aniso, anti-aliasing and v-sync can bring any graphics card to its knees.

      The rest of the system is an A64 4000+, 2 GB of CL2.5 RAM, and two WD Raptor hard drives (a 150 GB and a 74 GB). Not _the_ absolute latest, but not worse than your example either. So, seriously, it _is_ the overkill graphics rather than some other fault of the computer.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:Small performance hint by Darby · · Score: 1

      To configure the way the grass is rendered you have to go into the oblivion.ini file and manually do the changes, and yes, it will significantly affect performance - even on a high-end rig.

      Oh Jebus, the pink..it hurts
      Right, look at the keyboard while you type...

      Everything I said before was based solely upon the GUI config settings. I read some later posts here and will check your link.

      Thanks for making me feel less cool ;-)

    5. Re:Small performance hint by Darby · · Score: 1

      To illustrate the impact, switching to HDR rendering instead of FSAA actually raised frame rates in those areas with lots of grass. (But, allas, I can't play without FSAA any more.)

      I do fully appreciate your response and all those big like .... word... thingies you used...
      Do you maybe have a retard enabled link to what you were saying ;-)?

      I'm not an expert gamer. I was saving up for..like..half my system before my work bought me what I have now ;-)

    6. Re:Small performance hint by Moraelin · · Score: 1

      Eh, FSAA="Full Screen Anti-Aliasing" (makes the edges look less jagged) and HDR="High Dynamic Range" (uses more bits to calculate the lighting and stuff). Both can severely limit frame rate (or not, if something else was the bottleneck.)

      And the new transparency rendering option in the 7800 series basically lets one choose between the old way, which was faster but only really helps the edges of the polygons, and the new way, which make textures with lots of transparent parts (chainlink fences, grass, etc) look smoother but uses a lot more fill rate to achieve that. And playing a short character (e.g., bosmer male) while sneaking through tall grass makes the whole screen be filled with layers upon layers of textures with transparency, amplifying that performance penalty.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    7. Re:Small performance hint by Darby · · Score: 1

      Even more good knowledge I appreciate!

      Feel free to point me to TFM I should R but as long as you're willing I'll keep asking.

      I knew in general terms what FSAA meant, but HDR is new to me. Why are they mutually exclusive?

      Also, somebody else here said that you could open up pipelines by OCing a 6800 is it that simple?

    8. Re:Small performance hint by Moraelin · · Score: 1

      On an ATI card they're not mutually exclusive, it's just prohibitively slow to use both. Only on NVidia cards they're exclusive. I have no idea why.

      About overclocking and unlocking pipelines, they're quite different things. Overclocking means just upping the clock frequency. Unlocking pipelines usually involves flashing the BIOS, since it has to activate a piece of silicon that the normal BIOS disables.

      In both cases, however, as you probably realize, there are no guarantees. There _are_ chips which are sold deliberately under-clocked or with perfectly good pipelines disabled, but there also are chips for which really, that's all that works there. I.e., they really can't work stably at higher frequencies, and/or they genuinely have deffects in the disabled pipelines.

      You probably also realize that, as in anything that's used for bragging rights and willy waving, there's a lot of creative exaggeration involved. While I like to think that most people won't outright lie, there's a lot of conveniently forgetting to mention inconvenient details. Such as that it does work at that frequency for 10 minutes in a benchmark, but it severely overheats after playing a game for 1-2 hours. Or that while in one game it may run perfectly well at that frequency, in another one it doesn't work at that frequency at all. Etc. I.e., take any numbers in such claims with a grain of salt.

      I.e., it's pretty much a gamble and involves some time investment too. Me, I eventually decided I'd rather play a game in that time, rather than play with overclocking utilities.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    9. Re:Small performance hint by Darby · · Score: 1

      About overclocking and unlocking pipelines, they're quite different things. Overclocking means just upping the clock frequency. Unlocking pipelines usually involves flashing the BIOS, since it has to activate a piece of silicon that the normal BIOS disables.

      I figured that was probably the case. Someone else posted that OCing would unlock pipelines. Seemed unlikely.

      You probably also realize that, as in anything that's used for bragging rights and willy waving, there's a lot of creative exaggeration involved. While I like to think that most people won't outright lie, there's a lot of conveniently forgetting to mention inconvenient details. Such as that it does work at that frequency for 10 minutes in a benchmark, but it severely overheats after playing a game for 1-2 hours. Or that while in one game it may run perfectly well at that frequency, in another one it doesn't work at that frequency at all. Etc. I.e., take any numbers in such claims with a grain of salt.

