Kingpin client for Linux available
philgross writes "Foul-mouthed ultraviolence is now available for the Linux community with the
port of Kingpin."
Grab the
rpm
or the
tarball of the file. Almost as much fun as Grand Theft Auto.
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I get 404's on all links for this thing! Where did it go???
Also note that the TNT2 support for Linux is in beta and isnt optimized yet.
Yeah, rant rant rant!!! games are so nescessary to the survival of man, they should be given away for free...those bastards!!! those stinkin' bastards!!!! they should be volunteering their time to make games!!!!
and why do you go to work in morning? unless you are still a student.....then wait until you graduate...it's kind of hard to pay the rent and eat with out the money in your hand....and it's not like their MS, lying and cheating and stealing...they make an honest living selling games....no one has gun to your head telling you to buy one....
I'll have to pick this game up this weekend. Maybe I'll pick up another TNT2 Ultra to replace the current Voodoo2 on my box. Just for the heck of it. The down side to all this is now I'll have to decide which game to play betweeen Kingpin, Everquest, TA: Kingdoms, Civ: CTP, Dugeon Keeper, Lunar: SSS... *sigh* too many games not enough time.
Its a first person shooter that looks like halflife. Gameplay kinda sucks IMHO. The only thing that separates it from other FPSs is that there's alot of cursing.
OpenGL is a standard API for OpenGL cards (3D cards). You have to have the hardware to support the software.
where do i find the KingPin Server for Linux?
cd to /usr/local/games/kingpin (or wherever) before running the executable
Yeah, like a PlayStation! :-)
no idea, quake2 gives the same error if you don't cd to the directory first. i seem to remember that i couldn't find the file anyway and assumed it was 'inside' one of the pak files.
Might be helpfull for those of us with non RHAT distros to know that. Or perhaps you could fix it?
So what do you do if you lost your CD? :)
Could not found mounted iso9660 file system!!
you did install kingpin in windows, then copy kingpin over from windows to your linux kingpin dir, right?
Gee, I think you can even get a Voodoo 1 Graphics
card for $30.
Fscking Windows doesn't understand case. Simply change Pak0.pak to pak0.pak and you are set. I noticed many other case-problematic files, so it may be necessary to lowercase more files, but that will get you started.
All these games that requre 3D acceleration screws laptop users.
They give away the "game" in a sense. They let anyone download the banaries, it's the art work that you have to pay for.
you got voodoo 3 working at 1024x768 32bit depth? really thats amazing considering its a 16bit card
You shoulda got a vodoo2 or a pair of them and a decent matrox (millium II) card for X support
Consider that a laptop with a fast enough processor to run quake at excess of 100 fps can be bought, but will have no or a bad 3D accelerator in it. Many laptops do not have docking stations that have PCI slots in them, so there is no option to turn the portable into a desktop. Also, for certain people (like students), laptops offer many advantages over a desktop because they are on the move constanty and need a computer with them. Your point is unrelated.
I was one of the few who downloaded the 100mb KingPin demo and installed win32 just to check it out. I was certainly very impressed by this game. It was the first time I've seen someone do something really interesting with the q2 engine (yes this is newer than halflife).
And for those who didnt know. KingPin is a game based on the Q2 engine with the highest polygon count for models that i've ever seen. Making it the most realistic q2 engine based game... And thus rendering it to the position of the most beautiful game yet released to Linux.
KingPin is fun to play. You are a regular hoodlum in NY? And you go around finding buddies to join your gang. The chicks are cool looking too (though some of them have herion syring marks all over their arms) and the monster AI (well everyone is human here.. thank god) is extreeemly good.
I loved playing this game. It has a really good sound to go along with the game. The vocals are excellent and the most realistic slang english I've found in a game so far. Just how many games say "Fuck off Mother fucker" every time you piss someone off?
This is a great game to buy! If you loved quake.. you'd love this for sure and the nice 30's ganster twist with the high polygon count and the incredible sound quality makes this a sure hit on the penguin.
