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Ask Questions of the World of Warcraft Team

You may have already heard of Blizzard's most recent title. World of Warcraft was released in November of last year to high critical praise and a favourable player reaction. While technical issues were a problem for the first few months of retail service, prompt patching and additional world servers have left the game in excellent shape. World of Warcraft has since gone on to become not only the largest MMORPG in the United States, but also the world, with 3.5 million subscribers as of July 21st. Given all this, the likelihood that Slashdot readers would be interested in asking the development team some questions seemed pretty high. The team has kindly offered to take some time out of their extremely busy schedules to answer questions. So, feel free to ask whatever question is burning in your heart. Please stick to World of Warcraft related topics, and only ask one question per comment. We'll take the best of the lot and pass them on to the Team. Their answers will be posted when we've gotten them back.

1,000 comments

  1. WHY? by Anonymous Coward · · Score: 0, Funny

    Why did you invent something so good that it drains the life out of anyone who touches it and turns them into mindless WoW slaves? You fiends! Even crack cocaine has nothing on WoW.

    1. Re:WHY? by Anonymous Coward · · Score: 0

      Whats left in this game for the casual power gamers?

      Urrrm... Isn't that an oxymoron?

    2. Re:WHY? by Talrinys · · Score: 0

      Depends on your definition of power gamer, according to many peoples definition it is fine. Either: 1. Same as a hardcore player, that is, plays a lot 2. A player who does everything to maximize every moment in the game, to reach the goal faster and more effectively. I usually use 2., and i am a casual power gamer in EQ2 by that definition.

    3. Re:WHY? by `Sean · · Score: 3, Interesting

      Although WoW doesn't seem to have a cool addictive alternate name like Evercrack, I laugh every time I see WoW because there are still hundreds, if not thousands, of cars tooling around the Boston area with WoW scrawled in dirt on various body panels trying to entice women to perform for "Whip'em Out Wednesday", a now-defunct radio station theme. ;)

    4. Re:WHY? by Anonymous Coward · · Score: 0

      If you've done blackwing lair over and frickin over, you're not casual. The most hardcore groups still haven't completed it. What's left is for people who call themselves casual because they're in denial to come to terms with reality.

    5. Re:WHY? by Anonymous Coward · · Score: 0

      Not true. Opie and Anthony are now on XM Satellite Radio 202.

      Spread the Virus!

      Oh, happy birthday, Jimmy.

    6. Re:WHY? by burninginside · · Score: 1

      which is a knock off of tom leykis' flash friday

    7. Re:WHY? by Sandman1971 · · Score: 1

      lthough WoW doesn't seem to have a cool addictive alternate name like Evercrack.

      Although not original, and I'm extremely suprised that you haven't heard this alternate name, I've often seen/heard WoW being referred to as World of Warcrack on many o msg boards/forums.

      --
      It's better to burn out than to fade away
    8. Re:WHY? by Anonymous Coward · · Score: 0

      Whip 'em out Wednesday is alive and well. Opie and Anthony are currently on XM 202 and better than ever.

    9. Re:WHY? by Negatyfus · · Score: 1

      So what's different from other MMORPG's? Take DAoC. Here you stand in one spot with a group and kill mobs over and over until you reach next level. Repeat until you're high enough to go to the next area and do the same. When you hit level cap, you go for equipment and level *that* up. Granted, PvP is great, but you'd need *many* hours more of level treadmill to be competative than WoW.

      How is WoW any different in this respect? The difference is the relatively fast level treadmill, but as you say, you continue to grind instances when you hit the cap to max out your equipment. This can take a considerable time and doesn't seem like anything worse than camping spawn points to me.

      I want to understand. Why do people complain about grinding instances, threatening they will leave for another MMORPG, when all they will get there is more grinding?

    10. Re:WHY? by Anonymous Coward · · Score: 0

      Don't think so. Opie + Anthony started that over 10 years ago on WAAF here in Boston.
      They'd still be on the air here if Menino wasn't such a tool.

    11. Re:WHY? by Dal+Platinum · · Score: 1

      I've heard it called World of Warcrack. Not very original, but definitely apt.

  2. Which Demographic by ackthpt · · Score: 1, Funny
    To Which Camp Do You See Yourselves?
    • 1337 c0d3rz w1th m4dd3 5ski11z, t-shirts and jeans, cold pizza for breakfast, drive a 84 Celica with the back seat crammed with McD's/Jack in the Box/Burger King bags, work from 10 AM to 3 AM and drink massive quantities of Coffee and/or Redbull/Rockstar/etc., live with parents or rent a dark and sinister fortress of squalitude, wonder what you'd do on a date assuming you ever had time for/got one and have a maxed out overclocked PC at home with liquid nitrogen cooling.
    OR
    • BSCS, suit and tie, eat to stay fit, drive a recent Volvo you wash once a week, 8 to 5, spring water from a bottle, live in a 3 bedroom house or condo, in a stable relationship, only enough personal technology to get you through personal business.
    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Which Demographic by Anonymous Coward · · Score: 0

      Definitely the latter. Although most of my work-friends are type A.

    2. Re:Which Demographic by Anonymous Coward · · Score: 0

      How the hell is the first post modded redundant? I wish they would take the ability to mod first post redundant away. Well, I suppose it could be redundant if the story were covered previously... but that wouldn't be the case here.

  3. wow cheat by AlexTheBeast · · Score: 3, Interesting

    Many long-term users were troubled when people like MickeyMouse publically described the the recent duping cheat. I think many WoW users would like to know what steps the administration and code gurus took to correct the problem. Do you get a call from your pissed-off boss at 3 am in the morning?

    1. Re:wow cheat by Chyeld · · Score: 3, Insightful

      Given the Community Managers basicly put up a sticky indicating that there was no evidence of real duping going on in game, I doubt you'll get an answer that you'll consider useful for that question.

  4. Addiction by kevin_conaway · · Score: 5, Interesting

    How do you guys react to all the negative press we've been hearing lately about the actions of gamers who have a severe addiction to your game?

    1. Re:Addiction by Anonymous Coward · · Score: 0

      Statistically, I'm surprised that we don't hear about *more* batshit crazies, considering the millions of (mostly) non-crazy WOW players currently out there.

    2. Re:Addiction by zerocool^ · · Score: 2, Informative


      You may laugh, but it's a real problem. See Jeremy's latest video for proof.

      ~Will

      --
      sig?
    3. Re:Addiction by arfuni · · Score: 1

      There's no such thing as negative publicity. =)

    4. Re:Addiction by Anonymous Coward · · Score: 0

      Purepwnage is a comedy series, how did the parent get marked as anything but Funny? Good god.

    5. Re:Addiction by Anonymous Coward · · Score: 0

      I couldn't look at it at work. Websense says, "The category 'tasteless' is filtered."

    6. Re:Addiction by rbarreira · · Score: 1

      I guess they react like me (or at least they should) - that's a problem of the players, not of the people who make the game.

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    7. Re:Addiction by Anonymous Coward · · Score: 0

      Hey guyz, be sure to read the hilarious adventures of a couple of stupid dumpy faggots here: The Dumpy Downie Duo.

  5. Economic Monitoring... by nweaver · · Score: 5, Interesting

    How much economic monitoring do you do? Both in-game and on the secondary market (eBay)? Have you considered working with an economist ( Steven D. Levitt comes to mind, but there are dozens of others as well) to study some of these phenomenon?

    --
    Test your net with Netalyzr
    1. Re:Economic Monitoring... by team99parody · · Score: 5, Interesting
      How about the reverse of this question.

      Virtual worlds seem like an excelent arena for testing and experimenting with various economic models.

      Have you guys considered using your world for economic model research that could be applicable helping understand real-world economics and potentially benefit to the rest of the world.

      Or, if short of that; have you done any experiments with monatary supply; interest rates; etc with interesting results you can share.

    2. Re:Economic Monitoring... by interiot · · Score: 4, Interesting
      Or, a variant on that question... how important do you think the economy is, as it relates to making the game enjoyable?

      Level 60 players are allowed pass on their vast sums of gold to their level 10 alts. "Power-leveling" services online require 2.5 weeks to get to level 60, despite having all the gold in the world. If the economy takes a nosedive, players may still be able to have fun. So is economic monitoring a primary concern to you?

    3. Re:Economic Monitoring... by Jack9 · · Score: 2, Interesting

      For those who are familiar with the WoW economy, every major patch (client-side) since release has included a server-side economic change.

      It may not seem like a big deal that the Darkmoon Faire takes 1000 thorium bars PER Darkmoon Amulet out of the economy (through thorium widgetx6->20 Faire Tix), but it's effectively driving up the demand/price of thorium to 3x what it has been since release. Essence of Undeath recipes have bumped up the going price of undeath 1000% (although it stands at 3g it needs to rise to 10g to be in line with other essences). Of course economic monitoring is a primary concern. Even moreso than class balance since it's relatively easy to fix. Rather than fix the fact that most every high level (50+) dungeon has undead who drop the essence, flooding the market (as it were)...they will simply lower the drop rate to bring it in line.

      This is not one of those questions that will make the cut.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    4. Re:Economic Monitoring... by Anonymous Coward · · Score: 0

      i read this a while back... im just passing out the link, because of its economic leaning on something done from the outside?....

      http://papers.ssrn.com/sol3/papers.cfm?abstract_id =294828

      seeing some of the inside metrics they keep on their economy though im sure would be amazing ... they should open source their econ data....

    5. Re:Economic Monitoring... by interiot · · Score: 2, Interesting
      For those who are familiar with the WoW economy
      If you have any links or further information, I'm sure they'd be appreciated if you posted them.
      every major patch (client-side) since release has included a server-side economic change. Even moreso than class balance since it's relatively easy to fix.

      My point is that economics don't really affect how fun the game is to play, in general. Yeah, people spend a lot of time at the AH. But a screwed-up economy doens't have that many negative effects on the game:

      • inflation hurts auction brokers (formally, in economics, "inflation is a tax on investment"). But I don't know that Blizzard cares about protecting auction brokers
      • deflation in the tradeskills makes them less fun (because the game encourages you to spend time on them, but then gives you relatively little reward for that time). If anything, I'd count this as the biggest problem with the economy, but it's not something that Blizzard has (or I think, is able to) address.
      • a screwed up economy can make it harder to buy your spells and EQ as you progress. But it takes a fair bit of badness in the economy to do this... players can always farm more if they want more of their spells/EQ.
      That's it. On the other hand, the majority of the fun in the game comes from leveling up, doing quests, doing instances, working on professions, talking to people in your guild... these things aren't really negatively affected by the economy.
    6. Re:Economic Monitoring... by shaitand · · Score: 1

      The question is not whether the economy is influencable. The question is whether the price of essence really is an issue that makes or breaks the enjoyment of the game for most players.

      And since the answer is no, why are the developers wasting so many resources to stop dupers and boters rather than using those resources to develop a real pvp system (the lack of one means the game ends at lvl 60) or even to stop the hackers that are cheating in pvp directly (teleport hacks, speed hacks, etc) rather than indirectly (gain money to get nice items that only make you equally competative with less work).

    7. Re:Economic Monitoring... by Anonymous Coward · · Score: 0

      Yes, compound interest could be an enormous asset in (and about) WoW.

    8. Re:Economic Monitoring... by Anonymous Coward · · Score: 0

      You must be fucking kidding -- i think the proper follow up question to yours is how do you live with yourself?

    9. Re:Economic Monitoring... by Anonymous Coward · · Score: 0

      None, I'd say they didn't even consult one when they wrote the thing. I'm a leatherworker/skinner. The only way to advance leatherworking is to buy stupidly rare items to make leather items that aren't worth the price of the rare item. Nobody wants your regular items so the useless skill costs you money to learn, until the very high levels.

      You are better off selling the skins rather than making anything with them. Similar for herbalism, mining etc

      The only two ways for me to make money are: cheat someone out of it by selling items at the AH for more than their worth or grind grind grind

    10. Re:Economic Monitoring... by Anonymous Coward · · Score: 0
      "Have you guys considered using your world for economic model research that could be applicable helping understand real-world economics and potentially benefit to the rest of the world."

      Eh... then what about, thinking of doing any research in the cure for cancer or how to feed the world using just a screwdriver and a plastic rubber ducky?

      ... while there are 3.5m players that doesn't mean that any economic testing will be of any use what so ever. Considering the main way of income in these games is by killing, killing in vast numbers.

    11. Re:Economic Monitoring... by Anonymous Coward · · Score: 0

      80% of the most useful gear at level 60 can't be obtained through the economy, only through doing content, because it's Bind on Pickup. Inflation in WOW only affects lower-level players, but even then, it works both ways: as long as they produce an item that is required by 60's for recipes/consumables/etc, they will recieve more money from the high prices and therefore be able to afford the more expensive gear being put out due to richer alts.

    12. Re:Economic Monitoring... by Anonymous Coward · · Score: 0

      Oh please! If you are intrested in economics and want to compare them to real life than don't pick such a childish and simple game as world of warcraft but have a look at eve-online , a much more complicated game which focusses on creating capital and trade/building

    13. Re:Economic Monitoring... by Monkelectric · · Score: 1

      That is without a doubt, the nerdiest paragraph ever posted on slashdot. EVER.

      --

      Religion is a gateway psychosis. -- Dave Foley

    14. Re:Economic Monitoring... by WarpGiGA · · Score: 1

      A true gem! I had to read it after seeing your comment, and it took me ages to read because I was giggling too much to read..

  6. OK, I have a question. by Kenja · · Score: 5, Funny

    What the hell where you thinking with the Darkmoon Fair? Can I at least get an epic t-shirt that says "I went to the Darkmoon Fair and all I got was this stupid Jubling"?

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:OK, I have a question. by wpmegee · · Score: 1

      New frog pets FTW!

      I'm never giving up my White Kitten though. /hug /kiss /pat

    2. Re:OK, I have a question. by Anonymous Coward · · Score: 0

      I had a prarie dog that would get aggro. When I was 40-ish running through Feralas mobs would come from miles to attack (and regularly kill) the level 1 critter.

      Was great when I had to kill some hard to find mob for a quest. Just had to get in the general area and everything would come running.

      I loved that little guy. Especially since he would die nearly every fight and I just hit the whistle again and he'd come back good as new.

    3. Re:OK, I have a question. by sgant · · Score: 1

      The best is getting a chicken because you feel like a complete idiot sitting there squawking 100 times or so.

      And in the immortal words of Leeroy Jenkins: "at least I have a chicken".

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    4. Re:OK, I have a question. by arfuni · · Score: 1

      I think the devs all wanted to buy their epic mounts and needed a way to pay for it. ;) Prices on copper, iron, thorium and *especially* heavy stone went through the roof with people trying to cash in crafted items for tickets. As if 8 gold for a stack of heavy stone is worth less than the 15 minutes it would take to farm that stack... I bought 20 stacks of thorium bars and resold them for twice as much as I bought them for a few days later.

    5. Re:OK, I have a question. by Anonymous Coward · · Score: 0

      It's a money sink for the economy to get prices back in check and where they "should" be.

    6. Re:OK, I have a question. by Jason1729 · · Score: 1

      How is it a money sink? It takes metals out of the game, therefore raising the values of those metals, but the total money supply is not changed.

  7. SuperShammy by blinkless · · Score: 1

    So, what was it like being the first lvl 60 Tauren sham*BLAM**THUD*....

  8. Challenges by Anonymous Coward · · Score: 2, Interesting

    What sort of challenges did you face in taking a universe that was always primarily for RTS gameplay, and translating it to an RPG? And how does the MMORPG setting allow you to further the story of Warcraft differently than if you'd just made another RTS (if there even is a difference)?

    1. Re:Challenges by Impy+the+Impiuos+Imp · · Score: 1

      And what do those 3.5 million people seem to know that I and my two teenage children, who cancelled after 1 month, don't?

      What is the difference? What are we missing?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    2. Re:Challenges by Anonymous Coward · · Score: 0

      friends?

  9. Question of venue by Fjornir · · Score: 5, Insightful

    How is it that you have time to answer questions on Slashdot but elect to ignore questions and problems reported by paying users on your own forums?

    --
    I want a new world. I think this one is broken.
    1. Re:Question of venue by Anonymous Coward · · Score: 0

      mod this one up!

    2. Re:Question of venue by smileyy · · Score: 1

      I stopped moderating a long time ago, and this is (and will be) +5 already. I hope this gets asked.

      --
      pooptruck
    3. Re:Question of venue by bigwavejas · · Score: 1

      Fjornir brings up a very legitimate concern and is spot-on with this observation. I know WoW has had individuals like "Caydiem" answering questions (on their forums) as best he can, but even then there's never really been resolution to many outstanding issues.

      --
      "Simplify, simplify, simplify!" Thoreau
    4. Re:Question of venue by dave-tx · · Score: 5, Insightful
      While this is a very fair and appropriate question, the obvious answer is that the Slashdot Q&A is a one-time thing, while answering questions by their own users is a never-ending process.

      Not trying to sound flippant, but that's the reality of it.

      Disclaimer: I don't play WoW or any online games, but this Q&A interests me nonetheless.

      --

      >> "What would the robut do? Frame someone!"

    5. Re:Question of venue by ZombieWomble · · Score: 2, Funny

      I figure that it's because the /. moderation system will hopefully produce some decent questions which don't involve shouts of "BLUE RESPONSE NOW!!1!", "NERF SHAMANS!!!1!", or paranoid rantings about blizzard rifling through your pc and violating your 'constitutional rights', which is the typical response to most blue posts, regardless of their original content.

    6. Re:Question of venue by rayde · · Score: 1

      these guys are developers, probably are fans of slashdot themselves... give them a break for doing an interview.

    7. Re:Question of venue by lukewarmfusion · · Score: 1

      Fans often fail to remember that the object of their fandom is a person, too - and should be allowed privacy, respect, and free time. If one of them uses their free time to do a Slashdot interview, that's their prerogative.

    8. Re:Question of venue by Chyeld · · Score: 1

      The real issue is they have three different departments who don't really work at all together.

      The Developers design the game and hardly ever talk to 'the masses' with a few exceptions such as the one involved in keeping the UI mods side in sync.

      The Community Managers whose job it is to put a pretty face on anything Blizzard does and who have no power to actually do anything in game and can only 'relay' concerns to the devs.

      The Customer Support team who seemingly your normal CS group (i.e. low paid phone/chat slaves that are over worked and stressed and therefore not at all likely to be willing to go to any extraordinary steps to work with the customer.)

      The devs, when they do appear are friendly and more than willing to help out but consider the game to be 'theirs' and are seldom willing to compromise their vision of what the game should be. This is actually a good thing in my eyes, since few people ever have a handle on what their requests actually entail or will result in.

      The CM's are always friendly, but end up being screwed because no one trusts what a CM says since they can only pass along what the devs tell them (which can and has changed between the time of speaking and the time of implementation more than once). They also can't help with CS issues and can only tell you what 'in a perfect world' would happen.

      And the CS team is just what you would expect. A sea of seemingly unhelpful people who actually would probably be willing to help you if they weren't so regimented on how to deal with things and if the last person they had spoken with hadn't spent 30 mins finding new ways to chew them out.

    9. Re:Question of venue by cpu_fusion · · Score: 1

      > How is it that you have time to answer
      > questions on Slashdot but elect to ignore
      > questions and problems reported by paying users
      > on your own forums?

      This is an excellent question. I quit World of Warcraft for exactly this reason. I check the forums occasionally to see if the situation has changed, but clearly it has not.

      For example, the class of my "avatar" was a "rogue". Until just recently, the rogue forums were barely ever responded to. In the last week, Tyren, the rogue correspondent, decided to post a few topics for user feedback. The catch? He's gone on a 2 week vacation now. Some feedback.

      Wake up Blizzard! You absolutely NEED TO USE SOMETHING LIKE BUGZILLA to track and monitor issues, requests for enchancements, and bugs.

      How open source projects can provide better levels of customer service than a commercial service with 3.5 million paying customers, I'll never understand.

      Wake up, or someone else will come along and steal your customers away.

    10. Re:Question of venue by Suppafly · · Score: 1

      How is it that you have time to answer questions on Slashdot but elect to ignore questions and problems reported by paying users on your own forums?

      Exactly. What's funny is that they can't even keep their own forums working. 99% of the time their forums are either read only, the won't let you login, or they don't display any messages.

    11. Re:Question of venue by benbob · · Score: 1

      Exactly! For example: If you check the WOW Server Status page now, you will see that ALL of their servers are currently (21:10BST) down and have been that way for quite some time now, yet there is no sign of any activity on their message boards here.
      --
      Random Signature #2
      Generated by SlashdotRndSig via GreaseMonkey
      --
      Random Signature #3
      Generated by SlashdotRndSig via GreaseMonkey

    12. Re:Question of venue by Anonymous Coward · · Score: 0

      So, you play a Paladin or Warlock?

    13. Re:Question of venue by AsbestosRush · · Score: 1

      slight correction: IIRC, Cay is female.

      --
      EveryDNS. Use it. It works.
      AC's need not reply
    14. Re:Question of venue by benbob · · Score: 1

      ignore me! i didbt rtfp :-(

    15. Re:Question of venue by captainktainer · · Score: 1

      Didn't bother reading the forum, did you?

      I don't play World of Warcraft, and given many issues with the game I probably never will, but please... at least check your own links.

    16. Re:Question of venue by Surt · · Score: 2, Insightful

      I'll side with one of the other responders: this question isn't interesting, the answer is obviously one of volume tied to venue. There are also a different set of people at blizzard when you consider who develops the code, versus who is responsible for answering forum questions. One is the developers, the other is the Tech Support group. Let's mod this down and get more interesting questions to the devs.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    17. Re:Question of venue by DaveOnNet · · Score: 1

      Furthermore do you have a method of deciding which question to answer next, either in your own forums or here on Slashdot?

      Disclaimer: I haven't played any MMPORPGs although I'd love to, it's just never a priority. Instead, I've been working on a system that can easily be tuned to provide the most logical order of questions to be answered - so you see I posted this reply in part because I have a solution. Sadly, very few people know about it. It's sort of a voting/moderation thing (at the time of this post, there are 22 comments with a score of 5, but there's obviously no indication which of the 22 is the best comment), but based on users ordering the comments/questions instead of moderating each comment/question up or down individually.

      --
      Rank comments and posts against each other at We-Rank.com
    18. Re:Question of venue by JoeD · · Score: 2, Insightful

      Here's why.

      If a dev were to post to one of the WoW forums and say something like "I'm a dev", that forum would quickly become an unusable morass of whining, flaming, trolling, and general bitching. Yes, yes, they're already that way, but it would get even worse, as hard as that may be to believe. I've seen it.

      Way back when, Brad McQuaid used to post to alt.games.everquest, and actually participate in the official Everquest forums. This was actually kind of cool, you could talk, and he'd answer.

      But then something changed. More and more people kept expecting him to read their posts. Posts started getting made with titles like "BRAD PLZ READ!" or "ATTN VERANT!". Of course, nobody could keep up with the number of messages posted per day, but people would still get really pissed if he didn't respond to their burning issues IMMEDIATELY DAMMIT BECAUSE I PAY $10 A MONTH!!!1!1!

      Eventually, the bulk of new messages were nothing but rants and bitchfests about how they were being ignored and why didn't he respond to that message they posted three days ago.

      So he stopped posting. Eventually, over the next few months, as people realized that he wasn't answering, the problem subsided.

      And one other point. Just because the devs don't POST to the forums doesn't mean that they don't READ the forums.

    19. Re:Question of venue by Quikah · · Score: 1

      Bah, rogues are fine, they just need a few tweaks (replace the couple of useless talents, improved distract, throwing spec) and some slightly better weapon itemization (need more daggers). MAYBE some slight tweaks to eviscerate so it scales better at end game.

      --
      Q.
    20. Re:Question of venue by SilentSheep · · Score: 1

      The thing is, that the servers are actually down, (22:00 BST). Been trying to log in all evening with no luck!

      --
      .
    21. Re:Question of venue by jcr · · Score: 1

      seldom willing to compromise their vision of what the game should be.

      If I were a Blizzard shareholder, that's exactly what I'd want them to do. Why fix it if it ain't broken?

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    22. Re:Question of venue by jcr · · Score: 1

      User support isn't the developers' job. (DUH!)

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    23. Re:Question of venue by ShakiirNvar · · Score: 1

      0825 AEST and they're still all listed as down. wth??

      --
      "Nobody ever went broke underestimating the intelligence of the American public." - HL Mencken
    24. Re:Question of venue by ShakiirNvar · · Score: 1

      guess i should rtfa more often :), although you'd think they'd be onto it fairly quickly so as to avoid as much confusion as possible.

      --
      "Nobody ever went broke underestimating the intelligence of the American public." - HL Mencken
    25. Re:Question of venue by Fishbone · · Score: 1

      There's two problems that I'm seeing here. First, is some incorrect nomenclature being used by some (reasonably) pissed off customers. I don't think anyone actually really wants to interact directly with developers. People just want to know what's going on, and why they can't use the service that they paid $50-60 initially and $14 a month for. I've played the game since beta, and since the launch I've had nothing but problems with the server I play on. If WoW was a cable service (which isn't a stretch to compare them to), someone's ass would be in a sling because the customer isn't getting what he/she is paying for. Also, it's a completely founded statement to say that things don't get answered on the WoW forums. At certain points, posts regarding server problems will actually get closed or deleted when there really isn't anything inside but a simple "what's going on?" question. I've seen it. I've been there (unlike a lot of the responders here).

      Secondly, you have a group of people who are on the outside looking in, wondering why people are complaining. Again, I'll go back to the cable TV example. If you were paying a subscription fee for cable TV and half of the time that you wanted to watch TV it was broken, wouldn't you complain? Wouldn't you get a bit angry if you tried to call up customer service and they hung up the phone on you?

      It's very simple. Most people are just tired of waiting on the same canned response ("We are aware of certain problems on the server. We are doing our best to rectify the situation and will have it fixed soon!") and after nine months they're starting to get a little antsy. And I don't think it's unfounded at all.

    26. Re:Question of venue by DerWulf · · Score: 1

      the rogue class is just fine. I'm glad blizzard spends their time creating new instances, battlegrounds and fixing hunters and warlocks rather than concern themselves with the myriad posts along the lines of "My DoT rogue is slightly less deadly than a combat build" and "Blue: MC raids only take 5 rogues" or "WTF, AoE damages me too! Blue, respond!". Also I'm glad for every whiner that quits the game. Bye Bye.

      PS: can I have your stuff?

      My Question: Blizzard, recently I've watched the Warcraft3 intro and the feeling of epic conflict is overwhelming. Don't get me wrong, WoW is a fantastic game as is but, in my opinion lacking that feeling. Do you plan on creating content/rulesets that will allow for player actions leaving a mark on the world? In other words: Will I someday be compelled to stay on instead of thinking 'oh well, I'm pretty sure Goldshire will still be there tomorrow?' when the horde raids?"

      --

      ___
      No power in the 'verse can stop me
    27. Re:Question of venue by TheRoachMan · · Score: 1

      Mistaking Caydiem for a man is totally excuseable. Check out the 'The Plush Murloc goes to E3' video on this page http://www.craftingworlds.com/videos.html

      Somewhere in that vid we can see Caydiem in all her glory. She has a mustache.

  10. Playable for normal people? by DogDude · · Score: 1, Insightful

    Are there any plans in the pipe to make the game playable for "normal" people (ie: people older than 15 who do not have 10 hours day to play/cheat, etc.)? I'd love to be able to play online, but the experience quite frankly, sucks.

    --
    I don't respond to AC's.
    1. Re:Playable for normal people? by Anonymous Coward · · Score: 0

      Given that they're the biggest MMORPG in the world now and have been hauling in buckets of money every minute, I'd say no.

    2. Re:Playable for normal people? by blooba · · Score: 2, Interesting

      Why does it suck for you? I'm over 15, play mostly during the weekends, and my experience rocks.

    3. Re:Playable for normal people? by TMFUberman · · Score: 3, Interesting

      I don't understand the "playable by normal people" complaint. Is the game only interesting/enjoyable if you are a lvl 60 badass? Otherwise, it's completely enjoyable without a huge time commitment.

      Either the game is about the journey, or it's about the destination. I've been enjoying the journey for several months with just a few hours a week (10). As of now, I'm just shy of lvl 50.

      One of the great things about WoW is how well the game difficulty scales as you go along.

    4. Re:Playable for normal people? by BraceletWinner · · Score: 2, Informative
      Just saying the game "sucks" isn't very descriptive of why you don't like it. What have you tried in the game? Have you tried High vs. Low pop servers? PvP vs. Non-PvP? All the classes? Questing like mad vs. grinding levels and loot? Solo vs. grouping, guild vs. non-guild? What level did you play to?

      Lots of factors go into why people like or dislike a game. Asking a question like this isn't going to help the developers improve it.

    5. Re:Playable for normal people? by calibanDNS · · Score: 2, Insightful

      I have to respectfully disagree with your assesment of how playable the game is for people over 15 who don't have 10 hours/day to play. I'm 25, have a full-time job and a wife and I manage to enjoy playing WoW. From just my experience, the game is very enjoyable if you have friends or colleagues to play with.

      I regularly play with 5 other friends who are similar ages and have similar real life demands as my own, and we manage to do quite well. We don't power level, and we're not participating in 40 person raids, but we find about 6 hours a week to play together (usually on Wednesday nights) and are advancing through the game at an enjoyable pace that way (in the last two weeks we've had very successful runs through Uldaman and Zul'Farrak).

      In my opinion, you don't have to be a level 60 member of a large, well-organized guild that makes regular large raid runs to enjoy the game, though I'm sure that is one way to enjoy it. Why don't you give some reasons why you feel that the gameplay sucks that the developers could actually respond to?

    6. Re:Playable for normal people? by mdarksbane · · Score: 1

      I have to agree that this is an issue for any MMORPG, but in WoW Blizzard has EXPLICITY worked to fix that problem more than ANY other MMORPG I've seen.

      While you're logged out, your character accumulated "rest" which, for a short time, doubles the experience you get from a kill. So when you play less, you play more effectively. How quickly you rest increases if you log out at an in (great little detail for all those RPer's out there). So if you're logged out a lot between play, you'll gain experience faster than the 15-year-olds playing every night for a bit, and be able to stay at least close to your friends.

      Also, with the importance of questing, there's always something to do at every level, even if you only log on once a week. it'll just take you longer to get to the end game of raiding and such.

      Finally, the soulbound items and level requirements keep all newbies from wearing nothing but higher-level's castaways. There's actually a market for low-level crafted items. You won't be as rich as a master-craftsman, but I've still made more gold from that than I've looted off of creeps.

      In short, they've done a bunch to help the issue you pose, and while I think there's definitely more that could be done, it's an improvement over every other MMORPG I've ever played.

      This is, of course, speaking as a twenty-something who bought the game a few weeks ago and has been playing it less than every other night, in between work and fiancee time, so I can understand your situation ;-)

    7. Re:Playable for normal people? by shuufoxie · · Score: 0

      I agree. I think WoW is much more playable for "normal people" than all the other MMORPGs I've tried (UO, EQ, AC, and FFXI). Granted, you're not going to level as quickly as people who have 10 hours a day free to play, but I've made it up to level 42 by playing on weekends only. And sometimes not every weekend, maybe every other weekend. But the rest system makes it so that I can log in on, say, a saturday or sunday afternoon and get a level or two fairly quickly.

    8. Re:Playable for normal people? by Jason1729 · · Score: 1

      Up to level 60, the game is great regardless of your time commitment.

      Once you hit 60, the end-game content is only accessible to groups of 40 players. That restriction limits the content to serious gamers who can form an uber-guild to play it, and because of the time commitment needed by so many people at once, the only people who can get into and stay in an uber-guild are the ones with a huge time commitment.

      I don't know if you're on a pvp server or not, but on my pvp server, most of the lvl 60's spend their time going around ganking lowbies because there's just nothing for them to do at 60.

      The good news for you is that 50-60 is much easier than 40-50, but the bad news is you'll have nothing to do at 60.

    9. Re:Playable for normal people? by KtHM · · Score: 1

      Bullshit. What does endgame have for casual players? Dire Maul. What else? Nothing. On the other hand, the uber raid guilds farm Alterac Valley for honor, and Molten Core or Onyxia for gear. Less uber 60s have no chance of competing.

    10. Re:Playable for normal people? by snuf23 · · Score: 1

      "Once you hit 60, the end-game content is only accessible to groups of 40 players."

      True that Molten Core and that new dungeon (I forget the name) are limited to pretty serious players. Most uber-guilds won't keep you around unless you can commit to raiding at particular times.
      The average player hitting level 60 does not have all of their set gear, so you can do runs through Stratholme, Sholomance and the like. If you have aspirations of running MC, it's a good idea to get your gear up. Unless you've been saving gold constantly, you probably don't have the 1000 gold for your mount. The higher level crafting recipes and materials take time to farm.
      Also, you can do PVP in Warsong and Alterac. I've seen a lot of lvl 60s doing this and going for the items you can only get at higher ranks.
      One point though, at level 60 - even if you are in an uber guild - there is not really much that you can do. Your XP isn't going up. All you can really do is work on getting "teh uber l00t". Considering the low percentage on drop rates for specific items, and the need to roll with multiple people on the item IF it drops - you will be running the same battles over and over again. Some of my guildies run MC constantly, and while they link all the nice purples that drop, I think between the two of them, they've won a single roll on a purple drop.
      I guess what I'm trying to say, is that once you've reached 60, you really have seen the majority of the content. So if you don't get to run MC over and over with a bunch of psycho uber guilders, you aren't missing out on that much.

      --
      Sometimes my arms bend back.
    11. Re:Playable for normal people? by jafomatic · · Score: 2, Insightful
      Nonsense. We've taken many casual players to the core (MC) on nights that they're available. There's no real reason that you can't dedicate some part, of just one of your allowed nights, to finding a guild that meets these requirements:

      • Will not kick you out for being a weekend warrior
      • Will invite you to not only the endgame raids but also raiding to get other near-max-level guildmembers "ready" to go as well (keys, quests, etc).
      • Happens to raid often enough that your one-or-two "allowed" nights fall on the same time as their scheduled instance raids
      There. Just three requirements at a high level. Are there more?

      I've been told, and I'm beginning to see it, that the game starts when you hit level 60. That's not to say I haven't had a wonderful time exploring the world and adventuring with (and without) friends, but there's quite a bit that I've not yet seen.

      I think the problem here comes from different types of games, and I think it's happening to fans of older Blizzard games specifically for a reason. In an RTS, you logged in and instantly had a match that you could finish. Much like a quick game of monopoly, you knew what you were in for that one evening that the wife allows you to play. Once that match ends, everyone goes back to the beginning; the only accumulated resource is your own skills. Starcraft, for example, doesn't remember how much you played last night.

      The fact that you spent 40 hours on battle.net last weekend means that you, the real person, are now experienced. It does not mean that the game will treat you differently.

      Coming from that environment, people feel like they will never "win" an MMORPG and they are correct. Winning an MMORPG (or any RPG) is only accomplished by enjoying yourself and it cannot be measured in any other tangible way and that is totally alien to a lot of people. These people need a measure of some type and they will cling to any metric they can find. The scale in the bathroom, the bank account, the ladder on battle.net, it's all the same. Even if it's a meaningless unit of measure when read alone, they crave it. This assumption that the "online" game is competitive isn't even consciously made, but it lives deep in some personality types and they will definitely cancel each game account about one month after failing to "win" it.

      The rank/honor system in World of Warcraft satisfies this somewhat but, shockingly, this ranking system wasn't announced really or known at all during that first month that the game was available! It really isn't hard to imagine why these folks cancelled.

      --
      ::jafomatic
    12. Re:Playable for normal people? by FirienFirien · · Score: 2, Insightful

      I've been told, and I'm beginning to see it, that the game starts when you hit level 60.

      THIS is the kind of comment that wastes the game.

      No, it doesn't start at 60. The game starts when you hit level 1. Bear with me - I'm not being trite.

      When you get to level 60, you start being tough enough to participate in the endgame levels. But there's still a heck of a lot of interesting stuff in levels 1-59; it's just finding a team that it's enjoyable with that's the problem.

      You're supposed to be able to enjoy 1-59 for what they are, not just as the prelude to a main act.

      As an example: I got my first character, a warrior, up to level 47 or 48. I didn't rush, I solod a bit, I explored areas that were dangerous to me, and I had fun doing it. I did all the quests, and enjoyed them. I toiled to collect the 342 mithril it takes to do the mithril order quests, and the 100 or so more it takes to make stuff for yourself at the same time. My guild merged with a 60-raiding guild so that the top-end players could get more out of their game, and suddenly the pressure came on to just whip through 45-60 so I could join in. Hey, where did my game go? I realise that 60 is fun; but I don't think that the rest of the game should be thrown away just so you can get there. Why burn days getting to 60 (2.5 weeks minimum with rushing, according to an earlier post) to have fun, when you can just have fun?

      More recently, I've started a whole bunch of characters. I played a druid to 32, then wanted to see what the game was like as a shaman, a hunter, a warlock, a priest. If I ever get to 60, I'll be running various areas through over and over; I can do that at level 20 too, and you get better items a whole lot more quickly. You find good groups, you find bad groups. I've done deadmines several times in a row; it's FUN. It's fun because I ignored the words 'the game starts at 60'. I haven't even got to 50, and I'm having fun. I have tactics; I have good runs, lucky escapes; I have items that replace the ones I have, and I know there's more space later on to get better. At 60, your item gain rate has to drop significantly; you have to spend hours to get the item you want because it's got that bonus. But as soon as it drops, you know what it is already, and you've already worked out that it's better than the one you have; and there's other people who want it too.

      I'll stick with doing what I'm paying for - having fun wherever and whatever. I can look forward to participating in WSG again when my chars grow up a little - but I'm not wasting the early content just so I can start slogging on the later content instead.

      Quote parent: (I've) had a wonderful time exploring the world and adventuring with (and without) friends, but there's quite a bit that I've not yet seen. And I'm not rushing past ANY of it. It's all there to be enjoyed.

      I'm sure various people who are level 60 will scorn me for my opinions; but I'm pretty sure they missed out on a fair bit of fun on the way up. 60 may well be more fun than I expect; but I don't see any reason to let that cloud my enjoyment of the rest of the game. I'll finish off with a last quote from the parent, with which I wholeheartedly agree.

      Winning an MMORPG (or any RPG) is only accomplished by enjoying yourself.

      --
      Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
    13. Re:Playable for normal people? by mdarksbane · · Score: 1

      Exactly.

      This is the first game where, in some cases, I haven't wanted to level up, because that means that the next quest I have on my todo list won't be as interesting.

    14. Re:Playable for normal people? by jherekc · · Score: 1

      If anyone wants to join an EU WoW guild (playing on Burning Legion) then check us out:

      http://islandgamers.net/Default.aspx?page=pg_Forum s_ViewForum&id=31

      We satisfy all the above requirements :)

      --
      "lack of quality control is one of the pillars of slashdot"
    15. Re:Playable for normal people? by jafomatic · · Score: 1
      Just some quick responses:

      I didn't rush. I started this just-dinged-level-59 char on january 1 of 2005 and have played a bunch of alts to ~30 when I run out of rested on the main guy. There were a couple of server-jumps to follow my friends as well. There has not been ANY rushing. I find that I know where things are in the game, and the rushed folks do not. I find level 60 people asking my level 32 alt chars "Where can I get a lot of wool?" and I answer them. I definitely haven't rushed.

      I believe I stated clearly that there's a ton of fun to be had between 1-59; this is why so many of us enjoy starting new chars over and over again. Perhaps I should've said the game restarts at sixty? The comfortable pvp and regularly-attainable equipment, that much of us remember from text-based MUD games, that stuff really starts at higher levels. Suddenly the people you group with know where you need to go to get a chance at some epic drop. The game definitely changes there and I'm reporting that:

      • other folks have said "it starts at 60"
      • I think I see what they mean
      I do not, in any way, suggest that the game isn't fun before then. The game did start for me at level 1 on November 23rd of 2005 or whatever day it opened. Technically it started earlier since I participated in the later-and-open beta. I've known people on those old MUD games that never EVER acheived max level, but they have a fun time, they stay forever, and they know a hell of a lot about the "middle" of the game.

      Not only haven't I rushed, but I also now have about 3GB of screenshots on my HDD (some of which are available to slashdot here.

      Finally, when I said "There's quite a bit I haven't seen" there's some clarification that I should've included. One: I have not played past level 23 on any alliance char. I haven't seen a lot of their areas. Two: my only highlevel char is, as I said, 59; there are a crapload of instances that I've not seen yet that are becoming available to me as I get quests completed.

      --
      ::jafomatic
  11. Other MMO's by _Hiro_ · · Score: 2, Interesting

    How much play time have the members of the dev team put into playing other MMO's, either to look for features that may benefit WoW, or to look for stumbling blocks to avoid?

    For example, unclear quest instructions like in FFXI or the staggered leveling system in City of Heroes, etc.

    --
    -Pope Peter Porker, S.O.W., K.M.K.R., U.G.O.A., F.S.G.S.D.
  12. What would you have done differently? by Trespass · · Score: 5, Interesting

    It's the biggest MMORPG to date in terms of number of subscribers. It's easy to guess that you've encountered challenges due to scale that no other developer has before.

    Knowing what you know now, what would you have done differently, and when?

    1. Re:What would you have done differently? by Dragoon412 · · Score: 1

      No doubt that WoW is the largest MMO here in the states, but the largest overall? Not by a longshot.

    2. Re:What would you have done differently? by Anonymous Coward · · Score: 1, Insightful

      Your chart's out of date. WoW has over 3.5 million subscribers. The chart shows only 2 million.

      At 3.5 million, it has more subscribers than the chart shows for Lineage.

    3. Re:What would you have done differently? by Anonymous Coward · · Score: 0

      Well, if you beleive the 3.5 million, then yes it is above any other game on that chart.

      But of course, the more interesting question is how do they get 3.5 million, and how does mmogchart only get 2million? That is a *huge* discrepency.

    4. Re:What would you have done differently? by Trespass · · Score: 1

      Yeah. It really would have been more accurate of me to say largest in terms of a combination of number of subscribers, number of markets where it has a big presence, and potential for future growth.

    5. Re:What would you have done differently? by Anonymous Coward · · Score: 0

      Look at the time difference and the rate of growth. The chart ends in early July (possibly earlier), while the 3.5 million figure is quoted on July 21st, I believe. Also, IIRC, WoW was released in a new area recently, with a very strong reception.

    6. Re:What would you have done differently? by interiot · · Score: 1
      I have the same question, though I'd state it very differently...

      It's the biggest MMORPG so far because you've improved so much on previous MMORPG's. WoW removed most of the annoyances that other MMORPG's have (eg. dying being a very negative thing). What annoyances still linger that might have made WoW a nearly perfect game?

      (the first thing that comes to my mind is that transportation takes a great amount of time in the game, but doesn't seem to contribute to the enjoyment of the game)

    7. Re:What would you have done differently? by nahdude812 · · Score: 1

      WoW has 3.5 million (read the summary of this article), and Lineage II has 2.1 million according to your data.

  13. LEEROY JENKINS!! by goldspider · · Score: 3, Interesting

    Are there any plans for a player hall of (f/sh)ame?

    --
    "Ask not what your country can do for you." --John F. Kennedy
    1. Re:LEEROY JENKINS!! by Anonymous Coward · · Score: 2, Informative

      Learning's fun http://www.shagwall.com/leeroy.wmvhttp://www.shagw all.com/leeroy.wmv

    2. Re:LEEROY JENKINS!! by wpmegee · · Score: 1, Funny

      At least I have chicken.

    3. Re:LEEROY JENKINS!! by TrappedByMyself · · Score: 1

      I really wish that video wasn't staged. Kinda taints the legacy.

      --

      Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
    4. Re:LEEROY JENKINS!! by pezpunk · · Score: 1

      i thought it was pretty obvious it was staged from the first time i watched it. i still think it's hilarious.

      --
      i could live a little longer in this prison
    5. Re:LEEROY JENKINS!! by snuf23 · · Score: 1

      Although it was staged, the unfortunately reality is that what it depicts happens all too frequently in pickup groups.
      I'd like to think all the real life "Leeroys" are ten year olds, but I've come to the realization that some percentage are just idiots.
      As a healer I frequently get to enjoy this sort of scenario:

      Me: "OOM - please let me drink before next mob."
      Groups Leeroy: "Why is this taking so long? Can we get going!" - proceeds to run off from the group
      Me: "drinking"
      Leeroy: Aggros everything in the next area "Can I get a damn heal here!"
      Leeroy dies.
      Leeroy: "WTF? Why didn't you heal me? Where the hell was the rest of the group? This group sucks!"

      --
      Sometimes my arms bend back.
    6. Re:LEEROY JENKINS!! by FHMyles · · Score: 1

      With regards to Leeroy, you know that whole thing was a deliberate setup just to make a funny video, right?

      A guy that I know plays on that server and has spent some time on the Ventrilo channel used by Leeroy's guild.

    7. Re:LEEROY JENKINS!! by boomka · · Score: 1
      I think it's quite apparent the creators didn't try to hide the fact that the video was staged. Especially the way they discuss the strategy, and the bit where they "crunch the numbers" and evaluate chances of survival as 32.333%. I thought this was funny as hell and at this point it becomes clear that the guys are just trying to make a funny movie :)

      I think they succeeded quite spectacularly, and also depicted very accurately all the non-staged, real situations when the Leeroys of the world go suicidal.

      --
      Human history becomes more and more a race between education and catastrophe.
      H.G. Wells, "The Outline of History"
    8. Re:LEEROY JENKINS!! by FHMyles · · Score: 1

      Yeah, it seemed that way to me as well, but a lot of people I know thought that it was real, though most of them did wonder how one could calculate the chances of surviving an instance room so precisely.

    9. Re:LEEROY JENKINS!! by NFNNMIDATA · · Score: 1

      All players should shout their own names and run amok. Hell, all people in real life should do it.

  14. Subscribtion Fee by Maagma · · Score: 2, Interesting

    Since your game is subscribtion based, do you think you'll feel a lot of heat from games like Guild Wars who aren't charging a monthly fee to play the game?

    (My personal thought is that you won't simply because a person could by both games and only pay for one. I know the reason I don't play WoW is because I would feel guilty by not playing because I know I dropped a good amount of money so I could play that month!)

    1. Re:Subscribtion Fee by ErikZ · · Score: 1


      Guild wars is the only MMORPG I know of that does that. What others are there?

      And finally... http://www.mmogchart.com/Chart1.html

      Does it LOOK like they're feeling the heat from Guild wars?

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
  15. Linux version? by SolusSD · · Score: 4, Interesting

    How about a native Linux client? It runs great under cedega (transgaming wine), even better in opengl mode.

    1. Re:Linux version? by Compholio · · Score: 1

      Plase mod parent up.

    2. Re:Linux version? by endx7 · · Score: 2, Interesting

      Recently they added a function to their lua ui api called isLinuxClient(). slouken said the function was being added for "completeness". There is already a isWindowsClient() and isMacClient().

      Whatever that means for sure, I do not know.

      Plus, slouken is Sam Lantiga, the sdl guy who used to work for Loki. So Blizzard does have someone who is capable, however, they have him doing a lot of other things. :P (Right now I think Blizzard doesn't have enough manpower in developers to worry about Linux client.)

    3. Re:Linux version? by endx7 · · Score: 1

      Oh, I didn't spell his name right. It's Sam Lantinga apparently. Forgot an n.

    4. Re:Linux version? by Anonymous Coward · · Score: 0

      yeah, and obviously they can't hire any new developers, I mean it's not like they have over 3 million subscribers, or making over $50M/month

      oh...wait...

    5. Re:Linux version? by endx7 · · Score: 1

      They've been -trying- to hire developers for a while now. They like putting their "Now Hiring" signs in a lot of visible places.

    6. Re:Linux version? by jcr · · Score: 1

      How about a native Linux client?

      How many copies would you buy?

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    7. Re:Linux version? by Compholio · · Score: 1

      How many copies would you buy?

      How about almost 18 thousand?
      http://www.blizzpub.net/petition/

  16. Look Lock by Anonymous Coward · · Score: 0

    Look-lock is the ability to have your character's facing be tied to mouse movement without having to hold down a key or, worse, a mouse button. First-person shooters are a perfect example.

    Why then isn't look-lock native to the game, requiring an add-on to implement? If I hadn't installed the look-lock addon, long ago my RMB finger would have fallen off or I would have left the game.

    1. Re:Look Lock by Anonymous Coward · · Score: 0

      Uhhh...

      Unlike in a FPS, WOW has a LOT of clickable stuff on the screen. Granted, you can go through a lot of effort to try to use the keyboard for most or all of this stuff.

      But you view IS locked on your characters horizontal-facing direction, the only thing you ever need to move the camera for is to change your view vertically or to look sideways or over your shoulder. Sure, you can still turn around and walk backwards to see if that huge monster is still behind you, but chances are you'll get yourself killed doing that.

      I mean c'mon...do you really want to have your character stare at the ground every time you move your mouse down to click on the chat window or one of your spells?

  17. Server setup question by GoatMonkey2112 · · Score: 5, Interesting

    I would like to know what kind of servers, how many, network bandwidth, etc., for WoW.

    1. Re:Server setup question by Anonymous Coward · · Score: 1, Interesting

      I too am very interested in the back end infrastructure of Blizzard. Not everyone that plays WoW is a little 15 yr. old kid. I work in IT and this is Slashdot so can we get some of the real facts please?

      What type of hardware/OS are the game servers?
      What type of network bandwidth is required?
      What applications are used for realms? I've seen job opportunities for Oracle admins on Blizzard's website? Does the game run on Oracle?
      How many people does it take to keep WoW running?
      And finally, what happens every Tuesday when the servers are offline for 4-6 hours?

    2. Re:Server setup question by Anonymous Coward · · Score: 0

      The answer to all of those questions (except the third one), is "twice as much as they're currently using".

    3. Re:Server setup question by Anonymous Coward · · Score: 0

      +1

      server details, builds, OS's, etc

    4. Re:Server setup question by double-oh+three · · Score: 1

      Addenda: How many individual servers/CPU's make up a server like Dark Iron or Skullhammer? Is there one CPU/server per region or city?

      Also, are you planning on adding more instance servers to help deal with lag in high level raid dungeons?

      --
      "For years, I struggled with reality... but I'm happy to say I finally won out over it." -- Elwood P. Dowd
    5. Re:Server setup question by Maudib · · Score: 1

      Im fairly certain that each realm is divided into three servers, one for kalimindor, one for that other continent, and one for instnaces and bg.

      There are what, 60 realms for the US? You do the math.

    6. Re:Server setup question by Anonymous Coward · · Score: 0

      I'm pretty sure there are more servers than that. When there are crashes only people in certain parts of the world get booted ... for example, Ironforge crashed and everyone there and in the Wetlands got kicked off but everyone else stayed online without problems. Its strange because the parts of the world that crash go back in time 5 or 10 minutes but everywhere else continues on the same time.

    7. Re:Server setup question by SlashdotStu · · Score: 1

      I would like to know what kind of servers, how many, network bandwidth, etc., for WoW.

      Rather than just asking them what they have, I think a more interesting question is "how did they figure out what they would need?"

      So...

      How did you test a complex piece of software like WoW for performance-related problems under load, and how did you determine appropriate sizing for servers and network bandwidth in Production?

    8. Re:Server setup question by AgntOrnge · · Score: 1

      They won't tell you for security and I'm sure IP reasons. They have said it in their own forums enough times.

  18. World Economy by Anonymous Coward · · Score: 5, Interesting

    Is there any consideration for guild halls, house or player cities in the future? SWG's had many issues but their Cities where a very interesting concept, and since blizzard is in a position to use the lessons learned is this something you guys would consider?

  19. Mutiple platforms by Fizzlewhiff · · Score: 5, Interesting

    Blizzard is one of the few companies that distribues Windows and Mac games together on the same media. Going further, WoW allows Windows and Mac users to play together on the same realms, something which isn't done in other MMORPGS. What kind of hurdles did you have to overcome to get both Windows and Mac versions to co-exist and have you had to make any sacrifices because you were only able to do something on one platfrom and not both?

    --

    'Same speed C but faster'
    1. Re:Mutiple platforms by Fr05t · · Score: 1

      Square-Enix allowed players of FFXI to play together from either PC or PS2 - and soon Xbox 360. I'm pretty surprised they don't have a Mac version yet.

    2. Re:Mutiple platforms by Anonymous Coward · · Score: 0

      They've also subsequently cancelled the PS2 version of FFXI.

    3. Re:Mutiple platforms by ZebadiahC · · Score: 1

      Yes! Here! Here!

      Most appreciative of the Mac port. Good to see Blizzard delivering games for the Mac.

    4. Re:Mutiple platforms by Rinikusu · · Score: 2, Interesting

      As a cross-platform gamer (I play WoW on both my desktop (PC) and my laptop (iBook), I'm really curious to know how many mac players are out there, and if it's financially viable for Blizzard to continue supporting the mac version.

      --
      If you were me, you'd be good lookin'. - six string samurai
    5. Re:Mutiple platforms by Ibag · · Score: 1

      WoW allows Windows and Mac users to play together on the same realms, something which isn't done in other MMORPGS

      Is this true? I never tried out the non-windows everquest clients when I played, but I see no technological reason (and heard no mention) why a Mac client would be restricted to different servers than a Windows client in any game. MMORPGs on consoles might choose to have different servers for different platforms, eiher to level the playing field where different systems use different vastly different controllers or because of differences in the online console networks, but there seems to me to be no limitations for PCs that wouldn't be completely artificial.

      Can you cite examples?

    6. Re:Mutiple platforms by shaitand · · Score: 1

      My question is related. Now that linux has overtopped the Marketshare of Macs on the desktop, will blizzard now be shipping linux clients rather than mac clients for games, or both?

    7. Re:Mutiple platforms by WinterSolstice · · Score: 1

      I personally account for 3 hardcore players on Khadgar. (multiple hours per day)

      I bought it specifically because they had a Mac/Windows blended community, and I bought them at the Apple store, so it would be obvious :)

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    8. Re:Mutiple platforms by Anonymous Coward · · Score: 0

      You're quite the April fool.

    9. Re:Mutiple platforms by CountBrass · · Score: 1
      Everquest Mac and Everquest PC servers were separate. You couldn't play on a Mac server using a PC and vice-versa. The reason Verant claimed for doing this was so that the new Mac community wasn't overwhelmed by the established PC community: a blatant lie confirmed by the fact that they never patched or kept up to date nor released any expansions for the Mac.

      Unlike Blizz they simply didn't have the skill to keep two pieces of client software (Mac and PC) in synch'.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    10. Re:Mutiple platforms by CountBrass · · Score: 1

      I doubt it. For three reasons: 1. OSX is a more stable and a known quantity: there aren't 10's or 100's of different distributions out there and not every man and their performing penguin can build their flavour of OSX. 2. I suspect that, like me, most Mac users don't emulate Windows so if they don't make an OSX version they've lost a sale. With a Linux user they dual-boot or emulate Windows: no lost sale. 3. What's the basis for your claim re marketshare? And is that marketshare of computers physically capable of running WOW?

      --
      Bad analogies are like waxing a monkey with a rainbow.
    11. Re:Mutiple platforms by tarkin · · Score: 1

      I play WoW on my AMD desktop, and on my Powerbook on the patio outside, at work (got to have a break eh ;-)

      --
      blaah !
    12. Re:Mutiple platforms by rufo · · Score: 1

      Evidently it is, because every Blizzard game since the original Warcraft has been released on the Mac; and every Blizzard release since Diablo II has been simultaneous release on a hybrid disc. (Even Diablo II was so close as to practically be simultaneous, although Starcraft took a little while...) They've also released Mac OS X versions of Starcraft and Diablo II, which have Mac OS X native installers downloadable from Blizzard's site that actually install the game and its expansion off the original CDs while patching it to a Mac OS X-native version, completely avoiding the use of Classic.

      I think that Mac gamers very much appreciate Blizzard's support, and so tend to support Blizzard in kind. I mean, World of Warcraft is the first decent MMORPG to be released for the system (Everquest doesn't count, as it was a shoddy, half-supported port released years after everyone packed up and left for greener worlds). About half the Mac users I personally know own accounts, and one or two don't even play that much, they just keep the account open to show their support (and do the occasional instance run).

      --
      My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
    13. Re:Mutiple platforms by shaitand · · Score: 1

      1. The API's are more stable perhaps. Simply distributing a self-contained RPM that adheres to the LFS for file system locations would take care of almost all Linux distributions and virtually every Linux system not being used as a server. And has been capable of doing so for the past 6 yrs or so.

      2. I don't know any Linux users who dual boot personally. I suppose there are some out there; I just don't know anyone. Nor do I know any who emulate windows to play games. Emulation is far too slow for any game that doesn't have an equivelant in Linux.

      I do know some who run windows emulation for a couple of specific applications that don't run under native api implementations like wine, but I know more mac users doing the same.

      3. The numbers were reported in a slashdot story months ago, possibly from last year. Linux is currently #2 in terms of total desktop market share (although as I recall the difference was within the margin of error).

      If we eliminated computers not physically capable of running WOW that would probably severely hurt the Mac side. I think it is fair to say that Mac users upgrade far less frequently than PC users (an upgrade on a Mac basically means a new computer). Generally on the PC side computers get built around a game like WOW. When a user spends 10+hrs/day playing a game that becomes the single most important function of the machine. WOW in OpenGL mode is faster than WOW in any mode under windows with the same hardware.

      If blizzard simply farmed out work to the winex guys in preparation for patches instead of making them work blindfolded and after the damage is done it would gain a significant chunk of the market. Including a chunk that could run as well as the recommended requirements with the hardware listed under minimum requirements on the box if they ran the game under Linux.

  20. Should I ask a question? by robyannetta · · Score: 2, Funny

    It depends, will I get an answer? When I use the Blizzard technical support forums, they don't answer there.

    --
    - Just my $0.02, take with a grain of salt, your mileage may vary.
    1. Re:Should I ask a question? by Anonymous Coward · · Score: 0

      That's because you are a fucking moron.

  21. Success of Everquest by Anonymous Coward · · Score: 1, Insightful

    SOE has been in the MMORPG business for quite some time. Everquest (version one) is even the largest game in the world, I'm told. Why do you think WoW turned out to be more successful than SOE's Everquest 2?

    1. Re:Success of Everquest by CountBrass · · Score: 1
      Me! Me! Me!

      That's an easy one: because Verant/Sony utterly destroyed their reputation for customer service with EQ1. They weren't kidding when they told you "you're in OUR world now".

      --
      Bad analogies are like waxing a monkey with a rainbow.
  22. Server or Gameplay? by Anonymous Coward · · Score: 1, Interesting

    Did you base everything around the gameplay and try and increase server capability afterwards, or did you try and create the gameplay to the capacity of the server's that you wanted to use?

  23. Breaking Through the Great Wall by mfh · · Score: 2, Interesting

    I've been into video game editing for some time, with mods and stuff like that. Now I've pretty much given up on it as a viable career, due to the instability involved with trying to obtain (and most of all SECURE) a good video game designing career.

    I have had a few interviews, and some really bad experiences with video game companies out there who shall remain anonymous for the purpose of this question.

    In once instance, I've been lied to by HR directors on the annual salary, told it was around $65k and it turned out to be $35-40k (which must have meant $35k right?). In another instance, I was strung along for months by a company who decided at the last minute to drop me as a candidate. What a huge waste of time that was. I've been promised before by a designer from a major company that we would do a big project together and get funding for it, only to have the guy over for a steak dinner (filet mignon no less), and a week later he went off and took a job somewhere else, and dropped the project.

    What do you say to someone like me who has had ONLY these kinds of experiences with the video game industry?

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Breaking Through the Great Wall by gavanw · · Score: 0

      What kind of position were you looking at? If you were looking to be a game designer, good luck with that. My guess was you were trying to be a level designer, since you were talking about working with mods. If modding is the only experience you have, you will find it near impossible to get a job in the VG industry. You can't just expect to get a job in the gaming industry because you have done some work with video games. It is hard enough getting a secure job in the software industry, even harder to get one in the video game industry. Unless you have some REAL talent and experience, you are not likely to be accepted no matter how many fillet mignon dinners you give out. I can only say this to you: if you really want to work in the industry, you have to develop your skills beyond just modding...learn programming, art, 3d modeling, sound design, etc. Even then, if you don't have a good looking portfolio to show off genuine talent, don't expect any job offers.

    2. Re:Breaking Through the Great Wall by Surt · · Score: 1

      The unfortunate truth is that video game design is very popular. Most people who get those jobs start in another branch, either art or development, and move into the position on their second or later project. There just aren't that many pure design jobs to go around. If you want to get seriously into the game industry, you'll probably need to be either a dev or an artist first.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  24. WHY? by Orclover · · Score: 1

    Whats left in this game for the casual power gamers? We did the 'end content raids' like MC and Onixia and BWL...over and frickin over. PVP got old after a month, it wont matter how many extra pvp maps you throw in. So whats left? For the love of god is there only Treadmill Level Grinding (TM) and then your off to Treadmill Equipment Grinding (TM)?!?!?

    --
    I am Jack's complete lack of surprise. -Fight Club
  25. Warlocks by darkmayo · · Score: 1

    Really what where you guys thinking when you layed this class out.

    --
    "I am a kernel in the linux army"
    1. Re:Warlocks by catch23 · · Score: 1

      Jesus, if you want to ask these questions, why not use the blizzard forums where they belong? For slashdot, I would have expected questions that are not directly affiliated with the game content itself. For example, a question regarding how the servers handle all the traffic in Ironforge during peak hours would be fair game, but a question about character specifics should be directed to the blizzard forums.

    2. Re:Warlocks by wpmegee · · Score: 0

      I don't have to. Dozens and dozens of other players have posted all these concerns, both on the official forums and on forums.worldofwar.net. The official site forums are full of so much spam and BUFF THIS NERF THAT OMG NINJA posts that they're pointless anyway. There are hundreds of thousands posts a day there, search is a mess, and the threads expire after a week or so - good luck trying to bookmark a thread and come back in a month.

      Also, not a single one of the Blizz customer service reps plays a Lock as their main. How the fuck are they ever going to understand our concerns if they do not experience the game mechanics for themselves. We're supposed to be evil mages, but at this point in time, we're crippled mages.

    3. Re:Warlocks by catch23 · · Score: 1

      Please keep your spam on the blizzard forums. Thanks.

    4. Re:Warlocks by Anonymous Coward · · Score: 0

      After every single patch having a direct or stealth (and most of them having both) nerf to rogues, to the point where they're barely playable, and you STILL bitch?

      Really, go try a MMO that doesn't have PvP. Your obviously not cut out for it.

    5. Re:Warlocks by ejito · · Score: 1

      Bullshit. Rogues had many improvements. In fact, rogues were celebrating for quite awhile, while warlocks were left sulking.

    6. Re:Warlocks by RocketScientist · · Score: 4, Insightful

      *sigh*
      I have a level 60 warlock with, well, entirely too many days /played at 60. You're an idiot.

      For the uninitiated, there are a bunch of warlocks on the forums that think all warlocks should be buffed to the point of uberness. We are currently very balanced, and deadly in the right hands. We can be killed by rogues. We can kill just about anyone else with varying degrees of difficulty. Rogues can be killed by, well, just about anyone they don't get the drop on, including warlocks. Rogues can kill anyone except shaman (nobody kills shaman, they're a trifle imbalanced) and plate wearing classes. Player skill is more important in PvP than player class. Your refusal to acknowledge that you may need to learn to play your class a bit more is just tiring, and really makes us all look like whiners.

      Soul Shards: Please go read the class description. You should have known what you were getting into when you signed up. Your lack of ability to RTFM is not my (or Blizzard's) problem.

      Escape Spell: You have more hit points than any given mage or priest COMBINED, unless you have really exceptionally bad gear. I routinely have almost 5K, unbuffed, with my PvE gear on. My PvP gear has more stamina on it. Here's your escape spell to keep from getting ganked by rogues: Team up with a rogue. Be bait. You're supposed to be rogue bait, just as priests and mages are rogue bait. Teamwork. Remember, this is a MULTIPLAYER game, not a big, long, solo event. Keep a succubus out, or sacrifice your precious voidwalker, and then deal with the rogue. Then, at some point, explain to me how ice block saves a mage from a rogue. Or an 8 second easily dispellable polymorph that fully heals it's target helps a mage with a rogue. 8 seconds won't open ANY distance for the mage, rogues have that Dash ability to close the distance back up again, and that's about all polymorph lasts in PvP. Or tell why a priest should go ANYWHERE alone. This is a MULTIPLAYER game. Make some friends.

