http://www.3dlabs.com/support/developer/ogl2/index.htm
I came across this a while back.
OpenGL 2.0
Welcome to the download site for the first versions of the OpenGL 2.0 white papers. Since 3Dlabs embarked on this project in the summer, we've received extremely positive feedback - from other OpenGL ARB members, from software developers and from the graphics community at large. The prevailing sentiment is that OpenGL needed to be updated to respond to the trend toward programmable graphics hardware. And there was a good deal of support for taking this opportunity to tune up some other aspects of OpenGL, which has been around for the better part of 10 years.
Our goals for OpenGL 2.0 are to add support for pixel and fragment shaders, improve memory management and give applications more control over the rendering pipeline. In doing so, we still will provide compatibility with OpenGL 1.3 - so older applications will run on graphics accelerators with OpenGL 2.0 drivers.
These white papers are the first step in a process that will lead to a significant enhancement of the OpenGL API. The white papers will be revised to reflect the input of numerous OpenGL 2.0 participants: other graphics board developers, DCC software developers, CAD software developers, imaging software developers, game developers and academia. There will be a revision to these white papers and then we'll start work on the OpenGL 2.0 specification with other OpenGL ARB members. We're expecting to have a specification available in the spring of 2002.
If you are interested in providing input to this process - either in the form of e-mail or through conversation, you must sign the OpenGL 2.0 Review Agreement that is included in the ZIP file. While the terms of the Agreement are quite open, you still should have your legal counsel review it. Please fax the signed Agreement to John Schimpf at 408-530-4701.
If you are simply interested in reading the white papers, you do not need to sign the Agreement.
I'd like to thank the 3Dlabs team for their hard work in producing the white papers on a very aggressive schedule, and reviewers from Alias|Wavefront, Apple, ATI, Discreet Logic, id Software, Nvidia, PTC, SGI, SoftImage, the Stanford Graphics Lab, Vital Images and others.
I'm confident that OpenGL 2.0 will meet the needs of graphics applications developers for many years to come.
Regards,
John Schimpf
john.schimpf@3dlabs.com
I know about Darwin on intel I did a install of GNU darwin on a machine at work but as far as AQUA and all the apple stuff being ported to intel that is what is very unlikely.
I keep hearing about classic mode on intel. Well I say no classic mode just straight OS X. Here soon Apple will drop classic options from OS X. They did it as a transition thing to get every one on board. But once you are onboard that is when the door will be slammed shut.
If HDTV was pushed the way Apple pushes new hardware there would be no normal TV to buy, there would only be the HDTV out to buy.
IMHO I think the companies know one thing about consumer if you say the word wide screen the instantly think of either movie theators or a huge big screen TV. So that is why almost all HDTV screens are so big. Then there is the other reason when it is only as high as a normal TV the will say it is to small to watch.
I myself don't own a TV and when I do get one it more then likely will not be a HDTV. There is just no reason for it for me.
Well to answer you question about tricking the OS the answer is no. It is a bios level thing that will be handled by the board. Or more correctly is a new feature of the board that the system should just beable to just use.
So the answer is Yes and No.
About the cpu spliting I think you are on to something.
Hypertheading is part of Jackson Technology if I remember correctly and was to be out by the middle of this year.The problem I saw with it was the new xeons would come in two config on for single and one for dual setups. It seems Intel just wants more money by making to diffrent cpu of the same model.
Still the price for a dual xeon board is not bad about 450 ish and the CPU are about the same as most P4s.
"It sure would be nice if Intel would make a chipset for Athlon/Duron"
You must be dumb or sick because that will never happen that has the same chance as OS X for intel.
None.
AMD just needs to help set the standard for a good chipset. They are doing good but not great in that department.
I have the same Tyan board the only thing was I got 2 gig of ram for it and didn't look at the user manual beofre I did so. Well you have to have two diffrent types of ram in it? It didn't make much sense then. Well if you want to know then check the user manual for the memory matrix chart. alsway check the user manuals kids it will save you in the long run.
OS X on intel is not the answer. Mac holds about 5% of the market. Well that is what I have been told It sure as heck seems bigger but lets say that 5% is true. What can appple do to get more then 5% and still keep control of hardware, and make all these OS X on Intel freakes happy.
2 simple steps
Step 1.
Make a head less Imac with no super drive as the low end. the super drive adds like $400 to the cost of the system and the LCD adds between 400 - 600. so if we cut those out you are left with a good sub 600$ system that will run X.
Step 2.
There is no step two.:)
This is the only way for apple to get more the 5% of the market they will have to win in the sub 500 system area. Think about it, if it had a TV hook up on it and a simple remote , it would be the digital hub,end of story.
When your cheapest system that is current is a laptop you have done something wrong.