Then why did you post at all? Posting a anti-game comment in a forum ABOUT teh game kinda makes you a slight troll.
unless they added 3d chips to the quake cartridge, it is all just ROM. chances are it is overheating since it is the highest point on the N64 =)
3dfx Voodoo chipsets are all 32 bit internally and do 32 bit in 2D like any top quality 2D chipset. The 3D output is dithered to 16 bit. The fact that you think it is so limited is the result of a clever hype campaign.
32-bit capability in the current generation is only marginally worthwhile because the framerate of games will suffer. Most of the time you are scrounging for every scrap of fps you can. I have a TNT and never use 32 bit 3D mode, and I don't know many who do except for fiddling purposes.
You'd be the food going with a much more expensive card that does not net you anything in real world abilities. V3 can be had much cheaper than TNT2 Ultra cards and the "restricted and limited" V3 still kicks TNT's ass on games like Unreal. You are the victim of a hype machine.
Hehehe, food. My bad.
Dear Sir,
Most games have i386 based assembly routines to make certain game procedues faster. This is most certainly not very portable. At least appericate the fact that they made a linux client. I'm saddend by this community that lobies for clients.. and when one is finally released.. they go around flaming it to hell. Did you know how unappericiative that sounds?
Lit
...you are criticizing. If you don't have the hardware, and haven't taken the time to see what's out there, how do you know what you're missing?
"But I would prefer games that are playable without the funky sound cards, 3d accelerators and so on..."
Hey, my favorite game of all time is Zork II. But you can take Quake when you pry it off my cold, dead hard drive.
You only posted half of what we need! Please update story.
When you said:
"I guess that's the point of this rant... I don't mind high requirements, as long as I don't have to buy anything extra. I have no use for either a sound card or a 3d accelerator, outside of games. So I don't particularly want to buy this equipment, if that is the only thing I use it for."
...I assumed you were implying you did not own any gaming-capable 3D hardware. My mistake.
Not really...many Unreal engine games coming up. Deus Ex, X-Com Alliance, Wheel of Time, etc.
The future is hardware 3D acceleration! Actually it's the present too... You simply can't do all the fancy effects fast enough without hardware 3D acceleration. By 2000 every fast action paced game will *REQUIRE* a 3D accelerator. Also by 2000 it is going to be pretty difficult to buy a PC without a 3D accelerator.
Laptops are a special case, there are a few laptops with the ATI Rage LT which probably has the best laptop 3D but it still sucks compared to desktop stuff. Most laptops are still bought by businesses who don't usually play too many games so the market really isn't there.
Let me get this straight. You don't want to buy "funky sound cards and 3d accelerators" just for games, but oh by the way you have windows and a voodoo 3 just to play half-life?
hmm.
If you are saying that it could be used to plug a PCMCIA 3D card into a laptop, then show me a 3D PCMCIA card.
I don't know where I saw it. But I heard that 3dfx was building 3d support into future laptops. Looks like fun.
..
Do I really feel the way I feel?
Your so full of yourself. Can you not type a single sentence without using "I", "my", "for me", "mine",..
ego centric, pathatic looser, you are not the only person on earth you know. And games are not just made for you. What a low life.
It may run Unreal better, however the next generation of 3d games (Quake3, Unreal Tournament) will use textures which are larger than the voodoo can deal with (loss of image quality) and will have more textures to load into memory than the voodoo can handle (performance hit).
I payed $199 for my Ultra TNT2, the voodoo3 3000 seems to retail for $179. This doesn't seem like much of a difference to me. Even if it wasn't a better card, I'd pay the extra $20 for the open source drivers and so game developers think twice before writing something with 3dfx's propreitary library.
As for Unreal, the OpenGL port of it works well enough for me. Aside from Unreal, Glide is dead. No game developer in their right mind would release a Glide only game at this point in time.
the book was ghostwritten. there is no way BG could be so stupid as to say something like that. it still makes him look bad though.
I'll be sure to put a link on warezkingdom.com to the linux port.
Voodoo 1 is useless with the new games because of texture swapping.
There are a couple things which could have caused your problems. Certain motherboards are unable to provide the TNT2 with enough voltage or power to work properly. I wouldn't be surprised if your motherboard fell into that category. There are also known conflicts between motherboards using VIA chipsets and TNT2's. These can be easily solved by updating your BIOS, however this problem usually only appears when running 3D programs. I would suggest that instead of going through the hassel of trying to get a TNT2 working on your system, you go with another option.