      End game pets: Yeah, they suck. Sorry, no arguments here.

      Enslave Demon: About right for the abilities gained. There are ways to mitigate the danger and prevent the diminishing returns. If you haven't found them yet, maybe you should roll a mage? I mean, you get to take a world demon and make it your pet for usually about 5 minutes. Compare to priest mind control, which only works for 30 seconds and can be used in the same circumstances. Enslave is a great spell, and the only thing that keeps it from being too powerful is that there aren't that many world demons, and that many world demons are immune to enslave.

      Voidwalker: If you're counting on him for DPS, you're doing it wrong. You have more than one pet. Many warlocks forget that. Evil looking chick with a tail, that ring any bells for you? That's your balanced DPS/survivability pet. Maybe you've not done that quest?

      Invisibility: Eh, let 'em have it. I can see 'em anyway. If it'll give them a false sense of security and make me more wanted (because my Detect Greater Invisibility spell will actually do something), I'm all in favor of it. Mages are pretty easy meat.

      If you're going to complain about something, complain about end-game caster itemization (caster items don't increase DPS nearly as much as melee items), or that the Warlock PvP trinket doesn't do anything we can't already do with a felhunter, or that the Warlock PvP set is the same as the Priest set.

      Quit dragging out these pointless "Warlocks Suck" arguments, come up with some new ones. These are old, tired, disproven, and just highlight your stupidity.

    7. Re:Warlocks by Anonymous Coward · · Score: 0

      "Soul Shards: Please go read the class description. You should have known what you were getting into when you signed up. Your lack of ability to RTFM is not my (or Blizzard's) problem."

      Perhaps your uber Warlock has not read the 1600+ thread on why are soul shards needed.

    8. Re:Warlocks by Anonymous Coward · · Score: 0

      As the owner of a 60 UD rogue, I must say you are completely full of shit. I destroy anyone except for MS warriors and very-well-played Paladins.

      Itemization is awful (namely the lack of good main hand daggers outside of lvl 14 pvp rewards and MC raids -- fuck you, Shanker), but the fact that close to 20% of any given PvP server is made up of rogues speaks for itself.

    9. Re:Warlocks by snuf23 · · Score: 1

      This discussion completely reminds me of my experiences with playing a druid. While there are completely valid gripes with the class, on the whole it's not bad and can be played well. Yet on the forums you see druid after druid complaining about how terrible they are. And then you see post complaining about druids and how they are impossible to kill in pvp and need to be nerfed.
      Not all classes are equal against each other in PVP, which I think some people fail to understand.
      I thought the comment about escaping was odd. Sacrificing the void walker seems to work well for my warlock friend.

      --
      Sometimes my arms bend back.
    10. Re:Warlocks by badmammajamma · · Score: 1

      "I thought the comment about escaping was odd. Sacrificing the void walker seems to work well for my warlock friend."

      You must be kidding. Sacrifice is "delay the inevitable" it's not an escape spell of any sort. I have never had a warlock escape my hunter. It's simply not possible. A warlock can't really escape anything unless their persuer desides to let them go.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    11. Re:Warlocks by badmammajamma · · Score: 1

      "Soul Shards: Please go read the class description. You should have known what you were getting into when you signed up. Your lack of ability to RTFM is not my (or Blizzard's) problem."

      RTFP. He didn't say get rid of shards. He said make them purchaseable, etc. If you think the shard situation is fine the way it is, then you're a fucking moron. Warlocks are completely gimped without shards, it's that simple. Given that, there's no reason it should be a pain in the ass to get them.

      "For the uninitiated, there are a bunch of warlocks on the forums that think all warlocks should be buffed to the point of uberness."
      I don't agree with everything he's asking for but I also didn't see him ask for anything that would make warlocks "uber".

      Apparently having a 60 warlock doesn't make one as intelligent as one might think...

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    12. Re:Warlocks by snuf23 · · Score: 1

      Well then maybe "hang out with a healer" is the escape option. As in he sacrifices and runs and I get killed. Probably because people try to kill the healers in PVP first to keep them from healing.

      --
      Sometimes my arms bend back.
    13. Re:Warlocks by coolGuyZak · · Score: 1
      I am now off of the game, but I played a warlock for a time, and didn't have any issues. Most of the time when I ran out of shards, it was because I was a dumbass and didn't realize I was running low.

      Its incredably easy to get the shards when you are a competent player. When the thing you are fighting looks like it's going to die, then you zap it with drain soul.

      Another thing you have to think about is that a warlock can do plenty without the shards. Sure, their hella more effective with them... but you can still kick ass without. If you decide to boost only the skills that are use with shards, than that's your issue.

      Practically the only time I used them was for summoning pets and the occasional AE spell, if I remember correctly. Point being: no more than once during each combat... sometimes 2 if I was in a bind.

    14. Re:Warlocks by Anonymous Coward · · Score: 0

      Well, I also have a 60 warlock, so let's see...

      1) soul shards

      First off, every class has to go out and grind to get something to function. Every class has something that's a time/gold sink. Soul Shards are a part of the class. You start using them at level 10. If you haven't figured out how to manage them at level 60, then I'm sorry - MMORPGs just aren't for you.

      2) escape spell - Mages get Polymorph and Ice Block, Priests get Insta-cast AOE fear (ours takes 2 seconds) and mind control.

      Polymorph completely heals the target. Ice Block is 100% useless in PvP. It makes the target immune for 8 seconds - but they can't move during those 8 seconds. Done against a rogue, it gives the rogue time to restealth. Done against any other class, the other class just has to sit there and wait for it to vanish. Not to mention that Ice Block is a talent, not every mage will have it.

      Priest Fear is worthless in PvP, since everyone has a way to avoid it. Unlike a warlock's fear, that can be immediately recast, a priest has to wait another 30 seconds to recast. Not to mention a Priest's Fear lasts 8 seconds while a Warlock's Fear lasts 20 seconds.

      3) end game pets

      The Infernal is an incredibly useful pet. I'm sorry you haven't figured out how to use it yet. It's a walking AOE.

      As for the Doomguard, it's a VERY powerful pet. A little too difficult to control, but let's be honest: it would be overpowered if it were any easier.

      4) Enslave demon.

      Only problem with this spell is that it's very situationally useful. But it's EXTREMELY useful in the places where it is.

      5) Voidwalker - please buff his dps

      Um - it's a tank pet. Its job is to soak up damage, not deal it. I think you mean "buff his taunts" but I've never had problems having the VW tank. Hell, I've used the VW as MT to tank several of the five-man world dragons! Priest had to chain-heal it, but it worked well enough to allow the Rogue and Mage to DPS like crazy.

      6) Invisiblity - why the hell are mages getting invis. back.

      Mages aren't getting their old Invisiblity back. In fact, there's no plan on them getting it any time soon. It's like Shaman's Bloodlust ability. Blizzard intends to return it to the game, eventually. But not any time soon. Whining about something that doesn't even exist yet is just - silly.

      Seriously, the warlock is an extremely powerful class. It's range of utility and versitility is practically unmatched.

      And, finally, yes, shamans could use some nerfs.

    15. Re:Warlocks by badmammajamma · · Score: 1

      "Its incredably easy to get the shards when you are a competent player."

      Actually, no -- it isn't. There are numerous zones in the game where you simply cannot kill anything that gives xp and gives you a shard. I shouldn't have to travel the world just so I can get ready to play where I want to play.

      "Another thing you have to think about is that a warlock can do plenty without the shards. Sure, their hella more effective with them... but you can still kick ass without. If you decide to boost only the skills that are use with shards, than that's your issue."

      Well, there are things you can do but you are definitely gimping yourself. For my warlock to simply move out of town after logging in requires me to expend FOUR fucking non-stacking shards. Because if I don't, it's almost guaranteed that some fuckwad will kill me when he has all of 10hp left and I will want to shoot someone because I could have one had I properly prepared. Sorry, but without shards you're gimped and I'm a demo-lock.

      At the end of the day, the warlock is simply too high maintenance. That's why I don't play him anymore. Yeah, I can kill just about anyone if I prep to the max but it's simply too much work for too little benefit. They made all these nifty changes to the warlock but none of it fixes the shard issue. And frankly, If I lose another pet because it can't keep up, I'll fucking shoot myself. How is this class supposed to be fun? I understand that they want it to require a lot of skill and subtlety to play but that doesn't mean it has to be a fucking pain in the ass.

      It's unfortunate that Blizzard lost the core tenant of it's founders which is, "The game has to be fun." Note: it doesn't say has to be fun for SOME of the classes. It has to be fun, PERIOD.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    16. Re:Warlocks by Anonymous Coward · · Score: 0

      Why, exactly, are you burning shards someplace where you can't get them?

      Stop! Don't say PvP. You can get shards back in PvP. That's not a valid excuse.

      If the area you're in contains mobs that don't grant shards, you really shouldn't NEED to use any shards to kill them in the first place. The only reason you would is for PvP - except you can get shards in PvP.

    17. Re:Warlocks by badmammajamma · · Score: 1

      rofl...you actually want me to use drain soul in pvp? The worst fucking pvp spell in the game? I might as well just /sit and wait to die. Sorry but if you haven't played a warlock to high level you just don't know what you're talking about. Also, it's very possible I will burn more shards in a single fight than I can get back.

      For example, against a decent opponent I will undoubtedly have to summon another pet (cuz I had to sac void, etc.), so now I burn another shard to get another pet. That's two shards gone: one before combat, and one after. The most I'll get from my opponent is a single shard. Gimme a ring when drain sould become a worthly pvp spell and I MIGHT give you credit for that one shard. Until then, you will have to do a lot better.

      Honestly, I don't see what the big fucking deal is. Why won't blizzard change it? It doesn't make us overpowered in any way so if the only reason to have them is for RP purposes, that's fine but make it so I can get shards off of anything. Or at least make it so I can stack the fucking things. There's a reason why a lot of people don't play warlocks anymore...

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    18. Re:Warlocks by Anonymous Coward · · Score: 0

      Perhaps your uber Warlock has not read the 1600+ thread on why are soul shards needed.

      "On why are soul shards needed." Is that even English?

      I'm going to assume that was supposed to read "asking why are soul shards needed". In which case, I have to ask you - why is any reagent needed?

      Why do Shamans have to have a Totem item wasting space in their inventory? Why do hunters have to give up a bag to hold ammo? Why do Mages have to use reagents to create portals? Why does equipment slowly break and require repairs?

      The answer? Because that's the way the game is designed. If you don't like the class design, then don't play it! It's pretty damned simple.

    19. Re:Warlocks by wuice · · Score: 1

      I can debate the validity in a lot of these things but the one I've never been able to understand is the soul shard issue. It blows me away that someone could take the time and effort to get a warlock to 60 and still not know how to manage soul shards. Maybe exposure to after-60 raid group content will change my tune, but I doubt it.

      I have a warlock (level 56, and yes I PVP with him) and a hunter (level 30something) and I can say without hesitation that the maintainence of keeping my hunter full of meat and arrows has been far more annoying than keeping my warlock full of soul shards. Usually sharding is so ingrained in my habits that I've got way more shards than I need. I couldn't tell you how many shards I've thrown away/made healthstones out of and given away like candy even though I keep one full bag dedicated to them as a cushion.

      I also think, with the exception of getting jumped by a rogue, that warlocks are extremely formidable in pretty much every PVP scenario. Not that I haven't given a few rogues with more levels than me nasty surprises when their backstab is rewarded with a seduce/heal/nuke into oblivion. On top of that, i find warlocks to be very versatile with many nasty little tricks under their sleeves.

    20. Re:Warlocks by Anonymous Coward · · Score: 0

      Oh noes, the CUSTOMER SERVICE reps don't play warlocks. But what's this?

      The developers DO play warlocks?

      Oh, I guess you have absolutely no point then! So, yes, please go and whine about your class over there because NO ONE CARES HERE .

      Blizzard ALREADY BUFFED WARLOCKS IN THE LAST PATCH. And, they're doing it AGAIN in the next one.

      They've listened, and they've acted. Yes, Fear is no longer an IWIN Button. Now you have to use skill. Doesn't that suck.

    21. Re:Warlocks by Anonymous Coward · · Score: 0

      Regarding soul shards: this is a strange request. All activities you're usually involved in WoW fall into 2 categories:
      a) those that don't require shards ( crafting, running around, etc );
      b) those that generate shards ( killing mobs, PvP ).
      I can't think of any reason why you'd need shards when you're out of combat. ( OK, with a possible exception of trying to solo instances, because you don't get shards from gray elites ).

      Regarding VW, I also disagree. My VW has tons of armor, 20% more health than I ( despite the fact that I have ~+60 worth of +sta modifiers on me at lvl 40 ), and it can usually keep a mob busy until I put 4 dots and a shadow bolt on it. Add more DPS and taunting ability to it, and it will be like always fighting in a group with a warrior, except you get double the XP. Warlock is already the most soloable class in WoW ( http://blogs.parc.com/playon/archives/2005/06/grou ping_ratio.html ); and warlock/succubus pair typically deals more damage in PvE than any other character of equal level, including rogues and mages. Adding anything else will make the game unbalanced.

    22. Re:Warlocks by Anonymous Coward · · Score: 0

      I have a 60 warlock. If you have any problem getting soul shards in BG, you need to reroll. Now.

      Soul shards are a part of the class, they always have been, and they always will be. If you don't like them, play a different class. It's not exactly difficult to get a class to 60, this is WoW we're talking about after all.

    23. Re:Warlocks by Cinder6 · · Score: 1

      There is one undeniable flaw with Soulshards, and your argument: Our spells that require shards are no more powerful than another class' equivalent spell; in fact, in a few cases, our spells are weaker, and still have a shard requirement tagged on.

      Shadow Burn: Requires a shard, gives a shard if it deals the killing blow (difficult to do in high-end raids; better for PvP). 450-502 damage, 365 mana, 15 second cooldown. TALENT ONLY (admittedly, only 10 points required to get it).

      Compare it with: Fireblast: 431-509 damage, 340 mana, 8 second cooldown . Acquired by trainer.

      So, Shadow Burn is not as good as Fireblast for several reasons: it is less mana-efficient, it is talent-based, and it has twice the cooldown. Why does it need a shard? What idiotic person decided this was balanced? It is our only DD spell (nightfall doesn't count; it takes time for the bolt to travel and still requires another spell to tick off on the target first, and is also proc-based), and it isn't even trainer-acquired. Oh, and don't get me started on Shaman *Shocks...cheesy cheesy.

      It needs refinement: perhaps get rid of the shard requirement, yet leave the gaining part. Would make a nice replacement for crappy Drain Soul. OR, it should have its damage output increased and/or its cooldown reduced to 5 seconds.

      Another spell like this is Soul Fire. It again has twice the cooldown of the Mage equivalent, and does less damage, as well (less burst, and SF doesn't have a DoT either). Yet it still has a shard cost? WHY? And if you think Pyroblast (Mage equivalent) should be better than SF because Pyro is talent-based, then you just admitted Shadow Burn should be better than Fireblast, because Shadow Burn is talent-based as well, while, again, Fireblast is not.

      Why does summoning somebody require a shard AND two people? One or the other, I say, or maybe a shard and just one person.

      I have no problem with demons or stones requiring a shard (though there should be some way to get a free minion if the last one was dismissed or lost due to bad terrain).

      *And one argument for the removal of shards is this: If a warlock would be overpowered without shard requirements, then isn't a warlock also overpowered that has 20+ shards? He isn't going to run out any time soon, and the only difference between the two is one has more inventory space (which doesn't make too much of a difference).*

      **I am not in favor of removing shards altogether (that is just a kind of pipe dream). Just tweak them!**

      The manual says shards make the warlock more powerful. In actuality, shards just keep the warlock from being gimped. A shard-bearing warlock is just as good as another class, not better (as the manual implies).

      And one more thing: what is the lore reason for not acquiring shards from non-experience-wielding mobs? They used to have shards; are you telling me they don't anymore? That lowbie 'lock is getting shards off them--shouldn't I, as the more powerful "master of the nether", be even more efficient at shard-gathering than some whelp?

      --
      If you can't convince them, convict them.
    24. Re:Warlocks by Anonymous Coward · · Score: 0

      Yes, let's compare the abilities of a CLASS WITH A PET with another class that HAS NO PET.

      If you can't figure out why that comparison is COMPLETELY INVALID, then - well. You're just not being reasonable. Keep in mind that while the warlock is doing their thing, their pet is ALSO assisting them.

      With that factored in, the costs on a warlock's spells make perfect sense. The fact that they can crit for 3k-5k make no sense, but, whatever.

      And one argument for the removal of shards is this: If a warlock would be overpowered without shard requirements, then isn't a warlock also overpowered that has 20+ shards?

      I agree, hopefully the new shard bag will be the ONLY place warlocks are allowed to store shards. Allowing 20+ shards is ridiculous.

    25. Re:Warlocks by NeedleSurfer · · Score: 1

      (nobody kills shaman, they're a trifle imbalanced)

      I actually often slay Shammans, in Battlegrounds, in raids, in normal PVP, whatever, I do kill them more often than they kill me.

      So why don't you apply your post to yourself, meaning, it's not because YOU can't beat a Shamman that Shammans are ubergood unbeatable...

      I have a pally btw but I kill shammans even with my hunter, I'll give you a trick: kill the totems... and a gnomish death ray does help.

    26. Re:Warlocks by badmammajamma · · Score: 1

      I have better things to do with my time then to spend it getting bored shitless in BG. Also, if you're using drain soul in PvP you fucking suck. I would analy rape you in game. Nice try noob. Try and pretend you have a fucking clue with someone else.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    27. Re:Warlocks by shrik3 · · Score: 1
      We can be killed by rogues.

      If by we you mean the SM/Ruin wannabe-Mages, then yes.

      But Demonology-specced Warlocks (like me) don't die to Rogues. It's just not simply possible. 5k unbuffed HP, 6.5-7k with full buffs. Soul Link. Void walker with Master Demonologist (reduced melee damage). I just won't fucking die.

      You see, Rogue damage output decreases rapidly after the first burst of 3-4k of damage, after that they just can't sustain it (cooldowns and out of combo points). I just cast Soul Link, apply dots and melee (yes, melee)/Searing Pain the life out of him. I do 2k damage just with 2 30-second dots. Plus Nightfall procs, Melee & Pet.

      Demonology -specced Warlocks are the true Warlocks. We don't die.

    28. Re:Warlocks by shrik3 · · Score: 1
      ...[Comparing apples with oranges]...

      You don't se Mages running around with pets, do you? Then why should us Warlocks run around with Mage spells?

      The soulshard cost is there to prevent us from ruling the fucking world of Azeroth just by ourselves.

      Without the SS cost on pets, Shadowburn and Soul Fire, we'd be fscking unstoppable! Just because you don't see the power in Warlock pets, doesn't mean that the rest of us will ignore it too.

      Mages are made of paper, around 2k hp usually. This is why they do craploads of damage.

      Warlocks are a lot tougher, a proper 'lock should have around 4-5k HP unbuffed. PLUS he has a pet with varying abilities next to him. Just think what would happen if that Warlock could spam Shadowburn as much as he wanted, without any cost? Or chain Seduce/Fear you and blast Soul Fire at you? And sacrifice a Voidwalker for a big-ass shield at his leisure, using his talents to resummon another one in 0.5 seconds, with 90% mana cost reduction (Master Summoner + Fel Domination). Without a shard.

      A 5-man party of Warlocks like that would be UNSTOPPABLE. Huge amounts of HP, Crowd Control, powerful direct damage without cost, the best AoE in game, Devour Magic, Spell Lock, Healthstones and every one of them with 2 lives (Soulstone).

      Now think again why shards are in the game.

    29. Re:Warlocks by shrik3 · · Score: 1
      For example, against a decent opponent I will undoubtedly have to summon another pet (cuz I had to sac void, etc.), so now I burn another shard to get another pet.

      The VW sac shield is for running away. Not for fighting.

      Soul Link is for fighting.

    30. Re:Warlocks by shrik3 · · Score: 1

      1) If you need to "go grind" soulshards, you're playing in the wrong area. Play somewhere around your level range.

      Please give us something to stop us getting repeatedly raped by rogues.

      We do have it. It's called the Demonology tree. And its end talent: Soul Link.

      3) The infernal is another example of a last-chance spell. It's not meant to be a full time pet, use it in case of an emergency, when you know you're going to die. Sac that VW and get an Infernal. It'll do a nice bunch of damage on your opponent, even after you die. And after it has killed your opponent, Reincarnate (SS on of course) and proceed to laugh at his corpse.

      5) Again, look at the Demonology tree. Improved Voidwalker. Unholy Power. My VW does 60-70 per hit. And it holds aggro like glue. Even in high-end instances (BRS/DM/Scholo/Strat)

      6) Why do you complain about mages getting invis? We're the only class who can detect them after that. As well as having the ability to detect Rogues.

    31. Re:Warlocks by shrik3 · · Score: 1
      I have never had a warlock escape my hunter.

      This isn't descibing a Warlock problem, it's describing the purpose of Hunters. You do NOT run away from a hunter. It'll just turn into a kite-fest, with the runner on the losing end.

      And another rule. Running from a Warlock+Hunter duo is the stupidest thing ever. You'll have 3-6 dots on your ass, 2 pets, hunter shooting while running + an array of slowing spells & effects.

    32. Re:Warlocks by Anonymous Coward · · Score: 0

      "Escape Spell: You have more hit points than any given mage or priest COMBINED, unless you have really exceptionally bad gear. I routinely have almost 5K, unbuffed, with my PvE gear on. My PvP gear has more stamina on it."

      Well, congratulations. You obviously have waaay better gear than the average warlock. I can see your arguments must make sense from your perspective. The rest of us, however, barely have enough HP to survive the rogues opening and finishing attacks.

      "Here's your escape spell to keep from getting ganked by rogues: Team up with a rogue."

      Wow, that's just a super suggestion. Be 2vs1. That would solve any class issues just like that! Why didnt we think of that before?

      Seriously, the mage has ice block, blink, frost nova and soon invisibility that can help them escape. What do we have? Fear? Don't get me started on the usefulness of fear after nerfings and trinkets. And don't tell me that I should get a certain profession (Engineering, Alchemy), spec into a certain tree (Demonology) or get better gear (Join a guild, do Molten Core for 3 months) just to be on par with other classes!

      If you can't see we're missing a CLASS-based escape spell, then you sir, are a moron.

    33. Re:Warlocks by DerWulf · · Score: 1

      I actually think shamans are uber too. Now I won't claim I play one (which would be easy), I'll even admit to being a bit biased because my first char was a paladin. I play a rogue now and as I can pretty much pick my battles I'm much more relaxed about the whole topic of imbalance.

      Now Shamans: the shaman population spiked way the fuck up once the community realized that they can do pretty much everything by themselves. Strangely this move evens out the perceptions of the shaman class because most players just suck. So, more shamans = more sucky shaman. And its tried and prooven, that in WoW, well played char > badly played char regardless of class. It's really a suprise when you meet a good shaman player.

      They'll show you just how easy you can be crushed. You can't chew through their health quickly enough to outlast them, you don't get to keep your buffs, you'll be snared and dotted, nuked and shredded by that huge freaking axe.. Even with all my timers I can only beat them if they make a mistake (not getting out of range for their heal, i.e).

      --

      ___
      No power in the 'verse can stop me
    34. Re:Warlocks by RocketScientist · · Score: 1

      OK, let's examine other escape mechanisms from that perspective:

      Ice Block: Hmm...Yeah, pretty much the same.
      Polymorph: Hmm...yeah, pretty much the same.
      Power Word:Shield....Yeah, pretty the same.

      It's NO DIFFERENT. NONE.

      Working Escape Mechanisms: Pally Shield + Hearth, Rogue Vanish+Stealth, and Druid Travel Form. That's it. And these are all generally considered pretty lame.

      Besides, it's called World of WARcraft, not World of RUN AWAY craft.

    35. Re:Warlocks by RocketScientist · · Score: 1

      Getting and keeping a full inventory of shards is easy. Incredibly, ludicrously easy. Stupidly easy. The only time I run low is when lag gets bad and I can't time my casting right.

      The secret is to keep a huge buffer on hand for when you can't collect or don't have time to. I typically keep 32 shards on hand at all times, and try to carry 48 if I'm going into Molten Core or somewhere else that I won't have a lot of opportunities to collect shards. That way if you miss a few, it's no big deal.

      Every single thing the poster asked for was "more power". Either through an escape spell or getting rid of shard requirements. Don't dumb down the class to cater to idiots.

    36. Re:Warlocks by RocketScientist · · Score: 1

      I use drain soul in PvP.

      Rank 1 even. When you have 10 HP left and immolate's about to do it's last tick of damage to my target. Actually, I never use anything but Rank 1 of Drain Soul because the mana/damage is stupidly screwed up. Occasionally I'm down one shard on a combat. Very rarely though, usually only if I get a 2v1 combat and I have to use my healthstone.

      Void sac? Maybe. Probably not. Usually I've got a succubus out for mez. Or a felhunter for +60 resists and anti-caster, depends on the balance of players on the other side.

      "doesn't make us overpowered in any way"? BS. Not having shards would change the dynamics of the class considerably. You'd actually be able to nuke-to-kill instead of DoT-to-kill if you want to shard something. Totally different battle style. Think about how you end a fight when you don't need a shard from it (shadowbolt or shadowburn). Think about how you end it when you do need a shard (renew immolate at 50% health, maybe shadowbolt or searing pain, wait for 10% or less health and drain soul). It would completely change how the game is played by warlocks, and we'd basically become crit whores with DD spells. If you wanted to be a crit whore with massive direct damage, there's this class called "Mage" you should investigate.

      There's a reason why a lot of people don't play warlocks anymore...because they can't read a class description? Or because they ain't all that bright? Oooh, wait, I know, it's because they'd rather roll a weaksauce easy mode shaman or rogue. Love how that works in endgame, my guild had a wait list of 5-10 rogues to get into MC, and was taking trusted non-guild warlocks. I have 3 pieces of Felheart. I know rogues that can't get any of their non-epic class set because they lose rolls to other rogues, while I watch as warlock class bits get DE'd because all the warlocks already have them or better.

      If you want to have a spot in any end-game PvE you choose to do, roll a warlock, priest, or druid. If you want to have to wait around spamming Ironforge LFG chat with "60 ROGUE LFG ANYTHING" for hours on end, be my guest. I've seen rogues macro that, and I've gone to shorter instances (Dire Maul North) completed them and come back to Ironforge to see the same rogues spamming the same things. They just never get picked up. Ever.

    37. Re:Warlocks by RocketScientist · · Score: 1

      Yeah, that was more of a running joke than anything else. Best way to deal with a shaman is with a melee pet (succubus, felhunter, or even voidwalker) with an appropriate totem killing macro. Basically it's just like Decursive, but using PetAttack() instead of casting cleanse or whatever. They generally have far fewer hit points than me, better armor (don't care, if I let them get in range I'm doomed anyway), and they tend to solo a LOT.

      They tend to stack fire resist gear, which does them approximately no good against corruption, CoA, or shadowbolts.

      The biggest problem with Shaman, and all classes that have dispel capability, is the disparity between the amount of mana it costs to buff/debuff and to dispell buff/debuff. For example, my armor spell (demon armor) costs 1350 mana, and can be dispelled for....80. Costs me about a quarter of a mana bar to cast DA, but can be dispelled for, what, mana regained in 6 second's rest? But that's not a shaman-specific problem, it's a caster problem in general. I think players should get a spell that increases the "sticky" of buffs/debuffs to make them harder and more time/mana consuming.

    38. Re:Warlocks by RocketScientist · · Score: 1

      Well, congratulations. You obviously have waaay better gear than the average warlock. I can see your arguments must make sense from your perspective. The rest of us, however, barely have enough HP to survive the rogues opening and finishing attacks.

      I do have really nice gear, thanks :). I've worked hard for it and had some good luck with rolls. Of course, I very rarely have to roll against another warlock, that might be part of the reason why. Other warlocks in my guild have more effective hit points than me, mostly because they spec to Soul Link, whereas I spec to MD/Ruin, gimping myself in PvP and PvE in order to do both somewhat effectively. It's a tradeoff, unlike what you want which is total uberness in all situations.

      But even when I was in greens at level 30-55, I had more hit points than most warriors. Quit buying that +spirit gear and buy +int +stam stuff. Oh, and I've been to MC 4 times. I have 3 pieces of felheart. Why? Because I'm one of 5 warlocks, not one of 15 rogues.

      Wow, that's just a super suggestion. Be 2vs1. That would solve any class issues just like that! Why didnt we think of that before?

      The designers have repeatedly said the game is not balanced for 1v1 PvP. It's balanced for groups. Maybe you didn't think of it before because you don't read? Teamwork. It's a multiplayer game, right? Multi player...that means...more than one player! Maybe even more than one on my team!

      Seriously, the mage has ice block, blink, frost nova and soon invisibility that can help them escape. What do we have? Fear? Don't get me started on the usefulness of fear after nerfings and trinkets. And don't tell me that I should get a certain profession (Engineering, Alchemy), spec into a certain tree (Demonology) or get better gear (Join a guild, do Molten Core for 3 months) just to be on par with other classes!

      Ice block: Useless. "Yay! I'm a big noticeable target for 10 seconds!". You can't run, you can't hide, you can't bandage, you can't pop a potion, you just give people more time to see the mage with, what, 15 hit points hanging in the middle of an ice block. In PvE it's nice because it gives the warrior a chance to pull aggro back, just like Fade on a priest. Warlocks shouldn't pull aggro. If you are, you screwed up in a big way. But since you were talking about PvP escapes, ice block isn't even close. It makes an awesome sound, easy to know what happened and if you've got good speakers where. Maybe you should turn the TV down a bit so you can concentrate on the game?

      Blink: Awesome. You're 10 feet away now. There are, what, 5 different root spells in the game? Blink's cooldown is how long? Long enough for you to be dead. GG.

      Frost Nova: Yup. Freeze me. I'll just throw shadowbolts back at you. Frost nova against ranged classes is useless. Actually it's worse than that, if you use it to open up range you give them what they want. It's also got serious resists, and if you're going to bring up trinkets and nerfings for fear, bring them up for frost nova also, which is on a diminishing returns timer and can be escaped with trinkets, free action potions, and the little-known gnome racial.

      Speaking of which, why is it that when fear gets mentioned by warlocks and priests it's all about Will of the Forsaken, PvP Trinkets, Fear Ward, and Blessing of Freedom, but when Frost Nova gets mentioned it's all bout how it's overpowered? Hmm...Escape Artist, PvP Trinkets, Druid Shapeshift, Free Action Potion...all of those things work against frost nova. Many of them work against fear. But Fear's the one with limitations, while frost nova is teh uber! Ask most mages and they'd rather have Fear. Why? Because it opens up range between them and their target, letting them cast big damage spells without interruption and without having to run to open distance.

      Ooh...invisibility. Because there aren't any potions to see through that. Or buffs. Oh wait, the potions are there and ludicrously cheap,

    39. Re:Warlocks by MnO-Raphael · · Score: 1

      I'm so sick and tired of these warlocks outright dimissing obvious class problems just because the've either got better gear, specced around it (Demonology) or chosen a helpful profession (Engineering).

      The rest of us have serious problems gaining any sort of distance to any type of melee class in combat. Just look at the recent post Blizzard made regarding what warlocks want the most. Just count the number of times "Escape capability" and "Shard solution" show up.

      What do you want us to do? Drain-tank them? We can't even get a 1.5 sec Fear off, and even if we did, almost everybody can break it or become immune now.

      How do you think the priests would like it if their shield were an end-tier talent into the Holy tree?

      Or what about mages? Make Blink, Frost-Nova and Polymorf talent based, and when they whine you just say "Learn to play your class"? "Spec for it you noob!"?

      People are not asking to be overpowered - they simply want to be at the same level with other classes. Where does it say in the class description that warlocks aren't supposed to survive a rogue, warrior or any undead unless they spec demonology, pick up Engineering and buy potions from the auction house?

      "Escape Spell: You have more hit points than any given mage or priest COMBINED, unless you have really exceptionally bad gear. I routinely have almost 5K, unbuffed, with my PvE gear on. My PvP gear has more stamina on it."
      Looks like you have some epic gear! Congratulations! On top of that you're probably Demonology specced too, right? Good for you!

      "Here's your escape spell to keep from getting ganked by rogues: Team up with a rogue. Be bait."
      Aaahhh, the priceless "outnumber them if you can't beat them" argument! We're talking class balance here, not zerging. You do think classes should be somewhat balanced, don't you?

      "Then, at some point, explain to me how ice block saves a mage from a rogue"
      It doesn't. But the cooldown on Frost-Nova and Blink is now over, so...

      "Or an 8 second easily dispellable polymorph that fully heals it's target helps a mage with a rogue"
      This definately helps a mage escape. Besides, I thought this was more than 8 seconds.

      "Soul Shards: Please go read the class description. You should have known what you were getting into when you signed up. Your lack of ability to RTFM is not my (or Blizzard's) problem."
      I'm sorry, I must have missed the part saying "Once you hit lvl 60, you must travel 2 flightpaths and then spend 40 minutes farming shards."

      And these issues are "just" class-issues - don't even get me started on the list of current bugs (incomplete list) plaguing us.

    40. Re:Warlocks by wpmegee · · Score: 1

      Invisibility != Stealth. Rogues don't use invis, they use stealth which Detect Invis doesn't catch.

      Soul link is nice, but I'm not sure I could give up Ruin (MD/Ruin specced right now), but i could do 13/31/7 or something along those lines. Just curious how you're specced?

      PvE I don't have problems getting shards, it's in PvP where I tend to burn through them with Shadowburn/Succubus dieing/munching healthstones constantly.

      You're probably right about the infernal, but still, the cooldown is too long. I'll think about respeccing again - grr there goes 15g.

    41. Re:Warlocks by Anonymous Coward · · Score: 0

      I'm so sick and tired of these warlocks outright dimissing obvious class problems just because the've either got better gear, specced around it (Demonology) or chosen a helpful profession (Engineering).

      Wait, so in other words, you're sick and tired of people who know how to play the game telling you strategies to improve your game play? I think I already know why you can't play your warlock, and can stop reading right now.

      First off, warlocks are an anti-caster class. This means they have an inherent weakness against any melee class, including warriors, rogues, and hunters. However a warlock is insanely overpowering versus any caster. The caster will be lucky to even hit the warlock, let alone kill them.

      I'm sorry, I must have missed the part saying "Once you hit lvl 60, you must travel 2 flightpaths and then spend 40 minutes farming shards."

      I'm sorry you failed Remedial Logic, then. Of course you'll have to travel to end game zones to get shards. Did you seriously delude yourself into thinking that some how you would be getting shards out of the ether? What did you expect to happen?

      Not that it really matters, because all you're going to be doing is playing in end-game areas anyway at 60 and you can get soul shards off of mobs and players. If you're ganking lowbies and burning shards, that's your problem, not the game's problem.

      Your issues with the class are obviously that you simply suck at playing it. Try playing a different class if you suck so badly at warlock, maybe one of the other nine classes fits your playstyle better.

    42. Re:Warlocks by Anonymous Coward · · Score: 0

      That doesn't explain ANYTHING. Warlocks still have shards on them and use them at their leisure, they have access to the same spells yet it takes (from my experience) an hour of grind time before any pvp session. I also find it laughable that you think a five man group of warlocks would do so well without shard requirements, yet even with a full inventory of shards, warlocks are very stoppable. One point that hasn't been brought up is the fact that pets make warlocks no more powerful. Every one of the spells locked up within a pet is available to a mage at any given time. Oh, and you are horribly mistaken to think that warlock AOE is better than mage AOE.

      PS - A mage is just as capable of having 4-5k hp unbuffed. Get a clue.

    43. Re:Warlocks by badmammajamma · · Score: 1

      That's funny...I've used it for fighting many times to secure victory. Just because you don't see it's potential in a fight, doesn't mean everyone else doesn't. Warlocks have no escape spell. I would like to see a warlock escape my hunter with a VW sac shield. His only chance of survival will be laughing my ass off.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    44. Re:Warlocks by phlinn · · Score: 1

      I suspect the GP was referring to the paranoia buff that felhunters give you.

      --
      "Pulling together is the aim of despotism and tyranny! Free men pull in all sorts of directions" -- Havelock Vetinari
    45. Re:Warlocks by badmammajamma · · Score: 1

      "Not having shards would change the dynamics of the class considerably. You'd actually be able to nuke-to-kill instead of DoT-to-kill if you want to shard something. Totally different battle style."

      Perhaps you failed reading comprehension. I've stated already that I'm a demo-lock. If they removed shards, it would have zero impact on the way I play my warlock. Also, any good destructo lock will carry SHITLOADS of shards so they can nuke to their heart's content. If they don't, then they either suck or they're stupid.

      "It would completely change how the game is played by warlocks, and we'd basically become crit whores with DD spells. If you wanted to be a crit whore with massive direct damage, there's this class called "Mage" you should investigate."

      Perhaps you haven't noticed but 90% of all warlocks are destruction locks. WHICH MEANS THEY ARE CRIT WHORE NUKERS. FFS, do you ever read the boards about warlocks bragging they can nuke harder than a mage? Guess not. And you supposedly go to MC? I'd like to see that clusterfuck.

      "There's a reason why a lot of people don't play warlocks anymore...because they can't read a class description? Or because they ain't all that bright? Oooh, wait, I know, it's because they'd rather roll a weaksauce easy mode shaman or rogue."

      It's because the class is a pain in the ass to play. I love how after supposedly fixing this thee times that my pet will still get lost following me on my mount. I love travelling to XP zones to get shards so I can go PvP. It's so fun!! I tell all my friends about it! I love expending several thousand mana just to walk out the front door when I start a gaming session. Sorry but I don't see the fun. Please, please, oh great one, show me where the fun is playing this FUCKING class!

      "If you want to have a spot in any end-game PvE you choose to do, roll a warlock, priest, or druid."

      Yeah, cuz nobody wants to play a fucking warlock anymore. I actually logged in my 60 warlock two days ago and got a half dozen invites in 30 minutes to do high lvl instances. Two months ago I almost never got an invite. Say what you want but the fact that nobody wants to play a lock even after the lovin' speaks volumes. If it makes you feel better to think you are just more talented a player and nobody else can handle it, then feel free. :)

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    46. Re:Warlocks by Anonymous Coward · · Score: 0

      Then if you don't enjoy your current class, play a different class. It's really not that hard a concept, is it?

    47. Re:Warlocks by funshine · · Score: 1

      "Please keep in mind that WoW is not balanced around one on one PvP. The developers envision the Warlock as a class that is very powerful at losing in PvP, and very important for select encounters in Molten Core. For the most part, they are satisfied with your ability to fill this role. "

      --
      Choose your future, choose life...
      But why would I want to do a thing like that?
    48. Re:Warlocks by badmammajamma · · Score: 1

      I play every class that exists in game, except priest. And yes, my lock is not my main any longer. What the fuck does that have to do with wanting to improve the class?

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    49. Re:Warlocks by Anonymous Coward · · Score: 0

      Because you aren't saying "improve the class" you're saying "change it into something I want to play".

      If you've read through this thread, you might have noticed that there are plenty of people that have absolutely no problem with the warlock class as it currently is. Just because you don't happen to enjoy it doesn't mean that it's broken.

      You no longer play a warlock any more, so what do you care about the class anyway? You didn't enjoy it, others do, the class is balanced - what do you care about it?

      You're not asking to improve the class, you're demanding they change it to fit your play style. That's never going to happen. Just enjoy your other characters.

    50. Re:Warlocks by badmammajamma · · Score: 1

      "You're not asking to improve the class, you're demanding they change it to fit your play style. That's never going to happen. Just enjoy your other characters."

      Yes, I'm asking to improve the class. No, I'm not asking for them to increase the power of a warlock. I'm asking them to make it not a chore to play. Please explain what is wrong with that. No other class is a chore to play...I know because I've played them all. As for your "That's never going to happen" comment, I bet you $1000 you're wrong. The fact that a few hundred people out of 3.5 million think it's ok the way it is doesn't mean jack shit. The bottom line is that blizzard has no choice but to change it if people don't play it. It may take a long time before they come to that realization but I promise you they will. I've played almost every MMO that has existed and the same shit happens every time.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    51. Re:Warlocks by Cinder6 · · Score: 1

      Um, unstoppable? Did I say I wanted shards removed from the game? No. I clearly said that I thought pets and stones should have them, but Shadow Burn and Soul Fire should not.

      You think we would be overpowered with just those not requiring shards? Give me a break. They are already balanced without the shard cost. "Oh no, this warlock can hit me for 500 damage every 15 seconds!" Boo-hoo. Removing the shard cost just removes tedium. And Soul Fire? How often do you use this spell? It can have its uses, but is situational, and don't forget that 1 minute cooldown.

      One of two things needs to happen: They need to remove the tedium of collecting shards (what other class has to farm just to be as good as everyone else?), OR they need to make warlocks just as good as everyone else without them, and more powerful WITH them (but have shards much more difficult to obtain). Obviously, they will do the first, as the latter one WOULD make us overpowered.

      I have played a warlock since the day the game came out, and am one of the top damage dealers in MC. I see the power of warlocks, and also the idiotic faults. Shards were worth it in beta, but they messed up with retail.

      --
      If you can't convince them, convict them.
    52. Re:Warlocks by MnO-Raphael · · Score: 1

      Yeah, I'm sick and tired of warlocks like you that think their Demonology build should be the only viable defense against melee. And don't pretend you know how well I play my class? You don't. Every warlocks KNOWS that rogues & warriors are pisshard to beat once they get up close.

      You think I knew where the end-game zones we're gonna be and what level was required to gain a shard by looking at the box-cover? What are you stupid??

    53. Re:Warlocks by RocketScientist · · Score: 1

      90% of warlocks are destruction locks?

      I don't know ANY on my server. Demonology or MD/Ruin. or SM/Ruin. No "pure" destruction locks with 31 points in the tree. None.

      Demo locks aren't locks. They're people who are pissed off at not having rolled a mage, and yet were too stupid to re-roll at a low level, and too stupid to READ THE CLASS DESCRIPTION and UNDERSTAND THE LIMITATIONS before rolling it in the first place. YOU KNEW WHAT YOU WERE GETTING INTO WHEN YOU SIGNED UP YOU DIPSHIT.

      Yes, I do read those boards. Usually the people who are critting harder than amage give up every bit of stam and int gear they have for +crit and +dmg. In other words, they're mages, but without any escape abilities because they've screwed themselves out of them. So they pull aggro off the warrior, and get killed because they don't have ice block. Excellent. Way to go, sounds very effective. Personally, I don't like the repair bills that much, but whatever floats your boat. My "escape" is the ability to dish it out AND take it, and if you want to give up all your stats to be able to kill stuff faster, you lose all rights to complain when you get stomped on. You chose poorly.

      I never travel to XP zones to get shards. I get shards as I go. Only time I specifically go to collect shards is when I also need to farm cash. Start out with empty bags, end up with full ones and more money.

      And if nobody wants to play the class anymore, that's fine by me. Just means more loot heading my way. I just hope they don't dumb the class down enough that you're happy with it. If they do, then it'll be just as easy to play as a rogue.

    54. Re:Warlocks by RocketScientist · · Score: 1

      ^^^ What he said. Double.

      "Oh Noes! I have to take a certain talent tree to do PvP".
      Priests have to take the Shadow tree to PvP.
      Warriors have to take some combination of Arms/Fury to PvP.
      Paladins have to take not-Protection to PvP.
      Haven't studied rogues enough to know, but I"m sure they have to take whatever tree Improved Sap isn't in.

      Priests who are shadow spec suck in PvE.
      Warriors who aren't defense spec suck in PvE.
      Paladins who are not protect-spec suck in PvE
      Rogues without Improved Sap suck in PvE.

      Wow....Pretty much you can decide to optimize your character to be good at PvP or PvE in several different classes! Amazing! Matter of fact, I bet this applies to all classes except Druids, because ALL of their trees suck except their PvE tree, Restoration.

      Or would you prefer that every single member of every class have the same abilities? No customization at all? Wait, that wouldn't be good. What you really want is a game where you could play against lots of other players and beat them every time while watching your favorite TV shows. Maybe not even playing, just having a huge macro to do it for you. May I suggest you track down the wonderful game called ProgressQuest? Fantastic interface, and I think you'll find it to your liking as far as the hands-off nature of managing the character and optimizing it to your playstyle.

    55. Re:Warlocks by shrik3 · · Score: 1
      Invisibility != Stealth. Rogues don't use invis, they use stealth which Detect Invis doesn't catch.
      I know. But the Felhunter's Paranoia does catch Stealth, it's not foolproof, but better than nothing.
      Just curious how you're specced?
      Affliction 20/demonology 31 - nightfall 2/2 & imp drain mana + Soul Link.
    56. Re:Warlocks by Anonymous Coward · · Score: 0

      No, you're asking them to fundamentally change the class because you don't enjoy the way it plays. If you find the play style a "chore" than you shouldn't play it.

      Plenty of other people don't find it a "chore" and enjoy the class. Stop raining on their parade just because you don't like the class.

      I've noticed an increase in the number of warlocks, not a decrease. There are plenty of people playing them. I don't think Blizzard cares that you don't enjoy one of the nine classes.

    57. Re:Warlocks by badmammajamma · · Score: 1

      Making shards easier to obtain or to allow them to stack is not "fundamentally changing" the class you fucking moron. The class never had shards to begin with. They only added them because for a while in beta some warlock spells were way overpowered. They detuned those spells so they are balanced but they never got rid of the shards. So stfu noob.

      "I've noticed an increase in the number of warlocks, not a decrease. "

      Yes, that explains why my warlock on the rare occasion I log him in actually gets tons of invites for high level instances where before he almost never did. That's called population decline you fucking retard.

      "Plenty of other people don't find it a "chore" and enjoy the class. Stop raining on their parade just because you don't like the class."

      Just because some people don't bother to complain about it doesn't make it right. It's wrong. It goes against the design ideals of ALL blizzard games and should be fucking fixed.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    58. Re:Warlocks by Anonymous Coward · · Score: 0
      Stuff in beta hardly counts. Warlocks have ALWAYS had shards since release. That's all that matters.

      But let's see what Blizzard has to say about it...
      Currently, we're satisfied with the Warlock spells which require a Soul Shard. We do realize that that the current system of Soul Shard management is a bit too cumbersome, and improvements to that area are underway, as has been stated in the past.
      They're going to create a soul shard bag to help people who can't deal with shards. So stop complaining, the are fixing it.
    59. Re:Warlocks by Anonymous Coward · · Score: 0

      I'm so sick and tired of these warlocks outright dimissing obvious class problems just because the've either got better gear, specced around it (Demonology) or chosen a helpful profession (Engineering).

      I play a level 60 Paladin, so as a fellow class as with 'issues' I can tell you we have the same type of people. I've respec'ced countless times, have good gear, etc and I can tell you the class is borked. (I have a level 60 rogue also, along with a level 20 warlock, and pretty much every other class around level 15).

      I can already see the issues with soulshards, it's a silly system and no class should have to farm to be viable. The warlock doesn't have any 'uber' shard only spells (at least at my level, only 20) but yet is penalized to have to collect shards to cast spells. I can only imagine how bad this is with BG's. If anything shaman should have to farm for totems, or let mages farm for that insane sheep spell they love to chain cast in WSG on people.

      The other way I can tell you the warlock is broken is by the honor contest. "But there were warlock winners!" the trolls claim, but look at the servers they won on...PvE. No warlock won on a server dedicated to PvP in the US. No Paladin won on any server in the US at all. Yet people assume that it's just because the classes are played incorrectly?

    60. Re:Warlocks by Anonymous Coward · · Score: 0

      I think everyone agrees that warlocks were messed up - two patches ago. Then 1.5 added some buffs, and 1.6 greatly buffed the Demonology tree.

      Now, warlocks are no longer weak, and are a VERY strong class.

      Paladins, on the other hand, got nerfed. Again.

      So, yes, at one point warlocks needed help. That time has long past. Every class has to farm for something, warlocks don't take much durability damage, so instead they farm for shards. Shard farming is EASY. It's only a burden to stupid warlocks who can't properly manage their shards.

      Don't feel bad about warlocks. They were broken, but 1.6 has fixed them. They have no reason to continue to complain.

  26. Why do I need to buy a copy? by g051051 · · Score: 1, Insightful

    I would love to play WoW, but there is not freely downloadable client. Further, a friend gave me the trial CDs that came with his collector's edition, and quit after I determined that even though I had a fully functional, legal copy, I couldn't upgrade to a paid subscription without going out and buying another box.

    This seems to be a problem with most of the genre. I haven't played City of Heroes (no free trial), and I didn't follow up the Star Wars: Galaxies free trial because you have to go buy the full box even though you already have the full client installed.

    I cannot justify spending money to buy the box for a game that CANNOT be played in an offline mode without a subscription. Why do MMORPG developers and publishers think this is an acceptable practice?

    1. Re:Why do I need to buy a copy? by bellmounte · · Score: 1

      they have 3.5 million reasons why this is an acceptable practice.

    2. Re:Why do I need to buy a copy? by GoatMonkey2112 · · Score: 1

      Why should installing a FREE trial allow you to get a cheaper version?

    3. Re:Why do I need to buy a copy? by xtapalapaquetl · · Score: 1

      They justify it because they can make that much more money initally. When they realize nobody will pay the full fifty dollars anymore, they discount it.

    4. Re:Why do I need to buy a copy? by Zathrus · · Score: 1

      Why do MMORPG developers and publishers think this is an acceptable practice?

      Because if they don't charge money for the client then they can't get space on retail shelves (e.g. -- EB Games, Best Buy, etc.), which is how the vast majority of games are sold.

      Until the majority of games aren't sold through publishers and standard retail channels this won't change.

    5. Re:Why do I need to buy a copy? by jandrese · · Score: 1

      City of Heroes had at least 2 free trials. They handed out a key to every single active player and told them to give it to their friends. All the friend had to do was download the game data (which is HUGE, 1.2GB huge IIRC) and they would get 15 free days with their key. I think they handed out free trial keys at Gencon and Comicon too.

      If you wanted to keep playing all you have to do is go on their website and buy a "full key". Granted, that is basically the same a buying the box, but you can't expect to get the full game for free.

      --

      I read the internet for the articles.
    6. Re:Why do I need to buy a copy? by AxemRed · · Score: 1

      I'm sure at one point, they had their accountants determine the pricing scheme that they needed in order to be profitable. The scheme that they are using now is the one that they decided would suit them best. This is just a guess, but I look at it this way... The initial investment in this game must have been enormous. Between the servers, the bandwidth, and the programmers, I'm sure they spent a pretty penny. The accountants probably determined that they wouldn't recoup their losses quickly enough by making the client free. That is, they have to have the initial influx of cash to make up the enormous amount that they spent. Another idea is that, the price of the game pays for the programming, and the monthly fee is only enough to pay for the servers, bandwidth and maintenance (which I'm sure cost quite a bit.) Another thing to think about is this... On a normal game, the programming ends when the game is released. They only keep a few people on to work on patches. A MMORPG requires a lot more programmers to stay on staff, even after the game's release. All or none of these could be Blizzard's reason for keeping the game so expensive while still charging the monthly fee. My point in this post is that I'm sure there is a very good reason for the way Blizzard prices WoW. It's worth the $50 anyway.

    7. Re:Why do I need to buy a copy? by Meiyo+Neko · · Score: 4, Insightful

      I cannot justify spending money to buy the box for a game that CANNOT be played in an offline mode without a subscription. Why do MMORPG developers and publishers think this is an acceptable practice?

      How can you possibly expect a Massive Multiplayer Online Role Playing Game to have an offline mode?

    8. Re:Why do I need to buy a copy? by stanmann · · Score: 1

      That was exactly my question. I just bought PC gamer for the "free" trial to find out that not only do I have to give up my credit card, but I can't exceed level 20, collect gold, or use the auction house. I'm a long time EQ player, and apparently will remain so since a Free EQ trial really means free.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    9. Re:Why do I need to buy a copy? by g051051 · · Score: 1

      The problem is not that WoW doesn't have an offline mode, the problem is that they want you to invest in spending a substantial upfront fee to "buy" the game. The game is useless without a separate subscription. If you don't pay the subscription you lose the ability to use the program.

      So, I won't buy a game I can't at least try, and I won't buy a game that requires a subscription to play, and has no offline content.

    10. Re:Why do I need to buy a copy? by g051051 · · Score: 1

      One has to assume that part of the costs of purchasing the retail version of WoW are the retail packaging itself. In the case of the free trial I used, that cost had already been paid for the media I used (by my friend). After I had installed the game and tried it, I should have been able to simply activate a subscription without buying a retail box (which was already obsolete due to patches).

    11. Re:Why do I need to buy a copy? by Anonymous Coward · · Score: 0

      The game isn't free. You pay a monthly service charge. I know you know that, but it is the point here.

    12. Re:Why do I need to buy a copy? by Anonymous Coward · · Score: 0

      Just a quick FYI, it does come with 1 months subscription included (i realize this is a large up front cost.)

    13. Re:Why do I need to buy a copy? by znaps · · Score: 1

      Ok, I'll revise your question with my variant.

      Have you guys ever considered providing free accounts whereby more casual gamers could play for 5 to 10 hours per month for free? It seems like many players (or their parents more likely) cannot justify the subscription free on top of the not insignificant cost of the initial game purchase.

    14. Re:Why do I need to buy a copy? by amaiman · · Score: 1

      That had to be done to stop the Chinese farmers from using the free accounts to get gold to sell.

      At least this way Blizzard makes money off of the farmers. :-)

    15. Re:Why do I need to buy a copy? by Meiyo+Neko · · Score: 1

      The game is useless without a separate subscription.

      IIRC the box set comes with a one or two month subscription.

    16. Re:Why do I need to buy a copy? by DerWulf · · Score: 1

      if you can't pony up the $15 per month you probably shouldn't be playing WoW. I'm sorry but WoW is already saturated with 1337 kids whos insecurity and noisiness drives the mature (I'm not saying "older" on purpose here) crowd away.

      The initial cost of WoW also includes a month subscribtion. Me, personally, I hardly play games for that long so really, its a steal.

      --

      ___
      No power in the 'verse can stop me
    17. Re:Why do I need to buy a copy? by Damvan · · Score: 1

      So you are going to continue to PAY for EQ because at one time you could play a free trial, and because Blizzard won't let you play WoW for free?

      Makes sense...

    18. Re:Why do I need to buy a copy? by Damvan · · Score: 1

      Tell me about it. I downloaded the demo for Doom 3, and then ID wouldn't give me the rest of the game for free! Or not even at a substantial discount! What assholes! Heck, I downloaded the demo for FEAR. Are they going to sell me the rest of the game for $10 now? Basically, you are bitching cause it isn't free, and you can't play offline. They call it ONLINE for reason, idiot.

    19. Re:Why do I need to buy a copy? by stanmann · · Score: 1

      I'm going to continue paying for 3 accounts because 2 of them cost me nothing, yes. Funny how that works.

      Free trial ought to mean free trial. Evidently it doesn't mean that to blizzard. Free ought to mean without cost, obligation, etc. Trial ought to mean test, evaluation, examination.

      Giving up my credit card makes it NOT-FREE. Not being able to progress past level 20, not having access to chat features, not having access to trading hall, not being able to accumulate wealth make it NOT-TRIAL.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    20. Re:Why do I need to buy a copy? by Ghent99 · · Score: 1

      One has to assume that part of the costs of purchasing the retail version of WoW are the retail packaging itself. In the case of the free trial I used, that cost had already been paid for the media I used (by my friend). After I had installed the game and tried it, I should have been able to simply activate a subscription without buying a retail box (which was already obsolete due to patches).

      Most of the cost of purchasing software is to pay for the license of using the software. The very words 'free trial' give all the indication that:

      A) Its free
      B) Its a trial (limited time!)

      If you want to be able to play the full version, you have to pay for the software license, just like everyone else.

      This format is accepted for all software, online or off, why should MMO's be any different? Simply because they are pay-to-play? It still requires software and thus it falls into the realm of software sales.

      You may think that's silly, but I think its pretty strange that you would think it would be any other way. If I borrow a car from my friend and then he wants to sell it, that doesn't mean I should just get it for free because I already used it. Semi-poor analogy, but it still illustrates the point.

      --

      - Ghent

    21. Re:Why do I need to buy a copy? by Ghent99 · · Score: 1

      I'm going to continue paying for 3 accounts because 2 of them cost me nothing, yes. Funny how that works.

      Free trial ought to mean free trial. Evidently it doesn't mean that to blizzard. Free ought to mean without cost, obligation, etc. Trial ought to mean test, evaluation, examination.

      Giving up my credit card makes it NOT-FREE. Not being able to progress past level 20, not having access to chat features, not having access to trading hall, not being able to accumulate wealth make it NOT-TRIAL.


      Not sure what dictionary you look at. The context of 'free trial' is important. It doesn't not mean "I can do whatever I want for as long as I want without any repercussions to me."

      The free part means that they will not charge you money to use it (taking your credit card number is not the same as charging your credit card number. ) They didn't charge you to try it.

      The trial part means 'limited time'. No where does it say that it means it's unrestricted. Notice also that they don't call it an 'unrestricted free trial -- NO CREDIT CARD REQUIRED". Just because you wish it to be so doesn't translate into their responsibility to make it so, and your indignation at Blizzard for not fulfilling your misinterpretation is unwarranted.

      Lastly, you agreed to these restrictions when you started the trial. They give you information to read, and an EULA and ToS to sign. Perhaps you should try reading these before just clicking by them.

      --

      - Ghent

    22. Re:Why do I need to buy a copy? by stanmann · · Score: 1

      No, I rejected those terms, thats why I'm not getting a free trial. :) I read the EULA, and ToS. Trial is Quite obviously limited TIME, not limited scope. 14 days of trial does not equate to no access to chat, and key game features. Now, from other comments I understand why they don't want someone to be exposed to the POS that is the Trading hall and the cesspool that is chat, but since those are factors that will have bearing on whether I'm going to want to pay them money.

      Note, that blizzard does NOT have my credit card information because I elected NOT to give it to them. You don't need access to my credit card to give me free beer or apples or software. Giving my credit card information is the same as giving them authorization to keep it around, and the terms say they can charge it.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    23. Re:Why do I need to buy a copy? by Ghent99 · · Score: 1

      No, I rejected those terms, thats why I'm not getting a free trial. :) I read the EULA, and ToS. Trial is Quite obviously limited TIME, not limited scope. 14 days of trial does not equate to no access to chat, and key game features.

      Well, despite what you say, the trial does exist in reality. Just because you don't like the terms of it doesn't mean it's not a trial. It just means you don't like the terms of it. No one's forcing it on you. And a trial is not limited to time, it's limited in any shape they please. Many game companies do this. Many game trials only allow you to play one level, using only certain weapons or skills, and other restrictions. Some trials have no time limit at all, but you just can't get past a certain point. This trial is no different. You're just reacting because you don't like the restrictions and therefore it's "wrong".

      Now, from other comments I understand why they don't want someone to be exposed to the POS that is the Trading hall and the cesspool that is chat, but since those are factors that will have bearing on whether I'm going to want to pay them money.

      Awfully judgemental for someone who hasn't experienced it themselves. If you don't like the terms of that particular trial, find someone who owns it and try it. Or find one of the less restricted trials. Hell, I have a friend trial key from my Collector's Edition I never used. (all my friends all bought the game). As I understand it, the only chat that's limited is what's called "General chat" in which everyone in the zone you're currently in hears you. You can still speak locally, in parties and guilds if you join one, and you can still send and receive private messages. And, unless I'm mistaken, you can still see the General chat, you just can't respond in it, so you're not really missing anything. General chat is far from necessary, and most people who have played the game for more than a few months turn it off because there's so much spam in it. And you won't need the Auction House (Trading Hall?) when you're just starting out. You have no money. Even if you had money, there's nothing to buy for a character so low. So really, aside from the time restriction, the other two restrictions are barely noticable; that's my opinion as a person who's been playing since early beta.

      Note, that blizzard does NOT have my credit card information because I elected NOT to give it to them. You don't need access to my credit card to give me free beer or apples or software.

      They don't need your business either. No one needs anything within scope of this discussion. They want for multiple reasons, some benign (age verification, if under age, adult consent, address verification, etc), others not so much so (market profiling).

      Giving my credit card information is the same as giving them authorization to keep it around, and the terms say they can charge it.

      This is simply not true. Allowing a company to pre-auth your card does not give them the right to charge your card. Pre-auths are done for a myraid of reasons, many of them obvious: card validity, card owner verification, account verification, funds availability, to name a few. You have to agree to any and all charges at the time that they are made. While they may store the information, they can not charge you without your explicit consent. A pre-auth, to my knowledge, does not constitute this.

      --

      - Ghent

    24. Re:Why do I need to buy a copy? by SaMbO+of+OCAU · · Score: 1

      5-10 hours isnt much "time" in WoW, you wouldnt be able to get much done each month. plus as previously stated $15 isnt much, you need a $1000+ (pure estimate) pc & decent broadband to play. there is very limited adult content in the game (drinking alcohmolollers ;) ). buy game on sale if you're really that worried, thats what i did... the cost for me to play 3 months has been the same as the RRP.

      --
      www.overclockers.com.au
    25. Re:Why do I need to buy a copy? by Anonymous Coward · · Score: 0

      How about adding a feature that gives casual gamers the possibility of buying play-time on a per-hour basis. Basically, it would work like pre-paid phone cards. You pay for 100 hours of play-time and when they're over, you can buy another 100 hours. Or 50, or whatever suits you. That way, people who don't feel they have enough time to justify subscribing can play too, without feeling uneasy about paying for a subscription they don't use to it's full extent. And you don't have to pay for the time you're offline; you only pay for what time you actually use playing.

  27. Linux Support by crache · · Score: 1

    What are the factors in your decision to support Linux? Are future projects going to be built for Linux?

  28. Reduced priced restricted accounts by spludge · · Score: 4, Interesting

    Are there any plans to introduce accounts that cost less?

    I'd like to try out WoW, but I don't have a huge amount of time and paying the high up front and monthly cost seems excessive to me for the amount of time I would play it. However if there was some form of time restricted cheaper account I think I would try it out.

    1. Re:Reduced priced restricted accounts by empvirus · · Score: 1

      Agreed, yet IMHO, I should only have to pay for a game ONCE, and only once. I think my question here is this: Why the subscription crap? Blizzard totally lost my support.

      --
      Sometimes I comment just to hear myself typing.
    2. Re:Reduced priced restricted accounts by Anonymous Coward · · Score: 0

      Just a guess, but being an online game, it seems there would be persistant highly recurring costs. Without a monthly fee, you run into trouble keeping the infastructure going.

    3. Re:Reduced priced restricted accounts by AviLazar · · Score: 1, Insightful

      Hmmm the subscription crap comes from the fact those servers need to be maintained (bandwidth is IMMENSE, probably some of the largest in the world); they have developers CONSISTANTLY working on the game - which costs money; management, support staff, etc. All of this costs money - and your $50 doesn't mean SQUAT!

      Now, personally I think they should have done what Everquest did. The game costs you $10 (or you can d/l it for free) and then you pay a monthly fee.

      Or you could compare it to Diablo, and the fact that game was pure repetition and you never really did anything new, and changes came infrequently. So infrequently, that by the time they actually fixed duping the market was flooded with 15/45 IAS Windforce bows that made them more common then a dagger.

      --

      I mod down so you can mod up. Your welcome.
    4. Re:Reduced priced restricted accounts by harvardian · · Score: 2, Informative

      I'm currently in the middle of a 14-day trial that cost $9 (the cost of the PCMag the DVD came bundled with). Maybe you should try picking one up.
       
      I should add that despite the trial period I very much share your concern about the high subscription fees. As it is I'm considering not even extending my trial since it just isn't worth it to either a) waste money on a service I don't use much, or b) ruin my life by playing enough to make it worth it.
       