      Good advice as well.
      I OCd my Opteron, but only by 100MHz and just because the BIOS made it so easy. So far so stable.

      I have a random question if you'd care to answer.
      My old computer had a 5500FX PCI 128MB. It worked fine for most things. Civ4 ran like crap on it. I ended up getting the same card but AGP and 256MB from a friend.
      That fixed all the problems.
      How much would you estimate was the VRAM, and how much was the PCI to AGP?

  56. Re:beating a monster you couldn't do at a lower le by nastilon · · Score: 2, Funny

    The best analogy would be like this -

    Let's say you are a parasitic worm living inside of a cow. There are also other parasitic worms inside the cow and you have to fight your way for dominance. Being as you are both small, and the same size, it takes you a while to kill one of the other worms. So you kill one and level up. Now all the other worms level up too. Is the next fight against another worm going to be easier or harder? Well, most likely it is going to be the same.

    You could say, well, I am a special parasitic worm, I learned some magic spells that enable me to fight better. The difference is, so did the other worms, they got stronger too. In the end, however, you are all just a bunch of worms eating a cow.

    In the way life should be for a parasitic worm, as soon as you kill that first opponent, you should level up, and get just a little bit bigger than all the other worms because now you have the experience of besting that first worm. And so maybe you end up being more powerful than the other parasites, and then you are ready for new challenges, like maybe facing a dog that ate the cow and you have to transfer to the new host to survive. Instead, you are stuck in that cow and all the worms you are with are the same worms that will be with you till the end.

  57. 9800 Pro by deathy_epl+ccs · · Score: 1

    I'm running a 9800 Pro on a low-spec machine, and the game runs pretty darned well for me... low resolution, but it still looks damn sweet so I'm happy.

  58. Level Scaling by rabbot · · Score: 1

    The problem a lot of people are going to run into playing this game is the level scaling and the way in which your character levels up.

    Enemies increase in difficulty as you gain levels. This is good because you can go anywhere at any level and have challenging fights. The problem arises when you end up gaining levels due to actions that are not combat related. You don't get physically stronger, bur your opponents do. If you do this enough you will basically come to a point where you cannot kill anything without a huge amount of trouble.

    The way a lot of us are getting around this is to set our major skills to actions we can control, so that we don't level up because we were sneaking around picking locks for 2 days. If you can control when you level, you can make sure your combat and defensive skills have gone up as well. This method is a real pain though.

    There are a few mods in the works that fix this problem, as well as some loot problems due to the level scaling (if you explore certain dungeons at low lvls they will not have the great items they would if you had explored them at higher levels).

    All in all it is a fantastic game, it just takes some strategy and patience to make sure you don't royally screw up your character.

  59. Just wanted to give the link to the tweak guide. by I!heartU · · Score: 1

    I'm using a 9600 and have some issues with warpping effects like stealth and illusion. I'm going to try this guide out tonight, just sharing the link.
    http://www.atomicmpc.com.au/article.asp?SCID=27&CI ID=36222&p=4/
    All sorts of options to mess with.

  60. Some questions by Lord_Dweomer · · Score: 1
    I'm a bit confused about certain elements of the game..perhaps someone can explain.

    First...magic items. There's a stat for charges and a stat for uses...when I run out of uses it stops working...so what is the charge thing for? How do I refill a magic item so I can use it again?

    Lockpicking...why is it so damned hard to control? And why with sufficient stats in the skill is it still impossible to do more than 1 tumbler...yet when I click the autopick button several times, it works fine?

    And finally, can someone please recommend a mod that fixes the level balancing crap? When I go up in level, I don't want to go back to a dungeon full of goblins to find that they all have upgraded equipment and are just as hard to kill. Screw that...I want to SLAUGHTER them. Part of the fun of leveling up is going back to those frustrating encounters where you got your ass handed to you and spanking them like a red-headed stepchild.

    --
    Buy Steampunk Clothing Online!
    1. Re:Some questions by daeg · · Score: 1

      I believe that each use consume charges. I'm not sure why they differentiated the two, but when echanting the bigger gem you use the more charges you get.