The simplist and most cost effective way for you to upgrade your system would be to add another Voodoo2. Two voodoo2's are slightly faster than a cheap TNT2, and they are less CPU dependant than the TNT2 as well. I suspect that you wouldn't notice much of a difference between two voodoo2's and a voodoo3, as they score about the same in benchmarks and have the same set of features.
Of course by going with a voodoo2 (or 3), you would miss out on 32bit color and AGP texturing. I suspect these will be important in a year or two, so upgrading to a card which doesn't support them wouldn't be a wise investment in my opinion. What I would do if I were in your situation is stick with the one voodoo2 and wait for good OpenGL drivers to appear for the Matrox G400. Since the G400 isn't out yet, there's no way to know if it's more or less stable than the TNT2; however Matrox has earned a reputation for writing stable drivers. I suspect the G400 will continue this tradition, as it isn't a huge departure from their rock-solid G200.
I hope you find this useful,
Rich
the client is out.. the server is out!
kingpin isn't bad, but it's not great either..
i wish half life's client has been ported to
linux..
Currently and to my knowledge there are three main 3D cards with decent levels of Linux support. There is the 3DFX series (Voodoo -1/Rush/2/Banshee/3). These have for quite a while been the _only_ 3D graphics widely used and supported, and even then mostly the Voodoo1/2. These drivers are quite closed and proprietary. Riva has released full source to drivers for the Riva128/TNT/TNT2, but the (3D) performance isn't very good with the current XFree, you'll have to wait for XFree86 4.0. Then there's the Matrox G400, for which drivers are also full source, but performance is event worse than the Riva drivers due to their early state (last I heard the G400 (a six month old card) runs Q3Test at 7 FPS on a PII, my P-200 with a Voodoo1 (a two year old card) runs Q3Test at 30 FPS... Clearly a driver problem). Of course the open-source drivers will get better with time.
The other option is the plunk down $100 or more on a commercial X server with full OpenGL support. Xi Graphics and I think Metroworks sell them.
You don't know the facts, TNT2 is very CPU-intensive (just like Matrox G400), and you need at least PII/K6-2 400 to get optimal performance even under Weird 98. You can expect about 26 fps in 1024x768x32 in Weird 98 with AMD K6-2 300 CPU, where with Voodoo 3 in 1024x768x16 this number would be much higher. Also, it does not work with Alladin V chipset, it will crash your machine if you have that chipsed, as for AGP textures, yeah TNT rules here, but again it's not a choice for some owners of SS7 machines :(.
I just clicked on the "port of Kingpin" link Hemos provided (not Rob :)), which takes you to this guy's .plan. Then in there are the two links as well, and they worked just fine. Now all I need is to go get Kingpin, and a 3d card, and mesa, and whatever else is needed...
Whoa, TNT2 doesn't work with Alladin chipsets? Then, what does work and works well? I've been looking to get a 2d/3d card, and having read things here that TNT2 has open source drivers was leaning that way.
For what it's worth, I have a WinTV card in my Win box when it started locking up. After browsing their web page I found that it too doesn't work all the time with Alladin chipsets. But, after loading a searies of VIA (AGP, PCI, IDE busmaster, etc) patches everything is fine again. Perhaps they could be pestered to find what these patches did and incorporate them in the kernel...
It's 1999. Things have changed.
- A.P.
--
"One World, One Web, One Program" - Microsoft Promotional Ad
"Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
Strange, running Q3T/Linux at the normal settings seems to give me decent framerate (only very, very minor visual jerking, definitely smoother than Quake on my old 486/DX2 66 ;) This is a Canopus Spectra 2500 on a Celeron... errr... 450a ;)
I guess if your definition of "not quite there" is completely fluid and smooth gameplay, which I know it's capable of, having played it under Windows a couple of times on my box, then yeah, I guess this is true :)
Hey, I know I'd like it to have the framerates it did under Windows (and hopefully with XFree86 4.0, it will be much closer :)
So? Nearly all 3d games that've come out in the last year require a 3d accelerator card, and those that don't are pretty much unplayable without one. Stop winding and go spend the $25 to pick up a voodoo1 (less if you buy it used).