      ...why do I feel like b) is my inevitable path :(

    5. Re:Reduced priced restricted accounts by empvirus · · Score: 1

      The makers of Guild Wars seem to have no problem in doing so. Granted they don't have as many players as WoW, I still see it as a rip-off to continue to pay as long as you play the game. For example, if we had to pay by the month for our console games, like the original Halo, it would be ridiculous, wouldn't it?

      --
      Sometimes I comment just to hear myself typing.
    6. Re:Reduced priced restricted accounts by Ryan+Amos · · Score: 1

      Too late :) Blizzard is distributing 14 day limited accounts (cannot trade items with other players, cannot talk in general chat channels and there's a cap of level 20.) They're basically just dropping them in with some magazines (I forget which ones) so you should be able to try it out pretty cheap. Just beware, it's pretty addicting..

    7. Re:Reduced priced restricted accounts by stanmann · · Score: 1

      That's not limited, that's crippled, and as a Veteran MMORPG player, I don't need 10 or 14 days of gimpness, I want to experience as much of the game as I can to evaluate it.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    8. Re:Reduced priced restricted accounts by Anonymous Coward · · Score: 0

      All of this costs money - and your $50 doesn't mean SQUAT!

      Hmmm... 3.5 million players, $50 each, that would be around $175 million. Who are you, Bill Gates? $175 million means squat to most people, and most companies. Then consider players like me who signed up, didn't like it, and never paid a subscription fee. Our $50 isn't included in the above figure, so it is likely somewhat higher still.

      Now, considering $15/month, they ALSO get over $50 million every month, which is certainly not bad. $600M/year. That'll pay for an awful lot of bandwidth and staff.

    9. Re:Reduced priced restricted accounts by Kineel · · Score: 1

      It's a good thing you aren't running an online game company. You're woeful lack of understanding of the economics of such things would drive even the best company out of business.

      You are kidding about Halo I hope. There is no way you can compare a game that allows a few people to join up and play (with one of them acting as the host) to a game like WoW in which 3.5 million (that's 3.5 with six zeroes following it) can play. The amount of bandwidth alone is millions of dollars a month. The number of servers (90 last I counted), the computer room, the support staff who has to be there 24/7, the developers fixing bugs, the developers adding content every day, day after day. This is NOTHING like Halo, or other standard console game in any way shape or form. Don't believe me? Next time you encounter a bug in the Console game of Halo, submit a petition to the Game Masters, and wait to see how long it takes for them to get an answer to you ;)

      GW does it by having YOU host part of the game. The system distributes the game across players computers. When you enter an instance, it goes to your local computer, and the other players just share bandwidth with you. Other than in the town zones, there is no way to get more than 8 or so people in a single zone, because the GW servers aren't hosting anything.

      It's an interesting online model, but they haven't provided the amount of content that either EQ or WoW have yet. Maybe in a year or two they will get there, but so far their model is cheap, but it feels cheap as well.

      --
      -- Should there be smoke coming out of my CPU?
    10. Re:Reduced priced restricted accounts by edremy · · Score: 1
      Actually, it's questionable if GW can continue at the current pace. I've read that ArenaNet costs $9M/year to operate, and that's not counting the cost of development of the game. Sales have been good but not outstanding, and have been poor in Korea.

      Unless they can get a large number of sales of expansion packs, GW is going to lose a lot of money.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    11. Re:Reduced priced restricted accounts by aicrules · · Score: 1

      Did you know that you have to buy the retail game to continue past the 14 day trial as well? $50 standard retail price on top of the monthly subscription.

    12. Re:Reduced priced restricted accounts by Anonymous Coward · · Score: 0

      Did you actually read what he wrote?

      "some form of time restricted cheaper account"

      Sounds like a win/win - you get a lot more players who can *only* play for perhaps an hour a day at a reduced cost

    13. Re:Reduced priced restricted accounts by harvardian · · Score: 1

      Egad, $70 for another month of neglecting the rest of my life? It may be fun, but that's unbelievably expensive. Sorry, Blizzard :(
       
      ...and how the hell have 3.5 million people paid that much for the game?

    14. Re:Reduced priced restricted accounts by AviLazar · · Score: 1

      Hmm depending on how the service worked, no it would not be ridiculous. It is a service - you have the option of playing it or not playing it. I used to play on BBS' (prior to 95) and I paid around 20-30/month to play text based games (MajorMUD, TeleArena, TradeWars, etc). I will NEVER say that was a waste of 20-30/month. I had a Nintendo and SNES and played those - but it was more fun for me to play the online games - and that costs somebody money! Plus continuous updates, not just patches, but extra mods, equipment, etc. Yea it was very much worth it.

      --

      I mod down so you can mod up. Your welcome.
    15. Re:Reduced priced restricted accounts by k_187 · · Score: 1

      well, I got the game for christmas, so the $50 was paid by somebody else. Also, buying the box gets you a free month,s o its only th $50 for another month. Beyond that, its $15 a month, which is about the same as a trip to the movies. The way I figure it, without WoW, I'd have bought 3-4 other games over the past 8 months. At lets say $30 each, since they'd range from $20-$50, that's $90-$120 which is less than I've spent on the subscription. For me at least, it works out to $50 every 3 months, or $15 each month. The fact that I'm still hopelessly addicted to WoW, doesn't hurt things either.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    16. Re:Reduced priced restricted accounts by Wanado · · Score: 1
      However if there was some form of time restricted cheaper account I think I would try it out.
      I am with you, along with probably many others. However, if Blizzard opens up a lower-cost rate, how many current customers will downgrade to the cheaper rate? Would Blizzard reduce their fees for players that have already shown that they're willing to pay the current rate? Only if the revenue from newly attracted customers recovers and exceeds the loss.

      They probably aren't willing to take such a risk with a system that already works.
      --
      Somehow along the way I made a bad choice in life and now must live with 0 Karma.
    17. Re:Reduced priced restricted accounts by Anonymous Coward · · Score: 0

      When you purchase the game, you get a month free. So it's only 40-50$ to keep playing the game. WOW has been on sale for 40$ for a while now, but you might need to poke around to find it.

      But keep playing with that 14-day trial. The fact is it's a massive game. People regularly pay 50$ for games that only take a few hours to beat, and have no replay value whatsoever. (Prince of Persia comes to mind...fun game, but i'm glad I waited and paid $20 for it)

      In WOW you can spend two months playing the game without seeing over half of the game world and content. The fact is having such a massive game, with the requisite support infrastructure (servers, bandwidth, management, developers, support staff) isn't cheap. They really aren't charging $15/month just to ream you for fun and profit.

      This kind of game just doesn't compare with one-off single player games like Prince of Persia or small-server games like Quake3 or Counter-Strike.

      That said, your option b) is the best reason to avoid WOW. I knew the game would suck me in if I played, so I made sure my girlfriend and roommates were willing to play too. Unfortunately they were, and so now we've ALL lost our lives :)

    18. Re:Reduced priced restricted accounts by Anonymous Coward · · Score: 0

      Your 50$ a month pays for the past 3 years (or more?) that they've had developers+artists working on the game BEFORE release. Your 15$ a month pays for the servers, bandwidth, and continued management and development.

      This isn't Quake3 where people run their own servers - how many people do you think are going to voluntarily host a 3-server thousands-of-people realm? This isn't Halo where everyone can play on one x-box (notice x-box live costs $$/month?).

      The only gripe I consider valid is if they release an expansion pack. It makes me feel kinda shitty to be paying 15/month for supposed content updates, and then see that instead of using my money to give me content updates, they're going to SELL them to me again. But hey, I've always despised expansion packs in general, so oh well.

      (man this "slow down cowboy" bullshit is absurd. it's been 13 minutes since I last posted! It shouldn't take me 5 hours to make 4 or 5 comments on a damn story!)

    19. Re:Reduced priced restricted accounts by ErikZ · · Score: 1


      If you're that broke, I'm amazed you can afford a computer. 50$ is the standard price for a video game these days. 15$ a month is the price to go on a date to McDonalds and rent a DVD.

      It's not that much money, and if you're broke, it's cheaper than cable TV.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
  29. If I wanted to work as part of your team... by HaloZero · · Score: 1, Interesting

    ...who would you be looking for, in terms of technical skills, and what sort of background would you be hiring from?

    --
    Informatus Technologicus
    1. Re:If I wanted to work as part of your team... by cicatrix1 · · Score: 2, Funny

      Try looking at the World of Warcraft website. There is a big, obvious, "World of Warcraft Jobs" banner.

      While I am no hiring coordinator for Blizzard, I'd say that you should at least posess the ability to use the Internet (at least try to click on the linked content in this story) and/or read.

      --

      I know more than you drink.
    2. Re:If I wanted to work as part of your team... by HaloZero · · Score: 2, Interesting

      Yes, I am familiar with that page, but I'd like it from the perspective of the developers, and not Human Resources, in all their polished glory. I want to hear what the TEAM has to say.

      --
      Informatus Technologicus
    3. Re:If I wanted to work as part of your team... by Anonymous Coward · · Score: 0

      The best way to get your wish is to apply for an opening. If you're sincerely interested in a job and you look like a good fit, you'll get an interview and you can come ask any questions you like..

  30. Warlocks by wpmegee · · Score: 1, Interesting

    When are our complaints that have existed since retail going to be resolved?

    I love my class, but have a few issues.

    1) soul shards - We are the only class that must go grind and collect reagents to go about daily functioning. Make them purchaseable, or perhaps give us a trinket that lets us summon one for free once every ten minutes.

    2) escape spell - Mages get Polymorph and Ice Block, Priests get Insta-cast AOE fear (ours takes 2 seconds) and mind control. Please give us something to stop us getting repeatedly raped by rogues. Perhaps give us banish back like it worked in the beta, useable on everyone, perhaps cost a shard, with a cooldown

    3) end game pets - Make the infernal not cost a reagent, it's a nice pet no doubt, but gets expensive. Also the cooldown time is ridiculous, how bout 30 mins. with guaranteed 10-min enslave? The doomguard is nice, but please give us a reliable way to get one. Waiting for curse of doom to proc sucks.

    4) Enslave demon. Far too short to be useful for the danger envolved.

    5) Voidwalker - please buff his dps - hitting for 20 is seriously gimped. Also I can break is agro very easily with a shadow bolt or Immolate crit.

    6) Invisiblity - why the hell are mages getting invis. back. If they get it back, all the other casters are entitled to it as well - they already get portals and free food, water, and mana pots.

    Yes i know this is more than one question. Thanks blizz.

    Oh yes, nerf shamans.

  31. item duping by fudgefactor7 · · Score: 1

    Item Duplication is something all online RPGs are currently dealing with, what are you going to do to fix this situation before it gets out of hand?

  32. Caydiem by Kraken137 · · Score: 0, Flamebait

    Which one of you is Caydiem sleeping with, to make druids so powerful?

    1. Re:Caydiem by wpmegee · · Score: 1

      Let's see, druids cat form is far worse than a rogues, their Bear form is average - no better than a Pallie tanking. I *never* see a druid in any form other than Humanoid/Night Elf in an instance.

      They are made to be healers which they excel at. They get the best buff in the game and are superb healers, with heals-over-time, aoe heals, and combat rez which is very nice if you Paladin/Priest dies. They also get leather which makes them more likely to survive than priests. I've never, ever heard druids called overpowered... in fact their feral forms are underpowered if anything.

    2. Re:Caydiem by Kraken137 · · Score: 1

      One of our druids has tanked Onyxia, and is a standard offtank in MC.

      Also, shapeshifting removes all debuffs. Boy that sure isn't overpowered.

    3. Re:Caydiem by JavaLord · · Score: 0, Flamebait

      Which one of you is Caydiem sleeping with, to make druids so powerful?

      It's more likely that she is threatening to sleep with them, have you ever seen what she looks like? Uggg

    4. Re:Caydiem by msphil · · Score: 1

      Bah. She has a nice smile, a good sense of humor, and likes playing games. And if one were in a relationship for a few decades, that's a hell of a lot more important than whether or not she looks like Jessica Alba right this minute.

      She looks emminently huggable, and I wouldn't turn her down for a date. She strikes me as fun to be around, and besides, she plays WoW. A lot. And cracks jokes. A lot, it seems. And she was really nice the one time I did meet her.

      (OK, she could use a little cosmetic dental work, but that's the majority of people anyways, and it's not that expensive... and her smile is so cheery it doesn't really matter.)

      --
      This .sig intentionally left blank.
    5. Re:Caydiem by Anonymous Coward · · Score: 0

      Her teeth look like they were colored in with a highlighter, and she is so fat that small WoW nerds rotate around her in orbit.

    6. Re:Caydiem by Anonymous Coward · · Score: 0

      Umm...untrue...shapeshifting removed any effects that slow the character i.e. frostbolt, hamsting...not all debuffs. Please learn about a class before you just start stating untrue facts.

  33. final decision process? by grungebox · · Score: 5, Interesting

    Let me be up front: I don't play any MMORPG's...probably never will. I'm sure WOW is fantastic, but I generally stick to console games.

    Which sort of leads to my question. How in the world did the decision for a Warcraft MMORPG get made? I mean, I know it seems like a great idea now but at the time that idea represented a huge amount of money to invest in a new area of gaming Blizzard had limited experience with via Battlenet. The new game also faced the once (and possibly still) formidable Everquest juggernaut. When I first heard about WOW, the general rumors going around were that it'd be an action adventure title about a single Orc in the style of say, God of War or Prince of Persia. I'm just curious who first said at the weekly staff meeting, "Uh...dudes? Like, let's totally go all MMORPG with this biatch and like stuff!" and what was the reaction of the staff and Blizzard overlords.

    1. Re:final decision process? by pezpunk · · Score: 1

      you're thinking of "Warcraft Adventures", which was a non-action Adventure game, like King's Quest or Monkey Island or whatever. it got canned several years before World of Warcraft development began.

      as far as how they come up with what to make for a game ... i think the process is exactly as you described.

      --
      i could live a little longer in this prison
    2. Re:final decision process? by Anonymous Coward · · Score: 0

      In fact, it was canned before Warcraft 3. It actually tells the story between WC2 and WC3. It got canned and (iirc) a novel was published instead.

    3. Re:final decision process? by zecg · · Score: 1

      Which sort of leads to my question. How in the world did the decision for a Warcraft MMORPG get made?

      They tried to print their own money, but then found out that it's illegal and that the paper costs a lot -- this was the next best thing.

      --
      .i lu doi ringos.star. xu do puku'aroroi dunli dopecaku leni virnu li'u
    4. Re:final decision process? by will_die · · Score: 1

      This is really simple, it is the money.
      MMORPGs even very poor populated ones can easily enjoy a nice healthy profit.
      With you average game the dev company makes around $15 per box sold, the rest going to store, manufacturer and distributor. With that $15 dollars they have to pay development costs, investors, etc.
      Now take your average MMORPG even with on going costs, something like EQ1 is taking in 1/3 of the monthly fee as profit, so making a guess you can easily say that every 2 months worth of subscriptions a MMORPG is bringing in the same amount of profit that a average stand along game would bringing in. Now with your MMORPGs lasting 5 years plus they are just cash machines.

  34. "Game Exploits" and Economic Farming by DarkGamer · · Score: 2, Interesting

    I have heard tales of accounts being banned for using game exploits (mind-controlling mobs in UBRS to give a special fire resist buff for use in MC) to me, this seems like it is just a part of the game. How do you determine what is an exploit and what is not, and how do you handle the closing of an account that a player has spent potentially months playing and building?

    or

    What is your take on Chinese farming? It would appear that a lot of people are making thier livelihood dealing in virtual goods in your worlds. Do you account for such things in your continued development of WoW?

  35. Re:Just one question by utopianfiat · · Score: 1

    Will it run Linux?
    Fixed: Will linux run it?
    I guess more appropriately, since Cedega runs the game without many major pitfalls or bottlenecks, does Blizzard plan to officially support a natively compiled- or at the very least cedega-wrapper compiled- version of WoW, including but not limited to patch testing on cedega, closer integration with linux-based systems (or even XFree in general. Yay for OSX!)?
    I haven't bought the game yet partially because I hear it's addictive like crack, but mostly because I'm not completely convinced of the functionality on my linux system running cedega. I would love to see a native linux build (which may also further the use of linux as a gaming platform)

    --
    +5, Truth
  36. What are you doing to curb farming and ebaying? by Amich · · Score: 5, Interesting

    I've noticed that "bot"'d characters programmed to do nothing but farm money and items has become a growing problem in WoW. Farming bots can frequently be spotted in the game, and I have evern personally recieved in-game mail spam advertizing mmobay.com . What do you plan to do to curb this issue that is eating away at the economy and atmosphere of your realms?

    Marukah
    24 night elf Druid
    Silverhand

    1. Re:What are you doing to curb farming and ebaying? by kilgor · · Score: 1
      mmobay is awesome!
      We are at your service.
      Please feel easy to contact us.
    2. Re:What are you doing to curb farming and ebaying? by Saeger · · Score: 1
      "Gaming the system" will always be a problem for games that continue to "feature" artificial in-game scarcity and a way to translate that fake value into dollars in the real-world of actual scarcity.

      Greed will stop being a problem when it's overtaken by abundance in either the gameworld, or in reallife (with robotics, nanotech self-sufficiency, etc).

      --
      Power to the Peaceful
    3. Re:What are you doing to curb farming and ebaying? by Nazmun · · Score: 1

      Dunno, how this got insightful... Bots are easy to catch in this game and hard to create. You simply report the suspect and the gm will try to talk to the person (hard to talk if your not there!) and ban them.

      I've seen this happen first hand a few times in alterac valley. Anyone who tried to gain faction while afk were given a minimum of a 3 day ban on first offense when they got caught.

      Next, your lvl 24... the bots you see are probably just anti-social geeks who farm like robots. None of the real farmers are anywhere near you. They are all out farming in zones where you'd die within 5 seconds of setting your foot there.

      Besides getting to lvl 24 takes like 20 hours :P.

      Kaio
      Lvl 60 Warrior - Zul'jin
      AKA No life loser!

      --
      Hmmm... Pie...
    4. Re:What are you doing to curb farming and ebaying? by Pollardito · · Score: 1

      followup question: just what is so great about Mauradon loot that L60 hunters will spend the entire day going in and out of it?

    5. Re:What are you doing to curb farming and ebaying? by erik+umenhofer · · Score: 1

      blizzard has already given it's response to this: How can they tell the bots, from the chinese gold farmers, from the people farming for epic mounts.

  37. Balance by zaffir · · Score: 5, Interesting

    What is the process the dev team goes through for balancing character classes, items, NPCs, etc.? Seemingly minor changes can have a huge effect on gameplay, how do you avoid unwanted negative effects on the overall gameplay experience with each content patch? Also, How much of an effect does feedback from the community have on this process?

    --
    "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    1. Re:Balance by Anonymous Coward · · Score: 0

      nice....i myself have always wondered if they use some form of mathematics/statistical analysis or something of that extent to keep things balanced, i mean it seems blizzard never screws up balance, there has to be something to it...

    2. Re:Balance by Anonymous Coward · · Score: 0

      Mod parent up - balance is a huge issue in game design and Blizzard does it very well.

  38. Please... by ImaLamer · · Score: 5, Funny

    I'm stuck in Arathi Mountains (in the wilderness outside of Hammerfall)... can you warp me to Stromgarde Keep?

    1. Re:Please... by wpmegee · · Score: 1

      Hearthstone is your friend. So are warlocks who will summon you for 2g if you ask nicely.

    2. Re:Please... by ImaLamer · · Score: 1

      just a joke...

    3. Re:Please... by QuijiboIsAWord · · Score: 0

      Part of the irony, for those non players, is that these two locations (Hammerfall and Stromgarde Keep) are basically RIGHT NEXT TO EACH OTHER. On the same map. The only way you could fail to find your way is by running backwards.

      --
      -Hmm...I got a G+ invite, better remember to remove the request from my sig...-
    4. Re:Please... by ImaLamer · · Score: 1

      Actually I started playing on non-official servers and you see a lot of "warp" requests on their forums. Often the buggy server gets someone stuck between two trees and they need the DM to get them out.

      That's where the comment comes from really.

  39. Long vs short term players by edderly · · Score: 5, Insightful

    How do think you are doing keeping long term players interested in the game whilst making it enjoyable and worthwhile for new (or short term) players. Isn't the problem here is that you have to proportionally repay the effort and time that players have put into the game, but at the same time you want to allow people progress without devoting their entire lives on WoW [or getting their backside continuously kicked by the more devoted(obsessive)]

    Bonus question: What do you think/compare/dislike about StarWars Galaxies? I'd also be interested to know whether you think the combat upgrade for SWG was worthwhile or whether they should have rewritten the game from scratch i.e. SWGII. Any interesting lessons for WoW to learn from this?

    1. Re:Long vs short term players by vertinox · · Score: 1

      Bonus question: What do you think/compare/dislike about StarWars Galaxies?

      Real game developers don't play other companies games... Much less play their own game.

      (I jest! I jest! Please don't let me log in and find my inventory empty!)

      Though it makes me wonder. How many mistakes could have EQ avoided if the developers had played Ultima Online for a bit. One of the original EQ devs, Brad from Sony addmited he played UO for a week or two but didn't find it interesting...

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    2. Re:Long vs short term players by TychoCelchuuu · · Score: 1

      I think the idea that you need to add stuff for new players is silly. The new players will have all the stuff the old players got when they started out. Focus on adding new content for existing people, because the arse-load of content you already have will be more than adequate for newbies.

      --
      Against stupidity the Gods themselves contend in vain.
    3. Re:Long vs short term players by TheCyko1 · · Score: 1

      Why shouldn't the more devoted have more rewards? They put more work in. If people who put in more work don't have anything to show for it (like kicking the backsides of the less devoted) Then what insentive do they have to stay?

      --
      This message was brought to you by the death of 30 brain cells.
    4. Re:Long vs short term players by Anonymous Coward · · Score: 0

      Brad had played RPG games for a looooong time before he started working on EQ. UO is just one of the games that was out b4 EQ.

  40. How will you catch up? by Anonymous Coward · · Score: 1, Interesting

    With so many improvements in EQ2, it is clear that they have surpassed WoW in terms of quest content. EQ2's quests require creativity and ingenuity to solve, while WoW's feel like I'm working a 2nd job (just kill X numbers of monster Y)...

    How do you plan to catch up?

    1. Re:How will you catch up? by acm5fan · · Score: 1

      remind you that it still took blizzard forevar to give us these mindless quests. after five years of development all we have is what 3 60+ dungeons and one epic length quest. beyond that almost no other dungeon or quest requires any strats or thought for that matter. it is quite mindless IMO.

  41. Here's one! by paulius_g · · Score: 5, Interesting

    Earlier this year, the WoW servers were encountering numerous problems. Some servers crashed and the load was so high that you even has to suspend new subscriptions for a short while.

    So, how does today's WoW server infrastructure look like? Did everyone take precautions? Do you use a load balancing system to equal the loads? Did you create more optimized patches? What kind of server hardware do you use?

    Thanks,
    Paulius

  42. User feedback by jakbutler · · Score: 1

    Many WoW players are familiar with the activities and roles of the CMs on the forums; what is unfamiliar is the process by which you gather the information they collect. What is the organization by which you gather information and act and, perhaps more importantly, what factors do you use to judge user suggestions in light of game balance?

  43. PLEASE DON'T MOD PARENT DOWN by Fr05t · · Score: 1, Insightful

    I'm sure someone who hasn't played WoW, or tried to get a real answer from someone with a clue on the forums will see the parent as a troll.

    IT IS MOST CERTAINLY NOT! I left WoW because they made it obvious they didn't care to give me customer service, and blocked every attempt at getting a question answered by an actual developer. Seeing them catering to /. in this way before their actual users makes me feel even more justified in canning my account.

    1. Re:PLEASE DON'T MOD PARENT DOWN by catch23 · · Score: 3, Insightful

      Oh please, if I had mod points, I would mark you as a troll. Given there are 3.5 million subscribers, I seriously doubt the development team would attempt to do customer service. As a professional developer myself, I really do not want to go through all our customer complaints with our software. It's something to keep in mind when developing, but dealign directly with customers is a whole nother matter. Especially since about 80% of the questions could easily be answered by a non-developer, it doesn't make sense to overwhelm the development process by forcing customer support down all the programmer's throats.

    2. Re:PLEASE DON'T MOD PARENT DOWN by Retric · · Score: 0, Troll

      They have 3.5 million users an you think their is some reason you should get to talk to a developer?

      For 14$ a month you get to play the game not have a chat with somone they have to pay 30+$ an hour.

    3. Re:PLEASE DON'T MOD PARENT DOWN by Fr05t · · Score: 1

      Nope, but I expect more than cluesless CSRs not knowing how anything works, GMs that give the same canned response for everything, and weekly (and sometimes daily) server crashes months after release.

      My point was they are here kissing /. ass while paying customers are still holding out for customer service as good as they get at McDonalds.

    4. Re:PLEASE DON'T MOD PARENT DOWN by Fr05t · · Score: 1, Insightful

      " Especially since about 80% of the questions could easily be answered by a non-developer, it doesn't make sense to overwhelm the development process by forcing customer support down all the programmer's throats."

      My point is that 80% of the questions aren't being answered by anyone. This is just someone at Blizzard PR sending a nice ass kiss to /.

      " Oh please, if I had mod points, I would mark you as a troll."

      Oh well, in that case PFO

    5. Re:PLEASE DON'T MOD PARENT DOWN by catch23 · · Score: 1

      As another poster has keenly remarked: this question /response is a one time matter. On the blizzard forums, it is a never ending process. As someone who has worked on distributed client systems, I can say that it is not that easy to create such an immersive world with so many users online at the same time. I'm sure behind the scenes, some developers are still scratching their heads trying to figure out why the server crashed on that particular date. You know, pouring over thousand and thousands of lines in the server logs.

      My point here is that you are a mindless complainer.

    6. Re:PLEASE DON'T MOD PARENT DOWN by catch23 · · Score: 1

      My point is that 80% of the questions aren't being answered by anyone. This is just someone at Blizzard PR sending a nice ass kiss to /.

      Then do you suggest, that they should hire a large customer support team in India to answer your questions like Dell does? I call tech support on behalf of my parents (because they own Dell laptops) and 80% of the time the tech support people there have no clue what I'm asking or how they should answer it. If you think that the whole "questions aren't being answered by anyone" is a recent phenomenon, just take a look at the real world customers who buy real products and expect the same level of support as you are wishing.

      The only time I have ever received prompt and exceeding comprehensive support is when we purchased corporate licenses for our company. I'll also note that JBoss has great support if you pay them a few grand per month.

    7. Re:PLEASE DON'T MOD PARENT DOWN by Sleepy · · Score: 1

      You had a chance at making a point, but you ruined it when you insisted on the point of "talking with a developer". You're just a single customer. Why dont you also insist on a game of tennis with the CEO?

      You could have had a point if you simply stated that you believe Blizzard's wasting time here, when their support staff do not have consistent policies regarding Escalation of support issues, Closure, etc. You know, like what you might expect if you were paying your ISP and had a problem (AND assuming said ISP tried to have 'average' industry service).

      I don't play WoW so I don't care, but, you blew it kid.

    8. Re:PLEASE DON'T MOD PARENT DOWN by freshman_a · · Score: 1

      I've played WoW since open beta and I've also participated in forum discussions. And in my experiences, most "problems" were no more than people shouting "nerf pallys" or "boohoo, i got ganked". Maybe I'm lucky, but I haven't run into any issue that prevented me from playing the game. Sure there were times when I thought some things in the game were a little out of balance, but that's part of the development process - find out what works, and release patches to change what doesn't. You sound like the typical forum poster that demanded that a blue rep respond immediately, and it doesn't suprise me that you are complaining about not being able to reach a developer. But hey, you should get an immediate answer from the developers because you are more important than the other 3.5 billion subscribers. Yeah, right. Post to the forum or open a ticket, and wait for a respose like everyone else. And I would hardly call this "catering to /.". The game is leaps and bounds better than it was when it first came out. There have been quite a few bug fixes and there's been quite a bit of content added. Not that I expect you to know that, since you cancelled your account. And for the record, I'm not affiliated with Blizzard so spare me any smartass comments about how I'm Blizzard PR in disguise.

    9. Re:PLEASE DON'T MOD PARENT DOWN by huckda · · Score: 1

      I provide great tech support for a few K per month as well..oh wait..I call that a JOB. =)

      --
      "Just Smile and Nod." --Huck
    10. Re:PLEASE DON'T MOD PARENT DOWN by AutumnLeaf · · Score: 1

      For sure, the World of Warcraft forums are a wasteland of whiners. Every once in awhile I'll go there and I'm quickly reminded of why I don't waste my time with them in general. On the forums, everyone's a game designer, everyone knows how it should be, and "Bliz is screwing us."

      Well... almost a wasteland...

      THAT being said, I think what people find frustrating is the fact that they are rarely acknowledged. Usually by the time extremely obvious problems have been discussed (and, admittedly, some elegant and insightful solutions proposed), Blizzard has not responded yet. Then, the Blizzard rep will start a thread that says what the next patch is going to do to address it long after the posters have given up on anything bein done in the first place.

      I think part of the problem might be that the Blizzard reps on the forums have almost no access to the developers themselves... that's my guess.

    11. Re:PLEASE DON'T MOD PARENT DOWN by Gondola · · Score: 1

      An MMORPG is a very difficult thing to manage. It's like riding a horse with 1000 heads which requires a different food for each mouth.

      That said, WoW has had some very disappointing server stability issues that have yet to be corrected (instances, lag), nine months after release.

      People have a right to be upset, but sometimes they can go a bit overboard with their expectations of service when dealing with an MMORPG.

    12. Re:PLEASE DON'T MOD PARENT DOWN by jcr · · Score: 1

      I left WoW because they made it obvious they didn't care to give me customer service, and blocked every attempt at getting a question answered by an actual developer.

      Umm... Doesn't sound like you were asking for customer service at all. It's not the developers' job to tell people how to play the game. Apple won't let you talk to the iTMS developers, and MS wouldn't let you talk to the guys who write Excel, either.

      What's your beef?

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    13. Re:PLEASE DON'T MOD PARENT DOWN by Stalus · · Score: 1

      That said, WoW has had some very disappointing server stability issues that have yet to be corrected (instances, lag), nine months after release.

      I'd correct that to be "client and server stability issues". A majority of the lag that people complain about is in fact the client, not the server. I recently bought a Dell Inspiron 9300, and I get very little lag anymore. Yes, I can run through IF without any lag. I've only encountered serious server lag twice in the two months since I've bought the machine.

      Most of the other times there's 'lag' I look down at my HD light and it's loading something off disk - and other people don't feel it. I love the guy who complains that the server is lagging to hell when no one else feels it.

      They have made a mild attempt to not block on IO by not showing characters while loading their models and textures, and showing half-naked ones while loading clothing models/textures, but they seem to either have some blocking IO still in there, or some decent amount of processing that goes into certain things.

      I definitely agree with you on the instance funkiness though. "You spent 2 hours fighting through this instance.. the server will reset in 15 minutes.. prepare to start over. Oh, by the way, when you do.. we'll drop all of the same items that you don't need extras of."

    14. Re:PLEASE DON'T MOD PARENT DOWN by Gondola · · Score: 1

      I hardly believe it's my machine lagging when I do a search in the auction house and it takes roughly 30 seconds to get a listing.

      I also hardly think it's my machine when I'm fighting out in the wilderness and I go to loot something and I sit there locked on a corpse for 30 seconds.

      I know the difference between a busy computer and network lag...

    15. Re:PLEASE DON'T MOD PARENT DOWN by Stalus · · Score: 1

      The point is, I used to get those same things on my old machine all the time and I don't anymore. If it were server lag, I would still have the same thing.. I don't get it anymore. And it's not like I play on a low population server. It's always listed as 'high pop' and is typically queued on busy days.

      There's plenty that goes into loading those 'simple' things on the client. It has to load up the icons for all of the items in the auction house and the descriptions for them - there are a lot of items in the game. Some of that stuff is cached in the WDB folder, which is why I have a batch file to delete it every time I start the game. As it gets bloated, odd things happen to those items.

      Have you ever gotten an item that comes up as a question mark with a blank description? I have twice (once as a quest reward). And it persists until you delete the WDB folder and restart. There's plenty that happens on the client end to show you those silly icons and item descriptions.

      I also know the difference between a busy computer and network lag. My statements are based on more than just assumptions though. I have two machines.. I play on both. One does the things you describe and the other doesn't. I would have blamed it on server lag too, but evidence points to the contrary. The majority of what's there are client issues that they need to address in patches.

    16. Re:PLEASE DON'T MOD PARENT DOWN by DerWulf · · Score: 1

      I got a gig of memory, a 6800GT and an 2600+ Athlon. If it lags client-side, it really shouldn't seeing that doom3 runs flawlessly on even the highest settings.

      --

      ___
      No power in the 'verse can stop me
    17. Re:PLEASE DON'T MOD PARENT DOWN by Zediker · · Score: 0

      I guess you havent seen the customer service in City of Heroes. Its unrivaled by any MMO i've played, and probably a contributing factor to how CoH manages to stay afloat since the release of WoW. People care for the game, and so do the devs, and they let their customers know. Trust me, the best way to keep your player population happy and entertained is guess what? Participating with the player population. Who would of thought of it?!?! This doesnt mean you cater to their every desire, but just because you are a dev, does not mean that you can ignore your customer base.

      --
      I love to slaughter the english language.
    18. Re:PLEASE DON'T MOD PARENT DOWN by Gondola · · Score: 1

      Well, you've given me something to think about. I'll check out what the WDB folder does and maybe I'll set it up to be cleaned out every time I play as well.

      I'm also usually running an mp3 player on my machine at the same time. Sometimes it's streaming, sometimes it's local. The fact that it never pauses in playing the mp3s also was an indicator that it wasn't my machine, or my network. But it's possible that if WoW is reindexing some stupid text file or something, I would never notice.

  44. Fallen comrade by TrueSpeed · · Score: 0

    Can you please elaborate on the ingame tribute to one of your fallen comrades.

  45. How to keep players happy + the alternative. by Anonymous Coward · · Score: 0

    Many of the past MMORPGs (UO, EQ) went through a peroid in which their respective games were changed in order to market them to new players, and to show they were open to new ideas submitted by their player base. Unfortunately some of these changes had detremental effects on the current playerbase, as some thought the companies were "ruining" the games and left.

    My question is how do you plan to please your current player base when things change to the point they are not happy anymore (Ex. Pre-patch servers)? Also, what are you thoughts on the "free-server" community, which is has become popular among many "legacy" MMORPGs?

  46. Game Designer's Favorite Games by wormbin · · Score: 1

    What other (non-Blizzard) games do your designers like?

    Computer games? Console games? Table-top RPGs? Chess, Go, Bridge?

    What are your favorite german board games?

  47. Warcraft and Minimum Gun Range?? by Anonymous Coward · · Score: 0

    For those not familiar, in Warcraft ranged weapons have a minimum range of 8 yards (24 feet) and cannot be fired any closer than that. This leads to the interesting game mechanic wherein players actually charge up to people with guns, hold them in place, and stand 20 feet away destroying the gun user while the gun user is powerless to stop it.

    The question then is what inspired such an odd distortion of reality? Was it a traumatic incident involving gun use and a dev team member, or simply an attempt to instill in young game players the idea that guns are very limited and should not be used?

    Incidentally, this limitation has made the gun using class ("hunters") the worst in the game, and it is currently being redesigned because of this...

  48. Why don't the developers speak for themselves? by Erioll · · Score: 5, Interesting

    In the WoW community, we have "community managers" that continually insist "sometimes the devs don't tell us" or "we need to check with them", etc. Why don't the devs speak for themselves? On many (most?) other MMOs, the developers (even down to the programmer level) speak for themselves on the boards, and are often VERY open on the direction they are thinking of going. Then even if the players disagree with what occurs, they at least understand it, and know that SOMEBODY is listening to what they say.

    But not in WoW. Apparently the community needs to be "handled" by go-betweens. I don't blame the go-betweens as much for this, as this is their job, but why not be as open as others? Feedback could actually come on ideas BEFORE they are implemented on a test server (of which I have yet to see anything NOT implemented on there, INCLUDING bugs), and result in a more streamlined process overall.

    "Community Managers" just seem like a way to keep the community away from making the game better, which seems like a mistake. The cries of the majority are RIGHTLY not always heeded, but never knowing the direction of the development at all is far more frustrating from a player's perspective. Why can't the development team speak for themselves, and forget about keeping secrets? We all want to know the future of our game.

    1. Re:Why don't the developers speak for themselves? by nhtshot · · Score: 1

      Poor caydiem.... /comfort

      60 Hunter - Arthas (PVP) - The Republic

    2. Re:Why don't the developers speak for themselves? by Erioll · · Score: 1

      Poor caydiem.... /comfort
      Exactly. I'm not blaming Cay for these problems. I'm not necessarily saying any of them are doing a bad job (though IMO some of them are), but I AM saying her position shouldn't exist (as anything more than a simple moderator).

      Let us talk directly to the devs, with few (if any) restrictions about what they think is going to happen in the future so that there is as much input as possible.

    3. Re:Why don't the developers speak for themselves? by Anonymous Coward · · Score: 0

      Also, how many developers are still working on WoW? How many have moved on to the next big thing? How many are playing the game themselves?

    4. Re:Why don't the developers speak for themselves? by halivar · · Score: 1

      Why don't the devs speak for themselves?

      Since when do software developers do tech support? I have never worked at a company where this was the case. Why should it be different?

    5. Re:Why don't the developers speak for themselves? by merahk · · Score: 1

      Definitley agree with Erioll. The lack of developer/designer interaction I think best shows through what WoW really is- just an EQ clone with a Sam Didier facelift. The only real progressions in the MMORPG field I have seen from WoW so far are an easier time for the casual gamer (1-59) in addition to what I find is the first MMORPG that is aesthetically pleasing to both the eyes and ears The lack of interaction/EQ clone spiel I bring up as that's all Blizzard has interacted with in the development of WoW- EQ nuts. Today they still don't do any developer logs, forum interaction, and so on, because they don't have any original ideas to talk about, display, or go over. Now it's just all about balance, balance, balance, between Classes, and I don't think the WoW Dev's have an original thought to convey on these matters (as in the recent case of the Paladin and Hammer of Wrath- just plug in the generic answer!) If Blizzard did actually listen to their community, not just EQ Guilds they invited into Beta, I think WoW would be a whole different beast, and actually demonstrate real MMORPG progression. But now what is it? Just the same old long raids, tiny % loot drops, and instance/dungeon farming like in that 'other' game They should take some time out of copying EQ features to actually come talk to their player base and interact with them, even if it is sparse. WoW is succesful because it's a familiar, fun world that most gamers love that is visually stimulating, along with being something that is accesible to all gamer types in the beginning If they want to progress past that though, I believe they need to think outside the box, and try a little communication and display of ideas for a change. Games are for people, and no dev, designer, or whoever should be above those people they made the game for. In the very least it's a sign of respect towards the playerbase, even if a good portion of them might be whiny babies :)

    6. Re:Why don't the developers speak for themselves? by will_die · · Score: 1

      Part of this was answered by blizzard while WoW was still in beta. They said they did not like having devs or even a central community manager because that would make thoses people the central point of customer focus and they did not like raising people up like that.
      This was kind of changing when I left WoW for greener pastures but have they ever gotten around to appointing a head person in charge of customer relations or is it still a crap shoot?

    7. Re:Why don't the developers speak for themselves? by Erioll · · Score: 1

      That actually makes a lot of sense... from a business perspective. CRAPPY from the player's perspective, as it means that there is a definite disconnect between what the players want, and what the developers are thinking (allows more management influence). But from a business perspective, it makes sense, so that major "defections" (like all the people that left Blizzard to make Guild Wars) don't take playerbase with them. "devs" are generic people that don't make waves in the press when they leave, whereas if Absor (just an example) left SoE, it MAY have an effect.

      Basically, whenever somebody leaves that used to be prominent in the community, it hurts the company. By making everything "non-famous" it protects the company from people leaving with them, or believing they left for a good reason. Very shrewd from bliz's perspective.

  49. Still competitive? by iamsure · · Score: 5, Interesting

    With games like City of Heroes, there is an effort to revamp not only upper-end content, but also (importantly) lower-end content as well. Having run over 6 different players through levels 0-40, over a 9 month period now, I can say fairly accurately that there have been virtually no changes in the low-level quests (let alone additions).

    Worse, the Battlegrounds/PVP changes have made crafting virtually useless - even at higher levels - because player-crafted items are inferior to drops in instances, which are ALSO inferior to hardcode PVP-earned items.

    So with the exception of long-term players, who play hardcore PvP virtually every day, there is little new to enjoy.

    What then do you say to a nine-month subscriber who is looking at alternatives (SWG, CoH) that are doing those things better?

    1. Re:Still competitive? by Anonymous Coward · · Score: 0

      i'd just like to say...

      nice userid!

    2. Re:Still competitive? by TrappedByMyself · · Score: 1

      Worse, the Battlegrounds/PVP changes have made crafting virtually useless - even at higher levels - because player-crafted items are inferior to drops in instances, which are ALSO inferior to hardcode PVP-earned items. So with the exception of long-term players, who play hardcore PvP virtually every day, there is little new to enjoy.

      You're exaggerating a bit. As a casual player, if they stop development , it will still take me years to get through all the content. For a hardcore player, most everything that they're adding is for high levels. What about those crazy high end items, like the sword where you take the component and have Onyxia breathe on it, then kill her withing 20 minutes. That's a crazy quest, that very few will ever experience.

      Also, crafting isn't useless. There are some recipes which are very rare, only a few per server. Most crafting is though trumped by instances and AV items, so I think it's mostly still useful for casuals. As a casual player, it is my goal to one day get an arcanite reaper. That's nothing to anyone hardcore, but to someone like me, it's a realistic long term goal.

      For low level content, I don't think that's as important as high level content. However, they still toss some bones. Orphan week, the faire are good examples. You're kind of taking an extreme case. Someone who plays the same parts over and over again, then complains they're the same. If you want new content, take your level 40s to level 60.

      --

      Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
    3. Re:Still competitive? by Anonymous Coward · · Score: 0

      Get a life ?

    4. Re:Still competitive? by iamsure · · Score: 1

      You're exaggerating a bit. As a casual player, if they stop development , it will still take me years to get through all the content
      I'm really not. I'd consider myself fairly casual, and in nine months, I have done *literally* almost every quest from 0-40 on the alliance side, and from 0-20 on the horde side. So no, not years, not even close. I should have 0-60 by the end of the year.

      Most crafting is though trumped by instances and AV items, so I think it's mostly still useful for casuals
      Like I said, crafted For low level content, I don't think that's as important as high level content.
      Whats the alternative? Get to 60, and spend 5 hours to get a group together and repeat the same 6 instances every week, hoping for a drop?

      However, they still toss some bones. Orphan week, the faire are good examples.
      Orphan week was a grand total of 6 short-term quests, with minimal rewards, that required 30+ min runtimes across various areas. Its gone now, and it didn't add any value longterm. Faire is actually *worse*. I hardly call that tossing bones.. CoH's has revamped nearly a third of their lower-level content in the last year. Thats commitment.

      Someone who plays the same parts over and over again, then complains they're the same.
      I play through the different areas: Nightelves have different missions than dwarves, and humans. But your argument doesn't hold at all - it gets *worse* at higher levels, not better.

      In fact, high-60 is nothing but a collection of instances that you repeatedly grind to get gear. Less plot, less story, less changes, MORE repetition.

      I'm not the extreme case. I'm a good example of what happens after 9 months of playing when you don't wanna get stuck in instance grinds right away.

    5. Re:Still competitive? by snuf23 · · Score: 1

      I know you mention the high end game sucking. It really is a repetetive loot grind, granted. However, I found in City of Heroes, that outside of Hamidon there wasn't really anything to do once you hit level cap. Considering the only gear was enhancements and the only special enhancement is the hami-o, all you can really do to power up character after you hit 50 is run the Hamidon raid over and over.
      I would say that while the majority of the high level content is a grind in WoW, there is more things to grind on than in CoH (if you are inclined to grinding).
      Ultimately though, if you get bored and there isn't enough new content or you don't have a bunch of guildies you enjoy playing with, or you are sick of the grind. Put the game down. You can always come back later when there is an expansion.

      --
      Sometimes my arms bend back.
    6. Re:Still competitive? by Anonymous Coward · · Score: 0

      In addition to playing almost the whole alpha and all of the beta (closed and open), I have been playing retail. I have one 60 already, and one almost-50, plus a smattering of 20s or so. So far, except for the starting quests (both high-levels are undead), the paths have diverged. My first character mostly did Tirisfal to Silverpine to Barrens to Hillsbrad to Alterac and Arathi to STV to Tanaris to boredom to Ungoro to some instance grinding to Plaguelands. My second char mostly did Tirisfal to Silverpine to Barrens to Stonetalon and Ashenvale to Thousand Needles and the Flats to Desolace and Badlands to Feralas to Tanaris to Hinterlands (yay, Revantusk! revitalized the heck out of high 40s!). I expect I'll be heading into Plaguelands next, but I also expect to do a LOT more instancing in the 50s (pre-60) this time, since the new character is a priest.

      Granted, when I start on my third character aimed at reaching 60(probably a druid, possibly a mage), this time I'll have fewer options. However, I might try Searing Gorge, Burning Steppes, and Blasted Lands at the level appropriate time, instead. And more SoS, having skipped everything but the ST chains both chars to date.

      I suppose it's possible to hit all the content in such a way that the second char is boring. I'd figure it'd be the third or fourth 60 that would get really dull. (And in my guild there are two people with four 60s. Just... wow.)

    7. Re:Still competitive? by FeloniousPunk · · Score: 1

      Like I said, crafted For low level content, I don't think that's as important as high level content. Whats the alternative? Get to 60, and spend 5 hours to get a group together and repeat the same 6 instances every week, hoping for a drop?

      The primary weapon of 60 warriors is the Arcanite Reaper, which is a crafted axe, not a drop. While I think there should be more high end weaponsmith and armorsmith recipes, there is some decent stuff out there that is craftable and of great use to players in the end game. Sure, end game MC epics will trump pretty much anything, but it's not like those are common in any sense. No pick up group has so much as a ghost of a chance of making it through an instance like MC (or even getting into that one...) and starting getting the really great drops before they wipe horribly. Only the big, dedicated guilds can hope for MC drops, so that makes that gear rare on most servers. Thus, crafted items are still useful at the end game for most players.

      In fact, high-60 is nothing but a collection of instances that you repeatedly grind to get gear. Less plot, less story, less changes, MORE repetition

      Depends on the player. A lot of long-time 60 players I know spend most of their time in battlegrounds. So maybe for you high-60 is an instance grind, but that's your choice. Blizz has put out a lot of content in a fairly short span of time. Since May, we've gotten Battlegrounds and Black Wing Lair, and next patch IIRC will have Zul'Farrak. I think that's pretty good value, that's as much content as many full single player games. There are more instances planned, hero classes and siege weapons in battlegrounds. Oh yeah, and a whole new battleground in the next patch, Arathi Basin. What more can you realistically expect?

      --
      I know this because Tyler knows this.
    8. Re:Still competitive? by Rakarra · · Score: 1
      nd next patch IIRC will have Zul'Farrak.

      I just got out of Zul'Farrak. :) Wiped twice. I think you meant Zul'Gurub, the new 20-man raid dungeon. It sounds neat. Also they're adding a third battleground next patch, Arathi Basin. It should be interesting.

  50. Character Transfers by LnO313 · · Score: 1

    Why does it seem there is a bias towards quests and the Alliance side? I play Horde and I would like to get keyed for Onyxia but I don't have the time to run a 5-man 4 hour instance run. And all I hear is how the Alliance version of getting keyed is much easier. This seems to be a general theme I've heard about alot of the quest chains between each side to side.

  51. Why innovate, if you're just going to stop later? by Mirkon · · Score: 5, Interesting

    World of Warcraft was the first MMORPG I gave more than a passing play. Everquest, Asheron's Call, Ultima, SW: Galaxies; none of those interested me, because I saw and read about the endless toil and trouble just to gain numbers on your character stats. WoW was different - I saw the simplicity of Diablo/II in it: easy to play, rich in content, and with a wide world to explore.

    But then I got to level 60, and all that ended. Now, instead of being able to do most things alone or with a small group of friends, game accomplishments take a full raid of 40 people? You need someone to plan it all out in advance, you need everyone to agree to common rules and to get along with each other; and you need everyone to be coordinated in order to defeat ridiculous enemies. With this, the challenge of the game ceases to be learning techniques and honing skills, and becomes social. The difficulty is not in playing, but in making sure everyone else is playing.

    Endgame is a different game, and I don't care for it. It's not the game I bought. Rather, it's the games I declined to buy in the past. Friends of mine who played Everquest and Final Fantasy XI are right at home, but I'm decidedly out of place, and don't really want to invest hours, days of my time on goals with exponentially increasing difficulty and exponentially diminishing rewards.

    The early game is brilliant, and playing it was a joy. Why is that so hard to retain in level 60 play?

    --
    Glog!
  52. Dealing with the Negativity by Kaellenn · · Score: 2, Interesting

    As a developer and / or game designer on an MMORPG, you will always experience an extreme amount of negativity from the very vocal minority of players who seem to be displeased with every decision that is made with regards to the game.

    That said, how are decisions made with regards to these "suggestions" from players? How do you decide the difference between "You can't please everybody" and a suggestion with merit?

  53. Mac and Windows Co-Existing Challenges by OS24Ever · · Score: 4, Interesting

    First off, as a Mac user who loves MMORPG gaming it was an utter delight to be able to log on the day of launch and play with my brother who is 1800 miles away and running a Windows machine. The way other MMORPG vendors talk this was an impossible task. I thank you for making it either looks so easy, or calling BS on those who said it was hard.

    My question is:

    What challenges did you/do you face in bringing together clients from different software and processor architectures on an ongoing basis? I'm working off the asumption that the graphics content is similar if not identical and really it's the data translator that sends/receives information from your servers that does most of the client interaction.

    Thanks, looking forward to more things to come.

    --

    As a rock-in-roll Physicist once said, No matter where you go, there you are.

    1. Re:Mac and Windows Co-Existing Challenges by Anonymous Coward · · Score: 0

      They called BS on those who said it was hard.

      I have no idea why anyone would claim cross-platform compatibility is hard. It really isn't, especially considering the scale of games such as this.

      Anyone complaining that it's hard probably really means that they just don't want to bother supporting multiple platforms.

    2. Re:Mac and Windows Co-Existing Challenges by OS24Ever · · Score: 1

      Ya think? Wonder Why SOE had to totally segregate into oblivion people who wanted to play everquest. THere is something surreal about finding 15 people on an entire continent after playing the windows version.

      They claimed something on the order of 'to allow them to experience the game from the beginning' or something like that if I remember right.

      Amazing how Blizzard does makes it looks so easy, hence my question.

      --

      As a rock-in-roll Physicist once said, No matter where you go, there you are.

  54. More role-playing? by Sivar · · Score: 4, Interesting

    World of Warcraft is an excellent game, but at the same time it tends to have a "canned" feel about it. What I mean by that is that it seems as if almost everything that a player can achieve has been expressly thought of, balanced, tweaked, and timed by Blizzard.
    This is good in a sense--it makes the game simple and somewhat predictable, which is one truth that has made Blizzard games so appealing to the mainstream in the past.
    On the other hand, I can't help but wonder if the game would benefit from more depth in some ways.
    For example, it would be interesting to have a Morrowind-style enchantment system, where certain (possibly rare) "base items" can hold varying degrees of enchantment, and enchanters can assign a wide variety of abilities to those items. If a player chooses to have an item hold two different types of enchantments, each will be far weaker than just having the one.
    In order to prevent extreme specialization, it may then be necessary to implement some sort of penalty for having multiple items with the same enchantment. For example, it would be a BadThing® if every single item on a warrior were enchanted with +1% chance of critical hits.

    Another important item, at least important to me, which I believe to be missing from WoW is the role-playing. WoW is classified as a role-playing game, but there really aren't any moral choices of any kind as most RPGs would include (and make an important part of the gameplay).
    For example, many of the quests are "good deed" quests, but there exists no option to do the quest "out of the goodness of your heart" or to have to choose between "evil" and "good" quests.

    I suspect that perhaps a good way to implement this would be to have an attribute like "virtue", similar to faction "meters."
    The benefits of this attribute would be up to Blizzard of course, but a few possible suggestions might include: 1) Requiring that warlocks maintain a fairly low virtue and and that paladins maintain a high virtue (or have penalties).
    2) High virtue may lead to a discount at stores
    3) Virtue effects faction

    I am sure the creative minds at Blizzard could come up with good uses for this idea without ruining the simplicity and streamlining of the game. I hope they do!

    --
    Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
    1. Re:More role-playing? by Anonymous Coward · · Score: 0

      Maybe I'm missing something, but are we playing the same game? There are tons of moral choices and chances for role playing on any server, not just on a RP server. Do you gank that lowbie who's questing? Do you ninja loot to get the last item in the set? Do you corpse camp those horde chumps? Sure they may not be built into the Environment, but it is part of the game experience. Of course, this does require interacting with other players, so YMMV.

      And although not as deep as Morrowind, the enchantment profession does allow pretty nice customization of equipment. Add beastslayer and you have an instant glowing sword, which is what all the cool kids want so they can pick up the ladies.

    2. Re:More role-playing? by Aleph+Yin · · Score: 1

      to expand on that, as a player of many rpg's over the years, this is my first graphical mmorpg though i've played many muds over the years. and the main thing that i have noticed missing is player affect on the world. by player affect on the world, i'm not refering to scripted events but more to the ability of a large rational group(by rational group, i mean a group with a purpose, like a merchants/thieves guild, a NE guild dedicated to destroying magic, any guild dedicated to wiping out demons and warlocks, ect) of players to affect the global situation as they see fit.(by upsetting the economy, taking politival power, ect) i see four possible roadblocks to this. 1) technical problems. (i only see this as likely if players wanted to affect the terain. build bridges, new settlements, ect...) 2) lack of trust in the gm's to properly implement this(the gm's would be the ones having to interact with the player community and make all the changes) 3) reluctance in allowing players control over future warcraft lore(i think this is more likely, though if every realm evolved differently, none of it could force lore.) 4) the design/dev team just didn't realize it was possible(also quite likely in my opinion.) as an aside, i don't understand why they chose thier server types and pvp systems when there are so many integrated rp/pve/pvp systems out there.

  55. Why bother? by Anonymous Coward · · Score: 0

    Why bother? Mares are much sexier.

  56. Legacy of Past Games by Goatbert · · Score: 1

    World of Warcraft comes from a line of games with not only amazing gameplay, but an incredibly rich backstory (spanning excellent novels, in my opinion, as well as games). How much do you find yourself reaching back into this existing base of content for ideas for quests, zones, etc. and do you feel at all "locked in" by events/ideas that appeared in previous games?

  57. When can we expect... by rogabean · · Score: 1

    When can we expect an actual full blown expansion with possibility of new levels, new talents, new PVE content? Any idea on cost?

    --
    "why don't you just slip into something more comfortable...like a coma!"
  58. Programming model? by Defiler · · Score: 4, Interesting

    One of the first things that struck me as I played WoW, (other than, "hey, this is a lot of fun") was how sophisticated the server-side code had to be to cope with various tricky things like instance dungeons, visibility, etc.

    Assuming it isn't a trade secret, how do your lead engineers "think" about the problem? A first-that-comes-to-mind object model would probably be fantastically hard to scale up and/or verify, due to the huge amount of state associated with even the smallest little things in the game.

    On the other hand, you probably didn't write your auction house code in Haskell.
    How "cool" is your model of the world?

    1. Re:Programming model? by Anonymous Coward · · Score: 0

      I like this questions.

    2. Re:Programming model? by PapalMonkey · · Score: 0

      I like useless commentses

    3. Re:Programming model? by symbolic · · Score: 1

      Don't be an ass. There aren't many of these kinds of questions being asked- most of them are about gameplay. This one is technical, and will definitely be of interest to a few, including myself.

  59. WoW does not have the most subscribers... by njen · · Score: 1

    Lineage had over 4 million subscribers. WoW does NOT have the largest subscriber base in the world. I really wish they would stop saying that.

    http://en.wikipedia.org/wiki/Lineage_(game)

    1. Re:WoW does not have the most subscribers... by Anonymous Coward · · Score: 0

      Well, this quote from MMOGCHART.COM may explain it...

      Lineage: Some press reports will say Lineage has over 4 million ?subscribers?. Lineage actually has a variety of different pricing schemes, and many players access the game via Internet cybercafes rather than a more traditional monthly subscription. The numbers I have chosen to use are the ?monthly access? numbers, which I feel are the most directly comparable to other monthly subscription MMOGs. As of March 2005, Lineage has just under 2 million such users worldwide

      Basically, it's saying that Lineage counts anyone who just logs on at a cyber cafe as a 'user' which inflates their numbers. Realistically, their numbers are much lower, clearly putting WoW in the lead.

    2. Re:WoW does not have the most subscribers... by snuf23 · · Score: 1

      But in Korea it is very common for players to access Lineage at a cybercafe rather than a typical MMO monthly account that we are used to. So just because they are accessing the game through a different mechanism, it doesn't mean they aren't players.
      So what is a more important number to count if you want to find the biggest mmo in the world? The number of monthly accounts, or the number of active players?

      --
      Sometimes my arms bend back.
    3. Re:WoW does not have the most subscribers... by ErikZ · · Score: 1
      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
  60. Prompt Patching? by jasonmicron · · Score: 1

    ...prompt patching...

    Who is the submitter trying to kid? I remember waiting months inbetween patches.

    Not trolling, just saying that using the term "prompt patching" is very misleading.

    1. Re:Prompt Patching? by Chasuk · · Score: 1

      I've been playing WoW since beta, and there has NEVER been a time that I have waited months inbetween patches.

  61. Read the LGP interview by T0t0r0_fan · · Score: 3, Interesting
    http://www.linuxgazette.com/node/10249/

    Blizzard is definitely no friend to Linux or the open source community. Sure they make good games, but thats about it. There is a Linux version of the hugely popular World of Warcraft, and Blizzard canned it, without warming or explaination, even though it was functionally complete and ready to go, and after a discussion of a support agreement with LGP. It would have risked nothing for them to make the game available, and they chose not to.

    1. Re:Read the LGP interview by utopianfiat · · Score: 4, Interesting

      That's just stupid. It's not like Blizz has anything to fear. There's no good chance of "source purification" to worry about, there's hardly any MSFT retailation that could be expected, and if so, then ID Software has a lot to worry about.
      I guess the more appropriate question to ask Blizzard on the Linux client issue is:
      Why are you alienating a market which is most likely more dense in players than your other target platforms? Why did you can WoW Linux?

      --
      +5, Truth
    2. Re:Read the LGP interview by daVinci1980 · · Score: 1

      Density is disinteresting in this case. Would you rather have 1% of 90%, or 5% of 8%?

      I'll give you a hint, it's not the latter.

      --
      I currently have no clever signature witicism to add here.
    3. Re:Read the LGP interview by utopianfiat · · Score: 1

      It's not a "would you rather" question.
      The question is, given the linux desktop market, would you rather spend the extra x dollars to gain that market advantage?
      I'm not trying to be a fanatic here, I'm just asking: if target markets make the investment a losing one, I'd like to see the numbers so I can be convinced that this isn't some ignorant executive equating open source operating systems with open and rampant copyright violation.

      --
      +5, Truth
    4. Re:Read the LGP interview by shaitand · · Score: 1

      The question is more like would you rather hav 1% of 90% or 1% of 90% and 80% of 10 more percent (9% total).

    5. Re:Read the LGP interview by Anonymous Coward · · Score: 0

      This would be a question i definately would want to ask them: Why did they block the linux port of WoW.

      And wtf isn't Sam Lantiga kicking some shins up there....(is he still working there?)

    6. Re:Read the LGP interview by Anonymous Coward · · Score: 1, Interesting

      The likely answer is that they didn't want to invest the resources support it, and they don't want to release anything that isn't fully supported. Blizzard's tech support/customer service departments for wow are notoriously understaffed, so I'd like to ask, "Why can't you invest the resources to provide a higher level of customer service, including Linux, in-game GM run events, better information distribution, etc. Where does the money go, and how much of wow's income is being reinvested in the game? How much is being spent on hardware and infrastructure, and how much on support?"

    7. Re:Read the LGP interview by Darth_Burrito · · Score: 2, Informative

      Blizzard had enough problems initially without having to worry about supporting a half dozen linux distributions. I use linux regularly at home and at work and they didn't alienate me.

      Anyways, if the linux user is more likely to play WoW than other users, it's not because they run linux. It would be because they were tech users and early adopters. Most people I know that fit this description and play games also run windows or can do emulation.

      My guess is they developed a cross platform version to help keep the code clean and to keep their options open. At the beginning of a three (?) year development project with an estimated lifespan of 5-6 (?) years, you don't want to be elimating markets that are poised for massive growth if you can avoid it. Eg, at the start of development, linux could have a 0.3% (?) home user desktop market share, but at 9 years later at the product's end of life, it could have a 20% market share.

      When they were approaching a release, they probably observed that after x years of development, linux home user desktop marketshare had grown from 0.3% to 0.4%. Next they probably assumed that all but 10% of them have windows or the ability to emulate. This would mean that they are missing out on 1/2500 of the market (0.004 * 0.10). Assuming they expected to get 2 million subscribers, then they could expect to get an extra 800 or so subscribers per month from linux. 800 * 15 = $12,000/month.

      Proceeding along an expected 2 million users per month (they probably have a lot more now), that would be 30 million per month. IS that extra $12,000 per month in revenue really worth the effort of supporting and maintaining a linux fork? Obviously, I'm just pulling numbers out of my ass, but it's not hard to see why a mainstream gaming company might not want to support linux.

      There's a difference between having something run on an OS and making sure it runs well enough and continues to run well enough for massive distribution. It wouldn't take much for that +$12,000/month to become -$12,000/month.

      Going a step further... Blizzard is a dominant player in the PC (read windows) gaming market. If linux gains significant marketshare, the PC gaming market could get shaken up. At the very least, Blizzard may have to start supporting Linux. From this traditional conservative perspective, it would seem that Blizzard is better off with the existing OS monoculture. If Blizzard supports Linux now, this may improve the popularity of the OS, which could disrupt Blizzard's marketshare in the future.

    8. Re:Read the LGP interview by daVinci1980 · · Score: 1

      It's always a "would you rather" issue, unless you assume development of a second platform to be infinitely fast with 0 support.

      Given that they already have two platforms, and one of them has OGL support, the development for a third shouldn't eat that many resources.

      However, linux is a really tricky platform to develop for, especially for games. The support costs are *very* high by comparison to other platforms, because the term "linux" refers to so many different distributions.

      Unfortunate, but true.

      --
      I currently have no clever signature witicism to add here.
    9. Re:Read the LGP interview by chefren · · Score: 1

      80% of all Linux users would play WoW? Hahahahahha....

    10. Re:Read the LGP interview by utopianfiat · · Score: 1

      Given, but Blizzard's games aren't very targeted in code, as far as I know.
      Aside from using Windows modal installers and error messages, and leaving out DirectX sound and video drivers, most that I've played are completely OpenGL compatible, and DX sound and input could be ported to SDL without *too* much effort.
      Not to mention they've already made an attempt to be cross-compatible with MacOSX, which means that they already have a BSD-based system target, PPC though it may be.
      What I question is this: Why would Blizzard be afraid to rock the boat (baby)? In the event that they singlehandedly push Linux over from popular server machine and nerd desktop to ultra-uber gaming machine, why not exploit that? Starcraft is already still a popular game; invest a few bucks in getting the details ported to more broadly targetable standards, and BAM your old game goes back on the shelves with a linux client. BAM, WC II goes back on the shelves with a linux client. Not to mention the expansion packs they carry with.
      We're not even necessarily referring to linux gamers when we talk about the return of SC to game store shelves; we're talking about exploiting the momentum Blizzard would create in this instance. For example,
      1) Blizzard releases linux client, slashdot article goes up, internet confetti gets thrown, linux gamers squeal, windows gamers switch, and you've got a new, hungry market.
      2) Blizzard rereleases Starcraft and Brood War for linux. Linux gamers squeal again, the newly converted gamers squeal with them, they tear down the shelves for SC and BW. BUT: remember that this increases popularity of the game! The resurge in popularity increases revenue both from linux gamers AND windows gamers.