      You have to click when the tumbler moves up AND the pick moves up. Each tumbler will randomly fall very quickly; the next tumbler push after a rapid fall will be slower and more controlled. Pick each tumbler til you see the rapid fall before trying. Or just learn Alteration.

      There are mods in the works to rebalance Oblivion. I think we'll see mods that reverse the leveling bonuses, too. As-is, you make the most powerful character by picking crap major skills and having your main skills as minor ones.

    2. Re:Some questions by Vo0k · · Score: 1

      Charge is equivalent in magicka. An ultimate staff of thermonuclear blast will have 1/1 uses and 10000/10000 charge. After use it may be 0/1 and 15/10000 charge (if it still exists). Divide (modulo) max charge by max uses and you have power it uses per attack. You can recharge items in magic guild, some people there provide the service.

      The lockpicking isn't -that- hard if you know how. You won't lock the tumbler if it doesn't stop for a moment. Push, watch (if it goes up immediately, let it fall and try again. If it goes -slightly- slower, you're home), listen (if you hear a single click, let it fall and try again, if you hear double click, you're home.)
      Now just really fast click and the tumbler lands in place. Locking it should fall no further than third click rhythmically following the first two. With security skill around 30 I opened a 6-tumbler lock using up maybe 3 lockpicks just a hour ago or so.

      anti-levelling mod... well, just suggest it on some Oblivion forums, likely quite a few people will be glad to make it.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
  61. Great game... by KhaymanUCSD · · Score: 1

    While I couldn't ever get Morrowind to run without crashing every hour or so of gameplay, I've found Oblivion to be rock-solid. (System specs: 2.8ghz P4, 1gb RAM, Radeon X800GT). While I can only get playable framerates at 1024x768 with relatively medium settings, I still find the game visually enthralling and immersive. I've also noticed that people who don't have problems with running the game don't comment in the forums. So I'd think it seems like more people are having problems than really are. As for the complaints about gameplay, balance, etc... I guess I can see that. I'm not overfond of the large-size interface, though it does remind me a bit of old adventure games... 2pts for nostalgia. I would've preferred that enemies scaled up more based on area and less by player level. I've felt that they fixed much of the issues with Morrowind by the revised travel system, the better radar and quest log and the simplified skills system. You also get the feeling that there's replayability; there are decisions you can make now that will open up or cut off whole worlds of possibilities. I also like the improved theft system. In Morrowind, you could (and would) steal anything that wasn't bolted down. In this game the penalties for crime are more harsh. People will recognize stolen goods in your inventory and you will get in trouble. Stealing from your guild can quickly get you booted out (or force you to do agonizingly difficult side-quests to get back in their good graces). Frequently you'll have trouble selling off your ill-gotten goods. I really like that the NPCs have their own motivations. I've watched them interact with each other, one individual in a tavern I was hanging out in was apparently on a quest to get smashed. He kept walking back to the bartender, buying a bottle, heading back to drink it for a while and then repeating the process. I've seen imperial hunsmen have pitched battles in the wilderness with bands of robbers, then unceremoniously loot the bodies when they're done. I think we'll see a lot of user-created modifications and improvements that will help to obtain the changes and balance that people are wanting.

    --
    Kneel before Sig!
  62. Psycadellic references by resonte · · Score: 1
    Has anyone else noticed the abundance of psychedelic drugs in this game? It makes me wonder (did it have an influence on the graphics?)....I find these all over the place..

    "amanita mascara" - psychedelic mushroom

    "ginko leaves" - psychedelic plant (in amazon)

    "morning glory seeds" -psychedelic seeds

    there are many more, but I can't remeber the names. Any other references?

    --
    \(^o^)/
  63. the future by tabby · · Score: 1

    All those people bitching about interface & graphics issues on the PC version had better get used to it, this is the future of gaming.

    The hardware required for mid-high end gaming is now so many orders of magnitude beyond what is required for even fairly intensive everyday computing that it is becoming unrealistic. The 360 & PS3 (I assume) will fill this gap by still being pricey but at least realistic for a much larger audience to buy.

    As a result you are going to see more & more titles like Oblivion being designed first & foremost for consoles. The content creation tools can just as easily create content for the console versions you just need the game to be able too look for content on the harddrive or other attached media (USB stick etc).