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
So? Nearly all 3d games that've come out in the last year require a 3d accelerator card, and those that don't are pretty much unplayable without one. Stop whining and go spend the $25 to pick up a voodoo1 (less if you buy it used).
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Those guys'll mess you up.
This is way cool. Cutting edge games for Linux! Kingpin puts attitude back into games; attitude that has been missing since Duke Nukem.
Maybe this will also help bring those OTHER games to Linux too!
Codifex Maximus ~ In search of... a shorter sig.
Posted by _DogShu_:
Its a first person shooter. It looks ALOT like half life. The only thing that differs this game from other first person shooters is that there's ALOT of foul language. I personally think the gameplay kinda suck 'cause it takes like 100 machine gun hits to the head to kill one person.
"Die you son of a bitch!"
"Eat Shit and Die!"
"Die you Motherfucker!"
etc., etc.
Posted by _DogShu_:
I use a voodoo3 3000, which is great, I get 20-30 fps in Q3test with all of the fancy stuff turned on at 1024x768 resolution.
TNT2 cards have open source drivers too, and their performance is supposed to be a little bit better.
tnt2s or voodoo3s definately offer the best performance, and both have linux drivers.
Posted by heaven is falling:
Everyone has been flaming this game so far, but I think it was great... It takes place at night in some gang-run city and basically you kill bad guys and recruit good guys. Sounds kinda simple (which it is) but you can talk to everyone on the street either negativly or positivly. Also if you have your gun out in public that will be trouble.
A guy I know at work says he has a beta of XF4.0 (read: he could be full of shit AFAIK but considering i'm writing this post I trust him enough to speak it) and says that the his TNT is more than adequate playing q3test, and setting up DRI is a little more than setting up modelines for the resolutions you want to use.
:)
Good things to hear, now I just need to get him to burn a copy of that beta...
-Erik-
Yes, that's right, but there are software renderers for OpenGL (including Mesa's software GL renderer). It has nothing to do with that, per se. It's strictly a performance issue. Trying to do software OpenGL is just plain not fast. There's no 2 ways about that. As another guy said, measuring your frame rate in seconds per frame isn't much fun.
Sam: "That was needlessly cryptic."
Max: "I'd be peeing my pants if I wore any!"
Oh, wah. Sorry, but as more games get more and more 3D stuff, they require 3D acceleration. If you want to play it, stop your whining, and lay out some cash for the hardware it takes for serious gaming. Otherwise, don't waste our time complaining that the requirements for high-end gaming are going up.
Sam: "That was needlessly cryptic."
Max: "I'd be peeing my pants if I wore any!"
I thought most people talked that way anyway, so it shouldn't be a shock, unless you're a little kid with "virgin ears" (yea, right).
Sam: "That was needlessly cryptic."
Max: "I'd be peeing my pants if I wore any!"
Lets show the industry that a Linux client is what gets their games served up not a Linux server port.
Hell we need these tools to test the throughput of our various networks and for other arcane purposes too complex for the pointy-headed to suss, heh.
Lets get a bunch of KingPin servers up and support Ridah(Lead Programmer at Xatrix) and show em' it's worth porting us a client.
CC
"Pray arm me further by your reply" Winston Churchill
The idea of an article should be to give a quick run-down of the news. Not everyone knows what Kingpin is, remember.
I get the error message
Error: Couldn't load pics/colormap.pcx
when I try to run kingpin.
When I do a search on it I find alot of people asking about this but I can't figure out what it means.
Any help?
*yawn*
Unreal = last year.
The correct URL is5 4&time=19990716050110.
http://www.bluesnews.com/cgi-bin/finger.pl?id=2
"The invisible and the non-existent look very much alike." -- Delos B. McKown
3DfX: Binary only drivers. Has Mesa support, therefore OpenGL support. Lack of open source drivers means you may want to look at an NVida based card or a G200/G400- with some caveats...