      I know this sounds slightly complicated, but it doesn't seem all that far-fetched to me.

      --
      +5, Truth
  62. Gold Farming by vDiver · · Score: 1

    In guild discussion yesterday, one of the big topics was the real world purchasing of gold.
    I am aware of your ToS concerning this issue, but what is being actively done about it?

  63. Hero classes by Anonymous Coward · · Score: 0

    Will hero classes be developed as part of a regular patch expansion, or a retail expansion pack?

  64. Moving and/or battling on other servers... by DA_MAN_DA_MYTH · · Score: 1

    In the near future will it be possible to freely switch servers, not just using the random character transfer page? - (My friends created characters on different servers.) Also is there any plans for Cross-Server Battlegrounds, that's being talked about on the forums, to reduce queue times for BG content? Check it out here here.

    --
    "It takes many nails to build a crib, but one screw to fill it."
    1. Re:Moving and/or battling on other servers... by Smertrios · · Score: 1

      I would like to know about switching servers also. I started out on a PvP server and decided after getting ganked by higher level players everyday to change to a PvE server so I can PvP when I want to. But I do have a mid-level rogue on the PvP server that I miss and would love to finish leveling off.

      --
      There are two major products that come out of Berkeley: LSD and BSD. We don't believe this to be a coincidence.
  65. PvP vs PA by Mercano · · Score: 2, Interesting

    Recently, webcomics PvP and Penny Arcade have virtually taken over the Dark Iron server with thier respective megaguilds. While it seems boths sides are having quite a bit of fun, it also seems the trafic is bringing the server to its knees. Whats your take on these "specialty servers", and are there any plans for reenforcement, or is the hardware maxed?

    --
    #include <signature.h>
  66. Question about game design by interstellar_donkey · · Score: 1

    World of Warcraft Team:

    What process do you use in the game to give it its addictive properties? Do you modify the screen refresh rate to simulate a "flashing light frequency" which induces a soothing and mildly euphoric reaction in the brain? Or is there something in the way the characters and scenery are modeled which puts the user into a highly suggestive state, leaving them susceptible to subliminal messages in the audio that say "keep playing; your outside life and responsibilities are insignificant compared to the welfare of your half elf wizard" over and over again?

    I'd be very curious to know which process works best.

    Pat Highgate
    -Assistant new-media producer, Republican Party of California

    --
    The Internet is generally stupid
  67. How much? by TehMonkeh · · Score: 1

    How much of the feedback that is given is actually used and accepted? I have seen a lot of consumer feedback, with no response. This includes Bugs, exploits, and information regarding each of the various classes.

  68. Double Jeopardy by Yahweh+Doesn't+Exist · · Score: 1

    why does the game cost far more to buy than the cost of manufacture + 1 month's subscription. Don't you think it's cheeky to charge the cost of a normal game AND a monthly subscription, and that more people would have a try if it weren't so expensive?

  69. Class Changes before Launch. by JavaLord · · Score: 4, Interesting

    Two weeks before world of warcraft was launched the Paladin class was totally changed, with their two main talents (holy strike and crusader strike) being removed as well as their ability to cast undead spells on undead players. What prompted you to make a change so close to launch, and how do you evaluate what needs to be done to balance out the classes?

    1. Re:Class Changes before Launch. by Anonymous Coward · · Score: 0

      Moreover, why was there no feedback solicited for these changes, say, a month later?

      It's now eight months later, and it's obvious to every intellectually honest person that the class is not fun to play, and only now do the devs want feedback.

      I will not buy another Blizzard game.

  70. prompt patching? by Anonymous Coward · · Score: 0

    "prompt patching and additional world servers have left the game in excellent shape"

    All I can say is LOL. Any regular WoW player can't help but laugh at this sentence.

  71. World & character design by jurt1235 · · Score: 1

    Is a world were everybody can have superpowers hard to design and control? Everybody who plays long enough and survives is able to start interacting with this world in such a way that it can become disruptive to other players.

    --

    My wife's sketchblog Blob[p]: Gastrono-me
  72. OS and Database choice by NixMonk · · Score: 5, Interesting

    If you could start over, would you use Linux and Oracle again?

    1. Re:OS and Database choice by StarsAreAlsoFire · · Score: 3, Interesting

      I second this question.

      Esp. The Oracle part.

      Possible addition: which DB systems even made it into serious consideration?

    2. Re:OS and Database choice by flanderz · · Score: 0

      Are they using Oracle 9 RAC? I also noticed that the website is built on a mix of Tomcat servlets and ASP (forums). Any special reason for not using Java all along?

    3. Re:OS and Database choice by Anonymous Coward · · Score: 0

      a friend of mine told me that sql server was their other consideration

  73. Why is there no native Linux version? by pyite69 · · Score: 5, Interesting

    ID does such a good job of making Linux releases - what will it take for you to do the same?

    I am glad to help out the Cedega folks, but it would be nicer to not have to use a band-aid.

    1. Re:Why is there no native Linux version? by goldspider · · Score: 1
      "what will it take for you to do the same?"

      For starters, a MUCH larger market.

      --
      "Ask not what your country can do for you." --John F. Kennedy
    2. Re:Why is there no native Linux version? by spectrum · · Score: 1

      I'm prefectly happy without a Linux version. I play WoW using WINE from the cvs tree (probably pretty close to 20050725).

      Works out of the box with one exception, you need to install the Mozilla activeX windows package so the Blizzard updater works. (MozillaControl177.exe or something, google for it :)

      You want a Linux version.. linked against all the permutations of glibc+opengl+X drivers that are out there? What a nightmare.

      Now, it would be nice if someone there tested the latest releases in WINE instead of sending the community scrambling to patch WINE because one little OpenGL thing isn't quite right. I mean, after a release I sometimes go _HOURS_ without WoW.!

      I run "wine WoW.exe -opengl", works great.

      --
      dave.
    3. Re:Why is there no native Linux version? by legirons · · Score: 1

      "ID does such a good job of making Linux releases - what will it take for you to do the same?"

      That's "free as in £15 per month", and you have to edit XFree86config4 yourself if you want OpenGL to work...

  74. Other games that you play/played by calibanDNS · · Score: 1

    What other games (both MMO and not) did members of the development team play while initially developing WoW? What other games are developers playing? Did any of these games impacted design decisions during WoW development? If so, can you give us any examples of how?

    Thanks, and keep up the great work.

    Yeldarb, Undead Warrior, Durotan

  75. Game of The Year Retracted by Penny Arcade by Pavan_Gupta · · Score: 2, Interesting

    In other news, we hereby revoke 2004 Game of the Year status for Blizzard's "World of Warcraft," effective immediately.
    ...
    I'm putting aside issues like class balance or Gamemaster abuse, because honestly those things are only a problem when the ****ing server is up.
    ...
    It's not like I'm sitting here trying to connect at odd hours so I can catch them in something, either - this is in prime time, or on a weekend. The mail system works when it is good and ready. The servers themselves appear to have other things on their mind.

    So, my question is basically about how Blizzard is dealing with the problem of servers and user load? People are paying good money, and when the service is available, they're losing that good money, while Blizzard saves it. Thanks!

    1. Re:Game of The Year Retracted by Penny Arcade by Zathrus · · Score: 1

      how Blizzard is dealing with the problem of servers and user load?

      Uh, they pseudo-officially "returned" the GotY award several weeks ago (see here), and the servers have been stable for months now -- or at least they were stable several months ago when I quit playing.

      PA even has several official guilds on the Dark Iron server, specifically to battle the official PvP guild(s).

      I like that you tried to post something pithy, and yet merely showed that you know absolutely nothing about either WoW or Penny Arcade. Grats!

    2. Re:Game of The Year Retracted by Penny Arcade by Hoarke42 · · Score: 1

      The servers were pretty stable until Blackwing Lair came out. That instance was so buggy, and still is a little. The servers have crashed more often in the last month than the previous two or three combined it seems.

  76. Enjoyed the game by dealcahill · · Score: 1

    Really enjoyed the game when it first came out. However, it really seemed to have no endgame other than acquiring yet more loot by running yet more instances, or random killing, (and grey ganking for some). Are there any other attempts going to be made to add better PvP endgame content? I really wish the PvE of WoW was married to the RvR endgame of Dark Age of Camelot.

  77. Future thoughts... by Anonymous Coward · · Score: 1, Interesting

    My question/s is about the future of WoW.

    Rumors are out about and of an expansion, could you confirm about this and what we/players might have to look foward to? Also are there any plans to raise the lvl cap of 60 for the many players who have hit this cap and are looking for more challenges within WoW (not all of us can wait in queue for Battlegrounds, jobs take up much of our precious playing time)?

  78. Raid instance lag on high population servers by Palos · · Score: 2, Interesting

    As more and more of the players reach the raid level content the instances are becoming more laggy and less stable. On my server for example when there are 8+ raids on our side in Molten Core and probably a comparable number on the opposite faction the instances lag to the point where they are unplayable. It's not uncommon for instant cast spells to take 15-30 seconds to go through. Other times the instances will just lockup completely, the chat channels will work but we can't do anything else.

    Because of the number of people required to do these instances (40), it is hard if not impossible for us to schedule these except during prime playing time.

    I understand that you have offered transfers off of some of the higher population servers, but this doesn't really address the problem. In the coming months are there any plans to beef up the raid instance servers on the higher population servers to accommodate their increases usage?

  79. End Game Philosophy by terristen · · Score: 2, Interesting

    I appears Blizzard's end-game philosophy is still too heavily geared towards massive 40-man instances. Is this end-game myopia intentional? Does Blizzard actually believe that everyone wants to experience the in-fighting and backstabbing that is so common when you have 300+ member guilds? I belive the best solution is to provide extreemely difficult instances that are maxed with 5 and 10-man groups, that provide a similar level of difficulty/reward ratio as those that require 40-man raids. At the very least, they could provide equipment that will end the balance issues that we currently have that mean that only members of mega-guilds get epic items and succeed in your newest end-game farce (I mean fix), which is Battlegrounds. Is there ever a chance of us getting such elite content for small raids?

    1. Re:End Game Philosophy by ErikZ · · Score: 1


      I wouldn't think so. That why they call it elite.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    2. Re:End Game Philosophy by terristen · · Score: 1

      You obviously hold Blizzard's philosophy. Elite does not have to mean 40-man raids. Elite can mean that it may take 1 week for a 5-man team to do a 5-man elite instance. What you're saying (along with Blizzard) is that the developers who created this amazing game cannot figure out a way to create a mini-boss that can withstand a 30-minute fight from a 5-man grouop, while throttling down its damage output so-as not to wipe that group instantly? Essentially that's all it would take. Make a 5-man mini-boss with massive HP, and great armor/magic resistance. Then reduce its damage output to a reasonable level, where a 5-man with a 60 priest and a 60 druid would have to carefully manage their mana and work together to keep the main-tank alive. Such an instance would have a few of these mini-bosses and finally a main-boss whose damage is throttled a little higher. Obviously such an instance would be required to have a save feature like the 40-man raids. The way I see it, a 5-man group would have a heck of a fight just to get to a mini-boss, taking at least 45 minutes for the best of groups... with at least 3 mini and a major boss, this would easily be classified as an Elite Instance for 5-man, and the loot should reflect that.

  80. Re:Women by zenneth · · Score: 1

    Why do you ask? Are you wondering what you're missing out on?

    --
    The Chronic *WHAT* les of Narnia!
  81. Will and when will you offer open realm transfers? by SnowPunk98 · · Score: 1

    Many people joined servers and have since wanted a change. It is understandable to only allow people to transfer from one type of server to another server of the same type, PvE -> PvE. If and when do you think that this will be possible and would you allow for East coast realms to transfer to West coast realms and so on?

  82. PvP rewards by Anonymous Coward · · Score: 0

    1) Do you have any plans to upgrade the Rank 14 ranged weapons to have 3.4s delay to be on par with the new Ashjre'thul crossbow from BWL? The Rank 14 melee weapons are undoubtedly the best melee weapons for PvP. However, the Rank 14 ranged weapons are only marginal improvements over Bloodseeker and Carapace Spine Crossbow. Ashjre'thul is way better than all of them for PvP.

    2) Will we get upgraded Rank 12/13 armor sets? Currently these armor sets are inferior to even the tier 1 Molten Core sets, both in stats and in set bonuses. Considering how difficult it is to reach Rank 13, one would hope that those epic PvP armor sets would be on par with the Tier 2 Blackwing Lair sets, or at least only slightly inferior to those Tier 2 sets. What's worse is that currently, those epic PvP armor sets are only a minor upgrade over the blue PvP armor sets.

    3) What is being done to curb honor inflation through bonus honor? Are there plans to return PvP to actually killing players? Players should be rewarded for doing things and not for kissing ass and getting into winning battlegrounds/mass quest turnin battlegrounds (for reputation).

  83. Level design by Z0mb1eman · · Score: 1

    I think I speak for at least half the WoW players out there when I ask:

    Who in the world decided to put that big pit in front of the Ironforge auction house? (affectionately know as the lag trap, the lag pit of death, and many other unprintable names :p)

    --
    ClutterMe.com - easiest site creation on the Net. Just click and type.
    1. Re:Level design by Z0mb1eman · · Score: 1

      On a more serious note, it has been suggested numerous times to have an auction house interface - pointing to a common AH database - in each of the three major cities for each side. The CMs have stated repeatedly that this is something the development team wants to do, but has been unable to so far because of technical difficulties. Can you expand on what these difficulties have been?

      --
      ClutterMe.com - easiest site creation on the Net. Just click and type.
    2. Re:Level design by NowboyKeel · · Score: 1

      I believe that the issue involves that the two continents are run on different servers. The only problem with this theory is that we are able to access a cross-continent database of players by using /who, but perhaps the /who search is "hackish" and would not be applicable to a more intensive item database search.

    3. Re:Level design by Z0mb1eman · · Score: 1

      I suspect you're right, and the main problems have to do with the two servers and/or synchronizing the AH contents given several access points.

      However, there is the /who, as you said... mail can be accessed from both continents (even though sending items takes an hour, normal mail or sending money is instantaneous)... and the AH notifications (you just sold X, or your auction of Y just expired, etc.) also work on both continents.

      It still seems to me that having a server for each continent shouldn't be a huge hurdle that cannot be overcome... that's why I would love getting more info from the developers.

      --
      ClutterMe.com - easiest site creation on the Net. Just click and type.
    4. Re:Level design by Thalagyrt · · Score: 1

      I would think that having different servers for each continent wouldn't matter much anyway, as it all connects to the same database. I'm sure there's some sort of cache daemon running to speed up things that are queried very often, but even so I don't see what would make implementing this difficult. I think seeing an auction house in each major city would be a very nice feature, and as far as I can see it shouldn't be as hard as the CM's are making it sound.

      --
      Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo!
  84. New zones by Anonymous Coward · · Score: 0

    I enjoy the PvE and exploring element of the game most, and now when I've reached level 60 I'm only really able to grind the same instances (MC, UBRS, BWL, etc..) and battlegrounds over and over. My question is: what will you do for the players who enjoyed exploring new areas and doing fun quests as they level, but find that the gameplay experience came to a halt at level 60?

  85. recent performance issues by crabpeople · · Score: 2, Interesting

    Why, for the last month or so has WoW sucked performance wise? You guys seemed to have had it nailed for the first few months but now hardly a weekend goes by that im not in an instance or world crash. sometimes, happening multiple times an evening.

    Is it that theirs too much data in the game now? your team is stressed with supporting the EU and Asian servers? IS it because people are crashing the instances (on purpose) to dupe from them?

    Its weird because i really love wow, and the downtimes are usually around the order of 10 minutes or less. However, when you've spent 2 hours already in an instance and they it crashes, you cant help but get pissed off.

    --
    I'll just use my special getting high powers one more time...
  86. Just a note of thanks by Trigun · · Score: 2, Funny

    Thank you WoW team for making one of my friends realize that she married a useless tub of putrescence who's sole purpose in life is to avoid tanning to the point that his skin is becoming clear and evolving to have cat-like night vision and the ability to comfort-mold to virtually any surface,and as a byproduct, making certain that he gets the absolute most out of his $19.95/mo.

    Now if only you could have made it just a little more addicting, he might have died from renal failure, things would have been less messy, but hey, I guess that this is good enough.

    And do you know who I can call at Pizza hut to thank for having the delivery guy accept credit cards and delivering directly to his home-office window? I'd like to send them a card.

  87. Quality Control? by Xzzy · · Score: 1

    Why do your patches seem to fix as much as they break? Is there some constant number of bugs you are required to maintain in the game, and by fixing bug A, you are subsequently required to implement bug B?

    10 months after release, and the game is more laggy instead of less. There are visible hitches every time more than a handful of player characters enter clip. Statues in certain instances twitch spastically where they stand, when they didn't at release. In Dire Maul, the guard you can trap into an ice cube continues on his patrol when two months ago, he stood in place properly.

    What gives?

  88. Pay Per Play(credit based) vs. Montly Unlimited by digid · · Score: 0

    I was wondering if there are plans to play on U.S. servers using a credit based system versus the current monthly unlimited model. Ive heard in China players can get on using credits.

  89. On a scale of 1 - 10 how is the code of the game? by Zwar · · Score: 1

    1 being the least amount of problems or bugs. 10 being full of problems or bugs.

  90. Burning WOW question by Ziggurat+Dan · · Score: 0

    What kind of dessert would you suggest for a potluck dinner? I'm torn between a jello salad and cookies.

    --
    I'm pro-accordion and I vote
  91. Game Masters by techguy911 · · Score: 0

    I have always wondered about game masters but haven't found a lot of information on them. Here's a few questions I had:

    Are game master players that you can see in the game, or do they just "slew" around without being an actual character.
    Do they have a custom version of the program, and how does their screen look different from normal players.
    Are there different levels of game masters and game admins, and what are the different abilities of each level.
    Oh yeah, off topic from GM's, do you plan on allowing people to switch servers, and when. I can't tell you how many times I've found out that friends are playing too, but on different servers. It really stinks sometimes.

  92. Expansion? by eprieur · · Score: 1

    The game is doing very well in term of subscriber with millions when you factor all the countries.

    I like WoW alot but I have to admit that there is a serious lack of new content. By this date, for most past mmorpg, we should be looking at a soon to be released expansion.

    It's currently the major downfall for the people I play with and what eventually lead most of them to get bored.

    So my question would be where is the massive new content that having 3.5 m subscriber should allow you to do without lost? Where is the expansion?

    Eric
    www.starsonata.com

  93. Continued Improvement versus an upcoming expansion by fain0v · · Score: 1

    Six major patches have been released so far, with a seventh coming within the next month or so.

    With the different dynamics of a MMORPG versus previous Blizzard games, how are the expansion teams separated from teams that work on patches?

    what percent of the people on the WoW team are dedicated to each?

  94. Nerfing and Buffing by jcoxatonce · · Score: 1

    Since your forums are filled with players decrying overpowered shaman or underpowered mages, I wondered what is your strategy for developing content updates that nerf or buff races and classes. Are cycles of class imbalance and correction planned, or is this flux a more evolutionary process? What is your recommendation to players who have strong opinions about these changes?

    --
    All generalizations are bad.
  95. Alizée - Night Elf Dance by bohemian72 · · Score: 1

    So, who's the Alizée fan who programmed the night elf to dance like her? ;-)

    --
    The greatest thing you'll ever learn is just to love and be loved in return.
  96. Customer Service by Halloran · · Score: 1

    Can you describe the current customer service model used to service the many servers in WoW?

    What steps are being taken to improve communication flow between GM's and players, improve response times, and resolve in-game issues that require immediate attention, i.e. cross-faction outdoor raiding boss disputes?

  97. Better meeting stones by biodeo · · Score: 1

    Are there any plans for something better than the useless meeting stones? Something like a billboard in IF/Ori. (I'll admit, I haven't played in months. Got to 57 and the game just completely fell off. Either become elitest and join an uber guild or be doomed to being alone.)

    --
    I'll stop being cynical when the world allows
    1. Re:Better meeting stones by DerWulf · · Score: 1

      the meeting stones are fine, now that they are accesible through any Inn-keeper. Most people are just stupid and won't read patch notes or anything else really, not even if it would save their life. They should have just shut down the LFG channels and displayed a message to anyone trying to post there reading 'twat, use the freaking tools we gave you, and maybe you wouldn't need to cry on our forums so much'.

      --

      ___
      No power in the 'verse can stop me
  98. Future of WOW by untwisted · · Score: 1

    With WOW closing in on its first birthday (as retail) (wow I've been playing for almost a YEAR!) where do you forsee WOW heading? In terms of PvP will we bee seeing more of an incentive to do non-battleground PvP (I know the DK system was created to prevent town raids). Will we be seeing greater rewards for PvP, and what are the chances that we'll see larger than 40 man PvP instances, or FFA type BGs? In terms of PvE where is everything headed, what kind of raid instances can we expect on the horizon? After the outcry by casual players are there plans for more small-raid instances, or are the plans to stick with (soon to be) 20 man or more raid encounters? Lastly what do you expect to come of the expansion? I know details will be released when available, blah blah blah, etc, etc, but I'm sure every is dying to know what we should expect to see! Are there any plans for new factions or races? New classes? I know most of this can't be answered with difinitive answers so I'll throw this out there too, Whats your favorite in game "thing" (can be silly items like lucky rabbits feet, equipment, characters, quests, etc, basically anything). Thanks! Jininji Leader of the Dark Marauders, Bleeding Hollow

    --
    --untwisted
  99. 3.5 million subscribers... by DroopyStonx · · Score: 1

    At $14 each, that's about $49,000,000 a month! About.. $168 a year!

    I know subscription costs of MMORPGs go toward maintaining servers as well as providing extra content (like the recently added battlegrounds) - but wow, that's quite a surplus of income after the basic maintenance is done!

    While the recent additions have been "free" so far (free in quotes because it hasn't required the purchase of an expansion pack), does that mean that any major additions to the game (ex: new classes) in the future will remain just as "free"?

    Square-Enix made a bad move with their expansion set - not only do they charge a base fee each month, but also an additional dollar per character. You figure if someone is paying that much each month to play, why would they be required to purchase an expansion set to gain access to new areas?

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
  100. Advice to WoW developers by Anonymous Coward · · Score: 0

    Nerf Rock, Paper's fine.

    - Scissors

  101. Re:Just one question by Anonymous Coward · · Score: 0

    The problem is in the numbers unfortunately. You have to justify increasing your support staff, QA staff, and patch staff. Lots of people, lots of work.. for marginal benefit.

    Don't expect them to put out a version thats not fully suported. It would be a liability, to say the least.

  102. Shamans and Class Balance by Anonymous Coward · · Score: 0

    Yesterday, while playing my tauren shaman, I was killed by a mob. What steps are you developers taking to rectify this situation?

  103. End Game Progression by krisp · · Score: 1

    Regarding progression at the end of the game, Blizzard has been quoted as saying "The game begins at Level 60". Current progression seems to only be based on encounter difficulty and not tiered progression, ala Everquest. Is it your desire to contiune this trend or to implement a tiered-based end game?

    1. Re:End Game Progression by homerskid · · Score: 1

      I second this. I would really like to see more development on the end game. (I haven't played in 2 weeks as it has gotten somewhat boring).

  104. More dynamic universe? by Zarhan · · Score: 5, Interesting

    Battlegrounds are a nice feature, but despite them, the World of Azeroth is quite static place. There have been few events - like the orphan week - but nothing big.

    Are you planning to introduce "events" into the gaming world that would actually shape it permanently, like in Asheron's call?

    For example, a demon/naga expedition force attacking a frontier fortress - and depending on how well the battle goes over the next week the threatened faction either hold the town or lose it. Depending on what happened, the next "event" would be either attempts to retake the town or perform a retaliatory strike. NPCs would do most of the "grunt" work, of course, but players ultimately would contribute to the fate of the world. The happenings could be tied to the actual World of Warcraft timeline. Depending on the server type (PvE or PvP) some of the events could also be between factions (players on both sides of conflict).

    Battlegrounds are a good start, but in the end they are just refined team deathmatch maps..

    1. Re:More dynamic universe? by Lewisham · · Score: 1

      This is a very important question, I wanted to ask it myself. Player retainment is very tightly bounded to player discovery in a genre, where, let's fact it, gameplay is not the main reason you are there. Exploration, social interaction, achievement. These are the reasons you play MMOs (exception PlanetSide?)

      Once you reach endgame, there is nothing more to see. WoW has given all it can. There is nothing new, save starting a new class.

      I *had* two level 40s stuck because I felt no need to progress, I wasn't going to get any new skills (cancelled my account, got too bored). The same goes for the game world; if it stays static players become bored. This does not not not mean adding a new instance you polish off in 3 hours, or adding one that needs a raid of 800 and a 24 time period. It just means making sure players have something new to see in the world they inhabit. Everything has been done before, there is nothing new to see.

      World events were actually going to be part of the game world; see Stitches in Darkshire. Then a lot of plans were ditched, and now you have a world where there is no story or excitement. No-one is shouting in my guild chat about the super-amazing Darkmoon Faire opening up.

      Asheron's Call should have been a new era in interactivity and content delivery. It should have ushered in a way of getting players, but retaining them well past the original game sell-by date which wasn't just the obsessive players losing their lifes to grinding and guild chat. It wasn't. Why?

    2. Re:More dynamic universe? by rpillala · · Score: 1

      Here is the community managers' answer to your question. Developers may have something different to say though:

      http://forums.worldofwarcraft.com/thread.aspx?fn=w ow-general&t=4449108&s=blizzard&tmp=1#blizzard

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    3. Re:More dynamic universe? by Zarhan · · Score: 1

      I'm afraid that does not answer my question, because I'm asking for a different thing. I'm not asking for hordes of "GMs" running the game in real-time reacting to every action by players, just scripted events. For example, that fortress battle:

      Create script that

      a) spawns 30 demons every 2 minutes to other end of the zone (or arrange them coming in some other fashion)
      b) spawn 25 NPC guards every 2 minutes to the castle "recovering from field hospital etc.
      c) Keep doing this for a week, and if the fortress has not been taken by that time, stop the demon attack.

      Send the opposing forces walking towards each other, and if they meet, battle. If the demons reach the fortress, they win, vice versa.

      Because the "NPC forces" are uneven, the players need to help the defenders or the outcome is clear.

      This kind of events can be anything from that simple skirmish to an epic battle at the gates of Stormwind. And don't require real-time GM interaction, just scripting.

    4. Re:More dynamic universe? by furrywithwings · · Score: 1

      The static nature of wow is ultimately what turned me off to it. There's nothing else new to learn once you learn the quests. All the quest info sites seem to be the same once you've learned them, there's no additional learning curve. I'm sure it contributed a bit to the complaints that it's a game with no end-game. ADditionally I've seen that either games are mission based (with stupid random quests that are boring as hell), or fun like Wow quests that are static but fun, but ultimately boring after the 4th or 5th time you've levelled to 60.

  105. Strong Start, Weak Finish by zoomba · · Score: 4, Interesting

    I'm a casual player by all counts. I loaded up the game on release day, and only in the past few weeks finally got my paladin to level 60. I play at my own pace, spending a lot of time seeing the sights and not necessarily grinding or farming loot. I'm in it for the experience and the rich world around me.

    I've played a lot of MMOs in the past and usually lose interest quickly because there's nothing obvious to do at the start. WoW breaks that pattern by having a very well crafted early game experience where I'm led around to a ton of great and varied locales, given a variety of quests to do and am told a rich and involved story. That takes me up to about level 30. Then, as an alliance member, I enter Stranglethorn Vale and the game goes rapidly downhill from there.

    It feels as if the game had a lot of care and attention given to those first 30 or so levels, packing the areas with great content and wonderful gameplay, then suddenly I'm playing a different game completely. One that involves killing tons of mobs to grind out levels between quests, and then we're suddenly dumped into a game that requires 5-man groups for a large portion of the content.

    Was this intentional? Was the first half of the game designed to be a solo, story-driven experience whereas the second half was meant to take what you learned at the start and now apply it to help other players? Why does the game change so drastically at this mid point?

    1. Re:Strong Start, Weak Finish by untwisted · · Score: 1

      I've seen this before in other games though I tend to think that for WOW kind of flows against the grain in regards to my following theory.
      Many games tend to be released with amazing low level content, and there is to be progress made on the high level content, however the players manage to bypass the content team in terms of leveling.
      Take for instance Asheron's Call. I know the dev team said on many occasions that high end content would work its way in (and that it currently was) but that the current average level was well below the max level and therefor that is where the content would be focused.
      Now to apply this to WOW you figure that the average level is around 30 or so by now (thats being generous) so the new content being developed would be for the average level. The problem with this is that WoW made it EXTREMELY EASY to hit max level, and so now the devs are having to write more high end content.
      I'm sure that given more time (not being pushed by Vivendi) Blizz would've taken more time to develop high end content, but with a publisher pushing you to get a product out the door that just can't happen.
      Within the next few years if you were to start over and go through all of the content from 0-60 I'm sure you'll find the content to be much more in depth than it currently is.
      Right now they're sucking people and thats all that matters.

      --
      --untwisted
    2. Re:Strong Start, Weak Finish by DroopyStonx · · Score: 1

      You can EASILY solo to 60 without any probs - perhaps you are questing in the wrong locations?

      Of course you need multi-player groups for the instances and elite quests, but all the normal quests could easily be completed alone.

      I also haven't noticed much of a drop in terms of the story. It does change up a bit from region to region, but... it's still there at lv 50 just like it was at lv 1.

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    3. Re:Strong Start, Weak Finish by IsoRashi · · Score: 1

      One of the things about that level range is that you have to go to areas that you otherwise might not explore. For example, when you're in the level range for STV, you can also do Badlands, Dustwallow Marsh (not a lot out there), the later parts of Desolace, Swamp of Sorrows, Hillsbrad Foothills / Alterac Mountains, and Arathi Highlands. The content is there, but you just have to jump around to access all of it. However, you also have to know it's there to begin with (or be one of those explorer types).

      I don't grind too often besides when I'm trying to get drops, and the only time I've ever had to grind for xp was in the late 50s. Even then, the Plaguelands have enough Horde around to keep things interesting. And this was also due to the fact that I was leery of getting in a pick-up to run the high-end instances. I'll add, also, that since you're playing a paladin, grinding is going to go a bit more slowly for you. As tough as you guys are, when it comes to dropping mobs in quick succession you just can't compare to some of the other classes.

      My feeling, actually, is that the game discourages grouping until you *really* need to do so. I've been in pick-up groups before where it seemed pretty obvious that the person didn't know how the group dynamics worked. But then, why group up when you can kill the mobs yourself and hog all the xp and loot? Why group up when you'll just have to split the quest-item drops with someone else? You have to *want* to group outside of instances. This is friendly to the casual player, but it punishes them somewhat when they need to run instances for quests and equipment.

      I have a warrior that I mostly play with a friend who was levelling a holy/disc priest at the same time. The only time we ever *needed* to group with other people was for instances. It would actually be nice to see more content that required groups that wasn't instance-based. One other thing that bothers me about instances is that by the time I'm finished with one, I'm sort of burned out and need to take a break. Oh, for reference, I play on Mannoroth. 60 mage, 50 warrior, 42 paladin are my highest chars there.

      --
      This is not the greatest sig in the world, no. This is just a tribute.
    4. Re:Strong Start, Weak Finish by havoc · · Score: 1

      > Now to apply this to WOW you figure that the
      > average level is around 30 or so by now (thats
      > being generous)

      I run a census plugin and on my server of just under 5000 characters, roughly 30% are level 60. The other 70% is spread out evenly from level 1 to level 59, with most levels being occupied with between 1 and 2 percent. Keep in mind that a lot of these lower level character will be alts. I think if you droped the alt characters that you would see a much higher "average" level.

    5. Re:Strong Start, Weak Finish by Anonymous Coward · · Score: 0

      i'd like to see some class quests, involving scripted battles with allied NPCs, that help you develop a feel for your class role. Ex: the warrior quest is to keep the attention of a bunch of mobs off some NPCs that will heal you/blast the enemies, while you escort them to a destination.

      I'm not sure that they would be easy to do well... but it might be nice to have a taste of what you'll be doing in a group later. (i'm looking at you, priest!)

  106. Class Balance Stats by ejito · · Score: 1

    I've recently quit WoW. I had two level 60s (warlock and shaman). I've heard comments by Blizzard (on the forums) that they track class wins/losses and discrepancies, similar to Gank Central. Why doesn't Blizzard publish those official statistics when making controversial (against the common sense of the average player) changes to class balance?

  107. Melting Faces? by Ghostx13 · · Score: 1

    What are you going to do about the horrible problem of melting faces?

    1. Re:Melting Faces? by Anonymous Coward · · Score: 0

      it's only a problem if you're not a shadow priest =)

  108. Ghost? by lawpoop · · Score: 1
    Where the hell is Starcraft:Ghost!? Has it been permanently mothballed?

    And, will we see a MMORPG of Starcraft? How about a 2D birds-eye-view MMORPG of Starcraft, ala the original PC/Mac game?

    --
    Computers are useless. They can only give you answers.
    -- Pablo Picasso
  109. The lower/mid-level game by JWhiton · · Score: 1

    It seems like all the content additions of late are targetted at level 60 characters (the current maximum). I've been playing WoW for months, but I tend to level slowly and play a lot of alts. Are there any upcoming content additions in the works for characters under level 60? It would be great if there were more instances, or if existing instances could be retooled slightly - both Gnomeregan and Uldaman are viable in the 30s and 40s but tend to be avoided as the enemies clump together too much and cause lots of headaches. Also, troggs seem kind of generic and unimaginative, like fighting orcs in other fantasy games.

    I know that the most of the player base tends to graduate to level 60 after a while and that they're the ones most at risk of cancelling their accounts. It makes economic sense to cater to them. However, I think the mid-level game could be more exciting if tweaked properly.

  110. Honor vs Dishonor by Sparr0 · · Score: 4, Interesting

    Honor for worthy PVP encounters, Dishonor for killing lowbies. Such a simple idea, and anticipation of this feature was what kept many people playing WoW, finally a penalty for "griefers" for over a year. And then suddenly the Honor rules were published, a couple of months before the system went live, and dishonor was explicitly missing. Many people bring up issues such as reverse griefing, using low level players as human shields, ganging up on high level people, etc, but all of these have simple obvious solutions. In the end, why was this aspect of the system nerfed so badly?

    1. Re:Honor vs Dishonor by Anonymous Coward · · Score: 1, Insightful

      What in the hell is the point of being stronger if you can't attack the weaker freely ... if you choose to do so?

      What is the point of being stronger if, as a weakling, there is no greater risk of being hunted down?

      Someone earned that level 60, and there must be a reason, right?

      I mean, maybe there should be a spider solitaire game within WoW so that players can escape that unpleasant reality for a few hours.

    2. Re:Honor vs Dishonor by badmammajamma · · Score: 1

      All they have to do is set a flag that indicates the lowbie attacked first and then they are fair game. What's so fucking difficult? The point of his post is that 60's exploit there power eggregiously at the sake of other people's fun.

      My solution to this was to load my 60 and fuck over every alliance noobie I could find. Of course, if you could get DKs for this then it wouldn't be necessary for me to grief. Until then, I fully intend to make them as miserable as possible. Honestly, I hope a lot of them quit because of it. Less alliance = more fun imo.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    3. Re:Honor vs Dishonor by AutumnLeaf · · Score: 2, Insightful

      What are the simple, obvious solutions? I think Blizzard would be stupid to regulate this any more than making such kills not worth any honor.

    4. Re:Honor vs Dishonor by arfuni · · Score: 1

      I find it entertaining that you said there were simple solutions but you refrained from offering them.

      The fact of the matter is that in WoW you are playing a single soldier in the wars of the Warcraft universe. An upgraded orc of mine did not refrain from mowing down a lowly elf in the RTS games and that's the way it should be.

    5. Re:Honor vs Dishonor by rreyelts · · Score: 1
      What in the hell is the point of being stronger if you can't attack the weaker freely ... if you choose to do so?

      Out of the mouths of 12 year olds...

      I think you misunderstand. Dishonor would mean that you're free to attack lowbies if you want too - you'd just face RP penalties when you do.

      For example, I'd love to see Blizzard implement faction assassins that would hunt down people with dishonor and gank them - maybe sending the lowbies a screenshot mail of the 60's death. Fun for the 60 and the lowbie! (Speaking as a 60 Priest, a 45 warlock, and a 40 mage on Bonechewer - a PvP server).

    6. Re:Honor vs Dishonor by AutumnLeaf · · Score: 1

      Besides, I couldn't kill low level alliance with impunity if they did...

      X-D

    7. Re:Honor vs Dishonor by arfuni · · Score: 1

      If you're unhappy with dying at the hands of higher level players you're welcome to start a character on a PVE server where participating in player vs player combat is optional.

    8. Re:Honor vs Dishonor by badmammajamma · · Score: 1

      Honestly, I'd rather just grief people. It's my way of protesting retarded game design. I also find PVE only games to be boring.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    9. Re:Honor vs Dishonor by RicoX9 · · Score: 1

      Set a level range, and a flag.

      If they're more than say 5 levels below you, it's a dishonorable kill.

      The exception is if the lowbie attacks first. Set a HK flag that stays on for 5 min or until death.

      I don't mind the PvP server so much, it's just the groups of people who will gank a solo player 20+ levels below them for the sheer annoyance factor. Any more than a few levels difference, and you don't stand a chance against someone.

      The honor system in its current form does nothing but encourage ganking. It's broken

    10. Re:Honor vs Dishonor by Angelwrath · · Score: 1

      Excellent question, and to the people questioning why below - the real world doesn't have newbies and lowbies, so the moment people get power over others, they exploit it. WoW gives people the potential to have lots of power over others, with impunity, which is why we have ganking at all.

      WoW had to offer some sort of experience-based advancement, and one of the simplest ways to do that is through the standard RPG model of skills, better armor, more hitpoints, etc. But at the same time, if you spend all that effort just to go ganking, you are doing something that is unrealistic in the real world. And it's also unrealistic in traditional book-based RPGs. Did your game/dungeon master ever create quests where you went to a lowbie area of the world, full of enemies, and slaughtered them? They didn't make for much entertainment, and it's also elementary entertainment in WoW, compared to the satisfaction of winning an equal-level PvP fight.

      I never understood ganking. Ganking is griefing because the people you slaughter have no way of fighting back, much like when the Spanish showed up in the new world with guns, or soldiers in any war showed up in the town or village of an enemy and leveled it.

      And so, when I found out about the honor system, I was finally glad to hear that Blizzard was going to get tough on people who were, for all intents and purposes, wasting time using a magnifying glass on plastic soldiers, which is pretty much what ganking is.

      And then Blizzard made what I can only assume was a total bean counter decision because they realized they would be punishing the people who gave them money, so the "Honor" system is totally toothless in terms of protecting those unable to protect themselves. And let's not forget ganking from rooftops. Blizzard cracked down on that, what in the world stopped them from cracking down on what those rooftop enemies were doing, rather than the fact that they were doing it on the rooftop?

      I got WoW on day 2 of release, and pretty much stopped playing it after a couple months because it got boring. Ganking had a huge role in how boring WoW was, and the nerfing of the honor system was just salt in the wound. The handling of the Blackrock server was another reason - I joined with about 20 friends from work, but queues of 600-1000 drove us all away, and character transfers came far too late, so none of us ended up on the same server after that, because some wanted to stick with their characters and didn't suffer the queues, while others were screwed.

      Everyone I know that originally was excited about WoW has quit playing. I can only imagine that the dropoff in interest has been huge from initial players.

    11. Re:Honor vs Dishonor by Jason1729 · · Score: 1

      Funny, I've seen so many horde do what you claim to be doing that I often go on retalitory rampages with my 60 killing every horde lowbie I can find.

      I'm levelling a rogue (46) now just to park in ogrimar. I'll log to it between WSG matches on my current 60 and kill a few horde hearthing back from contested territory. Then log back and WSG some more while my rogue's timers cool down and the horde 60's waste their time looking for me in ogr.

      I suppose this can be taken as a protest agains the lack of endgame instances that don't need 40 players. If I could spend my time there I wouldn't be killing lowbies in the horde's own capital.

    12. Re:Honor vs Dishonor by Moraelin · · Score: 1

      Heck, flag them for an hour, if they were stupid enough to pick on someone higher level. If someone thought they have a chance in that fight, by all means, let them have their chance at it.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    13. Re:Honor vs Dishonor by DerWulf · · Score: 1

      so a group of 60ies dukes it out, fare and square. Some asshole in the horde team (sorry, alliance here) logs out and back into his lvl 10 priest. Comes to the area and so neutralizes any AOE capability. Obvious solution? I think not.
      Blizzard stated that for equal levels, an additional char (in the group) adds roughly 10 lvls in power. So two or three 'dishonorable' opponents would actually amount to quite a challenge. Obvious solution?
      Punishment is not the right way, simply because a program will never be flexible enough to act as a judge. Rewarding someone unfairly is never as bad as punishing someone unfairly.
      You want RP reprecussions? Read the boards, take down the names of notorious gankers, refuse to group/trade/talk with them. For the opposing faction, gank them right back, get reinforcements etc. Letting people sort out problems by themselves is where the fun is at.

      --

      ___
      No power in the 'verse can stop me
    14. Re:Honor vs Dishonor by ErikZ · · Score: 1

      Have you seen this chart?

      http://www.mmogchart.com/Chart1.html

      Doesn't look like interest is dropping at all.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    15. Re:Honor vs Dishonor by Sparr0 · · Score: 1

      Obvious solution... A no-dishonor flag, like the pvp flag. (I use 20 and 60 to represent your average low and high level character) If a 20 heals a 60, or attacks a 60, then the 20 is fair game to 60s for 10 minutes. But to prevent AOE shielding, you make the flag transfer by proximity (like a disease, come to think of it), not just healing. So a 20 standing among a lot of 60s is fair game.

    16. Re:Honor vs Dishonor by DerWulf · · Score: 1

      actually this would really be a good solution. I can't even think of an exploit right now. In your scenario, lowbies could still participate in PvP without 'harming' anyone OR they could leave the area so as to be not affected by the flag. The flag must be transmitted instandly though, to prevent lowbies grieving higher-ups.

      --

      ___
      No power in the 'verse can stop me
  111. Wake up. It's 2005. by Anonymous Coward · · Score: 0
    In reality, what your questions shoud've looked like is this:

    To Which Camp Do You See Yourselves?

    * 1337 c0d3rz w1th m4dd3 5ski11z, t-shirts and jeans, cold pizza for breakfast, drive a 84 Celica with the back seat crammed with McD's/Jack in the Box/Burger King bags, work from 10 AM to 3 AM and drink massive quantities of Coffee and/or Redbull/Rockstar/etc., live with parents or rent a dark and sinister fortress of squalitude, wonder what you'd do on a date assuming you ever had time for/got one and have a maxed out overclocked PC at home with liquid nitrogen cooling. (But at least still cheap enough to employ for companies to hire).

    OR

    Ph.D / MSCS in India, working for $9,000/year, 3 bedroom house with 4 families living in it, bicycle or econobox that you wash once a week, arranged relationship, only as much personal technology as you can afford for your personal business.

    The category of "* BSCS, suit and tie, eat to stay fit, drive a recent Volvo you wash once a week, 8 to 5, spring water from a bottle, live in a 3 bedroom house or condo, in a stable relationship, only enough personal technology to get you through personal business." is rapidly disappearing in modern society, whether Slashdotters like to believe so or not.

    1. Re:Wake up. It's 2005. by Austerity+Empowers · · Score: 1

      They're just not doing coding anymore because the money went away. You'll find them in banks or development middle management (managing the PhDs from India). Probably marginally happy, certainly wishing they drank more in school and got the easier MBA degree.

    2. Re:Wake up. It's 2005. by mahmud · · Score: 1

      I don't think an average Ph.D/MSC makes even close as much as 9000$ a year in India. 9000$/year in India is more in the order of magnitude of ~ 230000$/year in US or Europe.

  112. Ahem, yes by Anonymous Coward · · Score: 0

    Ah, excuse me Mr. Warcraft developers. On the WoW CD-ROM, is there a way to get out of the dungeon without using the wizard key?

  113. Signal to Noise Ratio by ARRRLovin · · Score: 1

    -nt-

    --
    -Randy
  114. Anything you would've done differently by Pxtl · · Score: 1

    WoW is generally agreed to be the best thing since sliced bread... but the harshest critic any artist is always the little voice in your own head.

    Are there any game-design decisions you made in WoW that you regret? I don't mean minor tweaks that you patch, but major, basic gameplay concepts that might've seemed fine early-on (or even in beta) but didn't pan out. Any things that you'd wished you'd done differently?

  115. PVP Woes by AuSerpent · · Score: 1

    I play on a PVP server. Since the introduction of the battlegrounds, PVP outside of battlegrounds has become almost pointless as far as rewards are concerned. You can get more honor kills and points from a few hours in a battleground than you can all week trying to PVP in normal contested areas.

    The only PVP that goes on outside of battlegrounds now are high levels ganking low levels or other grievous activities. PVP'ing for rewards has been turned into grinding sessions within battlegrounds. It seems all that was good about PVP is now gone and all that remains is the bad.

    Is this a concern you are aware of and are working on? Can we that play on PVP servers get some words of hope that something will be done?

  116. Question: Women players by -pms-mistletoe · · Score: 2, Interesting

    What is your reaction to the reasonably high proportion of female players present in WoW (compared to across all games) and do you think you could further redress the balance by marketing? Do you plan to do so?

    --
    "Frag the weak, hurdle the dead, and assassinate those cursed snipers."
    1. Re:Question: Women players by Anonymous Coward · · Score: 0
      I *MUST* post this anonymously.

      I am male and purposely play a female character. Why? Because I can get any man to escort me though any land, get free buffs and always get special treatment from other players for a "Nice ass" compliment once in a while. As a man, I know my gender is dumb. I'm just smart enough to use it to my advantage.

    2. Re:Question: Women players by Guysmiley777 · · Score: 1

      Ahem. How do you KNOW there are so many women? Kidding of course, I know 3 women (gasp) who play WoW, and a fourth that played to 60 and then moved on. Still working on the GF, she's not the MMORPG type. Also, rubber fingers don't hold a mouse properly. (just kidding honey)

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    3. Re:Question: Women players by -pms-mistletoe · · Score: 1

      Haha. Well, I'm part of a large clan of female players, and a lot of us play WoW; also, I know many many other women who play, far out of proportion to (say) the number I encounter on Halo 2. Check out the Daedalus Project for facts'n'figures...

      --
      "Frag the weak, hurdle the dead, and assassinate those cursed snipers."
  117. Linux Client - Was there one? Will there be one? by chizu · · Score: 1

    There are a few images floating around the net of a Linux native client existing during beta. Are there any plans to resurrect the Linux client?

  118. When Will The Game Be Stable? by BaldingByMicrosoft · · Score: 1

    "While technical issues were a problem for the first few months of retail service, prompt patching and additional world servers have left the game in excellent shape."

    I would submit that the game is -not- in excellent shape. Your own server status messages tell some of the tale:
    http://forums.worldofwarcraft.com/board.aspx?fn=wo w-realm-status ...but not all of it. Like massive db lag that can cause 20-30 second delays or longer every time you send mail, use the auction house, or even loot a quest item from a mob.

    Granted, things have improved since launch, but there seems to always be a long way to go.

    What kind of priority does correcting this have, compared to other activities that will tend to make things worse, such as new content and boxed expansions?

    Or, put another way, how many PSI of pressure is Vivendi's vice exerting on your jewels for the release of the next box set? Or are they happy with your success thus far, and leaving you alone to make things right?

    If Vivendi isn't making the call, who at Blizzard is making the choice to focus more on content than stability?

    Also: Has Blizzard been approched to drop Bittorrent technology as their patch delivery mechanism because it's "primarily used for illegal purposes" or is a "disruptive technology"?

  119. Define Balance by turminalillness · · Score: 0

    With "n3rf t3h class x" being shouted every other post, can you describe the process you use for determining a balanced class?

    Do you have a spreadsheet full of numbers you use? Is it all guestimation? Patch/Test Server/Feedback/Repeat?

    n3rf t3h hord3!

  120. Game of The Year Restored by Penny Arcade by ZombieWomble · · Score: 2, Informative

    Read penny-arcade much? They restored the award, and it's been almost all they've talked about in news posts for quite some time (see the new penny arcade/pvp rivalry server on dark iron) Most of the big early server problems are fixed (my server almost never had any anyhow), so if you want to rant, at least use current information.

  121. World of Starcraft/Diablo/etc? by halivar · · Score: 2, Interesting

    Given the success of WoW, are there any plans/contingencies/what-if's floating around Blizzard regarding MMORPG's based on other successful Blizzard titles?

    1. Re:World of Starcraft/Diablo/etc? by miller701 · · Score: 1

      at first thought, this seemed like a good idea, but how would one become a level 60 zerling? Give me SC2 first! That said, most of the Protoss units would be good starts for MMORPG characters.

    2. Re:World of Starcraft/Diablo/etc? by syukton · · Score: 1

      You wouldn't become a level 60 zergling. You'd evolve into a hydralisk, then a mutalisk...

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    3. Re:World of Starcraft/Diablo/etc? by Anonymous Coward · · Score: 0

      Sign me up for World of Starcraft. Or I guess you might have to call it Galaxy of Starcraft.

      That just sounds so totally awesome. And instead of just two factions, i.e. Alliance vs. Horde there would be 3 unique factions. And unlike the Original Warcraft where all the factions were humanoid Starcraft offers such diversity I would spend months just learning the different factions.

      I have to go now. I'm getting all excited over nothing.

    4. Re:World of Starcraft/Diablo/etc? by NFNNMIDATA · · Score: 1

      I would kill for a World of "Diablo II"... that game was awesome. Hell I wish they'd just have made this game based on that universe, the warcraft universe is completely lame in comparison.

  122. The Macintosh Version by 1010011010 · · Score: 1

    Us Mac users appreciate the fact that Blizzard shipped a first-class Mac version of WoW. How was it done? Was the Mac version developed side-by-side, or ported later? What was your experience creating the Mac version -- good, bad? Were there issues with DirectX vs OpenGL/OpenAL? In short, how wasy was it for you to create a dual-platform game?

    --
    Napster-to-go says "Fill and refill your compatible MP3 player", which is a lie. It's not MP3. It's WMA with DRM.
    1. Re:The Macintosh Version by Anonymous Coward · · Score: 0

      both versions were developed at the same time. actually, the mac version was released a few days before the pc one.

  123. Implement serverside anti-addictions measures? by lowieken · · Score: 2, Interesting

    If I look at this addicted friend of mine, I always wonder how to drag him out of this mess...
    Would you consider implementing any of the following in WoW:

    * server-side limits on game play time:
    Use case: A player wants to limit his play time. He voluntarily opts in to playing a maximum of X hours per day/week/month/whatever for the next day/week/month/whatever.

    * public user statistics:
    Use case: A player wants his (real life!) friends to support him in getting rid of his addiction. He voluntarily opts in to publishing his usage statistics via web/email/blog/whatever for the next x time.

    * Slashdotters, be creative and put more anti addiction hints in reply!

    1. Re:Implement serverside anti-addictions measures? by jonwil · · Score: 1

      Related to this could be a system where parents who have bought the game for their kids can set (via some password protected option that the kids cant get at without the password) limits on how long they can play.

  124. Lag in Ironforge by Kevin98003 · · Score: 1

    Can you please ask Blizzard what they are planning to do about severe lag in Ironforge near the Auction House? Also, I think it would be really helpful if they filled in the chasm right in front of the Auction House. I can't recount the amount of times my character has fallen in because of LAG.

    1. Re:Lag in Ironforge by Anonymous Coward · · Score: 0

      The lag in IF is not something that they can just fix. It is a result of 1) your video card not being able to render everything at reasonable framerates, 2) not having enough memory to keep track of all the variables for all the other people wandering around, or 3) some combination of the two. Upgrade your memory, get a better video card, whatever. They can't fix your hardware problems. For what it's worth, I have 1.5GB of memory and no stutter whatsoever in IF, even at peak times.

  125. Linux/Cedega Issues by dr.matrix · · Score: 1

    As stated somewhere else, WoW generally runs fine on Linux with Cedega/WineX, however, some issues remain (e.g. random crashes in configuration menus). Do you regard this as Somebody Else's Problem or would you consider giving the Transgaming guys a hand? Or even a native Linux version?

  126. Excellent Shape? by SpineZ · · Score: 1

    Prompt patching, migrating users, and adding new servers have *not* fixed the problem as many realms are unplayable at peak hours. Many servers also have large queues (30+ minutes) on a nightly basis. Once you login, find an instance group and get halfway through, the server dies. You wait for an hour, the server comes back up. If you're lucky, you get right in and wait on your team to show back up. If you're unlucky, you wait another 30 minutes in queue. You finally get back in and voila, you are now sitting in a freshly reset instance - all progress lost.

    What exactly are you doing to fix these problems?

  127. Keeping it fun? by NowboyKeel · · Score: 1

    World of Warcraft was advertised as being fun. This "fun factor" holds the first time through the game (the world is a marvel to behold), and in the lower levels on subsequent playthroughs. However, as one progresses through the game, more and more time-based roadblocks (as opposed to ability-based blocks) come into play. Why is it that, as we progress in level, the time requirement to do basic actions increases? For example, resurrection sickness lengthens, flight paths require more and more "jumps," and instance respawns become more numerous and frequent. As it appears to me, at least, increased time requirements detract from what WoW is supposed to be about, fun!

  128. DPS by biryokumaru · · Score: 1

    Do you measure class balancing by straight dps?

    --
    When you're afraid to download music illegally in your own home, then the terrorists have won!
  129. Hero classes by IsoRashi · · Score: 1

    How do you plan to handle hero classes and what is the ETA for them?

    --
    This is not the greatest sig in the world, no. This is just a tribute.
  130. Warcraft... by kendric2000 · · Score: 1

    Are there any plans to add new content/classes for players to advance PAST 60th lvl? It seems to me once you max out your character, the game gets a little old.

  131. Open source, commercial, homemade components by eyeball · · Score: 1

    Roughly what percentage of your system is built on open source, commercial, and homemade components, and what drove the decisions behind those choices?

    --

    _______
    2B1ASK1
  132. In-game weather by trepan · · Score: 2, Interesting

    Me and 3.5 million of my peers are now firmly addicted to WoW--but we still must eat, drink, and take biological breaks. The only thing that might make me forgo these little trifles of carbon-based life is an in-game weather system.

    Are there any firm plans of introducing weather into the game? (e.g. Dust storms in Tenaris; Snow storms in Winterspring; Rain showers in the Wetlands; etc.)

  133. Population imbalance between Horde and Alliance by Anonymous Coward · · Score: 0

    Did the large population imbalance between the Horde and the Alliance surprise you? Do you plan to do anything about it?

    For those who haven't played the game: there are two factions at semi-war with each other in WoW. The horde, with orcs, trolls, tauren (minotaurs,) and forsaken (zombie-like undead) versus the alliance, with humans, night-elves, dwarves and gnomes. Guess which side has a larger population? And the player-versus-player portion of the game involves fighting between these two factions.

  134. An Expantion... by TheGorilla · · Score: 0

    Blizzard has a strong tradition of releasing expantion packs. Are you going to continue that tradition and release an expantion to World of Warcraft?

    If so what kind of radical new features/ideas/mechanics/etc... can we expect?

  135. activate sleeping areas? by tolonuga · · Score: 1

    Hi, are there any plans to finish and activate sleeping areas? I noticed several places that look like they should be used, but all persons are dull, buildings are empty or artificially closed and there are even tunnels ending in nowhere. one example is the high plateau near ironforge (you see it when flying to menethiel).
    or would such changes disrupt the world too much?

  136. How does the server work? by Havoc+Pennington · · Score: 1

    What software technologies are used - OS, language, database, etc.? What kind of hardware is needed to run a realm? What programming tricks are involved in making this thing scale up to so many users? What limits the scalability - i.e. when a realm has too many users at once, what's the performance bottleneck that creates the limit? How would you architect things differently if you started over?

  137. Master Loot mechanics and upcoming fixes? by codeonezero · · Score: 1

    Hi, having played the game for the last 9 months, it is my first MMORPG. I've heard and experienced problems with the Master Loot system when raiding in instances. It usually results with the Master Looter seeing the items and unable to distribute them. I've heard in other MMORPG games that game masters are able to resolve this issue on the spot, but so far for the smaller instances in World of Warcraft have no such thing happening, and it honestly looks bad when a game master uses a scripted response to acknowledge a bug that seems to have been around for quite some time. So the question is are there plans to improve this aspect of in-game support, to allow issues to be resolved on the spot for all instances by game masters?

    --

    ....
    int main (void) { ... }

    1. Re:Master Loot mechanics and upcoming fixes? by DerWulf · · Score: 1

      master loot has long been fixed and worked flawlessly for all of my MC runs.

      --

      ___
      No power in the 'verse can stop me
  138. official websites with the answer to this question by Gerad · · Score: 1

    You might want to take a look here and here to see their official postings about employment opportunities.

    --
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
  139. Is endgame going to continue to be for uberguilds? by Jason1729 · · Score: 1

    As it is now, all the interesting end game instances are limited to raids of 40 players. The logistics of setting up such a large group of people willing to work together well enough to complete the dungeon means this content is limited to a very small minority of player. As well, in a 40 player group, each player is a minor cog and individual skill counts for nothing as long as nobody does anything too stupid. The real challenges of such a dungeon are in the organization, not the game play, and that means with 40 players involved, only a couple of leaders are "playing" the rest are minor machines. This might mirror a real life army, but it's not fun in a game. Your "efforts" at addressing this seem to be introducing a 20 player instance with inferior gear to what is available at 40. How about having a 5 player instance that is balanced to be as hard as DWL is for 40 and have it dop the *same* quality of gear at the same rate per player-hour?

  140. Can I have your stuff? by Anonymous Coward · · Score: 0

    Wtf pwned.

  141. BitTorrent Patch Client by Aceridus · · Score: 1

    I am curious what the original motivation was behind deciding to modify and use a BitTorrent client as the distribution client for the patches?

    I realize that bandwidth is a very obvious concern that might be one of the core reasons, but I have always found BitTorrent to be obnoxious and slow unless correctly configured for use in my router. I would even go as far as to guess that a large portion of subscribers to WoW don't know how or haven't configured their routers correctly. The impact, unfortunately, is long waits and slower download speeds while many people attempt to connect and download the patch from the percentage of us that do have our routers configured correctly. Once the number of users still trying to get the patch dwindles in gets a little more difficult to obtain it due to the nature of the BitTorrent network.

    Now that the game has an unparalleled success rate at ~3.5 million active subscribers is there any possibility of going back to a patching system the uses direct downloads from your servers?

    NOTE: I ask this question realize that 3.5 million subscribers is likely generating enough revenue to adequately offset the cost of the bandwidth needed to serve patches to 3.5 million clients.

  142. When the lights go out.. by modi123 · · Score: 1

    Hi, how long do you think World of Warcraft will sustain its momentum before users drift off and the servers shut down? I understand that 'never' would be a perferable answer, but did you guys plan on having this around for a long time (will my kids be playing WoW in 20 years)? Was there a long term "indefinate" plan set up before the launch of the game, of if not what thought/actions for this possibility? Thank you.

  143. THE question... by Trails · · Score: 0

    I think what everyone really wants to know is where the heck is Arthas?

  144. Re:Just one question by utopianfiat · · Score: 1

    If you pull up a ctrl-F on page 1 (at least at this point) you'll find a related thread with a link to a linux gazette article discussing what happened to the planned client. Apparently LGP would have handled distrobution, and if licensing was sane, they probably would have been support, too...

    --
    +5, Truth
  145. Server/Database Structure by Dysfnctnl85 · · Score: 5, Interesting

    It would be fantastic to get a *glimpse* of how Blizzard designed the infrastructure to handle WoW. I was actually thinking a field trip to Blizzard would be a great opportunity for my IT department to get away for a few days. Anytime I receive connection hickups or difficulties logging in, I immediately try to understand how Blizzard would handle said situation with server redundancy, as well as database redundancy. What's most interesting to me is how a character object is handled from the database perspective, especially considering how our company views business objects. So, how DO you do it?

    1. Re:Server/Database Structure by Skudd · · Score: 1

      I would have to agree with this. It's mind-boggling to try to understand the specifications that their entire network is running from. I would think that it would be something large-scale like Google's database farm, but I'm sure I'm wrong. Only the Blizzard staff knows, so let's get it from them! :)

  146. Faction balance by dirk · · Score: 1

    While there has been ongoing attempts to level out server population (with varying degrees of sucess), one thing that has never been addressed is faction unbalance. On the far majority of servers, alliance players far outnumber horde players, to the point of being ridiculous on some servers. Are there any plans to try and help balance out the factions in some way (give horde something cool possibly)? As it stands now, I know of some people who are either quitting, switching from horde to alliance, or switching to PVE servers because the horrible faction imbalance makes it nearly impossible to just go somewhere and level without constantly being killed.

    --

    "Information wants to be expensive" - Stewart Brand, the same guy who said "Information wants to be free"
    1. Re:Faction balance by Paul+Brown · · Score: 1

      The factions are already balanced - see this cartoon... :)

      You might have to click past the annoying ad.

      http://pc.gamespy.com/articles/628/628693p1.html

  147. Hero Classes by Kiyoshi · · Score: 1

    Hero Classes are something that were on the slate originally for the release of the game. We all know that they didn't quite make that deadline and have been pushed off to the purgatory that is the "On the Horizon" page of your official site. I was hoping you could toss those of us that are pretty much done with the PvE experience of the game. Perhaps you could tell us if they will be out before the first expansion pack, and if they will be a form of alternate advancement for all, or a hardcore player only feature like the PvP ranks. Hero Classes are the one thing holding a lot of us 60s that have most of the gear we want hanging on and it would be great to hear even just a tidbit about them.

  148. Ironforge lag by HBI · · Score: 1

    Arriving at Ironforge is intensely slow, based upon player load. This occurs in other places, particularly when picking stuff up from corpses or using a collection profession such as mining or herbalism.

    This hints at a structural scalability issue since the poor performance and bugs related to same are consistent through all patches. An example is the infamous empty mining vein/herb that leaves you crouched down until you either successfully find and open another vein/herb or relog. This bug has been there since the beginning, I believe.

    Based on what I know of the architecture of the individual server clusters, it is likely there is some kind of backend database involved with WoW. I might be reaching, but I suggest that it is probably a SQL database. I also surmise a query is occurring each time we come into Ironforge (or any other zone) or open up a corpse/vein/herb/chest/etc.

    The bottom line is that there appears to be a hard limit to how many users each server cluster can comfortably handle. This limit appears to be exceeded on many high-traffic servers. What can be done to correct this? What is being done? I see very limited voluntary server moves being approved but the incidence of lag and server load related bugs appears to be increasing rather than decreasing.

    --
    HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    1. Re:Ironforge lag by JavaTenor · · Score: 1

      As far as I can tell, Ironforge lag and loot lag are generally different things. Ironforge "lag" is usually actually poor framerate due to hard disk access: because they put the auction house right at the main entrance, as soon as you walk in you have to load a buttload of textures from disk to display all the people milling around. The other kinds of lag you mention are actual examples of server latency.

  149. Community interaction decisions by Anonymous Coward · · Score: 0

    Just wondering why some of the accepted models for comunity interaction (ie DAoC's CSMs) have never made it in to WoW. Taking a peek on some of Blizzard's forums, it appears that the community is crying out for them and would make for a much better customer experience.

    Also, why was there no inclusion of such simple things as a physics engine?

    And why was the native Linux client canned after completion?

    Why are there regional servers if IPs from other regions aren't banned? Is this a sign that gold farming for sale on EBay is acceptable practice?

  150. Why Crash? by shkn_not_strd · · Score: 1

    Why, after close to a year you are having server stability issues? In the past month over 50% of the instance runs I have been on have resulted in a server crash.

    1. Re:Why Crash? by peeon · · Score: 1

      This is a valid question. We hear nothing from Blizzard. We can only assume it is the farmers attempting to exploit the dupe bug.