    I for one welcome our new console overlords. As an already proud owner of a 360 I could be useful in rounding up recalcitrant PCgamers for toiling in your underground content studios. ;-)

    --
    I've experiments to run, there is research to be done on the people who are still alive.
  64. The world should keep spinning by superultra · · Score: 2, Insightful

    This looks great, but like most open-ended RPGs, Oblivion still puts the main mission on hold while the player moseys around. What I want to see is a game where everything starts to fall apart, precisely because the player is cutting trees instead of saving the princess. Sure, it would be a very slow decay, so as to give the player the same feeling of open-endedness. But the more time you spent fishing, the less villages you'll have to trade with as they become overrun with evil.

    1. Re:The world should keep spinning by yakhan451 · · Score: 1

      This is late but:

      Play Star Control 2. It's on a timer, and after a while the galaxy is overrun by the bad guys.

      I always found it annoying, because I love to dilly-dally. But if that's what you're looking for, you may like it.

      It's now open source: http://sc2.sourceforge.net/

    2. Re:The world should keep spinning by superultra · · Score: 1

      You know, now that you mention it both Starflights had the same thing happening. In Starflight 1, worlds would disappear as the game went on, and in Starflight 2 the Spemin would take over systems.

      You know though, I feel like somewhere between those types of games and Oblivion, games took a whole set of steps back, and we're just not hitting that point again. It seems that with the processing power we should at least be able to top something like Star Control 2 or Starflight in terms of open-endedness. ?

  65. Re:Balance by nate+nice · · Score: 1

    Well, it's not like you have to start over. You can change your race, birth sign and main skills with the command line. I don't have them handy but just Google for them. It's helpful if you've invested serious time in a character and want to change that one little thing now that you know better.

    --
    "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
  66. 9700 9800? by Blaaguuu · · Score: 1

    Maybe you were just exaggerating your lack of FPS, but i have a 9700 Pro, and run it with medium settings, with bloom, and draw distances at max, on 1024x768 res, and i get pretty decent FPS, concidering its not an incredibl fast paced game. If it werent for a bug with a certain effect that apears once in a while, that doesnt work well AA and a lack of shader 3, i would be running it with 4xAA aswell, with a tiny drop in framerate.

    --
    My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
  67. Problem with FFDShow by krunk4ever · · Score: 1

    One of the biggest problem is with FFDShow. It seems to launch a new instance of the audio codec everytime an audio file is played and after a couple hours of playtime, I ende up with 20+ FFDShow audio codec icons on my system tray. People have suggested to uninstall FFDShow to stop this behavior, but I'd rather keep FFDShow than to play Oblivion. I ended up compromising and unregistering ffdshow when I play Oblivion and reregistering the codec when I exit the game.

    One of the early problems I noticed was a horrible frame rate. Even at the lowest settings and resolution, I was getting horrible results. My system is actually pretty decent imo. I mean, I got Fable to run at 1280x720 w/o any problems. Turns out that it must've been a driver issue and upgrading from ATI Calatyst 5.8 to 6.3 fixed this problem.

    You can get a more detailed description on my fixes at:
    http://www.krunk4ever.com/blog/?p=434

  68. Not bad at all by Anonymous Coward · · Score: 0

    You can't put too much faith in technical support forums... or any forums really because people who are having issues are going to voice them... people who don't usually won't so you get an unbalanced view of what's really going on.

    I've not had any loading problems on my XBox360 or crashes on the PC version. The cache problem on the XBox is due to temporary data getting fragmented, I have a hard time believing that it corrupts save files. Although I haven't researched the issue so I can't actually contest that.

    I have a 9800pro in my 2800 AMD PC and I have no trouble... yeah I have to turn a few things down but it runs just fine. Lower the resolution a bit, I believe the game is fairly fill rate bound. Some of the autodetected settings were wrong, I turned on better water and water reflections and it had zero impact.

    This game is orders of magnitude more stable that Morrowind was when it first came out.

  69. Regarding level scaling complaints by krisamico · · Score: 1

    I enjoy the level scaling, but it gave me quite a shock at first. I realized quickly that I was leveling too fast without sharpening my toon's combat-related skills. To avoid scaling problems, only level up when you have seen gains in those skills. Just because it says you can level up does not mean that you should go ahead and do it. Usually, I resist the urge to rest my toon until I have seen significant gains in the skills that will allow it to complete with the leveled-up critters out there. As long as I level up in a balanced fashion, most of the fights stay challanging regardless of my level. I have enjoyed the scaling so far, but it is drastically different from the way Morrowind worked. IMO, that is a good thing because in that game, my toons were demingods before too long and the game became boring.