NVidia: The support now is good enough to work with the current generation of games such as GlQuake, Q2, BFRIS, etc in a playable manner. It's NOT quite there for Q3 and won't be supposedly until the DRI gets released.
Matrox: Pretty much dead on. One should be aware though that the drivers are not for the faint of heart- these are still developer's releases.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
Not so. NVidia released source for a Mesa and glx driver for their chipsets a while back. While a bit slow at this point (XFree86 4.0 promises optimized performance), Q3A and Quake 2 can be played as well.
I've got a TNT running at 1024x768 at 32bit depth. 16 megs is plenty enough to handle that in 2D mode; with a z-buffer in 3D mode is another story.
--
Aaron Gaudio
"The fool finds ignorance all around him.
"Every man is a mob, a chain gang of idiots." - Jonathan Nolan, Memento Mori
' "The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates, The Road Ahead, Viking
Penguin (1995) '
Good god that is funny!
Ken
Bitcoin pyramid: Join here: http://www.bitcoinpyramid.com/r/1427 it's FREE!
I have also used a RivaTNT-based STB card without any problems (but I don't like it as much as my voodoo3) :)
The wheel is turning but the hamster is dead.
The wheel is turning, but the hamster is dead.
Kingpin appears to be based on Quake2. So, you can run it with software rendering. I'd expect somewhere between .25 and 1 frame per second :)
Seriously...if you don't have gaming hardware, you're going to have trouble playing the latest games.
Citizens Against Plate Tectonics
3DFX is a huge improvement and it really makes games cook.
For those who are looking, http://glide.xxedgexx.com/3DfxRPMS _vb_glibc.html has the linux 3DFX drivers (still beta, but they do seem to work).
--
...yet I managed to get the Q3A test running in a glorious 80x60, .5 fps. Doh.
:-)
On the other hand, it looks like Rob swapped the rpm and tarball links. And I would really love some info on _what_ this is (sorry, I've never heard of this game... Sorry to be a loser blah blah blah), especially if I need to buy something first, before downloading 1.5 MB
/* Steinar */
(This comment is of course GPLed.)
Yeah!!! I love this game!!!
;-)
And if they release the source, I'd swear I've died and gone to heaven.
Imagine being able to tweak the code to that monster... Wow.
Sincerely,
Nelson Rush
"God prevent we should ever be twenty years without a revolution." -- Thomas Jefferson
I've been planning for awhile to get a new video card, as my old one is getting on in years. What are the decent 3d cards these days that Linux supports and that have a reasonably friendly/open set of drivers?
I keep reading these stories about how this or that company is behaving obnoxiously, this or that company is suing this or that other company over some obscure chunk of IP, this or that set of drivers exists but is binary-only. Could someone summarize the state of the market?
With profuse apologies for my state of ignorance,
--G
Actually retro does have a place in computers but it's more a case of downaloding an Apple IIe emulator and playing Lode Runner for 8 hours straight because that's what you did when you were a kid 8)
Euchrid
Hi there!
I have a Zida BX98Pro (via chipset) motherboard with a Celeron 366, I went out and bought a TNT2 w/ 16MB ram ($216CDN after tx)
It wouldn't work in my motherboard.
I would turn on the computer and every 1/3 times the monitor would come on.
I suspect a AGP2x problem, but the 8MB ATI AGP2x have worked fine.
I took it back, and am humbled. I realize that this isn't the ideal mobo for a fancy new video card, but still. It SHOULD work!
(BTW, when the monitor did come on, the card worked fine. Seemed way better than the Vodoo 2 I have)
So, here's my question: I can get a TNT 16mb for $100, should I bother, or will I have the same problem.
Should I get a Vodoo3 2000 (I'm thinking PCI at this point..) (About $200CDN)
What does anyone think?
I don't do a lot of games, should I just stick with the ATI and Vodoo2?
Thanks,
Ben
well, excuse *me* for agreeing with "yet another dumb game that requires a 3d card". I'm not whining, in fact I think it's cool that they released this for Linux, and I hope they'll keep doing it with the rest of their games. But *personally*, I'm not in the very least interested. count me out of the "sophisticated game crowd", I just don't care about 1st person shooters nor about games having to be visual show-offs. I'm not retro, I'll take a nice looking thing over a crappy looking one if it's at least as good and interesting, but hell, tetris is more interesting than all of these bloated 3d games together.
