Hammer-based CPU's will not be running 32-bit code in an emulation mode. Hammer is basically another 32-bit native x86 architecture, with some additional 64-bit registers and other 64-bit specific items included, which can be used by a programmer if they wish. It WILL run 32-bit quite well, very much unlike the Itanium.
Games don't apply to movie theaters. A monitor scans a line at a time, while a traditional movie theater changes full frames at once. This means that theaters can get away with lower frame rates than, say, monitors or TV's.
P4 was not particularly designed for RDRAM. It was designed to utilize large amounts of memory bandwidth while not caring as much for large-ish latencies. RDRAM most certainly has these characteristics, of course.
Plus, given the price disparities between DDR and RDRAM, comparing these systems shouldn't be too out of hand.
Everything we use costs more energy to produce than we can possible get out of it. Oil: construction of large platforms in bodies of water, or drilling into the earth, etc.
Even sources that are free to us (solar, for example), have a net loss of energy overall (fusion-powered sun).
I really don't understand this argument. While it IS true that a new console requires new games, it's not as if you have to suddenly stop using the other console; it is possible to connect > 1 console to a TV. This allow you to 'preserve' your old game library just fine.
Is that vision able to be corrected? By standard diopter conversion charts, I am 20/2000 in one eye and 20/1200 in the other, and I see 20/20 with either contact lenses or glasses.
Hammer-based CPU's will not be running 32-bit code in an emulation mode. Hammer is basically another 32-bit native x86 architecture, with some additional 64-bit registers and other 64-bit specific items included, which can be used by a programmer if they wish. It WILL run 32-bit quite well, very much unlike the Itanium.
Games don't apply to movie theaters. A monitor scans a line at a time, while a traditional movie theater changes full frames at once. This means that theaters can get away with lower frame rates than, say, monitors or TV's.
P4 was not particularly designed for RDRAM. It was designed to utilize large amounts of memory bandwidth while not caring as much for large-ish latencies. RDRAM most certainly has these characteristics, of course.
Plus, given the price disparities between DDR and RDRAM, comparing these systems shouldn't be too out of hand.
Everything we use costs more energy to produce than we can possible get out of it. Oil: construction of large platforms in bodies of water, or drilling into the earth, etc.
Even sources that are free to us (solar, for example), have a net loss of energy overall (fusion-powered sun).
I really don't understand this argument. While it IS true that a new console requires new games, it's not as if you have to suddenly stop using the other console; it is possible to connect > 1 console to a TV. This allow you to 'preserve' your old game library just fine.
Is that vision able to be corrected? By standard diopter conversion charts, I am 20/2000 in one eye and 20/1200 in the other, and I see 20/20 with either contact lenses or glasses.