  70. Respect for the gamer? No. by Vo0k · · Score: 1

    Sorry to say that. I find this game a bad step back from Morrowind in that respect.

    *SPOILERS* (well, not big ones, or not that it matters in this respect here.)

    I just played the quest in bloated float (or was it floated bloat?) - the tavern on the ship which is being hijacked while you sleep.
    And I hated it.

    I rode my horse to the district, all fun and pretty 'cause you have to make the horse swim there, but ok, fun. Then I left the horse to graze and decided to travel away from the Imperial City next day at last, as it was evening. So I went into the tavern, talked to all the people there, rented a room, went to sleep.

    I wake up. Noise of sea, skreetching, seems the boat departed the port! Whoa, I'm on full sea! And then a bigass requester "It seems the ship has departed the port while I was sleeping. I should investigate what is going on and how to get the ship back to port. Blah blah blah." I perceive this as offense to my intelligence but I click OK and proceed to open the door. I see the rogue. Cool, I start running ready to charge (the run-hit attack does extra damage) when suddenly I'm forced into dialogue with the bandit. So I'm given some very narrow choices and end up with the obvious, kill the bastard. At least I learn there's 4 of them total. But as the dialogue is closed, I'm no longer running and he gets the first hit. Ok, a bit of fighting, I get wounded but I win and some spellcasting later I'm as good as new. Of course right as the enemy falls I get a huge bigass requester summarizing everything he said and instructing me to proceed to release the bouncer locked in the storage room etc.

    The bouncer is free, I talk to him for a moment and he tells me he's too cowardly to help me killing the rest, okay, the usual stuff. Then a bigass requester repeating everything he said.

    I proceed to the main tavern deck. I see another bandit. I sneak, but I fail, the bandit turns and sees me before I manage to turn around. Happens. And then instead of attacking she proceeds asking me how I got there, where's the other guy and a bunch of other dumb questions. Finally we get to the obvious conclusion and I finally kill her. And get another huge requester telling me all she said, that there's a guy at the rudder and I should kill him. Whoa, I didn't know one of them would take the wheel!

    So I try the smart approach. I open the back door of the ship instead of the front door, then try to jump on top of the roof of the tavern to snipe the helmsman with my bow. (I've examined the tavern pretty thoroughly before going to sleep, so I know the layout). So ok, I jump on that pole thing, then from top on the roof. Cool. I risk falling in water, so save. But as a khajit acrobat, this is easy. At least should be. After first few tries I fail to jump on top of the pole. So I try jumping on the barrier. No way. So I finally deliberately try jumping into the sea. Sorry, invisible wall. So now shamelessly pushing against the invisible wall I manage to stay on the barrier long enough to jump onto the roof. And now what? Another goddamn invisible wall! Right across the roof, through the middle of the ship! Across the most obvious "smart" route!

    No way to get a clean shot, I see some of the guy from behind the mast, a step further and I'd have him, but no. All I can do is jump back and head inside. So I do head inside and to the other door, to the front deck. This time in sneak mode. I approach the helmsman carefully, then BASH! x6 damage! Yay! He doesn't die at once but a few more hits and I have him.
    And then a goddamn requester telling me that before he attacked, he was talking about some "Golden Galleon". WTF? We didn't talk! I backstabbed him!

    Then I get the key to the captain cabin from the corpse, replace my own already seriously damaged armour and sword with the one from the corpse (just the same, leather, only his is less damaged) and head to the captain chamber. Sneak, open the door, and ok, sneak failure, the boss looks directly at me. T

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
  71. Lets see by geekoid · · Score: 1

    Has Bethesda learned that having a large open world does not equal good game unless there is stuff to do all over the place?

    Have the learned that falling through walls is not enjoyable?

    Will they figure out that there are other ways to begin an adventure besides the 'man with no country' scenerio?

    Maybe I'm just annoyed at the SPOILER IN THE REVIEW!

    3 gigs of memory? what a hog.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  72. Level scaling is truely insipid by Mark+McGann · · Score: 2, Insightful

    The point of the scaling system it to make it just as hard to fight any monster no matter what your level. This makes levels completely pointless since, PLAYER_LEVEL - MONSTER_LEVEL = [constant].