It requires a 3d accelerator card to run. Don't bother getting it if you don't have one.
Although getting any new game ported to Linux like this (e.g. a free-of-charge Linux 'player' for a product you can buy off the shelf) is a Good Thing, this isn't going to be everybody's cup of tea. At least these are my impressions after a few hours playing with the demo.
:-)
3D it might be, but the game seems to have no room for mistakes the way most 3D runabouts do. e.g. you wander into a new location, there's a bloke with a shotgun who blasts you once, you die. Realistic maybe, but not much fun to keep reloading + trying to do it right the next time. The same realism is irritatingly selective: you might eventually knock down the bloke with the shotgun, but you can't pick up the feckin' shotgun afterwards, despite the fact that he's lying on the ground still clutching it!
It does have moments of great atmosphere, a decent story, but it's just way too hard IMVHO. It'll sell, I'm sure, and I think it's good to push the 3D runabout genre in whatever direction. But if you like the part about forming a gang, Requiem has that too (and way more pyrotechnics, but still manages a weak central character without ruining it), or if you just like the idea of a stealthier game, Thief does that very well (even if the guards are a bit dim).
But that's just me. Most people will disagree with my taste in games but hurrah generally for more well-marketed Linux games
Matthew @ Bytemark Hosting
Bzzzt! Thank you for playing!
FYI, I have the equipment. An ESS with 500-watt subwoofer, and a Voodoo3-2000PCI. I play Half-Life at a LAN party that is scheduled every weekend. I know what the difference is.
I also hnow what it was like before I shelled out the bux, and I know I wasn't missing much.
--
- Sean
It's a fine line between trolling and karma-whoring... and I think I just crossed it.
- Sean
Oh, and FYI: the weekly HL sessions are the only time I use either (in windoze... I haven't even installed the Linux drivers for them to use for the rest of the week).
I'm still not sure it was worth the $$.
--
- Sean
It's a fine line between trolling and karma-whoring... and I think I just crossed it.
- Sean
I don't believe that was an "anti-game comment"... I think it was a valid point (and no it's not me who said it, but I pretty much agree).
The point being that everyone is trying to come out with newer, flashier, funkier games, that require more and more newer and more expensive hardware.
And let's be honest, folks. This isn't really necessary.
For the "hardcore gamers", then yes, I can see the point. But I am not a "hardcore gamer" or whatever term you prefer. And, I gather, neither is the person you were responding to.
I like games; I often even like half-decent graphics. But I would prefer games that are playable without the funky sound cards, 3d accelerators and so on...
Whatever happened to stuff like Civilization (whose graphics are more than acceptable, and which runs just fine on a 286)? Or Daggerfall (ditto, except a 486)?
These are brilliant games, not requiring anything above what the user probably already had in their computer.
I guess that's the point of this rant... I don't mind high requirements, as long as I don't have to buy anything extra. I have no use for either a sound card or a 3d accelerator, outside of games. So I don't particularly want to buy this equipment, if that is the only thing I use it for.
Sure, I don't mind some games requiring one or the other, but these days, it seems like every game in existence requires both.
And for someone who wants to play the occasional game, but doesn't play a lot, and wouldn't get much use out of the extra hardware, that sucks.
--
- Sean
It's a fine line between trolling and karma-whoring... and I think I just crossed it.
- Sean
You can run HL under WINE just fine. Sierra and Valve are working on a port to linux. It's going to be a good day once HL is completly converted!
I ate my tag line.
I ate my tag line.
-=Ellis (D)25=-
Anyone try it yet?
Anyone try it yet?