  151. Why don't instances scale with variable numbers of by Onan · · Score: 2, Insightful

    It strikes me as an odd choice that all instances should be arbitrarily tuned to a hard-coded number of players (40, 20, or, most often, 5). Given that the game already has the notion of "elite" mobs that have a multiplier applied to their total health, item drop rates, and xp rewards, why doesn't this multiplier adjust to match the number of players in the instance, rather than being fixed at 3?

    This seems all the more strange to me in light of the fact that Blizzard has already used this mechanism, with great success, in Diablo II. This seems to confirm that not only is it not a generally difficult thing to implement, it is specifically not beyond the reach of Blizzard in particular.

    The current approach of using manually-tuned dungeons seems like the worst possible deal for everyone: players have a limited set of content that suits the play style they prefer, and Blizzard needs to do much more work to separately create content for soloers, small-group players, and huge-raid players. Causing all instances to scale smoothly would seem to allow players the most flexibility, and Blizzard the greatest return on their efforts.

    This issue is of personal interest to me because I prefer to play with one to three real-world friends or alone, rather than with thirty-nine strangers. I've essentially ceased playing the game because there's simply no more content that suits the solo/small-group playstyle that I enjoy.

    I certainly accept that other people prefer the feel of a huge raid, and I don't wish to deny them any content tuned to their preferences. Indeed, I'd like them to be able to 80-man any instance in the game if they so choose, while I 3-man the same instances with rewards scaled down to match.

  152. 3-D MUD? by Anonymous Coward · · Score: 0

    Back in the 90's, I spent quite a bit of time playing multi-user dungeons (MUDs) and imagining what they'd be like with a graphical interface. After spending some time playing WoW, it seemed to me that I was playing exactly what I had imagined many years ago; a beefed up old-school MUD sporting a 3-D interface. Is this an accurate way to view the system architecture? Is the GUI simply an interface to a text based MUD?

  153. Hardware by Wyatt+Earp · · Score: 1

    What does the hardware cluster for a realm look like?

    Clovis
    60 Warrior
    Uther

  154. During that last server crash..... by JUSTONEMORELATTE · · Score: 1

    I love WoW, but the last time that the servers were down, I opened up that big wooden door and I saw something that I'll never forget.
    It was bright. And hot. Like, I could feel the heat on my skin.
    What the hell is that thing, anyway?


    ps: Don't worry -- I went back inside and the burning sensations have stopped.

  155. Concerning Battlegrounds... by NowboyKeel · · Score: 1

    Are there any plans on making a "stable" battlegrounds environment, in which all characters who enter are given a set (or a choice of sets) of gear to use? I ask this because, As time progresses, players will be given better and better gear through both PvE and PvP. By virtue of this fact, "new" level 60s will be less and less able to compete with those who have been playing for a long time. Eventually, the gap between a fully Southern Silithus geared character wielding Bonereavers Edge and a new level 60 holding a magic sword of the boar will be so great, the two might as well be in a different battlegrounds class (like the gap between the 41-50 and 51-60 BG).

  156. ... Can you tell me ... by ninjagin · · Score: 1
    #1) ... why it is that when I wanted to create a black charachter (Africa-black), the closest I could get was a sort of deep tan?

    #2) ... why it is that parties were limited to five people? We often have LAN gaming groups of 6-8 people and someone's invariably relegated to soloing or grouping up with another team.

    Thanks, Gorko on Doomhammer

    --
    .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
    1. Re:... Can you tell me ... by ninjagin · · Score: 1
      Uh, oops, looks like I forgot about the one question rule.

      Given a choice, I'd like to stick with #2.

      --
      .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
  157. NO NO NO, mod THIS parent down by Krach42 · · Score: 1

    So, let me get this straight.

    You're pissed, because they ignored you as a sole lone person from access to a limited resource (that being their developers)

    You're also only more justified in your being pissed, because they care about an audience of 10/100's of thousands to millions?

    I have just one short phrase for you: JUST STOP, AND THINK

    --

    I am unamerican, and proud of it!
  158. Why so little story by Anonymous Coward · · Score: 0

    The vast majority of quests are either:
    1) "I need to make [item] collect N of [item] for me"
    2) "I am mad, so kill N of these for me"
    3) "Talk to [person]"

    Some quests include a few words referencing some background story, and there are a few scrolls that contain a tiny bit of story (lore mostly). Why is it that with all the millions of subscribers there is basically no story at all? And why is it that quests completed earlier have no impact whatsoever on the world or on subsequent quests? It seems like if I create a plague the human town should at least be diseased until somebody from their side cures the plague. Basically, the way the game is written there is no reason why it needs to be MMORPG instead of a offline game.

    Also, why do the horde have to look that ugly??

  159. Redundant World Server Farms by AT-SkyWalker · · Score: 1


    You continuously bring realms down too fix issues and its been one of the most burning issues with your users. Why aren't your server Farm redundant so that players can get uninterrupted play won one farm while you fix another and then switch. Are there technical issues that prohibit such approach?

  160. Money by Anonymous Coward · · Score: 0

    Seeing WoW become the biggest game out there, I assume it's the most profitable.

    Now, in recent line of the whole EA spouse problem with game devs and overtime pay I ask you this:

    WoW probably made Blizzard filthy stinking rich with the work, effort and sweath of all the devs. What share of the pie do you guys get?

    I heard that Blizz employees accept smaller salaries in order to work for the company that makes the greatest games and that beign part of that is worth all the money in the world and such nonsense.

    With the profit made from WoW, i bet every single dev could be millionnaires now with a fair sharing ,but I doubt you guys get a million dollars in bonus or royalty based bonus of some kind.

    dont you guys feel cheated?

  161. funky math by davenfoent · · Score: 1

    Does the wow team has a bit of a math problem? There seem to be some pretty basic mathamatical errors with WoW. 1. The first thing that comes to mind is the Seal of the crusader... i guess the question is how do REALLY basic errors like that get though QC? 2. There seem to be hundreds of items/enchants/buff/ that add up to a certian amount of x to y, or do a bonus of x percent to a skill or ability. Most of these don't appear to work all that well. Are there plans to fix these proublems, or at least make it clearer where damage bouses are coming from (like a verbouse mode for the combat log?).

  162. A Tale in the Desert.. by Anonymous Coward · · Score: 0

    Has WIndows and Linux clients on same server...

  163. ganking by ahowl · · Score: 1

    One particular annoyance that noobies like myself (lvl 30 undead warrior) have had to deal with is ganking on the PVP servers; high-level characters attack lower-level opponents, camp at their corpse, etc, and generally make questing more of a chore. Do you think that newer players may start getting disgusted and just move over to a player vs environment server, leaving the PVP to the "elite" and effectively closing off the influx of new players? Any thoughts of reviving the dishonorable kill?

  164. Naming Policy by Chasuk · · Score: 1

    Why bother have a namimg policy that isn't actually enforced? During any average gaming session, I encounter dozens of obvious violations, and sometimes report them. Why is ObeeWhaan or BigusPinus still playing a week later?

  165. How does one apply to become a game master by NetNinja · · Score: 1

    Since I am so addicted to this game I might as well be paid for monitoring questionable behaviour and such within the game.

  166. My Bad -- I Was Wrong. by Pavan_Gupta · · Score: 1

    I'll preempt the flames -- I was wrong =)

  167. Is it a technical limit on types of hunter's pets by mrjimorg · · Score: 1

    My girlfriend wanted a giraffe pet but was they're all marked as untamable. This lead me to do a search of all the animals that were or were not tamable and made me wonder why the limits were there. Would the giraffe have too hard of a time with walking indoors/outdoors or is there a limit to the pets you want people to have to load into memory in crowded areas?

  168. World of Warcraft and Privacy by jakbutler · · Score: 1

    There's a recent article on CNET http://news.com.com/Game+players+say+Blizzard+inva des+privacy/2100-1043_3-5830718.html?tag=nefd.ac that describes a process by which illegal mods and hacks can be discovered. This obviously raises an outcry about computer privacy, as every connected computer gets annalyzed. Granted, Blizzard reserved that right within the EULA, but little has been said about the nature and specifics of the scans. How does this scan work, what does it look for as tell-tale signs, and how do you appease a privacy fan and game lover like myself that our trust is not misplaced?

    1. Re:World of Warcraft and Privacy by Anonymous Coward · · Score: 0

      The ELUA in my opinion is very vague where it speaks about scans and does not give enough information to make an educated decision regarding what information is being sent to Blizzard.

      Some Warcraft users have claimed the scans amount to Blizzard doing a full hard disk scan for filenames that match a certain string or scanning running processes for those with a certain name. If so what information is being sent back to Blizzard if a file or process is found that matches a search string? If so what about false positives will they find a file on someones computer called "WOW I am cool.msg", and send the contents back home?

    2. Re:World of Warcraft and Privacy by jakbutler · · Score: 1

      Exactly. There has been little to no actual explanation of what the scans do. So far, all we have heard from Blizzard is a defense of the practice; they only talk about the fact that they are allowed to do the scans because of the EULA (vague though it may be). But surely they could avoid concern with an explanation of how the scan works - what they look for, how they look for it, and why they look in that way. What does "Blue" have to say?

  169. loot/AH lag, lvl 60 boredom by garylian · · Score: 1

    Since release, there has often been issues cropping up with loot/AH/mailbox lag. I believe this is primarily due to the fact that since there is essentially one server for each continent, and then you have your instance servers, that the system bogs down. We've had numerous patches since release that have re-introduced this problem, and require subsequent patches to fix them.

    Why hasn't blizzard gone to an AH zone, or a mail zone. A simple "zone into this spot in an inn for the mail" would hopefully allow the database servers to keep up with the rest of the world. The same would be true for the AH.

    To me, the game got really boring when I hit 60. After 5+ years of EQ's grind it out for gear/levels, I thoroughly enjoyed my trip to 60, taking my time about it. Then, I hit 60, and it's nothing but grind for gear, or PvP. What else does Blizzard have planned for the lvl 60 crowd that may not be such a grind?

    Boxr, lvl 60 rogue, Uther

  170. Re:why by Anonymous Coward · · Score: 0

    They already did, and the pallies cried like little girls.

  171. Addiction by __aaitqo8496 · · Score: 1

    Why do I spend more time playing this game than I do sleeping? If you increased some drop rates, I wouldn't have to spend all weekend long *hoping* to get one better item.

  172. What type of networking do you use (backend) by mrjimorg · · Score: 2, Interesting

    Do you guys use TCP/IP throughout or do you have different (faster) protocal or Infiniband on the backend? How much of your system performance is dedicated to the various functions (collision detection, cheat detection, packet formation, etc)

  173. Character balancing. by LoyalOpposition · · Score: 1
    Lots of people are demanding that one character class be nerfed, or another be buffed, and I know that Blizzard has done lots of character balancing. Do you guys keep a record of what character classes defeat what character classes in PvP? Do you collect any other kind of objective measure of what character classes are better than what character classes? Are there cycles of the sort such as rock beats scissors, which beats paper, which beats rock?

    Loyal

    --
    I aim to misbehave.
  174. Server question by Anonymous Coward · · Score: 0

    Why do your servers still constantly crash, often several times an hour on some servers, nearly 8 months after beta ended?

    Why do you delete thread after thread on this on the General WoW forum?

  175. Expansion of base by Orne · · Score: 2, Insightful

    The World of Warcraft forums only contain paying users.

    Slashdot is a site that they can use to connect to a large pool of gamers, where a decent percentage may not yet play the game.

    This exercise in getting in touch with the Slashdot community could be seen by the cynical as just another marketing / advertising excercise.

    Connect with a market of tech-saavy gamers who may not be playing your game, who have concerns about the administration and gameplay of the MMORPG. Send out a small contingent of developers who'll talk the sweet talk about how all their desires are coming in the next content issue, while brushing aside how you apply heavy-handed changes in the name of balance. You get free front page advertising on a high traffic server like Slashdot, and maybe a few hundred more subscribers... not a bad deal.

  176. Common problem by sterno · · Score: 1

    This seems to be a fundamental issue with the MMO games. I've not played a game where I haven't heard of this strong sense of disconnect between developers and the community. People are paying a monthly subscription and, rightfully, expect solid customer service.

    What I have yet to figure out is whether the amount of feedback from developers that is being received is too low or if the expectations are too high. For example, I pay something like $80/month for Cable, and like $90/month for DSL service. I don't really ever talk to these people. On the other hand, I pay $13/month for an MMO game and I expect to be interact with these game developers routinely.

    I think what it boils down to is that one of the selling points of MMO's has been the dynamic environment. That while you may end up paying more to play over time, you can also expect the game to evolve and improve over time. That evolution is necessarily dependent on pretty heavy interaction between the community and developers. That is, if the developers don't develop the features the customer base want to see developed, then they will take their dollars elsewhere.

    The problem is that in order to have sufficient development resources you need to generate enough revenue to afford it. To do this you need a critical mass of players, and almost by definition, having enough players to generate this revenue means you're going to have poor interaction between developers and the community. That is, there are so many people who have so many things they want to see in the game, that you're almost guaranteed to be pissing a lot of people off routinely.

    I've been playing PlanetSide for two years now and the community has dwindled somewhat. I think the size of the community has lent itself well to better interaction with the developers of late, but there's only a handful of developers they can afford to have working on it. For example, right now, they have no artist working for the project. So they can implement changes, but if the changes require new models, they can't do it. This has lead to rather limited changes to the game which has generally had a negative affect on the overall community.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:Common problem by charlesbakerharris · · Score: 1
      On the other hand, I pay $13/month for an MMO game and I expect to be interact with these game developers routinely.

      You can't be serious. Developers are not paid to interact with customers in anything but the tiniest of shops. It's a waste of developer time. Complain about the community liaisons and the intra-company communications at Blizzard all you want, but don't claim that interacting with the developers is anything close to a reasonable expectation.

    2. Re:Common problem by interiot · · Score: 1
      The more frequently developers do code updates in response to the community, the more loudly people will request changes. In most games, you don't have this ongoing-changes dynamic, and so people's complaints don't grow louder over time.

      As a result, developers don't really care about common complaints. They care about things that are big enough to cause people to leave the game, but not about common customer-service issues. If the company has good "exit interview" processes in place, then they may get feedback there. Otherwise, it's difficult for developers to separate the wheat from the chaff since so many people like to complain.

    3. Re:Common problem by sterno · · Score: 1

      I think this is a matter of degree. I don't expect a direct feedback loop between the community and the developers, but it would be good to see the developers setting aside a couple hours every week to play the game, and brain storm with people in the community.

      --
      This sig has been temporarily disconnected or is no longer in service
    4. Re:Common problem by Retric · · Score: 1

      They do this in most MMO's but when the dev team is ~100 people if 2,000,000 people play the game there is no way that they can "get a feel" for how the game is played by talking to people. Most of them don't have the time to join a raiding guild. MMO's are built for people with abundant free time and game developers don't have that. The simple economics of MMO's mean that there needs to be 1,000+ players per developer to come close to breakeven.

      If these people have anything approaching a life outside of work they are limited to ~60 hours a week of productive time and ~15 hours of meetings coffee breaks ect. Now 2/3 of them work on things outside of the message boards like server stability, networking code, Sound track, 3d modeling, GUI, webpage design, ect. So chances are the core developers could spend time reading the message boards but most of them don't get to decide what their working on so we are down to ~5 people one or two of which might spend 20 hours a week reading the message boards but they are not going to have time to respond to more than a few of the most basic issues.

  177. Re:Why innovate, if you're just going to stop late by JavaLord · · Score: 2, Informative

    The early game is brilliant, and playing it was a joy. Why is that so hard to retain in level 60 play?

    Because at low levels you could solo, and in a 1 - 2 hour playing session you would always come out with a new item, or a new level and with it some new abilities (well new abilities every other level).

    At the endgame you need to find raids of 5-40 people to be successful. You group up with them, and raid a dungeon for 2-6 hours. You will sometimes come out with nothing to show for it.

    WoW was so successful because levels 1-40 appeal to the casual gamer, and even 1-60 can be done by a casual gamer. Now if only they could make the endgame the same way. One man instances, quests for good items that you don't need raid groups to get, etc.

    All in my own opinion of course. :)

  178. Server Addition Process by Anonymous Coward · · Score: 0

    While many users here are asking about servers, specifications, and so forth, I am greatly interested in what goes into bringing new servers online. What goes into deciding what kind of server to add (PvP vs. PvE, etc.), and how much of that decision is based on population? How greatly does player feedback figure in to such decisions?
    Thank you for your attention.

  179. Re:Why innovate, if you're just going to stop late by Anonymous Coward · · Score: 1, Interesting

    The endgame doesn't stop when you hit 60, it just changes. Prior to level 60, you can just go to IF or Org to get a pickup group to run an instance or yell in a zone for help completing a complecated quest. At level 60, to progress, you have to have 40 people so you can run Molten Core or Blackwing Lair. Some people might consider this a hinderance, but i personally think its an amazing part of the game, if anything far superior to any parts of the game before it. No longer is the game about scripted encounters with quest npcs, its about large scale coordination and guild dynamics. The "quest npcs" are your guildmates, and rival guilds who compete for outdoor mobs.

    Some of the most fun I have ever had in World of Warcraft is with my guild, when we raid outdoor bosses and have to fight off the horde at the same time, or negotiate with other guilds on who gets to attempt them, and when. Yes, it requires more of a time investment to join a hardcore raiding guild, but the reward is greater too, and I'm not just talking about the "purples" that one acquires from completing these raids. Level 60, if anything, is when the real game of WoW starts, which in my opinion, is getting to know the people on your server, and joining a guild capable of making attempts at endgame content, or a smaller pvp oriented guild that runs lower instances and forms battlegrounds / gank groups.

    Daneth
    Level 60 Warlock
    Bonechewer

  180. Re:Why innovate, if you're just going to stop late by dourk · · Score: 2, Funny

    Why is that so hard to retain in level 60 play?

    You need the Golden PSP. And a soul.

    --
    Wake up.
  181. Game mechanics questions... by bioshake · · Score: 1

    1.) Why are flight paths seemingly randomly connect to each other? And why to fly South do I have to fly for 5-10 minutes in the opposite direction? Why aren't these routes more logical? 2.) Why can't druids use Entangle Roots / Nature's Grasp' indoors (NPC enemies can use these abilities in either environment)? Why are places that are 'outdoors' considered to be indoors (this also affects using a mount)? 3.) Why have some types of in-game communication (and equipment access, etc.) been disabled during death (corpse retrieval) and others not? Again a logic question. 4.) Another druid question. Druids are a versatile class that plays aspects of all others and has 3 streams of character building. Why do all the sets and set bonuses only cater to 2 of those streams (Feral and Restoration). In other words, why is there no set gear to help Balance druids (+dmg and +crit gear and reducing cast time of dmg spells, etc.)? 5.) Any plans for building a better (faster) travel system? I think many level 60 players grow tired of 10 minute flights when they are trying to help out other players. Thanks for addressing any / all of these questions and keep up the great work on the game.

  182. Re:Why innovate, if you're just going to stop late by Tadrith · · Score: 2, Interesting

    I definitely agree with this one.

    It's the entire reason I cancelled my account and moved to Guild Wars. While I don't know if Guild Wars will be any better toward the end, at least I get the early on experience again. I absolutely despised the end of the game where anything worth attaining on my character was so hopelessly out of reach of someone like me who casually plays. Blizzard consistently said "We realize our main audience is casual players", and then implemented these massive, sluggish requirements on the high level quests.

    I don't have 8 hours to sit and play. There are times when I barely have ONE hour.

    (Guild Wars is a lot of fun, if anyone is wondering.)

  183. bnetd and 3rd party realms by apenzott · · Score: 1

    Aside from your paycheck being dependent upon the whims of your employer and the voicebox known as their legal department. What is your feeling about 3rd party created gaming reams? (I am referring to the bnetd project http://yro.slashdot.org/article.pl?sid=05/06/20/08 22243&tid=123&tid=10 )

    If in the game design, game authentication (is this a legit copy) and realm authentication (to whom am I logging in) can be separated, how much effort would need to be put forth for this goal?

    --
    The Roman Rule: The one who says it cannot be done shall not interrupt the one who is doing it.
  184. Inventory lag, broken servers. by uigrad_2000 · · Score: 3, Interesting
    While technical issues were a problem for the first few months of retail service, prompt patching and additional world servers have left the game in excellent shape. -original /. story
    One week ago, I created a brand new character (on alliance side, even though I normally play Horde), and picked up mining. I went up to a copper vein, successfully mined it, but then got stuck trying to loot the copper ore. My body was stuck in the crouching position, and I never received what was rightfully mine. So, I logged out, and back in, as I'm so accustumed to doing.

    The next vein gave me the same problem. In fact, I had gotten stuck, and had to re-log on 4 of the first 5 veins that I mined with this toon. If I had been a new subscriber, I would have returned the game later that same day, and demanded a refund.

    This problem is obviously not just with mining. Sometimes, it can take 7-15 minutes to get an item out of a mail sent to me from another player. Sometimes, it can take 45 minutes to list all one-handed maces on the auction house, even though there's only 23 to list.

    What data structuring technique did you use to hash items in the game? (I need to know, so that I stay away from it.) Also, is it too late to fix such a fundamental problem as this?

    Lastly, what makes you think that the servers are in "Excellent shape"? Have you forgotten about posts such as this one? I count 397 people who disagree with the developers response (that's 100% of the players who have replied to the initial blue post). Why can you just respond with "ok, we're looking into it" ??

    --
    Free unix account: freeshell.org
    1. Re:Inventory lag, broken servers. by Anonymous Coward · · Score: 0

      Have you forgotten about posts such as this one? I count 397 people who disagree with the developers response

      I count 0 who disagree, because your link is dead.

      There are currently something like three servers that are having problems out of over a hundred. The servers are in excellent shape.

    2. Re:Inventory lag, broken servers. by NFNNMIDATA · · Score: 1

      If you are getting your info from the server status page you are an idiot - it's almost never up to date, I check it every time my server has an issue and it's only been on the list once.

  185. Keeping the infrastucture running err.. smoothly by Anonymous Coward · · Score: 0

    The thing I'm most intrested is the infrastucture that is behind the WoW realms, how do you manage it, what kind of clusters and database systems do you use, and how do you keep it all up most of the times?

    I'm also intrested in what you feel are the biggest bottle necks in the infrastucture, is it the pure processing power required to execute a 200 man raid to orgrimmar that brings the realm down?

  186. Monitored trading in real life... by DroopyStonx · · Score: 1

    Why not allow players to sell their in-game weapons in real life through a system/interface that YOU guys create?

    That way you could take a small portion, say, 3-4% of each sale and profit...

    As you know, there are offshore bot farms that do nothing but trade in-game items/currency for a hefty real life profit.

    If you allow it, but regulate it through your servers, not only would it allow players to feel safe in trading (as the transactions would be logged), but would also essentially run these offshort bot farms out of business.

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
  187. Serious point by Anonymous Coward · · Score: 0

    Before the moderators mod this down, please take note that I am being serious, not trying to take the piss or anything.

    All of the guys that I've talked to who have had sex with both mares and women say that the mares are physically superior. Only guys who haven't been with mares because they think it's sick or disgusting or whatever claim that women are better than mares.
  188. Bugs? What bugs? by Syrae · · Score: 1

    Why has World of Warcraft typically followed a policy wherein they did not seem to acknowledge bugs until the next preview of the patch notes came out? When I want to report a bug, I don't want to report a bug 15 other people already have. On that same token, if the bug is avoidable or if there is a work around until it gets patched in a month (or more) I'd like to know about it. It wasn't until very recently that there has been any kind of public acknowledgement that the team knew about the bugs (the posts on the Bug forum helps!) unless I petitioned a GM (and then their information often seems outdated.)

  189. Hard Drive Scanning - Class Action Lawsuit? by Anonymous Coward · · Score: 0
    How do you plan to address the complaints and the threats of legal action on your forum due to the recent change in the WoW client which continuously scans the contents of users hard drives and then transmits information back to Blizzard?

    One user on your forums who uses his computer for both work and gaming expressed concern that confidential patient information on his computer is being transmitted back to Blizzard by this new spying tool designed to detect cheaters. Several users have threatened legal action and there is a rumor of a class action lawsuit against Blizzard. In the past Blizzard was sued for spying on users of Starcraft in an atempt to fight piracy.

    My main question is : have you been served yet? And if not, are you concerned that your hard drive scans of users "My Documents" folder, internet cookies and web history are invading your users privacy and could lead to legal action brought against Blizzard?

  190. IronForge & Lag by Chasuk · · Score: 1

    The lag in IronForge is unnacceptable. Could this be solved by putting the Auction House on a separate server, or in an instance (or both), or adding Auction Houses to Stormwind and Darnassus?

    1. Re:IronForge & Lag by digid · · Score: 0

      I'm really interested to know what kind of hardware you play WoW with. I play WoW with a 5900XT video card, 1 gig of ram, and a 2.2 ghz processor. I have no problems with Ironforge at all. Most people blame the Ironforge bottleneck on blizzards servers when the problem usually exists on the players home computer. However ever since patch 1.6 something must have been added into the code that has caused intermittent cpu thrashing on my home computer. My friend runs WoW on a super beefed computer and has no problems at all.

      As far as I can remember the term "lag" meant lengthy response times from the server. If I'm not mistaken this is usually not the case at all. The thing that is often causing lengthy reponse times from the server while in Ironforge would be the client side computer's lack of resources which causes an inability to process server responses fast enough.

  191. Open Source for Content Creation by LetterRip · · Score: 4, Interesting

    In your view what short comings would open source software such as Blender http://www.blender.org/ and the GIMP http://www.gimp.org/ need to overcome in order to be suitable to become part of the pipeline for developing high end game content as used in WoW?

    LetterRip

  192. Designing an MMORPG by Anonymous Coward · · Score: 0

    When you set out to make World of Warcraft, how much of your design came out of learning from the mistakes of other popular MMORPG's?

  193. Expansion pack... by Mysticalfruit · · Score: 1

    Is Blizzard planning to release an expansion pack? If so, is there any time frame for this and would it include a bumping up of the level cap?

    --
    Yes Francis, the world has gone crazy.
    1. Re:Expansion pack... by digid · · Score: 0

      we pay for an expansion pack every month. I sure hope blizzard doesn't make me go out and buy an expansion pack. Raising the level cap should be as seamless as any other patch that has been released

    2. Re:Expansion pack... by DirtyAlex · · Score: 1

      An expansion is on its way, it's official. Nothing else is known about it though. There's some rumours on http://forums-en.wow-europe.com/thread.aspx?fn=wow -general-en&t=481612

  194. PvP Loopholes by Anonymous Coward · · Score: 0

    WoW seems to be very PvP oriented. The storyline seems to promote the animosity of the alliance versus the horde.

    That being said, there seem to be some issues with WoW's PvP play. For example, the way the guards function, which is, exactly like any other NPC. They will aggro the enemy player, follow them for a certain distance, then run back to their bind point.

    With this method of "guarding" the players of faction, and cities from the opposite faction, you have certain classes who can easily manipulate the reason behind the guards. Mages and Rogues come to mind.

    Am I missing something, or is there no real reason behind the guards except to "potentially" hinder the enemy of opposing faction? Shouldn't a player have to work on his faction in order to gain the favor of the neutral zones?

  195. Mod tech-savvy parent up by Dioscorea · · Score: 1

    This is exactly the kind of question Slashdot should be asking Blizzard. Technical, geeky, cool.

  196. Why TCP/IP by deth_007 · · Score: 2, Interesting

    Given the broad network nature of WoW, why did you decide to use TCP/IP instead of something a bit more performance oriented, like UDP? I understand that UDP is not loseless but for things like char positions would it really have mattered? Wouldn't the lower overhead have been more desirable, costs and bandwidth wise?

    1. Re:Why TCP/IP by Surt · · Score: 1

      Most games don't use UDP for the simple reason that many routers drop UDP heinously, and any user stuck behind such a router is SOL. The margin of performance improvement from UDP generally just isn't worth the risk of alienating or no-saleing all those gamers.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  197. Suggestions for Improvement by Chasuk · · Score: 1

    Suggestions for Improvement should be possible to make in-game, instead of only via the forums. A lot of suggestions are spontaneous and easy to forget, especially since it is necessary to exit the game, or remember to login to the forums later.

  198. Make BGs shared across servers. by MarcoAtWork · · Score: 2, Interesting

    I have heard many times the 'it's complicated' line on the official message boards, given the revenue you're getting from WoW it's ridiculous you haven't given serious thoughts to fixing this: on many servers AV starts maybe once a day, 2-3 hour waits for WSG are common as well, this makes 'casual' pvp-ing practically impossible for most of your subscribers.

    I know you're probably worried about people trading items in WSG across servers due to the high abuse potential but if you disable trading in battlegrounds unless players are from the same server (which should be easy code-wise) cross-server BGs should enable us to actually get in in a reasonable amount of time. Right now my choices as a level 60 are:

    = farm for gold while waiting for AV/WSG to open (boooooring)

    = find a pickup group for some instance while waiting (which means waiting in IF for an hour for people wanting to do DM west/north or 5-man strath, which NOBODY ever wants to do) only to have the 'you are eligible to enter AV' pop up 30 min inside the instance run (argh)

    = level up my alt(s) (gets boring after a while to do the same quests over and over and over and over and over again because there is no new content to be had at 60 really)

    And btw, fix the code for the 'estimated waiting time' please, there have been way too many times where I've had the 'ETA 10 minutes, time elapsed in queue 3 hours 15 minutes'.

    --
    -- the cake is a lie
  199. No love for the hunter class by GodfatherofSoul · · Score: 1

    Why does everyone hate on hunters? I like my hunter!

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  200. Dueling & Guild Invites by Chasuk · · Score: 1

    Dueling Invites and Guild Invites should be something thatI can toggle to auto-refuse. I NEVER want invitations for either activity, and some morons just don't take a single no for an answer. i know that I can Ignore them, but the auto-refusal option would be much simpler.

    1. Re:Dueling & Guild Invites by kallisti · · Score: 1

      If you are willing to use mods, then AutoDecline should do the trick.

  201. Casual Player Retention by GuyverDH · · Score: 1

    What are your plans to regain/retain casual players?

    Your current implementation of *bonus* xp is totally ineffective once a player hits lvl 60. On PvP servers, casual players have no hope of becoming higher rank, regardless of skillsets. On PvE servers, casual players fall behind their guild mates/friends due to the fact that they cannot attend high level instance raids.

    This essentially creates an environment hostile to the casual player, making those of us (yes, I have terminated my account due to these problems) leave an otherwise great game.

    --
    Who is general failure, and why is he reading my hard drive?
  202. Cloth vs everything else by Vesk · · Score: 1

    As a person who primarily plays a caster class I'd like to know your view on the caster perception that we are very stagnant in damage output once hitting level 60? In the last couple of months, now that more and more guilds are regularly defeating the end game instance bosses and receiving the "purple loots" casters have been posting on the WoW forums their jealousy of warriors, rogues and hunters getting significant weapons upgrades in addition to other equipment. Is this considered a problem or just casters "not knowing how to play their class" as is often said by non-casters? Are there plans to introduce new spells perhaps?

    P.S. How are warlocks supposed to be played? ;p

  203. Guild Wars by edremy · · Score: 1
    This was the sole reason I picked up Guild Wars- no online fees. I've got a job, a wife and two kids- I just can't play enough to justify paying the subscription fee to an MMORPG, nor can I play enough to keep up with the l33t uber players.

    I'd consider playing something like WoW if I could get a $5/month account that allowed, say 20 hours of game play/month. Even better, why not put everyone on this account into their own server- those of us with lives outside of WoW could play and not worry about the kids living 18 hours a day online.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
    1. Re:Guild Wars by Anonymous Coward · · Score: 0

      do you really worry about those other people playing 18 hours a day?

    2. Re:Guild Wars by edremy · · Score: 1

      do you really worry about those other people playing 18 hours a day?

      In terms of being jealous, no, but it would be kind of nice to be able to play with a group over time.

      Right now I'm in a guild in Guild Wars. Most of the members have more or less completed the single player game (or have significant progress with multiple classes) and thus have access to a huge set of skills and items I don't have. I'm not going to get any of them anytime soon, and thus I'm not a great teammate for them.

      I had a great time doing a mission the other day with a bunch of other semi-newbies. We got along really well and had similar skill levels. But I know that the rest of them are young, unmarried and without kids. I won't be able to play with them again- the next time I log in they'll be max leveled and in game areas I won't see for months.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    3. Re:Guild Wars by DerWulf · · Score: 1

      only 15$! I'm sick of people acting like this is a fortune. Here, I'll break it down for you:

      $15 is going to MC-Donalds three times.
      $15 is going to the cinema twice.
      $15 is one and a half books.
      $15 is most likely not enough to pay even half of a gym sub
      $15 is 4 packs of cigarrets (germany)
      $15 will buy enough gas to drive my car for 150km (germany)


      In no way is WoW too expensive. IF you were only playing 1h per workday that adds up to 20 hours a month. Now where exactly can you get one hour of entertainment for less than a dollar?
      Sure, not everybody likes the game and thats fine. But going 'yeah, I really like the detailed world, lovingly drawn and animated, the sense of adventure and playing with old as well as new friends but boy, no way am I gonna drop $15 on this' is literally just cheap and you really shouldn't expose yourself through complaining about it.

      --

      ___
      No power in the 'verse can stop me
    4. Re:Guild Wars by Anonymous Coward · · Score: 0

      I bought WOW and got my girlfriend addicted as well. We've easily saved the monthly fees, and probably the initial game purchase as well, by playing WOW instead of doing things like eating out and see crappy movies at the movie theater. Now instead of "let's go out to eat and spend 20-30$" it's "let's eat at home for 5$ and play WOW with our friends".

  204. OMG Blue plz respond by Anonymous Coward · · Score: 0

    Rather ironic that my server goes down as I read this article, =/. Other than the omgwtfbbq when are the patches scheduled, I'd like to know when Blizzard is going to get some competent staff for in-game support.

  205. Maslow's Hierarchy? by RingDev · · Score: 1

    Are speed of advancement and other time investment vs reward just a result of market research and player feedback? Or is there actual psycological research that goes into the decision about how fast a player can advance?

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  206. Yes, what about building/programming/etc? by Dioscorea · · Score: 4, Interesting
    Is there any consideration for guild halls, house or player cities in the future? SWG's had many issues but their Cities where a very interesting concept, and since blizzard is in a position to use the lessons learned is this something you guys would consider?

    Yes, it does appear that you (Blizzard) have made a conscious decision to go for slick playability over user-designed content. Can you confirm this, or would you like to see more player cities and the like? This is something that does seem to be hugely lacking in MMORPGs compared to text MOOs. Given various speculations about the "wikification" of games, how long do you think the top-down content model can thrive?

  207. Auction House Locations? by Robotron2084 · · Score: 4, Interesting

    In order to progress through the game, its important to sell your goods at the auction house. Its practically a requirement. When I play, I generally leave my Hearthstone at Ironforge, because after I'm out running around I need to teleport back there to sell my stuff.

    I'm lucky, a friend of mine cannot even step foot in Ironforge. Her computer is unable to withstand the heavy lag and number of players. We went once, it took 45 minutes to get back out. Now I just buy her equipment, and bring it to her.

    What is the reason for your decision to limit the auction house to a couple geographical locations within the game? This not only excludes a vast number of players from improving their characters at the early stages because of proximity, but also requires extra travel time, and completely excludes people with lower end systems from being able to easily sell their stuff. Is the reason a technical bottleneck of some sort, or a design decision?

    1. Re:Auction House Locations? by digid · · Score: 0

      I'll admit that the last few patches have introduced some performace problems with ironforge but your friend's inability to visit ironforge is her inability to buy some decent hardware for her computer. 1 gig of ram, a 2 ghz processor and a decent graphics card and you shouldn't have any problems.

    2. Re:Auction House Locations? by muddafunkinit · · Score: 0

      Well, there *is* a third auction house. You can also create an alt that lives in the capital, and use it to craft, buy/sell, etc.

    3. Re:Auction House Locations? by Robotron2084 · · Score: 1

      Yes, my friend does have an inability to buy decent hardware. So does that mean she should be priced out of the game? As an alternative, why not allow for access to the same auction house from multiple locations in the game world?

    4. Re:Auction House Locations? by d3kk · · Score: 1
      Windows® System 98/ME/2000/XP OS

      * 800 MHz or higher CPU
      * 256 MB or more of RAM
      * 32 MB 3D graphics card with hardware transform and lighting, such as GeForce 2 or better
      * 4 GB or more of available hard drive space
      * DirectX® 9.0c or above
      * A 56k or higher modem with an Internet connection

      This was my problem as well. I thought 512MB would be enough to play the game, but I wasn't able to go into the auction house either without unacceptable frame loss. Blizzard needs to either fix the problem or state in the system requirements than you need 512MB at the minimum and even more if you wish to access all of the content. 256MB is being very dishonest. I don't think you can do anything with that much.

    5. Re:Auction House Locations? by ErikZ · · Score: 1

      I think it's an enviroment thing.

      Going along your logic, why not allow access to everything, no matter where you are?

      It's not very realistic, is it?

      So yes, it's time for your friend to upgrade. It sucks, she might not be able to afford it, but that's just the way it is.

      You can buy a Geforce FX 5700 now for 70$. I run the game on a 5900 with 128MB and it's fine.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
  208. FUN PLEASE by Anonymous Coward · · Score: 0
    Could you please make the game fun and not boring? The level grind gets mind-numbingly boring at far too many spots and once you hit 60 it's just a grind against ultra hard bosses for loot.

    Not that this isn't the way of things with most MMORPGs, but it's a lot worse with WoW than other ones I have played.

  209. It's too minor to mention by Syrae · · Score: 1

    Why don't you document everything that you patch? I know you document a lot of things in detail, but there's often a lot of minor (and sometimes major) changes that go undocumented. For example, changing some animations such as the Female Tauren dance happened in patch 1.5 (I believe) but it was never in the patch notes. Is there a possibility that these minor changes can be documented somewhere, like in a "Minor Patch Notes" addendum to the main patch log? A lot of work in the player community is to try and figure out what you guys "stealth patch."

  210. Casual vs. Hardcore gamers. by Pathway · · Score: 1

    Greetings. I am a casual player of World of Warcraft. Casual means I get in about 6-8 hours average a week, if I'm lucky.

    It's extremely difficult for the casual gamer to play World of Warcraft. For much of the game, the casual gamers are forced to play solo, or in ill-formed groups of people with various play styles. Joining a guild is impossible, as I'm not on long enough to get to know anybody. And PVP servers become impossible after about the 30th level, especialy while soloing. What can a casual gamer do?

    --Pathway

  211. What is being done to address the Battegrounds? by twifosp · · Score: 1
    On some PvE Servers there is a tremendous faction imbalance that makes playing in battlegrounds very difficult. The few times I've managed to get into battlegrounds have been very fun experiences. However, in order to play, one must sign up alone, and go adventure for 30-45 minutes hoping to get an invite. And forget trying to sign up to play with your friends, because the queue will just be that much longer. I realize that being on a PvP server would fix my craving for good PvP content, but I went where my friends went. Also, to date, there have been no PvE to PvP charecter transfers.

    Can you tell us what is being done to help the faction imbalances on these servers?

    Are there any plans to open up battlegrounds to any players who wish to join regardless of faction? Or perhaps faction vs faction guild battle grounds?

    What other PvP plans are there for the future?

  212. Re:Why innovate, if you're just going to stop late by Jason1729 · · Score: 5, Insightful

    So why does it hurt you if that is left as is and there are 5-player instances that are balananced to be as hard as DWL and drop the same loot?

    Then you can have your fun agonizing over organizing 40 player groups that will get along and all be on at once. You can fight your 2 million HP bosses where individual player skill and actions mean nothing. I can have my meaningful end-game where only having 5 players mean the skills of individual players make a huge differencce.

    With 40 players, each player is a cog. A priest for example is strictly a healer, usually assigned to a couple of players to concentrate on...oooh what fun, cast heal over and over for 30 minutes. A warrior simply spams high threat spells and holds the mob in place where the group wants it.

    With 5 players each player is doing a lot more. Maybe the total group DPS is too low, so the preist will have to deal damage as well as healing. Or the warrior can go into damage dealing mode to raise group DPS but they'll take more damage too making things harder on the priest. You have all sorts of options and can play the way you want to see what works for you. Compared to 40-player where everything is a a precisely-scripted minor role, 5-man is far more fun and takes far more skill.

    Compare it to an office, in a small office with 5 people, one of the office workers will also have to run the company's website, and support the computer network as well as doing normal office work. It's more interesting because they do a diverse set of things at work. In a 40 person office you probably have a dedicated web admin and net admin, and the work is much less diverse because they're each doing the same thing over and over.

    At work, this is a good thing because it allows them to specialize and it's work, not play. WoW is supposed to be a game, you play for fun, so more diverse and interesting things to do in a dungeon is better.

  213. In game punnishment to cheaters by team99parody · · Score: 2, Interesting
    I think it'd be cool if people who duped such items through bugs suffered the consequences through in-game punnishments -- perhaps denizens from some other dimension who want their stolen items back.

    Having some other-worldly demons force these guys to recover the items (if they sold them) and give them back would be a nice way to keep the game going -- and the fear of these demons may get people to refrain from cheating in the future.

    1. Re:In game punnishment to cheaters by jcoxatonce · · Score: 1

      Wouldn't that be great. But the cost of developing the content would be high and that would, in turn, create an incentive for people to cheat. Bored with your 5th lvl 60 character? Cheat so you can see the Dimensional Denizen content....

      --
      All generalizations are bad.
    2. Re:In game punnishment to cheaters by Nikademus · · Score: 1

      Indeed, but that wouldn't be an incentive if the demon in question is a lvl70 elite flying dragon which follows you everywhere and others cannot see. Maybe you would be able to see it, but that's the end of your character. And if the dragon follows every of your characters created with the cheater account, you really have to return stolen goods.

      But, more interestingly, I'd like to have a proof of this cheat, as it's very unclear if it even exists.

      --
      I gave up with the idea of an useful sig...
    3. Re:In game punnishment to cheaters by Thuktun · · Score: 1

      I think it'd be cool if people who duped such items through bugs suffered the consequences through in-game punnishments -- perhaps denizens from some other dimension who want their stolen items back.

      Give items a UUID. Keep some kind of loose in-game map of items by UUID. If more than one item with the same UUID appears in the map, and can be verified as being in the game simultaneously, drop the objects from the game.

    4. Re:In game punnishment to cheaters by Anonymous Coward · · Score: 0

      now, now. What's wrong with rfid?

    5. Re:In game punnishment to cheaters by Rakarra · · Score: 1
      What about gold? The most credible claims for duping so far have come from people who managed to double their gold with an exploit. Much harder to give each gold/silver/bronze piece a UUID.

  214. Stop the farmers, please by Anonymous Coward · · Score: 0

    Farming (the practice of using inexpensive foreign labor to "play" a game to obtain resources for sale on eBay, websites, or cash markets) is a bad problem in any MMORPG. True, Blizzard has done a decent job through game mechanics to stop it from being a runaway nightmare. But it's still a very significant problem. I understand that Blizzard gets a lot of secondary revenue from subscriptions from the people who run online gold sites. But still, there are many good reasons to put a stop to this practice, Blizzard.

    1. It's against your terms of service.

    2. It inflates the in-game economy, widening even more the gulf between casual and hard-core players.

    3. It slows the game down. The combination of both too many farmers and actual players competeting for a limited amount of resources means significantly more time is spent on resource aquisition for everyone, meaning more time sitting around waiting for a creature to spawn, on the off chance you can get to it before 5 other players do.

    And the sad thing, it it seems horribly simple to stop. Buy $5 US of gold from an online gold site. Permanently shut down the account of the character that delivers the gold. Repeat until the cost of becoming a farmer (one copy of WoW + subscription) is greater than the expected revenue.

    Blizzard, why don't you stop the farmers?

  215. Crossing Worlds by MISplice · · Score: 1

    I have heard rumors that you an Sony are working together to make a "Portal" that would allow character to travel between EverQuest and Worlds of Warcraft.. is there any truth to this?

    --
    "Imagination is more important than knowledge" -- Albert Einstein
  216. Diablo? by kafka47 · · Score: 1

    Why did the designers and marketers decide to model the game on the World of Warcraft series, when its clearly an extension of Diablo? /K

  217. Furor Hire by bag-o-doughnuts · · Score: 0

    How was the genius (seriously) to hire Furor (http://www.fohguild.com/) as an employee. That was probably the best premptive strike against a future player ranting about a game. Lots of people in the everquest arena remember furors complaints. when he said he was going to play WoW instead, someone hired him! Good job!

  218. Who killed the fun? by Anonymous Coward · · Score: 0

    At what point did the Blizzard design team decide to just punt by adding random time sinks in the form of faction raising and rare random drop farming?

    Honestly how hard would it have been to add a 10 step quest for each of the Dark Moon Faire trinkets? Or the same for each recipie?

    "Please bring to me 2400 dark iron ore I'm building a house out of it." is just the anthesis of fun. As is standing in the middle of the plauge lands farming cards and bat eyes. When players were asking for content to do solo this is not what people had in mind. Plus it plays right into the hands of the Farming faction. If you can only quest for something once per character you can't go farming said object.

    What about adding cogent reasons to go into under utilized instances like Maurdon or LBRS or BRD and kill minibosses for quest tokens? As it stands those zones are still under utilized and there is still no reason for endgame characters to go there.

    And farming Aces doesn't count, I wouldn't mind a requirement of 3 runs but a random low drop rate item is not a cogent reason to go do the worthless content again. There should be some interesting story driven reason why I'm killing the X another umpteen times.

    Why isn't there an entertaining and story driven way to get to rewards that exist all throught out the game but suddenly dried up in the latest patches?

    And there is no such thing as "you can choose not to do this content if it does not interest you." New content all gets base on abilities you get with the current content. So new encounters will assume people have +22 int and +15 agil enchants on weapons. And raid ready guilds will have spell power or healing power enchants. As well as any resistance gear necessary.

    This coming from the same company that was famous for saying "we're not adding anything unless it's fun." and that produced games so polished you could see your reflection in the tiny digial avatars dancing across the screen.

    So again, who killed the fun?

  219. Have you seen how many subscribers they have? by Mustang+Matt · · Score: 1

    "Why the subscription crap?"

    They're in it to make money not provide you with a cheap game. They have completely succeeded in making money so I guess the plan worked.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  220. Casual player alienation by fantazem · · Score: 2, Interesting
    I recently cancelled my WoW subscription, along with four of my friends.

    The reason was this game takes a real 180 once you hit level 60. Leveling up was quite easy as a casual player, I could solo and make good gains and group when needed for the more difficult quests. A good balance and a much better leveling system then most MMO's.

    Then came level 60. The "high end" PvE content completely alienates the casual player as 4-5 hour chunks of uninterrupted time are needed to progress through places like Molten Core and BWL.

    The PvP content (my preference) is even worse. Players have to dedicate an abnormally high amount of time to succeed in the PvP ranking system. And ironically, this is to gain rewards that are quite inferior to their PvE counterparts.

    It has been my experience in other MMO's that the "power gamers" always rank up the fastest, get the best gear first, etc, etc and that is expected. However, the casual gamer could achieve these things, it just takes alot longer. This isn't the case with WoW, advancement is predicated on non stop play without letting up, because once you do, you fall too far behind.

    So, that leads to this question: Am I alone in this observation/experience, or are you hearing this quite a bit from your player base? That is, are you hearing that the game starts out very casual player friendly, and then turns very casual player hostile at the end game?

    And further, if this is the case, are you satisified with this situation, or do you intend to ease up on blocking casual players from aquiring end game gear?

    1. Re:Casual player alienation by pete23 · · Score: 1

      hmmm...

      dear blizzard, have you stopped beating your wife yet?

  221. Latency. Is this a Network or Server Bottleneck? by Mycroft9x · · Score: 1

    I know several users experience lag from time to time on their servers. Just curious as to what the most common cause is for this. Is it because the servers have problems keeping up with all the events going on with the server, or is from lack of bandwidth on the network?

  222. Servers by Eckzow · · Score: 1

    What does your server closet look like, and what poor sod is in charge of wiring it *shudder*?

  223. why is WoW so limited? by brer_rabbit · · Score: 1

    I can't really understand the excitement about WoW. How can it be considered a MMORPG when you've only got two players? And the input is fairly limited with only a 4-way joystick and a fire button per player. Not to mention gameplay is rather limited in the dungeons. That said, the sounds are pretty cool and it has speech too: "Find me, the Wizard of Wor!"

  224. Will Rogues ever get any love? by elmerf9000 · · Score: 0

    Rogues have to be the coolest class in the game. I never had problems getting into groups except at endgame. I quit the game because of this issue. Rogues have no value in endgame at all. When battlegrounds was implemented that screwed Rogue even worse. How do you plan to address these issues?

  225. The Ironforge Death Trap by AetherGoth · · Score: 1

    Why is there no railing around the semicircular pit near the Ironforge Auction House? People fall into the pit every few seconds; the lack of a railing is extremely obnoxious.

    1. Re:The Ironforge Death Trap by slugabed · · Score: 1

      It exists as a place for horde rogues to go when they don't want to be seen.

  226. Itemization by WPIDalamar · · Score: 4, Interesting

    It's been argued that the melee itemization in the game is out of control and casters are falling more and more behind. Do you see this as a problem, and if so, what does blizzard plan to do about it?

    1. Re:Itemization by MulluskO · · Score: 1

      Something is very off with the itemization in the game, I agree.

      http://games.slashdot.org/comments.pl?sid=159086&c id=13327813

      I'll piggyback in hopes of being noticed.

      I think the itemizers are trying to provide tempting gear, they just don't understand what the casters want.

      Here's a big hint: for mages, it isn't mana regen or intellect!

      --

      Too busy staying alive... ~ R.A.
    2. Re:Itemization by pod · · Score: 1

      Don't expect PvE gear to allow you to compete in PvP. You need a PvP set to get the +damage items. For PvE, longevity is key, therefore lots of +int, so you can dish out damage over longer periods of time without attracting aggro. +damage in an instance just guarantees that you will die.

      --
      "Hot lesbian witches! It's fucking genius!"
    3. Re:Itemization by MulluskO · · Score: 1

      Longevity is not key. I don't run out of mana during the ragnaros fight. I don't run out of mana in Blackwing Lair either.

      If my guild's main tank gets a 5 second lead on a mob, it is absolutely impossoble for me to take aggro, no matter what I do. In the high-end raiding game, over-aggro is much less of an issue because your tank isn't an idiot.

      For PvE +damage is key.

      --

      Too busy staying alive... ~ R.A.
  227. Why the lack of communication? by MrPanda · · Score: 1, Interesting

    I want to ask the one burning question that I and almost every other "real" WOW player wants to know. Why is there so little communication between Blizzard and their customers? The class representatives barely ever post on the forums(except for Caydiem of course, beloved by druids everywhere), and many times in the past when they do post they are just plain wrong about game related topics.

    Of all the hardcore players I know that is wihtout a doubt everyone's biggest problem, even causing people to leave the game. So what's the deal, how can you have 3.5 million people paying a monthly fee, but the company cannot afford even a bare minimum level of communication and support regarding the game. To top it off, the WOW site is woefully behind the times, contains virtually no hard facts about gameplay, and even relies on website such as Tbot to catalogue game information.

    I loooove Blizzard games, from Diablo to Warcraft to WOW but why the slap in the face? You could easily pay for 1 person per class to do nothing but play and post advice/comments/upcoming changes, or field an army of volunteers if you needed them, so whats the big deal?

  228. PVP and how it is lacking by Anonymous Coward · · Score: 1, Insightful

    the pvp system is lacking in wow. I joined a pvp server to have World War not instance battles. its awefull to join an alterac valley instance (40v40) and half way through everyone on your faction starts to leave because you happen to be slightly on the losing side. This only encourages a lackluster pvp system. "there is no penalty for losing so ill just leave and join another instance where we might win". that kind of mentality is rampant and ruins the pvp eperience for many who value a good pvp system over everything (me for one).

    Does Blizzard have any plans in the future to implement a for of real world pvp system that is not instanced. one that has real world consequences if you dont stand and fight. and real world rewards if you win?

  229. I can answer this one by TrappedByMyself · · Score: 1

    Do you want your highly paid devs writing code or digging through 900 daily NERF SHAMAN!!! posts?

    Blizzard pays the developers to build the game, not scan the forums. In WoW, new and balanced content give it life. Devs need to maintain their focus to keep driving the features. If the devs spent any significant potion of the day reading forumns, it would have a huge impact on the development schedule. It makes perfect sense to have people dedicated to managing the forums. These people can dig through the crap, and there is tons of it, and compile the real issues for the dev team.

    Now that doesn't mean that the devs don't scan the forumns at lunch or at home, but from a process standpoint, it makes sense to keep them separated on an effort this big.

    --

    Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
  230. Cookie-cutter castles by Anonymous Coward · · Score: 0

    Now that you've made millions of dollars, do you have any plans to hire artists to replace all of the cookie-cutter castle models with unique designs?

  231. Dual boot / Emulate means no *new* customers by AHumbleOpinion · · Score: 4, Insightful

    Why are you alienating a market which is most likely more dense in players than your other target platforms?

    Keep in mind that the Linux market is *not* anyone who will play a game under Linux. It is *only* the subset of that group that refuses to emulate or dual boot. Given the fact that the majority of Linux users dual boot or emulate the market is far far smaller than you suggest. Replacing a Windows sale with a Linux sale does not generate any new income and does not defray the ongoing costs.

    In short, why bother, why add the QA and tech support issues when the community is *already* saying "It runs great under cedega (transgaming wine), even better in opengl mode."

    1. Re:Dual boot / Emulate means no *new* customers by Nikademus · · Score: 1

      Many(/most?) linux people just dual boot because the games don't run on linux, that's all. If they had the choice not to dual boot or emulate to make the game run, they wouldn't. Most people I know who use linux would just wipe out windows definitely if games were to run natively on linux.

      A good starting point for a company would be to publish that linux client but telling there is not QA or support under linux, but with an existing _native_ client. A WOW client existed in the very early stages but was dismissed for an unknown reason.

      We are now unfortunately in a chicken and egg situation. Where people don't switch to linux because there are no games, and games developpers don't publish linux clients because people use windows for gaming.

      --
      I gave up with the idea of an useful sig...
    2. Re:Dual boot / Emulate means no *new* customers by AHumbleOpinion · · Score: 1

      Many(/most?) linux people just dual boot because the games don't run on linux, that's all. If they had the choice not to dual boot or emulate to make the game run, they wouldn't.

      That is irrelevant. They buy and run Windows games, that is all that matters to developers. There is no *new* money in getting these people a Linux version, but there are *new* expenses. It's a loss. Linux development and support is *only* paid for by people who refuse to dual boot or emulate.

      A good starting point for a company would be to publish that linux client but telling there is not QA or support under linux

      That is sleezy. I don't blame any company for not going that route.

      We are now unfortunately in a chicken and egg situation.

      Agreed, but that is not a developer's problem. It is not their role to promote any particular operating system.

    3. Re:Dual boot / Emulate means no *new* customers by Anonymous Coward · · Score: 0

      Well, the current Cedega-version has point&click problems, see: http://transgaming.org/forum/viewtopic.php?t=3149

      About the OpenGL being great: http://transgaming.org/forum/viewtopic.php?t=3581

      I've had better luck and performance without the -opengl-flag and disabling the music (within the game) with Cedega (Debian Sarge, 2.6.11, NVidia driver 76.76 w/ 5600 FX, Window Maker 0.90.0) -- I really do hate to be booting to my w2kpro to get some of these oddities work out! What's the freaking problem with a native port? I am not saying Cedega is totally *hit, but please, NWN has a Linux port and it works great (and on FreeBSD!).

    4. Re:Dual boot / Emulate means no *new* customers by Andre · · Score: 1

      Well said, the poster forgot to mention that the Linux installation was more difficult than the Windows installation would have been. Normally, software installation is easier on Linux than on Windows, one aspect users like me get used to over the time. Fiddling around with Wine is not appropriate if I pay the full price for a game.

      I play games on Linux, and enjoy it very much. There are high-quality games available, like Civilization-Call to Power (my first), Majesty with Expansion Set, and Unreal Tournament 2004. All these games I have bought and some lesser known, but I really would like to play an RPG, standalone party-based or multi-user. WoW has a special business case for a native Linux port: It requires an Internet connection and opening up the gamers' system. I would never allow access from the Internet if I would use Windows, and I have no time working around security problems.

      My Linux system is rock stable, no problems whatever. No bluescreen, no reboot even after installing new software, no slowdown over time, no EULA for every patch to read through, no activation, tabbed browsing, all in all a real time-saver. Installing the games was very easy as well. So I have more time to actually play my games and to buy new ones ;-)

      This is an easy case: I only buy native Linux games. And I like to buy original games with some goodies in it (maps, etc.) even if they cost a little bit more. If there is no new high-quality Linux game to buy, I play again my collection which is quite nice.

    5. Re:Dual boot / Emulate means no *new* customers by ukyoCE · · Score: 1

      While your general idea is somewhat true, you are greatly exaggerating. Would many of their linux sales come from dual-booters? Sure. Would all of their linux sales come from dual-booters? No way. I used to be a dual-booter, and I can tell you for a fact - no one likes buying a game KNOWING that they will have to reboot their computer (closing everything they have open) every time they want to play. ESPECIALLY Linux users who tend to have multiple desktops filled with browser tabs, irc windows, and development windows.

      Having a Linux client would push a LOT of "well i'd like to, but dont feel like dual-booting" people over the edge to buy the game.

      Regardless, the fact is that many games have been ported to linux several years after release, and STILL earned enough money to easily pay for the cost of porting. The primary factors here being a) porting just isn't that hard, and b) if these games made enough money years after release, imagine how much more could be made releasing a game for the added platform when its new and popular?

      Note: I am a WOW-addict, but only bought it because they have a Mac client. If I hadn't bought a Powerbook two months ago to replace my Linux desktop, I never would have touched WOW with a ten-foot pole. In fact, neither would my girlfriend, or my two roommates we now play with. Especially for social games like WOW, the sales cascade -- porting to linux would draw in entire communities of friends who would otherwise never have tried it.

    6. Re:Dual boot / Emulate means no *new* customers by cortana · · Score: 1

      I think his point was that, even though you detest rebooting into Windows to play your game, you still bought the game.

      Their thinking is that the number of people who run Linux and who want to play a non-free game like WoW and who are not prepared to dual-boot to do so, multiplied by the typical revenue from a subscriber over the course of his subscription is less than the cost of developing and maintaining a Linux port of the game.

      So why should Blizzard spend $lots on developing a Linux client when most of the potential market for the port already pay for the Windows port, and boot into Windows/run it via Wine?

  232. Population Balance. by Anonymous Coward · · Score: 0

    Many don't have the time for battlegrounds pvp and would like to participate more in the defense of Crossroads and Ogrimmar, but the alliance has up to 3x the force that raids towns. Is there any plans to balance the populations or anything to help the horde defense?

  233. gold sellers by Anonymous Coward · · Score: 0

    We're watching gold farmers\sellers multiply and boon over these past few months, to the point that key areas and resources are completely dominated by these farmers. Months ago you made a press release that this would not be tolerated and you would be acting against them, but currently it is obvious this has not been the case. What have you done to remove this from the game as it honestly is completely ruining many aspects of it, what will you be improving in the future, becuase you current actions are not enough.

  234. How about a lifetime subscription? by Anonymous Coward · · Score: 1, Interesting

    I played WoW for about 8 months on a daily basis. I have a couple of level 60 characters and a few lower level characters as well. I enjoyed the game but after a while I realized that $13/month added up quite a bit. I played the game constantly because I wanted to get my money's worth.

    Have you ever considered selling lifetime subscriptions? I might have been inclined to pay $200 for life. It would work out for both parties. I would have gotten a better deal and you'd have gotten more than $154 ($13 * 8 months + $50 for the game).

  235. Caster Itemization by meplaysocr · · Score: 1

    What is being done to reconcile some major differences between end game melee gear and end game caster gear? While Melee gear becomes increasingly stronger, allowing melee charcters to increase their DPS (damage per second) as well as their stats (str, agil, stam) this is not the case with caster items. Casters are given the choice of either having +dam (increase to damage) gear or +stat (int, stam, spirit) gear. Also, are there any plans to change how +dam gear works, allowing it to give the full benefit to spells with 3 (or is it 3.5) second cast times?

    --

    Sig? No thanks, I don't smoke.
  236. Please ask this question by TrappedByMyself · · Score: 1

    I would bet anything that balance is the driving force behind all final feature decisions. Patches in most games are bug fixes, while in Blizzard games, they consist of some bug fixes and mostly balance tweaks. If Bliz answers this question, it could give great insight into their development process.

    --

    Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
  237. Developer Priorities on bugs/exploits by jdheffa · · Score: 1

    In the beginning months of WoW the servers were brought down and "hotfixed" within days of finding "bugs" that allowed players to gain minor advantage over the environment. Contrast that to some "bugs" (driud shapeshifting breaking frost effects and "stun resist" powers not working, come to mind) that were known for over 6 months and not fixed. I was wondering if you could shed some light on how exactly you prioritize bugs/exploits and what leads to the decision to leave some bugs for 6 months and hotfix others in 2 days?

  238. Re:Why innovate, if you're just going to stop late by tnk1 · · Score: 2, Insightful

    I'm a 60 rogue and working on another alt that I'm getting to 60 as a mage, and I agree entirely with the annoyance at having to do big raids to get anywhere at 60.

    And it's not a matter of spending hours on the game. I DO that. What bothers me is that I have to count on other people to be good, and also, not to cheat me by ninjaing loot and other silly politics.

    I understand that Blizzard doesn't want to create a lot of content that gets instanced for every single player, so single player instances are very technically challenging to create for them.

    However, I do wish there were single-player challenges that you *know* you are going to get the goods at the end of if you put in the time and do it right. It doesn't have to be easy, it just has to be something you do where you can see the light at the end of the tunnel.

    *If* my guild takes me to Molten Core and *if* we work well enough together to kill the bosses, my class set item *may* drop and if I *could* potentially get my hands on it. MC takes hours and hours and rarely is finished in one or even three runs at it. While that means more chances at drops for me, it also means that I will be in there for hours and hours with nothing to show for it and no way of knowing if my hours invested will *ever* get me anything. That's not the way to keep people around. They get burnt out on the game well before your new content interests them again.

    At 60 Blizzard knows it has run into a brick wall with the level cap, so it is effectively changing the whole landscape of the game to have a game at 60. The problem is that now you need other people to succeed, and those people don't play on your schedule. Whereas you could 1-60 if you couldn't find a group, you had the option of going solo, at 60, you can forget it that. Nothing less than a 5-man group with 1 warrior, 1 priest, and 2 mage/rogue/hunter/shaman/paladin/druid and frequenly 10, 15 and 40. New Zul-Gurub will have a 20 man raid instance. Same thing.

    I'm surprised that Blizzard doesn't encourage more solo work. After all, solo players who feel that they can play all the time will stay in the game and pay the fee even if an elite guild doesn't want them or they don't have the time for a guild. I am a hardcore gamer, but I have a job and a wife and there is going to be a day where I simply can't put in the time to be in a full-on guild and I'll want to try another game too. Why shouldn't I have the option to work on the game at my own pace, even at 60?

  239. Ultimate education for a WoW designer? by JacquesC · · Score: 2, Interesting

    We are developping a Software Engineering and Game Design degree, which is getting under way this September. What would be, in your opinion, the most important skills and knowledge that students could be taught as far as being effective game programmers, designers, architects, etc?
    Also, would someone from Blizzard Entertainment like to be on the Advisory Board for this programme?

    1. Re:Ultimate education for a WoW designer? by saforrest · · Score: 1
      Without any direct experience in game design, at least not at a professional level, I would suspect the following to be useful:

      • Game theory. Someone who's designing the logic for a game would need to know this stuff, I suspect
      • Graph theory. Understanding network flow would seem to be necessary for large multiplayer games.
      • Linear algebra. It's going to come up in all kinds of places anyway, and in any case it'll be essential if the student wants to do any graphics work.


      I'm sure I can think of more, but that's all that comes to mind right now. A bit of mandatory exposure to literature and classics might be a good idea too, so these future game designers will have a mental dataset to mine.

