One of the interesting design decisions in World of Warcraft is the character factions. While it has openned lots of possibilities as far as PvP (eg Battlegrounds) and the Warcraft plotline is concerned, it has had the side-effect of imbalancing the player population. On my server (Silvermoon), the Alliance players outnumber the Horde players 3-1. While the Alliance side has a very active auction house and large pool for raid groups, both of these are much more limited on the Horde side. Also, both factions have been quite frustrated that the Alterac Valley battleground (a new 40-person per side PvP instance) is almost never open as it is rare for enough Horde players to be in the queue.
Is there anything being done to address this imbalance in the Horde/Alliance play experience or to encourage more players to play on the Horde faction?
World of Warcraft has a solid reputation for being open to casual gamers. Rest state, quest logs, and the ease of levelling has allowed many of us with little free time to get involved and play characters all the way to 60.
However, once you reach level 60, virtually everything you can do to advance your character (eg collecting armour sets) requires group dungeon runs or raids which have a multi-hour time committment that many casual gamers simply can't do. Is there any plan for high-level content that casual gamers solo or do in short bursts?
I can understand the concern about linking directly to the trailer - if it makes it appear to the average joe that the linking site is providing the content, then the content-providing site has a right to complain. However... why doesn't the linking site simply point to the page on which the link to the trailer resides? That way, the user actually goes to the content provider's site, can eye-ball an ad, and everyone's happy.
This is much better then linking to the front page, IMHO. I don't know about you, but if I can't find what I'm looking for right away, I'd leave - and then the content provider wouldn't get my eye-balls anyway.
One of the interesting design decisions in World of Warcraft is the character factions. While it has openned lots of possibilities as far as PvP (eg Battlegrounds) and the Warcraft plotline is concerned, it has had the side-effect of imbalancing the player population. On my server (Silvermoon), the Alliance players outnumber the Horde players 3-1. While the Alliance side has a very active auction house and large pool for raid groups, both of these are much more limited on the Horde side. Also, both factions have been quite frustrated that the Alterac Valley battleground (a new 40-person per side PvP instance) is almost never open as it is rare for enough Horde players to be in the queue.
Is there anything being done to address this imbalance in the Horde/Alliance play experience or to encourage more players to play on the Horde faction?
World of Warcraft has a solid reputation for being open to casual gamers. Rest state, quest logs, and the ease of levelling has allowed many of us with little free time to get involved and play characters all the way to 60.
However, once you reach level 60, virtually everything you can do to advance your character (eg collecting armour sets) requires group dungeon runs or raids which have a multi-hour time committment that many casual gamers simply can't do. Is there any plan for high-level content that casual gamers solo or do in short bursts?
I can understand the concern about linking directly to the trailer - if it makes it appear to the average joe that the linking site is providing the content, then the content-providing site has a right to complain. However... why doesn't the linking site simply point to the page on which the link to the trailer resides? That way, the user actually goes to the content provider's site, can eye-ball an ad, and everyone's happy.
This is much better then linking to the front page, IMHO. I don't know about you, but if I can't find what I'm looking for right away, I'd leave - and then the content provider wouldn't get my eye-balls anyway.