Game code -> renderer -> support libraries
which would be the executable calling either the software renderer or an opengl renderer. The openGL renderer (mesa) could work in software, but at the expense of being HIDEOUSLY slow (less than 1 frame per second), and possibly lacking in card-specific extensions. It's kinda messy really, but normally you have like the game executable, a .so file for the renderer, which in turn depends on the card api (glide for 3dfx) or a driver for open gl acceleration on a TNT for example. The reason the companies are going hardware-only is probably because the difference between what you can do in software vs hardware accelerated is phenomenal.. even quake2 or unreal look pretty hideous in software rendering. A tnt1 card is cheap- something like $80 now, and does really amazing 2d as well as the 3d acceleration.. I recommend it as the baseline in a new box!
Hoonis
3dfx - binary only drivers - optimized for full screen - not particularly great for OpenGL, but get it if you feel like programming for a proprietary API that is guaranteed to die.
Matrox - Released specs for everything but the on board triangle calculator for the G200. People (including Carmack of id Software fame) are working on a GLX driver. Works reasonably well, and the G400 should be even better. It is currently indirect rendering ( meaning that GLX commands are passed down a standard X communication channel, be it a socket, pipe or mit shared memory) to the X server, which uses a staticly linked Mesa to rasterise this with hardware assistance from the card. Software fallbacks from Mesa will be used if it doesn't support some OpenGL1.2 feature.
Nvidia - released open source driver, no hard tech info though. strange. based on the GLX work with the G200. Works pretty well, and reasonably fast.
Will be merged into DRI.
Permedia 2 - supported in alpha form by MLX, which is like GLX but is non standard so will probably go away (AFAIK). Should be easy to transfer to DRI apparently.
Precision Insight, funded by Red Hat and SGI, are working on a Direct Rendering Infrastructure(DRI)
for XFree 4.0. This will allow apps to negotiate with the XServer for a direct channel to the graphics hardware, via Mesa. This will make everyhting faster as it doesn't have to pass through the X commucation channel. I think it will be that stuff for the GFX card is put in a special SHM then DMA'd to the GFX card by the kernel.
SGI are also going to making an OpenGL ( not mesa) implementation for linux on their Visual Workstations.
As usual, another dumb game that requires a 3d accelerator card. Does it depend on having mesa installed as well?
Yeah, how dare they go and release a contemporary (not 2-3 year old) game for linux!?! I thought publishers knew that the sophisticated Linux gaming crowd prefers to wait a few years to make sure that a game is worthwhile, before going to the trouble of downloading it.
And if they're going to be so rude as to release it, the least they could do is throw in a software renderer that would generate 5-10 fps on one of those prototype K7's that is floating around...
Thanks for the summary (albiet brief) I have no real experience with some of these games. I have played the new Quake II for N64. How close is this to the PC version any improvements? One bad thing though when I run the game it gets overheated extremely quickly and the graphics start to fluctate kind of a bummer.
The death of one man is a tragedy; the death of a million is a statistic --Joseph Stalin
There might be a solution to this just make a front end to aalib. Theoretically make the game extremely fast am I right?
The death of one man is a tragedy; the death of a million is a statistic --Joseph Stalin
I understand that most things need more hardware. What would really rock is a game with really cool ai code, complex structure (something similar to a mud interface), and interesting levels of operation. Just make it a text interface or something with ascii rendering. I would buy it or at least have it as an option when running the game to reduce the overhead.
The death of one man is a tragedy; the death of a million is a statistic --Joseph Stalin
It's really not the machine it's just that the game gets hot. I think it's all the massive ammount of higher end rendering that it does for quake II rather than just the fact that it does something. I ceternally hope it dosn't have problems.
The death of one man is a tragedy; the death of a million is a statistic --Joseph Stalin
It is just a symptom of people being lazy. Basically if the source compiles with gcc then you should have the chance to get one for your processor. If I had something other than a x86 pc I could help. Problem is that most machines that are not x86 usually cost more and are harder to find. However this is not always true.