      However, game designers by nature should be creative types, so one should allow a fair degree of flexibility in an undergradute program tailored for them.

      (An interesting direction, indeed. I don't know if it's a consequence of Ontario postsecondary funding policy, or simply an industry trend, but I'm seeing more and more of these highly-specialized undergraduate computer programs lately: McMaster has this program, and Waterloo is introducing a Quantum Computing undergrad degree. I guess this is what social acceptance does to the study of computer programming.)
  240. Class Balances by meplaysocr · · Score: 1

    Certain classes have had some major overhauls to their class design such as Warriors and Warlocks. Upcoming patches point to Hunters and Palidans and Druids as getting some attention. What classes will come after that?

    What is your plan/vision for the Mage class? Having played one since Beta I've seen a lot of changes to the class and I am curious where it is being taken? To expand upon this, I'm sure many of us would like to know what the developers ideas are on each of the different classes. Are Rogues to be sneaky S.O.B. damage dealers? Are priests just heal bots? Are mages just vending machines? I know there are utility listings on the web page, but those are vague and in the case of the Mage it has changed quite a bit over the last couple of months.

    --

    Sig? No thanks, I don't smoke.
  241. Druid Love by zemke · · Score: 1

    When will you fix Druid's? If not in patch 1.8 then will you ever fix them? Can we get a refund if not ?

  242. Oh common by apankrat · · Score: 4, Funny


    Dear Mr. Greenspan,

    Based on the experiments we conducted in WoW universe, we are pleased to offer you the following advice regarding interest rate management ...

    Sincerely,
    A bunch of nerds from virtual reality.

    --

    It's OK to ask if they ran into any interesting problems with their economics model, but that stuff about 'benefit to the rest of the world' - this is really something :)

    --
    3.243F6A8885A308D313
  243. mages and rogues... by buhatkj · · Score: 1

    ok i get what's up with rogues having stealth and stuff, but why don't mages have invisibility??
    I have heard that it was tried in the beta but dropped before it hit retail??
    WHY!!!
    The effect of this is that a mage MUST be grouped past level 20 so that there is somebody to watch their back whilst they stop to drink after every 2 mobs or so...
    this...stinks...
    blink is nice and all but many mobs can run so fast that it's just not enough to get you out of danger in time, especially when one or two hits kills you.

    --
    sometimes, i wonder if i'm the only conservative on teh intarweb. ah well, back to mah hogs and warmongerin'....
  244. ID has said they do Linux for fun not business by AHumbleOpinion · · Score: 1

    ID does such a good job of making Linux releases - what will it take for you to do the same?

    ID has said that they support Linux because they think it is cool to do so and that there is no business case for it. Old Game Developer Magazine quote.

    I am glad to help out the Cedega folks, but it would be nicer to not have to use a band-aid.

    But what is the business case? If Linux gamers are already buying the Windows version and posting things like "It runs great under cedega (transgaming wine), even better in opengl mode" http://games.slashdot.org/comments.pl?sid=159086&c id=13323538 why bother? Replacing a Windows sale with a Linux sale does not pay for the development, testing, and ongoing support costs. Between dual booting and emulation there is not really much of a Linux *market* ("market" as in a business opportunity). The Linux market is only those who refuse to dual boot or emulate.

  245. I'm still not sure by jonfields · · Score: 1

    I'm still not sure if I want to go and buy this game. The fact that there hasn't been a demo version has really put me off from buying this game. Are there any plans to put up a demo server/version?

    1. Re:I'm still not sure by kallisti · · Score: 1

      Are there any plans to put up a demo server/version?

      You can get a free limited account in some of the current magazines. It won't let you communicate with the other players and has a low level limit, but you can get some idea what the game is like.

  246. wondering about the future by Pablasso · · Score: 1

    im very into WOW since the beta days, and want to know what is gonna happen next.. theres a lot of rumours about hero classes, about incrementing the max level to 80, and about higher level bosses like the old gods and the titans, can you tell us what of this is true? A happy customer Thanks

    1. Re:wondering about the future by Pablasso · · Score: 1

      also i forgot to comment about the Outlands, from warcraft 3.. theres also rumours about it coming in the future... it is true? or we have a false hope?

  247. Re:Why don't instances scale with variable numbers by ninjagin · · Score: 1
    I think this is a very good question.

    --
    .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
  248. Re:Why innovate, if you're just going to stop late by YomikoReadman · · Score: 1

    Did you even read the parent post? Everything that you're talking about with regards to the changes in endgame content is exactly what he's railing against. Truthfully, I can't readily argue with him, either. I played WoW starting in beta, moved on to launch, and made it to 60. I've done MC a few times with my old guild, I've done successful runs against Onyxia.

    The entire issue with WoW, as he mentioned, is that while the game is wonderful for the casual gamer from 1-60, once you get to 60, what then? There's nothing left which can be compared to all that has come before. It's an issue, and one that Blizzard needs to address. Ultimately, it's the casual players making the game as successful as it has been, not the l33t d00dz with all the ph4t lewtz.

    Kelgas
    60 Shaman
    Garona

    --
    I have no regrets, this is the only path.
    My whole life has been "UNLIMITED BLADE WORKS"
  249. Paying to play/waiting to play by robyannetta · · Score: 1
    As a WoW subscriber, one thing that disturbs me is the "queue." Recently, I've been seeing a "You are number n in the queue" screen pop up more often than ever, and I'm not waiting for just a few minutes, I'm waiting for a while. Also, you've recently cancelled character transfers to other servers. What is being done to alliveiate this?

    Just a hint here: If I can't play the game, I'm not going to pay for the game anymore.

    Wink-wink nudge-nudge know-what-I-mean

    --
    - Just my $0.02, take with a grain of salt, your mileage may vary.
  250. Network Usage by pathwayX · · Score: 2, Interesting

    I've had mini LAN-parties over at my place, where five or six of us were playing WoW at the same time. MRTG's bandwidth graph remained astonishingly low for the duration.

    Recently, I've also used dialup (~44-48K actual) to play WoW and it performs without a glitch, keeping the bar mostly in the green. Even Battlegrounds work, although a delay there is noticeable.

    I'm very impressed with the way you've structured your protocol to make efficient use of network bandwidth and I'm curious to learn what the main difficulties were, what the most bandwidth-intensive parts of the system are, and what kind of protections have you built into the protocol to avoid tampering with the inbound/outbound data. I realize you can't go into great detail for a host of reasons, but any tips and tricks would be welcome.

    --
    So long, and thanks for all the fish
  251. Dev Communication, Demos, Where Are They? by MarioMax · · Score: 1

    Where is the Dev communication? What is on the hot plate to be fixed or added to the game? Why are there so few discussions with the players about ideas? Why is there no Dev tracker on the forums? Why can't I download a trial of the game? MANY MMORPG games have at least a 10-day downloadable trial. WoW seems to be the only one that doesn't. I absolutely refuse to play the game unless there is a Demo or Trial for download.

  252. A simple question by Starsmore · · Score: 1

    Warlocks have to go out and farm soulshards in order to be at the same level as the other classes, in PvP. Why? Why force the Warlocks to work their asses off just to be balanced?

    --
    "If Common Sense was so common, it wouldn't be such a valued trait."
  253. Why do technical issues still plague WoW? by Anonymous Coward · · Score: 0

    Almost a year after release, WoW is still plagued with technical issues; instances crash, Battlegrounds go down almost nightly and as of late, lag during prime time makes the game nearly unplayable.

    Will Blizzard ever fix the technical issues that constantly plague this game?

  254. The Auction House: A Seller's Market by Anonymous Coward · · Score: 1, Interesting

    There is no questioning that the economy heavily influences game play and strategy in World Of Warcraft. It could be said that right now the primary force behind the economy, the auction house, creates a seller's market. Other than word of mouth, there is currently no way for a player to explicitly advertise their desire to buy an item at a given price. Does Blizzard plan to add any features to transform the auction house into both a buyer's and a seller's tool?

  255. Paladins by crawly · · Score: 1

    Are paldin's ever going to get the love they deserve from the Dev's. Reading, only briefly from http://forums.worldofwarcraft.com/board.aspx?fn=wo w-paladin it's easy to see that they really do need some attention now.

    --

    Disclaimer: Yes I do have a level 60 paladin.

    --
    GCS/S d-x s+(+): a C++++$ UL+$ P+ L++$ !E--- W++@ N++>$ !o !K-- w++$ !O !M !V PS++>$ PE !Y PGP+ t+ 5++ X++ R tv b
  256. Re:Why innovate, if you're just going to stop late by humina · · Score: 2, Interesting

    This is so true. I was going to ask something similar but this post pretty much sums it up for me and WoW right about now. It also is why I am letting my WoW subscription lapse. Please make sure this question is asked.

    --
    check out the best blog ever:
    http://oehlberg.com
  257. Using good ideas by corporate+zombie · · Score: 1

    WoW improved on the annoying aspects of EQ by a huge amount (by, for example, having a game where you could ever-quest). However some good ideas that others have had seem to be missing. Examples include avatars/sidekicks so you could play with folks of differing levels; a mechanism by which you could be part of more than one guild (but only one at once); a way to rework your character's physical profile (and really once I reach 60 why can't I just change classes but retain my level. Not expecting all my equip or gold but do I *really* have to grind up to 60 again?)

    Also big kudos for allowing 3rd party addons but I'm surprised many of them (Autotravel should be core) aren't incorporated into the game.

    So my question is how much does Not Invented Here play into what is implemented?

        -CZ

  258. PvP rewards on PvE servers? by feed_those_kitties · · Score: 1
    I play on a PvE server. I don't PvP. I don't play in the battlegrounds, I don't try to wipe out opposing faction NPCs.

    Considering I play on a PvE server, why are there items/recipes that can ONLY be aquired through PvP?

    If I wanted to play PvP, I would have chosen a PvP server...

  259. Will The Level Cap Be Raised by Anonymous Coward · · Score: 0

    Will The level cap be raised

  260. World effects? by thatguywhoiam · · Score: 1

    Do you have any plans to incorporate some more dynamic world effects, such as weather? Or, moving up the scale, anything like whole cities being taken by opposing factions, towns destroyed, etc?

    --
    If Jesus wants me it knows where to find me.
  261. broken mining nodes by BitterAndDrunk · · Score: 1
    There's a few of these floating around; you don't need to log out/in, just find another node and mine/gather it.

    The gist of why is it seems some nodes/herbs spawn before they should and it borks your gather attempt. (a couple of the nodes in the Barrens Oases had these problems 6 months ago)

    P.S. it's pretty consistent on which ones are borked this way - the peacebloom right outside XR is notorious for this bug.

    --
    You better watch out, there may be dogs about . . .
    1. Re:broken mining nodes by Anonymous Coward · · Score: 0
      There's a few of these floating around; you don't need to log out/in, just find another node and mine/gather it.

      I've tried this a number of times, and have never seen that. My experience is that once I've hit one borked node, the rest of them will be borked until I log out and back in. Sometimes, I wonder if that's how the "borkness" spreads from one node to another.

      This bug has been around since before release. I had the same problem in beta.

      By the way, the grandparent (uigrad_2000) and I are the same. I am posting anonymously, so that I don't hoard karma.

    2. Re:broken mining nodes by pod · · Score: 1

      Agreed. This is a SUPER annoying bug. Basically, it is triggered by trying to gather minerals or herbs from certain nodes. It most definitely screws up your ability to loot anything afterwards (corpses, other resource nodes, vendors, etc) until you log off. You can still move around and kill stuff, you just can't loot.

      --
      "Hot lesbian witches! It's fucking genius!"
  262. Charge "traffic ticket" to bot cheaters by lazn · · Score: 1

    With all the problems MMORPGs have with people using farming bots etc. It seems to me that with the problem revolving around real world money, the answer to stopping it would be real world money. (if you cancel their account, they will just create another one)

    So, how about if you catch someone cheating, instead of canceling their account, charge them ~$50 for violating the rules. (like a traffic ticket if you speed) Then they will not have an incentive to cheat as they will not actually make any money. You can even have a points system for repeat offenders that eventually you will cancel their account if they keep it up to add to the deterant.

    ==>Lazn

    1. Re:Charge "traffic ticket" to bot cheaters by MulluskO · · Score: 1

      $50 is all it costs to get another CD key.

      --

      Too busy staying alive... ~ R.A.
    2. Re:Charge "traffic ticket" to bot cheaters by lazn · · Score: 1

      Yep, but $50 per violation could build up fairly quick.

      ==>Lazn

  263. Development beyond sixty by Jerry+Rivers · · Score: 0

    Is there any plan to implement a system of alternative advancement which allows a character to acquire and develop skills after they reach level sixty?

    --
    The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
  264. Plans for the unfinished content? by cryptomancer · · Score: 5, Interesting

    There are dozens of places that currently are just eye candy, some only when flying over the landscape. The airfield NE of Ironforge, the lake above the tram to Stormwind, the Venture Co. camp mountain-locked between Stonetalon Peak and the Charred Vale, the Graymane Wall, southern Silithus, Dalaran, Quel'Thalas, Mount Hyjal... Was all that just meant to be in-flight entertainment? Created-but-cut content? Under construction for later to make it all seem 'fresh and new'? Bait for explorers to lure them into places for which they are banned for seeing early? Please, impart some insight into these holes in the world!

    --
    Yes, we understand these tags always apply: fud, dupe, typo, slashdotted, topic name
  265. Night Elves and Undead by CompressedAir · · Score: 1

    A very large percentage of players are playing either Night Elves or Undead. Some other races (Dwarves, Gnomes, Trolls) are not played very much at all.

    Are you happy with this situation? If not, what do you think would have evened out the race populations?

  266. Upgrade Path by Anonymous Coward · · Score: 0

    I'm wonder what Blizzard has done to architect WoW so that it can grow and exapand as computer and video gam technology improves. Will users be able to download an improved WoW engine in two years? Will the Xbox360 and PS3 be able to join the WoW community?

  267. Hourly versus monthly fees? by sheared · · Score: 1

    Any chance we'll see subscription fees that work more for the casual player? Hourly fees instead of monthly fees? I would love to try the game out, but rarely get to play more than an hour or two a week. It is just hard to justify $15/month with that amount of play.

    1. Re:Hourly versus monthly fees? by Anonymous Coward · · Score: 0

      This is my first MMORPG that I have truely played, and trying to convince my friends to play/pay is like pulling teeth. Many have expressed reservations because they feel that they wouldn't play it enough to justify the monthly fee. Though most have thought that an hourly prepay method similar to some prepaid cell phones would be acceptable. If they played over their minutes they would have an option of converting to monthly or purchasing more time.

      This of couse would add some significant programming to handle and what to do if a person ran out of time in the middle of a battle or an instance.

    2. Re:Hourly versus monthly fees? by sheared · · Score: 1

      I was thinking they could charge a higher hourly fee up until the montly fee point (or maybe $5 more). If you don't reach that point, you pay more per minute than a monthly fee person. If you do reach it, you might consider switching over to a $5 less monthly fee.

  268. End game content vs raids by arfuni · · Score: 1

    I would like to know if the company has any plans to increase end game content for high level players that can't stand nightly Molten Core/UBRS/etc runs, raiding guilds and the like. It seems like the only content for level 60 players, aside from sitting in the 3 hour que for a battleground run, is raiding the same instances over and over again for gear. I love *playing* World of Warcraft, not reliving the same instance run from the night before. I've found myself with an alt of every race and class now and, well, with two other characters approaching 60 I'm really running out of things to do.

  269. When can I make an Undead Hunter? by gydeon · · Score: 1, Interesting

    I would like to honestly.

    1. Re:When can I make an Undead Hunter? by pod · · Score: 1

      What about tauren rogue? Troll warlock? Undead shaman? Gnome warrior? Uh, wait a sec...

      --
      "Hot lesbian witches! It's fucking genius!"
  270. Re:Why innovate, if you're just going to stop late by InfiniteVoid · · Score: 1

    Did you ever consider starting a new character?

    I've played several other MMOs (FFXI, EQ2, AC2), and WoW is the first one in which creating a new character is very enjoyable.

    I've got characters of different races and classes, and things are so well balanced, they're all quite fun to play.

    I've got half a dozen characters that I rotate through when I'm tired of leveling my main, and since they all accrue rest, leveling them is speedy. Aah, instant gratification.

  271. Realm Change and What War? by spikecomix · · Score: 1

    Hi, I'm another of those "casual" players who has been playing since game release, but am still leveling one char. I really enjoy the game, but because I'm so casual, most of my friends have "aged out" and changed servers with their alts. The beauty of WoW is in its social aspect, so I was wondering if/when the ability to transfer your character to other servers would become available to all servers? It's really my biggest beef of the game right now :/ Also, I love questing but I find the nature of the quests really take away from the "War" scenario of the entire game. I would have thought that most of the quests would have been "do this to fight the horde" instead of "hey can you find six eggs for me?" The fact that the quests are not war-related at all makes it feel like the world is hardly at war. Why did you decide to make questing very non-war oriented? -Jamfish NE Druid, Lightbringer

  272. Re:Why don't instances scale with variable numbers by Surt · · Score: 1

    You have to remember that the Developer teams for D2 and WOW were entirely made up of different people, and not necessarily all of the same level of expertise.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  273. Old School by Anonymous Coward · · Score: 0

    Do you get any inspiration from some of the old school online games... meaning BatMUD, RetroMUD or the like? I used to play them a lot and with out graphics, they did a great job of creating a wonderfully imersive world.

  274. Not sure if this is possible but.. by gergi · · Score: 1

    Can I have my free time back? Thanks!

    --
    Nosce te Ipsum
  275. Re:Why innovate, if you're just going to stop late by Evro · · Score: 5, Interesting
    Hooray for the parent post. The following is an essay I wrote about WoW in April 2005. Some of the points are no longer valid, but many of them are. My WoW subscription has been cancelled and I won't be renewing until, at the VERY least, the class balance issues are improved, if not solved. Shamans are WAY overpowered, and the only people who don't seem to agree are Shamans and Rogues, with rogues being the second most overpowered class in the game, especially in PvP. The balance issues are so glaringly apparent that I can only assume that Blizzard intended them to be as they are.

    Why World of Warcraft's Endgame Is Not Fun

    April 17, 2005

    I have been playing World of Warcraft since beta in August, 2004. At the time, I had been playing EverQuest for about 2 years and was growing weary of it: the raids in Planes of Power were long and tedious with very few rewards, and the entire "backflag" system caused a lot of strife within many guilds by forcing them to do long events just to flag one or two people. As the raid leader for my guild, I led everything from raids Vindi in Kael Drakkel to the Emperor in Ssraeshza Temple, to Aten Ha Ra in Vex Thal, to Rallos Zek and Fennin Ro.

    Between the mess of flagging and the tedium of the raids themselves (hours of clearing) it became clear to me that Sony was incapable of designing "fun" encounters. Planes of Power introduced events which required lots of "kiting" of mobs, apparently as an attempt to introduce a new element to a game whose events are so tedious that people would put their characters on auto-attack and go AFK for 15-20 minutes at a time and be just as effective as if they'd been playing them.

    It had gotten so bad for me that I had taken to reading rather than logging in to EQ. I felt bad since I was the raid leader, but the game had stopped being enjoyable months before. So when a friend let me play his WoW beta account I was stunned. WoW seemed to have everything I had wanted in EQ and none of what I hated.

    Among the smaller things I appreciated at the time were: showing exp gain per mob as a number, and amount remaining in this level; showing "percent chance to crit;" showing health/mana regen instead of forcing you to count up your mana regeneration items as EQ did. Some of the major things I loved about WoW as opposed to EQ were the ability for any class to solo without serious downtime (2+ minutes) - downtime is one of EQ's most aggravating aspects, forcing people to sit around and literally do nothing. Experience loss on death in EQ was annoying, and as you gained levels it became insulting, especially when facing monsters that would death-touch. When learning a raid encounter in EQ it was not uncommon for the entire raid to wipe multiple times, and at the end of the night people could walk away having lost up to 10% of their levels (even after EQ's coveted 96% rez). Experience loss also basically prevented any sort of soloing in EQ that involved risk of death, unless you wanted to eat 20% experience loss per death or spend hours running around from zone to zone /shouting for a cleric to rez you in whatever zone you died. You would often have to pay for this "service."

    Soloing itself in EQ was horrible. Unless you were able to kite (e.g. Plane of Fire "tables" camp), the only mobs you could kill were 10-20 levels below you and gave little to no experience, and even then many people faced 10+ minutes of downtime between mobs.

    In WoW, monsters forget about you after you run a certain distance away from them. In Everquest, monsters chased you until you died or "zoned out." The whole concept of zoning was annoying and immersion-breaking in Everquest. The seamless world in WoW was another thing I loved.

    In WoW beta, I played a paladin, as I had in Everquest and in other games. I was pretty pleased with most of the Paladin's abilities, and found the healing power a surprise, having come from Everquest, where the Paladin's heals were a jo

    --
    rooooar
  276. Downtime by PktLoss · · Score: 1

    Q (Short Version): Why is the regular downtime nesesary?

    Q (Long Version): I've worked for several large firms, and in each case downtime was measured by the second or minute per day, not hours per month. To meet these requirements systems were designed to be easily swapped, upgrades were done by migrating connections to cloned machine, etc. etc. You obviously have some good infastructure in place, why can't upgrades be more seamless.

  277. my questions by dpw2atox · · Score: 1

    1) While the article states that the servers are in great shape i dont agree at all. There are still terrible lag issues, server ques and lots of instance crashes and bugs. I was in molten core last night on bleeding hollow and the server crashed 3x on us while we were in there. I was in the AV battleground and it was impossible to caputure a graveyard because the BG was bugged. Will these simple issues ever be fixed? 2) the druid class is the lowest damage class in the entire game by a long shot. We have 1 good talent tree (restoration), 1 alright talent tree (balance) and 1 terrible talent tree (feral). We also have issues with our damage scaling as better and better end games items appear. Even with the posted buffs for our cat form, it still dies in a few hits and has no added chance to dodge or any in combat stuns to make it able to survive even a little more. When will this class be fixed properly? 3) Lots of people are getting bored because of the lack of new content, myself included. 1.7 will finally offer a new instance to go to but there is still a lack of new content thats needs to be addressed. Why not release 2 or 3 new dungons rather than just one at a time. 4) When will there be new graphical features such as weather effects added?

  278. questions for the devs by welwood · · Score: 0, Offtopic

    I've been trying to get the answers to these questions for awhile now. I've changed the format of the posts, I've posted it in the general and warlock boards, nothing has worked. I've called blizzard and they told me the only option I had was to continue to repost and hope to get an answer, so here goes. I won't post the link to the other thread as we're not supposed to, so I'll just copy+paste in a new thread as I was told to by the csr I talked to. Thanks for the answers in advance. I hope things are well there at blizzard. "I know this post is long, and for that I appologize, but there is alot that needed to be said. First off, I want to let you know that I'm a warlock, on a pvp server. I have played my main pretty exclusively now since the very first day of launch. I love my character. I have asked some of these questions in previous threads, and other warlocks have asked the others, so I figured I would compile them here so that a cm can have a quick and easy place to answer them. In addition to posting here I've called Blizzard several times and was told that the only way that I can get the answers to these questions was to post on the boards...again, so here I am asking for a blue to respond and answer even some of these questions and issues that warlocks have been asking for quite some time now. I know much of this has been asked before. I ask that people keep the flames and /bumps without comments other than /bump to a minimum. I know that many people are tired of hearing the same thing from warlocks day in and day out, but that is because we simply haven't been told the answer by blizzard. I would appreciate it if someone up the chain of command would even acknowledge that they know these issues exist even on the most basic of levels. The problems that our class faces pale in comparison to the problem that we have with getting information from those who are in the know. Anyways, onto the questions. 1. Why is it that the developers require that level 60 warlocks on pvp servers (and pve/rp to a much lesser extent) farm for hours to gather shards which do nothing more than put us on equal footing with other classes? The cookie-cutter response has so far been "balance", but when you look closely at the facts, shards are the single most unbalanced variable in any of the warlocks repetior. Also nobody has ever explained what shards are balancing that the long cooldowns, high mana costs, lower damage and talent point costs don't already. Allow me to explain; There are several spells in the Warlocks arsenal which require shard usage. All of our low level pets, (except the imp) all of our high level pets, all of our stones, summon players, shadowburn, and soul fire. Now on one level this doesn't seem too bad until you realize that a warlock without shards is not on equal footing with other classes who can simply log in and play as "balance" would dictate. If anything we are severely handicapped as we cannot use most of the spells that define us as a class. Many of these spells, shadowburn as a premier example, have long cooldowns, higher mana costs than comparable spells from other classes, do less damage than those same spells, require talent points even to be able to cast, then get hit with the additional burden of requiring a non-buyable reagent that can only be farmed from mobs (or players, but more on that in a moment) of level 48+. Now if this was really a balance issue, the cooldowns, mana costs, damage and talent points would be right on par with all the other classes, but once you realize that you then have the additional burden of wasting time farming those shards THAT is when the imbalance occurs. Many players claim that without the shard requirements on spells such as shadowburn that the spell would be overpowered. This is wrong for several reasons; First, any warlock who has this spell will go out to farm as many shards as they can possibly fit in their bags with the intention of using them all as rapidly as possible given the situation. If a warlock is faced

    1. Re:questions for the devs by welwood · · Score: 1

      gg not being able to cut and paste and have the format stay the same. Sorry for the blocky-ness, this did have correct grammatical usage before it was cut and pasted. The points and questions remain valid regardless of the bad job with the cut and paste. If I can figure out how to edit on these boards I will asap.

  279. Compensation by shugz601 · · Score: 1

    Many users have experienced drops in Instances and other parts of the game where they have played for a couple hours to get to the end only to be left empty handed when say, the end instance boss glitches or the instance servers go down. At this time you are unable to offer compensation for this in anyway whether it be monetary or an item nothing is given to the player. In a "non-e'world" compensation is given to the consumer for a faulty product (i.e. store credit or a refund) however in-game there is no compensation. When users are paying monthly for a game and the product fails on the server side, why is there no compensation?

  280. Talking to developers is overrated by hellfire · · Score: 1

    1) The Community managers are similar to support reps. They deal with the user base. Developers neither have the time nor often do they have the skills to deal with a populace. The answers you get often come from the developers, what you have to understand is that those answers are often santized. Santizing an answer isn't always that bad, because I've known developers to make something rather nice sound downright dreadful all because they have diarhea of the mouth.

    2) The term "developers" these days has been morphed. Developers could mean just the guys who grind the code, and yet it might mean the product managers who actually design the code. Then again, it might not be. Frankly, the Community managers could deal more with the product managers who actually design those changes you loath on every update, or whatever. Bottom line is you should ask for who to talk to by name and by learning what they do. Don't just blanketly ask to "speak to a developer."

    3) Developers aren't always ultimately responsible for the decisions. Developers, like in #2, could just be people who grind out code. Managers make decisions, you should ask them. And ask for them by name, and by responsibility. Again don't blanketly ask to "talk to developers."

    --

    "All great wisdom is contained in .signature files"

  281. Population imbalance by quarmar · · Score: 1

    How do you plan to address the population imbalances on most servers?

    The Horde characters are uniformly ugly compared to their Alliance couterparts, and the population split on the servers reflects it. Making Horde character classes more powerful (shaman, Tauren warriors, etc) might convince the power gamers to switch over to Horde characters, but the vast majority of the player base stay with the Alliance.

  282. Solution to Archimonde-like server problems? by geojap · · Score: 1

    I play on Archimonde (Codemonkey, undead rogue) and I love the PvP there. Archimonde has one of the highest user populations (but also the most balanced between factions) of all servers. Our server experiences problems typical of a system under extreme stress. Very often the database chugs like it is experiencing a bottleneck; i.e. querying the AH inventory, moving an item from the mail or bank to your bag can take 20-30 seconds. The most annoying situation is when the transaction server for the zone in which you are sitting (client/server-request/response) is unresponsive or just plain laggy. For example, key presses for melee combat moves or spell casting can take up to eight seconds sometimes to register on my client software. This makes the game unplayable when the window to implement your next action in combat is a fraction of a second to ensure that you survive. Often when the game server is playing very badly with a latency of greater than 800ms I expect a server restart in short order. However, the server restart can sometimes take an one hour and fifteen minutes (last Saturday night, Aug. 13th). This last weekend, there were three server restarts, two Saturday and one Sunday night. I design and write proprietary software for a large user population that places much overhead and processing load on our database, so I am aware of what you are probably facing. My question is: what are some realistic options that can be implemented to ameliorate these issues? What are the exact issues that cause these problems and what needs to be juggled to reach a solution that will make the game consistently playable? Could the code, OS and database be tightened up? My experience with servers whose performance gradually degrades until restart is necessary is that the code is poorly written, the database connections/transactions are not being performed correctly, or users' actions are negatively affecting the OS as it is currently configured. Reservations on memory are not being freed once they are not needed, connections are not being freed once not needed, logs are getting out of hand and not being maintenanced. Are there just too many users on Archimonde? Is the hardware inadequate? Would throwing newer, beefier servers at the problem or just increasing their number to further divide up the work load solve these issues? Lastly - Is the hardware-programming-database model meant to support this many users? Was it tested in any way to replicate the population that exists on Archimonde? If not, then WoW is probably not optimized and unprepared to deal with the overhead that Archimonde's users will place on the system. Please discuss. Thanks for your time. FOR THE HORDE!

  283. Population imbalance and Battlegrounds by Kasmiur · · Score: 1

    With population imbalances being rather large in some cases have you thought about doing Same faction vs faction battlegrounds for no exp/rep/rewards so people can practice a map rather than waiting 30min to an hour between maps?

    example.. my guild would like to practice 10man warsong but queing in as 10man group is difficult but we could find another guild who can assemble a 10man crew and practice against them to improve our teamwork rather than waiting almost an hour between matches while Horde have almost no wait between thier matches and are able to practice/play/refine thier abilities.

    --
    -THIS SPACE FOR RENT!
    1. Re:Population imbalance and Battlegrounds by SaMbO+of+OCAU · · Score: 1

      30 min to an hour oh how i wish :( i waited 2 1/2 hours last night for a game in WSG before logging in need of sleep before work next day, to make matters worse while actively whispering & broadcasting "Looking For" messages ppl who had already agreed & added to wait list for BGs then left que because they would wait... dispite the fact you dont have to "wait" for BGs :( SaMbO

      --
      www.overclockers.com.au
  284. Thottbot by ModemRat · · Score: 1, Interesting

    Thottbot is a popular add-on to WoW that I couldn't imagine playing without. From interface additions to data mining used for its website to search off of, it has come a long way. Had the developers imagined the extent to which the Add-On capability would change the game? Also i would find it interesting to hear about the issues involved in choosing what is available to add-on software to avoid potential abuse.

  285. Re:Why innovate, if you're just going to stop late by Quikah · · Score: 1
    But then I got to level 60, and all that ended. Now, instead of being able to do most things alone or with a small group of friends, game accomplishments take a full raid of 40 people?
    I have been 60 for about 2-3 months now. I have been in ONE 40 person PvE raid, trying to take out Azuregos (sp?) a couple of weeks after it was introduced. since then I have been on MANY 5 person instance runs through BRD, LBRS, Stratholme, Scholomance, DM. I am a casualy player so I still haven't comepletely finished all of Dire Maul or LBRS. There are also a number of lvl55-60 outdoor quests which are doable with a small group.

    The only 40 person raid material is Molten Core, Onyxia, the afformention Azuregos, and Blackwing Lair. I have never been in any of those instances (aside from the 30 second look inside MC after finishing a BRD run).

    If you have finished all the lvl 60 instances and don't want to join in on the raid content, well the game is probably done for you, cancel and be satisfied with the fun you had. When new 5 person lvl 60 instances come out you can just resubscribe and pick up where you left of.
    --
    Q.
  286. Server stability - Or lack of it. by Viewsonic · · Score: 1
    Since the day WoW opened, we have experienced slow and laggy gameplay. To this day, nine months or so later it is still happening. I play on the IceCrown server, which seems to reboot itself about 4-5 times every single night. Yet, all the customers that play on this server still pay their monthly fee with no reimbursements.

    Is there ever going to be a fix for this? Thousands of paying subscribers would like to know why their servers just simply reboot several times a night, disconnect them, lag out during raids, split their instances, and basically make the entire game nearly unplayable!

    What is being done about this?

  287. OT: sig by Hatta · · Score: 1

    Your sig got me really excited, but where's the linux version? I would really really like to see a good cross platform scrabble game that doesn't depend on something like play.games.com and flash. I'm just a little confused, python and gtk are cross platform, so where's the .tar.gz?

    --
    Give me Classic Slashdot or give me death!
    1. Re:OT: sig by kevin_conaway · · Score: 1

      Please email me at kevin.a.conaway@gmail.com

      To be brief, I'm having problems packaging it for Linux but it should run just fine. Email me and we can talk it over. Thanks!

  288. Equations involved in spi/agi/int/str/etc per clas by ScytheBlade1 · · Score: 1

    If there's one thing I'd love to know, it's the raw equations behind your stats. +5 spi is going to raise your mana/HP regen by how much respectively? How does it change per level?

    How hard is a weapon going to hit, what are the chances that it'll be resisted, etc? I'd love to know the actual chances and actual numbers behind, well, everything.

  289. Single Player by CaptScarlet22 · · Score: 1

    Even though World Of Warcraft is a hugh multiplayer game, when are we going to see instances that a single player can do?

    To achieve anything in this game you need to be in a party of 5-40 players. But what about people who like to play alone. I tend to be not very outgoing, a loner type. And I find that the game forces me to do something I'm not comfortable with.

    --
    It's left blank because I have nothing to say to you punks!
  290. High Populations servers still plagued by crashes by cinderful · · Score: 2, Interesting

    I recently cancelled my two World of Warcraft accounts.
    I'd been playing since Beta and with my guild and friends had defeated all but 1 of the 'end game' bosses, excluding the very new Blackwing Lair.

    Despite what is being generally assumed in the gaming media, many servers are still not stable despite being 1 year into development after a lengthy alpha and beta test.

    My server, Blackrock, being the highest population server must represent some extra challenges but why have you not been vocal and communicative about the almost constant instance and server crashes during peak play times?
    (Before I canceled last week, one of the last nights I played Blackrock crashed 5 times in a row consecutively over the span of 2-3 hours AFTER a lengthy extra maintenance period that same week)

    There have been reports that instance farmers, dupers and Raid cascading guilds are to blame for the massive server problems we've had in the last month but all of these are rumors, unconfirmed - and yet the problems continue with no official response of any form nor, more importantly, no specific drastic action to fix this long-standing problem.

    In addition, why has Blizzard not locked out new players from starting off for the first time on Blackrock?
    You have had 3 transfers periods for people to move from Blackrock to other servers and yet all it has done is allowed more free space to open up for other people to start over or for the first time on the "popular" server.
    Why have you not 'locked' Blackrock and prevented the massive population problems that continuously plague it?

    (For those unaware of the annoyance of instance resets or server restarts - it often meant that after spending 3-4 hours clearing through an end-game instance and defeating 3-4 bosses the instance server would boot you and you would eventually login back at the beginning with all of the 'trash' monsters respawned - requiring you to spend another 1-2 hours to clear back to where you left off. Sometimes this would happen more than once a night.)

  291. pay per hour by Anonymous Coward · · Score: 2, Interesting

    Some questions here were about the costs of the game. Casual players (like me, I only play at a friends place occasionally, because I only run linux) find it unfair to pay a lot per month when they played only once a week.
    In addition, there have been concerns that the problem with people becoming addicted to these types of games are worsened by the fact that it is easy to justify to play more than is good for you.

    Therefore my question is: Why is it not possible to play per hour?

    1. Re:pay per hour by Anonymous Coward · · Score: 0

      Actually, this is how the asian market plays WoW.

  292. Long standing performance issues. by BagOBones · · Score: 2, Interesting

    Despite the articles claim that the game is now in great shape it is clear that there a still serious performance problems that have yet to be addressed.

    Several months back it was announced that a fix for LAG in Iron Forge was in the works, now many months have gone past and my friend who still has an active account still experiences huge lag in this zone and the auction house. I remember this issue appearing as I an many others present at launch progressed to quests in that zone. Is there a major fix in the works?

    Even though the game is designed for mass conflict, it appears that the combined fan bases of penny-arcade.com and pvponline.com have been able to fill a new server and full scale conflicts have already resulted in crashing clients or worse, as well as the dreaded queues. What is being done to resolve these kinds of issues, what is the maximum capacity of a single realm / zone?

    --
    EA David Gardner -"... but the consumers have proven that actually what they want is fun."
  293. External API? by Jargonwhat · · Score: 4, Interesting

    Are there any plans to expose any game information to the "outside"? It would be pretty handy to have something like a dashboard widget that lets me search the auction house or alerts me when a certain item is on it. Of course, it would be even better to be able to bid, but that might open up things like bid sniping programs and such, so I'd be happy with even a read-only interface.

  294. Re:Why innovate, if you're just going to stop late by Tadrith · · Score: 1

    Actually, I did. I had a level 60 Hunter, and when I finished that, I began a priest, which made it to level 41 before everything finally got to be too much. I had also started a few others, but they never made it past level 11 or so.

    I am not saying the game was a bad game. It gave me many, MANY hours of entertainment, it was a fantastic game. I was just a bit disappointed when I worked hard to get to 60, and then everything after that was so impossible to tackle. New characters are fun, but when you put so much time in to hit level 60, there's a lot of desire to do more with that character, since you worked so hard to get there.

    That was my main reason for losing interest. Coupled with some of the more irritating things of the game, I just decided it was time to move on.

  295. Software Engineering by Anonymous Coward · · Score: 1, Interesting

    How much software engineering went into the development of World of Warcraft? The game is massive and has a clear direction, so just how much of this is planned before hand and how much gets done "on the fly"?

  296. Login Problems by SilentSheep · · Score: 1

    With the recent spate of login problems(European Servers), once or twice a week recently. I would like to know why you don't make an effort to give loyal, paying customers a reasonable explanation or even an estimated time for the servers to be back up again?
    You are alienating the community and i know many players who are thinking of cancelling their subscription because of the poor quality of customer service we as a community recieve. As an active member of the community who regularly reads the forums i would like to see more communication and response to feedback in the forums.

    --
    .
  297. Designing the Encounter Vs. Designing the Player by Shanoyu · · Score: 4, Interesting

    Firstly, i've noticed that WoW lacks relatively any high social endgame content, such as a system of kingdoms or players being able to build up their own towns/bases etc, or really anything where leadership is especially important; I see this as positive. Generally speaking every other MMO, from Puzzle Pirates to Anarchy Online has some sort of feature where guilds have to pour tons of money and resources to support the resources for gameplay only a few people will experience. This omission seems intentional and i'm interested in the factors that led you against that sort of end-game content. In the same vein, the whole system of factions suggests that something similar will be available, but without specific players acting as the primary fulcrums that make the system work.

    One thing that i'm curious about is how you see the alliance/horde population imbalance. If you could go back to day one and redo faction, would it still be the same way?

    Finally i'm interested in what priority #1 is when you design an encounter. Whether you're designing a battleground or a high end rading zone such as Blackwing Lair, it seems that there are essentially two possible routes. 1. Focusing on the role each individual class will have in the encounter 2. Focusing on the overall scheme of the encounter. The obvious trade off being that focusing on the overall scheme can make players feel as if their individual contribution doesn't matter very much, whereas focusing on class can ocassionally make some classes feel as if they aren't needed at all for a specific encounter. Or does a different thing come to mind when you first begin thinking about how to build an encounter?

  298. Auction Services by stevet96 · · Score: 2, Interesting

    Have you thought about adding services to the auction houses, specifically enchants? It would be nice as a person looking for a specific enchant to be able to search the auction house. It would also be easy as an enchanter to sell enchants without standing in a major city and yelling for an hour. Also the auction house would help to stablize the market for enchanting. What are your thoughts?

  299. Shadow Priest = PVP server? by Argyle · · Score: 1

    Are shadow priests an effective class on pvp servers?

    --
    nuclear iraq bioweapon encryption cocaine korea terrorist
    1. Re:Shadow Priest = PVP server? by Anonymous Coward · · Score: 0

      No reason to ask the WoW team, the answer is simple...

      You will melt faces as a shadow priest in pvp.

    2. Re:Shadow Priest = PVP server? by mill5ja · · Score: 1

      Yes, they melt faces.

      ;)

    3. Re:Shadow Priest = PVP server? by apachetoolbox · · Score: 1

      in PvP, you will melt faces

  300. Boring by Negative9 · · Score: 1

    2 question on the same subject:

    It's obvious that great effort was made to cut out the more tedious elements present in previous mmorpgs...

    1)
    So what's up with the faction quests? I understand that faction with the Thorium Brotherhood/Furbolgs/ect. needs to be difficult since it gives you access to some very nice tradeskill recipes, but the current method of raising faction seems to be about as dull and repetitive as you could make them. Argent Dawn's not so bad, since it raises by fighting in Stratholm and Scholomance, the the others are just insanely boring.

    2)
    Why to warlocks still have to farm shards a level 60? It's not like a warlock becomes uber when he's got a bag full of shards, a warlock needs to have a bunch of shards just to compete on the same level as other classes. The shard bag that's in development doesn't seem like it'll solve the problem, it just means a longer farming session before hand. Right now I have to start farming half an hour before my guild heads into MC just so that I don't run out, not exactly what I'd call "fun", and I don't see how it balances the class.

  301. It does NOT run good under Linux by Laebshade · · Score: 1

    At one time, what you say was true. But, with the 1.6 patch (at or around that patch), several issues arose ONLY on linux using wine or cedega:

  302. More solo endgame content? by dividedsky319 · · Score: 3, Interesting

    I played WoW since closed beta, and bought it the day it came out. In about 3 months, I made it to level 60. But... then my interest in the game sort of ended. I didn't care about high end raids, or about any PvP content. Elite content was more of a hassle for me than it was fun and exciting. I eventually cancelled my account. So, my question is, are there any plans for more solo content for the endgame? I understand the concept of a MMORPG is to interact with others, but I don't want to have NOTHING to do if I can only play for an hour and want to do something alone.

  303. How long do you expect the game to last? by Fractal+Dice · · Score: 2, Interesting

    Is WoW intending to be a permanent world which will have challenges for years to come or is it imagined as a finite game which will eventually be replaced with something new?

    Do you imaging player-created content ever being incorporated into the world? ( beyond a group of characters standing around pretending to be an encounter :-)

    Do you think there will ever come a day when you GPL the server-side engine?

  304. Where does the money go? by Anonymous Coward · · Score: 0

    From recent press releases you have been immenseley succesful. I'm assuming you've recovered your development costs in full. So, short of making money hats, what are you doing with the profits from your success? Profit sharing with your employees? Does Vivendi eat it all up? Funding new projects? Has the obscene cashflow going into your company changed it at all?

  305. Very pressing question by thatguywhoiam · · Score: 0, Flamebait
    Why are the Alliance such dicks?

    For the Horde!!!

    Razorleaf
    Level 45 Druid
    Lightning's Blade

    (I kid. sorta.)

    --
    If Jesus wants me it knows where to find me.
  306. Re:then what about employee monitoring.... by Anonymous Coward · · Score: 0

    i wonder if their developers could get arrested for insider trading? or corruption? i know it sounds stupid, but lets say your involved in the development you know somethings going to change in a new patch coming out... you tell some farmer to start going for a particular item... the farming goes way un-noticed, thats until after the patch in which your then already cashing in... but the best part is you can cash in without really any risk of legal action?
    sure my post isnt well thought out, but i thought i would chime in....

  307. Re:Why innovate, if you're just going to stop late by Saib0t · · Score: 1
    Once you reach level 20 in guild wars (which is about halfway through the game, actually), the game continues to be interesting. When you beat the game, the game even then still is interesting...

    I like both PvE and PvP, so I'm doing both and that may be the reason for my enjoying it, but there's also the fact that there are so many ways to combine 8 skills out of the 150 your two classes get you that you have lots to experiment.

    Then there is the fissure of woes and the underworld, both of which can be quite challenging to even a good group.

    Guild Wars is definately the best game I've played, both in terms of gameplay, absence of farming, tactics, balance of economy and LACK OF BUGS.

    Now if only these koreans could leave the favor of the gods to europe...

    --

    One shall speak only if what one has to say is more beautiful than silence
  308. Moving the story along? by ChozSun · · Score: 5, Interesting

    Blizz: When are you going to move the story along? Are you planning to shake things up with realigning alliances within both factions?

    For example, at the end of Warcraft III: FT, Jaina Proudmoore and Thrall team up against Jaina's father to take him down and reigned in a new era of peace. I played WoW based on the excellent epic story of Warcraft and I thought it would be a no-brainer that both factions could learn the other faction's language and even earn reputation. For those on RP servers, I thought for sure that we would be able to rewrite the story thus fall and try to reestablish that era of peace.

    Well, I was wrong.

    Since the launch of WoW, the story is dead. What do you plan on doing to push it closer to Warcraft 4 / WoW 2?

    --
    ChozSun
    ChozSun.com
    1. Re:Moving the story along? by NFNNMIDATA · · Score: 1

      100% agree. If anything they have moved the story backwards by adding the PVP & Battlegrounds stuff, putting all players in a state of ongoing war which contradicts the story this game is based on.

  309. Secret Ironforge Area by 5n3ak3rp1mp · · Score: 1

    There are rumors of a secret way to the top of the mountain behind Ironforge, or at least, some secret part of Ironforge. When you fly by on the gryphon, there appears to be a cross or something at the top, something that is not a tree.

    Even though these rumors remind me of the 9th graders who tried to sell official-looking elevator passes to the 7th graders on the 2nd day of school (there was no elevator, of course), is there anything to these rumors?

    More generally, is there secret content in the game that only a glitch or a DM could get you to?

    1. Re:Secret Ironforge Area by BRTB · · Score: 2, Informative

      At the top of the mountain there's a flag, what's left of a campsite, and what appears to be humanoid remains; it's the base camp/monument of the first dwarf explorers who made it to the top.

      Kinda surprised you didn't ask about the airport, "under Stormwind," Zul Gurub, Hijal, Caverns of Time... there's a bunch of them.

  310. Why do [insert class here]s suck so much... by Falshire · · Score: 1

    Especially when [insert class here]s are so awesome?

    --
    "Meddle not in the affairs of Dragons...for thou art crunchy and taste good with ketchup."
  311. Casual gaming / pvp rewarding time over skill by SilentChris · · Score: 1

    A lot of "casual" gamers are concerned about end-game play. The game is brilliant up until 60, then quickly devolves into a social experience where you NEED other players to enjoy. I simply cannot adhere my real-life schedule to guilds' that require 40 players to be on at certain horus. The only fun I've had with my level 60 character is pvping, and that's only because I can do it alone at my own pace.

    Up until 60, you have the option of playing solo or in a group. At 60 you really no longer have that option. Do you intend to change that?

    Alternative question: how do you handle the issue of pvp rewarding those who spend inordinate amounts of time playing the game, instead of rewarding skill?

    Case in point: a lot of players have been putting unheard-of hours (some as much as 12-14 a day) pvping. They, in-turn, end up with some high-quality gear (see the comic you linked on your site: http://www.pvponline.com/archive.php3?archive=2005 0803). As an avid "casual gamer" pvper, I find a number of these players are more skilled, but the vast majority are simply winning from better gear. Will a mechanic be introduced that actually rewards skill (giving more points to those who win games faster, having diminishing returns on bonus points, etc)?

    1. Re:Casual gaming / pvp rewarding time over skill by MulluskO · · Score: 1

      Actually what they do is just put a weight on the keyboard in Alterac Valley.

      Epic gear overnight!

      Pre-patch you could get to exalted status in a day with stormpike simply by being an insufferable ninja-looter.

      Basically, if you reward players for looting horde bodies, they don't really have an incentive to kill the horde per se.

      By the same token if you try to solve that problem by splitting up the faction with everyone you don't really encourage any sort of action at all.

      Players are like electricty: they take the path of least resistance to phat loots. Blizzard needs to check and double check that their reward systems don't give players an incentive to be douchebags.

      Alterac Valley is already ruined because too many people achieved exalted status without contributing at all.

      Want to know how to get Grand Marshal? Just hang around WSG with nine of your friends and repeatedly join and leave the battleground until you're facing somebody you know you can beat easily!

      Honor system's already ruined, you know.

      --

      Too busy staying alive... ~ R.A.
    2. Re:Casual gaming / pvp rewarding time over skill by Anonymous Coward · · Score: 0

      Really, the battlegrounds ruined the honor system, the quickest way to high warlord is to just run and cap flags in CTF.

      It was better for the few weeks that there were no battlegrounds, and the focus was on raiding the other factions towns and killing their NPC leaders. It was the first time that world of warcraft had some real war going on.

      Then the BG's came out, and the focus wasn't on raiding the other factions towns, or killing them or being killed. The focus was shifted to running flags in a CTF game, and a mindless zerg in AV where it's actually better for you to die sometimes than fight on so you get your mana back.

      As you stated, AV rewarded ninja looters and now rewards AFKers. WSG favors honor farmers and flag runners as does the honor system.

  312. Starcraft? by Anonymous Coward · · Score: 0

    I'm aware that ghost is in development, but that is console only.

    What are your plans for future PC titles, specifically those Starcraft related? Have you discussed a Starcraft MMORPG or would you prefer to work on a Warcraft 3-alike Starcraft game before embarking on such another huge project?

    I know a lot of people felt much more immersed in the Starcraft arena than the world of Warcraft (no pun intended).

  313. Choice by Hythlodaeus · · Score: 1

    Warcraft's greatest strength to me is its abundance of hand-crafted quests - something

    most people before didn't think would be practical in a commercial-scale mmog. The

    quests are all quite entertaining, but something that's all too rare is for the player to

    be given a genuine choice. In particular there are several ideological factions within

    the game, such as the Defias and the Scarlet Crusade that occupy a moral gray area.

    Someone's real-life or roleplayed sensibilities might lead them to side with one of these

    factions, but the game dictates the player's allegience simply because there are quests

    against these factions, but few or no quests to take on behalf of them.

    One case in which Blizzard has shown some much-welcome flexibility is the Bloodsail

    Buccaneers, allowing players to gain the friendship of these pirates who are normally the

    "bad guys." It wouldn't take an extreme investment of time to allow similar options for

    the Scarlet Crusade, Defias, Twilight Hammer, Syndicate, etc, etc.

    To put the gist of this post in the form of a question: Is there any possibility that

    Blizzard will allow players to side with any of these factions, as with the Bloodsails?

    That's the essence of it. For anyone curious, what follows are my own ideas of how to

    allow the choice while respecting the massive amount of content build around the

    assumption that these factions are players' enemies. In particular the Deadmines and

    Scarlet Monastery dungeons account for many hours of playtime of fighting these factions.

    That amount of content can't be tossed out nor duplicated, but a fictional reason can be

    told for someone on either side to do them. (If you don't want quest spoilers, stop

    reading the post here.)

    Before completing the Deadmines instance, the Defias appear mainly as violent thugs. The

    choice to side with the Defias could easily come AFTER experiencing the Deadmines, so

    that content can remain completely intact. After delivering Van Cleef's letter and

    hearing Baros' Alexston's story of the unpaid workers and corrupt nobles, the player

    might be swayed to the Defias' point of view. However, someone siding with the Defias

    would be just as motivated to complete the same existing Stockade quests to root out the

    corrupt noble. All that's needed is two slightly varied dialogue paths and all the

    quests are still applicable. Some kind of follow on quest could then be provided to make

    the Defias in Westfall friendly to the player, a la the Bloodsail Buccanneers. Moonbrook

    might even become a functional town to players that have completed the series. I can't say how to support the choice in the Missing Diplomat quest series though, since it isn't finished. Please finish that, by the way.

    For the Scarlet Crusade, the Alliance quests start out being against the undead on behalf of the Crusade, but suddenly the player is forced to turn againt the crusade on the say-so of an NPC he or she just met. First of all, this sudden change could be made more convincing by adding a step to the quest series for the players to go to the torture chamber wing of the Scarlet Monastery. There they would see for themselves what the crusade is doing. This would also give Alliance players a reason to visit that wing, as there are no alliance quests there currently. At a minimum this would make the requirement of turning againt the crusade more believable, but it could be taken further by offering a choice through a dialog with Interrogator Vishas. The first would be to decide the crusade has become overzealous and must be stopped by killing Interrogator Vishas, Arcanist Doan, Scarlet Commander Mograine, and High Inquisitor Whitemane. Alternatively the player could accept a quest from the interrogator to eliminate members of the crusade opposed to his extreme methods - Herod, Houndmaster Loksey, and High Inquisitor Fairb

    --
    For great justice.
    1. Re:Choice by Hythlodaeus · · Score: 2, Insightful

      (Reposted because of the strange formatting of the original, my apologies.)

      Warcraft's greatest strength to me is its abundance of hand-crafted quests - something most people before didn't think would be practical in a commercial-scale mmog. The quests are all quite entertaining, but something that's all too rare is for the player to be given a genuine choice. In particular there are several ideological factions within the game, such as the Defias and the Scarlet Crusade that occupy a moral gray area. Someone's real-life or roleplayed sensibilities might lead them to side with one of these factions, but the game dictates the player's allegience simply because there are quests against these factions, but few or no quests to take on behalf of them.

      One case in which Blizzard has shown some much-welcome flexibility is the Bloodsail Buccaneers, allowing players to gain the friendship of these pirates who are normally the "bad guys." It wouldn't take an extreme investment of time to allow similar options for the Scarlet Crusade, Defias, Twilight Hammer, Syndicate, etc, etc.

      To put the gist of this post in the form of a question: Is there any possibility that Blizzard will allow players to side with any of these factions, as with the Bloodsails?

      That's the essence of it. For anyone curious, what follows are my own ideas of how to allow the choice while respecting the massive amount of content build around the assumption that these factions are players' enemies. In particular the Deadmines and Scarlet Monastery dungeons account for many hours of playtime of fighting these factions. That amount of content can't be tossed out nor duplicated, but a fictional reason can be told for someone on either side to do them. (If you don't want quest spoilers, stop reading the post here.)

      Before completing the Deadmines instance, the Defias appear mainly as violent thugs. The choice to side with the Defias could easily come AFTER experiencing the Deadmines, so that content can remain completely intact. After delivering Van Cleef's letter and hearing Baros' Alexston's story of the unpaid workers and corrupt nobles, the player might be swayed to the Defias' point of view. However, someone siding with the Defias would be just as motivated to complete the same existing Stockade quests to root out the corrupt noble. All that's needed is two slightly varied dialogue paths and all the quests are still applicable. Some kind of follow on quest could then be provided to make the Defias in Westfall friendly to the player, a la the Bloodsail Buccanneers. Moonbrook might even become a functional town to players that have completed the series. I can't say how to support the choice in the Missing Diplomat quest series though, since it isn't finished. Please finish that, by the way.

      For the Scarlet Crusade, the Alliance quests start out being against the undead on behalf of the Crusade, but suddenly the player is forced to turn againt the crusade on the say-so of an NPC he or she just met. First of all, this sudden change could be made more convincing by adding a step to the quest series for the players to go to the torture chamber wing of the Scarlet Monastery. There they would see for themselves what the crusade is doing. This would also give Alliance players a reason to visit that wing, as there are no alliance quests there currently. At a minimum this would make the requirement of turning againt the crusade more believable, but it could be taken further by offering a choice through a dialog with Interrogator Vishas. The first would be to decide the crusade has become overzealous and must be stopped by killing Interrogator Vishas, Arcanist Doan, Scarlet Commander Mograine, and High Inquisitor Whitemane. Alternatively the player could accept a quest from the interrogator to eliminate members of the crusade opposed to his extreme methods - Herod, Houndmaster Loksey, and High Inquisitor Fairbanks. I haven't experienced enough of the Scarlet Crusade content in the Plagu

      --
      For great justice.
    2. Re:Choice by MulluskO · · Score: 1

      I'd really like the chance to gain faction with the scarlet crusade. Those guys are my heroes, even if they are (unwittingly!) being led by a demon.

      --

      Too busy staying alive... ~ R.A.
  314. Problems with WOW PVP by brennz · · Score: 1

    Many PVPers have the opinion that WOW PVP is a skill-less. PVEers have a *HUGE* advantage when fighting PVPers because of the superior loot provided by the high end PVE instances (MC & BWL). In addition, WOW PVP in general lacks sufficient counters in order to rise to the level of the Pre UO:R tank mage era that is widely viewed as the best PVP implementation to date. So PVPers see WOW PVP as very paper-rock-scissors based on classes and gear, rather than player skill.

    1. What plans do you have to remediate the gear problems and make WOW more skill based and less designed around PVE?

    2. Are there any plans to shutdown the chinese farmers?

    3. Will there ever been a kill-death ratio implemented into battlegrounds to track true player superiority, not just who plays the most?

    4. Has there been any consideration to the PVP community request for a Free for all (FFA) server without instances (which will allow for dungeon control)?

    5. For a long time, casters, mages in particular have been being nerfed into oblivion. Are there any plans to make easily available to casters high end gear that offers comparable damage increase to that which is provided to melee classes such as the unstoppable force weapon, for example?

    6. Are there any plans to create a cross-server battlegrounds so alliance from all servers can face horde from all servers instead of the huge lengthy battleground queues that often exceed 4 hours on popular servers?

    1. Re:Problems with WOW PVP by MulluskO · · Score: 1

      I don't think end-game quality gear should be easy to get. There should be risk-vs-reward for raiding, and both the risk and the reward should be very real.

      I think they have been more than generous with the stats on the PvP gear. The Grand Marshal staff, for example, is better than any other staff I know of for mages.

      --

      Too busy staying alive... ~ R.A.
    2. Re:Problems with WOW PVP by brennz · · Score: 1

      The grand marshal staff, is inferior to the combination of an azuresong mageblade with an offhand item Grand Marshal staff: +41 Stamina +23 Intellect +17 Spirit damage/healing + up to 71 Azuresong mageblade + Tome of Fiery arcana +7 Stamina +12 Intellect 1% Spell crit damage/healing + up to 80 Based off 1% crit equalling 22, the azuresongmageblade+offhand combo would have around a 30 damage higher max, but lose in the stats department. Although stats are important, they make less of a difference to mages than do more damage.

  315. Codebase Evolution by ChefAndCoder · · Score: 2, Interesting
    I've got a more technical/CompSci'ish question for you, just looking for feedback from the development side of things:

    What have you been doing about code evolution in the game?

    You obviously forsee this codebase being in existance for probably another five years (just look at EQ), and it's already been in developement for over three. How do you manage the complexity of this system? I'm thinking in three areas:

    • What's your test philosophy (unit tests, test case matrixes, automated/exploratory)
    • Every developer hates documentation, but obviously you have even more need for it. How do you balance documentation vs. actually getting the code written.
    • Whenever a change/bug fix is proposed, what's your own internal process for addressing it and how has this evolved over the project's life?

    Have you considered doing a post mortem? WoW obviously has a large codebase, and generally your team has been able to deliver fixes (every now and then a bugfix backfires).

    1. Re:Codebase Evolution by ChefAndCoder · · Score: 1
      Argg! Typo.

      That last line should have been:
      Have you considered doing a post mortem?

      Thought I'd deleted that text at the end.

  316. Let's try this again (was Re:It does NOT run good by Laebshade · · Score: 1

    At one time, what you say was true. But, with the 1.5.1 patch, several issues appeared ONLY on linux using wine or cedega:

    You can't target anything. One of the workarounds for targeting NPCs, PCs, is to hit the 'v' key which will turn on a clickable bar. It is also not possible to loot corpses or treasure chests, unless you do some weird angling with the cancel (some have mentioned it's like there's a huge transparent square across the screen except on the very edge of it, which blocks clicks).

    That's the only in-game workarounds I know of (that I've found on the Gentoo forums). There are currently 2 known wine/cedega workarounds, but they don't work for everyone. See: http://forums.gentoo.org/viewtopic-t-246098-postda ys-0-postorder-asc-start-0.html and http://transgaming.org/forum/viewtopic.php?t=3149& sid=478fe7a988c378ded481441f54c5ce7a for more information.

    The truth of the matter is, it's not as easy as you think until you try it yourself (and believe me I've tried, I had it working fine before 1.5.1 patch). If Blizzard were to make a native client -- say, like Epic did with UT2003/2004 (used to play UT2004 on Linux some), Id did Doom 3 -- then these headaches would probably be almost non-existent.

  317. Face Melting? by Pr3d4t0r · · Score: 1

    Are there plans to let classes, other than shadow priests, melt faces in PvP?

  318. FW - FM WTF! by LowOrderBit · · Score: 1

    wh3nz j00 0p3n t3h sh17 53rv3r xf3r.. j00 b1tch3s IOW, OPEN THE GOD DAMN FW -> FM TRANSFERS! I HAVE ORPHANED GEAR ON FW.. dont you whores understand!

  319. Why does the Mac version run much slower? by sleepcountry · · Score: 1

    Why does World of Warcraft run at 50-60 FPS on my 2.6 Ghz P4, 1 gig RAM with Radeon 9500 Pro (128 MB RAM) video card and only 25-30 FPS on my Dual 2 GHz G5, 2.5 gig RAM with Radeon 9800 Pro (256 MB RAM) video card?

    1. Re:Why does the Mac version run much slower? by Echnin · · Score: 1

      Dude, that sounds like the fps on my 2003 iBook (800 MHz G4, 32 MB VRAM). Granted, I have many of the settings turned to minimum, but it still runs surprisingly well considering it doesn't even meet the minimum requirements.

      --
      Lalala
    2. Re:Why does the Mac version run much slower? by sleepcountry · · Score: 1

      I've got most of the bells and whistles dialed down (one notch above the lowest possible terrain distance, for instance) and I'm rarely getting over 30 FPS in realistic playing conditions.

      Nor do I think I'm alone:
      http://www.xlr8yourmac.com/games/mac_wow_performan ce.html

      It seems that a lot of Mac users are rather complacent with game performance, but I have a PC to directly compare with, and I smell that something is amiss here.

  320. what is lag, exactly? by Anonymous Coward · · Score: 0

    can you explain the difference between client-side and server-side lag, and the basic causes of server-side lag?

  321. Server Topology by Anonymous Coward · · Score: 0

    I'd love to see a nice detailed topology of one of your server farms.

  322. Server Population Control by Anonymous Coward · · Score: 0

    What is Blizzard's policy regarding server population? Given the long list of recent transfers, it seems as if they want to make all servers of medium population at all costs.

    This is my only disappointment with Blizzard. They are doing a wonderful job otherwise to make the game playing experience enjoyable for all manner of players. However, they seem to neglect the nature of their servers. Each has its own culture, economy, etc.; adding a ton of new, high level characters on top distrupts this. It destroys the gaming experience for both natives and incoming transfers.

    This change is dramatic, as I can attest to. I just recently began playing on Frostmane. Our guild master, a professor interested in spending time with students online, chose the server because it was low pop and had an even Alliance:Horde ratio. She wanted it to be a friendly place for freshman new to our campus and the World of Warcraft. A month after creating the guild, Frostwolf is dumped ontop of Frostman! The once quiet and peaceful server (perfect for playing with friends you know offline) became crowded with a lot of noisy, and sometime rude, players. I also can longer enter areas like Iron Forge with my minimum spec PC; the sheer number of models to load halts the game.

    ** In short, I would ask Blizzard to find a different means of managing server populations. **

  323. /bump, /sign, +interesting parent by Accipitradea · · Score: 1

    Amen!

    I have very little to add to the parent other than my a rant about my experiences playing a Paladin.

    Let me say this right up front: Paladins are Balanced. That's not the problem.

    Paladins. Are. Not. Fun.

    Here's a description of the interaction used in PvE:
    Bless.
    Right-click to auto-attack. Seal, Judge, Seal. Afk for a minute while you browse the forums/grab a dew/look at some pr0n. Loot.
    Click+sealjudgeseal. Afk for another minute. Loot.
    Click+sealjudgeseal. Afk. Loot.
    Click+sealjudgeseal. Afk. Loot.
    The 5-minute blessings are about up: goto Bless.