    It's just as easy to go slay the dragon when your level 1 as it is when your level 25, similarly the rodent of unusual size you fought in the training dungeon is just as likely to kill you in the tutorial as it is when you've maxed out your level.

    This has to be on of the most brain dead design decisions I've every heard of.

    -Mark

    1. Re:Level scaling is truely insipid by Usekh · · Score: 0

      Yeah because you know I hate games that are constantly a challenge. I want it to be just like Morrowind where once you reached a certain level -everything- was a cakewalk. And lets not forget I love finding early game quests late in the game, where something that could have been fun is really simple as the monsters are 20 levels below me. I swear some people don't think it through.

    2. Re:Level scaling is truely insipid by falconx7 · · Score: 2, Informative

      You apparently haven't played the game because it doesn't work like this. Those rodents of unusual size become trivial later in the game. One hit kills, or maybe some fun for a skill you usually don't use like hand-to-hand. Then there's some mobs that are like your dragons and are damn near impossible at low levels like Umbra.

      The only difference is that they aren't completely impossible, you always have some sort of chance, its just when something is 5 levels above you and you're level 1-5, that guys massively more powerful than you. When you're level 20 though, he's only 25% more powerful. He's still a challenge but nowhere near as much as he used to be. After 80 hours of gameplay, i'm pretty satisfied with this end of things, it's not perfect but its pretty well done. It certainly doesn't suck like morrowind, I never got far in that game because the combat annoyed me.

    3. Re:Level scaling is truely insipid by Sir_Brysonic · · Score: 1

      I agree completely. While the scaling system does help to make it so that you aren't outmatched, it also prevents you from becoming more powerful than your enemies, effectively removing that feeling of superiority that Morrowind pulled off so well.

      It creates balancing issues as well. When I returned to finish Kvatch at level 25, the guards (still equipped with iron gear) died in moments to the swarms of high level baddies present, leaving me to fend off groups of 8 or more that were equal to my level.

      It seems that Bethesda is catering to a crowd that doesn't normally play RPG's, a crowd that doesn't want to spend a single moment levelling abilities or doing side quests. In the process of giving Oblivion a mass appeal, they seem to have diluted the RPG aspect of the game.

  73. Re:No linux. by Darby · · Score: 1

    Too bad it doesn't support my operating system. I have some awesome hardware on my linux box, as well.

    It installs and runs under Cedega. When you try to start a new game it loads 100% and then locks. It's a big priority for them to get it running, so hopefully it won't be long. Civ4 only took them a few weeks and it works perfectly for me.

  74. Re:Real consequences? Play for keeps? by misleb · · Score: 1

    No kidding. I'm thinking some of these "gamers" could learn a lesson or two by playing Nethack, Angband, ToME or some other Rogue-like where you really play for keeps. One mistake and you start over. No extra lives. No respawning. No saved games. As frustrating as it can be, no RPG has ever hooked me better then Nethack and, later, ToME.

    -matthew

    --
    "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
  75. Tech problems and massive framerate tweaks by Anonymous Coward · · Score: 0

    For those of you that have technical problems with this game, or want to play around with some tweaks that give MASSIVE framerate (FPS) boosts of 50% or more:
    Unofficial Technical FAQ
    http://www.elderscrolls.com/forums/index.php?act=S T&f=23&t=308781

    The coolbits tweak in particular has helped people with 7900 SLI cards go from unplayable, to smooth as silk.

  76. Which reminds me... by Anonymous Coward · · Score: 0

    Q: How does Captain Picard tell a crewmember to do a mediocre job?

    A: "Make it so-so."

  77. Totally playable on FX (5200 even!) by Anonymous Coward · · Score: 0

    the trick is to open /My Documents/My Games/Oblivion/oblivion.ini and turning off a hell lot of lighting features, including:

    bDoSpecularPass=0
    bDoDiffusePass=0
    bDoAmbientPass=0
    bDoCanopyShadowPass=0
    bDrawShadows=0
    bUseRefractionShader=0

    this will turn off almost all of the lighting, and will cause the game to look ugly as hell, but eh, the gameplay still more than makes up to it.

    try also experimenting with the other entries like pulling down all entries with LOD(level of detail), it really does help.

  78. Re:beating a monster you couldn't do at a lower le by Anonymous Coward · · Score: 0

    you are a very strange person.