The death of one man is a tragedy; the death of a million is a statistic --Joseph Stalin
http://finger.planetqu ake.com/plan.asp?userid=ridah&id=12643
Ok, we have got one more converted to the Linux sect
That's very strange to have all those people that want to see Linux being mainstream after they tried it seriously...oh wait, that is strange for those that haven't tried so they may try to explain this ODT (that would be cool to have under Linux BTW) and end by being converted too
"The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates,
So what if you have to have a 3d card. Wah. You are missing the beauty of this. Maybe you should take a look at Ridah's .plan, and perhaps you won't be so ho-hum about it. I don't like Kingpin personally-- too violent. But the game just barely game out for Windows, and Ridah has already got a version of a port out- and he was key in getting the server version working. And if you read his .plan file you will see that he has recently fallen in love with the Linux OS. This can only mean great things for Linux and games. He has had an amazing career in the gaming world-- with terrific contributions, and I am looking forward to his next creation- which no doubt will benefit the Linux community! So stop bemoaning the fact that you don't have a 3d card.
I wish all game companies would release there software like this. Instead of hiring Loki.
:)
That way I PAY $$$ for the game, and can play it when I boot in Linux or Winblows. Instead of paying for 2 copies. Hint.. Hint.. Bungie and Microprose.
Ooops excuse me, money is the motivation here, sorry I forgot...
My word this scares me. More and more we get news items about a new piece of software for Linux. I think, "Great! I always wanted to play/use/try that!" I go to the site to be greeted by a wonderful selection of *.i386* files. Imagine my joy, I can run it on the 486 I use as a router, lest not my G3.
I guess this gripe can also go out to some folks who distribute source, but hardcode gcc flags to optimize to 486. Annonying this is, humm?
Glad to see some more Linux games though. It never hurts to have other folks supporting a new market for ya.
Oh no!! Next you're gonna tell me you can't run
it off casette and you have to have a HDD!!
get with the times people
...dave
Think different? I'd be happy if most people would just think...
Actually this is a pretty intresting game. I played a demo-test-beta thingie of it when I was still going into windows once in a while and I thought it was pretty cool. The idea was you go around a city and "talk" to various ai loosers. They give you hints and you use those hints to find out what you're supposed to do. Everybody can be killed, even the people who will help you. People will get really mad and maybe attack you if you have your gun out, so you have to hide it. The game allows you to collect money which can be spent on thugs to join your "gang" or new weapons for your self. So there is some decisions in this game, it's not all killing stuff.
Anyways I think it's pretty cool to get another game for linux. Unfortunately, money is not someting I have any of, ahhh the life of a student, so I won't be buying it ): Of course this game isn't nearly as good as quakeworld/TF, afterall Team Fortress is the greatest game of all time.
Well, if you saw q3test running from software opengl you'd agree with the statement of 3d card required. Measuring the speed of a game in spf (seconds per frame) is no fun.
Can someone clarify why some software needs or claims to need 3d hardware? I always thought the game (or 3d app or whatever) used a standard API (eg opengl) - in which case the game doesnt even know what (if any) 3d hardware is available and it is then the job of the api and its drivers to use whatever hardware is available, or to use software emulation if there isnt any.
is this all totally wrong? does each game 'know' what gfx hardware its running on?
-- MartinG To mail me: echo kewyjlcxyzvjfxbqwh | tr bcefhjklqvwxyz
What are you thinking? Spend the extra cash and get a good video card. It's what makes Linux powerful the ability to do everything Windows can do and be free. I think the first person to say this was Roosevelt, 'Innovate or die'. How about just keeping up. Retro has no place in computing. If it did we would all be using Xerox green screens.
Dude, I have a Banshee as well (Monster Fusion) and it is the toughest damn card to work with. Upgrading to Red Hat 6 inexplicably took care of the problems. I don't know what will happen with Kingpin, but I don't have good vibes. I am thinking of getting a Riva TNT2 card, since it's a nice chipset. Do you know how it runs w/Linux? I'll check. The Voodoo chipset will be out of style by Christmas. I know this has nothing to do with Kingpin but I needed to vent to another Banshee owner.
nobody is mentioning that the 3DFX cards have a tiny limit for maximum texture sizes, and dont support 32bit color. I have a TNT2 Ultra and it is absolutely awesome, as well as having a more forward-thinking feature set. With raw performance between nVidia and 3DFX so similar, youd have to be a fool to go with such a restricted and limited card as the 3DFX.
Just my opinion.
"I sense much fear in you" - Yoda
DRM-free indie games for the PC and Mac: Positech Games