    Here's a description of Paladin gameplay in MC:
    Blessblessblessblessblessblessblessblessblessbless blessblessblessblessblessblessblessblessblessbless blessblessblessblessblessblessblessblessblessbless blessblessblessblessblessblessblessblessblessbless blessblessblessblessblessblessblessblessblessbless blessblessblessblessblessblessblessblessblessbless blessblessblessbless.
    Cleansecleansecleansecleansecleansecleansecleans ecleansecleansecleansecleansecleansecleansecleanse cleansecleansecleansecleansecleansecleansecleansec leansecleansecleansecleansecleansecleansecleansecl eansecleansecleansecleansecleansecleansecleansecle ansecleansecleansecleansecleansecleansecleanseclea nsecleansecleansecleanse.

    The tedious gameplay coupled with complete impotency in PvP (Test of Honor: 0% Paladin winners... hell, even broken warlocks got more than that...)

    Now, a finisher and/or a real snare would be nice, as well as a mount/epic mount that wasn't worthless in PvP (I'd give up the "free" part in exchange for a mana-less mount), but I stopped playing my level 60 Paladin and canceled my account because if I wanted to hit one button over and over again regardless of the situtation, I'd work in a nuclear plant. Blizzard may be oblivious to how bad Paladins suck, but they're starting to lose customers (hard-core gamers like myself to boot) as a result.

    1. Re:/bump, /sign, +interesting parent by Rallion · · Score: 1

      Now, a finisher and/or a real snare would be nice

      That's why we're getting a finisher in the next patch. And Hammer of Wrath is such a cool name. Plus, a talent overhaul in one or two more patches.

    2. Re:/bump, /sign, +interesting parent by Anonymous Coward · · Score: 0

      It shouldn't have taken 8 months for them to even solicit feedback after totally changing the paladin's combat system. It's been pure shit since release, and they've been saying stuff like "compared to other classes, paladins are quite playable" (Like hell they were at any point since launch. Playability relates to fun, not balance. Paladins are simply not fun to play).

    3. Re:/bump, /sign, +interesting parent by Anonymous Coward · · Score: 0

      Actually, what you describe is valid for most classes ....

      Priests; heal heal debuff, heal heal, break, buff, heal debuff, heal etc etc

      Hunters; Hit boss with arrow/shot, run back and hide behind the warriors, shoot, shoot, shoot shoot etc

      Warrior; Wait till hunter pulls, hit boss and spam aggro, keep the boss in one place by taking shitloads of damage (you dont have time to do any yourself) and keep spamming aggro until you die and secondary mt takes over.

      etc ...

      I think the only classes that have some flexibility in this end-game is rogues and mages/warlocks, so why not try that out? - I have a 60 paladin that i only take to instance raids (well, im a bit materialistic, so i want the epic stuff ;)) but right now i enjoy playing my lvl 26 mage immensly more ....

    4. Re:/bump, /sign, +interesting parent by brandonY · · Score: 1

      Now, a finisher and/or a real snare would be nice, as well as a mount/epic mount that wasn't worthless in PvP (I'd give up the "free" part in exchange for a mana-less mount)
       
      Then buy a mount!

    5. Re:/bump, /sign, +interesting parent by Anonymous Coward · · Score: 0

      Consider this: the devs spent an assload of time designing a quest for an epic paladin mount (ditto for warlocks) that can easily cost more than a normal mount in quest related expenses, has no advantages, and has the rather large disadvantage of costing mana to cast.

  324. Content Additions by Fringex · · Score: 2, Interesting

    I have a series of questions but any one being answered will make this avid gamer happy. Has any thought been given to extremely difficult and rewarding five man content? Are there any plans for single player instances that involves severe amounts of skill as a player? Are there any plans for further character advancement beyond grinding for gear? Or are there plans to add questable pieces of set gear that compare accordingly to some end game content?

  325. not the largest in the world by gfody · · Score: 1

    There is an MMORPG popular in most eastern counties with over 40 million subscribers. It's called Mu

    --

    bite my glorious golden ass.
  326. Is it true all the dev's play Horde by Anonymous Coward · · Score: 0

    and thus have no incentive to Nerf Shamen?

    Its universally agreed they are overpowered yet noone has come near them with a nerf bat.

    Inquiring minds want to know.

  327. In Game GM Assistance by pclinger · · Score: 1

    To start off, yes I did play wow. My in game play time is 57 days. I did quit a month ago.

    The in game assistance from Game Masters in World of Warcraft game is horrible. Well, not the assistance itself, but the time you have to sit any wait for help. The lowest time I ever waited was 2 hours, and that was a miracle. Most times when any glitch or major issue comes up, paging a GM results in a reply nearly 10 hours later (literally).

    Does Blizzard plan on staffing more in game GMs to help with user problems, or can users always expect that when they need help in game they should open up a help ticket and then check their email the next day for their official reply? I've been in time sensitive situations where there is a bug and "epic" items could be lost (loot bugs in Molten Core for example) and not had a GM come in time to help us.

    --
    /. editors made it impossible to link to file:///c:/con/con in my sig. Please just type it in
  328. costs? by towster · · Score: 1

    With 3.5 million subscribers each paying monthly for the game..

    Can you please explain why the physical servers are shared among multiple realms (or game servers)? (obviously it cant be due to cost)

  329. What the People Want? by DigitalDwarf · · Score: 0

    Do you plan on following up on your players requests for balanced to: Classes, Races, and Tradeskills or just dangle the carrot in front of them and grin evily while they hope and pray?

    --
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. -Albert Einstein
  330. Re:Why innovate, if you're just going to stop late by CRiMSON · · Score: 2, Funny

    Can I have your stuff?

    --
    oogly boogly!
  331. BS by crabpeople · · Score: 1

    that doesnt happen. give me one single link to anything thats not a gay ass, no evidence, forum post saying that this happens. the people that think that this is happening to them are the same people who think a browser setting a cookie is OMFGBBQ haxoring!! their PC. ie idiots.

    but ok fine, next time i run wow ill fire up ethereal for 30 minutes and see whats really going on there. by the same token though, if people "know" that this is regularly happening, it should be trivial to detect with a router that dumps TCP connections to the console or simply by running ethereal as i plan on doing this evening.
      the fact that with 3.5 million installs, no one but a few attention whoring forum wackos have noticed this is a testimate to its illegitimacy.

    --
    I'll just use my special getting high powers one more time...
    1. Re:BS by Anonymous Coward · · Score: 0

      Why don't you do some research before opening your mouth? News of this has spread to the mass media and Blizzard has admitted on their official website that they are doing this scanning but that we should trust them because they are only doing it to stop cheaters. Several threads containing hundreds of angry replies, many of them legal threats continue to be locked on the WoW forums. Detailed methods of monitoring this scanning have been posted and confirmed by players on the forums e.g. using a tool like Filemon. WoW start scanning your hard drive from the moment you start the game.

    2. Re:BS by Anonymous Coward · · Score: 0

      This change went into effect a few weeks ago. This is why it has only been noticed by "a few attention whoring forum wackos" and everyone who has tested their claims using 3rd party monitoring tools. What information are you looking for in Etheral when all WoW packets are encrypted? Try a process monitoring or file access monitoring tool instead.

  332. BG for casual players by Anonymous Coward · · Score: 0

    I'm a casual player with a precious few hours per week to play and it's been a lot of fun. Yesterday I went into WSG for the first time and it took about an hour for us Hordies to win. My question is: given the nature of the Honor system, Honor degradation over time, and the high cost of the BG rewards the whole thing seems to favor the serious BG player. Are there any plans to make a better set of rewards available to the casual player?

  333. Anti hacking/duping by Anonymous Coward · · Score: 0

    To whom it may concern:

    Will Blizzard get to fixing issues where people who farm for real life cash deliberately crash instances or servers to dupe items? Since 1.6 patch, its quite common for instance servers to be deliberately and repeatedly crashed by people who are doing so in efforts to double their gold output. Barring overt crashing of instances, obvious farmers for ebay are mechanically taking over higher level zones on most servers. Tyr's hand, Azshara, and a number of other places are not playable. Its pretty obvious whom the people are who are doing the farming, and its not honest players who are trying to grind gold for their epic armor either.

    Quite a number of MMORPGs were ruined by the fact that high level areas were totally denied to them by commercial entities who are playing the MMORPG not to have fun, but to profit illegitimatly. At the outset, it may be a cost center to focus on security at release, but if a MMORPG is abandoned in weeks of months after release because players are unable to advance, or are continually in competition with obvious commercial entities, that initial expense will seem small, compared to perhaps a release of another MMORPG.

    Will Blizzard's coding practices cause World of Warcraft to follow these other MMORPGs to oblivion when the next generation of MMORPGS like Dungeons & Dragons Online or Vanguard come out, or will Blizzard step up policing and defensive coding practices and retain their customer base?

  334. Re:Why innovate, if you're just going to stop late by TheAvatar666 · · Score: 0

    With 5 players each player is doing a lot more. Maybe the total group DPS is too low, so the preist will have to deal damage as well as healing. Or the warrior can go into damage dealing mode to raise group DPS but they'll take more damage too making things harder on the priest. You have all sorts of options and can play the way you want to see what works for you. Compared to 40-player where everything is a a precisely-scripted minor role, 5-man is far more fun and takes far more skill.

    I seriously hope you are not playing on my server. Priests DPSing if mana inefficient. Warrior DPSing is stupid, becuase a mage or a rogue are soooo much more efficient then them, specially in a 5 man instance. That scenario you just presented is ridiculous. What do you want? A 5 shaman instance? Because they are the supreme jack of all trades. Perhaps it's because of people like you that the developers don't listen to the end users. How about you go roll a rogue and get 300 first aid so you can be a rogue healer?

  335. Good idea... by Anonymous Coward · · Score: 0

    Good idea... ... now do it in a multi-terabyte database spanning dozens of servers (per game "world") with hundreds of thousands of user accounts plus their millions of uniquely identified items.

    For a bonus, do it in real-time and ensure that your customers don't get pissed off just because one of the servers isn't updating their account correctly and thus all their items suddenly disappear, because you better fucking believe you'll get more service calls from customers that lost their +50 Sword of Uberness worth $100 on eBay due to a server fuckup, than you'll get from the wankers duping items in a corner.

    Not so easy anymore, is it?

    1. Re:Good idea... by AuMatar · · Score: 2, Insightful

      You only need to do it on one world at a time, and items can't cross worlds. So drop that problem, its now reduced to single server at a time (and ids only need ot be server unique). DO the check during weekly maintenance, it'd be a blip on the time it already takes.

      Of course, the whole problem is ridiculous, it would all be solved if they used transactions and made all swaps between inventories atomic. This has been solved in the financial world for decades, whens the last time citibank duped a few million?

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Good idea... by arkanes · · Score: 1
      The dupe Mickey Mouse described was a rollback glitch. However, a) the supposed evidence for it was faked and b) as described, the glitch would be trivial for Blizzard to track. For performance reasons, you may not log every item exchange, and certainly not every gold piece, but they almost certainly do log when a character is rolled back because of a server error - assuming that the described rollback actually occurs - I've been in glitched instances before and not seen rollback.


      Judging from the behavior of in-game trades/mail/sales etc, I suspect that they actually do have some form of transaction management for exchanges.

  336. Character Transfers by Avatar8 · · Score: 2, Interesting
    I applaud your ability and willingness to allow character transfers, and I understand its limitations of only allowing high-population servers to be moved to lower-population servers.

    Will this service eventually be expanded to where players can move a character from any server to any other server? (I'm sure players would pay for this capability and would not mind changing character names if they already exist.)

    I'd also like to know if this service might become more granular. My daughter now has a character on my account. Eventually I see us buying another account for her, but I don't want her to have to start over. Would it be possible to transfer a single character from one account to another?

  337. any chances of using an open source database by dathan · · Score: 1

    Oracle is used for Transaction integrity-one of the main parts of the technology of the world from what I've gathered. This is also one of the main reasons for Lag. Ever considered using mySQL + INNODB/Postgres for a few aspects of the game? It could cut your costs and provide a better experience for users.

  338. Adding Voice Software for an additional charge by Anonymous Coward · · Score: 0

    Many players use Ventrillo or Teamspeak to organize group runs together especially in the greater-than-5-player instances. Are there any plans to include this voice-over-IP technology as a built-in game feature, perhaps at an extra monthly charge?

  339. Re:Why innovate, if you're just going to stop late by jwhitener · · Score: 1

    I've heard this argument in every mmorpg since time began hehe.

    The bottom line is this:

    Loot from large raids MUST be better than single group loot or there is zero incentive to raid.

    Not only that, but the realism takes a major hit if single group loot is the same as some uber god's loot.

    Why do I say that?

    Raiding isn't fun. Ok, some aspects are. The pace, intensity, tons of folks making wise cracks, the big community feel of a guild, etc.. However, the planning, occasional in-fighting, loot disputes, back flagging, etc. are all negative aspects.

    Grouping is easier to setup, takes less time to get going, less time to organize, typically is a group of close friends or people you know, etc.. You have the same fun playing in a group as in a raid, so those things cancel out.

    Positive raid aspects = Positive group aspects = team feel, lots of social stuff going on
    Negative raid aspects = organization, numbers determining what you can do, loot systems, etc..
    Group loot = 1/2 of raid loot usually. or 1/3 of raid loot.
    Raid loot = 2-3x group loot.

    All in all, I'd say this equation is what balances a game:

    Positive raid aspects + Negative raid aspects + greater raid loot = group loot + positive group aspects

    Sorry, but at some point in a game, there must be some semblance of reality. Reality in the sense that 50 people taking down a god must yield some reward that is greater than 5 people taking down some orc chief.

    The work involved in running, organizing, and maintaining a guild necessitates that the rewards must be higher, otherwise, why the F would I want to be part of a guild, and have my nightly activities decided for me?

  340. In Game Realm Shift = "Plane Shift Spell" by craznar · · Score: 1

    Why not create a spell in game that allows a person the 'plane shift'.

    Name collisions can be got around by prepending 'Orginal Realm' or even using the original realm as a surname as in 'Francis of Windrunner'.

    I can imagine being the subject of this spell would be traumatic and cause several hours of unconsciousness (as in give your systems a chance to do the move).

    I started off on Windrunner myself, but want to move to Proudmore due to the larger number of Aussie users .... if I can't move, then I'll probably just stop playing (and paying) ...

    --
    EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
  341. Re: ultimate ed: Needed backgrnd for game design? by Geist · · Score: 1

    What courses would you like to see in a game design program (physics, multimedia, AI, pop culture, Sci fi fiction)? What sort of content?

    What tools (software design environments, hardware) would you recommend?

    Can you recommend any books on game design that you think are useful?

    What would you say are the minimum skill set needed for a game designer?

  342. PvE and PvP juxtaposed by plateau · · Score: 1

    With recent patches, the differentiation between PvE and PvP servers seems to be diminishing. Battlegrounds now compromise the majority of player versus player combat, and are equally prevalent on both server types. With the introduction of dishonorable kills for civillians, city and town raiding have been effectively removed from the game. The honor system, also, takes a pve approach and rewards time spent instead of skill.

    Is this the base intention of the developement team?

    Specifically, as a competetive gamer, i'm interested in the likelyhood of any change that would base cp gain on skill. Examples include: A modifier that increases the direct kill cp reward the more you kill without dying (rewarding positive kill ratio). The loss of cp when you die. And, a large(r?) bonus for killing players of high rank. Perhaps even the move to a rating system; a formula to take into account kill ratio, kills per hour and bg win *percentage* in assigning weekly cp, as well as a small modifier to continue to take into account time played (at a much smaller portion of importance than the current system).

  343. Consistent Economy by craznar · · Score: 1

    Are you planning on establishing a consistent economy - where stuff I sell to Merchants is available to other players to purchase, and vice-versa.

    The current system of each vendor just somehow having stuff, doesn't quite cut it.

    --
    EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
  344. cheat prevention == 1 / performance by Danny+Rathjens · · Score: 1

    How much consideration is given to cheaters in designing the protocols for the game?
    For example, if you move forward quickly, then players and creatures can be rendered quite close, instead of at perception distance(in the case of riding a gryphon, mobs often don't render on the screen until after I have flown past!). Does this happen because you don't want to transmit any data about objects outside of the perception area until actually inside the perception range to curtail cheating at the cost of performance?

    As an addendum, were many other areas of the game, such as requiring the use of a mouse to get loot, affected by cheating considerations?

    Oh yeah, and why do you have assertions enabled on live code? ;)

  345. Level 60....zzzzz.... by shoshin · · Score: 2, Interesting

    From Thanksgiving 2004 until June 2005, I was addicted to World of Warcraft, playing more hours than I care to admit. I was focused on reaching level 60, achieving the success of building my character. Having been at level 60 now for the past few months, I find myself playing considerably less, and having no where near the fun I had before. High-level instances just don't cut it for me, and a lot of other people I know. What are you going to do to make level 60 play as much fun as level 1-59 play was? I think this is a serious issue for your company to solve, retention is key. Please don't respond by telling me how many high-level instances and battlegrounds you are adding. That's not what I mean.

  346. Challenges of a Global MMORPG by Anonymous Coward · · Score: 0

    World of Warcraft is sold to customers from various regions of the world from Canada to Singapore to Australia, all of which play on servers physically located in North America.

    What challenges does Blizzard face in providing a consistent experience to customers in such a large geographic area?

  347. I have 4 level 60 characters by geek · · Score: 2

    I just canceled my account. I'm pretty hardcore and would have loved to stay with 1 level 60 character if I could have, but the complete lack of end game content meant I had to reroll alts all the time to continue having fun. I've now rolled enough alts that I can state with absoluet certainty that I have done every quest in the game, been to every instance and killed ever boss short of the BWL bosses.

    Blizzard what do you have planned for people like me who wish to play your game but can not due to no additional content (Diremaul was a fantastic step in the right direction that just stopped, nothing new since)?

    I've tried pvp but the 3-6 hour queues stopped me dead in my tracks. I've played every class to at least level 30, 4 of them to 60 and 2 others beyond level 50. PvE is now dead to me with nothing to offer other than loot grinding which holds absolutely zero appeal to me.

    Professions are worthless as dropped items are better by several orders of magnitude. The unstable servers, despite what this article says, have driven myself and many others to madness. Nothing is worse than spending 5 minutes trying to loot a corpse or 20 minutes waiting for the auction house window to load. The multiple times over the last month in which servers were down for extrended maintenance was unacceptable.

    Contrary to your press releases you are losing customers left and right. Many people I have played with since release, people I used to think would NEVER quit have now ended their subscriptions.

    My questions and concerns are asked on your own forums every single day by people of like mind, more often than not they are ignored, flamed to death (forum moderators exist there?) or locked and deleted by your pitiful community managers saying repeatedly things like "working as intended", "please be patient", "the developers are happy with this fuctionality" etc. Why am I to believe asking questions is even worthwhile and by extension why is my continued investment of time and money in this game and your company worthwhile?

    1. Re:I have 4 level 60 characters by craznar · · Score: 1

      I think your solution has already presented itself. Stop playing the game. Give me your gold, so I can get past level 30 in one character :)

      --
      EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
  348. Three words by Stormwatch · · Score: 1

    Three words:

    Worlds. Of. Starcraft.

    Enough said.

  349. Cap increase? by Sandman1971 · · Score: 1

    I've played quite a few other MMORPGs, and in most cases, the level cap has been increased in all instances (with appropriate quests/lands being added). This is done to keep players around in the long term. Is Blizzard going to increase the level 60 cap, when will it happen, and what content will be added in regards the the cap increase?

    --
    It's better to burn out than to fade away
  350. Hourly game cards by lavaxhaq · · Score: 1

    Any plans to release hourly game cards? Currently only bimonthly (60-day) cards are available, which waste away if not used after activation. For example, if I activate a card on July 1st, it expires on August 29th no matter how many hours a day I play. I (as well as many other users) would like to be able to purchase a game card for x number of hours and play it out over some period of time.

  351. Endgame Zones by wuffalicious · · Score: 1

    I'd like to expand a bit on what the previous poster commented on. I've enjoyed World of Warcraft a great deal all the way to level 60. Unlike many of the players who lament the need to find groups to complete most of the in-game content past level 30, I really enjoy finding other people to form up with in order to meet the challenges presented by all of the games zones and instances. Working with other people lets you use your class to its fullest effect, something I really enjoy.

    However, much of the endgame content seems deeply flawed. Areas like the Molten Core, which require 40 people to complete, work unlike any other challenge in the game. Nearly every class is forced to use the same abilities over and over again, as opposed to taking advantage of the diverse palette of skills available to them. The entire instance, for many classes, requires the use of no more than three buttons to complete.

    The problem, to me, seems to be rooted in the old ideal of large groups of players fighting single, epic enemies. In order to keep a team of 40 players from overpowering such an enemy with control skills, they're rendered completely immune to them. It seems that in these situations, though, nearly every class loses much of the original flavor that let people enjoy the game in the first place. What has the design team learned from some of the previous endgame content they have written, and what kind of experiences do we have to look forward to in future patches?

  352. Server Stability by Boap · · Score: 1

    Why after almost a year that the game has been out can you not keep your servers stable? What drove me away originally was the lack of stability that you had on your servers and every time I think of comming back I start watching the boards and sure enough people start complaining about thier server being down and sometimes Blizzard anounces 24 hour down times for maintaince and to me that is not acceptable as a consumer.

  353. Re:Why innovate, if you're just going to stop late by jyehling · · Score: 1

    Itemization throughout the game, in general, is terrible. In my Dire Maul group last night, we had like 4 or 5 blue items total drop, plus 4 or 5 green items. The first 2 named mobs dropped ONLY green items! This was done because the first bosses in Dire Maul are easy to farm. You can kill one, zone out and reset the instance and kill them again. Over and over. The green items were placed in there to deter boss farming.. it'd be just dumb if you could farm those bosses for blues. Enchanting would be cheaper, though.

  354. But not Mac by SuperKendall · · Score: 1

    Always wondered why that was. It was the only one that sounded at all appealing to me.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  355. Reroll Horde by Anonymous Coward · · Score: 0

    Reroll to the Horde you insensitive alliance clod!

  356. Ghost by DavidD_CA · · Score: 1

    Mark me off-topic, but...

    When the heck is Ghost going to be released?

    --
    -David
  357. Rogues are useful in DM by Anonymous Coward · · Score: 0

    5 man groups need rogues from time to time.

    DM is much easier with a rogue.

  358. Experience Post 60 by grumpygrodyguy · · Score: 1

    I played WoW from December to April and was very impressed with the gameplay and interface. The level grind wasn't overly cumbersome(Everquest), and the Auction House, Quest Sytem, etc were very elegant designs. WoW was a common sense approach to problems that so many other MMORPGs never bothered to examine. I truly felt like I was in good hands with Blizzard...until I reached level 60.

    I have to ask, why did you choose to neglect the first rule of MMORPGs? After reaching level 60, players can no longer improve their characters. The inability to continue growing my talent tree after 60 was such a turn-off that I quit playing a few weeks after reaching 60. Don't get me wrong, I do enjoy exploring new instances, and there's a glint in my eye for epic equipment, but none of those things substitute for experience based character growth. Everquest players were very satisfied with the alternate-advancement system. Why didn't you guys adopt such a system for WoW?

    Hitting 60 was a huge letdown for me, and based on the WoW forums I know I'm not the only one who feels this way. After a 4 month absence, what I've read tells me that nothing has changed. I can only assume that experience post 60 is a low priority for your design team, and that you don't think players care that much. If you could please share your thoughts with us about this issue.

    Thanks,

    -An Orc who misses Orgrimmar

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    1. Re:Experience Post 60 by Anonymous Coward · · Score: 0

      i think that they should make it so that when you hit 60 you can still get xp and then use that xp to add to your stats. for example everytime you would have leveled in the game you get 2 points that you could assign to a stat such as strength or stamina.

    2. Re:Experience Post 60 by AsylumWraith · · Score: 1

      Better yet, every time you would've leveled, get an additional talent point, for assignment to a talent tree.

    3. Re:Experience Post 60 by DerWulf · · Score: 1

      this is gonna be fun ;) ... one more talent point and all hell will break loose (end talent + 21 point talent) ^^ balance wise.

      --

      ___
      No power in the 'verse can stop me
  359. LOC by crxgames · · Score: 1

    I would like to ask the simple question: How many lines of code is WoW, including the graphics engine?

  360. more cointent? by Zencyde · · Score: 0

    Will the middle islands in World of Warcraft be opened up any time soon? When will the hero levels be released? and is there a plan for more class speicific content?

    --
    What day is it? Could you please tell me?
  361. Re:Why innovate, if you're just going to stop late by Superunknown_GP · · Score: 1

    Several of your concerns are already addressed, or have been addressed. The last patch added in the ability to see your raid's health (just drag and drop either a class or the party number from the raid panel). Dire Maul has exits. Zul'Gurub (an instance in the next patch) will be a 20-man instance. The instance, IMHO, have gotten shorter- a Dire Maul East boss run gets you good loot and is doable faster. 4 of the classes have healing. I've main-healed UBRS as a paladin (admittedly, I'm specced and geared for it). The developers are supposedly re-evaulating the paladin's Blessings.

    --
    The above comment is CopyWrong (K) Erisian Entertainment. All Rights Reversed. Ewige Blumenkraft!
  362. On a scale from 1 to 100... by Lithium_Golem · · Score: 1

    In your opinion, how complete would you say the game was on release (on a scale of 1-100, 100 being totally complete) and why do you feel that way? In your opinion, how confident were you that World of Warcraft would succeed (same 100pt scale) and why? Thanks

  363. Exchange servers by Anonymous Coward · · Score: 0

    Would you consider adding the "exchange server" ruleset, allowing players to buy and sell gold, items, etc? Of course I'm suggesting a similiar model to SOE, where you run the auction service, handle payments, etc.

    From what I've seen, the station exchange is a success in every form. The virtual sellers/buyers win, the people who don't like it get better servers (since the buyers/sellers are on the exchange servers), and of course SOE wins cause they get more revenue.

    So just curious if this is an idea you would consider.

  364. WOW & Loadtesting by galluk · · Score: 1

    What tools did you use to Load test WOW?

  365. Repeat Offenses by Zachium · · Score: 1

    The title is a bit misleading I know. But my question is about the overall quests and things to do in the game. I am an avid gamer, and an avid RPG player, and have indeed tried WoW. Though I only played for about a month or so. The reason I quit is because I got bored very quickly. The world isn't dynamic enough, and isn't dynamic in any respect of the word in my opinion. Nothing changes in the world, except for maybe the economy. Not only does everything not change, but everything is static. Once you play through the first town, and I would go as far to say the firts half of that town, then you have pretty much played the entire game. Every quest is the same, just in a bit different context. I have effectively grouped all quests into these catagories: Kill, gather, find, and the occasional escourt. Now I could understand if those quests had some sort of imact of the WoW world, but they don't; they actually have near nill relevance to the world. Maybe if there were more world changing quests, or "events" as some might call them then the game would be more enjoyable. As a gamer I found this game bland at best. At first I thought that was was pretty amazing, from the way everyone talked about it. Then I played and realized that the game wasn't as amazing as everyone said. My question is: will you ever change the quest system, or include other quests, that will seem like you have an impact on the world? I understand this isn't easy, but in a world where new MMORPGS will be released very shortly you may have to change the way the game is done or risk losing subscribers. Right now you have a lock on the market because you are, I admit, probably the best MMO out there now. With games such as City of Villians, Dark and Light, and Auto Assault on the horizon do you have any plans to change anything about the game? Basically my question is will the world ever become a dynamic one in which the players have the ability to change it?

  366. Customer Service by Belgaren · · Score: 2, Interesting

    I think (and I could be wrong) that the moderators are being paid to weed out the meaningful questions and comments and present them to the upper echelon, and return to the players with meaningful replys.

    The demands from the players to interact directly with the developers comes more from the castrated responces from the moderators and their own admitted uninvolvement in any decision process than a real desire to speak with the people who make the game.

    Having read the discription of how the last Priest review was conducted (providing it was accurate) makes me wonder why anyone would want to do that job.

    Perhaps putting a little more detail into the coming soon page, maybe answering at least 1 question from each of the forums each month (not all at once), or provide some sort of progress indicator would (I was going to say reduce the number of complaints, but that would be naieve) reduce the amount of animosity and alienation your players feel.

    So here comes my question:

    What are the challenges from the developers point of view with keeping lines communication open with the representatives in the field?

    I'd like to hear your side of this.

  367. Low Population Woes by morkeld · · Score: 1


    What is Blizzard going to do to address the issues that currently exist with low population servers now and in the future. For current issues, I will point at the Warsong Gultch and the Alterac Valley instances; estimated wait time 1 minute, actual wait time 3hrs 14mins.

    This is a very real issue NOW and it will be much worse in the future when more and more people have maxed out faction rewards. Personally, the immediate answer that springs to my mind is that PvP instances and instances where people try to form a pick up group through the meeting stone should first attempt to match on the current server and, if that fails within a resonable amount of time, match you up with players from other servers. If this solution is, somehow, too complicated for you to implement then the only other solution I can think of is character transfers from low population servers to medium or high population servers.

  368. Human NPCs by Retief65 · · Score: 1

    What about live people playing the role of NPCS? You should be able to hire guys from India to do it. Not only would it enhance roleplaying and battles, they could keep an eye out for Chinese gold farmers.

  369. more environmental factors by kn0tw0rk · · Score: 0

    Is there any possibility of having some more environmental effects in the world? Things like: Weather - rain/snow, heatwaves, wind? Mana dead areas - where spells dont work Dark areas in caves so you need torches/light spells.

    --
    See my art -> http://herbevore.deviantart.com
  370. Duping? by cove209 · · Score: 1

    Why are people still logging out and back into instances every few minutes?

  371. When will pvp not be deadly dull? by Anonymous Coward · · Score: 0

    I'll confess to some hostility here. My entire guild has moved on to other games. That's 15 people who were interested enough in your game to create lvl 60 characters, got bored, quit, and stopped giving you any money. I bet we aren't alone. Nothing that you can do to pve is going to get us back. Ever. We hate it like poison. The less pve the better. Your pvp is boring. If you want to get us and our money back, then the pvp has to get a lot better. Making these changes will do that as far as we are concerned. 1) Allow in-game Alliance/Horde communications channels. (Tabbing out to irc is annoying.) 2) Allow Alterac Valley and Warsong Gulch instances to be created with instance names and passwords. (So we can set up matches with particular horde/alliance players.) 3) More pvp maps. Two is not enough. 4) More pvp game types. Two is not enough. 5) Fix the queing system. Stop punishing pre-organized groups for entering them together. Tell us how many players are q'd on the other side. 6) Rebalance the pvp/pve loot in favor of pve. It's not an issue on non-pvp servers, and on pvp servers better pvp players should have l33t3r l00t servers. The way it is, there are people running instances for the umpteenth time instead of fighting with/against the other players. That is so wrong. Are any of these things on your schedule? If so, when? If not, do you have some other plan to make pvp less horribly dull? What is it? See, here's the thing. On three occasions we managed to get a good alliance group into WG at the same time that there was a good horde group there. It was really fun. pvp in WoW could be great.

  372. Questlog limit by Razzer · · Score: 1

    Why o why is there a limit on how many quests you can have in the questlog (max 20)?

  373. Hardcore/Hero Class Characters and Neutrality by Anonymous Coward · · Score: 0

    I am uncertain if Blizzard intentends to do a 'Hero' class character or not, but these are my thoughts on it as well as the possibility of playing a purely neutral character in game on PvE and RP Realms.

    Similar to the 'Hardcore' character that can be created on Battlenet for playing Diablo 2, I think it would be quite interesting to see how many people (players and Devs alike) would be open to the idea of having a hardcore/hero character in WoW. You could even start the game as a normal class, however at a specified level (30-40?), you have the option of going hardcore. This would turn you into a player 'Elite'. You are tougher, hit harder, etc., just like the NPC Elite's. However, if you die.... you are done with that toon. Game over. Reroll. I think this would certainly be the challenge that most higher level players are looking for that are not into playing Unreal Tourna.. I mean... Battlegrounds (don't get me started on how stupid it is to have a capture the flag game within a fantasy realm). Thoughts from all?

    As for player neutrality - I think this applies particularly well for Druids, as they are in the history of role playing, supposed to be a 'True Neutral' class. There is a hint of this within WoW and the Druid Moonglade (Night Elf and Tauren guards co-existing peacefully), but that is where it ends. Druids should be played on PvE and RP realms as pure neutral characters. This would give them the advantage of being able to experience the entirety of the game with one single character, as opposed to having to split your time between the two. Other classes could also achieve this status (neutrality), but perhaps would be required to complete a quest to prove their worth and the such. And if you ever breach your neutrality, it is lost forever, never again to be trusted within an opposing faction city again. Thoughts?

    I love what a couple of posters have suggested about the dishonorable kills. If a griefer accumulates either a base number or a percentage of their kills by running around a popping lowbies, I'm all for either having an NPC assassin (62 - elite) released on them, or have them pull aggro from even trying to enter their own factions larger towns (as they are a disgrace).

    Post your feedback!

  374. Number of issues by DigitalSpyder · · Score: 1

    1. How does a customer provide direct feedback over underlying in game issues such as game balance, bugs, that seriously undermine their class? I have many issues with the mage class and would like to know what Blizzard plans on doing to address them.

    2. What is the process to formally lodge a complaint about a Community Manager? *cough* Eyonix *cough* *cough*

  375. AU/NZ Server by Tarison · · Score: 1

    This has been posted a few times on the WoW forums, both on general, and the suggestions forum. While some aren't as civil about it, I think that Aussies (as well as the Kiwis) would just like to know if there'll ever be a server located in our neck of the woods, or even for our region. This isn't just about crappy connections, though having pings I haven't had since I had dialup kinda sucks. We also want to be able to play alongside others without having to log in at 5am our time. Whether its a yes, or a no, I think many of us just want a definite answer so that we know -- so far, there doesn't seem to have been a response.

    1. Re:AU/NZ Server by craznar · · Score: 1

      I second this. And allow us Aussies to move our characters to the new box as well.

      --
      EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
    2. Re:AU/NZ Server by Trekkie+Dude · · Score: 1

      Me to. Although moving the service schedule back a few hours has helped my wife and I get our WOW fix on Tuesday nights! :-)

    3. Re:AU/NZ Server by Anonymous Coward · · Score: 0

      I quite agree. Australasian players want a straight-up, yes or no answer to the great, burning server question:

      Will there ever be an Australian server*? An explanation as to why not, if that is the case (and, frankly, it looks bloodly likely that it is), would also be welcome.

      *And here it doesn't even have to be located in Oz to count - a virgin server in California designated the Official Australian Server and set to, say, AU EST would be greated joyously by many.

  376. Changing Realms. by defstro · · Score: 1

    This is a simple question, but why can't I move my character realm to realm?

    --
    "Ladies and gentlemen we are floating in space..."
    1. Re:Changing Realms. by Anonymous Coward · · Score: 0

      The worst part is... this has to be a simple flag in your character database entry. All they would have to do is switch that flag and your character could now load up on a different realm. I'm not saying you should be allowed to do this whenever you desire. That would be chaos. But once per character should certainly be allowed. I have a toon stranded on Suramar right now. He's got good loot and nice talents, but ultimately abandoned it when they brought up Skywall in the hopes of a server with less problems, lag and a clean economy (although none of these apply any longer). :(

  377. When is the caverns of time open for business? by Anonymous Coward · · Score: 0

    I've seen the caverns of time in Tanaris by letting the giant dragon kill me and ressing inside. It's pretty cool looking but it's still not open for business. I think a cool idea for this instance would be to make you progressively get weaker the longer you're in it. So you have to rush through to get to the boss before you're too weak. When will this instance be completed? Will it breathe fresh life into the game?

  378. Re:Why don't instances scale with variable numbers by truffle · · Score: 1

    It's not difficult it's just bad design

    You can't just scale up hp or damage or anything to make encounters scale. Seriously. It's just not that easy.

    --

    ---
    I support spreading santorum
  379. What will version 2 bring by evil_marty · · Score: 1

    As an avid WoW player I have been noticing that in a few weeks the 1.7 patch will be released and that version 2 is coming up soon. Marking the 1st year of WoW in a couple months will 2.0 signify that event. And if so/not what sort of changes are we going to see? Hero classes? World change event? New races and classes? Uncap leveling to beyond 60? Would be interesting to see where and what direction the game is going to take.

  380. Family Accounts by squidsoup · · Score: 2, Interesting

    Would you consider introducing Family Account pricing, allow multiple machines to connect from 1 IP address? You could limit the client spawns to say.. 2 other machines.

    My wife and children also play WoW, and it would be rather nice if we could make use of the spare computer and play together.

    This would be an excellent feature that I'm sure would be welcomed by many. I'd gladly pay a bit extra for this, but can't really justify paying for yet another full account.

  381. Please sack Fangtooth and fix Paladins. by Anonymous Coward · · Score: 0

    Fangtooth has done a horrendous job advocating the concerns of paladins and priests. He pisses us all off and we're not happy.

    Anyhow.

    Right now I find it much easier to hold aggro specced retribution (two hander damage increases, consecrate. etc.), but it would be damn nice to be able to do it that well while holding a shield. Fix the protection tree so that it actually makes for a tank that can hold aggro and take the damage well, and I'll be happy about our class.

  382. WTF were you thinking releasing honor before BG by Anonymous Coward · · Score: 0

    You morons owe me like 2 months of free subscription time due to releasing the crappy honor system before battlegrounds was out. Do you realize how difficult it was to PvE near TM or in Tanaris? Level 30-40 toon walking down a path and ganked by 5 60s. Yah great fun. Way to go blizzard. I want my life back.

  383. Healing opposing faction by Anonymous Coward · · Score: 0

    Why aren't we allowed to do that? Sure, you're not suppose to heal players from the opposing faction but shouldn't that be a choice for a player to make rather than enforced within the game rules?

  384. WHEN?!? by Cybrex · · Score: 2, Funny

    Forget that! My question is "When do I get my wife back?!?"

    (Actually, it's okay. I use the time to play Matrix Online.)

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    1. Re:WHEN?!? by Anonymous Coward · · Score: 0
  385. What are your plans for Paladins? by Cadrid · · Score: 1

    It's a running joke(?) that Blizzard hates the Paladin class. Not only were they nerfed just prior to the launch of the game, but they have the most mind-numbing job of anyone in the end-game: Cast a 5-minute buff on up to 39 other people and spam healing spells on the tanks. You have said that all classes are being looked at and having certain talents and abilities changed. It is the opinion of the general populous that the Paladin is in the greatest need of such revamping. So what type of changes are you making to the Paladin class, in terms of the Talent skills, their spells, and their role in end-game content?

  386. My Question. . . by Fantastic+Lad · · Score: 1
    I've lost several people I know to your game. Their lives are one hold, and they feel guilty and unhappy about the hundreds of hours they've spent playing on-line, but can't seem to stop. They talk like people who are dealing with addiction.

    With all the many ways an artist, writer, programmer can contribute to the (real) world, what are some of the ways your staff rationalize their involvement in something which has this particular characteristic associated with on-line games?

    Or does anybody stop to think about it at all? It seems like it might be one of those elephant-in-the-living-room issues which everybody just nervously ignores.

    What are your thoughts?


    -FL

    1. Re:My Question. . . by geek · · Score: 1

      If they weren't addicted to this they would be addicted to something else. It's a personality disorder not a game issue.

      Nevertheless, the solution will come about with time as WoW becomes horribly boring and frustrating post level 60. Most people I know have quit or reduced their play time substantially.

  387. Shamans by glitch0 · · Score: 1

    When will you nerf shamans, if ever?

    Everyone knows they're unbalanced in PvP. Will you ever fix this problem?

    --
    -Glitch "We all know Linux is great...it does infinite loops in 5 seconds." - Linus Torvalds
  388. Not totally true! by conJunk · · Score: 1

    Yo Ho Ho Puzzle Pirates is platform independent.

  389. refund for banning by Anonymous Coward · · Score: 0

    so i played for a bit and it's cute but last week my account get banned for "investigation". which is midly annoying but i didn't do anything to fall fould of blizzards polocies so i'm expecting to get my account back which i can then properly pass the items out in lagForge and term the account.

    but the question is if the account stays banned am i not entitled to a refund for the game? you've sold me a physical item which is no in essence been taken away from me. i should get the $50 back for the media as it's now useless. i don't mind blizz keeping the monthly sub fees as that's understandable membership fees. i can't quite think of another scenario where a manufacturer can so royally screw their customer. where else can you buy a product and have the item actually revoked from you with no compentsation.

    i know the eula probably states you waive the rights to your first born to be enslaved as a code monkey if you're considered to be exploiting, but can this stand up?

    1. Re:refund for banning by phxbadash · · Score: 1

      A little tip for you....don't cheat/sploit/harrass/grief or generally be abusive to fellow players in MMORPG games. If you can't follow these simple guidelines then don't play MMO's.

      Blizzard's servers, Blizzard's rules. If you failed to follow them then it is entirely your fault and you are not entitled to a refund of anything. Besides, if they were going to refund the media you'd only be getting a whopping $.75-$1.50 as that is all the cd's cost to press (approximately)

      The threat of losing that $50 you paid for the game plus access to your character is there as a deterrent to try and make cheaters/exploiters/griefers think twice about using them in the first place. Unfortunately Blizzard (and all other MMO's for that matter) underestimate the sheer idiocy of some members of the online community and darwin has been rendered mostly ineffective so the problem can no longer take care of itself.

    2. Re:refund for banning by Anonymous Coward · · Score: 0

      i think most of your comment falls in to the realm of no sh**, but fundementally there's something disturbing about it.

      i haven't cheated/sploited/harrassed or griefed and yet my account is banned. i know you (and blizz) have no reason to believe me, and probably still consider blizzard benevolent, until the same thing happens to you.

      to be honest i'd rather cheating, exploiting, and stuff all not be worried out. it'd weed out the carebears that take the game to seriously. MMOs today are in a sorry state were their reality is becoming the reality

    3. Re:refund for banning by DerWulf · · Score: 1

      yeah sure you didn't --- good on ya, I say. Nothing like having a griefers/cheaters waste 50 bux to make my day.

      --

      ___
      No power in the 'verse can stop me
  390. Will the "Ninja" Phenomenon Be Ended? by Killer+Eye · · Score: 1

    Will the game be enhanced to allow enforcement of more rules among group members - for instance, if everyone in a group agrees "let's roll for that chest", have the game guarantee that only the winner can open it?

    I would envision a kind of majority voting system, where if at least 3 of 5 players feel a rule is appropriate, it can be "voted in" to the rules that the game enforces on the group's activities.

    One of the most frustrating aspects of the game is the chance that a player might "ninja", stealing items that are not his or hers according to those sensible-but-easily-ignored "group rules".

    --
    "Microsoft killed my company, I hold a personal grudge. I don't use Microsoft products and neither should you."-JWZ
  391. Player vs Player by DeadPrez · · Score: 1

    Since the PvP patch was implemented players were given the choice of grinding in instances or grinding in instanced PvP (for the most part) as a way to aquire items. Almost every serious PvPer I have talked to describes WoW as item intense (as compared to (Ultima Online style) skill or (Quake style) twitch). This leads to literally hundreds of hours being spent collecting the phattest of loot so one can have a higher chance of combat success.

    People also describe instanced PvP option as santized and boring, lacking risk and reward (some of the rewards are simply an opportunity to spend money). Friends have mine have dedicated much of their waking hours to the PvP option and find personal skill, teamwork and composure in a fight is much less important than the sheer hours played to achieve PvP rewards.

    What is Blizzard doing to titilate the more hardcore PvP crowd which doesn't want to spend 18 hours a day in a PvE instance or similiar amounts in instanced PvP (much of which is waiting in queues for the match to start)?

    Is the ability to conquer and control towns ever going to be implemented? Will casual gamers who level capped their avatar and know their class as well as anyone ever have a reasonably equal chance as someone who has no life and put in hundreds if not thousands of hours collecting epic items?

  392. Starcraft 2? by HellsAngel · · Score: 1

    Any news on a true sequel to Starcraft? I hear that Blizzard is already working on a new yet-unannounced title.

    --
    WTF?
    1. Re:Starcraft 2? by kendric2000 · · Score: 1

      Yeah its a MMORPG called....wait for it.....

      World of Starcraft!

    2. Re:Starcraft 2? by neuromancer2701 · · Score: 1

      I think that they should do Starcraft II with a good story like Warcraft III. Then have a mmorpg Universe of Starcraft HAHAHAHA

      --
      "If you like Battlestar Galactica, you're probably a huge nerd." -Stephen Colbert
  393. New Worlds. by dorato · · Score: 1

    1. Will there be an update to the world such as new worlds. It'g geting a bit boring for the level 60's. 2. Will the level cap increase anytime soon? 3. When will we be geting legendery equipment (only 1 on each server) 4. When will they do or what will they do about the battlegrounds. I have tried to join about 5 time's each accasion i have waited over 4 hours with no luck. How does this system work? And can they fix the approximate time (It says approximately 30 minutes and i usually wait 4 hours). 5. Will they do anything about the shaman coz they kick arse, I dont think there is a class that can beat them 1 vs 1. 6. Also blacksmith is basikly usless as you can get better stuff from drops. And if you wanted to make something you are better of bying it coz it is cheaper than buying the mats, will you be adding new stuff that is actually worth making and you can actually afford at high levels? Apart from that it is a great game and i love it.

  394. The reason I am reading Slashdot right now? by Evoluder · · Score: 1

    The WoW server is down! (seriously!)

  395. Expansion by Eric+Zed · · Score: 1

    Any word on lowering the cost? Even a little goes a long way. Great game!

  396. Servers and Service by q256 · · Score: 0
    Frequently the service of the staff is to ignore the outcry of the customers when your servers are failing to perform. It is also frequent that the server issue is taboo in regards to and comment - but - it is one of the biggest problems with the game identified in more areas than your own forums (by the way, LAG is rarely discussed and frequently deleted as fast as possible).

    So is there any plan to provide adequate service to the customer is dealing with the poor server issues that keep occurring and reoccuring ?

    --
    Once upon a time, a soon to be mommy and daddy loved each other very much (the lust was strong as well as the drinks)
  397. Australian Servers by Anonymous Coward · · Score: 0

    Blizzard recently pushed WoW to the chinese market by opening servers in China. This is a great marketing move, but at the same time makes the rest of us outside the US and China feel like we're insignificant.

    When will we see localised servers physically based in other countries such as Australia?

  398. Re:Why innovate, if you're just going to stop late by Tadrith · · Score: 1

    So far, my favorite part, is my ability to continue question solo if I like. The henchman concept, so far, has made it possible for me to play alone if I want.

    I realize that if I want to be alone, I shouldn't be playing an MMORPG... but the popularity of MMORPGs has made really good PC RPGs a continuing rarity.

  399. Developer blogging as done in Linux, MS groups by Sleepy · · Score: 2, Interesting

    I loved the Warcraft games so much that I could never play WoW (major time sink! :-)

    My question is, would your company encourage, allocate time for and generally nudge willing developers to blog?

    It seems Blizzard has a bad name among some who used to like Blizzard. This is due to bugs, some bad moves by Blizzard legal, and a "black box" process for customer feedback (many comments here bemoan the 'handlers' on the Blizzard forums).

    If anyone's worried about bad postings and replies to the blog, a good example to look at is the Microsoft IE7 bloggers. A public blog seems to have influenced Microsoft into fixing IE7 to a degree more than initally planned, which is a Good Thing for many.

    A theory is their developers wanted to do the right thing, and the blog helped support that.

  400. What is it you do exactly? And what don't you do? by Kris_J · · Score: 1

    ...so we know who to direct the complaints to.

  401. Future of Equipment in WOW by Anonymous Coward · · Score: 0

    Recently, there has been a lot of talk about end-game equipment choices, for both casters and melee. There are several issues:

    1) Casters get less benefit from gear upgrades than melee players. They can increase their mana with INT, or their mana regen *after 5 seconds of no casting* with SPI, but most just choose +mana regen items, making neither of these really help. All they get from most items is a little stamina. Now, there are +damage and +crit items for spells, but these are not at all mainstream, unlike +STR or +AGI for melee, and they often require sacrificing *every* other stat on that slot.

    2) Alterac Valley rewards are heavily melee-centric and quite good for something farmable. This has two problems: first, it adds to the caster problem above, second, the fact that soon every melee will be walking around with The Unstoppable Force because it can be farmed in a few weeks of casual play and is much better than most easily obtainable 60 weapons. There need to be more alternatives.

    3) Many epic sets suck, for all classes. Instead, people mix random epics and even blues with a few epic set items. For example, a Warrior typically wants 2 sets: one with insane +def for tanking melee mobs, and one with insane fire resist for fire mobs; Wrath or Might fit neither of these categories. Similarly, a caster wants mana regen and +damage instead of yet another point of INT/SPI, but caster epic sets don't provide this.

    These are all problems that you're probably aware of. I'm just bringing them up for background. However, I have a more interesting question: So far all the rewards in WOW are better equipment. You get better gear to help you get even better gear. What will you do when this reaches the point of trivializing end-game content, or of making fully-geared level 60's completely dominate newer ones or high 50's in PVP? Will that mean it will be X-pack time, or do you have plans for a non-equipment-based reward, such as some kind of guild ladder or something?

  402. Oracale DBA(s) salaries by Anonymous Coward · · Score: 0

    How much did the Oracale DBA(s) get when you begged them to join in Dec/Jan?

  403. Oversight on GM's? by jsw32 · · Score: 1

    Is Blizzard going to work on fixing the issues they are having with Gm's who either are too overworked and busy or too lazy or simply want to cause grief to players by accusing them of hacking or using 3rd party hacks in the game by mistake and then ban them from the game with no warning or apparent method of disputing it?

    This is what happened to me. I came home from work one day to an email stating such. This was days after coming across the Wyvern bug and not knowing what to do at the time, tried riding it to another Flight point in the hopes that it would reset. I never made it of course. A friend told me that I needed to log off to get off the thing which I happily did. (If you have experienced this bug you know how it can make one sick to their stomach)

    Now before anyone comes along with a reply accusing me of being a cheater and deserving it, I will let you know that after replying to the Gm email and being told basically I was out of luck and no further replies would be read and a 45 minute long distance call to tech support (42 minutes on hold 3 talking) I was given another email to plead my case to. The Bosses of the Gm's.

    To make a long story short, I got my account back once someone who knew what they were doing could or cared to take a longer look at the incident and saw I was telling the truth.

    Personally, I suspect that you are falling victim to your own popularity and do not have enough manpower to effectively do your jobs and hope this will be fixed by more employees and better training and hack detection software that doesn't lump victims of In-game bugs with people who are truly cheating.

    But I suppose I am trying to ask what you actually plan to do to improve this rather than try to guess myself. If this happened to me, I can only guess how many other truly innocent people lost their accounts, wasted time and effort and some money (cost of game, monthly fee which was non-refundable) and did not prevail in getting their accounts back simply because they weren't as relentless in pleading their case politely as I was.

  404. Melting Faces by Anonymous Coward · · Score: 0

    My question would be:

    As a Shadow Priest, will I be melting faces?

  405. Money fights by CMF+Risk · · Score: 1
    What denominations are used in your money fights around the office?

    Since you have an international presence, do you use mixed currency or just one? Could you take us through what it's like to be in a money fight?

    (for those that dont know - http://warbucket.com/site/encyc/view_entry.php?id= 107

  406. Game mechanics transparency by Anonymous Coward · · Score: 0

    This is a two parter with the first part being a question and the second part being a statement:

    Part One:

    One of the most interesting aspects of MMORPGs - and computer roleplaying games (CRPGs) in general - is the nearly frustrating obfuscation of the game mechanics. Take nearly any MMORPG you've played or any CRPG, sit down with it, and try to come up with an accurate, verifiable game system that could be played without the computer - no points for decompiling the game or pouring over the source, only the game and accompanying instructional manual may be used. Dollars to donuts, there's probably less than 1% of the games out there on which you could do this easily.

    Why is this? Why do MMORPG/CRPG makers feel an almost universal desire to overcomplicate and obfuscate their game mechanics? Coming from playing pen and paper roleplaying games as well as board games for over 15 years, I'm left boggled and perplexed by the inability of most players in most MMO's to make honest value decisions about the many choices they have to make.

    Let me give you an example:

    In the current incarnation of "Dungeons and Dragons" (D&D 3.5), one is faced time and time again with value based decisions. For example, take the hypothetical question of, "Do I choose this armor over that?" The response might be, "Well, this armor has a higher Armor Bonus (Note: Armor Class in D&D is usually a scale that typically goes from 8 to 60, this will be important later), but that other one allows me to apply more of my Dexterity bonus (Note: Dexterity bonuses are usually on a scale of -2 to +10) to my Armor Class. Also, that armor has a lower Armor Check Penalty, but if someone catches me early in the round, my Dexterity won't matter anything." At some point, using the rule system and some rather simple analysis, I can make a value judgement based on criteria which include not only the rules of the game, but also my personal preference.

    However, in games like WoW and EQ, one is often left staring at two alike pieces of armor and wondering at their value. The same hypothetical question above, when analyzed, becomes, "Well, I can take this armor, it has a higher armor value by 50 points (Note: On a scale that often goes from 1 to many, many thousands) or I can take that other armor which has 5 more Agility (Note: On a scale that often goes from 1 to multiple hundreds). Unfortunately, I don't have a copy of the rules underwhich the game operates, so I guess I'll just have to sit here and try to rationalize which one is better." And while WoW has gone far beyond the days of Ultima and EQ and given us actual numbers (Oh, the joy of actually having a value which describes my blocking percentage!) there is still much that is fuzzy in the rules system which defines the world WoW.

    I guess this gets to the very heart of my complaint against computer RPG's of all flavors: Why the animosity, the fear, the anxiety about publishing your game's rule system? Is it IP concerns? Is it the fear of cloning? Or is it the fear that with the ability to make value decisions the players will figure out a way to maximize the utility of every item and ability?

    If it's the last, then why is it that games like D&D are able to keep players playing 20 years on - some even playing the original editions and versions every week for nearly two decades? I understand that there's a lot more personal control in a game like D&D, but there's also a level of depth and expansiveness in a game like WoW that I think few D&D games have barely scratched the surface of.

    Part Two:

    I hate 40 man raids. Seriously. They're boring. I, rather blessedly, belong to a particularly good (Toot toot!) WoW guild on a fairly popular server and have had the honest pleasure of getting a few pieces of purple Molten Core gear on my character. My guild has been at the forefront of a number of server and side firsts and we've never dismissed an opportunity to take on a challenge for a "Server first". But, despite all of this, I find m

  407. Re:Why innovate, if you're just going to stop late by jamonterrell · · Score: 1

    First, I do not have ANY shaman characters, so I can't attest to whether or not they're overpowered in general. I can say, however, from my point of view (lvl 60 mage), I don't think shaman are INCREDIBLY overpowered. I think the only problem is that they're falling into some of the same melee itemization > caster itemization issue. While they're casters, they're becoming strong melee as well, which gives them a little extra. One on One, there is no harder class to beat than a priest. They're clearly overpowered in 1v1 pvp. They're also overpowered in group pvp, it just isn't obvious at first glance. Do a 10man v 10man and give one side a priest and not the other, see who wins. Druids aren't far behind. While I realize for PvE, it's really cool to see how well a group scales with priests, you need to maintain the balance for pvp. Unfortunately blizzard has let this get to the point that it's so broken it's near impossible to fix. You can't nerf heals, because priests would be useless. You'd have to rebalance the entire game from scratch.

    --
    I can count to 1023 on my hands. Ask me about #132.
  408. Lag by lolife · · Score: 1

    What are the technical realities/challenges of lag and what are you doing to improve the situation? Specifically lag when large groups of players are all in the same place.

  409. Itemization by MulluskO · · Score: 1

    Where is itemization in this game going?

    The gear that mages most covet, in case you didn't know, has nothing to do with intellect or any other stat. Stats aren't helping us compete with warriors in terms of damage at raids.

    We want +damage gear.

    What's really perplexing is that much of the best mage gear doesn't come from the toughest dungeons in the game. In terms of risk-vs-reward it doesn't make any sense at all.

    Here's the gist: Do you really intend for a bunch of random crap picked up from all over to be better than Netherwind?

    --

    Too busy staying alive... ~ R.A.
  410. Socketed Equipment? by Maeric · · Score: 1

    Are there any plans for a Diablo II-esque system of socketing weapons and armor to make them more effective in combat which would increase the variety of equipment even further amoung other things?

  411. Why is my server down, again by detain · · Score: 1

    Why is my server down, again.

    Why does it take over an hour for your realm status and realm setus forum pages to recognize it as being down.

    --
    http://interserver.net/
  412. Questlog History by craznar · · Score: 1

    Can you implement a quest log history, where done quests are just marked as done.

    That way - I can pass an earlier quest in a chain I am doing to a prospective group member.

    Currently it's a pain when each person is upto a different part.

    Remember - the downside for the person is not getting the XP upto that point, the up side is joining in on a group quest.

    --
    EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
  413. World of Warcraft Question by klept · · Score: 1

    To what extent did the Lord of the Rings saga influence the development team, and to what extent are they themselves fans of this saga? Dont know if the answer was given a long time ago, and apologize if asking the same question again. To me the question seems so obvious.

  414. Why does blizzard spy on its customers? by baegucb_18706 · · Score: 1

    The WoW client apparently checks what processes are running and what webpages are open, then transmits it back to Blizzard. If this is to prevent cheating, why do all realms know who the gold farmers are and what the dupes are? (hint: read the realm forums). Blizzard doesn't seem to stop this sort of activity, or any other actions that violate the TOS, so why do the spying? On a side note; server stability is very bad. SWG had better stability, but a worse game. If this dosn't improve, I could see out whole guild moving on to other games.

  415. your game seems really small... by acm5fan · · Score: 1

    i played EQ prior to WoW and as happy as i am with the quality of the content, your game seems so small. i can count on one hand the quests and dungeouns thre are for me to play on my main character. Im not too excited about the World of Altcraft element of your game (creating yet another level 60 character of another class instead of pushing one to uberness). I by no means consider myself a power player. how are you going to keep the subscribers that are into end-game play happy? it lookls like youre creating a situation where the average player demands just as much low-level content to create another alt because they think thats what youre supposed to do in an MMO, instead of wanting more to do with a 60. IMO youre spreading your dev team out horizontally instead of vertically. thank you.

  416. Paladin combat system by Anonymous Coward · · Score: 0

    The new (and extremely flawed) paladin combat system was introduced about three weeks before retail, with no real public testing. Why didn't you solicit feedback on this from the players a month or so later, instead of eight?

  417. Truely Contested Territory by Battlestar-Java · · Score: 1

    Have you considered having truly contested territory in which there would be castles/fortresses that could be held by either side in the regular world outside of instances? Perhaps there would be a flag in the inner keep that if a side were to capture then the fortress and surrounding area could be controlled for a while by that side. The inner keep could have epic gear and high honor points as rewards to keep the high levels interested. Once a castle was held by a faction, their own guards would replace the guards of the other. I just think it would make contested territories much more interesting and realistic if a faction could conquer an area. What say you?

  418. Why lie and pretend it's stable by NeedleSurfer · · Score: 1

    While technical issues were a problem for the first few months of retail service, prompt patching and additional world servers have left the game in excellent shape.

    That is absolutely not true, the game suffers from way more issues now than it did when I bought it, a lot. The servers are constantly down for any reason, disconnect are frequent and lag is absolutely ridiculous. Stupid bugs like being told by the system that you arent facing a creature while you are straight facing it, telling you you are too far from the creature while actually hugging it and so on... Many instances crashes during important even and people can't access them and retry for hours if not days...

    This article is uther bullshit for saying such a lie as if it was a universally accepted truth, WoW is absolutely NOT stable and very laggy, the fact that some other games are too doesn't excuse it. Actually it is impossible to play for 10 min without encountering a bug... An you pay for this, every month...

  419. BattleGround queue system by Unnamed+Chickenheart · · Score: 1

    I wonder why the BG-queue is intra-server?

    When I logged on on Battle.Net to play a WC3 game I did:
    Select my preferred gametype, start search for a game. Wait approx 2s, rarely up to a minute. Then play.

    In WoW I do: run to either the correct NPC in Orgrimmar or run to the BG instance for joinung up a queue. If I chose WSG then wait minimum 2s, but often several minutes in prime time up to forever. If I chose AV then wait 'til I grow mossbeard.

    The BG queuesystem is no fun; I want to sign up and play; not sign up and wait.

    So, why don't you have a intra-server queue?
    I don't care much if the other players don't come from my own server.
    I just want to play.

    I reconn trade will have to be disabled, or allow only playermade items like food, drink, HealthStone and perhaps potions?

    --
    urd
    1. Re:BattleGround queue system by teya · · Score: 1

      I was also wondering why it would not be possible to make battlegrounds independant of servers.. but you bring up a good point - trade. I think that the honour system would be fine, not skewed too much by being able to play against anyone. However, trading items from server to server should never be possible. You also provide a possible solution. I wonder, though, if Blizzard recognizes that something should be done about battleground accessability. I know many people who play almost only for that experience, especially past level 60. Also, there is the issue that 2 hour queues mean that casual players can't play battlegrounds. I know that personally I almost never get more than a couple hours playing time in one day. Thanks for the battlegrounds, Blizzard, they're a great addition to the game. Now all we ask is to be able to play them.

    2. Re:BattleGround queue system by Unnamed+Chickenheart · · Score: 1

      Thanks for the reply.

      BTW can you / anyone rephrase my post, please? I'm not so good with words or especially structure.

      --
      urd
  420. Re:Why innovate, if you're just going to stop late by Saib0t · · Score: 1

    Except for a small number of missions (3-4) after the desert, you won't *need* human players if you're skilled.

    --

    One shall speak only if what one has to say is more beautiful than silence
  421. Re:Mutiple platforms, and XBox too by Krimszon · · Score: 1

    Perhaps some comments on the XBox version as well

  422. CS by hpavc · · Score: 1

    When will you develop a customer service system with accountability. Eg, some ticket system with a code or a number with a website link. (eg bugzilla)

    I am sick of having a problem (such as instance keeps kicking us out then porting us back to our hearth) and then the response (such as we are unable to resolve pvp disputes please see the pvp guidlines) I get back is completely unrelated. Obviously I should be able to click a link and say 'not so fast buddy'. But no, cannot be done.

    Also what is the deal with your craptastic forums, reroute some resources to make that into something.

    * Search isnt useful at all in forums.
    * Cannot view new messages since last login or whatever.
    * Rarely remembers your login/character. After logging in the first post is always broken and you need to have copy and pasted the text before you hit submit because you KNOW it rarely works.

    --
    members are seeing something, your seeing an ad
  423. Re:Why innovate, if you're just going to stop late by Jason1729 · · Score: 1

    Loot from large raids MUST be better than single group loot or there is zero incentive to raid.

    And why should there be an incentive to Raid? RPGs have been about the small party since DnD in the 70's, and even into the computer format. It was only Evergrind that came up with the 40 man party. It was a stupid idea at the time, and it's even stupider now.

    Not only that, but the realism takes a major hit if single group loot is the same as some uber god's loot.

    The realism takes a far larger hit when you intend for the players to grind through the same 10 bosses (MC) hundreds of times for loot. How can you kill Rag 100 times for loot, he's one boss?

    The work involved in running, organizing, and maintaining a guild necessitates that the rewards must be higher, otherwise, why the F would I want to be part of a guild, and have my nightly activities decided for me?

    This is the key area we seem to disagree. The "work" involved in running, organizing, and maintaining a guild spoils the game. It is a game, not "work".

    In this game that's supposed to be fun, exactly, why the F do you want to have your nightly activities decided for you? It spoils the fun and you're saying they have to bribe people to spoil their fun with better loot. It's a fundamentaly flawed model.

    For me, I'd rather stay in a guild of friends I've been with since the server launched even though we have no chance of doing MC in the next few months.

  424. Different Payment model by offerk · · Score: 1

    Why doesn't Blizzard (or any other MMORPG that I've heard of) allow users to pay for only as much as they play, instead of having only a fixed monthly sum? This works well for ISPs...

    This would allow casual players to play, who don't want to pay a large monthly amount jsut to login once a week, for example.

    --
    I learn from all my mistakes, I intend to be a genius at the end of my life.
    1. Re:Different Payment model by DerWulf · · Score: 1

      geee ... get of the money issue. If $15 is to much, this game probably isn't for you. Get it, move on and let blizzard fix things that are annoying real (as opposed to potential) customers right now.