  79. Or scroll down in the options page by Moraelin · · Score: 2, Informative

    It took me two days to realize the obvious, so I'm posting it here, in case it helps someone else: you can also scroll down in the video options page for more options, such as grass density.

    Basically while editing the INI file is more flexible indeed, one doesn't even have to go that far to turn off grass. A quick scroll down to that slider is something any gamer can do, if they feel intimidated by editing INI files.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  80. Re:Balance by Dan+Farina · · Score: 1

    The scaling has made the questionable leveling system inherited from previous Elder Scrolls downright oppressive. Now it is quite common to try and suppress one's level gain by using "reverse builds" where skills that one does not intend to use are selected as major skills.

    Many mods are trying to address this broken-ness.

  81. If Only Indeed - any SF setting welcome by Anonymous Coward · · Score: 0

    While my personal preference would be for a different setting [1], I'd stop playing Elder Scrolls fantasy titles the moment somebody published a game with this depth of gameplay in a science fiction setting.

    Sadly I cannot do it myself because even with Morrowind's engine it's simply too much work, and even the required textures and objects would stump me.

    [1] No, I decided not to give it away because I don't want a flamewar; I want a game in an SF setting, and I am prepared to put up with differences from that setting just to get out of fantasy.

  82. time commitment by Anonymous Coward · · Score: 0

    i quite agree. I have a bit of a life to attend to, so a game world that churns on while I'm logged out doesn't turn me on. I'd be quite willing to subscribe to a server that runs only two hours in the evening, and maybe not even every evening at that. That'd leave time for some other hobbies and minimize the risk of getting too immersed. Don't game makers realize that there are millions of people who are not too tight on money but simply do not have time to burn?

  83. Re:Balance by nate+nice · · Score: 1

    But, seeing as it is only a one-player game you're only cheating against yourself by removing the challange.

    At least the game is very moddable and there are already leveling mods available that change the whole system. I'm sure there will be a flavor for everyone eventually.

    --
    "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
  84. Hope for lessor machines... by Daze-wan · · Score: 1

    Oblivion is a rather demanding game...but with some work even my machine can play it well:

    2.2ghz processor, 1gig of ram, and an nvidia FX5500 video card.

    not a hope of it running faster than about 4FPS in the beginning...but scouring the Oblivion.ini file i found a *wonderful* setting:

    bForce1XShaders

    with some searching, and some additional tweaking i've compiled this (still a work in progress):

    http://daze.deymos.com/oblivion/

    a small site with information for tweaking the FX5500 (and likely others have had success with other cards) so hopefully this will help those who don't have UBER hardware play the game at a higher FPS even on older hardware (I currently get 20-30 FPS for exterior locations, and 60 FPS for interior)

  85. Fastest AGP card I could find by SmallFurryCreature · · Score: 1
    Plus I am not complaining. Just pointing out what the deal is for those of us with less then optimal hardware. The 9800 was still playable in fact.

    Oh and it looks scrumptous with the "new" budget card. Just not supersmooth. But good enough for my budget.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  86. Re:Balance by robnauta · · Score: 1
    People will always play creatively, finding ways to gain an advantage.

    The leveling system isn't like many people describe. AFAIK you have level 1, 6, 11, 16, 21 etc. monsters, goblins, animals, daedra, etc. If you're level 8 you'll mainly be fighting (level 6) scamps instead of level 1 stunted scamps or level 11 flaming atronachs. The only bad thing is that the game is easy at say level 13,14,15 and pretty hard at level 16,17 because you meet a new class of monsters that will dominate you. But it's not like the enemy is always equally strong. A rat is a rat and that's nowadays a one-hit kill. What you notice is that once you can easily kill those black bears you will run into brown bears more often who will kick your ass.

    I'm level 16 now, and I noticed that humans don't really level, they just get better armor and weapons. But it becomes easier all the time to kill them with bow&arrow, and the loot is amazing, elven/glass/orc weapons and armor to sell for 300-800 each. I'm forever in the mines like echo mine where you have bandits and can make 5000 gold if you clear it out. Mines with goblins are a waste of time, they have nothing but lockpicks on them and maybe 50 gold in the end chest.

    But not leveling means that you'll forever be clearing caves and mines with weak bandits and hauling their iron and steel weapons off to the shop for 10-30 gold each. You'll never be able to loot anything decent like glass stuff, and the shops will keep on offering only leather and iron gear. That's not something I would like.