Firstly, I still have and regularly use my Amiga (sometimes just as an xterm for my linux boxen and sometimes for web browsing (IMHO Voyager and IBrowse on Amiga are more stable than ns on linux) but not for too much else these days)
Secondly, and I think other ppl who have up-to-date Amigas (if that's not a contradiction:/) would agree, the custom hardware really doesnt matter these days - ppl use their Amigas for the OS, the s/w and the people. My AGA hardware is very rarely used as I have a gfx card (and I dont use my amiga for games) and many others have additional sound cards leaving most of the custom chips sitting idle.
Finally, it _is_ possible to reproduce original-amiga-hardware compatible chips and it is being / has been done. (Search for "amiga boxer")
I agree, I would like it if any person found my programs useful (if i had enough time or was good enough to write any)
Perhaps what some people might fear more is even more newbie linux setup questions all over usenet and the irc channels from ppl who havent bothered to RTFM.
call me a moronic simpleton if you like, but how does one get this to compile? I dloaded 3.9.15 and tried imake and xmkmf with as many options as i could. What ever i did it wouldnt recurse and do all the makefiles. Surely i dont have to cd to each dir and do imake in every one??
It seems there are a large number of (ex) amiga users now using linux. It also seems clear that many of them post to slashdot. I for one would be interested in the results of a "I owned an amiga [never|long ago|still do|bought one recently]" type poll. I wonder if anybody else would?
Can someone clarify why some software needs or claims to need 3d hardware? I always thought the game (or 3d app or whatever) used a standard API (eg opengl) - in which case the game doesnt even know what (if any) 3d hardware is available and it is then the job of the api and its drivers to use whatever hardware is available, or to use software emulation if there isnt any.
is this all totally wrong? does each game 'know' what gfx hardware its running on?
Firstly, I still have and regularly use my Amiga (sometimes just as an xterm for my linux boxen and sometimes for web browsing (IMHO Voyager and IBrowse on Amiga are more stable than ns on linux) but not for too much else these days)
:/) would agree, the custom hardware really doesnt matter these days - ppl use their Amigas for the OS, the s/w and the people. My AGA hardware is very rarely used as I have a gfx card (and I dont use my amiga for games) and many others have additional sound cards leaving most of the custom chips sitting idle.
Secondly, and I think other ppl who have up-to-date Amigas (if that's not a contradiction
Finally, it _is_ possible to reproduce original-amiga-hardware compatible chips and it is being / has been done. (Search for "amiga boxer")
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Martin G
I agree, I would like it if any person found my programs useful (if i had enough time or was good enough to write any)
Perhaps what some people might fear more is even more newbie linux setup questions all over usenet and the irc channels from ppl who havent bothered to RTFM.
--
MartinG
call me a moronic simpleton if you like, but how does one get this to compile? I dloaded 3.9.15 and tried imake and xmkmf with as many options as i could. What ever i did it wouldnt recurse and do all the makefiles. Surely i dont have to cd to each dir and do imake in every one??
I wonder what this will mean for the future of IBM's Token ring technology?
It seems there are a large number of (ex) amiga users now using linux. It also seems clear that many of them post to slashdot. I for one would be interested in the results of a "I owned an amiga [never|long ago|still do|bought one recently]" type poll. I wonder if anybody else would?
You've just ventured outside the realms of science and into the realms of theology.
Can someone clarify why some software needs or claims to need 3d hardware? I always thought the game (or 3d app or whatever) used a standard API (eg opengl) - in which case the game doesnt even know what (if any) 3d hardware is available and it is then the job of the api and its drivers to use whatever hardware is available, or to use software emulation if there isnt any.
is this all totally wrong? does each game 'know' what gfx hardware its running on?