      --

      ___
      No power in the 'verse can stop me
    2. Re:Different Payment model by offerk · · Score: 1

      Hi DerWulf,

      • If $15 is to much, this game probably isn't for you
        I'm sorry, but I fail to see the connection.
      • Please remember that not everyone is an American with an income in US dollars. $15 may not be a lot to you but it is more then I pay to my ISP to connect to the Net. So in effect paying for WoW more than doubled my Net related bills for just a single game.
      • I was not talking about myself (I'm hardly a casual gamer - I play WoW almost every day when my time allows :)), I was asking a general question. ISP's have long used the alternative payment model of "pay for as much as you surf", rather then "pay the same amount no matter how much you surf". Granted, it used to be more popluar back in the days of the modem, but it is still viable, and used, today. Once again, I don't see why something that works for ISPs couldn't work for WoW (or any other MMORPG).
      • let blizzard fix things that are annoying real (as opposed to potential) customers right now
        The more customers Blizzard has, the more money they will make, meaning they will have more resources to fix those annoying bugs :)
      --
      I learn from all my mistakes, I intend to be a genius at the end of my life.
    3. Re:Different Payment model by DerWulf · · Score: 1

      look, I appreciate the time you took to address me and do the nice list thingy ...

      but ...
      first off, I'm german, so I pay 12euros which is about the same amount. As I've said in other posts, this is spare money, literally. It's nothing compared to eating out, going to the movies, going ice skating, spas, saunas etc. So what you need to look at is money/per entertainment hour. Even with playing only a moderate amount of WoW, the $/h is ridiculosly low (again, compared to other forms of entertainment).
      Introducing a system like you propose would only tie up technical, support and billing staff to achive what? Almost nothing because the type of person that would but can't spend money on the subscription is also the type of person that will never have access to a computer that could even run WoW with just one character on screen! I'm sorry, the homeless population just isn't target audience for MMORPG developers.
      A note on ISPs: Pay per minute surfed was in 'the bad old days'. Most DSL offers don't even include such a plan, probably because the bookeeping required is more expensive than allowing flatrate access for a low fee.
      A note on WoW being more expensive than net access: this is not surprising, seeing how much effort it takes to run the servers and everything. ISPing seems like a joke when compared to the complexity and technical challenges of running such a massive online world.
      On a personal note: I'd support a subscription even higher. So high that parents won't buy it for their kids. Finally, I'd get piece of mind, even when standing around in ironforge.

      --

      ___
      No power in the 'verse can stop me
  425. Content by Mallaien · · Score: 1

    Will you be adding any new low level content for the new people that are comming? or adjusting acess to battlefields so low level people are not shut out because the there are more level 60 players out there? I know its easier to keep the level 60 people playing because if they got thru the boring low level content then there easier to dup into playing shoddy assemblyline code you put out for them.

  426. I pay to work by Dri · · Score: 0, Troll

    Since the europe release I've spent on averge 8 hours a day ingame. If I count the endless hours I spend on allakhazam, thottbot and misc forums it's surely 10. My real job is my secondary job. My hunter is my primary job.

    Why do you design endgame content to suck the life out of you? 10g repair cost per Razorgore attempt forces you to farm gold endless hours to actually afford to play. And I'm just a hunter. Maintanks cries themselves to sleep. 10% durability loss per death ftl!

    --
    Girls are strange. They don't come with a man page.
    -- Michael Mattsson
  427. Actually, he has a point by Moraelin · · Score: 1

    Let me tell you a short story. I joined WoW in July and got promptly recruited into a guild. (Some people seem to spam everyone in sight with invites.) I was a warrior. So I mention that I've taken up smithing, so I can someday make items for myself.

    The unanimous guild mates' answer? "Dude, don't be stupid. You can buy better stuff at the auction house than you'll ever be able to craft."

    Even better yet? "Ditch smithing and get mining and skinning. Sell skins and metals at the AH and buy better stuff."

    Now I'm not opposed to crafting being, say, equal to dropped stuff. But the fact is, crafted items are _inferior_ to even drops from normal non-elite non-instance NPCs.

    Yes, you can set some silly goal for yourself to have an inferior weapon crafted by yourself, instead of something better you could get from an instance or PvP. I do that kind of thing myself. Believe me, I usually love crafts, so I tried hard to believe that this time I'm doing something useful and meaningful. It's called "denial".

    In reality there is no _logical_ reason to actually bother gathering/buying/bartering all those reagents instead of just farming whatever instance is apropriate for your level. The time and effort to get something better are actually lower.

    At the moment, instances and PvP are the alpha and the omega, and that's that. The difference is just nuts in terms of rewards between those and _anything_ else you can do, crafting or questing included, other than for the purpose of getting an instance quest. (E.g., for a low level example that anyone should be familiar with, if you're gonna do the Deadmines, you might as well get a reward from Gryan Stoutmantle too.)

    (And unrelated, while I'm at it, here's my wish for Blizzard: I wish that they'd balance the damn things against the rest of the game. Let's stop the silly pretense that everyone goes there because of the sheer fun, challenge and social experience. Most people are there for one single reason: because the rewards are so utterly unbalanced.)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Actually, he has a point by Rakarra · · Score: 1
      In reality there is no _logical_ reason to actually bother gathering/buying/bartering all those reagents instead of just farming whatever instance is apropriate for your level. The time and effort to get something better are actually lower.

      Unless, say, you don't have the time to grind away at instances. I get to play an hour here, an hour there. I rarely have uninterrupted time to go through an instance.
      Plus selling my leatherworking products helped support me through about level 45 and helped me get my mount. They have some use!

      At the moment, instances and PvP are the alpha and the omega, and that's that.

      They are for level 60 players. There are a huge number of people who don't have level 60 characters, don't always have the time to grind to level 60, and aren't in any particular hurry to get to level 60 in the first place.

  428. hitting the limit by CannibalSmith · · Score: 1

    Any game comes to a point when everything is known about it. It gets boring. How are you going to prevent that? See what I mean?

    --
    being smart is exausting
  429. Lag - Sometimes the game is unplayable by Anonymous Coward · · Score: 0

    I'd like to know what, if anything is being done to combat the queues and the lag, sometimes the AH/post doesn't work - to the point where you get the message 'internal mailbox/auction house error. At times it's impossible to buy or sell anything or even move in the capital cities.

    Will more hardware and bandwith combat these problems?

  430. Well, here's the opposite POV by Moraelin · · Score: 1

    "Unlike many of the players who lament the need to find groups to complete most of the in-game content past level 30, I really enjoy finding other people to form up with in order to meet the challenges presented by all of the games zones and instances. Working with other people lets you use your class to its fullest effect, something I really enjoy."

    Well, I used to think the same, and I was known to post along the lines of "why the heck play a Massively MULTIPLAYER Online game while avoiding other players? It's not called Massively SINGLEPLAYER."

    Then I've been in entirely too many groups which, to put it bluntly, just suck.

    1. You get people who just can't function in a group. Period. From having to whine and beg at them to get any healing or buffs (and then they're fresh out of mana from blasting anyway), to aggroing the wrong mobs, to not drawing aggro as a tank, to whatever else. I've been in WoW groups where someone else had to heal the priest (or the Defender in COH). How sad is that?

    2. Worse yet, you have people who just don't know even how to solo. They somehow got to a mid or even high level without knowing even the bare basics of how the game works.

    E.g., for a really sad example, take COH, which actually has two bonus classes that are unlocked by reaching the maximum level. So when you see someone playing that you know that they also have a level 50 character. Not exactly newbie, right?

    Yet they absolutely lack even the most elementary clue, like drawing or tanking. You see one of them _insisting_ that he's the one to start fights with an area attack against a large group of higher level enemies. Everyone else just heal him quickly, ok? I mean, wtf?

    I don't know, did these people get power-levelled, or bought their characters on ebay, or what?

    So between these two archetypes, it's probably good to have missions that require no more than three buttons. That's already two buttons too many for some people.

    3. The greedy misanthrope.

    The kind of person (bonus if it's the group leader) for whom everyone else is there just to get him the maximum xp. And he won't hesitate to get everyone wiped out repeatedly, because anything less than insane odds isn't getting him TEH L33T XP. (Even more bonus points if it's a game with xp debt for death, so he isn't even getting xp faster on the whole.)

    4. You get the "perfect group" nazi.

    I don't mean people who expect you to function in a group, which is a reasonable expectation. I mean people who have one single idealized version of a perfect group, and aren't gonna be flexible about it. In their book, warriors and paladins _only_ take hits, priests _only_ heal (and in fact are the only ones that heal), and mages and rogues are the _only_ ones supposed to do any damage.

    And god forbid that anything or anyone deviates from that perfect ideal. Which also translates in unholy amounts of time spent to assemble something resembling that perfect ideal, instead of making do with what's available and works.

    Etc.

    I'm even skipping the more "minor" annoyances like groups that dismember as soon as the leader finished his quest, downtime as half the time someone is afk in a large group, someone rushing to mine as the rest of the party is ambushed by a patrol, etc.

    I don't know... enough playing MMOs just gave me the answer to "why would anyone want to solo when there are thousands of other players around?" Turns out the answer was "that's exactly why."

    --
    A polar bear is a cartesian bear after a coordinate transform.
  431. I have just one question... by baadfood · · Score: 1

    Now that I have 5 WoW characters in their 40-50's... When, when is Blizzard going to release World of Diablo II, so I can cancel my WoW account and play the *real* MMO I always wanted to play?

  432. Re:Why don't instances scale with variable numbers by Onan · · Score: 1
    It would be considerably more helpful for you to assert why and how this would fail, rather than just asserting that it's impossible.

    Certainly the credibility of your claim is not helped by the fact that WoW already does this. A simple multiplier of health, xp, and loot drop rates is all that distinguishes an "elite" mob from a normal one. All I'm suggesting is that that multiplier should be related to the number of players in the instance, rather than fixed arbitrarily at 3.

    And if you'll forgive me for repeating it, Diablo II used precisely this same system, to very good effect. Games ended up having approximately the same level of difficulty and reward regardless of how many people were in them, which made group size purely a function of player preference.

  433. Will there ever be rain in Azeroth? by quarkie · · Score: 1

    I just wonder why there isn't any weather changes in the world of Azeroth. Why doesn't it ever rain over the great fields of The Barrens or snow in Winterspring? Why don't we ever see leaves blow from the trees in the autumn-like Azshara? As the time in the game follows the time of the real world, why can't the game try to follow the seasons and weather a bit as well? It would make World of Warcraft - though how amazing it is to strole around in already - even more breathtaking.

    --
    _____
    "He's a loathsome offensive brute, yet I can't look away"
  434. Why do players experience so much server problems? by quarkie · · Score: 1

    I have played World of Warcraft since it was released in Europe and up until May it has been nothing but a wonderful experience. But from that month and up until now it has been rather painful due to lagging and server downtime. I'm pretty sure these problems aren't solely experienced on the Stormreaver realm that I play on, but I guess it's worse on highly populated servers than others.

    However, Stormreaver has been a highly populated server all along and these problems have suddenly begun to emerge and have become severe after the last content patch 1.6. Now it takes minutes to send mails or pick up attachments from them, browsing the Auction House takes so much time that people often think and yells "AH is empty!", putting up auctions or bidding on items takes forever and it seems like the whole server is running on syrup.

    People are screaming in Orgrimmar - which they call Lagrimmar - dayly about the lag and it has happened several times that instances have been reset or crashed while inside so you need to do them all over if you're so lucky you even get online fater the crash.

    How much focus does Blizzard have on fixing these problems? Do they realize how annoying it is and that any amount of new content like Zul'Gurub or Arathi Basin can't make it okay for the servers to be that unstable?

    --
    _____
    "He's a loathsome offensive brute, yet I can't look away"
  435. Re:Why innovate, if you're just going to stop late by Anonymous Coward · · Score: 0

    Just to be brief -

    Take 2 5-man groups.

    One is Warrior, Hunter, Warlock, Priest, Druid.
    Second is Warrior, Rogue, Mage, Shaman, Shaman.

    They're both relatively balanced groups for a 5-man - tank, dps, healing.

    Now, let's take Dire Maul West.

    Then, lets buff it to Molten Core level difficulty for the first 5-man group.

    Now, have the second 5-man group try and go in. If you've buffed it to be hard for the first 5-man, the second is going to get PASTED. They won't survive the first pull (the 3-elemental pull on the first pylon, as you can skip the big trees), given that it's hard for the 1st group with 2 CCs. The invisible patrols. The 3-pulls of undead. The huntress with a Bear on Crack. All of these are made easier by more interesting use of class abilities - that the first 5 man has and the second doesn't.

    You can't make a 5-man as hard as MC as you can't assume certain classes and/or abilites are there.

  436. Spoken like a griefer, eh? by Moraelin · · Score: 1

    "What in the hell is the point of being stronger if you can't attack the weaker freely ... if you choose to do so? [...] Someone earned that level 60, and there must be a reason, right?

    You mean your _only_ reason to grind all the way to level 60 was so you can finally muster the balls to attack a newbie? That's way sad. You have my pity, dude. No, seriously.

    Geeze, I know some people were born without balls, so they _have_ to pick on someone 20+ levels lower. I also know that some people have to troll/gank/whatever, because annoying others is the only attention they can get. I suppose some people just need the "woo, I managed to kill someone" (a newbie 20+ levels lower) or "woo, I finally got some attention" (by making an ass of oneself in public) ego-boost in their pathetic worthless lives.

    But actually going through a 2-3 month grind to finally feel safe enough to attack a newbie, that's one perspective I hadn't thought of before. It's just _unbelievably_ sad. It starts with something that was pathetic already, and takes it to a whole new level of pathetic.

    "I mean, maybe there should be a spider solitaire game within WoW so that players can escape that unpleasant reality for a few hours."

    If you end up needing to escape the _unpleasant_ reality of a _game_, like your message spells it out, then that game is doing something awfully wrong to start with. Games are supposed to be fun. They're supposed to be the more pleasant reality to escape _to_, not to end up an unpleasant stress to escape _from_.

    If a small number of idiots who can only get human interaction by trolling, harrassing and ganking actually manage to turn the game for everyone else into an unpleasant reality to escape from, then that game has failed miserable to catter to its players.

    Bullshit rethoric as to why that is the "right" way is good and fine, it's missing the whole point. There is no absolute "right" and "wrong" in a matter of personal taste. What matters is whether a game matches someone's expectations or not. That's all. If you've made the game non-fun for someone, it doesn't matter how many bullshit arguments can you string to justify it. The only thing that matters, for them, is that it's no longer fun.

    That's not just about ganking. It's just the way it goes in matters of entertainment and personal taste. If, say, I liked SF but hated romance flicks, if someone turned Star Treck into mostly a romance soap-opera, I'd have just stopped watching it. That's it. You can argue as much as you want that the change is for the greater good, what matters for me is whether the result still matches my tastes.

    So there you have it: if a minority manages to make the game an "unpleasant reality to escape from" for the majority, then in effect the average perceived quality of the game has went down. It's time to take some kind of measures to fix that.

    It's not even just for balance or fairness sake: as a publisher, that kind of thing hits you directly in the income. You have all the incentive in the world to address the problem before it goes out of hand.

    If not, people tend to find something more fun to do instead. E.g., UO ignored the players' complaints (ganking included) for so long, it quickly lost most of the players as soon as EQ got published. EQ and AC pretty much made it their _main_ message that they're the place which address those UO grievances (e.g., being ganked on sight), and won. EQ ended up with twice as many player as UO... in a genre that UO invented.

    Thankfully, WoW is not yet at that stage. It is still very much possible to be left alone on the non-PvP servers. But _if_ a group actually managed to make the game an unpleasant stressful reality for the others, then WoW too can see the same effect.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  437. Re:Why innovate, if you're just going to stop late by Shaper_pmp · · Score: 1

    Seriously dude, which part of Massively Multiplayer Online RPG did you not understand?

    Ok, maybe that's a bit harsh, but did you consider the following points? I don't even play WoW, but I have several friends utterly addicted to it, so I'm pretty well-versed in the mechanics and gameplay.

    "I saw the simplicity of Diablo/II in it: easy to play, rich in content, and with a wide world to explore."

    To be fair, you can get that in a single-player offline game. That's not why people play MMORPGs. It might be icing on the cake once they are playing, but it's not the fundamental point of the genre.

    MMORPGs are about social interaction - what's the only thing (functionally) that separates them from an off-line single player game? The ability to interact with real-live humans from all over the world. If building friendships or co-operating in-game isn't your bag thats too bad, but this is a bit like slating an RTS for having an over-simplified social dimension, or a reflex-based beat-em-up for not supporting internet multiplayer matches.

    "But then I got to level 60, and all that ended. Now, instead of being able to do most things alone or with a small group of friends, game accomplishments take a full raid of 40 people? You need someone to plan it all out in advance, you need everyone to agree to common rules and to get along with each other; and you need everyone to be coordinated in order to defeat ridiculous enemies."

    Leaving aside the "ridiculous" accusation (to me, a non-player, all enemies in WoW are pretty ridiculous)... welcome to the endgame.

    Think about it - by Level 60 you've reached the point that casual or isolated gamers don't tend to reach, at least not nerely so often as the dedicated "social" players. Short of increasing the level cap (which would risk alienating newer players), there's precious little to do - you've maxed out your level and gained all the XP you'll ever need. The only dimension left to drive play is the social aspect.

    This also makes the challenge harder, since it's no longer about selfishly wandering about on your own amusing yourself, but rather it forces you to interact (again, the point of an MMORPG) with other players, develop large-scale tactics and work as part of a group. This is clearly demonstrated both in high-level instances and Battlegrounds - indeed, Battlegrounds was designed specifically so that even lower-level players would benefit from social interaction and large-scale teamwork.

    Imagine if they gave you what you wanted, and you could get the best drops ploughing through same-old same-old 1-5 player Level 60 instances to get the best drops? What's the point then in getting together a group of 40 and whacking the crap out of Ragnaros?

    Basically, once you reach Level 60, 40-man raid instances are harder than 1-5 man ones, and represent the only challenge left the game can offer you.

    It also plays into your "character arc" in the game - the bosses get bigger and badder, and the battles you have with them constantly escalate. There's no better way to bore most people than keep everything the same apart from fractionally increasing the number of hitpoints you and the boss have each time you take one on. Large raid groups allow for truly epic battles, with bosses much tougher and more resiliant than normal creatures, and accordingly are much more exciting, both to play and to watch.

    "Endgame is a different game, and I don't care for it. It's not the game I bought. Rather, it's the games I declined to buy in the past. Friends of mine who played Everquest and Final Fantasy XI are right at home, but I'm decidedly out of place, and don't really want to invest hours, days of my time on goals with exponentially increasing difficulty and exponentially diminishing rewards."

    That's fine - it's your perogative as a player. If you like minimal-interaction or single-player games with massive worlds, where you can wander along not interacting with anyone and still "c

    --
    Everything in moderation, including moderation itself
  438. Business case does not support Linux, get over it by AHumbleOpinion · · Score: 1

    Every post you make is against a native Linux version.

    No, things are more complicated than your simplistic understanding. The posts merely state that there is no business case for a Linux version. That's the facts, you may not like the facts, but as you grow up you'll learn that your heartfelt desires and the real world don't always agree. If someone is going to do a Linux version they should be motivated by platform advocacy, charity, or some other non-business reason as is the case with id.

    You're in likeness to a troll: claiming to quote from sources you don't reveal, advocating existing markets and not more reputable growing markets.

    How is referring to an id interview in Game Developer Magazine not revealing sources? I get the magazine as dead trees so I don't have a URL. I'm sure you're a big enough boy/girl that you can manage to do your own homework with the info I provided.

    Redundancy is the key to software development: don't put all your software in one baskette, let it span multiple planes in the case that a bug not in your control brings the entire service down.

    Now you probably picked up the phrase "talking out of your ass" on the schoolyard recently but you haven't learned how to use it. Your quote above is a good example of where to use it, unlike you previous emotional attempt. The above is completely irrelevant to game clients. The developer doesn't get to pick the target platforms, the customers do, and if 9x% of your customers have a problem with the Windows version one day a Linux version doesn't help you, you still have to fix or work around the Windows problem. The market has chosen Windows and Linux gamers have chosen to emulate or dual boot negating the need for a native Linux client. Unlike Mac users who need a native client, well to be honest the platform made that decision for them. Emulation on the Mac is not feasable for games like it is under Linux, on the Mac you have to emulate a CPU not just an API. In 4-5 years that may change as the Mac population moves to Intel.

  439. Problem in Cedega not WoW by AHumbleOpinion · · Score: 1

    Actually it was not me that said that, I was quoting the original poster who was formulating a question for Blizzard.

    As for recently introduced problems. They are presumably in Cedega code not WoW, the Cedega developers will surely fix it. I don't think any of this changes the business case for a native Linux client.

  440. What did you really expect, though? by Moraelin · · Score: 1

    Someone at Blizzard, no idea who, obviously loves "killers". (As per the Bartle definition of a "killer": someone who gets their jollies out of making the game non-fun for everyone else, and whose greatest reward is driving someone completely off the game. Basically "killing" them off the game world completely. It's what on MMOs we call a "griefer", basically.)

    Diablo and Diablo 2, never did much to curb griefing either. Other than leaving the server if anyone wanted to gank you -- even if it was your server -- there was not much you could do.

    So, in all honesty, I'm not sure what you expected from Blizzard or why. A bandaid beancounter solution that does everything _except_ address ganking, is, in fact, exactly what I'd historically expect from Blizzard. Frankly, I'm surprised they even did something about the rooftops thing.

    This isn't flaming them or anything. They're more than free to make the game as they see fit, and we're more than free to decide whether to play it or not. So I'm not flaming them. I'm just saying that it's something which simply doesn't fit their historical vision of a game, so it's rather unlikely to see it implemented. It's like expecting Id Software to stop making FPS games: unlikely that it will happen.

    Personally I haven't found the ganking situation to be annoying enough for me yet. Been ganked only twice, and in newbie areas on a non-PvP server to boot, but, eh, only twice. Plus, it just gave me a chuckle. If someone had to go through all that grind and effort just to finally feel confident enough to gank a newbie, heh, they have my compassion.

    But still, _if_ it got annoying, I'd just move to another game rather than expect Blizzard to fix it.

    It's not like there aren't enough games that are strictly non-PvP or have strictly non-PvP servers. EQ2 or COH come to mind. Or PSO, which goes above and beyond the call of duty to make it impossible to harm others: you can't attack them, you can't block their retreat, you can't train monsters to them, etc. And everything happens in an instance in PSO (or about 75% or so happens in an instance in COH), so you don't have to deal with yahoos screwing your team's quest either.

    So, I dunno... why bother waiting for Blizzard to fix that?

    --
    A polar bear is a cartesian bear after a coordinate transform.
  441. Running Win32 versions a vote against Linux client by AHumbleOpinion · · Score: 1

    What's the freaking problem with a native port?

    What most people around here fail to consider are the ongoing costs. Testing for example, a Linux port would add 50% to their testing burden as they target three platforms rather than two (Win32 and Mac OS X). Now which Linux distributions do you test against? How will technical support deal with the various distributions? How will they deal with custom kernels? All of this would have to be paid for by the people who refuse to dual boot or emulate, do you honestly think there are enough of those purists? I realize it is convenient not to have to reboot but if you buy and run the Windows version of a game you have effectively voted against a native Linux port. I realize that is the last thing Linux gamers want to do but that is the reality of the situation.

  442. No offense, it doesn't work that way by Moraelin · · Score: 1

    The idea of letting people sort it out for themselves has already been tried on several MUDs _and_ on UO, and it never worked.

    The problem with "IC justice" is that there's _nothing_ you can do in character to someone who doesn't care about their character to start with. There are people who have nothing against throwing away whole characters or even accounts. Ganking right back has exactly zero deterrence effect there.

    I've once accidentally landed on an UO griefer board by accident, when googling for something else about UO. It was... an education. People were actually planning to buy a new account, go on a griefing spree and get banned, effectively losing the money too.

    So ok, most people aren't that cavalier about throwing some money out the window to grief, but there are a lot which just don't care about their character at all. There are characters out there which just aren't supposed to be anything but ganking tools, to be used and discarded as needed. Refusing to group or to trade with them (especially when they can get everything at the AH anyway) just won't even start to be a bother.

    Then there's the OOC aspect involved. The player at the keyboard is likely a troll, basically. (And I don't mean the in-game race.) They do that just to get some attention.

    And as the board wisdom goes: "don't feed the trolls". It actually makes them come back for more.

    Forming an in-game posse to deal with them is just that: feeding the troll. It doesn't matter whether he won or lost. It matters that he got a whole bunch of you to drop all else and hunt him. You gave him the attention he wanted to start with.

    Now add taking down their names like in your solution. So not only he gets momentary attention, he gets people to remember his name? Whop-de-do. That's the ultimate reward a troll can possibly hope for. It's like being raised to God status and put on a pedestal.

    So to cut a long story short, it sadly doesn't work that way. You either stop them through code, or you stop them by banning accounts, or whatever. But letting players sort it out for themselves _never_ worked.

    The corolary, of course, is that a dishonour system wouldn't work either. As I've said, we're talking people who just don't care about IC stuff happening to their character. Just getting a lower number on their character won't even start to deterr anyone. You either make it impossible (in code, by bans, whatever), or it just won't make a difference anyway.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:No offense, it doesn't work that way by DerWulf · · Score: 1

      The type of person you are refering to shouldn't be able to exist on a realm that is explicitly marked as PvP. The error that lead to this specific problem where committed by blizzard and the users themselves. Blizzard shouldn't have promised features they can't implement (dishonor) and users shouldn't have choosen a PvP realm if getting killed by a "level fuck" (Penny Arcade'ish for char with a level so high you can't even make it out ;) upsets them so much. It's not that it hasn't happen to me but the attitute in me is what makes all the difference. If I get harresed by a player who I don't stand a chance against all I can think is "/golfclap" and "wow, good job!".
      A griefer like you describe couldn't really get a rise out of me. Hence he wouldn't even bother with PvP to piss me off. Its the carebears that get outraged everytime they get killed while creeping who provide the soil for such plants to thrive. So one solution actually is: get the carebears off the server. Which is why I absolutly endorse PvP->PvE transfers.

      Now the second part of the issue: Player killers who are not purpeosly grieving but actually trying to fight the war in WARcraft, with their methods having the side effect of making the game unplayable for lowbies. This problem can be rectified by the community and it's already starting. Serious players need reputation to get anything done. If their behaviour is seen as assholish, people will assume that the person is indeed one and refuse to associate with him. Everyone not playing the game with a sociapathic attitute (see: griever) will take the hint and change under peer pressure because they, like most people, get there rise out of acceptance from peers.

      --

      ___
      No power in the 'verse can stop me
    2. Re:No offense, it doesn't work that way by Moraelin · · Score: 1

      Well, I'm not refering to an honest PvP player, and in fact it's not even really related to PvP. There are plenty of griefers that don't even use combat to harrass someone. (E.g., on that UO griefers' board I've mentioned, about half the exploits they had compiled were not about killing someone. They were about scamming someone, impersonating someone to ruin their reputation, etc.)

      And again, you'd be surprised to what extents some people would go to make an ass of themselves, for no actual rewards whatsoever. Do not assume that just because someone doesn't get xp or honour points out of you, they will necessarily leave you alone. Most will, indeed. But some won't. There are people who'll even abuse bugs or otherwise risk getting banned in their quest to be the perfect jackass.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  443. subject by manitee · · Score: 1

    Here's my question. From the subject of this thread:

    "While technical issues were a problem for the first few months of retail service, prompt patching and additional world servers have left the game in excellent shape."

    My question is: who writes this shit? Someone who doesnt play WoW.

    --
    Four-digit slashdot ID. Recognize.
  444. That said... by Moraelin · · Score: 1

    Effective solutions can be found easier than you'd think, if anyone cared.

    E.g., I've been on MUDs who nicely solved the issue of AOE and non-PK characters that you described. Letting rip an AOE just wouldn't hurt the players that weren't valid PK targets.

    So if Blizzard really wanted to stop ganking, they can do the same things. Forget dishonour, just not let you attack a much lower character at all. I.e., forget deterrence, make it just physically impossible.

    So let's take your scenario:

    "so a group of 60ies dukes it out, fare and square. Some asshole in the horde team (sorry, alliance here) logs out and back into his lvl 10 priest. Comes to the area and so neutralizes any AOE capability. Obvious solution? I think not."

    Well, I can tell you first hand what would happen there with the solution I've just described: you let go an AOE anyway, the level 10 priest just isn't hit by it. And if they start attacking you or healing someone involved in a PvP fight, they get flagged, they start being valid target for the next hour.

    So obvious solutions not only do exist, they were already tested on MUDs. It just takes the willingness to implement them. That's really what's missing at Blizzard.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:That said... by DerWulf · · Score: 1

      what you are refering to is consensual PvP. It's old and tiered really but important to point out that there are indeed PvE realms in WoW that work _just_ the way you describe. You are flagged once you attack/buff/heal etc. a hostile player or if you type in /pvp. If you are not flagged, you can't be attacked at all.

      Now there is this PvP ruleset where the only difference is that the flag is almost always on (save the starting zones) and can't be turned off. So everyone who spent 5 minutes informing themself before rolling a char could clearly see that the PvP realms will allow ganking by higher levels or groups etc..
      Basically, it's their only purpose! People like me want that feeling of danger, always having to swirl the camera around to check for enemies, getting attacked while unprepared etc., making impossible get aways or winning against all odds. How can their be a feeling of danger without something, well, being dangerous?

      --

      ___
      No power in the 'verse can stop me
    2. Re:That said... by Moraelin · · Score: 1

      Well, that's what I assumed when I joined a non-PvP server, yes. But then having been ganked twice on a non-PvP server, I was honestly not sure what to believe any more.

      Since one of the characters was a hunter and one was warrior, I'm fairly sure that I hadn't cast healing or anything else on anyone. You know, what with not having the spell at all.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:That said... by DerWulf · · Score: 1

      I could imagine that using battleshout or aspect of the cheeta when someone in your group is flagged would flag you too.

      --

      ___
      No power in the 'verse can stop me
  445. I can't understand what you're saying! by optkk · · Score: 1

    When are you going to implement languages? I've got a Night Elf hunter that thinks he's a Dwarf. The ability to learn to speak dwarven would be a distinct advantage in his otherwise all Dwarven guild.

  446. New or changed professions by weglian · · Score: 1

    Is there any plan to introduce new professions or open up new branches to existing professions? I have a level 60 hunter that is a leatherworker. I still haven't chosen a specialty in leatherworking, because I don't like any of the gear for my character. The Dragonscale armor doesn't add agility. The Elemental armor does, but it's not mail. Is there any plan to add either mail elemental pieces or agility-adding Dragonscale armor? Or do you have plans for new professions? How about wood-working? The gathering skill would be to farm wood from certain trees in the world. The player could make bows and arrows. Maybe they could make boxes, crates, chests, etc. that are containers larger than the comperable tailored bags, but could only be used in bank slots, and not carried with items in them.

  447. Boat. by Anonymous Coward · · Score: 0

    Which boat do I take to get to Kunark? I've been sitting in Menethil harbor for weeks, but nobody seems to know!

  448. Warsong Gulch CTF Map by jscook2345 · · Score: 1

    I've noticed that the Warsong Gulch Capture the Flag Map is very similar to a map by Der Kommissar called Contested Territories (LMCTF22) from the Quake 2 LMCTF Mod. (basic ss only, couldnt find a tour of the map and don't have quake at work http://www.planetquake.com/lmctf/maps.html) This is especially noticeable from the inside the bases. Was this planned as a inspiration or does "the Der" work there?

  449. More content! by Durrill · · Score: 1

    I think its obvious that alot of WoW players make Alts when they tire of end game content. The problem being, when I leveled up to 60 the first time around, on both factions, I find that I managed to do almost every single quest available to me. This makes the replayability of WoW rather poor in my opinion.

    Everytime I see new content under development on your website, most of the time I see new end game raid dungeons. This disappoints me, since everytime I log in on the fly, I have nothing immediate that I can do, instead, I have to plan with my guild to hit one of these dungeons later in the week.

    You did have one good add-on where you added that Horde village in the Hinterlands (I don't remember the name), where a good dozen+ missions opened up for levels 40-55+. Now I ask you this, is there plans to develop a boat load of levels 1-59 content? So that if I were to start over 3-4 times, i could potentially have a unique experience everytime. A good way to implement this so that a single character can't go out and do every single quest, is to create a boat load of racially unique quests, so that if I do start over, I can play a whole new experience as a different race. Of course, I know there are class dependant quests, but they are so far and few in between that you don't notice any difference, especially since the rogue quests come to a dead halt at level 20....

    MORE CONTENT at ALL LEVELS!!!

    --
    If i wanted to hear bullshit, i'd go to church.
  450. Why can't leatherworkers make bags? by van8888 · · Score: 1

    Why can't leatherworkers learn any bag-making recipes. Tailors can make 16 and even 18 slot bags, but leatherworkers cannot. This makes little sense, as the default backpack and the Traveler's backpack seem to be made of leather.

    1. Re:Why can't leatherworkers make bags? by gojenakek · · Score: 1

      They can make bags. There are several hide bags that can be made.

    2. Re:Why can't leatherworkers make bags? by van8888 · · Score: 1

      There is one. Its for horde only. And its only 8, 10, or 12 slot (I can't recall). Tailers can make 16 and 18 slot bags.

    3. Re:Why can't leatherworkers make bags? by phxbadash · · Score: 1

      Actually Leatherworkers can make a 16 slot bag, it's called a travellers pack or something, can't remember off hand but I know my character has 3 of them.

    4. Re:Why can't leatherworkers make bags? by van8888 · · Score: 1

      I have three Traveller's Backpacks also. They are a drop, and cannot be created.

  451. Next Generation Game Consoles! by Durrill · · Score: 1

    My computer hit the end of the road when I got WoW. It barely runs the game, at minimum resolution and all graphical options disabled. When I am around too many other players, I suffer from what has been dubbed as "Video Lag", usually in severe amounts where I have to navigate myself at 1 frame every 3-5 seconds. Now, I know that I could spend $500 on a cheap computer that'll greatly outperform my 3 year old cheap computer. But, the best I could get out of it is possibly a jump in resolution, maybe a couple nice graphical options turned on, and perhaps some leniency on the "Video Lag". If I wanted to play the game at its absolute best, with little to no slow downs, I'm looking at a computer worth $2000+, and if I want to spend money on a machine that plays my games at their best, then thats what I need to spend.

    Now, why should I spend so much cash when the $400+ XBox360 will be fully capable of playing this game at its best, why spend $2000+ on a computer capable of doing the same. Of course, computers have far better uses than just for games. But, if I were to subtract my needs for video games in the purchase of a PC, then all I need is one of those cheap ass cubical $300+ PCs to satisfy my internet, music, video, and programming needs. Thats only $700+ spent on all my desires between two products, and I would have the same quality experiences as a single $2000+ PC.

    My question is this, are we going to see World of Warcraft ported over to any of the next generation consoles? Cause I unsubscribed to WoW last month, and there's no way i'm coming back unless I get new hardware to run the game. I'd prefer to spend as little as possible, like say, an XBox360.

    --
    If i wanted to hear bullshit, i'd go to church.
  452. When will be a StarCraft MMORPG? by Anonymous Coward · · Score: 0

    StarCraft has the means of be a very nice MMORPG also, and with 3 main "sides" to play around (plus prolly some that deal with more then one side).

    My guess is that the Star Craft universe could handle a MMORPG that could improve the game arena and improve it. Will it come to see the light someday?

    Out...
    Kindaian TH

  453. Max Level Casual Gamers by Lothaire · · Score: 1

    World of Warcraft has a solid reputation for being open to casual gamers. Rest state, quest logs, and the ease of levelling has allowed many of us with little free time to get involved and play characters all the way to 60.

    However, once you reach level 60, virtually everything you can do to advance your character (eg collecting armour sets) requires group dungeon runs or raids which have a multi-hour time committment that many casual gamers simply can't do. Is there any plan for high-level content that casual gamers solo or do in short bursts?

    --
    --- "Better to keep silent and appear mysterious than to betray your stupidity by speaking." - Me
  454. Scaling issues by zataang · · Score: 1

    With such a huge number of subscribers, I am very curious about how the developer team solved challenging scaling issues. What is the number of players online _at any particular moment_? How are these players partitioned among various servers? I see load-balancing as a very important and potentially hard problem here. How did the developers attack it? It would be great to know answers to these in as much depth as is possible without of course giving away any "trade secret"s...

  455. Horde-Alliance Population Imbalance by Lothaire · · Score: 1

    One of the interesting design decisions in World of Warcraft is the character factions. While it has openned lots of possibilities as far as PvP (eg Battlegrounds) and the Warcraft plotline is concerned, it has had the side-effect of imbalancing the player population. On my server (Silvermoon), the Alliance players outnumber the Horde players 3-1. While the Alliance side has a very active auction house and large pool for raid groups, both of these are much more limited on the Horde side. Also, both factions have been quite frustrated that the Alterac Valley battleground (a new 40-person per side PvP instance) is almost never open as it is rare for enough Horde players to be in the queue.

    Is there anything being done to address this imbalance in the Horde/Alliance play experience or to encourage more players to play on the Horde faction?

    --
    --- "Better to keep silent and appear mysterious than to betray your stupidity by speaking." - Me
  456. Re:32.333% Where's the Consistancy Blizzard? by Balsamic+Moon · · Score: 1

    Dear WoW people, Abduhl was perma banned for naming a shaman "Fukinshaman."

    Why did you let that even go past the naming filters? Laughing Skull will not be the same without the accounting support of a dear chum.

    Please reconsider his plight, especially in light of the known evidence and admittance of others who do much worse things in game. (IE RaidID Hijackers)

  457. service level - uptimes by Anonymous Coward · · Score: 0

    Blizzard has a weekly server maintenance from 5AM to 11AM PDT. This is a weekly 6 hour outage. Most of us in the business have to work with 99.7%, give or take, uptime rates. This maintenance window alone puts you guys at 96.4%. This alone is unbelievable but then you add in all the other outages that occur frequently, you have yourself a big problem. Why do you guys think you can run at such a poor level of service while the rest of us in the service-based Internet business live by such higher standards? Is it due to the fact that a large percent of your client base are children who don't understand this concept? I am not naive to the fact that you are running at a very large scale but someone must have thought of this during the planning stages of your project, no?

  458. Interactive environment vs. quest progression? by Blue+Lozenge · · Score: 1
    How did you decide where to draw the line between an immersive, interactive environment and strict quest progression? Was it driven by schedule, technical limitations, game-play considerations, or artistic resources?

    I used to play WoW, but after a while, it began to feel like I was just running around on a giant virtual stage, surrounded by fake props. You could not interact with 90% of what you see in the game and when you could, it was only because the item or person was the next step in one of your quests.

    I was introduced to role-playing games with Ultima 6, which in my opinion, is still the epitome of all RPGs (U7 a close second). Just like WoW, U6 featured a seamless world, but unlike WoW, you could interact with absolutely everything and everyone in the game. You could pick up garbage, push chairs around, and talk with anyone you encountered. While there were explicit quests that took you through finite steps around the world, you were not limited to just those interactions. In my mind, all those minutia of trivial interactions led to a vastly more immersive gaming experience.

    Was that level of fit and finish on the game just not important enough, or was not practical?

  459. Improvements for Expansion Pack? by rdytorave · · Score: 1

    I understand that cross-server Battlegrounds are impossible with the current coding of the game. Are there plans to fix this oversight in the expansion pack?

    Also, because of the lack of server timezone information I levelled two characters to 60 on an EST server. Lving in Kansas, it makes raid scheduling a little tough. Are there any plans to allow for player's to transfer wherever, and whenever they like?

    Thirdly, are there any plans to improve the city raiding game dynamic?

  460. Devs QnA by Marwynn · · Score: 1

    1) While WoW is a highly polished and addicting game, why are you already working on an Expansion Pack? Sure, there have been content updates and so forth but compared to older MMORPGs WoW currently lacks several things that made those games popular. 1A) Where is the Live Team? The ones that churn out content month after month. 1B) For that matter, where are the World Events? This is World of Warcraft, a living, breathing, and hurting world. Darkmoon Faire was a start, but we need to experience new things. Yes, creating these things as one-off events will mean less time for instances and other such things. That's why you need a Live Team to add content and move the storyline along. 2) The current Honor system for WoW was crafted to suit the playerbase, but I believe that there was a miscommunication. Yes, players were getting 'griefed' by higher level enemy players by killing Quest NPCs and so forth, but the Dishonorable Kill system didn't really stop that. It instead stopped massed PvP to the point where I've seen 30-odd Hordies running away from one civilian. What are your plans to address this issue? 3) While I'm enjoying the Battlegrounds experience, I'd like to know why these diversions are having such an impact in the PvP system. That is, why is my catching a flag suddenly make me more 'honorable'? They are dynamic and fun diversions, but they don't add anything overall. Winning Alterac Valley several times won't have an impact one way or another. In short, why don't these PvP 'instances' have an affect on the world itself? It leaves many players feeling like they are merely farming reputation or honour points instead of actually contributing to their faction's cause. 4) Contested Territories: Is it in the cards that sometime in the future contested territories on PvP servers will be actually contestible? As in one side would have the ability to conquer a certain location, given time, resources, and planning while forcing the other side to fight for it back. Before the BGs and DHKs town raids were common on PvP servers, slaughtering civilians and hearing their lamentations and so forth. But there was no purpose to the bloodshed other than to grief the other faction's players. Would it be possible to create two sets of NPCs for each side for all of these contested territories and have some way for one faction or another to wrest control of those lands from the other side? I guess this 'question' really ties in with the implementation of the Battlegrounds as static things that do not affect the rest of the world. Something as simple (as in easier said than done) such as declaring for the month, after the tallies of one particular BG locale were made, to award that site to one faction. If the Horde won Alterac Valley for a month then so and so would happen. Interactivity and input into the game world is what WoW lacks. 5) Really, any plans for a Live Team for quick bug smashing and content generation? Tamer questions: 6) Not-directly related to Devs, but any plans to expand the CM numbers? 7) Any hints for the Paladin changes in 1.8? Thanks!

  461. Why not give some attention to the lvl 60's by shadowopal · · Score: 1

    greetings. i want to start by saying I love the game. Don't really have too many complaints. There is one big one that really bugs me. Let me preface. I'm only able to play one night a week. My leveling is happening at a good pace. However, I'm seeing that once people get to 60, they get bored and start a new character. Now the question. Why are you making things like battleground, darkmoon faire and other things, that are as much for new characters as the older character, when you have yet to develop hero levels? The level 60's need to be able to advance. They need something to motivate them to continue with the characters. If you're worried about people becoming too powerful, why not set aside some servers where the 60+ characters could be moved to or limit their ability to attack lower level characters or give them huge honor loos for killing those much lower than themselves? anyway, you have a great game. It has it's flaws. but, they all do. Keep up the good work.

  462. Sense of Common Community? by jupitersangel · · Score: 1

    How do you maintain a sense of community inside your virtual world which contains 3.5 million customers from all over the world?

  463. Would like to see Rain or Snow in WOW by wbss26 · · Score: 1

    Hi, I think it would be really cool to see Rain or Snow in the game. It would add so much to places like Winterspring and Feralas. Is this something that you are looking at or have discussed? Thanks, Brian A.

  464. Congratulations... by Anonymous Coward · · Score: 0

    ...you've finished the game. Go try something else and stop whining.

  465. Data Mining Addons by Anonymous Coward · · Score: 0

    Does Blizzard ever plan on adding some sort of on site Item Database like Thottbot/Allakhazam/WarCry

    Thottbot would be one of the largest WoW third party sites out there, but being owned by a disreputable company like IGE can't be good for the community. Even endorsing one of the third party sites that isn't run by pedophiles might be a step forward. :)

  466. Magic vs Melee Damage/Stats in the UI by Cloudgatherer · · Score: 1

    2 parts here, first is a repeat, 2nd is new question I haven't seen in this thread.

    1) Itemization. The current trend is that melee/weapon based characters are getting incredible increases in damage via weaponry upgrades, yet there is no equivalent for casters in terms of a) ability to dish equal damage or b) ability to take the damage of the 'epic' empowered melee classes even with epic items found in the same instance. I think there will be a large problem in the near future given this current trend: melee will do more damage have more hitpoints than caster types to the point of absurdity. How do you feel about these observations?

    2) Melee Based UI: If I'm a warrior or a rogue, I can look on my character screen, know what my attack power is, my DPS, my chance to dodge/crit/block/parry, and a wealth of information just by simply clicking a button. If I'm a caster type, I have no access to this information. I can't find out what my total +to spell damage is, what my crit percentage is, what the chance is that my spells will be resisted (or even how likely I am to resist a spell). From these observations I conclude the UI is fundamentally designed with melee taken into account and completely ignores the information relevant to caster types. Do you see this problem as I do and if so do you plan to address it at some point in the future?

    1. Re:Magic vs Melee Damage/Stats in the UI by JavaLord · · Score: 1

      1) Itemization. The current trend is that melee/weapon based characters are getting incredible increases in damage via weaponry upgrades, yet there is no equivalent for casters in terms of a) ability to dish equal damage or b) ability to take the damage of the 'epic' empowered melee classes even with epic items found in the same instance. I think there will be a large problem in the near future given this current trend: melee will do more damage have more hitpoints than caster types to the point of absurdity. How do you feel about these observations?

      Melee damage still isn't as powerful as magic damage, because magic damage is unmitigated by armor. If melee fighters are so good, then why was the honor contest dominated by mages (around 35% of the winners were mages, with 25-30% being rogues iirc.).

      Melee Based UI: If I'm a warrior or a rogue, I can look on my character screen, know what my attack power is, my DPS, my chance to dodge/crit/block/parry, and a wealth of information just by simply clicking a button. If I'm a caster type, I have no access to this information. I can't find out what my total +to spell damage is, what my crit percentage is, what the chance is that my spells will be resisted (or even how likely I am to resist a spell). From these observations I conclude the UI is fundamentally designed with melee taken into account and completely ignores the information relevant to caster types. Do you see this problem as I do and if so do you plan to address it at some point in the future?

      The melee DPS on the character screen is BS. It takes into account auto attacking only. So as a Paladin, it's great to see you do 105 DPS (for example), but if you are using Seal of command and a DPS add on, you can clearly see you are doing 135 DPS. It's the same thing with warriors (it doesn't account for abilities like mortal strike, or exectue), and rogues (it doesn't count for evicirate.

      There should be a total+ to spell damage/healing spells total, and a spell crit% in the UI, it's one of the many things they left out. The UI is pretty poorly done, and often bugged.

  467. What about South-America? by Andre_PC · · Score: 1

    Hello, I would like to ask you blizzard folks if there are any plans on selling WoW in Brazil? Because I (and a lot of friends here as well) am dying to play that game, but kinda expensive importing and paying the monthly fees in dollars :\ If no, then why? Thank you very much.

    1. Re:What about South-America? by Pablasso · · Score: 1

      yeah... i play the game from mexico, but in a server from US, and know some from Brazil that play from there.. but is not the better quality being that far do you plan to release it in all latinamerica? we dont care about the language, just support for our zone, servers in our countrys thanks

  468. Evaluating Content Usage by gojenakek · · Score: 1

    From a developers point of view, I've always been frustrated when features, capabilities and even entire sections of a game that we develop go unused. It doesn't make sense to spend the time and energy in developing, testing and supporting something that no one ever uses because it's hard to find, has no usefulness, or too dificult to use.

    So my question is this, do you have a mechanism in place that evaluates how much of the game the users actually use? (areas visited, quests completed, abilities used, talents chosen, etc)

    If there isn't anything in place, it could be of great use in improving overal game play for the users. You could answer questions like: Are there quests that no one ever completes? Why not? Are the rewards are uninteresting or just simply because the NPC is hard to find? Is there a spell that no one ever uses? Why not?

  469. What about single player? by FuckTheModerators · · Score: 1

    Sounds odd, but hear me out:

    I'm not a huge fan of MMO's, but I've played a couple (EQ & CoH). How hard would it be to package the world and soloable quests into a single player, non-online game?

    Why don't MMO's offer this as an introductory experience? If people like the single player, they could upgrade to the online, monthly-fee system.

    And those of us with severely limited gaming time could play offline, alone, at our own pace. All while making Blizzard money off an already-developed product.

    1. Re:What about single player? by Dracoblood · · Score: 0

      Along this train of thought,

      Why does the end-game have to revolve around large groups of people? Why not create level 60 dungeons designed for solo or duo teams, with a one or two person entry limit?

  470. Unique Crafting by Anonymous Coward · · Score: 0

    I like the idea of crafting, but if you look at the Auction House, you typically see 10 of the same item up for sale. I'd like to see some type of variables thrown in to make more diverse items.

    Yeah, I can enchant a weapon to glow red, but if I threw in a blue moonstone, could it glow purple instead? Maybe double enchant items with diminished qualities (mentioned before).

    Basically, reagents, whether it be stones, gems, herbs, ore, etc., would have intrinsic values that could be used to "modify" recipies. This was the idea with crafting in Diablo II. You could change the crafted item by combining different items.

    This may lead to a more robust craft-based economy. Perhaps certain items would be completely unique, or only obtainable in small quantities. Perhaps only a few players would be able to make a "Glowing Blue Widget of Troll Whomping", which would lead to people seeking out that player for that item. Of course, in order not to saturate the market with items, a limitation to production would have to be imposed.

    Essentially, I'd like to see some variation on crafting to keep trade interesting.

    As a side note, I like the idea of being able to wield fish. It's insulting to beat someone with your bare hands, but completely degrading to do it with a "22-pound Catfish".

  471. Error 132 by bongo69 · · Score: 1

    A large proportion of users appear to be suffering from an Error 132 which causes PCs to intermittently crash and even reboot. Are you able to issue a statement on the research you are doing to investigate these crashes and say what your plans are for dealing with them.

  472. Simple and utterly nonintellectual request by Hazelnutz · · Score: 1

    Has Bizzard considered creating male characters which are more appealing to women? It's no secret that immense effort is put into making female characters appealing to men and I was hoping you could hook female gamers up too!

  473. Re:Why innovate, if you're just going to stop late by slycrel · · Score: 1

    For what it's worth, i quit guild wars because of this end level cap. I naievely assumed that since you could unlock skills along the way playing the game, you should (realistically) be able to unlock them all. I put in over 250 hours into my main character in guild wars and still didn't unlock 35-40% of my warrior/paladin skills. It's an exponential curve towards the end. Guild wars' PvP itself is excellent (and the best fantasy - relatime hybrid I've played to date) but actually getting to a point that you can do so on a reasonably competitive level is insane time-wise.

        Hope you like it better than I did. Best of luck.

  474. Likely cause: ATI by CGameProgrammer · · Score: 1

    ATI writes really horrible device drivers, and this is likely the reason your Mac performance is lower than your Windows performance. Their drivers for Windows, while not perfect, are much better and much faster than their Linux drivers, so I assume the same is true for MacOSX, a Unix derivative.

    The way to test this is to see if other graphics-intensive 3D games run as fast on Mac as on Windows. If not, blame ATI. Blizzard has nothing to do with it.

    --
    ~CGameProgrammer( );
  475. character role development by MellowTigger · · Score: 1

    WoW gives all characters of a certain class the same general capabilities, whereas Diablo 2 characters have no starting skills. For example, every WoW mage learns pretty much the same (with minor exceptions) damage spells. In contrast, every D2 sorceress starts with a blank slate, so exploring in one element talent tree meant sacrificing maximum skill in another talent tree. Was this an intentional simplification to help ease the process of balancing classes? What do you think of the results? As a former player (60 Frost Mage), I disliked the generic character that resulted from this "common base" method. Do you have any plans to enhance role development options in WoW?

  476. online technology by challlen · · Score: 1

    Congratulations on such an impressive game.

    Although WoW is impressive in many ways, one of the biggest accomplishments is that you are the largest MMPORG in North America.

    Regarding online technology,
    What are some examples of technology built in-house and technology licensed?

    What network technology are you particularly proud of?

    What were some of the biggest network component development challenges?

    Did you initially think you would be able to handle the huge number of online players when the game launched?

    How many players were you initially planning to handle?

    What were some of the surprises in the development of WoW?

    How do your game servers (player movement network traffic, etc) handle such a large evolving world?

    Thanks!

  477. Re:Bugs? What bugs? by mainframemouse · · Score: 1

    Simple. A number of bugs can be used to cheat and bypass elements of the game. The delay between US and EU patch release revealed an enchanting bug that could have unballanced the game.

  478. Connecting to U.S. servers from Europe by Anonymous Coward · · Score: 0

    When, if ever, can I play with my American friends?

    Being in Europe, I cannot log into the U.S. servers. I've been in the same guild for 7 years, and this is the first game out of many that I cannot play with them.

    I understand why you separated the servers, but I would still like the option to play with my friends :)

  479. Re:Why innovate, if you're just going to stop late by Anonymous Coward · · Score: 0

    This is an interesting post and contains much to agree with; however, a number of your arguments center around a behavior being counter to the "casual" style that the game is known for. I don't think some of these arguments hold water, for the following reason: if you are playing a character at or near level 60, sorry but you are not a "casual" player. I've been for over six months don't even have a character over level 25. *I* am a "casual" gamer.

  480. Language by Databass · · Score: 1

    Unlike some MMOs, where all factions can talk to each other, WoW has by design a Language barrier. Horde and Alliance have anything they say translated to a sort of orderly gibberish when "heard" by the other factions. This was done to promote a feeling of togetherness with "your" side and foreign-ness to the "other" side.

    Some players would like to pursue the ability to communicate with the other side, possibly via trading in talent points, a Linguistics profession, or perhaps a difficult quest series. Give that the Horde-Alliance rivalry is alrady well understood and entrenched, does Blizzard have any plans to implement the ability for some players to have an interesting experience bridging the language gap? How would it affect your game design of the language barrier to allow a relatively small and motivated percentage of the players act as emissaries by trading other abilities to learn other languages?

    PS- What about learning same-side languages at the very least? I'm sick of those snotty night elves gossping right in front of me in Darnassian, me not being able to understand them!

  481. Re:Why innovate, if you're just going to stop late by Jason1729 · · Score: 1

    DPSing is stupid, becuase a mage or a rogue are soooo much more efficient then them, specially in a 5 man instance

    Funny, my 60 warrior out damages all the rogues in high level instances. I also out damage mages except in places like DM where there's a lot of AoE mobs.

    In a 15-person UBRS, 2 of the top 3 spots are always warriors.

    In a 5-man, the warrior should tank the Bosses and be DPS the rest of the time.

  482. Re:Why innovate, if you're just going to stop late by Anonymous Coward · · Score: 0

    Seriously dude, which part of MMO Role Playing Game did you not understand?

    I kid, I kid. But just a quick thought, /aside/ from having instances with harder and harder monsters, perhaps there can be quests where you have to track down actually mobile mobs, and instead of killing them, interact in some other way to earn rewards?

    I have to ask, what is the point at _all_ of getting together a group of 40 and whacking the crap out of Ragnaros (several times)?

  483. Linux port by kure-ji-karasu · · Score: 1

    Are there currently any plans to port World of Warcraft to Linux?
    If not, why not?

  484. Overprotectiveness by not_an_otter · · Score: 1

    I was away from the game for 3 months, and when I returned I found guards who can see through invisibility, guards with incredible knockback, guards swimming around in the water in Booty Bay, and that attacking a town can spawn dozens of guards immediately. Given that questgivers and NPCs in towns respawn very quickly, and that I play on a PvP server, why are you trying to make it impossible to PvP in any city or town? I only have one 60 (a rogue) and divide my time among many low-level alts. I would gladly accept chain-gankage in Redridge if I can sneak around Ogrimmar and knock a few heads together without being spotted by the scouts who apparently can see me like I am a level 1. So the question: Where does it end?

  485. Re:Question of comparison by Anonymous Coward · · Score: 0

    Oh yeah, other games such as Shadowbane, etc., are SO much better. Stop complaining and give examples of someone who does it better.

  486. Re:Why innovate, if you're just going to stop late by NFNNMIDATA · · Score: 1

    A solo instance would be cool (could have some more interesting scripted events and give the designers a chance to flex all their gameplay muscle), I'm surprised there's not at least something like that for rogues...

  487. Re:Why don't instances scale with variable numbers by NFNNMIDATA · · Score: 1

    I guess the downside is it takes the "quest terrorist alert level" (ie green, yellow, orange, red) out of the picture. Everyting would always be yellow or whatever. So you couldn't just level up and overpower the mobs to get that hard quest out of the way...

  488. Re:High Populations servers still plagued by crash by NFNNMIDATA · · Score: 1

    This brings up a very good point I don't see any one making. Nothing Should Ever Respawn In An Instance. There is no reason to make instances have respawns like the rest of the world does. Who are the respawns for? No one else is coming in. If people wanted to farm the trash instance mobs, resetting the instance is trivial. This is one of the (numerous) things which Diablo II got right. That game was essentially one big instance and when something died, it was dead until you restarted the game.

  489. Re:Why don't instances scale with variable numbers by Onan · · Score: 1

    Well, at the moment I'm only suggesting that instances scale to the _number_ of players, not to the _level_ of them. So that would stay about as it is now, with instances getting relatively easier as you level up.

    I thought about the idea of scaling to level as well. While that's kind of appealing, it would actually be a little difficult to do: you'd run into difficulties with automatically changing the level of eq dropped by mobs, and what happens when instances cross levels at which players get particularly important abilities.

    So the suggestion of scaling to players' numerousness is a more reasonable one to make right now, given that it would take _very_ little work to implement.

  490. Formula for winning? by Gnpatton · · Score: 0

    World of Warcraft is debuted as the worlds largest MMO. What do you think was the formula for World of Warcraft's success? What is your strategy to keep it that way? And do you have any worries that 'the honeymoon may soon be over'?

  491. Re:Why innovate, if you're just going to stop late by Kichigai+Mentat · · Score: 1
    With 40 players, each player is a cog. A priest for example is strictly a healer, usually assigned to a couple of players to concentrate on...oooh what fun, cast heal over and over for 30 minutes. A warrior simply spams high threat spells and holds the mob in place where the group wants it.

    40 players? Hell, Final Fantasy XI manages to do it with six! SquareEnix laughs in Blizzards face as it is able to more efficiently turn players into cogs! Mwa ha ha ha!

    --
    Rawr
  492. NOT DEFUNCT, on XM SATELLITE RADIO!! by Anonymous Coward · · Score: 0

    Best. Show. Ever.

  493. Employment by http101 · · Score: 1

    Why are so many of my friends losing their jobs or outright quitting their jobs just to play this game?

    Why does it cost $60 in the store, only for them to get raped for another $15 every month just to play it?

    Why are there NO single-player conquests in the game?

    Having no single-player mode appears to be the only real marketing strategy behind this game; forcing people to pay the $15/month if they want to play the game they paid $60 for in the first place. It seems so assinine to charge $60 for something that REQUIRES you to play online. The subscription service sucks, you can't transfer characters to other servers easily, billing gets "jacked-up" and all I ever hear are complaints about server outages. When my unemployed roommates aren't yelling about those problems, I'm yelling at them to shut up and forget about the damned Enchanted Cow of Murdoch and that they're arguing and throwing things at each other over some pathetic bewitched bovine. There is a thing called, "over-socialism" and unfortunately, I'm burdened with be astranged from my friends because I no longer take part in what interests them and having to support at least one of them since their mommy and daddy can't contribute. This is a severe problem and as an added point, this unemployment problem my roommates are having has lasted since early March.

    Is there a rehabilitation process for people who are so addicted to this game?

    I recently visited QuakeCon in Grapevine, TX and surprised as she was, one of my roommates started crying over the fact that the ports for World of Warcraft were closed at the router. :-) Finally, peace and quiet. So, for the next 4 days of Quake, Doom, and various other 3D shooters and simulation games, she played Warcraft 3, embarassed the hell out of me, and made life much more painful than usual.

    --
    -- Game Developers: Stop porting badly-textured games from crappy console systems!
  494. ATTN: MODS! MOD THIS POST REDUNDANT by Anonymous Coward · · Score: 0

    u r gay

  495. Why is everything tilted toward huge guilds? by Heroic+Salmon · · Score: 1

    Everything in WoW seems to be pushing players to join enormous homogenous communities. Why?

    Why is there no concept of a "group of guilds" like an alliance in Dark Age of Camelot? Sure, you can attempt to approximate this with a custom channel, but guild administrators could control who has access to the alliance channel if it was actually supported with code.

    Why is there no way for players to find groups quickly without being in one geographical location or another? The lag in Ironforge is horrid on my server, which is not high population. A simple "Looking for Group" interface (useable from anywhere as just part of the player GUI) that allowed you to select the type of group, classes you need, instances you are interested in, and so on would help so much in reducing the time sink of looking for groups.

  496. Re:Why innovate, if you're just going to stop late by Anonymous Coward · · Score: 0

    I completely agree. I've started seven characters because the low levels are fantastic and allow significant accomplishment in one-hour spurts of play, while the higher levels require hours of continuous play that casual gamers (or new parents in my case) just don't have.

    I understand that the game has to accomodate casual and hardcore gamers, but keep some solo content for those above lvl 50. And I don't mean grinding hunting quests. Some multi-part solo-able quests leading up to a nice item would be cool.

  497. Leeroy Abduh Pals For Life by Anonymous Coward · · Score: 0

    My reply that I finally got around to writing:

    Dear sirs or madams:

    This is, for lack of a better phrase, complete bullshit.

    I find it flat out offensive that you can ban me for a mundane thing like "Fukinshaman" while cheating, exploiting, instance cascading, and terrain bypasses continue to go unpunished by your GM team. It is blatant two-faced favoritism.

    First, "Fukinshaman" was banned for:

    Offense: Naming Violation: Obscene/Vulgar
    This category includes both clear and masked names which:
    . Are inappropriate references to human anatomy or bodily functions
    . Are pornographic in nature

    This is wrong. Fukinshaman has nothing to do with the act of fucking, the act of sex, the act of intercourse, the act of sticking a penis into a vagina, or any other bodily or pornographic function. It is a merely a testament to your design team's inability to balance a class that is so blatantly overpowered. It is an exclamatory remark. It has nothing to do with the offense listed. The ban should be lifted on basic principle. Police can't just write tickets for crimes that never happened and, in my opinion, your GM staff (as incompetent and unhelpful as they are) should be held to the same standards.

    My guild and I have brought in more customers to WoW than any other company or organization that you aren't paying. The fact that you would turn on your customers that contribute to the community like this while you leave others who have more serious offenses untouched speaks a great deal about why your customer service is rated as horrible.

    I speak for the entire WoW community when I say your customer service is unsatisfactory, horrendous, incompetent, and more corrupt than a Bangkok prostitution ring.

    Please don't message me with insulting and condescending hypocritical crap like "The bottom line is that we want World of Warcraft to be a fun and safe environment for all players." This is not your bottom line otherwise you'd be dealing with the other exploiters instead of banning people over things that are slightly offensive.

    Sincerely,

    Abduhl
    Banned Rogue
    PALS FOR LIFE
    http://www.thepalsforlife.com

    PS - I'd like my account to have its ban removed.
    - Hide quoted text -

    On 8/15/05, wowaccountadmin@blizzard.com <wowaccountadmin@blizzard.com > wrote:
    ***Notice of Account Closure***

    Hello Jacob,

    Account Name: G0TNWA
    Offense: Naming Violation: Obscene/Vulgar
    Details: Old Character Name: Fukinshaman

    The actions detailed above have been deemed inappropriate for World of Warcraft by the Support staff of Blizzard Entertainment. This World of Warcraft account has now been closed by the Account Administration staff based on review of all account infractions incurred. This action has been taken in accordance to our Terms of Use ( http://www.worldofwarcraft.com/legal/termsofuse.ht ml) and our game policies (http://www.blizzard.com/support/wowgm/?id=agm0171 2p ). The bottom line is that we want World of Warcraft to be a fun and safe environment for all players.

    We thank you in advance for your time and for respecting our position.


    Regards,

    Khedris
    Account Administration
    Blizzard Entertainment
    http://www.blizzard.com/support




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