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Using DirectX you can get a pointer to anywhere in video ram, be it texture space be it frambuffer space, so it must be shared in the pc arctitecture. Also in SVGA modes (and below) you've always had access to the frame buffer.
Using DirectX you can get a pointer to anywhere in video ram, be it texture space be it frambuffer space, so it must be shared in the pc arctitecture. Also in SVGA modes (and below) you've always had access to the frame buffer.