Well Maya only runs on Irix,NT,Linux,OS X. Just buy a whole new lab of G4 and keep the apps they need in the enviroment that you want.
Gimp and Blender are fine but if we are talking about students then you might want to think about not using non standard apps.
http://www.3dlabs.com/support/developer/ogl2/index .htm
I came across this a while back.
OpenGL 2.0
Welcome to the download site for the first versions of the OpenGL 2.0 white papers. Since 3Dlabs embarked on this project in the summer, we've received extremely positive feedback - from other OpenGL ARB members, from software developers and from the graphics community at large. The prevailing sentiment is that OpenGL needed to be updated to respond to the trend toward programmable graphics hardware. And there was a good deal of support for taking this opportunity to tune up some other aspects of OpenGL, which has been around for the better part of 10 years.
Our goals for OpenGL 2.0 are to add support for pixel and fragment shaders, improve memory management and give applications more control over the rendering pipeline. In doing so, we still will provide compatibility with OpenGL 1.3 - so older applications will run on graphics accelerators with OpenGL 2.0 drivers.
These white papers are the first step in a process that will lead to a significant enhancement of the OpenGL API. The white papers will be revised to reflect the input of numerous OpenGL 2.0 participants: other graphics board developers, DCC software developers, CAD software developers, imaging software developers, game developers and academia. There will be a revision to these white papers and then we'll start work on the OpenGL 2.0 specification with other OpenGL ARB members. We're expecting to have a specification available in the spring of 2002.
If you are interested in providing input to this process - either in the form of e-mail or through conversation, you must sign the OpenGL 2.0 Review Agreement that is included in the ZIP file. While the terms of the Agreement are quite open, you still should have your legal counsel review it. Please fax the signed Agreement to John Schimpf at 408-530-4701.
If you are simply interested in reading the white papers, you do not need to sign the Agreement.
I'd like to thank the 3Dlabs team for their hard work in producing the white papers on a very aggressive schedule, and reviewers from Alias|Wavefront, Apple, ATI, Discreet Logic, id Software, Nvidia, PTC, SGI, SoftImage, the Stanford Graphics Lab, Vital Images and others.
I'm confident that OpenGL 2.0 will meet the needs of graphics applications developers for many years to come.
Regards,
John Schimpf
john.schimpf@3dlabs.com
I keep hearing about classic mode on intel. Well I say no classic mode just straight OS X. Here soon Apple will drop classic options from OS X. They did it as a transition thing to get every one on board. But once you are onboard that is when the door will be slammed shut.
IMHO I think the companies know one thing about consumer if you say the word wide screen the instantly think of either movie theators or a huge big screen TV. So that is why almost all HDTV screens are so big. Then there is the other reason when it is only as high as a normal TV the will say it is to small to watch. I myself don't own a TV and when I do get one it more then likely will not be a HDTV. There is just no reason for it for me.
So the answer is Yes and No.
About the cpu spliting I think you are on to something.
Hypertheading is part of Jackson Technology if I remember correctly and was to be out by the middle of this year .The problem I saw with it was the new xeons would come in two config on for single and one for dual setups. It seems Intel just wants more money by making to diffrent cpu of the same model.
Still the price for a dual xeon board is not bad about 450 ish and the CPU are about the same as most P4s.
"It sure would be nice if Intel would make a chipset for Athlon/Duron" You must be dumb or sick because that will never happen that has the same chance as OS X for intel. None. AMD just needs to help set the standard for a good chipset. They are doing good but not great in that department.
I have the same Tyan board the only thing was I got 2 gig of ram for it and didn't look at the user manual beofre I did so. Well you have to have two diffrent types of ram in it? It didn't make much sense then. Well if you want to know then check the user manual for the memory matrix chart. alsway check the user manuals kids it will save you in the long run.
So what if the message board would do it job then it might noit have been posted twice.
OS X on intel is not the answer. Mac holds about 5% of the market. Well that is what I have been told It sure as heck seems bigger but lets say that 5% is true. What can appple do to get more then 5% and still keep control of hardware, and make all these OS X on Intel freakes happy. 2 simple steps Step 1. Make a head less Imac with no super drive as the low end. the super drive adds like $400 to the cost of the system and the LCD adds between 400 - 600. so if we cut those out you are left with a good sub 600$ system that will run X. Step 2. There is no step two. :)
This is the only way for apple to get more the 5% of the market they will have to win in the sub 500 system area. Think about it, if it had a TV hook up on it and a simple remote , it would be the digital hub ,end of story.
When your cheapest system that is current is a laptop you have done something wrong.
Well Maya only runs on Irix,NT,Linux,OS X. Just buy a whole new lab of G4 and keep the apps they need in the enviroment that you want. Gimp and Blender are fine but if we are talking about students then you might want to think about not using non standard apps.